forum

MY FIRST STORY - Second Limit

posted
Total Posts
38
Topic Starter
Frostings
This beatmap was submitted using in-game submission on February-15-16 at 3:33:01 PM

Artist: MY FIRST STORY
Title: Second Limit
BPM: 190
Filesize: 4675kb
Play Time: 04:04
Difficulties Available:
  1. Extra (5.11 stars, 915 notes)
  2. Hard (3.33 stars, 528 notes)
Download: MY FIRST STORY - Second Limit
Information: Scores/Beatmap Listing
---------------
This map is as old as the internet
Natsu
General:

  1. 03:45:150 - I'm a bit curious why are you not ending kiai here 03:45:150 - in the hard diff, like you did in the other ones.

Insane:

  1. 00:02:676 (4) - dunno if is just me, but this circle is not going well with the music, I suggest you to remove it to bring more emphatise to the prominet beats in the song
  2. 00:11:360 (10) - stack this properly in the tail of the previous 00:10:728 (7) - for better design
  3. 00:20:360 this beat mapped as circle doesn't fit the song, since the music is not strong enought like 00:19:886 (3,4) - , If you really want to have mapped the beat at 00:20:360 - do it like a slider end, you will follow the song a lot better, like this:
  4. 00:28:729 (9,10,11,12,13,1) - I love this part, it play really awesome, (since this was my first play after some time xD)
  5. 00:31:255 (10) - stack this in previous 00:29:676 (2) - and this 00:31:571 (12) - in previous 00:30:465 (6) - you will improve the pattern a lot
  6. 00:34:413 (3,4) - this doesn't play nice IMO, is a bit uncomfortable, but since 00:34:729 (4,5) - play awesome maybe you want to try something else, maybe like this:
  7. 00:42:308 (2,3,4) - try to make this a bit more symmetrical? also will be nice to place em in the center of the grid IMO.
  8. 00:47:992 (4,5) - similar as above
  9. 00:54:308 (5) - this 1/4 repeat slider sound a bit offplace, try a 1/2 slider? will fit better the slowdown in the song
  10. 00:57:308 remove NC is really unnecesary, when you spam combos like this you mess up the overall HP drain in the diff.
  11. 01:15:781 (4,1) - pls no, this antimup is really hard to read I keep missclicking here, this will play better if you stack 01:15:781 (4,1) -
  12. 01:21:623 (3,4,5) - stack this properly? since it look like antijumps when is 1/4, also is not consistent with the others triplets in this section
  13. 01:36:939 (1,2) - mmm I'm not sure with this even if the music is like this, I guess the rhythm is so confused to play, probably a slider will play a lot better, like you did in the hard diff
  14. 01:49:886 (5) - same as 00:54:308
  15. 02:07:886 (5) - missing NC you have one in the previous kiai, also same explain as hard about it :3
  16. 02:47:281 nothing in the music here, better add a single circle in 02:47:360 -, It will fit better the music
  17. 02:49:255 (1) - try to no spam combos like this one, since they mess up the HP drain, also I dont see a good reason to have it though
  18. 02:55:097 (2,3,2,3) - try to reduce the distance between them a bit, to make the 1/4 jumps noticeable?
  19. 03:33:781 (1,2) - I keep breaking combo in this part since that 1/4 jump is not comfortable to play, kinda unreadable in first play, maybe keep the same distance as the stream?
  20. 03:36:150 (1,2,3) - really bad spacing, the 1/1 gap is short than the 1/2 gap, making this part really easy to miss or get 100, try to use a better spacing here

    really fun c:!!
Hard:

  1. 00:08:518 (5,1) - a tiny overlap, It doesn't affect the gameplay, but due to the low spacing choose in the intro you have more like this one, if you are patient enough will be nice to avoid them, IMO.
  2. 00:20:360 (5) - this beat mapped as circle doesn't fit the song, since the music is not strong enought like 00:19:886 (3,4) - , If you really want to have mapped the beat at 00:20:360 - do it like a slider end, you will follow the song a lot better, like this:
  3. 00:27:781 (4) - nazi, move this one to x: 84 y:204, will be better stacked with the previous 00:26:676 (1) -
  4. 00:28:571 I understand you are not following the guitar in most of the cases, but a about the one in 00:28:255 - I feel you should add a circle there, since i can hear some drum there
  5. 00:31:097 if you followed my previous suggestion, add one circle here too
  6. 00:31:729 (1) - about this one I guess a 1/1 slider will fit better the song, why? actually you are missing a circle here 00:32:202 - since there is where the vocal lines are starting, try this:

    Also not sure, but maybe you will like to have the NC in 00:32:202 - instead of 00:31:729 - to represent the vocal lines better
  7. 00:57:465 (3,4) - not a fan of your rhythm here, you can follow better the vocals and music if you change the rhythm to this:
  8. 01:05:992 you should add a NC here, since you are ending the kiai here, dont be worry to break your combo patter 1 or 2 times for good reasons
  9. 01:17:202 (1) - remove NC? seems unnecesary to me
  10. 01:59:360 remove NC seems unnecesary and a bit spammy IMO, also same rhythm suggestion as 00:57:465
  11. 02:07:886 should be a NC. yes same reason as 01:05:992
  12. 02:36:308 (5,6,7) - spacing? this look like 1/1 and 1/2 gap when both are 1/2, a easy solution will be adding a NC in 02:36:939 (6) - also your patter will look pretty :3
  13. 02:43:886 (7,8,9,1) - kinda confuse for a hard diff, IMO. well maybe just me
  14. 03:01:886 (7) - try to stack this with previous 03:00:308 (3) - just for better design
  15. 03:36:150 well to be honest I'm kinda agaisnt this, since starting the kiai in a spinner end is not ok IMO, since you are losing a click action in such a prominent beat, I'll like if you map it as a circle or slider head
  16. 03:45:150 - check general I'm a bit unsure about this

    really cool diff, it play pretty nice
Normal:

  1. 00:02:834 remove NC is not necesary, spamming NC is not cool IMO, also here 00:12:939 (1) -
  2. 00:23:676 (4) - try to stack this with the previous 00:21:623 (1) - just for better design
  3. 01:13:571 (1,2,3,4) - try to fix the spacing here, since this is the easy diff of the set, your current spacing changes in this section will be confused to play for non experienced players
  4. 00:53:992 (3,1) - will be nice if you can avoid this long gap stacks, since new players have a bad time playing this kind of patterns.
  5. 01:10:413 (2,3) - make them symetricals? the pattern will look a lot better
  6. 01:13:571 (1) - this is breaking yourNC pattern, just saying
  7. 01:05:992 (3) - consider to have a NC here, same reason as hard (apply for the others kiais as well)
  8. 03:27:781 (3,1) - I'm worry about this pattern in the easy diff of the set, use a long slider instead or remove the 1/2 circle after the slider, to be more new player friendly
  9. 03:30:308 (3,1) - same as above
Nice map and song GL with this :3
Chocolati_old
Normal

For the intro, I'd suggest putting more notes on the red ticks since it's a normal Difficulty and would still sound fine.

01:09:623 I'm sure this would fit better here -> x:320 y:308

01:17:202 same as above. Here -> x:256 y:192

01:46:413 Same as above. Here -> x:256 y:144

A bunch of optional placement fixes, use any that you like.
  1. 00:22:413 move this to x:328 y:68
  2. 00:25:571 same as above, to x:144 y:40
  3. 00:28:729 same as above, to x:232 y:52
  4. 00:39:781 same as above, to x:432 y:32
  5. 00:50:202 same as above, to x:264 y:344
  6. 00:50:834 same as above, to x:400 y:216
  7. 00:52:571 same as above, to x:440 y:100
  8. 00:53:044 same as above, to x:472 y:240
  9. 00:59:044 same as above, to x:452 y:152
  10. 01:00:939 same as above, to x:48 y:204
  11. 01:08:518 same as above, to x:396 y:40
  12. 01:08:834 same as above, to x:468 y:128
  13. 01:16:097 same as above, to x:164 y:288
  14. 01:47:676 Same as above, to x:356 y:160
  15. 01:52:729 Same as above, to x:320 y:60
  16. 02:00:308 same as above, to x:32 y:248
  17. 02:06:465 same as above, to x:432 y:92
  18. 02:07:255 same as above, to x:372 y:332
  19. 02:08:992 same as above, to x:320 y:136
  20. 02:11:518 same as above, to x:448 y:96
  21. 02:12:308 same as above, to x:440 y:348
  22. 02:12:623 same as above, to x:332 y:312
  23. 02:12:939 same as above, to x:228 y:348
  24. 02:15:465 rearrange these two a bit so that it fits, like this. http://puu.sh/apSCo/f697a91f13.jpg note 3 is at
    x:224 y:236 & note 4 is at x:40 y:224
  25. 02:35:676 move this to x:476 y:152
  26. 02:41:834 ^ to x:436 y:48
  27. 02:42:623 ^ x:472 y:288
  28. 02:42:939 ^ x:388 y:352
  29. 02:43:255 ^ x:300 y:288
  30. 02:43:571 ^ x:216 y:348
  31. 02:45:781 ^ x:360 y:40
  32. 02:54:465 ^ x:52 y:304
  33. 03:00:308 ^ x:476 y:196
  34. 03:01:097 ^ x:288 y:352
  35. 03:05:992 ^ x:44 y:176
  36. 03:26:518 ^ x:148 y:200
  37. 03:28:571 ^ x:304 y:132
  38. 03:29:044 ^ x:176 y:160
  39. 03:39:781 ^ x:36 y:224
  40. 03:45:150 ^ x:100 y:288
  41. 03:47:044 ^ x:416 y:48
  42. 03:51:308 ^ x:40 y:188
  43. 03:53:834 ^ x:256 y:192
5eania
[Insane]
00:11:992 (2,3) - suggest : http://cl.ly/WkIj
00:17:834 - add note
00:25:413 (5,6) - change to 1/1 snap slider
00:26:439 - add note
01:01:571 (3,4,5,6,7) - rotate 15' (anti clockwise)
01:09:465 ~ 01:09:623 - change to stream. 01:09:150 (4,5,6,7,8) - rotate 45' (anti clockwise)
01:36:781 (7,8,9) - suggest : https://osu.ppy.sh/ss/1854337 (rotate from 7)

[Hard]
00:23:676 (7) - suggest : https://osu.ppy.sh/ss/1854343
00:34:255 (1) - ^
01:51:781 (4) - soft
01:55:255 (5) - drum
03:22:650 - add soft sound circle
03:23:518, 03:23:597 - add notes
03:45:781 (8) - 1 repeat, 03:46:097 - add circle

[Normal]
01:11:834 - add note. like a 1/2 slider.
01:15:465 (3) - change to 1/1 slider
Topic Starter
Frostings
3 mods in one day ;d

I will check it over today

thanks guys!! ^^
Topic Starter
Frostings

Natsu wrote:

General:

  1. 03:45:150 - I'm a bit curious why are you not ending kiai here 03:45:150 - in the hard diff, like you did in the other ones. woops forgot that one

Insane:

  1. 00:02:676 (4) - dunno if is just me, but this circle is not going well with the music, I suggest you to remove it to bring more emphatise to the prominet beats in the song it is fine, I have other similar rhythm in that part that plays out ok. I adjusted the spacing a bit to make it less prominent
  2. 00:11:360 (10) - stack this properly in the tail of the previous 00:10:728 (7) - for better design fix
  3. 00:20:360 this beat mapped as circle doesn't fit the song, since the music is not strong enought like 00:19:886 (3,4) - , If you really want to have mapped the beat at 00:20:360 - do it like a slider end, you will follow the song a lot better, like this: sorry, no change (this actually made me realize that beat was placed at 1/6, so there you go :)
  4. 00:28:729 (9,10,11,12,13,1) - I love this part, it play really awesome, (since this was my first play after some time xD)
  5. 00:31:255 (10) - stack this in previous 00:29:676 (2) - and this 00:31:571 (12) - in previous 00:30:465 (6) - you will improve the pattern a lot no thank you ~
  6. 00:34:413 (3,4) - this doesn't play nice IMO, is a bit uncomfortable, but since 00:34:729 (4,5) - play awesome maybe you want to try something else, maybe like this: it is fine
  7. 00:42:308 (2,3,4) - try to make this a bit more symmetrical? also will be nice to place em in the center of the grid IMO. don't want to do symmetry here
  8. 00:47:992 (4,5) - similar as above same as above
  9. 00:54:308 (5) - this 1/4 repeat slider sound a bit offplace, try a 1/2 slider? will fit better the slowdown in the song might just be me, but I think 1/4 is better because of vocal
  10. 00:57:308 remove NC is really unnecesary, when you spam combos like this you mess up the overall HP drain in the diff. I actually purposely NC here because previous to it, the note density is very small so HP is good to get here (also puts user at better HP for harder upcoming kiai)
  11. 01:15:781 (4,1) - pls no, this antimup is really hard to read I keep missclicking here, this will play better if you stack 01:15:781 (4,1) - added a note to nullify the unintentional antijump
  12. 01:21:623 (3,4,5) - stack this properly? since it look like antijumps when is 1/4, also is not consistent with the others triplets in this section it will be consistent on testplay. I only manually stacked here because of blanket issues with stack leniency
  13. 01:36:939 (1,2) - mmm I'm not sure with this even if the music is like this, I guess the rhythm is so confused to play, probably a slider will play a lot better, like you did in the hard diff Yeah, it's a little hard to play, but I really want to put two hits there instead of one by using a single slider. I put NC change to signify the different rhythm
  14. 01:49:886 (5) - same as 00:54:308
  15. 02:07:886 (5) - missing NC you have one in the previous kiai, also same explain as hard about it :3 oh, yeah I forgot to double NC the entire kiai
  16. 02:47:281 nothing in the music here, better add a single circle in 02:47:360 -, It will fit better the music I disagree
  17. 02:49:255 (1) - try to no spam combos like this one, since they mess up the HP drain, also I dont see a good reason to have it though it's fine
  18. 02:55:097 (2,3,2,3) - try to reduce the distance between them a bit, to make the 1/4 jumps noticeable? Honestly 1/4 sliders play exactly the same as 1/2 notes, so there's no reason to decrease the jump
  19. 03:33:781 (1,2) - I keep breaking combo in this part since that 1/4 jump is not comfortable to play, kinda unreadable in first play, maybe keep the same distance as the stream? same as above
  20. 03:36:150 (1,2,3) - really bad spacing, the 1/1 gap is short than the 1/2 gap, making this part really easy to miss or get 100, try to use a better spacing here That's my bad attempt at an anti-jump. I'll run it through some playtests from people and adjust any jumps/anti-jumps accordingly

    really fun c:!!
Hard:

  1. 00:08:518 (5,1) - a tiny overlap, It doesn't affect the gameplay, but due to the low spacing choose in the intro you have more like this one, if you are patient enough will be nice to avoid them, IMO. overlap isn't noticeable even with snaking sliders turned off
  2. 00:20:360 (5) - this beat mapped as circle doesn't fit the song, since the music is not strong enought like 00:19:886 (3,4) - , If you really want to have mapped the beat at 00:20:360 - do it like a slider end, you will follow the song a lot better, like this: same as insane
  3. 00:27:781 (4) - nazi, move this one to x: 84 y:204, will be better stacked with the previous 00:26:676 (1) -
  4. 00:28:571 I understand you are not following the guitar in most of the cases, but a about the one in 00:28:255 - I feel you should add a circle there, since i can hear some drum there if anything I should add a note 00:28:255 - :?
  5. 00:31:097 if you followed my previous suggestion, add one circle here too it's fine
  6. 00:31:729 (1) - about this one I guess a 1/1 slider will fit better the song, why? actually you are missing a circle here 00:32:202 - since there is where the vocal lines are starting, try this: oh yeah i undermapped that because there was a jump there before, but i removed the jump because it was too hard, so I guess i can fix it back

    Also not sure, but maybe you will like to have the NC in 00:32:202 - instead of 00:31:729 - to represent the vocal lines better drums, sorry
  7. 00:57:465 (3,4) - not a fan of your rhythm here, you can follow better the vocals and music if you change the rhythm to this: drums
  8. 01:05:992 you should add a NC here, since you are ending the kiai here, dont be worry to break your combo patter 1 or 2 times for good reasons
  9. 01:17:202 (1) - remove NC? seems unnecesary to me
  10. 01:59:360 remove NC seems unnecesary and a bit spammy IMO, also same rhythm suggestion as 00:57:465
  11. 02:07:886 should be a NC. yes same reason as 01:05:992
  12. 02:36:308 (5,6,7) - spacing? this look like 1/1 and 1/2 gap when both are 1/2, a easy solution will be adding a NC in 02:36:939 (6) - also your patter will look pretty :3
  13. 02:43:886 (7,8,9,1) - kinda confuse for a hard diff, IMO. well maybe just me should play fine, I tested with Hard-level players
  14. 03:01:886 (7) - try to stack this with previous 03:00:308 (3) - just for better design nope sorry
  15. 03:36:150 well to be honest I'm kinda agaisnt this, since starting the kiai in a spinner end is not ok IMO, since you are losing a click action in such a prominent beat, I'll like if you map it as a circle or slider head adding a note plays worse IMO
  16. 03:45:150 - check general I'm a bit unsure about this stacked 1/1 should be fine

    really cool diff, it play pretty nice
Normal:

  1. 00:02:834 remove NC is not necesary, spamming NC is not cool IMO, also here 00:12:939 (1) -
  2. 00:23:676 (4) - try to stack this with the previous 00:21:623 (1) - just for better design unnecessary
  3. 01:13:571 (1,2,3,4) - try to fix the spacing here, since this is the easy diff of the set, your current spacing changes in this section will be confused to play for non experienced players the spacing is completely fine
  4. 00:53:992 (3,1) - will be nice if you can avoid this long gap stacks, since new players have a bad time playing this kind of patterns. fixed
  5. 01:10:413 (2,3) - make them symetricals? the pattern will look a lot better nahhh
  6. 01:13:571 (1) - this is breaking yourNC pattern, just saying
  7. 01:05:992 (3) - consider to have a NC here, same reason as hard (apply for the others kiais as well)
  8. 03:27:781 (3,1) - I'm worry about this pattern in the easy diff of the set, use a long slider instead or remove the 1/2 circle after the slider, to be more new player friendly maybe I will playtest with beginner players
  9. 03:30:308 (3,1) - same as above
Nice map and song GL with this :3

5eania wrote:

[Insane]
00:11:992 (2,3) - suggest : http://cl.ly/WkIj
00:17:834 - add note
00:25:413 (5,6) - change to 1/1 snap slider
00:26:439 - add note
01:01:571 (3,4,5,6,7) - rotate 15' (anti clockwise)
01:09:465 ~ 01:09:623 - change to stream. 01:09:150 (4,5,6,7,8) - rotate 45' (anti clockwise)
01:36:781 (7,8,9) - suggest : https://osu.ppy.sh/ss/1854337 (rotate from 7)

[Hard]
00:23:676 (7) - suggest : https://osu.ppy.sh/ss/1854343
00:34:255 (1) - ^
01:51:781 (4) - soft
01:55:255 (5) - drum fixed
03:22:650 - add soft sound circle
03:23:518, 03:23:597 - add notes
03:45:781 (8) - 1 repeat, 03:46:097 - add circle

[Normal]
01:11:834 - add note. like a 1/2 slider.
01:15:465 (3) - change to 1/1 slider not a bad suggestion, but didn't decide to add


@Chocolati: quickly looked at some suggestions and fixed a few


thanks all for modding !
pkk

Frostings wrote:

Artist: MY FIRST STORY
more like MY FIRST RANKED MAP amirite?

/me runs

Edited in mod because you gave me kudosu for my shitpost anyways LOL


Normal
  1. 00:21:623 (1,4) - you can stack these and still have 1.00 spacing if you rotate 00:23:044 (3) - 420 degrees CCW
  2. 00:44:202 - placing a hit circle here isn't a bad idea because you can hear a beat in the music. It would also be easier to read than having a slider ending on white tick then the next object on red tick. Same thing at 01:04:413 - and etcetcbbcctv
  3. 00:45:781 (4) - try removing repeat and adding a 1/1 slider at 00:46:255 - . I think rhythm is better, but you can see if you can find a better rhythm because the current one sounds weird to me
  4. 00:49:571 (1,2,3) - nice pattern...wait a minute, did you see that?
  5. 01:03:465 (4) - see if this sounds better: remove repeat and add 1/1 slider at 01:04:097 -

    Fun diff. Sliders are long and hard with high SV just the way I like them
Hard
  1. 00:09:781 (3,1,2,3) - holy shit this is so sexy marry me pls
  2. 00:22:097 - how about putting a 1/2 slider here instead so rhythm is more fluent (you already have an empty spot at 00:22:886 - , and I think having two pauses will disrupt the rhythm)
  3. 00:29:202 (1,2,3,4,5,6,7,8) - wow so choppy, try deleting 00:30:623 (5) - and adding 1/1 slider at 00:30:465 -
  4. 01:15:781 (4,1) - , 01:16:729 (2,1) - might be difficult to read because of similar spacing. Consider moving 01:17:202 (1) - somewhere else, maybe stacking under 01:16:729 (2) -
  5. 02:54:939 - maybe add a note here to make it easier to read 02:55:255 (2) - (and also because it sounds cool $$$)
  6. 02:56:518 (4,5,6,7) - rip reading, see if you can make this clearer

    Play this diff on HD to see if the map is ok to read
Insane
  1. 00:22:571 (4,5) - ctrl+g? more fun this way imo (fk squares)
  2. 00:59:518 (1) - ctrl+g so that the stream leads into this slider. 00:59:518 (1,2) - will still flow well
  3. 01:39:781 - I would add a note here since triplet + 2 notes after sounds cool
  4. 02:55:886 (1,2,3,1) - 3hard5me, mainly the spacing at 02:55:886 (1,2) - and 02:56:518 (3,1) - makes it tricky to read. See if you can fix it
  5. 03:11:202 (2,3,4,5,6,7) - any reason why these are spaced so close together? I don't really see a reason why they should be, so space them out

idk how to mod, have fun mapping11!1
pkk
I thought this song was by nano at first for some reason
Topic Starter
Frostings

pkk wrote:

Frostings wrote:

Artist: MY FIRST STORY
more like MY FIRST RANKED MAP amirite?

/me runs

Edited in mod because you gave me kudosu for my shitpost anyways LOL


Normal
  1. 00:21:623 (1,4) - you can stack these and still have 1.00 spacing if you rotate 00:23:044 (3) - 420 degrees CCW i don't understand lol. no need to stack them imo
  2. 00:44:202 - placing a hit circle here isn't a bad idea because you can hear a beat in the music. It would also be easier to read than having a slider ending on white tick then the next object on red tick. Same thing at 01:04:413 - and etcetcbbcctv mmm bigger beats on red ticks
  3. 00:45:781 (4) - try removing repeat and adding a 1/1 slider at 00:46:255 - . I think rhythm is better, but you can see if you can find a better rhythm because the current one sounds weird to me teach me the ways of mapping please
  4. 00:49:571 (1,2,3) - nice pattern...wait a minute, did you see that? reported
  5. 01:03:465 (4) - see if this sounds better: remove repeat and add 1/1 slider at 01:04:097 - how 2 rhythm

    Fun diff. Sliders are long and hard with high SV just the way I like them
Hard
  1. 00:09:781 (3,1,2,3) - holy shit this is so sexy marry me pls pls
  2. 00:22:097 - how about putting a 1/2 slider here instead so rhythm is more fluent (you already have an empty spot at 00:22:886 - , and I think having two pauses will disrupt the rhythm) made better
  3. 00:29:202 (1,2,3,4,5,6,7,8) - wow so choppy, try deleting 00:30:623 (5) - and adding 1/1 slider at 00:30:465 - ;w; changed
  4. 01:15:781 (4,1) - , 01:16:729 (2,1) - might be difficult to read because of similar spacing. Consider moving 01:17:202 (1) - somewhere else, maybe stacking under 01:16:729 (2) - wow pls do you even center of screen
  5. 02:54:939 - maybe add a note here to make it easier to read 02:55:255 (2) - (and also because it sounds cool $$$) $$$
  6. 02:56:518 (4,5,6,7) - rip reading, see if you can make this clearer you only live twice

    Play this diff on HD to see if the map is ok to read ez
Insane
  1. 00:22:571 (4,5) - ctrl+g? more fun this way imo (fk squares) my squares ;w;
  2. 00:59:518 (1) - ctrl+g so that the stream leads into this slider. 00:59:518 (1,2) - will still flow well naw man flow is overrated
  3. 01:39:781 - I would add a note here since triplet + 2 notes after sounds cool nah
  4. 02:55:886 (1,2,3,1) - 3hard5me, mainly the spacing at 02:55:886 (1,2) - and 02:56:518 (3,1) - makes it tricky to read. See if you can fix it antijumps are beast
  5. 03:11:202 (2,3,4,5,6,7) - any reason why these are spaced so close together? I don't really see a reason why they should be, so space them out I actually don't know why it's like that, but it feels pretty good so I wanna keep ^^

idk how to mod, have fun mapping11!1 I cry every time I map
thanks for modding ~
Mortem
You know why I'm here.
Normal:
01:14:676 (2) - Make shape like you did in: 01:16:097 (4) -
01:33:150 & 01:33:465 - You should add something here. Maybe 2 circles or 1 slider.
01:34:097 (2) - This slider doesn't fit imo. Make it less sharp. Just like you did here: 01:32:360 (1) -
01:36:939 (5) - Put it, where slider (1) begins. X:120 Y:184
02:05:360 (3) - I think the shape you used in 01:16:097 (4) - will fit better.
02:07:886 (3) - ^^
02:19:255 (1) - Put on X:256 Y:72


Good Luck!
Topic Starter
Frostings

Pjecoo wrote:

You know why I'm here.
Normal:
01:14:676 (2) - Make shape like you did in: 01:16:097 (4) - fix
01:33:150 & 01:33:465 - You should add something here. Maybe 2 circles or 1 slider. fix
01:34:097 (2) - This slider doesn't fit imo. Make it less sharp. Just like you did here: 01:32:360 (1) -
01:36:939 (5) - Put it, where slider (1) begins. X:120 Y:184
02:05:360 (3) - I think the shape you used in 01:16:097 (4) - will fit better.
02:07:886 (3) - ^^
02:19:255 (1) - Put on X:256 Y:72
fix

Good Luck!
thanks for modding ~
Moo-Chan
From my modding queue~ o/

[Insane]
  1. 00:03:150 (6) - Move to x:119 y:220 ( just to stack under 00:02:202 (3) )
  2. 00:07:728 (4) - Try moving this under 00:08:202 (6). It already is, but it could be stacked better
  3. 00:17:044 (3,4) - Blanket these better
  4. 00:22:886 (6) - NC
  5. 00:25:413 (5) - ^
  6. 00:28:255 (7) - ^
  7. 00:31:571 (12) - Maybe stack on top of the head of 00:30:465 (6)?
  8. 00:38:676 (9) - NC
  9. 01:11:992 (6) - Stack on the head of 01:11:044 (1)
  10. 02:49:413 (1) - Remove NC
  11. 02:55:097 (2,3) - These should be closer together
  12. 03:04:097 (7,1) - Blanket better

Good luck~
Topic Starter
Frostings

Moo-Chan wrote:

From my modding queue~ o/

[Insane]
  1. 00:03:150 (6) - Move to x:119 y:220 ( just to stack under 00:02:202 (3) )
  2. 00:07:728 (4) - Try moving this under 00:08:202 (6). It already is, but it could be stacked better fix
  3. 00:17:044 (3,4) - Blanket these better fix
  4. 00:22:886 (6) - NC
  5. 00:25:413 (5) - ^
  6. 00:28:255 (7) - ^
  7. 00:31:571 (12) - Maybe stack on top of the head of 00:30:465 (6)?
  8. 00:38:676 (9) - NC fix
  9. 01:11:992 (6) - Stack on the head of 01:11:044 (1) fix
  10. 02:49:413 (1) - Remove NC
  11. 02:55:097 (2,3) - These should be closer together
  12. 03:04:097 (7,1) - Blanket better fix

Good luck~
thank you ! :)
Cherry Blossom
Hello, from my queue

There is my testplay here, First play.

I see you are a new mapper (you don't have any ranked map), and this is not bad a all !
I was a bit impressed by the structure, looks nice and reminds me of great mappers.
Insane plays well, but jumps are a bit forced, and the player must have much aim to handle your patterns (stream jumps.. stream jumps etc.)
And there are antijumps which look a bit odd but i will told your later
I'll mod the whole mapset later, i may edit this post so stay tuned.

General

  1. The audio LeadIn is 587ms, it looks a bit weird, Try 1500 or 2000ms (in notepad)
  2. Remove widescreen support since your map does not have a storyboard.
  3. Normal have 2.00 stars, You should undermap a bit because the lowest diff of a mapset does not exceed 2.00 stars, according to the ranking criterias.
    or you also can make an Easy (recommended).


Normal

  1. 00:21:623 (1,4) - stack them properly if they are supposed to be. That will make this patern more neat.
  2. 00:24:623 (1,2,3) - here the transition between objects could be improved, to make a better and smoother movement, try to make them 00:24:939 (2,3) - parallel, i mean their straight shape.
  3. 00:36:308 (4) - i'd move this circle to 00:36:465 - because the red tick is stronger than the white tick earlier. And it sounds more intuitive if you play the most powerful note here.
  4. 00:44:360 (1) - looks a bit confusing, because when playing this pattern 00:41:834 (1,2,3) - , the player can think this pattern follows vocals, so its start 00:44:360 (1) - should be here 00:44:202
  5. 01:02:044 (1,2,3,4) - here you can improve the shape to make a better and smoother movement, try this
  6. 01:10:413 (2,3) - make them parallel, the transition between these sliders will be better imo.
  7. 01:13:571 (1,2,3,4) - Spacing is kinda confusing here, you should make the DS consistent because it might be hard to read for a beginner/normal player.
  8. 02:59:518 (1,2,3) - this patterns sounds weird because of the custom claps you used, this note 03:01:255 is skipped, and should be followed, according to the hitsounds you used.
  9. 03:03:781 - same as ^

    This look not bad for a Normal diff, but there are a lot of rhythm issues.
    I mean polarity issues : there is a lot of 3/2 gaps (White, red, white, red) and it is really difficult to read them.
    They may be unavoidable due to the nature of the song, you can avoid them but it will force you to use many 1/2 gaps and it will make this diff harder.
    There is another solution to avoid them, it's using reversed sliders as you did there 01:49:255 (2,3) -
    These issues should be avoided, but if you use 1/2s to avoid these polarity issues, you must make an easy to make this set rankable.

Hard

  1. 00:05:044 (4,1,2) - ajust a bit the distance between 00:05:044 (4,1) - you see the distance is not the same as 00:05:202 (1,2) -
  2. 00:15:308 (1,2,3) - this looks a bit weird, you could improve the placement to make this pattern playing better. Move 00:16:097 (3) - a bit downward like this
  3. 00:20:202 (4,5) - the player may not be able to read this properly, he does not expect a 1/3 here, so it should be better if you make a slider instead of these circles.
  4. 01:14:202 (3,4) - kinda confusing here, the distance between these objects is to close, so increase the distance to make this pattern more readable.
  5. 01:16:097 (1) - this antijump is odd, a player does not really expect this for this pattern which looks a bit messed up, increase the distance between 01:15:781 (4,1) - to make this pattern more readable.
  6. 03:54:939 (4,1) - same as ^

    Looks not bad for a hard, rhythm could be a bit improved, you can add more density with 1/2s.
    You decided to skip many red ticks, it's your choice, but it should be better if some of them are mapped for a better impression, and not give an impression of a throw-away map.

Insane

  1. 00:10:254 (5,6) - this jump is too large for a note which is not really powerful. It is not really comfortable to play, try to reduce the distance between these objects.
  2. 00:35:992 (4,5) - i think that stacking notes here looks out of place because you didnt stack notes before, and there are jumps everywhere on this section.
  3. 00:44:518 (1) - try a ctrl+g here, it plays better imo, because it will make a circular movement with 00:43:729 (6,7) - and 00:44:992 (2) - , it's up to you to change.
  4. 01:09:150 (4,5,6,7,8) - make this shape more curved, like a blanket for 01:08:834 (3) - , for a better movement because with this DS and BPM, it is difficult to handle these kind of 5 notes stream.
  5. 01:21:623 (3,4) - i think is this what people call "leniency", uuh it is not necessary to stack these notes like this since the stack leniency is enabled, so stack them fully.
  6. 01:33:150 (3,4) - same as ^
  7. 02:47:281 (2) - why don't to make 2 circles instead of this slider ? because every 1/4s on this section are clicked. And i think it will make things more consistent.
  8. 03:04:413 (8,2) - stack them properly if they were supposed to be.
  9. 03:26:518 (2,3) - this antijump looks really odd because you don't really expect this. the note here 03:26:834 (3) - could be emphasized with a long distance between 03:26:518 (2,3) - , so i think it will be better if there is a higher distance between them.

    As i said above, jumps are a bit forced, but this diff still plays well. Structure looks fine and could be improved more to make something more neat.
    There are some weird thing, i mentionned them in my mod.
    Not bad at all.

If you can't understand some points, feel free to contact me in game.
If you want a remod, i can do it. But find more mods and consider making an Easy diff for this set.
Good Luck ~
Topic Starter
Frostings

Cherry Blossom wrote:

General

  1. The audio LeadIn is 587ms, it looks a bit weird, Try 1500 or 2000ms (in notepad) There is already 1413ms before first object, so I added an extra 587 to make it 2 seconds
  2. Remove widescreen support since your map does not have a storyboard. Don't think this really matters but I'll change it because why not
  3. Normal have 2.00 stars, You should undermap a bit because the lowest diff of a mapset does not exceed 2.00 stars, according to the ranking criterias.
    or you also can make an Easy (recommended). I think 2.00 exactly is ok too, I'll try and see if I can change some stuff to make it under


Normal

  1. 00:21:623 (1,4) - stack them properly if they are supposed to be. That will make this patern more neat. Sure
  2. 00:24:623 (1,2,3) - here the transition between objects could be improved, to make a better and smoother movement, try to make them 00:24:939 (2,3) - parallel, i mean their straight shape. I tried parallel before, didn't look all that good for me, so I made it like that
  3. 00:36:308 (4) - i'd move this circle to 00:36:465 - because the red tick is stronger than the white tick earlier. And it sounds more intuitive if you play the most powerful note here. Creates a huge polarity issue. Personally I think it's more intuitive to follow the vocal lines and also to make the rhythm the same as the last two objects for a better experience
  4. 00:44:360 (1) - looks a bit confusing, because when playing this pattern 00:41:834 (1,2,3) - , the player can think this pattern follows vocals, so its start 00:44:360 (1) - should be here 00:44:202 Looks fine, imo. This entire section has beats starting at red ticks
  5. 01:02:044 (1,2,3,4) - here you can improve the shape to make a better and smoother movement, try this Fixed
  6. 01:10:413 (2,3) - make them parallel, the transition between these sliders will be better imo. It's the same as similar previous suggestion
  7. 01:13:571 (1,2,3,4) - Spacing is kinda confusing here, you should make the DS consistent because it might be hard to read for a beginner/normal player. I'm pretty sure these are fine. I know that gaps are difficult for Beginners to play, so I'm not sure if making it bigger or smaller to conform precisely with DS will help anyways, especially on a symmetry pattern like this. Normal-level players pay attention to approach circle anyways during gaps, so it should be good
  8. 02:59:518 (1,2,3) - this patterns sounds weird because of the custom claps you used, this note 03:01:255 is skipped, and should be followed, according to the hitsounds you used. I see your point.. I'll try out some things here
  9. 03:03:781 - same as ^

    This look not bad for a Normal diff, but there are a lot of rhythm issues.
    I mean polarity issues : there is a lot of 3/2 gaps (White, red, white, red) and it is really difficult to read them.
    They may be unavoidable due to the nature of the song, you can avoid them but it will force you to use many 1/2 gaps and it will make this diff harder.
    There is another solution to avoid them, it's using reversed sliders as you did there 01:49:255 (2,3) -
    These issues should be avoided, but if you use 1/2s to avoid these polarity issues, you must make an easy to make this set rankable. Really don't want to use 1/2; It is not the purpose of this difficulty...

Hard

  1. 00:05:044 (4,1,2) - ajust a bit the distance between 00:05:044 (4,1) - you see the distance is not the same as 00:05:202 (1,2) - Uh, sure Fixed
  2. 00:15:308 (1,2,3) - this looks a bit weird, you could improve the placement to make this pattern playing better. Move 00:16:097 (3) - a bit downward Surelike this
  3. 00:20:202 (4,5) - the player may not be able to read this properly, he does not expect a 1/3 here, so it should be better if you make a slider instead of these circles. I'll come back to this one
  4. 01:14:202 (3,4) - kinda confusing here, the distance between these objects is to close, so increase the distance to make this pattern more readable. I'll also come back to this one. I'm not sure if it's very necessary to change because this entire section doesn't use DS. I temporarily fixed by manually stacking, so the note should appear a little further away for now
  5. 01:16:097 (1) - this antijump is odd, a player does not really expect this for this pattern which looks a bit messed up, increase the distance between 01:15:781 (4,1) - to make this pattern more readable. No fix.. Increasing distance will make things worse due to the nature of the next objects
  6. 03:54:939 (4,1) - same as ^ Same as above

    Looks not bad for a hard, rhythm could be a bit improved, you can add more density with 1/2s.
    You decided to skip many red ticks, it's your choice, but it should be better if some of them are mapped for a better impression, and not give an impression of a throw-away map. I'm not sure if mapping more necessary means making it better.. I don't want this difficulty to be harder than it already is

Insane

  1. 00:10:254 (5,6) - this jump is too large for a note which is not really powerful. It is not really comfortable to play, try to reduce the distance between these objects. I tried to make it more comfortable to play, but didn't reduce the distance, because I can't really think of how to change the pattern ;~;
  2. 00:35:992 (4,5) - i think that stacking notes here looks out of place because you didnt stack notes before, and there are jumps everywhere on this section. I think splitting them up plays a little awkward
  3. 00:44:518 (1) - try a ctrl+g here, it plays better imo, because it will make a circular movement with 00:43:729 (6,7) - and 00:44:992 (2) - , it's up to you to change. No change, suggestion makes it pretty uninteresting imo
  4. 01:09:150 (4,5,6,7,8) - make this shape more curved, like a blanket for 01:08:834 (3) - , for a better movement because with this DS and BPM, it is difficult to handle these kind of 5 notes stream. I think it was perfectly blanketing before, it just looked weird because they were far away and were hitcircles instead of a slider. I got rid of the blanket now and made it curve better
  5. 01:21:623 (3,4) - i think is this what people call "leniency", uuh it is not necessary to stack these notes like this since the stack leniency is enabled, so stack them fully. No change because I know that changing this is going to cause me problems with other people's mods later on..
  6. 01:33:150 (3,4) - same as ^ Same as above
  7. 02:47:281 (2) - why don't to make 2 circles instead of this slider ? because every 1/4s on this section are clicked. And i think it will make things more consistent. Yeah, I don't know why I did that. Fixed
  8. 03:04:413 (8,2) - stack them properly if they were supposed to be. Fix
  9. 03:26:518 (2,3) - this antijump looks really odd because you don't really expect this. the note here 03:26:834 (3) - could be emphasized with a long distance between 03:26:518 (2,3) - , so i think it will be better if there is a higher distance between them. No change to this

    As i said above, jumps are a bit forced, but this diff still plays well. Structure looks fine and could be improved more to make something more neat.
    There are some weird thing, i mentionned them in my mod.
    Not bad at all.

If you can't understand some points, feel free to contact me in game.
If you want a remod, i can do it. But find more mods and consider making an Easy diff for this set.
Good Luck ~

thank you so much for your time ~
Hollow Wings
from Scorpiour's Modding Queue

General

  1. why tag's blank?

Insane

  1. 00:11:518 (1,3) - nearly touched, avoid this
  2. 00:40:965 (8) - arrange ds
  3. 00:46:255 (7) - ctrl+g's better imo
  4. 02:05:360 (1,2) - ctrl+g?
  5. 02:55:097 (2) - maybe ctrl+g for larger ds with that gap
  6. 02:56:360 (2) - ^
  7. 03:28:097 (5) - ctrl+g to give same pattern like 03:26:044 (1,3) -
  8. r u really a newbie mapper? i think this map's just good enough to u, and take 2 stars

Hard & Normal

  • well controlling in ds, and good design to me, an extra star for these
this is just an amazing map to me. thou a bit tiny lack of patterns, but it's just enough as a newbie's map

pm me when u finished checking all ur mods, bats may mod this later

good luck
Topic Starter
Frostings

Hollow Wings wrote:

from Scorpiour's Modding Queue

General

  1. why tag's blank? uhhhh I'll try to look for a source or something ><

Insane

  1. 00:11:518 (1,3) - nearly touched, avoid this Moved them slightly
  2. 00:40:965 (8) - arrange ds Fixed
  3. 00:46:255 (7) - ctrl+g's better imo I didn't change any of the ctrl+G suggestions because of my own preferences
  4. 02:05:360 (1,2) - ctrl+g?
  5. 02:55:097 (2) - maybe ctrl+g for larger ds with that gap
  6. 02:56:360 (2) - ^
  7. 03:28:097 (5) - ctrl+g to give same pattern like 03:26:044 (1,3) -
  8. r u really a newbie mapper? i think this map's just good enough to u, and take 2 stars

Hard & Normal

  • well controlling in ds, and good design to me, an extra star for these
this is just an amazing map to me. thou a bit tiny lack of patterns, but it's just enough as a newbie's map
thank you for modding and stars ~
FlobuFlobs
From #modreqs



  • [Hard]
  1. Not sure about this AR8 on a Hard like this, it has no jumps or fast bpm, so 7 or 7,5 would fit better
  2. 00:03:465 (5,1) - this spaced red tick note comes out of nowhere, stack it behind slidertail of 00:03:465 (5) -
    or behind 00:02:834 (4) - this slider for consistency
  3. 01:04:413 (9) - stack behind slidertail of 01:03:781 (7) - to emphasize 01:04:571 (1) - better?

  • [insane]
  1. 00:34:729 (4) - this slider shape is too curved, make it more like 00:35:044 (5) - for consistency? also how about ctrl+g there a bit?
  2. 00:36:781 (1) - The guitare is extremly loud there, how about increasing the spacing there a bit more and change the placement a bit for better emphasizing?
  3. 00:44:518 (1) - this jump feels wrong, ctrl+g it? theres no loud beat to emphasize with this big jump
  4. 01:05:360 (3,4) - this is just my opinion, so it doesnt do anything.
    let 01:05:044 (2) - pointing at them? the blanket feels a bit miss placed

  5. 01:53:676 (2,3,4) - this is hard to read, because it looks like theres not tick gap
    stack it behind 01:53:676 (2) - slidertail?
  6. 02:03:781 (5,1) - this is too broken, turn 02:03:781 (5) - arround ctrl+g
  7. 02:39:150 (3,1) - not sure about this one but it seems hard to read too but here a nc atleast, so idk.
    maybe change it?
  8. 03:26:044 (1,2,3) - here again a question how good readable this is
FlobuFlobs
God damn, cant edit my post

with

  1. 01:05:360 (3,4) - this is just my opinion, so it doesnt do anything.
    let 01:05:044 (2) - pointing at them? the blanket feels a bit miss placed
i mean this

Topic Starter
Frostings
thank you for modding ~
I fixed some of your suggestions, anything I didn't change was because of my personal preference
IamKwaN
Hi, from my queue here.

General

  1. Endings of second and fourth kiais in Insane are different from those of Normal and Hard. Keep them consistent as all diffs are made by you.
  2. As written in the ranking criteria, 'the lowest difficulty must be below 2.0 stars'. So, you need something like 1.99 stars or below. Well, I will try help you reduce the difficulty of Normal below.
  3. For the silent normal and soft sliderslides, you must use the 0-byte .wav file here as mentioned in the RC.
  4. Enable Letterbox during Breaks for each diff, as breaks can be found.
  5. Since there are no tags, maybe you can add 'band' or anything else related to help players find your map easier.
  6. I am quite curious about the 587 ms audio-leadin lol. How about changing it to a multiple of 10, say, 1000 ms?
  7. Add one more combo color for the slow down of sliders so that you can use it with white alternatively. Or, two of them for slow down, two for normal speed, two for SV increase, coz I am not sure about the current intention of combo color usage for the three diffs. I plan to review the combo color once again thoroughly during the recheck. Feel free to adjust them or tell me the intention now.

Insane

  1. 00:01:413 - 00:20:202 - Some jumps, for example, 00:10:413 (6) - 00:14:518 (3) - 00:17:044 (3) - 00:19:571 (3,4) - are more or less too large as the music is quite soft as the prelude. They are quite awkward and forced imo and make no difference from the kiai. Something like 00:12:308 (3,4,5) and 00:14:992 (4,5,6,7,8,9) are great. Well, I saw your intention of placing each of the objects, so it's quite difficult for you to alter them atm. So, just keep in mind next time and you will find reducing the DS really matches much better with the ambient.
  2. 00:30:465 (6,12) - Stack these, as you have stacked 00:29:992 (3,9).
  3. 00:37:886 (3) - NC here, as the rhythm gap is quite large.
  4. 01:03:781 (4,7) - Blanket is obviously flawed.
  5. 01:19:255 (5,6) - Swapping these sounds more natural as both 01:19:255 and 01:19:413 are places where the drums lie on while 01:19:571 is the guitar. What I mean is: http://puu.sh/bguqB/dae5a10fb5.jpg
  6. 01:21:623 (3,4,5) - The stack here is quite inconsistent with other similar patterns like 01:20:360 (3,4,5) and 01:22:886 (3,4,5), any intention behind?
  7. 01:47:676 (1) - Not white combo color for slow down?
  8. 01:58:413 (1) - Why white here? ;w; I believe white is only for slow down!
  9. 02:03:781 (5,3) - Stack them perfectly.
  10. 02:17:992 (1) - Finish on head? Though it isn't exactly the same as head of 02:18:623 (2) but it quite fits.
  11. 02:38:834 (1) - Drum clap on tail? Sounds similar to the following slider.
  12. 02:47:281 (2,3) - Again, the stack is inconsistent with 02:47:518 (4,5,6,7,8,9).
  13. 02:49:255 (1) - Ah.. What's the purpose of this NC?
  14. 02:49:413 (1) - Finish on head for cymbal.
  15. 03:20:202 (2) - Drum clap on head? Same for 03:20:518 (3,5).
  16. 03:26:834 (3) - I would suggest CTRL+G as it's quite unnoticeable and surprising for players to realize there's a 1/1 rhythm halt.
  17. 03:56:597 (1) - Extend it to 04:04:097 as the music isn't stopped until here. Also, add some green lines for having gradual decrease in volumes.

Hard

  1. 00:20:202 (4,5) - Stacking makes it really hard to read the approach circle as 1/3, try a slider or avoid the stacking.
  2. 02:17:992 (1) - Finish on head? Though it isn't exactly the same as head of 02:18:623 (2) but it quite fits.
  3. 02:48:308 (1) - Finish for the cymbal. Maybe lower volume like 30 - 40%.
  4. 03:08:676 (1) - You can start this on blue tick.
  5. 03:22:729 (3) - I would prefer stacking this with 03:22:097 (2) for higher readability.
  6. 03:26:360 - Add a circle here like what you did in the first kiai, so that the antijump won't be too odd and solve the polarity problem.
  7. 03:56:597 (1) - Same as Insane, extend it to 04:04:097 and add some green lines.

Normal

  1. 00:11:518 (1) - Place it at the middle of head and tail of 00:10:255 (1). I mean: https://osu.ppy.sh/ss/1989813
  2. 00:21:623 (1) - The DS here is quite confusing, two techniques are better to be used in Normal: 1. Stack 2. Use consistent DS as previous object. As there's not enough space, I recommend you stacking it with tail of 00:20:202 (3) instead of placing it at a random place: http://osu.ppy.sh/ss/1989817
  3. 00:24:939 (2,3) - Make the straight portion parallel each other.
  4. 00:44:360 (1) - Missing out the strong drum at 00:44:202 makes the slider head weird, try this: http://puu.sh/bgzGE/5095017275.jpg
  5. 01:01:886 - Same as 00:44:360 (1). It consists of both vocal and drum, ignoring it is not recommended.
  6. 01:08:518 (3,4) - Change these into a slider would decrease the star rating a bit.
  7. 01:10:413 (2,3) - Parallel please, quality of Normal depends much on detailed stuff.
  8. 01:16:097 (4) - Distance snap.
  9. 02:03:939 (1) - Same as 00:44:360 (1).
  10. 02:09:781 (2,3) - Slider too for consistency with 1st kiai.
  11. 02:17:992 (1) - Finish on head? Though it isn't exactly the same as the tail but it quite fits.
  12. 02:47:676 (2,3) - Slider to reduce the difficulty and bend it like this for fitting the flow with the following spinner: https://osu.ppy.sh/ss/1989863
  13. 02:48:308 (1) - Finish for cymbal. A bit lower volume as Hard.
  14. 02:50:202 (1) - Start this on 02:50:834 and remove the reversed part coz some QATs might unqualify the map because of the lack of gap between spinner and post object. It would be a lot safer to blank at least 4 beats for the lowest difficulty.
  15. 03:01:097 (3) - The stress is on 03:01:255 instead of 03:01:097, so start it on 03:01:255. Same for 03:03:623 (3).
  16. 03:07:097 (4) - Slider head following neither drum or vocal makes it odd to hit. Try this rhythm: http://puu.sh/bgAXL/5a817734ad.jpg
  17. 03:21:150 - Why is the break being adjusted manually to 03:21:150? The interspace between the time where the pass section appears and that of warning arrows is too long. Put it back at 03:23:676.
  18. 03:33:781 (1) - I prefer you mapping this part as it's hard to leave the 4 ticks gap in between.
  19. 03:52:097 (2,3) - Slider please.
  20. 03:56:676 (1) - Same as Insane.
I don't know if the star rating would drop to a level below 2, but before that, I hope you can find several more full mods before calling me for a recheck, coz I have some concerns over the rhythm in Normal. Anyway, a star for this set now! Feel free to poke me when you have found some other mods.
Topic Starter
Frostings

IamKwaN wrote:

Hi, from my queue here.

General

  1. Endings of second and fourth kiais in Insane are different from those of Normal and Hard. Keep them consistent as all diffs are made by you. Ah, fixed
  2. As written in the ranking criteria, 'the lowest difficulty must be below 2.0 stars'. So, you need something like 1.99 stars or below. Well, I will try help you reduce the difficulty of Normal below. Fixed, thanks :)
  3. For the silent normal and soft sliderslides, you must use the 0-byte .wav file here as mentioned in the RC. I can't download that file ;w;
  4. Enable Letterbox during Breaks for each diff, as breaks can be found. Changed
  5. Since there are no tags, maybe you can add 'band' or anything else related to help players find your map easier. Maybe I will find some tags later x_x
  6. I am quite curious about the 587 ms audio-leadin lol. How about changing it to a multiple of 10, say, 1000 ms? I personally hate long AudioLeadIn, and because there's already 1413ms before the first note, I just put in an extra 587 to make it 2000ms
  7. Add one more combo color for the slow down of sliders so that you can use it with white alternatively. Or, two of them for slow down, two for normal speed, two for SV increase, coz I am not sure about the current intention of combo color usage for the three diffs. I plan to review the combo color once again thoroughly during the recheck. Feel free to adjust them or tell me the intention now. I was going to do something cool with the Combo Colors but I decided not to, and I don't want to re-Combo every NC now... x_x

Insane

  1. 00:01:413 - 00:20:202 - Some jumps, for example, 00:10:413 (6) - 00:14:518 (3) - 00:17:044 (3) - 00:19:571 (3,4) - are more or less too large as the music is quite soft as the prelude. They are quite awkward and forced imo and make no difference from the kiai. Something like 00:12:308 (3,4,5) and 00:14:992 (4,5,6,7,8,9) are great. Well, I saw your intention of placing each of the objects, so it's quite difficult for you to alter them atm. So, just keep in mind next time and you will find reducing the DS really matches much better with the ambient. I will try to fix most
  2. 00:30:465 (6,12) - Stack these, as you have stacked 00:29:992 (3,9). Fixed
  3. 00:37:886 (3) - NC here, as the rhythm gap is quite large. No fix, I think it's better with no NC because they are same section of song, just with a little pause
  4. 01:03:781 (4,7) - Blanket is obviously flawed. Don't want blanket here
  5. 01:19:255 (5,6) - Swapping these sounds more natural as both 01:19:255 and 01:19:413 are places where the drums lie on while 01:19:571 is the guitar. What I mean is: http://puu.sh/bguqB/dae5a10fb5.jpg Fixed :)
  6. 01:21:623 (3,4,5) - The stack here is quite inconsistent with other similar patterns like 01:20:360 (3,4,5) and 01:22:886 (3,4,5), any intention behind? Stack Leniency
  7. 01:47:676 (1) - Not white combo color for slow down? Should probably ignore Combo colors. White =/= slow
  8. 01:58:413 (1) - Why white here? ;w; I believe white is only for slow down! ^^
  9. 02:03:781 (5,3) - Stack them perfectly. How did you even see that. Fixed
  10. 02:17:992 (1) - Finish on head? Though it isn't exactly the same as head of 02:18:623 (2) but it quite fits. Added
  11. 02:38:834 (1) - Drum clap on tail? Sounds similar to the following slider. Added
  12. 02:47:281 (2,3) - Again, the stack is inconsistent with 02:47:518 (4,5,6,7,8,9). Stack leniency
  13. 02:49:255 (1) - Ah.. What's the purpose of this NC? For the chaching $$$
  14. 02:49:413 (1) - Finish on head for cymbal. Oops
  15. 03:20:202 (2) - Drum clap on head? Same for 03:20:518 (3,5). Nice
  16. 03:26:834 (3) - I would suggest CTRL+G as it's quite unnoticeable and surprising for players to realize there's a 1/1 rhythm halt. No change..
  17. 03:56:597 (1) - Extend it to 04:04:097 as the music isn't stopped until here. Also, add some green lines for having gradual decrease in volumes. I hate long spinners x_x

Hard

  1. 00:20:202 (4,5) - Stacking makes it really hard to read the approach circle as 1/3, try a slider or avoid the stacking. Fixed better
  2. 02:17:992 (1) - Finish on head? Though it isn't exactly the same as head of 02:18:623 (2) but it quite fits. Yep
  3. 02:48:308 (1) - Finish for the cymbal. Maybe lower volume like 30 - 40%. Fixed
  4. 03:08:676 (1) - You can start this on blue tick. Fix
  5. 03:22:729 (3) - I would prefer stacking this with 03:22:097 (2) for higher readability. Mmm I don't like this
  6. 03:26:360 - Add a circle here like what you did in the first kiai, so that the antijump won't be too odd and solve the polarity problem. Fixed
  7. 03:56:597 (1) - Same as Insane, extend it to 04:04:097 and add some green lines. No thanks x_x

Normal

  1. 00:11:518 (1) - Place it at the middle of head and tail of 00:10:255 (1). I mean: https://osu.ppy.sh/ss/1989813 Fix :3
  2. 00:21:623 (1) - The DS here is quite confusing, two techniques are better to be used in Normal: 1. Stack 2. Use consistent DS as previous object. As there's not enough space, I recommend you stacking it with tail of 00:20:202 (3) instead of placing it at a random place: http://osu.ppy.sh/ss/1989817 I might change this later
  3. 00:24:939 (2,3) - Make the straight portion parallel each other. No thanks doesn't look good
  4. 00:44:360 (1) - Missing out the strong drum at 00:44:202 makes the slider head weird, try this: http://puu.sh/bgzGE/5095017275.jpg Mmm I don't like
  5. 01:01:886 - Same as 00:44:360 (1). It consists of both vocal and drum, ignoring it is not recommended. I think next note is stronger, and I don't want to add 1/2
  6. 01:08:518 (3,4) - Change these into a slider would decrease the star rating a bit. Fixed
  7. 01:10:413 (2,3) - Parallel please, quality of Normal depends much on detailed stuff. Parallel didn't look good for me here so I angled them like that
  8. 01:16:097 (4) - Distance snap. In large gaps like this, it shouldn't matter if the object is 0.7 or 1.0 away, as long as there is a clearly defined gap, I think it plays fine
  9. 02:03:939 (1) - Same as 00:44:360 (1).
  10. 02:09:781 (2,3) - Slider too for consistency with 1st kiai. No thanks :o
  11. 02:17:992 (1) - Finish on head? Though it isn't exactly the same as the tail but it quite fits. Fix
  12. 02:47:676 (2,3) - Slider to reduce the difficulty and bend it like this for fitting the flow with the following spinner: https://osu.ppy.sh/ss/1989863 I like two notes better here
  13. 02:48:308 (1) - Finish for cymbal. A bit lower volume as Hard. Fix
  14. 02:50:202 (1) - Start this on 02:50:834 and remove the reversed part coz some QATs might unqualify the map because of the lack of gap between spinner and post object. It would be a lot safer to blank at least 4 beats for the lowest difficulty. 4 beats seems a little ridiculous for me, I will ask around
  15. 03:01:097 (3) - The stress is on 03:01:255 instead of 03:01:097, so start it on 03:01:255. Same for 03:03:623 (3). I will try to fix this later,,, not sure how :P
  16. 03:07:097 (4) - Slider head following neither drum or vocal makes it odd to hit. Try this rhythm: http://puu.sh/bgAXL/5a817734ad.jpg Head is on largest percussion sound...
  17. 03:21:150 - Why is the break being adjusted manually to 03:21:150? The interspace between the time where the pass section appears and that of warning arrows is too long. Put it back at 03:23:676. Hmm, fixed this for now, but I might want to revert it later
  18. 03:33:781 (1) - I prefer you mapping this part as it's hard to leave the 4 ticks gap in between. Same as previous
  19. 03:52:097 (2,3) - Slider please. No thanks :(
  20. 03:56:676 (1) - Same as Insane. I don't like long spinners :?
I don't know if the star rating would drop to a level below 2, but before that, I hope you can find several more full mods before calling me for a recheck, coz I have some concerns over the rhythm in Normal. Anyway, a star for this set now! Feel free to poke me when you have found some other mods. Thank you for your time ~
Maruyu
Hello from Strawberry Mousse owo

General


nice tags you got there, nothing really to say here though

Normal


  1. 00:19:097 (1,2,3) - Remove the finishes, I don't think there's anything in the song that supports this, and it doesn't really sound that well anyway.
  2. 00:28:413 (3,4) - This triangle here might be a bit too tight, which imo kills the flow a bit here. Move 00:27:465 (2) - down a bit to support 00:26:676 (1)'s curve, and play a bit with 00:28:413 (3) to make a triangle again. Looks better.
  3. 00:46:571 (4) - This is offgrid, and is blocked by the healthbar. Consider dragging both 00:46:571 (4,1) down and readjusting 00:47:676 (2)
  4. 01:02:044 (1) - You could try to curve the straight part of this slider, and try to go for some circular flow here, since 01:03:465 (4) is curved too. Try this.
  5. 01:41:202 (4,1) - This looks a bit too tight to play again. Make it look like this, then place 01:42:465 (1) at (291|274) for a triangle c:
  6. 02:08:992 (1,2,3) - ^, try this.
  7. 02:11:518 (1) - if you chose to curve this slider previously, try giving it a bit of curve again, like this!
  8. 02:31:886 (3) - Not too sure about this. You try going symmetrical here, but it again looks a bit tight to me. You can just keep it, idk
  9. 02:54:465 (1) - I would personally make this slider into something like this.
  10. 03:07:255 (4) - Make this one start at 03:07:255 and end at 03:07:886, sounds better imo
  11. 03:41:202 (1) - Same as with the suggestion up there for 01:02:044 (1).
  12. 03:46:255 (1,2,3,1) - I love this <3 (lel)

    Nothing else, looks good. (By this point I already gave the mapset a star (ノowo)ノ )

Hard


  1. 00:22:886 - You should add a circle here. The clear guitar sound makes this blank section sound a bit lacking imo. Same for 00:28:255, 00:28:571, 00:29:834, 00:31:097, etc. Just recheck your blank spaces in timelines, maybe you'll find some aren't ideal.
  2. 00:24:623 (2) - I might be wrong, but I think this object gets blocked by healthbar in 4:3 resolutions. Please check and change if that's the case.
  3. 00:43:886 (7,8,1) - Not too sure about this kind of spacing in hard difficulty. Maybe you should ask for feedback from newer players, but imo you could just change this. Try this, it makes 00:43:886 (7) a followup to the pattern you were using with 00:43:255 (5,6), and flows easily to 00:44:202 (8) (note the 00:44:202 (8,1,2) kind of triangle lel)
  4. 00:58:413 (5,6,1) - This looks better to me like this. Try it out c:
  5. 01:05:360 (3,4,5) - Same thing about spacings.
  6. 01:09:150 (8) - You can choose to keep it or just do the same as in the previous situation on 00:58:413 (5,6,1).
  7. 02:00:939 (5) - Same for the above, keep or change! Same for the next situations.
  8. 02:47:676 (3,4) - Invert 3 and place 4 at ~(258|289). Plays better here.

    Very cool owo

Insane


  1. 01:03:150 (4) - Careful with this one too, regarding healthbar.
  2. 01:11:360 (2,3,4,5,6) - Try swapping 3 and 4 and see if you like it c:

    sugoi shit bby
Good luck with this, I love it owo
Topic Starter
Frostings

Yuzu- wrote:

Hello from Strawberry Mousse owo

General


nice tags you got there, nothing really to say here though ;d

Normal


  1. 00:19:097 (1,2,3) - Remove the finishes, I don't think there's anything in the song that supports this, and it doesn't really sound that well anyway. I like them ;c
  2. 00:28:413 (3,4) - This triangle here might be a bit too tight, which imo kills the flow a bit here. Move 00:27:465 (2) - down a bit to support 00:26:676 (1)'s curve, and play a bit with 00:28:413 (3) to make a triangle again. Looks better. Fixed :3
  3. 00:46:571 (4) - This is offgrid, and is blocked by the healthbar. Consider dragging both 00:46:571 (4,1) down and readjusting 00:47:676 (2) Fixed
  4. 01:02:044 (1) - You could try to curve the straight part of this slider, and try to go for some circular flow here, since 01:03:465 (4) is curved too. Try this. Mmm I don't like it :C
  5. 01:41:202 (4,1) - This looks a bit too tight to play again. Make it look like this, then place 01:42:465 (1) at (291|274) for a triangle c: Nahh :P
  6. 02:08:992 (1,2,3) - ^, try this. Doesn't really look good with previous objects :(
  7. 02:11:518 (1) - if you chose to curve this slider previously, try giving it a bit of curve again, like this! Nahh
  8. 02:31:886 (3) - Not too sure about this. You try going symmetrical here, but it again looks a bit tight to me. You can just keep it, idk I'll keep it :P
  9. 02:54:465 (1) - I would personally make this slider into something like this. Sure, changed
  10. 03:07:255 (4) - Make this one start at 03:07:255 and end at 03:07:886, sounds better imo Sounds better before :(
  11. 03:41:202 (1) - Same as with the suggestion up there for 01:02:044 (1). Didn't change :(
  12. 03:46:255 (1,2,3,1) - I love this <3 (lel) lol

    Nothing else, looks good. (By this point I already gave the mapset a star (ノowo)ノ )

Hard


  1. 00:22:886 - You should add a circle here. The clear guitar sound makes this blank section sound a bit lacking imo. Same for 00:28:255, 00:28:571, 00:29:834, 00:31:097, etc. Just recheck your blank spaces in timelines, maybe you'll find some aren't ideal. I wanted to leave some gaps so that it's not too hard in the beginning
  2. 00:24:623 (2) - I might be wrong, but I think this object gets blocked by healthbar in 4:3 resolutions. Please check and change if that's the case. I think it's ok
  3. 00:43:886 (7,8,1) - Not too sure about this kind of spacing in hard difficulty. Maybe you should ask for feedback from newer players, but imo you could just change this. Try this, it makes 00:43:886 (7) a followup to the pattern you were using with 00:43:255 (5,6), and flows easily to 00:44:202 (8) (note the 00:44:202 (8,1,2) kind of triangle lel) 1/1 stacks should be fine in Hard
  4. 00:58:413 (5,6,1) - This looks better to me like this. Try it out c: Jump is too big :o
  5. 01:05:360 (3,4,5) - Same thing about spacings. Didn't change :?
  6. 01:09:150 (8) - You can choose to keep it or just do the same as in the previous situation on 00:58:413 (5,6,1). Going to keep
  7. 02:00:939 (5) - Same for the above, keep or change! Same for the next situations. ^^
  8. 02:47:676 (3,4) - Invert 3 and place 4 at ~(258|289). Plays better here. Sure, changed it :3

    Very cool owo \o/

Insane


  1. 01:03:150 (4) - Careful with this one too, regarding healthbar. Think it's ok :?
  2. 01:11:360 (2,3,4,5,6) - Try swapping 3 and 4 and see if you like it c: Ooh nice

    sugoi shit bby
Good luck with this, I love it owo
yay, thanks for modding ~ :)
Kinshara
hi there you lil shit

only modding normal upon request

Before you look at the mod, I would suggest mapping or getting an easy difficulty instead of trying to make this normal easy and awkward to play. pleaseee.

NORMALLLLLLLL
  1. Check AI mod for some distance snap issues
  2. 00:02:834 (1) - remove NC nub and nc every 2 measuree for the intro too pls
  3. 00:11:518 (1) - don't like this overlap; might be a bit hard to read for newbies
  4. 00:19:097 (1) - FIX THIS BLANKET - unrankable!
  5. 00:21:150 - I would map the beat out here and at 00:21:465 -
  6. 00:34:097 - add a circle here for the snare
  7. 00:35:360 - ^
  8. 00:36:623 - ^
  9. 00:37:886 (2) - consider extending this into a 1/2 slider because of the beat @ 00:38:044 -
  10. 00:44:202 - add circle here; the 3/2 gap is really awkward here. Actually 3/2 gaps in this song anywhere are awkward because it's quite a fast song, and players might hit notes early because of it. For example, 00:23:676 (4) - i would make this a 3/2 reverse and remove 00:24:623 (1) -
  11. 00:48:308 (3) - make this a 1/1 reverse
  12. 00:57:308 - add a circle here (not gonna mention these anymore, just add them where appropriate and necessary)
  13. 01:15:781 - add circle here for snare or extend 01:15:465 (3) - into 1/1 slider
  14. 02:42:623 (2,3,4,5) - these actually increase the star rating of your map, try to remove this stuff if you want to keep it <2.00
  15. OK WOW THIS NORMAL IS MESSED UP LMAOOO. After the second kiai, you start using so many 2/1 sliders in an effort to keep it <2.00 stars omg. It went from normal diff rhythm to easy diff rhythm. Nonon, please no. It's an insult to normal maps everywhere. Consistency is key!
I can't mod this anymore. This is a disappointment lol. Please remap! And add an easy diff if necessary.

Aesthetics/ Flow etc. was great though!

Nice Song!! I will give you a star once you give me some lol.
Topic Starter
Frostings

Kinshara wrote:

hi there you lil shit

only modding normal upon request

Before you look at the mod, I would suggest mapping or getting an easy difficulty instead of trying to make this normal easy and awkward to play. pleaseee.

NORMALLLLLLLL
  1. Check AI mod for some distance snap issues
  2. 00:02:834 (1) - remove NC nub and nc every 2 measuree for the intro too pls
  3. 00:11:518 (1) - don't like this overlap; might be a bit hard to read for newbies
  4. 00:19:097 (1) - FIX THIS BLANKET - unrankable!
  5. 00:21:150 - I would map the beat out here and at 00:21:465 -
  6. 00:34:097 - add a circle here for the snare
  7. 00:35:360 - ^
  8. 00:36:623 - ^
  9. 00:37:886 (2) - consider extending this into a 1/2 slider because of the beat @ 00:38:044 -
  10. 00:44:202 - add circle here; the 3/2 gap is really awkward here. Actually 3/2 gaps in this song anywhere are awkward because it's quite a fast song, and players might hit notes early because of it. For example, 00:23:676 (4) - i would make this a 3/2 reverse and remove 00:24:623 (1) -
  11. 00:48:308 (3) - make this a 1/1 reverse
  12. 00:57:308 - add a circle here (not gonna mention these anymore, just add them where appropriate and necessary)
  13. 01:15:781 - add circle here for snare or extend 01:15:465 (3) - into 1/1 slider
  14. 02:42:623 (2,3,4,5) - these actually increase the star rating of your map, try to remove this stuff if you want to keep it <2.00
  15. OK WOW THIS NORMAL IS MESSED UP LMAOOO. After the second kiai, you start using so many 2/1 sliders in an effort to keep it <2.00 stars omg. It went from normal diff rhythm to easy diff rhythm. Nonon, please no. It's an insult to normal maps everywhere. Consistency is key!
I can't mod this anymore. This is a disappointment lol. Please remap! And add an easy diff if necessary.

Aesthetics/ Flow etc. was great though!

Nice Song!! I will give you a star once you give me some lol.
reported
show more
Please sign in to reply.

New reply