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Mayama Rika - Liar Mask anime size

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Amasuro
Yo, saw you added an easy to this. So, I felt like coming back to mod it.

No kudosu needed

[Easy]
  1. 00:47:937 - Add a note here?
  2. 00:52:270 (1) - Honestly feel like this spinner is way too short. If you can't make it longer, why not just delete it and map this part instead? Suggestion:
  3. 01:00:269 (2,3) - Fix the blanket between these two
  4. 01:22:936 (1,2) - I know you don't want to map the red ticks, but these two notes feel very off. How about this?:
Oh, and you can have that star too, lol.
Topic Starter
Setsurei
[Easy]
00:47:937 - added
00:52:270 (1) - changed to what you suggested, also added on Normal but different beat
01:00:269 (2,3) - fixed
01:22:936 (1,2) - I'm not sure where did the red one start

wow thanks a lot! - updated
Rawberryish
Saw your request on #modreqs again and had a look through your new easy map, here are the things that caught my eye:

[Easy]
  1. The distance snap between 00:07:482 (4) - and 00:07:862 (1) - is smaller than the distance snap before that (because you changed slider velocity on that slider). I'd suggest fixing that since easy maps look a lot better if they are uniform IMO.
  2. 00:07:862 (1,2,3) - The distance snap between these also looks different, did you change (increase) it there?
  3. 01:16:269 (1) - I had trouble with that when playing your map because starting that slider at a red tick seems more natural to me. The beat on the red tick is much more pronounced than the one on the white tick, where you started it on. I'd suggest maybe starting the slider at the red tick.
Really looking forward to (hopefully) seeing this mapset ranked, you did a good job on it =D
Topic Starter
Setsurei
[Easy]
00:07:862 (1) - the problem lies on changing BPM, I moved the head a bit farther
00:07:862 (1,2,3) - this one I let it be because its still constant
01:16:269 (1) - changed

thanks for mod! - updated
Amasuro

Setsurei wrote:

01:22:936 (1,2) - I'm not sure where did the red one start
Oh, I started it at 01:22:769. Oops
Topic Starter
Setsurei

Amasuro wrote:

Setsurei wrote:

01:22:936 (1,2) - I'm not sure where did the red one start
Oh, I started it at 01:22:769. Oops
I've tried any combination out of your pattern but it seems weird, so I didn't change

- btw updated for spinner, stopped 1/2 earlier
Shiranai
Hallooo aku coba M4M yaa

[General]
  1. Untuk Custom hitsound S:C2 kok suara whistle sama clap nya sama? engga didelete aja yang clapnya? berasa boros gitu XD
[Easy]
  1. 00:04:282 (4) - Delete clap? Itu kayanya down beat deh lebih baik engga usah dikasih hitsound
  2. 00:05:882 (2) - Sama
  3. 00:12:662 (7) - Add finish di awal slider? biar sama kaya 00:09:462 (2) - 00:11:062 (5) -
  4. 00:14:262 - Untuk yang itu kayanya lebih baik pake S:C1 deh, soalnya suara normal hit S:C2 terlalu keras, lagian di sana ga ada suara kaya drum di lagunya
  5. 00:15:937 (2) - Yah kok suara vokal di big tick nya dilewat, padahal nadanya bisa dibuat gini http://puu.sh/coa5K/bc8e70b54c.jpg ; http://puu.sh/coamC/a13171b4d3.jpg
  6. 00:18:604 (2) - Sama
  7. 00:31:937 (2) - Sama
  8. 00:27:271 (2) - Yang itu lebih baik diganti 1/1 aja deh http://puu.sh/coaMA/fe754e5d4c.jpg
  9. 00:41:270 (2) - Entah kenapa aku engga terlalu suka sama bentuk S yang pendek gitu XD, mungkin bisa dirubah gini http://puu.sh/cobal/6f8102cd25.jpg
  10. 00:57:603 (1,2) - Blanket bagian akhir bisa dirapihin lagi di sini http://puu.sh/cobSf/91e22f2b7c.jpg
  11. 01:25:603 (3) - Aku kurang yakin sama slider itu, soalnya pas bagian bentuk melingkar kadang susah buat dibaca apalagi mungkin buat pemula

    Bentuk slidernya banyak yang aneeeh XD
[Normal]
  1. 00:03:882 (2) - Delete clap di akhir slider? bagian itu berasa down beat deh
  2. 00:04:682 (1) - Sama
  3. 00:05:482 (2) - Sama
  4. 00:12:662 (1) - Spinnernya lebih baik dipanjangin aja deh sampe big tick terus set C:S2 di 00:14:262 - Soalnya suara hit S:C1 terlalu gede
  5. 00:53:936 (4) - Kalo itu dipindah ke x:344 y:128 bgmn? soalnya suara gitar yang ini 00:54:270 (5) - meninggi jadi menurut aku nada sebelumnya letaknya lebih baik lebih rendah biar kerasa efek pas di situ XD 00:54:270 (5) -
  6. 01:04:269 (3) - Kalo rhythm yang itu kaya gini bgmn? http://puu.sh/cod2d/52d95251cc.jpg Terus ditambahin finish di bagian awal slider. Soalnya punya nada yang sama kaya ini 01:03:436 (2) -
  7. 01:10:269 (5,6,1) - Entah kenapa buat aku nada yang itu kurang cocok
[Hard]
  1. 00:03:882 (4) - Delete clap di akhir slider? soalnya bagian itu kaya downbeat
  2. 00:04:682 (1) - Sama
  3. 00:05:482 (2) - Sama
  4. 00:11:062 (1) - Tambah finish
  5. 00:12:762 (1) - Suara finish terlalu gede, terus kayanya agak ga coco kalo dikasih finish, soalnya di situ engga ada suara cymbal, Mending pake S:C2 terus engga usah dikasih finish
  6. Kayanya yang ini dikasih circle deh biar lebih fit sama lagunya 00:35:826 - sama 00:35:826 - walaupun agak lemah di situ kedengeran suara drum
  7. 00:41:104 (4) - Tambah whistle di akhir slider
  8. 00:43:937 (4) - Tambah suara whistle di kepala slider
[Insane]
  1. 00:03:882 (4) - Lebih baik delete deh whistle di akhir slider, soalnya bagian itu berasa down beat deh
  2. 00:05:082 (2,4) - Sama
  3. 00:41:270 (5) - Tambah suara whistle di awal kepala?
  4. 00:43:937 (2) - Tambah suara whistle di kepala
[]
Beberapa notes ada yang mau nyentuh life bar, coba diperiksa lagi deh. Sisanya udah okeee~
Good luck :)
Topic Starter
Setsurei
[General]
sengaja sama, biar gampang lihat pattern clapnya :>
untuk object2 yang nyentuh health bar sudah aku turunin dikit
[Easy]
00:04:282 (4) - sebenernya disini ga ada, tapi disuruh nambah sama BAT, oh well, remove lagi biar konsisten
00:05:882 (2) - ^
00:12:662 (7) - added
00:14:262 - wah dulu ini spinner dan ingetku udah diganti whistle sama finish, changed
00:15:937 (2) - ok
00:18:604 (2) - ^
00:31:937 (2) - ^
00:27:271 (2) - ^
00:41:270 (2) - ^
00:57:603 (1,2) - fixed
01:25:603 (3) - yang ini alurnya jelas jadi ga masalah (sudah tanya BAT dan juga tanya newbie2 buat mainin dan mereka bisa baca - apalagi jika snaking slider diaktifkan di option, lebih terlihat jelas)
[Normal]
00:03:882 (2) - ok
00:04:682 (1) - ^
00:05:482 (2) - ^
00:12:662 (1) - masalah recovery time disini, makanya Easy ga pake spinner karena recovery timenya butuh panjang (dan spinnernya kependekan, recovery time yang kumaksud ada di sini: t/241019)
00:53:936 (4) - ok, sekalian pindahin (5) nya biar blanket juga (:
01:04:269 (3) - ok
01:10:269 (5,6,1) - delete HC, panjangin (5)
[Hard]
00:03:882 (4) - ok
00:04:682 (1) - ^
00:05:482 (2) - ^
00:11:062 (1) - ^, nambah finish juga di 00:12:662 (5) -
00:12:762 (1) - ^
00:35:826 - iya denger dikit, tapi sepertinya overmapped
00:41:104 (4) - ok
00:43:937 (4) - ^
[Insane]
00:03:882 (4) - ok
00:05:082 (2,4) - ^
00:41:270 (5) - ^
00:43:937 (2) - ^

thanks modnya! - updated
RandF
thanks for M4M!
focus easy-diff~

[Easy]
  1. I feel SV is very high for easy. (normal is same so, too)
  2. 00:11:062 (5) - NC
  3. 00:32:271 (3,4) - blanket correctly
  4. 00:38:271 (3) - how about cuving rightside a little?
  5. 00:52:270 (1) - curve gently. not good flow
  6. 00:57:603 (1) - remove NC
  7. 01:10:936 (4) - NC
  8. 01:09:269 (2,4) - too close?
  9. 01:10:269 (3,4) - I prefer to follow vocal. just a suggetion~
  10. 01:18:936 (1) - end at 01:21:603
[Normal]
  1. 00:02:682 (3,1,2) - mmm, not good flow...
  2. 00:20:271 (1,2,3) - round pattern is better
  3. 00:36:771 (2) - delete. too hard
  4. 00:38:271 (1,2,3,4,5) - difficult... suggetion
  5. 00:44:270 (1) - I recommend to keep 1/3 rhythm. change to slider: 00:44:270~00:44:604 ?
  6. 01:10:269 (5,1) - I prefer to follow vocal
[Hard]
  1. 00:15:493 (2,3) - stack
  2. 00:21:271 (4,5) - it is better to avoid stack
  3. 00:34:604 (3,4,5,6,7) - hard to find rhythm. how about this?
  4. 00:58:769 (1) - remove NC
  5. 00:59:603 (1) - ^
  6. 01:21:353 (4) - the slider starting at blue line is avioded, imo. suggetion
[LIAR]
  1. 01:18:936 (5,1) - swap NC
  2. 01:19:186- add a note
  3. 01:21:603 (3,1) - swap NC
  4. 01:23:269- I prefer to add a note
  5. 01:24:603- ^

~Good Luck~
Topic Starter
Setsurei
[Easy]
orz, because of 180 bpm it seems.. I leave at it is, to balance 0.3 gap between ENHI (1.1 - 1.4 - 1.7 - 2.0)
00:11:062 (5) - ok
00:32:271 (3,4) - fixed
00:38:271 (3) - ok
00:52:270 (1) - I was blanketing this with 00:50:270 (3) -
00:57:603 (1) - ok
01:10:936 (4) - ^
01:09:269 (2,4) - fixed
01:10:269 (3,4) - prefer 1/1
01:18:936 (1) - recovery problem orz t/241019
[Normal]
00:02:682 (3,1,2) - it blankets
00:20:271 (1,2,3) - I prefer zig zag
00:36:771 (2) - this one is ok imo
00:38:271 (1,2,3,4,5) - ok
00:44:270 (1) - ok
01:10:269 (5,1) - fixed
[Hard]
00:15:493 (2,3) - ok
00:21:271 (4,5) - I think people can differentiate it here, I asked low ranked players to play (#30k~)
00:34:604 (3,4,5,6,7) - changed something else
00:58:769 (1) - ok
00:59:603 (1) - ^
01:21:353 (4) - changed, and a bit different
[LIAR]
01:18:936 (5,1) - ok
01:19:186- ^
01:21:603 (3,1) - ^
01:23:269- faint sound, not adding afraid of overmapping
01:24:603- ^

thanks for mod! - updated
Oracle
a bunch of suggestions
~
19:49 Setsurei: o/
19:51 Setsurei: wanted to ask for testplay on hardest diff
19:57 Oracle: oh
19:57 Oracle: np me :3
19:59 *Setsurei is listening to [http://osu.ppy.sh/b/520475 Mayama Rika - Liar Mask]
20:03 Oracle: rhythm is a bit confusing...
20:03 Setsurei: yeah..
20:04 Setsurei: there are 1/3 at front
20:04 Setsurei: and 3/4 at back
20:04 Oracle: 00:29:604 (3,4) - fix the antijump here
20:05 Oracle: 00:30:104 (4) - by moving this further apart
20:05 Setsurei: stack on 00:30:271 (1) - ?
20:06 Oracle: i actually prefer a long slider
20:06 Oracle: like this one 00:30:937 (1) -
20:06 Oracle: since the vocal is continous
20:06 Setsurei: change the (3) to 1/1 slider?
20:06 Oracle: yeah
20:06 Oracle: probably from 00:29:604 - to 00:30:104 -
20:07 Oracle: 00:30:937 (1,2,3,4) - why is the spacing different?
20:07 Oracle: between 00:30:937 (1,2) - and 00:31:604 (3,4) -
20:07 Oracle: this is extremely confusing and not good
20:07 Setsurei: ah ok
20:08 Oracle: 00:33:604 (1) - and this slider actually ends on 1/6 tick
20:08 Oracle: on here00:34:049 -
20:09 Oracle: 00:59:269 (3,4) - you might want to ctrl+G to improve the flow here
20:10 Oracle: 00:58:769 (1,2) - the anti jump =A=
20:10 Oracle: pay more attention on spacing~
20:10 Oracle: 01:01:269 (5) - also move this one upper a bit for the flow
20:10 Oracle: i personally prefer 84,52 or something
20:11 Oracle: 01:05:603 (6,1) - ctrl+G might help here
20:11 Setsurei: 01:01:269 (5) - to blanket 01:00:269 (1) - ?
20:12 Setsurei: oops, 01:01:103 (4) -
20:12 Oracle: not really
20:12 Oracle: http://puu.sh/cpkvB/cba55b7d13.jpg
20:12 Oracle: like this
20:13 Oracle: 01:09:769 (1,2,3,4,5,6,7) - the stream actually ends here 01:10:603 -
20:14 Setsurei: prefer to add 2 HC or a short 1/4 slider?
20:14 Oracle: 01:19:436 (6,1,2,1,2,3,4,5,6,1,2,1) - spacing of this part is too chaotic and messy
20:14 Oracle: for the stream part, it's up to you
20:14 Oracle: http://puu.sh/cpkDR/77324601b3.jpg even something like this is okay
20:15 Oracle: you'd better rearrange your spacing for that chaotic part
20:15 Setsurei: yes
20:15 Oracle: 01:26:103 (2,3,4) - nearly unreadable
20:16 Oracle: oh
20:16 Oracle: it's actually wrong snap
20:17 Setsurei: eh which is?
20:17 Setsurei: distance or the beat?
20:18 Oracle: nevermind
20:18 Oracle: i'm not sure about the rhythm here
20:18 Oracle: the song is really weird D:
20:19 Setsurei: ahaha
20:19 Setsurei: blame the composer _(:3
20:19 Oracle: other than the things i mentioned
20:19 Oracle: i guess it's fine
20:19 Setsurei: alright
Topic Starter
Setsurei
fix everything, distance on the messy part I changed them to 1.0 and 1.5

thanks Oracle! - updated
Kihhou
m4m

eaaasssy

  1. 00:09:462 (2,3) - having this setup would make the pattern more organized
  2. 00:18:937 (3,4) - imo this should be changed into a 2/1 slider to better represent the held vocal. theres also nothing on 00:19:271 -
  3. 00:29:271 (2,3) - switch these objects? so that the head of the slider is on the stongest vocal and new measure at 00:29:604 -
  4. 00:41:270 (2,3) - improve blanket a bit o3o the tail of 00:41:270 (2) - has a lot more space than the head
  5. 00:57:603 (3,4) - blanket bit better o3o
  6. 01:18:936 (1) - should end at 01:21:769 - imo since it is by far the strongest note there in that section. with that, you could change the polarity and have the sliders on 01:23:103 - and 01:24:436 - following the same strongest sound. following that would be a 3/2 spacing but that is allowed o-o itll be a bit harder but i really think that the sliders and spinner could follow the music waaay better otherwise easy players might click the sliders to the strongest notes that you arent representing.. you did it for 01:14:936 (5,1) - anyways o3o so 3/2 spacing shoudl be fine. as for the blanket:
ok o3o
Topic Starter
Setsurei
[Easy]
00:09:462 (2,3) - agreed
00:18:937 (3,4) - ok
00:29:271 (2,3) - ^
00:41:270 (2,3) - fixed it seems
00:57:603 (3,4) - ^
01:18:936 (1) - recovery problem there.. I'll end it at 01:21:603 -
01:22:936 (1,2) - and since 2 people have suggested this, then I'll do this instead

thanks for mod! - updated
Sognux
Hello!

I suck at modding so please bare with me ;-;

Also, try to stick mapping with only 1 Beat Snap Divisior per song, you used 1/3 and 1/4 for the LIAR diff.

Normal
01:22:936 (1,2,3,4,1,2,3) - Maybe you can do this part in another way? Didnt like how it sounded with the music.

Hard
00:21:271 (4,5,6) - Either move the first note or the two other notes.

LIAR
00:30:937 (1,2,3,4) - I don't like the timing of the 2 and 4.
00:33:604 (1,2,3) - Maybe end the slider 1 tick earlier then put the 2 1 tick earlier aswell.

This was a good beatmap, good luck on getting it ranked. :)
Topic Starter
Setsurei

Sognux wrote:

Hello!

I suck at modding so please bare with me ;-; *I suck at modding so please bear with me (nazi grammar :>)

Also, try to stick mapping with only 1 Beat Snap Divisior per song, you used 1/3 and 1/4 for the LIAR diff. please listen carefully on the song, there are parts with 1/3 between 00:14:938 - and 00:36:271 - , the rest are all in 1/4 beats

Normal
01:22:936 (1,2,3,4,1,2,3) - Maybe you can do this part in another way? Didnt like how it sounded with the music. like the objects are less? well I don't want to go on instrument beat detailed (because this is Normal diff)

Hard
00:21:271 (4,5,6) - Either move the first note or the two other notes. I prefer stack, easier to read

LIAR
00:30:937 (1,2,3,4) - I don't like the timing of the 2 and 4. this is 1/3 beat
00:33:604 (1,2,3) - Maybe end the slider 1 tick earlier then put the 2 1 tick earlier aswell. this is empty here 00:33:937 - , also I want to focus it ends at strong beat 00:34:271 -

This was a good beatmap, good luck on getting it ranked. :) thanks for the mod! no change
wendao
[General]
    1. I like the song, mungkin nyisip nyisip diff (HAREZ PLZ NO)
    2. Gw lebih menikmati diff Hard daripada diff LIAR, sorry

    [Easy]
      1. ... Overmapped, kebanyakan note 1/1 buat dipencet, butuh lebih banyak 2/1, soalnya ini bakal bikin beginner susah nahan slidernya
      2. 00:07:882 (1) - better check this note, unsnapped
      3. 01:22:937 (1,2) - I really hate this, it's so random, meanwhile di kiai penuh note di white line || diff normal aja lebih gampang kok realize-nya ;_;

      [Normal]
        1. 00:54:603 - ketika semua diff berhenti disini, kenapa Normal malah overmapped?

        [Hard]
          1. 00:21:271 (4,5,6) - I'd not recommend this, stack terus ganti beat itu susah
          2. 00:52:353 (1) - kenapa ga geser ke 00:52:436 - aja, more easy to read, more neat the map is

          [LIARRRRRR, SANGAT LIAR]
            1. well, nothing much to say here... but, again, gw lebih menikmati diff Hard daripada diff ini
            2. also, diff ini kurang kerasa "over"map nya ketimbang Normal-Hard gap, especially di part Kiai
            3. 00:12:762 (1) - same as Hard diff case
            4. 00:22:271 (9,1) - this is good
            5. 01:22:769 (7,1) - this is so confusing for me, walaupun lumayan kebaca alurnya

            sorry can't find more, this piece of gold map is ready for rank

            good luck :)
wendao
intentional dopost
Topic Starter
Setsurei
[Easy]
many people complained that I have more sliders (awal bikin, HC dibawah 10 biji also with many long sliders)
00:07:882 (1) - oops, kayaknya tanpa sengaja kegeser. fixed
01:22:937 (1,2) - aku bingung ini mesti taruh dimana, people said the strong beat are at red ticks. actually I prefer to make it consistent on white (yang bikin aku pindahin ke red tick itu also recovery with spinner, yang menghancurkan pertimbangan2 tersebut gap antara spinner dan object EXACTLY 1500 (BPM genap koma nol jadinya bisa pas gitu `-`), ga bisa kurang, tapi bisa lebih kalo mau geser)
t/241019/ I'm started to get bored to share this link over and over :>
[]
edit:
01:22:937 (1,2) - I asked some friends and they said the strong beats are at red ticks
[]
[Normal]
00:54:603 - because I don't use spinner, strong elec guitar here. well, I changed for consistency
[Hard]
00:21:271 (4,5,6) - since many people complained this, I'll not stack change
00:52:353 (1) - alright (00:12:762 - changed this part too)
[LIARRRRRR, SANGAT LIAR]
lol, actually it's not 'LIAR' in bahasa, but in english. the meaning is far different
well I know that you're meddling with the title a bit as a joke :>

this diff kurang susah ya orz (meanwhile I have a hard time to FC Hidden this - I'm so noob)
a pro mapper suggested me that don't make this too overmapped like the new insanes that are only top ranks can FC,
but also think for the lower ranks to enjoy this diff
(it was before 4.6+ stars with deadly jumps)

and about you're more enjoyed on Hard diff, its because I often make Hard rather than Insane (this mapping life, I've only created 4 Insanes)
00:12:762 (1) - ok
01:22:769 (7,1) - how should I fix this D: - head point horizontally symmetry with 01:22:603 (6) -
and diagonally symmetry with 01:23:436 (1) - (fixed the shape a bit too)

thanks for mod and star wendao! - updated
Ipas
This is my first mod in English :3 Forgive me when there's a mistake :3

You should move first timing's offset to 00:01:482

Easy:
00:59:936 (1) - Remove NC
01:00:269 (2) - Add NC

OMG! All of the slider is wonderful :3 I added all of your slider style to my gallery :3

Normal:
01:01:269 (2) - Change it to circle and add a shorter slider at 01:01:436 to 01:01:936

(00:50:270 (5) - WOW! I LOVE IT! :3)

Hard:
00:07:482 (4) - Move this note to x:48 y:304
00:30:271 (1) - Remove NC
01:04:936 (1) - Remove NC

LIAR:
00:06:882 (1) - Remove this note
00:16:937 (7,1) - Stack it
00:20:271 (1,2,3,4) - This is too strange to me, please change it
00:21:493 (6,7) - Change this to one slider
00:47:104 (3) - Remove this
00:54:936 (1,2) - Stack it to 00:53:770 (2,4)

Overall, this map is good :3
Don't forget to mod my map :3
https://osu.ppy.sh/b/526568&m=0
Yauxo


Hi there, coming from your request in our Modding Queue your M4M Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[Easy]
■ 00:04:282 (4) - Minor Spacing error
■ 00:06:282 (3) - (1) ends on y374, this starts on 373. Minor pixel error
■ 00:09:862 (3) - Minor Blanket error
■ 00:10:662 (4) - 320/219
■ 00:29:271 (2) - How about moving this one further up and adjusting the Sliders after it? Having a curve with the circle feels better than that tiny "hop"
■ 00:42:270 (3) - Personal opinion, I think this one should have its head further up. http://puu.sh/csENb/1ecc5d8fba.jpg Maybe also adjust the spacing so that it looks similar to 00:45:270 (2,3) -
■ 00:48:270 (1) - y52? (Same with (4)'s end)
■ 00:53:270 (2) - Minor spacing error
01:08:269 (1,2) - This blanketthing could really need some improvement
■ 01:23:103 (1,2) - These 2 sound really damn awkward. Isnt there any way for you to avoid that last part? (And to be honest, I dont even know how I'd map that .. so .. uhm .. whelp)

[Normal (General)]
■ I took a quick look over the Normal too (Since I should only mod the Easy) and I think that most of the overlaps dont fit at all (Stuff like 00:21:937 (5,6) - ), since they feel random and inconsistent (Similar beat but different pattern at 00:23:937 (3,4) - for example) They might also confuse the player, since there's a circle and a slider on the same place.
I also think that stuff like 00:46:604 (1,2,3) - (basically 180 bpm 3 singletaps) shouldnt be in Normals. 2 of them should be fine, but I dont know about 3.
Celoto
[size=150]THANKS FOR THIS BEATMAP <333333333333333333333333333333333333333333[/size]
Topic Starter
Setsurei
[General]
I didn't put the offset at 00:01:482 - because the slider velocity will be ruined (when I mapped, the offset was there and I got lots of trouble)
[Easy]
NewIpas' mod
00:59:936 (1) - ok
01:00:269 (2) - ^

Yauxo's mod
00:04:282 (4) - ok
00:06:282 (3) - this is exactly mirrored from (1), when I put (1) on that place, the coordinates are the same
00:09:862 (3) - fixed
00:10:662 (4) - because I changed it differently from you, the coordinates are not exactly the same
00:29:271 (2) - ok
00:42:270 (3) - when I change it to that position, the gap of slider's body increased (and so I need to adjust everything)
00:48:270 (1) - ok
00:53:270 (2) - I can't do anything here, because if I change the blanket and the gap between (2) and (3) become 0.77, this is far worse
01:08:269 (1,2) - fixed a bit
01:23:103 (1,2) - I'm not sure myself what to do here ):
[Normal]
NewIpas' mod
01:01:269 (2) - not intended to change that

Yauxo's mod
00:21:937 (5,6) - this part has a feel of 'stopping' so I did stack it
00:23:937 (3,4) - while this one, the 'stopping' beat was between 00:24:271 - 00:24:604 - , so that's why I didn't stack 00:23:937 (3) -
00:46:604 (1,2,3) - 3 singletaps are ok in Normal imo, if more than that is Hard and above
[Hard]
00:07:482 (4) - flow break
00:30:271 (1) - nope, NC because speed change
01:04:936 (1) - nope, different pattern
[LIAR]
00:06:882 (1) - there's a faint sound there
00:16:937 (7,1) - I don't like to stack this
00:20:271 (1,2,3,4) - nope, the notes are intact there
00:21:493 (6,7) - prefer hitcircle
00:47:104 (3) - why D:
00:54:936 (1,2) - if I stack, the gap is too short

thanks for mod all! - updated
Senritsu
bug more bat pls
Topic Starter
Setsurei

Senritsu wrote:

bug more bat pls
I did lol, btw dat post count: 1111 epic owob
-Mo-
Hey, Mod4Mod from your queue.

Easy
- 00:09:862 (3) - This blanket can be very slightly improved, since the head is further away than the tail. I'm being very pedantic here though.
- 00:34:604 (2) - Move it to (334:121) for more consistent distance between the blankets.
- 01:06:269 (3) - This blanket can be slightly improved.
- 01:08:269 (1,2) - Notice how they're closer at one end than at the other? Not sure if this is intentional or not.

Normal
- 01:00:269 (1) - This blanket/bow can be improved. The head is slightly closer than the tail (you can notice if you put the ticker on 01:00:853.
- 01:22:936 (1) - This note started on the red tick on Easy difficulty. Not sure if this is intentional, but it doesn't feel right if they're a different timing. White is easier to hit because of polarity, but red matches the music a bit better. Not really sure what to do here myself, just trial with what you think.

Hard
- 00:16:271 (4) - Move this further away from 3, since having the same spacing as the rest of the combo made me think it was the same timing, so I it it too early.
- 00:25:604 (1) - This blanket can be slightly improved (00:26:427).
- 00:30:271 (1) - This change in slider velocity does make sense in terms of the music, but is somehow hard to predict even with the new combo. I can see players getting frustrated if they break on this slider. Just something to think about; leaving it is fine.
- 00:34:937 (4) - New combo perhaps?
- 01:13:603 (2) - This slider is further away from 01:12:936 (5) than 01:13:269 (1) is. I would rotate it slightly and try and fit it in a bit better. Again, I'm being pedantic and I apologise for that.

LIAR
- 00:19:493 (4,5,6) - This is pretty awkward to play because of poor polarity. Not only is it a 1/3 signature, it starts on a purple tick.
- 00:24:160 (5,6,7) - Same as above. Note how there are no vocals on the start of this either.
- 00:30:271 (1) - Same as Hard about the velocity change. Again, keep it if you want.
- 00:56:103 (5) - This blanket can be improved (00:55:770).

I like the map though. Good luck :)
Topic Starter
Setsurei
[Easy]
00:09:862 (3) - I was blanketing the tail, not the body
00:34:604 (2) - ok
01:06:269 (3) - fixed
01:08:269 (1,2) - intentional lol, I blanket only the head of (2)
[Normal]
01:00:269 (1) - fixed
01:22:936 (1) - ^
[Hard]
00:16:271 (4) - fixed
00:25:604 (1) - ^
00:30:271 (1) - many of my friends with the rank gap of 10k~50k play test it and didn't get slider break
00:34:937 (4) - ok
01:13:603 (2) - lol its alright to be pedantic, I do feel uneasy if there's something not perfectly tidy and people found it,
anyway I fixed the (5) instead of (2)
[LIAR]
00:19:493 (4,5,6) - they once should realize 1/3 beat since 00:15:493 (2) - , so there's no worry about not reading it
(the gap at which you point is clear too.. its 2/3, they have time to read the AR)
00:24:160 (5,6,7) - reasoning same as above, also there's vocal here
00:30:271 (1) - same as Hard
00:56:103 (5) - fixed

thanks for mod! - updated
pishifat
logs
2014-10-30 21:40 Setsurei: hi again o/
2014-10-30 21:40 pishifat: hi
2014-10-30 21:40 Setsurei: may I ask for another timing check?
2014-10-30 21:41 pishifat: depends :P
2014-10-30 21:41 Setsurei: lol
2014-10-30 21:41 Setsurei: ACTION is listening to [http://osu.ppy.sh/b/525538 Mayama Rika - Liar Mask]
2014-10-30 21:43 pishifat: first timing section sounds late
2014-10-30 21:43 pishifat: can't really tell on the objects where bells make chords
2014-10-30 21:43 pishifat: but when there's only one bell note, it's noticeable
2014-10-30 21:43 pishifat: liek at the star
2014-10-30 21:44 pishifat: looking at the insane btw
2014-10-30 21:44 pishifat: 00:06:882 (1) - does not seem late tho
2014-10-30 21:46 pishifat: not really sure why 00:19:493 (4) - is on the 1/3 tick
2014-10-30 21:46 pishifat: bass instrument comes in on the red tick
2014-10-30 21:46 pishifat: and vocal too actually...
2014-10-30 21:46 pishifat: it's just not a consistent triple for the vocal cuz vocalist is bad
2014-10-30 21:46 pishifat: starting that on the 1/2 tick is better tho
2014-10-30 21:50 pishifat: sounds fine besides that first offset
2014-10-30 22:08 Setsurei: sorry I was away, got urgent matter
2014-10-30 22:08 Setsurei: so, where is the exact time?
2014-10-30 22:08 pishifat: looking at liar
2014-10-30 22:08 pishifat: 00:01:482 (1,2,3,4,1,2,3,4,5) -
2014-10-30 22:08 pishifat: late
2014-10-30 22:08 pishifat: offset should be earlier
2014-10-30 22:09 Setsurei: by how many ms?
2014-10-30 22:09 pishifat: um um
2014-10-30 22:09 pishifat: one sec :P
2014-10-30 22:09 Setsurei: lol
2014-10-30 22:09 pishifat: also why are you using a negative offset?
2014-10-30 22:09 pishifat: no real reason when the first object is on a downbeat
2014-10-30 22:09 Setsurei: because if I use the exact 1 482 one
2014-10-30 22:09 Setsurei: the slider multiplier
2014-10-30 22:10 Setsurei: sometimes messed up
2014-10-30 22:10 pishifat: oh
2014-10-30 22:10 pishifat: yea i've had that problem too
2014-10-30 22:10 pishifat: i just mess with stuff and it works eventually
2014-10-30 22:10 pishifat: like modifying positions by 1 millisecond
2014-10-30 22:10 Setsurei: it will be unrankable if BAT knows
2014-10-30 22:11 Setsurei: if modifying the multiplier
2014-10-30 22:11 pishifat: i'm not saying have it unsnapped lol
2014-10-30 22:11 Setsurei: it also a bit messed up
2014-10-30 22:11 Setsurei: because the red is after the green
2014-10-30 22:11 pishifat: it can get unglitched if you do it properly
2014-10-30 22:11 pishifat: i'll recreate it and tell you how in a sec
2014-10-30 22:11 Setsurei: sure
2014-10-30 22:13 pishifat: 1462 works
2014-10-30 22:14 pishifat: it'll line up with the next timing section that way too :P
2014-10-30 22:14 pishifat: and that glitch with slider velocity doesn't seem to be affecting anything right now
2014-10-30 22:14 pishifat: if it's happening for you then i'll see about fixing it
2014-10-30 22:15 pishifat: also you won't need that second 150bpm section this way
2014-10-30 22:15 Setsurei: ah ok
2014-10-30 22:17 Setsurei: yep fixed
2014-10-30 22:17 Setsurei: I'll do it on other diffs too
2014-10-30 22:17 pishifat: mk coooool
2014-10-30 22:17 Setsurei: anything else that are late? I mean the timing after
2014-10-30 22:18 pishifat: nothing i noticed
2014-10-30 22:18 Setsurei: just that front?
2014-10-30 22:18 Setsurei: alright
2014-10-30 22:18 pishifat: yi[
2014-10-30 22:18 pishifat: yup
2014-10-30 22:18 Setsurei: you may post timing check on the thread
2014-10-30 22:18 Setsurei: I'll give kudos :D
2014-10-30 22:18 pishifat: lol alright

changed the offset of a timing point and removed another one. i also questioned some 1/3 thing
Topic Starter
Setsurei
changed the offset and removed 2nd offset.

00:19:493 (4) - if I put it on the red tick, the sound is too early

thanks pishi! - updated
Natsu
Recheck no kds

Liar:

  1. 00:01:462 objects are inaudible at 10% volume, up it to 40% atleast
  2. 00:07:862 (4,1,2,3,1,2,3,4,5,6) - your comboing in this section is a bit weird to me, mainly cuz you are not following the music with them, try this:
  3. 00:07:862 add NC, 00:08:662 remove NC, 00:09:462 add NC, 00:10:262 remove NC, 00:11:062 add NC
  4. 00:19:437 (4,5,6) - this should be snapped in 1/4
  5. 00:20:382 (2,3,4) - use normal sampleset?
  6. 00:23:437 (2,3,4) - your spacing is really confused to play here, 3 and 4 need more distance, due to the big gap in the timeline
  7. 00:24:215 I feel that this circle is not following nothing in the song, is not better to remove it and keep just the one with vocals, 00:24:160 (5) - 00:24:271 (7) -
  8. 00:45:270 add whistle? your fake clap ^^
  9. 00:47:270 ^
  10. 00:59:603 remove NC
  11. 01:04:269 ^
  12. 01:29:353 5% is too low use atleast 30% or 40% to make this rankable
Hard:

  1. I feel more comfortable with AR 7.5, it avoid a lot of overlaps in kiai part, also the last jumpy part feel better as well
  2. Hitsounds suggestion in Liar may apply here as well
  3. 00:01:462 objects are inaudible at 10% volume, up it to 40% atleast
  4. 00:14:662 your spinner is not supposed to end here like Liar diff?
  5. 00:21:271 (4,6) - blanket is off, also the stack 00:21:493 (5,6) -
  6. 00:43:604 (3,4,1) - use the same spacing between them
  7. 00:56:936 this need 1 or 2 grids to the left, since is overlaping with 00:56:103 (5) - (In game)
  8. 01:29:353 5% is too low use atleast 30% or 40% to make this rankable
Normal:

  1. 00:01:462 objects are inaudible at 10% volume, up it to 40% atleast
  2. Hitsounds suggestion in Liar may apply here as well
  3. 00:12:662 add a circle with finish and start the spinner 1/2 later in 00:12:862
  4. 00:36:771 remove this circle is not following nothing or almost inaudible in the music
  5. 00:46:604 (1,2,3) - maybe use a repeat slider instead?
  6. 01:29:353 same as Liar
Easy:

  1. Hitsounds suggestion in Liar may apply here as well
  2. 00:01:462 objects are inaudible at 10% volume, up it to 40% atleast
  3. 01:29:353 same as Liar

    call me back after you reply to this
Topic Starter
Setsurei
[General]
00:01:462 - volume changed to 30%
00:45:270 - added clap
00:47:270 - ^
01:29:353 - volume changed to 30%
[LIAR]
everything are fixed at general
00:07:862 - added NC
00:08:662 - removed NC
00:09:462 - added
00:10:262 - removed
00:11:062 - added
00:19:437 (4,5,6) - snapped to 1/4 and fix distance too
00:20:382 (2,3,4) - :3
00:23:437 (2,3,4) - stack with (5), and fix some distance
00:24:215 - deleted
00:59:603 - removed
01:04:269 - ^
[Hard]
everything are fixed at general
changed to AR 7.5
00:14:662 - extended
00:21:271 (4,6) - fixed stack and automatically the blanket also fixed
00:43:604 (3,4,1) - moved
00:56:936 - moved
[Normal]
everything are fixed at general
00:12:662 - added circle with finish and extend spinner (also fix pattern there)
00:36:771 - removed
00:46:604 (1,2,3) - changed
[Easy]
everything are fixed at general

updated!
scanter
Hi o3o/

General

  1. Please add the White Fox to tag. This is a animation of the publisher.
  2. This song hasn't unique or harsh sound. I think it is soft song. so I recommend add muted sliderslide on. http://puu.sh/czS5D/eff7543ce6.wav

Easy

  1. 00:07:862 (1) - What about makes more gentle curve? it is a little tricky. like this? http://osu.ppy.sh/ss/2196301
  2. 01:25:603 (3) - Turn down volume the slider's end? it is not fit song's end.

Normal

  1. 00:34:937 (3) - What about change just 2 circle? drum sound are outstanding.
  2. 00:36:937 (2,3) - Following vocals? http://puu.sh/czSOI/dc48211230.jpg
  3. 00:50:270 (5) - wow.. good

Hard

  1. 00:12:862 (1) - Sound has is gradually raised, so what about try to gradually raise volume here?
  2. 00:23:437 (2) - Not 1/2 tempo, but 1/3. 00:23:493 put this place is right. if you dunno where to place, just stack is fine.
  3. 00:24:104 (4) - ^ same.
  4. 00:30:160 (4) - Not 1/3 tempo, but 1/2 lol. right place is 00:30:937 here.
  5. 00:44:270 (1) - Why distance suddenly down? it is strange.
  6. 01:01:103 (2,3,4) - You followed vocals almost. so I recommend this rhythm. http://puu.sh/czSbI/4b85aee63d.jpg
  7. 01:29:353 (3) - Volume down is not here, but 01:29:603 here. and add deceleration here is suitable.

LIAR

  1. Overall, NC seems strange. If you want please tell me 1:1 pm. I can assist NC pattern.
  2. 00:12:862 (1) - Same as Hard.
  3. 00:24:215 (6) - I'm confident this is over-mapping. how about to erase this note? 00:19:549 (5) - this is okay. followed vocals well.
  4. 01:01:269 (5,6) - Rhythm is a little strange. I recommend this. http://puu.sh/czKcq/1b9fd3c317.jpg
  5. 01:04:019 - Add 1 circle?
  6. 01:17:436 (4,5,1) - Just I want to say it seems most notes are followed vocal. so I recommend this rhythm. http://puu.sh/czKoc/3213b790a2.jpg
  7. 01:29:353 (4) - Same as Hard.
The difficulty's arrangement is so nice. Good luck ;)
Topic Starter
Setsurei

scanter wrote:

Hi o3o/ \owo hi

General

  1. Please add the White Fox to tag. This is a animation of the publisher. added, and added Square Enix too
  2. This song hasn't unique or harsh sound. I think it is soft song. so I recommend add muted sliderslide on. http://puu.sh/czS5D/eff7543ce6.wav because some people suggested this too, then I'll add it

Easy

  1. 00:07:862 (1) - What about makes more gentle curve? it is a little tricky. like this? http://osu.ppy.sh/ss/2196301 I love this spiky slider lol
  2. 01:25:603 (3) - Turn down volume the slider's end? it is not fit song's end. if I decrease the sound again it will not be hearable

Normal

  1. 00:34:937 (3) - What about change just 2 circle? drum sound are outstanding. this one I want to preserve slider
  2. 00:36:937 (2,3) - Following vocals? http://puu.sh/czSOI/dc48211230.jpg ok, changed to that
  3. 00:50:270 (5) - wow.. good :3

Hard

  1. 00:12:862 (1) - Sound has is gradually raised, so what about try to gradually raise volume here? it will be too loud on the spinner end
  2. 00:23:437 (2) - Not 1/2 tempo, but 1/3. 00:23:493 put this place is right. if you dunno where to place, just stack is fine. moved and fixed the distances
  3. 00:24:104 (4) - ^ same. ^ same
  4. 00:30:160 (4) - Not 1/3 tempo, but 1/2 lol. right place is 00:30:937 here. lol I am so confused with this being brought up like 1/3 then 1/6 then 1/3 again and now back to 1/6. changed anyway
  5. 00:44:270 (1) - Why distance suddenly down? it is strange. 2.0 focusing on violin there, after that going back to normal distance
  6. 01:01:103 (2,3,4) - You followed vocals almost. so I recommend this rhythm. http://puu.sh/czSbI/4b85aee63d.jpg ok changed
  7. 01:29:353 (3) - Volume down is not here, but 01:29:603 here. and add deceleration here is suitable. moved all green line on every diff, and about the deceleration I think its ok like this, because accelerating it too is also suitable, so I prefer a constant one rather than making them decel or accel

LIAR

  1. Overall, NC seems strange. If you want please tell me 1:1 pm. I can assist NC pattern.
  2. 00:12:862 (1) - Same as Hard. same
  3. 00:24:215 (6) - I'm confident this is over-mapping. how about to erase this note? 00:19:549 (5) - this is okay. followed vocals well. deleted on previous mod
  4. 01:01:269 (5,6) - Rhythm is a little strange. I recommend this. http://puu.sh/czKcq/1b9fd3c317.jpg changed
  5. 01:04:019 - Add 1 circle? ok, and changed pattern too for easy play
  6. 01:17:436 (4,5,1) - Just I want to say it seems most notes are followed vocal. so I recommend this rhythm. http://puu.sh/czKoc/3213b790a2.jpg this one its ok as it is
  7. 01:29:353 (4) - Same as Hard. same
The difficulty's arrangement is so nice. Good luck ;) thanks for mod!
updated!

edit: another update on NC stuffs via PM with scanter
pishifat

pishifat wrote:

not really sure why 00:19:493 (4) - is on the 1/3 tick

Setsurei wrote:

00:19:493 (4) - if I put it on the red tick, the sound is too early

Natsu wrote:

00:19:437 (4,5,6) - this should be snapped in 1/4

Setsurei wrote:

00:19:437 (4,5,6) - snapped to 1/4 and fix distance too
maybe i should start typing in pink. it seems more effective
Topic Starter
Setsurei

pishifat wrote:

pishifat wrote:

not really sure why 00:19:493 (4) - is on the 1/3 tick

Setsurei wrote:

00:19:493 (4) - if I put it on the red tick, the sound is too early

Natsu wrote:

00:19:437 (4,5,6) - this should be snapped in 1/4

Setsurei wrote:

00:19:437 (4,5,6) - snapped to 1/4 and fix distance too
maybe i should start typing in pink. it seems more effective
lol, I think red is better (usually a warning is with bright firing color)
also your way of using the words
"not really sure" and "should"

definitely "should" has a higher power
Natsu
last things :3

General:

  1. looking for metadata, I found this: http://www.mayamarika.com/artist/mayama ... /DFCL-2098
  2. Liar Mask anime size
Liar:

  1. 00:19:437 (4,5,6) - use a repeat slider instead? since I'm not a fan of having 1/6 and 1/4 beats at the same section, mainly cuz is really confused to play
Hard:

  1. 00:23:493 this one should be snapped in 00:23:437 like you did on liar, also make more sense with the music, the vocal is not really clear at this part tho, so is better if you follow the instruments
  2. 00:30:271 - after some testing and opinions, this slider is really hard to read for a hard diff, mmm try 0.50 sv? the one at insane is fine, but this one is a combo breaker tho :(
Normal:

  1. 00:13:862 will be nice if you reduce volume at spinner end
Topic Starter
Setsurei
fixed everything!

clearing some doubts and discussed via IRC about parts that are quite ambiguous, changed as discussed

updated the objects!

-- waiting for metadata checks, because the title itself is ambiguous with anime vers.
scanter
go rank ! <3
Senritsu
(ノ゚ω゚)ノ
Topic Starter
Setsurei
confirmed with Satellite, the correct title is based on the album:
http://www.mayamarika.com/artist/mayama ... /DFCL-2098
  • 1. Liar Mask
    2. 蜃気楼
    3. Liar Mask anime size
    4. Liar Mask instrumental
its weird though, changed..

also:
  1. changed the LIAR diff to Liar because it was before caps-ed title, back to normal
  2. removed TV Size from tags
show more
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