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monoROSETTA - Cinderella Magic

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Total Posts
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Topic Starter
truonant
This beatmap was submitted using in-game submission on October-01-14 at 1:09:14 PM

Artist: monoROSETTA
Title: Cinderella Magic
Source: Touhou
Tags: Alice Margatroid Lotus Land St. C82 Doll Maker of Bucuresti
BPM: 127
Filesize: 7676kb
Play Time: 02:29
Difficulties Available:
  1. Easy (1.28 stars, 157 notes)
  2. Hard (3.18 stars, 302 notes)
  3. Lunatic (3.76 stars, 353 notes)
  4. Normal (1.6 stars, 196 notes)
  5. silly (3.4 stars, 202 notes)
Download: monoROSETTA - Cinderella Magic
Information: Scores/Beatmap Listing
---------------
kawaii~
2nd map for rank
Easy, Normal, Hard - done
emmy's silly- WIP
Lunatic - WIP
edits made since pending 7/19/2014
7/20/2014 - [A]combo placements, hitsounds, blankets, stacks
7/21/2014 - [E]spacing
7/21/2014 - [H]stacks, spacing
8/01/2014 - [H]NC, combo/note placements,
9/12/2014 - [ENH] edits, added 2 difficulties
10/01/2014 - minor mods to all
Jaltzu
GENERAL
Custom combo colours
Every diff must have the same break time. Besides, normal and hard both have just ~2sec break... Totally unrankable.

EASY
Much straight sliders = looks boring.
00:00:622 (1,2) - Curves! http://puu.sh/aiHXV/e9dc1670f5.jpg
00:13:850 (2) - Make this 00:13:614 - 00:14:795 (1/2 tic backwards + 1/2 tic longer)
00:15:740 (1,2,3) - Suggestion: http://puu.sh/aiI4I/1348423340.jpg
00:18:574 (4,1) - ↑↑Continue: http://puu.sh/aiI9z/7bf0262fd6.jpg
00:23:299 (1,2,3) - Suggestion: http://puu.sh/aiIgm/f41601aca0.jpg
00:32:747 (3,4,1) - http://puu.sh/aiImR/80c681e913.jpg
01:34:164 (4) - Move to same spot as 01:32:747 (2)
02:05:346 (1) - You could start this slider 1/2 tic earlier.
02:12:905 (1) - ↑↑
02:20:463 (1) - ↑↑
02:28:023 (1) - ↑↑
↑↑ There are this kind of parts in other kiai times. Maybe adjust some of them too?

NORMAL
I think you should use CS3... Up to you
You should use more that style you used in hard diff. :3
00:00:622 (1,2,3) - http://puu.sh/aiGrf/dadf62f46e.jpg
00:04:401 (1,2,3) - http://puu.sh/aiGGk/d009e3a3fa.jpg
00:03:929 (5,1) - Stack circle properly with slider's tail
00:07:708 (5,1) - ↑↑
*I think normal diff should have really consistent distance spacing, so you might have to change those 2 ↑↑ anyway. In my opinion those are fine, but if someone else points them out too, change them.
00:08:181 (1,2,3) - http://puu.sh/aiGQf/cd8ea0fc58.jpg
00:14:795 - Delete circle.
00:30:858 (1,2,3) - http://puu.sh/aiH08/5a56fe4ddb.jpg
00:38:417 (1,2) - http://puu.sh/aiHbg/188e5d2253.jpg
00:51:645 (3) - Add one repeat
00:55:425 (5,6) - http://puu.sh/aiHis/1b7a0e82f4.jpg
01:06:763 (3) - Again +1 repeat?
01:36:763 (4,5) - Blanket
01:42:669 (1,2) - ↑↑
01:48:338 (3,4,1) - Double blanket!
02:11:015 (5,6) - Blanket.

HARD
00:12:433 (1,2) - Stack these
00:24:244 (3,4) - Stack slider tails properly
00:26:606 (1,2,3,4) - Suggestion: http://puu.sh/aiE0J/defe31674e.jpg + http://puu.sh/aiE4c/db1c6ae019.jpg
00:39:362 (3,4) - Stack slider tails.
00:42:669 (3) - You could place this at 00:41:724 (1) - slider's head.
00:43:614 (1,2) - Stack with 00:41:724 (1) head.
00:48:811 (5,1) - Suggestion: http://puu.sh/aiEpc/99c6de957f.jpg OR http://puu.sh/aiEze/6b1af3c9a2.jpg (I like this latter more)
00:56:370 (5,1) - Suggestion: http://puu.sh/aiEK0/4d8e97de75.jpg - New slider 1 head would stack with 00:55:425 (3) - head.
01:02:275 (3,2) - Slight stacking adjustment.
01:06:291 (4,6) - ↑↑
01:12:196 (1) - Flip horizontally + 90° Anti = http://puu.sh/aiF2I/8bd8552494.jpg
01:14:322 (1) - Rotate 10° anti-clockwise -> http://puu.sh/aiFkr/ebfeed023a.jpg
01:28:259 (1) - Delete NC
01:28:496 (2) - NC
01:28:732 (1) - Delete NC
01:28:732 (1) - ↑↑
01:29:677 (1) - ↑↑
01:31:330 (1,3) - Fix slider 1 tail + slider 3 as a blanket.
01:31:330 (1,3) - Stacking tweak
01:38:889 (1,2,3) - http://puu.sh/aiFDv/6b76ceaa87.jpg
01:54:007 (1,2,3) - Could use same trick as ↑↑
01:58:259 (3) - Stack this at 01:57:314 (1) - head.
02:00:385 (4) - Stack with 02:00:622 (5) - TAIL
02:04:401 (3) - Make this overlap 02:03:456 (1,2) - sliders tails completely.
02:04:401 (3,1) - Maybe a blanket again?
02:13:849 (3,4) - VERY tiny stacking tweak
02:14:794 (1) - Stack slider tail with 02:14:794 (1) - tail
02:28:968 (3,4) - Stack tails

I like your style in this diff :D
Sorry for nitpicking about stacking thing.

Nice map!
Topic Starter
truonant

Jaltzu wrote:

GENERAL
Custom combo colours
Every diff must have the same break time. Besides, normal and hard both have just ~2sec break... Totally unrankable.

EASY
Much straight sliders = looks boring.
00:00:622 (1,2) - Curves! http://puu.sh/aiHXV/e9dc1670f5.jpg - fixed
00:13:850 (2) - Make this 00:13:614 - 00:14:795 (1/2 tic backwards + 1/2 tic longer)
00:15:740 (1,2,3) - Suggestion: http://puu.sh/aiI4I/1348423340.jpg- fixed
00:18:574 (4,1) - ↑↑Continue: http://puu.sh/aiI9z/7bf0262fd6.jpg - fixed
00:23:299 (1,2,3) - Suggestion: http://puu.sh/aiIgm/f41601aca0.jpg - fixed
00:32:747 (3,4,1) - http://puu.sh/aiImR/80c681e913.jpg - fixed
01:34:164 (4) - Move to same spot as 01:32:747 (2)
02:05:346 (1) - You could start this slider 1/2 tic earlier.
02:12:905 (1) - ↑↑
02:20:463 (1) - ↑↑
02:28:023 (1) - ↑↑ - ^ no change
↑↑ There are this kind of parts in other kiai times. Maybe adjust some of them too?

NORMAL
I think you should use CS3... Up to you
You should use more that style you used in hard diff. :3
00:00:622 (1,2,3) - http://puu.sh/aiGrf/dadf62f46e.jpg - fixed
00:04:401 (1,2,3) - http://puu.sh/aiGGk/d009e3a3fa.jpg - fixed
00:03:929 (5,1) - Stack circle properly with slider's tail - fixed
00:07:708 (5,1) - ↑↑ - fixed
*I think normal diff should have really consistent distance spacing, so you might have to change those 2 ↑↑ anyway. In my opinion those are fine, but if someone else points them out too, change them.
00:08:181 (1,2,3) - http://puu.sh/aiGQf/cd8ea0fc58.jpg - no change
00:14:795 - Delete circle.
00:30:858 (1,2,3) - http://puu.sh/aiH08/5a56fe4ddb.jpg - fixed
00:38:417 (1,2) - http://puu.sh/aiHbg/188e5d2253.jpg - fixed
00:51:645 (3) - Add one repeat
00:55:425 (5,6) - http://puu.sh/aiHis/1b7a0e82f4.jpg - fixed
01:06:763 (3) - Again +1 repeat?
01:36:763 (4,5) - Blanket - fixed
01:42:669 (1,2) - ↑↑ - fixed
01:48:338 (3,4,1) - Double blanket!- fixed
02:11:015 (5,6) - Blanket. - fixed

HARD
00:12:433 (1,2) - Stack these - fixed
00:24:244 (3,4) - Stack slider tails properly - fixed
00:26:606 (1,2,3,4) - Suggestion: http://puu.sh/aiE0J/defe31674e.jpg + http://puu.sh/aiE4c/db1c6ae019.jpg - fixed
00:39:362 (3,4) - Stack slider tails. - fixed
00:42:669 (3) - You could place this at 00:41:724 (1) - slider's head. - fixed
00:43:614 (1,2) - Stack with 00:41:724 (1) head. - fixed
00:48:811 (5,1) - Suggestion: http://puu.sh/aiEpc/99c6de957f.jpg OR http://puu.sh/aiEze/6b1af3c9a2.jpg (I like this latter more) - fixed
00:56:370 (5,1) - Suggestion: http://puu.sh/aiEK0/4d8e97de75.jpg - New slider 1 head would stack with 00:55:425 (3) - head. - fixed
01:02:275 (3,2) - Slight stacking adjustment. - fixed
01:06:291 (4,6) - ↑↑ - fixed
01:12:196 (1) - Flip horizontally + 90° Anti = http://puu.sh/aiF2I/8bd8552494.jpg - fixed
01:14:322 (1) - Rotate 10° anti-clockwise -> http://puu.sh/aiFkr/ebfeed023a.jpg - fixed
01:28:259 (1) - Delete NC
01:28:496 (2) - NC
01:28:732 (1) - Delete NC
01:28:732 (1) - ↑↑
01:29:677 (1) - ↑↑ - fixed ^
01:31:330 (1,3) - Fix slider 1 tail + slider 3 as a blanket. - no change
01:31:330 (1,3) - Stacking tweak - fixed
01:38:889 (1,2,3) - http://puu.sh/aiFDv/6b76ceaa87.jpg - no change
01:54:007 (1,2,3) - Could use same trick as ↑↑ - no change
01:58:259 (3) - Stack this at 01:57:314 (1) - head. - fixed
02:00:385 (4) - Stack with 02:00:622 (5) - TAIL
02:04:401 (3) - Make this overlap 02:03:456 (1,2) - sliders tails completely. - fixed
02:04:401 (3,1) - Maybe a blanket again? - no change
02:13:849 (3,4) - VERY tiny stacking tweak - fixed
02:14:794 (1) - Stack slider tail with 02:14:794 (1) - tail - fixed
02:28:968 (3,4) - Stack tails - fixed

I like your style in this diff :D
Sorry for nitpicking about stacking thing.

Nice map!
Thank you for the mod!
Iceskulls
Hello there M4M from your modding queue

[General]
Maybe offset=588
How about adding some custom colours?
Uncheck enable countdown
At tags you should add alice margatroid because this is her song and you may delete lotus land if this original song doesn't play in touhou lotus land ( I just can't remember)

[Hard]
00:01:330 (2) - This blanket can improve https://osu.ppy.sh/ss/1836944
00:01:330 (2,8,9) - Stack https://osu.ppy.sh/ss/1836953
00:06:763 (7,8) - This blanket can improve https://osu.ppy.sh/ss/1836957
00:07:708 (9) - Move to x=128 y=238 for better lining with (8)
00:09:598 (3) - Move to x=285 y=42 for perfect stack with 00:08:181 (1) -
00:41:724 (1,2) - This blanket can improve a little https://osu.ppy.sh/ss/1836963
00:46:920 (2,4) - Stack perfect
01:27:078 (2,3) - This blanket can improve https://osu.ppy.sh/ss/1836975
02:10:070 (1) - Move to x=220 y=222 for stack with 02:08:181 (3) -
02:27:078 (3,3) - Stack perfect

[Normal]
00:17:629 (3,4) - This blanket can improve https://osu.ppy.sh/ss/1836994
01:32:275 (2,1) - Stack
01:37:944 (5) - Move to x=235 y=178 for better lining with (4)

[Easy]
01:41:723 (4,2) - Stack
02:02:983 (4,5) - This blanket can improve a little bit https://osu.ppy.sh/ss/1837014

Cute Alice-san song >.<

Good luck
Joon
hi

m4m ~

* You will only get Hit Sound modding.

[Easy]
00:15:740 (1) - start notes add finish (Using the Default finish 40% volume better.)
00:23:299 (1) - ^
00:30:858 (1) - ^
00:38:417 (1) - ^
01:01:094 (1) - add finish
01:31:330 (1) - start notes add finish (Using the Default finish 40% volume better.)
01:46:448 (1) - ^
02:01:566 (1) - add finish

[Normal]
00:00:622 (1) - start notes add whistle same to easy dif
00:15:740 (1) - start notes add finish (Using the Default finish 40% volume better.)
00:30:858 (1) - ^
00:38:417 (1) - ^
00:45:976 (1) - add finish
01:01:094 (1) - ^
01:16:212 (1) - start notes add finish (Using the Default finish 40% volume better.)
01:31:330 (1) - ^
01:38:889 (1) - ^
01:46:448 (1) - start notes add finish (Using the Default finish 40% volume better.)
02:01:566 (1) - add finish
02:16:684 (1) - ^

[Hard]
00:00:622 (1) - start notes add whistle same to easy dif
00:15:740 (1) - start notes add finish (Using the Default finish 40% volume better.)
00:23:299 (1) - ^
00:30:858 (1) - ^
00:38:417 (1) - ^
00:45:976 (1) - add finish
01:01:094 (1) - ^
01:16:212 (1) - start notes add finish
01:31:330 (1) - start notes add finish (Using the Default finish 40% volume better.)
01:38:889 (1) - ^
01:46:448 (1) - ^
01:54:007 (1) - ^
02:01:566 (1) - add finish
02:16:685 (1) - ^

hit sound pattern is not the problem. However, it is recommended to match the sound of the original sound Finish.
because Taiko mode useful.

good luck
KokoroStudiox3
:) :) :)
Aeonian Sonder
[Hard]
00:02:275 (4) - I think it's OK to put a circle under a slider's end after the slider, but not under the actual slider itself. I think that one of the things that it unrankable.

00:06:055 (4) - ^
00:09:834 (4) - ^
00:18:338 (5,6) - I would have ignored this in an insane difficulty, but this is only hard. The distance might be a slight problem, looking at the distance between the other sliders and circles.

00:25:897 (5,6) - ^
00:33:456 (5,6) - ^
00:41:015 (5,6) - ^
01:12:905 (2,3,4) - I'm not sure about the rankability of this in a hard difficulty.
02:13:377 (2,3,4) - ^

[Normal]
00:45:031 (7) - You could try curving the first part of this slider before the red point a little more circular.

[Easy]
Wow, first time I ever saw someone make the timezoom smaller
00:28:495 (3) - Not telling you to change this, but wow how old school
01:29:795 (1) - Can easy players spin this fast enough?

Cute song~
-Nya-
Hey! M4M!
Well, here's my mod:

General:
1) I suggest changing the combo colours so that it's supporting your background image.


Easy:
1) 00:41:724~ Maybe turn this slider the other way. Like this:
It looks better to me this way.
2) 01:59:204~ Same goes for this slider.
PS: There's nothing wrong with it; it's just a suggestion.
3) 02:13:850~ Rather place this slider right next to this slider: 02:12:905.
It looks neater this way and has better flow.
4) 02:25:661~ Blanket this hitcircle with this slider: 02:26:133 as well. Like you did with the others.

I didn't find any other issues. Great diff.

Normal:
1) 00:19:047~ I think you should rather flip this slider so that it looks like this:
It will then mirror this slider: 00:17:629.
2) 00:37:472~ Lower this slider till it's more in-line with this slider: 00:36:291.
3) 00:50:700~ Try to blanket this slider with this slider: 00:49:519. Like this:
4) 01:45:503~ Use the copy and paste option so that this slider looks similar to this slider: 01:44:322. Something like this:
5) 01:53:062~ Move this slider a bit to the right so that it's more in-line with this slider: 01:51:881. It looks neater.
No other problems found. Great diff as well.

Hard:
1) 00:01:330~ Change this slider a bit so it looks like this:
It looks neater this way.
2) 00:08:889~ Same goes for this slider.
3) 00:47:393~ Remove NC here, and then add NC here: 00:47:866.
4) 00:50:228 - 00:51:173~ This looks messy. Rather do this:
5) 00:51:645 - 00:52:590~ Same here.
Something like that.
6) 00:54:952~ Remove NC, and then add NC here: 00:55:425.
7) 01:02:511~ Same here.
8) 01:06:763~ Maybe NC here?
9) 01:10:070~ Same as before.
10) 01:59:440~ Change this slider so it looks something like this:
It looks neater.

Overall, great mapset!
Good Luck! :D
Topic Starter
truonant

CelsiusLK wrote:

Hello there M4M from your modding queue

[General]
Maybe offset=588
How about adding some custom colours? Not really sure how to go about doing this
Uncheck enable countdown - fixed
At tags you should add alice margatroid because this is her song and you may delete lotus land if this original song doesn't play in touhou lotus land ( I just can't remember) - fixed

[Hard]
00:01:330 (2) - This blanket can improve https://osu.ppy.sh/ss/1836944 - fixed
00:01:330 (2,8,9) - Stack https://osu.ppy.sh/ss/1836953
00:06:763 (7,8) - This blanket can improve https://osu.ppy.sh/ss/1836957 - fixed
00:07:708 (9) - Move to x=128 y=238 for better lining with (8) - fixed
00:09:598 (3) - Move to x=285 y=42 for perfect stack with 00:08:181 (1) - - fixed
00:41:724 (1,2) - This blanket can improve a little https://osu.ppy.sh/ss/1836963
00:46:920 (2,4) - Stack perfect - fixed
01:27:078 (2,3) - This blanket can improve https://osu.ppy.sh/ss/1836975 - fixed
02:10:070 (1) - Move to x=220 y=222 for stack with 02:08:181 (3) - - fixed
02:27:078 (3,3) - Stack perfect - fixed

[Normal]
00:17:629 (3,4) - This blanket can improve https://osu.ppy.sh/ss/1836994 - fixed
01:32:275 (2,1) - Stack - fixed
01:37:944 (5) - Move to x=235 y=178 for better lining with (4) - fixed

[Easy]
01:41:723 (4,2) - Stack - fixed
02:02:983 (4,5) - This blanket can improve a little bit https://osu.ppy.sh/ss/1837014 - fixed

Cute Alice-san song >.<

Good luck
Thank you for the mod!~
Topic Starter
truonant

Joon wrote:

hi

m4m ~

* You will only get Hit Sound modding.

[Easy]
00:15:740 (1) - start notes add finish (Using the Default finish 40% volume better.)
00:23:299 (1) - ^
00:30:858 (1) - ^
00:38:417 (1) - ^
01:01:094 (1) - add finish
01:31:330 (1) - start notes add finish (Using the Default finish 40% volume better.)
01:46:448 (1) - ^
02:01:566 (1) - add finish

[Normal]
00:00:622 (1) - start notes add whistle same to easy dif
00:15:740 (1) - start notes add finish (Using the Default finish 40% volume better.)
00:30:858 (1) - ^
00:38:417 (1) - ^
00:45:976 (1) - add finish
01:01:094 (1) - ^
01:16:212 (1) - start notes add finish (Using the Default finish 40% volume better.)
01:31:330 (1) - ^
01:38:889 (1) - ^
01:46:448 (1) - start notes add finish (Using the Default finish 40% volume better.)
02:01:566 (1) - add finish
02:16:684 (1) - ^

[Hard]
00:00:622 (1) - start notes add whistle same to easy dif
00:15:740 (1) - start notes add finish (Using the Default finish 40% volume better.)
00:23:299 (1) - ^
00:30:858 (1) - ^
00:38:417 (1) - ^
00:45:976 (1) - add finish
01:01:094 (1) - ^
01:16:212 (1) - start notes add finish
01:31:330 (1) - start notes add finish (Using the Default finish 40% volume better.)
01:38:889 (1) - ^
01:46:448 (1) - ^
01:54:007 (1) - ^
02:01:566 (1) - add finish
02:16:685 (1) - ^

hit sound pattern is not the problem. However, it is recommended to match the sound of the original sound Finish.
because Taiko mode useful.

good luck
Thank you for the mod!~ I fixed all.
Topic Starter
truonant

-APXH wrote:

[Hard]
00:02:275 (4) - I think it's OK to put a circle under a slider's end after the slider, but not under the actual slider itself. I think that one of the things that it unrankable.

00:06:055 (4) - ^
00:09:834 (4) - ^ - ^ I think i'll wait a bit before changing this
00:18:338 (5,6) - I would have ignored this in an insane difficulty, but this is only hard. The distance might be a slight problem, looking at the distance between the other sliders and circles.

00:25:897 (5,6) - ^
00:33:456 (5,6) - ^
00:41:015 (5,6) - ^ I think I will keep these. I wanted these to be jumps and I don't think they are that hard
01:12:905 (2,3,4) - I'm not sure about the rankability of this in a hard difficulty. - no change
02:13:377 (2,3,4) - ^ - no change

[Normal]
00:45:031 (7) - You could try curving the first part of this slider before the red point a little more circular. - fixed

[Easy]
Wow, first time I ever saw someone make the timezoom smaller
00:28:495 (3) - Not telling you to change this, but wow how old school - really? i wouldn't know, I've only been playing for 9 months
01:29:795 (1) - Can easy players spin this fast enough? - fixed

Cute song~
Thank you for the mod!~
Topic Starter
truonant

LizeKotze wrote:

Hey! M4M!
Well, here's my mod:

General:
1) I suggest changing the combo colours so that it's supporting your background image.


Easy:
1) 00:41:724~ Maybe turn this slider the other way. Like this: - fixed
It looks better to me this way.
2) 01:59:204~ Same goes for this slider. - fixed
PS: There's nothing wrong with it; it's just a suggestion.
3) 02:13:850~ Rather place this slider right next to this slider: 02:12:905. - fixed
It looks neater this way and has better flow.
4) 02:25:661~ Blanket this hitcircle with this slider: 02:26:133 as well. Like you did with the others.
- fixed
I didn't find any other issues. Great diff.

Normal:
1) 00:19:047~ I think you should rather flip this slider so that it looks like this: - fixed
It will then mirror this slider: 00:17:629.
2) 00:37:472~ Lower this slider till it's more in-line with this slider: 00:36:291.
3) 00:50:700~ Try to blanket this slider with this slider: 00:49:519. Like this: - fixed
4) 01:45:503~ Use the copy and paste option so that this slider looks similar to this slider: 01:44:322. Something like this: 01:45:503 (5) - - fixed
5) 01:53:062~ Move this slider a bit to the right so that it's more in-line with this slider: 01:51:881. It looks neater. - fixed
No other problems found. Great diff as well.

Hard:
1) 00:01:330~ Change this slider a bit so it looks like this: - no change
It looks neater this way.
2) 00:08:889~ Same goes for this slider. - no change
3) 00:47:393~ Remove NC here, and then add NC here: 00:47:866. - fixed
4) 00:50:228 - 00:51:173~ This looks messy. Rather do this: - fixed
5) 00:51:645 - 00:52:590~ Same here. - fixed
Something like that.
6) 00:54:952~ Remove NC, and then add NC here: 00:55:425.
7) 01:02:511~ Same here.
8) 01:06:763~ Maybe NC here?
9) 01:10:070~ Same as before.
10) 01:59:440~ Change this slider so it looks something like this: - fixed
It looks neater.

Overall, great mapset!
Good Luck! :D
Thank you for the mod!~
Topic Starter
truonant

KokoroStudiox3 wrote:

:) :) :)
Thank you for the kudosu star!~ <3
FlobuFlobs
Sry but i cant really say anything to easy/normal, they are good

Hard
  1. Enable widescreen support
  2. you should put most of the slider on a white tick from the beginnen to 00:15:740 -
    flows and feels better
  3. 00:24:244 (3,4) - fix stack
  4. 00:24:244 (3,4) - you should add here a note since you are following lyrics
  5. 00:58:732 (4) - ^
  6. 00:57:787 (2) - avoid stack with flipping?
  7. 01:12:905 (2,3) - avoid stack
  8. 01:21:656 - add break
  9. 01:24:716 - ^
  10. 02:08:181 (3,1) - add spacing here, could be hard to read this little break
Topic Starter
truonant

FlobuFlobs wrote:

Sry but i cant really say anything to easy/normal, they are good

Hard
  1. Enable widescreen support Ops. I meant to disable widescreen support on all diff
  2. you should put most of the slider on a white tick from the beginnen to 00:15:740 - I don't understand
    flows and feels better
  3. 00:24:244 (3,4) - fix stack - fixed
  4. 00:24:244 (3,4) - you should add here a note since you are following lyrics - ? It already is following the lyrics and I already have notes there.
  5. 00:58:732 (4) - ^
  6. 00:57:787 (2) - avoid stack with flipping? - fixed by shifting left
  7. 01:12:905 (2,3) - avoid stack - intentional. no change
  8. 01:21:656 - add break - no change
  9. 01:24:716 - ^ - no change
  10. 02:08:181 (3,1) - add spacing here, could be hard to read this little break - fixed
Thank you for the mod!~
kamisamaaa
From my queue
[hard]
actually I think you use too manyblanket and stack. and use the same pattern in whole map. feel a little boring imo.
  1. from begin to 00:11:960
    this part I think it should full of 1/2 rhythm. and every two beats is a group. you should use 1/2 slider start at white line replace those 1/1 slider.for example 00:00:622 (1,2) - change these two to three 1/2 slider will sound better
  2. 00:13:496 add a note here to make a triple. because here has a strong sound you cant miss it. in fact, use some little stream is okay in hard diff. it will make playing much fun.
  3. 00:27:787 (3,4,5) - these three has different time cell but with same distance. maybe you can ctrl+G this slider 00:28:732 (6) - and stack 00:28:496 (5) - on the head. btw 00:29:913 (7) - this one ctrl+G feel better imo.
  4. 00:29:795 also suggest add a note
  5. 00:43:732 same as above
  6. 00:44:913 ^
  7. 00:46:684 (1,2,3,4,5) - here is already kiai part. you should make something different from other part. maybe you can change the pattern to this. because 00:46:685 (2) - is a downbeat. make a little jump between 00:46:685 (1,2) - is really nice to fit the music. and use ctrl+G on 00:47:866 (1) - and 00:49:519 (1) -
  8. 00:46:921 (2) - you should add NC here not 00:46:685 (1) - . because every four notes is a group in this song. not 3 notes with 5 notes.
  9. 00:53:535 (1,2,3,4,1,2,3,4) - maybe change to this. dont forget change NC
  10. 00:58:259 (3,4) - actually a stream begin at 00:58:496 , so suggest you change the rhythm to this
  11. 01:23:062 (2,3) - rhythm here is really strange. you should choose follow the drum or follow the vocal. If you follow the drum, you shouldn't miss 01:21:173 here. but is you follow the vocal. 01:22:590 (1,2) - the rhythm here should be this
    thats all. because others are same problem with above.
imo, every pattern should be dependent on the music.
  1. you should notice where are the downbeats. and put the slider head or note on the downbeats. not the slider tail.
  2. If it have a strong beat you can use a bigger distance. if music is soft you can use a smaller distance. this can make your map much fit the music. not use DS in whole map
  3. tbh, your placement is really boring >.< you can get some idea from other's map actually
[normal]
  1. 00:44:559 add a note here
  2. 01:23:535 (3) - end this slider at 01:24:244
  3. 01:27:078 (2) - change to this
  4. 02:25:188 (3,4) - ctrl+G
[easy]
  1. 00:13:850 (2) - listen music carefully.change to this
  2. 01:27:787 add a spin here and end at 01:29:677

a quick mod on easy and normal diff~ they looks fine ;)
good luck~
Topic Starter
truonant

kamisamaaa wrote:

From my queue
[hard]
actually I think you use too manyblanket and stack. and use the same pattern in whole map. feel a little boring imo.
  1. from begin to 00:11:960
    this part I think it should full of 1/2 rhythm. and every two beats is a group. you should use 1/2 slider start at white line replace those 1/1 slider.for example 00:00:622 (1,2) - change these two to three 1/2 slider will sound better - I'll keep what I have right now but i'll take this into account for my insane difficulty that is currently WIP
  2. 00:13:496 add a note here to make a triple. because here has a strong sound you cant miss it. in fact, use some little stream is okay in hard diff. it will make playing much fun.
  3. 00:27:787 (3,4,5) - these three has different time cell but with same distance. maybe you can ctrl+G this slider 00:28:732 (6) - and stack 00:28:496 (5) - on the head. btw 00:29:913 (7) - this one ctrl+G feel better imo. - added
  4. 00:29:795 also suggest add a note - no change
  5. 00:43:732 same as above - added
  6. 00:44:913 ^ - added
  7. 00:46:684 (1,2,3,4,5) - here is already kiai part. you should make something different from other part. maybe you can change the pattern to this. because 00:46:685 (2) - is a downbeat. make a little jump between 00:46:685 (1,2) - is really nice to fit the music. and use ctrl+G on 00:47:866 (1) - and 00:49:519 (1) - - I don't really understand what you mean by downbeat. If 00:46:684 (4) - is a downbeat, then wouldn't 00:46:212 (2) - also be a downbeat? yet you made a jump from 00:45:976 (1) - to 00:46:212 (2) - I'm pretty confused with your explanation and diagrams. Perhaps if it would be better to explain what a downbeat is. no change for now
  8. 00:46:921 (2) - you should add NC here not 00:46:685 (1) - . because every four notes is a group in this song. not 3 notes with 5 notes. - fixed
  9. 00:53:535 (1,2,3,4,1,2,3,4) - maybe change to this. dont forget change NC
  10. 00:58:259 (3,4) - actually a stream begin at 00:58:496 , so suggest you change the rhythm to this - fixed
  11. 01:23:062 (2,3) - rhythm here is really strange. you should choose follow the drum or follow the vocal. If you follow the drum, you shouldn't miss 01:21:173 here. but is you follow the vocal. 01:22:590 (1,2) - the rhythm here should be this
    thats all. because others are same problem with above. - fixed. followed the vocals
imo, every pattern should be dependent on the music.
  1. you should notice where are the downbeats. and put the slider head or note on the downbeats. not the slider tail.
  2. If it have a strong beat you can use a bigger distance. if music is soft you can use a smaller distance. this can make your map much fit the music. not use DS in whole map - Can you be more specific? I'm a bit confused in which context you would use it in in regards to if it is before or after a strong/soft beat. I'm going to assume you're trying to say based on your pictures: AFTER a strong beat I can increase the distance on the next beat and if there's a softer beat I can decrease the distance on the next beat? Well regardless, thank you for the useful tip, I never knew about this so I'll definitely take this into account in the future.

    However another question I must ask: Is this technique something that many mappers use? I can't help but be skeptical (the idea of implementing something that i'm not quite sure about), perhaps you could point out some beatmaps that implement this technique. I'm always looking forward to learning more

  3. tbh, your placement is really boring >.< you can get some idea from other's map actually - for such a simple song I created this map with the intention of only using a few mapping techniques so I didn't want to overload it. But if it seemed boring. I suppose I could try adding some stuff if more people point it out
[normal]
  1. 00:44:559 add a note here - fixed
  2. 01:23:535 (3) - end this slider at 01:24:244 - no change
  3. 01:27:078 (2) - change to this - no change
  4. 02:25:188 (3,4) - ctrl+G
[easy]
  1. 00:13:850 (2) - listen music carefully.change to this - fixed
  2. 01:27:787 add a spin here and end at 01:29:677- fixed

a quick mod on easy and normal diff~ they looks fine ;)
good luck~
Thank you for the mod!~
kamisamaaa

truonant wrote:

kamisamaaa wrote:

From my queue

imo, every pattern should be dependent on the music.
  1. you should notice where are the downbeats. and put the slider head or note on the downbeats. not the slider tail.
  2. If it have a strong beat you can use a bigger distance. if music is soft you can use a smaller distance. this can make your map much fit the music. not use DS in whole map - Can you be more specific? I'm a bit confused in which context you would use it in in regards to if it is before or after a strong/soft beat. I'm going to assume you're trying to say based on your pictures: AFTER a strong beat I can increase the distance on the next beat and if there's a softer beat I can decrease the distance on the next beat? Well regardless, thank you for the useful tip, I never knew about this so I'll definitely take this into account in the future.

    However another question I must ask: Is this technique something that many mappers use? I can't help but be skeptical (the idea of implementing something that i'm not quite sure about), perhaps you could point out some beatmaps that implement this technique. I'm always looking forward to learning more


    yes! many mapper use this technique ,(not everywhere in map. but in some pattern) for example: you can DL this map (really a cool map though its unrank) something like 00:15:017 (1,2,3,4,5) - this. you can find distance is increase because the music is become strong.(you can found this in many place and others map is also use this technique)
  3. tbh, your placement is really boring >.< you can get some idea from other's map actually - for such a simple song I created this map with the intention of only using a few mapping techniques so I didn't want to overload it. But if it seemed boring. I suppose I could try adding some stuff if more people point it out
still this map. you can look 00:00:351 (1,2,1,2,1,2) - 00:03:017 (1,2,1,2,1,2,1,2) - 00:37:684 (1,2,1,2,1,2,1,2) - 01:08:351 (1,2,3,1,2,3,1,2,3,1) - 03:09:684 (1,2,3,4,1,2,3) - 03:12:351 (1,2,1,2,1,2,1,2) - these place. they have same music but use different rhythm and placement. this will make this map interesting to play. thats what I mean >.<

a quick mod on easy and normal diff~ they looks fine ;)
good luck~
Thank you for the mod!~
Celizavia
i feel bad for my modding skilz when i saw your map
jk lol
congrats for my star~

edit: 300th post
lucky kkk
Topic Starter
truonant

truonant wrote:

kamisamaaa wrote:

From my queue

imo, every pattern should be dependent on the music.
  1. you should notice where are the downbeats. and put the slider head or note on the downbeats. not the slider tail.
  2. If it have a strong beat you can use a bigger distance. if music is soft you can use a smaller distance. this can make your map much fit the music. not use DS in whole map - Can you be more specific? I'm a bit confused in which context you would use it in in regards to if it is before or after a strong/soft beat. I'm going to assume you're trying to say based on your pictures: AFTER a strong beat I can increase the distance on the next beat and if there's a softer beat I can decrease the distance on the next beat? Well regardless, thank you for the useful tip, I never knew about this so I'll definitely take this into account in the future.

    However another question I must ask: Is this technique something that many mappers use? I can't help but be skeptical (the idea of implementing something that i'm not quite sure about), perhaps you could point out some beatmaps that implement this technique. I'm always looking forward to learning more


    yes! many mapper use this technique ,(not everywhere in map. but in some pattern) for example: you can DL this map (really a cool map though its unrank) something like 00:15:017 (1,2,3,4,5) - this. you can find distance is increase because the music is become strong.(you can found this in many place and others map is also use this technique)
  3. tbh, your placement is really boring >.< you can get some idea from other's map actually - for such a simple song I created this map with the intention of only using a few mapping techniques so I didn't want to overload it. But if it seemed boring. I suppose I could try adding some stuff if more people point it out
still this map. you can look 00:00:351 (1,2,1,2,1,2) - 00:03:017 (1,2,1,2,1,2,1,2) - 00:37:684 (1,2,1,2,1,2,1,2) - 01:08:351 (1,2,3,1,2,3,1,2,3,1) - 03:09:684 (1,2,3,4,1,2,3) - 03:12:351 (1,2,1,2,1,2,1,2) - these place. they have same music but use different rhythm and placement. this will make this map interesting to play. thats what I mean >.<

a quick mod on easy and normal diff~ they looks fine ;)
good luck~
Thank you for the mod!~
Thank you for the explanation and good example! I was able to implement this to fix those sections you mentioned previously.
Topic Starter
truonant

Celizavia wrote:

i feel bad for my modding skilz when i saw your map
jk lol
congrats for my star~

edit: 300th post
lucky kkk
Thank you for the star!~ ^^ and congrats on 300 posts~
Nitrousdragon
Easy:
00:00:622 - 00:15:740: Those sliders will put someone to sleep because horizontal lines usually suggest peace. Peace is the opposite of addicting, so I suggest you either take the sliders out and recreate a whole new pattern or you make a different slider pattern.

Normal:
I strongly advise you to decrease the Circle Size to 3. Spacing: Check! Timing: Check! Awkwardness: Check! Other than that I think you're good to go!
Topic Starter
truonant

Nitrousdragon wrote:

Easy:
00:00:622 - 00:15:740: Those sliders will put someone to sleep because horizontal lines usually suggest peace. Peace is the opposite of addicting, so I suggest you either take the sliders out and recreate a whole new pattern or you make a different slider pattern. - changed the slider shapes

Normal:
I strongly advise you to decrease the Circle Size to 3. Spacing: Check! Timing: Check! Awkwardness: Check! Other than that I think you're good to go! - changed to 3.5
Thank you for the mod!
BanchoBot
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