forum

u's - Sore wa Bokutachi no Kiseki

posted
Total Posts
24
Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Tuesday, July 7, 2015 at 6:38:15 PM

Artist: u's
Title: Sore wa Bokutachi no Kiseki
Source: Love Live! School Idol Project 2nd Season
Tags: ラブライブ! 2期 opening Xinely ritsu-tanaika 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse
BPM: 180
Filesize: 7023kb
Play Time: 04:08
Difficulties Available:
  1. Easy (1.51999998092651 stars, 282 notes)
  2. Hinely's Insane (4.40000009536743 stars, 809 notes)
  3. Miracle (4.82999992370605 stars, 848 notes)
  4. Normal (2.23000001907349 stars, 425 notes)
  5. RT's Hard (3.51999998092651 stars, 694 notes)
Download: u's - Sore wa Bokutachi no Kiseki
Information: Scores/Beatmap Listing
---------------
"To me, u's is a miracle."

Miracle: Episode 2.

Changed BG and added collaboration participant names SB on August 6th, 2014.
ritsu-tanaika
hard diff if its alright for both you and Xinely-chan
Topic Starter
Hinsvar
Sure, take the Hard diff if you want o/

I guess I'll make the Easy; only Normal is open for GD now \o/

EDIT: If anyone still wants to do a second Insane, I'll welcome it.
ritsu-tanaika
I have midterms coming soon so if this takes a bit longer than expected please try to understand :/ I apologize for that

Ill try my best to make it suit your standards
Topic Starter
Hinsvar
I can't see this map going pending until the end of June, anyway, so take your time :D
Kyouren
Can i make a Nomal Diff?
Topic Starter
Hinsvar

gokugohan12468 wrote:

Can i make a Nomal Diff?
Uh no, sorry; I think you still have to learn a lot in mapping, and I'd like the guest here to be quite experienced at least... :D
Topic Starter
Hinsvar
Double posting to say that this map is pending and ready for mods!
ritsu-tanaika
Ping me whenever there are mods, since I forget the threads that I should be responsible for easily orz
happy623
<3 support
pishifat
repeat backgrounds deserve punishment

m4mzor from your queue

general

  1. combo color 1 in miracle diff is inconsistent with that of other diffs. should be 191,191,128

miracle

  1. may want to increase the hp drain sligthly. it's currently the same as the other insane, but this one is much more combo-heavy, making for hp draining at a slower rate than that one. not right for difficulty spread and stuff since you say this is an "insane+"
  2. there are a few slightly-off stacks in the beginning section here (by like 1 or 2 pixels) which should be precisely stacked. you'd think it wouldn't be that noticeable, but after seeing every stack ingame ever with exact stacks, it's surprisingly obvious
    pixels
    stacks that are not exact
    00:06:268 (3,4) -
    00:07:435 (1,2) -
    00:09:435 (1,2) -
    00:28:935 (4,5,6) -
    00:30:935 (2,3,4) -
  3. near the beginning, there are a lot of sliders with kind of weird shapes. of course that's not bad, but there's a few of them which have shapes that resemble sliders from really old maps (like before the new 1-anchor-slider-body method was implemented). this is because between their red anchors, the node is not exactly in the middle. for example, 00:20:435 (3) - has the first node extremely close to the 3 and extremely far away from the red anchor. it would look a lot better if it were exactly the same distance between them. box explains with pictures.
    better explaination
    you already know what i'm talking about... but i like pictures
  4. 00:22:602 (1,2) - SV makes the regular .9 spacing thing impossible, but it would be at least good to visually recreate that by moving 2 closer to 1's tail
  5. 00:41:935 (1) - 00:42:768 (1) - overlap of these doesn't really look too great, since like half of the sliderbody of the first is on top of the head of the second. best fix i could find would be to have the red anchor section of the first overlap the head of the second, but there's probably a better way.
    gif fanciness
    if doing this, move 2,3 up slightly to follow the first slider's move
    it'll load... just wait
  6. 00:53:435 (1,2,3,4,5,6,7,8) - most of the map is NC heavy, since your patterns support that i guess, but this section goes longer than a measure without a NC, which would screw with health drain stuffs. i'd say it would be best to combo it as you did at 02:10:768 (1,2,1,2,1,2,1,2) - for the sake of hp drain and consistency across the song
  7. 00:55:102 (8,1) - this spacing is really confusing since you've got a bunch of stacks that are one beat apart, then this one is suddenly 1/2. treating it the same as (1,2,1) - would be a whole lot better
  8. 00:58:435 (1,2,3,4) - from my testplay, this was the thing that annoyed me the most, since streams that have directional movement between each note are extremely hard to play, especially compared to everything else throughout the map. if it's spaced closely like 03:54:768 (1,2,3,4) - it's not really a deal, but spaced stream + movement between notes hurts. i'd suggest making it a regular curve, but curved the opposite direction of 00:58:102 (1,2,3,4) - . you can think of something better yourself tho :P
  9. 01:38:435 (2) - i'd say this would be better if curved. you've got sliders following the same sort of shape when they're in the same combo, whether it be curved like 01:36:768 (3,4) - or straight like 01:39:268 (2,3) - . imo it also provides better flow into 01:38:768 (1) - since it's directing towards the head instead of exactly between both
  10. 01:41:018 (4,5) - minor. these break the usual .9 spacing
  11. 01:56:602 (4) - another minor thing. i feel it may be better to have 4's body point directly across from 6 to support the square shape better. i thought it wasn't a proper square for some reason as it currently is
  12. 02:40:102 (1) - i really thought the slider velocity would increase here. the previous long slider stuff made complete sense for being slow, but it seems really weird to keep it slow here. 03:01:435 (1) - increases the speed and it's feels a whole lot better. if you would change, of course keep the slower thing on 02:42:768 (1) - , then re-add on 02:45:435 (1) - )
  13. 02:55:352 (3) - feels weird having a clickable object on the 3/4 beat, but not the start of the next measure. i think it would really be a lot more comfortable if you were to just make these two circles as you did everywhere ever
  14. 03:11:602 - may want to add an object here. feels weird ignoring the vocal/whatever-instrument-that-is entrances, but i'd understnad if you wanted to just keep it empty for teh drum entrance next 1/2 beat
  15. 03:28:435 (5) - not in line with 1,2,3,4. if it's intentional it may be better to have 4 also curved upwards so the effect is more noticeable
  16. 03:30:102 (6,7) - i'd say this would work better if moved left so 03:30:518 (8,9,10) - can have a curve going into 03:30:768 (1) - . i think it's kind of weird having the straight line there, but maybe that's just me. i like the way it was done at 03:46:602 (5,6,1) -

normal

  1. 00:03:768 (2) - heh
  2. 00:33:602 (4) - polarity is really weird since there's never been a 1.5 beat break before. i misread this because i am pro, so i really think you should either indicate that it's different with a new combo (like you did on easy) or add a circle on the large white tick prior
  3. 00:38:768 (3,4,5,6) - the curve these make is rather... umm... unusual. would be better to have them form the top of an octagon... if that makes sense... for octagonal instruction, refer to https://osu.ppy.sh/s/173650 02:22:768 (3,4,5,6) - does it pretty well
  4. 00:42:768 (3,1) - should swap NCs. combo with (3) is 3 measures long, while the next is only 1 (and you've got a 2 measure pattern going so things) if you want to keep the NC on 00:44:102 (1) - since i noticed you do that a lot later, then you'd probably still want the NC on 00:42:768 (3) -
  5. 00:53:435 (1,2,3,4) - feels really weird since these are ignoring the really strong beat right in the middle of each slider. may want to try out just having each slider be 1/2 long, but that would ruin your current object placement, so asdf. 02:10:768 (1) - would be changed too, but object placement wouldn't really need changing
  6. 01:07:268 (2) - don't really see the reason why this starts on the red tick. 01:08:602 (4) - makes sense since there's a strong beat there, but this one not really. the beat on 01:07:435 - would be more appropriate to start on i'd say. would apply to 03:17:935 (2) - as well
  7. 01:10:435 (2,3,4) - the vocals saying "yumi wo" or something is starting 1/2 beat earlier than this thing, which is really confusing since it makes these notes feel like they're 1/2 beat off. best way to get rid of this confusion would be to get rid of 01:10:602 (3) - entirely so it doesn't appear like a triple, which the vocal line is. object placement may need changing becuase of that so :/ 01:15:768 (2,3,4) - does a similar thing, but it makes more sense since there's a syllable on the start of 4, while current place does not have that
  8. 01:30:768 (1,2,3,4,5) - these two measures have the exact same vocal line, so having different rhythms following vocals feels extremely out of place. they should really have the same beats emphasized since they are literally the same
  9. 01:43:268 (4) - looks really awkward since the hump thing is leaning more towards the tail than the head. would be nicer if it were exactly in the middle (and less protruding like 03:36:102 (1) - , but that's just my preference)

easy

  1. how do i easy
  2. 03:06:435 (4) - heh
  3. 00:20:102 (2,3,1) - consistent curve would probably make sense. 2 is angled above 3, while 1 (of next combo) is angled at 3. should be the same, whichever one of those you would rather do (latter would be better tho)
  4. 02:04:102 (3) - nothing necessarily wrong with it, but it looks really... i dunno, out of place. this is the only slider that's got a curve so extreme and it's not used to emphasize something reflectively weird. would honestly be better as something ordinary, since tehre's nothing extraordinary to be expressed in the song there. gl with object placement after that
  5. 02:21:435 (1) - i feel like the flow from 02:20:102 (3,4) - could be expressed better if (1) were moved down so there's a movement similar to that of (3) -> (4). expresses the sort of decrescendo thing in the vocals better than just having (4) flow smoothly into (1). would give a feeling similar to 03:17:435 (1,2,3) - . if done, rotating (1) and (2) would benefit distnace snap stuffs.
  6. 04:03:102 (2) - preference probably, but i'd say this should be pointing more towards 3. being completely flat seems really weird, especially when it's so close to the angle 04:01:435 (3) - is, but not exactly it. that being, making them parallel = i like
  7. 04:08:102 (3) - really woudl be better to have this closer to the center of the spinner. right now, it's really far away, and the length of the spinner doesn't really support the amount of speed that's been used throughout the entire map. probably doesn't make sense but you can figure out reasoning yourself k
e
Topic Starter
Hinsvar

pishifat wrote:

repeat backgrounds deserve punishment RIP me

m4mzor from your queue

general

  1. combo color 1 in miracle diff is inconsistent with that of other diffs. should be 191,191,128 I think you meant the fourth? Well, fixed.

miracle

  1. may want to increase the hp drain sligthly. it's currently the same as the other insane, but this one is much more combo-heavy, making for hp draining at a slower rate than that one. not right for difficulty spread and stuff since you say this is an "insane+" 7.5'd.
  2. there are a few slightly-off stacks in the beginning section here (by like 1 or 2 pixels) which should be precisely stacked. you'd think it wouldn't be that noticeable, but after seeing every stack ingame ever with exact stacks, it's surprisingly obvious I won't deal with these kind of shit any more if they happen again. No, I'm not lashing out at you, don't worry. It's just how osu! works for some reason, and I'm so not gonna fix these things every time. Fixed these for the last time.
    pixels
    stacks that are not exact
    00:06:268 (3,4) -
    00:07:435 (1,2) -
    00:09:435 (1,2) -
    00:28:935 (4,5,6) -
    00:30:935 (2,3,4) -
  3. near the beginning, there are a lot of sliders with kind of weird shapes. of course that's not bad, but there's a few of them which have shapes that resemble sliders from really old maps (like before the new 1-anchor-slider-body method was implemented). this is because between their red anchors, the node is not exactly in the middle. for example, 00:20:435 (3) - has the first node extremely close to the 3 and extremely far away from the red anchor. it would look a lot better if it were exactly the same distance between them. box explains with pictures. They should look a little better now... Just a little.
    better explaination
    you already know what i'm talking about... but i like pictures
  4. 00:22:602 (1,2) - SV makes the regular .9 spacing thing impossible, but it would be at least good to visually recreate that by moving 2 closer to 1's tail I hope this works.
  5. 00:41:935 (1) - 00:42:768 (1) - overlap of these doesn't really look too great, since like half of the sliderbody of the first is on top of the head of the second. best fix i could find would be to have the red anchor section of the first overlap the head of the second, but there's probably a better way.
    gif fanciness
    if doing this, move 2,3 up slightly to follow the first slider's move Did stuff here.
    it'll load... just wait
  6. 00:53:435 (1,2,3,4,5,6,7,8) - most of the map is NC heavy, since your patterns support that i guess, but this section goes longer than a measure without a NC, which would screw with health drain stuffs. i'd say it would be best to combo it as you did at 02:10:768 (1,2,1,2,1,2,1,2) - for the sake of hp drain and consistency across the song Done.
  7. 00:55:102 (8,1) - this spacing is really confusing since you've got a bunch of stacks that are one beat apart, then this one is suddenly 1/2. treating it the same as (1,2,1) - would be a whole lot better ^
  8. 00:58:435 (1,2,3,4) - from my testplay, this was the thing that annoyed me the most, since streams that have directional movement between each note are extremely hard to play, especially compared to everything else throughout the map. if it's spaced closely like 03:54:768 (1,2,3,4) - it's not really a deal, but spaced stream + movement between notes hurts. i'd suggest making it a regular curve, but curved the opposite direction of 00:58:102 (1,2,3,4) - . you can think of something better yourself tho :P Made the zig-zag movement smoother.
  9. 01:38:435 (2) - i'd say this would be better if curved. you've got sliders following the same sort of shape when they're in the same combo, whether it be curved like 01:36:768 (3,4) - or straight like 01:39:268 (2,3) - . imo it also provides better flow into 01:38:768 (1) - since it's directing towards the head instead of exactly between both Done.
  10. 01:41:018 (4,5) - minor. these break the usual .9 spacing Fixed.
  11. 01:56:602 (4) - another minor thing. i feel it may be better to have 4's body point directly across from 6 to support the square shape better. i thought it wasn't a proper square for some reason as it currently is Sure.
  12. 02:40:102 (1) - i really thought the slider velocity would increase here. the previous long slider stuff made complete sense for being slow, but it seems really weird to keep it slow here. 03:01:435 (1) - increases the speed and it's feels a whole lot better. if you would change, of course keep the slower thing on 02:42:768 (1) - , then re-add on 02:45:435 (1) - ) Made 02:37:435 and 02:42:768's slider multiplier 1x.
  13. 02:55:352 (3) - feels weird having a clickable object on the 3/4 beat, but not the start of the next measure. i think it would really be a lot more comfortable if you were to just make these two circles as you did everywhere ever This one is different because of how the vocal works here, so yeah.
  14. 03:11:602 - may want to add an object here. feels weird ignoring the vocal/whatever-instrument-that-is entrances, but i'd understnad if you wanted to just keep it empty for teh drum entrance next 1/2 beat Done.
  15. 03:28:435 (5) - not in line with 1,2,3,4. if it's intentional it may be better to have 4 also curved upwards so the effect is more noticeable Fixed.
  16. 03:30:102 (6,7) - i'd say this would work better if moved left so 03:30:518 (8,9,10) - can have a curve going into 03:30:768 (1) - . i think it's kind of weird having the straight line there, but maybe that's just me. i like the way it was done at 03:46:602 (5,6,1) -

normal

  1. 00:03:768 (2) - heh Huh? lol
  2. 00:33:602 (4) - polarity is really weird since there's never been a 1.5 beat break before. i misread this because i am pro, so i really think you should either indicate that it's different with a new combo (like you did on easy) or add a circle on the large white tick prior Added NC.
  3. 00:38:768 (3,4,5,6) - the curve these make is rather... umm... unusual. would be better to have them form the top of an octagon... if that makes sense... for octagonal instruction, refer to https://osu.ppy.sh/s/173650 02:22:768 (3,4,5,6) - does it pretty well I... don't know, honestly. Let me think about this later; I feel that the current pattern already does its job nicely.
  4. 00:42:768 (3,1) - should swap NCs. combo with (3) is 3 measures long, while the next is only 1 (and you've got a 2 measure pattern going so things) if you want to keep the NC on 00:44:102 (1) - since i noticed you do that a lot later, then you'd probably still want the NC on 00:42:768 (3) - Done.
  5. 00:53:435 (1,2,3,4) - feels really weird since these are ignoring the really strong beat right in the middle of each slider. may want to try out just having each slider be 1/2 long, but that would ruin your current object placement, so asdf. 02:10:768 (1) - would be changed too, but object placement wouldn't really need changing Same as 00:38:786 (3,4,5,6): I'd like to keep this since I feel that they are doing their job well.
  6. 01:07:268 (2) - don't really see the reason why this starts on the red tick. 01:08:602 (4) - makes sense since there's a strong beat there, but this one not really. the beat on 01:07:435 - would be more appropriate to start on i'd say. would apply to 03:17:935 (2) - as well Following the vocal since I'm sure enough it's more dominant than the instrument at 01:08:768.
  7. 01:10:435 (2,3,4) - the vocals saying "yumi wo" or something is starting 1/2 beat earlier than this thing, which is really confusing since it makes these notes feel like they're 1/2 beat off. best way to get rid of this confusion would be to get rid of 01:10:602 (3) - entirely so it doesn't appear like a triple, which the vocal line is. object placement may need changing becuase of that so :/ 01:15:768 (2,3,4) - does a similar thing, but it makes more sense since there's a syllable on the start of 4, while current place does not have that It's "yume wo"--- Sorry, wrong focus. Removed (3).
  8. 01:30:768 (1,2,3,4,5) - these two measures have the exact same vocal line, so having different rhythms following vocals feels extremely out of place. they should really have the same beats emphasized since they are literally the same Made the rhythm consistent.
  9. 01:43:268 (4) - looks really awkward since the hump thing is leaning more towards the tail than the head. would be nicer if it were exactly in the middle (and less protruding like 03:36:102 (1) - , but that's just my preference) I'll just get rid of the shape.

easy

  1. how do i easy
  2. 03:06:435 (4) - heh wut
  3. 00:20:102 (2,3,1) - consistent curve would probably make sense. 2 is angled above 3, while 1 (of next combo) is angled at 3. should be the same, whichever one of those you would rather do (latter would be better tho) I feel that this pattern creates a comfortable and nice flow, but if more people say this, I'll change.
  4. 02:04:102 (3) - nothing necessarily wrong with it, but it looks really... i dunno, out of place. this is the only slider that's got a curve so extreme and it's not used to emphasize something reflectively weird. would honestly be better as something ordinary, since tehre's nothing extraordinary to be expressed in the song there. gl with object placement after that Made it more... uh, normal?
  5. 02:21:435 (1) - i feel like the flow from 02:20:102 (3,4) - could be expressed better if (1) were moved down so there's a movement similar to that of (3) -> (4). expresses the sort of decrescendo thing in the vocals better than just having (4) flow smoothly into (1). would give a feeling similar to 03:17:435 (1,2,3) - . if done, rotating (1) and (2) would benefit distnace snap stuffs. Done.
  6. 04:03:102 (2) - preference probably, but i'd say this should be pointing more towards 3. being completely flat seems really weird, especially when it's so close to the angle 04:01:435 (3) - is, but not exactly it. that being, making them parallel = i like ^
  7. 04:08:102 (3) - really woudl be better to have this closer to the center of the spinner. right now, it's really far away, and the length of the spinner doesn't really support the amount of speed that's been used throughout the entire map. probably doesn't make sense but you can figure out reasoning yourself k I'm sure this won't matter at all with how you spin after this...
e
Thank you!
Myxo
Awesome set! Here you have some stars :3
Mao


By ingame Request. Just going to point out the most important stuff catching my eye here since the amount of diffs combined with this Songlength would kill more if I'd do a detailed indepth Mod.


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Having the Preview Point at 00:58:768 - or 02:16:102 - would be moe reasonable since the actual Kiai starts there rather than having a part of the previous section before this. Having the Preview Time earlier than the Kiai starts is just good to use if the Kiai has a lead-in which isn't the case here.
  2. Are you going to get a cool 16:9 SB? Otherwise please uncheck Widescreen Support and Letterbox in Breaks since this won't be needed then.
  3. My Personal Opinion I guess but I think it's worth to mention; I don't really like that dark blue combo Color since it's not that good visible ingame IMO. I'd make it a bit brighter/more "shiny".
  4. RT's Hard uses S:C5 for some parts but there aren't any samples for C5 existent within the Mapset's Folder. Are samples for S:C5 missing by accident or is this just used as an alternative to the default? Pointing this out in case there's something messed up~
  5. The end of the last Spinner seems kinda unfitting (especially in the Hard) since the actual End of the sound is at 04:09:685 - . Having the Spinner end there would sound much better.
  6. I don't really see a reason for the Offset being negative o3o Having it at 00:02:768 - would be much better, also having an inhertided as well as an uninherited Section on the same tick is allowed.
  7. Remove the .osb file from the Mapset's Folder since there's no need for it.
  8. I personally think the clap used in the Hard supports the Music much better than the default one used in the other diffs. Therefore I suggest you to use it in the other diffs as well. This might be just a matter of personal preferences though.
  9. Tags:
    muse | the pronounciation of μ's
    Hata Aki | Lyricist
    Sonada Umi, Kousaka Honaka, Minami Kotori, Hoshizora Rin, Nisikino Maki, Toujou Nozomi, Koizumi Hanayo | Main Characters/Singers

Easy
  1. HP2 fits the Spread much better IMO. Therefore consider to use it.
  2. 01:17:102 - Are you sure that you want to ignore this note? It sounds very important due to the strong Vocals and was mapped in the other Kiais as well. Please add it for the sake of consistency as well as better rhythm.
  3. 02:04:102 (3) - What happened here? Why does this end on the blue tick lol. I think you wanted to end this on the downbeat o3o
  4. 03:06:102 (3,4,1) - Don't you think the spacing here is a bit too big? It looks like 4 is somewhere misplaced and it was thought to be somehow like this. If it's intentional please remove it as well, it's way too surprising and too much for such an easy diff.
  5. Wow, I don't want to be extremely nitpicky so I've pointed out the serious issues within this difficulty. I love the diff. The flow is smooth, it's clean and looks awesome. Not much to say here but great job! :p

Normal
  1. 00:02:768 (1,2,3) - What happened to the Spacing here? lol
  2. 00:22:602 (1) - Hm, I guess that's a matter of your style but I think this looks a bit out of place compared to all the other Slidershapes within the diff. I'd either go for a curved Slider or just simply adjust the shape by making the curves smoother as well as centering the red anchor point to make the Slider look more even.
  3. 00:33:102 (3,1) - I'm not sure if it's just me but it would feel better if there's a note on the big white tick since this kinda leads in the strong note at 00:33:602 - which feels missing here. This would also improve the polarity.
  4. 00:53:435 (1,2,3,4) - /Highly Suggested/ - The Rhythm here feels weird and unintuitive since these "finish" sounds in the music always come in pairs of two which makes ignoring the second one of each pair but mapping the following beat (that isn't importantr imo) feel delayed and off. Having the Sliders just 1/2 long would be much better. (This applies for the following ones like 02:10:768 (1,2,3,4) - as well).
  5. 01:06:768 (1,2) - /Highly Suggested/ - Meh, 2 starting on the red tick seems weird to me since the Vocals are way stronger on the downbeat imo (the "ku" on the white tick is just simply way louder and more emphasized than the "ti" on the red tick) . Also this has been mapped in a better way in the second kiai at 02:24:102 (1,2) - so doing something like this would 1. be consistent and 2. improve the rhythm a lot. Alternatively if you want to map that red tick, you can do this. (Same applies for 03:17:435 (1,2) - )
  6. 02:06:768 (3,4,1) - The Flow doesn't feel smooth here due to the not so fluent transition between 02:07:768 (4,1) - feeling uninituitive. Perhaps you can try to place 4 lower or in a line (this might take some rearrangement of the previous pattern).
  7. 02:41:435 (3,4) - /Comment/ - Nothing you have to apply but it would be pretty cool if you would follow the guitar's hold here instead of the drums. This would sound and play pretty cool if you ask me.
  8. 03:02:102 (2,3) - DS is quite high here. You might want to lower this to be consistent with the rest of your Spacing.
  9. The flow is very smooth, almost nothing to say there. The rhythm can take some improvement though :V

RT's Hard
  1. Your NCing feels inconsistent since you are mostly NC'ing every big white Tick but sometimes just every second and not even this consistent. If we take a look at the Kiais for example: In the first Kiai you've started NC'ing every second white tick, you didn't do it in the Second for the same Music but then did it in the third again. Please try to keep your NC'ing consistent :<
  2. The overall spacing feels uneven which makes the map look untidy at some spots. Please consider to even that out a bit.
  3. Many of your Blankets are messed up which hurts the aesthetical part of the map a lot imo. Consider to adjust them a bit more.
  4. Hm, there are many patterns that don't flow well due to harsh transitions or general unstable movement. I'd rework patterns like 00:45:435 (1,2,3) - , 00:56:102 (1,2) - , 03:03:935 (4,1,2,3) - etc. which are found all over the map. Try to keep the flow smooth for the player too aim since unfluent transitions can be tricky in Hards.
  5. 01:18:435 (3) - Meh, ignoring the epmhasis of the big white tick by mapping it with a Slidertail doesn't fit here imo since the note there is pretty strong and should be clickable as it's also a part of the pattern with 01:18:935 (4,5) - and doesn't really belong to the previous notes.
  6. 02:37:435 (4) - The music changes drastically here so there should be a NC here, don't you think so? (Also inconsistent with 02:42:768 (1) - )
  7. 03:12:102 (1) - Why doesn't this object have Hitsounds? You're missing a Finish and a clap owo (also missing a Clap at 03:25:102 - , a finish at 03:52:102 (1) - )
  8. Well, the diff itself is fine. I like the Rhythm and the Hitsounding so I just had to point out a few stuff about that. However, the flow and the aesthetics feel pretty rough and need more polishing IMO.

Hinley's Insane
  1. It would be nice to know who of you made which parts. Getting a SB or telling us in the creator's words would be a nice addition. pls let me strucutre my mod properly ;_;
  2. That might be my personal opinion but it feels like some patterns like 00:18:602 (4,5,6,1) - and 01:33:102 (4,1,2) - hurt the very clean structure of the map a bit due to the rather untidy overlaps.
  3. 00:33:268 (4,1) - Maybe it's just me but I feel like the downbeat is pretty important here since it kinda leads in the following note if you ask me. Consider adding a Circle there.
  4. 00:38:268 (6,1) - Meh, the 3/4-Slider doesn't really support the music here since the sound on the upbeat is much louder and stronger which gives this the priority to be mapped instead of this barely existing sound on the blue tick. Therefore shoten 6 to 1/2.
  5. 00:38:935 (2,3,4,5,6) - It would be pretty cool if you'd rearrange them a bit like this to get a cool hexagon shape. Nothing you have to apply but it would be neat IMO :3
  6. 00:56:102 (1) - /Minor/ - The Slider's Shape doesn't really fit the Map's rather clean style. Try to adjust the curves a bit.
  7. 01:19:768 (3) - It's not a good idea to let this end on the big white tick since the note there is very strong and ends the section which should definitely be a clickable action. Doing something like in the second Kiai by shortening this by one repeat and adding a Circle on the big white tick would be way better.
  8. 01:31:268 (2,3,4,1) - Maybe it's just me but the Flow feels forced here due to the pretty low angle + high DS jumps. Perhaps you can try this in order to improve the playability of the pattern.
  9. 01:55:435 (6) - /Highly Suggested/ - What is this? o-o This doesn't actually follow the song since the most important notes here (in terms of drums and vocals) are on the red tick before this. Do something like this or this in order to fix that.
  10. 02:02:352 (5) - Are you sure that you want the note here? Sounds pretty unfitting imo since the 1/4 starts at 02:02:435 - which makes the Stream surprising and hard to play.
  11. 02:19:602 (4,1) - The rhythm is pretty weird here if you ask me. The reason for this are 1. that on the blue tick 4 ends on is nothing that could be mapped but instead you ignore the really strong upbeat before the blue tick. The second thing bothering me is that 1 ends on the big white Tick that is even emphasized with a Finish here which also shows me how important this note is. Doing either something like this or this (it would ignore the upbeat as well but in a better way as the 3/4 Slider did since that made it sound "delayed" and off).
  12. 02:25:768 (4,5,6) - Why is this Triplet here? There is no music between 5 and 6 since every instrument stops playing for this tick. The only reasonable thing here would be the hall of the Vocals but this is just so soft and quiet which makes this feel overdone and unfitting.
  13. Almost everything here is rhythm lol. I really enjoy all of your patterns and the whole conception of the map but the rhythm needs some more work if you ask me. There are many unreasonable 3/4-Slider and 1/4 Rhythms in general that don't fit. Please be a bit more careful with this.

Miracle
  1. Some of your Slidershapes at the beginning feel pretty untidy which is inconsistent compared to the later ones which are mostly clean and smooth. The reason for this are not centered and unfluent curves which destroy the look of the Slider (e.g. 00:20:435 (3) - , 00:32:102 (1) - , 01:05:435 (1) - ). Try to keep the curves smooth by centering the anchor point or reworking/adjusting the shape.
  2. 00:04:935 (2,3) - Try to CTRL+G these in terms of rhythm. The short hold of the "ka" from the red to the white tick would fit the Slider much better and would also make the "na" at 00:05:268 - which is pretty strong clickable.
  3. 00:42:768 (1) - The flow from the previous into this would feel way better if you'd move it lower like this due to a much more fluent movement from the objects into the Slider's path.
  4. 00:58:102 (1,2,3,4,1,2,3,4) - I personally didn't find this comfortable to play due to the increase to a pretty high spacing as well as this "jagged" pattern. I'd rather go for a smaller and smoother increase of the DS or a constant DS to be consistent with the following ones like 02:15:435 (3,4,5,6,7,8) - .
  5. 01:16:102 (1,2) - The rather low Distance following the path of the pretty large jump slows me down a lot while playing which doesn't compliment the flow here if you ask me. Therefore I'd go for a larger DS between these two. Something like this would work well.
  6. 02:04:268 (2,3,1) - Wouldn't it be much more natural to have the higher DS to from 3 to one instead of from 2 to 3 since the vocals on 1 are stronger than the note mapped with 3's head?
  7. 02:17:435 (1) - What exactly are you following with this 3/4 Slider? There's nothing on the blue nor anything special to emphasize on the white tick. Also the drums hit the red tick so a 1/2 Slider would be much more natural.
  8. 02:41:768 (2,3) - I'm not sure if it's just me but I think that going with two Circles instead of 2 would follow the music more accurately since the sounds are both very strong and lead in 3 which makes them both being worth to be clickable actions.
  9. 02:55:768 (5) - Are you sure that you want this to end on the big white tick here? I mean, the big white tick is very very strong and also starts a new section so it would be way better to be mapped with a Circle. A 1/2-Slider + Circle or a 3/4-Slider + Circle (it seems that the hold of the vocals end on the blue tick) would work much better here imo.
  10. 03:25:768 (2,3,4) - The flow feels kinda cramped here since it would be much more intuitive for the player to move in a line. Perhaps you can try this in order to improve the flow greatly.
  11. The Flow is very well done but the map itself needs some more polishing in terms of structure since some patterns as well as Slidershapes feel untidy. Even though that I like the diff a lot. Good job! :p

Nice Set. The higher difficulties need some more polishing but the lower ones are already awesome. In general the Set has a lot of potential due to great Flow in most diffs. Good luck! ;3
Topic Starter
Hinsvar
I'll check the mod once it's done. Thank you, btw :P

Mao wrote:



By ingame Request. Just going to point out the most important stuff catching my eye here since the amount of diffs combined with this Songlength would kill more if I'd do a detailed indepth Mod.


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Having the Preview Point at 00:58:768 - or 02:16:102 - would be moe reasonable since the actual Kiai starts there rather than having a part of the previous section before this. Having the Preview Time earlier than the Kiai starts is just good to use if the Kiai has a lead-in which isn't the case here. The vocal at the beginning of the chorus will be cut, which is gonna be awkward for players...
  2. Are you going to get a cool 16:9 SB? Otherwise please uncheck Widescreen Support and Letterbox in Breaks since this won't be needed then. Removed on all the diffs except Insane.
  3. My Personal Opinion I guess but I think it's worth to mention; I don't really like that dark blue combo Color since it's not that good visible ingame IMO. I'd make it a bit brighter/more "shiny". I'll think about this later...
  4. The end of the last Spinner seems kinda unfitting (especially in the Hard) since the actual End of the sound is at 04:09:685 - . Having the Spinner end there would sound much better. I personally am following the strongest beat near the end. It just feels weird to end the spinner on a weaker note.
  5. I don't really see a reason for the Offset being negative o3o Having it at 00:02:768 - would be much better, also having an inhertided as well as an uninherited Section on the same tick is allowed. This is to support the beats in the Nightcore mode, although I'm not sure if I did it correctly lol
  6. Remove the .osb file from the Mapset's Folder since there's no need for it. Done.
  7. I personally think the clap used in the Hard supports the Music much better than the default one used in the other diffs. Therefore I suggest you to use it in the other diffs as well. This might be just a matter of personal preferences though. Used the hitclap~
  8. Tags:
    muse | the pronounciation of μ's
    Hata Aki | Lyricist
    Sonada Umi, Kousaka Honaka, Minami Kotori, Hoshizora Rin, Nisikino Maki, Toujou Nozomi, Koizumi Hanayo | Main Characters/Singers Added Muse and the members of u's plus their seiyuu. Not going to add Aki, though; I don't feel that a lyricist is notable enough for people to search with the name of it.

Easy
  1. HP2 fits the Spread much better IMO. Therefore consider to use it. Sure.
  2. 01:17:102 - Are you sure that you want to ignore this note? It sounds very important due to the strong Vocals and was mapped in the other Kiais as well. Please add it for the sake of consistency as well as better rhythm. ^
  3. 02:04:102 (3) - What happened here? Why does this end on the blue tick lol. I think you wanted to end this on the downbeat o3o ^
  4. 03:06:102 (3,4,1) - Don't you think the spacing here is a bit too big? It looks like 4 is somewhere misplaced and it was thought to be somehow like this. If it's intentional please remove it as well, it's way too surprising and too much for such an easy diff. Fixed stuff here.
  5. Wow, I don't want to be extremely nitpicky so I've pointed out the serious issues within this difficulty. I love the diff. The flow is smooth, it's clean and looks awesome. Not much to say here but great job! :p

Normal
  1. 00:02:768 (1,2,3) - What happened to the Spacing here? lol RIP spacing
  2. 00:22:602 (1) - Hm, I guess that's a matter of your style but I think this looks a bit out of place compared to all the other Slidershapes within the diff. I'd either go for a curved Slider or just simply adjust the shape by making the curves smoother as well as centering the red anchor point to make the Slider look more even. This is for shape variation. Played a bit with it, though.
  3. 00:33:102 (3,1) - I'm not sure if it's just me but it would feel better if there's a note on the big white tick since this kinda leads in the strong note at 00:33:602 - which feels missing here. This would also improve the polarity. Did stuff.
  4. 00:53:435 (1,2,3,4) - /Highly Suggested/ - The Rhythm here feels weird and unintuitive since these "finish" sounds in the music always come in pairs of two which makes ignoring the second one of each pair but mapping the following beat (that isn't importantr imo) feel delayed and off. Having the Sliders just 1/2 long would be much better. (This applies for the following ones like 02:10:768 (1,2,3,4) - as well). Done.
  5. 01:06:768 (1,2) - /Highly Suggested/ - Meh, 2 starting on the red tick seems weird to me since the Vocals are way stronger on the downbeat imo (the "ku" on the white tick is just simply way louder and more emphasized than the "ti" on the red tick) . Also this has been mapped in a better way in the second kiai at 02:24:102 (1,2) - so doing something like this would 1. be consistent and 2. improve the rhythm a lot. Alternatively if you want to map that red tick, you can do this. (Same applies for 03:17:435 (1,2) - ) Sure.
  6. 02:06:768 (3,4,1) - The Flow doesn't feel smooth here due to the not so fluent transition between 02:07:768 (4,1) - feeling uninituitive. Perhaps you can try to place 4 lower or in a line (this might take some rearrangement of the previous pattern). ^
  7. 02:41:435 (3,4) - /Comment/ - Nothing you have to apply but it would be pretty cool if you would follow the guitar's hold here instead of the drums. This would sound and play pretty cool if you ask me. I'll stay with the current rhythm for now.
  8. 03:02:102 (2,3) - DS is quite high here. You might want to lower this to be consistent with the rest of your Spacing. Whoops.
  9. The flow is very smooth, almost nothing to say there. The rhythm can take some improvement though :V

Hinley's Insane
  1. It would be nice to know who of you made which parts. Getting a SB or telling us in the creator's words would be a nice addition. pls let me strucutre my mod properly ;_; Done ;_;
  2. That might be my personal opinion but it feels like some patterns like 00:18:602 (4,5,6,1) - and 01:33:102 (4,1,2) - hurt the very clean structure of the map a bit due to the rather untidy overlaps. Can't say much about this; this is Xinely's part.
  3. 00:33:268 (4,1) - Maybe it's just me but I feel like the downbeat is pretty important here since it kinda leads in the following note if you ask me. Consider adding a Circle there. The instrument is stronger on the red tick before it, so leaving that one tick unmapped should be fine.
  4. 00:38:268 (6,1) - Meh, the 3/4-Slider doesn't really support the music here since the sound on the upbeat is much louder and stronger which gives this the priority to be mapped instead of this barely existing sound on the blue tick. Therefore shoten 6 to 1/2. This is Xinely's part and she didn't say anything about it so uh.
  5. 00:38:935 (2,3,4,5,6) - It would be pretty cool if you'd rearrange them a bit like this to get a cool hexagon shape. Nothing you have to apply but it would be neat IMO :3 Applied... I think.
  6. 00:56:102 (1) - /Minor/ - The Slider's Shape doesn't really fit the Map's rather clean style. Try to adjust the curves a bit. Did something kinda similar ot that.
  7. 01:19:768 (3) - It's not a good idea to let this end on the big white tick since the note there is very strong and ends the section which should definitely be a clickable action. Doing something like in the second Kiai by shortening this by one repeat and adding a Circle on the big white tick would be way better. That would be confusing. The second kiai has a pattern like what you suggested since the map still continues without a break at that point.
  8. 01:31:268 (2,3,4,1) - Maybe it's just me but the Flow feels forced here due to the pretty low angle + high DS jumps. Perhaps you can try this in order to improve the playability of the pattern. ...I'll keep the current one as is. idk why, but it feels pretty comfortable already.
  9. 01:55:435 (6) - /Highly Suggested/ - What is this? o-o This doesn't actually follow the song since the most important notes here (in terms of drums and vocals) are on the red tick before this. Do something like this or this in order to fix that. | Xinely said she wants to keep this. Talk to her or something if you feel that this really needs to be changed.
  10. 02:02:352 (5) - Are you sure that you want the note here? Sounds pretty unfitting imo since the 1/4 starts at 02:02:435 - which makes the Stream surprising and hard to play. Xinely's part. She didn't say anything about this so.
  11. 02:19:602 (4,1) - The rhythm is pretty weird here if you ask me. The reason for this are 1. that on the blue tick 4 ends on is nothing that could be mapped but instead you ignore the really strong upbeat before the blue tick. The second thing bothering me is that 1 ends on the big white Tick that is even emphasized with a Finish here which also shows me how important this note is. Doing either something like this or this (it would ignore the upbeat as well but in a better way as the 3/4 Slider did since that made it sound "delayed" and off). ^
  12. 02:25:768 (4,5,6) - Why is this Triplet here? There is no music between 5 and 6 since every instrument stops playing for this tick. The only reasonable thing here would be the hall of the Vocals but this is just so soft and quiet which makes this feel overdone and unfitting. ^
  13. Almost everything here is rhythm lol. I really enjoy all of your patterns and the whole conception of the map but the rhythm needs some more work if you ask me. There are many unreasonable 3/4-Slider and 1/4 Rhythms in general that don't fit. Please be a bit more careful with this.

Miracle
  1. Some of your Slidershapes at the beginning feel pretty untidy which is inconsistent compared to the later ones which are mostly clean and smooth. The reason for this are not centered and unfluent curves which destroy the look of the Slider (e.g. 00:20:435 (3) - , 00:32:102 (1) - , 01:05:435 (1) - ). Try to keep the curves smooth by centering the anchor point or reworking/adjusting the shape. Did some adjustments.
  2. 00:04:935 (2,3) - Try to CTRL+G these in terms of rhythm. The short hold of the "ka" from the red to the white tick would fit the Slider much better and would also make the "na" at 00:05:268 - which is pretty strong clickable. Combined them into a 1/1 slider instead.
  3. 00:42:768 (1) - The flow from the previous into this would feel way better if you'd move it lower like this due to a much more fluent movement from the objects into the Slider's path. Did stuff by my own.
  4. 00:58:102 (1,2,3,4,1,2,3,4) - I personally didn't find this comfortable to play due to the increase to a pretty high spacing as well as this "jagged" pattern. I'd rather go for a smaller and smoother increase of the DS or a constant DS to be consistent with the following ones like 02:15:435 (3,4,5,6,7,8) - . ^
  5. 01:16:102 (1,2) - The rather low Distance following the path of the pretty large jump slows me down a lot while playing which doesn't compliment the flow here if you ask me. Therefore I'd go for a larger DS between these two. Something like this would work well. ^
  6. 02:04:268 (2,3,1) - Wouldn't it be much more natural to have the higher DS to from 3 to one instead of from 2 to 3 since the vocals on 1 are stronger than the note mapped with 3's head? Sure.
  7. 02:17:435 (1) - What exactly are you following with this 3/4 Slider? There's nothing on the blue nor anything special to emphasize on the white tick. Also the drums hit the red tick so a 1/2 Slider would be much more natural. I am very sure there is something more notable at 02:17:685 that needs to be mapped.
  8. 02:41:768 (2,3) - I'm not sure if it's just me but I think that going with two Circles instead of 2 would follow the music more accurately since the sounds are both very strong and lead in 3 which makes them both being worth to be clickable actions. Let me think about this again... I have a pretty different opinion on this; I feel that they're better to be mapped with sliders.
  9. 02:55:768 (5) - Are you sure that you want this to end on the big white tick here? I mean, the big white tick is very very strong and also starts a new section so it would be way better to be mapped with a Circle. A 1/2-Slider + Circle or a 3/4-Slider + Circle (it seems that the hold of the vocals end on the blue tick) would work much better here imo. Used circles.
  10. 03:25:768 (2,3,4) - The flow feels kinda cramped here since it would be much more intuitive for the player to move in a line. Perhaps you can try this in order to improve the flow greatly. Isn't that my current pattern...?
  11. The Flow is very well done but the map itself needs some more polishing in terms of structure since some patterns as well as Slidershapes feel untidy. Even though that I like the diff a lot. Good job! :p

Nice Set. The higher difficulties need some more polishing but the lower ones are already awesome. In general the Set has a lot of potential due to great Flow in most diffs. Good luck! ;3
Will finish checking soon. Thanks a lot!

Also thanks to Desperate-kun for the stars too o/
Supairo
Just here to point out a few minor problems in the map.

General

[Tags]
Tags. Tags everywhere. But RT's Hard has even MORE tags! Where did he find them ? To be sure that all the diffs have the same tags, you can either :
  1. Remove the extra tags from RT's Hard
  2. Add RT's tags in the other diffs (recommended)
Why that ? If someone wrote a tag from RT's Hard, only his difficulty will appear. For example, one of RT's tags is "Kusuda Aina", tag that is not in the other diffs. Guess what happens ?

[Stroyboard]
I think you can remove the .osb. Wait...

Mao wrote:

Remove the .osb file from the Mapset's Folder since there's no need for it.

Hinsvar wrote:

Done.

[Timing]
Nightcore. You're doing it wrong. I recommend you to start the timing either at 00:02:768, or at -00:02:565 if you prefer. Like that, the beats will land correctly.
BUT! Another problem appears! Starting at 00:58:767, the beats will not land correctly anymore. Solution: Put an Uninherited Timing Section here. But this problem will appear again at 02:16:101, and so you should put another one here.

[Design]
I think you can uncheck "Letterbox during breaks" on every difficulty, since Hinley's Insane don't have a letterbox and can't be changed.

Hinsley's Insane

  1. I think you should talk to Xinely about her parts, like the ones mentionned by Mao. The ones that you should see in my opinion are 00:38:268 (6), 01:28:602 (3), etc... Some 3/4-Sliders don't fit with the music. You should talk on what that you think it could be changed.
  2. 02:26:768 - Erm... Wat ?
    Who done what ?
    Don't worry with the BG, it's just a video that I put with an .osb to have something to look at while playing. ...Plz don't kill me.
    I think you forgot to fade Xinely's name at 02:26:768.

Sorry that's all. I have nothing to say. This is awesome. Your set have a good flow, very smooth, but I doubt the structure of some patterns. It can be improved, but it's up to you. Here take this star. Good luck with your map! ;)
Sky Trias
Nice map :D

2 stars!~ ;)
hehe
m4m~

i don't repeat my mods, so if i identify something off and it appears again, feel free to fix it if you have fixed the first one~

[Miracle]

00:04:102 (1,2) - nazi, but blanket could be improved
00:05:435 (1,2) - stack this on sliderend, similar to 00:06:268 (3,4) -
00:13:435 (1,2) - blanket can be improved, nazi.
00:30:935 (2,3,4) - triple fits better on 00:31:102 (4) - , imo.
00:33:935 - i really feel that this should be emphasized, rather than sitting on a sldierend. maybe 1/4 circle.
00:48:935 (4,5) - antijump feels quite weird here, i suggest upping it a little.
01:04:102 (1) - could be pushed forward to 01:04:435. then doing a little slider flip pattern with 01:05:435 (1). pic note the timeline too
01:19:518 - stream already starts here.. it irks me but you can keep current if you wanna.
01:29:268 (1) - follow 00:22:602 (1,2) - ? :)
01:45:435 (1,2,1,2) - following the trumpt thing + vocals would be: [urlhttp://puu.sh/bcw4y/c7c7decff5.jpg]pic[/url]
02:16:018 (8,1) - i.. did not expect this lol. just saying, on my testplay.
02:35:435 (6,7,1,2,3) - strong jumps come at 02:36:102 (1,2,3), thus passive 02:35:935 (7) feels awkward. i do dislike 1/2 spam but i think it is justified here. pic
02:55:768 (5,6) - sldier plz :D maybe up SV too. strong vocal
03:08:852 (2,4) - drop 2 definitely, 4 if you want to use more jumps. the 'sound of the stream' definitely comes from 03:08:935 - onwards, or at least audibly for me. random change in pattern is kinda weird so maybe you could do that stacked 1/2, but instead of slider use a stream this time ^^

[Insane]

00:56:102 (1) - i believe this could be made harder, sudden ez difficulty when it should actually be a buildup for the chorus.
01:13:935 - this general portion follows the vocals well, but i feel that the empty space here breaks the flow. 1/1 slider is fine.
01:37:435 (1,2,3,4) - slider > 2 1/4 circles are better, keeping with the guitar-slider from 01:36:102 (1) -
02:15:602 - start stream here plox
02:39:435 (5,6,7,8) - two 1/2sldiers would be more appropriate
03:53:435 (1) - change this up too, if you followed vocals at 03:52:935 (2), this should go along :I
03:57:435 (1) - and this too, vocals start in the middle of a slider which i feel is really awkward to play to.

[RT's Hard]

gets progressively harder, which is good. i like the map!

00:45:435 (1) - i'd appreciate it if this was spaced, a stacked 1/1 spacing looks weird imo
00:53:435 (1,1,1,1) - why not perfect square :D
00:58:685 - i don't think it'd be a stretch to just add a circle here to emphasize the drumroll a little :)
01:18:768 - really like to see a circle here rather than a sldierend.
01:50:435 (5) - i don't really like the flow of this, but yo
02:53:102 (4) - maybe this: http://puu.sh/bcCcq/bd0ff1052f.jpg

[Normal]

00:25:435 (4,5) - keep it like 00:24:102 (1,2,3) - ? i don't see the reason for the weird change

that should be about it, but its probably me getting burnt out. will probably do a recheck on E/N tomorrow.
yf_bmp
from your M4M queue!

[General]
  1. Remove Letterbox in Hinely's diff
  2. Make all diffs' tags consistent. Check RT's Hard.
  3. Using normal-hitnormal as a clap hitsound in Normal sound isn't a good idea. It is too odd and doesn't fit the music imo. Try another hitclap sound? Recommended: http://puu.sh/bcqGe/a51c8694b2.wav
  4. Recommended to mute the sliderslide in order to make the hitsound cleaner.
  5. Offset: -1231 -> -1251. I found the problem after I tried new hitsound.
[Miracle]
  1. 00:04:082 (1) - Whitle on head to follow the music, just like 00:02:748 (1)
  2. 00:09:415 (1,1) - In order to be consistent in the same part, these two without whistle may be better.
  3. 00:11:248 (4,6) - swap whistle
  4. 00:15:748 (3,4,1) - such jump maybe uncomfortable, try make the spacing equal?
  5. 00:34:748 (1,2,3,1,2,3,1,2,1,2,3) - NCs are chaos. Maybe consistented with 00:24:082 (1,2,3,4,5,1,2,3,4,5,6) - is better
  6. 00:56:082 (1,2,3,1,2,3) - Although it highlighted the vocal, such rhythm blank isn't great to lead in the kiai imo. Filling it with 1/2 is a good way I think. (But should make some patterns [jump, etc] to highlight the vocal here.)
  7. 01:00:748 (1) - remove NC
  8. 01:07:415 (1) - ^
  9. 01:10:748 (1,2,3) - increase the spacing
  10. 01:11:582 (1) - ^, though you NC by following pattern, it was still chaos I think.
  11. 01:13:415 (1) - Ctrl+G, and flow may be better.
  12. 01:14:082 (3) - remove NC
  13. 01:14:665 - here is a drum sound. consider to add a note here to make more feeling in kiai
  14. 01:18:415 (6,3) - such overlap may lead the whole map messy :P
  15. 01:39:998 - add a note to make more feeling
  16. 01:44:915 (3,4) - swap these, flow may be better. 01:44:915 (3,4,1) - coz this flow isn't nice imo.
  17. 01:57:832 (2) - recommended to remove this. A little overmapped now.
  18. 02:15:998 (8,1) - it must me your fault :P
  19. 03:45:415 (1,2,3) - why suddenly decrease the spacing? it is in kiai, so I recommend to increase the spacing here.
  20. 03:56:915 (1,2,3,4,5,6) - this is not an arc currently.
Jumps are good.
But I think this map should be paid more attention to spacing, or the whole map will be looked messy. :P
just like 00:06:582 (4,2) - 00:13:415 (1,4) - 03:12:082 (1,2,1) - 03:42:748 (1,2,4) - 03:45:748 (2,3,5) - and many of them. the looking spacing is changeable in a low range like 1.0 1.1 1.2... You know what I mean :P

[Hinely's Insane]
uh? it was collab ;w;
02:26:768 - here storyboard is chaos. I saw both Xinely and Hinsvar.
Still not much to say except the spacing.

Hinsvar:
  1. 00:09:435 (1,3) - about the whisle, I said just now >.<
  2. 00:55:768 (3,1) - spacing is too smal I think
Xinely:
Heyheyhey 黄美丽
  1. 00:19:102 (1,3,4,1) - not a good spacing
  2. 00:36:768 (3,5,4) - umh...bad spacing and overlap
  3. 00:37:435 (1,5) - still, spacing is too small
  4. 00:58:768 (1,2,3,4,5) - /me slaps Xinely
  5. 02:41:102 (3,4,5,1) - maybe a little hard to read.

    kkk I won't say more about spacing
  6. 01:41:018 - here you should add a note
  7. 01:55:435 (6) - wrong rhythm plz change
  8. 01:56:602 - bad rhythm blank
[RT's Hard]
  1. 00:18:602 (4,5) - clap
  2. 00:21:435 (1) - clap on the tail
  3. 00:25:435 (1) - finish -> whistle. a little odd now
  4. 00:34:102 (2) - remove the clap on the tail, and 00:34:435 (3,4,5) - add claps on these
  5. 00:56:602 (2) - i thought it was a fault which the finish on the tail
  6. 01:09:268 (5,6) - clap here
  7. 01:16:102 (3) - clap
  8. 01:16:768 (5) - clap
  9. 01:41:352 - i recommended to map this rhythm
  10. 02:15:602 (6) - remove finish and add claps except on the head
  11. 02:15:935 (7,8) - clap too
  12. 02:26:352 (3,4,5,6) - :P clap
  13. 02:32:768 (3) - 02:33:435 (5) - 02:34:102 (7) - spam clap here is fit yea
  14. 03:12:435 (1) - clap
  15. 03:19:935 (5,6) - ^
  16. 03:25:102 (4) - ^
  17. 03:35:935 (4,5) - ^
  18. 03:41:268 (5,6) - ^
  19. 03:53:435 (4) - clap on tail
  20. 04:02:602 (9,10) - clap
00:18:602 (4,5) - I really recommend to add claps on these 1/4 to follow the music. The others are good!

[Normal]
  1. 00:22:602 (1) - it wasn't symmetric and looks not perfect
  2. 00:34:768 (1,2) - recommend use rhythm like 00:24:102 (1,2,3) -
  3. 00:41:435 (2) - soft-finsih on the head
  4. 01:15:768 (2,3) - make them as a slider. maybe too hard for normal now.
  5. 01:18:768 (1,2,3) - ^
  6. 00:21:102 (4,5) - ^
  7. 00:37:102 (4,5) - ^
  8. 01:37:435 (3) - isn't a good rhythm imo. i think here drum sound should be followed. so change it to 1/2 rhythm
  9. 01:41:435 (1,2) - rhythm like this will be nice 01:30:768 (1,2,3) -
  10. 03:47:768 (4,5) - change them to slider
  11. 03:56:102 (3,4,5) - same as above
  12. 04:08:102 (5) - finish here may be better
[Easy]
You can add claps on slidertick like 01:36:102 (1) - to make the hitsound perfect

very clean easy

that's all! i hope i can help you.
Good luck!
- H i N a -
Hi Hinsvar~

Love Live! <3

i'll try to mod 3 diffs. because your map have high quality and i can't find much errors.

[General]
  1. change offset to -1258 ? (I think it's better than your current offset now)
  2. Ai mod say this, i think you need to fix
  3. you should mute sliderslide (i think it's better sound)

[Miracle]
my CTB mode testplay with HD (i'm not good at STD mode sorry) , here's my first play score (a lot of jump notes but great map!) O_O
  1. 00:04:102 (1) - add whistle on head ?
  2. 00:11:268 (4,5,6) - consider to change to 1 slider, it's look like overmap imo.
  3. 00:21:935 (1) - consider to change sampleset to normal (i think it's better sound)
  4. 00:44:768 (4) - tail : remove whistle ?
  5. 00:45:435 (1) - head : add whistle ?
  6. 00:56:102 - to 00:57:935 - I think you can place 1/2 jump note all that time for more challenging (just my opinion only)
  7. 01:28:602 (1,2) - change sampleset to normal ?
  8. 01:40:268 (2) - tail : remove whistle ?
  9. 01:40:768 (3) - head : add whistle ?
  10. 01:45:435 (1) - add whistle on head and remove whistle on tail ?
  11. 01:45:768 (2) - remove whistle ?
  12. 01:46:102 (1) - add whistle on head and remove whistle on tail ?
  13. 01:46:435 (2) - remove whistle ?
  14. 02:23:602 (2,1) - fix blanket ?
  15. 02:35:268 (4,5,6) - consider to change to 1 slider, it's look like overmap imo.
  16. 03:17:768 (2) - remove whistle ?
  17. 03:54:768 (1,2,3,4,5) - it's look like overmap imo. because when i remove all that note i can't hear any 1/4 rhythm

[Hinely's Insane]
  1. 01:03:102 (2,1) - stack 2's head with 1's tail ?
  2. 01:03:435 (3,2) - stack 2 with 3's head ?
  3. 01:41:018 - add note to follow rhythm ?
  4. 01:52:602 (2,2,3,4) - stack them ?
  5. 01:57:768 (2) - out of grid ?
  6. 02:02:352 (5,7,9) - remove whistle and add whistle in 02:02:435 (6) - and 02:02:768 (1) head ?
  7. 03:55:102 (2,3,4,5,6) - it's look like overmap imo. because when i remove all that note i can't hear any 1/4 rhythm

[RT's Hard]
  1. 00:36:935 (5) - add whistle ?
  2. 01:14:768 (1) - in 01:15:435 - remove whistle and add clap ?
  3. 01:17:435 (1,2,3) - remove whistle ? (i think it's better sound)
  4. 01:51:435 (1) - remove finish on tail
  5. 02:34:768 (1,2,3) - remove whistle ? (i think it's better sound)
  6. 03:12:102 (1) - add clap on 03:12:435 - and add whistle on 03:12:768 ?
  7. 03:12:935 (2) - add whistle on head ?
  8. 03:25:435 (1) - change whistle to clap in 03:26:102 ?
  9. 03:54:768 (1,2,3) - remove whistle ? (i think it's better sound)
I hope it help you
If my mod is bad or not help you, don't give KD to me. because i mod to improve my modding skill, not for KD. :D

a for you!

Good Luck :)
TrigonometrY
m4m from your queue

[Easy]
00:33:602 (1) - move middle point so that it will match beat on 00:33:935 - ? http://puu.sh/bcU0S/0d029a3487.jpg
01:01:435 (1,3) - could you make them curved? As for me, looks neater: http://puu.sh/bcUdv/dc91071f50.jpg
01:14:768 (1,3) - same: http://puu.sh/bcUtv/7fb22fd677.jpg or http://puu.sh/bcUuW/68b79942a9.jpg
04:08:268 (1) - isn't this spinner too short for Easy? I noticed it while testing the diff. Propose to replace spinner and previous circle with slider.

[Normal]
00:21:268 (5) - beat is too low for adding circle here. I mean, it's better when objects match the strong beats in Normal. 00:21:102 (4,5) - replace them with slider at least.
01:28:102 (1) - when you play some diff at first time, you can just guess where object after spinner will be placed. It's better (for Easy/Normal especially) to put them not so far from the center, in other case player might miss.
02:15:768 (4,2) - staaack :D
02:41:102 (2) - same I said above about low beat. Suggest to replace circle with slider, because claps on red ticks are more audible: http://puu.sh/bcWbU/5aa7f5e952.jpg. Or with circles: http://puu.sh/bcWnO/ad31f19b94.jpg
03:52:102 (1,3) - such combining of curved and angled sliders caugh my eye. Maybe curved second slider will be neater? http://puu.sh/bcWZ9/0e32566bc4.jpg

[RT's Hard]
00:37:102 (6) - curve it to right for better flow with 00:37:435 (1) -
00:42:768 (1,2) - overmapped, isn't it? 00:41:268 (4) - and 00:41:102 (3,4) - no beat
00:45:935 (2,3) - could you fix blanket?
00:48:768 (3,4) - I'd keep flow between them: http://puu.sh/bcYrl/3a8d501ca5.jpg
01:30:768 (1,2) - make blanket a bit neater: http://puu.sh/bcYCb/54c65f72fc.jpg
01:45:435 (1,2,3,4) - I have an idea about hitsounds. Add normal whistles which match the trumpet: 01:45:602 - 01:45:935 - 01:46:102 - 01:46:268 -
03:05:102 (3) - forgot finish at beginning? There should be finish, not clap.
03:46:102 (3,4) - fix the stack

[Hinely's Insane]
01:30:768 (1,2) - fix the blanket
01:55:435 (6) - why did you make reverse on blue tick? It doesn't fit vocal or music, I'd reverse slider on previous red tick and add circle at 01:55:935 -
02:25:435 (1,2,3,4,5,6) - sounds like overmapped. Blue ticks are inaudible.
02:42:102 (1) - same
03:55:102 (2,3,4,5) - streams are fun, but only when they make sense. Like there 03:56:935 (2,3,4,5) -

[Miracle]
00:11:018 (2,5) - are they necessary? Because I hear nothing here.

That's all I can find, good luck!
aigoh
M4M!
I'm pretty new to mapping and modding, but I'll try my best!

[Hinley's Insane]
lol I'm noob. Got a B
Some of the jumps seem hard because they are too linear? I tilt some of them and I could hit them much better.
00:11:435 (6) - I think slider velocity should be slower than 0.75 up to this point.
00:06:602 (3,1) - Stack these because 00:07:435 (2,3) - is the same. so move (3) to where (1) is.
00:12:102 (1,2,3) - tilt
00:42:768 (1) - ctrl + G
01:11:602 (2,3,4) - tilt, so that 01:11:768 (3) - is around 276, 328
01:13:102 (3,4) - ctrl + G

[Hard]
04:02:102 (7,8) - was confusing because of the reverse. I know it ends at where it should, but players leave their cursors on these sliders and do not move. I'd change this to a non-reverse slider that ends at 04:02:268 (8)

[Normal]
Set circle size to 3?
02:11:268 (2,3,4) - this is usually not seen in normal difficulty. change these to the same direction.
02:31:768 (4) - hitsound sounds awkward
03:24:102 (3) - position's off a little. move it right below (2) ends.

[Miracle]
I can't play 5 stars. sorry :'(
00:44:435 (3,4) - stack
Topic Starter
Hinsvar

koopa712 wrote:

Just here to point out a few minor problems in the map.

General

[Tags]
Tags. Tags everywhere. But RT's Hard has even MORE tags! Where did he find them ? To be sure that all the diffs have the same tags, you can either :
  1. Remove the extra tags from RT's Hard
  2. Add RT's tags in the other diffs (recommended)
Why that ? If someone wrote a tag from RT's Hard, only his difficulty will appear. For example, one of RT's tags is "Kusuda Aina", tag that is not in the other diffs. Guess what happens ?

Fixed.

[Stroyboard]
I think you can remove the .osb. Wait...

Mao wrote:

Remove the .osb file from the Mapset's Folder since there's no need for it.

Hinsvar wrote:

Done.

what the fuck

[Timing]
Nightcore. You're doing it wrong. I recommend you to start the timing either at 00:02:768, or at -00:02:565 if you prefer. Like that, the beats will land correctly.
BUT! Another problem appears! Starting at 00:58:767, the beats will not land correctly anymore. Solution: Put an Uninherited Timing Section here. But this problem will appear again at 02:16:101, and so you should put another one here.

Fixed.

[Design]
I think you can uncheck "Letterbox during breaks" on every difficulty, since Hinley's Insane don't have a letterbox and can't be changed. Forced Hinely's Insane to have letterboxing instead.

Hinsley's Insane

  1. I think you should talk to Xinely about her parts, like the ones mentionned by Mao. The ones that you should see in my opinion are 00:38:268 (6), 01:28:602 (3), etc... Some 3/4-Sliders don't fit with the music. You should talk on what that you think it could be changed. Sure.
  2. 02:26:768 - Erm... Wat ?
    Who done what ?
    Don't worry with the BG, it's just a video that I put with an .osb to have something to look at while playing. ...Plz don't kill me.
    I think you forgot to fade Xinely's name at 02:26:768. Fixed.

Sorry that's all. I have nothing to say. This is awesome. Your set have a good flow, very smooth, but I doubt the structure of some patterns. It can be improved, but it's up to you. Here take this star. Good luck with your map! ;)

handsome wrote:

m4m~

i don't repeat my mods, so if i identify something off and it appears again, feel free to fix it if you have fixed the first one~

[Miracle]

00:04:102 (1,2) - nazi, but blanket could be improved Tried my best.
00:05:435 (1,2) - stack this on sliderend, similar to 00:06:268 (3,4) - An anti-jump works better IMO.
00:13:435 (1,2) - blanket can be improved, nazi. I hope this is sufficient.
00:30:935 (2,3,4) - triple fits better on 00:31:102 (4) - , imo. Really? I think it's better this way...
00:33:935 - i really feel that this should be emphasized, rather than sitting on a sldierend. maybe 1/4 circle. ^
00:48:935 (4,5) - antijump feels quite weird here, i suggest upping it a little. Increased the spacing.
01:04:102 (1) - could be pushed forward to 01:04:435. then doing a little slider flip pattern with 01:05:435 (1). ...Why would I? pic note the timeline too
01:19:518 - stream already starts here.. it irks me but you can keep current if you wanna. It's still kinda faint there though...
01:29:268 (1) - follow 00:22:602 (1,2) - ? :) The rhythm is different.
01:45:435 (1,2,1,2) - following the trumpt thing + vocals would be: [urlhttp://puu.sh/bcw4y/c7c7decff5.jpg]pic[/url] The current rhythm expresses the song way nicer honestly ._.
02:16:018 (8,1) - i.. did not expect this lol. just saying, on my testplay. Oops, this was a mistake.
02:35:435 (6,7,1,2,3) - strong jumps come at 02:36:102 (1,2,3), thus passive 02:35:935 (7) feels awkward. i do dislike 1/2 spam but i think it is justified here. pic Isn't it how this should be...?
02:55:768 (5,6) - sldier plz :D maybe up SV too. strong vocal Why?
03:08:852 (2,4) - drop 2 definitely, 4 if you want to use more jumps. the 'sound of the stream' definitely comes from 03:08:935 - onwards, or at least audibly for me. random change in pattern is kinda weird so maybe you could do that stacked 1/2, but instead of slider use a stream this time ^^ Uh I'm sorry, but I truly believe that the stream is already correct as is.

[Insane]

00:56:102 (1) - i believe this could be made harder, sudden ez difficulty when it should actually be a buildup for the chorus. Increased the spacing.
01:13:935 - this general portion follows the vocals well, but i feel that the empty space here breaks the flow. 1/1 slider is fine. I personally feel that it fits this song the best so... yeah.
02:15:602 - start stream here plox It's already designed as is, and I want to be consistent with 00:58:434.
03:57:435 (1) - and this too, vocals start in the middle of a slider which i feel is really awkward to play to. ...I can't see anything wrong with this.

[Normal]

00:25:435 (4,5) - keep it like 00:24:102 (1,2,3) - ? i don't see the reason for the weird change Variety. It can get boring you know...

that should be about it, but its probably me getting burnt out. will probably do a recheck on E/N tomorrow.

yf_bmp wrote:

from your M4M queue!

[General]
  1. Remove Letterbox in Hinely's diff Put it back to be consistent with the other diffs instead.
  2. Make all diffs' tags consistent. Check RT's Hard. Fixed.
  3. Using normal-hitnormal as a clap hitsound in Normal sound isn't a good idea. It is too odd and doesn't fit the music imo. Try another hitclap sound? Recommended: http://puu.sh/bcqGe/a51c8694b2.wav Weakened the clap instead.
  4. Recommended to mute the sliderslide in order to make the hitsound cleaner. Uh, I'll think about this.
  5. Offset: -1231 -> -1251. I found the problem after I tried new hitsound. ^
[Miracle]
  1. 00:04:082 (1) - Whitle on head to follow the music, just like 00:02:748 (1) Done.
  2. 00:09:415 (1,1) - In order to be consistent in the same part, these two without whistle may be better. A whistle does fit here though...
  3. 00:11:248 (4,6) - swap whistle Done!
  4. 00:15:748 (3,4,1) - such jump maybe uncomfortable, try make the spacing equal? Okay.
  5. 00:34:748 (1,2,3,1,2,3,1,2,1,2,3) - NCs are chaos. Maybe consistented with 00:24:082 (1,2,3,4,5,1,2,3,4,5,6) - is better Well the pattern is constructed like this...
  6. 00:56:082 (1,2,3,1,2,3) - Although it highlighted the vocal, such rhythm blank isn't great to lead in the kiai imo. Filling it with 1/2 is a good way I think. (But should make some patterns [jump, etc] to highlight the vocal here.) Sure.
  7. 01:00:748 (1) - remove NC Nope; it's the beginning of a different pattern.
  8. 01:07:415 (1) - ^ ^
  9. 01:10:748 (1,2,3) - increase the spacing Done.
  10. 01:11:582 (1) - ^, though you NC by following pattern, it was still chaos I think. I believe it's still okay like this.
  11. 01:13:415 (1) - Ctrl+G, and flow may be better. The flow is broken this way actually.
  12. 01:14:082 (3) - remove NC Beginning of a new pattern.
  13. 01:14:665 - here is a drum sound. consider to add a note here to make more feeling in kiai Is there actually one? I'm sure there isn't any.
  14. 01:18:415 (6,3) - such overlap may lead the whole map messy :P They didn't even touch each other...
  15. 01:39:998 - add a note to make more feeling Done!
  16. 01:44:915 (3,4) - swap these, flow may be better. 01:44:915 (3,4,1) - coz this flow isn't nice imo. wut; I'm sure enough the flow is nicer like this.
  17. 01:57:832 (2) - recommended to remove this. A little overmapped now. Okay.
  18. 02:15:998 (8,1) - it must me your fault :P Yeah...
  19. 03:45:415 (1,2,3) - why suddenly decrease the spacing? it is in kiai, so I recommend to increase the spacing here. Done.
  20. 03:56:915 (1,2,3,4,5,6) - this is not an arc currently. I don't really care about that.
Jumps are good.
But I think this map should be paid more attention to spacing, or the whole map will be looked messy. :P
just like 00:06:582 (4,2) - 00:13:415 (1,4) - 03:12:082 (1,2,1) - 03:42:748 (1,2,4) - 03:45:748 (2,3,5) - and many of them. the looking spacing is changeable in a low range like 1.0 1.1 1.2... You know what I mean :P

[Hinely's Insane]
uh? it was collab ;w;
02:26:768 - here storyboard is chaos. I saw both Xinely and Hinsvar. Fixed.
Still not much to say except the spacing.

Hinsvar:
  1. 00:09:435 (1,3) - about the whisle, I said just now >.< I'm sure it's fine.
  2. 00:55:768 (3,1) - spacing is too smal I think Fixed.
[Normal]
  1. 00:22:602 (1) - it wasn't symmetric and looks not perfect Never intended to make it perfectly symmetrical, but played with a bit.
  2. 00:34:768 (1,2) - recommend use rhythm like 00:24:102 (1,2,3) - Should be fine as is.
  3. 00:41:435 (2) - soft-finsih on the head Added.
  4. 01:15:768 (2,3) - make them as a slider. maybe too hard for normal now. Should be fine since this is pretty short.
  5. 01:18:768 (1,2,3) - ^ ^
  6. 00:21:102 (4,5) - ^ ^
  7. 00:37:102 (4,5) - ^ ^
  8. 01:37:435 (3) - isn't a good rhythm imo. i think here drum sound should be followed. so change it to 1/2 rhythm Done.
  9. 01:41:435 (1,2) - rhythm like this will be nice 01:30:768 (1,2,3) - Why?
  10. 03:47:768 (4,5) - change them to slider Shouldn't be too hard.
  11. 03:56:102 (3,4,5) - same as above ^
  12. 04:08:102 (5) - finish here may be better Done.
[Easy]
You can add claps on slidertick like 01:36:102 (1) - to make the hitsound perfect I don't really like tick hitsounds ._.

very clean easy

that's all! i hope i can help you.
Good luck!

TrigonometrY wrote:

m4m from your queue

[Easy]
00:33:602 (1) - move middle point so that it will match beat on 00:33:935 - ? http://puu.sh/bcU0S/0d029a3487.jpg I personally that keeping it symmetrical is a better choice.
01:01:435 (1,3) - could you make them curved? As for me, looks neater: http://puu.sh/bcUdv/dc91071f50.jpg Keeping them straight creates a better flow IMO.
01:14:768 (1,3) - same: http://puu.sh/bcUtv/7fb22fd677.jpg or http://puu.sh/bcUuW/68b79942a9.jpg There's nothing wrong with this, I think?
04:08:268 (1) - isn't this spinner too short for Easy? I noticed it while testing the diff. Propose to replace spinner and previous circle with slider. Replaced with a slider.

[Normal]
00:21:268 (5) - beat is too low for adding circle here. I mean, it's better when objects match the strong beats in Normal. 00:21:102 (4,5) - replace them with slider at least. Removed.
01:28:102 (1) - when you play some diff at first time, you can just guess where object after spinner will be placed. It's better (for Easy/Normal especially) to put them not so far from the center, in other case player might miss. ...What are you talking about?
02:15:768 (4,2) - staaack :D lol
02:41:102 (2) - same I said above about low beat. Suggest to replace circle with slider, because claps on red ticks are more audible: http://puu.sh/bcWbU/5aa7f5e952.jpg. Or with circles: http://puu.sh/bcWnO/ad31f19b94.jpg I'm pretty sure there's nothing wrong with this one.
03:52:102 (1,3) - such combining of curved and angled sliders caugh my eye. Maybe curved second slider will be neater? http://puu.sh/bcWZ9/0e32566bc4.jpg Made (3) softly curved.

[Miracle]
00:11:018 (2,5) - are they necessary? Because I hear nothing here. There are sounds on the spots you mentioned.

That's all I can find, good luck!

mangocurry wrote:

M4M!
I'm pretty new to mapping and modding, but I'll try my best!

[Hinley's Insane] Can we stop using "Hinley"?
lol I'm noob. Got a B
Some of the jumps seem hard because they are too linear? I tilt some of them and I could hit them much better.
00:11:435 (6) - I think slider velocity should be slower than 0.75 up to this point. Why?
00:06:602 (3,1) - Stack these because 00:07:435 (2,3) - is the same. so move (3) to where (1) is. Okay/
00:12:102 (1,2,3) - tilt what
01:11:602 (2,3,4) - tilt, so that 01:11:768 (3) - is around 276, 328 Uh honestly, I don't understand what are you talking about the tilting.
01:13:102 (3,4) - ctrl + G Why?

[Normal]
Set circle size to 3? Why? It's fine as is.
02:11:268 (2,3,4) - this is usually not seen in normal difficulty. change these to the same direction. I'm sure it's okay. What's wrong with it?
02:31:768 (4) - hitsound sounds awkward What's awkward here?
03:24:102 (3) - position's off a little. move it right below (2) ends. Okay.

[Miracle]
I can't play 5 stars. sorry :'(
00:44:435 (3,4) - stack An anti-jump fits the song better.
I'll check all the mods soon; thanks btw!

Thanks everyone!
Mikii
Sorry for the late Mod >.<
[General]
  1. I do suggest you use change the sound file for normal hitwhistle to soft hitwhistle as I do feel although the whistles are energetic, they're too glaring to listen to for the easier difficulties and so it is much nice to hear the soft hitwhistle
    Hitwhistle replacement
    http://puu.sh/jdswd/d3b1f93562.wav
  2. Your offset is wrong. Adjusting it by -16 will do the trick. Please do check it with another person as I might be 1-2 ms off

Easy

  1. There are currently zero spinners on the map, I can recommend to at least one to differentiate the scores
    00:56:102 (1) - or 02:13:435 (1) - before the kiai is always a good spot

Normal

  1. 00:25:435 (4,5) - Make the rhythm same as 00:24:102 (1) - ?
  2. 00:29:435 (1) - I feel using a 1/1 slider is much more suitable here because nothing is really there on the red tick
  3. 00:33:102 (3) -There is nothing mapped to this tick. Putting a circle there should fix it
  4. 00:34:768 (1) - Using the previous rhythm 00:24:102 (1) - of this verse would be much more suitable for consistency
  5. 00:37:268 (6) - Nothing mapped here
  6. 00:46:602 (3) - Extend slider here
  7. 01:01:435 (1,2,3,4) - Use this rhythm or something similar
  8. 01:12:935 (2,3) - get rid of circle and make a repeater
  9. 01:14:435 (5) - Don't feel like anything significant is on the red tick. Make circle
  10. 01:19:435 (4,5) - Ctrl+g rhythm
  11. 01:29:268 (1) - Ctrl+g flow
  12. 01:36:102 (1,2) - Slider slider circle rhythm as before
  13. 01:39:768 (3) - Nothing on red tick
  14. 02:10:768 (1) - This 1/2 slider section is much neater than 00:53:435 (1) - . Do you want to go back and change it to be a bit nicer? I'd say more circular
  15. 02:18:768 (1,2,3,4) - Use this
  16. 03:05:435 (2,3,4) - This is too compact. I would start a 3/2 slider at 03:05:602 (2) - and a circle at 03:06:435 (3) -
  17. 03:08:268 (4) - A 1/1 slider here would suffice
  18. 03:10:768 (1) - This is too short of a break :p you can just add a circle here
  19. 03:24:268 (3) - Circle then white ticker 1/1 slider right after getting rid of 03:24:435 (3,4) -
  20. 03:30:268 (4) - Add circle get rid of 03:30:435 (4) -
  21. 03:38:768 (1,2,3) - Remove circle and place 2 slider to the white tick to the right
  22. 04:00:768 (3,4) - Ctrl+g rhythm
Miracle

  1. 00:09:435 (1) - Something about this stack makes it feel uncomfortable to play due to the change in direction and inconsistent distance. You might want to distance snap it with your previous 3 circles.
  2. 00:10:768 (1,2,3,4,5,6) - Overmapped. I feel this rhythm is more suitable
  3. 00:14:102 (3,4) - Something like this instead rhythm wise
  4. 00:22:602 (1,2) - ^
  5. 00:25:018 (4) - Nothing really mapped here
  6. 01:48:602 (1) - Blanket with 3 circle?
  7. 02:14:518 (6) - Nothing on blue tick
  8. 02:22:768 (1) - Blanket?
  9. 03:34:935 (2) - Make this a reverse and place 3 slider at 03:35:435 (3) - around x:368 y:124
That's all from me. Enjoy!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply