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Sakuraba Motoi - The first unison

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Xinely

Eyenine wrote:

[Xinely's Insane]
  1. Add a preview point on this diff. hinsvar is baka. fixed
  2. 00:18:492 (1,2,3,4) - Replace with two kick (1/4) sliders? Flows better imo hmm i will consider this one first since i love how these 2 circles working here
  3. 00:28:128 (5) - Stack with circle 00:27:102 (2) ? moved the placement on different coordinate
  4. 01:26:969 (6) - Place somewhere below 7 and 5? (Either aligned with 4 and 5 or stacked with note 2 after the repeating slider is preferred.) hmm imo flow become too plain if i move this one so i would like to keep this one first
sankyuu 4 mod :D
P o M u T a
hi. from my queue. I really like about this song. 2star here.

[General]
  1. add tag 'Playstation' ?
  2. remove widescreen suport all diff. not have mean.
[Easy]
  1. 01:21:639 (5) - remove finish slider end. not symbals part and loud here.
[Normal]
  1. 00:33:253 (1) - add finish slider head.
  2. 00:52:525 (5) - try use 1/2 slider here. really match drum sound.
  3. 00:57:446 (2) - ^ also, next (5) unity sound.
  4. 01:38:451 (6,1) - remove (1) and use 1/2 reverse slider sound better imo.
[Hard]
  1. Slider Tick Rate 2 fit this song.
  2. OD+1?
  3. 00:29:016 (2) - add NC? I guess more readable 1/3 imo.
  4. 01:18:153 (2) - add note (x:116 y:180) or (x:192 y:200)
[Extra]
  1. Slider Tick Rate 2 fit this song.
  2. 00:03:730 (1) - add finish slider head.
  3. 00:58:061 (2.3) - switch?
[Xinely's Insane]
  1. You use custom clap.. really low volume. almost nothing hear. try more Wav. volume up.
  2. Slider Tick Rate 2 fit this song.
  3. 00:29:563 (2) - add clap.
When I was modding , Really crying. great song.
I wish You make more old game song.
Topic Starter
Hinsvar

P o M u T a wrote:

hi. from my queue. I really like about this song. 2star here.

[General]
  1. add tag 'Playstation' ? Since other maps whose songs are from PlayStation games didn't have the product's name in the tag, I won't insert it for now. Will reconsider, though.
  2. remove widescreen suport all diff. not have mean. Sure.
[Easy]
  1. 01:21:639 (5) - remove finish slider end. not symbals part and loud here. Whoops.
[Normal]
  1. 00:33:253 (1) - add finish slider head. Done.
  2. 00:52:525 (5) - try use 1/2 slider here. really match drum sound. ^
  3. 00:57:446 (2) - ^ also, next (5) unity sound. ^
  4. 01:38:451 (6,1) - remove (1) and use 1/2 reverse slider sound better imo. I'm actually thinking of the opposite... But eh, this may change later.
[Hard]
  1. Slider Tick Rate 2 fit this song. Ah, I forgot.
  2. OD+1? ^
  3. 00:29:016 (2) - add NC? I guess more readable 1/3 imo. Done.
  4. 01:18:153 (2) - add note (x:116 y:180) or (x:192 y:200) ^
[Extra]
  1. Slider Tick Rate 2 fit this song. Sure.
  2. 00:03:730 (1) - add finish slider head. ^
  3. 00:58:061 (2.3) - switch? ^
[Xinely's Insane]
  1. You use custom clap.. really low volume. almost nothing hear. try more Wav. volume up. Done.
  2. Slider Tick Rate 2 fit this song. ^
  3. 00:29:563 (2) - add clap. ^
When I was modding , Really crying. great song. (':
I wish You make more old game song. Hmm, maybe I'll start by mapping a few theme songs from old J-RPG games... Not sure.
Thanks for modding!
arviejhay
hi from my modding queue
[Normal]
00:02:705(2) - add whistle on the slider end
00:03:320(3) - ^
00:09:265(3) - ^
00:09:881(4) - ^
00:17:672(2) - remove whistle
00:18:081(3) - add whistle
01:05:647(7) - add whistle on the slider start

[Hard]
Cs : 3
00:03:320(4) - add whistle
01:03:597(4) - add whistle on the slider start
01:04:007(5) - add whistle on the slider start
01:11:387(2) - add whistle

[Extra]
00:18:902(5) - add whistle
01:26:764(4) - remove whistle

[Xinely's Insane]
00:08:548(5) - add clap
00:11:521(4) - add clap on slider end
00:11:726(5) - add clap on slider start
00:12:648(4) - add clap
00:12:843(5) - add clap
01:05:134(3) - add clap on the slider end
01:05:339(4) - add clap on the slider start
01:11:387(4) - add clap
This is just my rhythm
Good luck :)
Topic Starter
Hinsvar

arviejhay wrote:

hi from my modding queue
[Normal]
00:02:705(2) - add whistle on the slider end I think it doesn't fit due to how low the pitch of the instrument here is compared to 00:02:910.
00:03:320(3) - ^ ^
00:09:265(3) - ^ ^
00:09:881(4) - ^ ^
00:17:672(2) - remove whistle Why? The hitsound pattern would be inconsistent.
00:18:081(3) - add whistle ^
01:05:647(7) - add whistle on the slider start ^

[Hard]
Cs : 3 Nope; the diff is made with CS4 in mind. Changing it to CS3 would cause some patterns to be broken, and I'll have to remap the diff.
00:03:320(4) - add whistle No. Same reason as Normal.
01:03:597(4) - add whistle on the slider start Ah yep, this one was an inconsistency. Added.
01:04:007(5) - add whistle on the slider start Not for this one, though, for consistency reasons.
01:11:387(2) - add whistle I think there's already one here...?

[Extra]
00:18:902(5) - add whistle Nope; it'd cause a hitsound pattern inconsistency.
01:26:764(4) - remove whistle There's already one.

[Xinely's Insane]
00:08:548(5) - add clap Uh, why?
00:11:521(4) - add clap on slider end Oops.
00:11:726(5) - add clap on slider start Why? I think it doesn't fit with the instrument here at all.
00:12:648(4) - add clap ^
00:12:843(5) - add clap ^
01:05:134(3) - add clap on the slider end ^
01:05:339(4) - add clap on the slider start ^
01:11:387(4) - add clap Ah, okay for this one.
This is just my rhythm
Good luck :)
Not much has changed, but you pointed out some missing hitsounds, so eh, I guess that helped.

Thanks!
Knotts
Mehhhh this probably isn't a fair M4M for you but.. here it is.
Poopy and late, double whammy.

[Easy]
  1. 00:32:843 (4) - move this to (167,184) so its not touching the other circle :O
  2. 00:48:015 (2,3) - I feel like you should adjust these sliders to make (2) go into (3) better like this
  3. 00:51:295 (3) - doesn't look perfectly symmetrical :3
  4. 01:12:618 (1) - move this to (350,179) so its in the center of (4) and (2). probably doesn't matter but at least it looks better in the editor


[Normal]
  1. 01:07:492 (4) - delete this for consistency? You didn't have one at 00:28:128


[Hard]
  1. 01:27:994 (4) - move this to (385,222)? I think it looks better and i don't think it breaks the flow
  2. 00:09:060 (3) - move the middle tick of this slider to (192,244)?
  3. 00:56:831 (2,3) - Maybe move them to make something like this?
[Xinely's Insane]
  1. 00:27:513 (4) - NC here? Sounds like a dramatic change in music to me
  2. 01:38:861 (5) - I'm not sure if it matters if your consistent with Hinsvar or not but if you want to be - NC here :O
I don't have much experience with Extra but as far as I'm concerned it looks pretty clean :3

pls don't hurt me for this mod.
Topic Starter
Hinsvar
I don't care about unfair M4Ms, as long as there is still some effort shown by you. Modding is quite a good way to kill time, anyway.

Will check the mod after finishing ~15% of my Platter diff in Kiseki.

Actually, it was 52%, but whatever.

Knotts wrote:

Mehhhh this probably isn't a fair M4M for you but.. here it is.
Poopy and late, double whammy.

[Easy]
  1. 00:32:843 (4) - move this to (167,184) so its not touching the other circle :O Done.
  2. 00:48:015 (2,3) - I feel like you should adjust these sliders to make (2) go into (3) better like this ^
  3. 00:51:295 (3) - doesn't look perfectly symmetrical :3 Well, it was never meant to be perfectly symmetrical, but played with the nodes a bit.
  4. 01:12:618 (1) - move this to (350,179) so its in the center of (4) and (2). probably doesn't matter but at least it looks better in the editor Done.


[Normal]
  1. 01:07:492 (4) - delete this for consistency? You didn't have one at 00:28:128 Done.


[Hard]
  1. 01:27:994 (4) - move this to (385,222)? I think it looks better and i don't think it breaks the flow Seems to be too far from the current coordinate...
  2. 00:09:060 (3) - move the middle tick of this slider to (192,244)? Done.
  3. 00:56:831 (2,3) - Maybe move them to make something like this? Would take too much effort with little benefits.
[Xinely's Insane]
  1. 00:27:513 (4) - NC here? Sounds like a dramatic change in music to me She said she want to keep the combo like this to make sure the combo pattern is consistent.
  2. 01:38:861 (5) - I'm not sure if it matters if your consistent with Hinsvar or not but if you want to be - NC here :O Done.
I don't have much experience with Extra but as far as I'm concerned it looks pretty clean :3

pls don't hurt me for this mod.
Thanks for modding!

Baby don't hurt me, don't hurt me, no more~
Luckino_old
Hi, from my queue :)

general:
bpm looks interesting, but it actually seems to be right
A little suggestion: Kiai time from 00:59:496 - 01:12:208 because this is the main riff I think, since it's once at the beginning and repeats after another part, and it's in three times and even your preview point is at one of these parts of the song

Easy
I don't quite get the slidershapes, they look kinda experimental but don't create any blankets or asthetically interesting forms, maybe you could try to actually work the into the other objects like they do have an asthetically role there?

00:00:450 (1,2) - why they got different shapes? I personally like the straight shape more on this, it helps emphasizing the rhythm so consider making (1) straight as well?
00:04:550 - maybe try something like this?: http://puu.sh/7QYq9.jpg
00:07:830 - same here, try to use the shapes you did, maybe like this: http://puu.sh/7QYAs.jpg
00:11:521 (2,1) - maybe stack (1) to (2)?
00:42:684 (4,2) - stack properly
01:15:488 (3,2,1) - stack them?

00:11:931 (3) - You may try rhythm like this (I think it mixes a bit better with the slider tick here): http://puu.sh/7QZuB.png
00:21:772 (2) - ^
00:34:893 (3) - enlarge this, so it goes from 00:34:893 (3) - 00:36:124
00:37:764 (3,5) - remove these and make 00:38:174 (4) a repeat slider same length as 00:39:814 (1)
01:08:517 (4) - make this 1/1 slider?
01:28:609 - this part here doesn't flow well, maybe like this? http://puu.sh/7R12O.png

Normal
again interesting shapes, which I cannot make out the actual intention of those

00:03:730 (1,3,4) - actually perfect for eye blanket, but well, your choice^^
00:08:240 (2,1) - stack them
00:47:400 (2) - I think this plays better without this circle, remove it, so the chain is not as long
00:52:525 (5) - missing clap?
01:14:873 (4) - remove this, doesn't really do anything or feel nessacary
01:15:898 (1) - maybe try rhythm like this http://puu.sh/7R2L1.png
01:26:149 (2,6) - stack them?
01:31:890 (6,2) - also try stacking the slider tail of (2) to start of (6)

00:25:052 (1) - why NC here?

I try modding hard - it will be poor :/
Hard
00:04:550 (2) - move this a bit so it looks more symmetric to (1)
00:24:642 (5,2) - stack them?
00:28:879 (1,1) - I know this matches just good the bg music, but it's kinda hard either for reading and playing that specific rhythm
00:43:094 (1,2) - blanket these as well?
00:45:555 (4,5) - blanket
01:00:726 (4,4) - stack

00:27:513 (1) - why NC? you didn't NC on 00:14:391 (2) either

I just don't feel comfortable with higher diffs owo, but these look quite good so far, keep on and good luck :)

Topic Starter
Hinsvar

Luckino wrote:

Hi, from my queue :)

general:
bpm looks interesting, but it actually seems to be right Yeah, it should be right.
A little suggestion: Kiai time from 00:59:496 - 01:12:208 because this is the main riff I think, since it's once at the beginning and repeats after another part, and it's in three times and even your preview point is at one of these parts of the song The song is only at its strongest starting from 01:25:739 though, so... yeah.

Easy
I don't quite get the slidershapes, they look kinda experimental but don't create any blankets or asthetically interesting forms, maybe you could try to actually work the into the other objects like they do have an asthetically role there? Yep, gotta admit that some of the sliders are quite... weird.

00:00:450 (1,2) - why they got different shapes? I personally like the straight shape more on this, it helps emphasizing the rhythm so consider making (1) straight as well? Done.
00:04:550 - maybe try something like this?: http://puu.sh/7QYq9.jpg Nope; I personally think it'll be bad for the flow if these notes formed a blanket.
00:07:830 - same here, try to use the shapes you did, maybe like this: http://puu.sh/7QYAs.jpg ^
00:11:521 (2,1) - maybe stack (1) to (2)? Done.
00:42:684 (4,2) - stack properly ^
01:15:488 (3,2,1) - stack them? It isn't really necessary here, IMO.

00:11:931 (3) - You may try rhythm like this (I think it mixes a bit better with the slider tick here): http://puu.sh/7QZuB.png It might be a little unnatural for Easy players, so yeah...
00:21:772 (2) - ^ ^
00:34:893 (3) - enlarge this, so it goes from 00:34:893 (3) - 00:36:124 There's nothing that can be emphasized at 00:35:508.
00:37:764 (3,5) - remove these and make 00:38:174 (4) a repeat slider same length as 00:39:814 (1) Uh why? I don't think it really fits with the music here.
01:08:517 (4) - make this 1/1 slider? Sure.
01:28:609 - this part here doesn't flow well, maybe like this? http://puu.sh/7R12O.png ^

Normal
again interesting shapes, which I cannot make out the actual intention of those

00:03:730 (1,3,4) - actually perfect for eye blanket, but well, your choice^^ It's gonna take too much effort compared to what it accomplishes, so no.
00:08:240 (2,1) - stack them Okay.
00:47:400 (2) - I think this plays better without this circle, remove it, so the chain is not as long ^
00:52:525 (5) - missing clap? ^
01:14:873 (4) - remove this, doesn't really do anything or feel nessacary The instrument here is pretty notable, though.
01:15:898 (1) - maybe try rhythm like this http://puu.sh/7R2L1.png Why? I think the current rhythm is better.
01:26:149 (2,6) - stack them? This one's not really necessary.
01:31:890 (6,2) - also try stacking the slider tail of (2) to start of (6) ^

00:25:052 (1) - why NC here? Oops.

I try modding hard - it will be poor :/
Hard
00:04:550 (2) - move this a bit so it looks more symmetric to (1) Okay.
00:24:642 (5,2) - stack them? Doesn't seem too necessary...
00:28:879 (1,1) - I know this matches just good the bg music, but it's kinda hard either for reading and playing that specific rhythm Changed into a slider.
00:43:094 (1,2) - blanket these as well? Why?
00:45:555 (4,5) - blanket Done.
01:00:726 (4,4) - stack Also doesn't look to be necessary.

00:27:513 (1) - why NC? you didn't NC on 00:14:391 (2) either Because of how the rhythm of the music goes.

I just don't feel comfortable with higher diffs owo, but these look quite good so far, keep on and good luck :)

Wait, I'll finish checking the mod later...

Thanks for the mod!
NewRulerNA
my short mod here

red: unrankable issue.
blue: maybe unrankable issue.
Bold: problem/suggestion
underline: reason
italic: solution

[General]
  1. fine
[Easy]
  1. 00:04:550 (2) - would you like to use drum-hitfinish?
    there is a sound like that on music.
  2. 00:26:692 (1,2,3,4) - why didn't you pick up rhythm like 00:13:571 (1,2,3,4) - ?
  3. same melody.
00:27:923 (2) - not follow the tom.and missing an accent.00:31:613 (3,4) - change to double 1/1 sliders?
the melody can be divided at 00:31:613 ~ 00:32:023 and 00:32:433 ~ 00:32:843 - because volume is small between 00:32:023 ~ 00:32:433 -

00:31:613 (3) - 1/1 slider00:32:433 (4) - ^I was wondering, why do you follow randomly the tom on upbeat? example, 00:07:010 (1) - 00:10:291 (1) - 00:20:132 (1) - 00:23:822 (2) - are on same melody but each objects have different rhythm pattern.

[Normal]
  1. 00:04:550 - same as Normal
  2. 00:29:973 (1) - what is different from 00:16:851 (1) - ?
    sorry, did not find why I felt odd. but... at least it proceed from around this part.
  3. 00:35:713 (6) - would you like to be this?
    suggestion.
sorry I can not understand pattern.
example, 01:22:459 (1,2) - 01:24:099 (3,4,5) - these section is same melody but each objects followed different sound. only (4) follow the hihat on offbeat. there is such doubt on this diff.
many different patterns confuse me @.@

[Hard]
  1. 00:04:550 - same as Normal
  2. 00:28:333 (1) - why not use 1/3 slider again?
    its rhythm would be an accent so I regret that the slider not follow 00:28:469 - .
  3. 00:33:253 (1) - what does pick up on the reverse?
    the tom at 00:33:663 - . therefore not follow anything.
    should change to 1/1 slider?
  4. 00:50:475 (2,3,4) - why did not be same as 00:49:655 (1) - ?
    each objects picked up different sound.

    should be like this imo.
  5. 01:07:697 (1,2,3) - why did not use 1/3 here... what is different from others?
  6. 01:10:977 (1) - same as 00:33:253 (1).
    01:11:387 - is smaller than upbeat. in addition not follow each offbeat.
  7. 01:28:199 (5) - same as 00:33:253 (1).
[Xinely]
  1. 00:01:680 - what is this clap??
    it follow instuments or upbeat as pattern? or.......mistake?
    I think if you follow instruments or pattern, should put clap also at 00:03:320 (3) - 00:04:960 (3) - .
  2. 00:28:743 (2) - I guess not have to put clap on the reverse/tail
    that is different from 00:15:621 (2) - . but I think not bad this hitsounding so rather change 00:15:621 (2) if you hope.
  3. 01:18:358 (3) - fmm...
    instruments at 01:18:461 - 01:18:666 - so should be double circles.

    you can change to a slider as option.
[Extra]
  1. 00:04:550 - same as Normal
nothing to say orz.

mod time: 1 hour

take a star

gl
Topic Starter
Hinsvar

NewRulerNA wrote:

my short mod here

red: unrankable issue.
blue: maybe unrankable issue.
Bold: problem/suggestion
underline: reason
italic: solution

[General]
  1. fine
[Easy]
  1. 00:04:550 (2) - would you like to use drum-hitfinish? It isn't that deep, but I guess a drum-hitclap is needed, so...
    there is a sound like that on music.
  2. 00:26:692 (1,2,3,4) - why didn't you pick up rhythm like 00:13:571 (1,2,3,4) - ?
  3. same melody.
00:27:923 (2) - not follow the tom.and missing an accent.
Removed (2).00:31:613 (3,4) - change to double 1/1 sliders?
the melody can be divided at 00:31:613 ~ 00:32:023 and 00:32:433 ~ 00:32:843 - because volume is small between 00:32:023 ~ 00:32:433 -

00:31:613 (3) - 1/1 slider00:32:433 (4) - ^Done.
I was wondering, why do you follow randomly the tom on upbeat? example, 00:07:010 (1) - 00:10:291 (1) - 00:20:132 (1) - 00:23:822 (2) - are on same melody but each objects have different rhythm pattern. Changed stuff.

[Normal]
  1. 00:04:550 - same as Normal I think you meant Easy... but sure.
  2. 00:29:973 (1) - what is different from 00:16:851 (1) - ?
    sorry, did not find why I felt odd. but... at least it proceed from around this part. Made the rhythm consistent.
  3. 00:35:713 (6) - would you like to be this?
    suggestion.
I don't find the flow nice, so...
sorry I can not understand pattern.
example, 01:22:459 (1,2) - 01:24:099 (3,4,5) - these section is same melody but each objects followed different sound. only (4) follow the hihat on offbeat. there is such doubt on this diff.
many different patterns confuse me @.@ Hmm, I'm starting to think that the rhythm is getting a little too inconsistent too... Maybe I'll look at this when I have more time to spend.

[Hard]
  1. 00:04:550 - same as Normal Same.
  2. 00:28:333 (1) - why not use 1/3 slider again?
    its rhythm would be an accent so I regret that the slider not follow 00:28:469 - . Umm, I personally think it's okay as is... I don't think there's a problem.
  3. 00:33:253 (1) - what does pick up on the reverse?
    the tom at 00:33:663 - . therefore not follow anything.
    should change to 1/1 slider? Did stuff by myself.
  4. 00:50:475 (2,3,4) - why did not be same as 00:49:655 (1) - ?
    each objects picked up different sound.

    should be like this imo.
    I'm simply following the instrument sounds here.
  5. 01:07:697 (1,2,3) - why did not use 1/3 here... what is different from others? Fixed I think.
  6. 01:10:977 (1) - same as 00:33:253 (1).
    01:11:387 - is smaller than upbeat. in addition not follow each offbeat. I believe there's a rather noticeable instrument there, and it's better to follow that.
  7. 01:28:199 (5) - same as 00:33:253 (1). ^
[Extra]
  1. 00:04:550 - same as Normal Same, then.
nothing to say orz.

mod time: 1 hour

take a star

gl
I'll finish checking soon. For now, Thanks for the mod and star!
eeezzzeee
Hi again, from modding queue.

I made a very long mod! and then something happened and I lost all of it.... So I'm very sad. But I'll try my best to remember everything I had :(

[Easy]
fine! nothing

[Normal]
00:10:291 (1) - try a pattern like this
00:54:166 (2,3) - distance snap

[Hard]
00:02:090 (1,2) - try using 2 circles here at (2) instead. usually sliders are easier than circles but i think 1/4 slider is tricky for hard, also because it is put right after a slider and there are notes after that
00:20:952 (3,4,1) - this spacing is very close
00:28:333 (1,1,1) - this pattern is tricky, i think it would be OK to use a 1/2 slider in the middle (even though it is no 100% accurate) OR you can try the same patterns as 00:15:211 (1,2,3) or 01:07:697 (1,2,3)
00:48:835 (3,4) - same as 00:02:090 (1,2)
01:01:751 (2,3,4) - try putting (2) not on top of (3) since (4) is put there. I think this would flow better

[Xinely's Insane]
00:13:161 (7,8,9,10,1) - i think a stream here would play very nicely
SPOILER
Of course you dont have to use this pattern,this is an example. The stream does not lead into the next slider

00:21:772 (1,2,3,4) - since you use a lot of 3/4 slider - 1/2 slider pattern, i think you can try to make (3),(4) into 1/2 slider - circle - 1/2 slider pattern (or something else) for more variety and fun! you dont have to change all of them, i just list all of them for you to see
00:34:893 (1,2,3,4) - ^
00:39:814 (1,2,3,4) - ^
00:52:935 (1,2,3,4) - ^
01:01:136 (1,2,3,4) - ^

[Extra]
00:10:291 - 00:13:468 - combos here are very long and different from rest of the map. try NC at 00:10:906 (3) - 00:12:546 (4) - 00:13:161 (8) -

01:03:392 (1,2,3) - try making (1) and (3) farther and then put (2) in between


I think I had more than this but I don't remember sorry :(
I'm very sad..

But anyway great map and cool song! Have a star
Topic Starter
Hinsvar

eeezzzeee wrote:

Hi again, from modding queue.

I made a very long mod! and then something happened and I lost all of it.... So I'm very sad. But I'll try my best to remember everything I had :(

[Easy]
fine! nothing

[Normal]
00:10:291 (1) - try a pattern like this Done.
00:54:166 (2,3) - distance snap ^

[Hard]
00:02:090 (1,2) - try using 2 circles here at (2) instead. usually sliders are easier than circles but i think 1/4 slider is tricky for hard, also because it is put right after a slider and there are notes after that Sure.
00:20:952 (3,4,1) - this spacing is very close I probably thought I was editing Normal for some reason.
00:28:333 (1,1,1) - this pattern is tricky, i think it would be OK to use a 1/2 slider in the middle (even though it is no 100% accurate) OR you can try the same patterns as 00:15:211 (1,2,3) or 01:07:697 (1,2,3) I can read and play this just fine, and I believe all players who are capable of passing Hard diffs should be able to do this pattern well. If there are more people complaining though... Can't be helped.
00:48:835 (3,4) - same as 00:02:090 (1,2) I personally feel that a 1/4 slider flows with the song nicely...
01:01:751 (2,3,4) - try putting (2) not on top of (3) since (4) is put there. I think this would flow better Stacked (4) below (3)'s end instead.

[Extra]
00:10:291 - 00:13:468 - combos here are very long and different from rest of the map. try NC at 00:10:906 (3) - 00:12:546 (4) - 00:13:161 (8) - It's long here due to the circle stream. This should be okay.

01:03:392 (1,2,3) - try making (1) and (3) farther and then put (2) in between Actually, let's try NC-ing (2) again.


I think I had more than this but I don't remember sorry :(
I'm very sad..

But anyway great map and cool song! Have a star
Oh well... Thanks for the mod and star! :D

EDIT: Replying for Xinely.

NewRulerNA wrote:

[Xinely]
  1. 00:01:680 - what is this clap??
    it follow instuments or upbeat as pattern? or.......mistake?
    I think if you follow instruments or pattern, should put clap also at 00:03:320 (3) - 00:04:960 (3) - . Fixed.
  2. 00:28:743 (2) - I guess not have to put clap on the reverse/tail
    that is different from 00:15:621 (2) - . but I think not bad this hitsounding so rather change 00:15:621 (2) if you hope. ^
  3. 01:18:358 (3) - fmm...
    instruments at 01:18:461 - 01:18:666 - so should be double circles.

    you can change to a slider as option.
    She thinks there's nothing really wrong with using the current rhythm she has right now.

eeezzzeee wrote:

[Xinely's Insane]
00:13:161 (7,8,9,10,1) - i think a stream here would play very nicely
SPOILER
Of course you dont have to use this pattern,this is an example. The stream does not lead into the next slider She didn't say anything about this part; she just said that she rejected it. If you want an actual reason, contact her lol

00:21:772 (1,2,3,4) - since you use a lot of 3/4 slider - 1/2 slider pattern, i think you can try to make (3),(4) into 1/2 slider - circle - 1/2 slider pattern (or something else) for more variety and fun! you dont have to change all of them, i just list all of them for you to see
00:34:893 (1,2,3,4) - ^
00:39:814 (1,2,3,4) - ^
00:52:935 (1,2,3,4) - ^
01:01:136 (1,2,3,4) - ^ Well, same reply as the one above.
Yeah, I'm done here.
Hollow Wings
m4m
wtf Valkyrie Profile!!! give a star first 0.0

Xinely's Insane

  1. 00:15:211 (1,2) - parallel? for u do the whole parallel ones after this
  2. 00:20:132 (1) - change to 3/4 slider + note?
  3. 00:32:843 (4,5,6,7,1) - arrange composing a bit to make the stream more smooth to the slider's track
  4. 01:11:798 (6,7) - i think larger ds here is better here
  5. 01:37:221 (1,1) - ^
  6. 01:15:488 (5) - and 01:17:128 (5) - may be stack? arrange the stream's composing a bit as well
    well, i think some of jumps can be larger for song's high tension, still fine works

Extra

  1. 00:09:573 (2) - personally i prefer ctrl+g this here
  2. 01:03:597 (1) - remove nc
  3. 01:18:768 (3,2,3,4) - stack? arragne pattern's ds after it if u change this (maybe u do this on purpose? lol
  4. omg this pattern 00:28:333 (1,2,3,1,2,3) - lol, don't u do it at the end part again? www

Hard

  1. 00:28:879 (1) - remove nc
  2. 01:08:244 (1) - ^
  3. so hard hard!

Normal

  1. 00:46:375 (1) - uhmmm, is this position a bit too high in normal diff? maybe put it a bit down 0.0
  2. fine

Easy

  1. 00:11:521 (2,1) - stack
  2. 01:25:329 (4,2) - stack? u can do it with arrange its ds with 01:28:609 (3) -
  3. fine

old game lol

good luck
Xinely
fixed all ~
~
osu file format v12

[General]
AudioFilename: The First Unison.mp3
AudioLeadIn: 2500
PreviewTime: 6805
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 450,7010,20132,33253,46375,59496,72618,85739,98861
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:The First Unison
TitleUnicode:The First Unison
Artist:Sakuraba Motoi
ArtistUnicode:桜庭 統
Creator:Hinsvar
Version:Xinely's Insane
Source:Valkyrie Profile
Tags:Asgard Hill theme song original soundtrack OST tri-Ace Square Enix Xinely
BeatmapID:369519
BeatmapSetID:148377

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CircleSize:4
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ApproachRate:8
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460,264,53755,2,0,L|480:96,1,150,2|0,0:0|0:0,0:0:0:0:
472,92,54166,2,0,P|420:104|356:84,1,100,8|0,0:0|0:0,0:0:0:0:
264,204,54576,6,0,B|280:248|264:280|264:280|248:320|268:360,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
216,116,55396,2,0,P|263:104|311:117,1,100,2|0,0:0|0:0,0:0:0:0:
384,188,55806,1,8,0:0:0:0:
180,320,56011,1,0,0:0:0:0:
180,320,56114,1,0,0:0:0:0:
180,320,56216,6,0,L|164:208,2,100,2|0|8,0:0|0:0|0:0,0:0:0:0:
180,320,56831,1,0,0:0:0:0:
344,336,57036,2,0,P|408:356|480:316,1,150,2|0,0:0|0:0,0:0:0:0:
492,296,57446,2,0,L|475:197,1,100,8|8,0:0|0:0,0:0:0:0:
384,64,57856,6,0,B|304:64|304:64|248:100|184:60,1,200,2|8,0:0|0:0,0:0:0:0:
96,28,58472,1,0,0:0:0:0:
96,28,58574,1,2,0:0:0:0:
44,180,58779,1,2,0:0:0:0:
44,180,58882,1,0,0:0:0:0:
196,240,59087,1,8,0:0:0:0:
192,216,59189,1,0,0:0:0:0:
192,192,59292,1,0,0:0:0:0:
192,168,59394,1,0,0:0:0:0:
192,144,59496,6,0,B|252:152|300:108|300:108|392:152,1,200,4|8,0:0|0:0,0:0:0:0:
510,247,60111,2,0,B|450:239|402:283|402:283|328:248,1,200,2|0,0:0|0:0,0:0:0:0:
328,248,60624,1,0,0:0:0:0:
328,248,60726,1,8,0:0:0:0:
244,296,60931,1,0,0:0:0:0:
132,232,61136,6,0,P|108:160|148:84,1,150,2|0,0:0|0:0,0:0:0:0:
160,92,61546,2,0,L|48:92,1,100,8|0,0:0|0:0,0:0:0:0:
248,192,61956,2,0,P|272:256|248:332,1,150,2|0,0:0|0:0,0:0:0:0:
224,336,62366,2,0,L|344:336,1,100,8|8,0:0|0:0,0:0:0:0:
168,177,62777,6,0,P|223:114|319:155,1,200,2|8,0:0|0:0,0:0:0:0:
496,240,63392,2,0,P|441:303|345:262,1,200,2|0,0:0|0:0,0:0:0:0:
332,240,63904,1,0,0:0:0:0:
328,216,64007,1,8,0:0:0:0:
256,96,64212,1,0,0:0:0:0:
152,208,64417,1,2,0:0:0:0:
256,68,64622,5,0,0:0:0:0:
144,224,64827,1,8,0:0:0:0:
336,232,65032,2,0,L|400:220,1,50,0|2,0:0|0:0,0:0:0:0:
136,240,65339,2,0,L|64:232,1,50,2|0,0:0|0:0,0:0:0:0:
256,352,65647,1,8,0:0:0:0:
256,352,65749,1,0,0:0:0:0:
256,352,65852,1,0,0:0:0:0:
256,352,65954,1,0,0:0:0:0:
256,352,66057,5,4,0:0:0:0:
224,256,66262,2,0,L|224:144,1,100,0|8,0:0|0:0,0:0:0:0:
324,332,66672,1,0,0:0:0:0:
396,236,66877,2,0,L|396:136,1,100,4|0,0:0|0:0,0:0:0:0:
472,340,67287,1,8,0:0:0:0:
508,220,67492,1,0,0:0:0:0:
280,176,67697,6,0,L|196:172,2,66.6666666666667,4|0|0,0:0|0:0|0:0,0:0:0:0:
396,136,68107,2,8,L|492:140,2,66.6666666666667
328,48,68517,2,0,P|256:72|184:28,1,150,4|0,0:0|0:0,0:0:0:0:
168,36,68927,2,0,L|108:40,1,50,8|0,0:0|0:0,0:0:0:0:
148,132,69132,2,0,L|120:180,1,50,8|0,0:0|0:0,0:0:0:0:
136,284,69337,6,0,P|192:308|296:256,1,150,4|0,0:0|0:0,0:0:0:0:
292,236,69747,2,0,L|312:352,2,100,8|0|2,0:0|0:0|0:0,0:0:0:0:
352,76,70362,2,0,P|260:48|172:116,1,200,0|2,0:0|0:0,0:0:0:0:
116,180,70978,5,2,0:0:0:0:
100,200,71080,1,0,0:0:0:0:
220,264,71285,1,2,0:0:0:0:
232,288,71388,1,8,0:0:0:0:
344,356,71593,1,2,0:0:0:0:
480,228,71798,2,0,P|488:172|480:116,1,100,2|0,0:0|0:0,0:0:0:0:
352,76,72208,2,0,L|280:60,1,50,8|0,0:0|0:0,0:0:0:0:
164,92,72413,2,0,L|232:104,1,50
300,172,72618,6,0,L|272:292,1,100,4|0,0:0|0:0,0:0:0:0:
220,352,73028,2,0,P|164:356|116:324,1,100,8|0,0:0|0:0,0:0:0:0:
108,320,73335,1,0,0:0:0:0:
88,304,73438,2,0,L|100:188,1,100,2|0,0:0|0:0,0:0:0:0:
148,40,73848,1,8,0:0:0:0:
224,248,74053,1,0,0:0:0:0:
224,248,74155,1,0,0:0:0:0:
224,248,74258,6,0,P|304:264|372:240,1,150,2|0,0:0|0:0,0:0:0:0:
384,224,74668,2,0,L|384:100,1,100,8|0,0:0|0:0,0:0:0:0:
248,52,75078,1,2,0:0:0:0:
248,52,75180,2,0,P|200:40|140:56,1,100,0|2,0:0|0:0,0:0:0:0:
136,68,75488,2,0,P|144:116|128:180,1,100,8|10,0:0|0:0,0:0:0:0:
60,292,75898,6,0,P|120:320|200:284,1,150,2|0,0:0|0:0,0:0:0:0:
204,268,76308,2,0,L|204:376,1,100,8|0,0:0|0:0,0:0:0:0:
132,216,76718,2,0,L|136:96,1,100,2|0,0:0|0:0,0:0:0:0:
136,92,77026,1,0,0:0:0:0:
136,68,77128,1,8,0:0:0:0:
220,20,77333,1,0,0:0:0:0:
296,192,77538,6,0,P|368:212|444:184,1,150,2|0,0:0|0:0,0:0:0:0:
456,172,77948,2,0,L|462:284,1,100,8|0,0:0|0:0,0:0:0:0:
360,124,78358,1,2,0:0:0:0:
352,112,78461,1,0,0:0:0:0:
188,188,78666,1,2,0:0:0:0:
192,172,78768,1,8,0:0:0:0:
208,344,78973,1,8,0:0:0:0:
208,344,79076,1,0,0:0:0:0:
208,344,79178,6,0,L|312:344,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
44,280,79793,1,0,0:0:0:0:
248,232,79998,2,0,L|348:164,1,100,4|0,0:0|0:0,0:0:0:0:
488,320,80408,2,0,L|412:232,1,100,8|0,0:0|0:0,0:0:0:0:
272,72,80819,6,0,P|356:32|432:112,1,200,4|8,0:0|0:0,0:0:0:0:
476,184,81434,1,0,0:0:0:0:
248,232,81639,2,0,P|176:272|88:184,1,200,4|8,0:0|0:0,0:0:0:0:
184,120,82254,1,8,0:0:0:0:
360,292,82459,6,0,L|460:292,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
236,344,83074,1,0,0:0:0:0:
236,344,83176,1,0,0:0:0:0:
236,344,83279,2,0,L|96:340,1,100,2|0,0:0|0:0,0:0:0:0:
248,220,83689,2,0,L|392:216,1,100,8|0,0:0|0:0,0:0:0:0:
184,296,84099,6,0,P|144:220|200:128,1,200,4|8,0:0|0:0,0:0:0:0:
360,112,84714,2,0,L|436:92,1,50,0|2,0:0|0:0,0:0:0:0:
284,224,85022,2,0,L|276:284,1,50,0|2,0:0|0:0,0:0:0:0:
444,344,85329,1,8,0:0:0:0:
444,344,85432,1,0,0:0:0:0:
444,344,85534,1,0,0:0:0:0:
444,344,85637,1,0,0:0:0:0:
444,344,85739,6,0,P|456:296|440:232,1,100,4|0,0:0|0:0,0:0:0:0:
436,224,86047,1,0,0:0:0:0:
420,208,86149,2,0,L|304:208,1,100,8|0,0:0|0:0,0:0:0:0:
244,144,86559,1,2,0:0:0:0:
172,216,86764,1,0,0:0:0:0:
40,184,86969,1,8,0:0:0:0:
40,184,87174,1,0,0:0:0:0:
40,184,87277,1,0,0:0:0:0:
40,184,87379,6,0,L|40:72,2,100,2|0|8,0:0|0:0|0:0,0:0:0:0:
92,268,87994,1,0,0:0:0:0:
248,108,88199,2,0,L|368:108,1,100,2|0,0:0|0:0,0:0:0:0:
452,212,88609,2,0,L|332:212,1,100,8|0,0:0|0:0,0:0:0:0:
164,260,89019,6,0,P|152:208|172:152,1,100,2|0,0:0|0:0,0:0:0:0:
172,140,89327,1,0,0:0:0:0:
184,120,89430,1,8,0:0:0:0:
280,184,89635,1,0,0:0:0:0:
280,184,89737,1,0,0:0:0:0:
280,184,89840,1,2,0:0:0:0:
380,92,90045,2,0,P|428:80|488:104,1,100,0|8,0:0|0:0,0:0:0:0:
416,252,90455,1,0,0:0:0:0:
416,252,90557,1,0,0:0:0:0:
416,252,90660,6,0,P|332:288|232:248,1,200,2|8,0:0|0:0,0:0:0:0:
172,176,91275,1,0,0:0:0:0:
172,176,91377,1,0,0:0:0:0:
172,176,91480,2,0,P|120:164|60:180,1,100,2|0,0:0|0:0,0:0:0:0:
128,288,91890,2,0,L|164:328,1,50,8|0,0:0|0:0,0:0:0:0:
252,344,92095,2,0,L|246:294,1,50
260,204,92300,6,0,L|364:204,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
128,288,92915,1,0,0:0:0:0:
144,128,93120,2,0,P|192:112|244:60,1,100,4|0,0:0|0:0,0:0:0:0:
384,228,93530,2,0,P|336:200|308:140,1,100,8|0,0:0|0:0,0:0:0:0:
208,264,93941,6,0,P|124:304|48:224,1,200,4|8,0:0|0:0,0:0:0:0:
16,148,94556,1,0,0:0:0:0:
144,128,94760,2,0,P|228:88|304:168,1,200,4|8,0:0|0:0,0:0:0:0:
208,264,95376,1,0,0:0:0:0:
360,292,95581,6,0,B|412:284|412:284|464:300,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
236,344,96196,1,0,0:0:0:0:
236,344,96298,1,0,0:0:0:0:
236,344,96401,2,0,P|176:352|120:336,1,100,2|0,0:0|0:0,0:0:0:0:
252,224,96810,2,0,P|312:216|368:232,1,100,8|0,0:0|0:0,0:0:0:0:
180,300,97221,6,0,P|144:216|204:128,1,200,4|8,0:0|0:0,0:0:0:0:
328,104,97836,6,0,L|404:84,1,50,0|2,0:0|0:0,0:0:0:0:
272,192,98144,2,0,L|248:248,1,50,0|2,0:0|0:0,0:0:0:0:
408,308,98451,5,8,0:0:0:0:
420,260,98553,1,0,0:0:0:0:
424,212,98656,1,0,0:0:0:0:
420,164,98758,1,0,0:0:0:0:
408,116,98861,5,6,0:0:0:0:
Topic Starter
Hinsvar

Hollow Wings wrote:

m4m
wtf Valkyrie Profile!!! give a star first 0.0 \o.o/

Extra

  1. 00:09:573 (2) - personally i prefer ctrl+g this here It goes against the flow that I've constructed here, so no.
  2. 01:03:597 (1) - remove nc Okay, let's try it.
  3. 01:18:768 (3,2,3,4) - stack? arragne pattern's ds after it if u change this (maybe u do this on purpose? lol Nah, it'd be too complicated, since (3) won't be visible when we hit 01:19:793 (2,3,4) anyway lol
  4. omg this pattern 00:28:333 (1,2,3,1,2,3) - lol, don't u do it at the end part again? www I'm trying to be nice, but... Okay, let's do something more evil.

Hard

  1. 00:28:879 (1) - remove nc Okay.
  2. 01:08:244 (1) - ^ ^
  3. so hard hard! Is it? o.o

Normal

  1. 00:46:375 (1) - uhmmm, is this position a bit too high in normal diff? maybe put it a bit down 0.0 Done.
  2. fine

Easy

  1. 00:11:521 (2,1) - stack Done.
  2. 01:25:329 (4,2) - stack? u can do it with arrange its ds with 01:28:609 (3) - ^
  3. fine

old game lol

good luck
Thanks for the mod!
quiz-chan_DELETED

heyaa there! so here I am, finally!


[General]
Wow, the Normal hitclap sounds really hideous in this song, especially in Easy.
You might wanna consider getting a custom hitsound!

[Easy]
00:21:772 (4) - If you were going for the drums, I'll agree, but then the whistles are a little misplaced, since the synth sound in the background goes 2/1.
00:39:814 (1) - Same thing with the whistles.
00:46:375 (1) - Same, because I really don't seem to figure out why they are the way they are.
00:51:295 (3) - Using one more node on each side of the red node can make the curves a little smoother.
00:59:496 (1,2) - Same thing with the whistles, PLUS I personally find the slider shape a little awkward, considering it has a repeat.
01:12:618 (1) - Somehow not as drastically unfitting as the others, for some reason, but still the whistles are not correctly placed.
01:17:538 (3) - Let's say, only take care of the whistles from here on, the rhythm doesn't bother me as much.
01:25:739 (1) - Ok, no longer pointing these out, you decide what needs to be done, although I still recommend doing it the way I suggested (adjust whistles).
01:35:580 (1) - Here, what I mean by awkward slider shape is, it looks kind of ridiculous when the ball rolls backwards taking the red node into account. I tried to describe it in the best way possible, but that's somehow too hard for me.

[Normal]
What I personally find boring about this diff is the fact, that at around 00:11:931 - , the flow continuously goes in a clockwise circle, except for some parts where the direction sometimes changes, like 01:06:057 - and some more. You're basically cruising clockwise and counterclockwise without any major disruptions/variations, like no criss-crosses or slight jumps... you know what I mean? That can definitely tire the player after some time.

Other than that, the diff is really fine, actually!

[Hard]
00:10:291 (1) - This slider feels too squeezed imo, which is caused by the red node. You might wanna go for something smooth, like a wave.
00:15:211 (1,2) - You might space these a little further away from each other, flow allows for it. The player doesn't 100% follow the ball, but stays on the sliderstart to catch the next one, so it might be a little more fun to play it that way, since this is a Hard, right?
00:49:655 (1) - I'd not like to hear the slidertick because it's very loud and off-putting. You might wanna change the sliderpath sampleset to either Drum or Soft, of which I recommend Soft.
01:28:199 (5) - Same!
01:33:120 (1) - I don't get this NC, explain pls?

nice owo

[Extra]
Oh man, is such a high diff really necessary? I actually think there's a lot of overmapping here.
But otherwise, I have not much more to say, since this isn't really the difficulty tier I can get along with.

01:18:973 (4,5,1,2,3,4,5,6,1,2,3,4) - Repeating the primary pattern three times isn't good idea, especially not in a fast diff like Extra. I'm afraid you need to come up with something else.

[Xinely's Insane]
00:00:449 - aww come on! you could actually use Normal-Hitnormals here and there to spice things up! (examples: 00:02:090 (1) - 00:03:730 (1,1) - sliderstart and actually, you can go for more!)

Didn't find too much in the diff that is mentionable, so actually quite ok.
One thing which you could reduce is the use of 3/4 sliders followed by a 1/2 one (such as 01:14:258 (1,2) - since they are quite common)


Anyway, good luck to both of you! owo/
Topic Starter
Hinsvar

Lizzy wrote:

heyaa there! so here I am, finally!


[General]
Wow, the Normal hitclap sounds really hideous in this song, especially in Easy.
You might wanna consider getting a custom hitsound! Sure.

[Easy]
00:21:772 (4) - If you were going for the drums, I'll agree, but then the whistles are a little misplaced, since the synth sound in the background goes 2/1. Whistle works quite well with the instrument on the repeat, and I'm sure enough there's nothing at 00:22:592, so it can't possibly be 2/1. Admittedly, though, I have some difficulty in making this diff not boring with variated rhythm, so...
00:39:814 (1) - Same thing with the whistles. ^
00:46:375 (1) - Same, because I really don't seem to figure out why they are the way they are. ^
00:51:295 (3) - Using one more node on each side of the red node can make the curves a little smoother. Done.
00:59:496 (1,2) - Same thing with the whistles, PLUS I personally find the slider shape a little awkward, considering it has a repeat. Made the shape little less weird, but still kept the whistle for the same reason as the previous stuff you mentioned.
01:12:618 (1) - Somehow not as drastically unfitting as the others, for some reason, but still the whistles are not correctly placed. Yep, no too. You should know why by now~
01:17:538 (3) - Let's say, only take care of the whistles from here on, the rhythm doesn't bother me as much. Changed the rhythm.
01:25:739 (1) - Ok, no longer pointing these out, you decide what needs to be done, although I still recommend doing it the way I suggested (adjust whistles). Not changing for now until more people complains about this. I'm not quite sure too, to be frank.
01:35:580 (1) - Here, what I mean by awkward slider shape is, it looks kind of ridiculous when the ball rolls backwards taking the red node into account. I tried to describe it in the best way possible, but that's somehow too hard for me. I tried too hard to make something cool.

[Normal]
What I personally find boring about this diff is the fact, that at around 00:11:931 - , the flow continuously goes in a clockwise circle, except for some parts where the direction sometimes changes, like 01:06:057 - and some more. You're basically cruising clockwise and counterclockwise without any major disruptions/variations, like no criss-crosses or slight jumps... you know what I mean? That can definitely tire the player after some time.

Other than that, the diff is really fine, actually!

Hmm, I don't think this kind of thing will bore players, though. At least, that's what I think. I guess I'll see what happens later, but I can't really think about what to do for now.

[Hard]
00:10:291 (1) - This slider feels too squeezed imo, which is caused by the red node. You might wanna go for something smooth, like a wave. Well this is kind of what I wanted to do here for some reason lol. Made it a little smoother, though.
00:15:211 (1,2) - You might space these a little further away from each other, flow allows for it. The player doesn't 100% follow the ball, but stays on the sliderstart to catch the next one, so it might be a little more fun to play it that way, since this is a Hard, right? I guess you're right.
00:49:655 (1) - I'd not like to hear the slidertick because it's very loud and off-putting. You might wanna change the sliderpath sampleset to either Drum or Soft, of which I recommend Soft. Done!
01:28:199 (5) - Same! ^
01:33:120 (1) - I don't get this NC, explain pls? Because the music here is kinda... disjointed from 01:32:300 (1,2). It's hard to explain.

nice owo owo/

[Extra]
Oh man, is such a high diff really necessary? I actually think there's a lot of overmapping here.
But otherwise, I have not much more to say, since this isn't really the difficulty tier I can get along with.

There is no single case of overmapping here; I followed every instrument that I can follow and map them in a way that makes sense, and I won't overmap unless absolutely necessary.

01:18:973 (4,5,1,2,3,4,5,6,1,2,3,4) - Repeating the primary pattern three times isn't good idea, especially not in a fast diff like Extra. I'm afraid you need to come up with something else. The problem, though, is that the music is repetitive too. It'd be nice to have such a repetitive pattern to go along with it.

Anyway, good luck to both of you! owo/
Will check the other parts soon since I have stuff to do; for now, thanks! o/

Okay, thanks for the mod \o/
Samah
From queue:

[General]
Woaahhh overkill with the normal whistles there. I think you should rip the W key off your keyboard. :)

[Easy]
You should try to be consistent with your patterns. At the moment the slider length seems to be very random.
Try repeating the rhythm with each bar. If you're going to have two sliders and a circle in one bar, keep the rhythm the same for the next bar, then move on to something else. Your map will feel much more structured that way.
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01:25:329 (4) - Delete this note.
01:31:070 - Add a note.

[Normal]
This plays a lot better than Easy.
01:28:199 (6) - Change to this rhythm: http://puu.sh/8Gkeo.jpg

[Hard]
1.4x distance spacing... you need to drop that.
00:09:060 (3,4,5) - This is overmapped and doesn't fit the music.
00:12:341 (2,3,4,5) - ^
00:22:387 (2,3) - ^ (I won't continue with more examples of this).
00:36:329 (5,1) - Spacing. Move (5) closer to (1).

[Extra]
1.4x distance spacing again. Even after changing it to AR8 I had trouble passing it.
00:09:265 (1,2) - Another example of overmapping. There are better ways to make a map challenging without adding more notes, especially when it doesn't match the music.
00:12:546 (4,5,6,7) - ^
00:17:979 (7,1,2,1) - Spacing is all off on these. At AR9 you'd have no hope unless you were the mapper.
I think you should change distance spacing to 1.1x at the most and go through and remap a lot of this. You can probably keep all or most of your structure, but when you're rearranging it, make sure jumps look like jumps!

[Xinely's Insane]
Similar feel to Extra, but with a distance spacing of 1.0x this is way easier to read. Jumps look like jumps!
00:12:546 (3,4,5,6) - Doesn't fit the music or the flow of the map.
00:18:492 (1,2,3,4) - ^
00:45:350 (2,3,4,5) - ^
00:58:472 (2,3,4,5) - ^
01:05:032 (3,4) - ^ (etc.)
01:08:517 (3,4,5) - Ending this particular slider on a blue tick is bad. It doesn't fit the music and ruins the flow of (4,5).
01:15:180 (4) - Don't start this on a blue tick.

[Summary]
Easy needs some of the rhythms changed for consistency, but your Normal diff is quite fun. Hard and Extra could be fun too if you reduce distance spacing.
Xinely's Insane is what Extra could be if the distance spacing was reduced.
Topic Starter
Hinsvar

Samah wrote:

From queue:

[General]
Woaahhh overkill with the normal whistles there. I think you should rip the W key off your keyboard. :) Seriously, is it that overused? If a few more people are still complaining about this, I'll rework on it, but for now, I'll keep it because I'm sure this hitsound pattern isn't annoying and bad at all.

[Easy]
You should try to be consistent with your patterns. At the moment the slider length seems to be very random.
Try repeating the rhythm with each bar. If you're going to have two sliders and a circle in one bar, keep the rhythm the same for the next bar, then move on to something else. Your map will feel much more structured that way. That would be too consistent... and I don't think the rhythm structure is that bad here, really.
00:36:127 - Add a note. Okay.
00:57:446 - Add a note. ^
00:59:086 (3) - Delete this note. ^
01:12:208 (4) - Delete this note. ^
01:25:329 (4) - Delete this note. ^
01:31:070 - Add a note. ^

[Normal]
This plays a lot better than Easy.
01:28:199 (6) - Change to this rhythm: http://puu.sh/8Gkeo.jpg If this is meant to be consistent with 01:29:019 (1,2,3), that kind of rhythm doesn't really fit here...

[Hard]
1.4x distance spacing... you need to drop that. I can't see what I'm doing wrong o.o
00:09:060 (3,4,5) - This is overmapped and doesn't fit the music. How can it not it the music? At 00:09:368 (4), there are instruments being played on the blue ticks, and none on the white tick, and all the other objects are mapped accordingly to the music. I can't see what's being overmapped here, sorry ._.
00:12:341 (2,3,4,5) - ^ ^
00:22:387 (2,3) - ^ (I won't continue with more examples of this). ^
00:36:329 (5,1) - Spacing. Move (5) closer to (1). Umm, I can't see why should I do this.

[Extra]
1.4x distance spacing again. Even after changing it to AR8 I had trouble passing it. This was designed for AR9. The placement of the objects and the SV I use here doesn't really support AR8.
00:09:265 (1,2) - Another example of overmapping. There are better ways to make a map challenging without adding more notes, especially when it doesn't match the music. Except I didn't overmap anything. Sorry if I look offensive, but I just want to point out that nothing close to overmapping happened in the map. I'm honestly not sure what do you consider as being overmapped here.
00:12:546 (4,5,6,7) - ^ ^
00:17:979 (7,1,2,1) - Spacing is all off on these. At AR9 you'd have no hope unless you were the mapper. That one is to give a challenge for players. And no, by that, I don't mean meaningless and random challenges, but a challenge that is actually reasonable, readable, and still fits to how the music works. If more people says that it really doesn't makes sense or something like that, though, I'll reconsider.
I think you should change distance spacing to 1.1x at the most and go through and remap a lot of this. You can probably keep all or most of your structure, but when you're rearranging it, make sure jumps look like jumps! I'll wait for more opinions. While I'm not too satisfied by how I mapped this, I'm sure as hell it still doesn't guarantee a need of remap. Well, except 00:56:216 - 00:59:394, which I remapped (more like rearranged, but you get the point) because that part looks very messy.

[Summary]
Easy needs some of the rhythms changed for consistency, but your Normal diff is quite fun. Hard and Extra could be fun too if you reduce distance spacing.
Xinely's Insane is what Extra could be if the distance spacing was reduced.
Thanks for modding! I still don't think I have to rework my maps (almost) totally even if I wanted it, though, because I don't even know where should I begin if I really want to. In my opinion, this map is quite decent as is, and at the very least, playable and has some fun value in it.

Don't worry though; I'll keep your words in mind!
Lanturn
[General]
Title: lower-case on 'first' and 'unison'
Artist: remove the space between 桜庭 and 統 | Japanese names are to be written without them.

Tags:
ヴァルキリープロファイル <-- Valkyrie Profile written in Katakana.
http://vgmdb.net/album/1256


[Easy]
About your Easy rhythms.. honestly I had no problem 100% 4 modding it (on my second try, thanks to the stupid anti-flow thing you had near the end) so I don't really feel like they're random or anything. Nothing made me cringe when playing or surprised me.

  1. 00:03:730 (1) - This is really one of the few patterns of notes I was a little sad with. These would fit so much better as 3/2 sliders, to the point where I think it'd actually be easier to play them as 3/2 sliders. I had no problem holding these to the end.. I just didn't really like it. I would seriously consider using more 3/2's in areas like these. | To me, this looks fun: http://puu.sh/8LHCe.jpg
  2. 00:11:931 (3) - Now to be the biggest jerk. I honestly think you should consider making this a 2/1 slider instead of a 3/2 slider. and then add a circle at 00:13:161 - | http://puu.sh/8LHGo.jpg | This follows the music so much better no?
  3. 00:15:211 (3) - How about following the music a bit more. Maybe try changing this to a 1/1 slider? The note that plays at 00:15:621 - feels a bit important.
  4. 00:21:772 (4) - You're probably going to hate me again for this. But really honestly the same suggestion as | 00:11:931 (3) - | To add onto this. I think following the violin or whatever instrument that is is the most important thing you should be doing in a simple Easy such as this. The drums should only be followed as an extra to fill some gaps.
  5. 00:37:764 (3) - I prefer this circle at 00:36:944 - since it seems to capture more of the.. holy crap I'm bad at naming instruments. It just seems more dominant there. | after the update you added a circle at 00:36:124 (4) - so this might not work that great. I'll leave this in though.
  6. 00:39:404 (5) - Not so important note. You could probably get away with deleting this, but it plays fine either way.
  7. 00:39:814 (1) - Sorry to be that repeat but you should try to map 00:40:634 - if at all possible. I really feel this is too important to skip.
  8. 00:51:295 (3) - Snug the ball into the middle of the red node: x280 y139 works nicely, but similar positions work as well, as long as it ends up something like this | http://puu.sh/8LI7I.jpg | This is so the ball bounces correctly in the center instead of a little early or late.
  9. 01:01:136 (2) - Maybe try stacking this on where the 00:59:086 (3) - is? No longer needed since you deleted the circle before :)
  10. 01:04:417 (3) - Nudge the red over to about x338 y320 or somewhere similar, so the slider ball fits snug when you are at 01:04:827 - | http://puu.sh/8LI2U.jpg
  11. 01:07:697 (3) - I guess this honestly would be the same suggestion as 00:15:211 - about changing it into a 1/1 slider.
  12. 01:12:618 (1) - I'm not sure how picky you are with flow. But if you want more flow, consider rotating this a bit. something like this | http://puu.sh/8LIn2.jpg | You deleted the previous note here, so it might not be as good anymore. I'll leave this in though just in case.
  13. 01:17:538 (3) - How about blanketing this around the (4) so it gets that nice curved flow coming from the previous two notes? | http://puu.sh/8LIqw.jpg
  14. 01:34:760 (4,1) - RIP first attempt ;_; Keep this :P
    ---
    Maybe consider removing some of the whistles in the map where you already use finishes. That's really the only thing I can think of for peoples complaints about using too many whistles. Oh, and just to be sure on this since it may sound a bit forced. I really dont' have a problem with anything in this difficulty playability-wise. Everything works and flows nicely so you really don't have to change much or anything if you don't want to. These are more say alternative ideas in-case you might like something. I'm not expecting you to really use much. Oh and one more thing. I think the whistles are fine. Again, it's just an idea for your hitsounding :P
[Normal]
  1. 00:02:090 (2,3) - If I recall correctly on Easy. You put the whistle on the Tail of (2) instead of the Head of (3). maybe swap?
  2. 00:07:010 (1) - Optional. Maybe blanket this around the (2)?
  3. 00:13:161 (5) - Maybe try moving this circle with distance snap on, up a hair so it can angle a bit better into the next slider.
  4. 00:13:571 (1,2,3,4) - Maybe avoid using claps here? Not really sure but the clap at 00:14:801 - feels really off, like it shouldn't belong.
  5. 00:17:671 (2,3) - If you want to be a bit more creative and true to the music, consider using a 3/4 reverse slider here. | http://puu.sh/8LJ7m.jpg
  6. 00:23:412 (1) - Maybe an upwards curve for better flow? | http://puu.sh/8LJa3.jpg
  7. 00:25:667 (4) - I don't really care for this slider. It feels like it plays too sudden since the previous notes all seemed to follow the instruments. Maybe just stick to a 1/1 gap?
  8. 00:28:128 - Although it might just be me, doesn't this spot feel powerful enough to have a note? Not sure if this would be too many though in your eyes.
  9. 00:33:048 (7) - such an uneven gap.. Look at the distance spacing on this note please :)
  10. 00:36:534 (1) - Consider reducing this by 1/2 and adding a circle in the now empty spot at 00:37:149 - ? It seems to capture the instruments better.
  11. 00:42:889 - optional, but how about adding a circle? No real reason. Just the extra sounds kind of imply there should be one there.
  12. 00:49:655 (1) - Same as 36 seconds I guess. If you don't want to add a circle, consider adding a red node at the tick so players can easily judge the slider is 3/2 instead of 1/1 (which is the impression it is giving off)
  13. 00:54:576 (3) - Maybe also consider reducing this by 1/2 as well. I feel players will let go too early on this slider trying to follow the instruments.
  14. 00:58:676 (4) - pretty big gap between (4,5) 1.21 DS
  15. 01:01:751 (4) - I guess this is the same as 25 seconds. a 1/1 gap instead of the 1/2 gap from the previous note would be bettter I think.
  16. 01:10:157 (2) - Since you use a lot of 1/1 sliders here. I highly recommend going for the 3/4 reverse slider here!
  17. 01:25:739 (1,2,3) - Maybe convert all of these into a big 2/1 slider? At first I was thinking that this would be a good spot for a 1/1 slider, but then I noticed that you use a lot of 1/1s from here out, and never use anything larger. Maybe this is a good final spot to include something a bit larger than 1/1? This is just me thinking outside of the box. It really isn't needed, but I guess ideas never hurt. :P
[Hard]
Alright, Good morning.. well Evening now \o/
Let's do this.
  1. That random distance spacing on each measure of notes.. 0_o I swear you must have went through everything from 1.0 to 2.0 all varying lol. Some of it can feel uncomfortable at times for a hard
  2. 00:03:115 (4) - Balance the distance between these notes? I personally don't see any effect in the song that should make these jumps uneven? | Try something like x348 y108
  3. 00:10:291 (1) - Nazi, nudge the red node over a hair so it snugs the ball.
  4. 00:13:571 (1) - These slow downs really bug me on 3/2 sliders. I think on almost every single one the first time I played through this, I was letting go of these too early. Not asking for a change, just wanted to throw out my feelings on them :P
  5. 00:13:571 (1) - Also while you're at this. (very very Nazi) You should nudge the red node (again) so the curve starts happening when it hits the red | http://puu.sh/8MHC5.jpg
  6. 00:14:391 (2) - ^
  7. 00:18:902 (2) - Consider moving this to about x396 y152 so it supports the curved slider.
  8. 00:25:975 (3) - Control+G this. I mistook this for a 1/4 jump and having them facing the same way would really help prevent that.
  9. 00:36:534 (1) - Consider reducing the distance between the last note and this one. It feels a bit too forced as a 2.24 distanced note. I would recommend below 2.0 if at all possible. You'll probably have to adjust other notes coming up so keep that in mind.
  10. 00:49:655 (1) - When playing this set. A soft whistle occurs instead of a normal whistle. You have a soft sampleset on the body. make sure to put a Normal addition on the head so it gets the whistle effect!
  11. 00:53:755 (2,3) - because you were using 1.70 DS earlier, this slider gives off an odd impression to hit earlier than one would expect. Maybe consider increasing the gap from the previous (1) slider and then placing the (3) between (2) and the upcoming (1) slider the (3) is stacked on.
  12. 00:57:446 (4) - Maybe consider making this a duplicate of (3) and either moving it up, or rotating it twice. | http://puu.sh/8MGZf.jpg or http://puu.sh/8MH0F.jpg ? First is obviously for better flow, but a ladder effect can work alright here as well.
  13. 01:00:214 - It feels a bit odd you didn't use a triplet here. No there really isn't anything playing in the song, but it sure gives off an impression there could be one here.
  14. 01:28:199 (5) - Read 49 seconds. Same problem!
  15. 01:30:455 (5) - Why not just use 1.6 or 1.7 spacing here? This way you could have a bit more room to make 01:30:660 (1) - blanket a bit better, and flow more naturally into the (2)
  16. 01:32:300 (1,1) - Any reason to the different curvature on this?
[Xinely's Insane]
  1. 00:00:450 (1) - Move the red node into the center of this slider. | http://puu.sh/8MIB7.jpg
  2. 00:15:006 (5) - Try stacking these on 00:12:853 (5,6) - 's positioning. When I drew a basic 3 point slider from the tail of (4) to the head of (1). It fit pretty well.
  3. 00:15:211 (1) - Is the whistle on the head intended? You don't use a whistle in any other parts of these finishes.
  4. 00:17:671 (5,6) - This is actually a 3/4 note, so if you even wanted to. you could adjust for that since the sound plays on 00:17:979 - | http://puu.sh/8MJcW.jpg | This will make the next couple 1/4 doubles and such play better as well.
  5. 00:26:487 (6) - Nazi, nudge this 6 without grid snap on. Too big of a gap 0.04 for a stream that should have an error of no less than 0.02 or 0.01 even.
  6. 00:41:044 (4) - Maybe make this straight so it has the same feel as 00:40:224 (2) - ?
  7. 00:52:832 (7) - Try a clap? It feels strange that you don't use a clap but still use 1/4 notes.
  8. 01:10:362 (3) - This is another slider that bugs me. not only do you use a jump here, the music really doesn't start playing until 1/4 later. Not sure what you want to do with it, but probably do the same thing you did with the one at 17 seconds.
  9. 01:37:836 (1,2,1,2,3,4,1) - All of the NC's here are a bit off from your other patterns no? Back at 01:24:714 (2,3,4,5,6,7,1) - is pretty much the same pattern scheme, so I don't really understand the NC's.
Sorry if this felt a bit rushed. I usually prefer spending more time on the lower diffs than these ones XD

[Extra]
How about calling this something interesting like "Asgard" since this music plays on Asgard Hill in the game.
Don't really have any suggestions.. maybe some minor ninja things. Don't expect much though.
  1. 00:02:090 (1) - make the red node and the slider ball match?
  2. 00:30:588 (4) - Seems like you hand-made your streams. causing a few little gaps here and there. Really nazi, but this one has a 0.04 unbalance. Try x128 y99
  3. 00:35:918 (3) - More nazi: x377 y51
  4. 00:47:400 (4) - Maybe try a slight downwards curve?
  5. 01:03:597 (2) - I've watched a few people play this, and everytime they were getting 100s or slider breaks. maybe consider cutting this note and moving (1,3) away from each other a bit?
  6. 01:15:693 (6,1) - Control+G and move the new (1) to around to where 01:17:333 (7) - is positioned?
  7. 01:17:948 (2) - while you're at it, maybe stack the (2)'s tail where the (7) is?
  8. 01:26:969 (1) - There are points where I really really don't understand your NCing.. What is the point of this note exactly? >_< By the end of the song, I can't really figure out what you were planning with everything. Maybe go through the song quickly and make sure all the NCs are where they should be?
This was well.. rushed a bit as well. Hopefully even some of it can help.

Good luck, take a Mario err..
Topic Starter
Hinsvar
Reserving this post to reply (I don't like to reply to incomplete mods, because I'll have to edit posts and stuff).

Thanks for modding in advance!
IamKwaN
Hi, from my queue here.
I am really sorry for my lateness and of coz, laziness.

General

  1. Clear, mostly mentioned by Lanturn already.
  2. I prefer N:C1 clap to the default one, coz the N-clap is kinda noisy and doesn't match with the atmosphere of the song. Replace it in N, H and Ex please :D/

Extra

  1. 00:05:165 (4) - There isn't a solid sound but only echo of 00:04:960 (3). A slider starting from 00:04:960 instead of a circle is recommended for a better feeling.
  2. 00:06:498 (2) - This is definitely overmapping.
  3. 00:14:596 (4,5) - Combine them into a reversed slider like 00:13:776 (2) makes it more comfortable to hit imo. In fact, if you change them into something like this, it would be even better.
  4. 00:17:671 (6) - Why not NC here but 00:18:081? I just got confused with your NC pattern. Without any jumpings or 1/6 pattern, you sometimes NC at third white tick, sometimes fourth. It would cause some kinds of readability problem imo. Try making the pattern consistent throughout the diff please. The following NC suggestions are made based on the third white tick NC pattern.
  5. 00:21:054 - According to what you did before, I wonder why you miss this beat. I think an Extra can capture every stream sound in the music.
  6. 00:21:157 (1,2,3,1,2,3) - I found it difficult to understand your intention of what to follow here. if you are following the string, then these: 00:21:772 (1,2,3), should be a slider, since there is an obvious difference in the pattern of string between 00:21:157 (1,2,3) and 00:21:772 (1,2,3). On the other hand, if you are capturing the drum, as mentioned above, some blue ticks between 00:20:747 (3) to 00:21:772 (1) are missing. It would be much better if you can consider the consistency here.
  7. 00:24:642 (1) - Really nazi, place this in a position such that 00:24:027 (3,4,5,6,7,1) forms a blanket. Moreover, remove the new combo on 00:24:642 (1).
  8. 00:23:002 (1) - Remove the NC.
  9. 00:24:642 (1) - ^
  10. 00:26:282 (1,2,3,4,1) - Tbh, I think the angle of this short streams is quite non-aesthetic. But I can't think of any alternatives.. So, let it go lol
  11. 00:35:508 (6) - Identical to 00:24:642 (1).
  12. 00:36:431 (7) - Overmapping again?
  13. 00:38:891 (3) - ^ Same on 00:49:553 (5), 00:50:578 (4,5,6,7,8,9,10) and 00:54:063 (3), I can't hear sounds for streams at blue ticks. Keep track of the music and don't create your own beats please
  14. 00:38:994 (4) - Why not NC like 00:27:513 (1) and 01:06:877 (1) and 01:18:358 (1)?
  15. 00:43:914 (4) - ^
  16. 00:48:937 - Place a circle here please if you want keeping up with the drum closely.
  17. 01:01:751 (1) - Remove this NC, it's kinda unnecessary imo.
  18. 01:10:157 (6) - NC here.
  19. 01:15:078 (1) - Does this NC in between a stream necessary? Sometimes you didn't NC at the third white tick because of existence of streams but here you did. Why? XD
  20. 01:16:513 (3,4,5,6) - Streams mapping to drums are possible. And obviously, 01:16:103 (2,3) are different in the sense blue tick of 01:16:103 (2) doesn't have a sound. So I suggest differentiating them by doing a stream from 01:16:513 to 01:17:128.
  21. 01:19:998 (4) - NC. Same as 01:29:840 (4).
  22. 01:23:689 (1) - Why NC here? NC at 01:23:279 (4) instead. Also, I can't figure out the purpose of NC at 01:26:969 (1).
  23. 01:26:867 (6) - Delete this, there's no drum, unlike 01:26:457 (3).
  24. 01:27:072 - Place a circle here to follow the drum thoroughly. Same applies on 01:27:277 and 01:28:097.
  25. 01:36:400 (1) - Why NC here? I don't see any awkward NCs in between a triplet or stream before.
  26. 01:36:913 - For consistency of following the drum throughout the combo, circle here, so as to 01:37:118.

Xinely's Insane

  1. 00:02:090 (1) - Finish on head as you can see it is musically the same as head of 00:00:450 (1).
  2. 00:05:063 (4,5) - Why triplets?! There isn't any sounds no matter drum or string ;_;
  3. 00:18:492 (1,2,3,4) - Do you create these?
  4. 00:23:412 (1) - Finish on head for somehow same music as 00:20:132 (1).
  5. 00:29:153 (1) - Remove the clap on tail. I can't hear such sound in the music.
  6. 00:34:586 (5) - Overmapping. Same as 00:38:891 (3) and 00:39:711 (7) and 00:42:992 (5). I think I should stop spamming about overmapping. In fact, there are many places where you can put some streams, so avoid overmapping please. Only place them in appropriate positions where there are solid sounds which let you make streams or triplets. Take a look at Extra although it also has some overmaps.
  7. 00:40:634 (3) - How about a finish on head? I think 00:39:814 (1,2,3,4) consists of a balanced structure.
  8. 00:45:350 (2,3,4,5) - Why again..? Give me some inspirations about these doublets please.
  9. 00:53:755 (3) - Finish on head same as mentioned before.
  10. 00:56:114 (5) - Provided that you are not following the drum since 00:54:576 (1), change this pattern to something like this would be intuitive imo:
  11. 00:58:472 (2,3,4,5) - I just can't stop mentioning these * doublets.
  12. 01:01:034 - Circle here if you really want some triplets. Same applies at 01:01:034.
  13. 01:01:546 (2,3,4) - Doublets can be put! Why miss them D:?
  14. 01:02:777 (1) - Finish on head like what I suggest about at 00:23:412 (1).
  15. 01:03:392 (2) - I suppose you are not following the instrument other than drum, so I suggest you place doublets. Remove 01:03:904 (6). Then you get something like this:
  16. 01:08:107 (2) - Why clap on last two nodes? I don't see any difference between 01:07:697 (1,2). Same applies on 01:08:107 (2).
  17. 01:10:978 (1,2,3,4) - ;_;
  18. 01:12:413 (8) - Add a clap on head.
  19. 01:15:078 (3) - Place this at 01:14:975.
  20. 01:25:432 (5) - Move this to 01:25:227. Delete 01:29:327 (2).
  21. 01:27:379 (1) - Finish on head. 01:28:199 (3) too. If you just place whistles, the high pitch in the music can't be emphasized.
  22. 01:32:095 (6) - Clap on head. There's something similar in the music.
  23. 01:37:836 (1,2) - Follow the drum like this:

Hard

  1. Using 2.00x as DS with AR7 is quite hard to read imo. However, I see you want a nice diff spread between the three higher difficulties. So, AR7 is the only AR which can be chosen. Let it go ;w;
  2. 00:03:730 (1) - Why a drum clap at tail? Consistency of hitsounds throughout all diffs is important imo.
  3. 00:49:142 (4) - No sound lies on blue tick, just a circle at 00:49:245 is fine.
  4. 01:01:751 (2,3,4) - Kinda difficult imo. Replace them with two sliders, I see them as two pairs instead of a whole. Also, they can be treated as a warm up of 01:05:032 (2,3,4,5).
  5. 01:14:155 (5) - Overmapping. 01:15:795 (3) also.

Normal

  1. Personally, I think AR4 is high enough. The settings of H, I and Ex are quite low imo. Raising the difficulty in lower diffs is kinda incomprehensible.
  2. 00:03:730 (1) - Why drum clap again? Or is a drum clap missing in Extra?
  3. 00:20:132 (1,2,3) - This pattern seems confusing, I think you are following the string at 00:21:362 (2,3,4,5). So, put them like this?

I glance through Easy once and it's quite a good work. Actually, I have skipped hitsounds of all your diffs. Forgive me please, given that I have spent four hours to mod your set. XD
Tell me if you have got any problems regarding to my mod
Topic Starter
Hinsvar
Nevermind; I'll reply here.

Lanturn wrote:

[General]
Title: lower-case on 'first' and 'unison'
Artist: remove the space between 桜庭 and 統 | Japanese names are to be written without them.

Tags:
ヴァルキリープロファイル <-- Valkyrie Profile written in Katakana.
http://vgmdb.net/album/1256

All done.

[Easy]
About your Easy rhythms.. honestly I had no problem 100% 4 modding it (on my second try, thanks to the stupid anti-flow thing you had near the end) so I don't really feel like they're random or anything. Nothing made me cringe when playing or surprised me.

  1. 00:03:730 (1) - This is really one of the few patterns of notes I was a little sad with. These would fit so much better as 3/2 sliders, to the point where I think it'd actually be easier to play them as 3/2 sliders. I had no problem holding these to the end.. I just didn't really like it. I would seriously consider using more 3/2's in areas like these. | To me, this looks fun: http://puu.sh/8LHCe.jpg Used a 3/2 slider with a repeat instead.
  2. 00:11:931 (3) - Now to be the biggest jerk. I honestly think you should consider making this a 2/1 slider instead of a 3/2 slider. and then add a circle at 00:13:161 - | http://puu.sh/8LHGo.jpg | This follows the music so much better no? Well, I guess since everyone tells me to do this, I'll try it for now.
  3. 00:15:211 (3) - How about following the music a bit more. Maybe try changing this to a 1/1 slider? The note that plays at 00:15:621 - feels a bit important. Done.
  4. 00:21:772 (4) - You're probably going to hate me again for this. But really honestly the same suggestion as | 00:11:931 (3) - | To add onto this. I think following the violin or whatever instrument that is is the most important thing you should be doing in a simple Easy such as this. The drums should only be followed as an extra to fill some gaps. ^
  5. 00:37:764 (3) - I prefer this circle at 00:36:944 - since it seems to capture more of the.. holy crap I'm bad at naming instruments. It just seems more dominant there. | after the update you added a circle at 00:36:124 (4) - so this might not work that great. I'll leave this in though. ^
  6. 00:39:404 (5) - Not so important note. You could probably get away with deleting this, but it plays fine either way. ^
  7. 00:39:814 (1) - Sorry to be that repeat but you should try to map 00:40:634 - if at all possible. I really feel this is too important to skip. Changed to a 1/1 slider with a repeat followed by a circle.
  8. 00:51:295 (3) - Snug the ball into the middle of the red node: x280 y139 works nicely, but similar positions work as well, as long as it ends up something like this | http://puu.sh/8LI7I.jpg | This is so the ball bounces correctly in the center instead of a little early or late. I guess I did stuff here.
  9. 01:01:136 (2) - Maybe try stacking this on where the 00:59:086 (3) - is? No longer needed since you deleted the circle before :)
  10. 01:04:417 (3) - Nudge the red over to about x338 y320 or somewhere similar, so the slider ball fits snug when you are at 01:04:827 - | http://puu.sh/8LI2U.jpg I guess I'll keep my slider like how it is for now... I can't see why should I make it like that o.o
  11. 01:07:697 (3) - I guess this honestly would be the same suggestion as 00:15:211 - about changing it into a 1/1 slider. Sure.
  12. 01:12:618 (1) - I'm not sure how picky you are with flow. But if you want more flow, consider rotating this a bit. something like this | http://puu.sh/8LIn2.jpg | You deleted the previous note here, so it might not be as good anymore. I'll leave this in though just in case. Hmm idk; I feel that the current pattern has a better flow...
  13. 01:17:538 (3) - How about blanketing this around the (4) so it gets that nice curved flow coming from the previous two notes? | http://puu.sh/8LIqw.jpg Only made this curved without any blanketing; doing a blanket would need too much effort to rearrange the notes.
  14. 01:34:760 (4,1) - RIP first attempt ;_; Keep this :P
    ---
    Maybe consider removing some of the whistles in the map where you already use finishes. That's really the only thing I can think of for peoples complaints about using too many whistles. Oh, and just to be sure on this since it may sound a bit forced. I really dont' have a problem with anything in this difficulty playability-wise. Everything works and flows nicely so you really don't have to change much or anything if you don't want to. These are more say alternative ideas in-case you might like something. I'm not expecting you to really use much. Oh and one more thing. I think the whistles are fine. Again, it's just an idea for your hitsounding :P Tweaked the hitsounding a little bit~
[Normal]
  1. 00:02:090 (2,3) - If I recall correctly on Easy. You put the whistle on the Tail of (2) instead of the Head of (3). maybe swap? Done.
  2. 00:07:010 (1) - Optional. Maybe blanket this around the (2)? Sure.
  3. 00:13:161 (5) - Maybe try moving this circle with distance snap on, up a hair so it can angle a bit better into the next slider. ^
  4. 00:13:571 (1,2,3,4) - Maybe avoid using claps here? Not really sure but the clap at 00:14:801 - feels really off, like it shouldn't belong. Still not too sure; I think it's okay...
  5. 00:17:671 (2,3) - If you want to be a bit more creative and true to the music, consider using a 3/4 reverse slider here. | http://puu.sh/8LJ7m.jpg I'd like to keep the rhythm simple here.
  6. 00:23:412 (1) - Maybe an upwards curve for better flow? | http://puu.sh/8LJa3.jpg Done.
  7. 00:25:667 (4) - I don't really care for this slider. It feels like it plays too sudden since the previous notes all seemed to follow the instruments. Maybe just stick to a 1/1 gap? ^
  8. 00:28:128 - Although it might just be me, doesn't this spot feel powerful enough to have a note? Not sure if this would be too many though in your eyes. I don't really like to have too many chains of sliders and circles.
  9. 00:33:048 (7) - such an uneven gap.. Look at the distance spacing on this note please :) Fixed.
  10. 00:36:534 (1) - Consider reducing this by 1/2 and adding a circle in the now empty spot at 00:37:149 - ? It seems to capture the instruments better. ^
  11. 00:42:889 - optional, but how about adding a circle? No real reason. Just the extra sounds kind of imply there should be one there. Added.
  12. 00:49:655 (1) - Same as 36 seconds I guess. If you don't want to add a circle, consider adding a red node at the tick so players can easily judge the slider is 3/2 instead of 1/1 (which is the impression it is giving off) Just shortened toe slider.
  13. 00:54:576 (3) - Maybe also consider reducing this by 1/2 as well. I feel players will let go too early on this slider trying to follow the instruments. Done.
  14. 00:58:676 (4) - pretty big gap between (4,5) 1.21 DS Fixed.
  15. 01:01:751 (4) - I guess this is the same as 25 seconds. a 1/1 gap instead of the 1/2 gap from the previous note would be bettter I think. Sure.
  16. 01:10:157 (2) - Since you use a lot of 1/1 sliders here. I highly recommend going for the 3/4 reverse slider here! ^
  17. 01:25:739 (1,2,3) - Maybe convert all of these into a big 2/1 slider? At first I was thinking that this would be a good spot for a 1/1 slider, but then I noticed that you use a lot of 1/1s from here out, and never use anything larger. Maybe this is a good final spot to include something a bit larger than 1/1? This is just me thinking outside of the box. It really isn't needed, but I guess ideas never hurt. :P Sure!
[Hard]
Alright, Good morning.. well Evening now \o/ \o/
Let's do this.
  1. That random distance spacing on each measure of notes.. 0_o I swear you must have went through everything from 1.0 to 2.0 all varying lol. Some of it can feel uncomfortable at times for a hard I know it can feel random at times. I'm using different values of spacing to follow how will I make the pattern that follows the jumps.
  2. 00:03:115 (4) - Balance the distance between these notes? I personally don't see any effect in the song that should make these jumps uneven? | Try something like x348 y108 Sure.
  3. 00:10:291 (1) - Nazi, nudge the red node over a hair so it snugs the ball. Umm, I can't really see why should I do this...
  4. 00:13:571 (1) - These slow downs really bug me on 3/2 sliders. I think on almost every single one the first time I played through this, I was letting go of these too early. Not asking for a change, just wanted to throw out my feelings on them :P lol okay
  5. 00:13:571 (1) - Also while you're at this. (very very Nazi) You should nudge the red node (again) so the curve starts happening when it hits the red | http://puu.sh/8MHC5.jpg Hmm, no I guess... Same reason as 00:10:291 (1).
  6. 00:14:391 (2) - ^ ^
  7. 00:18:902 (2) - Consider moving this to about x396 y152 so it supports the curved slider. Done.
  8. 00:25:975 (3) - Control+G this. I mistook this for a 1/4 jump and having them facing the same way would really help prevent that. ^
  9. 00:36:534 (1) - Consider reducing the distance between the last note and this one. It feels a bit too forced as a 2.24 distanced note. I would recommend below 2.0 if at all possible. You'll probably have to adjust other notes coming up so keep that in mind. Reduced to ~2.0x.
  10. 00:49:655 (1) - When playing this set. A soft whistle occurs instead of a normal whistle. You have a soft sampleset on the body. make sure to put a Normal addition on the head so it gets the whistle effect! Fixed.
  11. 00:53:755 (2,3) - because you were using 1.70 DS earlier, this slider gives off an odd impression to hit earlier than one would expect. Maybe consider increasing the gap from the previous (1) slider and then placing the (3) between (2) and the upcoming (1) slider the (3) is stacked on. Done.
  12. 00:57:446 (4) - Maybe consider making this a duplicate of (3) and either moving it up, or rotating it twice. | http://puu.sh/8MGZf.jpg or http://puu.sh/8MH0F.jpg ? First is obviously for better flow, but a ladder effect can work alright here as well. I personally think that the flow of the current pattern. Let's see on what others say.
  13. 01:00:214 - It feels a bit odd you didn't use a triplet here. No there really isn't anything playing in the song, but it sure gives off an impression there could be one here. Let's try it then.
  14. 01:28:199 (5) - Read 49 seconds. Same problem! Fixed.
  15. 01:30:455 (5) - Why not just use 1.6 or 1.7 spacing here? This way you could have a bit more room to make 01:30:660 (1) - blanket a bit better, and flow more naturally into the (2) ^
  16. 01:32:300 (1,1) - Any reason to the different curvature on this? Ah, you're right. Made them the same.
[Extra]
How about calling this something interesting like "Asgard" since this music plays on Asgard Hill in the game. I'll probably consider renaming this to Valkyrie lol
Don't really have any suggestions.. maybe some minor ninja things. Don't expect much though.
  1. 00:02:090 (1) - make the red node and the slider ball match? Done... I guess?
  2. 00:30:588 (4) - Seems like you hand-made your streams. causing a few little gaps here and there. Really nazi, but this one has a 0.04 unbalance. Try x128 y99 All my streams are hand-made lol. Okay, fixed.
  3. 00:35:918 (3) - More nazi: x377 y51 ^
  4. 00:47:400 (4) - Maybe try a slight downwards curve? Done.
  5. 01:03:597 (2) - I've watched a few people play this, and everytime they were getting 100s or slider breaks. maybe consider cutting this note and moving (1,3) away from each other a bit? ^
  6. 01:15:693 (6,1) - Control+G and move the new (1) to around to where 01:17:333 (7) - is positioned? ^
  7. 01:17:948 (2) - while you're at it, maybe stack the (2)'s tail where the (7) is? That one isn't really important, IMO. It won't have any effect while playing.
  8. 01:26:969 (1) - There are points where I really really don't understand your NCing.. What is the point of this note exactly? >_< By the end of the song, I can't really figure out what you were planning with everything. Maybe go through the song quickly and make sure all the NCs are where they should be? Removed the NC here. My combo pattern mostly follows the object placement, so they might be not really accurate compared to the song's rhythm.
This was well.. rushed a bit as well. Hopefully even some of it can help.

Good luck, take a Mario err..

IamKwaN wrote:

Hi, from my queue here.
I am really sorry for my lateness and of coz, laziness.

General

  1. Clear, mostly mentioned by Lanturn already. \o\
  2. I prefer N:C1 clap to the default one, coz the N-clap is kinda noisy and doesn't match with the atmosphere of the song. Replace it in N, H and Ex please :D/ Shit, I forgot.

Extra

  1. 00:05:165 (4) - There isn't a solid sound but only echo of 00:04:960 (3). A slider starting from 00:04:960 instead of a circle is recommended for a better feeling. Sure.
  2. 00:06:498 (2) - This is definitely overmapping. I'm certain I heard some kind of instrument sounds here.
  3. 00:14:596 (4,5) - Combine them into a reversed slider like 00:13:776 (2) makes it more comfortable to hit imo. In fact, if you change them into something like this, it would be even better. Not quite sure about it... I prefer my current rhythm since it's following the music more accurately.
  4. 00:17:671 (6) - Why not NC here but 00:18:081? I just got confused with your NC pattern. Without any jumpings or 1/6 pattern, you sometimes NC at third white tick, sometimes fourth. It would cause some kinds of readability problem imo. Try making the pattern consistent throughout the diff please. The following NC suggestions are made based on the third white tick NC pattern. The NC here follows the objects' placement. Yeah, it's kinda unpopular and is regarded as a bad thing sometimes, but... I don't really have too many choice. Remapped stuff here.
  5. 00:21:054 - According to what you did before, I wonder why you miss this beat. I think an Extra can capture every stream sound in the music. ^
  6. 00:21:157 (1,2,3,1,2,3) - I found it difficult to understand your intention of what to follow here. if you are following the string, then these: 00:21:772 (1,2,3), should be a slider, since there is an obvious difference in the pattern of string between 00:21:157 (1,2,3) and 00:21:772 (1,2,3). On the other hand, if you are capturing the drum, as mentioned above, some blue ticks between 00:20:747 (3) to 00:21:772 (1) are missing. It would be much better if you can consider the consistency here. ^
  7. 00:24:642 (1) - Really nazi, place this in a position such that 00:24:027 (3,4,5,6,7,1) forms a blanket. Moreover, remove the new combo on 00:24:642 (1). I'm already blanketing 00:25:257 (2), though, and why should I remove the NC? I think it's needed to denote the new pattern.
  8. 00:23:002 (1) - Remove the NC. Okay for this.
  9. 00:24:642 (1) - ^ Nope for this. I think you should know why already.
  10. 00:26:282 (1,2,3,4,1) - Tbh, I think the angle of this short streams is quite non-aesthetic. But I can't think of any alternatives.. So, let it go lol Well, I just wanted to make it straight for variations.
  11. 00:35:508 (6) - Identical to 00:24:642 (1). I tried my best.
  12. 00:36:431 (7) - Overmapping again? Not really; there's something that supports this circle.
  13. 00:38:891 (3) - ^ Same on 00:49:553 (5), 00:50:578 (4,5,6,7,8,9,10) and 00:54:063 (3), I can't hear sounds for streams at blue ticks. Keep track of the music and don't create your own beats please Fixed stuff here and there.
  14. 00:38:994 (4) - Why not NC like 00:27:513 (1) and 01:06:877 (1) and 01:18:358 (1)? Uh, I don't know how to explain this. Well, I remapped this part anyway, so...
  15. 00:43:914 (4) - ^ Because this is still a part of the current stanza in the music? (Goddammit, I wish I knew more musical vocabularies and terms so I can make more sense when explaining things like this.)
  16. 00:48:937 - Place a circle here please if you want keeping up with the drum closely. Added at 00:49:348 and 00:49:553 instead.
  17. 01:01:751 (1) - Remove this NC, it's kinda unnecessary imo. Done.
  18. 01:10:157 (6) - NC here. No; same reason as 00:43:914 (4).
  19. 01:15:078 (1) - Does this NC in between a stream necessary? Sometimes you didn't NC at the third white tick because of existence of streams but here you did. Why? XD Accelerated spacing. I guess the way I map can reflect how weird of a person I am IRL lol.
  20. 01:16:513 (3,4,5,6) - Streams mapping to drums are possible. And obviously, 01:16:103 (2,3) are different in the sense blue tick of 01:16:103 (2) doesn't have a sound. So I suggest differentiating them by doing a stream from 01:16:513 to 01:17:128. I think the sound at 01:16:821 isn't strong enough to be mapped, and there has been too much stream in the diff... It can get boring fast, really.
  21. 01:19:998 (4) - NC. Same as 01:29:840 (4). I'll stay with the stanza. Can't really see why should I apply an NC here.
  22. 01:23:689 (1) - Why NC here? NC at 01:23:279 (4) instead. Also, I can't figure out the purpose of NC at 01:26:969 (1). Removed the NCs and did stuff.
  23. 01:26:867 (6) - Delete this, there's no drum, unlike 01:26:457 (3). Done.
  24. 01:27:072 - Place a circle here to follow the drum thoroughly. Same applies on 01:27:277 and 01:28:097. ^
  25. 01:36:400 (1) - Why NC here? I don't see any awkward NCs in between a triplet or stream before. Beginning of a new pattern.
  26. 01:36:913 - For consistency of following the drum throughout the combo, circle here, so as to 01:37:118. Done.

Hard

  1. Using 2.00x as DS with AR7 is quite hard to read imo. However, I see you want a nice diff spread between the three higher difficulties. So, AR7 is the only AR which can be chosen. Let it go ;w; ;w;
  2. 00:03:730 (1) - Why a drum clap at tail? Consistency of hitsounds throughout all diffs is important imo. Yay for consistency.
  3. 00:49:142 (4) - No sound lies on blue tick, just a circle at 00:49:245 is fine. Done.
  4. 01:01:751 (2,3,4) - Kinda difficult imo. Replace them with two sliders, I see them as two pairs instead of a whole. Also, they can be treated as a warm up of 01:05:032 (2,3,4,5). ^
  5. 01:14:155 (5) - Overmapping. 01:15:795 (3) also. ^

Normal

  1. Personally, I think AR4 is high enough. The settings of H, I and Ex are quite low imo. Raising the difficulty in lower diffs is kinda incomprehensible. Okay.
  2. 00:03:730 (1) - Why drum clap again? Or is a drum clap missing in Extra? Removed the clap.
  3. 00:20:132 (1,2,3) - This pattern seems confusing, I think you are following the string at 00:21:362 (2,3,4,5). So, put them like this? Done.

I glance through Easy once and it's quite a good work. Actually, I have skipped hitsounds of all your diffs. Forgive me please, given that I have spent four hours to mod your set. XD
Tell me if you have got any problems regarding to my mod
Will continue replying soon; for now, thanks guys!

I swear I spent three hours (and a glass of hot sweetened black tea) just to take care of these two mods lol

Thanks guys!
Mao


M4M by PM Request, here's my part. Sorry for not too detailed Opinions, I'm almost falling asleep, modding for 5 hours now x-x


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Check AiMod :c

Easy

  • Mod
  1. 00:05:370 (2) - Consider moving this somewhere around 285|150 to continue the movement from the curved repeat slider. As it is right now it breaks the flow a little bit due to the player having to stop at it's head in order to get the curve right which could be a bit hard to play for newbies.
  2. 00:26:692 (1) - Just a comment, but I dislike the Slider's shape a bit. You could do some adjustments to it. The main reason I don't like it is that the end is so short compared to the rest which makes it look a bit "squeezed" to me.
  3. 00:37:764 (4) - This tick being ignored feels so wrong since you've mapped all the previous ones. I don't see any reason but playability why it's not here. There's no gap in the instruments playing for the other circles. I'd suggest you to add one here and if you don't want to make it too hard, just change everything into 1/1 Sliders as seen in the Screenshot below.
  4. 00:39:814 (1) - Move this a bit higher to improve the flow from 00:38:174 (3) - into this one. Reason is a curvy movement given by 00:38:174 (3) - which could be continued with this one.
  5. 00:45:145 (2) - Watch your spacing. This is really messed up and unplayable for newer payers because they usually read after distances ><
  6. 00:48:015 (2,3) - Symmetry between these two objects could create a neat effect here!
  7. 00:49:655 (1,2,3) - Same here as well. It would look so tidy and it would fit the map very well.
  8. 01:01:136 (2) - The rhythm could be slightly improved here. Nothing your really have to fix but I personally think following the drums here could be better because the red tick feels kinda unneeded to me here due to the stronger drums. You've also mapped the previous ones (e.g. 00:07:010 (1,2,3) - ) without the red tick.
  9. 01:17:128 (2) - Move this to 266|135 to get the curvy movement this looks like it was though to be. It would play way smoother to let this follow a fleunt curve.
  10. 01:37:220 (2) - Move this a little bit upwards to extend the curve of 01:35:580 (1) - . It would look way better and flow more fluent because of the smooth circular movement.

    Opinion
    Hmmm, I don't like the flow for some patterns. This is the easiest difficulty in this Set so it should have smooth transitions to give the player a fluent experience while playing it. It's given most times but there are some expectations which feels weird and could easiely be hard for newbies. Consider always having a fluent movement and not to sharp direction changes, especially if the player has to stop first in order to get a Sliders movement which causes some newer players to combobreak the slider :/ If you have a curved slider try to make the following objects either follow the curve of the previous slider or to change the whole direction but not to make the player have a shaky movement to get the following objects right because that could be tricky for them. Otherwise fine. Some aesthetics could be better though, but that's just my person preference I guess ;b

Normal

  • Mod
  1. 00:07:010 (1) - Hm, I think this looks a bit random. I'd move this somewhere around 381|124 to create a Circular shape with the previous objects.
  2. 00:19:722 (6) - You could make some adjustments to this slider to let it point more into 00:20:132 (1) - 's direction for a smoother movement here so that the turn is easier to play for newbies.
  3. 00:23:412 (1) - I don't really agree with the rhythm here. It sounds a bit weird since the red tick at 00:24:027 - has been mapped at a similar spot in the music (00:20:132 (1) - ).
  4. 00:26:692 (1,2,3) - 1's Tail, 2 and 3's head seem to be thought to create a line. The transition would be actually way better in a line imo. Just move 00:27:513 (3) - to 453|64.
  5. 00:33:253 (1) - Move this a bit more to the left (90|90) to let it follow the curve of the previous objects for a slightly better flow.
  6. 00:50:475 (2,3,4) - This plays a bit weird to me due to the snaky movement which could be hard to play for newer players. This could fixed by getting a fluent curve from 2 to 4 by placing 00:51:090 (3) - somewhere around 130|58.
  7. 00:59:496 (1) - Shortening this to 3/2 could improve the rhythm here. It would be same as 00:20:132 (1) - . Reasons for this is #1 The note at the red tick which is neither too strong nor to quiet for a slider's tail and #2 consistency with the other one.
  8. 01:03:597 (2) - Watch your spacing to the next object. This looks like it's not on purpose owo
  9. 01:05:442 (6,7) - I would unstack these two. (I actually missed 6 /me hides) The main reason is that you don't have any more stacks in the map which could confuse newer player if there suddenly appears one. Also I don't think it's really needed and you could space it since you did it with similiar spots in the music as well.

    Opinion
    Looks fine, some untidy patterns but otherwise good structure I guess. Some transition and rhythm could be fixed though, otherwise not much to say here. Nice diff.

Hard

  • Mod
  1. 00:00:450 (1) - The shape here looks a bit messy to me. Make the first and the third lines parallel and the middle line go through the middle of the slider to create a fluent S-Shape.
  2. 00:10:906 (2,3,4) - I don't know but this triplet sounds a bit weird to me. Reason for this is the sound on the white tick which is so soft compared to the sound at 00:11:213 - . I'd go for the rhythm seen in the Screenshot below since it's something you've used several times in this section as well ;b
  3. 00:23:002 (4) - Making this parallel to 00:22:387 (2,3) - would actually look way more tidy and structured if you ask me. Like this it looks a bit messy imo :c
  4. 00:36:534 (1) - Huh, this one is weird. It should be 3/4 reversed as you did it at 00:49:655 (1) - to cover the strong instrument's sound at 00:36:841 - .
  5. 00:50:475 (2,3,4) - The repeat slider (4) sounds a odd to me since there's nothing at all. Instead I'd suggest a repeated 3/4 Slider at 00:50:475 (2) - to cover all the instruments sounds, similiar as 00:49:655 (1) - .
  6. 00:57:036 (3,4) - Playability would be better with a 120° rotated version of 3 instead of 4 due to a smoother circular movement C:
  7. 00:58:471 (2) - Same as I've said for the first S-Slider goes here as well ;w;
  8. 01:07:697 (1,2,3) - Consider enlarging the spacing here. These overlaps feel weird since there isn't much stuff like this in this map and especially because there were gaps between the same Sliders at 00:28:333 (3,4,1) - .
  9. 01:17:538 (1,2,3,4,1) - I would make some adjustments here to improve the flow. I'd reuse 5 in order to get a better circular movement from 1 to 3. So it would also create a blanket with 01:16:718 (4) - .

    Opinion
    My favourite diff in this mapset, everything was nicely arranged and the rhythm was nice as well, epsecially at the part I don't like in the Extra because here you've actually mapped the main instrument which sounds way better to me. Otherwise nice aesthetics, it looks way tidier than the other diffs do. Also the flow is poretty nice. Everything flows pretty fluent. Good job!

Insane

  • Mod
  1. 00:05:063 (4) - Hm, the note here sounds a bit weird since there's actually nothing in the music as you can hear if you remove some nearby objects and lsiten closely >< It would fit the calm part of the music here way better!
  2. 00:11:111 (3,4,5) - I'd change the rhythm here a bit because I think that the red tick sliders don't fit here very well. The main reason for this is that neither the drums nor the instrument is emphasized at the red ticks you click on but on the white ticks which were "ignored" by the slider's tail.
  3. 00:18:492 (1,2,3,4) - These were actually hard to play for me the first few times playing it because I didn't expect the sharp angle of the turn. I'd rotate them a bit to follow the Slider to increase playability C:
  4. 00:20:132 (1,2) - I disagree with your rhythm here. The red tick slider doesn't fit here imo due to the emphasis of the drums as well as the emphasis of the instruments. I would personally followe Example 1, but if you want to keep the style of the following ones go for Example 2. I'd go for Example one because of the strong drums and the instruments at the blue tick being ignored sounds so weird to me. (If you apply this, change it for the following one as well)
  5. 00:32:843 (4,5,6,7,1) - This stream seems a bit messy because it's kinda "jagged". It looks like you've tried to do a curve here but failed. Especially the transition between 00:33:151 (7,1) - feels weird because 1's head doesn't really follow the curved :/
    Code
    488,304,32843,1,8,0:0:0:0:
    468,320,32946,1,0,0:0:0:0:
    448,332,33048,1,0,0:0:0:0:
    424,340,33151,1,0,0:0:0:0:
    400,348,33253,6,0,P|320:344|292:256,1,150,4|0,0:0|0:0,0:0:0:0:
    284,264,33663,2,0,P|232:256|172:276,1,100,8|0,0:0|0:0,0:0:0:0:
  6. 00:34:278 (4) - Place this somewhere around 37|215 to follow the triangles path for a smoother flow here. Reason for this is that with your version the player would follow a curve from 2 over 3 to 4 but then would have to stop in order to get the curve which breaks the flow imo.
  7. 00:37:354 (2,3) - This is actually the same you've mapped with 00:36:534 (1) - so it would sound better with a second repeat slider here C:
  8. 00:42:274 (2) - Consider enlarging this to 3/4 to follow the note at 00:42:582 - which was followed by previous repeat sliders as well. It sounds odd to ignore it and in my opinion it's also strong as 00:42:479 - .
  9. 00:50:475 (2,3) - I'd add the repeat slider here as well because it's basically the same as 00:49:655 (1) - . Please consider fixing this. It's feeling so weird to me ;__;
  10. 01:09:337 (1,2,3) - Hmm, I don't like the rhythm here. It sounds odd to me due the sound mapped by 01:09:747 (2) - 's tail being so strong and the sound 01:10:362 (3) - starts on being so quiet and on the other hand it feels weird to ignore 01:10:465 - . I'd go for something as seen in the screenshot below.
  11. 01:29:019 (1,2,3) - Let 2 and 3 follow 1's path for a fluent cursor movement here instead of the wavy unsteady movement which breaks the flow here a bit ;w;

    Opinion
    Hm, I don't like some of your 3/4 Sliders to be honest. Some of them sound a bit overmapped to me but that's just my opinion I guess ;b Otherwise nice placement and interesting patterns. I don't agree with some of your rhythm though but I guess that's just my opinion due to my interpretation of the song. Nice overall flow, great AR8 Insane. Good job :D

Extra

  • Mod
  1. 00:03:115 (4,5,6) - Maybe it's just me but the pattern feels a bit overdone here. It just doesn't work here due to this section being rather calm. I could understand that if it was a certain pattern but here's it's just a kind of triangular shape where the spacing could be easily tweaked. Just place 00:03:320 (5) - somewhere around 149|279.
  2. 00:04:447 (2) - I would rather use two circles here since the drums are stronger on the white tick than on the blue tick, so I'd prefer something clickable there. You've also used two circles for places like this before (e.g.00:02:807 (2,3) - ), so it could fit very well.
  3. 00:06:498 (2,3,4,5,6) - Why is this spaced by 1,00 even if your usual stream spacing is 0,80? Also the spacing is a little messed up here. If we take a closer look, we can see that some notes are spaced with 1,00 DS but some are spaced with 0,87 which creates a weird messy effect. Consider changing that for a tidier feeling and a better playability of the stream.
  4. 00:06:498 (2) - Hm, if you listen closely, you can hear that the actual instrument that indicates the 1/4 Stream starts at 00:06:600 - . So, I'd suggest you to delete this note since it feels really weird here :/
  5. 00:15:109 (6,1) - I'd go for your usual 0,80 spacing here because there's no real special emphasis on this note :c
  6. 00:17:671 (6,7,8) - How about doing something as seen in the screenshot below? I mean, I agree with the note on the blue tick being clickable but I personally think that the one at the white tick should be clickable as well. Soo you could use a 1/2 Slider there to get the hold of the instrument.
  7. 00:28:128 (3,1,2,3,1,2,3) - This took me some tries to see what this actually is. I mean it was obvious that it's 1/3 but it was so hard to read and to actually recognize it >< Consider changing this either to something similiar as 00:15:211 (1,2) - or at least unstack 00:28:128 (3,1) - .
  8. 00:43:914 (4,5) - You've placed gaps between most of this slider (expect these ones that introduce the new section) so I'd suggest you to space these with a 1,50 DS. The main reason here ist the playability because it would play way better because the player doesn't have to stop due to the abrupt lower spacing here.
  9. 00:50:578 (4,5,6,7,8,9,10) - This stream feels overdone and unfitting due to no instrument playing at the 1/4 ticks imo. This sounds so weird since the section is pretty calm. I'd suggest you the rhythm as seen in the screenshot below. I've changed the red tick slider because the instrument is much more emphasized at the white tick than on the red one :/ You could also change it differently if you don't like mapping the instrument here but I'd highly suggest you to get rid of this weird stream because it sounds wrong here imo ;w;
  10. 01:07:697 (1,2,3,4,5,6) - This surprised me so much. How should a player be able to read this? ;____; Consider changing it into something more simple. You could just simply let it follow the hexagons shape but without the jumps because they play so weird.
  11. 01:26:354 (2,3,4) - Consider lowering the spacing here a bit. Even if the spacing is pretty low with 0,70 it is really high due to the SV change. Triplets are better playable with a lower spacing due to them being pretty fast and short and could be missed easily.
  12. 01:38:861 (1) - Adjust the spacing to the previous note here a bit. It's inconsistent with the rest of the stream's spacing which makes it look a bit squashed. This looks like it was made by mistake due to not recognizing the SV change at the Kiai's end.

    Opinion
    Well, the overall feeling of the map was pretty good until the section starting at 00:33:253 - to the 00:59:394 - which ruined it a bit for me. What I mean is that I don't like your choice of the instrument you are following here. I'd personally go for the main instrument. It wouldn't be so bad if you don't follow it but another big problem that bothers me is that I kinda think this section is overmapped with all of these streams that doesn't really fit the music due to the instrument you are following with them is either extremely quiet or doesn't even exist (e.g. 00:49:348 (4) - ). If you delete some objects you maybe notice that there isn't actually anything. That wouldn't be such a bad thing (it would still be bad imo but not as bad as here imo) if it was a faster section with a lot of instruments to map but this section feels so calm to me due to the main instrument holding the notes so long. Other than this section it seems nice. I don't like all of your streamshapes though. They could be tidier (using "Convert Slider to Stream") but that's a personal preference I guess. On the other hand something bothering me at the streams is the inconsistent spacing within one stream since it varies about +-0,10 which looks a bit messy. Overall a solid Map.

Please reply! I hope it was helpful and good luck! :3 Take another star from me as well ><
Myxo
Mao too pro
Topic Starter
Hinsvar

Mao wrote:



M4M by PM Request, here's my part. Sorry for not too detailed Opinions, I'm almost falling asleep, modding for 5 hours now x-x


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Check AiMod :c wtf. Fixed.

Easy

  • Mod
  1. 00:05:370 (2) - Consider moving this somewhere around 285|150 to continue the movement from the curved repeat slider. As it is right now it breaks the flow a little bit due to the player having to stop at it's head in order to get the curve right which could be a bit hard to play for newbies. Done.
  2. 00:26:692 (1) - Just a comment, but I dislike the Slider's shape a bit. You could do some adjustments to it. The main reason I don't like it is that the end is so short compared to the rest which makes it look a bit "squeezed" to me. Reshaped.
  3. 00:37:764 (4) - This tick being ignored feels so wrong since you've mapped all the previous ones. I don't see any reason but playability why it's not here. There's no gap in the instruments playing for the other circles. I'd suggest you to add one here and if you don't want to make it too hard, just change everything into 1/1 Sliders as seen in the Screenshot below. Made a 1/1 slider.
  4. 00:39:814 (1) - Move this a bit higher to improve the flow from 00:38:174 (3) - into this one. Reason is a curvy movement given by 00:38:174 (3) - which could be continued with this one. Done.
  5. 00:45:145 (2) - Watch your spacing. This is really messed up and unplayable for newer payers because they usually read after distances >< Oops.
  6. 00:48:015 (2,3) - Symmetry between these two objects could create a neat effect here! Done!
  7. 00:49:655 (1,2,3) - Same here as well. It would look so tidy and it would fit the map very well. ^
  8. 01:01:136 (2) - The rhythm could be slightly improved here. Nothing your really have to fix but I personally think following the drums here could be better because the red tick feels kinda unneeded to me here due to the stronger drums. You've also mapped the previous ones (e.g. 00:07:010 (1,2,3) - ) without the red tick. Did something like that, and also added a circle at 01:02:366.
  9. 01:17:128 (2) - Move this to 266|135 to get the curvy movement this looks like it was though to be. It would play way smoother to let this follow a fleunt curve. Sure.
  10. 01:37:220 (2) - Move this a little bit upwards to extend the curve of 01:35:580 (1) - . It would look way better and flow more fluent because of the smooth circular movement. ^

    Opinion
    Hmmm, I don't like the flow for some patterns. This is the easiest difficulty in this Set so it should have smooth transitions to give the player a fluent experience while playing it. It's given most times but there are some expectations which feels weird and could easiely be hard for newbies. Consider always having a fluent movement and not to sharp direction changes, especially if the player has to stop first in order to get a Sliders movement which causes some newer players to combobreak the slider :/ If you have a curved slider try to make the following objects either follow the curve of the previous slider or to change the whole direction but not to make the player have a shaky movement to get the following objects right because that could be tricky for them. Otherwise fine. Some aesthetics could be better though, but that's just my person preference I guess ;b Okay, I will keep this in mind. It's quite hard for me to make a really nice Easy, so I can't say I didn't expect this lol

Normal

  • Mod
  1. 00:07:010 (1) - Hm, I think this looks a bit random. I'd move this somewhere around 381|124 to create a Circular shape with the previous objects. Okay.
  2. 00:19:722 (6) - You could make some adjustments to this slider to let it point more into 00:20:132 (1) - 's direction for a smoother movement here so that the turn is easier to play for newbies. ^
  3. 00:23:412 (1) - I don't really agree with the rhythm here. It sounds a bit weird since the red tick at 00:24:027 - has been mapped at a similar spot in the music (00:20:132 (1) - ). No matter how weird this may sound, I'd like to keep it for the sake of variety. Can't really be too consistent.
  4. 00:26:692 (1,2,3) - 1's Tail, 2 and 3's head seem to be thought to create a line. The transition would be actually way better in a line imo. Just move 00:27:513 (3) - to 453|64. Played around with the objects here.
  5. 00:33:253 (1) - Move this a bit more to the left (90|90) to let it follow the curve of the previous objects for a slightly better flow. Done.
  6. 00:50:475 (2,3,4) - This plays a bit weird to me due to the snaky movement which could be hard to play for newer players. This could fixed by getting a fluent curve from 2 to 4 by placing 00:51:090 (3) - somewhere around 130|58. ^
  7. 00:59:496 (1) - Shortening this to 3/2 could improve the rhythm here. It would be same as 00:20:132 (1) - . Reasons for this is #1 The note at the red tick which is neither too strong nor to quiet for a slider's tail and #2 consistency with the other one. Done.
  8. 01:03:597 (2) - Watch your spacing to the next object. This looks like it's not on purpose owo Oops.
  9. 01:05:442 (6,7) - I would unstack these two. (I actually missed 6 /me hides) The main reason is that you don't have any more stacks in the map which could confuse newer player if there suddenly appears one. Also I don't think it's really needed and you could space it since you did it with similiar spots in the music as well. Sure.

    Opinion
    Looks fine, some untidy patterns but otherwise good structure I guess. Some transition and rhythm could be fixed though, otherwise not much to say here. Nice diff. \o/

Hard

  • Mod
  1. 00:00:450 (1) - The shape here looks a bit messy to me. Make the first and the third lines parallel and the middle line go through the middle of the slider to create a fluent S-Shape. Used a red node in the middle of the slider and adjusted the other nodes.
  2. 00:10:906 (2,3,4) - I don't know but this triplet sounds a bit weird to me. Reason for this is the sound on the white tick which is so soft compared to the sound at 00:11:213 - . I'd go for the rhythm seen in the Screenshot below since it's something you've used several times in this section as well ;b Is it? I believe the sound at 00:11:111 is stronger than the tick you mentioned... And I only used that rhythm if I really need it, since I'm aware that it can get a little tricky in Hard.
  3. 00:23:002 (4) - Making this parallel to 00:22:387 (2,3) - would actually look way more tidy and structured if you ask me. Like this it looks a bit messy imo :c Done!
  4. 00:36:534 (1) - Huh, this one is weird. It should be 3/4 reversed as you did it at 00:49:655 (1) - to cover the strong instrument's sound at 00:36:841 - . ^
  5. 00:50:475 (2,3,4) - The repeat slider (4) sounds a odd to me since there's nothing at all. Instead I'd suggest a repeated 3/4 Slider at 00:50:475 (2) - to cover all the instruments sounds, similiar as 00:49:655 (1) - . Done.
  6. 00:57:036 (3,4) - Playability would be better with a 120° rotated version of 3 instead of 4 due to a smoother circular movement C: Uh, I think they're just the same...? o.o
  7. 00:58:471 (2) - Same as I've said for the first S-Slider goes here as well ;w; ;-;
  8. 01:07:697 (1,2,3) - Consider enlarging the spacing here. These overlaps feel weird since there isn't much stuff like this in this map and especially because there were gaps between the same Sliders at 00:28:333 (3,4,1) - . Crap, I forgot.
  9. 01:17:538 (1,2,3,4,1) - I would make some adjustments here to improve the flow. I'd reuse 5 in order to get a better circular movement from 1 to 3. So it would also create a blanket with 01:16:718 (4) - . Did... stuff, I think.

    Opinion
    My favourite diff in this mapset, everything was nicely arranged and the rhythm was nice as well, epsecially at the part I don't like in the Extra because here you've actually mapped the main instrument which sounds way better to me. Otherwise nice aesthetics, it looks way tidier than the other diffs do. Also the flow is poretty nice. Everything flows pretty fluent. Good job! Yay \o/

Extra

  • Mod
  1. 00:03:115 (4,5,6) - Maybe it's just me but the pattern feels a bit overdone here. It just doesn't work here due to this section being rather calm. I could understand that if it was a certain pattern but here's it's just a kind of triangular shape where the spacing could be easily tweaked. Just place 00:03:320 (5) - somewhere around 149|279. Sure.
  2. 00:04:447 (2) - I would rather use two circles here since the drums are stronger on the white tick than on the blue tick, so I'd prefer something clickable there. You've also used two circles for places like this before (e.g.00:02:807 (2,3) - ), so it could fit very well. The sound at the beginning and end of this slider is "connected", and I can't see any better way to emphasize that than to use a slider...
  3. 00:06:498 (2,3,4,5,6) - Why is this spaced by 1,00 even if your usual stream spacing is 0,80? Also the spacing is a little messed up here. If we take a closer look, we can see that some notes are spaced with 1,00 DS but some are spaced with 0,87 which creates a weird messy effect. Consider changing that for a tidier feeling and a better playability of the stream. It's because the music is more intense here. Also, 00:06:908 (6,1) is consistently spaced, visual-wise. The spacing looks inconsistent in terms of the DS value because of the SV multiplier.
  4. 00:06:498 (2) - Hm, if you listen closely, you can hear that the actual instrument that indicates the 1/4 Stream starts at 00:06:600 - . So, I'd suggest you to delete this note since it feels really weird here :/ Hmm idk; I'm sure enough that the instrument here supports the note well.
  5. 00:15:109 (6,1) - I'd go for your usual 0,80 spacing here because there's no real special emphasis on this note :c No; see 00:06:498 (2,3,4,5,6). Not the intensity part, though, but the fact that I'm changing the SV multiplier.
  6. 00:17:671 (6,7,8) - How about doing something as seen in the screenshot below? I mean, I agree with the note on the blue tick being clickable but I personally think that the one at the white tick should be clickable as well. Soo you could use a 1/2 Slider there to get the hold of the instrument. Sure.
  7. 00:28:128 (3,1,2,3,1,2,3) - This took me some tries to see what this actually is. I mean it was obvious that it's 1/3 but it was so hard to read and to actually recognize it >< Consider changing this either to something similiar as 00:15:211 (1,2) - or at least unstack 00:28:128 (3,1) - . Actually, I feel really disappointed with this section. Remapped.
  8. 00:43:914 (4,5) - You've placed gaps between most of this slider (expect these ones that introduce the new section) so I'd suggest you to space these with a 1,50 DS. The main reason here ist the playability because it would play way better because the player doesn't have to stop due to the abrupt lower spacing here. ^
  9. 00:50:578 (4,5,6,7,8,9,10) - This stream feels overdone and unfitting due to no instrument playing at the 1/4 ticks imo. This sounds so weird since the section is pretty calm. I'd suggest you the rhythm as seen in the screenshot below. I've changed the red tick slider because the instrument is much more emphasized at the white tick than on the red one :/ You could also change it differently if you don't like mapping the instrument here but I'd highly suggest you to get rid of this weird stream because it sounds wrong here imo ;w; ^
  10. 01:07:697 (1,2,3,4,5,6) - This surprised me so much. How should a player be able to read this? ;____; Consider changing it into something more simple. You could just simply let it follow the hexagons shape but without the jumps because they play so weird. Made a far easier pattern.
  11. 01:26:354 (2,3,4) - Consider lowering the spacing here a bit. Even if the spacing is pretty low with 0,70 it is really high due to the SV change. Triplets are better playable with a lower spacing due to them being pretty fast and short and could be missed easily. Sure.
  12. 01:38:861 (1) - Adjust the spacing to the previous note here a bit. It's inconsistent with the rest of the stream's spacing which makes it look a bit squashed. This looks like it was made by mistake due to not recognizing the SV change at the Kiai's end. Oops, I slipped on this one.

    Opinion
    Well, the overall feeling of the map was pretty good until the section starting at 00:33:253 - to the 00:59:394 - which ruined it a bit for me. What I mean is that I don't like your choice of the instrument you are following here. I'd personally go for the main instrument. It wouldn't be so bad if you don't follow it but another big problem that bothers me is that I kinda think this section is overmapped with all of these streams that doesn't really fit the music due to the instrument you are following with them is either extremely quiet or doesn't even exist (e.g. 00:49:348 (4) - ). If you delete some objects you maybe notice that there isn't actually anything. That wouldn't be such a bad thing (it would still be bad imo but not as bad as here imo) if it was a faster section with a lot of instruments to map but this section feels so calm to me due to the main instrument holding the notes so long. Other than this section it seems nice. I don't like all of your streamshapes though. They could be tidier (using "Convert Slider to Stream") but that's a personal preference I guess. On the other hand something bothering me at the streams is the inconsistent spacing within one stream since it varies about +-0,10 which looks a bit messy. Overall a solid Map. I know what do you feel. I won't say that the section you mentioned is overmapped since I'm sure I only followed the noticeable instrument sounds (and by sure, I mean I'm really, really certain on that fact), but yes, for the most part, it's just uncomfortable, bland, and feels very random. So uh, I remapped that. Also, I think I fixed a bunch of stuff related to your opinion on this diff~

Please reply! I hope it was helpful and good luck! :3 Take another star from me as well ><
I'll fully check the mod soon; gotta rest. Thanks for now!

I think you forgot the star.

Thank you for the mod and star! \o/

Desperate-kun wrote:

Mao too pro
I agree!
Mao
Oh yeah, forgot the star lol
Lust
from my queue
not a big fan of the song but ill try my best
try to add spinners in places so there is some score variation

[Easy]
  1. 00:29:563 (3,2) - This seems a bit close together, spread it out a bit
[Normal]
I recommend AR5 because there is a lot going on here and it'll make it easier to read the 1/2, will also fit spread better
  1. 00:07:010 (1,2) - Make this a blanket so there is a better sling effect going on (slider flows in to the circle smoother).
  2. 00:21:157 (2,3,4) - This is pretty stressful imo, maybe just make this a slider?
[Hard]
  1. 01:05:032 (2,3,4,5) - For consistency's sake just use 1/4 sliders like you did in other parts that sounded similar
[Xinely's Insane]
Nice diff, but I'm not a fan of those 3/4 slider stuff

[Extra]
Fun extra, but maybe try HP8. Its already pretty easy as is and I feel as if players can enjoy the extra challenge

Clean set, good luck!
Topic Starter
Hinsvar

Lust wrote:

from my queue o/
not a big fan of the song but ill try my best
try to add spinners in places so there is some score variation I wish there were a place where it feels natural to place one. I've looked at the ranked map of this song, but uh... the spinners don't seem to flow well with the music.

[Easy]
  1. 00:29:563 (3,2) - This seems a bit close together, spread it out a bit Sure.
[Normal]
I recommend AR5 because there is a lot going on here and it'll make it easier to read the 1/2, will also fit spread better Done.
  1. 00:07:010 (1,2) - Make this a blanket so there is a better sling effect going on (slider flows in to the circle smoother). ^
  2. 00:21:157 (2,3,4) - This is pretty stressful imo, maybe just make this a slider? Combined (3,4) to a 1/2 slider.
[Hard]
  1. 01:05:032 (2,3,4,5) - For consistency's sake just use 1/4 sliders like you did in other parts that sounded similar Yup, changed.
[Extra]
Fun extra, but maybe try HP8. Its already pretty easy as is and I feel as if players can enjoy the extra challenge I feel that HP7 is already challenging enough. HP8 is going a little too far, IMO, but if more people says that HP8 is necessary, I'll reconsider.

Clean set, good luck!
Thank you!
captin1
[Easy]
  1. 00:00:450 (1) - red point could be adjusted so it splits the slider better, like 00:02:090 (2) - does
  2. 00:03:730 (1) - you have a drum sample on the repeat, while you had it just as normal on 00:00:450 (1) - , I'd say to pick one or the other since these follow the same thing in the music
  3. 01:14:258 (2) - slider seems uneven to me, I think the first half curves more than the second half at the moment
[Normal]
  1. Test out CS 3.5, I think it suits normal difficulties well, to fit between Easy and Hard
  2. 00:09:471 - add a note for the melody note here? should still be straightforward to play since it's only two clicks in a row
  3. 00:35:713 (6) - personal thing of mine, but I think this would look better curved the opposite way, I just don't think the obvious circular pattern here looks that great
  4. 00:42:274 (4) - spacing inconsistency
  5. 00:51:090 (3) - ^
  6. 01:04:417 (4,5,6) - might be better to move 5 to 01:05:237 - , the red line rhythm feels odd here
[Hard]
  1. 00:02:807 (2,3,4,5) - this doesn't seem like a great idea to me, since you go from a slow slider and 1.0x stream to suddenly 2.0x jumps that don't have much musical backing. I'd either reduce the distance on 00:02:910 (3,4,5) - quite a lot or you could just delete 4
  2. 00:03:730 (1,2) - try making the curve of these two more similar, would look a lot better imo
  3. 00:51:295 (1) - should move the red point to the slidertick to split the slider evenly
  4. overall I think this is a pretty large jump from the Normal, since that had mostly 1/1 and 1/2 rhythms, and then this goes into a lot of 1/4. I'd recommend trying to cut down on some of the streams to fix the spread
[Xinely's Insane]
  1. 00:15:621 (2) - I'd move this to the left of 00:15:211 (1) - instead, will help the flow into the slider after a lot more. x256 y140 feels nice to me
  2. 00:29:153 (1) - is the clap on the end of this intentional? you don't have it 01:08:517 (3) - here. In fact, the hitsounding for this part is kinda inconsistent in the map, check out the three times it happens 00:13:571 - 00:26:692 - and 01:06:057 - and try to keep them the same
  3. 01:00:931 (5) - I'd even out the spacing for this note, will look neater and be a bit more smooth to play
Extra is fine for me, just try and reduce the Hard diff a bit and then let me know
Xinely
@ captin : 1st suggestion = nope because the flow from that slider to next jump a little bit plain for me, i prefer to keep at right
2nd suggestion = i don't know since hinsvar hitsounded this diff so i will let him to fix or not C:
3rd suggestion = sure, fixed

Thanks 4 mod :D

~
osu file format v13

[General]
AudioFilename: The First Unison.mp3
AudioLeadIn: 2500
PreviewTime: 6805
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 450,7010,20132,33253,46375,59496,72618,85739,98861
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:The First Unison
TitleUnicode:The First Unison
Artist:Sakuraba Motoi
ArtistUnicode:桜庭 統
Creator:Hinsvar
Version:Xinely's Insane
Source:Valkyrie Profile
Tags:Asgard Hill theme song original soundtrack OST tri-Ace Square Enix Xinely
BeatmapID:369519
BeatmapSetID:148377

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Lenneth.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,75,75,37

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Combo2 : 128,64,0
Combo3 : 183,183,0
Combo4 : 92,92,46

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116,180,70978,5,2,0:0:0:0:
100,200,71080,1,0,0:0:0:0:
220,264,71285,1,2,0:0:0:0:
232,288,71388,1,8,0:0:0:0:
344,356,71593,1,2,0:0:0:0:
480,228,71798,2,0,P|488:172|480:116,1,100,2|0,0:0|0:0,0:0:0:0:
352,76,72208,2,0,L|280:60,1,50,8|0,0:0|0:0,0:0:0:0:
164,92,72413,2,0,L|232:104,1,50
300,172,72618,6,0,L|272:292,1,100,4|0,0:0|0:0,0:0:0:0:
220,352,73028,2,0,P|164:356|116:324,1,100,8|0,0:0|0:0,0:0:0:0:
108,320,73335,1,0,0:0:0:0:
88,304,73438,2,0,L|100:188,1,100,2|0,0:0|0:0,0:0:0:0:
148,40,73848,1,8,0:0:0:0:
224,248,74053,1,0,0:0:0:0:
224,248,74155,1,0,0:0:0:0:
224,248,74258,6,0,P|304:264|372:240,1,150,2|0,0:0|0:0,0:0:0:0:
384,224,74668,2,0,L|384:100,1,100,8|0,0:0|0:0,0:0:0:0:
248,52,75078,1,2,0:0:0:0:
248,52,75180,2,0,P|200:40|140:56,1,100,0|2,0:0|0:0,0:0:0:0:
136,68,75488,2,0,P|144:116|128:180,1,100,8|10,0:0|0:0,0:0:0:0:
60,292,75898,6,0,P|120:320|200:284,1,150,2|0,0:0|0:0,0:0:0:0:
204,268,76308,2,0,L|204:376,1,100,8|0,0:0|0:0,0:0:0:0:
132,216,76718,2,0,L|136:96,1,100,2|0,0:0|0:0,0:0:0:0:
136,92,77026,1,0,0:0:0:0:
136,68,77128,1,8,0:0:0:0:
220,20,77333,1,0,0:0:0:0:
296,192,77538,6,0,P|368:212|444:184,1,150,2|0,0:0|0:0,0:0:0:0:
456,172,77948,2,0,L|462:284,1,100,8|0,0:0|0:0,0:0:0:0:
360,124,78358,1,2,0:0:0:0:
352,112,78461,1,0,0:0:0:0:
188,188,78666,1,2,0:0:0:0:
192,172,78768,1,8,0:0:0:0:
208,344,78973,1,8,0:0:0:0:
208,344,79076,1,0,0:0:0:0:
208,344,79178,6,0,L|312:344,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
44,280,79793,1,0,0:0:0:0:
248,232,79998,2,0,L|348:164,1,100,4|0,0:0|0:0,0:0:0:0:
488,320,80408,2,0,L|412:232,1,100,8|0,0:0|0:0,0:0:0:0:
272,72,80819,6,0,P|356:32|432:112,1,200,4|8,0:0|0:0,0:0:0:0:
476,184,81434,1,0,0:0:0:0:
248,232,81639,2,0,P|176:272|88:184,1,200,4|8,0:0|0:0,0:0:0:0:
184,120,82254,1,8,0:0:0:0:
360,292,82459,6,0,L|460:292,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
236,344,83074,1,0,0:0:0:0:
236,344,83176,1,0,0:0:0:0:
236,344,83279,2,0,L|96:340,1,100,2|0,0:0|0:0,0:0:0:0:
248,220,83689,2,0,L|392:216,1,100,8|0,0:0|0:0,0:0:0:0:
184,296,84099,6,0,P|144:220|200:128,1,200,4|8,0:0|0:0,0:0:0:0:
360,112,84714,2,0,L|436:92,1,50,0|2,0:0|0:0,0:0:0:0:
284,224,85022,2,0,L|276:284,1,50,0|2,0:0|0:0,0:0:0:0:
444,344,85329,1,8,0:0:0:0:
444,344,85432,1,0,0:0:0:0:
444,344,85534,1,0,0:0:0:0:
444,344,85637,1,0,0:0:0:0:
444,344,85739,6,0,P|456:296|440:232,1,100,4|0,0:0|0:0,0:0:0:0:
436,224,86047,1,0,0:0:0:0:
420,208,86149,2,0,L|304:208,1,100,8|0,0:0|0:0,0:0:0:0:
244,144,86559,1,2,0:0:0:0:
172,216,86764,1,0,0:0:0:0:
40,184,86969,1,8,0:0:0:0:
40,184,87174,1,0,0:0:0:0:
40,184,87277,1,0,0:0:0:0:
40,184,87379,6,0,L|40:72,2,100,2|0|8,0:0|0:0|0:0,0:0:0:0:
92,268,87994,1,0,0:0:0:0:
248,108,88199,2,0,L|368:108,1,100,2|0,0:0|0:0,0:0:0:0:
452,212,88609,2,0,L|332:212,1,100,8|0,0:0|0:0,0:0:0:0:
164,260,89019,6,0,P|152:208|172:152,1,100,2|0,0:0|0:0,0:0:0:0:
172,140,89327,1,0,0:0:0:0:
184,120,89430,1,8,0:0:0:0:
280,184,89635,1,0,0:0:0:0:
280,184,89737,1,0,0:0:0:0:
280,184,89840,1,2,0:0:0:0:
380,92,90045,2,0,P|428:80|488:104,1,100,0|8,0:0|0:0,0:0:0:0:
416,252,90455,1,0,0:0:0:0:
416,252,90557,1,0,0:0:0:0:
416,252,90660,6,0,P|332:288|232:248,1,200,2|8,0:0|0:0,0:0:0:0:
172,176,91275,1,0,0:0:0:0:
172,176,91377,1,0,0:0:0:0:
172,176,91480,2,0,P|120:164|60:180,1,100,2|0,0:0|0:0,0:0:0:0:
128,288,91890,2,0,L|164:328,1,50,8|0,0:0|0:0,0:0:0:0:
252,344,92095,2,0,L|246:294,1,50
260,204,92300,6,0,L|364:204,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
128,288,92915,1,0,0:0:0:0:
144,128,93120,2,0,P|192:112|244:60,1,100,4|0,0:0|0:0,0:0:0:0:
384,228,93530,2,0,P|336:200|308:140,1,100,8|0,0:0|0:0,0:0:0:0:
208,264,93941,6,0,P|124:304|48:224,1,200,4|8,0:0|0:0,0:0:0:0:
16,148,94556,1,0,0:0:0:0:
144,128,94760,2,0,P|228:88|304:168,1,200,4|8,0:0|0:0,0:0:0:0:
208,264,95376,1,0,0:0:0:0:
360,292,95581,6,0,B|412:284|412:284|464:300,2,100,4|0|8,0:0|0:0|0:0,0:0:0:0:
236,344,96196,1,0,0:0:0:0:
236,344,96298,1,0,0:0:0:0:
236,344,96401,2,0,P|176:352|120:336,1,100,2|0,0:0|0:0,0:0:0:0:
252,224,96810,2,0,P|312:216|368:232,1,100,8|0,0:0|0:0,0:0:0:0:
180,300,97221,6,0,P|144:216|204:128,1,200,4|8,0:0|0:0,0:0:0:0:
328,104,97836,6,0,L|404:84,1,50,0|2,0:0|0:0,0:0:0:0:
272,192,98144,2,0,L|248:248,1,50,0|2,0:0|0:0,0:0:0:0:
408,308,98451,5,8,0:0:0:0:
420,260,98553,1,0,0:0:0:0:
424,212,98656,1,0,0:0:0:0:
420,164,98758,1,0,0:0:0:0:
408,116,98861,5,6,0:0:0:0:
Topic Starter
Hinsvar

captin1 wrote:

[Easy]
  1. 00:00:450 (1) - red point could be adjusted so it splits the slider better, like 00:02:090 (2) - does Fixed, I guess?
  2. 00:03:730 (1) - you have a drum sample on the repeat, while you had it just as normal on 00:00:450 (1) - , I'd say to pick one or the other since these follow the same thing in the music I'm pretty sure I used Drum in all the diffs... o.o
  3. 01:14:258 (2) - slider seems uneven to me, I think the first half curves more than the second half at the moment Should be fixed.
[Normal]
  1. Test out CS 3.5, I think it suits normal difficulties well, to fit between Easy and Hard Sure.
  2. 00:09:471 - add a note for the melody note here? should still be straightforward to play since it's only two clicks in a row Decided to simply lengthen 00:08:650 (3) to that tick instead.
  3. 00:35:713 (6) - personal thing of mine, but I think this would look better curved the opposite way, I just don't think the obvious circular pattern here looks that great Done.
  4. 00:42:274 (4) - spacing inconsistency Oh God.
  5. 00:51:090 (3) - ^ ^
  6. 01:04:417 (4,5,6) - might be better to move 5 to 01:05:237 - , the red line rhythm feels odd here Done!
[Hard]
  1. 00:02:807 (2,3,4,5) - this doesn't seem like a great idea to me, since you go from a slow slider and 1.0x stream to suddenly 2.0x jumps that don't have much musical backing. I'd either reduce the distance on 00:02:910 (3,4,5) - quite a lot or you could just delete 4 Deleted (2) instead.
  2. 00:03:730 (1,2) - try making the curve of these two more similar, would look a lot better imo Done.
  3. 00:51:295 (1) - should move the red point to the slidertick to split the slider evenly ^
  4. overall I think this is a pretty large jump from the Normal, since that had mostly 1/1 and 1/2 rhythms, and then this goes into a lot of 1/4. I'd recommend trying to cut down on some of the streams to fix the spread I hope I did this correctly. This is why I don't really like to make Hard diffs sometimes lol
[Xinely's Insane]
  1. 00:29:153 (1) - is the clap on the end of this intentional? you don't have it 01:08:517 (3) - here. In fact, the hitsounding for this part is kinda inconsistent in the map, check out the three times it happens 00:13:571 - 00:26:692 - and 01:06:057 - and try to keep them the same Should be consistent now.
Extra is fine for me, just try and reduce the Hard diff a bit and then let me know
Thank you!

Also changed Extra's name to Freedom because Extra sounds boring \:D/ (Minor game spoiler: Also because this track plays on the place where the you'll go through the best ending, and "freedom" is related to the content of the ending, so...)
captin1
tags and unicode artist are inconsistent in xinely's diff, should be a quick fix

Edit: bubbled
Topic Starter
Hinsvar
Should be fixed!

EDIT: Thanks captin \o/
LunarSakuya
oh my god i love this game.


Easy
00:13:161 (4) - Clap would sound nice
01:19:178 (1,2,3) - i feel like you could make these more symmetrical It'll also avoid the small overlap with 01:17:128 (2) -

Normal
00:03:730 (1) - the tail sounded a bit empty, especially coming from after 00:02:090 (2) - , I'd suggest a clap here or Normal sample hit so it's not too quiet

Hard
00:18:081 (5) - missing clap
00:20:849 - highly suggest you add note here. Keeps a smoother transition that matches the drums and creates a feeling of continuity with the flute
00:37:354 (2,3,4) - why not create a repeat slider like (1)? It'll keep some diversity instead of having 1/2 rhythms in more unique areas

Xinely's Insane
00:20:132 (1) - Delete clap on tail
00:45:657 (4,5) - Move this up more to create a more even triangle spacing This will lessen rhythm confusion a little imo
01:26:764 (5) - ^ again, I suggest you make this equidistant between (4,6)

Freedom
00:04:960 (3) - I understand the antijump somewhat but might be less confusing if you just stacked the head on (2)'s tail; maybe to match 00:05:780 (3,1) - too
00:24:642 (1) - Delete NC
00:37:149 (3,4,5,6) - I don't really understand the streams/repeats here, the bgm seems pretty flat here. I suggest you follow the melody more if possible
00:50:270 (3,4,5,6,7,8,9) - ^

nice~ let me know anytime lol
Topic Starter
Hinsvar

LunarSakuya wrote:

oh my god i love this game. Me too~


Easy
00:13:161 (4) - Clap would sound nice Sure.
01:19:178 (1,2,3) - i feel like you could make these more symmetrical It'll also avoid the small overlap with 01:17:128 (2) - ^

Normal
00:03:730 (1) - the tail sounded a bit empty, especially coming from after 00:02:090 (2) - , I'd suggest a clap here or Normal sample hit so it's not too quiet Yep, added a clap.

Hard
00:18:081 (5) - missing clap Someone roll me left and right.
00:20:849 - highly suggest you add note here. Keeps a smoother transition that matches the drums and creates a feeling of continuity with the flute Done.
00:37:354 (2,3,4) - why not create a repeat slider like (1)? It'll keep some diversity instead of having 1/2 rhythms in more unique areas Done.

Freedom
00:04:960 (3) - I understand the antijump somewhat but might be less confusing if you just stacked the head on (2)'s tail; maybe to match 00:05:780 (3,1) - too I made an anti-jump here to emphasize the instrument sound that is being held at 00:04:550 - 00:04:960. There isn't anything similar at 00:05:780 (3,1), and after some testing, I believe this isn't going to be confusing.
00:24:642 (1) - Delete NC Sure.
00:37:149 (3,4,5,6) - I don't really understand the streams/repeats here, the bgm seems pretty flat here. I suggest you follow the melody more if possible I'm very sure there are some kind of wobbles (?) from the instruments on every tick here. I personally feel that it's quite obvious while listening to my speaker, thus I mapped all the white, red, and blue ticks, but if this really can't stick around, I'll do something about this.
00:50:270 (3,4,5,6,7,8,9) - ^ ^

nice~ let me know anytime lol
Thank you!

Waiting for Xinely now.

EDIT: Xinely fixed everything from your mod!

And changed the highest diff's name again from Freedom to Truth because I'm so goddamn indecisive ahuehuehue (and because it's more relevant with the best ending!)
LunarSakuya
Nibelung Valesti!
Topic Starter
Hinsvar
FINAL BLAST!

Thank you \o/

God did I accidentally kudosu'd Lunar's post or something lol
Asagi
Hinsvar super pro

Gratz baka baka :)
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