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SoundTeMP - Christmas in the 13th Month

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Setsurei

[theramdans' Easy]
idk why I don't like the drum in this diff, this song fits a lighter drum sound, so if you want to preserve the drum, reduce the volume a bit
01:20:022 (3) - rotate 45° CCW selection centre
00:27:147 (4) - any of these 2, to improve flow to next object
00:44:022 (4) - blanket fix, move the tail up for a bit
01:36:897 (2) - this one I prefer it to curve the opposite01:42:522 (4) - rotate 20° CCW selection centre or more
01:47:772 (4) - fix blanket
02:03:897 (2) - well I know what you're doing here with 02:06:147 (4) - , but I prefer ctrl g, and then fix distance (imo the flow is nicer, you can see what I'm pointing at looking at the screenshot)[Normal]
00:14:772 (1) - fix blanket
00:15:897 (2) - ^
00:17:022 (3) - ^
00:21:522 (3,1) - stack properly
00:27:147 (5) - fix blanket
00:33:897 (3) - ^
00:45:147 (6,2) - stack properly
00:47:397 (2,3) - imo this curve shape should be switched, because (3) cutted the flow00:51:897 (2,3) - same case as ^
01:01:272 (4) - move the tail up 2 pixels, seems enough for a tidier blanket
01:04:272 (3) - blanket properly
01:07:272 (5) - fix blanket
01:09:897 (4) - prefer this curve the other side, flow break
01:09:897 (4,1) - stack
01:15:522 (5) - fix blanket
01:20:022 (5) - move the red point up a bit
01:54:897 (3,4,5) - prefer not to do this, use another shape of slider if you still insist on adding 01:55:834 (4) -
01:59:397 (3) - fix blanket
02:02:772 (1,2,3) - same problem as 00:14:772 -
02:07:272 (1,2,3) - at 02:07:272 (1) - blanket properly with the head of 02:08:397 (2) - while 02:08:397 (2) - blanket the body of 02:09:522 (3) -
[Hard]
00:23:772 (1) - fix blanket
00:24:522 (2) - ^
00:25:834 (4) - weird jump here, I almost think it's 3/4 beat and 1/4 beat after
00:28:647 (2,3) - blanket properly with 00:29:397 (4) - 's head
00:30:897 (2,3) - ^, also stack properly
00:40:647 (5) - fix blanket (I think I'll stop this nazi blanket mod here, there are more lol)
02:05:397 (2) - stack properly

[wendao's Insane]
00:14:397 (2) - rotate 37° CW selection centre is better rather than overlapping the body
00:38:022 (5,2) - stack tail properly
02:02:022 (5) - fix blanket

good luck
Don
Hey! M4M.

[General]
I hate that finish. Please. Remove it. It's so distracting.

[Easy]
Tick rate +1 because you're mapping sliderws with 1/6 notes
00:06:897 (2) - I think this wave could be more wavy so it'd look better by putting the anchors on the same x coord.
00:08:022 (3,4) - This isn't blanketed too well
01:47:022 (3,4) - A slider end on a big white tick is almost never a good idea, consider a rhythm like this.
01:50:772 (1) - Consider changing this slider to two singles, it'd fit the difficulty curve.
01:54:897 (3,1) - This should be blanketed I feel, it'd look better
01:56:022 (1,2) - Try to make these two slider parts that are almost parallel parallel to make it more visually satisfying (difference between y / difference between x)
01:58:272 (1,2) - I feel like this'd fit better as a blanket as well
Definitely the strongest map of the set stylistically speaking.

[Normal]
Tick rate +1, see easy. Improve your blankets, I named some, but check them all.
00:10:272 (1,2) - Something about this rustles my jimmies, it doesn't really look that well. I can't give you any advice, but I'd reconsider note 2.
00:15:897 (2,3) - Quite a sloppy blanket
00:26:397 (4,5) - This blanket could be improved
00:32:772 (1,2) - ^
00:53:397 (4,5,6) - Consider a different rhythm
01:04:272 (3,1,2) - Check the video on polarity by Charles right here
01:23:209 (4,5) - ^
01:51:522 (1,1) - There's not enough recovery time for the spinner. Use at least two beats for a normal. I'd link to the ranking criteria forum but I can't find it.

[Hard]
00:14:397 (1,2) - I just noticed this, but if you control G a selection like this, the spacing isn't correct. Try making these into a nice triangle
00:33:897 (5) - NC
00:34:647 (7) - and NC here to accentuate the change in rhythm
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - I feel like the jumps in this segment don't really have an audio cue
02:07:834 (2,3,4) - I feel like this jump is out of place.

[Insane]
00:06:522 (2,1) - If you're going to map like this, at least silence the sliderend, the hitsound of 2 feels quite unfitting. Same goes for similar sliders, I won't mention them again
01:59:397 (1,3) - Blegh overlap
02:03:897 (1) - Maybe start with a short repeat stacked with the slider start and shortening the slider so it ends at the same place?
Technically very sound, not that much to complain about your style.

Here's my map in case you forgot
theramdans

pinataman wrote:

Hi. From #modrequest

[General]

The hitsounds in Theramdn's easy were very nice, I would have liked to have them in the other difficulties because they fit the song well. Thank you very much <3333

[Theramdan's easy]

01:56:022 (1,2) - Consider making these sliders parallel? (rotated 1 by 3 degrees)~done

01:50:772 (1,2) – I didn't like the flow from 1 to 2, maybe flipping 01:50:022 (3) - to make room for a rotation like this? ~somehow fixed my own way, looks similar tho


Hope this helps, good luck!

Setsurei wrote:


[theramdans' Easy]
idk why I don't like the drum in this diff, this song fits a lighter drum sound, so if you want to preserve the drum, reduce the volume a bit ~reduced volumes
01:20:022 (3) - rotate 45° CCW selection centre~done
00:27:147 (4) - any of these 2, to improve flow to next object
~I took the first one
00:44:022 (4) - blanket fix, move the tail up for a bit ~done
01:36:897 (2) - this one I prefer it to curve the opposite ~done
01:42:522 (4) - rotate 20° CCW selection centre or more ~done
01:47:772 (4) - fix blanket ~blanket removed :(
02:03:897 (2) - well I know what you're doing here with 02:06:147 (4) - , but I prefer ctrl g, and then fix distance (imo the flow is nicer, you can see what I'm pointing at looking at the screenshot)~wait wait what? I dont get this ?w?
good luck

Don wrote:

Hey! M4M.

[General]
I hate that finish. Please. Remove it. It's so distracting. ~rly? Maybe it is just you

[Easy]
Tick rate +1 because you're mapping sliderws with 1/6 notes ~For real? I am not
00:06:897 (2) - I think this wave could be more wavy so it'd look better by putting the anchors on the same x coord. ~Did you mean the y coordinate?
00:08:022 (3,4) - This isn't blanketed too well ~*tilts head* Yeah, right
01:47:022 (3,4) - A slider end on a big white tick is almost never a good idea, consider a rhythm like this.

~done
01:50:772 (1) - Consider changing this slider to two singles, it'd fit the difficulty curve. ~two 1/1 circles? no no :(
01:54:897 (3,1) - This should be blanketed I feel, it'd look better ~keeping this, coz it is a triangle
01:56:022 (1,2) - Try to make these two slider parts that are almost parallel parallel to make it more visually satisfying (difference between y / difference between x) ~Yes, it is been paralleled in the previous mod
01:58:272 (1,2) - I feel like this'd fit better as a blanket as well ~Blanket incoming
Definitely the strongest map of the set stylistically speaking. ~lol, thanks
Thanks all for modding!

apdeeeet
neonat
Easy

I detect some NC inconsistencies, but they didn't really bother me.................that much

00:08:022 (3,4) - I'm pretty sure you can make this blanket better
00:30:522 (1) - a more evenly distributed slider would be nice
00:41:772 (1) - a straight slider looks really weird above 00:40:647 (2)
01:47:022 (3,4) - make 01:47:772 (4) curve more around the previous slider
01:48:897 (1,2) - the heavy beat is at 01:49:272 - swap the places of the objects so that the circle starts before the slider and the slider starts at 01:49:272

Normal

00:17:022 (3,1) - blanket these
00:32:772 (1,2) - ^
01:04:272 (3,1) - spacing error
01:14:772 (3,4,5) - I don't recommend you stack these 1/1 beats in Normal
01:19:272 (3,4,5) - ^
01:22:647 (3,4,5) - don't stack 01:22:647 (3) with the rest
01:51:522 (1,1) - object too soon after a spinner

Main concerns are the stackings, which I feel should not be in Normals, I don't know if BATs would simply allow all these. Another would be 01:53:772 (1,2,3,4,5,6,7) which is quite a long pattern with no rest

Hard

The combo use is quite inconsistent, you shouldn't let the middle sections have such long patterns that go psat 9 even and then end those parts with super short combos like this part 00:10:272 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2) - this just shows very weird use of combo. I will not keep commenting on combos after this. Use this to look at the rest of the map

00:38:022 (5,1) - this jump is too extreme
00:42:522 (5,1) - ^
01:08:397 (1,2,3) - this is a hard way to move, this isn't really flow
01:14:022 (5,1) - you shouldn't jump across the screen at this kind of part in the song, this is too extreme, close the gap
01:18:522 (5,1) - ^
01:30:147 (8,9) - don't stack these
01:31:647 - insert break, this is too much drain with no objects

Insane

01:21:522 (2) - this should be further away from 01:21:147 (1) and closer to 01:21:897 (3) instead because of the start of the piano here
01:42:522 (1,2) - make them flow in different directions to emphasize the music at 01:43:272
wendao
Topic Starter
Shiranai
pinataman's mod
[General]

The hitsounds in Theramdn's easy were very nice, I would have liked to have them in the other difficulties because they fit the song well. I don't think so, the water drop sound so distracting

[Normal]

00:14:772 (1,2,3) – didn't like the flow between the sliders, and 3 isn't blanketed well. I rotated 2 and 3 by 15 degrees and got this Fixed
00:33:897 (2) – could blanket the end of 1 better Fixed
00:55:647 (2) – looked a little odd, either move to 68, 268 or flip horizontally and keep in same spot Not a problem there
01:05:209 (1) – The first time I played it, this was hard to read what you were going for because of the spacing, so I thought it was at 01:05:022 (1) - . Since others have also mentioned this, I insist you reconsider because it feels closer in spacing to 01:05:022 (1) - , and can be very irksome to new players. I would keep the spacing at 1.2 instead of .96 Fixed
01:17:022 (6,1) – I might be making this up, but I thought stacking in such a short amount of time like this was not encouraged for Easy/Normal. If I'm wrong please tell me. Fixed
01:23:209 (4) – Similar to above, was tripped up here again, thought the note was earlier That intention
01:40:272 (1,2) – This time I tripped up because I thought it would be like ^ :o . 1 was also hard to read, but this might be okay, ask more people about it. No change atm, that's prety readable
02:02:772 (1,2,3,4,1,2) – Similar to above, I don't like the flow of the transition. Furthermore, it might be more interesting to move from left to right this time, contrasting the earlier section moving from right to left. Another option would be to change the patterns since you used them earlier and it might be better to not repeat them. Fixed, I changed the patern instead thanks for the idea
02:09:522 (3) – Nothing wrong here, but consider doing this No need to

[Hard]

00:49:647 (1) – Consider using a unique color to show a slow slider? I'm not sure, but I think don't need as for now
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) – Beautiful pattern, well done! If there is a particular mapper from whom you drew inspiration to make this, I would love to look up his/her work. Thank you, you can check wcx's map for reference https://osu.ppy.sh/s/45450
00:54:897 (2,1) – It was easier to read and felt smoother to me if these were not stacked No changed, hmm I like that one on stack prety readable though
01:05:022 (4,5,6) - hard to read Fixed, delete (5)

Hope this helps, good luck! Thanks a bunch It's very helping :)

Setsurei's mod


[Normal]
00:14:772 (1) - fix blanket Fixed
00:15:897 (2) - ^ Fixed
00:17:022 (3) - ^ Fixed
00:21:522 (3,1) - stack properly
00:27:147 (5) - fix blanket
00:33:897 (3) - ^
00:45:147 (6,2) - stack properly
00:47:397 (2,3) - imo this curve shape should be switched, because (3) cutted the flow http://i57.tinypic.com/21kcyn8.png 00:51:897 (2,3) - same case as ^ I'm not sure, the curent flow is prety good to follow
01:01:272 (4) - move the tail up 2 pixels, seems enough for a tidier blanket
01:04:272 (3) - blanket properly
01:07:272 (5) - fix blanket
01:09:897 (4) - prefer this curve the other side, flow break I'm not sure
01:09:897 (4,1) - stack
01:15:522 (5) - fix blanket
01:20:022 (5) - move the red point up a bit
01:54:897 (3,4,5) - prefer not to do this, use another shape of slider if you still insist on adding 01:55:834 (4) -
01:59:397 (3) - fix blanket
02:02:772 (1,2,3) - same problem as 00:14:772 -
02:07:272 (1,2,3) - at 02:07:272 (1) - blanket properly with the head of 02:08:397 (2) - while 02:08:397 (2) - blanket the body of 02:09:522 (3) -
Almost fix everything except those red

[Hard]
00:23:772 (1) - fix blanket Fixed
00:24:522 (2) - ^ Fixed
00:25:834 (4) - weird jump here, I almost think it's 3/4 beat and 1/4 beat after It's not weird at all
00:28:647 (2,3) - blanket properly with 00:29:397 (4) - 's head Fixed, honestly I'm no good at blanket and stacking
00:30:897 (2,3) - ^, also stack properly Fixed
00:40:647 (5) - fix blanket (I think I'll stop this nazi blanket mod here, there are more lol)
02:05:397 (2) - stack properly

good luck Thank you very much :)

Don's mod
Hey! M4M.


[Normal]
Tick rate +1, see easy. Improve your blankets, I named some, but check them all. Don't want to, It sound too noisy
00:10:272 (1,2) - Something about this rustles my jimmies, it doesn't really look that well. I can't give you any advice, but I'd reconsider note 2. The flow ok imo
00:15:897 (2,3) - Quite a sloppy blanket Fixed
00:26:397 (4,5) - This blanket could be improved Fixed
00:32:772 (1,2) - ^ Fixed
00:53:397 (4,5,6) - Consider a different rhythm Fixed

01:04:272 (3,1,2) - Check the video on polarity by Charles right here Hmm.. on the example given on that video is if you put note on blue tick is too sudden may cause confuse to player and need do some polarity, yet if on red tick I guess It's ok. Fixed anyway, thank you that's a new lecture for me
01:23:209 (4,5) - ^ Fixed
01:51:522 (1,1) - There's not enough recovery time for the spinner. Use at least two beats for a normal. I'd link to the ranking criteria forum but I can't find it. Fixed, hope not too short

[Hard]
00:14:397 (1,2) - I just noticed this, but if you control G a selection like this, the spacing isn't correct. Try making these into a nice triangle Fixed some
00:33:897 (5) - NC Not sure
00:34:647 (7) - and NC here to accentuate the change in rhythm Fixed
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - I feel like the jumps in this segment don't really have an audio cue Fixed
02:07:834 (2,3,4) - I feel like this jump is out of place. Fixed

Here's my map in case you forgot

neonat's mod
Normal

00:17:022 (3,1) - blanket these Fixed
00:32:772 (1,2) - ^ Fixed
01:04:272 (3,1) - spacing error Fixed
01:14:772 (3,4,5) - I don't recommend you stack these 1/1 beats in Norma It's fine
01:19:272 (3,4,5) - ^ It's fine
01:22:647 (3,4,5) - don't stack 01:22:647 (3) with the rest Fixed
01:51:522 (1,1) - object too soon after a spinner Fixed, hope not to short now

Main concerns are the stackings, which I feel should not be in Normals, I don't know if BATs would simply allow all these. Another would be 01:53:772 (1,2,3,4,5,6,7) which is quite a long pattern with no rest. It's probably ok, I'm sure of It

Hard

The combo use is quite inconsistent, you shouldn't let the middle sections have such long patterns that go psat 9 even and then end those parts with super short combos like this part 00:10:272 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2) - this just shows very weird use of combo. I will not keep commenting on combos after this. Use this to look at the rest of the map. Fixed some NC, but I do try to follow the rhythm consistently, about that over 9 combo 00:10:272 (1,2,3,4,5,6,7,8,9,10) - the song and the rhythm It self are long so It's not like I put NC anywhere as I please, and about super short combo you mention about the slider SV is change so I have to make a new NC so player notice the speed was change so the main NC looks short or super short, hope you catch what I wrote

00:38:022 (5,1) - this jump is too extreme Fixed
00:42:522 (5,1) - ^ Fixed
01:08:397 (1,2,3) - this is a hard way to move, this isn't really flow Not sure
01:14:022 (5,1) - you shouldn't jump across the screen at this kind of part in the song, this is too extreme, close the gap Fixed
01:18:522 (5,1) - ^ Fixed
01:30:147 (8,9) - don't stack these My preference is stack that
01:31:647 - insert break, this is too much drain with no objects I leave It like that, I don't want to put any break on that part consistent on both Normal and Hard
LadyofGorgon
Great map!
theramdans

neonat wrote:

Easy

I detect some NC inconsistencies, but they didn't really bother me.................that much ~ gotta take a look at them

00:08:022 (3,4) - I'm pretty sure you can make this blanket better ~ I know dude, I am trying! \o/
00:30:522 (1) - a more evenly distributed slider would be nice ~ will try
00:41:772 (1) - a straight slider looks really weird above 00:40:647 (2) ~ Make it ~bezier~
01:47:022 (3,4) - make 01:47:772 (4) curve more around the previous slider ~ this object at this tick is a circle now
01:48:897 (1,2) - the heavy beat is at 01:49:272 - swap the places of the objects so that the circle starts before the slider and the slider starts at 01:49:272 ~ fixed
thanks neo!!! apdeeeeet :O
Topic Starter
Shiranai
Updated all !
Thank you for mod pinataman, Setsurei, Don, and neonat :)
Feith
haloo..
dari mod que
inilah hasilnya !!!

[Wendao's Insane]
00:17:022 (1) - remove nc ?
00:29:397 (1,2,3) - slow down the sound, too disturbing
00:34:647 (2) - ctrl+g ?
00:48:522 (1) - dont stack it, move somewhere else...
01:09:522 (3) - end at 01:09:803 ?
01:14:397 (4) - it seems too hard at this place, maybe make it vertical ?
01:29:210 (1) - maybe this start from 01:29:022 (4)
02:05:022 (1,1,1,1) - make it in the same colour ?

[Hard]
00:04:647 (1) - remove nc
00:06:522 (1) - ^
00:54:147 (1) - make it leaning towards the bottom left ?
01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - nah, scrabled... fell panic when this comes very instantly


overall semua diff udah bagus kok
oh,ya. saya masih 14thn, terlalu muda untuk dipanggil "kak"
wendao
no changes, sorry
Topic Starter
Shiranai

Feith wrote:

haloo..
dari mod que
inilah hasilnya !!!

[Hard]
00:04:647 (1) - remove nc I think that should be NC, since the SV changed
00:06:522 (1) - ^ Same
00:54:147 (1) - make it leaning towards the bottom left ? No need to do
01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - nah, scrabled... fell panic when this comes very instantly Actually I want to make that part hard, if you feel panic maybe you should get used with the patern first


overall semua diff udah bagus kok Makasiiih dedeee
oh,ya. saya masih 14thn, terlalu muda untuk dipanggil "kak"
No change atm, thank you for checking Feith :)
wendao
just click
Hi! I would be willing to do M4M with you, I saw this on #modreqs.
Here is my my map: https://osu.ppy.sh/s/208506

Thanks!

theramdans' Easy

SPOILER
00:04:647 (4) - Maybe make this a slider and end it at 00:05:397

00:14:022 - This part feels a bit empty, maybe add something somewhere here?

00:22:647 (4) - I think this circle would flow better if you add it somewhere around X 12/Y 598.

00:49:647 (5) - Maybe turn this into a slider and end it at 00:50:772

01:33:522 - Why not add a break in here?

01:40:272 (1) - Something about the hitsound of this circle doesn't feel right. Maybe it's too loud?

Normal

SPOILER
Something I noticed right away about this map is that it doesn't have the same hitsounds as the Easy. Why not?

00:06:897 (3,4) - Maybe make this a slider?

00:27:147 (5) - I think you should move this slider up a little, it's almost going off the grid screen.

01:04:084 - This tick feels empty, I heard music here. Maybe make the reverse slider that precedes this time section extended to end on this time?

01:22:647 (3,4) - Maybe make the shape of these 2 look better, it looks a bit awkward having it stretch out across the screen.

01:28:647 - Add a circle.

01:33:522 - A break should go around here.

01:39:522 (4) - This note would look better if it wasn't stacked. Might be hard to read if someone were to play on Hidden.

01:44:397 - A circle fits in here.

Hard

SPOILER
00:20:022 (2,3,4) - Try to change up these patterns a bit, they are a little repetitive.

00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - This might be difficulty to read for players on Hard.

01:05:022 - Add a circle here.

01:23:022 - ^

01:32:397 - Break here?

01:51:522 (1,2,3,4,5,1,2,3,4,5,6) - This same pattern might also be difficult to read.

wendao's Insane

SPOILER
00:09:147 (1) - This slider's end isn't snapped?

00:09:522 (2) - This note feels odd to me.

00:13:084 - Add a circle?

00:14:209 - ^

00:17:209 - ^ (Better flow)

00:17:584 - ^ (Better flow)

00:17:959 - ^ (Better flow)

00:26:022 (1,2) - Make a cool slider shape out of these? It looks bland the way it is right now.

00:44:022 - I hear potential for a triplet here.

00:47:397 (4) - Make this slider go up?

00:51:147 (2,3,4,5) - Make a jumpy pattern here?

01:01:459 - Add a circle here for better flow?

01:11:022 (1,2,3,4,5,6) - Might be confusing in Hidden.

01:20:772 - Add a circle.

01:32:772 - Not sure why only this difficulty had the break in it, maybe because of HP drain? But like I said before, add this break to every difficulty. :P

01:36:897 (1) - Stack this more neatly.

01:38:022 (1) - ^

01:39:147 (4,5,6) - I see potential for a triangular pattern here.

01:43:834 - Add a circle.

02:03:897 - You could make a triplet here, but that's up to the mapper.
wendao

Breezy wrote:

wendao's Insane

SPOILER
00:09:147 (1) - This slider's end isn't snapped? 1/3 snapping

00:09:522 (2) - This note feels odd to me. I don't think so

00:13:084 - Add a circle? no

00:14:209 - ^ no

00:17:209 - ^ (Better flow) intentional anti-jump

00:17:584 - ^ (Better flow) ^

00:17:959 - ^ (Better flow) ^

00:26:022 (1,2) - Make a cool slider shape out of these? It looks bland the way it is right now. lack of imagination, sorry

00:44:022 - I hear potential for a triplet here. that's why I 'wiggled' that slider

00:47:397 (4) - Make this slider go up? sorry no

00:51:147 (2,3,4,5) - Make a jumpy pattern here? I did

01:01:459 - Add a circle here for better flow? that's an intentional trap, just fyi

01:11:022 (1,2,3,4,5,6) - Might be confusing in Hidden. ^

01:20:772 - Add a circle. I followed the backsound

01:32:772 - Not sure why only this difficulty had the break in it, maybe because of HP drain? But like I said before, add this break to every difficulty. :P

01:36:897 (1) - Stack this more neatly. intentional manual stack

01:38:022 (1) - ^ ^

01:39:147 (4,5,6) - I see potential for a triangular pattern here. ???

01:43:834 - Add a circle. it'll ruin the backsound

02:03:897 - You could make a triplet here, but that's up to the mapper. same as 00:44:022 -
no changes
Topic Starter
Shiranai

Breezy wrote:

Hi! I would be willing to do M4M with you, I saw this on #modreqs.
Here is my my map: https://osu.ppy.sh/s/208506

Thanks!

Normal

SPOILER
Something I noticed right away about this map is that it doesn't have the same hitsounds as the Easy. Why not? Because I don't like the way it sounded

00:06:897 (3,4) - Maybe make this a slider? Sure

00:27:147 (5) - I think you should move this slider up a little, it's almost going off the grid screen. Thanks for the warn, but when you play it still on screen

01:04:084 - This tick feels empty, I heard music here. Maybe make the reverse slider that precedes this time section extended to end on this time? Fixed, but I'm not sure how to fixed that, still not found good rhythm and patern

01:22:647 (3,4) - Maybe make the shape of these 2 look better, it looks a bit awkward having it stretch out across the screen. I don't know, but those 2 is on screen

01:28:647 - Add a circle. Sure

01:33:522 - A break should go around here. Curently no

01:39:522 (4) - This note would look better if it wasn't stacked. Might be hard to read if someone were to play on Hidden. No need to

01:44:397 - A circle fits in here. Yes, you're right

Hard

SPOILER
00:20:022 (2,3,4) - Try to change up these patterns a bit, they are a little repetitive. It's ok, since the song itself repetitive

00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - This might be difficulty to read for players on Hard. I want to make one or two part is hard, and I follow the piano sound there

01:05:022 - Add a circle here. Fixed, adjust the rhythm instead

01:23:022 - ^ Same

01:32:397 - Break here? Curently no

01:51:522 (1,2,3,4,5,1,2,3,4,5,6) - This same pattern might also be difficult to read. I want to make one or two part is hard, and I follow the piano sound there
Thank you for modding :) and also I remaped the last part of Normal
Will update soon. Waiting theramdans reply
theramdans

Breezy wrote:

Hi! I would be willing to do M4M with you, I saw this on #modreqs.
Here is my my map: https://osu.ppy.sh/s/208506

Thanks!

theramdans' Easy

SPOILER
00:04:647 (4) - Maybe make this a slider and end it at 00:05:397 ~no, it is definitely a stop there

00:14:022 - This part feels a bit empty, maybe add something somewhere here? ~added a slider

00:22:647 (4) - I think this circle would flow better if you add it somewhere around X 12/Y 598. ~no, it is weird ._.

00:49:647 (5) - Maybe turn this into a slider and end it at 00:50:772 ~no, I want to emphasize the pre-break moment there

01:33:522 - Why not add a break in here? ~It used to be a break in here, but for the sake of consistency with other diffs, it was removed

01:40:272 (1) - Something about the hitsound of this circle doesn't feel right. Maybe it's too loud?~no, you can see that the part after and before it has the same volume patterns (from 35 to 15 and to 35 again then repeat), so it is for the sake of consistency
thanks !! :3

sorry Mako, I forgot :(
here is a gift
Topic Starter
Shiranai
Okay then, Updated!
Thanks all :)
Xgor
[Images]
Konachan.com - 132051 anubis1982918 moon purple scenic signed stars.jpg dosn't seems to be used anywhere. It's just the same as bg.jpg so please just remove it.

thanks.png has quite a lot of unnecessary transparency. Please crop that out.

Maybe make clouds.png more detailed? It's kinda hard to see details of it right now.

[Storyboard Design]
Right now the clouds.png moves too slow to be be noticeable that it's really moving, if you make it move more during that time it will be more noticeable. Right now it just looks more like a white filter on the BG.

Not sure what flipping the BG in the middle of the SB is supposed to mean to the song... It more confuses me if anything.


Aand here's a quick mod.

[Hard]
Right now the diff spread is could be improved a lot if you made Hard easier, It's much closer to insane than Normal right now :|
Stuff like 00:50:959 (1,2,3,4,5,1,2,3,4,5,6,1) - and 01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - is way more confusing than anything in Insane so it's harder than it at some parts.

[Insane]
01:11:022 (1,2,3,4,5,6) - Noot sure what there anti-jumps are here, They doesn't really make all that much sense to the music
02:02:772 (1,1,1,1,2,1,1,1,1) - The new combo spam around here feels just forced and unnecessary. I suggest you keep the combing consistent here to the rest of the diff.
wendao

Xgor wrote:

[Insane]
01:11:022 (1,2,3,4,5,6) - Noot sure what there anti-jumps are here, They doesn't really make all that much sense to the music I'm pretty sure there is piano sound that goes to higher pitch (I don't know what it is).. so I'll keep it for now
02:02:772 (1,1,1,1,2,1,1,1,1) - The new combo spam around here feels just forced and unnecessary. I suggest you keep the combing consistent here to the rest of the diff. ah okay then
thanks
update
AndreasHD
Hi, MOD4MOD here ~


[General]

Your mp3 file is only 128kbps .. you know you can have a 192kbps file? atleast consider it.

Your Insane diff has "H" icon on website, which I think is ok. I just want you to be aware of it (as you probably are lol).

[itheranmdans's Easy]

00:03:053 remove this unused inheriting section
00:07:553 ^
00:12:053 ^
00:21:053 ^
00:22:178 ^
00:25:178 ^
00:44:022 ^
01:21:147 ^
01:31:272 ^

---------------------------------------------------------------------------

01:50:022 (2) - Maybe move this note alittle down to the right to get better flow

There is so little structure in 'Easy' difficulties, makes it hard to comment on anything "wrong".


[Normal]

00:07:647 (4,5,6) - First of all, you should avoid stacking like this in a 'Normal' diff because they will read it as a fast stream. They think it's easier to read spaced out notes.

00:26:397 (4,5) - Since all of the other difficulties have perfect blankets, I think you want this blanket better.
make it like this if you want it perfect
There are a few more of these 01:00:147 (2,3) - but yeah.. Im not gonna make a "Nazi mod" as they call it:)

01:08:397 (1,2,3) - Think about what I said about the stacking in Normal. I came up with an example of how you could map it if you need one,
01:43:647 (2) - Make this a reverse-slider remove this 01:44:397 (3) - and make sure this 01:44:772 (1) - is distance-snapped correctly after.

01:40:272 (1,2) - make these an angle like this?
01:42:897 (1) - If you an angle like in this picture, it will feel better to play.
01:43:647 (2) - You could angle this aswell


[Hard]

00:51:522 (4,5) - CTRL+G these two
00:51:897 (1,2) - and these two

actually make this whole section 00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - easier to read, because this is 'Hard' diff. Players at that lvl thinks this is really confusing, trust me. I know it looks really cool, but it will only be confusing on a 'Hard' diff.

01:11:022 (7) - NC

01:12:522 (1) - Remove NC

01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - Same as before, make this easier to read for hardplayers.


[wendao's Insane]

00:04:647 (1,2,3) - Since you have sliders like this later in the map which changes combocolor, you should make new combo on (2) & (3) here aswell.

02:10:647 (4) - Finish hitsound?

00:59:772 (1,2,3) - These doesn't have NC either.

01:07:272 (3) - soft whistle at the head of slider?

01:09:897 (1) - ^

01:21:147 (1) - And remove the whistle at the head of this slider?

01:25:272 (3,4) - maybe switch the whistle on these

I can't see anything else to change really.. Don't think this diff needs more mods imo. gj, nice style btw.
wendao

AndreasHD wrote:

Hi, MOD4MOD here ~


[General]

Your Insane diff has "H" icon on website, which I think is ok. I just want you to be aware of it (as you probably are lol). it's fine because the BPM is low (don't expect me to overmap this :? )


[wendao's Insane]

00:04:647 (1,2,3) - Since you have sliders like this later in the map which changes combocolor, you should make new combo on (2) & (3) here aswell. keep

02:10:647 (4) - Finish hitsound? disturbing I guess

00:59:772 (1,2,3) - These doesn't have NC either. :?:

01:07:272 (3) - soft whistle at the head of slider? no

01:09:897 (1) - ^ no

01:21:147 (1) - And remove the whistle at the head of this slider? did something different

01:25:272 (3,4) - maybe switch the whistle on these no

I can't see anything else to change really.. Don't think this diff needs more mods imo. gj, nice style btw. thank you
update
AndreasHD
00:59:772 (1,2,3) - These doesn't have NC either :?:


What I ment, was that they need new combo to show that they are changing speed, like you did on the other same sliders. Talk to me ingame if you need further explanation.
Topic Starter
Shiranai
Thank you Xgor and Andreas for modding, I'll check it soon. I have a looot to take care of this week, and will bit remap the Hard easier as Xgor and other modders said
theramdans
applied all AndreasHD's mod
updaaate sorry for delay
http://puu.sh/dgKRA/2c403657f9.zip
Topic Starter
Shiranai

Xgor wrote:

[Images]
Konachan.com - 132051 anubis1982918 moon purple scenic signed stars.jpg dosn't seems to be used anywhere. It's just the same as bg.jpg so please just remove it. Already done, maybe you have from previous version

thanks.png has quite a lot of unnecessary transparency. Please crop that out. I don't know I already try to resize but when done the size is bigger than previous -_- So no change on that one

Maybe make clouds.png more detailed? It's kinda hard to see details of it right now. Sure, someone already told me that

[Storyboard Design]
Right now the clouds.png moves too slow to be be noticeable that it's really moving, if you make it move more during that time it will be more noticeable. Right now it just looks more like a white filter on the BG. Fixed, actually I want make a fog, but it appear I fail XD

Not sure what flipping the BG in the middle of the SB is supposed to mean to the song... It more confuses me if anything. I don't know what to put on SB, so I randomly flipping the bg, and it appears it's fit when the song stop and change rhythm, curently no change


Aand here's a quick mod. Thaanks

[Hard]
Right now the diff spread is could be improved a lot if you made Hard easier, It's much closer to insane than Normal right now :|
Stuff like 00:50:959 (1,2,3,4,5,1,2,3,4,5,6,1) - and 01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - is way more confusing than anything in Insane so it's harder than it at some parts. You and other modders were right, remap a bit. I hopeee it easier now
Thank you for check and sorry late respon :)

AndreasHD wrote:

Hi, MOD4MOD here ~


[General]

Your mp3 file is only 128kbps .. you know you can have a 192kbps file? atleast consider it I can't find or convert the mp3, just used Loctav's sound

Your Insane diff has "H" icon on website, which I think is ok. I just want you to be aware of it (as you probably are lol). But I think its insane enough

[Normal]

00:07:647 (4,5,6) - First of all, you should avoid stacking like this in a 'Normal' diff because they will read it as a fast stream. They think it's easier to read spaced out notes. I prefer to stack, as a normal I think that's still readable

00:26:397 (4,5) - Since all of the other difficulties have perfect blankets, I think you want this blanket better. Fixed

make it like this if you want it perfect Fixed

There are a few more of these 01:00:147 (2,3) - but yeah.. Im not gonna make a "Nazi mod" as they call it:) Fixed

01:08:397 (1,2,3) - Think about what I said about the stacking in Normal. I came up with an example of how you could map it if you need one, Same explaination

01:43:647 (2) - Make this a reverse-slider remove this 01:44:397 (3) - and make sure this 01:44:772 (1) - is distance-snapped correctly after. Fixed

01:40:272 (1,2) - make these an angle like this? Fixed

01:42:897 (1) - If you an angle like in this picture, it will feel better to play. Fixed

01:43:647 (2) - You could angle this aswell Fixed


[Hard]

00:51:522 (4,5) - CTRL+G these two I do remap
00:51:897 (1,2) - and these two I do remap

actually make this whole section 00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - easier to read, because this is 'Hard' diff. Players at that lvl thinks this is really confusing, trust me. I know it looks really cool, but it will only be confusing on a 'Hard' diff. Fixeeeed remapped

01:11:022 (7) - NC Sure

01:12:522 (1) - Remove NC Sure


01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - Same as before, make this easier to read for hardplayers. Fixeeeed remapped
Thank you for both Xgor and Andreas, Updated!
100Michael
Hey there. Very fun map to play. I couldn't finish hard and insane though. :(

[Easy]
Couldn't find anything, plays really well imo.

[Normal]
01:22:647 (3) - Didn't expect it to end so late.

[Hard]
x_x wow that's ... hard,well I'll try and finish it.

00:12:147 (5) - Is the combo supposed to be that long?
00:21:147 (5) - Same thing as above

[insane]
*Retry counter walks away..*
wendao

100Michael wrote:

[insane]
*Retry counter walks away..*
D:
FlobuFlobs
This map is freaking epic *-*

Get it ranked <3
Garven
Greetings from the Christmas queue

[General]
thanks.png could be more aggressively cropped
tbh, kiai doesn't really fix this song very well. There's nothing that's such a powerful change that really prompts flashing and a fountain of stars.

[Normal]
01:53:772 (1) - Too soon after a spinner for a Normal. You'll want to give at least two beats, but the best place musically would be to end it at 01:52:647 -

[Hard]
Take a good look at your new combos. They are really inconsistent length-wise.
00:39:522 (1) - I'd recommend that you increase the slider velocity a little bit here so that the repeat arrow is a little more visible
00:44:022 (1) - ^
Really nice map.

[Insane]
I recommend tick rate 1 for the song overall, but 2 works okay for this map for most places.
00:54:428 (2) - This was odd to encounter. I think having a bent slider would represent that violin better imo
01:09:522 (3) - Instead of using an awkward unsnapped slider end, why not make 01:09:147 (2,3) - a slider?
01:18:897 (1) - Why not a 1/2 slider and fit with the piano?
01:23:022 (3) - ^
01:29:209 (1) - End this at 01:33:334 -
01:52:647 (1,1,1) - Just make them all one combo
wendao

Garven wrote:

Greetings from the Christmas queue hi

[Insane]
I recommend tick rate 1 for the song overall, but 2 works okay for this map for most places. ok
00:54:428 (2) - This was odd to encounter. I think having a bent slider would represent that violin better imo I don't know what bent slider is, but did something to that slider
01:09:522 (3) - Instead of using an awkward unsnapped slider end, why not make 01:09:147 (2,3) - a slider?looks great
01:18:897 (1) - Why not a 1/2 slider and fit with the piano? ok
01:23:022 (3) - ^ no, there's no piano sound in here :?
01:29:209 (1) - End this at 01:33:334 - I feel better to end it at 01:32:397 -
01:52:647 (1,1,1) - Just make them all one combo done
thanks Garven~

http://puu.sh/dvv6g.osu
theramdans
I thought garven mod my diff lol
Topic Starter
Shiranai

Garven wrote:

Greetings from the Christmas queue Helloooo Garven~

[General]
thanks.png could be more aggressively cropped Yes fixed, same as Xgor said
tbh, kiai doesn't really fix this song very well. There's nothing that's such a powerful change that really prompts flashing and a fountain of stars. Yes, there's nothing such a powerful change on the song, but for me that kiai fit well with the song itself and with the snow SB, it's like the strongest part that give more feel like it's the chorus of the song. Sorry I can't explain it well XD, I keep it like that for now no changes

[Normal]
01:53:772 (1) - Too soon after a spinner for a Normal. You'll want to give at least two beats, but the best place musically would be to end it at 01:52:647 - Yes, I heard that issue too. Fixed

[Hard]
Take a good look at your new combos. They are really inconsistent length-wise. Fixed. I make NC every after two big tick, but since there's some slider that have diffrent SV, maybe some NC is sometimes shorter than it should be
00:39:522 (1) - I'd recommend that you increase the slider velocity a little bit here so that the repeat arrow is a little more visible I tried to have a diffrent SV on that one, doesn't feel right for me. But, I fixed that with not stacking the circle and slider, I moved the slider up ahead so the reverse arrow is still visible enough to be seen
00:44:022 (1) - ^ Same
Really nice map. Thank you for the compliment, it makes me happy :)
Thanks a bunch Garven, that really help me a lot and also fixed some wrong spacing on Hard

Tumben wendao updatenya ga pake .zip XD
Anyway, Updated!
wendao

Mako Sakata wrote:

Tumben wendao updatenya ga pake .zip XD
ahhh... lupa D':
Garven
[Hard]
00:04:647 (1,1,1) - You still have blurbs of newcombo spam

[Insane]
01:23:022 (3) - You might want to listen a little closer. The piano is still gliding along at this point.
Topic Starter
Shiranai

Garven wrote:

[Hard]
00:04:647 (1,1,1) - You still have blurbs of newcombo spam Fixed

[Insane]
01:23:022 (3) - You might want to listen a little closer. The piano is still gliding along at this point.
Thanks Garven for recheck and Updated! :)
wendao

Garven wrote:

[Insane]
01:23:022 (3) - You might want to listen a little closer. The piano is still gliding along at this point.
sorry but I guess 1/3 fit better here... since there's 1/2 slowdown slider :?

update: http://puu.sh/dB1lS.rar (edited some hitsound)
Topic Starter
Shiranai
Updated!
I think it's ready to go, sorry for the delay
Topic Starter
Shiranai
Applied Garven's mod on wendao's Insane
Sorry for the inconvenient, Updated!
Garven
Yeah that'll do.
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