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Thai_Kick - Manekineko Duck

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Topic Starter
Jaltzu
This beatmap was submitted using in-game submission on 31. elokuuta 2014 at 9:25:45

Artist: Thai_Kick
Title: Manekineko Duck
Tags: Hatsune Miku Kaai Yuki Vocaloid NND
BPM: 90
Filesize: 1831kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1,31 stars, 77 notes)
  2. Hard (2,81 stars, 163 notes)
  3. Normal (1,59 stars, 103 notes)
Download: Thai_Kick - Manekineko Duck
Information: Scores/Beatmap Listing
---------------
8.8.2014
*Updated BG => re-download if you have the older version.
Venellys
Hi, from V&V's modding queue~

FIRST!! ^w^

[Easy]
  • 00:05:407 (1) - smooth slider
    00:09:407 (6,1) - little overlap
    00:16:073 (5,1) - little overlap
    00:26:740 (1,2) - flow is bad here, change (2)'s place
    00:45:406 (2,3) - make blanket
    00:51:406 (2,2) - stack perfect
    00:59:406 (1,2) - curve the pattern, looks strange
    01:16:073 (1,2,3) - fix blanket
    01:26:739 (1,2,3) - flow is bad here, remap
[Normal]
  • 00:05:407 (1,2) - smooth slider (1) and make both blanket
    00:08:073 (1,2) - little overlap
    00:16:073 (5) - add new combo, too long
    00:34:073 (4,1,2) - flow is bad here, remap
    00:47:073 (2,3) - fix blanket
    00:52:073 (1,1) - overlap
    00:54:739 (1,2,3) - fix blanket
    01:14:739 (2,2) - weird flow, remap sliders
i think you map still needs work, get more mods and GL~
Topic Starter
Jaltzu

VeeLaHee104 wrote:

Hi, from V&V's modding queue~

FIRST!! ^w^

[Easy]
  • 00:05:407 (1) - smooth slider Done
    00:09:407 (6,1) - little overlap Fixed
    00:16:073 (5,1) - little overlap Fixed
    00:26:740 (1,2) - flow is bad here, change (2)'s place Done
    00:45:406 (2,3) - make blanket Fixed
    00:51:406 (2,2) - stack perfect Fixed
    00:59:406 (1,2) - curve the pattern, looks strange Done. Also, flipped the heart horizontally for better flow.
    01:16:073 (1,2,3) - fix blanket Fixed
    01:26:739 (1,2,3) - flow is bad here, remap I actually fixed this before your mod. Maybe you were modding while I was updating it?
[Normal]
  • 00:05:407 (1,2) - smooth slider (1) and make both blanket Done
    00:08:073 (1,2) - little overlap Fixed + made a blanket
    00:16:073 (5) - add new combo, too long Fixed
    00:34:073 (4,1,2) - flow is bad here, remap Fixed + blanketed
    00:47:073 (2,3) - fix blanket Fixed
    00:52:073 (1,1) - overlap Fixed
    00:54:739 (1,2,3) - fix blanket Fixed
    01:14:739 (2,2) - weird flow, remap sliders Done something for now, but I'm trying to find even better alternative
i think you map still needs work, get more mods and GL~
Well, I think it would have been a miracle, if this didn't need more work. :P
Thanks a lot for your mod!
Rad-
Greetings! :p


Easy
00:37:407 (1,2,3) - delete the 2 last circles and make the slider repeat
01:13:406 (1) - Drag slider to x:196 y:148, second slider point at x:292 y:212 and last slider point at x:440 y:124, and lastly, 01:15:406 (2) - fix the distance on this circle

Normal
00:32:240 (2) - It is better to place it on a red tick instead of blue one.
01:16:406 (2) - Instead, delete slider 3, place this slider on red tick and make it reverse, also will have to place it somewhere that will attach to the next pattern perfectly
01:29:406 (2,3,4) - I suggest this instead.

Hard
Now this is the difficulty that clearly had more problems.

00:06:073 (3) - Don't really the point of this slider, just use one slider point for it so it looks more natural.
00:07:740 (6) - Would be better to just place it on top of circle 00:07:073 (4)
00:14:407 (2) - Place it at x:324 y:172
00:20:073 (4) - Place the middle slider point on x:52 y:148 and end point at x:136 y:80
00:18:740 (3) - This wiggle slider will definately cause some problems, i suggest changing it and making it end at a red tick.
00:21:407 (1,2,3,4,5) - Make something better with it, maybe create a pentagon or something.
00:24:073 (1,2,3,4,5) - ^, yea i think 5 polygon circles would be better, this one having higher spacing than the previous one.
00:27:240 (2,4) - Place these circles behind the last sliders ends.
00:31:407 (4) - Replace with 2 circles on both of its ends, because the next pattern starts in a weird place, it would be better to just follow the rhythm of the song instead of lyrics. On the similar patterns like this on the other point of the song isn't exactly needed, as now the player will know how the song goes and it is easier to memorize that lyrical segment for next time it clicks.
00:35:240 (2,3,4,5,6) - Sorry, but this doesn't work very well when playing, so here is my suggestion:

Basically, circle 2 behind end of slider 1, circle 3,4 on x:256 y:112 and circle 5,6 on x:180 y:36

00:37:573 (1,2,3,4,5) - Like before, starting on a blue tick is really weird when playing add a circle on the white tick before but, because the jumpy patterns isn't that good either, i suggest making something new.

00:49:406 (1,1) - @_@ (just wanted to type that lol)
01:21:573 (1,2,3,4,5,6) - This would be ok if only it was better positioned, try placing it in a more linear line parallel to the x-axis at least for the 3 circles on top.
01:26:906 (1,2,3,4,5,6) - And this part just doesn't feel right when playing, probably because its a Hard...

Hope it helps @_@
Topic Starter
Jaltzu

Rad- wrote:

Greetings! :p


Easy
00:37:407 (1,2,3) - delete the 2 last circles and make the slider repeat Nope. But made a little flow adjustment.
01:13:406 (1) - Drag slider to x:196 y:148, second slider point at x:292 y:212 and last slider point at x:440 y:124, and lastly, 01:15:406 (2) - fix the distance on this circle Done

Normal
00:32:240 (2) - It is better to place it on a red tick instead of blue one.
01:16:406 (2) - Instead, delete slider 3, place this slider on red tick and make it reverse, also will have to place it somewhere that will attach to the next pattern perfectly I kept it the same in timeline, but tweaked the sliders for better flow.
01:29:406 (2,3,4) - I suggest this instead.
My version: same with vertical flip + proper DS

Hard
Now this is the difficulty that clearly had more problems.

00:06:073 (3) - Don't really the point of this slider, just use one slider point for it so it looks more natural. Fixed
00:07:740 (6) - Would be better to just place it on top of circle 00:07:073 (4) Ended up dping a triangle shape after that slider change
00:14:407 (2) - Place it at x:324 y:172 Changed place a bit differently
00:20:073 (4) - Place the middle slider point on x:52 y:148 and end point at x:136 y:80 Changed.
00:18:740 (3) - This wiggle slider will definately cause some problems, i suggest changing it and making it end at a red tick. Yeah, definitely. I don't understand why I put such an awfull thing there... :S
00:21:407 (1,2,3,4,5) - Make something better with it, maybe create a pentagon or something.    Done
00:24:073 (1,2,3,4,5) - ^, yea i think 5 polygon circles would be better, this one having higher spacing than the previous one. ↑↑
00:27:240 (2,4) - Place these circles behind the last sliders ends. Done
00:31:407 (4) - Replace with 2 circles on both of its ends, because the next pattern starts in a weird place, it would be better to just follow the rhythm of the song instead of lyrics. On the similar patterns like this on the other point of the song isn't exactly needed, as now the player will know how the song goes and it is easier to memorize that lyrical segment for next time it clicks. Fixed. Actually, it's harder to me this way...
00:35:240 (2,3,4,5,6) - Sorry, but this doesn't work very well when playing, so here is my suggestion:

Basically, circle 2 behind end of slider 1, circle 3,4 on x:256 y:112 and circle 5,6 on x:180 y:36 Done

00:37:573 (1,2,3,4,5) - Like before, starting on a blue tick is really weird when playing add a circle on the white tick before but, because the jumpy patterns isn't that good either, i suggest making something new. Made a different pattern. But I prefer starting from the blue tic.

00:49:406 (1,1) - @_@ (just wanted to type that lol) XD (Might change this 'cause it's weird, though ;_;)
01:21:573 (1,2,3,4,5,6) - This would be ok if only it was better positioned, try placing it in a more linear line parallel to the x-axis at least for the 3 circles on top. Adjusted the positions a bit. Might still be awkward, though
01:26:906 (1,2,3,4,5,6) - And this part just doesn't feel right when playing, probably because its a Hard... Changed

Hope it helps @_@
Yeah, definitely helped a lot. Thanks!
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. 00:44:073 - I think preview time point here is more fit
  2. About timing and control points
    Maybe add kiai at this part
    65406,-100,4,2,1,80,0,1
    76073,-100,4,2,1,80,0,0
[Easy]
  1. 00:51:406 (2,2) - Maybe you can delete both to fit the song, you can ignore this ;)
  2. 01:00:073 (3,1) - :3, but someone maybe confused with this at first time
[Normal]
Seems normal

[Hard]
  1. 00:26:740 (1,2,3,4) - this part is hard to read, please fix
  2. 00:34:740 (1,2) - i think it's better if this not stacking, but it'll broke you style :(
  3. 01:08:739 (3) - ctrl + g for better gameplay
Nice song, nice pattern, good luck ;)
-Nya-
Hey! M4M again.
Well, here's my mod:

General:
1) The combo colours look too alike. Change combo 2,4 and 6 so there's a more recognizable difference between the different colours.


Easy:
1) 01:00:073 and 01:02:739~ These two sliders may be too confusing for less experienced players. Consider changing the sliders' shapes.
2) 01:10:073~ Maybe lower this hitcircle a bit to support this hitcircle: 01:07:406.

I didn't find any other issues with this diff.

Normal:
1) 00:32:073~ Remove this hitcircle and make this slider: 00:32:240 longer. Like this:
2) 00:44:739~ Blanket this slider with this slider: 00:45:406 ?
3) 01:14:739~ Rather move this slider and use it to blanket this slider: 01:13:406.
It will then look less out of place.
4) 01:16:073~ Also change it like I suggested in 1.
5) 01:28:739~ Remove NC, and then add NC here: 01:29:406.


Hard:
1) 00:14:407~ Blanket this hitcircle more with this slider: 00:13:407.
2) 00:32:073~ I don't really like all these repetitive hitcircles; I think you're overusing them here. Rather use sliders or a variation of hitcircles and sliders?
3) 00:55:406~ Blanket this slider better with this slider: 00:56:073.

I didn't find any other problems.

Overall, good mapset. Just a few more improvements needed.
Good Luck! :D
Topic Starter
Jaltzu

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. 00:44:073 - I think preview time point here is more fit I prefer current, so the first vocals can be heard properly.
  2. About timing and control points
    Maybe add kiai at this part
    65406,-100,4,2,1,80,0,1
    76073,-100,4,2,1,80,0,0
    #1I don't know if I should put kiai... #2 I don't understand how thos codes work, yet... :S Can someone translate?
[Easy]
  1. 00:51:406 (2,2) - Maybe you can delete both to fit the song, you can ignore this ;) This feels too blanc without those, BUT I'll consider...
  2. 01:00:073 (3,1) - :3, but someone maybe confused with this at first time I'm thinking of changing those so that the slider path would be more obvious. No change for now, though.
[Normal]
Seems normal Like intended, eh?

[Hard]
  1. 00:26:740 (1,2,3,4) - this part is hard to read, please fix No change
  2. 00:34:740 (1,2) - i think it's better if this not stacking, but it'll broke you style :( I tried without stacking. It was harder that way. So, no.
  3. 01:08:739 (3) - ctrl + g for better gameplay Fixed
Nice song, nice pattern, good luck ;)
Thank you!
Topic Starter
Jaltzu

LizeKotze wrote:

Hey! M4M again.
Well, here's my mod:

General:
1) The combo colours look too alike. Change combo 2,4 and 6 so there's a more recognizable difference between the different colours. I don't think this is a problem


Easy:
1) 01:00:073 and 01:02:739~ These two sliders may be too confusing for less experienced players. Consider changing the sliders' shapes. As I said before, I'm thinking of doing just that. Will change when found a good alternative
2) 01:10:073~ Maybe lower this hitcircle a bit to support this hitcircle: 01:07:406. Not necessary, imo.

I didn't find any other issues with this diff.

Normal:
1) 00:32:073~ Remove this hitcircle and make this slider: 00:32:240 longer. Like this: Fixed
2) 00:44:739~ Blanket this slider with this slider: 00:45:406 ? No change.
3) 01:14:739~ Rather move this slider and use it to blanket this slider: 01:13:406.
It will then look less out of place. Didn't find a good way for blanketing, but changed this otherwise.
4) 01:16:073~ Also change it like I suggested in 1. Fixed
5) 01:28:739~ Remove NC, and then add NC here: 01:29:406. Done


Hard:
1) 00:14:407~ Blanket this hitcircle more with this slider: 00:13:407. Done
2) 00:32:073~ I don't really like all these repetitive hitcircles; I think you're overusing them here. Rather use sliders or a variation of hitcircles and sliders? No change, but put in consideration
3) 00:55:406~ Blanket this slider better with this slider: 00:56:073. Done

I didn't find any other problems.

Overall, good mapset. Just a few more improvements needed.
Good Luck! :D
Thanks!
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ General]

*Mp3 --> Clear


*BG --> I don't know what to do XD


*Timing
-I don't think there's a need of a Kiai in this song .. brb there's no " epic part " it's just the same XD


[ Easy]

00:10:740 (1) - Move your slider ( x:264 y:160 ) also adjust your slider tail it's too high than the head



00:12:740 (2) - Move ( x:76 y:200 )

00:51:406 (2) - Add Whistle Hitsound

00:52:073 (1) - Remove Hitsound

00:54:073 (2) - Add Whistle Hitsound

01:06:739 (3) - ^

01:09:406 (3) - ^ then Move ( x:same y:220 )

01:15:406 (2) - Move ( x:308 y:100 )

01:16:073 (1) - Move ( x:220 y:52 ) after Adjust your slider's tail . like this



[ Normal]

00:13:740 (2) - Start it here instead 00:14:073 - then end it here 00:14:407

00:13:740 - After Add a note here it's much better

00:22:740 (4) - Add Whistle Hitsound

00:25:406 (4) - ^

00:32:073 (1) - Fix your slider in this part . . I don't like it XD . maybe like this



[ Hard]

00:15:407 (4) - Ctrl + G

00:49:406 (1) - Such Effort . What shape is this?

00:54:739 (1) - Improve your slider here . like this for instance



01:13:406 (1,2) - How about applying blanket on this part?

01:14:739 (3) - Suggestion :



01:17:739 (2) - Ctrl + G or Ctrl + H


Remarks :
A Great Job for your sliders . . Good Luck~
Topic Starter
Jaltzu

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ General]

*Mp3 --> Clear


*BG --> I don't know what to do XD


*Timing
-I don't think there's a need of a Kiai in this song .. brb there's no " epic part " it's just the same XD True :)


[ Easy]

00:10:740 (1) - Move your slider ( x:264 y:160 ) also adjust your slider tail it's too high than the head Fixed



00:12:740 (2) - Move ( x:76 y:200 ) Position changed a bit since the slider tweak. But I placed it the same way as before, and prefer that.

00:51:406 (2) - Add Whistle Hitsound

00:52:073 (1) - Remove Hitsound

00:54:073 (2) - Add Whistle Hitsound ↑↑ I don't like this hitsounding.

01:06:739 (3) - ^ OK

01:09:406 (3) - ^ then Move ( x:same y:220 ) Done

01:15:406 (2) - Move ( x:308 y:100 ) Nope, breaks DS

01:16:073 (1) - Move ( x:220 y:52 ) after Adjust your slider's tail . like this Adjusted tail, but it didn't have any effect on the slider...



[ Normal]

00:13:740 (2) - Start it here instead 00:14:073 - then end it here 00:14:407 No

00:13:740 - After Add a note here it's much better

00:22:740 (4) - Add Whistle Hitsound Ok

00:25:406 (4) - ^ Added

00:32:073 (1) - Fix your slider in this part . . I don't like it XD . maybe like this Fixed



[ Hard]

00:15:407 (4) - Ctrl + G I prefer jumps

00:49:406 (1) - Such Effort . What shape is this?

00:54:739 (1) - Improve your slider here . like this for instance Done



01:13:406 (1,2) - How about applying blanket on this part? Definitely!

01:14:739 (3) - Suggestion : Made a different kind of blanket



01:17:739 (2) - Ctrl + G or Ctrl + H No, prefer this way


Remarks :
A Great Job for your sliders . . Good Luck~
Thanks!
kamikin_old
Here I am again!

General:
It immediately hit me that the hitsounds are almost not there! Hitsounds are a big part of a beatmap so I suggest making them louder and maybe adding a few claps as whistles might sound strange
I saw another mod before this talking about combo colours, and yeah, you have to be able to see the difference so you could just alternate between colours (e.g. Red, Pink, Blue/Green,Red, Pink, Blue/Green)

Easy:
00:18:740 The slider overlaps itself, I dont think that's allowed unfortunately... :(
01:00:073 Nice idea but.....same as before...
01:02:739 You may be able to get it through if you talk to a BAT member about it though

Normal:
Could do being a bit harder and HITSOUNDS

00:18:740 Again, unfortunately not allowed
00:44:073 Maybe try and pretty this up a bit?
01:00:073 You need to be able to know which way it goes which dosent work if they overlap
01:02:739 Wish you could do them

Needs to be made a lot harder as it looks a lot like Easy

Hard:
00:49:406 IT LOOKS SO COOL but....
00:52:073 I hope im wrong :?
01:00:073 This would be legal if you could see clearly where the beginning is and where the end is.
01:02:739 Yep

Otherwise ALL GOOD!!!! :) :) :)

Edit: The hearts are illegal but the ones which have a circle in the middle are ok, in order to be rankable the sliders must have a clear start and end and you must be able to tell which direction they go in
Topic Starter
Jaltzu

kamikin wrote:

Here I am again!

General:
It immediately hit me that the hitsounds are almost not there! Hitsounds are a big part of a beatmap so I suggest making them louder and maybe adding a few claps as whistles might sound strange Hitsounding in progress. Need a good clap sound. Not making them louder, though.
I saw another mod before this talking about combo colours, and yeah, you have to be able to see the difference so you could just alternate between colours (e.g. Red, Pink, Blue/Green,Red, Pink, Blue/Green)

Easy:
00:18:740 The slider overlaps itself, I dont think that's allowed unfortunately... :( I don't think this slider is a problem. It's just one object, and the slider ball path is pretty obvious.
01:00:073 Nice idea but.....same as before... Yeah, agree. I've been thinking about changing those, but were a bit lazy... Will change those soon (probably)
01:02:739 You may be able to get it through if you talk to a BAT member about it though ↑↑

Normal:
Could do being a bit harder and HITSOUNDS

00:18:740 Again, unfortunately not allowed
00:44:073 Maybe try and pretty this up a bit? Done
01:00:073 You need to be able to know which way it goes which dosent work if they overlap
01:02:739 Wish you could do them Again, will change soon. ↑↑Too

Needs to be made a lot harder as it looks a lot like Easy

Hard:
00:49:406 IT LOOKS SO COOL but....
00:52:073 I hope im wrong :?
01:00:073 This would be legal if you could see clearly where the beginning is and where the end is.
01:02:739 Yep
I'll try to do something...
Otherwise ALL GOOD!!!! :) :) :)

Edit: The hearts are illegal but the ones which have a circle in the middle are ok, in order to be rankable the sliders must have a clear start and end and you must be able to tell which direction they go in
Thanks!

EDIT: All those crappy heart sliders are fixed (somehow).
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, Jaltzu !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Poor miku song i ever heard -_-
Easy
Make a bouncing slider that bounce twice on 00:09:740 and 00:10:073 , then end on 00:10:407,
 44073,666.666666666667,4,2,1,80,1,0
What’s the function of this timing ?
No kiai time ? Consider adding it..
01:00:073 (3,1) – change the shape of the slider, I think it’s unranked slider..
Normal
00:09:740 – add circle,
 44073,666.666666666667,4,2,1,80,1,0
What’s the function of this timing too ?
No kiai too,
00:25:406 (4) – change to slider that ends on 00:26:073
01:00:073 (3,1) – as I said on Easy, change the shape.
Hard
Too easy, you must remap your mapset..
Sorry I can’t mod this..
That’s All Jaltzu ! Good luck !
Topic Starter
Jaltzu

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, Jaltzu !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Poor miku song i ever heard -_- Sorry to hear that. Anyway, half of the song is song by Yuki = 9 years old. 'She' was made to sound non-perfect to begin with...
Easy
Make a bouncing slider that bounce twice on 00:09:740 and 00:10:073 , then end on 00:10:407, Don't like that. No change.
 44073,666.666666666667,4,2,1,80,1,0
What’s the function of this timing ? Erm... What do you mean?
No kiai time ? Consider adding it.. Kiai isn't necessary. This song is really monotonous, so no kiai.
01:00:073 (3,1) – change the shape of the slider, I think it’s unranked slider..I don't think it's unrankable, but still weird. I'll try to do something.
Normal
00:09:740 – add circle, Sounds kinda weird for me, but added.
 44073,666.666666666667,4,2,1,80,1,0
What’s the function of this timing too ? ????
No kiai too, And probably will never be
00:25:406 (4) – change to slider that ends on 00:26:073 Yeah
01:00:073 (3,1) – as I said on Easy, change the shape. Considering...
Hard
Too easy, you must remap your mapset..
Sorry I can’t mod this..
Yeas, it is pretty easy. BUT it still counts as hard diff. This is fairly calm song, so making it more difficult would probably ruin the map. Definitely not remapping.
That’s All Jaltzu ! Good luck !
Thanks for mod.
Miramono
Hi! from modding queue...

Mod
[Easy]
No comment

[Normal]
00:09:740 (3) - move x:364 y:188
00:10:073 (4) - move x:444 y:184
00:10:740 (1) - move x:392 y:344

[Hard]
00:10:073 (4) - too far away, move a little closer to the next note
00:15:407 (4) - ctrl + G
01:17:739 (2) - ^ ?
01:28:739 (2) - ^
01:29:406 (3) - ^

That's about it, hope I was helpful :D
Topic Starter
Jaltzu

Miramono wrote:

Hi! from modding queue...

Mod
[Easy]
No comment

[Normal]
00:09:740 (3) - move x:364 y:188 Deleted this note
00:10:073 (4) - move x:444 y:184
00:10:740 (1) - move x:392 y:344 There's no overlap any more since ↑↑ I think it's good now.

[Hard]
00:10:073 (4) - too far away, move a little closer to the next note Nope, it's not too far. I added a circle 00:09:740, so it might look better now.
00:15:407 (4) - ctrl + G
01:17:739 (2) - ^ ?
01:28:739 (2) - ^
01:29:406 (3) - ^ Those are all part of the style. I want to keep those few jumps.

That's about it, hope I was helpful :D
Yuthuil
Easy:

It looks terrible, I think you should use at least 1.1 distance snap.
00:49:406 (1) - fix.
http://puu.sh/aD7Tw/b9b0bd2ca0.jpg <--- You can easily make nice round sliders like this..why the lots of nodes?
01:00:073 (3) - burai slider. - sort of. anyhow, it's too advanced for easy.
01:02:739 (1) - I think you should flip this vertically.
01:13:406 (1,2) - blanket these two?

Normal:

00:10:740 (1) - end this on red tick and add a note here ----> 00:12:073.
00:13:740 (2,3) - blanket?
00:16:073 (1) - make symmetrical?
00:49:406 (1) - try this ----> http://puu.sh/aD8s8/86baabce4b.jpg
00:57:406 (1,2,3) - Blanket?
01:00:073 (3) - fix.
01:24:073 (1) - Blue ticks are completely prohibited in normal mode?
01:26:739 (1) - ^

Hard:

00:38:407 (7) - Turn back here?

Overall: Your mapset is lacking looks. But good luck!
Topic Starter
Jaltzu

Yuthuil wrote:

Easy:

It looks terrible, I think you should use at least 1.1 distance snap. Considering. Won't quarantee any change.
00:49:406 (1) - fix.
http://puu.sh/aD7Tw/b9b0bd2ca0.jpg <--- You can easily make nice round sliders like this..why the lots of nodes? Fixed
01:00:073 (3) - burai slider. - sort of. anyhow, it's too advanced for easy. Didn't change just now, but will probably later
01:02:739 (1) - I think you should flip this vertically. Done.
01:13:406 (1,2) - blanket these two? Done

Normal:

00:10:740 (1) - end this on red tick and add a note here ----> 00:12:073. Nope. Not a bad idea, though...
00:13:740 (2,3) - blanket? Done
00:16:073 (1) - make symmetrical? Done
00:49:406 (1) - try this ----> http://puu.sh/aD8s8/86baabce4b.jpg Definitely. Fixed.
00:57:406 (1,2,3) - Blanket? Done
01:00:073 (3) - fix. OK, will change. But not right now.
01:24:073 (1) - Blue ticks are completely prohibited in normal mode? I don't think thereä's such a rule. Blue tics are usually bad, but this is only 90BPM + this object is just a single multislider, so I think it's OK
01:26:739 (1) - ^ ↑↑

Hard:

00:38:407 (7) - Turn back here? Nope, it's good now.

Overall: Your mapset is lacking looks. But good luck!
Thanks!
ZLOdeuka-
Hello~ from my Modding Queues

[General]

background in your map not the right size. your size 600х338 but need 800x600 (or 1024x768 or 1366x768)

I can offer you here such option. http://puu.sh/aJzdP/90b99e8e92.jpg

[Easy]

01:21:406 (1,2,3,1,2,3,1,2,3) - I suggest to make them identical. (copypaste) http://puu.sh/aJzES/7415c5b324.jpg http://puu.sh/aJzFp/f38d81ca79.jpg and http://puu.sh/aJzIs/9315bcd2d3.jpg

[Normal]

00:49:406 (5) - new combo
00:58:406 (2,3) - it is the only case of imposing of objects at each other - лучше избежать его
01:08:073 (1,2,3) - they shouldn't concern each other
01:13:406 (1,2) - make them identical

[Hard]

nothing ><

Good luck
Topic Starter
Jaltzu

ZLOdeuka- wrote:

Hello~ from my Modding Queues

[General]

background in your map not the right size. your size 600х338 but need 800x600 (or 1024x768 or 1366x768)

I can offer you here such option. http://puu.sh/aJzdP/90b99e8e92.jpg

[Easy]

01:21:406 (1,2,3,1,2,3,1,2,3) - I suggest to make them identical. (copypaste) http://puu.sh/aJzES/7415c5b324.jpg http://puu.sh/aJzFp/f38d81ca79.jpg and http://puu.sh/aJzIs/9315bcd2d3.jpg Done

[Normal]

00:49:406 (5) - new combo Sure
00:58:406 (2,3) - it is the only case of imposing of objects at each other - лучше избежать его Fixed
01:08:073 (1,2,3) - they shouldn't concern each other Fixed
01:13:406 (1,2) - make them identical Ok

[Hard]

nothing ><

Good luck
Thanks!
Rizia
Some suggestion

[Hard]
00:27:240 (2,4) - Stack on next slider head
00:32:073 (5,1) - swap nc
00:49:406 (1,1) - it's so hard to read, player don't know the path on this slider, i recommend you change to other shape
01:22:073 (4,6) - overlap

[Normal]
HP,AR,OD -1?
Topic Starter
Jaltzu
Sorry for a late reply...

Kawaiwkyik wrote:

Some suggestion

[Hard]
00:27:240 (2,4) - Stack on next slider head Done
00:32:073 (5,1) - swap nc Ofc... -_-
00:49:406 (1,1) - it's so hard to read, player don't know the path on this slider, i recommend you change to other shape I'll see about that...
01:22:073 (4,6) - overlap Fixed... That wasn't supposed to be an overlap, maybe mistake in editing?

[Normal]
HP,AR,OD -1? I don't see a problem there. Yeah, they are a bit high, but not too high.
Thanks!
BanchoBot
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