This map has been deleted on the request of its creator. It is no longer available.
Number5 wrote:
From M4M Queue
Normal
The color is bad. Try to make the same like Hard diff.
00:19:038 (1,2,3) - Try to make a better flow. I think its fine
01:17:895 (6,1) - Try to make a better flow. Done
01:21:324 (5,6,7) - 1/4 here. It's normal, thats why i won't
01:30:466 (5,6) - 1/4 here. ^
01:45:895 (1) - Arch is too long. I dont think so, after all it fits with the music. But i will overthink it.
03:03:038 - Map the area after this point. Well, its normal, and that part would be too hard for it. But maybe i will.
Hard
00:23:609 (1,2) - Looks bad. I think it looks fine.
00:42:895 (3) - Delete this note. Why? It fits perfectly with the song.
03:03:038 - Map the area after this point.Done
SkyBearer245 wrote:
M4M Please!!
General
AIMod is Right I will change it someday
Normal
00:22:181 : stack to hit circle 2 from 00:19:895 I think its fine
00:23:324 : Same^^ ^
00:35:038 : more Sexier please I hope i did it right
00:37:324 : Remove NC Done
00:13:895 : Same^ ^
01:32:181 : same ^^ ^
02:05:038 : Center it for Blanket reasons [Nah, i think its okay
i know my PC is Broken becoz its not complete right? XD
Hard
00:42:752(2,3) : stack it to the slider Done
00:46:466 : Remove NC Done
01:13:895 : ^ same Done
Yauxo wrote:
Hi there, coming from your m4m q
[General]
- Your mapset has no map that has either a- or a lower than 3 star difficulty. Your normal has a star rating of 1.2570 (or 1,19 website stars), so I think that this should still be fine. On the other hand, BATs might have a different opinion. I just thought I'd point this out.
- Are you sure about that second combo colour? Brown doesnt really fit imo.
- Reduce the audio quality (as Aimod states).
- Uncheck Widescreen support. Youre not using a storyboard, so that is not really needed here.
- You're missing
a sourceand some tags. Example tags could be Elektronic/Dreampop, as taken from their Wikipedia page.
[Normal]Well, it was supposed to be a part of Hard only. But when some more people say i should map that part, i'll do it then.
Blankets that can be improved00:30:466 (1,2,3) - I think they are ok. But i'll improve them.
00:33:609 (2,3) -
00:44:466 (4,5) -
01:00:181 (1,3) -
01:19:038 (1,2) -
01:19:895 (3,4) -
- 00:19:895 (2,2) - You could rearrange them so that they's overlap. If you play the map, you ouldn't see the overlap anyway
- 00:47:038 (1) - To be all honest, I'd never use 2-repeat slider nowadays. They feel weird to play and you could basically achieve the same beat with 2 1/2 sliders. Changed
- 01:23:609 (2) - ^ ^
- 00:52:181 (2) - Curve this the opposite way as 00:51:609 (1) - for a better flow I think its fine. But i'll overthink it.
- 01:00:181 (1) - Having 00:58:752 (2) - 's hitburst on the slider can be kinda confusing, but thats probably just me. There's so much space to the right, I think it'd be better for you to move towards the other way Its fine
- 01:05:609 (2,1) - Let those two overlap If you play it, you couldn't see it anyway
- 01:08:181 (3,3) - ^ or let it flow into the other direction
- 03:00:752 (3,3) - ^
- 02:05:038 (2) - Move this to the outside of the 2 sliders, not the inside. This will create more flow (136/192 if you want to keep the slider's position)
- There's alot of song unmapped, you might want to consider mapping this one out, since ithe song's still pretty "strong" after the last slider you mapped
[Hard]
Blankets that can be improved00:38:752 (3,4) -
03:14:752 (6,1) -
- 00:34:752 (1) - Same 2-repeat thing as in normal It fits perfectly :3
- 01:15:609 (3,4,5) - Maybe curve some of them? Having such sliders feels weird to me atleast That just wouldn't fit with the other one
- 01:31:181 (10) - I feel like pointing this out, such a 2-repeat slider looks good imo since it actually fits to the beat and since it has a small break after it done
- 01:59:609 (1,5) - Let those overlap If you play it, you won't see the overlap anyway
- 02:03:324 (4) - ^ with those ^
- 02:42:466 (1,2,3,4,5,6,7,8,9,10,11,12) - this part is preeeetty messy due to it being spread at first, going over to a small stack, then to a slider on the left of the stack and after it to the right of it. You could either completely space it out or change the combo in general for it to be more flowy, but having it like this feels just messy :< I'll defintely overthink it. Thank you
- 03:07:181 (5) - 2-repeat slider
- Same as in normal, there's a lot unmapped that can be mapped
Good luck with your map! :3
GrayKaiser82 wrote:
Hi, From my mod queue.
Nice song, sounds like a Car-Related theme!![General][Normal]
- - Mp3's kbps is BIG! 320kbps... export it to 192kbps at least. Done
- - If you're making the playtime's end on you own track, why not fade out the song's ending you're trying to point at?
[Hard]
- 00:27:609 (3) - Add finish done
- 00:41:324 (5) - I think this slider is under the health bar, which is unrankable. mind you change it's placement? I know you're trying to make a pattern there. done
- 00:52:752 (3) - Might be better if you move this slider front of the previous one. > http://puu.sh/98Y7M/ad36ce4755.png I think its fine
- 01:04:181 (3) - Add finish done
- 01:59:038 (3) - ^ done
- 02:33:324 (1,2,3,4,5) - Weird stackings... lazy? I thought it would fit
- - Nice kind of Normal diff to play. But most sliders are sharp and "old" styled. At least the flowing looks great! -
- 01:10:324 (3,4) - Grid it up a little for a smoother flow. > http://puu.sh/98Zaq/fb4916ef6e.png done
- 01:19:038 (1) - Curve it like the slider on 01:19:609 (3) - .
- 01:24:752 (5,6) - Not-so-great placement. I think its fine
- 02:19:609 (1) - Straighten the slider for symmetry with 02:17:324 (1,2) - . done
- 02:25:895 (4,1) - DS problem, or for flow? flow
- 02:43:038 (4,5,6,7,8) - Confusing pattern, Change rhythm or pattern. done
- The hitsound place of the Finishes(on Normal diff) is counted, but not mentioning it here. done
- - Almost like Normal diff, but very sensitive with the background tracks of music. Nice mapping! -
That's all i can find in your beatmap, GL!
Tracreed wrote:
Here you go
video: http://puu.sh/99e6e/ccd1968e75.avi
I have changed everything. Thank you very much :3-Famous- wrote:
Nice map. Here's my mod:General
Check the AiMod.Normal
Nothing to say except the New Combos.
00:19:038 (1) - Remove NC.
00:21:324 (1) - Remove NC.
00:25:895 (1) - Remove NC.
00:30:466 (4) - Remove NC.
00:35:038 (1) - Remove NC.
00:57:895 (1) - Remove NC.
01:02:466 (1) - Remove NC.
01:07:038 (1) - Remove NC.
01:11:609 (1) - Remove NC.
01:45:895 (1) - Remove NC.
01:52:752 (1) - Remove NC.
01:57:324 (1) - Remove NC.
02:01:895 (1) - Remove NC.
02:06:466 (1) - Remove NC.
02:47:609 (1) - Remove NC.
02:52:181 (1) - Remove NC.
02:56:752 (1) - Remove NC.
03:01:324 (1) - Remove NC.
Remove New Combo only, lol.Hard
00:19:038 (1) - Remove NC.
00:21:038 (6) - Remove NC. 00:21:324 (1) - Add NC.
00:25:895 (1) - Remove NC.
00:30:466 (1) - Remove NC.
00:32:752 (1) - Remove NC. 00:33:181 (2) - Add NC.
00:34:752 (1) - Remove NC. 00:36:181 (4) - Add NC.
00:46:466 (6) - Remove NC.
00:47:038 (1) - Remove NC.
00:52:038 (3) - Move that circle a little bit more right, so it's a little bit curved.
00:52:181 (4) - Slider more like on the picture.
00:54:181 (1) - Remove NC.
01:03:609 (1) - Remove NC.
01:07:038 (1) - Remove NC.
01:09:038 (8) - Add NC. 01:09:324 (1) - Remove NC.
01:11:609 (7) - Remove NC.
01:13:895 (10) - Add NC. 01:14:466 (1) - Remove NC.
01:19:466 (2) - Move that circle more up, so it's curved.
01:23:038 (1) - Remove NC. 01:23:609 (1) - Add NC.
01:32:752 (1) - Remove NC.
01:45:895 (1) - Remove NC.
01:59:324 (8) - Add NC. 01:59:609 (1) - Remove NC.
02:06:466 (1) - Remove NC.
02:43:895 (7) - Add NC.
02:49:895 (1) - Remove NC.
03:09:752 (8) - Move that circle more up, so it's curved.
03:12:752 (7) - Remove NC and move that circle like on the picture.
03:13:038 (8) - Add NC.
I like the song. But in my opinion you should change the New Combos.
Gunsillie wrote:
Hello, from my mod queue
• = Important
• = Recommended
• = Suggestion_______
Normal :
General :
•What are all those timing section for ? You use them just for the different sound samples,but there are so many different timing sections that you should use the Sampleset box instead imo.
Placements : OK.
Rhythms : OK.
Hitsounds :
• Here I really think you should put more hitsounds in the chorus than just the Whistle, because it makes your map rather flat.
Of course, they must be used sparingly, but here are some places you could use some HS :SPOILERI didn't add claps on purpose.Thats why i have so many sections.00:36:181(6) , 01:03:609(6) , etc. — The music itself has a clap !
01:08:181(6) , etc. — ^
02:44:181(3) , etc. — ^
00:19:038(1,2,3) — You can do : clap on 1:Head, 2 and 3:Head for instance (but be careful, don't use this too often or it will get boring).
00:55:038(6) — A good ol' Finish.
02:44:752(4) — ^
Etc.
NC : OK.
Storyboard : —_______
Hard :
General :See Normal.
Placements :
• 00:23:609(1) — This shape is not in adequacy with the rest of your sliders. Consider removing the gray dot, or shape it more frankly like 00:57:895(1) done
• 00:34:752(5,6,7) — Stacking everything here doesn't look nice imo I think thats a thing of opinion. I think it looks nice. But if more people are sugesting to change it, i'll do.
• 02:43:895(1,2,3,4,5,6) — Hard to read, mostly because of 2->3 changed
Rhythms : OK.
Hitsounds : See Normal.
NC :
• 00:32:752(9,1) — Switch NC. done
• 01:09:038(1,2) — Switch NC. done
• 01:23:038(7) — Add NC. done
• 01:59:324(1,2) — Switch NC. done
Storyboard : —________
Your maps are already well polished, nice job, and good luck !
Challenge accepted, will revive this after my Vicetone Map. I really want to rank itEuny wrote:
lucas how about rebirth this map! i want to gd for this song