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Idina Menzel - Let It Go

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Topic Starter
CrystilonZ
This beatmap was submitted using in-game submission on 22 สิงหาคม 2557 at 18:31:09

Artist: Idina Menzel
Title: Let It Go
Source: Frozen
Tags: walt disney movie elsa soundtrack
BPM: 137
Filesize: 24279kb
Play Time: 03:34
Difficulties Available:
  1. Hard (3.24 stars, 423 notes)
  2. Insane (4.45 stars, 499 notes)
  3. Normal (1.5 stars, 181 notes)
Download: Idina Menzel - Let It Go
Download: Idina Menzel - Let It Go (no video)
Information: Scores/Beatmap Listing
---------------
Frozen <3


Normal - 100/100 [Finished]
Hard - 100/100 [Finished]
Insane - 100/100 [Finished]

READY FOR MOD!!

14/4/14 - changed insane diff name, re-download pls.
11/6/14 - BG change <3 re-download please

ps.I am newbie
Salad Dish
I really like this beatmap. Great flow and good timing. I hope there will be an Insane version or something of the equivalent ;)
KantoKun
ชื่อดิฟ unrankable เปลี่ยนเป็น Insane ธรรมดา

เปลี่ยนแท็กตรง elza เป็น elsa ด้วย เขียนผิดๆ
Topic Starter
CrystilonZ

KantoKun wrote:

ชื่อดิฟ unrankable เปลี่ยนเป็น Insane ธรรมดา

เปลี่ยนแท็กตรง elza เป็น elsa ด้วย เขียนผิดๆ
รับทราบครับ
ถ้าให้ kds จะหาว่าspam ไหมเนี่ย :o อยากให้นะ
eeezzzeee
Hi, from modding queue.

Mod on completed difficulties

[Normal]
00:17:821 (1,2) - i think it would sound nice with something between here. try circle on 00:18:916
01:24:500 (1,1) - try to put something here, maybe circle at 01:27:018 and 1/2 slider at 01:27:456 - 01:27:675
01:55:485 (4) - add clap

[Hard]
I notice you only map the instrument, i think you can try to map the vocal in the strong vocal parts too. For some parts this can play better. Experiment

02:23:952 - 02:32:711 very nice! :D

HP = 5 because of drain sections like 00:33:697 - 00:39:609 and 02:53:843 - 02:57:127
00:02:054 (4) - nc
00:03:806 (7) - ^
00:05:339 (10,1) - nc on (10) remove nc on (1)
00:07:310 (1,2,3,4,5,6,7,1) - same combos as above
00:42:784 - 00:55:485 - i don't think this is the best part to make a break.. but this is up to you
00:18:040 (2,3) - like normal, put something here, maybe 1/2 slider at 00:18:916 - 00:19:135
01:09:719 (1,2,3) - i think theres extra whistles here
01:28:332 - 01:32:930 - try dividing the combos like this, nc on 01:28:332 (4) - 01:29:865 (5) - 01:31:616 (5) -
01:48:040 (6) - add clap
02:53:843 - 02:57:127 - i dont think this should be drain section.. put break here

That's all! Insane looks pretty good so far

Hope this helps and best of luck :)
Topic Starter
CrystilonZ

eeezzzeee wrote:

Hi, from modding queue.

Mod on completed difficulties

[Normal]
00:17:821 (1,2) - i think it would sound nice with something between here. try circle on 00:18:916 I like it this way
01:24:500 (1,1) - try to put something here, maybe circle at 01:27:018 and 1/2 slider at 01:27:456 - 01:27:675 I want it to be easy, it's the easiest diff
01:55:485 (4) - add clap added

[Hard]
I notice you only map the instrument, i think you can try to map the vocal in the strong vocal parts too. For some parts this can play better. Experiment

02:23:952 - 02:32:711 very nice! :D

HP = 5 because of drain sections like 00:33:697 - 00:39:609 and 02:53:843 - 02:57:127 fixed
00:02:054 (4) - nc
00:03:806 (7) - ^
00:05:339 (10,1) - nc on (10) remove nc on (1)
00:07:310 (1,2,3,4,5,6,7,1) - same combos as above changed, above too.
00:42:784 - 00:55:485 - i don't think this is the best part to make a break.. but this is up to you BPM is very strage here . . . if someone could find its BPM for me. . .
00:18:040 (2,3) - like normal, put something here, maybe 1/2 slider at 00:18:916 - 00:19:135
01:09:719 (1,2,3) - i think theres extra whistles here oops fixed
01:28:332 - 01:32:930 - try dividing the combos like this, nc on 01:28:332 (4) - 01:29:865 (5) - 01:31:616 (5) - fixed in my own way
01:48:040 (6) - add clap fixed
02:53:843 - 02:57:127 - i dont think this should be drain section.. put break here This drain section should be ok for hard ? anyway, if others suggest again I will change it.

That's all! Insane looks pretty good so far

Hope this helps and best of luck :) Thanks ! :)
Thanks for modding :)
KantoKun

CrystilonZ wrote:

KantoKun wrote:

ชื่อดิฟ unrankable เปลี่ยนเป็น Insane ธรรมดา

เปลี่ยนแท็กตรง elza เป็น elsa ด้วย เขียนผิดๆ
รับทราบครับ
ถ้าให้ kds จะหาว่าspam ไหมเนี่ย :o อยากให้นะ
set up mod เขาก็ให้กันไม่ใช่เหรอ เพราะไปมอดที่ไหนก็ให้นะ = =
No_Gu
M4M from my queue
sorry for a little late

[Normal]
01:40:594 (3) - forget a clap
02:13:660 - add a note here to follow the drum?
02:57:237 (1,2,3) - use 1 to rotate by 120?
03:30:302 (1) - start at 03:30:740 should be better imo cuz of the piano sound
nice

[Hard]
00:14:317 - about this slow part..I think follow one track is better,either vocal or piano.your present patterns are a little in a mess
01:26:799 (1,2) - add whistle to 1's end and remove it from 2
01:46:069 (2) - ctrl+g for better flow
02:43:222 (8) - add NC
02:50:011 (7) - ^
03:30:302 (1) - same as normal

[Insane]
00:00:740 - since this is an insane diff.maybe add it to follow the piano
00:02:492 - ^
00:18:916 - add note
00:19:354 - ^
01:12:127 (1) - remove NC
01:41:908 (3,4,5) - change them to slider?..not to catch imo
01:48:916 (8) - add NC
01:50:886 (12) - hm... a little lazy?
03:30:302 (1) - same

hmm..don't have big problem.a star for you
Topic Starter
CrystilonZ

No_Gu wrote:

M4M from my queue
sorry for a little late

[Normal]
01:40:594 (3) - forget a clap oops! fixed
02:13:660 - add a note here to follow the drum? ok
02:57:237 (1,2,3) - use 1 to rotate by 120? ok
03:30:302 (1) - start at 03:30:740 should be better imo cuz of the piano sound start at 03:30:521 instead
nice

[Hard]
00:14:317 - about this slow part..I think follow one track is better,either vocal or piano.your present patterns are a little in a mess I am following the piano . . maybe
01:26:799 (1,2) - add whistle to 1's end and remove it from 2 fixed
01:46:069 (2) - ctrl+g for better flow no
02:43:222 (8) - add NC fixed
02:50:011 (7) - ^ ^
03:30:302 (1) - same as normal ^

[Insane]
00:00:740 - since this is an insane diff.maybe add it to follow the piano
00:02:492 - ^
00:18:916 - add note
00:19:354 - ^ no also ^^
01:12:127 (1) - remove NC fixed
01:41:908 (3,4,5) - change them to slider?..not to catch imo I think this won't be too hard for insane
01:48:916 (8) - add NC fixed
01:50:886 (12) - hm... a little lazy? I love it this way
03:30:302 (1) - same ^

hmm..don't have big problem.a star for you Thanks !
Thank you for modding :)
Lanturn
m4m here, thanks for modding my map earlier.

[General]

Uncheck "Widescreen Support" as it is only used for storyboarding, which your song has none.
Uncheck "Letterbox during breaks" as you have a video playing.

Background: http://puu.sh/8MWwm.jpg | This gets rid of the annoying watermark in the bottom right.

I really recommend you raise your sound volume by about 10%. In its current state, especially around 00:24:828 - it becomes a bit difficulty to hear the hitsounds.

[Normal]
Beautiful Normal. There really isn't much to say.
  1. 00:14:317 (1,2,3,4,5,1) - The only issue I really have with this section is that you swap between following the vocals and the piano a few times and it feels a bit strange to play. 00:16:726 (4,5) - in particular, because I was expecting to play along with the vocals since all the previous notes did so. Perhaps reconsider this part and map solely to the vocals (5) is fine as it is since it's the ending of the little section. Soomething like this feels a lot more natural to play | http://puu.sh/8MXaj.jpg | This follows the vocals better, but keeps the (5) you initially had.
  2. 00:24:828 (3) - NC this. Your combo is really long lengthwise.
  3. 00:33:587 (1) - If you apply the mod below. Then maybe consider removing the NC on this.
  4. 00:35:339 (3) - Any specific reason why you didn't NC this note? The combo really feels long, and also feels a bit seperate from (1,2)
  5. 00:42:565 - Instead of this huge odd gap you didn't map, consider adding a break at 01:24:500 - by deleting the spinner. This adds more than enough time, and the spinner honestly doesn't really suit these low vocals. Try mapping this section if you can ;)
  6. 00:59:865 (1,1) - You could consider blanketing these, and making them a rotate of each other. | Ex: http://puu.sh/8NLZc.jpg (albeit a bit rushed and looks bad)
  7. 01:06:872 (1) - There are a lot of notes other than this one where the notes don't properly blanket. Ex: Look at this pic: http://puu.sh/8NMa0.jpg If you look at the tail end, it's slightly off as the approach circle serves as a nice visual aid to help with blankets. Try adjusting the middle and tail end without any grid snap on until you get something that looks nice and balanced. Try going into 1/16 beat snap divisor to help position the approach circle to where you want it as well. A lot of notes, if you want to blanket them properly could use a little touching up. For now, in this mod, I want to focus on the bigger things.
  8. 01:13:879 (1,1,1) - all of the 3/2 reverse sliders. how about a whistle on the reverse part on these?
  9. 01:23:514 (3) - Rotate this Anti-clockwise a little. This will create better flow. http://puu.sh/8NGBi.jpg
  10. 01:27:894 (1) - Very very nazi. Try x92 y64 (coords in the top right of map) | This makes the next notes flow more naturally.
  11. 01:31:397 (1) - Maybe try sticking it off to the left a bit more like this? http://puu.sh/8NMAX.jpg (be sure to adjust the other notes as needed if you do this)
  12. 01:34:463 (4) - 01:38:405 (1) - 01:40:594 (3) - I'm trying to figure out why you decided to clap these few notes.
  13. 01:38:405 (1,2) - Try straightening these out a bit more. the curve on them is a bit sharp | http://puu.sh/8NN5q.jpg | Also try to keep them balanced instead of titled slightly clockwise so it will flow more naturally into the (3)
  14. 01:54:390 (3) - Consider sending this upwards instead of back into the previous slider. This almost counts as breaking the rules for making reverse arrows not visible | http://puu.sh/8NNlI.jpg | If you do something like, also consider making (2) a straight slider instead of a curved.
  15. 01:55:923 (1,2) - Nazi. How about a little rotation to get these off the bottom? | ex: http://puu.sh/8NNun.jpg
  16. 02:04:682 (1) - Consider moving the middle node to x109 y258 and the last node to x144 y160 for a better blanket | Adjust the upcoming notes as needed.
  17. 02:09:500 (2) - Move the tail node to x236 y104 so it faces straight into (3,4)
  18. 02:15:193 (1) - Drop the tail node to about x152 y220 for a better blanket
  19. 02:15:193 (1,1) - I highly recommend you add a whistle to the reverse on these two 3/2 reverse sliders.
  20. 02:22:200 (1) - A little more optional, but feel free to add a whistle on the reverse here as well.
  21. 03:04:463 (3,4) - stack these two properly. They're off a little.
  22. 03:11:470 (3,4) - and likewise these. They're going to get stacked anyways even if they're this close. so might as well make your map look nice.
  23. 03:13:441 (1) - While you're at this. the tail of the previous (4) doesn't stack correctly with this.
[Hard]
  1. 00:09:719 (2) - maybe consider using less of a curve, similar to how 00:07:967 (2) - is shaped.
  2. 00:16:069 (6) - This blanket is off by quite a bit. | Use the approach circle to help fix this: http://puu.sh/8O42Z.jpg to http://puu.sh/8O47f.jpg
  3. 00:17:821 (1,2) - Stack these properly please. They're going to get converted as stacked notes anyways, so just place them normally.
  4. 00:19:573 (3) - x108 y204
  5. 00:28:770 (2,3,4) - This played a bit odd for me, you swapped between vocals and instruments a bit randomly so it didn't feel natural enough.
  6. 00:30:959 (6) - Try straightening this: http://puu.sh/8O4aG.jpg | Right now the curve feels a bit sharp.
  7. 00:33:149 (4) - Consider rotating this (about -11) so it can be positioned with better flow like this: http://puu.sh/8O4jZ.jpg
  8. 00:42:565 - same as in Easy about the break options.
  9. 01:13:879 - Change this to a finish. It suits the impact of the song better than a whistle.
  10. 01:18:478 (4) - This slider would probably make more sense if you started it 1/2 later when Idina says "Say" Maybe add a circle in the now empty spot
  11. 01:21:543 (2) - add a whistle at the beginning of this slider to keep up the momentum and compliment the lyrics. You already did this on a slider earlier at 01:13:879 (1) - so it makes sense to do it here as well.
  12. 01:31:178 (5) - Feels strange that you don't whistle the head of this. but you do at 01:29:427 (5) - when it really is just the same pattern. The violin is really heavy here as well. While we're at this. shouldn't the whistle on the tail end be a Normal addition?
  13. 01:46:069 (2,5,2,5,2,6) - Add a whistle on the red tick at times like these: http://puu.sh/8O5q2.jpg | The red tick emphasizes on heavy vocals each time so it really adds to the map to have some whistles here. Not to mention you can really hear the map drowning out without any colorful whistles at this point, but everywhere else has them.
  14. 01:54:828 (6) - According to your clapping patterns, you would remove this clap. Since you clap every two measures on this point. This one is only one measure.
  15. 02:18:697 (1) - Move the middle node in a bit, and adjust the tail end to blanket this properly | http://puu.sh/8O5hL.jpg
  16. 02:35:996 (2) - I can't seem to adjust to this hitsound. It should be hitting at 02:36:215 - but you have it playing on the head of the (2). Either remove it or try to add a note on the big white tick.
  17. 02:52:419 (4) - Try just a straight slider here. Then it won't mess up flow | Also. 02:52:200 (2,3) - stack these properly on the (3) please.
  18. 03:09:390 (9) - add a drum addition here. I think it is what you meant to do anyways but missed it by accident.
  19. 03:16:507 (1) - Middle node: x351 y152 | Tail node: x393 y77 to blanket this properly.
  20. 03:25:375 (1) - Mid: x355 y81 | Tail: x399 y84 ^
[Insane]
  1. 00:16:069 (7) - I'll mention this just once. But I highly recommend reducing your combo length to one measure on this instead of two. This would mean NCing every big white tick unless a certain pattern calls for it differently. This is to keep your combo count around the 6-9 area instead of 10+ each time.
  2. 00:31:178 (9) - x238 y117
  3. 00:35:339 (3,4,5) - To help this visually. Try using a 0.1 DS
  4. 01:11:032 (1) - Point this to the right, because of the random 1/1 gap you have going here. There is no change in the piano so it's a bit hard to read properly. Making this point off the map would cause players to think and realize the gap.
  5. 01:15:850 (4) - Consider moving this up-right a bit to x208 y36 to maintain the 1.3 DS you have.
  6. 01:17:383 (1,2,3,4) - ugh, you swapped to red ticks here Maybe try mapping more to the vocals for dominant slider points instead of what I would consider a bit random. I don't feel any power from the song telling me to hit 01:17:602 (2,4) - as they are. Don't be afraid to use more 1/1 sliders!
  7. 01:30:302 (8,9) - You should really consider making these all circles so it plays with the music. Kind of how you did the earlier 01:28:989 (3,4,5,6) -
  8. 01:45:850 - this section again. - Like hard, I suggest adding whistles at those same spots. I would have suggested it in normal, but there isn't enough notes to make a steady feel like hard and insane can.
  9. 01:54:828 (7) - same thing in hard about the extra clap.
  10. 01:54:390 (6,7) - Make these a rotated flip of each other. If you stack them. They're off by a bit.
  11. 01:53:076 (2,3) - While we're at it, these as well are slightly slightly off. make sure before copying that you control+G the note twice so the nodes all snap
  12. 01:55:923 (1,2,3,4,5,6) - And while you're at it. Do a double check on all of these. (1,2) were slightly off so it wouldn't surprise me if (3 to 6) were as well. Sorry for the huge nazi there :P
  13. 02:15:193 (3) - Middle Node: x355 y176 | Tail Node: x300 y109
  14. 02:30:084 (1,2,3) - It isn't the stream itself that bugs me. Its the really inconsistent spacing. Example: 02:30:194 (2) - has a prev of 1.32 and a next of 1.26. Try to balance these out if all possible. This is really important when it comes to streaming.
  15. 02:30:522 (2) - same thing here. 1.33 to 1.25
  16. 02:30:850 (2) - ^ 1.34 to 1.27
  17. 02:31:178 (3) - move the (4) slightly further away so it gets closer to 1.50 instead of 1.40
  18. 02:32:602 (2) - and nazi move this slightly over to the left ;)
  19. 02:34:244 (4,5,6) - the presentation for this would be a lot nicer if you had the (6) follow the curve of where 02:33:368 (2) - would be going. instead of sending it off on its own whole new angle. | Example: If you draw a 1/1 slider that matches the curving of the slider at 02:33:149 - | You can see that the curve of (6) doesn't match up | http://puu.sh/8O7Zu.jpg sample pic. | You can either try to make a slider that matches this, or maybe consider a different layout from what you have.
  20. 02:48:259 (4) - x256 y231
  21. 02:49:573 (3) - same as above.
  22. 02:55:485 - Insert a break here, since HP7 will drain fast
  23. 02:52:857 (4) - I wonder if you even need a note here. Maybe consider removing it and adjusting the next two notes on the other side of the screen.
  24. 03:20:011 (1) - x181 y266
  25. 03:28:113 (9,2) - x186 y157
Cool mapset. There are a bunch of things I could have nazi'd more, but I didn't want to overload you. When you have free time on your own, you should really consider checking all your blankets, your symmetrical rotations, and double check all your stacking.

Otherwise cool. Have a
Topic Starter
CrystilonZ
SPOILER

Lanturn wrote:

m4m here, thanks for modding my map earlier.

[General]

Uncheck "Widescreen Support" as it is only used for storyboarding, which your song has none.
Uncheck "Letterbox during breaks" as you have a video playing.

Background: http://puu.sh/8MWwm.jpg | This gets rid of the annoying watermark in the bottom right.

I really recommend you raise your sound volume by about 10%. In its current state, especially around 00:24:828 - it becomes a bit difficulty to hear the hitsounds.

[Normal]
Beautiful Normal. There really isn't much to say.
  1. 00:14:317 (1,2,3,4,5,1) - The only issue I really have with this section is that you swap between following the vocals and the piano a few times and it feels a bit strange to play. 00:16:726 (4,5) - in particular, because I was expecting to play along with the vocals since all the previous notes did so. Perhaps reconsider this part and map solely to the vocals (5) is fine as it is since it's the ending of the little section. Soomething like this feels a lot more natural to play | http://puu.sh/8MXaj.jpg | This follows the vocals better, but keeps the (5) you initially had.
  2. 00:24:828 (3) - NC this. Your combo is really long lengthwise.
  3. 00:33:587 (1) - If you apply the mod below. Then maybe consider removing the NC on this.
  4. 00:35:339 (3) - Any specific reason why you didn't NC this note? The combo really feels long, and also feels a bit seperate from (1,2)
  5. 00:42:565 - Instead of this huge odd gap you didn't map, consider adding a break at 01:24:500 - by deleting the spinner. This adds more than enough time, and the spinner honestly doesn't really suit these low vocals. Try mapping this section if you can ;)
  6. 00:59:865 (1,1) - You could consider blanketing these, and making them a rotate of each other. | Ex: http://puu.sh/8NLZc.jpg (albeit a bit rushed and looks bad)
  7. 01:06:872 (1) - There are a lot of notes other than this one where the notes don't properly blanket. Ex: Look at this pic: http://puu.sh/8NMa0.jpg If you look at the tail end, it's slightly off as the approach circle serves as a nice visual aid to help with blankets. Try adjusting the middle and tail end without any grid snap on until you get something that looks nice and balanced. Try going into 1/16 beat snap divisor to help position the approach circle to where you want it as well. A lot of notes, if you want to blanket them properly could use a little touching up. For now, in this mod, I want to focus on the bigger things.
  8. 01:13:879 (1,1,1) - all of the 3/2 reverse sliders. how about a whistle on the reverse part on these?
  9. 01:23:514 (3) - Rotate this Anti-clockwise a little. This will create better flow. http://puu.sh/8NGBi.jpg
  10. 01:27:894 (1) - Very very nazi. Try x92 y64 (coords in the top right of map) | This makes the next notes flow more naturally.
  11. 01:31:397 (1) - Maybe try sticking it off to the left a bit more like this? http://puu.sh/8NMAX.jpg (be sure to adjust the other notes as needed if you do this)
  12. 01:34:463 (4) - 01:38:405 (1) - 01:40:594 (3) - I'm trying to figure out why you decided to clap these few notes.
  13. 01:38:405 (1,2) - Try straightening these out a bit more. the curve on them is a bit sharp | http://puu.sh/8NN5q.jpg | Also try to keep them balanced instead of titled slightly clockwise so it will flow more naturally into the (3)
  14. 01:54:390 (3) - Consider sending this upwards instead of back into the previous slider. This almost counts as breaking the rules for making reverse arrows not visible | http://puu.sh/8NNlI.jpg | If you do something like, also consider making (2) a straight slider instead of a curved.
  15. 01:55:923 (1,2) - Nazi. How about a little rotation to get these off the bottom? | ex: http://puu.sh/8NNun.jpg
  16. 02:04:682 (1) - Consider moving the middle node to x109 y258 and the last node to x144 y160 for a better blanket | Adjust the upcoming notes as needed.
  17. 02:09:500 (2) - Move the tail node to x236 y104 so it faces straight into (3,4)
  18. 02:15:193 (1) - Drop the tail node to about x152 y220 for a better blanket
  19. 02:15:193 (1,1) - I highly recommend you add a whistle to the reverse on these two 3/2 reverse sliders.
  20. 02:22:200 (1) - A little more optional, but feel free to add a whistle on the reverse here as well.
  21. 03:04:463 (3,4) - stack these two properly. They're off a little.
  22. 03:11:470 (3,4) - and likewise these. They're going to get stacked anyways even if they're this close. so might as well make your map look nice.
  23. 03:13:441 (1) - While you're at this. the tail of the previous (4) doesn't stack correctly with this.
[Hard]
  1. 00:09:719 (2) - maybe consider using less of a curve, similar to how 00:07:967 (2) - is shaped.
  2. 00:16:069 (6) - This blanket is off by quite a bit. | Use the approach circle to help fix this: http://puu.sh/8O42Z.jpg to http://puu.sh/8O47f.jpg
  3. 00:17:821 (1,2) - Stack these properly please. They're going to get converted as stacked notes anyways, so just place them normally.
  4. 00:19:573 (3) - x108 y204
  5. 00:28:770 (2,3,4) - This played a bit odd for me, you swapped between vocals and instruments a bit randomly so it didn't feel natural enough.
  6. 00:30:959 (6) - Try straightening this: http://puu.sh/8O4aG.jpg | Right now the curve feels a bit sharp.
  7. 00:33:149 (4) - Consider rotating this (about -11) so it can be positioned with better flow like this: http://puu.sh/8O4jZ.jpg
  8. 00:42:565 - same as in Easy about the break options.
  9. 01:13:879 - Change this to a finish. It suits the impact of the song better than a whistle.
  10. 01:18:478 (4) - This slider would probably make more sense if you started it 1/2 later when Idina says "Say" Maybe add a circle in the now empty spot
  11. 01:21:543 (2) - add a whistle at the beginning of this slider to keep up the momentum and compliment the lyrics. You already did this on a slider earlier at 01:13:879 (1) - so it makes sense to do it here as well.
  12. 01:31:178 (5) - Feels strange that you don't whistle the head of this. but you do at 01:29:427 (5) - when it really is just the same pattern. The violin is really heavy here as well. While we're at this. shouldn't the whistle on the tail end be a Normal addition?
  13. 01:46:069 (2,5,2,5,2,6) - Add a whistle on the red tick at times like these: http://puu.sh/8O5q2.jpg | The red tick emphasizes on heavy vocals each time so it really adds to the map to have some whistles here. Not to mention you can really hear the map drowning out without any colorful whistles at this point, but everywhere else has them.
  14. 01:54:828 (6) - According to your clapping patterns, you would remove this clap. Since you clap every two measures on this point. This one is only one measure.
  15. 02:18:697 (1) - Move the middle node in a bit, and adjust the tail end to blanket this properly | http://puu.sh/8O5hL.jpg
  16. 02:35:996 (2) - I can't seem to adjust to this hitsound. It should be hitting at 02:36:215 - but you have it playing on the head of the (2). Either remove it or try to add a note on the big white tick.
  17. 02:52:419 (4) - Try just a straight slider here. Then it won't mess up flow | Also. 02:52:200 (2,3) - stack these properly on the (3) please.
  18. 03:09:390 (9) - add a drum addition here. I think it is what you meant to do anyways but missed it by accident.
  19. 03:16:507 (1) - Middle node: x351 y152 | Tail node: x393 y77 to blanket this properly.
  20. 03:25:375 (1) - Mid: x355 y81 | Tail: x399 y84 ^
[Insane]
  1. 00:16:069 (7) - I'll mention this just once. But I highly recommend reducing your combo length to one measure on this instead of two. This would mean NCing every big white tick unless a certain pattern calls for it differently. This is to keep your combo count around the 6-9 area instead of 10+ each time.
  2. 00:31:178 (9) - x238 y117
  3. 00:35:339 (3,4,5) - To help this visually. Try using a 0.1 DS
  4. 01:11:032 (1) - Point this to the right, because of the random 1/1 gap you have going here. There is no change in the piano so it's a bit hard to read properly. Making this point off the map would cause players to think and realize the gap.
  5. 01:15:850 (4) - Consider moving this up-right a bit to x208 y36 to maintain the 1.3 DS you have.
  6. 01:17:383 (1,2,3,4) - ugh, you swapped to red ticks here Maybe try mapping more to the vocals for dominant slider points instead of what I would consider a bit random. I don't feel any power from the song telling me to hit 01:17:602 (2,4) - as they are. Don't be afraid to use more 1/1 sliders!
  7. 01:30:302 (8,9) - You should really consider making these all circles so it plays with the music. Kind of how you did the earlier 01:28:989 (3,4,5,6) -
  8. 01:45:850 - this section again. - Like hard, I suggest adding whistles at those same spots. I would have suggested it in normal, but there isn't enough notes to make a steady feel like hard and insane can.
  9. 01:54:828 (7) - same thing in hard about the extra clap.
  10. 01:54:390 (6,7) - Make these a rotated flip of each other. If you stack them. They're off by a bit.
  11. 01:53:076 (2,3) - While we're at it, these as well are slightly slightly off. make sure before copying that you control+G the note twice so the nodes all snap
  12. 01:55:923 (1,2,3,4,5,6) - And while you're at it. Do a double check on all of these. (1,2) were slightly off so it wouldn't surprise me if (3 to 6) were as well. Sorry for the huge nazi there :P
  13. 02:15:193 (3) - Middle Node: x355 y176 | Tail Node: x300 y109
  14. 02:30:084 (1,2,3) - It isn't the stream itself that bugs me. Its the really inconsistent spacing. Example: 02:30:194 (2) - has a prev of 1.32 and a next of 1.26. Try to balance these out if all possible. This is really important when it comes to streaming.
  15. 02:30:522 (2) - same thing here. 1.33 to 1.25
  16. 02:30:850 (2) - ^ 1.34 to 1.27
  17. 02:31:178 (3) - move the (4) slightly further away so it gets closer to 1.50 instead of 1.40
  18. 02:32:602 (2) - and nazi move this slightly over to the left ;)
  19. 02:34:244 (4,5,6) - the presentation for this would be a lot nicer if you had the (6) follow the curve of where 02:33:368 (2) - would be going. instead of sending it off on its own whole new angle. | Example: If you draw a 1/1 slider that matches the curving of the slider at 02:33:149 - | You can see that the curve of (6) doesn't match up | http://puu.sh/8O7Zu.jpg sample pic. | You can either try to make a slider that matches this, or maybe consider a different layout from what you have.
  20. 02:48:259 (4) - x256 y231
  21. 02:49:573 (3) - same as above.
  22. 02:55:485 - Insert a break here, since HP7 will drain fast
  23. 02:52:857 (4) - I wonder if you even need a note here. Maybe consider removing it and adjusting the next two notes on the other side of the screen.
  24. 03:20:011 (1) - x181 y266
  25. 03:28:113 (9,2) - x186 y157
Cool mapset. There are a bunch of things I could have nazi'd more, but I didn't want to overload you. When you have free time on your own, you should really consider checking all your blankets, your symmetrical rotations, and double check all your stacking.

Otherwise cool. Have a
OMG, so much mods !
I will reply / update it later :o
Maybe a few days
Topic Starter
CrystilonZ

Lanturn wrote:

m4m here, thanks for modding my map earlier.

[General]

Uncheck "Widescreen Support" as it is only used for storyboarding, which your song has none.
Uncheck "Letterbox during breaks" as you have a video playing.

Background: http://puu.sh/8MWwm.jpg | This gets rid of the annoying watermark in the bottom right.

I really recommend you raise your sound volume by about 10%. In its current state, especially around 00:24:828 - it becomes a bit difficulty to hear the hitsounds.

[Normal]
Beautiful Normal. There really isn't much to say.
  1. 00:14:317 (1,2,3,4,5,1) - The only issue I really have with this section is that you swap between following the vocals and the piano a few times and it feels a bit strange to play. 00:16:726 (4,5) - in particular, because I was expecting to play along with the vocals since all the previous notes did so. Perhaps reconsider this part and map solely to the vocals (5) is fine as it is since it's the ending of the little section. Soomething like this feels a lot more natural to play | http://puu.sh/8MXaj.jpg | This follows the vocals better, but keeps the (5) you initially had.
  2. 00:24:828 (3) - NC this. Your combo is really long lengthwise.
  3. 00:33:587 (1) - If you apply the mod below. Then maybe consider removing the NC on this.
  4. 00:35:339 (3) - Any specific reason why you didn't NC this note? The combo really feels long, and also feels a bit seperate from (1,2)
  5. 00:42:565 - Instead of this huge odd gap you didn't map, consider adding a break at 01:24:500 - by deleting the spinner. This adds more than enough time, and the spinner honestly doesn't really suit these low vocals. Try mapping this section if you can ;) there's problem with BPM here . . .
  6. 00:59:865 (1,1) - You could consider blanketing these, and making them a rotate of each other. | Ex: http://puu.sh/8NLZc.jpg (albeit a bit rushed and looks bad)
  7. 01:06:872 (1) - There are a lot of notes other than this one where the notes don't properly blanket. Ex: Look at this pic: http://puu.sh/8NMa0.jpg If you look at the tail end, it's slightly off as the approach circle serves as a nice visual aid to help with blankets. Try adjusting the middle and tail end without any grid snap on until you get something that looks nice and balanced. Try going into 1/16 beat snap divisor to help position the approach circle to where you want it as well. A lot of notes, if you want to blanket them properly could use a little touching up. For now, in this mod, I want to focus on the bigger things.
  8. 01:13:879 (1,1,1) - all of the 3/2 reverse sliders. how about a whistle on the reverse part on these?
  9. 01:23:514 (3) - Rotate this Anti-clockwise a little. This will create better flow. http://puu.sh/8NGBi.jpg
  10. 01:27:894 (1) - Very very nazi. Try x92 y64 (coords in the top right of map) | This makes the next notes flow more naturally.
  11. 01:31:397 (1) - Maybe try sticking it off to the left a bit more like this? http://puu.sh/8NMAX.jpg (be sure to adjust the other notes as needed if you do this)
  12. 01:34:463 (4) - 01:38:405 (1) - 01:40:594 (3) - I'm trying to figure out why you decided to clap these few notes. Follow the song, there is sound there
  13. 01:38:405 (1,2) - Try straightening these out a bit more. the curve on them is a bit sharp | http://puu.sh/8NN5q.jpg | Also try to keep them balanced instead of titled slightly clockwise so it will flow more naturally into the (3)
  14. 01:54:390 (3) - Consider sending this upwards instead of back into the previous slider. This almost counts as breaking the rules for making reverse arrows not visible | http://puu.sh/8NNlI.jpg | If you do something like, also consider making (2) a straight slider instead of a curved.
  15. 01:55:923 (1,2) - Nazi. How about a little rotation to get these off the bottom? | ex: http://puu.sh/8NNun.jpg
  16. 02:04:682 (1) - Consider moving the middle node to x109 y258 and the last node to x144 y160 for a better blanket | Adjust the upcoming notes as needed.
  17. 02:09:500 (2) - Move the tail node to x236 y104 so it faces straight into (3,4)
  18. 02:15:193 (1) - Drop the tail node to about x152 y220 for a better blanket
  19. 02:15:193 (1,1) - I highly recommend you add a whistle to the reverse on these two 3/2 reverse sliders.
  20. 02:22:200 (1) - A little more optional, but feel free to add a whistle on the reverse here as well.
  21. 03:04:463 (3,4) - stack these two properly. They're off a little.
  22. 03:11:470 (3,4) - and likewise these. They're going to get stacked anyways even if they're this close. so might as well make your map look nice.
  23. 03:13:441 (1) - While you're at this. the tail of the previous (4) doesn't stack correctly with this.
[Hard]
  1. 00:09:719 (2) - maybe consider using less of a curve, similar to how 00:07:967 (2) - is shaped.
  2. 00:16:069 (6) - This blanket is off by quite a bit. | Use the approach circle to help fix this: http://puu.sh/8O42Z.jpg to http://puu.sh/8O47f.jpg
  3. 00:17:821 (1,2) - Stack these properly please. They're going to get converted as stacked notes anyways, so just place them normally.
  4. 00:19:573 (3) - x108 y204
  5. 00:28:770 (2,3,4) - This played a bit odd for me, you swapped between vocals and instruments a bit randomly so it didn't feel natural enough.
  6. 00:30:959 (6) - Try straightening this: http://puu.sh/8O4aG.jpg | Right now the curve feels a bit sharp.
  7. 00:33:149 (4) - Consider rotating this (about -11) so it can be positioned with better flow like this: http://puu.sh/8O4jZ.jpg
  8. 00:42:565 - same as in Easy about the break options.
  9. 01:13:879 - Change this to a finish. It suits the impact of the song better than a whistle.
  10. 01:18:478 (4) - This slider would probably make more sense if you started it 1/2 later when Idina says "Say" Maybe add a circle in the now empty spot
  11. 01:21:543 (2) - add a whistle at the beginning of this slider to keep up the momentum and compliment the lyrics. You already did this on a slider earlier at 01:13:879 (1) - so it makes sense to do it here as well.
  12. 01:31:178 (5) - Feels strange that you don't whistle the head of this. but you do at 01:29:427 (5) - when it really is just the same pattern. The violin is really heavy here as well. While we're at this. shouldn't the whistle on the tail end be a Normal addition?
  13. 01:46:069 (2,5,2,5,2,6) - Add a whistle on the red tick at times like these: http://puu.sh/8O5q2.jpg | The red tick emphasizes on heavy vocals each time so it really adds to the map to have some whistles here. Not to mention you can really hear the map drowning out without any colorful whistles at this point, but everywhere else has them.
  14. 01:54:828 (6) - According to your clapping patterns, you would remove this clap. Since you clap every two measures on this point. This one is only one measure. follow the sound
  15. 02:18:697 (1) - Move the middle node in a bit, and adjust the tail end to blanket this properly | http://puu.sh/8O5hL.jpg
  16. 02:35:996 (2) - I can't seem to adjust to this hitsound. It should be hitting at 02:36:215 - but you have it playing on the head of the (2). Either remove it or try to add a note on the big white tick.
  17. 02:52:419 (4) - Try just a straight slider here. Then it won't mess up flow | Also. 02:52:200 (2,3) - stack these properly on the (3) please.
  18. 03:09:390 (9) - add a drum addition here. I think it is what you meant to do anyways but missed it by accident.
  19. 03:16:507 (1) - Middle node: x351 y152 | Tail node: x393 y77 to blanket this properly.
  20. 03:25:375 (1) - Mid: x355 y81 | Tail: x399 y84 ^
[Insane]
  1. 00:16:069 (7) - I'll mention this just once. But I highly recommend reducing your combo length to one measure on this instead of two. This would mean NCing every big white tick unless a certain pattern calls for it differently. This is to keep your combo count around the 6-9 area instead of 10+ each time.
  2. 00:31:178 (9) - x238 y117
  3. 00:35:339 (3,4,5) - To help this visually. Try using a 0.1 DS I like it this way
  4. 01:11:032 (1) - Point this to the right, because of the random 1/1 gap you have going here. There is no change in the piano so it's a bit hard to read properly. Making this point off the map would cause players to think and realize the gap.
  5. 01:15:850 (4) - Consider moving this up-right a bit to x208 y36 to maintain the 1.3 DS you have.
  6. 01:17:383 (1,2,3,4) - ugh, you swapped to red ticks here Maybe try mapping more to the vocals for dominant slider points instead of what I would consider a bit random. I don't feel any power from the song telling me to hit 01:17:602 (2,4) - as they are. Don't be afraid to use more 1/1 sliders!
  7. 01:30:302 (8,9) - You should really consider making these all circles so it plays with the music. Kind of how you did the earlier 01:28:989 (3,4,5,6) -
  8. 01:45:850 - this section again. - Like hard, I suggest adding whistles at those same spots. I would have suggested it in normal, but there isn't enough notes to make a steady feel like hard and insane can.
  9. 01:54:828 (7) - same thing in hard about the extra clap.
  10. 01:54:390 (6,7) - Make these a rotated flip of each other. If you stack them. They're off by a bit.
  11. 01:53:076 (2,3) - While we're at it, these as well are slightly slightly off. make sure before copying that you control+G the note twice so the nodes all snap
  12. 01:55:923 (1,2,3,4,5,6) - And while you're at it. Do a double check on all of these. (1,2) were slightly off so it wouldn't surprise me if (3 to 6) were as well. Sorry for the huge nazi there :P
  13. 02:15:193 (3) - Middle Node: x355 y176 | Tail Node: x300 y109
  14. 02:30:084 (1,2,3) - It isn't the stream itself that bugs me. Its the really inconsistent spacing. Example: 02:30:194 (2) - has a prev of 1.32 and a next of 1.26. Try to balance these out if all possible. This is really important when it comes to streaming.
  15. 02:30:522 (2) - same thing here. 1.33 to 1.25
  16. 02:30:850 (2) - ^ 1.34 to 1.27
  17. 02:31:178 (3) - move the (4) slightly further away so it gets closer to 1.50 instead of 1.40
  18. 02:32:602 (2) - and nazi move this slightly over to the left ;)
  19. 02:34:244 (4,5,6) - the presentation for this would be a lot nicer if you had the (6) follow the curve of where 02:33:368 (2) - would be going. instead of sending it off on its own whole new angle. | Example: If you draw a 1/1 slider that matches the curving of the slider at 02:33:149 - | You can see that the curve of (6) doesn't match up | http://puu.sh/8O7Zu.jpg sample pic. | You can either try to make a slider that matches this, or maybe consider a different layout from what you have.
  20. 02:48:259 (4) - x256 y231
  21. 02:49:573 (3) - same as above.
  22. 02:55:485 - Insert a break here, since HP7 will drain fast
  23. 02:52:857 (4) - I wonder if you even need a note here. Maybe consider removing it and adjusting the next two notes on the other side of the screen.
  24. 03:20:011 (1) - x181 y266
  25. 03:28:113 (9,2) - x186 y157
Cool mapset. There are a bunch of things I could have nazi'd more, but I didn't want to overload you. When you have free time on your own, you should really consider checking all your blankets, your symmetrical rotations, and double check all your stacking.

Otherwise cool. Have a Thanks ! :)
Fixed almost everything, thanks for wonderful mod ! :)
no reply = fixed , except some that I forgotten
Backstep
บางที BG นี้อาจสวยกว่า


แมปทำดีมากเหมือง อัพๆ
Topic Starter
CrystilonZ

Backstep wrote:

บางที BG นี้อาจสวยกว่า


แมปทำดีมากเหมือง อัพๆ
อยากได้เป็น widescreen มากกว่าอะ วิดีโอก็อัตราส่วนแบบโรงหนังแระ กลับไปแบบนั้นมันรู้สึกแปลกๆ
ม้อดให้ด้วยสิ ถถถถ
Iceskulls
[Normal]
00:14:317 (1) - ท้ายใส่ clap
00:20:448 (3) - clap หรือ whistle
00:32:492 (2) - ท้ายใส่ clap
01:24:500 (1) - ย้ายไปเริ่มที่ 01:24:609 - ถึง 01:26:361 -
01:29:208 (3,4) - ห่างเกินสำหรับ normal
01:43:003 (2) - ท้าย whistle หรือ clap
01:48:259 (5,1) - ทับกันแล้วมันดูไม่ค่อยสวย
02:20:448 (2) - ขยับหัวไปขวานิดนึงจะได้ blanket สวย
02:34:463 (2,3) - Blanket
02:43:222 (4) - ขยับหัวไป x=164 y=232
02:59:974 (1) - ย้ายไป 03:00:084 - ถึง 03:01:835 -

[Hard]
00:05:339 (1) - ท้ายลบ whistle ใส่ clap
00:06:434 (2) - ใส่ clap
00:12:346 (1) - ท้ายลบ whistle ใส่ clap
00:13:441 (2) - ใส่ clap
00:22:638 (3,4,5,6,7) - ลบ whistle ตรงหัว เอาใส่ตรงท้ายแทน
01:17:383 (1) - ย้ายไป x=476 y=260
01:17:383 (1,2) - ห่างกันนิดนึง ถ้าจะทำสามเหลี่ยมกับ 3
01:24:500 (1) - ย้าย 01:24:609 - ถึง 01:26:361 -
02:32:711 (1) - เอา nc ออก
02:33:149 (2) - nc
02:44:755 (1,4) - เอาให้มันเหมือนกันทั้งสองอันจะได้สวย
03:25:047 (7) - เอาไปไว้ทางซ้ายแทนดีกว่า

[Insane]
00:05:339 (1) - ท้ายลบ whistle ใส่ clap
00:06:434 (2) - ใส่ clap
00:12:565 (2) - ลบ whistle ใส่ clap
00:13:441 (3) - ใส่ clap
00:23:076 (1,2,3,4) - หัวเอา clap ออก ท้ายใส่ whistle
01:24:500 (1) - เหมือน spinner ของ hard
01:27:894 (1,2) - วางทับกันดีกว่า
01:41:470 (1,2,3,4,5) - ทำเป็นรูปดาว
02:24:390 (5) - NC
02:24:828 (1) - เอา nc ออก
02:29:208 - Stream เอาติดกันทุกโน๊ตจะดีกว่า
02:31:178 (3) - ตั้งแต่ตรงนี่มันดูห่างกันเกิน

Good luck :)
Backstep
ติดอยู่สภาวะไม่ว่างอย่างรุนแรง ไม่ว่างม๊อดหรอก =3=
Topic Starter
CrystilonZ

CelsiusLK wrote:

[Normal]
00:14:317 (1) - ท้ายใส่ clap ใส่ clap ตอนแรกๆมันไม่เข้าอะ เลยไม่ใส่ ดิฟอื่นๆ ด้วยนะ
00:20:448 (3) - clap หรือ whistle
00:32:492 (2) - ท้ายใส่ clap
01:24:500 (1) - ย้ายไปเริ่มที่ 01:24:609 - ถึง 01:26:361 - งี้แหล่ะดีแล้ว spinner ไม่มีปัญหาหรอก
01:29:208 (3,4) - ห่างเกินสำหรับ normal 1.00 เท่าเดิมนะ - -
01:43:003 (2) - ท้าย whistle หรือ clap เชๆ
01:48:259 (5,1) - ทับกันแล้วมันดูไม่ค่อยสวย เราชอบอะ 0..0
02:20:448 (2) - ขยับหัวไปขวานิดนึงจะได้ blanket สวย งี้แหล่ะสวยแล้ว
02:34:463 (2,3) - Blanket ปรับละ
02:43:222 (4) - ขยับหัวไป x=164 y=232 เอาให้มันทับกับท้าย 02:40:375 (2) - อยู่อะ
02:59:974 (1) - ย้ายไป 03:00:084 - ถึง 03:01:835 -

[Hard]
00:05:339 (1) - ท้ายลบ whistle ใส่ clap
00:06:434 (2) - ใส่ clap
00:12:346 (1) - ท้ายลบ whistle ใส่ clap
00:13:441 (2) - ใส่ clap
00:22:638 (3,4,5,6,7) - ลบ whistle ตรงหัว เอาใส่ตรงท้ายแทน เราตอมเสียงเปียโนอะ
01:17:383 (1) - ย้ายไป x=476 y=260 เลื่อนไปตรงนั้นแล้ว มันไม่ flow อะ
01:17:383 (1,2) - ห่างกันนิดนึง ถ้าจะทำสามเหลี่ยมกับ 3 ไม่ได้จะทำ
01:24:500 (1) - ย้าย 01:24:609 - ถึง 01:26:361 -
02:32:711 (1) - เอา nc ออก อย่างงี้แหล่ะ
02:33:149 (2) - nc
02:44:755 (1,4) - เอาให้มันเหมือนกันทั้งสองอันจะได้สวย
03:25:047 (7) - เอาไปไว้ทางซ้ายแทนดีกว่า เออจริง

[Insane]
00:05:339 (1) - ท้ายลบ whistle ใส่ clap
00:06:434 (2) - ใส่ clap
00:12:565 (2) - ลบ whistle ใส่ clap
00:13:441 (3) - ใส่ clap
00:23:076 (1,2,3,4) - หัวเอา clap ออก ท้ายใส่ whistle
01:24:500 (1) - เหมือน spinner ของ hard
01:27:894 (1,2) - วางทับกันดีกว่า งี้แหล่ะ จะได้เห็นง่ายๆ
01:41:470 (1,2,3,4,5) - ทำเป็นรูปดาว คนเล่นก็ตายสิ - - จังหวะมันไม่เหมือนกัน
02:24:390 (5) - NC จังหวะมันเปลี่ยนพอดีอะ ตรง 1
02:24:828 (1) - เอา nc ออก
02:29:208 - Stream เอาติดกันทุกโน๊ตจะดีกว่า งี้แหล่ะ เพื่อนความมันส์
02:31:178 (3) - ตั้งแต่ตรงนี่มันดูห่างกันเกิน

Good luck :)
Thx for modding :)
Gordon123
Normal :
https://osu.ppy.sh/ss/1706329 - remove spiner (keep difficulty of game: "Normal")
01:55:485 (4) - remove from previous or place under Slider
02:15:193 (1) - Finish
02:18:697 (1) - ^
https://osu.ppy.sh/ss/1706354 - remove too
Insane :
00:39:719 (1,2,3,4,5,6,7) - I think that it is it can be done more difficult
P.S. good luck :)
g0010726
I just started to mod others' maps, so it may be bad,sorry....

Normal

01:23:514 (3) - might be better if this note ends at 01:23:952 (3) since the following spinner is too close.
01:24:500 (1) - If you've changed 01:23:514 (3) , then this note can move forward to 01:24:390 (1)
01:35:777 (2) - I think it might be better if it changes to this

01:39:719 (2) - might be better if move the slider's begin forward to 01:39:500 (2) , but the slider's end doesn't have to change.
01:43:003 (2) - that change this slider to circle should be nicer.
02:58:989 (3) - make this note ends at 02:59:427 (3) since the following spinner is too close. And the spinner can move forward a little.
By the way, spinners might be too much for me.


Hard

First, in the beginning, there might be too much notes that are placed in the same spots. kind of confusing to me.
01:24:390 (5) - this note could be deleted, and move the following spinner forward.
01:34:244 (2) 01:34:682 (3) - delete both of them, and add a circle at 01:34:463 (2) .
02:06:105 (4) - kind of weird to place a note here


Insane

Same issue, too much notes are at the same spots.
01:45:850 (1) - might be better if change to this



hope that my modding helps!
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, CrystilonZ !
Thank’s for calling me to mod your beatmap J
Let’s get started..
Demi Lovato version was better, honestly :D
Normal
Perfect chart, but.. There’s a lot of stacking notes.. Consider reducing it ..
Distance Snap, remember that,
Use OD 4,
Nothing to do with chart.. All perfect J
Hard
I recommend you to change the stacking note, to slider..
00:19:573 (3,4,1,2) – well, change the placing
01:43:660 (1,2,3,4,1,2,3,4) - ^,
01:58:551 (1,2,3,4,1,2,3,4,1) – for this.. I think no problem..
Insane
Again.. Reduce stacking.. OD 8 is better
00:00:521 (2,3,4,2,3,4,2,3,4) – you know that..
00:19:573 (1,2) – Try another place,
00:36:872 (4,5,1) - ^,
00:42:784 – Remove this break time, fill it with chart,
02:00:302 (9) – I suggest, change it to slider that end at 02:00:740
03:05:558 (7,8) – change to 1/2 slider, it’s better..
That’s All CrystilonZ ! Good luck !
Topic Starter
CrystilonZ

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, CrystilonZ !
Thank’s for calling me to mod your beatmap J
Let’s get started..
Demi Lovato version was better, honestly :D
Normal
Perfect chart, but.. There’s a lot of stacking notes.. Consider reducing it .. I like these stacks, so.. no change
Distance Snap, remember that,
Use OD 4, fixed
Nothing to do with chart.. All perfect J Thanks! :)
Hard
I recommend you to change the stacking note, to slider..
00:19:573 (3,4,1,2) – well, change the placing
01:43:660 (1,2,3,4,1,2,3,4) - ^, I don't think it will bothers players much . . .
01:58:551 (1,2,3,4,1,2,3,4,1) – for this.. I think no problem..
Insane
Again.. Reduce stacking.. OD 8 is betterThat's too high :o
00:00:521 (2,3,4,2,3,4,2,3,4) – you know that..
00:19:573 (1,2) – Try another place,
00:36:872 (4,5,1) - ^,
00:42:784 – Remove this break time, fill it with chart, BPM is a bit messy here, if I mapped it, there's probably gonna be some notes off
02:00:302 (9) – I suggest, change it to slider that end at 02:00:740why ?
03:05:558 (7,8) – change to 1/2 slider, it’s better..I don't want ALL of it to be 1/2 sliders(as you see they're so many) and I think this is better
That’s All CrystilonZ ! Good luck !
Thanks for modding :)
Frostings
late mod is late

[General]

Your break placement is kinda strange for me
You've essentially undermapped a big buildup to the first chorus
Since it's consistent with every difficulty, it should be fine, but just something to consider in the future

Try to have more distinct colours between Combo3 and Combo4

I suggest you add ~2000 ms of AudioLeadIn

[Normal]

Careful with antijumps...
I know you want to keep a similar style with your spread, but stacks like 00:32:273 (1,2,1,2) - might be too difficult

00:21:324 (1,2) - blanket properly
01:20:886 (1) - Try to make this curve smoother in order to blanket better
01:28:770 (2,3,4,5,6,1) - These look quite messy in my opinion. I think it's better if you make these into some sort of shape or a clear pattern
01:31:397 (1,2,3) - try to blanket better here
01:46:069 (2,3,4) - Kinda nazi, these sort of patterns bother me a little. Try to make it more circular for better structure
03:13:441 (1,2) - similar to above

General about this difficulty: The rhythm may be too hard for this to be your easiest difficulty
I suggest you make a very beginner-friendly difficulty as well for this set

[Hard]

Sliders are so fast >/<
and very difficult star patterns ;w;

Many simple blanket problems in this map, try to sweep through your map and fix them all to make it in a better quality state
blankets such as:

00:07:310 (1,2) -
01:04:463 (4,1) -
01:21:543 (2,3) -

01:28:989 (3,5) -
01:38:405 (1,2) -
01:50:011 (3,5) -

etc. etc.

[Insane]

02:29:208 - please no.. huuuuuuge and quite unnecessary difficulty spike. I really really highly suggest you make this easier.. Use smaller distance and make the rhythming easier with the use of 1/4 reverse sliders..

This difficulty is kinda strange for me
You use a lot of jumps in quiet places, and loud places you don't use large distance..?

For example in the first chorus it's very quiet with a single piano accompaniment, but you use large distance, especially starting from this part 01:06:872 - , and then as the piano crescendos and the vocal becomes stronger, the distance starts to shrink

Again in the second verse, you use some hard jump patterns like 01:36:653 (3,4,5,6,7,8) - and 01:43:441 (7,1,2,3,1,2,3,1,2,3) - , but the chorus after that which is much stronger, the distances shrink again..

If you play your map and focus on this, you can see what I mean

You shouldn't make distance in the chorus bigger to compensate, you should make the other ones smaller in my opinion

that's all I guess
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