If you want you can use one of these two BG'sS h i o n wrote:
I need a nice BG for the map!!!
I love this music *--*
GL in ranking!
If you want you can use one of these two BG'sS h i o n wrote:
I need a nice BG for the map!!!
Yes, you're right~ Thanks!!KuronumaSawako wrote:
Source maybe Kuroko no Basuke?
263,216,10731,6,0,B|223:216|183:250|167:298|183:356|223:394|287:394|343:378|367:330|367:282|351:240|315:216|272:215,1,450,2|200:22:185 (5) - (92,244)就是使前后距离一样
thou bad wrote:
[Gu's Hard]
00:08:912 加个note不加
00:32:912 (2) - (148,208)可
00:56:003 (1) - 开头whistle可
00:58:912 (1,2,3,4,5,6,7,8) - 这里太难读了,建议换一种排列方式;如果坚持这么排列的话,就试试在00:59:458 (4) - 和01:00:003 (7) - 处NC先保留意见看看别人怎么说
http://puu.sh/1dxwHDarknessAngel wrote:
Gu's Hard
- 00:25:276 - 加個note嗎 ? 我知道你作圖基本上是跟鼓點,但是
我認為00:24:549 (1,1)之間的間距會讓玩家confused(按太快)
另一點是note加上後譜面較有連貫性,而且對於我來說聽起來會舒服挺多个人来说我比较喜欢跟曲子里的怪声音,这里跟那个声音之后如果再加note的话整个感觉就没了- 01:00:731 (2) - 這note不要跟slider重疊在一起會比較方便玩家判斷
其實我覺得對Haerd來說這pattern難了,若是我我會刪note加折返,這樣也算難了
嘛我知道你八成不會改成那樣所以就建議分開囉/.\是个问题但是还是不想改,看看别人意见- 01:14:912 (1,2,3,4) - 由於前面01:13:458 (1,2,3,4,5,6)音效和節奏較飽滿
這段就顯得相當單調,而且有些無聊,也許能換其他形式。
還有一點,這裡也沒有變換為更簡單的節奏和排列的理由,
這感覺就像歌曲仍在進行,你卻硬要讓它變慢一樣,所以會感到一些違和K- 01:24:821 (3) - ...沒有變慢的要素,絕對很奇怪,完全只需要平常速度就好lol那就太长了,而且tick也多所以没问题
除了这几个之外,别的都改了。 很有用的mod!DarknessAngel wrote:
Insane
- 00:13:276 (1) - 加個"S:1 100%"的clap在尾部 ? 雖說效果不大明顯就是/.\
- 01:04:549 (1) - 唔,slider弄成跟01:04:185 (2)一樣的看起來會好點吧/.\,突然個尖的看不大順眼lol
其實01:01:640 (1)也是,因為前一個slider是圓的,可黏在後面的slider卻是尖的就會有些違和感
另一個原因可能就是你這難度幾乎都用圓滑slider而導致尖的slider的存在有些突兀 01:01:640和01:01:640之后都是跟的连打 个人感觉不用圆滑的辨识度更高... 先放着吧- 感覺沒有難到要用AR9的程度lol,雖然以歌曲來說是OK的,但是圖沒有;OD8的話...也不大適合 [/color]
thou bad wrote:
[JoJo's Normal]
00:58:912 何不像easy难度一样用两个spinner?如果改了的话就把00:57:458 (1) - 的finish去掉然后加到第二个spinner上 //可~加了个spinner
Thanks all =v=/DarknessAngel wrote:
Normal
- 00:28:367 (1) - 頭上finish,有鑼聲的說030 //好的加了~
- 沒了 !? lol
多谢lkx_shore wrote:
[Insane]
00:04:912 (3) - whistle 好
00:10:731 (1) - 拉到白线吧...?不拉到白线实在不好打 感觉这样好点= =
00:13:276 (1) - 尾巴finish 这里加什么都有点奇怪其实.. 所以没加
00:25:821 (4) - 这个到红线停,蓝线加个note感觉好点(虽然不换也没什么 no
00:37:640 (1) - 改成这样好看点http://puu.sh/1wEfU no
00:57:821 (1,2,3,4,5,6) - 人性丧失 恩改了排列了
01:13:821 (3,4) - 同到红线停,蓝线加note 我觉得挺合拍的呀, 和后面的01:15:458 (3,4) -也对应
01:19:094 (2,3,4) - 没融入节奏.听着好别扭 先留着吧..
flow挺好的.就是连打部分打起来还是有点不顺手...
thanks~Sekai-nyan wrote:
Hi Shion :3 Mod4Mod on your queue~
Red = Must fix
Black = Suggestion
General:Insane:
- Add "ending" and the guest diffs names on tags~ ok
- 00:37:094 (2) - Add finish here same as i said on the other diffs~ fixed
- 00:40:003 (1) - finish here so it's fits with music~
- 00:42:731 (1) - ^ but at end~
- 00:44:367 (1) - ^ at the start~
- 00:45:821 (1) - ^
- 00:47:276 (6) - Add finish on this note~
- 00:48:731 (1) - ^
- 00:50:185 (1) - ^ but on the start of the slider~
- 00:54:549 (1) - ^ all those i think a whistle will be enough, finish's too much.
- 01:11:821 (1,5) - those looks bad ></ maybe you should stick them together~ ok
- 01:21:458 (2,4) - The 2 is hidden by a revers so it's unrankable ~ fix it plz~ actually, the reverse arrow can be seen to some extent. http://puu.sh/1wYt2 And the same rhythm appears 2 times ,so it should be ok~
tbh i dont like the gap btw the Easy and normal. because the normal seems too hard for a normal diff.
But anyways good mapset as always :3 and good luck~
Po婆注意节操Pokie wrote:
C83禁黑子同人真是那啥…咦等等好像跑題了/me runs
剛好昨天看見這消息啊nopguNo_Gu wrote:
Po婆注意节操Pokie wrote:
C83禁黑子同人真是那啥…咦等等好像跑題了/me runs
no change
Thanks for your mod and ssstar!Akashi_S wrote:
My mod is not great- but OMG it's Kuroko no Basuke! xD
[General]
add KnB to the tags, which is short for Kuroko no Basuke
add basketball to the tags, because the English title of the manga/anime is The Basketball which Kuroko plays, and searching with basketball will not reach to this mapset. ok added.
[Insane]
I kinda already knew there will be some kind of stream-ish in the kiai time for sure-and was correct lol
looks fine to me but
00:57:094 (1,2,3,4,5,6,7) - I think the drum sound is 'increasing' here, the hitsound should be like that too imo. maybe use inherited points to increase the hitsound gradually doesn't sound such nice , so didn't apply it
Good luck! I hope my mod was any help~
and star~
useful mod indeed, thanks :3dragonxcz wrote:
M4M
I'm modding mainly unperfect things here, because I don't think there is something bad with patterns style or hitsounding.
[Insane]
00:04:185 (4) - Weird flow and overlap - Paste 00:03:640 (2) instead of (4) on 210;288 flow's good imo and it's my design
00:10:549 (6) - Better move it on 263;217, it's imo good stack and it flows better that weird little distance between previous slider
00:15:276 (1) - CTRL+J to make it more symmetrical with 00:14:912 (4) nice
00:16:367 (4) - Move on 248;249 for perfect stack
00:19:276 (4) - Move on 377;170 ^
00:20:185 (5) - Move on 377;170 ^
00:24:731 (1) - Move on 140;64 ^ all done, but not very necessary imo..
00:30:367 (2) - Oh... I like this type of slider so much, but it can't be co smooth. Try to move 3rd slider point (after red point) and move it on 236;206. I think it looks much better when it's sharp fixed
00:37:640 (1) - If you move this on 351;48, you can prevent slider break and flowkill - it's very high chance to confuse player when you kill the flow anywhere else will break the flow imo.. because the music stops so comes the stop of spacing
00:44:912 (5) - Move ending point on 412;140 and move 00:44:185 (3) on 412;140 for perfect stack
00:45:640 (2) - Move this on 412;140 too, perfect stack again
00:55:276 (3) - Move ending point on 208;190 and move 00:56:003 (1) on 208;190 stacking things all fixed
[JoJo's Normal]
00:19:276 (5) - Move on 282;242 for perfect stack
01:23:094 (2) - Ending point should be visible on easier diffs. all done
lkx_shore wrote:
[JoJo's Normal]
AR-1 //不开DT或者HR的话我觉得这AR刚好 减小反而会眼残
HP+1 //这个加吧 也好多人说 我倒是觉得无所谓了
01:24:731 (6) - ......看不清轨迹 //我怎么觉得很清楚呢..
Sekai-nyan wrote:
BakaJo's Normal:
the sv is too fast for normal imo maybe you should lower it down a bit~
Just this and good work on it :3 //Eh.It's fine to me since large circle size was used.And fixing this means I have to recreate this diff...I don't want to do that absolutely~ > <
athiota33 wrote:
[JoJo's Normal]
00:09:094 (1) - Move up a bit //No.It's fine while playing and testing.
01:24:731 (6) - Change this slider into spinner? //Sorry I prefer maintaining this.
Akashi_S wrote:
[Jojo's normal]
Ugghh pretty high SV for normal (1.60) and the BPM of the song is not low (165).. //It's fine to me since larger circle size was used.
00:34:185 (1) - I think you should map this part and start the spinner around 00:35:640 //Okay and done!
00:53:094 (1) - I thought it was red licorice xD //lol
01:24:731 (6) - just use spinner here..? //I'd say sorry for now. Keeping this on.
dragonxcz wrote:
[JoJo's Normal]
00:19:276 (5) - Move on 282;242 for perfect stack //Fixed.
01:23:094 (2) - Ending point should be visible on easier diffs. //I don't think it's invisible.
AngelHoney wrote:
normal
bpm165 , sv1.6的normal ._. 和hard一样高的sv 这是在求吐槽么? //用的圈是当时的最大号 我觉得压力不大 而且屁股难度在我之后才完成 不能怨我啊 T^T
00:57:458 (1) - 结束在00:58:912 ? //跟音乐我还是觉得红线结束更好呢
01:24:731 (6) - http://osu.ppy.sh/ss/527204 这是normal? 彩笔表示很难看清 //皮肤原因吧 不知道你用的sliderstyle是多少 反正用3看得很清楚
JauiPlaY wrote:
[JoJo's Normal]
00:16:367 - Useless timing point.//好像shion帮我改了已经
00:39:458 (4) - Should be a note on 00:39:458 and a slider on 00:39:640. //不要.
00:58:731 - Why a break? I expect some interesting things here. //As your wish.
01:16:549 (6) - NC. //同最上
Nanika133 wrote:
Jojo's Norma:l
01:12:367 (4) - x:16 y:112 and a repetition? //Sorry.
01:24:731 (6) - Why a weird and incomprehensible slider? A spinner could do it better //Just want to make sth special.
Thanks all!Kawayi Rika wrote:
[JoJo's Normal]
- HP+1,OD+1,AR-1 is better IMO.//HP increased only. AR is okay for current BPM.
- Slider Velocity too high for normal diff.//Large circle size was used. Not a big problem for me.
- 00:57:458 (1) - This spinner should end to 01:00:912. //This'd cause a super long spinner.Added some notes instead.
- 01:24:731 (6) - The slider track isn't clear,may make players confused.[/color]
444,140,84731,2,0,P|416:88|288:80|256:180|256:180|176:200|176:304|256:340|336:304|336:200|256:180|256:180|224:80|96:88|68:140,1,800
thanks!! <3Kiiwa wrote:
~
General
Makes more sense to start the Kiai time at 01:01:640 - right? indeed~!
Insane
00:02:549 - Add whistle? It feels empty... lol no whistles are on 1/1 here
00:10:003 (5,6,1) - Make spacing here consistent :3 ok, 6 stacked on 5 now
00:10:731 (1) - You can use new slider system here for a more perfect slider shape. Also, it may be better to start this slider at 00:10:912 - and just simply have a note at 00:10:731 - but it's up to you. starting from here is better for me because of the vocal
00:16:731 - Add finish. feels too frequent to me
00:17:276 (5) - Add whistle. k
00:23:640 (1) - Remove new combo, 00:24:003 (2) - Add new combo. ,k
00:24:731 (1) - Cute, but based on it's shape and movement, it fits better to have it CTRL+G, have a try and i'm sure you'll understand what I mean~ had something new here
00:46:185 (5) - Delete note. feels better to me
00:51:640 (5) - New combo. it was before..
00:57:821 - Suddenly bringing in the Normal hitclaps really doesn't work for me...
01:01:640 - Replace whistle with Finish maybe? k
01:04:549 - Add Finish for consistency. k
01:22:276 (1,2,3,1,2,3,1,2,3) - Maybe you can make each note increase spacing instead of each combo? Would make the flow a lot better I think XD personally i prefer this one and its easier imo..
01:23:094 (1) - This should end at 01:23:276 - and add note at 01:23:458 - maybe listen to the song again. yeah your idea is acceptable but it seems to have the same rhythm as mine
01:24:549 - Add note for easier rhythm. nope
thank you all the sameHakuNoKaemi wrote:
[Insane]
- 00:01:821 (1,2) - Make the shape a little more precise intentionally to get a big curve here
- 00:02:912 (4,1,2,3,4,1,2,3) - You should try doing this, as it should be more consistent with the rhythm you started with
- 00:05:821 (3,4) - Like this it should flow better neither but thanks
- 00:13:276 (1) - I can't understand why you're using a different SV here for the sound on 00:13:458
- I can't understand the most NCs after that
You certainly do not know BAT was very tired every day,so....le oni wrote:
http://osu.ppy.sh/wiki/Beatmap_Approval
For Ranked this beatmaps
they say you must have 12 star .. and 1 kudosu = 1 star ..
and conditions
a MAT or BAT can bubble it if they feel it meets two conditions:
1. The beatmap meets the Ranking Criteria. Basically, this must mean that the map has the correct timing, has at least 2 difficulties (one of which is an Easy or a Normal), and is overall both mapped to the music and playable.
2. The beatmap meets overall quality standards that aren't part of the Ranking Criteria. For example, if a slider isn't very pretty, then a MAT or BAT would likely request for it to be made prettier before bubbling it.
i just wanted this beatmaps get ranked
[Insane]
od8在ar8下还是太难玩,建议od7
00:06:549 (1,2) - 建议把这两个全部ctrl+g,更符合flow
01:19:094 (2) - 建议直接放单note吧,更能体现歌曲
01:20:549 (2) - 同上
01:24:731 (1) - 觉得这里不适合finish
问题很少,或者说只是我看不出
[Gu's Hard]
00:01:821 (3) - 节奏有点怪
00:58:912 (1,2,3,4,1,2,3,4) - 会不会太难?
[JoJo's Normal]
01:05:094 (1,2,3) - 这样可以么
01:11:821 (3,1) - 不是不让遮挡么
[Yasora's Easy]
I don't think put slider tick rate 2 in easy is a good idea
The rhythm maybe too hard for a easy,you might want delete some cilcle
no big problems
A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine./me runs
Old map that is submitted before this announcement won't be affected.Neku okazaki wrote:
A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine./me runs