No problem ! take your timeLumina wrote:
I will mod this hopefully this week end. I am actually busy with my own life. :/
Thanks for requesting into my Modding Queue.
Do not kudo this post.
No problem ! take your timeLumina wrote:
I will mod this hopefully this week end. I am actually busy with my own life. :/
Thanks for requesting into my Modding Queue.
Do not kudo this post.
I did not see, you made me curious nowComet884 wrote:
Forget I posted this. Sorry.
I'm happy that you like it.ParadoxKevin wrote:
This song is amazing! Thank you so much!
DakeDekaane wrote:
Hi~
Returning the favor :3[General]sure
- Artist: Shinku horou -> Shinku Horou
Unicode Artist: 真空ホロウ Thank you, I was looking for this
Unicode Title: 虹
Consider a new combo color instead the white one or adding a skinned reverse arrow that doesn't blend with the hitcircles.
You should change the hitcircle of your skin to make the combos more easy to differentiate, actually it's like having all combos in red. Something I suggest you is use the file you have for the hitcircles for the sliderball, it'd fit better I changed the color of the hircicle, now the combos are red and white
- 00:02:054 - 00:12:706 - Maybe add kiai time here. you're right
- Disable Widescreen support in all diffs as there's no SB. Disabled
- Maybe add "ED" in tags for searching in-game.
[Hard]
- 00:16:946 (4) - Use a slider here which end sin 00:17:272 (5), this way you'll make this 3/4 more intuitive. I do not know, I like that part, to get a little more difficult
- 00:21:620 (1) - Maybe use a slider instead? like you did in 00:28:794 (4). I can not fit a slider here
- 00:23:902 (3) - Same as in the first suggestion, a 3/4 slider here.
- 00:31:402 (2) - Maybe remove one repeat from this slider and arrange like this, leaving 1/2 beat between this and the next slider would play nice for vocals. Hm ok
- 00:35:315 - 00:37:489 - Considering it's a calm part, this part has more notes density than the previous one which was not calm. Try following vocals a bit here too. fix
- 00:58:794 (1,2,3,4,5,6,7,8,9) - This stream may be a bit too much for a Hard, consider following vocals or simplifying it using sliders.
- 01:05:968 (1) - Make this a 1/2 beat slider and put a circle in 01:06:402, this will follow vocals better.
[Normal]
- Use AR5 here, it'd be easier to read and allows a better spread for this setting.
- 00:17:924 - 00:28:793 - This part is a bit odd considering how you based on vocals to map the rest of the song, try following them here too
- 00:44:663 (6,7,8) - The flow here is a bit bad, I get you did 00:44:663 (6,7) symmetrical to 00:44:011 (4,5), but how about trying a more smooth flow, like this? Copy 00:43:359 (3,4,5), do Ctrl+G, rotate 60° anticlockwise and put where it corresponds, you can do anything else that you consider better too, this is just an idea.
- 00:50:968 (1) - Try moving this in a way the flow to 00:52:272 (2) - is smoother here, like in the screen.
[Easy]All fix
Well, I'm not going to point much here, just a few tips. While the diff is well mapped, using a constant 1/1 rhythm for almost (if not all) the map will make it boring because you'll be playing like the metronome and that's not fun right? I'll suggest some things here.And maybe simplify some 1/1 rhythms in 2/1 where possible to make the rhythm have more variety.
- 00:04:446 (4,5) - Maybe use blankets for these sliders? i do this mirrored
- 00:21:402 (1,2,3,4) - Long sliders are very appealing in an Easy diff and one should try to use them when possible, and this is a nice spot as vocals hold for a long time, try this rhythm.
- 00:27:924 (5,1,2,3) - Same as above.
- 00:31:837 - 00:45:750 - This part is quite calm so you could try to make the map calm too. Try using 2/1 rhythm here with a few rhythms in 1/1, maybe like this, the screen it's a bit crowded so if you're confused let me know so I can do separate and zoomed in screens.
Being honest this is a nice mapset, just try fix the issues in the skin and the combo colors, any doubts poke me in-game or forum PM.
I can see potential in you, don't give up on this, good luck \o/ thanks, good luck for you too.
pkmnyab wrote:
From my modding queue.
The combo colours are too bright, probably because of the contrast it creates with the black and the white. I would make it a darker red, and make the white a little bit grey. I do not think this is a big problem, and I like bright things
I think you should resnap all notes (timing > resnap all notes) just to be safe because I copied the time stamps over when modding and some of them seem to be off by 1 ms. ok[Easy]fix
- 00:12:706 - you have kiai time end here but the notes have already ended and the break has started. Consider ending kiai time at 00:11:402 - instead. you're right, i didn't see this
- 00:33:576 (2,3,4) - consider putting a repeat slider here instead of 3 hitcircles. This might be more fun for beginners, and it also matches the vocal as the vocal decreases in pitch then goes back up, just like how a repeat slider goes back and forth. \o/ if you say... repeat slider add
- 00:40:532 (1) - you can remove new combo here since the vocal here is part of the same measure that 00:38:794 (1) - is in, so you should make it one combo. Also because 00:38:794 (1) - is a really short combo. fix
- 01:06:185 (1,2) - ctrl + g both of them at the same time, this should switch the positions on the timeline so you will have to reposition them on the map with distance snap. I think having the hit circle first then followed by the repeat slider matches the vocal better. I did differently but following the vocals
- 01:21:837 (3,4,5) - (4) and (5) are not arranged in a straight line, not sure if this was your intention or not. You would need to move (5) up a bit to y 280. fix o.o
[Normal]- 00:46:185 - even though you have this pause here for effect, I still think you should add a slider here to match the vocal. again haha i put this pause here because of the video.
- 00:59:663 (1,2) - not sure about stacking notes under sliders for a normal difficulty, it might confuse players. However it looks like you're running out of room to place objects on the right side so I'm not sure if you are able to un-stack this. unstacked
[Hard]- 00:16:620 (1,2,3,4) - I think having a repeat slider will match the music better here, and also I think it's weird to have streams in a hard difficulty unless it is absolutely needed (usually for parts like drum roll, etc) ok
- 00:36:837 (5,1) - this is a pretty big jump for a hard difficulty and might be unexpected to most players. See if you can stack the heads of the sliders 00:36:185 (4,1) - to make the jump smaller, and maybe it will also look better. decreases the jump
- 00:53:033 (2) - you should place this on the white tick instead (00:53:141 - ) to match the vocal. right
- 01:06:293 (2) - move this forward one tick to 01:06:402 - so that you have two hitcircles and one slider in a row to match the vocal. Right now the gap between the two hit circles just feels awkward.
Solid difficulties, good work. Have fun mapping!