forum

M2U - Lunatic Sky

posted
Total Posts
86
Topic Starter
zhengyuanhang
This beatmap was submitted using in-game submission on 2014年12月19日 at 10:28:35

Artist: M2U
Title: Lunatic Sky
Source: Rhythm Master
Tags: MUSIC MASTERS azintairin710 节奏大师专辑 节奏大师 Vinc_Angel
BPM: 160
Filesize: 2512kb
Play Time: 02:06
Difficulties Available:
  1. Azin's Basic (1.5 stars, 133 notes)
  2. Extra (5.28 stars, 643 notes)
  3. Hyper (3.43 stars, 343 notes)
  4. Normal (2.02 stars, 196 notes)
  5. Vinc_Angel's Another (4.97 stars, 466 notes)
Download: M2U - Lunatic Sky
Information: Scores/Beatmap Listing
---------------
Azin's Basic - By azintairin710
Normal - By me
Hyper - By me
Vinc_Angel's Another - By Vinc_Angel
Extra - By me
Welcome for modding!
Please re-download it if you have downloaded it before 2014-11-20 11:00(UTC)
fanzhen0019
做的不错啊
不足的是复制粘贴过多 还有就是中间的串太长了
别的梗都用的很棒
no kd
Arcubin
wow @_@ i love this song in just one hear :D thanks for using my GD Queue :D

here's Azin's Easy :)
SPOILER
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS
BeatmapID:0
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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please inform me if there's modder :)
Yuthuil
This map is perfect, I can't find anything wrong at all. :D

Maybe that there are a bit much turn backs, you might want to add different objects in place of them. Only a few.
Topic Starter
zhengyuanhang

azintairin710 wrote:

wow @_@ i love this song in just one hear :D thanks for using my GD Queue :D

here's Azin's Easy :)
SPOILER
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS
BeatmapID:0
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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please inform me if there's modder :)
Thanks for your GD!
Arcubin
time to look for modder :D
Kihhou
._."

[General]
  1. you should reaaaaaally add some variation in your patterns. it gets way too repetitive. too much copy-paste ;-; use some different jump patterns and angles. follow different intruments every once in awhile. this is the biggest suggestion in this mod. all ones below are things here and there unrelated to this. this applies to all diffs but especially the Another diff
  2. another general thing. its so hard to read reverses with short sliders. maybe choose 1 amount of reverses and stick with it for the entire map, like for example, 1 reverse sliders for the entire map. having an unknown amount can really throw people off at places like 01:07:513 (1) - in the Hard diff. kicksliders are an exception
  3. should add kiai time
  4. disable widescreen support if you will not be using storyboards
[Easy]
  1. 00:12:013 (3,1) - blanket these two better
  2. 00:27:013 (2,3,1,2,3) - woah pls. this is so hard to read for new players
  3. 00:35:075 (2,3) - blanket
  4. 01:06:013 (1) - unrankable. your reverse and the entire slider is covered
  5. 01:23:263 (2) - remake these sliders with only 3 anchor points. they have to be remade when theres only 3
  6. 01:00:294 (2,3) - keep with only white and red ticks for easy. new players cant read blue ticks or really understand it. this happens quite a bit throughout the diff like at 01:50:356 (2) -
[Normal]
  1. 00:06:013 (1) - you have sharp indents in this wave slider. make it smoother by bringing the two middle anchor points closer together
  2. 00:31:513 (1) - straighten this out a bit to flow better into 00:32:825 (2) -
  3. 01:04:325 (2) - move this towards the top left to flow better
[Hyper]
  1. 00:39:950 (3,4) - nothing indicates this, as said in the another
[Another]
  1. hpdrain -1? 7 seems brutal for this stream heavy diff.
  2. 00:39:950 (2,3) - theres nothing in the music that indicates these two notes
  3. 00:49:325 (2,1) - these are spaced exactly the same as 00:49:700 (2,3) - . they could easily be mistaken for 1/4 beats instead of the 1/2 it is now. highly suggest separating them
  4. 01:10:513 (1,2) - should switch these. have (1) be on top and (2) on the bottom because it's expected for it to be there following up from 01:09:763 (1,2) - . the shorter jump between 01:09:950 (2,1) - doesnt fit the music and kills the flow
  5. 01:14:825 (6) - should unstack and place somewhere else. it opens up so much more variation, freedom, and possibilities for jump patterns. same for all the other parts with the same pattern
;-; needs a lot more variation. some good combos in another but mostly overused
thats all~ good luck
Arcubin

Kihhou wrote:

._."

[General]
  1. you should reaaaaaally add some variation in your patterns. it gets way too repetitive. too much copy-paste ;-; use some different jump patterns and angles. follow different intruments every once in awhile. this is the biggest suggestion in this mod. all ones below are things here and there unrelated to this. this applies to all diffs but especially the Another diff i don't use copy paste here :3 just a few of it
  2. should add kiai time nah :v it doesn't a matter at all :v cause all of the song have same tempo and doesn't have any chorus
  3. disable widescreen support if you will not be using storyboards i will ask zhengyuanhang if we will make a storyboard :)
[Easy]
  1. 00:12:013 (3,1) - blanket these two better okay
  2. 00:27:013 (2,3,1,2,3) - woah pls. this is so hard to read for new players :3 okay fix
  3. 00:35:075 (2,3) - blanket it's already blanket, if you say to fix it i say no -_- cause the end is stacking like what i mean to be
  4. 01:06:013 (1) - unrankable. your reverse and the entire slider is covered yeah :3 i have change it before you show it
  5. 01:23:263 (2) - remake these sliders with only 3 anchor points. they have to be remade when theres only 3 no -_- it was copied from previous slider -_- so no
  6. 01:00:294 (2,3) - keep with only white and red ticks for easy. new players cant read blue ticks or really understand it. this happens quite a bit throughout the diff like at 01:50:356 (2) - okay :3
;-; needs a lot more variation. some good combos in another but mostly overused
thats all~ good luck
thanks :D

SPOILER
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Celizavia
hey, from Q

GENERAL


  1. no clear hitsound, none at all. i suggest u should play with the hitsounds
  2. why dont u use a kiai at 00:37:513? it makes the map more interesting imo

Azin's Easy


  1. CS =3/3,5 the big circles looks ugly
  2. dont overlap since its a easy diff and it makes the the diff not neat, change it at 00:26:638 (1,2,3,1,2,3)
  3. unnatural slider at 00:54:013
  4. overlap 01:31:513(2,1)

Normal

  1. ugly overlapp at 00:20:263 the 2 dark blue to the 2 light blue http://puu.sh/9uHYo/c06b902355.jpg
  2. 00:23:263 x:272 y:320
  3. 00:31:325(2) X:364 y:60
  4. 01:37:513(1) you can do the blanket better
hope the mod help :D
starvfox
Newbie Modders :D
Another
This diff will be good if the AR set to 10
01:36:294 (4,1) - This Dist Is too damn Far T_T
01:36:669 (4,1) - ^
01:37:044 (4,1) - ^
01:37:419 (4,1) - ^
01:51:013 - Can you change the sliders style? its need to remap - ignore if u didnt like it
Arcubin

Celizavia wrote:

hey, from Q

GENERAL


  1. no clear hitsound, none at all. i suggest u should play with the hitsounds still thinking where should i add hitsound :3
  2. why dont u use a kiai at 00:37:513? it makes the map more interesting imo if you saw my response above you should now why we don't use kiai

Azin's Easy


  1. CS =3/3,5 the big circles looks ugly nah... 3/3,5 is to small :3 i won't force the SV and BPM with the CS
  2. dont overlap since its a easy diff and it makes the the diff not neat, change it at 00:26:638 (1,2,3,1,2,3) i have change it before you point this one :)
  3. unnatural slider at 00:54:013 what? i just following the rhythm here :3
  4. overlap 01:31:513(2,1) it doesn't a matter :3 it's still readable
hope the mod help :D
yeah :/ i think no change here :/ but thanks :D
Topic Starter
zhengyuanhang

Kihhou wrote:

._."

[General]
  1. you should reaaaaaally add some variation in your patterns. it gets way too repetitive. too much copy-paste ;-; use some different jump patterns and angles. follow different intruments every once in awhile. this is the biggest suggestion in this mod. all ones below are things here and there unrelated to this. this applies to all diffs but especially the Another diff Yes, it IS repetitive, because the song seems repetitive. I have partly remapped Another difficulty, added some various jumps and combination of notes.
  2. another general thing. its so hard to read reverses with short sliders. maybe choose 1 amount of reverses and stick with it for the entire map, like for example, 1 reverse sliders for the entire map. having an unknown amount can really throw people off at places like 01:07:513 (1) - in the Hard diff. kicksliders are an exception Fixed this problem in Normal and Hyper. I have changed it into different patterns.
  3. should add kiai time No kiai time in this song, according to azintairin710's words.
  4. disable widescreen support if you will not be using storyboards
Fixed

[Normal]
  1. 00:06:013 (1) - you have sharp indents in this wave slider. make it smoother by bringing the two middle anchor points closer together Fixed
  2. 00:31:513 (1) - straighten this out a bit to flow better into 00:32:825 (2) - Fixed
  3. 01:04:325 (2) - move this towards the top left to flow better
Fixed

[Hyper]
  1. 00:39:950 (3,4) - nothing indicates this, as said in the another
Fixed. I have changed it into a better pattern.

[Another]
  1. hpdrain -1? 7 seems brutal for this stream heavy diff. Fixed
  2. 00:39:950 (2,3) - theres nothing in the music that indicates these two notes Fixed. I have changed it into a better pattern.
  3. 00:49:325 (2,1) - these are spaced exactly the same as 00:49:700 (2,3) - . they could easily be mistaken for 1/4 beats instead of the 1/2 it is now. highly suggest separating them Fixed
  4. 01:10:513 (1,2) - should switch these. have (1) be on top and (2) on the bottom because it's expected for it to be there following up from 01:09:763 (1,2) - . the shorter jump between 01:09:950 (2,1) - doesnt fit the music and kills the flow Fixed
  5. 01:14:825 (6) - should unstack and place somewhere else. it opens up so much more variation, freedom, and possibilities for jump patterns. same for all the other parts with the same pattern
I have remapped this part.

;-; needs a lot more variation. some good combos in another but mostly overused
thats all~ good luck

Celizavia wrote:

hey, from Q

GENERAL


  1. no clear hitsound, none at all. i suggest u should play with the hitsounds No, my map has clap and finish hitsound according to the song.
  2. why dont u use a kiai at 00:37:513? it makes the map more interesting imo No kiai time in this song, according to azintairin710's words.


Normal

  1. ugly overlapp at 00:20:263 the 2 dark blue to the 2 light blue http://puu.sh/9uHYo/c06b902355.jpg Fixed. I have changed the pattern of this part.
  2. 00:23:263 x:272 y:320 ^
  3. 00:31:325(2) X:364 y:60 ^
  4. 01:37:513(1) you can do the blanket better
Fixed

hope the mod help :D

starvfox wrote:

Newbie Modders :D
Another
This diff will be good if the AR set to 10 No. AR10 is unrankable for this song.
01:36:294 (4,1) - This Dist Is too damn Far T_T No.This is what I mean. I just want to make the stream like this.
01:36:669 (4,1) - ^ ^
01:37:044 (4,1) - ^ ^
01:37:419 (4,1) - ^ ^
01:51:013 - Can you change the sliders style? its need to remap - ignore if u didnt like it I have partly remapped Another and, but didn't change the slider style here. I think these sliders don't need to be changed.
Thanks for the modders' help!
Arcubin
re-balancing even without any mod :3 quite overflow in intro now it's fixed

SPOILER
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo4 : 0,0,255
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Kyouren
Arcubin

gokugohan12468 wrote:

https://osu.ppy.sh/s/184469 <----- ~^^~
woah 'o' it was the same BG 'o'
Fuuyu
From xLoupGarou's Modding Queue


*Mp3 seems OK


Nyan~MOD
[Normal]
00:28:513 Blanket? maybe
00:34:513 ^
00:37:513 ^
00:43:513 ^
00:46:513 ^
02:03:294 Extend Spinner till here? - 02:06:013

[Hard]
01:38:268 Blanket?
02:03:294 Extend - 02:06:013


Nothing much to MOD anymore

That's All . . Nice Map :)
Good Luck~
Topic Starter
zhengyuanhang

xLoupGarou wrote:

From xLoupGarou's Modding Queue


*Mp3 seems OK


Nyan~MOD
[Normal]
00:28:513 Blanket? maybe I think no blanket be used here.
00:34:513 ^ ^
00:37:513 ^ ^
00:43:513 ^ ^
00:46:513 ^ ^
02:03:294 Extend Spinner till here? - 02:06:013 No, I don't think extending the spinner is good.

[Hard]
01:38:268 Blanket? I have made the blanket better here.
02:03:294 Extend - 02:06:013 No, I don't think extending the spinner is good.


Nothing much to MOD anymore

That's All . . Nice Map :)
Good Luck~
chaee



[Azin's Easy]

If you're going to use this slider velocity please always use distance snap, otherwise change slider velocity

Cool hitsounds

No kiai time? I suggest you add at least one here 01:49:513 (1) -


00:13:138 (1) - Looks a bit squishy here. Distance snap

00:09:013 (1) - ^

00:11:263 (2) - ^

00:12:013 (1) - ^

00:13:888 (2,3,4) - K i get why you didn't space all of these with distance snap but i think they should be distance snapped with 00:13:138 (1) to look something like this:

00:18:388 (1,2,3) - Same thing here^

00:20:638 (1) - Distance snap

00:21:013 (2) - ^

00:23:638 (1) - ^

00:22:513 (3) - Replace with a duplicate of 00:21:013 (2) -

00:34:138 (1) - Rotate by 45 and blanket with 00:35:075 (2) -

00:45:013 (3) - Replace with a straight end slider

00:57:013 (1) - Combo

01:16:138 (1) - Remove blanket

01:30:013 (2) - I'm not feeling this one ^

01:56:638 (2) - Rotate by 18

[Hyper]

Add notes between some objects to reduce repetitiveness..
00:03:575 (2) - Add a note here

00:06:575 (2) - ^

00:09:575 (2) - ^

00:55:325 (4) - ^

01:10:513 (1,2,1,2,1,2,1,2) - Beautiful

Interesting Hyper! Good luck :)
Arcubin

chaee wrote:




[Azin's Easy]

If you're going to use this slider velocity please always use distance snap, otherwise change slider velocity

Cool hitsounds thanks :3 but it still not yet finish

No kiai time? I suggest you add at least one here 01:49:513 (1) - nah... -_- told you it's has same tempo and doesn't have any chorus. doesn't need kiai


00:13:138 (1) - Looks a bit squishy here. Distance snap

00:09:013 (1) - ^

00:11:263 (2) - ^

00:12:013 (1) - ^

00:13:888 (2,3,4) - K i get why you didn't space all of these with distance snap but i think they should be distance snapped with 00:13:138 (1) to look something like this:

00:18:388 (1,2,3) - Same thing here^

00:20:638 (1) - Distance snap

00:21:013 (2) - ^

00:23:638 (1) - ^

00:22:513 (3) - Replace with a duplicate of 00:21:013 (2) - changed to other slider :3

00:34:138 (1) - Rotate by 45 and blanket with 00:35:075 (2) - nah, not good :3

00:45:013 (3) - Replace with a straight end slider fixed

00:57:013 (1) - Combo what is the mean? o.O NC? nah... :3

01:16:138 (1) - Remove blanket no :3

01:30:013 (2) - I'm not feeling this one ^ ? i don't get it

01:56:638 (2) - Rotate by 18 not DS :3

Interesting Hyper! Good luck :)
okay i get it :3 i was wrong at DS so sorry :3 now all fixed

updated (with hitsound)
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1513,375,4,2,2,70,1,0
12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
26638,-100,4,2,0,30,0,0
48013,-100,4,1,0,70,0,0
49888,-100,4,2,2,55,0,0
58513,-100,4,1,0,70,0,0
61700,-100,4,2,2,70,0,0
100513,-100,4,2,0,70,0,0
106513,-100,4,1,0,70,0,0
109513,-100,4,2,2,70,0,0
121513,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
Combo5 : 0,128,255

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Topic Starter
zhengyuanhang

chaee wrote:





[Hyper]

Add notes between some objects to reduce repetitiveness..
00:03:575 (2) - Add a note here Fixed

00:06:575 (2) - ^ ^

00:09:575 (2) - ^ ^

00:55:325 (4) - ^ No, I do not think a note added here is good.

01:10:513 (1,2,1,2,1,2,1,2) - Beautiful

Interesting Hyper! Good luck :)
Number5
[Easy]
00:06:763 (2) - 00:08:263 (4) - Ctrl+c Ctrl+v ctrl+h ctrl+j
00:15:013 (1) - 看上去有点怪怪的
00:26:638 (1) - Easy永远别出现1/2
00:28:325 (3,2) - ^
00:32:638 (2,3) - ^
00:34:138 (1) - ^
00:49:325 (2) - ^
01:01:325 (3) - ^
02:03:388 (1) - Easy 不要这么难
[Normal]
00:13:138 (1) - 难了点
00:13:513 (1,1,1,1) - 折返太多
00:25:513 (1,1,1,1,1,1,1) - ^
00:37:513 (1,1,1) - ^
00:43:513 (1,1,1) - ^
01:01:513 (1,1,1,1) - ^
01:13:513 (1,1,1,1,1,1) - ^
01:25:513 (1,1,1,1,1,1) - ^
01:43:513 (1,1) - ^
01:49:513 (1,1,1,1,1,1) - ^
00:37:138 (3) - 难看
02:01:513 (1) - 改成两个滑条会好一些
Arcubin
thanks zhengyuanhang :3 for translating :3

[Easy]
00:06:763 (2) - 00:08:263 (4) - Ctrl+c Ctrl+v ctrl+h ctrl+j nah, i like this blanket
00:15:013 (1) - It looks a bit strange. okay fix the curve :3
00:26:638 (1) - You should never use 1/2 in Easy. ? o.O why not? it's not that hard imo :3 and i have told my "newbie" friend to do a testplay :3 and it doesn't seem wrong :3
00:28:325 (3,2) - ^ ^
00:32:638 (2,3) - ^ ^
00:34:138 (1) - ^ ^
00:49:325 (2) - ^ ^
01:01:325 (3) - ^ ^
02:03:388 (1) - It is in Easy difficulty. Do not use such a hard pattern. okay fixed

New
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TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
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Topic Starter
zhengyuanhang

Number5 wrote:

[Normal]
00:13:138 (1) - 难了点 我觉得没有其他的排列可以代替这个排列,只能这样排列了
00:13:513 (1,1,1,1) - 折返太多 这个曲子中节奏重复的地方很多,觉得没有什么排列可以换,因此就用这些多次折返Slider
00:25:513 (1,1,1,1,1,1,1) - ^ ^
00:37:513 (1,1,1) - ^ ^
00:43:513 (1,1,1) - ^ ^
01:01:513 (1,1,1,1) - ^ ^
01:13:513 (1,1,1,1,1,1) - ^ ^
01:25:513 (1,1,1,1,1,1) - ^ ^
01:43:513 (1,1) - ^ ^
01:49:513 (1,1,1,1,1,1) - ^ ^
00:37:138 (3) - 难看 Fixed
02:01:513 (1) - 改成两个滑条会好一些 Fixed
Frostings
Hi there ~
From my NM queue

[General]

Hitsounds are kinda minimal
I suggest you add a custom deep drum sound to add to your 2 and 4 beats

Set kiai time?

[Azin's Easy]

00:04:513 (3,1) - keep distance the same
00:10:513 (1,2) - you can just copy paste (1) to make a perfect (2)
00:10:513 (1) - no need for NC
00:15:013 (1) - maybe rotate upwards for better flow?


01:28:513 (1,2) - better blanket

this difficulty might need some work..

some patterns are extremely difficult to read such as
00:26:638 (1,2,3,1,2,3) - and 00:32:638 (2,3,4) -
overlaps and 1/2 beats in Easy difficulty are very confusing and nearly impossible to play...


[Normal]

Interesting difficulty.

I think multiple repeat sliders are kinda cool, but this might not be the difficulty to try to pull them off
Two repeats are ok, like these 00:13:513 (1) -
But once you get to 3 repeats starting from here 00:25:513 (1) - reading becomes really difficult.

For example, this 00:26:825 (2) - appears after the first reverse arrow, so it makes the player want to click it, when in fact two more reverse arrows still remain in the initial slider.

One potential fix would be to increase approach rate, but I highly don't recommend doing that.

Also the rhythm gets repetitive after a while. It becomes the same reverse slider -> note -> reverse slider -> note, etc.


[Hyper]

some spacing problems here..

take a look at these 00:01:513 (1,2) - which are 1/1 beats apart, then look at these 00:03:013 (1,2) - which are the same distance but 1/2 beats apart
Your high approach rate may make these easier to read but I don't know....



00:03:013 (1,2) - better blanket here. Actually, your stack leniency will mess up the blanket here in testplay, so you might want to manually stack these 00:03:575 (2,3) -

00:55:513 (1,2,1,2,1,2,1,2,1,2,1,2) - don't you think these become boring? Repeating it once or twice might be ok, but you have 6 of these... maybe change up the pattern halfway?

[Another]

This difficulty is actually kinda nice.
Except maybe for that deathstream near the end....
I'm sort of against the long stream, but if you want to keep it in, maybe make it look a little neater? (For example, disable Grid Snap)

Good luck
Arcubin

Frostings wrote:

Hi there ~
From my NM queue

[General]

Hitsounds are kinda minimal mine is ready :D
I suggest you add a custom deep drum sound to add to your 2 and 4 beats no need :3 our custom is the best

Set kiai time? look another mod reply please :3 i've always said it

[Azin's Easy]

00:04:513 (3,1) - keep distance the same sorry mistake :3 fixed
00:10:513 (1,2) - you can just copy paste (1) to make a perfect (2) fixed
00:10:513 (1) - no need for NC unreadable :3 sorry
00:15:013 (1) - maybe rotate upwards for better flow? okay fixed


01:28:513 (1,2) - better blanket fixed

this difficulty might need some work..

some patterns are extremely difficult to read such as
00:26:638 (1,2,3,1,2,3) - and 00:32:638 (2,3,4) -
overlaps and 1/2 beats in Easy difficulty are very confusing and nearly impossible to play...
WHY? ;A; it's the best part of my diff ;A; :3 okay re-map this

Good luck
:3 i lost my best part :3

New
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Tags:MUSIC MASTERS azintairin710
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sorry, :3 i re-check and find something false :3
Topic Starter
zhengyuanhang

Frostings wrote:

Hi there ~
From my NM queue

[General]

Hitsounds are kinda minimal
I suggest you add a custom deep drum sound to add to your 2 and 4 beats
I think it is really hard to add hitsounds in this song, because it contains lots of 3/4 rhythm.
I have added some hitsounds, which I can find can be added.


Set kiai time?
No kiai time in this song, according to azintairin710's words.

[Normal]

Interesting difficulty.

I think multiple repeat sliders are kinda cool, but this might not be the difficulty to try to pull them off
Two repeats are ok, like these 00:13:513 (1) -
But once you get to 3 repeats starting from here 00:25:513 (1) - reading becomes really difficult.

For example, this 00:26:825 (2) - appears after the first reverse arrow, so it makes the player want to click it, when in fact two more reverse arrows still remain in the initial slider.

One potential fix would be to increase approach rate, but I highly don't recommend doing that.

Also the rhythm gets repetitive after a while. It becomes the same reverse slider -> note -> reverse slider -> note, etc.
I have to reduce the amount of notes in Normal difficulty, so I have to use these reverse sliders.

[Hyper]

some spacing problems here..

take a look at these 00:01:513 (1,2) - which are 1/1 beats apart, then look at these 00:03:013 (1,2) - which are the same distance but 1/2 beats apart
Your high approach rate may make these easier to read but I don't know.... Fixed and had a little adjustment



00:03:013 (1,2) - better blanket here. Actually, your stack leniency will mess up the blanket here in testplay, so you might want to manually stack these 00:03:575 (2,3) - This is unnecessary here, because I had a little adjustment here.

00:55:513 (1,2,1,2,1,2,1,2,1,2,1,2) - don't you think these become boring? Repeating it once or twice might be ok, but you have 6 of these... maybe change up the pattern halfway? I have partly changed the patterns here.

[Another]

This difficulty is actually kinda nice.
Except maybe for that deathstream near the end....
I'm sort of against the long stream, but if you want to keep it in, maybe make it look a little neater? (For example, disable Grid Snap)
Fixed. I disabled Grid Snap and remade the long stream.

Good luck
Cerulean Veyron
Hi! From my mod queue.

[General]
  1. BG is not well.. 1366x768 is recommended, are you trying to make the BG widescreen? just asking...
  2. Are you using storyboard? no? uncheck "Letterbox during Breaks".
  3. Uncheck Widescreen support on "Another" diff, or is this on purpose?
[Azin's Easy]
  1. 00:03:013 (2,3) - Hiding the reverse arrow is not pleased.
  2. 00:14:638 (4,1) - Stack? if you do, fix the next notes.
  3. 00:54:013 (1) - Try this for better flowing, and a bit of symmetry. You just need to Reverse Selection and Rotate. > http://puu.sh/9NKfc/a8d1653f49.png
  4. 01:07:888 (1,2,3,1,2,3,4) - Too much notes and pure hits, at least add some sliders.
  5. 02:01:513 (5,1,2,3) - Make a diamond or square formation.
  6. - Great diff! but it's alot of circles, which is not good for easy diffs. So i suggest you to add more sliders, i'm not telling to add all. just remap a part of it.
[Normal]
  1. 00:01:513 (1) - Curve a bit like the slider on 00:03:013 (1) - for a good flow start.
  2. 00:06:013 (1) - Instead of making a wavy slider, try blanketing it on the note 00:07:138 (2) -
  3. 01:32:825 (2,2) - Stack?
  4. 02:03:294 (1) - Spinner ends so fast, recommend to make it longer for players to pass it.
  5. - This diff is a lack of Two-Repeat sliders,I didn't mention them because to avoid a HUGE mod. Did you add them just for the piano in the song track? what about the other tracks? it won't be a grateful Normal diff when players go bored, and i hope it has a better maintainence.
[Hyper]
  1. - I think this might be a bit, Abusive... It's the same reason as the Normal diff, but if it's the same rhythm, it might be a boresome. In your own way, it's still. There's more issues than Two-Repeats, the sliders on 00:55:513 (1,2,1,2,1,2,1,2) - might be annoying to players since you kept them in one place, even if you moved it a little, it's still the same. It's a good flow, but not really fun when this happens. Try keeping the first four sliders and remap the others. My apology if i insult you mapping.
[Another]
  1. - More likely the same reason as Hyper, and a lack of repeating sliders. It's a perfect diff, but the notes on 00:25:513 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - is pretty distractive to expert players, Not just this pattern, there are others you need to remap. They need more harder patterns like the huge streams you did. And one thing, fix the Distance Spacing that has told in AiMod, keep the jumps and remap a bit..

Nice song there, Good Luck ~
Arcubin

Gray Veyron wrote:

Hi! From my mod queue.

[notice][General]
  1. BG is not well.. 1366x768 is recommended, are you trying to make the BG widescreen? just asking... nope ._.
  2. Are you using storyboard? no? uncheck "Letterbox during Breaks". no, sorry :3
[Azin's Easy]
  1. 00:03:013 (2,3) - Hiding the reverse arrow is not pleased. it doesn't a matter :3 it distance is 2 beats long from slider (2)
  2. 00:14:638 (4,1) - Stack? if you do, fix the next notes. no :3 to much stacking isn't good in easy
  3. 00:54:013 (1) - Try this for better flowing, and a bit of symmetry. You just need to Reverse Selection and Rotate. > http://puu.sh/9NKfc/a8d1653f49.png the flow is broken if use that :3
  4. 01:07:888 (1,2,3,1,2,3,4) - Too much notes and pure hits, at least add some sliders. nah... :3 it was intentional
  5. 02:01:513 (5,1,2,3) - Make a diamond or square formation. not following rhythm :3 and flow is kind broken (but not broken)
  6. - Great diff! but it's alot of circles, which is not good for easy diffs. So i suggest you to add more sliders, i'm not telling to add all. just remap a part of it. okay i fix some
Nice song there, Good Luck ~
thanks for mod :3 i do some checking and find something bad here's the new
New
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
26638,-100,4,2,0,30,0,0
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106513,-100,4,1,0,70,0,0
109513,-100,4,2,2,70,0,0
121513,-100,4,2,0,70,0,0


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Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
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Arcubin
i fix some pattern and blanket :3 here

New
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
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106513,-100,4,1,0,70,0,0
109513,-100,4,2,2,70,0,0
121513,-100,4,2,0,70,0,0


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Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
Combo5 : 0,128,255

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Topic Starter
zhengyuanhang

Gray Veyron wrote:

Hi! From my mod queue.

[General]
  1. BG is not well.. 1366x768 is recommended, are you trying to make the BG widescreen? just asking...
    I have changed the BG into 1024*768.
  2. Are you using storyboard? no? uncheck "Letterbox during Breaks".
    I have unchecked it.
  3. Uncheck Widescreen support on "Another" diff, or is this on purpose?
    No, I have unchecked it.
[Normal]
  1. 00:01:513 (1) - Curve a bit like the slider on 00:03:013 (1) - for a good flow start. Fixed
  2. 00:06:013 (1) - Instead of making a wavy slider, try blanketing it on the note 00:07:138 (2) - Fixed
  3. 01:32:825 (2,2) - Stack? I have remapped this part.
  4. 02:03:294 (1) - Spinner ends so fast, recommend to make it longer for players to pass it. No, I think the sound ends here, so the spinner ends here.
  5. - This diff is a lack of Two-Repeat sliders,I didn't mention them because to avoid a HUGE mod. Did you add them just for the piano in the song track? what about the other tracks? it won't be a grateful Normal diff when players go bored, and i hope it has a better maintainence. I have partly remapped this diff.
[Hyper]
  1. - I think this might be a bit, Abusive... It's the same reason as the Normal diff, but if it's the same rhythm, it might be a boresome. In your own way, it's still. There's more issues than Two-Repeats, the sliders on 00:55:513 (1,2,1,2,1,2,1,2) - might be annoying to players since you kept them in one place, even if you moved it a little, it's still the same. It's a good flow, but not really fun when this happens. Try keeping the first four sliders and remap the others. My apology if i insult you mapping. I have partly remapped this diff.
[Another]
  1. - More likely the same reason as Hyper, and a lack of repeating sliders. It's a perfect diff, but the notes on 00:25:513 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - is pretty distractive to expert players, Not just this pattern, there are others you need to remap. They need more harder patterns like the huge streams you did. And one thing, fix the Distance Spacing that has told in AiMod, keep the jumps and remap a bit.. I have partly remapped this diff.

Nice song there, Good Luck ~
neonat
Easy

00:03:013 (2,3) - this overlap is just weird looking
00:12:013 (1) - move it to x:320 y:60
00:16:513 (1) - finish on start and end of slider
00:37:513 (1,2,3,4) - rotate these more clockwise because the path leading to those objects after 00:36:013 (2) is weird having the flow be diverted slightly when moving to 00:37:513 (1)
01:08:263 (2) - whistle
01:09:763 (3) - ^
01:28:513 (1,2) - the blanket is not really perfect
01:46:513 (1) - you only placed finish on the whole slider body, the ends do not resonate the finish sound, place the finishes on the slider ends
02:01:513 (5) - move to x:240 y:68 for a more even curve that looks nicer, the curve movement to the next note 02:02:075 (1) would then be more natural

Normal

00:16:513 (1) - whistle or finish on start of slider
00:18:013 (1) - ^
00:19:513 (1,2,1,2) - ^
00:22:513 (1,2) - whistle or finish on both ends of slider
00:24:013 (1,2) - whistle or finish on start of slider
00:52:513 (1) - whistle of finish on start of slider
00:55:513 (1) - ^
00:57:013 (1,1,2) - ^
01:04:513 (1) - ^
01:07:513 (1,1) - ^
01:10:513 (1,1) - ^
01:22:513 (1,2) - ^
01:24:013 (1,2,3,4) - ^
01:34:513 (1,2,1,2,3,4) - ^
01:46:513 (1,2) - ^
01:48:013 (1,2,3,4) - ^
01:58:513 (1,2,1,2,3,4) - ^
02:02:638 (2) - remove the finish on the start of slider

Hyper

00:01:513 (1) - finish on start of slider
00:16:513 (1) - whistle or finish on start of slider
00:18:013 (1) - ^
00:19:513 (1,3,1,3,1,2) - ^
00:41:825 (6,3) - stack them nicely
00:55:513 (1) - finish on start of slider
00:57:013 (1,1,1) - ^
01:07:513 (1,1) - ^
01:10:513 (1,1) - finish
01:13:513 (1) - finish on start of slider
01:22:513 (1,2) - ^
01:24:013 (1,1) - finish
01:24:388 (5,5) - finish on start of slider
01:25:513 (1) - finish
01:27:575 (3,4,5) - make a more equilateral triangle
01:34:513 (1,2) - finish on start of slider
01:36:013 (1,1) - finish
01:36:388 (5,5) - finish on start of slider
01:46:513 (1,2) - ^
01:48:013 (1,1) - finish
01:48:388 (5,5) - finish on start of slider
01:58:513 (1,2) - ^
02:00:013 (1,1) - finish
02:00:388 (5,5) - finish on start of slider

same suggestions for hitsounds for Another, 00:16:513 (1) in Another

Another

00:27:013 (1) - place it further away from 00:26:075 (3) like how far away 00:26:638 (5) is
00:27:575 (3,5) - I feel the way they are placed, they are too close to each other, doesn't look as nice

The difficulty curve between Another and Hyper is too extreme and does not scale well, you need a difficulty that is in between Hyper and Another, an Exreme difficulty which has a star rating of 3.9~4.8 Another is at the level of an Extra difficulty, you can't rank it with such a jump in difficulty level

Good Luck
Arcubin

neonat wrote:

Easy

00:03:013 (2,3) - this overlap is just weird looking re-map :3
00:12:013 (1) - move it to x:320 y:60 fix
00:16:513 (1) - finish on start and end of slideradded
00:37:513 (1,2,3,4) - rotate these more clockwise because the path leading to those objects after 00:36:013 (2) is weird having the flow be diverted slightly when moving to 00:37:513 (1) okay, fixed
01:08:263 (2) - whistle it's clap :3 so, no
01:09:763 (3) - ^^
01:28:513 (1,2) - the blanket is not really perfect is it? o.O for me it was perfect
01:46:513 (1) - you only placed finish on the whole slider body, the ends do not resonate the finish sound, place the finishes on the slider ends fixed
02:01:513 (5) - move to x:240 y:68 for a more even curve that looks nicer, the curve movement to the next note 02:02:075 (1) would then be more natural fix

Good Luck
tx for modding :D

New
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1513,375,4,2,2,70,1,0
12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
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106513,-100,4,1,0,70,0,0
109513,-100,4,2,2,70,0,0
121513,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
Combo5 : 0,128,255

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Topic Starter
zhengyuanhang

neonat wrote:

Normal

00:16:513 (1) - whistle or finish on start of slider No, I don't think it's good.
00:18:013 (1) - ^ ^
00:19:513 (1,2,1,2) - ^ ^
00:22:513 (1,2) - whistle or finish on both ends of slider ^
00:24:013 (1,2) - whistle or finish on start of slider ^
00:52:513 (1) - whistle of finish on start of slider Fixed
00:55:513 (1) - ^ ^
00:57:013 (1,1,2) - ^ ^
01:04:513 (1) - ^ ^
01:07:513 (1,1) - ^ ^
01:10:513 (1,1) - ^ ^
01:22:513 (1,2) - ^ ^
01:24:013 (1,2,3,4) - ^ ^
01:34:513 (1,2,1,2,3,4) - ^ ^
01:46:513 (1,2) - ^ ^
01:48:013 (1,2,3,4) - ^ ^
01:58:513 (1,2,1,2,3,4) - ^ ^
02:02:638 (2) - remove the finish on the start of slider Fixed

Hyper

00:01:513 (1) - finish on start of slider No, I don't think it's good.
00:16:513 (1) - whistle or finish on start of slider ^
00:18:013 (1) - ^ ^
00:19:513 (1,3,1,3,1,2) - ^ ^
00:41:825 (6,3) - stack them nicely Fixed
00:55:513 (1) - finish on start of slider Fixed
00:57:013 (1,1,1) - ^ ^
01:07:513 (1,1) - ^ ^
01:10:513 (1,1) - finish ^
01:13:513 (1) - finish on start of slider ^
01:22:513 (1,2) - ^ ^
01:24:013 (1,1) - finish ^
01:24:388 (5,5) - finish on start of slider ^
01:25:513 (1) - finish ^
01:27:575 (3,4,5) - make a more equilateral triangle Fixed
01:34:513 (1,2) - finish on start of slider finish ^
01:36:013 (1,1) - finish finish ^
01:36:388 (5,5) - finish on start of slider finish ^
01:46:513 (1,2) - ^ finish ^
01:48:013 (1,1) - finish finish ^
01:48:388 (5,5) - finish on start of slider finish ^
01:58:513 (1,2) - ^ finish ^
02:00:013 (1,1) - finish finish ^
02:00:388 (5,5) - finish on start of slider finish ^

same suggestions for hitsounds for Another, 00:16:513 (1) in Another Partly fixed as above

Another

00:27:013 (1) - place it further away from 00:26:075 (3) like how far away 00:26:638 (5) is
00:27:575 (3,5) - I feel the way they are placed, they are too close to each other, doesn't look as nice
No, I just want to move the pattern a little

The difficulty curve between Another and Hyper is too extreme and does not scale well, you need a difficulty that is in between Hyper and Another, an Exreme difficulty which has a star rating of 3.9~4.8 Another is at the level of an Extra difficulty, you can't rank it with such a jump in difficulty level
I renamed it as Extra, and I will find someone else to make an Another difficulty.

Good Luck
Kihhou
ayyy i see you requested a GD and i came back to check on this again o: extras looking nice~ best of luck! (/^ o^)/
Iceskulls
Hello there from my modding queue

[General]
You should add kiai time
Since Azin's Easy has break time so you should check letterbox during breaks

[Extra]
Since it's extra diff so HP+2

[Hyper]
01:48:013 (1,2,3,4,5,1,2,3,4,5) - How about delete stream part and increase repeat time of slider?
02:00:013 (1,2,3,4,5,1,2,3,4,5) - ^

[Normal]
00:43:138 (3) - You can stack head of this with head of 00:41:450 (3) - DS=1.05 with previous note if stacked
01:27:575 (2) - Move to x=240 y=268 to blanket 01:27:013 (1) -
01:38:638 (2) - You can stack 01:37:138 (4) - DS=1.00 with previous note if stacked

[Azin's Easy]
00:01:513 (1) - How about start this at the center
00:49:325 (2) - Suggest delete this note
01:01:325 (3) - ^
01:07:888 (1,2,3,1,2,3,4) - How about replace some circle here with slider?
01:31:513 (1) - Ctrl+H and reposition this or keep overlap?
02:00:013 (1,2,3,4,5) - How about replace some circle here with slider?

[Overall]
This is good map I like the rhythm and I give you a star

Goodluck
Arcubin

CelsiusLK wrote:

Hello there from my modding queue

[General]
You should add kiai time nah :3 this song have same tempo and doesn't have any chorus :3 kiai isn't important

[Azin's Easy]
00:01:513 (1) - How about start this at the center better this way
00:49:325 (2) - Suggest delete this note :3 i should use challenge part :3 so no
01:01:325 (3) - ^ ^
01:07:888 (1,2,3,1,2,3,4) - How about replace some circle here with slider? okay then :3 fixed
01:31:513 (1) - Ctrl+H and reposition this or keep overlap? keep overlap ^o^/
02:00:013 (1,2,3,4,5) - How about replace some circle here with slider? no

[Overall]
This is good map I like the rhythm and I give you a star thanks :D

Goodluck
thanks for modding

New
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Easy
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1513,375,4,2,2,70,1,0
12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
26638,-100,4,2,0,30,0,0
48013,-100,4,1,0,70,0,0
49888,-100,4,2,2,55,0,0
58513,-100,4,1,0,70,0,0
61700,-100,4,2,2,70,0,0
100513,-100,4,2,0,70,0,0
106513,-100,4,1,0,70,0,0
109513,-100,4,2,2,70,0,0
121513,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
Combo5 : 0,128,255

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Topic Starter
zhengyuanhang

CelsiusLK wrote:

Hello there from my modding queue

[General]
You should add kiai time No kiai time in this map, according to azintairin710's words.
Since Azin's Easy has break time so you should check letterbox during breaks No, azintairin710 has unchecked it.

[Extra]
Since it's extra diff so HP+2 Fixed

[Hyper]
01:48:013 (1,2,3,4,5,1,2,3,4,5) - How about delete stream part and increase repeat time of slider? No, I just want to keep the stream.
02:00:013 (1,2,3,4,5,1,2,3,4,5) - ^ ^

[Normal]
00:43:138 (3) - You can stack head of this with head of 00:41:450 (3) - DS=1.05 with previous note if stacked Fixed
01:27:575 (2) - Move to x=240 y=268 to blanket 01:27:013 (1) - No, it won't accord the DS if moved.
01:38:638 (2) - You can stack 01:37:138 (4) - DS=1.00 with previous note if stacked Fixed

[Overall]
This is good map I like the rhythm and I give you a star

Goodluck
Arcubin
hey :3 i work some blanket :3 and i use new diff name :3

New "Basic"
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Basic
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Rush_FTK
新人修行中!在下来学习地图了!
Hello I'm new hand and I'm begin to learn how to make a map in there~

Mod
[General]
- 在01:13:513 ~ 01:37:546添加kiai如何?因为很明显这里较其余部分更加激昂。(以及类似的旋律,例如01:49:606 ~ 02:01:513)
- Why not add kiai time in 01:13:513 ~ 01:37:546? Since the rhythm is more fast and multivariate than other time.

[Basic]
I'm sorry for my poor English at first.
- 00:48:013 ~ 00:49:138 I think it can mabe to this:

53,145,48013,6,0,B|73:201|73:201|72:200,4,60,4|4|4|0|0,1:0|1:0|1:0|0:0|0:0,0:0:0:0:

Since it is more suit for background song.
- Other is perfect.Great job.:P

I hope my mod can help you ;w;

[Normal]
-00:39:575 滑条在这里终止。将00:39:856/00:40:138改为两个单打(或者一个滑条)。 由于这组声音前三个和后两个音调不太一样。(为了保持排版而不修改也无妨。)
-00:10:700 01:11:450 这两处没有note就太怪了,可能你考虑到难度过高。这里有一个折中方案。(也就是改为两个折返滑条)

84,284,70513,6,0,L|32:340,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
204,236,71263,2,0,L|172:168,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:

[Hyper]
- 00:02:263 这对Hayper难度太手下留情了,连打可能更加爽快:P(其余同理)
- 00:12:013 这里的三个连打改成三个极短的滑条如何?
比如像这样?:
218,232,12013,6,0,L|206:205,1,21.25
181,220,12200,2,0,L|171:192,1,21.25
138,209,12388,2,0,L|131:181,1,21.25

- 00:24:106 这里的连打可以远点~
- 01:22:513 这里密集的不符合背景音乐,依照背景重音可以“稀疏”到一半左右。
这里建议1滑条 + 1个单打:
01:22:513 ~ 01:22:700 ~ 01:22:866 折返滑条。
01:23:075 单打。
- 01:23:263 ~ 01:23:469 改为一个滑条。
- 01:23:683 ~ 01:23:685 改为一个滑条。(上述两个理由是为了更加符合背景重音,与后面不同是因为后面的强烈节奏感都比这里明显。)

[Extra]
- 00:02:263 没有看到期待的连打QAQ。(后面同理)
- 00:43:606 感觉放密了,故意设错觉坎嘛~?(前面的最小拍连打就是这个距离,这里尽量长一点打起来舒服吧……)

不才之建,希望能有所帮助 >0<。

相当完美的地图呢,Rank已经是时间问题了吧。
A brilliant beatmap.It was only time problem that the map to be ranked.
PatZar
nice map
good luck
Sellenite
Hi,m4m here
看起来可以rank了,补充一些东西
英语有些意思说不好就用中文了

[Extra]
  1. 关于一些finish音效的添加,不只是这个难度,normal以上的难度都有这个问题,就是类似00:16:513 (1) - 的滑条头、00:20:263 (1) -等背景音明显有finish音,但你全都没加,而且周围本来基本没音效,这几段听起来很缺音效,强烈建议你做的那三个难度都把前面这些背景音明显有finish的音都补上,效果更好
  2. 还有就是NC的问题,有点滥用,在这个难度我举一下例子,尤其是normal,太多NC了,BAT绝对会找茬,像这个难度的00:55:513 (1,2,1,2,1,2,1,2) - 这几个,完全可以4个一组或者8个一组,因为一样的节奏又没有变速、01:07:513 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 等等等等,在我看来是完全没必要的,除了像这些的其他NC还是非常合理的,你应该能自己都调整好
  3. 01:00:013 (1,2,3,4) - 这四个滑条头前面都可以加clap
  4. 中间可以感受出是复制黏贴的,不过没什么问题,玩着爽就可以了
[Hyper]
  1. 00:12:200 (2,3) - 这个extra也是三点,不过在hyper我更倾向于改成滑条,因为3没有什么声音,拉动音更好
  2. 00:55:513 (1,2,1,2) - 换个位置梗吧,重叠梗太坑了,像这样就好看多了,flow也不错,而且可以让下一个直滑条造成跳的flow
  3. 00:55:513 (1,2,1,2,1,2,1,2) - 四个一组NC,不要两个一组
  4. 01:01:513 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 八个一组NC,以finish为标准
  5. 还有些NC问题没提
[Normal]
  1. 00:01:513 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 还请四个一组,最后一个六个一组
    好像只剩下NC的问题了
[Basic]
  1. 01:04:513 (1) - silder head change to finish
good luck
Arcubin

Rush_FTK wrote:

Hello I'm new hand and I'm begin to learn how to make a map in there~

[box=Mod]
[General]
- Why not add kiai time in 01:13:513 ~ 01:37:546? Since the rhythm is more fast and multivariate than other time. it was same with 01:49:513 - :3 so no

[Basic]
I'm sorry for my poor English at first.
- 00:48:013 ~ 00:49:138 I think it can mabe to this: nah :3 to hard for basic (easy)

53,145,48013,6,0,B|73:201|73:201|72:200,4,60,4|4|4|0|0,1:0|1:0|1:0|0:0|0:0,0:0:0:0:

Since it is more suit for background song.
- Other is perfect.Great job.:P

I hope my mod can help you ;w;

A brilliant beatmap.It was only time problem that the map to be ranked.

Sellenite wrote:

Hi,m4m here

[Basic]
  1. 01:04:513 (1) - silder head change to finish okay
good luck
fixed some blanket and change some circle to slider time to look for BAT ^A^/

SPOILER
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Basic
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1513,375,4,2,2,70,1,0
12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
26638,-100,4,2,0,30,0,0
48013,-100,4,1,0,70,0,0
49888,-100,4,2,2,55,0,0
58513,-100,4,1,0,70,0,0
61700,-100,4,2,2,70,0,0
100513,-100,4,2,0,70,0,0
106513,-100,4,1,0,70,0,0
109513,-100,4,2,2,70,0,0
121513,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
Combo5 : 0,128,255

[HitObjects]
320,152,1513,6,0,P|332:232|408:252,1,160,4|0,0:0|0:0,0:0:0:0:
476,108,3013,2,0,P|464:28|388:8,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,124,5263,2,0,L|164:192,1,160,0|0,0:0|0:0,0:0:0:0:
92,216,6388,5,0,0:0:0:0:
68,140,6763,2,0,P|56:100|24:64,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
92,216,7888,1,0,0:0:0:0:
116,292,8263,2,0,P|136:336|176:364,1,80,0|0,0:0|0:0,0:0:0:0:
196,284,9013,6,0,L|356:216,1,160
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184,116,11263,2,0,L|264:84,1,80,0|0,0:0|0:0,0:0:0:0:
336,68,12013,6,0,P|384:60|424:72,1,80,0|2,0:0|0:0,0:0:0:0:
456,216,13138,6,0,L|368:216,1,80,0|4,0:0|0:0,0:0:0:0:
296,208,13888,1,0,0:0:0:0:
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92,96,15013,6,0,P|80:52|88:12,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
92,176,16138,1,0,0:0:0:0:
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312,56,20638,5,0,0:0:0:0:
236,48,21013,2,0,P|160:72|84:48,1,160,4|4,0:0|0:0,0:0:0:0:
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28,228,30575,1,2,0:0:0:0:
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204,96,39013,2,0,P|208:40|271:-1,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
240,168,40513,2,0,P|296:172|336:236,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,216,42013,2,0,P|172:272|108:312,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
248,172,43513,5,2,0:0:0:0:
364,160,44075,2,0,P|424:140|447:79,1,120,2|2,0:0|0:0,0:0:0:0:
368,80,45013,2,0,L|443:183,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
288,64,46513,5,2,0:0:0:0:
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269,177,51013,2,0,L|189:189,1,80,2|0,0:0|0:0,0:0:0:0:
137,249,51763,2,0,P|137:297|112:340,1,80,2|0,0:0|0:0,0:0:0:0:
60,276,52513,5,4,0:0:0:0:
37,201,52888,2,0,P|76:128|160:88,1,160,2|2,0:0|0:0,0:0:0:0:
221,113,54013,6,0,B|253:133|253:133|285:109|333:117,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
169,173,55513,2,0,P|129:213|25:197,1,160,4|2,0:0|0:0,0:0:0:0:
121,69,57013,2,0,P|161:29|265:45,1,160,4|2,0:0|0:0,0:0:0:0:
401,109,58513,6,0,B|441:121|441:121|401:185|421:241,2,160,4|4|4,0:0|0:0|0:0,0:0:0:0:
309,185,60575,2,0,P|245:193|181:181,1,120,4|4,0:0|0:0,0:0:0:0:
152,184,61325,1,4,0:0:0:0:
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101,101,63388,2,0,B|85:77|57:77|37:53,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
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240,104,65638,1,8,0:0:0:0:
240,104,66013,6,0,L|239:15,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
320,92,67138,2,0,P|363:78|408:84,1,80,8|4,0:0|0:0,0:0:0:0:
472,108,67888,5,8,0:0:0:0:
472,188,68263,2,0,P|468:236|452:272,1,80,8|8,0:0|0:0,0:0:0:0:
396,316,69013,5,4,0:0:0:0:
316,320,69388,1,8,0:0:0:0:
236,320,69763,1,8,0:0:0:0:
156,320,70138,1,8,0:0:0:0:
256,192,70513,12,8,72013,0:0:0:0:
93,73,73513,6,0,P|84:116|104:160,1,80,4|8,0:0|0:0,0:0:0:0:
164,108,74263,2,0,L|260:100,1,80,2|8,0:0|0:0,0:0:0:0:
280,172,75013,2,0,L|200:180,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
332,112,76138,6,0,P|360:172|304:248,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
253,105,78013,2,0,L|85:81,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
329,129,79888,5,8,0:0:0:0:
340,208,80263,1,2,0:0:0:0:
296,276,80638,2,0,P|264:292|212:300,1,80,8|2,0:0|0:0,0:0:0:0:
141,297,81388,1,8,0:0:0:0:
73,257,81763,6,0,B|25:257|-7:205|25:161|73:161,1,160,2|4,0:0|0:0,0:0:0:0:
225,109,83263,2,0,B|273:109|305:153|273:205|225:205,1,160,4|4,0:0|0:0,0:0:0:0:
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381,369,87013,2,0,P|365:264|473:185,1,240,2|8,0:0|0:0,0:0:0:0:
461,105,88513,6,0,L|221:161,1,240,2|8,0:0|0:0,0:0:0:0:
193,89,90013,2,0,P|152:188|252:232,1,240,2|8,0:0|0:0,0:0:0:0:
172,244,91513,6,0,B|120:280|56:280,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
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216,80,96013,2,0,L|216:-4,2,80,4|4|4,0:0|0:0|0:0,0:0:0:0:
216,160,97138,1,4,0:0:0:0:
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416,192,120388,1,4,0:0:0:0:
384,120,120763,1,4,0:0:0:0:
320,72,121138,1,4,0:0:0:0:
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44,196,122638,1,2,0:0:0:0:
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256,192,123388,12,0,126013,0:0:0:0:
Topic Starter
zhengyuanhang

Rush_FTK wrote:

新人修行中!在下来学习地图了!
Hello I'm new hand and I'm begin to learn how to make a map in there~

Mod
[General]
- 在01:13:513 ~ 01:37:546添加kiai如何?因为很明显这里较其余部分更加激昂。(以及类似的旋律,例如01:49:606 ~ 02:01:513)
- Why not add kiai time in 01:13:513 ~ 01:37:546? Since the rhythm is more fast and multivariate than other time.
azintairin710说了,不要kiai

[Normal]
-00:39:575 滑条在这里终止。将00:39:856/00:40:138改为两个单打(或者一个滑条)。 由于这组声音前三个和后两个音调不太一样。(为了保持排版而不修改也无妨。) 不修改
-00:10:700 01:11:450 这两处没有note就太怪了,可能你考虑到难度过高。这里有一个折中方案。(也就是改为两个折返滑条)

84,284,70513,6,0,L|32:340,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
204,236,71263,2,0,L|172:168,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
这样不好

[Hyper]
- 00:02:263 这对Hayper难度太手下留情了,连打可能更加爽快:P(其余同理) Hyper不要太难,不要太多连打
- 00:12:013 这里的三个连打改成三个极短的滑条如何?
比如像这样?:
218,232,12013,6,0,L|206:205,1,21.25
181,220,12200,2,0,L|171:192,1,21.25
138,209,12388,2,0,L|131:181,1,21.25
这样不好

- 00:24:106 这里的连打可以远点~ 我就是要让连打这样
- 01:22:513 这里密集的不符合背景音乐,依照背景重音可以“稀疏”到一半左右。
这里建议1滑条 + 1个单打:
01:22:513 ~ 01:22:700 ~ 01:22:866 折返滑条。
01:23:075 单打。
- 01:23:263 ~ 01:23:469 改为一个滑条。
- 01:23:683 ~ 01:23:685 改为一个滑条。(上述两个理由是为了更加符合背景重音,与后面不同是因为后面的强烈节奏感都比这里明显。)
不,我觉得这里和后面相同

[Extra]
- 00:02:263 没有看到期待的连打QAQ。(后面同理) 这里不要连打,因为后面部分的节奏比最前面强烈,我用了0.5x变速,不应当用连打
- 00:43:606 感觉放密了,故意设错觉坎嘛~?(前面的最小拍连打就是这个距离,这里尽量长一点打起来舒服吧……) 不,我觉得没有什么错觉

不才之建,希望能有所帮助 >0<。

相当完美的地图呢,Rank已经是时间问题了吧。
A brilliant beatmap.It was only time problem that the map to be ranked.

Sellenite wrote:

Hi,m4m here
看起来可以rank了,补充一些东西
英语有些意思说不好就用中文了

[Extra]
  1. 关于一些finish音效的添加,不只是这个难度,normal以上的难度都有这个问题,就是类似00:16:513 (1) - 的滑条头、00:20:263 (1) -等背景音明显有finish音,但你全都没加,而且周围本来基本没音效,这几段听起来很缺音效,强烈建议你做的那三个难度都把前面这些背景音明显有finish的音都补上,效果更好 Fixed
  2. 还有就是NC的问题,有点滥用,在这个难度我举一下例子,尤其是normal,太多NC了,BAT绝对会找茬,像这个难度的00:55:513 (1,2,1,2,1,2,1,2) - 这几个,完全可以4个一组或者8个一组,因为一样的节奏又没有变速、01:07:513 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 等等等等,在我看来是完全没必要的,除了像这些的其他NC还是非常合理的,你应该能自己都调整好 修复了部分NC问题,但是这里提到的几个我觉得NC是可以的,因为我让每次出现的间距是不一样的
  3. 01:00:013 (1,2,3,4) - 这四个滑条头前面都可以加clap Fixed
  4. 中间可以感受出是复制黏贴的,不过没什么问题,玩着爽就可以了
[Hyper]
  1. 00:12:200 (2,3) - 这个extra也是三点,不过在hyper我更倾向于改成滑条,因为3没有什么声音,拉动音更好 不,我觉得3个Circle更好
  2. 00:55:513 (1,2,1,2) - 换个位置梗吧,重叠梗太坑了,像这样就好看多了,flow也不错,而且可以让下一个直滑条造成跳的flow
    Fixed
  3. 00:55:513 (1,2,1,2,1,2,1,2) - 四个一组NC,不要两个一组 Fixed
  4. 01:01:513 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 八个一组NC,以finish为标准 不,这里每个NC之间的间距跟Combo内部间距不同,应该NC
  5. 还有些NC问题没提
[Normal]
  1. 00:01:513 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 还请四个一组,最后一个六个一组 Fixed
    好像只剩下NC的问题了
good luck
Fushimi Rio
From queue

[General]
Another太监了吗

[B]
00:44:075 (2,3) - stacking reverse arrow
00:48:013 (1,2,3) - Too hard for easy players
01:00:575 (2,3,1) - ^
01:36:013 (2) - touching the hp bar
01:36:013 (2) - ^
02:03:200 (3,1) - spinner is too close to the note

[N]
should this be named Advanced?
consider reducing the difficulty. I don't want to poing all the map out -.-
02:02:638 (2,1) - too close

[H]
00:02:263 (2) - 5 reverses are enough imo. There is nothing on the second white line now.
00:49:325 (6) - I prefer use a short slider here
01:37:513 (1,2) - fix the blanket
01:45:013 (1) - ^

[E]
00:02:263 (3) - same to hard. use slider+ circle fits the rhythm better imo.
not much to say. half is because my bad english ._.
[-Sophie-]_old
From my moe queue
[Hyper]
  1. Please, at the start, don't have quite hitsounds, it sounds so weird.
  2. I can't mod some of this because of the hitsounds
  3. 01:01:700 (2) - This sounds really off and its really unnecessary
  4. 01:02:450 (2) - ^
  5. 01:03:200 (2) - ^
  6. 01:03:950 (2) - ^
  7. 01:04:700 (2) - ^
  8. 01:04:700 (2) - ^
  9. 01:06:200 (2) - ^
  10. 01:06:950 (2) - ^
  11. 01:21:388 (2) - I don't think this note is needed, since it has a quite hitsound, it seems off
  12. 01:32:263 (1) - Comes in late
  13. 01:55:888 (2) - I don't think this note is needed, since it has a quite hitsound, it seems off
[Extra]
  1. Please, at the start, don't have quite hitsounds, it sounds so weird.
  2. I can't mod some of this because of the hitsounds
  3. 00:43:513 (1,2,3,4,5,6) - Whoa, this seems super off, and the hitsounds doesn't go to well.
Ok! Goodluck!
Arcubin

imoutosan wrote:

From queue

[B]
00:44:075 (2,3) - stacking reverse arrow not hard :3 no change
00:48:013 (1,2,3) - Too hard for easy players i want it as challange here
01:00:575 (2,3,1) - ^ ^
01:36:013 (2) - touching the hp bar just a bit
02:03:200 (3,1) - spinner is too close to the note they can react in this one :3 moreover the spinner is quite long
yeah :3 no change :3 but thanks :D
Topic Starter
zhengyuanhang

imoutosan wrote:

From queue

[General]
Another太监了吗

[N]
should this be named Advanced?
consider reducing the difficulty. I don't want to poing all the map out -.- No, I don't think it's too hard.
02:02:638 (2,1) - too close No, I don't think so. Players can react this.

[H]
00:02:263 (2) - 5 reverses are enough imo. There is nothing on the second white line now. No. This is fine
00:49:325 (6) - I prefer use a short slider here No. This is fine
01:37:513 (1,2) - fix the blanket Fixed
01:45:013 (1) - ^ Fixed

[E]
00:02:263 (3) - same to hard. use slider+ circle fits the rhythm better imo. No. This is fine
not much to say. half is because my bad english ._.

[-Sophie-] wrote:

From my moe queue
[Hyper]
  1. Please, at the start, don't have quite hitsounds, it sounds so weird. I don't think it's weird. The start is lower than the next section, so I use lower hitsounds.
  2. I can't mod some of this because of the hitsounds
  3. 01:01:700 (2) - This sounds really off and its really unnecessary No. It's fine
  4. 01:02:450 (2) - ^
  5. 01:03:200 (2) - ^
  6. 01:03:950 (2) - ^
  7. 01:04:700 (2) - ^
  8. 01:04:700 (2) - ^
  9. 01:06:200 (2) - ^
  10. 01:06:950 (2) - ^
  11. 01:21:388 (2) - I don't think this note is needed, since it has a quite hitsound, it seems off No, it has a drum sound
  12. 01:32:263 (1) - Comes in late What does you mean? I don't understand.
  13. 01:55:888 (2) - I don't think this note is needed, since it has a quite hitsound, it seems off No, it has a drum sound
[Extra]
  1. Please, at the start, don't have quite hitsounds, it sounds so weird. I don't think it's weird. The start is lower than the next section, so I use lower hitsounds.
  2. I can't mod some of this because of the hitsounds
  3. 00:43:513 (1,2,3,4,5,6) - Whoa, this seems super off, and the hitsounds doesn't go to well. No, I think is fine.
Ok! Goodluck!
jyu
Hi, from queue :3

tbh i've downloaded this map long ago, i still have old Another :)
anyway i'll make your gd, but i'm afraid it can take roughly more than a week, since insane diff needs a long time to make for me

so if you don't have much time and prefer to ask another mapper for your gd, please inform me

Thanks :3
Vinc_Angel
My GD (Another Diff) still in progress, please wait. Thanks ^^
(Vinc_Angel's Another is 50% finished)
Arcubin
wow :3 thank guys :D i love you all :D
No_Gu
M4M from my queue

[Basic]
why not use ds 1.2x/1.1x? more neat without overlap
01:31:513 (1) - https://osu.ppy.sh/ss/1846756

[Normal]
01:07:513 (1,2,1,2) - make a same distance between 2and1?
totally ok but I don't know if it's suitable to set a slider with many repeats and each lasts short like 01:13:513 (1,1,1) -.that may confuse newbie however,you add many in the diff.01:30:013 (1,2) - this will be better but it's still a problem that it's hard for newbie to hit 3/4 exactly

[Hyper]
00:52:513 (1,2,3,1,2,3,1,2,3,1,2,3) - why not make them symmetrical

[Extra]
nice
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Why is there no kiai time? I believe that one would fit at 01:13:513 - 01:37:513, and another at 01:49:513 - 02:01:513.
>Basic
  1. Try using 1.1x DS instead of 1.0x, like what No_Gu suggested? This is so objects won't look too close to each other, and thus they'll look neater. You don't need to remap from scratch; just rearrange the objects slightly! This will help avoiding overlaps like one at 00:08:263 (4,1).
  2. 00:14:263 (3,4,1) - Try making them positioned like this? This has a better flow and looks neater.
  3. 00:37:513 - Use 50% volume here since the music gets stronger starting from this part? Also use Normal sampleset for the finish on this tick?
    ...Dan sampai sini baru nyadar kalau yang nge-map orang Indo. Kenapa gak nulis nama sendiri... azintarin's Basic gitu? lol. Ya sudahlah, mulai dari sini pake Indonesia aja.
  4. 00:44:075 (2,3) - Blanket di sini bagus, cuma (2) terlalu nutupin repeat di (3). Saya secara pribadi merasa ini malah bikin bagian ini terkesan aneh. Kalau mau dibiarin nggak apa-apa juga sih, cuma lebih baik objek yang nimpa kayak gini dihindari.
  5. 01:20:638 (3,4,1) - Coba bikin seperti ini agar lengkungan (1) lebih mengikuti flow dari (3,4)?
  6. Secara keseluruhan, saya lihat penggunaan NC masih kurang konsisten. Coba deh pakai satu kali tiap dua stanza, gitu, biar kelihatan lebih terpola.
>Normal
  1. I am honestly not sure about the 3/4 gaps here. There are a lot of them and they might be hard to play for Normal players. You might want to consult with a few more people about this.
  2. 00:04:513 (1,3) - It feels weird to see a softly-curved slider after a sharp-curved one (the one with the red node). Either use two sharp-curved or two softly-curved sliders?
  3. 00:10:513 (5,6) - Make these sliders more symmetrical so they'll look neater?
  4. 00:25:513 - Don't you think it's way too silent here? It's impossible to hear hitsounds which makes this part play awkward. Try setting the volume to 40%. Also, try to add whistles wherever they fit! (Applies to other parts with a low volume, especially 01:13:513 since that's the strongest part of the song.)
  5. 00:43:513 - Try to increase the volume starting from here to follow the song more accurately?
  6. 01:04:325 (4,1) - Try moving (4) to (165,67) and (1) to (114,106) so they'll look better?
>Hyper
  1. 00:02:263 (2) - This is overmapped. There are no instrument sounds on a few ticks that are mapped by the slider. Use a simpler rhythm, please. (Applies to every 1/4 slider like this.)
  2. 01:30:013 (1,2,3,4,5) - Don't you think they are too close to each other?
>Extra
  1. Same comments on the 1/4 sliders like what I've said in Hyper.
  2. 00:25:513 (1,2,3,4,5) - I believe you can make a better star out of this.
  3. 00:27:013 (1,2,3,4,5) - ^
  4. 01:13:513 (1,2,3,4,5,6) - I think you used patterns like this too much times in a row. Try using different patterns so players won't feel monotonous while playing?
  5. 01:34:513 - 01:47:919 - Dude, please, and by that, I mean, please don't make a stream as long as this, even if it's just at 160 BPM. It's just way too stamina and consistency-demanding. Change some circles with 1/4 sliders... or just try to make this part easier. That's all.
Well that's it. The placement and hitsounding can be way better. Also, the volume is too low sometimes to the point where the hitsounds become inaudible. I believe that you understand where should you begin to fix the problems.

Good luck on the way 8-)
Arcubin

No_Gu wrote:

M4M from my queue

[Basic]
why not use ds 1.2x/1.1x? more neat without overlap okay, changed to 1.1x
01:31:513 (1) - https://osu.ppy.sh/ss/1846756 okay, fix

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Why is there no kiai time? I believe that one would fit at 01:13:513 - 01:37:513, and another at 01:49:513 - 02:01:513. not sure :/ for me this map is better without kiai :/ but much of it want this :/ i will ask zheng again
>Basic
  1. Try using 1.1x DS instead of 1.0x, like what No_Gu suggested? This is so objects won't look too close to each other, and thus they'll look neater. You don't need to remap from scratch; just rearrange the objects slightly! This will help avoiding overlaps like one at 00:08:263 (4,1). already fixed
  2. 00:14:263 (3,4,1) - Try making them positioned like this? This has a better flow and looks neater. okay, fix
  3. 00:37:513 - Use 50% volume here since the music gets stronger starting from this part? Also use Normal sampleset for the finish on this tick? added normal finish not suit with the song :3
    ...Dan sampai sini baru nyadar kalau yang nge-map orang Indo. Kenapa gak nulis nama sendiri... azintarin's Basic gitu? lol. Ya sudahlah, mulai dari sini pake Indonesia aja. ya maaf .w.
  4. 00:44:075 (2,3) - Blanket di sini bagus, cuma (2) terlalu nutupin repeat di (3). Saya secara pribadi merasa ini malah bikin bagian ini terkesan aneh. Kalau mau dibiarin nggak apa-apa juga sih, cuma lebih baik objek yang nimpa kayak gini dihindari. gpp .w. aku suka yang satu ini
  5. 01:20:638 (3,4,1) - Coba bikin seperti ini agar lengkungan (1) lebih mengikuti flow dari (3,4)? okay fix
  6. Secara keseluruhan, saya lihat penggunaan NC masih kurang konsisten. Coba deh pakai satu kali tiap dua stanza, gitu, biar kelihatan lebih terpola. okay fix beberapa
New
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Basic
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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12388,-100,4,2,2,25,0,0
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Topic Starter
zhengyuanhang

No_Gu wrote:

M4M from my queue

[Normal]
01:07:513 (1,2,1,2) - make a same distance between 2and1? Fixed
totally ok but I don't know if it's suitable to set a slider with many repeats and each lasts short like 01:13:513 (1,1,1) -.that may confuse newbie however,you add many in the diff.01:30:013 (1,2) - this will be better but it's still a problem that it's hard for newbie to hit 3/4 exactly No, this song has a lot of 3/4s. I have to use them to reduce the amount of notes.

[Hyper]
00:52:513 (1,2,3,1,2,3,1,2,3,1,2,3) - why not make them symmetrical No, I think my pattern is fine.

[Extra]
nice

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Why is there no kiai time? I believe that one would fit at 01:13:513 - 01:37:513, and another at 01:49:513 - 02:01:513. No kiai time in this song, according to azintairin710's words.
>Normal
  1. I am honestly not sure about the 3/4 gaps here. There are a lot of them and they might be hard to play for Normal players. You might want to consult with a few more people about this. No, there are a lot of 3/4s in this song, I have to use them.
  2. 00:04:513 (1,3) - It feels weird to see a softly-curved slider after a sharp-curved one (the one with the red node). Either use two sharp-curved or two softly-curved sliders? Fixed, I make 2 softly-curved sliders.
  3. 00:10:513 (5,6) - Make these sliders more symmetrical so they'll look neater? Fixed
  4. 00:25:513 - Don't you think it's way too silent here? It's impossible to hear hitsounds which makes this part play awkward. Try setting the volume to 40%. Also, try to add whistles wherever they fit! (Applies to other parts with a low volume, especially 01:13:513 since that's the strongest part of the song.) I have increased the volume of hitsounds of all parts, but the sound of the song of this part is too low and I think no whistles can be used here.
  5. 00:43:513 - Try to increase the volume starting from here to follow the song more accurately? Fixed
  6. 01:04:325 (4,1) - Try moving (4) to (165,67) and (1) to (114,106) so they'll look better? Fixed
>Hyper
  1. 00:02:263 (2) - This is overmapped. There are no instrument sounds on a few ticks that are mapped by the slider. Use a simpler rhythm, please. (Applies to every 1/4 slider like this.) Fixed
  2. 01:30:013 (1,2,3,4,5) - Don't you think they are too close to each other? No, the DS is just 1.0x.
>Extra
  1. Same comments on the 1/4 sliders like what I've said in Hyper. Fixed
  2. 00:25:513 (1,2,3,4,5) - I believe you can make a better star out of this. No, I just want to move the star a little, and you may look it as what you said.
  3. 00:27:013 (1,2,3,4,5) - ^ ^
  4. 01:13:513 (1,2,3,4,5,6) - I think you used patterns like this too much times in a row. Try using different patterns so players won't feel monotonous while playing? No, I think it's fine.
  5. 01:34:513 - 01:47:919 - Dude, please, and by that, I mean, please don't make a stream as long as this, even if it's just at 160 BPM. It's just way too stamina and consistency-demanding. Change some circles with 1/4 sliders... or just try to make this part easier. That's all. I have remapped this part to shorten the stream.
Well that's it. The placement and hitsounding can be way better. Also, the volume is too low sometimes to the point where the hitsounds become inaudible. I believe that you understand where should you begin to fix the problems.

Good luck on the way 8-)
Arcubin
mod from me :3

no KD

Normal


00:12:013 (1,2,3) - change to 1/2 repeat slider?
00:25:513 (1) - change some 3/4 slider to 1 1/2 slider [url]puu.sh/aspE7.jpg[/url]
01:00:013 (1) - try http://puu.sh/aspNp.jpg so it have variation
01:10:513 (1,2,1,2) - try 1/2 beats, sound better but harder
01:22:325 - add note?
01:27:013 (1,2) - blanket better?
01:31:513 (1,2,3,1,2,3) - try like previous beats sound better imo
01:37:513 - use default soft sampleset :3 the sound is bad here
01:52:513 (1) - try change the pattern so the flow isn't broken
02:01:513 - use default soft sampleset :3 the sound is bad here
02:03:294 (1) - use longer spinner :3 it's too short

Hyper

change some pattern :3 need some variation in slider
00:01:513 - maybe 0.75x slider multiplier fit better
00:02:075 - add note in a space like this at this section
01:37:513 - same as Normal
02:01:513 - ^

Extra

for sure i can't pass it :3 but i have some suggestion
HP : 6-7, OD : 8-9
00:37:513 (1) - don't use same beats in all diff :3 try search better pattern. ahh and all slider like this is included
01:10:513 (1) - use http://puu.sh/asrFf.jpg sound better imo
01:45:013 (1,2,1,2,1,2) - reduce the jump, player already tired from previous "extreme" stream
02:01:513 (1,2,3,4) - distance is to short imo :3
PatZar
need taiko gd?
Topic Starter
zhengyuanhang

Genocide wrote:

need taiko gd?
I think we don't need taiko gd.
HootOwlStar
Hi :oops:
I'm here for M4M after seeing your queue?
So I just give suggestions and pls don't mind my English, I know it's poor~ And I will be a little rude so sry at first
Actually I know Chinese but since your English is good too I use the language that's easier for me to type lol

[General]
AiMod says:
Letterbox in breaks conflicts with Extra diff.
Letterbox in breaks conflicts with Hyper diff.
Letterbox in breaks conflicts with Normal diff.
Well, I really don't get what it is, but since AiMod (Ctrl+Shift+A) stated these things, they should be corrected

[Basic]
I don't care about NC problem for most of the map, including in this mapset
00:02:638 - Add a circle here, to satisfy the rule that you occupy every white ticks with notes idk what I am saying
00:03:013 (2) - I don't think this reverse slider is suitable here
00:04:888 - Same as 00:02:638
00:09:013 (1) - Make this slider curve
00:13:138 (1,2,3,4) - This arrangement is not so nice in my opinion... Try this
00:22:138 (3,4,1) - This arrangement can be more beautiful
00:24:013 (2) - If I were you, I will make like this
00:29:638 (2,3) - Try placing in other positions
00:36:013 (2,1) - Try not connecting ends at here
00:49:325 (2) - Remove this?
00:56:638 - Add a circle
01:01:325 (3) - Remove?
01:09:013 (3,4,5,6) - The arrangement can be more beautiful
01:30:013 (2,1) - NO WAY FOR THIS CRASHING THING. Move 01:31:513 (1) away from the previous note
01:35:638 - Add a circle?
01:48:388 (2,3,4) - Can be more beautiful
01:58:513 (1) - Let it curve
01:59:638 - Add a circle

Just like that. That's all of my mod as I think other diffs are good enough to be ranked~
Hope your maps get ranked soon :D
Arcubin

HootOwlStar wrote:

Hi :oops:
I'm here for M4M after seeing your queue?
So I just give suggestions and pls don't mind my English, I know it's poor~ And I will be a little rude so sry at first
Actually I know Chinese but since your English is good too I use the language that's easier for me to type lol

[General]
AiMod says:
Letterbox in breaks conflicts with Extra diff.
Letterbox in breaks conflicts with Hyper diff.
Letterbox in breaks conflicts with Normal diff.
Well, I really don't get what it is, but since AiMod (Ctrl+Shift+A) stated these things, they should be corrected letterbox already unchecked :3

[Basic]
I don't care about NC problem for most of the map, including in this mapset
00:02:638 - Add a circle here, to satisfy the rule that you occupy every white ticks with notes idk what I am saying no ._. it's easie
00:03:013 (2) - I don't think this reverse slider is suitable here suit enough for me :3
00:04:888 - Same as 00:02:638 same
00:09:013 (1) - Make this slider curve flow is broken
00:13:138 (1,2,3,4) - This arrangement is not so nice in my opinion... Try this flow kinda broken
00:22:138 (3,4,1) - This arrangement can be more beautiful like what? for me it's good :3 following the sound
00:24:013 (2) - If I were you, I will make like this i don't hear the piano increasing ._. so no
00:29:638 (2,3) - Try placing in other positions okay
00:36:013 (2,1) - Try not connecting ends at here not hard :3 no change
00:49:325 (2) - Remove this? i try some challenge here
00:56:638 - Add a circle they will think it's an 1/2 beats :3 imo
01:01:325 (3) - Remove? nah
01:09:013 (3,4,5,6) - The arrangement can be more beautiful fix
01:30:013 (2,1) - NO WAY FOR THIS CRASHING THING. Move 01:31:513 (1) away from the previous note not hard :3
01:35:638 - Add a circle? follow the piano :3 no
01:48:388 (2,3,4) - Can be more beautiful flow broken in all pattern
01:58:513 (1) - Let it curve no
01:59:638 - Add a circle again, i follow piano

Just like that. That's all of my mod as I think other diffs are good enough to be ranked~
Hope your maps get ranked soon :D
just mine T^T)b

New
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Basic
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,100713,105013
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1513,375,4,2,2,70,1,0
12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
26638,-100,4,2,0,30,0,0
37513,-100,4,2,0,50,0,0
48013,-100,4,1,0,70,0,0
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106513,-100,4,1,0,70,0,0
109513,-100,4,2,2,70,0,0
121513,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
Combo5 : 0,128,255

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HootOwlStar

azintairin710 wrote:

just mine T^T)b
Sry sry but I really don't have the energy to keep modding T^T
And I know my mod is poor lol (Secret: I'm a beginner in modding lol is that even a secret anyone knows)
Anyway, a star for this mapset :)
I forgot giving it after I mod muahaha
Good song, anyway~ M2U is superior (y)
Arcubin
NP :3 for me zheng map was great too :3

EDIT : wow, :D thanks for the star
Topic Starter
zhengyuanhang

azintairin710 wrote:

mod from me :3

no KD

Normal


00:12:013 (1,2,3) - change to 1/2 repeat slider? No, I think 3 circles are fine.
00:25:513 (1) - change some 3/4 slider to 1 1/2 slider [url]puu.sh/aspE7.jpg[/url] Fixed
01:00:013 (1) - try http://puu.sh/aspNp.jpg so it have variation No
01:10:513 (1,2,1,2) - try 1/2 beats, sound better but harder No, it is too hard for players
01:22:325 - add note? No, I do not think adding note here is fine.
01:27:013 (1,2) - blanket better? Fixed
01:31:513 (1,2,3,1,2,3) - try like previous beats sound better imo No
01:37:513 - use default soft sampleset :3 the sound is bad here Fixed
01:52:513 (1) - try change the pattern so the flow isn't broken Fixed
02:01:513 - use default soft sampleset :3 the sound is bad here Fixed
02:03:294 (1) - use longer spinner :3 it's too short No, the spinner fits the song

Hyper

change some pattern :3 need some variation in slider
00:01:513 - maybe 0.75x slider multiplier fit better No, I think 0.5x is fine
00:02:075 - add note in a space like this at this section No
01:37:513 - same as Normal Fixed
02:01:513 - ^ ^

Extra

for sure i can't pass it :3 but i have some suggestion
HP : 6-7, OD : 8-9 No
00:37:513 (1) - don't use same beats in all diff :3 try search better pattern. ahh and all slider like this is included No, I have to fit the song
01:10:513 (1) - use http://puu.sh/asrFf.jpg sound better imo Fixed
01:45:013 (1,2,1,2,1,2) - reduce the jump, player already tired from previous "extreme" stream No, it is Extra diff and this is a challenge for players
02:01:513 (1,2,3,4) - distance is to short imo :3 No
Vinc_Angel
Hwee.... zhengyuanhang, Ive finished my GD (Vinc_Angel's Another)
For hitsound, I'll be add it later
Here

https://www.dropbox.com/s/jy83qc5sj2e2i0q/M2U%20-%20Lunatic%20Sky%20%28zhengyuanhang%29%20%5BVinc_Angel%27s%20Another%5D.osu

I have suggest for your extra diff. Make the CS of Extra diff into 5.

Anyway, thanks... ^^
Topic Starter
zhengyuanhang

Vinc_Angel wrote:

Hwee.... zhengyuanhang, Ive finished my GD (Vinc_Angel's Another)
For hitsound, I'll be add it later
Here

https://www.dropbox.com/s/jy83qc5sj2e2i0q/M2U%20-%20Lunatic%20Sky%20%28zhengyuanhang%29%20%5BVinc_Angel%27s%20Another%5D.osu

I have suggest for your extra diff. Make the CS of Extra diff into 5.

Anyway, thanks... ^^
Thanks for your GD, but I think CS4 in my Extra diff is nice, so I did not change it into CS5.
Low
[General]
- "节奏大师专辑" and "节奏大师" to tags.
- "soft-hitclap.wav" and "soft-hitnormal.wav" are both unused files. remove them

[Basic]
- this should be renamed to "azintairin710's Basic" since same thing is done with the another difficulty.
00:34:138 (4) - this seems out of place because it's one of the only 1/2 in this difficulty. i recommend removing the repeat and extending the slider to form a pattern such as this.
00:36:013 (2,1) - don't do this in a basic difficulty. it's very easy for newer players to get confused at a part such as this. unstack (1) from under (2) according to distance spacing.
00:49:325 (2,3) - this might be too surprising/difficult for players on this level. remove (2)
01:01:325 (3,1) - ^
01:03:388 (2) - this isn't very pleasing to look at. i'd suggest removing one of the slider nodes to make this simpler and smoother.
01:46:513 (1) - add three finishes to this entire slider. the sound's in the music, so it fits well here.
02:03:388 (1) - make the volume of this spinner 5%-10%. it's way too loud at the moment

[Normal]
00:10:513 (5) - add a NC here for consistency.
00:12:013 (1) - remove NC for the same reason as above

this difficulty is relatively well made. however, there are some patterns that may be a bit difficult to read and play for players at this level (such as the sliders with 5 repeats). this song already has a relatively difficult to follow beat for newer players, so try to make everything as consistent/simple as possible next time you make a normal difficulty for a song like this.

[Hyper]
00:23:450 (4) - remove one of the repeats from this slider. because of all the previous repeat sliders in this difficulty, most players will think this has the same amount of repeats. however, it has an extra one, so that will throw players off.

[Extra]
01:36:294 (4,1,2,3,4,1,2,3,4,1,2,3,4) - it's very easy for a player to miss here, and it's also easy for them to fail because of the very high HP drain. because of this, i recommend that you either lower the HP drain to 7.
02:00:013 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same as above. this is even harder to play

this is a very well done difficulty for a beginner mapper. good job, i look forward to seeing more maps from you.

[Vinc_Angel's Another]
- HP drain is way too low for an another. make it higher to 6 or 7.
- this difficulty needs a lot of work. for this mod, i'm going to focus only on the things that desperately need to be changed.
00:05:544 (5,6,7) - unstack these. it's easy for players to accidentally hit (6) a beat early. also, it looks more pleasing.
00:11:263 (9) - follow distance spacing.
00:19:513 (1,2,3,4,5,6,1,2,1,1,1) - all of these jumps seem really random. you should try to make consistently spaced jumps rather than placing the sliders kind of randomly
00:24:763 (13) - add a NC here; the combo gets really long.
00:37:513 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2) - the spacing in this section seems really random. please consider using distance spacing much more often in your maps; this is not very pleasing to look at.
00:46:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ugly stream. consider making it just a straight line using grid snap.
00:47:638 (13) - space this out farther. it's easy to mistake this for 1/4
01:11:825 (2,3,1) - very difficult to read. don't do this in an another diff; use distance spacing. it's also very difficult to play.
01:23:919 (6,1) - ^
01:36:013 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^

this is a very confusing difficulty. a lot of different spacings for the same rhythms make it very difficult to read. also, there's a lot of streams that don't really match the music at all. you should really consider remapping this to a much more consistent rhythm using much more consistent spacing.

good luck
Arcubin

Low wrote:

[General]
- "节奏大师专辑" and "节奏大师" to tags. okay
- "soft-hitclap.wav" and "soft-hitnormal.wav" are both unused files. remove them ask zheng here :3 /

[Basic]
- this should be renamed to "azintairin710's Basic" since same thing is done with the another difficulty. okay, changed
00:34:138 (4) - this seems out of place because it's one of the only 1/2 in this difficulty. i recommend removing the repeat and extending the slider to form a pattern such as this. i try make some challenge :3
00:36:013 (2,1) - don't do this in a basic difficulty. it's very easy for newer players to get confused at a part such as this. unstack (1) from under (2) according to distance spacing. okay :3 re-map whole part
00:49:325 (2,3) - this might be too surprising/difficult for players on this level. remove (2) try some challenge
01:01:325 (3,1) - ^ ^
01:03:388 (2) - this isn't very pleasing to look at. i'd suggest removing one of the slider nodes to make this simpler and smoother. okay
01:46:513 (1) - add three finishes to this entire slider. the sound's in the music, so it fits well here. added
02:03:388 (1) - make the volume of this spinner 5%-10%. it's way too loud at the moment added

good luck
thanks :D

Now Without Break
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Basic
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710 Vinc_Angel 节奏大师专辑 节奏大师
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1513,375,4,2,2,70,1,0
12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
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125263,-100,4,2,0,50,0,0
125638,-100,4,2,0,30,0,0
126013,-100,4,2,0,10,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
Combo5 : 0,128,255

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320,116,102388,2,0,P|256:48|188:68,1,160,2|2,0:0|0:0,0:0:0:0:
136,120,103513,1,4,0:0:0:0:
8,240,104263,2,0,P|56:284|153:256,1,160,4|4,0:0|0:0,0:0:0:0:
272,148,105763,1,4,0:0:0:0:
116,68,106513,6,0,B|80:100|80:100|112:140|84:212,2,160,4|4|4,0:0|0:0|0:0,0:0:0:0:
204,68,108388,1,4,0:0:0:0:
292,76,108763,1,4,0:0:0:0:
368,116,109138,1,4,0:0:0:0:
388,200,109513,6,0,P|428:208|472:196,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
304,228,110638,1,8,0:0:0:0:
216,244,111013,2,0,L|216:332,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
160,176,112138,1,8,0:0:0:0:
160,88,112513,6,0,P|203:63|243:63,1,80,2|8,0:0|0:0,0:0:0:0:
316,84,113263,1,2,0:0:0:0:
365,157,113638,1,8,0:0:0:0:
372,244,114013,2,0,P|364:288|344:332,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
452,208,115138,1,8,0:0:0:0:
452,120,115513,6,0,L|452:32,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
376,164,116638,2,0,P|332:180|288:180,1,80,8|2,0:0|0:0,0:0:0:0:
212,176,117388,1,8,0:0:0:0:
124,188,117763,1,2,0:0:0:0:
56,244,118138,1,8,0:0:0:0:
100,320,118513,6,4,L|264:340,1,160
416,260,120013,1,4,0:0:0:0:
428,172,120388,1,4,0:0:0:0:
396,92,120763,1,4,0:0:0:0:
320,52,121138,1,4,0:0:0:0:
232,52,121513,6,0,B|196:52|196:52|168:88|168:88|120:88,1,120,4|2,0:0|0:0,0:0:0:0:
48,192,122638,1,2,0:0:0:0:
128,296,123200,1,2,0:0:0:0:
256,192,123388,12,0,126013,0:0:0:0:
Shurelia
おっす!やったよ!
m4m~

Really sorry for the delays~

[Basic]
  1. 00:16:138 (2,3) - Stack is not recommended in Easy diff. I suggest to move (2) or (3) to somewhere else.
  2. 00:26:638 (1,2,3,1) - ^^^
  3. 00:31:138 (4,1,2,3) - ^^^ , and all other stackked objects.
  4. 01:30:013 (2,1) - Hard Overlap for Easy diff.
  5. 02:03:388 (1) - I really suggest this to reduce the hitsound volume 10%-15% would be good.

[Normal]
  1. 00:12:013 (1,2,3) - Too much stack for Normal diff. I suggest to make a pattern
  2. 00:49:138 (3,4,2) - Overlapping~ . I suggest to move (3) and (4) to somewhere else.

[Hyper]
  1. Already Good~

[Extra]
  1. This is good enough for me.

[Vinc_Angel's Another]
  1. Good

Just for a note. The Another diff's Stars are higher than Extra one. Consider to increase the difficulty for Extra or change Extra into Another.
That's all for me, Hope this help. And good luck!
Arcubin

Shurelia wrote:

おっす!やったよ!
m4m~

Really sorry for the delays~

[Basic]
  1. 00:16:138 (2,3) - Stack is not recommended in Easy diff. I suggest to move (2) or (3) to somewhere else. nah... :3
  2. 00:26:638 (1,2,3,1) - ^^^ ^^^
  3. 00:31:138 (4,1,2,3) - ^^^ , and all other stackked objects. ^^^ and all other stacked objects
  4. 01:30:013 (2,1) - Hard Overlap for Easy diff. not that hard ._.
  5. 02:03:388 (1) - I really suggest this to reduce the hitsound volume 10%-15% would be good. already do it
No Changes :)

ahh... :3 if Vinc_Angel doesn't want repair his diff i will make the another (if you don't mind) and his diff can used as external diff :D
Vinc_Angel

azintairin710 wrote:

ahh... :3 if Vinc_Angel doesn't want repair his diff i will make the another (if you don't mind) and his diff can used as external diff :D
I'm still repair this map, please be patient.... Sorry if I've taken a long time to repair.. ._.
Topic Starter
zhengyuanhang

Low wrote:

[General]
- "节奏大师专辑" and "节奏大师" to tags. Fixed
- "soft-hitclap.wav" and "soft-hitnormal.wav" are both unused files. remove them I do not know if Vinc_Angel will use them since he did not reply to this mod

[Normal]
00:10:513 (5) - add a NC here for consistency.
00:12:013 (1) - remove NC for the same reason as above No, I think these 3 circles have to be a Combo.

this difficulty is relatively well made. however, there are some patterns that may be a bit difficult to read and play for players at this level (such as the sliders with 5 repeats). this song already has a relatively difficult to follow beat for newer players, so try to make everything as consistent/simple as possible next time you make a normal difficulty for a song like this.

[Hyper]
00:23:450 (4) - remove one of the repeats from this slider. because of all the previous repeat sliders in this difficulty, most players will think this has the same amount of repeats. however, it has an extra one, so that will throw players off. Fixed

[Extra]
01:36:294 (4,1,2,3,4,1,2,3,4,1,2,3,4) - it's very easy for a player to miss here, and it's also easy for them to fail because of the very high HP drain. because of this, i recommend that you either lower the HP drain to 7. Fixed
02:00:013 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same as above. this is even harder to play

this is a very well done difficulty for a beginner mapper. good job, i look forward to seeing more maps from you.

good luck

Shurelia wrote:

おっす!やったよ!
m4m~

Really sorry for the delays~

[Normal]
  1. 00:12:013 (1,2,3) - Too much stack for Normal diff. I suggest to make a pattern No, I just think it is fine.
  2. 00:49:138 (3,4,2) - Overlapping~ . I suggest to move (3) and (4) to somewhere else. No, I just think it is fine.

[Hyper]
  1. Already Good~

[Extra]
  1. This is good enough for me.

Just for a note. The Another diff's Stars are higher than Extra one. Consider to increase the difficulty for Extra or change Extra into Another.
That's all for me, Hope this help. And good luck!
I just want someone else to make an Another diff for me, because my original Another diff was too hard so I changed its name into Extra. Now I just want Vinc_Angel to reduce the difficulty of his diff so that his diff will be easier than my Extra diff. If he does not reduce the difficulty of his diff, I will reject his diff and find someone else to make an Another diff for me.
Vinc_Angel

zhengyuanhang wrote:

I just want someone else to make an Another diff for me, because my original Another diff was too hard so I changed its name into Extra. Now I just want Vinc_Angel to reduce the difficulty of his diff so that his diff will be easier than my Extra diff. If he does not reduce the difficulty of his diff, I will reject his diff and find someone else to make an Another diff for me.
I've reduced this and still check on the diff.
I'll upload it in puush

But don't make stressed on the word with the bold like that, please...... It was look too unpleasant if you stressing like that. Okay, zhengyuanhang
Vinc_Angel

Low wrote:

[Vinc_Angel's Another]
- HP drain is way too low for an another. make it higher to 6 or 7. ~fixed at 6.5
- this difficulty needs a lot of work. for this mod, i'm going to focus only on the things that desperately need to be changed.
00:05:544 (5,6,7) - unstack these. it's easy for players to accidentally hit (6) a beat early. also, it looks more pleasing.~okay, fixed
00:11:263 (9) - follow distance spacing. ~Okay, fixed
00:19:513 (1,2,3,4,5,6,1,2,1,1,1) - all of these jumps seem really random. you should try to make consistently spaced jumps rather than placing the sliders kind of randomly ~I think no, because I've followed the drum sound in there and make it more difficult in these part
00:24:763 (13) - add a NC here; the combo gets really long. ~mmm.... I've choose add NC on (6) rather than (13). Thanks for this suggest ^^
00:37:513 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2) - the spacing in this section seems really random. please consider using distance spacing much more often in your maps; this is not very pleasing to look at. ~I'll think about this part first
00:46:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ugly stream. consider making it just a straight line using grid snap.I've make like that, but no can't constant distance at 0.30x, so I will not fix this at this time
00:47:638 (13) - space this out farther. it's easy to mistake this for 1/4 ~Fixed
01:11:825 (2,3,1) - very difficult to read. don't do this in an another diff; use distance spacing. it's also very difficult to play.~Fixed
01:23:919 (6,1) - ^ ~Fixed
01:36:013 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^ ~I think not at this time

this is a very confusing difficulty. a lot of different spacings for the same rhythms make it very difficult to read. also, there's a lot of streams that don't really match the music at all. you should really consider remapping this to a much more consistent rhythm using much more consistent spacing.

good luck
Thanks Low for your mod ^^
Vinc_Angel
Topic Starter
zhengyuanhang

Low wrote:

[General]
- "soft-hitclap.wav" and "soft-hitnormal.wav" are both unused files. remove them
I have removed these 2 files since no one use them.
Vinc_Angel

Shurelia wrote:

おっす!やったよ!
m4m~

Really sorry for the delays~

[Vinc_Angel's Another]
  1. Good
~Thanks... ^^

Just for a note. The Another diff's Stars are higher than Extra one. Consider to increase the difficulty for Extra or change Extra into Another.
That's all for me, Hope this help. And good luck! ~I've lowering my star diff (I mean Vinc_Angel's Another
Thanks Shurelia for your modding ^^
Vinc_Angel
zhengyuanhang and azintairin710, if you all won't mind, can you add the kiai mode on epic chorus in the map? I think it would be looked better.
Topic Starter
zhengyuanhang

Vinc_Angel wrote:

zhengyuanhang and azintairin710, if you all won't mind, can you add the kiai mode on epic chorus in the map? I think it would be looked better.
No, I do not think kiai times fit this song.
Arcubin

Vinc_Angel wrote:

zhengyuanhang and azintairin710, if you all won't mind, can you add the kiai mode on epic chorus in the map? I think it would be looked better.
same here ._. for me it's have same tempo entire the song ._.
(don't worry it's a GD :D it have special rule :D )
Arcubin
i think we should ask BAT's here :3 it's ready for ranking
jesse1412
[Extra]

First of all I'd like to state that I feel like all of the hitsounds in this map are too quiet. It feels kind of unresponsive to me (especially the start of the map).

00:25:513 (1,2,3,4,5) - Increase the spacing of this pattern, I feel like it's quite confusing right now coming out of a very fast section into a slow section like this. Increasing the spacing here will make the jumps after it clear as well despite them being smaller. This will let the player understand the tempo of the new section easily by playing these jumps as kind of a bridge between the fast and slow sections of the map.
00:38:544 (3,4) - I would personally like to see these being made into a 1/4 slider as it's kind of awkward to do a full triple directly after a slider. Players will not want to end a stream with a finger different to the one they start it with. Using 3 notes here forces them to end on an incorrect finger because the slider leading into them will feel like the start of a "quad" not a triples. Quads usually tend to be more awkward than triples.
00:41:544 (3,4) - ^
00:43:513 (1,2,3,4,5) - I would space these out a little more, at the moment it's kinda hard to understand in my opinion. I feel like when I play this there's some complex rhythm but it's actually rather simple. Adding a little spacing will make that clear.
00:46:513 (1,2,3,4,5) - ^
02:01:138 (1,2,3,4,1) - I dislike how you go into the stream, in my opinion is should by curved in the opposite direction (flip it vertically and adjust it a little as needed). Right now it just feels really awkward and the 1/4 stream jumps that happened before it don't help.

[Vinc_Angel's Another]

OD 7.5 or 8 please, very easy to acc right now, doesn't require much effort at all.
01:04:231 (14,15) - Don't stack the note on the slider end it doesn't play well in my opinion. This kind of pattern rarely works well.
01:25:419 (3,1) - There is pretty much no way the player can see that this is 1/4. Make them into a 1/4 slider or reduce spacing.
01:36:013 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - I think this stream plays extremely awkwardly, the 1/4 jumps seem over done and there doesn't feel like there's much link between the jumps and the direction of the stream. I feel that it players rather randomly which isn't what you want for streams with 1/4 jumps because they're already complex enough as it is.
01:46:700 (2,3,1) - I like how this section looks like an overlapping stream, but that's the problem. It's not actually an overlapping stream. I would move the stream left and remove the jump, keeping the overlapping pattern look and making it play how it seems.
01:59:919 (10,1) - Impossible to tell that this is 1/4 and even if someone figured out the timing they would certainly mistake 02:00:013 (1,2) - for 1/4 too. I think you should either alter the spacing or use a slider here.
Topic Starter
zhengyuanhang

jesus1412 wrote:

[Extra]

First of all I'd like to state that I feel like all of the hitsounds in this map are too quiet. It feels kind of unresponsive to me (especially the start of the map).
I do not think it is quiet.
00:25:513 (1,2,3,4,5) - Increase the spacing of this pattern, I feel like it's quite confusing right now coming out of a very fast section into a slow section like this. Increasing the spacing here will make the jumps after it clear as well despite them being smaller. This will let the player understand the tempo of the new section easily by playing these jumps as kind of a bridge between the fast and slow sections of the map. No, I think it is fine. Because this part is a slow part.
00:38:544 (3,4) - I would personally like to see these being made into a 1/4 slider as it's kind of awkward to do a full triple directly after a slider. Players will not want to end a stream with a finger different to the one they start it with. Using 3 notes here forces them to end on an incorrect finger because the slider leading into them will feel like the start of a "quad" not a triples. Quads usually tend to be more awkward than triples. No, I do not think a 1/4 slider is better here.
00:41:544 (3,4) - ^ ^
00:43:513 (1,2,3,4,5) - I would space these out a little more, at the moment it's kinda hard to understand in my opinion. I feel like when I play this there's some complex rhythm but it's actually rather simple. Adding a little spacing will make that clear. I do not think this DS is confusing.
00:46:513 (1,2,3,4,5) - ^ ^
02:01:138 (1,2,3,4,1) - I dislike how you go into the stream, in my opinion is should by curved in the opposite direction (flip it vertically and adjust it a little as needed). Right now it just feels really awkward and the 1/4 stream jumps that happened before it don't help. I think the stream is fine.
Vinc_Angel

jesus1412 wrote:

[Vinc_Angel's Another]

OD 7.5 or 8 please, very easy to acc right now, doesn't require much effort at all.~Okay
01:04:231 (14,15) - Don't stack the note on the slider end it doesn't play well in my opinion. This kind of pattern rarely works well. ~Fixed
01:25:419 (3,1) - There is pretty much no way the player can see that this is 1/4. Make them into a 1/4 slider or reduce spacing.~I think no in this part because I just follow the bass sound for spacing.
01:36:013 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - I think this stream plays extremely awkwardly, the 1/4 jumps seem over done and there doesn't feel like there's much link between the jumps and the direction of the stream. I feel that it players rather randomly which isn't what you want for streams with 1/4 jumps because they're already complex enough as it is. ~okay
01:46:700 (2,3,1) - I like how this section looks like an overlapping stream, but that's the problem. It's not actually an overlapping stream. I would move the stream left and remove the jump, keeping the overlapping pattern look and making it play how it seems.~I think no for this time
01:59:919 (10,1) - Impossible to tell that this is 1/4 and even if someone figured out the timing they would certainly mistake 02:00:013 (1,2) - for 1/4 too. I think you should either alter the spacing or use a slider here. ~ okay, I've add circle and merge the distance
Thanks for your modding, jesus1412
Vinc_Angel
Hakurei Yoru
death stream :?
Vinc_Angel
Hakurei Yoru : Death stream? :/
Vinc_Angel
By the way, is this map wouldn't be modded again? :/
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