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Daughtry - I'll Fight

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Topic Starter
smallbeans
This beatmap was submitted using in-game submission on 2014年9月8日 at 上午 11:19:13

Artist: Daughtry
Title: I'll Fight
Tags: Chris Baptized busbee DreZa
BPM: 77.5
Filesize: 4779kb
Play Time: 02:58
Difficulties Available:
  1. Easy (1.2 stars, 128 notes)
  2. Hard (3.44 stars, 417 notes)
  3. Normal (1.9 stars, 210 notes)
Download: Daughtry - I'll Fight
Information: Scores/Beatmap Listing
---------------
Let's make some English songs. :3
bigfrog
頭香啦啦啦啦ww~
Joon
Hi
Hit sound modding

[Easy]
01:32:369 (3) - Original sound, I think that it is going to follow. clap-> finish

[Normal]
01:32:369 (4) - Original sound, I think that it is going to follow. clap-> finish

[Hard]
01:32:369 (7) - start notes Original sound, I think that it is going to follow. clap-> finish

good luck
Topic Starter
smallbeans

bigfrog wrote:

頭香啦啦啦啦ww~
這種糞圖搶什麼頭香啦啦啦啦www

Joon wrote:

Hi
Hit sound modding

[Easy]
01:32:369 (3) - Original sound, I think that it is going to follow. clap-> finish

[Normal]
01:32:369 (4) - Original sound, I think that it is going to follow. clap-> finish

[Hard]
01:32:369 (7) - start notes Original sound, I think that it is going to follow. clap-> finish

good luck
It looks great, so I changed. Thanks!
ego_17
it change nothing but
multiple timing by 2 (155bpm) and change slider velosity

spinners on easy and normal is too short. also there is no enough time between spinners and circles that follow after (especialy on easy) - try to fix that/
Topic Starter
smallbeans

ego_17 wrote:

it change nothing but
multiple timing by 2 (155bpm) and change slider velosity

spinners on easy and normal is too short. also there is no enough time between spinners and circles that follow after (especialy on easy) - try to fix that/
Sorry, but I really think that slow BPM sound better with this song, so I don't want to change it.

About the spinner, I know it's a bit short, but it's in a embarrassing length, I will try to fix it.

Thanks for your suggestion.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
Circle Size --> 3
00:12:627 (1,2) Fix and Move


00:15:723 Move ( x:372 y:268 )


00:18:820 Improve


00:21:917 Fix


00:28:498 Change


00:54:443 End here --> 00:55:207 then improve blanket


01:00:627 (2,3,4) Move


01:33:143 Improve


[Normal & Hard]
Nothing

That's All, NM and HD seems fine to me. :)
Good Luck~
Topic Starter
smallbeans

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
Circle Size --> 3 :arrow: For the newbie, I think CS2 is ok.
00:12:627 (1,2) Fix and Move :arrow: I don't know what's wrong here...


00:15:723 Move ( x:372 y:268 ) :arrow: It's used to blanket 00:12:627 (1) , and...x:372 y:268? Maybe you type a wrong number...


00:18:820 Improve :arrow: Great!


00:21:917 Fix :arrow: Ok, changed.


00:28:498 Change :arrow: I want to change like that, but distance snap don't allow me to do this...


00:54:443 End here --> 00:55:207 then improve blanket :arrow: Oops...but 00:55:207 has no sound, so I think I can't do this.


01:00:627 (2,3,4) Move :arrow: In 1.0x distance snap, I think I still can't do this...


01:33:143 Improve :arrow: It's used to blanket 01:34:304 (2) , so no change for now.


[Normal & Hard]
Nothing

That's All, NM and HD seems fine to me. :)
Good Luck~
Although I think my N and H will have more wrong things, but anyway, thanks for your mod!! :)
Julie
From modqueue~



[Easy]
Whoops~

Move 01:40:885 (2) (since for some reason is too close) and then you can move these 2 01:41:272 (3,4) and shouldn't have an error
00:35:078 (2) - sightly better blanket
01:11:465 (1,2) - break the flow, might be hard for beginner to turn around that much ^^
01:19:981 (4) - this reverse might be really too hard for beginner, might want to keep it a simple slider like this one 01:32:369 (3)
01:57:530 (3,1) - too confusing for new player >,<, since the 1 is more easier to click after finishing the slider
02:55:207 (1,2) - flow hard for beginner

[Normal]
00:25:014 (1) - Sightly blanket
01:48:627 (1) - ^
01:50:175 (3) - ^
01:54:820 (1) - ^
02:31:207 (3) - ^
02:52:110 (1) - ^

[Hard]
00:15:723 (1) - sightly better blanket
00:41:272 (2) - ^
00:45:917 (7) - ^
00:50:562 (3) - ^
01:11:272 (8) - move up a bit :3
02:18:820 (1) - start spinner at 02:18:046
02:56:949 (1) - spinner should end at 02:58:497
02:56:949 (1) - ^ if you did above, put a timing point in the end of the spinner with 5% volume
Topic Starter
smallbeans

Julie wrote:

From modqueue~



Julie's mod
[Easy]
Whoops~
:arrow: oops, why I made this before, fixed.
Move 01:40:885 (2) (since for some reason is too close) and then you can move these 2 01:41:272 (3,4) and shouldn't have an error
00:35:078 (2) - sightly better blanket :arrow: fixed.
01:11:465 (1,2) - break the flow, might be hard for beginner to turn around that much ^^ :arrow: I ctrl+H for it, seems better flow now.
01:19:981 (4) - this reverse might be really too hard for beginner, might want to keep it a simple slider like this one 01:32:369 (3) :arrow: fixed, but it looks ugly now. ;_ ;
01:57:530 (3,1) - too confusing for new player >,<, since the 1 is more easier to click after finishing the slider :arrow: exchange 1 and 2, then 3 is more easier to click after finishing the slider now.
02:55:207 (1,2) - flow hard for beginner :arrow: Let's stack it.

[Normal]
00:25:014 (1) - Sightly blanket
01:48:627 (1) - ^
01:50:175 (3) - ^
01:54:820 (1) - ^
02:31:207 (3) - ^
02:52:110 (1) - ^

:arrow: All fixed.

[Hard]
00:15:723 (1) - sightly better blanket
00:41:272 (2) - ^
00:45:917 (7) - ^
00:50:562 (3) - ^ :arrow: I hate blanket forever. ;_ ;
01:11:272 (8) - move up a bit :3 :arrow: But it stack with 01:13:014 (5), so I don't want to move it...
02:18:820 (1) - start spinner at 02:18:046 :arrow: I don't follow the vocal, so no changed.
02:56:949 (1) - spinner should end at 02:58:497 :arrow: I am not sure, maybe you are right, so changed.
02:56:949 (1) - ^ if you did above, put a timing point in the end of the spinner with 5% volume :arrow: Ok, and other diff does, too.

Thanks for your mod!! :3
Ciyus Miapah
hello mod here by Fortune Cookie

since this map have 155 bpm and did not and Electronic song and there's no insane, i will mod only 1 highest diff

okay lets go!
[Hard]
nice map, easy to pass with DT in first try

00:32:369 (4,5) - extend this slider, then delete circle 5
00:40:498 (1,2,3) - try this pattern http://puu.sh/a7MCf/8b179682fc.jpg
00:43:594 (1,2) - try this pattern http://puu.sh/a7MFC/92d74da6a6.jpg
01:01:401 (8) - maybe NC this
01:15:143 (2,3,4,5,6) - looks this pattern needs to follow vocals. try this http://puu.sh/a7MPr/ab9b23b9e8.jpg
01:19:981 (9) - new combo it
01:52:498 (3) - maybe change to circles to avoid overlap
02:50:368 (4,5) - try this http://puu.sh/a7N1Z/192609bec3.jpg


okay, hope it helps. bye~
Topic Starter
smallbeans

Fort wrote:

hello mod here by Fortune Cookie

since this map have 155 bpm and did not and Electronic song and there's no insane, i will mod only 1 highest diff

okay lets go!
[Hard]
nice map, easy to pass with DT in first try :arrow: You scary, I can only get C with DT. ;_ ;

00:32:369 (4,5) - extend this slider, then delete circle 5 :arrow: Looks like you follow the vocal, but because the instrumental rhythm I put here is too boring, so I fixed. :3
00:40:498 (1,2,3) - try this pattern http://puu.sh/a7MCf/8b179682fc.jpg :arrow: Although the flow is weird, but I don't want to change this.
00:43:594 (1,2) - try this pattern http://puu.sh/a7MFC/92d74da6a6.jpg :arrow: Since an instrumental sound on 00:44:369, I want to let player hit it, so no change.
01:01:401 (8) - maybe NC this :arrow: I add NC for the same length, so I don't want to add it. ;_ ;
01:15:143 (2,3,4,5,6) - looks this pattern needs to follow vocals. try this http://puu.sh/a7MPr/ab9b23b9e8.jpg :arrow: I change the note like what you say, but it heard weird to me. QAQ
01:19:981 (9) - new combo it :arrow: Ok, this NC looks acceptable for me.
01:52:498 (3) - maybe change to circles to avoid overlap :arrow: It's intentional, so no change!
02:50:368 (4,5) - try this http://puu.sh/a7N1Z/192609bec3.jpg :arrow: After think twice, I decided to keep this.


okay, hope it helps. bye~
Sorry for refuse so many mods...
Thanks for your mod!!
[GB]Rush_FTK
完美地圖,只待上架。
Mod
[General]
-精彩絕倫
[Easy]
-精彩絕倫
[Normal]
建議:
- 01:45:530 (1) 在轉盤後的半拍或一拍內最好不出現物件,在普通難度下會讓部分玩家措手不及。
看法:
- 02:07:981 (7,8) 不知道是否對normal有點難,可以換成一個折返3次的滑條。Normal可能不應出現連續的1/4拍物件?
- 02:32:756 (6,7) ^
[Hard]
看法:
[Insane]
看法:
-閣下的制圖水平沒有此難度計畫真是可惜。
- 00:15:336 (9) 顛倒一下如何?看起來顛倒更舒服一點。
沒能幫上什麼忙。祝閣下地圖早日Rank :D
Topic Starter
smallbeans

Rush_FTK wrote:

完美地圖,只待上架。
Mod
[General]
-精彩絕倫
[Easy]
-精彩絕倫
[Normal]
建議:
- 01:45:530 (1) 在轉盤後的半拍或一拍內最好不出現物件,在普通難度下會讓部分玩家措手不及。
:arrow: normal的玩家通常對圖已經有一定的適應力了,我會試著將轉盤後的物件擺放的離圓心近一些,讓玩家較容易點擊到。
看法:
- 02:07:981 (7,8) 不知道是否對normal有點難,可以換成一個折返3次的滑條。Normal可能不應出現連續的1/4拍物件?
- 02:32:756 (6,7) ^
:arrow: 我想試著在normal裡擺一些較困難的打法。事實上,原本是三個1/4的連打,後來覺得太難所以弄成滑條。而且這裡的節奏強烈,這樣打起來會更刺激。不過,如果其他人有和你一樣的想法,我會試著修改看看。
[Hard]
看法:
- 00:15:336 (9) 顛倒一下如何?看起來顛倒更舒服一點。 :arrow: 修改了。
[Insane]
看法:
-閣下的制圖水平沒有此難度計畫真是可惜。 :arrow: 在下的製圖水平還沒有辦法做Insane...

沒能幫上什麼忙。祝閣下地圖早日Rank :D
謝謝你的mod,我很感激。 :)
hehe
map已经不错, but i try my best! 对不起! :/


GENERAL
disable letterbox during breaks

HARD

00:43:401 (8,1) - maybe jump too big?
01:03:723 (5) - can adjust A BIT more to stack with 01:02:756 (2) -
01:29:852 (7,1) - jump too big~
01:43:594 (2,3) - to me, easy get 100 on slider
01:57:143 (5) - stack with 01:55:594 (2) -
02:08:756 (1) - don't spin, but start break at 02:10:304 (stay)

NORMAL

00:34:304 (1) - why like this if no blanket?
01:43:594 (2) - blanket? or follow 01:45:530 (1,2)

加油!
Topic Starter
smallbeans

handsome wrote:

map已经不错, but i try my best! 对不起! :/ 不會 謝謝你!


GENERAL
disable letterbox during breaks :arrow: But my map has no storyboard...I'll check other modder's opinion and decide change or not.

HARD

00:43:401 (8,1) - maybe jump too big? :arrow: fixed.
01:03:723 (5) - can adjust A BIT more to stack with 01:02:756 (2) - :arrow: I don't know why this happened, fixed.
01:29:852 (7,1) - jump too big~ :arrow: About this jump I think acceptable, so no change.
01:43:594 (2,3) - to me, easy get 100 on slider :arrow: Really...? But you can even have no move with (2) and click (3) easily...
01:57:143 (5) - stack with 01:55:594 (2) - :arrow: It's too hard to changed because it's not 1.2x distance. ;_ ;
02:08:756 (1) - don't spin, but start break at 02:10:304 (stay) :arrow: There is strange indeed...If other modder notice this again, I will fix.

NORMAL

00:34:304 (1) - why like this if no blanket? :arrow: I don't know...(笑) I just think that it looks not bad.
01:43:594 (2) - blanket? or follow 01:45:530 (1,2) :arrow: I follow 01:45:530 (1,2), thanks!

加油!
謝謝你的mod! 你也加油!
LightAN21
作的不錯!(Good job!)

雖然我沒有玩standard osu,但盡量幫忙mod,若有錯誤請見諒!
(Sorry for my bad English, I tried my best to express.)

Normal:可能是主關看法,你可以保留你原本的滑條。
(The followiing may be my main view, you can keep your original long note.)
01:07:981 (4) - 這個滑條可以改成兩的圓圈(兩的鼓點)。This small long note can be changed into two circles.(two drum voice)
02:07:981 (7) - 同上。Same as above.
02:08:369 (8) - 同上。Same as above.
02:32:756 (6) - 同上。Same as above.
02:33:143 (7) - 同上。Same as above.

Hard
其實要如何表現比較自由,但下面這幾個時間點人的聲音可能會是玩家的主要判斷節拍。
(Actually, it's free to express in the difficulty of Hard. But at the following timing, the beat of human's voice will be the main judge of player)
要堅持表達配樂也可以,畢竟這是Hard難度。

02:28:110 (1) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微早了一點點(早2個1/4拍)
01:40:110 (3) - 同上。
02:28:885 (3) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微短了一點點

一樣在Hard,節拍是對的,不過怪怪的:
02:46:691 (3) - 可以改成頭尾兩個鼓點,因為若要表達人的聲音,此滑條稍微短了一點。
02:49:788 (3) - 同上。
00:50:562 (3) - 同上。

Good Luck!
Gaia
你好~

[General]
02:56:756 (1) - 在藍點結束有點怪

[Easy]
01:08:369 (1,2) - 直一點比較好看
02:08:756 (1) - 在easy有點太短
02:18:820 (1) - ^
02:22:691 (3,1) - blanket?

[Normal]
00:52:110 (4,1) - blanket吧
00:57:143 (2,4) - 不整齊
01:26:949 (1,2) - 比較好看? http://puu.sh/ahlhV/1c4aae416d.jpg
01:28:498 (3,1) - 不同的 y coordinate
01:43:981 (1,1) - 有點短, 加上反應空間也很短,這才是normal 喔
01:49:788 (2,1) - 不好看的重疊
02:44:368 (1,1) - 以上相同
02:53:272 (2,5) - 沒疊好

[Hard]
00:16:304 (2,8) - 沒疊好
00:55:014 (5) - 我覺得不該疊
01:13:788 (8) - (80,308)?
01:22:498 (5) - 停在 (256,316)
01:26:562 (9,1) - blanket, 也不會 overlap http://puu.sh/ahmm1/1fab0aa315.jpg
01:46:885 (4,5,6,7) - 通通往左移一點, 讓 (7) 可以在 (116,80)
01:52:498 (3,4) - blanket
01:55:594 (2) - 01:57:143 (5) - 疊吧
02:37:014 (2) - ctrl + g
02:46:304 (2) - ^ 只是建議啦
02:52:497 (2,3) - blanket
02:56:561 (3,4) - y coordinate 不同

助你好運瞜~
Topic Starter
smallbeans

LightAN21 wrote:

LightAN21's mod
作的不錯!(Good job!)

雖然我沒有玩standard osu,但盡量幫忙mod,若有錯誤請見諒!
(Sorry for my bad English, I tried my best to express.)

Normal:可能是主關看法,你可以保留你原本的滑條。
(The followiing may be my main view, you can keep your original long note.)
01:07:981 (4) - 這個滑條可以改成兩的圓圈(兩的鼓點)。This small long note can be changed into two circles.(two drum voice)
02:07:981 (7) - 同上。Same as above.
02:08:369 (8) - 同上。Same as above.
02:32:756 (6) - 同上。Same as above.
02:33:143 (7) - 同上。Same as above.

:arrow: 這對Normal玩家好像太難了...所以不考慮改QQ

Hard
其實要如何表現比較自由,但下面這幾個時間點人的聲音可能會是玩家的主要判斷節拍。
(Actually, it's free to express in the difficulty of Hard. But at the following timing, the beat of human's voice will be the main judge of player)
要堅持表達配樂也可以,畢竟這是Hard難度。

02:28:110 (1) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微早了一點點(早2個1/4拍)
01:40:110 (3) - 同上。
02:28:885 (3) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微短了一點點

:arrow: 基本上這首歌沒辦法跟人聲,因為的確沒有完全對在主拍子上...但如果不對準拍子可能會讓玩家判斷錯誤,所以沒改。

一樣在Hard,節拍是對的,不過怪怪的:
02:46:691 (3) - 可以改成頭尾兩個鼓點,因為若要表達人的聲音,此滑條稍微短了一點。
02:49:788 (3) - 同上。
00:50:562 (3) - 同上。

:arrow: 同之前的理由,基本上這首歌沒辦法跟人聲,所以也不太適合改...

Good Luck!
謝謝你的mod!!雖然我沒有改,而且也沒辦法幫你mod...我射了一顆星給你,希望你的圖能早日Rank,加油!

Gaia wrote:

Gaia's mod
你好~

[General]
02:56:756 (1) - 在藍點結束有點怪 :arrow: 這是別的modder提的,如果有人也覺得奇怪的話我會改回來。

[Easy]
01:08:369 (1,2) - 直一點比較好看 :arrow: 好。
02:08:756 (1) - 在easy有點太短 :arrow: 這長度很尷尬啊...弄長弄短都不太對,不擺又沒辦法緩衝強烈節奏後的休息。先不改。
02:18:820 (1) - ^ :arrow: ^
02:22:691 (3,1) - blanket? :arrow: 改了。

[Normal]
00:52:110 (4,1) - blanket吧 :arrow: blanket了
00:57:143 (2,4) - 不整齊 :arrow: 中間原本空一拍,後來補上改不回來。如果可以求修改方式。
01:26:949 (1,2) - 比較好看? http://puu.sh/ahlhV/1c4aae416d.jpg :arrow: 不了,不太想改這個...
01:28:498 (3,1) - 不同的 y coordinate :arrow: 沒關係,這個並沒有要考慮。
01:43:981 (1,1) - 有點短, 加上反應空間也很短,這才是normal 喔 :arrow: 丟給Normal程度的朋友打是可以的,所以不改。
01:49:788 (2,1) - 不好看的重疊 :arrow: 不考慮改這個...1出來的時候2的分數也在消失了...
02:44:368 (1,1) - 以上相同 :arrow: 同之前的回覆
02:53:272 (2,5) - 沒疊好 :arrow: 修好了。

[Hard]
00:16:304 (2,8) - 沒疊好 :arrow: 修好了。
00:55:014 (5) - 我覺得不該疊 :arrow: 好,弄回原本的折返。我的相同數字就這麼毀了
01:13:788 (8) - (80,308)? :arrow: 不能,距離會變成1.0x。
01:22:498 (5) - 停在 (256,316) :arrow: 這樣就不是對稱了;_ ;
01:26:562 (9,1) - blanket, 也不會 overlap http://puu.sh/ahmm1/1fab0aa315.jpg :arrow: blanket了
01:46:885 (4,5,6,7) - 通通往左移一點, 讓 (7) 可以在 (116,80) :arrow: 如果原梗不變的話沒辦法,間距不對。
01:52:498 (3,4) - blanket :arrow: 故意的,不考慮。
01:55:594 (2) - 01:57:143 (5) - 疊吧 :arrow: 抱歉,不過不想在這邊疊...
02:37:014 (2) - ctrl + g :arrow: 我覺得這樣比較順...(個人觀感)
02:46:304 (2) - ^ 只是建議啦 :arrow: 同上。
02:52:497 (2,3) - blanket :arrow: 基本上重音的部分我都會跳,blanket的話就不能跳了。
02:56:561 (3,4) - y coordinate 不同 :arrow: 對,不同,因為滑條有傾斜角度。這裡是要和滑條blanket。

助你好運瞜~
謝謝你的mod!!也祝你好運~
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]


[Easy]
  1. 01:53:272 - add circle
  2. 01:57:530 (3,1) - change into slider
  3. 02:33:530 (1,2) - ^
  4. 02:52:110 (1,1) - move to x : 256 y : 144
[Normal]
  1. Change OD to 5?
  2. 00:48:240 (1) - stretch it to 00:49:788 - , 00:49:788 (1) - shorten this to be a circle on 00:50:175 - #
  3. 00:58:691 - add circle on x : 272 y : 192
  4. 01:04:885 - add circle on x : 240 y : 128
  5. 01:43:981 (1,1) - same method like #
  6. 02:44:368 (1) - stretch to 02:45:917 - and remove 02:45:917 (1) -
  7. 02:56:368 (2) - change to slider with end point on 02:56:562 -
  8. 02:56:756 (3) - remove this
  9. 02:56:949 (1) - change the start point to 02:56:756 -
[Hard]
  1. Change AR to 7, too fast for hard for this slow BPM
  2. 00:17:465 (6,7) - change to slider
  3. 00:35:465 (4) - Ctrl + G
  4. 00:42:820 (5,6) - & 00:43:207 (7,8) - change to slider
  5. 01:07:981 (9,10) - change to slider
  6. 01:11:078 (7,8) - Ctrl + G
  7. 02:56:755 (4) - remove this
Nice song, nice pattern, good luck smallbeans `3`)b
Topic Starter
smallbeans

ichia7x wrote:

ichia7x's mod
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


Thanks for give me a chance to get your mod :D

[General]


[Easy]
  1. 01:53:272 - add circle
  2. 01:57:530 (3,1) - change into slider :arrow: No, I don't like to end on the first white line.
  3. 02:33:530 (1,2) - ^
  4. 02:52:110 (1,1) - move to x : 256 y : 144 :arrow: But it will not 1.0x distance, so no change.
[Normal]
  1. Change OD to 5? :arrow: Some people said that the spinner is too short, so I think OD4 is acceptable. If other modder notice this again, I will change.
  2. 00:48:240 (1) - stretch it to 00:49:788 - , 00:49:788 (1) - shorten this to be a circle on 00:50:175 - # :arrow: It looks strange for me. :o
  3. 00:58:691 - add circle on x : 272 y : 192
  4. 01:04:885 - add circle on x : 240 y : 128
  5. 01:43:981 (1,1) - same method like #
  6. 02:44:368 (1) - stretch to 02:45:917 - and remove 02:45:917 (1) -
  7. 02:56:368 (2) - change to slider with end point on 02:56:562 -
  8. 02:56:756 (3) - remove this :arrow: Ok.
  9. 02:56:949 (1) - change the start point to 02:56:756 - :arrow: Ok.
[Hard]
  1. Change AR to 7, too fast for hard for this slow BPM :arrow: I think AR8 fits this more, but if other modder notice this again, I will change.
  2. 00:17:465 (6,7) - change to slider
  3. 00:35:465 (4) - Ctrl + G
  4. 00:42:820 (5,6) - & 00:43:207 (7,8) - change to slider
  5. 01:07:981 (9,10) - change to slider
  6. 01:11:078 (7,8) - Ctrl + G
  7. 02:56:755 (4) - remove this
Nice song, nice pattern, good luck smallbeans `3`)b

If I don't reply, it's not mean your mod is bad, but just I don't like it...
Thank for your mod!! o3o)b
Ichigaki

smallbeans wrote:

ichia7x wrote:

ichia7x's mod
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


Thanks for give me a chance to get your mod :D

[General]


[Easy]
  1. 01:53:272 - add circle
  2. 01:57:530 (3,1) - change into slider :arrow: No, I don't like to end on the first white line.
  3. 02:33:530 (1,2) - ^
  4. 02:52:110 (1,1) - move to x : 256 y : 144 :arrow: But it will not 1.0x distance, so no change.
[Normal]
  1. Change OD to 5? :arrow: Some people said that the spinner is too short, so I think OD4 is acceptable. If other modder notice this again, I will change.
  2. 00:48:240 (1) - stretch it to 00:49:788 - , 00:49:788 (1) - shorten this to be a circle on 00:50:175 - # :arrow: It looks strange for me. :o
  3. 00:58:691 - add circle on x : 272 y : 192
  4. 01:04:885 - add circle on x : 240 y : 128
  5. 01:43:981 (1,1) - same method like #
  6. 02:44:368 (1) - stretch to 02:45:917 - and remove 02:45:917 (1) -
  7. 02:56:368 (2) - change to slider with end point on 02:56:562 -
  8. 02:56:756 (3) - remove this :arrow: Ok.
  9. 02:56:949 (1) - change the start point to 02:56:756 - :arrow: Ok.
[Hard]
  1. Change AR to 7, too fast for hard for this slow BPM :arrow: I think AR8 fits this more, but if other modder notice this again, I will change.
  2. 00:17:465 (6,7) - change to slider
  3. 00:35:465 (4) - Ctrl + G
  4. 00:42:820 (5,6) - & 00:43:207 (7,8) - change to slider
  5. 01:07:981 (9,10) - change to slider
  6. 01:11:078 (7,8) - Ctrl + G
  7. 02:56:755 (4) - remove this
Nice song, nice pattern, good luck smallbeans `3`)b

If I don't reply, it's not mean your mod is bad, but just I don't like it... it's okay :), modder's mod is not always fit with mapper's style
Thank for your mod!! o3o)b .w.)b
Faan
Easy:
01:19:981 (4) - I would highly recommend diamond shape but it's up to you, this slider is a litttttttlllleee bit overlapped with 1 but I don't think you should take it seriously because It's only in editor and it isn't that obvious. But if you want to keep the blanket ignore this one
01:26:175 (4,1) - can blanket better
01:57:918 (1,2) - ^, just pull the midpoint a bit down to make slightly sharper curve(around 324,332)


Really nice difficulty :3

Normal:
00:21:917 (1) - the point after red point to (64,160). It breaks the symmetry but provides a nice lil blanket
00:26:175 (2,4) - not sure can be tiny bit confusing for noobs....oh well scew the noobs (slaps Faan)
00:46:691 (1,2) - blanket or symmetry
02:38:949 (4,5,1,2) - just sayin people may confuse 1 and 2 at early levels but I don't mind this
02:52:110 (1,2,3,4,5) - can be slightly confusing at early ranks

seriously do you even need mod?

Hard:
00:14:949 (8) - if you are following the drum I suggest try remove 6. or if guitar change 8 into single note. just saying don't take this one seriously im just being a try hard. but if you do change the following patterns as well

00:16:304 (2,8) - stack
01:55:594 (2,5) - ^
01:01:401 (8,9) - blanket better
01:01:981 (1) - NC this instead
01:14:369 (11) - ^
01:26:756 (10) - ^ you get what I mean
01:05:272 (1,2) - rotate 1 slightly to blanket better
01:19:788 add note
02:49:788 (3) - move the endpoint slightly




Sorry for noob mod
m4m hue
Topic Starter
smallbeans

Faan wrote:

Faan's mod
Easy:
01:19:981 (4) - I would highly recommend diamond shape but it's up to you, this slider is a litttttttlllleee bit overlapped with 1 but I don't think you should take it seriously because It's only in editor and it isn't that obvious. But if you want to keep the blanket ignore this one :arrow: It's a reverse slider before, so it looks like just what you say, but when a modder said it's too hard for beginner so I fixed it. I am not sure if the reverse slider is too hard for newbie player or not. ;_ ;
01:26:175 (4,1) - can blanket better :arrow: fixed.
01:57:918 (1,2) - ^, just pull the midpoint a bit down to make slightly sharper curve(around 324,332) :arrow: I don't think it's important...but anyway, fixed.


Really nice difficulty :3

Normal:
00:21:917 (1) - the point after red point to (64,160). It breaks the symmetry but provides a nice lil blanket :arrow: fixed.
00:26:175 (2,4) - not sure can be tiny bit confusing for noobs....oh well scew the noobs (slaps Faan) :arrow: I hope it can be playing by Normal players because I don't want to change it. ;_ ;
00:46:691 (1,2) - blanket or symmetry :arrow: symmetry.
02:38:949 (4,5,1,2) - just sayin people may confuse 1 and 2 at early levels but I don't mind this :arrow: Yes I don't mind this.(what)
02:52:110 (1,2,3,4,5) - can be slightly confusing at early ranks :arrow: I just want to make it prettier... ;_ ;

seriously do you even need mod? :arrow: Yes I need because I am a noob.

Hard:
00:14:949 (8) - if you are following the drum I suggest try remove 6. or if guitar change 8 into single note. just saying don't take this one seriously im just being a try hard. but if you do change the following patterns as well :arrow: I follow both of them so both sounds will appear on the notes...I think I will not change it, sorry.

00:16:304 (2,8) - stack :arrow: It's already stack. :3
01:55:594 (2,5) - ^ :arrow: I can't fix this because the position from 4 to 5 is not 1.2x.
01:01:401 (8,9) - blanket better :arrow: fixed.
01:01:981 (1) - NC this instead :arrow: No, I add NC for the first white line.
01:14:369 (11) - ^ :arrow: No.
01:26:756 (10) - ^ you get what I mean :arrow: I know what you mean but still no...
01:05:272 (1,2) - rotate 1 slightly to blanket better :arrow: I can't rotate for 0.1°,and 1° is too much, I think I can't fix it...
01:19:788 add note :arrow: There is no guitars or drums sound?
02:49:788 (3) - move the endpoint slightly :arrow: fixed.




Sorry for noob mod
m4m hue
Thanks for your good mod!!
Mystyk
Hi! Mod from my queue!

Easy:
00:29:659 (2) - the sliderend is closer to the previous slidert than the sliderhead so I would give this a different direction - https://osu.ppy.sh/ss/1846090
01:56:369 (2,3,1) - both (3) and (1) is close to (2) so I think you should make this easier to read --> https://osu.ppy.sh/ss/1846102
02:50:562 (3,1,2) - I would make this slightly different, so that (1) won't be so close to the reverse of (2) - https://osu.ppy.sh/ss/1846116
02:55:207 (1,2) - you might want to unstack this, because beginners might want to click too early when they see the object

Normal:
01:19:981 (2) - this might be a little hard since it has a lot of repeats so I think you should remove one reverse
01:32:369 (4,5) - this might be confusing because of the stack, so I would unstack it - https://osu.ppy.sh/ss/1846062
01:57:143 (4,5) - same as above, try to unstack it

Hard:
00:52:885 (1) - remove the reverse and add a hit circle instead? it feels better to click on the big beat rather than a sliderend - http://puu.sh/amGvm/a1b65f92f8.jpg
01:10:304 (6) - similar suggestion here ^ - http://puu.sh/amGBx/dee83585b2.jpg
01:16:498 (7) - same here - http://puu.sh/amGII/e45a420201.jpg
01:48:627 (1) - same here, however this time it will fit better, because the vocals go long at the end of the slider, so a long slider will fit there better than a sliderend - http://puu.sh/amGPw/1fb786c55c.jpg
01:52:498 (3,4) - small thing but i'm not a fan of such overlaps >.< (and you don't do it in the other parts of the map either) so you could try to make this different, example: https://osu.ppy.sh/ss/1846017

Well I can see you used these kind of sliders ending on downbeat so I wonder if you'll change that, but anyway I like the difficulty so good job.

Pretty nice mapset tbh so I can't say much, though, I was wondering if the difficulty gap between Normal and Hard might be a bit big, but anyway, good luck!
Topic Starter
smallbeans

Mystyk wrote:

Hi! Mod from my queue!

Easy:
00:29:659 (2) - the sliderend is closer to the previous slidert than the sliderhead so I would give this a different direction - https://osu.ppy.sh/ss/1846090 :arrow: changed.
01:56:369 (2,3,1) - both (3) and (1) is close to (2) so I think you should make this easier to read --> https://osu.ppy.sh/ss/1846102 :arrow: oops...but I think (3) and (1) aren't the same color, and when follow the flow, (3) will easier to click before (1). But...if other people mod this again, I will fix.
02:50:562 (3,1,2) - I would make this slightly different, so that (1) won't be so close to the reverse of (2) - https://osu.ppy.sh/ss/1846116 :arrow: changed.
02:55:207 (1,2) - you might want to unstack this, because beginners might want to click too early when they see the object :arrow: ok...turn back to the first time I did.

Normal:
01:19:981 (2) - this might be a little hard since it has a lot of repeats so I think you should remove one reverse :arrow: ok.
01:32:369 (4,5) - this might be confusing because of the stack, so I would unstack it - https://osu.ppy.sh/ss/1846062 :arrow: Although I think that can stand out the downbeat, but anyway, I changed.
01:57:143 (4,5) - same as above, try to unstack it :arrow: same as above, changed.

Hard:
00:52:885 (1) - remove the reverse and add a hit circle instead? it feels better to click on the big beat rather than a sliderend - http://puu.sh/amGvm/a1b65f92f8.jpg
01:10:304 (6) - similar suggestion here ^ - http://puu.sh/amGBx/dee83585b2.jpg
01:16:498 (7) - same here - http://puu.sh/amGII/e45a420201.jpg :arrow: changed this.
01:48:627 (1) - same here, however this time it will fit better, because the vocals go long at the end of the slider, so a long slider will fit there better than a sliderend - http://puu.sh/amGPw/1fb786c55c.jpg
01:52:498 (3,4) - small thing but i'm not a fan of such overlaps >.< (and you don't do it in the other parts of the map either) so you could try to make this different, example: https://osu.ppy.sh/ss/1846017 :arrow: you are right, so I fixed.

Well I can see you used these kind of sliders ending on downbeat so I wonder if you'll change that, but anyway I like the difficulty so good job.
sorry that I only changed one of them...
Pretty nice mapset tbh so I can't say much, though, I was wondering if the difficulty gap between Normal and Hard might be a bit big, but anyway, good luck!
difficulty gap is really a big problem... I'm poor at making Insane, but Hard isn't that hard can be an Insane... maybe keep this mapset and wait for more opinion.
Thanks for your mod!! :3
bigfrog
hello~IRC mod here :3

16:50 bigfrog: 看來你也是blanket派的 owo(?
16:51 smallbeans: 一直都是
16:52 bigfrog: 02:56:756 (1) - 這個我覺得到白線就好
16:52 bigfrog: EZ
16:53 bigfrog: 沒什麼好挑的 接下來看NM
16:54 smallbeans: 那是別的modder提的
16:54 smallbeans: 我改回來吧
16:54 bigfrog: 摁...
16:55 bigfrog: 00:14:175 (3) - 感覺沒有blanket到很完美 反轉的地方往右移1格試試
16:55 smallbeans: 更糟
16:56 smallbeans: 我弄好了
16:57 bigfrog: 00:34:304 (1) - 雖然是個人嗜好,不過還是建議紅點在中間ww
16:58 bigfrog: 真的不改也沒差這樣
16:58 smallbeans: 我有試著調過 但會變得很難看...
16:59 bigfrog: https://osu.ppy.sh/ss/1858517
16:59 bigfrog: 這樣??
16:59 bigfrog: 還是算了 這梗你後面有用到
17:01 smallbeans: 改了
17:01 smallbeans: 管他有沒有用過(X)
17:01 bigfrog: 01:19:981 (2) - 我怕新手會誤會直接要接下一個滑條 o.o
17:02 smallbeans: 原本是三折
17:02 smallbeans: 不對 兩折
17:02 bigfrog: 也許可以改一下迴轉的位置
17:02 smallbeans: 不過被嫌太難改成這樣
17:03 smallbeans: 好主意
17:03 smallbeans: 改了
17:04 bigfrog: 01:31:594 (3) - https://osu.ppy.sh/ss/1858523
17:04 bigfrog: 比較好 應該
17:06 bigfrog: 02:56:756 (1) - NM和HD記得要改ww
17:06 smallbeans: 嗯
17:06 smallbeans: 改了
17:07 bigfrog: 沒了 換Hard
17:07 smallbeans: Hard我會吐槽的比較兇 請別介意(?)
17:08 bigfrog: 你的對稱梗好多....
17:08 bigfrog: 不過別介意
17:08 smallbeans: 我就不會做圖阿
17:09 bigfrog: 只是比較少能mod的東西罷了 (笑
17:09 smallbeans: 而且你吐槽過這個了(?)
17:09 smallbeans: 我很努力的克制減少對稱了(?)
17:13 bigfrog: 抱歉剛剛有點事暫離
17:13 bigfrog: 好繼續
17:14 bigfrog: 01:11:078 (7,8) - 其實我不是很喜歡這兩個,打起來有點彆扭...
17:15 bigfrog: 不過你好像滿喜歡這梗 我就沒差
17:15 smallbeans: 駁回(?)
17:15 bigfrog: 我知道= =
17:15 smallbeans: 沒有
17:16 smallbeans: 只是很不幸剛好擺成這樣(?)
17:16 smallbeans: 而且後面有疊到 很難改
17:16 bigfrog: 01:23:465 (7,8) - ctrl+g 打起來比較順
17:17 smallbeans: 我覺得沒差
17:17 smallbeans: 所以我改了(?)
17:17 bigfrog: 呃...
17:17 bigfrog: 因為那個擺法要順間轉一個很尖的角
17:18 bigfrog: 不太...摁......
17:20 bigfrog: 02:32:756 (5,6,7,8) - 滿喜歡的 (?
17:21 smallbeans: :D (?)
17:21 bigfrog: 02:39:626 (10) - OAO
17:22 bigfrog: 怎麼講好...
17:23 bigfrog: 只是覺得其他地方都沒有中間連擊 突然加有點怪 不過滿有新意的
17:23 smallbeans: www
17:23 smallbeans: 沒辦法前後都是滑條QQ
17:23 smallbeans: 就當作最後一個連擊的驚喜(?
17:23 bigfrog: 02:45:917 (1,2,3) - 欸你這個表情好像出現過好多次
17:23 bigfrog: 錯覺嗎www
17:24 smallbeans: 前面有一個幾乎一樣的w
17:24 bigfrog: wwwww
17:24 smallbeans: 02:36:626 (1,2,3)-
17:25 bigfrog: 我笑了
17:25 bigfrog: 你這是故意的嗎www
17:25 smallbeans: 弄到後面已經沒梗了所以就抄襲
17:26 bigfrog: 02:56:756 (4) - 我還是不喜歡這個,可是你一定不想刪 D:
17:26 smallbeans: 是(?)
17:27 bigfrog: 好
17:27 bigfrog: ok
17:27 bigfrog: 就這樣

嘛,就這樣 (挖鼻
Topic Starter
smallbeans

bigfrog wrote:

hello~IRC mod here :3

16:50 bigfrog: 看來你也是blanket派的 owo(?
16:51 smallbeans: 一直都是
16:52 bigfrog: 02:56:756 (1) - 這個我覺得到白線就好
16:52 bigfrog: EZ
16:53 bigfrog: 沒什麼好挑的 接下來看NM
16:54 smallbeans: 那是別的modder提的
16:54 smallbeans: 我改回來吧
16:54 bigfrog: 摁...
16:55 bigfrog: 00:14:175 (3) - 感覺沒有blanket到很完美 反轉的地方往右移1格試試
16:55 smallbeans: 更糟
16:56 smallbeans: 我弄好了
16:57 bigfrog: 00:34:304 (1) - 雖然是個人嗜好,不過還是建議紅點在中間ww
16:58 bigfrog: 真的不改也沒差這樣
16:58 smallbeans: 我有試著調過 但會變得很難看...
16:59 bigfrog: https://osu.ppy.sh/ss/1858517
16:59 bigfrog: 這樣??
16:59 bigfrog: 還是算了 這梗你後面有用到
17:01 smallbeans: 改了
17:01 smallbeans: 管他有沒有用過(X)
17:01 bigfrog: 01:19:981 (2) - 我怕新手會誤會直接要接下一個滑條 o.o
17:02 smallbeans: 原本是三折
17:02 smallbeans: 不對 兩折
17:02 bigfrog: 也許可以改一下迴轉的位置
17:02 smallbeans: 不過被嫌太難改成這樣
17:03 smallbeans: 好主意
17:03 smallbeans: 改了
17:04 bigfrog: 01:31:594 (3) - https://osu.ppy.sh/ss/1858523
17:04 bigfrog: 比較好 應該
17:06 bigfrog: 02:56:756 (1) - NM和HD記得要改ww
17:06 smallbeans: 嗯
17:06 smallbeans: 改了
17:07 bigfrog: 沒了 換Hard
17:07 smallbeans: Hard我會吐槽的比較兇 請別介意(?)
17:08 bigfrog: 你的對稱梗好多....
17:08 bigfrog: 不過別介意
17:08 smallbeans: 我就不會做圖阿
17:09 bigfrog: 只是比較少能mod的東西罷了 (笑
17:09 smallbeans: 而且你吐槽過這個了(?)
17:09 smallbeans: 我很努力的克制減少對稱了(?)
17:13 bigfrog: 抱歉剛剛有點事暫離
17:13 bigfrog: 好繼續
17:14 bigfrog: 01:11:078 (7,8) - 其實我不是很喜歡這兩個,打起來有點彆扭...
17:15 bigfrog: 不過你好像滿喜歡這梗 我就沒差
17:15 smallbeans: 駁回(?)
17:15 bigfrog: 我知道= =
17:15 smallbeans: 沒有
17:16 smallbeans: 只是很不幸剛好擺成這樣(?)
17:16 smallbeans: 而且後面有疊到 很難改
17:16 bigfrog: 01:23:465 (7,8) - ctrl+g 打起來比較順
17:17 smallbeans: 我覺得沒差
17:17 smallbeans: 所以我改了(?)
17:17 bigfrog: 呃...
17:17 bigfrog: 因為那個擺法要順間轉一個很尖的角
17:18 bigfrog: 不太...摁......
17:20 bigfrog: 02:32:756 (5,6,7,8) - 滿喜歡的 (?
17:21 smallbeans: :D (?)
17:21 bigfrog: 02:39:626 (10) - OAO
17:22 bigfrog: 怎麼講好...
17:23 bigfrog: 只是覺得其他地方都沒有中間連擊 突然加有點怪 不過滿有新意的
17:23 smallbeans: www
17:23 smallbeans: 沒辦法前後都是滑條QQ
17:23 smallbeans: 就當作最後一個連擊的驚喜(?
17:23 bigfrog: 02:45:917 (1,2,3) - 欸你這個表情好像出現過好多次
17:23 bigfrog: 錯覺嗎www
17:24 smallbeans: 前面有一個幾乎一樣的w
17:24 bigfrog: wwwww
17:24 smallbeans: 02:36:626 (1,2,3)-
17:25 bigfrog: 我笑了
17:25 bigfrog: 你這是故意的嗎www
17:25 smallbeans: 弄到後面已經沒梗了所以就抄襲
17:26 bigfrog: 02:56:756 (4) - 我還是不喜歡這個,可是你一定不想刪 D:
17:26 smallbeans: 是(?)
17:27 bigfrog: 好
17:27 bigfrog: ok
17:27 bigfrog: 就這樣

嘛,就這樣 (挖鼻
嘛,謝謝大青蛙的閒來一mod (掏耳朵
Wisakedjak
Hi, from my modding queue

[Hard]
  1. What about AR-1? It is 3 in Easy, 5 in Normal and let's give it 7 here. Looks better I think.
  2. 00:31:981 (3,4) - This blanket here could be better, also fits with the 6th note. Like this;
    I know blankets look small things but once I had to remap all the because of the bad bad bad blankets. Don't forget to use approach circles when you are making a blanket.
  3. 00:34:304 (1) - This jump here feels a little far. There were 2 jumps like this before that and the distances were 1,95 00:28:110 (1) - at this point and 2,08 00:31:207 (1) - at this point. Here it is 2,45. You can make the jumps equal or close to make them better. Or maybe increase like... I mean the first jump is 1,95, make the 2nd 2,05 and the 3rd 2,15.
  4. 00:38:175 (2,3) - Again a blanket... Looks good but needs just a little work. Use approach circle.
  5. 00:40:498 (1) - The jump thing I said before. Now it is 2,72 and feels farther. What I suggest is place the first slider on the 3rd slider before, place the 2nd slider slider on the 7th slider before and make a blanket. Like this;
  6. 00:50:562 (3) - Here I will say the blanket again. Again looks good but needs just a little change.
  7. 00:52:885 (1) - You can move this to x:28 y:224, that's how it looks better with the slider there. And fix the blanket too. Like this;
  8. 01:05:272 (1,2) - Blanket.
  9. 01:14:562 (1,2) - Here, just move the end point to x:344 y:252
  10. About kiai's I have a little suggestion. The chorus go twice there. What I suggest is finish the first kiai here; 01:32:949 (9) - and start it again at 01:33:143 (1) - this point. So it is going to flash again. Same goes for the other kiai too. Looks good for me. I always use this.
  11. 01:48:240 (9,1) - Just move the end point x:380 y:316 to fix the blanket. Or I don't know, why don't you use 3 circles instead of a slider? It will make the "o-oh-oh" clickable. And if there is also a jump there, I say wow.
  12. 01:52:110 (2,4) - The 4th's end isn't exactly on the 2nd's start. You can fix it a little.
  13. 02:06:240 (2) - This is not exactly under the end too.
  14. 02:39:336 (9,10,1) - Here I say make them closer for a easy stream, maybe use distance snap 0,8... Because when they are away from each other it is harder to make them... If you do this there will be lots of placement problems with the pattern, so it's all up to you.
This is a nice map, you have good rhythms, what I said was just to make it look better.

[Normal]
  1. 00:52:885 (1) - You are missing the rhythm here. Just make it like here; 00:49:788 (1,2) - to not to lose the "o-oh-oh" thing.
Well there isn't much to say. Looks great.

[Easy]
  1. 00:52:885 (1) - I say use 2 circles again to make that part clickable again.
Good song, good map. Yes there is not much to say in Normal and Easy. The hard needs a little work but there is nothing important. Good luck with ranking.
Topic Starter
smallbeans

XavierJones wrote:

XavierJones's mod
Hi, from my modding queue

[Hard]
  1. What about AR-1? It is 3 in Easy, 5 in Normal and let's give it 7 here. Looks better I think. :arrow: Ok, now turn to 7.
  2. 00:31:981 (3,4) - This blanket here could be better, also fits with the 6th note. Like this;
    I know blankets look small things but once I had to remap all the because of the bad bad bad blankets. Don't forget to use approach circles when you are making a blanket. :arrow: fixed.
  3. 00:34:304 (1) - This jump here feels a little far. There were 2 jumps like this before that and the distances were 1,95 00:28:110 (1) - at this point and 2,08 00:31:207 (1) - at this point. Here it is 2,45. You can make the jumps equal or close to make them better. Or maybe increase like... I mean the first jump is 1,95, make the 2nd 2,05 and the 3rd 2,15. :arrow: That's not important...no one will notice that when play.
  4. 00:38:175 (2,3) - Again a blanket... Looks good but needs just a little work. Use approach circle. :arrow: fixed.
  5. 00:40:498 (1) - The jump thing I said before. Now it is 2,72 and feels farther. What I suggest is place the first slider on the 3rd slider before, place the 2nd slider slider on the 7th slider before and make a blanket. Like this; :arrow: No...
  6. 00:50:562 (3) - Here I will say the blanket again. Again looks good but needs just a little change. :arrow: I have a little headache... please, this is acceptable.
  7. 00:52:885 (1) - You can move this to x:28 y:224, that's how it looks better with the slider there. And fix the blanket too. Like this; :arrow: fixed.
  8. 01:05:272 (1,2) - Blanket. :arrow: fixed.
  9. 01:14:562 (1,2) - Here, just move the end point to x:344 y:252 :arrow: fixed.
  10. About kiai's I have a little suggestion. The chorus go twice there. What I suggest is finish the first kiai here; 01:32:949 (9) - and start it again at 01:33:143 (1) - this point. So it is going to flash again. Same goes for the other kiai too. Looks good for me. I always use this. :arrow: looks great, changed.
  11. 01:48:240 (9,1) - Just move the end point x:380 y:316 to fix the blanket. Or I don't know, why don't you use 3 circles instead of a slider? It will make the "o-oh-oh" clickable. And if there is also a jump there, I say wow. :arrow: fixed. and I don't follow vocal so no changed.
  12. 01:52:110 (2,4) - The 4th's end isn't exactly on the 2nd's start. You can fix it a little. :arrow: fixed.
  13. 02:06:240 (2) - This is not exactly under the end too. :arrow: fixed.
  14. 02:39:336 (9,10,1) - Here I say make them closer for a easy stream, maybe use distance snap 0,8... Because when they are away from each other it is harder to make them... If you do this there will be lots of placement problems with the pattern, so it's all up to you. :arrow: yes you know it's a trouble to fix this...so maybe keep it. ;_ ;
This is a nice map, you have good rhythms, what I said was just to make it look better.

[Normal]
  1. 00:52:885 (1) - You are missing the rhythm here. Just make it like here; 00:49:788 (1,2) - to not to lose the "o-oh-oh" thing. :arrow: ok.
Well there isn't much to say. Looks great.

[Easy]
  1. 00:52:885 (1) - I say use 2 circles again to make that part clickable again. :arrow: this time no because it's the same slider.
Good song, good map. Yes there is not much to say in Normal and Easy. The hard needs a little work but there is nothing important. Good luck with ranking.
Thanks for your mod. :)
Want 2 Buy Avon
Hi Hi, From my queue
[Hard]
00:13:401 (3) - could blanket 2 better
00:13:788 (4) - could blanket 5 better
00:19:594 (3) - could blanket 2 better
00:21:143 (8) - could blanket 9
00:32:369 (4) - could blanket 4 better
00:34:304 (1) - could blanket 3 better
00:38:175 (2) - could blanket 3 better
00:39:143 (4,5) - I'd suggest flipping these cause the slider flows into the 5 better currently so going to the 4 feels awkward
00:41:272 (2) - blanket the 3 better
00:41:852 (3) - slightly overlaps 00:43:014 (6) -
00:42:820 (5,6,7,8) - the spacing between these feels off to me, like maybe the 5 and 6 are a tad close
00:44:369 (2) - blanket the 3 better
00:59:078 (1) - blanket the 2 better
01:00:240 (4) - blanket the 2 better
01:06:046 (3,4) - this is just one example but things like these make the flow feel wonky to me cause the sliders lead off one way and then force you back the other way to get the next note after 01:06:820 (5) - for no reason. and you do it a lot in your map
01:07:594 (8,9,10) - and then you do things like this where you stack the two notes that are further apart on the timeline but put the one that's closer as a small jump, it feels strange
01:19:981 (1,2,3,4) - or like this, it feels out of place in a hard
01:22:498 (5) - overlaps 01:23:659 (8) - some
01:48:627 (1) - blanket the 9 better
02:42:046 (6) - overlaps 02:42:820 (1) -
02:49:788 (3) - blanket the 2 better
02:55:981 (2) - blanket the 3
02:56:755 (4) - this is mapped to nothing, remove it please

That's what I found~ I like your patterning but some of your blanketing and flow could be a little better :x Good luck on the map <3
Miramono
Hi! from modding queue...sorry late

Mod
[Easy]
Clear

[Normal]
Clear

[Hard]
00:17:272 (5) - Move x:412 y:188
00:17:465 (6) - Move x:452 y:112
00:17:659 (7) - Move x:368 y:104
00:21:143 (8) - ctrl + G
00:28:885 (3) - ctrl + G then Move x:468 y:276
00:29:272 (4) - ctrl + G then Move x:392 y:304
00:29:659 (5) - Move x:460 y:172
00:59:078 (1) - ctrl + G
02:50:756 (5) - ctrl + G

I hope I helped :oops:
KuroSenpai112
From Queue!

[Hard]
Some of the spacing throughout the song are inconsistent, is is supposed to be that way?
For example, 01:23:659 (8) and 01:23:852 (1) ?
01:04:498 (1) - I think it's okay to remove the NC here.

[Normal]
01:31:594 (1) - Remove NC?
02:07:207 (5) - NC?

[Easy]
Looks fine here.

Good luck!
Topic Starter
smallbeans
Thanks everyone, I will reply soon. :)
Topic Starter
smallbeans

Xellie wrote:

Hi Hi, From my queue
[Hard]
00:13:401 (3) - could blanket 2 better
00:13:788 (4) - could blanket 5 better
00:19:594 (3) - could blanket 2 better
00:21:143 (8) - could blanket 9
00:32:369 (4) - could blanket 4 better
00:34:304 (1) - could blanket 3 better :arrow: I think what you mean is 2.
00:38:175 (2) - could blanket 3 better
00:39:143 (4,5) - I'd suggest flipping these cause the slider flows into the 5 better currently so going to the 4 feels awkward
00:41:272 (2) - blanket the 3 better
00:41:852 (3) - slightly overlaps 00:43:014 (6) - :arrow: that's not exigent.
00:42:820 (5,6,7,8) - the spacing between these feels off to me, like maybe the 5 and 6 are a tad close
00:44:369 (2) - blanket the 3 better
00:59:078 (1) - blanket the 2 better
01:00:240 (4) - blanket the 2 better
01:06:046 (3,4) - this is just one example but things like these make the flow feel wonky to me cause the sliders lead off one way and then force you back the other way to get the next note after 01:06:820 (5) - for no reason. and you do it a lot in your map :arrow: In fact I don't really know what you means...my english is bad. But I like to put notes like this way.
01:07:594 (8,9,10) - and then you do things like this where you stack the two notes that are further apart on the timeline but put the one that's closer as a small jump, it feels strange :arrow: I want to stand out this sound so I stack 8 on 9, if I put 8 away players won't get the feel of this sound.
01:19:981 (1,2,3,4) - or like this, it feels out of place in a hard :arrow: I think it's acceptable.
01:22:498 (5) - overlaps 01:23:659 (8) - some :arrow: that's not exigent.
01:48:627 (1) - blanket the 9 better
02:42:046 (6) - overlaps 02:42:820 (1) - :arrow: like the following I said before.
02:49:788 (3) - blanket the 2 better
02:55:981 (2) - blanket the 3
02:56:755 (4) - this is mapped to nothing, remove it please :arrow: No.

That's what I found~ I like your patterning but some of your blanketing and flow could be a little better :x Good luck on the map <3
Others I don't reply means fixed, thank you!!

Miramono wrote:

Hi! from modding queue...sorry late

Mod
[Easy]
Clear

[Normal]
Clear

[Hard]
00:17:272 (5) - Move x:412 y:188
00:17:465 (6) - Move x:452 y:112
00:17:659 (7) - Move x:368 y:104 :arrow: It will have two problems, first, 4 to 5 isn't 1.2x, also it will cause misunderstand about the distance from 7 to 8
00:21:143 (8) - ctrl + G :arrow: No.
00:28:885 (3) - ctrl + G then Move x:468 y:276
00:29:272 (4) - ctrl + G then Move x:392 y:304
00:29:659 (5) - Move x:460 y:172 :arrow: looks good but my distance isn't 1.0x, it will let players misunderstand.
00:59:078 (1) - ctrl + G :arrow: sorry I want to jump there.
02:50:756 (5) - ctrl + G :arrow: great but it will cause the following note have the wrong distance, so I don't want to change.

I hope I helped :oops:
It really helps! But sorry I can't change it. ;_ ;

TheForgotten5 wrote:

From Queue!

[Hard]
Some of the spacing throughout the song are inconsistent, is is supposed to be that way?
For example, 01:23:659 (8) and 01:23:852 (1) ? :arrow: I think it's ok...
01:04:498 (1) - I think it's okay to remove the NC here. :arrow: Why I did this before, fixed.

[Normal]
01:31:594 (1) - Remove NC? :arrow: looks like when I copy notes and forget to cancel the NC, fixed.
02:07:207 (5) - NC? :arrow: Added.

[Easy]
Looks fine here.

Good luck!
thanks for your mod!


oops I double post. :o
Chyo-Kun
Requested in my modding queue : t/229105



       General

 
 
  1. I don't really like your last Kiai Time placement. Move it from 02:21:143 - to 02:21:917 - and test it out, in my opinion it plays and follow the song way better.
    Remember: This change needs to be done to all your difficulties to keep consistency between your kiai times.
     
  2. Why is your preview point set in such a calm moment? I think that it should resemble the most exciting part of the song, move it 02:19:981 - on this tick and see how it sounds.
     
  3. 00:25:014 (1) - I'd suggest to increase the volume of this slider head by 10%, as it sounds a little better. I suppose you know how to do this, but just to be sure I'll guide you step by step.
     
    00:25:014 - Edit the volume of the green line that's already adding ~10% volume
    00:25:143 - Create another green line here to bring back the volume to 45%
     
     

    Easy

     
  4. There is a little inconsistency with this difficulty's second and fourth kiai times.Since I doubt that those are intentional, I'll list them out for you:
     
    01:32:949 - In all the other difficulties this kiai time ends on 01:33:046 - this tick, move it to keep consistency throughout all your difficulties
    02:33:336 - Same thing as before, this kiai time end should be 02:33:433 - here to match with the other difficulties.
     
    These are two small changes that are important both for consistency AND improving your kiai fountains.
     
  5. 00:31:207 (1) - I think that a slider here can replace a beat. Place its head x:296 y:316 and its tail x:296 y:316 and add a whistle on both sides. It sounds and plays quite better overall. The spacing goes off by a few pixels, but it's still acceptable. See yourself how it plays and then decide if you want to change this or not.
     
  6. 01:07:594 (4) - Whistle + Clap doesen't sound very nice here.. I suggest you to remove the whistle.
     
  7. 01:07:594 (4) - Instead of having two separate whistles, I suggest that you remove the second ( 01:19:981 (4) -  ) whistle and add it to the slider itself (Just click the slider and add a whistle), leaving the first one. It sounds better like this, in my opinion.
     
  8. 01:32:369 (3) - Replace the finish of this slider head with a clap
     

    Normal

  9. 00:48:240 (1) - Lower this spinner volume by a little, since its default hitsound can be heared in a 100% silent moment. If you do change this, I suggest placing the green line 00:49:304 - on this tick to avoid affecting the SpinnerBonusPoints hitsound all of sudden during the spin. Lowering it by ~5% should be fine, in my opinion.
     
  10. 01:11:465 (1) - Why is this slider shaped like this? It feels like the curve should be facing the beat, not the other side.. I suggest tryng to find another shaping. (This is a very personal opinion)
     
  11. 01:19:981 (2) - Remove this whistle and then listen to the slider. It should sound a little better.
     
  12. 01:24:627 (3) - Move this slider's third tick to x:416 y:64, it should look slightly better
     
  13. 01:45:530 (1) - Watch out with the position of this slider, it can be considered in the way of the spinner's writings ("Spin!" and "Clear!") I'm not sure, though.
     
  14. 01:57:530 (5) - I suggest removing the whistle from this slider tail and adding a clap instead, it sounds better to me.
     
  15. 02:33:143 (7) - I don't really like how this slider is placed. I suggest adding a slider point on x:384 y308 to curve it and make it look better.
     
  16. 01:32:369 (3) - Replace the finish of this slider head with a clap
     
     

    Hard

     
     
  17. 00:42:627 - It really feels like a beat is missing here, it would be nice to have it to keep the nice flow going.
     
  18. 01:13:788 (8) - This combo goes on for quite a while, consider adding a new one here.
     
  19. 01:19:981 (1,2,3,4) - I don't like how these beats overlap, I'd suggest to find a new position for each one, but this is only a personal opinion, you can keep them as they are if you want.
     
  20. 01:57:143 (5,6,7,8) - I don't see a reason for this jump to be this big, it's not kiai time and the rythm of the song is just like the previous time that this musical pattern was used.
     
     
     
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