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Hanatan - Uta ni Katachi wa Nai Keredo

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Topic Starter
SkinnyJommy
This beatmap was submitted using in-game submission on Monday, July 27, 2015 at 1:14:53 PM

Artist: Hanatan
Title: Uta ni Katachi wa Nai Keredo
Tags: Flower marathon doriko Kiritan-P きりたんP Hatsune Miku Even Though Songs Have No Forms unformed yurica
BPM: 98
Filesize: 6529kb
Play Time: 05:27
Difficulties Available:
  1. Hana Emi (4.69 stars, 946 notes)
Download: Hanatan - Uta ni Katachi wa Nai Keredo
Information: Scores/Beatmap Listing
---------------
The remap is 100% DONE!
literally the best song ever.
first attempt at storyboarding.
thanks for all the feedback! :D
For those wondering. Hana Emi means Beautiful/Blessed Flower (I think) and since this is a great song, i thought it'd be nice to name the difficulty that
A BIG thanks to these modders! <3
SPOILER
- H i N a -, TheForgotten5, jinhang_ang, dorillis, xLoupGarou, N1ghtRabb1T, idodgebull3ts, AlpacaCokelat, paseli, kakifly, fergas, Faan, Snaggletooth, Tsuchimikado, RandomEffect, SkyDevil, CDFA, lkx_Shore, [sekai], neonat. Darcsol, waxman, LixRei, Don, jesus1412, spring, sheela901, Maeglwn, Xinely, blizzardice, Natsu, Hinsvar, slainender2013, KyleDinny, Knotts, Kibbleru, UnitedWeSin and Yauxo for modding my map <3

8/14/2014 changed background, REDID STORYBOARD!! REDOWNLOAD PLEASE! ALSO ADDED HITSOUNDS.

8/18/2014 redid storyboard again, hopefully its good this time! REDOWNLOAD!!!!!!!!!!!!!!!!!!

Thanks to Joon for hitsound modding!

Thanks to Ringating for improving background!

A huge thanks to Pho for helping me very often with this map

9/6/2014 changed SB to widescreen support, REDOWNLOAD!!
9/14/2014 changed some SB stuff around, redownload
9/19/2014 redid some SB stuff again, REDOWNLOAD!!!!!
10/1/2014 completely remapped! also deleted SB
3/2/2015 BACK ON THE RANKING GRIND!!!!
- H i N a -
Hi from my queue

General
  1. your song title is wrong (Flower is an album title) please change title to 歌に形はないけれど and romanised title to Uta ni Katachi wa Nai Keredo
  2. put "Flower" (album title) to Source
Insane
  1. 00:02:782 (1) - remove this I think it's not need this note
  2. 00:06:987 (2) - fix blanket, move to x:212 y:212
  3. 00:07:140 (3) - move to x:200 y:116 (if you fix in 00:06:987 (2))
  4. 00:09:283 (1,2) - change to circle
  5. 00:19:385 (1) - fix blanket, move to x:164 y:240
    (very much blanket you need to fix... I'll skip this suggestion)
  6. 00:54:130 (1,2,3) - I think circle in 1/8 note is not good for play consider to change to slider
  7. 01:22:293 (4) - move to x:192 y:132 to stack with 01:21:222 (1)'s head
  8. 01:35:763 (4) - move to x:300 y:100 to stack with 01:34:998 (9)'s head
  9. 01:40:355 (3,4) - I think distance between 2 notes are too far
  10. 01:58:569 (3) - add clap on head slider
  11. 01:58:875 (4) - remove clap
  12. 03:19:844 (3) - move to x:304 y:288 to stack with 03:18:620 (6)
  13. 03:20:610 (4) - move to x:276 y:170 to stack with 03:19:844 (3)'s tali (if you move 03:19:844 (3))
  14. 03:31:783 (7) - move to x:192 y:136 to stack with 03:31:324 (4)
  15. 03:31:936 (8) - move to x:312 y:260
  16. 04:28:416 (3,4,5) - I think circle in 1/8 note is not good for play consider to change to slider
  17. 04:31:936 (1,2,3,4) - ^
    I think all note are not good flow, try to adjust them :)
Good luck :D
Topic Starter
SkinnyJommy

- H i N a - wrote:

Hi from my queue

General
  1. your song title is wrong (Flower is an album title) please change title to 歌に形はないけれど and romanised title to Uta ni Katachi wa Nai Keredo fixed (i cant believe i did mixed that up)
  2. put "Flower" (album title) to Source
fixed

Insane
  1. 00:02:782 (1) - remove this I think it's not need this note i really like this note because of the piano in the song, i think it makes my map unique, but i fixed it
  2. 00:06:987 (2) - fix blanket, move to x:212 y:212 fixed
  3. 00:07:140 (3) - move to x:200 y:116 (if you fix in 00:06:987 (2))fixed
  4. 00:09:283 (1,2) - change to circlefixed
  5. 00:19:385 (1) - fix blanket, move to x:164 y:240fixed
    (very much blanket you need to fix... I'll skip this suggestion)
  6. 00:54:130 (1,2,3) - I think circle in 1/8 note is not good for play consider to change to sliderfixed
  7. 01:22:293 (4) - move to x:192 y:132 to stack with 01:21:222 (1)'s headfixed
  8. 01:35:763 (4) - move to x:300 y:100 to stack with 01:34:998 (9)'s headfixed
  9. 01:40:355 (3,4) - I think distance between 2 notes are too fari agree, fixed
  10. 01:58:569 (3) - add clap on head slideri clicked the wrong note when adding hitsounds :( fixed
  11. 01:58:875 (4) - remove clapfixed
  12. 03:19:844 (3) - move to x:304 y:288 to stack with 03:18:620 (6)fixed
  13. 03:20:610 (4) - move to x:276 y:170 to stack with 03:19:844 (3)'s tali (if you move 03:19:844 (3))fixed
  14. 03:31:783 (7) - move to x:192 y:136 to stack with 03:31:324 (4) fixed
  15. 03:31:936 (8) - move to x:312 y:260fixed
  16. 04:28:416 (3,4,5) - I think circle in 1/8 note is not good for play consider to change to slideri know what you mean, fixed
  17. 04:31:936 (1,2,3,4) - ^fixed
    I think all note are not good flow, try to adjust them :)
Good luck :D
thanks so much for modding my map! no one wants to mod a 5:27 minute song so it hard to find someone that will :(
thank you though, you are the best! :D
KuroSenpai112
Hi there from queue!

[General]
-It would be better if you used 1/4 dividers instead of 1/8
- You should add "marathon" to the tags since this is only one difficulty, so this beatmap goes to pending despite having only one difficulty. Also, you can name the difficulty whatever you want too!

[Insane]
Overall - You should add more breaks, since this is a pretty long beatmap!
00:17:089 (3,1) - The overlap here between these two sliders are a bit weird, it would be better if you moved them apart!
00:58:569 (1) - Remove NC
01:05:610 (4) - Stack this slider head perfectly with the end of the 01:06:528 (1) slider
01:27:651 (1) - Remove NC
01:43:569 (1,2,3) - I think the jumps here is a bit too big, consider moving these closer together
01:55:049 (1) - Remove NC here, add NC at 01:55:508
02:00:406 (1,2) - Remove overlap
In the beatmap, it would be better to place NC right on the white ticks!
Topic Starter
SkinnyJommy

TheForgotten5 wrote:

Hi there from queue!

[General]
-It would be better if you used 1/4 dividers instead of 1/8]i like the sliders the way they are now, thanks for the suggestion
- You should add "marathon" to the tags since this is only one difficulty, so this beatmap goes to pending despite having only one difficulty. Also, you can name the difficulty whatever you want too!thanks i did not know this! really helpful

[Insane]
Overall - You should add more breaks, since this is a pretty long beatmap!i know what you mean, but i like to map every part of the song, but its just sounds so good i have to map it
00:17:089 (3,1) - The overlap here between these two sliders are a bit weird, it would be better if you moved them apart!fixed
00:58:569 (1) - Remove NCfixed
01:05:610 (4) - Stack this slider head perfectly with the end of the 01:06:528 (1) sliderfixed
01:27:651 (1) - Remove NCfixed
01:43:569 (1,2,3) - I think the jumps here is a bit too big, consider moving these closer togetherfixed
01:55:049 (1) - Remove NC here, add NC at 01:55:508fixed
02:00:406 (1,2) - Remove overlapfixed
In the beatmap, it would be better to place NC right on the white ticks!
i went ahead and placed NC on the white ticks for the entire map, ty for that i can use it for future maps

thank you very much for modding my map :D
i really appreciate it! it really means a lot <3
Rirakusu
From my queue

Marathon map :D

1. Use the soft sampleset.
1a. 00:02:855 - sound volume 5%
1b. 00:34:691 - sound volume 15%
1c. New timing point at 00:54:283 - volume 35%
1d. 01:14:028 - sound volume 55%
1e. Don't spam the clap on these notes - 02:58:365 (1,2,3,4,5,6,7,8) .
1f. 03:13:569 - sound volume 35%
1g. New timing point at 03:18:773 - volume 45%
1h. Don't spam clap hitsounds here - 05:00:712 (1,2,3,4,5,6,7,8,9) .
1i. 05:06:528 - sound volume 5%

This is my first time working on hitsounds :D Please give me your feedback so I can improve myself.


2. I don't know what's happening here. I really don't understand. Snap the objects back please. File errors? lol, put them back please. But I think the Kiai time is all okay, you don't need to change it.


3. You need epilepsy warning because you flashed the playfield a lot in your storyboard.

4. 03:00:100 (2,3) - Make 03:00:406 (3) a blanket of 03:00:100 (2) 's tail.
Topic Starter
SkinnyJommy

jinhang_ang wrote:

From my queue

Marathon map :D

1. Use the soft sampleset. did that, thanks
1a. 00:02:855 - sound volume 5% fixed
1b. 00:34:691 - sound volume 15% fixed
1c. New timing point at 00:54:283 - volume 35% fixed
1d. 01:14:028 - sound volume 55% fixed
1e. Don't spam the clap on these notes - 02:58:365 (1,2,3,4,5,6,7,8) . yeah i think they were too much, fixed
1f. 03:13:569 - sound volume 35% fixed
1g. New timing point at 03:18:773 - volume 45% fixed
1h. Don't spam clap hitsounds here - 05:00:712 (1,2,3,4,5,6,7,8,9) . vixed
1i. 05:06:528 - sound volume 5% fixed

This is my first time working on hitsounds :D Please give me your feedback so I can improve myself. really good advice, thanks!


2. I don't know what's happening here. I really don't understand. Snap the objects back please. File errors? lol, put them back please. But I think the Kiai time is all okay, you don't need to change it.
i didnt know how to delete storyboard elements, but i found out lol, fixed

3. You need epilepsy warning because you flashed the playfield a lot in your storyboard. fixed

4. 03:00:100 (2,3) - Make 03:00:406 (3) a blanket of 03:00:100 (2) 's tail.
fixed

thanks a lot for the mod! i think the volume suggestions are perfect, also i completely forgot about the epilepy warning, thanks!
<3
Rirakusu

skinnyjimmy wrote:

jinhang_ang wrote:

From my queue

Marathon map :D

1. Use the soft sampleset. did that, thanks
1a. 00:02:855 - sound volume 5% fixed
1b. 00:34:691 - sound volume 15% fixed
1c. New timing point at 00:54:283 - volume 35% fixed
1d. 01:14:028 - sound volume 55% fixed
1e. Don't spam the clap on these notes - 02:58:365 (1,2,3,4,5,6,7,8) . yeah i think they were too much, fixed
1f. 03:13:569 - sound volume 35% fixed
1g. New timing point at 03:18:773 - volume 45% fixed
1h. Don't spam clap hitsounds here - 05:00:712 (1,2,3,4,5,6,7,8,9) . vixed
1i. 05:06:528 - sound volume 5% fixed

This is my first time working on hitsounds :D Please give me your feedback so I can improve myself. really good advice, thanks!


2. I don't know what's happening here. I really don't understand. Snap the objects back please. File errors? lol, put them back please. But I think the Kiai time is all okay, you don't need to change it.
i didnt know how to delete storyboard elements, but i found out lol, fixed

3. You need epilepsy warning because you flashed the playfield a lot in your storyboard. fixed

4. 03:00:100 (2,3) - Make 03:00:406 (3) a blanket of 03:00:100 (2) 's tail.
fixed

thanks a lot for the mod! i think the volume suggestions are perfect, also i completely forgot about the epilepy warning, thanks!
<3
Yay! Thanks for your feedback.
dorillis
Oh Intense. :D

00:59:105 (8)
02:29:105 (4)
02:32:166 (1) - So these need to be moved one notch to the left and get moved on the playing field accordingly. Otherwise the objects sound off

02:34:079 (7)
03:02:855 (5) - Same with these but to the right.

I'd put most of the fast notes closer together. They seem just as far away as the slower notes. It can get very confusing. Try using distance snap to get an idea of what I mean.

Also I recommend changing the background. The objects get lost very easily in this one.

I hope that helps. :D
Topic Starter
SkinnyJommy

dorillis wrote:

Oh Intense. :D

00:59:105 (8)
02:29:105 (4)
02:32:166 (1) - So these need to be moved one notch to the left and get moved on the playing field accordingly. Otherwise the objects sound off i know what you mean, but i think that this makes my map unique and adds some flavor to it, so i wont be changing this, ty for the consideration though

02:34:079 (7) ^
03:02:855 (5) - Same with these but to the right. ^

I'd put most of the fast notes closer together. They seem just as far away as the slower notes. It can get very confusing. Try using distance snap to get an idea of what I mean. i agree with this

Also I recommend changing the background. The objects get lost very easily in this one. i love this background though :(

I hope that helps. :D
thanks a lot for the mod, it really did help, i should use distance snap more
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
[ Hana Emi]
Set your Preview Time 01:34:998

00:29:385 (2) - Move ( x:148 y:152 )

00:29:589 (3) - Move ( x:324 y:268 )

00:29:793 (4) - Move ( x:228 y:80 )

00:35:610 (2) - Move ( x:232 y:188 )

00:39:589 (1) - DS this part, Move ( x:508 y:144 )

00:40:508 (2) - This too ( x:244 y:204 )

01:02:855 (3) - Fix slider, maybe like this



01:10:202 (4) - Move ( x:192 y:224 )

01:11:120 (7) - Move ( x:56 y:216 )

01:11:426 (1) - Move ( x:188 y:220 )

02:38:365 (1) - Move ( x:124 y:44 )

02:38:671 (2) - Move ( x:52 y: 220 )

03:46:630 (2) - Move ( x:212 y:68 )

03:47:549 (4) - Move ( x:236 y:200 )

That's All . . . Good Luck~
Topic Starter
SkinnyJommy

xLoupGarou wrote:

From . . Miramono's Modding Team


Mod Starts Here
[ Hana Emi]
Set your Preview Time 01:34:998

00:29:385 (2) - Move ( x:148 y:152 ) fixed

00:29:589 (3) - Move ( x:324 y:268 ) fixed

00:29:793 (4) - Move ( x:228 y:80 ) fixed

00:35:610 (2) - Move ( x:232 y:188 ) fixed

00:39:589 (1) - DS this part, Move ( x:508 y:144 ) fixed

00:40:508 (2) - This too ( x:244 y:204 ) fixed

01:02:855 (3) - Fix slider, maybe like this yeah this looks bettter i agree



01:10:202 (4) - Move ( x:192 y:224 ) fixed

01:11:120 (7) - Move ( x:56 y:216 ) fixed

01:11:426 (1) - Move ( x:188 y:220 ) fixed

02:38:365 (1) - Move ( x:124 y:44 ) fixed

02:38:671 (2) - Move ( x:52 y: 220 ) fixed

03:46:630 (2) - Move ( x:212 y:68 ) fixed

03:47:549 (4) - Move ( x:236 y:200 )
fixed

That's All . . . Good Luck~
thanks a lot for the mod! i really like where you put all those notes, it looks at lot better
_DG
Hello there. Took me a while to get to this map on my queue.

Apologize for the bad mod

[Hana Emi]
00:03:773 (3,4) - So, this kind of overlap is a bit ugly, as well as the curve after the red anchor on slider 3. Also, I would think that slider 4 is a bit too close. I see you're going for that "slow start" at the beginning, but even the distance need not be this small. Blanket slider 4 around slider 3's end.

00:08:365 - Is it a bad thing if you increase the volume in stages starting here? I do not like to know that the feedback of the first few notes here is the piano in the song.

00:12:651 (1,2) - Too close. This goes for 00:13:569 (3,4) - as well. There is no need for you to slow down the cursor movement so greatly if it's going to end up with overlapping horror.

00:15:712 (2) - Suggestion of this note at coordinates [264,336]

00:28:263 (3) - Blanket around 00:27:344 (1) - a bit better.

00:37:140 (5,6) - Why is this so close and then 00:39:589 (1,2) - so far? Would rather recommend constant distance spacing, even if it's an insane marathon.

00:42:038 (1,2) - Ugly slider with an ugly blanket. Also, circle 2 is too close. I know I'm saying this a lot but, it's to avoid any possible confusion.

00:54:283 (1) - You could map the piano before this. Just so that it fits with 00:59:105 (8,1) - later.

01:15:712 (3) - ctrl+g

01:16:018 (4) - ctrl+g

01:16:324 (1) - Suggestion of the coordinates at [216,352] if you attempted the ctrl+g's above, then 01:16:477 (2) - at [336,264]. The way I look at this, it's a better flow and much nicer.

01:21:222 (1) - Avoid the overlap with 01:20:916 (3) - . Just move it up a bit higher, and then blanket it better.

01:30:712 (5,6) - Ugly overlap, and slider 6 is an ugly slider. Not only that, 01:32:242 (7) - is a bad blanket.

01:53:059 (1) - Honestly I'm not sure what this slider is for. For the vocals? No, it still looks unfitting to the vocals.

02:02:855 (1,2) - These sliders are unfitting and do not blanket well.

02:04:844 (5) - Either put it inside of the slider end, or do not make this too close with the slider.

02:11:426 (2) - ctrl+g

02:16:630 (4) - Move it away just to avoid the overlap. Sure, it's against the slider velocity, but I would strongly ask you to do so.

02:30:559 (3) - Suggestion to be at coordinates [92,204] to keep the mouse moving. I would usually not do 02:30:406 (2,3,4) - as what it originally was because the jump is too probably too big. Also, it's just a weird flow of the hand.

02:36:375 (6) - Blanket it better.

02:46:324 (5) - What kind of ugly slider is this?

02:50:610 (4,5,1) - Unfitting overlaps here and there...

02:58:365 (1,2,3,4,5,6,7,8) - Suddenly a stream of 1/3 popped up! 01:33:467 - could actually almost be the same as this, with a stream.

03:31:936 (6,7) - Not a good blanket, in my opinion.

03:44:793 (3,4) - Slider 3 is too close the slider 2 and slider 4 is just the same as slider 3. I suggest reducing the distance spacing in stages here if you want to head into 03:45:406 (5) -

04:08:365 (3) - Curve it a bit more the blanket the end of the next slider.

04:16:018 (5) - Does not sound well when it ends on the blue tick. Even the vocals end faster than the slider ending on the blue tick. Shorten it to half a slider, or you can quieten the slider end of this one.

04:19:232 (3,5) - Make them parallel.

04:22:753 (2) - Suggestion at coordinate [0,196] to avoid that minor overlap.

04:37:447 (2,3,4) - They're awfully close even if you are aiming for a slow movement.

04:49:385 (1,2,3,4) - Turn down the volume of these slider ends, and the same goes for this 04:54:283 (1,2,3,4) - because hey, it would sound better, probably.

05:00:712 (1,2,3,4,5) - Why is this part of the stream so straight?

[END OF MOD]
Well other than the slider ugliness, some distance spacing problems and whatnot, this map is pretty much... no comment.

Work hard!
Topic Starter
SkinnyJommy

N1ghtRabb1T wrote:

Hello there. Took me a while to get to this map on my queue.

Apologize for the bad mod

[Hana Emi]
00:03:773 (3,4) - So, this kind of overlap is a bit ugly, as well as the curve after the red anchor on slider 3. Also, I would think that slider 4 is a bit too close. I see you're going for that "slow start" at the beginning, but even the distance need not be this small. Blanket slider 4 around slider 3's end. fixed

00:08:365 - Is it a bad thing if you increase the volume in stages starting here? I do not like to know that the feedback of the first few notes here is the piano in the song. yeah i agree that part is really wierd without the hitsound volume, fixed

00:12:651 (1,2) - Too close. This goes for 00:13:569 (3,4) - as well. There is no need for you to slow down the cursor movement so greatly if it's going to end up with overlapping horror. fixed

00:15:712 (2) - Suggestion of this note at coordinates [264,336] yeah this looks better

00:28:263 (3) - Blanket around 00:27:344 (1) - a bit better. fixed

00:37:140 (5,6) - Why is this so close and then 00:39:589 (1,2) - so far? Would rather recommend constant distance spacing, even if it's an insane marathon. I'll focus more on distance snapping

00:42:038 (1,2) - Ugly slider with an ugly blanket. Also, circle 2 is too close. I know I'm saying this a lot but, it's to avoid any possible confusion. fixed

00:54:283 (1) - You could map the piano before this. Just so that it fits with 00:59:105 (8,1) - later. fixed

01:15:712 (3) - ctrl+g fixed

01:16:018 (4) - ctrl+g fixed

01:16:324 (1) - Suggestion of the coordinates at [216,352] if you attempted the ctrl+g's above, then 01:16:477 (2) - at [336,264]. The way I look at this, it's a better flow and much nicer. fixed

01:21:222 (1) - Avoid the overlap with 01:20:916 (3) - . Just move it up a bit higher, and then blanket it better. fixed

01:30:712 (5,6) - Ugly overlap, and slider 6 is an ugly slider. Not only that, 01:32:242 (7) - is a bad blanket. this was an extremely ugly part, ty for pointing it out

01:53:059 (1) - Honestly I'm not sure what this slider is for. For the vocals? No, it still looks unfitting to the vocals. fixed

02:02:855 (1,2) - These sliders are unfitting and do not blanket well. fixed

02:04:844 (5) - Either put it inside of the slider end, or do not make this too close with the slider. fixed

02:11:426 (2) - ctrl+g fixed

02:16:630 (4) - Move it away just to avoid the overlap. Sure, it's against the slider velocity, but I would strongly ask you to do so. fixed

02:30:559 (3) - Suggestion to be at coordinates [92,204] to keep the mouse moving. I would usually not do 02:30:406 (2,3,4) - as what it originally was because the jump is too probably too big. Also, it's just a weird flow of the hand. i see what you mean, fixed

02:36:375 (6) - Blanket it better. fixed

02:46:324 (5) - What kind of ugly slider is this? it wasnt that ugly :D fixed

02:50:610 (4,5,1) - Unfitting overlaps here and there... fixed

02:58:365 (1,2,3,4,5,6,7,8) - Suddenly a stream of 1/3 popped up! 01:33:467 - could actually almost be the same as this, with a stream. no one likes 1/3 streams, fixed

03:31:936 (6,7) - Not a good blanket, in my opinion. fixed

03:44:793 (3,4) - Slider 3 is too close the slider 2 and slider 4 is just the same as slider 3. I suggest reducing the distance spacing in stages here if you want to head into 03:45:406 (5) - fixed

04:08:365 (3) - Curve it a bit more the blanket the end of the next slider. fixed

04:16:018 (5) - Does not sound well when it ends on the blue tick. Even the vocals end faster than the slider ending on the blue tick. Shorten it to half a slider, or you can quieten the slider end of this one. it was to loud, so i just shortened it to a half slider instead

04:19:232 (3,5) - Make them parallel. fixed

04:22:753 (2) - Suggestion at coordinate [0,196] to avoid that minor overlap. seems like i have a problem with overlapping, fixed

04:37:447 (2,3,4) - They're awfully close even if you are aiming for a slow movement. fixed

04:49:385 (1,2,3,4) - Turn down the volume of these slider ends, and the same goes for this 04:54:283 (1,2,3,4) - because hey, it would sound better, probably. yeah they do sound better, fixed

05:00:712 (1,2,3,4,5) - Why is this part of the stream so straight? made it circular

[END OF MOD]
Well other than the slider ugliness, some distance spacing problems and whatnot, this map is pretty much... no comment.

Work hard!
thanks a lot for the map, its alright that it took so long, atleast you did it. the mod was very helpful :D i still got a lot to learn about spacing and overlapping
idodgebull3ts
From my queue

  1. Check AiMod, you've still got a couple unsnapped objects
  2. The HANATAN2.jpg is 1920x1200, should scale it down below 1366x768.
  3. 00:06:834 (1,2,3,4) - A little overmapped as there's nothing where you have 2 or 4, but it seems to play well so it should be fine
  4. 03:53:977 (3) - The blanket is off by a bit
  5. 04:48:161 (4) - ^
  6. 04:53:059 (4) - It might look better if this was blanketed around 3
  7. 04:56:732 (5) - Check blanket

Sorry for the short mod, but I wasn't able to find much to take issue with.

Good luck with your map
Topic Starter
SkinnyJommy

idodgebull3ts wrote:

From my queue

  1. Check AiMod, you've still got a couple unsnapped objects fixed
  2. The HANATAN2.jpg is 1920x1200, should scale it down below 1366x768. ive tried scaling it down, but when i put it in the osu file, it bumps back up to 1920x1200, its really wierd
  3. 00:06:834 (1,2,3,4) - A little overmapped as there's nothing where you have 2 or 4, but it seems to play well so it should be fine i see what you mean, but i think it fits the song well
  4. 03:53:977 (3) - The blanket is off by a bit fixed
  5. 04:48:161 (4) - ^ fixed
  6. 04:53:059 (4) - It might look better if this was blanketed around 3 i like it the way it is, thanks for the consideration though!
  7. 04:56:732 (5) - Check blanket
fixed

Sorry for the short mod, but I wasn't able to find much to take issue with.

Good luck with your map
Thanks for the mod, short mods means that my maps getting better right? XD so that's a good thing.
jyu
  • Hi, from queue :3 thanks for your m4m!!
    i've modded this song twice lol p/3244438#p3244438

    [General]

  1. Your bg resolution seems a bit different from most maps (1228x767 whee). Usually bg size is either 1366x768 or 1024x768 with usual ratio of 4:3 or 16:9 according to ranking criteria https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning (idk why they wrote 852x480 when it should be 853x480). I suggest to change your current bg to 1366x768, and change the sb elements (like HANATAN2.jpg and w.png) into 853x480. It usually works, especially for storyboarding
  2. Change your artist unicode into "花たん" and Romanised Artist "Hanatan"
  3. ok idk why the Source is 'Flower' since it's definitely not from a series/game
  4. Remove 'hanatan' from Tags, it's already in Romanised Artist. Consider adding 'doriko' because he's the composer and 'vocaloid'
[Hana Emi]

  1. Overall, for a mellow song, this map is really 'jumpy' and suddenly it's not a mellow song anymore lol. Very subjective though, but i would choose to lower the AR into 8.5 and mapped it less erratically, but yeah it's all up to you 8-)
  2. 00:17:549 (1,3) - 00:24:896 (1,3) - 01:43:263 (1,2) - 02:04:079 (4) - 02:26:120 (5,6) - 02:28:416 (3) - 02:31:018 (5,6) - 02:32:702 (3) - 02:46:324 (5) - 02:49:385 (1) - 02:50:610 (4) - 02:54:283 (1) - 04:34:691 (1) - tbh these kind of random slider shape can be a big boulder in your path :') well idk based on personal experiences, most experienced modders will point these kind of sliders and told you to change it. Well yeah if there are many modders who point this out, then you should probably consider to change these
  3. 00:04:691 (4) - pretty much blanket nazi. you can actually improve this by moving this slider one grid to the left
  4. 00:08:365 (2,3,4,1,2,3) - i'm aware that these jumps are to emphasize the crescendo in the music. But as the beginning of the song, these jumps are a bit too intense. Only suggestion for 00:08:365 (2,3,4) - http://puu.sh/aEhzX/965c793bd1.jpg i lowered the spacing a bit, and i suppose it's enough the emphasize the crescendo. i'm not good at arranging circles though lol. and if you follow, you might want to arrange 00:09:283 (1,2,3) - too http://puu.sh/aEhKE/53d9e23a43.jpg
  5. 00:12:651 (1,2) - it's really hard to notice it's actually 1/4 beat away because of the spacing :cry: well i'm not really a skilled player, so you might want to blame my horrible sightreading skill. Only suggestion http://puu.sh/aEi5y/b40bb82518.jpg
  6. 00:13:569 (3,4) - same as above hue
  7. 00:16:018 (3) - only suggestion about slider's shape http://puu.sh/aEig4/8f87048307.jpg
  8. 00:19:998 - i don't see a reason to decrease the slider's velocity. idk it's kinda awkward when i play it, since there's no definite changes in the music :?
  9. 00:23:977 (4,5,6) - only suggestion http://puu.sh/aEjeI/94346e0a54.jpg no guarantee with the flow tho
  10. 00:27:344 (1,2) - this anti-jump is really awkward if we compare it with another pattern with the same rhythm like 00:15:100 (1,2) -
  11. 00:29:870 (1) - end at 00:33:161 - ?
  12. 00:34:691 (1,2) - only opinion, the rhythm is kinda overmapped for me :( since the music is really quiet here, and i suppose it isn't really necessary to emphasize 00:35:610 - by adding a circle. it kinda makes it quite awkward to play. ending the slider at 00:35:610 - is more than enough
  13. 00:37:140 (5,6) - same situation like above
  14. 00:39:589 (1,2) - ^
  15. 01:18:008 - add a note? i'm missing something to click here :(
  16. 01:18:161 (1,3) - switch nc? to emphasize the cymbal noises at 01:18:773 (3) - . If you follow, you might want to make a jump between 01:18:467 (2,3) -
  17. 01:27:651 (5,6,7) - only suggestion. i would place (6) at 01:27:191 (4) - 's head and then adjust the triangle a bit http://puu.sh/aEkyD/8bdc7b7b3e.jpg if you follow, then you can make a better anti-jump at 01:27:957 (7,1) -
  18. 01:31:018 - idk the sv change is kinda weird since the instrument indicates no change at all. it's only the hold-vocal, but yeah it plays well so it's up to you
  19. 01:45:253 (1,3) - switch nc? to emphasize the cymbal noises at 01:45:712 (3) - . If you follow, remove nc at 01:46:630 (1) -
  20. 01:51:528 (4,5) - i suggest to make them parallel. It makes better appearance
  21. 01:53:059 - same sv awkwardness like before lol 01:31:018 - but then again it's up to you
  22. 01:54:283 (2) - a bit really hard to read here, since the music is really focused at the drums at this part, and idk what you're following at this beat
  23. 02:06:222 (1) - remove nc? kinda weird when 02:05:304 (1) - is alone like that lol
  24. 02:12:651 (1) - again, same sv awkwardness. just pointing out
  25. 02:34:487 (9) - end at 02:34:691 -
  26. 02:57:957 (4) - i suggest to change this slider into kick sliders like 02:58:263 (5) -
  27. 03:23:365 (4,5) - i suggest to change the rhythm pattern and start the kick-slider at 03:23:671 - , since the piano starts at 03:23:671 -
  28. 03:29:947 - add a note, since it's the kiai and it's better to make the rhythm dense
  29. 03:43:263 (10,1) - switch nc
  30. 03:44:181 (1) - the anti-jump and the overlap is kinda awkward. i suggest to move it farther than the previous slider
  31. 03:45:712 (1,2) - same sv awkwardness like before. just pointing out
  32. 03:45:712 (1,2) - i strongly suggest to add a note here. kinda weird when it's empty
  33. 04:28:569 (4,5) - i prefer not to overlap them. and it can make the jump more fun
  34. 04:29:181 (6,7) - maybe stack them to emphasize the anti-jump? makes it easier to notice it'
  35. 04:38:059 (3,4) - only suggestion, make them the same shape by copypaste
  36. 05:26:885 (4,5) - this is too cruel :cry: i strongly suggest to lower the distance

    Hitsound suggestions
  37. 00:12:651 (1) - finish at slider's head. to emphasize the beginning of new verse
  38. 00:13:569 (3) - ^, because i hear legit loud cymbals
  39. 00:15:100 (1) - ^
  40. 00:22:447 (1) - ^
  41. 01:17:396 (4) - clap at slider's head? feels nice
  42. 01:22:447 (1) - clap at slider's tail. If you follow, remove clap at 01:22:753 (2) - 's head, and add clap at 01:23:059 (3) - 's head
  43. 01:26:732 (1) - rather than clap, finish at slider's head is way more suitable with the song
  44. 01:35:916 (1) - finish at slider's head, i hear loud cymbals there
  45. 01:40:814 (1) - ^
  46. 01:44:487 (4) - finish at slider's head? kinda nice to emphasize the hitsound pattern at 01:43:263 (1,2) -
  47. 01:50:610 (1) - finish at slider's head, i hear loud cymbals there
  48. 02:00:406 (1) - ^
  49. 02:06:528 (3) - remove finish at slider's head?
  50. 02:38:365 (1) - finish at slider's head, i hear loud cymbals there
  51. 02:38:671 (2) - remove finish at slider's head, kinda weird and doesn't follow anything
  52. 02:42:651 (5) - ^
  53. 02:44:487 (1) - finish at slider's head, i hear loud cymbals there
  54. 02:49:385 (1) - ^
  55. 02:56:732 (1) - ^
  56. 02:57:957 (4) - ^
  57. 03:01:630 (1) - add finish
  58. 03:33:467 (1) - finish at slider's head, i hear loud cymbals there
  59. 03:45:100 (4) - clap at slider's head?
  60. 04:15:100 (1) - finish at slider's head, since you added finish at 04:16:324 (6) - 's head, to make it equal
  61. 04:37:140 (1) - add finish
  62. 04:40:814 (5) - add finish at slider's tail is slightly better
  63. 04:44:487 (1) - add finish
  64. 04:48:161 (4) - remove finish at slider's head, you didn't add one at 04:53:059 (4) - 's head and they're the similiar
  65. 04:51:834 (1) - finish at slider's head, i hear loud cymbals there
  66. 05:01:630 (1) - ^
hope it helps :)
goodluck~
Topic Starter
SkinnyJommy

AlpacaCokelat wrote:

  • Hi, from queue :3 thanks for your m4m!!
    i've modded this song twice lol p/3244438#p3244438

    [General]

  1. Your bg resolution seems a bit different from most maps (1228x767 whee). Usually bg size is either 1366x768 or 1024x768 with usual ratio of 4:3 or 16:9 according to ranking criteria https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning (idk why they wrote 852x480 when it should be 853x480). I suggest to change your current bg to 1366x768, and change the sb elements (like HANATAN2.jpg and w.png) into 853x480. It usually works, especially for storyboarding
  2. Change your artist unicode into "花たん" and Romanised Artist "Hanatan"
  3. ok idk why the Source is 'Flower' since it's definitely not from a series/game
  4. Remove 'hanatan' from Tags, it's already in Romanised Artist. Consider adding 'doriko' because he's the composer and 'vocaloid'
[Hana Emi]

  1. Overall, for a mellow song, this map is really 'jumpy' and suddenly it's not a mellow song anymore lol. Very subjective though, but i would choose to lower the AR into 8.5 and mapped it less erratically, but yeah it's all up to you 8-)
  2. 00:17:549 (1,3) - 00:24:896 (1,3) - 01:43:263 (1,2) - 02:04:079 (4) - 02:26:120 (5,6) - 02:28:416 (3) - 02:31:018 (5,6) - 02:32:702 (3) - 02:46:324 (5) - 02:49:385 (1) - 02:50:610 (4) - 02:54:283 (1) - 04:34:691 (1) - tbh these kind of random slider shape can be a big boulder in your path :') well idk based on personal experiences, most experienced modders will point these kind of sliders and told you to change it. Well yeah if there are many modders who point this out, then you should probably consider to change these
  3. 00:04:691 (4) - pretty much blanket nazi. you can actually improve this by moving this slider one grid to the left
  4. 00:08:365 (2,3,4,1,2,3) - i'm aware that these jumps are to emphasize the crescendo in the music. But as the beginning of the song, these jumps are a bit too intense. Only suggestion for 00:08:365 (2,3,4) - http://puu.sh/aEhzX/965c793bd1.jpg i lowered the spacing a bit, and i suppose it's enough the emphasize the crescendo. i'm not good at arranging circles though lol. and if you follow, you might want to arrange 00:09:283 (1,2,3) - too http://puu.sh/aEhKE/53d9e23a43.jpg
  5. 00:12:651 (1,2) - it's really hard to notice it's actually 1/4 beat away because of the spacing :cry: well i'm not really a skilled player, so you might want to blame my horrible sightreading skill. Only suggestion http://puu.sh/aEi5y/b40bb82518.jpg
  6. 00:13:569 (3,4) - same as above hue
  7. 00:16:018 (3) - only suggestion about slider's shape http://puu.sh/aEig4/8f87048307.jpg
  8. 00:19:998 - i don't see a reason to decrease the slider's velocity. idk it's kinda awkward when i play it, since there's no definite changes in the music :?
  9. 00:23:977 (4,5,6) - only suggestion http://puu.sh/aEjeI/94346e0a54.jpg no guarantee with the flow tho
  10. 00:27:344 (1,2) - this anti-jump is really awkward if we compare it with another pattern with the same rhythm like 00:15:100 (1,2) -
  11. 00:29:870 (1) - end at 00:33:161 - ?
  12. 00:34:691 (1,2) - only opinion, the rhythm is kinda overmapped for me :( since the music is really quiet here, and i suppose it isn't really necessary to emphasize 00:35:610 - by adding a circle. it kinda makes it quite awkward to play. ending the slider at 00:35:610 - is more than enough
  13. 00:37:140 (5,6) - same situation like above
  14. 00:39:589 (1,2) - ^
  15. 01:18:008 - add a note? i'm missing something to click here :(
  16. 01:18:161 (1,3) - switch nc? to emphasize the cymbal noises at 01:18:773 (3) - . If you follow, you might want to make a jump between 01:18:467 (2,3) -
  17. 01:27:651 (5,6,7) - only suggestion. i would place (6) at 01:27:191 (4) - 's head and then adjust the triangle a bit http://puu.sh/aEkyD/8bdc7b7b3e.jpg if you follow, then you can make a better anti-jump at 01:27:957 (7,1) -
  18. 01:31:018 - idk the sv change is kinda weird since the instrument indicates no change at all. it's only the hold-vocal, but yeah it plays well so it's up to you
  19. 01:45:253 (1,3) - switch nc? to emphasize the cymbal noises at 01:45:712 (3) - . If you follow, remove nc at 01:46:630 (1) -
  20. 01:51:528 (4,5) - i suggest to make them parallel. It makes better appearance
  21. 01:53:059 - same sv awkwardness like before lol 01:31:018 - but then again it's up to you
  22. 01:54:283 (2) - a bit really hard to read here, since the music is really focused at the drums at this part, and idk what you're following at this beat
  23. 02:06:222 (1) - remove nc? kinda weird when 02:05:304 (1) - is alone like that lol
  24. 02:12:651 (1) - again, same sv awkwardness. just pointing out
  25. 02:34:487 (9) - end at 02:34:691 -
  26. 02:57:957 (4) - i suggest to change this slider into kick sliders like 02:58:263 (5) -
  27. 03:23:365 (4,5) - i suggest to change the rhythm pattern and start the kick-slider at 03:23:671 - , since the piano starts at 03:23:671 -
  28. 03:29:947 - add a note, since it's the kiai and it's better to make the rhythm dense
  29. 03:43:263 (10,1) - switch nc
  30. 03:44:181 (1) - the anti-jump and the overlap is kinda awkward. i suggest to move it farther than the previous slider
  31. 03:45:712 (1,2) - same sv awkwardness like before. just pointing out
  32. 03:45:712 (1,2) - i strongly suggest to add a note here. kinda weird when it's empty
  33. 04:28:569 (4,5) - i prefer not to overlap them. and it can make the jump more fun
  34. 04:29:181 (6,7) - maybe stack them to emphasize the anti-jump? makes it easier to notice it'
  35. 04:38:059 (3,4) - only suggestion, make them the same shape by copypaste
  36. 05:26:885 (4,5) - this is too cruel :cry: i strongly suggest to lower the distance

    Hitsound suggestions
  37. 00:12:651 (1) - finish at slider's head. to emphasize the beginning of new verse
  38. 00:13:569 (3) - ^, because i hear legit loud cymbals
  39. 00:15:100 (1) - ^
  40. 00:22:447 (1) - ^
  41. 01:17:396 (4) - clap at slider's head? feels nice
  42. 01:22:447 (1) - clap at slider's tail. If you follow, remove clap at 01:22:753 (2) - 's head, and add clap at 01:23:059 (3) - 's head
  43. 01:26:732 (1) - rather than clap, finish at slider's head is way more suitable with the song
  44. 01:35:916 (1) - finish at slider's head, i hear loud cymbals there
  45. 01:40:814 (1) - ^
  46. 01:44:487 (4) - finish at slider's head? kinda nice to emphasize the hitsound pattern at 01:43:263 (1,2) -
  47. 01:50:610 (1) - finish at slider's head, i hear loud cymbals there
  48. 02:00:406 (1) - ^
  49. 02:06:528 (3) - remove finish at slider's head?
  50. 02:38:365 (1) - finish at slider's head, i hear loud cymbals there
  51. 02:38:671 (2) - remove finish at slider's head, kinda weird and doesn't follow anything
  52. 02:42:651 (5) - ^
  53. 02:44:487 (1) - finish at slider's head, i hear loud cymbals there
  54. 02:49:385 (1) - ^
  55. 02:56:732 (1) - ^
  56. 02:57:957 (4) - ^
  57. 03:01:630 (1) - add finish
  58. 03:33:467 (1) - finish at slider's head, i hear loud cymbals there
  59. 03:45:100 (4) - clap at slider's head?
  60. 04:15:100 (1) - finish at slider's head, since you added finish at 04:16:324 (6) - 's head, to make it equal
  61. 04:37:140 (1) - add finish
  62. 04:40:814 (5) - add finish at slider's tail is slightly better
  63. 04:44:487 (1) - add finish
  64. 04:48:161 (4) - remove finish at slider's head, you didn't add one at 04:53:059 (4) - 's head and they're the similiar
  65. 04:51:834 (1) - finish at slider's head, i hear loud cymbals there
  66. 05:01:630 (1) - ^
hope it helps :)
goodluck~
thank you so much for taking the time to do all this modding, it must have taken a long time. this was extremely helpful.

TY VERY MUCH <3 <3 <3
Pho
Live mod~!

IRC chat
14:17 paseli: you opened your editor already?
14:17 skinnyjimmy: yea
14:18 paseli: kay. first thing i noticed about your map is how big the distances are you use for your jumping sections
14:19 paseli: 00:11:732 (2,3,4,5,6,7) - this one's to start with
14:19 skinnyjimmy: you think the jumps are to big?
14:20 paseli: definitely. it's a calm song, you should go down with the distances a bit
14:20 paseli: it's really fun to play these jumps, but they don't fit into a song like this
14:21 skinnyjimmy: hmm i see what you mean
14:21 skinnyjimmy: but no other mods have complained about these jumps
14:21 skinnyjimmy: or the other ones
14:22 paseli: it's only the distances that are oversized a bit at some parts
14:23 skinnyjimmy: 00:12:344 (6,7) - maybe the distance between these 2 are to larege
14:23 skinnyjimmy: large
14:24 paseli: http://puu.sh/aH0mW/b7ed656138.jpg
14:25 paseli: it's the 1st jumping section, make it a bit easier for a better 'access' into the song ;)
14:25 skinnyjimmy: could you give me the coordinates of those notes?
14:26 paseli: i dunno how to copy the coordinates, i rarely handle with them in my mods xD
14:27 skinnyjimmy: hmm ok no
14:27 skinnyjimmy: np
14:28 skinnyjimmy: this is what i got right now https://osu.ppy.sh/ss/1897029
14:29 paseli: yes, that looks better
14:29 paseli: 5-6-7-8 should make a diamond pattern too for aesthetics
14:30 skinnyjimmy: yeah i agree
14:30 paseli: 00:21:834 (5,6,7,8) - the DS here is good to go, the flow's a bit breaking though
14:31 skinnyjimmy: hmm, what do you suggest i change about this
14:32 skinnyjimmy: i see this hand motion is really werid
14:32 skinnyjimmy: 00:22:293 (8,1) -
14:33 paseli: http://puu.sh/aH0Ml/4865b9c986.jpg
14:33 paseli: lets see how you like this
14:35 paseli: oh, btw, to the beginning: 00:02:778 - add a circle here to fit the piano more + 00:07:676 (6) - delete this one, there's no sound here
14:36 skinnyjimmy: 00:02:778 - there was one there before, but i was told to take it out
14:36 paseli: also, the objects till 00:08:059 - are inaudible, you should increase the volume up to 20%
14:37 paseli: yea, it's just preference, i like it more with it
14:42 paseli: 00:16:018 (3) - sliders with these 'corners don't look good in this map, try a rounder one http://puu.sh/aH1fc/a07a8698b9.jpg
14:43 paseli: 00:23:365 (3) - eh, I'm not sure what you did to this slider, but it only needs 4-5 interpolating points to form this shape, not 11 xD
14:43 skinnyjimmy: yeah im not the best at shaping sliders lol
14:44 paseli: 00:26:885 (6) - this one doesn't fit in either, just make it round like the other ones
14:44 paseli: 00:34:691 (1) - this one too
14:45 paseli: i see you use a lot of points to make more 'interesting' sliders
14:46 skinnyjimmy: yea
14:47 paseli: you don't need that many points to make good ones, see http://puu.sh/aH1w1/36b883fe7a.jpg
14:48 skinnyjimmy: wow thats easy
14:48 paseli: 00:37:140 (3) - here too. there are more of them later on, but you can use the same method there as well
14:49 skinnyjimmy: is it wronf to have to many points ?
14:49 skinnyjimmy: wrong
14:50 paseli: it's not recommended, since you can mess up your sliders easily this way
14:51 skinnyjimmy: ahh yeah i see
14:51 paseli: btw, putting two interpolating points at one position together will cause the slider to have a salient point
14:52 skinnyjimmy: what lol
14:53 paseli: the one i send you above got one, look closer
14:54 paseli: 00:48:161 (4,1,2,3) - don't use too big distances where it's not needed http://puu.sh/aH1Rp/55d44533b2.jpg
14:55 paseli: 00:50:916 (1,2,3,1) - um, I'm sure i haven't seen this last time i played this lol
14:56 skinnyjimmy: you mean like this https://osu.ppy.sh/ss/1897099
14:56 paseli: yes, exactly
14:57 paseli: 00:51:222 (2,3,1) - again to this, you should avoid overlap whereever it is possible
14:59 skinnyjimmy: maybe like this https://osu.ppy.sh/ss/1897115
15:00 paseli: not so good idea, 3 and 4 are pretty close to each other
15:01 skinnyjimmy: 00:50:304 (3,4) - but there is a noticable time gap between them
15:03 paseli: sure there is, but it fits better if you go with a bigger distance gap here
15:03 skinnyjimmy: i also moved 01:05:610 (4) - on 01:04:079 (1) - tail, i think it looks better
15:05 paseli: i don't think people will notice that stack, but okay^^
15:06 paseli: the most important thing you have to do is to rework all your strange sliders... and also:
15:07 paseli: 01:12:651 (1,2,3,4,1,2,3,4) - avoid jump sections with so many flow breaks like this zigzag one
15:08 paseli: some flow breaks in the jumps are fine, but not if it goes for every circle ._.
15:09 skinnyjimmy: ok
15:10 paseli: this is a really interesting map, so i may look on it again if you got more mods ;)
15:11 skinnyjimmy: what do you mean by interesting lol
15:12 paseli: sliders & mostly because of the jumping sections ^^
15:13 paseli: okay, that's all from me for now i hope you can do a lot of rework with this mod :p
15:14 skinnyjimmy: alright man, thanks a lot!

Good luck with your map! :)

Greetings,
paseli
Topic Starter
SkinnyJommy

paseli wrote:

Live mod~!

IRC chat
14:17 paseli: you opened your editor already?
14:17 skinnyjimmy: yea
14:18 paseli: kay. first thing i noticed about your map is how big the distances are you use for your jumping sections
14:19 paseli: 00:11:732 (2,3,4,5,6,7) - this one's to start with
14:19 skinnyjimmy: you think the jumps are to big?
14:20 paseli: definitely. it's a calm song, you should go down with the distances a bit
14:20 paseli: it's really fun to play these jumps, but they don't fit into a song like this
14:21 skinnyjimmy: hmm i see what you mean
14:21 skinnyjimmy: but no other mods have complained about these jumps
14:21 skinnyjimmy: or the other ones
14:22 paseli: it's only the distances that are oversized a bit at some parts
14:23 skinnyjimmy: 00:12:344 (6,7) - maybe the distance between these 2 are to larege
14:23 skinnyjimmy: large
14:24 paseli: http://puu.sh/aH0mW/b7ed656138.jpg
14:25 paseli: it's the 1st jumping section, make it a bit easier for a better 'access' into the song ;)
14:25 skinnyjimmy: could you give me the coordinates of those notes?
14:26 paseli: i dunno how to copy the coordinates, i rarely handle with them in my mods xD
14:27 skinnyjimmy: hmm ok no
14:27 skinnyjimmy: np
14:28 skinnyjimmy: this is what i got right now https://osu.ppy.sh/ss/1897029
14:29 paseli: yes, that looks better
14:29 paseli: 5-6-7-8 should make a diamond pattern too for aesthetics
14:30 skinnyjimmy: yeah i agree
14:30 paseli: 00:21:834 (5,6,7,8) - the DS here is good to go, the flow's a bit breaking though
14:31 skinnyjimmy: hmm, what do you suggest i change about this
14:32 skinnyjimmy: i see this hand motion is really werid
14:32 skinnyjimmy: 00:22:293 (8,1) -
14:33 paseli: http://puu.sh/aH0Ml/4865b9c986.jpg
14:33 paseli: lets see how you like this
14:35 paseli: oh, btw, to the beginning: 00:02:778 - add a circle here to fit the piano more + 00:07:676 (6) - delete this one, there's no sound here
14:36 skinnyjimmy: 00:02:778 - there was one there before, but i was told to take it out
14:36 paseli: also, the objects till 00:08:059 - are inaudible, you should increase the volume up to 20%
14:37 paseli: yea, it's just preference, i like it more with it
14:42 paseli: 00:16:018 (3) - sliders with these 'corners don't look good in this map, try a rounder one http://puu.sh/aH1fc/a07a8698b9.jpg
14:43 paseli: 00:23:365 (3) - eh, I'm not sure what you did to this slider, but it only needs 4-5 interpolating points to form this shape, not 11 xD
14:43 skinnyjimmy: yeah im not the best at shaping sliders lol
14:44 paseli: 00:26:885 (6) - this one doesn't fit in either, just make it round like the other ones
14:44 paseli: 00:34:691 (1) - this one too
14:45 paseli: i see you use a lot of points to make more 'interesting' sliders
14:46 skinnyjimmy: yea
14:47 paseli: you don't need that many points to make good ones, see http://puu.sh/aH1w1/36b883fe7a.jpg
14:48 skinnyjimmy: wow thats easy
14:48 paseli: 00:37:140 (3) - here too. there are more of them later on, but you can use the same method there as well
14:49 skinnyjimmy: is it wronf to have to many points ?
14:49 skinnyjimmy: wrong
14:50 paseli: it's not recommended, since you can mess up your sliders easily this way
14:51 skinnyjimmy: ahh yeah i see
14:51 paseli: btw, putting two interpolating points at one position together will cause the slider to have a salient point
14:52 skinnyjimmy: what lol
14:53 paseli: the one i send you above got one, look closer
14:54 paseli: 00:48:161 (4,1,2,3) - don't use too big distances where it's not needed http://puu.sh/aH1Rp/55d44533b2.jpg
14:55 paseli: 00:50:916 (1,2,3,1) - um, I'm sure i haven't seen this last time i played this lol
14:56 skinnyjimmy: you mean like this https://osu.ppy.sh/ss/1897099
14:56 paseli: yes, exactly
14:57 paseli: 00:51:222 (2,3,1) - again to this, you should avoid overlap whereever it is possible
14:59 skinnyjimmy: maybe like this https://osu.ppy.sh/ss/1897115
15:00 paseli: not so good idea, 3 and 4 are pretty close to each other
15:01 skinnyjimmy: 00:50:304 (3,4) - but there is a noticable time gap between them
15:03 paseli: sure there is, but it fits better if you go with a bigger distance gap here
15:03 skinnyjimmy: i also moved 01:05:610 (4) - on 01:04:079 (1) - tail, i think it looks better
15:05 paseli: i don't think people will notice that stack, but okay^^
15:06 paseli: the most important thing you have to do is to rework all your strange sliders... and also:
15:07 paseli: 01:12:651 (1,2,3,4,1,2,3,4) - avoid jump sections with so many flow breaks like this zigzag one
15:08 paseli: some flow breaks in the jumps are fine, but not if it goes for every circle ._.
15:09 skinnyjimmy: ok
15:10 paseli: this is a really interesting map, so i may look on it again if you got more mods ;)
15:11 skinnyjimmy: what do you mean by interesting lol
15:12 paseli: sliders & mostly because of the jumping sections ^^
15:13 paseli: okay, that's all from me for now i hope you can do a lot of rework with this mod :p
15:14 skinnyjimmy: alright man, thanks a lot!

Good luck with your map! :)

Greetings,
paseli
Haha nice, TY for the mod, it was very helpful! you are the slider king!
kakifly
m4m , thanks for the mod on my map ^^

If you are aiming this for approved maps, the minimal drain time is 6 min >< otherwise talk with a BAT D:

Hana Emi

Um.. not sure why it is 1.8 SD its not really suggested ><

00:16:936 (5) - maybe stack on 3 slider
00:26:885 (6) - remove clap on the end of this slider
00:29:181 (1,2,3,4) - clap is a bit loud imo
01:06:528 (1) - stack
ill stop mentioning stacks since theres a lot i understand you may do them on purpose but just sometimes it looks better if you do
01:19:538 (2) - a slider doesnt fit well here, have a circle at 01:19:691
01:43:263 (1,2,3) - i suggest you make the spacing between these notes more readable, since if i were playing this i would realized i have to wait a bit before playing 4 slider, since their spacing is even but in the timeline they are not
01:58:875 (8,1) - stack these; again hard to read notes
02:03:773 (3) - make it a 1/4 slider
02:10:967 - either add a note there or again; make the notes more readable
02:13:875 (10) - not snapped
02:52:447 (7) - NC
02:53:212 (4) - try this, current rhythm is... strange (note that i put an NC ^)
03:19:385 (2,3) - make more readable spacing
03:29:334 (5) - pretty random clap
03:43:263 (1,2) - make more readable spacing
03:56:426 (5,6) - try this
05:24:896 (1) - even out spacing in this last combo
Topic Starter
SkinnyJommy

kakifly wrote:

m4m , thanks for the mod on my map ^^

If you are aiming this for approved maps, the minimal drain time is 6 min >< otherwise talk with a BAT D: I did not know this, TY

Hana Emi

Um.. not sure why it is 1.8 SD its not really suggested >< not sure what SD is i think 1.8 is fine

00:16:936 (5) - maybe stack on 3 slider fixed
00:26:885 (6) - remove clap on the end of this slider fixed
00:29:181 (1,2,3,4) - clap is a bit loud imo I just removed the claps
01:06:528 (1) - stack fixed
ill stop mentioning stacks since theres a lot i understand you may do them on purpose but just sometimes it looks better if you do
01:19:538 (2) - a slider doesnt fit well here, have a circle at 01:19:691 I really like the flow of the slider here though, no change
01:43:263 (1,2,3) - i suggest you make the spacing between these notes more readable, since if i were playing this i would realized i have to wait a bit before playing 4 slider, since their spacing is even but in the timeline they are not OHH yes i see what you mean, fixed
01:58:875 (8,1) - stack these; again hard to read notes fixed
02:03:773 (3) - make it a 1/4 slider fixed
02:10:967 - either add a note there or again; make the notes more readable fixed
02:13:875 (10) - not snapped fixed
02:52:447 (7) - NC fixed
02:53:212 (4) - try this, current rhythm is... strange (note that i put an NC ^) fixed
03:19:385 (2,3) - make more readable spacing fixed
03:29:334 (5) - pretty random clap clicked the wrong note when adding hitsounds... lol fixed
03:43:263 (1,2) - make more readable spacing i think the spacing is fine for this, no change
03:56:426 (5,6) - try this i dont see what your trying to point out
05:24:896 (1) - even out spacing in this last combo
fixed

Thanks so much for the mod! it really helped a lot
kakifly
sorry i made a typo i meant 1/8 not 1.8; SD. SD is snap divisor.. never mind what i said i thought u mapped the entire song with 1/8 bit then i noticed ite only a few notes xD
Topic Starter
SkinnyJommy

kakifly wrote:

sorry i made a typo i meant 1/8 not 1.8; SD. SD is snap divisor.. never mind what i said i thought u mapped the entire song with 1/8 bit then i noticed ite only a few notes xD
ohh ok i see lol, no problem :D
fergas
Part m4m here


  • Генерал
  1. Clearly i hear -5 offset (cheked on 00:07:747 (1) - ) Askf or correct timing check
  2. Preferred skin? Ask Frost to use his skin on the map and add it into folder
  3. Atm u dont have sb. Remove "letterbox" and "*.osb" files from folder
  4. Just my personal view blue and red color are really off - too bright. Idk, your decidion
    http://puu.sh/aKdAC/7ea35d1de2.png
    http://puu.sh/aKdAC/7ea35d1de2.png
  5. Looks really cool with hr



  • Hana Emi
  1. 00:06:834 (1,2,3,4,5) - also idk if u want ideal forms use polygon tool. If you think about flow more, ignore it. For all map: many polygons should be redrawed if you want perfect patterns. Wont point them.
  2. 00:27:344 (1,3) - blanket?
  3. 00:31:477 - personal view after many own maps. Spinners which end on offbeat sounds strange. Just think about it. Try end on white tick, big white tick, or leave it
  4. 00:39:589 (1) - dotn see any reason for drumset. Whatever in this calm part slidertick works against you. Maybe make custom set to mut them during this part?
  5. 00:45:406 (3,4) - maybe huge problems till this strong beat at the end of slider. In such momnet next object is kind of luck. MAybe try to replace 00:44:793 (2,3) - with 4 circles? Your choice
  6. 00:48:161 (4,1,2,3) - here is ok +- till pattern with three circle works better for such situations
  7. 00:50:916 (1,2,3) - again dont see reason for drumset
  8. 00:56:120 (2,3) - blanket?
  9. 00:57:651 (4,5) - and 00:03:467 (2,3) - i though about this pattern. Maybe remove it? It stand out of your style adn flow. Just random reverse dropp off which works strange in your map.
  10. 01:08:365 (5,6,1) - strange ds. Suggest you to make equal
  11. 01:11:120 (7,8,9) - idk http://puu.sh/aKfiW/f132b8c976.jpg
  12. 01:17:396 (4,5) - blankkket
  13. 01:20:916 (3,1) - ^
  14. 01:36:834 (5,1) - rerally strange transition which dont suits for your map. 01:37:293 (1,2) - try them ctrl+g separatly. Also flow 01:37:600 (2,3,4,5) - much better with swappped (2)
  15. 01:44:487 (4) - why not to make red dot on(closer to) tickrate to empihize misseed strong beat
  16. 02:25:304 (2) - why i hear 1/12 back oO? same 02:25:763 (3,4) - 02:27:906 (2) -
  17. 02:29:105 (4) - u can add here note on bleu tick
  18. 02:29:181 (5) - arrow should be on 1/4 end of slider 1/3. Make slider-circle
  19. 02:30:712 (4) - 1/6 snap shoudl be
  20. 02:34:487 (8) - end on white tick absolutely no reason to end on 1/6 where is no any kind of beats
  21. 02:36:324 (6) - for my ear starts on 1/6 same reason better end on white tick
  22. 02:44:487 (1,2,3,4,5,6,7) - ;> could be better blankets fro nazi but its abosuleely ok atm - you can leave it
  23. 02:53:212 (4) - maybe add red dot?
  24. 03:01:936 (2,4) - dotn remeber exactly but may overlap hp bar
  25. 03:03:161 (1,2,3,4,5,6,7) - OH GOD. Better use finish from drumset. About claps, imho this is really bad that clams is abosuletly random. They must support rhtytm and palceing them like finish or whichslt is strange variant. At least such bright claps break map's rhythm for a while
  26. 03:26:222 (1) - red tick please. yellow breaks rhtythm
  27. 03:30:253 (7,1) - stack please
  28. 03:53:518 (2,3) - blnaket?
  29. 04:02:549 (7,8,1) - this speed jump a bit strange adn dotn suits for tempo, imho
  30. 04:26:732 (1,2,1) - same
  31. 05:08:365 (5) - circle is off. Try to end slider here insted
  32. 05:23:288 (6) - i hear 1/8 here oO
Please make feedback with your opinon. Really need for this map.
Good luck.
Nines
Yahello~! From my modding queue!
I really like this song! an excerpt of this song is in a really Long marathon compilation of Yuikonnu, Hanatan, and someone else. :)

[Hana Emi]
I'll sort my mod by the kind of issue. I see a lot of blanketing that could look a lot nicer if you neaten it up a bit :)
  1. 00:29:181 (1,2,3,4) - I think you should space these out more to make the slower rhythm more obvious.
  2. 01:08:365 (5,6,1) - 6 and 1 aren't connected. to make it neater, you should move 6 to x=168.
  3. 01:51:222 (3,4) - the spacing between these isn't enough to indicate the pause. i suggest spacing them more.
  4. 04:07:293 (2,4) - I say, switch these two, it plays more naturally in my opinion

    [Blankets]
    1. 00:14:640 (6) - blanket this better with 4. A wise person once told me to use to approach circles as a guideline. If you look at the picture, I just moved 4 close to 6 so that approach circle was visible.
    2. 00:18:161 (2) - blanket this better
    3. 00:41:426 (3) - i think it would look nicer if you blanket this with the sliderend of the 1 in the next combo, but it might change the flow. up to you.
    4. 00:44:793 (2) - blanket better with 3. 2 looks less curvy than 3, don't you think?
    5. 00:56:732 (3) - blanket better with 2
    6. 01:04:079 (1) - move to x=364 y=260 to blanket better with 2
    7. 01:19:538 (2,3) - blanket these two better with each other
    8. 01:20:610 (2) - blanket this with 1
    9. 01:21:222 (1) - move the endpoint of the slider to y=120
    10. 01:22:753 (2,3) - blanket 3 with 2 use the slider ball circle as guidance
    11. 01:23:671 (1,2) blanket one with 2 better
    12. 01:44:487 (4,5) 4 looks kind of odd, but if you blanket it with 5 a little bit, it makes it look a whole lot better
      Also, for 4 and 2, since it would look very nice, maybe try something like this?
    13. 01:45:712 (1) - blanket this with 6 from the last combo
    14. 01:46:936 (4) - blanket this with 3. Use 01:46:477 approach circle of 3 as guidance
    15. 01:49:079 (4) - move to x=192 y=312 to make it look and play better
    16. 01:50:610 (1) - blanket better with 4 from the previous combo
    17. 01:58:569 (7) - rotate this by 21 degrees from 'selection centre' (ctrl+shift+r) so that it looks like a blanket with 8
    18. 02:03:314 (2) - fix this blanket
    19. 02:07:447 (4) - move to x=276. it's easier to be okay with how this doesn't neatly blanket with 3 because 3 is symetric to 8. if you were to fix the blanket of 3 and 4, copy 3, get rid of 8, paste, ctrl+h.
    20. 02:08:059 (2) - blanket this with 4 from the last combo
    21. 02:08:671 (5,6) - blanket 5 with 6's sliderend
    22. 02:10:202 (1) - blanket better with 8
    23. 02:15:100 (1,2) - blanket better
    24. 02:29:105 (4,5,1) - rotate 4,5 24 degrees then move it a bit away from 1 so that it blankets around 1 nicely, instead of having 4,5 blanket INTO 1
    25. 02:47:549 (7) - fix the blanket with 6's sliderend and this slider so it looks more perfect
    26. 02:51:222 (5) - this just looks... not pretty in my opinion. I don't know how you would fix this to be honest... maybe rotate it clockwise a bit? up to you
    27. 02:56:426 (7) - rotate from selection centre by -6 degrees
    28. 03:39:589 (4,5) - blanket more nicely. make 4 more round to fit around 5
    29. 03:48:773 (3,4) - blanket 3 with 4's sliderend WHILE STILL blanketing it with 4 the way you have it now.
    30. 03:52:600 (4,5) - make nicer blanket
    31. 03:53:594 (2,3) - this blanket is off, fix 3 a little
    32. 04:08:365 (3,4) - fix this blanket
    33. 04:32:242 (1,2,3) - you should blanket 1 with 2 while keeping distance spacing, and then blanket 2 and 3 the way you have it now.
    34. 04:38:977 (5) - move to y=212 for neater blanket
    35. 04:46:936 (1) - make it more round so it blankets perfectly with 4 from the previous combo
    36. 04:55:202 (4) - move to x=292 for neater blanket
    37. 04:57:957 (8,9) - make 8 more round to blanket with 9 better
Overall, you have a good map that simply needs fine tuning! Good luck man!
Topic Starter
SkinnyJommy

fergas wrote:

Part m4m here


  • Генерал
  1. Clearly i hear -5 offset (cheked on 00:07:747 (1) - ) Askf or correct timing checkI noticed too that the offset is a little off in the beginning, but after that, it becomes perfect, idk what to do
  2. Preferred skin? Ask Frost to use his skin on the map and add it into folderI'll just switch to user's preference
  3. Atm u dont have sb. Remove "letterbox" and "*.osb" files from folder
  4. Just my personal view blue and red color are really off - too bright. Idk, your decidion
    http://puu.sh/aKdAC/7ea35d1de2.pngthese 2 links are the same
    http://puu.sh/aKdAC/7ea35d1de2.png
  5. Looks really cool with hr



  • Hana Emi
  1. 00:06:834 (1,2,3,4,5) - also idk if u want ideal forms use polygon tool. If you think about flow more, ignore it. For all map: many polygons should be redrawed if you want perfect patterns. Wont point them. ok i'll consider it
  2. 00:27:344 (1,3) - blanket?fixed
  3. 00:31:477 - personal view after many own maps. Spinners which end on offbeat sounds strange. Just think about it. Try end on white tick, big white tick, or leave iti think it sounds fine the way it is, no change
  4. 00:39:589 (1) - dotn see any reason for drumset. Whatever in this calm part slidertick works against you. Maybe make custom set to mut them during this part? i didnt change the sampleset, so idk what your talking about
  5. 00:45:406 (3,4) - maybe huge problems till this strong beat at the end of slider. In such momnet next object is kind of luck. MAybe try to replace 00:44:793 (2,3) - with 4 circles? Your choice im ok with the way it is now
  6. 00:48:161 (4,1,2,3) - here is ok +- till pattern with three circle works better for such situationsi like it the way it is currently
  7. 00:50:916 (1,2,3) - again dont see reason for drumseti didnt change any of the sample sets for any of the timing points
  8. 00:56:120 (2,3) - blanket?fixed
  9. 00:57:651 (4,5) - and 00:03:467 (2,3) - i though about this pattern. Maybe remove it? It stand out of your style adn flow. Just random reverse dropp off which works strange in your map. ahh yes i see what you mean, fixed
  10. 01:08:365 (5,6,1) - strange ds. Suggest you to make equalfixed
  11. 01:11:120 (7,8,9) - idk http://puu.sh/aKfiW/f132b8c976.jpgfixed
  12. 01:17:396 (4,5) - blankkket fixed
  13. 01:20:916 (3,1) - ^fixed
  14. 01:36:834 (5,1) - rerally strange transition which dont suits for your map. 01:37:293 (1,2) - try them ctrl+g separatly. Also flow 01:37:600 (2,3,4,5) - much better with swappped (2) i had them like that at first, but i was told it didn't flow smoothly
  15. 01:44:487 (4) - why not to make red dot on(closer to) tickrate to empihize misseed strong beat fixed
  16. 02:25:304 (2) - why i hear 1/12 back oO? same 02:25:763 (3,4) - 02:27:906 (2) - i dont know whatt you mean
  17. 02:29:105 (4) - u can add here note on bleu tick
  18. 02:29:181 (5) - arrow should be on 1/4 end of slider 1/3. Make slider-circlefixed
  19. 02:30:712 (4) - 1/6 snap shoudl be
  20. 02:34:487 (8) - end on white tick absolutely no reason to end on 1/6 where is no any kind of beatsit flows really well with song imo
  21. 02:36:324 (6) - for my ear starts on 1/6 same reason better end on white tick fixed
  22. 02:44:487 (1,2,3,4,5,6,7) - ;> could be better blankets fro nazi but its abosuleely ok atm - you can leave it
  23. 02:53:212 (4) - maybe add red dot? red dot?
  24. 03:01:936 (2,4) - dotn remeber exactly but may overlap hp barfixed
  25. 03:03:161 (1,2,3,4,5,6,7) - OH GOD. Better use finish from drumset. About claps, imho this is really bad that clams is abosuletly random. They must support rhtytm and palceing them like finish or whichslt is strange variant. At least such bright claps break map's rhythm for a while fixed
  26. 03:26:222 (1) - red tick please. yellow breaks rhtythmfixed
  27. 03:30:253 (7,1) - stack pleasefixed
  28. 03:53:518 (2,3) - blnaket?fixed
  29. 04:02:549 (7,8,1) - this speed jump a bit strange adn dotn suits for tempo, imhofixed
  30. 04:26:732 (1,2,1) - same fixed
  31. 05:08:365 (5) - circle is off. Try to end slider here instedfixed
  32. 05:23:288 (6) - i hear 1/8 here oO
fixed
Please make feedback with your opinon. Really need for this map.
Good luck.
Really great mod, it helped out A LOT! thank you so much! <3
Topic Starter
SkinnyJommy

Tsuchimikado wrote:

Yahello~! From my modding queue!
I really like this song! an excerpt of this song is in a really Long marathon compilation of Yuikonnu, Hanatan, and someone else. :)

[Hana Emi]
I'll sort my mod by the kind of issue. I see a lot of blanketing that could look a lot nicer if you neaten it up a bit :)
  1. 00:29:181 (1,2,3,4) - I think you should space these out more to make the slower rhythm more obvious.fixed
  2. 01:08:365 (5,6,1) - 6 and 1 aren't connected. to make it neater, you should move 6 to x=168.fixed
  3. 01:51:222 (3,4) - the spacing between these isn't enough to indicate the pause. i suggest spacing them more.fixed
  4. 04:07:293 (2,4) - I say, switch these two, it plays more naturally in my opinioni like it the way it is

    [Blankets]
    1. 00:14:640 (6) - blanket this better with 4. A wise person once told me to use to approach circles as a guideline. If you look at the picture, I just moved 4 close to 6 so that approach circle was visible.
      OMG TY SO MUCH FOR THIS, YOU ARE A GOD
    2. 00:18:161 (2) - blanket this betterfixed
    3. 00:41:426 (3) - i think it would look nicer if you blanket this with the sliderend of the 1 in the next combo, but it might change the flow. up to you.yeah i agree
    4. 00:44:793 (2) - blanket better with 3. 2 looks less curvy than 3, don't you think? fixed
    5. 00:56:732 (3) - blanket better with 2fixed
    6. 01:04:079 (1) - move to x=364 y=260 to blanket better with 2i re did this whole combo
    7. 01:19:538 (2,3) - blanket these two better with each otherfixed
    8. 01:20:610 (2) - blanket this with 1fixed
    9. 01:21:222 (1) - move the endpoint of the slider to y=120fixed, ty for the coordinate
    10. 01:22:753 (2,3) - blanket 3 with 2 use the slider ball circle as guidanceYOU ARE ACTUALLY A GENIUS
    11. 01:23:671 (1,2) blanket one with 2 betterfixed
    12. 01:44:487 (4,5) 4 looks kind of odd, but if you blanket it with 5 a little bit, it makes it look a whole lot better
      Also, for 4 and 2, since it would look very nice, maybe try something like this?
    13. 01:45:712 (1) - blanket this with 6 from the last combo i rearranged this whole combo
    14. 01:46:936 (4) - blanket this with 3. Use 01:46:477 approach circle of 3 as guidance
    15. 01:49:079 (4) - move to x=192 y=312 to make it look and play betterfixed
    16. 01:50:610 (1) - blanket better with 4 from the previous combofixed
    17. 01:58:569 (7) - rotate this by 21 degrees from 'selection centre' (ctrl+shift+r) so that it looks like a blanket with 8fixed
    18. 02:03:314 (2) - fix this blanketfixed
    19. 02:07:447 (4) - move to x=276. it's easier to be okay with how this doesn't neatly blanket with 3 because 3 is symetric to 8. if you were to fix the blanket of 3 and 4, copy 3, get rid of 8, paste, ctrl+h. fixed
    20. 02:08:059 (2) - blanket this with 4 from the last combofixed
    21. 02:08:671 (5,6) - blanket 5 with 6's sliderendfixed
    22. 02:10:202 (1) - blanket better with 8fixed
    23. 02:15:100 (1,2) - blanket betterfixed
    24. 02:29:105 (4,5,1) - rotate 4,5 24 degrees then move it a bit away from 1 so that it blankets around 1 nicely, instead of having 4,5 blanket INTO 1i changed this pattern up a bit
    25. 02:47:549 (7) - fix the blanket with 6's sliderend and this slider so it looks more perfectfixed
    26. 02:51:222 (5) - this just looks... not pretty in my opinion. I don't know how you would fix this to be honest... maybe rotate it clockwise a bit? up to youfixed
    27. 02:56:426 (7) - rotate from selection centre by -6 degreesfixed
    28. 03:39:589 (4,5) - blanket more nicely. make 4 more round to fit around 5fixed
    29. 03:48:773 (3,4) - blanket 3 with 4's sliderend WHILE STILL blanketing it with 4 the way you have it now.i did the best i could
    30. 03:52:600 (4,5) - make nicer blanketfixed
    31. 03:53:594 (2,3) - this blanket is off, fix 3 a littlefixed
    32. 04:08:365 (3,4) - fix this blanketfixed
    33. 04:32:242 (1,2,3) - you should blanket 1 with 2 while keeping distance spacing, and then blanket 2 and 3 the way you have it now.fixed
    34. 04:38:977 (5) - move to y=212 for neater blanket fixed
    35. 04:46:936 (1) - make it more round so it blankets perfectly with 4 from the previous combo fixed
    36. 04:55:202 (4) - move to x=292 for neater blanketfixed
    37. 04:57:957 (8,9) - make 8 more round to blanket with 9 better
fixed

Overall, you have a good map that simply needs fine tuning! Good luck man!
TY so much for the mod, im absolutely terrible at blanketing (as you can see) so this was extremely helpful!
fergas
[*]00:50:916 (1,2,3) - again dont see reason for drumseti didnt change any of the sample sets for any of the timing points
I mean this one if you did it on purpose ok but suggest to remove or make using this drumset rhythmic.
no kds lol, just i fell should point it
Snaggletooth
M4M

[Hana Emi]

General

  • I personally find a lot of jumps in the second half of the map misfitting and simply a pain in the ass to
    play. I will point these out. Other than that, have you thought about custom hitsounding? The soft clap is
    irritating imo, I would rather take a normal-hitsound as clap and also I'd change the soft finish in softer
    parts of the song like from 00:34:691 - 01:13:875 and from 05:06:528 till end. Here are my hitsounds in a ZIP-Folder:
    http://puu.sh/aL2q7/4c0d182b5d.rar

  1. 01:26:732 (1,2,3,4) - There is no reason to jump in such an extend. A simple slider from 01:26:732 - 01:27:038 will make
    it flow a lot better.
  2. 01:37:906 (3) - Not sure about this one. No jump should be here, but it's not a big deal in context of the next two circles.
    I would still reduce the distance. x:188 y:148
  3. I would watch your cpacing from 02:24:896 - 02:44:487.
    1. 02:25:967 (4) - Way too confusing to read + it flows awefully. I'd just move it a bit to the left to keep some flow. x:212 y:8
    2. 02:30:712 (4,5) - That one was weird to me as well. I placed 02:30:712 (4) on x:216 y:120 and curved it slightly to the right.
  4. 03:28:875 (2,3,4,5) - Okay, I decided that 03:27:957 (1,2,3,4) was acceptable to build tension but the next jump has no
    justification. You previously mapped this part with sliders which felt and looked really good. I wouldn't change something that worked.
  5. 03:31:324 (2,3,4,5) - ^
  6. 03:50:610 (1,2,3,4,5,6,7,8) - ^
  7. 03:36:834 (5,6) - Since you have been kind of mapping with lyrics a bit as well, I'd suggest you do this.
  8. 04:12:651 (1,2,3,4,5,6) - Jumps. And I'd have a good suggestion as well for this

    +a finish on each sliders head.

I know I have a lot to say about jumps, in fact, everything I pointed out were jumps. Its a big deal to me to
have reasonable jumps and a good flow as it makes the map way more fun to have it placed properly.

My map: https://osu.ppy.sh/s/149528

I wish you good luck with this map~
SkyDevil
m4m stuff

Hana Emi
00:07:447 (5,1) - increase spacing, its hard to read
00:16:018 (3) - you're missing so much spots for finish hitsounds @A@
00:17:089 (6) - also unneccesary finish hitsounds..
00:17:549 - finish
00:18:467 - ^
00:20:304 - no finish
00:20:763 (4,5) - prevent stacking please, you have such a jumpy map and its such a flow killer to just have a stack
00:22:447 - finish =3=
00:23:365 (3) - could look nicer, use one red point and 2 grey points to fix it 00:24:896 - finish,, just listen closely to the music,, ill stop mentioning it
00:34:691 (1) - this one is weird... it doesn't look very good.. try makingsomething else out of it?
00:37:140 (4) - could use improvement as well00:51:528 (3,1) - i dont really understand why you decided to put it closer suddenly @A@
00:53:059 (3) - this slider is really... make it like 00:23:365 (3) -
01:08:671 (5,6,1) - dat spacing.. put 1 closer or put the others closer
01:21:528 (1,2,3,4) - more unobvious spacing @A@ put 2 waaaaayy farther from each other its unreadable
01:27:804 (5,6,7,8) - ^ tho its easily fixable by putting 7 a bit away
01:42:804 (6) - ? just make it one curved
01:50:916 (2) I really dont understand the choice of sliders ;A;
01:52:447 (7,8) - ^ again not gonna continue repeating it
02:04:691 (4,5) - that stacking problem again,, (it was kinda fine at 01:58:875 i guess)
02:05:304 - nc here not 02:06:222 -
02:12:651 (7) - i know i should stop mentioning them but i cant =A=)/ finish
02:25:814 (3,4,5) - wha just put 4 between 3 and 5
02:28:263 - think it sounds better if you put a circle here
02:28:416 (4) - i dont ee anything that indicates that the slider should be wiggly as fuck
02:28:990 (5) - this slider starts on a 1/16? just put it on a 1/8 at least (and even then its hard to find)
02:30:712 (4) - the random 1/16's stuff is reallllyy confusing, really suggest on ending it on the red line even tho it doesnt follow the music that much anymore (besides its 1/16 too late anyways and its really hard to indicate that with spacing)
02:34:844 (8,1,2) - spacing pls
02:37:753 (5,6,1) - ^
02:54:283 (1) - some sliders before this were pretty cool i guess but this needs some fixing....
03:27:344 (1,2) - no stack pls
03:37:753 (6,7,8) - fix spacing aa
03:40:202 (4,5,6) - ^
03:41:885 (5) - dat slider =A=)/
03:58:569 (1,2,3,4,5,6) - i still dont know how people are supposed to figure this out (spacing again)
04:02:242 (5,6,7,8) - ^
04:32:242 - nc
04:32:242 (1,2,3) - spacing once again..
04:38:977 (5,1) - ^
04:46:936 (1,2,3,4,5,6) - ^
04:57:344 (5,6,7,8,8,10) - hmmm youre kinda excused here with the spacing since theyre waaay too close, still a flow killer tho so changing should be considered
05:04:079 (8) - NC, also a lot of sliders after this are reallllyy weird

ehhh this map needs some work, slider choices and spacing is realllyy weird, the jumps look really nice i guess

gl with it
Topic Starter
SkinnyJommy

Snaggletooth wrote:

M4M

[Hana Emi]

General

  • I personally find a lot of jumps in the second half of the map misfitting and simply a pain in the ass to
    play. I will point these out. Other than that, have you thought about custom hitsounding? The soft clap is
    irritating imo, I would rather take a normal-hitsound as clap and also I'd change the soft finish in softer
    parts of the song like from 00:34:691 - 01:13:875 and from 05:06:528 till end. Here are my hitsounds in a ZIP-Folder:
    http://puu.sh/aL2q7/4c0d182b5d.rari've never though about custom hitsounds. ty for this

  1. 01:26:732 (1,2,3,4) - There is no reason to jump in such an extend. A simple slider from 01:26:732 - 01:27:038 will make
    it flow a lot better.i think it plays fine the way it is
  2. 01:37:906 (3) - Not sure about this one. No jump should be here, but it's not a big deal in context of the next two circles.
    I would still reduce the distance. x:188 y:148I think it flows really nicely here
  3. I would watch your cpacing from 02:24:896 - 02:44:487.
    1. 02:25:967 (4) - Way too confusing to read + it flows awefully. I'd just move it a bit to the left to keep some flow. x:212 y:8 i agree this looks better, fixed
    2. 02:30:712 (4,5) - That one was weird to me as well. I placed 02:30:712 (4) on x:216 y:120 and curved it slightly to the right.
    fixed
  4. 03:28:875 (2,3,4,5) - Okay, I decided that 03:27:957 (1,2,3,4) was acceptable to build tension but the next jump has no
    justification. You previously mapped this part with sliders which felt and looked really good. I wouldn't change something that worked.fixed
  5. 03:31:324 (2,3,4,5) - ^ i want some variety in my map, not just the same rhythm over and over again, but i changed this a little
  6. 03:50:610 (1,2,3,4,5,6,7,8) - ^ no change
  7. 03:36:834 (5,6) - Since you have been kind of mapping with lyrics a bit as well, I'd suggest you do this.
    fixed
  8. 04:12:651 (1,2,3,4,5,6) - Jumps. And I'd have a good suggestion as well for this
    i want some variety in my map, also i want it to be a little difficult
    +a finish on each sliders head.

I know I have a lot to say about jumps, in fact, everything I pointed out were jumps. Its a big deal to me to
have reasonable jumps and a good flow as it makes the map way more fun to have it placed properly.

My map: https://osu.ppy.sh/s/149528

I wish you good luck with this map~
thank you for the mod! it was really helpful' ill mod your map asap
Topic Starter
SkinnyJommy

SkyDevil wrote:

m4m stuff

Hana Emi
00:07:447 (5,1) - increase spacing, its hard to read fixed
00:16:018 (3) - you're missing so much spots for finish hitsounds @A@when i keep updating the map i delete notes and make new ones, and i forget to add hitsounds lol
00:17:089 (6) - also unneccesary finish hitsounds..fixed
00:17:549 - finishfixed
00:18:467 - fixed
00:20:304 - no finishfixed
00:20:763 (4,5) - prevent stacking please, you have such a jumpy map and its such a flow killer to just have a stack i agree, fixed
00:22:447 - finish =3= fixed
00:23:365 (3) - could look nicer, use one red point and 2 grey points to fix it im really bad at shaping sliders, fixed
00:24:896 - finish,, just listen closely to the music,, ill stop mentioning it fixed
00:34:691 (1) - this one is weird... it doesn't look very good.. try makingsomething else out of it?fixed
00:37:140 (4) - could use improvement as wellty for this
00:51:528 (3,1) - i dont really understand why you decided to put it closer suddenly @A@fixed
00:53:059 (3) - this slider is really... make it like 00:23:365 (3) - fixed
01:08:671 (5,6,1) - dat spacing.. put 1 closer or put the others closer[/color]
01:21:528 (1,2,3,4) - more unobvious spacing @A@ put 2 waaaaayy farther from each other its unreadable fixed
01:27:804 (5,6,7,8) - ^ tho its easily fixable by putting 7 a bit awayfixed
01:42:804 (6) - ? just make it one curvedfixed
01:50:916 (2) I really dont understand the choice of sliders ;A;[/color]
01:52:447 (7,8) - ^ again not gonna continue repeating it
02:04:691 (4,5) - that stacking problem again,, (it was kinda fine at 01:58:875 i guess)i think the stack is fine here
02:05:304 - nc here not 02:06:222 -fixed
02:12:651 (7) - i know i should stop mentioning them but i cant =A=)/ finishfixed
02:25:814 (3,4,5) - wha just put 4 between 3 and 5fixed
02:28:263 - think it sounds better if you put a circle herefixed
02:28:416 (4) - i dont ee anything that indicates that the slider should be wiggly as fuckfixed
02:28:990 (5) - this slider starts on a 1/16? just put it on a 1/8 at least (and even then its hard to find)
02:30:712 (4) - the random 1/16's stuff is reallllyy confusing, really suggest on ending it on the red line even tho it doesnt follow the music that much anymore (besides its 1/16 too late anyways and its really hard to indicate that with spacing)i agree, fixed
02:34:844 (8,1,2) - spacing plsi think this is fine
02:37:753 (5,6,1) - ^fixed
02:54:283 (1) - some sliders before this were pretty cool i guess but this needs some fixing.... fixed
03:27:344 (1,2) - no stack plsfixed
03:37:753 (6,7,8) - fix spacing aafixed
03:40:202 (4,5,6) - ^fixed
03:41:885 (5) - dat slider =A=)/i think it looks pretty cool
03:58:569 (1,2,3,4,5,6) - i still dont know how people are supposed to figure this out (spacing again)fixed
04:02:242 (5,6,7,8) - ^fixed
04:32:242 - ncfixed
04:32:242 (1,2,3) - spacing once again..fixed
04:38:977 (5,1) - ^fixed
04:46:936 (1,2,3,4,5,6) - ^fixed
04:57:344 (5,6,7,8,8,10) - hmmm youre kinda excused here with the spacing since theyre waaay too close, still a flow killer tho so changing should be consideredfixed
05:04:079 (8) - NC, also a lot of sliders after this are reallllyy weirdfixed

ehhh this map needs some work, slider choices and spacing is realllyy weird, the jumps look really nice i guess

gl with it
Thanks for the mod, this is the first map ive actually tried to seriously get ranked, so i still have a lot of stuff to work on, like spacing and hitsounds.

this was very helpful <3
Faan
:/

how come no one has saw this yet 00:06:834 (1,2,3,4,5) - , I believe this is too fast
00:17:089 (6) - end clap remove
00:23:365 (3) - can have better symmetry
00:24:896 (1) - ctrl g for sharper movement
00:43:263 (2) - this is clearly worth long slider or spinner
01:25:814 (6,7) - ctrl g separately
01:41:885 (2,3) - ^
02:07:753 (1,2) - ^
01:27:957 (6,7,8) - this is actually slightly confusing
03:01:630 (1,2,3,4,5,1,2,3,4,5,6,7) - all these notes are like the same distance apart. you shouldnt do this since the second part is 1/4

I'm not even gonna continue on commenting on the 1/4 notes, do whatever you like
Topic Starter
SkinnyJommy

Faan wrote:

:/

how come no one has saw this yet 00:06:834 (1,2,3,4,5) - , I believe this is too fastpeople have mentioned this, but it plays completely fine
00:17:089 (6) - end clap removefixed
00:23:365 (3) - can have better symmetryfixed
00:24:896 (1) - ctrl g for sharper movementfixed
00:43:263 (2) - this is clearly worth long slider or spinneri think its fine the way it is
01:25:814 (6,7) - ctrl g separatelythis flows really wierd, no change
01:41:885 (2,3) - ^yes i think this is a little bit better
02:07:753 (1,2) - ^fixed
01:27:957 (6,7,8) - this is actually slightly confusingi dont see how this is confusing at all
03:01:630 (1,2,3,4,5,1,2,3,4,5,6,7) - all these notes are like the same distance apart. you shouldnt do this since the second part is 1/4 fixed

I'm not even gonna continue on commenting on the 1/4 notes, do whatever you like
Thanks for the mod, try to lay off the salt though :D
Yauxo


Hi there, coming from your request in our Modding Queue my Stream!
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ I think some soft custom hitsounds would fit to the song really well. The standard clapping is kinda meh to it. Looking through some folders might find some
■ Imo, most of the blankets could need some more improvement as theyre all kinda off or just a halfblanket. Short explanation below

[Diff]
00:02:778 (4) - This is a hard one. I think this one should be snapped onto 00:02:740 (4) - (1/16th) and the second tick (which would be at 00:02:804 (5) - (1/12th) can be added, but that would result in a weirdly timed triple, so I wouldnt actually mind if this one was left open)
■ 00:14:181 (4) - This one is spaced a little bit to much if you ask me, a spacing like 00:13:263 (2) - would add some more consistency (since 00:16:630 (4) - is ~2 DS as well)
00:24:589 (6) - replace with 2 circles? This would give more support to the 2 beats happening at head and tail
■ 01:24:589 (2) - Overlap this one properly. Copy pasta below
■ 01:26:885 (3) - Is that clap supposed to be here? The clap should be on 01:26:732 (2) - imo. (The finish sounds off as well)
■ 01:28:263 (8) - I'd either NC this or move this one further away. Right now it could be confusing to play/read because (7) and (8) have the same distance as (8) and (9), yet (7 8) has a longer timing gap between them.
■ 01:53:977 (4) - If you want to fill the (rather awkward) pause, you could do something like this


■ 01:53:518 (3) - (repeat) and 01:54:896 (3) - missing clap?
02:14:487 (5) - Optional, but I tend to NC rhythm changes (1/4 to 1/3 for example) to show the player exactly that and that the SV after it slows down as well. It'd fit here.
■ 02:25:355 (2) - Move this one closer to (1)'s tail. It looks like this one would be a 1/2 beat apart, while it's a 1/4th. To add to that, all the following 1/4 and 1/3 beats are closer to the previous object as well.
■ 02:35:304 (2) - Overlap this with 02:34:283 (7) -
■ 02:34:487 (8) - Let this one end on the big white tick (1/6). There's no sound to be heard where it ends right now
■ Is the "broccoly" part after that missing some claps or isit supposed to be silent?
02:57:957 (4) - If you NC'd the rhythm change from above then NC this too
03:01:630 (1) - I'd move the combo further away. The break feels more awkward than it's useful for.
■ 03:16:018 (4) - Move these one further away (preferably with the same or similar spacing as 03:16:324 (1,2,3) - ) from 03:15:099 (3) -. The way it is right now only works if the music would slow down drastically, which it doesnt (especially since 03:14:793 (1,2) - has a very high spacing). Anti-Jumps arent really liked nowadays.
You should either respace 03:18:773 (1,2) - or 03:19:385 (2,3) - . (2 3) has more spacing than (1 2) even though it has less of a timing gap inbetween. This is very confusing and difficult to read, as you have to focus on the approach circle when playing for the first time (what people dont do) and forces an unpleasant increased cursormovement, which slows down immediately again on 03:20:610 (4,5) -

Perfect example comes directly after. 03:22:447 (3) - . According to the spacing before that, this one should be 1/4 later, which it isnt
03:23:671 (5) - NC thing if you did aboves
■ 03:29:181 (3) - missing clap?
■ 03:55:508 (1) - How about this? Adds more to the rhythm imo


■ 04:02:396 (7) - add a circle? There's no need for that gap imo.
■ 04:19:385 (4) - missing clap?
04:26:732 (1) - you did the NC's here, so I'd say that you the NC's mentioned above
■ 04:38:365 (4) - add circle?
■ 04:56:732 (5) - NC

Overlaps:
■ For overlaps, you should make sure that pretty much every overlapping circle/slider head/tail or whatever overlaps correct. When it comes to slidertails, you can check its coordinate by ctrl+g'ing twice and then hovering over the endtick. As you know the coordinates now, you can set the overlapping object to the exact coord for a pretty overlap.

Blankets:
■ For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Good luck~
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