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Jin feat. MARiA from GARNiDELiA - daze (short ver.) [OsuMani

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Dainesl
Random Taiko Mod :D

General
GARNiDERiA is used in the Romanisation but GARNiDELiA is used in the non-Romanised version? Fix this
Timing points conflict with the Taikos ;;

Muzukashii
00:05:436 (23,24) - maybe make these two both big dons since they sound similar?
00:06:194 (26,27) - ^
00:06:649 (28) - REALLY intense cymbal playing here, change to a big kat?
00:35:891 (93,94,95,96,97,98,99) - and 00:45:588 (138,139,140,141,142) - too many finishers here; this makes them much less effective ;;
00:55:285 (181) - maybe make this a big kat like you did with 01:04:982 (40) - ?
00:56:800 (187) - Move to 00:56:649 - ? Since the vocals are being followed mostly it'll work better for the map
00:59:073 (8) - maybe make this a kat to follow the increasing pitch of the vocal?
01:12:255 (27) - a sudden loudness in the vocal, maybe make this a K?
01:25:436 (93,94,95,96,97,98,99,100,101) - maybe reduce the amount of finishers here too? maybe make it like O o o o O o o o O (o = normal, O = finisher)

only modding Muzu because the song is cluttered enough as it is ;;
-Actor-
☯For All of them - You should kinda cut the kiai time into 2 , even tho I'm just testing it and not a modder ( or am I? O.o )

☯Easy- It fits right to the easy diff.It's of course slow since it's a easy CX . So this diff is pretty much nice.
☯Normal-It's alright ( okay ) because it should be a little bit faster and also you repeat circle after slider too much. You can use that still but remove that in some parts. It has right beat and stuff but the notes repeat a little bit too much in the beginning.
☯Hard-Okay I'm not such a pro osu player so that's probably I haded to put NoFail since I failed right away.It's kinda between hard and insane. And on some notes you should add some whistle hitsouds like you did in some other notes.
☯Muzukashii- Nice beat , it goes by the beat not random notes all over the place. And of course this song haded to have a taiko since it has so much feeling to it.

NOTE: I heard from a osu!alumini (or whatever is called) that " When you map you should let your players how you felt when you mapped that song , happy,excited,etc." and I actually felt that on Hard and muzukashii but not actually on Easy and Normal.
Topic Starter
luxoDeh

-Actor- wrote:

☯For All of them - You should kinda cut the kiai time into 2 , even tho I'm just testing it and not a modder ( or am I? O.o )

☯Easy- It fits right to the easy diff.It's of course slow since it's a easy CX . So this diff is pretty much nice.
☯Normal-It's alright ( okay ) because it should be a little bit faster and also you repeat circle after slider too much. You can use that still but remove that in some parts. It has right beat and stuff but the notes repeat a little bit too much in the beginning.
☯Hard-Okay I'm not such a pro osu player so that's probably I haded to put NoFail since I failed right away.It's kinda between hard and insane. And on some notes you should add some whistle hitsouds like you did in some other notes.
☯Muzukashii- Nice beat , it goes by the beat not random notes all over the place. And of course this song haded to have a taiko since it has so much feeling to it.

NOTE: I heard from a osu!alumini (or whatever is called) that " When you map you should let your players how you felt when you mapped that song , happy,excited,etc." and I actually felt that on Hard and muzukashii but not actually on Easy and Normal.
Good! thank you for posting and testplaying! ^.^
Betsuto
Update Taiko :3
here http://puu.sh/8jSaX.rar
- Yuuto -
Gogogo >w<
Topic Starter
luxoDeh
Yeh! finally updated :)
10crystalmask01
Hey M4M :)
00:14:830 (5) - Hmm, try adding a drum clap no this note. It'll definitely match that unique beat heard here.
00:14:982 (6) - ^ Change it's head to a drum clap?

00:18:164 - Needs a note here. In the next rhythmic cycle that corresponds to this one, there is a hit at 00:23:012. So this spot should have a hit as well, for consistency. Or you can try to create a new pattern so that there isn't a hit at 00:23:012. Like this one, for example:
00:22:558 - 00:23:315


00:34:527 (1) - Add finish on the head?
00:43:012 (1) - ^

01:27:861 - It would sound better if you had a final note here with a finish, to fulfill that last strong beat heard here. Have the spinner start at 01:28:012 instead.

[Hard]
00:04:225 (1,2) - Uhh, really weird jump happening here o3o It's odd how the sliders reverse end is closer to the previous slider then the actual head itself. Either Ctrl +G 00:04:680 (2) - for a fixed flow, or rotate the slider so it's jump is nice and clear, like this for instance:

00:22:709 (1) - Sounds very awkward here, because it skips the important hitsound heard at 00:22:861. Consider re-mappnig this slider into this new and clear rhythm:

Where you can add the clap on the tail of slider 1 shown above, at 00:22:861.

00:34:983 (2) - Try changing the clap on the head to a drum clap?

00:41:801 (1) - Add finish on the head?

00:58:164 - Needs a note here, for consistency. In the next repeated rhythmic cycle, you have a note at 00:55:740. So really, it;'s either add a note here, or remove the 00:55:741 (2) -

01:19:528 (1) - Add soft finish on the head for the cymbal crash heard here.

[madabau's Normal]
00:09:224 - Consider adding a note here, so that it keeps the rhythm steady and going. Even I got lost after 00:08:467 (2) - , in guessing when to hit 00:09:527 (1) - :?

00:25:740 (2,1) - Nazi suggestion (sorry!) Please fix the blanket here?

00:40:740 (1) - Add finish on the head for the cymbal crash heard here.

[Easy]
Nice

Map set looks pretty neat so far :) Good luck!
Topic Starter
luxoDeh

10crystalmask01 wrote:

Hey M4M :)
00:14:830 (5) - Hmm, try adding a drum clap no this note. It'll definitely match that unique beat heard here. guess this is for the insane XD anyway added :)
00:14:982 (6) - ^ Change it's head to a drum clap? ok

00:18:164 - Needs a note here. In the next rhythmic cycle that corresponds to this one, there is a hit at 00:23:012. So this spot should have a hit as well, for consistency. Or you can try to create a new pattern so that there isn't a hit at 00:23:012. Like this one, for example:
00:22:558 - 00:23:315 yes, fixed


00:34:527 (1) - Add finish on the head? ok
00:43:012 (1) - ^ ok

01:27:861 - It would sound better if you had a final note here with a finish, to fulfill that last strong beat heard here. Have the spinner start at 01:28:012 instead. ok, tryed to add one eaven if I didn't know where to add, I just tryed something

[Hard]
00:04:225 (1,2) - Uhh, really weird jump happening here o3o It's odd how the sliders reverse end is closer to the previous slider then the actual head itself. Either Ctrl +G 00:04:680 (2) - for a fixed flow, or rotate the slider so it's jump is nice and clear, like this for instance:
ok, I just crtl+g it, it made more sense XD

00:22:709 (1) - Sounds very awkward here, because it skips the important hitsound heard at 00:22:861. Consider re-mappnig this slider into this new and clear rhythm: ok, fixed this

Where you can add the clap on the tail of slider 1 shown above, at 00:22:861.

00:34:983 (2) - Try changing the clap on the head to a drum clap? no, it sounds better with the normal clap imo

00:41:801 (1) - Add finish on the head? ok

00:58:164 - Needs a note here, for consistency. In the next repeated rhythmic cycle, you have a note at 00:55:740. So really, it;'s either add a note here, or remove the 00:55:741 (2) - I tryed removing the other note, maybe to make also the diff a bit easyer(?)

01:19:528 (1) - Add soft finish on the head for the cymbal crash heard here. ok

[Easy]
Nice

Map set looks pretty neat so far :) Good luck!
Thank you for mod! I'll mod your map as soon as possible >.<
yoshilove
hi~ from mania queue :3
column : 1 2 3 4

4K
[Yuuto's 4K NM]
00:01:800 - add note to 2 and 3
00:40:588 - add note to 3
01:10:739 (70739|1) - move to 3
01:10:739 - add note to 1

[Betsu's 4K HD]
01:28:467 - add note to 2
01:28:543 - add note to 3
01:28:618 - add note to 2

nice map~~ :)
- Yuuto -

yoshilove wrote:

hi~ from mania queue :3
column : 1 2 3 4

4K
[Yuuto's 4K NM]
00:01:800 - add note to 2 and 3 My bad, added now. thanks!
00:40:588 - add note to 3 i didnt hear anything here. its quite weird if i following beat based in the vocal.
01:10:739 (70739|1) - move to 3 added
01:10:739 - add note to 1 added with the other way.

nice map~~ :)
Thanks! great help..

Update diff ~
http://puu.sh/8nabU.osu
JeZag
Obligatory mod: Thanks for the GD :D

Easy
00:29:679 (1,2) - Try to make their curves blanket better
00:40:740 (3,1) - Can be adjusted to look better

01:27:861 (1) - Give it a more silent ending by changing the volume on the last inherited point

Normal
No comment o.O

Hard
00:00:741 (1,2,3) - Not exactly straight, 00:01:347 (3) should be at (396, 104)
00:01:499 (4) - Just looks awk. I suggest:

00:21:650 (2) - Make a better blanket
00:37:406 (2,3) - ^^
00:50:438 (1,3) - ^^
00:58:164- Something missing here? ( I added circle 2 )

00:59:377 (2) - Better blanket

Insane
00:27:861 (2) - Better blanket
00:56:952 (2) - ^^
01:07:103 (5,1) - Awkward jump; I suggest moving the start of 01:07:406 (1) curved so that it makes a " ) " shape

01:18:770 (3,1) - Give these sliders the same curve so it looks like a better blanket
01:27:861 (5) - This note sort of sticks out, and the jump is weird. Would suggest to put it to the right of 01:27:709 (4), not left
I can't mod insane ._.
Topic Starter
luxoDeh

JeZag wrote:

Obligatory mod: Thanks for the GD :D

Easy
00:29:679 (1,2) - Try to make their curves blanket better ok, eaven if it's really hard :/
00:40:740 (3,1) - Can be adjusted to look better ok, adjusted just a bit

01:27:861 (1) - Give it a more silent ending by changing the volume on the last inherited point good, fixed also in other diffs

Normal
No comment o.O

Hard
00:00:741 (1,2,3) - Not exactly straight, 00:01:347 (3) should be at (396, 104) ok
00:01:499 (4) - Just looks awk. I suggest: no, because the slider has comes faster than the three notes and I don't want to make it confusing placing all of them at the same distance

00:21:650 (2) - Make a better blanket ok
00:37:406 (2,3) - ^^ ok
00:50:438 (1,3) - ^^ ok
00:58:164- Something missing here? ( I added circle 2 ) yes, is better with the circle

00:59:377 (2) - Better blanket ok

Insane
00:27:861 (2) - Better blanket no, it's fine
00:56:952 (2) - ^^ ok
01:07:103 (5,1) - Awkward jump; I suggest moving the start of 01:07:406 (1) curved so that it makes a " ) " shape not bad

01:18:770 (3,1) - Give these sliders the same curve so it looks like a better blanket they actually have I think O.o
01:27:861 (5) - This note sort of sticks out, and the jump is weird. Would suggest to put it to the right of 01:27:709 (4), not left tryed placing on the middle :/
I can't mod insane ._.
thanks for mod! I'll try to make the GD as soon as possible ^.^

Yuutosan wrote:

Thanks! great help..

Update diff ~
http://puu.sh/8nabU.osu
updated :)
madabau

10crystalmask01 wrote:

[madabau's Normal]
00:09:224 - Consider adding a note here, so that it keeps the rhythm steady and going. Even I got lost after 00:08:467 (2) - , in guessing when to hit 00:09:527 (1) - :? Added. Also added one at 00:14:073 (2) for pace.

00:25:740 (2,1) - Nazi suggestion (sorry!) Please fix the blanket here? I don't really mind Nazis. But the faulty one is actually the distance, so thanks for reminding me :lol: Fixed.

00:40:740 (1) - Add finish on the head for the cymbal crash heard here. Added.
Thanks for the mod! :)
le normal code
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 54755
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDERiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:luxoDeh
Version:madabau's Normal
Source:メカクシティアクターズ
Tags:Mekakucity Actors Shidu Jin 自然の敵P Shizen no Teki-P Kagerou Project madabau
BeatmapID:407537
BeatmapSetID:165391

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,0,"PV_2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
437,303.030303030303,4,1,1,70,1,0
740,-100,4,2,1,70,0,0
1497,-100,4,1,1,70,0,0
15512,-100,4,2,1,70,0,0
16800,-100,4,2,1,70,0,0
54527,-100,4,1,1,70,0,0
55285,-100,4,1,1,70,0,1
79527,-100,4,1,1,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0

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336,132,68315,1,8,0:0:0:0:
344,232,68618,6,8,P|328:308|404:360,2,150
420,168,69830,6,0,P|428:92|344:44,1,150,12|8,0:0|0:0,0:0:0:0:
228,28,70740,1,8,0:0:0:0:
135,46,71043,6,8,P|83:96|92:168,1,150,12|8,0:0|0:0,0:0:0:0:
192,280,71952,1,8,0:0:0:0:
288,300,72255,6,8,L|452:328,1,150,12|8,0:0|0:0,0:0:0:0:
316,164,73315,6,0,L|104:132,1,200,8|8,0:0|0:0,0:0:0:0:
28,180,74224,1,8,0:0:0:0:
36,280,74527,6,2,B|68:364|172:332|172:332,1,150,12|8,0:0|0:0,0:0:0:0:
256,192,75285,12,0,79527,0:0:0:0:
80,104,81800,6,0,P|80:248|104:292,1,150,4|8,0:0|0:0,0:0:0:0:
164,304,82558,1,8,0:0:0:0:
304,256,83012,6,0,P|448:256|492:232,1,150,4|8,0:0|0:0,0:0:0:0:
476,160,83770,1,8,0:0:0:0:
348,80,84224,6,0,P|204:80|160:104,1,150,4|8,0:0|0:0,0:0:0:0:
148,164,84982,1,8,0:0:0:0:
264,256,85436,6,8,L|392:304,2,100,12|8|8,0:0|0:0|0:0,0:0:0:0:
244,156,86346,2,8,L|116:204,2,100
264,56,87255,2,8,L|392:104,1,100
452,128,87861,1,12,0:0:0:0:
Topic Starter
luxoDeh
updated :)
Xinely
Hi Luxodeh ~
M4M from your queue here




  • General
  1. nazi, 00:55:285 - you need to add redline because metronome reset here
  2. Broken artist on Yuutosan's diff


  • Easy
  1. 00:09:073 (1) - this slider doesn't follow music properly here. Actually you need to map 00:09:527 - this music because it's loud. rhythm suggestion for this slider http://puu.sh/8mVy9.jpg
  2. 00:03:012 (1) - no need NC here. please keep consistency of NC with NC'ed every 2 stanza as you did from 00:06:649 -
  3. 00:12:558 (2) - sadly this slider supposed to make symmetrical but doesn't follow music with properly imo.
  4. 00:18:921 (1) - since the drum sound in 00:19:224 - is loud and important at the part, imo rhythm would be better if you move to 00:19:224 - and end in 00:19:830 - like http://puu.sh/8nL4i.jpg to follow both drum sounds
  5. 00:23:467 (3) - imo blanket could be better here with move to 8,128
  6. 00:27:406 (1) - nazi, 318,182 for better blanket
  7. 00:30:740 (2) - imo a little bit wrong rhythm here because you're skipping cymbal sound on 00:30:891 - , altho you're making a pattern here skip an important sound isn't allowed for me. try this http://puu.sh/8nLNV.jpg rhyhtm instead?
  8. 00:33:467 (2) - finish on tail because cymbal sound here
  9. 00:34:982 (1,2) - i know it's nazi for better flow but i prefer to do this flow because more natural and easier to follow and read, try it https://osu.ppy.sh/ss/1547457 :p
  10. 00:37:255 (1) - imo the rhythm can improve a little bit here. see drum sound from 00:37:861 - is still continue until 00:38:012 - , tbh you need to map the whitetick drum sound (because the last of that sound) instead the red one. i feel a little bit weird here. so i would suggest 00:37:255 (1) - remove the repeat and add circle at 00:38:164 -
  11. 00:40:436 (2,1) - really nazi, stack properly to make neater pattern here
  12. 00:43:467 (2) - a little bit weird rhythm here because you're skipping cymbal sound on 00:44:224 - if you want a rhythm which following both cymbal sound and guitar with properly, try http://puu.sh/8oaJJ.jpg
  13. 00:49:073 - another cymbal sound that you skip here. make sure you map this time because cymbal is important sound at the song
  14. 01:03:618 - same as above
  15. 01:13:315 - ^
  16. 00:58:618 (2) - nazi, inconsistency spacing (1,26x) here
  17. 01:07:406 (1) - add finish on head for consistency with 00:57:709 (1) - , cymbal sound haha
  18. 01:12:255 (1) - add finish on head. the sound is part of cymbal here
  19. 01:22:255 (1,2) - nazi, can be a better blanket here


  • Normal
  1. AR+2. same AR with Easy feels weird for me
  2. HP+1. reason same as above. (same HP)
  3. 00:34:527 (1) - add finish on head. cymbal sound
  4. 01:03:619 (1) - same as above
  5. 00:54:982 (2) - same as above, add finish because cymbal
  6. 01:15:285 (1) - add finish too because cymbal
  7. 00:39:376 - you need to map this time because cymbal sound
  8. 00:41:800 - same as above
  9. 00:43:012 - ^
  10. 00:44:224 - ^
  11. 00:49:073 - ^
  12. 00:57:406 - add note here? the sound isn't cymbal but i feel so empty here. somehow it feels an important sound
  13. 00:59:830 - ^
  14. 01:19:679 - aa actually you must to map this time, easy didn't do this one so obligatory for normal too because normal harder than easy altho you're just a GD-er here. http://puu.sh/8oc1o.jpg rhythm suggestion for you (ps : starting on 01:20:133 - )
  15. 01:26:346 (2) - add finish on repeat because cymbal again
  16. so many unnecessary NCs. You must to add NC with consistent example every 2 stanza or every stanza
  17. So many inconsistency spacing too here that might be confuse to read for player
  18. sadly to said but this diff needs more work ><


  • Hard
  1. 00:01:499 (4,1) - perhaps you need to swap the NC. i know you NC'ed because music but 00:01:499 (4) - spacing suddenly changes right? that might makes hard to read (for me)
  2. 00:03:468 (2,3,1) - a little bit nazi but imo flow could be more natural to play here https://osu.ppy.sh/ss/1548859
  3. 00:06:195 (2) - maybe try to ctrl+G this one? actually music on 00:06:194 - is really suitable to do a jump because the music is really energic and loud
  4. 00:09:529 (2) - try to move 28,112 for neater pattern of 00:09:074 (1,2,3) - ? imo 00:09:529 (2) - too close with next slider here. somehow seems messy
  5. 00:16:347 (1) - maybe just for me but i feel forced flow here. as my mouse and hand feel, try move to 244,232 (fix this one, you need to re placement your pattern lol) for better feel to play
  6. 00:18:771 (1) - remove whistle's body? a little bit weird to hear for me here because the "relax" part
  7. 00:22:406 - a little bit loud music here, slider's tail doesn't emphasize with well. try remove the repeat and make 1/2 slider started here instead
  8. 00:32:255 (1,2) - forced flow and hard to read here. try to make jump instead for better placement and more fun to play as https://osu.ppy.sh/ss/1548927
  9. 00:34:528 (1) - add finish on head, cymbal sound
  10. 00:43:771 (3) - forced flow too to play here imo. ctrl+G instead. the jump a little bit hard too for Hard imo
  11. 00:45:286 (3) - unnatural flow, as the curve of slider, next object should be at the left of the tail but you placed on right so imo you need to change this slider become like https://osu.ppy.sh/ss/1548943 (still have a jump to next slider :P)
  12. 00:52:256 (3,4) - flow a little bit can improve to played with nicely here https://osu.ppy.sh/ss/1548952
  13. 00:54:983 (2) - add finish on head. after all this sound is a cymbal
  14. 00:57:407 (3) - please avoid the overlap. this overlap doesn't really good to see imo
  15. 01:12:256 (1) - add finish on head because cymbal sound
  16. 01:13:316 (1) - perhaps you need to reduce the spacing. i wonder this slider won't make hurt to player ><
  17. 01:21:044 (2) - is the anti jump intentional? but it's a little bit hard to read. perhaps you need to 01:20:741 (1,2) - swap NC here
  18. 01:22:256 (2) - same as 00:57:407 (3) -
  19. 01:22:559 (3) - forced flow as i feel. try to move the tail 224,356. much better for me
  20. 01:26:650 (5) - finish because cymbal
  21. No much to say, fun diff here :3


  • Insane
  1. HP+1 here? for balance spread with other diffs
  2. 00:23:618 (6,1) - if following the music, should be swap NC here
  3. 00:30:588 (6,1) - sadly to said, the pattern's shape is good but unnatural flow that i got here. reason and explanation same as 00:45:286 (3) - on Hard
  4. 00:38:770 (2) - avoid the overlap please. too messy for design. move 388,312 instead
  5. 00:45:436 (10) - low drum sound here but you did a huge jump. tbh feels too forced here. reduce much the spacing or remove it
  6. 00:54:527 (4) - 504,220 for neater pattern. try place the tail to the center of 00:54:224 (2,3) -
  7. 00:54:982 (5) - finish on head as i told on hard
  8. 01:26:649 (1) - finish because cymbal
  9. No much to say, fun diff too here :3

Good Luck ;)
Beafowl
Hi! Coming from your M4M queue.

  • Yuuto's 4K NM
  1. Something is wrong with Artist/Source/Tags.

  • Easy
  1. Stack 00:40:436 (2) with 00:42:255 (1) perfectly.
  2. Put the beginning of 00:01:649 (1) to 00:01:800
  • madabau's Normal
  1. Move 00:12:861 (3) to x:188 y:164 and 00:13:164 (1) to x:288 y:124.
  2. Move 00:44:376 (5) to x:236 y:224.
  3. 00:54:982 (2) - Be careful with the distance here.

  • Hard
  1. Set the approach rate to 7.
  2. Move the last point of 00:24:074 (8) to x:392 y:164 and 00:24:528 (9) to x:480 y:72 so they are perfectly stacked.
  3. Move 00:40:438 (3) to x:312 y:272 to make the blanket perfect.
  4. This diff is harder than hard. Just wanted to notice this.

  • Insane
  1. Set the drain rate to 8.
  2. 00:14:982 (6) - You can make this parallel to 00:14:376 (2).
  3. 00:54:376 (3) - You should stack this somewhere; you could put it on the end of 00:54:982 (5).
Good luck! And nice beatmap btw.
arviejhay
Hi from my modding queue
[General]
BerkZ is right i think there's something wrong in Yuuto's 4K NM

[Yuuto's 4K NM]
00:00:740 - Recommend pattern http://puu.sh/8ptcQ.PNG or http://puu.sh/8ptfy.PNG
00:19:830 - Why not this? http://puu.sh/8ptrL.PNG
00:36:952 - move 2 to 1

[Betsu's 4K HD]
00:03:770 - Why not this one? http://puu.sh/8ptXm.PNG


That's all
Sorry for short mod because i'm a beginner modder in mania . my first time.
Good luck mapping! STAR
Topic Starter
luxoDeh

Xinely wrote:

Hi Luxodeh ~
M4M from your queue here




  • General
  1. nazi, 00:55:285 - you need to add redline because metronome reset here ok, added on all diffs
  2. Broken artist on Yuutosan's diff yes, fixed


  • Easy
  1. 00:09:073 (1) - this slider doesn't follow music properly here. Actually you need to map 00:09:527 - this music because it's loud. rhythm suggestion for this slider http://puu.sh/8mVy9.jpg
  2. 00:03:012 (1) - no need NC here. please keep consistency of NC with NC'ed every 2 stanza as you did from 00:06:649 -
  3. 00:12:558 (2) - sadly this slider supposed to make symmetrical but doesn't follow music with properly imo.
  4. 00:18:921 (1) - since the drum sound in 00:19:224 - is loud and important at the part, imo rhythm would be better if you move to 00:19:224 - and end in 00:19:830 - like http://puu.sh/8nL4i.jpg to follow both drum sounds
  5. 00:23:467 (3) - imo blanket could be better here with move to 8,128
  6. 00:27:406 (1) - nazi, 318,182 for better blanket
  7. 00:30:740 (2) - imo a little bit wrong rhythm here because you're skipping cymbal sound on 00:30:891 - , altho you're making a pattern here skip an important sound isn't allowed for me. try this http://puu.sh/8nLNV.jpg rhyhtm instead?
  8. 00:33:467 (2) - finish on tail because cymbal sound here
  9. 00:34:982 (1,2) - i know it's nazi for better flow but i prefer to do this flow because more natural and easier to follow and read, try it https://osu.ppy.sh/ss/1547457 :p
  10. 00:37:255 (1) - imo the rhythm can improve a little bit here. see drum sound from 00:37:861 - is still continue until 00:38:012 - , tbh you need to map the whitetick drum sound (because the last of that sound) instead the red one. i feel a little bit weird here. so i would suggest 00:37:255 (1) - remove the repeat and add circle at 00:38:164 -
  11. 00:40:436 (2,1) - really nazi, stack properly to make neater pattern here
  12. 00:43:467 (2) - a little bit weird rhythm here because you're skipping cymbal sound on 00:44:224 - if you want a rhythm which following both cymbal sound and guitar with properly, try http://puu.sh/8oaJJ.jpg
  13. 00:49:073 - another cymbal sound that you skip here. make sure you map this time because cymbal is important sound at the song
  14. 01:03:618 - same as above
  15. 01:13:315 - ^
  16. 00:58:618 (2) - nazi, inconsistency spacing (1,26x) here
  17. 01:07:406 (1) - add finish on head for consistency with 00:57:709 (1) - , cymbal sound haha
  18. 01:12:255 (1) - add finish on head. the sound is part of cymbal here
  19. 01:22:255 (1,2) - nazi, can be a better blanket here
Fixed everything, I modifies a bit this diff in general


  • Hard
  1. 00:01:499 (4,1) - perhaps you need to swap the NC. i know you NC'ed because music but 00:01:499 (4) - spacing suddenly changes right? that might makes hard to read (for me) fixed
  2. 00:03:468 (2,3,1) - a little bit nazi but imo flow could be more natural to play here https://osu.ppy.sh/ss/1548859 moved the reverse tail a bit
  3. 00:06:195 (2) - maybe try to ctrl+G this one? actually music on 00:06:194 - is really suitable to do a jump because the music is really energic and loud ok
  4. 00:09:529 (2) - try to move 28,112 for neater pattern of 00:09:074 (1,2,3) - ? imo 00:09:529 (2) - too close with next slider here. somehow seems messy ok
  5. 00:16:347 (1) - maybe just for me but i feel forced flow here. as my mouse and hand feel, try move to 244,232 (fix this one, you need to re placement your pattern lol) for better feel to play ... nah I don't want to replace all for now, if others mention this I'll change
  6. 00:18:771 (1) - remove whistle's body? a little bit weird to hear for me here because the "relax" part ok, I didin't noticed it
  7. 00:22:406 - a little bit loud music here, slider's tail doesn't emphasize with well. try remove the repeat and make 1/2 slider started here instead ok, tryed
  8. 00:32:255 (1,2) - forced flow and hard to read here. try to make jump instead for better placement and more fun to play as https://osu.ppy.sh/ss/1548927 ok, made this jump
  9. 00:34:528 (1) - add finish on head, cymbal sound these cymbals
  10. 00:43:771 (3) - forced flow too to play here imo. ctrl+G instead. the jump a little bit hard too for Hard imo I think it's ok O.o
  11. 00:45:286 (3) - unnatural flow, as the curve of slider, next object should be at the left of the tail but you placed on right so imo you need to change this slider become like https://osu.ppy.sh/ss/1548943 (still have a jump to next slider :P) lol ok, eaven if it was intentional, anyway yes, it's more natural in your way
  12. 00:52:256 (3,4) - flow a little bit can improve to played with nicely here https://osu.ppy.sh/ss/1548952 what changed? O.o
  13. 00:54:983 (2) - add finish on head. after all this sound is a cymbal lol again XD
  14. 00:57:407 (3) - please avoid the overlap. this overlap doesn't really good to see imo nah, don't want to change here
  15. 01:12:256 (1) - add finish on head because cymbal sound ok
  16. 01:13:316 (1) - perhaps you need to reduce the spacing. i wonder this slider won't make hurt to player >< yes, finally fixed this, hope is ok
  17. 01:21:044 (2) - is the anti jump intentional? but it's a little bit hard to read. perhaps you need to 01:20:741 (1,2) - swap NC here ok
  18. 01:22:256 (2) - same as 00:57:407 (3) - ok
  19. 01:22:559 (3) - forced flow as i feel. try to move the tail 224,356. much better for me hm... ok XD
  20. 01:26:650 (5) - finish because cymbal fixed
  21. No much to say, fun diff here :3


  • Insane
  1. HP+1 here? for balance spread with other diffs ok
  2. 00:23:618 (6,1) - if following the music, should be swap NC here ok
  3. 00:30:588 (6,1) - sadly to said, the pattern's shape is good but unnatural flow that i got here. reason and explanation same as 00:45:286 (3) - on Hard yes, but I really don't know how to change without runing this pattern :/
  4. 00:38:770 (2) - avoid the overlap please. too messy for design. move 388,312 instead no, because if I do that there will be an overlap with another slider and I think it's better this way so
  5. 00:45:436 (10) - low drum sound here but you did a huge jump. tbh feels too forced here. reduce much the spacing or remove it I removed it
  6. 00:54:527 (4) - 504,220 for neater pattern. try place the tail to the center of 00:54:224 (2,3) - tryed but, I'm not really convinced :/
  7. 00:54:982 (5) - finish on head as i told on hard ok
  8. 01:26:649 (1) - finish because cymbal ok
  9. No much to say, fun diff too here :3

Good Luck ;)

BerkZ wrote:

Hi! Coming from your M4M queue.

  • Yuuto's 4K NM
  1. Something is wrong with Artist/Source/Tags.

  • Easy
  1. Stack 00:40:436 (2) with 00:42:255 (1) perfectly. no stacks in easy
  2. Put the beginning of 00:01:649 (1) to 00:01:800 ok

  • Hard
  1. Set the approach rate to 7. no.
  2. Move the last point of 00:24:074 (8) to x:392 y:164 and 00:24:528 (9) to x:480 y:72 so they are perfectly stacked. they were perfectly stacked, anyway I just fixed a bit
  3. Move 00:40:438 (3) to x:312 y:272 to make the blanket perfect. ok fixed the blancket
  4. This diff is harder than hard. Just wanted to notice this. I know..

  • Insane
  1. Set the drain rate to 8. put it to 7
  2. 00:14:982 (6) - You can make this parallel to 00:14:376 (2). they are parallel
  3. 00:54:376 (3) - You should stack this somewhere; you could put it on the end of 00:54:982 (5). no, I fixed this part already
Good luck! And nice beatmap btw.
Thank you both for mod! :)
Flanchan
Hi

General
  1. Remove '(TV Size)' from title (this makes your map unrankable)

madabau's Normal
  1. 00:18:012 (1) - Make part of previous combo
  2. 00:56:497 (1) - ^
  3. 00:58:921 (1) - ^
  4. 01:01:194 (1) - ^
  5. 01:08:618 (1) - ^

Easy
  1. 00:05:437 (2) - Add 1 more repeat to this

Couldn't really think of any suggestions for Hard or Insane, sorry.

Good luck!
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:15:588 (1) - NC. because you changed SV. so we need NC.
00:22:406 (4) - (suggestion) move to x:52 y:288. because there are too many stacks on 00:21:194 (1,2,3,4,1,2,3,4,5,1,2,3,4).
00:33:770 (2) - move to x:204 y:44. I like my idea so much. :D
00:35:436 (5,6,7) - I love this idea. :arrow: x:28 y:96
00:37:861 (5,6,7) - I'm pretty sure you did miss spacing.(unrankable)
00:38:315 (1,2) - this spacing is too far.(High recommended)
00:41:497 (3) - this slider is unnecessary a bit. But I have no idea to fit. :(
00:49:830 (1,2,3) - This is fking annoying by no NC. But sometimes my idea is bad lol. I'm afraid of adding many NC .... (High recommended)
01:08:618 (1,2,3) - I need regular spacing. Yours is strange to me a bit.
01:15:815 (6) - delete circle?


[Hard]
00:00:741 (1,2,3) - NC every circle. Otherwise, change to regular spacing. BECAUSE IT'S HARD DIFF.
00:08:165 (2,3) - This spacing is too far.
00:37:407 (2,3,4,5,1,2) - Maybe there are too many stacks. you can take it away to other place.
00:47:104 (2,3,4,5,1,2) - ^
00:51:498 (1,2,3,4) - Spacing. Those are not regular distances. Especially, between #1 and #2 object. (unrankable)
01:23:468 (2,3) - too far? not really...

Finally, I'm not sure ... hard diff has many issues about spacing, because I'm not a BAT. Those spacing are like Insane Diff.



AWESOME MAP. :D HUE
GOGO RANKED!
blackabyss
M4M from your queue owo)/

[General]
  1. Please add Betsuto and Yuutosan tag in madabau's normal
  2. unconsistent first Kiai end time on taiko mode and mania mode. it end (01:20:739), but the osu mod end at (01:19:527)
  3. unconsistent red timing sections on taiko mode and mania mode. it started at (00:00:740), but the osu mod started at (00:00:437)
    i just mentioning unconsistent timing, because i don't know it should same or it can be different from each mode :?
[Easy]
  1. 00:06:346 - i think this should be empty, so i suggest you to end this slider 00:05:437 (2) - at 00:06:346
  2. 00:09:073 (3) - a little nazi mod. put red anchor point on the white tick eh?
  3. 01:04:678 - i think you should leave blank this space for a break, because this is easy diff. and change the slider before (01:04:376) to a note
  4. 01:16:194 - ^ and remove note here
    your hitsounds pretty good //w//
[madabau's Normal]
  1. 00:06:194 - consider to add a note here eh? like follow the music beat owo //slap
  2. 00:18:770 - add 1/2 slider here? and end it here 00:19:073
  3. 00:23:467 - add a note here
  4. 00:27:709 (1) - maybe end this slider here 00:28:315 - will be more nice
  5. 00:59:830 - 00:59:981 - 01:07:103 - consider to add note there
  6. 01:12:254 (1) - add reverse?
  7. 01:20:133 - fill in the blank, try this pattern: http://puu.sh/8qlU8.JPG
    overall very nice beat
[Hard]
  1. i find much unsnapped note and slider, please re-snapping them all owo
  2. 00:21:497 (1) - i think this should be blank, and move this note here (00:21:346)
  3. 01:22:254 (2) - this pattern seems messy for me, so try to change it like this? http://puu.sh/8qmMn.JPG
[Insane]
  1. 00:59:376 (4) - i think this slider should end here (00:59:603) - follow the vocal
  2. 01:09:073 (4) - same issue, end in the blue tick
  3. 01:27:936 (1) - this spinner is too short i think. minimum spinner is 750 ms. but i try to test it with auto mode, and got 1000 bonus spinner. well, if you want to longer it will be good. and if you don't it s np.
    i like this diff btw :'3
GO RANK~ star
Topic Starter
luxoDeh

jaob99 wrote:

Hi

General
  1. Remove '(TV Size)' from title (this makes your map nope, there are thousend of maps with that and BATs still rank themunrankable)

Easy
  1. 00:05:437 (2) - Add 1 more repeat to this no, no more than one repeat in easy

Couldn't really think of any suggestions for Hard or Insane, sorry.

Good luck!

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:15:588 (1) - NC. because you changed SV. so we need NC. at the end I didn't change, in insane diff and in this case I think it's perfectly readable
00:22:406 (4) - (suggestion) move to x:52 y:288. because there are too many stacks on 00:21:194 (1,2,3,4,1,2,3,4,5,1,2,3,4). I tryed but I prefere stacked because flow is better anyway
00:33:770 (2) - move to x:204 y:44. I like my idea so much. :D ok XD
00:35:436 (5,6,7) - I love this idea. :arrow: x:28 y:96 not really sure, but tryed...
00:37:861 (5,6,7) - I'm pretty sure you did miss spacing.(unrankable) ok, corrected a little bit, but it was not unrankable
00:38:315 (1,2) - this spacing is too far.(High recommended) yes but really don't know where to place :/
00:41:497 (3) - this slider is unnecessary a bit. But I have no idea to fit. :( for me it's ok
00:49:830 (1,2,3) - This is fking annoying by no NC. But sometimes my idea is bad lol. I'm afraid of adding many NC .... (High recommended) hm... what do you mean? O.o
01:08:618 (1,2,3) - I need regular spacing. Yours is strange to me a bit. tryed to fix a bit
01:15:815 (6) - delete circle? why not :3


[Hard]
00:00:741 (1,2,3) - NC every circle. Otherwise, change to regular spacing. BECAUSE IT'S HARD DIFF. it's fine as it is
00:08:165 (2,3) - This spacing is too far. maybe... corrected a little bit...
00:37:407 (2,3,4,5,1,2) - Maybe there are too many stacks. you can take it away to other place. no
00:47:104 (2,3,4,5,1,2) - ^ ^
00:51:498 (1,2,3,4) - Spacing. Those are not regular distances. Especially, between #1 and #2 object. (unrankable) fixed a bit, but it's not unrankable O.o
01:23:468 (2,3) - too far? not really... left as it was XD

Finally, I'm not sure ... hard diff has many issues about spacing, because I'm not a BAT. Those spacing are like Insane Diff.



AWESOME MAP. :D HUE
GOGO RANKED!

blackabyss wrote:

M4M from your queue owo)/

[General]
  1. Please add Betsuto and Yuutosan tag in madabau's normal LOL, madabau forgot. fixed
  2. unconsistent first Kiai end time on taiko mode and mania mode. it end (01:20:739), but the osu mod end at (01:19:527)
  3. unconsistent red timing sections on taiko mode and mania mode. it started at (00:00:740), but the osu mod started at (00:00:437)
    i just mentioning unconsistent timing, because i don't know it should same or it can be different from each mode :? as I know it can be different, I have a ranked map with different kiai.
[Easy]
  1. 00:06:346 - i think this should be empty, so i suggest you to end this slider 00:05:437 (2) - at 00:06:346 changed this a bit
  2. 00:09:073 (3) - a little nazi mod. put red anchor point on the white tick eh? lol ok
  3. 01:04:678 - i think you should leave blank this space for a break, because this is easy diff. and change the slider before (01:04:376) to a note nah
  4. 01:16:194 - ^ and remove note here this is ok
    your hitsounds pretty good //w//
[Hard]
  1. i find much unsnapped note and slider, please re-snapping them all owo strange... anyway fixed all
  2. 00:21:497 (1) - i think this should be blank, and move this note here (00:21:346) hm... what's the problem? o.o
  3. 01:22:254 (2) - this pattern seems messy for me, so try to change it like this? http://puu.sh/8qmMn.JPG didin't change because I don't want to be inconsistence with the other patterns :/
[Insane]
  1. 00:59:376 (4) - i think this slider should end here (00:59:603) - follow the vocal no, I'm not following vocals
  2. 01:09:073 (4) - same issue, end in the blue tick ^
  3. 01:27:936 (1) - this spinner is too short i think. minimum spinner is 750 ms. but i try to test it with auto mode, and got 1000 bonus spinner. well, if you want to longer it will be good. and if you don't it s np. LOL I leave it as it is :3
    i like this diff btw :'3
GO RANK~ star thanks for star :3
Thanks you all for modding :)
- Yuuto -

arviejhay wrote:

Hi from my modding queue
[General]
BerkZ is right i think there's something wrong in Yuuto's 4K NM

[Yuuto's 4K NM]
00:00:740 - Recommend pattern http://puu.sh/8ptcQ.PNG or http://puu.sh/8ptfy.PNG thanks for your suggestion, but no thanks its kinda weird..
00:19:830 - Why not this? http://puu.sh/8ptrL.PNG the loud sound in the white line.
00:36:952 - move 2 to 1 it's quite hard for NM
Thanks for the mod!
No change, there's a issues at the timing of my diff. fixed : http://puu.sh/8rDRc.osu
- Yuuto -
Im checked the tags of all diffs, you put Yuutosan in my diff. but you didnt put Yuutosan in other diffs. thats why there's an issues in my diff. please fix the tag based on my diff to fix them.

Oh nevermind.. its fine apparently.
Im still not update all diffs. lololol my bad XD
Topic Starter
luxoDeh

Yuutosan wrote:

Im checked the tags of all diffs, you put Yuutosan in my diff. but you didnt put Yuutosan in other diffs. thats why there's an issues in my diff. please fix the tag based on my diff to fix them.

Oh nevermind.. its fine apparently.
Im still not update all diffs. lololol my bad XD
LOL anyway updated XD
CLSW
Hmm, can I make a CtB diff?
Topic Starter
luxoDeh

CLSW wrote:

Hmm, can I make a CtB diff?
Hm... I was not planning to make any CtB but... if you want... XD
CLSW

luxoDeh wrote:

CLSW wrote:

Hmm, can I make a CtB diff?
Hm... I was not planning to make any CtB but... if you want... XD
It's okay with my single diff, Thanks!
Topic Starter
luxoDeh

CLSW wrote:

It's okay with my single diff, Thanks!
ok! wow I'll have all mode diffs :3
NaxelCL
I'm can created 7K NM and 7K HD XD love THIS SONGGGGGGGGG GG
Topic Starter
luxoDeh

NaxelCL wrote:

I'm can created 7K NM and 7K HD XD love THIS SONGGGGGGGGG GG
O____O god, other GD request?
I don't think I'll have more mania diffs, thank you but, sorry... I don't want to add too many diffs :/
CLSW
All done!

http://puu.sh/8txsi.osu Crystal's Overdose
Topic Starter
luxoDeh

CLSW wrote:

All done!

http://puu.sh/8txsi.osu Crystal's Overdose
Thank you very much! :D Updated!



No more GDffs now >.<
RandF
From my queue~

[General]
  1. tags suggetion:
    opening
  2. recheck the metadata of guest diff. airtist name and source are in trouble
[Easy]
  1. 00:35:891 (2,3,1) - I recommend to add clap
  2. 01:21:042- finish
[Hard]
  1. 00:49:830 (3) - I prefer straight slider for this part
  2. 01:21:042- finish
[Insane]
  1. 00:22:861 (2) - I prefer slider: 00:22:861~00:23:012
  2. 00:47:558 (5,6,7) - conform DS
  3. 00:52:103- whistle?
  4. 00:54:376 (3,5) - avoid overlap
  5. 00:59:073 (2,4) - ^
[madabau's Normal]
  1. too many NC. I suggest to decrease it
  2. 00:01:800 (2) - the same patern as 00:03:012 (1,2,1,2) - is better, imo
  3. 00:06:346 (2) - I prefer slider: 00:06:194~00:06:346
  4. 00:08:315 (1,2,3) - you can make better flow
  5. 00:28:467- remove clap
  6. 00:46:194- clap
  7. 00:49:830 (1) - not suit to rhythm. the following is better
  8. 01:13:012- add a note
  9. 01:20:739~01:21:800- add some notes
nice skinning~
~Good Luck~
NaxelCL
LOL i'm really love this plz accept XD my gd:'((((
Topic Starter
luxoDeh

RandomEffect wrote:

From my queue~

[General]
  1. tags suggetion:
    opening ok
  2. recheck the metadata of guest diff. airtist name and source are in trouble I know, fixed again
[Easy]
  1. 00:35:891 (2,3,1) - I recommend to add clap ok, I forgot
  2. 01:21:042- finish yes
[Hard]
  1. 00:49:830 (3) - I prefer straight slider for this part changed the shape a bit
  2. 01:21:042- finish added
[Insane]
  1. 00:22:861 (2) - I prefer slider: 00:22:861~00:23:012 no :/
  2. 00:47:558 (5,6,7) - conform DS ok
  3. 00:52:103- whistle? yes
  4. 00:54:376 (3,5) - avoid overlap tryed
  5. 00:59:073 (2,4) - ^ ^
nice skinning~
~Good Luck~
thanks for mod! :)
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: OK!
BG: It should be 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Yuuto's 4K NM]
SPOILER
00:01:497 - suggesting: https://osu.ppy.sh/ss/1565714
• to fill emptiness on this part.
• the 1st 3 notes are for the guitar which is only 1-noted
• other added notes for the percussion and to have continuous flow.

00:06:194 (6194|2) - move this note to 00:06:346 and move to 1. as it have the same instrument as 00:06:194 (6194|3) . Can make those two 2-noted too its up to you.

00:16:043 (16043|1) - move to 1 more comfortable to play.

00:39:982 (39982|1) - move to 4 to avoid bracket and for the pitch

00:40:285 (40285|2) - move to 4 and..

00:40:436 (40436|3) - move to 3 for closed 2-noted for the low pitch.

00:43:315 (43315|1) - move to 4 pitch

00:49:982 (49982|1,49982|0) - this note should be at 1/4 line snap 00:50:058

01:21:800 - suggesting this: https://osu.ppy.sh/ss/1565722
• to fill emptiness on this part.
• Added percussion notes. 2-noted for the snares.
• Continues the flow of notes and fun to play.
• LN for the drum roll.

01:27:861 (87861|0) - I suggest to change to LN like 01:27:861 (87861|3) since strong guitars.



[Betsu's 4K HD]
SPOILER
00:01:043 (1043|2) - move to 2 to avoid 1/1 stacking and to have hand balance.
00:01:649 (1649|3,1649|1) - move to 1 and 3 for hand balance also different pitch
00:02:785 (2785|3) - move to 1 and..
00:02:936 - add note to 2 for the drum roll and hand balance.
00:04:224 (4224|1) - move to 3 and..
00:04:152 - add note to 2 for the drum sound.
00:07:861 - add note here for the drumkick sound.
00:08:770 - ^
00:10:285 - ^
00:11:346 (11346|1) - remove and..
00:11:194 - add note to 4 and..
00:11:270 - add note to 1 and..
00:11:421 - add note to 2 and..
00:11:497 (11497|1) - move to 4 for the drum roll.
00:12:709 - add note for the drum sound.
00:13:618 - ^
00:14:376 - add note to 1 for the snare sound.
00:15:436 - add note to 4 for beat sound.
00:25:512 (25512|0) - move to 3
00:34:982 - add note to 3 for tom sound.
00:41:649 (41649|3) - move to 2 to avoid stacking.
00:43:770 (43770|1) - move to 3
00:45:285 (45285|1) - move to 4
00:51:194 (51194|2) - remove no strong sound to be 2-noted.
00:52:406 (52406|3) - remove ^
00:53:239 - add note to 3 for the drum roll didnt stop here. listen at 25% playback rate.
00:53:694 - add note to 1 ^
00:53:846 - add note to 4
00:53:921 - add note to 1
00:54:982 (54982|0) - remove
00:55:285 until the end - I suggest you to use 2-noted notes on snare sounds and only 1/single notes only on beat sounds. What you did here is NM+ level.

[Overall]
Good song~ thank you for requesting and goodluck~ :)
- Yuuto -

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: OK!
BG: It should be 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Yuuto's 4K NM]
SPOILER
00:01:497 - suggesting: https://osu.ppy.sh/ss/1565714 thanks for yourt suggestion, but i rearrenged it.
• to fill emptiness on this part.
• the 1st 3 notes are for the guitar which is only 1-noted
• other added notes for the percussion and to have continuous flow.

00:06:194 (6194|2) - move this note to 00:06:346 and move to 1. as it have the same instrument as 00:06:194 (6194|3) . Can make those two 2-noted too its up to you. nice, moved.

00:16:043 (16043|1) - move to 1 more comfortable to play. no, i keep it.

00:39:982 (39982|1) - move to 4 to avoid bracket and for the pitch moved

00:40:285 (40285|2) - move to 4 and.. moved

00:40:436 (40436|3) - move to 3 for closed 2-noted for the low pitch. fixed

00:43:315 (43315|1) - move to 4 pitch moved!

00:49:982 (49982|1,49982|0) - this note should be at 1/4 line snap 00:50:058 oh fixed

01:21:800 - suggesting this: https://osu.ppy.sh/ss/1565722 thanks for suggestion, but i think i wont add note anymore there.
• to fill emptiness on this part.
• Added percussion notes. 2-noted for the snares.
• Continues the flow of notes and fun to play.
• LN for the drum roll.

01:27:861 (87861|0) - I suggest to change to LN like 01:27:861 (87861|3) since strong guitars. there's little drum

[Overall]
Good song~ thank you for requesting and goodluck~ :)
Thanks arcwinyaannn. great mod.
fixed http://puu.sh/8vVS3.osu ~
Topic Starter
luxoDeh
Updated :)
Betsuto

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!

[Betsu's 4K HD]
SPOILER
00:01:043 (1043|2) - move to 2 to avoid 1/1 stacking and to have hand balance.
00:01:649 (1649|3,1649|1) - move to 1 and 3 for hand balance also different pitch
00:02:785 (2785|3) - move to 1 and..
00:02:936 - add note to 2 for the drum roll and hand balance.
00:04:224 (4224|1) - move to 3 and..
00:04:152 - add note to 2 for the drum sound.
00:07:861 - add note here for the drumkick sound.
00:08:770 - ^
00:10:285 - ^
00:11:346 (11346|1) - remove and..
00:11:194 - add note to 4 and..
00:11:270 - add note to 1 and..
00:11:421 - add note to 2 and..
00:11:497 (11497|1) - move to 4 for the drum roll.
00:12:709 - add note for the drum sound.
00:13:618 - ^
00:14:376 - add note to 1 for the snare sound.
00:15:436 - add note to 4 for beat sound.
00:25:512 (25512|0) - move to 3
00:34:982 - add note to 3 for tom sound.
00:41:649 (41649|3) - move to 2 to avoid stacking.
00:43:770 (43770|1) - move to 3
00:45:285 (45285|1) - move to 4
00:51:194 (51194|2) - remove no strong sound to be 2-noted.
00:52:406 (52406|3) - remove ^
00:53:239 - add note to 3 for the drum roll didnt stop here. listen at 25% playback rate.
00:53:694 - add note to 1 ^
00:53:846 - add note to 4
00:53:921 - add note to 1
00:54:982 (54982|0) - remove
00:55:285 until the end - I suggest you to use 2-noted notes on snare sounds and only 1/single notes only on beat sounds. What you did here is NM+ level.
Thanks for modd ... but I'm not map at strong sound ... I'm mapped at sound that I hear :(
here
SPOILER
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 54755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDERiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:luxoDeh
Version:Betsu's 4K HD
Source:メカクシティアクターズ
Tags:Mekakucity Actors Shidu Jin 自然の敵P Shizen no Teki-P Kagerou Project opening madabau Betsuto Yuutosan CLSW
BeatmapID:408198
BeatmapSetID:165391

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
740,303.030303030303,4,2,1,70,1,0
55285,303.030303030303,4,2,1,70,1,0
55285,-100,4,2,1,70,0,1
80739,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0

[HitObjects]
320,192,740,5,4,0:0:0:0:
192,192,1043,1,4,0:0:0:0:
320,192,1346,1,4,0:0:0:0:
192,192,1497,1,0,1:0:0:0:
448,192,1497,1,0,3:0:0:0:
64,192,1649,1,0,1:0:0:0:
320,192,1649,1,0,3:0:0:0:
192,192,1800,1,0,1:0:0:0:
448,192,1800,128,4,2103:0:0:0:0:
192,192,2103,1,0,1:0:0:0:
320,192,2255,1,8,0:0:0:0:
320,192,2406,1,8,0:0:0:0:
192,192,2558,1,0,1:0:0:0:
320,192,2709,1,8,0:0:0:0:
64,192,2785,1,8,0:0:0:0:
320,192,2861,1,8,0:0:0:0:
192,192,2936,1,8,0:0:0:0:
64,192,3012,1,0,1:0:0:0:
448,192,3012,128,4,3315:0:0:0:0:
64,192,3315,1,0,1:0:0:0:
192,192,3467,1,8,0:0:0:0:
320,192,3543,1,8,0:0:0:0:
192,192,3618,1,8,0:0:0:0:
320,192,3770,1,8,0:3:0:0:
448,192,3846,1,8,0:3:0:0:
320,192,3921,1,8,0:3:0:0:
192,192,4073,1,4,0:3:0:0:
64,192,4149,1,4,0:3:0:0:
192,192,4224,1,0,1:0:0:0:
448,192,4224,128,4,4527:0:0:0:0:
192,192,4527,1,0,1:0:0:0:
320,192,4679,1,8,0:0:0:0:
64,192,4830,1,0,3:0:0:0:
192,192,4982,1,0,1:0:0:0:
448,192,5133,1,0,1:0:0:0:
320,192,5209,1,8,0:0:0:0:
192,192,5285,1,8,0:0:0:0:
64,192,5361,1,8,0:0:0:0:
320,192,5436,1,0,1:0:0:0:
448,192,5436,1,4,0:0:0:0:
320,192,5739,1,0,1:0:0:0:
448,192,5739,1,4,0:0:0:0:
192,192,5815,1,8,0:3:0:0:
64,192,5891,1,8,0:3:0:0:
64,192,6043,1,8,0:3:0:0:
320,192,6194,1,0,1:0:0:0:
448,192,6194,1,4,0:0:0:0:
320,192,6346,1,0,1:0:0:0:
448,192,6346,1,4,0:0:0:0:
64,192,6649,1,0,1:0:0:0:
448,192,6649,128,4,6952:0:0:0:0:
64,192,6952,1,0,1:0:0:0:
192,192,7103,1,8,0:0:0:0:
448,192,7103,1,2,0:0:0:0:
192,192,7255,1,8,0:0:0:0:
320,192,7406,1,2,0:0:0:0:
64,192,7406,1,0,1:0:0:0:
64,192,7558,1,0,1:0:0:0:
192,192,7709,1,8,0:0:0:0:
448,192,7709,1,2,0:0:0:0:
448,192,7861,1,0,3:0:0:0:
64,192,8012,1,2,0:0:0:0:
320,192,8012,1,0,1:0:0:0:
320,192,8164,1,0,1:0:0:0:
192,192,8315,1,2,0:0:0:0:
448,192,8315,1,8,0:0:0:0:
448,192,8467,1,8,0:0:0:0:
64,192,8618,1,2,0:0:0:0:
320,192,8618,1,0,1:0:0:0:
448,192,8770,1,0,3:0:0:0:
192,192,8921,1,2,0:0:0:0:
448,192,8921,1,8,0:0:0:0:
64,192,9073,1,0,1:0:0:0:
320,192,9073,128,0,9376:3:0:0:0:
64,192,9376,1,0,1:0:0:0:
448,192,9527,1,8,0:0:0:0:
320,192,9527,1,2,0:0:0:0:
448,192,9679,1,8,0:0:0:0:
64,192,9830,1,0,1:0:0:0:
192,192,9830,1,2,0:0:0:0:
64,192,9982,1,0,1:0:0:0:
448,192,10133,1,8,0:0:0:0:
320,192,10133,1,2,0:0:0:0:
192,192,10285,1,0,3:0:0:0:
64,192,10436,1,2,0:0:0:0:
320,192,10436,1,0,1:0:0:0:
320,192,10588,1,0,1:0:0:0:
448,192,10740,1,2,0:0:0:0:
192,192,10740,1,8,0:0:0:0:
192,192,10891,1,8,0:0:0:0:
64,192,11043,1,2,0:0:0:0:
320,192,11043,128,0,11346:1:0:0:0:
448,192,11194,1,8,0:0:0:0:
64,192,11270,1,8,0:0:0:0:
448,192,11346,1,10,0:0:0:0:
192,192,11421,1,8,0:0:0:0:
64,192,11497,128,4,11800:0:0:0:0:
448,192,11497,1,0,1:0:0:0:
192,192,11800,1,0,1:0:0:0:
64,192,11952,1,2,0:0:0:0:
320,192,11952,1,8,0:0:0:0:
320,192,12103,1,8,0:0:0:0:
448,192,12255,1,2,0:0:0:0:
192,192,12255,1,0,1:0:0:0:
192,192,12406,1,0,1:0:0:0:
64,192,12558,1,2,0:0:0:0:
320,192,12558,1,8,0:0:0:0:
64,192,12709,1,0,3:0:0:0:
192,192,12861,1,2,0:0:0:0:
448,192,12861,1,0,1:0:0:0:
448,192,13012,1,0,1:0:0:0:
320,192,13164,1,2,0:0:0:0:
64,192,13164,1,8,0:0:0:0:
64,192,13315,1,8,0:0:0:0:
192,192,13467,1,2,0:0:0:0:
448,192,13467,1,0,1:0:0:0:
192,192,13618,1,0,3:0:0:0:
320,192,13770,1,2,0:0:0:0:
64,192,13770,1,8,0:0:0:0:
192,192,13921,128,4,14224:0:0:0:0:
448,192,13921,1,0,1:0:0:0:
448,192,14224,1,0,0:0:0:0:
320,192,14376,1,8,0:0:0:0:
320,192,14603,1,8,0:0:0:0:
448,192,14679,1,8,0:0:0:0:
320,192,14830,1,0,1:0:0:0:
192,192,14982,1,8,0:3:0:0:
64,192,15133,1,4,0:3:0:0:
192,192,15285,1,0,1:0:0:0:
320,192,15285,1,8,0:0:0:0:
448,192,15436,1,0,3:0:0:0:
192,192,15588,128,0,15891:1:0:0:0:
320,192,15588,128,12,15891:0:0:0:0:
64,192,16043,1,8,0:0:0:0:
64,192,16194,1,8,0:0:0:0:
320,192,16346,1,0,1:0:0:0:
448,192,16346,1,4,0:0:0:0:
320,192,16649,1,0,1:0:0:0:
64,192,16800,1,8,0:0:0:0:
192,192,17103,1,0,3:0:0:0:
320,192,17255,1,0,1:0:0:0:
64,192,17406,1,8,0:0:0:0:
192,192,17558,1,0,1:0:0:0:
448,192,17558,1,0,3:0:0:0:
192,192,17861,1,0,1:0:0:0:
320,192,18012,1,8,0:0:0:0:
64,192,18315,1,0,3:0:0:0:
192,192,18467,1,0,1:0:0:0:
320,192,18618,1,8,0:0:0:0:
192,192,18770,1,0,3:0:0:0:
64,192,18770,1,0,1:0:0:0:
64,192,19073,1,0,1:0:0:0:
320,192,19224,1,8,0:0:0:0:
448,192,19527,1,0,3:0:0:0:
64,192,19679,1,0,1:0:0:0:
320,192,19830,1,8,0:0:0:0:
192,192,19982,1,0,1:0:0:0:
448,192,19982,1,0,3:0:0:0:
192,192,20285,1,0,1:0:0:0:
64,192,20436,1,8,0:0:0:0:
320,192,20588,1,0,3:0:0:0:
448,192,20740,1,0,3:0:0:0:
192,192,20891,1,0,1:0:0:0:
64,192,21043,1,8,0:0:0:0:
192,192,21194,1,0,1:0:0:0:
320,192,21194,1,4,0:0:0:0:
192,192,21497,1,0,1:0:0:0:
320,192,21649,1,8,0:0:0:0:
448,192,21952,1,0,3:0:0:0:
192,192,22103,1,0,1:0:0:0:
320,192,22255,1,8,0:0:0:0:
64,192,22406,1,0,1:0:0:0:
192,192,22406,1,0,3:0:0:0:
64,192,22709,1,0,1:0:0:0:
320,192,22861,1,8,0:0:0:0:
192,192,23164,1,0,3:0:0:0:
64,192,23315,1,0,1:0:0:0:
320,192,23467,1,8,0:0:0:0:
192,192,23618,1,0,1:0:0:0:
448,192,23618,1,0,3:0:0:0:
192,192,23921,1,0,1:0:0:0:
64,192,24073,1,8,0:0:0:0:
448,192,24376,1,0,3:0:0:0:
192,192,24527,1,0,1:0:0:0:
64,192,24679,1,8,0:0:0:0:
320,192,24830,1,0,1:0:0:0:
448,192,24830,1,0,3:0:0:0:
320,192,25133,1,0,1:0:0:0:
192,192,25285,1,8,0:0:0:0:
192,192,25436,1,8,0:0:0:0:
320,192,25512,1,8,0:0:0:0:
192,192,25588,1,8,0:0:0:0:
64,192,25740,1,0,1:0:0:0:
448,192,25740,1,0,3:0:0:0:
320,192,26043,128,4,26346:0:0:0:0:
64,192,26043,1,0,1:0:0:0:
64,192,26346,1,0,1:0:0:0:
192,192,26497,1,8,0:0:0:0:
448,192,26649,1,0,3:0:0:0:
320,192,26800,1,0,3:0:0:0:
64,192,26952,1,0,1:0:0:0:
192,192,27103,1,8,0:0:0:0:
448,192,27255,1,0,1:0:0:0:
64,192,27255,1,0,3:0:0:0:
448,192,27558,1,0,1:0:0:0:
320,192,27709,1,8,0:0:0:0:
64,192,27861,1,0,3:0:0:0:
192,192,28012,1,0,3:0:0:0:
448,192,28164,1,0,1:0:0:0:
320,192,28315,1,8,0:0:0:0:
64,192,28467,1,0,3:0:0:0:
192,192,28467,1,0,1:0:0:0:
192,192,28770,1,0,1:0:0:0:
320,192,28921,1,8,0:0:0:0:
64,192,29073,1,0,3:0:0:0:
448,192,29224,1,0,3:0:0:0:
192,192,29376,1,0,1:0:0:0:
320,192,29527,1,8,0:0:0:0:
64,192,29679,1,0,3:0:0:0:
448,192,29679,1,0,1:0:0:0:
448,192,29982,1,0,1:0:0:0:
192,192,30133,1,8,0:0:0:0:
64,192,30285,1,0,3:0:0:0:
320,192,30436,1,0,3:0:0:0:
448,192,30588,1,0,1:0:0:0:
192,192,30739,1,8,0:0:0:0:
64,192,30891,1,0,1:0:0:0:
320,192,30891,1,0,3:0:0:0:
64,192,31194,1,0,1:0:0:0:
448,192,31346,1,8,0:0:0:0:
192,192,31497,1,0,3:0:0:0:
320,192,31649,1,0,3:0:0:0:
64,192,31800,1,0,1:0:0:0:
448,192,31952,1,8,0:0:0:0:
192,192,32103,1,0,1:0:0:0:
320,192,32103,1,0,3:0:0:0:
192,192,32406,1,0,1:0:0:0:
448,192,32558,1,8,0:0:0:0:
320,192,32709,1,0,3:0:0:0:
64,192,32861,1,0,3:0:0:0:
192,192,33012,1,0,1:0:0:0:
448,192,33164,1,8,0:0:0:0:
64,192,33315,1,0,1:0:0:0:
320,192,33315,1,0,3:0:0:0:
192,192,33618,1,0,1:0:0:0:
448,192,33770,1,8,0:0:0:0:
64,192,33921,1,0,1:0:0:0:
320,192,33921,1,0,3:0:0:0:
192,192,34224,1,0,1:0:0:0:
448,192,34376,1,8,0:0:0:0:
64,192,34527,1,0,1:0:0:0:
320,192,34527,1,4,0:0:0:0:
448,192,34830,5,8,0:0:0:0:
192,192,34982,1,8,3:0:0:0:
64,192,35285,1,4,3:0:0:0:
192,192,35512,5,8,0:0:0:0:
320,192,35588,1,8,0:0:0:0:
192,192,35739,1,8,0:0:0:0:
64,192,35891,1,0,1:0:0:0:
448,192,35891,1,8,0:0:0:0:
64,192,36194,1,0,1:0:0:0:
448,192,36194,1,8,0:0:0:0:
64,192,36497,1,0,1:0:0:0:
448,192,36497,1,8,0:0:0:0:
320,192,36649,1,0,3:0:0:0:
192,192,36800,1,0,3:0:0:0:
64,192,36952,1,0,1:0:0:0:
448,192,36952,1,8,0:0:0:0:
64,192,37255,1,0,1:0:0:0:
448,192,37255,1,8,0:0:0:0:
64,192,37558,1,0,1:0:0:0:
448,192,37558,1,8,0:0:0:0:
64,192,37709,1,0,1:0:0:0:
448,192,37709,1,8,0:0:0:0:
192,192,37861,1,8,0:0:0:0:
320,192,37936,1,8,0:0:0:0:
448,192,38012,1,8,0:0:0:0:
64,192,38164,1,8,0:0:0:0:
448,192,38315,128,4,38618:0:0:0:0:
192,192,38315,1,0,1:0:0:0:
64,192,38618,1,8,0:0:0:0:
448,192,38770,1,2,0:0:0:0:
192,192,38921,1,0,1:0:0:0:
192,192,39073,1,0,1:0:0:0:
448,192,39073,1,2,0:0:0:0:
64,192,39224,1,8,0:0:0:0:
192,192,39376,1,0,1:0:0:0:
320,192,39376,128,4,39679:0:0:0:0:
192,192,39679,1,0,1:0:0:0:
64,192,39830,1,8,0:0:0:0:
320,192,39982,1,2,0:0:0:0:
64,192,40058,1,8,0:0:0:0:
192,192,40133,1,0,1:0:0:0:
448,192,40285,1,8,0:3:0:0:
320,192,40285,1,2,0:0:0:0:
64,192,40436,1,8,0:0:0:0:
448,192,40588,1,8,0:3:0:0:
320,192,40664,1,8,0:3:0:0:
192,192,40739,128,4,41043:0:0:0:0:
64,192,40739,1,0,1:0:0:0:
448,192,41043,1,8,0:0:0:0:
320,192,41194,1,2,0:0:0:0:
64,192,41346,1,0,1:0:0:0:
320,192,41497,1,2,0:0:0:0:
64,192,41497,1,0,1:0:0:0:
192,192,41649,1,8,0:0:0:0:
448,192,41800,1,0,1:0:0:0:
320,192,41800,128,0,42103:0:0:0:0:
448,192,42103,1,0,1:0:0:0:
64,192,42255,1,8,0:0:0:0:
192,192,42406,1,2,0:0:0:0:
448,192,42558,1,0,1:0:0:0:
192,192,42709,1,2,0:0:0:0:
448,192,42709,1,0,1:0:0:0:
64,192,42861,1,8,0:0:0:0:
192,192,43012,1,0,1:0:0:0:
320,192,43012,128,4,43315:0:0:0:0:
192,192,43315,1,0,1:0:0:0:
448,192,43467,1,8,0:0:0:0:
64,192,43618,1,2,0:0:0:0:
320,192,43770,1,0,1:0:0:0:
192,192,43921,1,0,1:0:0:0:
64,192,43921,1,2,0:0:0:0:
448,192,44073,1,8,0:0:0:0:
320,192,44224,1,0,1:0:0:0:
64,192,44224,128,4,44527:0:0:0:0:
320,192,44527,1,0,1:0:0:0:
192,192,44679,1,8,0:0:0:0:
320,192,44830,1,0,1:0:0:0:
448,192,44830,128,4,45133:0:0:0:0:
320,192,45133,1,0,1:0:0:0:
64,192,45209,1,8,0:0:0:0:
448,192,45285,1,8,0:0:0:0:
192,192,45436,1,8,0:0:0:0:
64,192,45588,1,0,1:0:0:0:
320,192,45588,1,8,0:0:0:0:
64,192,45891,1,0,1:0:0:0:
320,192,45891,1,8,0:0:0:0:
64,192,46194,1,0,1:0:0:0:
320,192,46194,1,8,0:0:0:0:
448,192,46346,1,0,1:0:0:0:
192,192,46421,1,0,1:0:0:0:
448,192,46497,1,0,1:0:0:0:
64,192,46649,1,0,1:0:0:0:
320,192,46649,1,8,0:0:0:0:
64,192,46952,1,0,1:0:0:0:
320,192,46952,1,8,0:0:0:0:
64,192,47255,1,0,1:0:0:0:
320,192,47255,1,8,0:0:0:0:
320,192,47406,1,8,0:0:0:0:
64,192,47406,1,0,1:0:0:0:
192,192,47558,1,0,1:0:0:0:
448,192,47633,1,8,0:0:0:0:
320,192,47709,1,8,0:0:0:0:
320,192,47861,1,8,0:0:0:0:
192,192,48012,1,0,1:0:0:0:
64,192,48012,128,4,48315:0:0:0:0:
320,192,48315,1,8,0:0:0:0:
192,192,48618,1,0,1:0:0:0:
192,192,48770,1,0,1:0:0:0:
320,192,48921,1,8,0:0:0:0:
448,192,49073,128,4,49376:0:0:0:0:
192,192,49073,1,0,1:0:0:0:
192,192,49376,1,0,1:0:0:0:
64,192,49527,1,8,0:0:0:0:
64,192,49830,1,0,1:0:0:0:
448,192,49830,1,8,0:0:0:0:
320,192,50058,1,8,0:0:0:0:
448,192,50058,1,0,1:0:0:0:
192,192,50285,1,8,0:0:0:0:
64,192,50285,1,0,1:0:0:0:
192,192,50436,1,4,0:1:0:0:
320,192,50436,1,0,1:0:0:0:
64,192,50739,1,0,1:0:0:0:
448,192,50739,1,4,0:0:0:0:
320,192,51043,1,0,1:0:0:0:
320,192,51194,1,0,1:0:0:0:
192,192,51346,1,8,0:0:0:0:
448,192,51497,1,0,1:0:0:0:
320,192,51497,128,4,51800:0:0:0:0:
448,192,51800,1,0,1:0:0:0:
64,192,51952,1,8,0:0:0:0:
320,192,52103,1,0,3:0:0:0:
448,192,52255,1,0,1:0:0:0:
320,192,52406,1,0,1:0:0:0:
64,192,52558,1,8,0:0:0:0:
320,192,52709,1,2,0:0:0:0:
448,192,52861,1,8,0:0:0:0:
320,192,52936,1,0,1:0:0:0:
192,192,53012,1,0,1:0:0:0:
64,192,53088,1,0,1:0:0:0:
192,192,53164,1,0,1:0:0:0:
320,192,53239,1,8,0:0:0:0:
64,192,53315,1,8,0:0:0:0:
192,192,53391,1,0,1:0:0:0:
320,192,53467,1,0,1:0:0:0:
448,192,53543,1,0,1:0:0:0:
320,192,53618,1,0,1:0:0:0:
64,192,53694,1,0,1:0:0:0:
192,192,53770,1,0,1:0:0:0:
320,192,53770,1,8,0:0:0:0:
448,192,53846,1,0,1:0:0:0:
64,192,53921,1,0,1:0:0:0:
64,192,54073,1,0,1:0:0:0:
448,192,54073,1,8,0:0:0:0:
192,192,54224,1,0,1:0:0:0:
320,192,54224,1,0,3:0:0:0:
320,192,54376,1,0,3:0:0:0:
192,192,54376,1,0,1:0:0:0:
64,192,54527,1,0,1:0:0:0:
448,192,54527,1,8,0:0:0:0:
64,192,54830,1,0,1:0:0:0:
320,192,54830,1,0,3:0:0:0:
192,192,54982,1,0,1:0:0:0:
448,192,54982,1,12,0:0:0:0:
64,192,55285,1,0,1:0:0:0:
320,192,55285,128,4,55588:0:0:0:0:
192,192,55588,1,8,0:0:0:0:
448,192,55739,1,0,0:0:0:0:
64,192,55891,1,0,1:0:0:0:
64,192,56043,1,0,1:0:0:0:
448,192,56043,1,0,0:0:0:0:
192,192,56194,1,8,0:0:0:0:
448,192,56346,1,0,0:0:0:0:
320,192,56497,1,0,1:0:0:0:
192,192,56649,1,0,0:0:0:0:
64,192,56800,1,8,0:0:0:0:
192,192,56952,1,0,0:0:0:0:
320,192,57103,1,0,1:0:0:0:
192,192,57255,1,0,0:0:0:0:
320,192,57255,1,0,1:0:0:0:
64,192,57406,1,8,0:0:0:0:
192,192,57558,1,0,0:0:0:0:
64,192,57709,1,0,1:0:0:0:
320,192,57861,1,0,0:0:0:0:
192,192,58012,1,8,0:0:0:0:
320,192,58164,1,0,0:0:0:0:
64,192,58315,1,0,1:0:0:0:
320,192,58467,1,0,0:0:0:0:
64,192,58467,1,0,1:0:0:0:
192,192,58618,1,8,0:0:0:0:
320,192,58770,1,0,0:0:0:0:
448,192,58921,1,0,1:0:0:0:
64,192,59073,1,0,0:0:0:0:
320,192,59224,1,8,0:0:0:0:
64,192,59376,1,0,0:0:0:0:
448,192,59527,1,0,1:0:0:0:
64,192,59679,1,0,0:0:0:0:
448,192,59679,1,0,1:0:0:0:
320,192,59830,1,8,0:0:0:0:
64,192,59982,1,0,0:0:0:0:
192,192,60133,1,0,1:0:0:0:
320,192,60133,128,4,60436:0:0:0:0:
448,192,60436,1,8,0:0:0:0:
192,192,60588,1,0,1:0:0:0:
64,192,60588,1,0,0:0:0:0:
192,192,60891,1,0,1:0:0:0:
64,192,60891,1,0,0:0:0:0:
448,192,61043,1,8,0:0:0:0:
64,192,61194,1,0,0:0:0:0:
192,192,61346,1,0,1:0:0:0:
320,192,61497,1,0,0:0:0:0:
192,192,61497,1,0,1:0:0:0:
448,192,61649,1,8,0:0:0:0:
320,192,61800,1,0,0:0:0:0:
192,192,61800,1,0,1:0:0:0:
320,192,62103,1,0,0:0:0:0:
192,192,62103,1,0,1:0:0:0:
448,192,62255,1,8,0:0:0:0:
320,192,62406,1,0,0:0:0:0:
448,192,62558,1,0,1:0:0:0:
192,192,62709,1,0,0:0:0:0:
64,192,62861,1,8,0:0:0:0:
192,192,63012,1,0,0:0:0:0:
448,192,63164,1,0,1:0:0:0:
192,192,63315,1,0,0:0:0:0:
448,192,63315,1,0,1:0:0:0:
64,192,63467,1,8,0:0:0:0:
192,192,63618,1,0,0:0:0:0:
64,192,63770,1,0,0:0:0:0:
192,192,63921,1,8,0:0:0:0:
320,192,63997,1,8,0:0:0:0:
192,192,64073,1,8,0:0:0:0:
448,192,64224,1,8,0:0:0:0:
64,192,64300,1,8,0:0:0:0:
448,192,64376,1,8,0:0:0:0:
320,192,64527,1,8,0:0:0:0:
192,192,64603,1,8,0:0:0:0:
320,192,64679,1,8,0:0:0:0:
64,192,64830,1,8,0:0:0:0:
448,192,64906,1,8,0:0:0:0:
64,192,64982,1,0,1:0:0:0:
320,192,64982,128,4,65285:0:0:0:0:
192,192,65285,1,8,0:0:0:0:
448,192,65436,1,0,0:0:0:0:
64,192,65588,1,0,1:0:0:0:
448,192,65739,1,0,0:0:0:0:
64,192,65739,1,0,1:0:0:0:
192,192,65891,1,8,0:0:0:0:
448,192,66043,1,0,0:0:0:0:
64,192,66194,1,0,1:0:0:0:
192,192,66346,1,0,0:0:0:0:
448,192,66497,1,8,0:0:0:0:
192,192,66649,1,0,0:0:0:0:
64,192,66800,1,0,1:0:0:0:
192,192,66952,1,0,0:0:0:0:
64,192,66952,1,0,1:0:0:0:
448,192,67103,1,8,0:0:0:0:
192,192,67255,1,0,0:0:0:0:
64,192,67406,1,0,1:0:0:0:
448,192,67406,1,4,0:0:0:0:
320,192,67558,1,0,0:0:0:0:
192,192,67709,1,8,0:0:0:0:
320,192,67861,1,0,0:0:0:0:
64,192,68012,1,0,1:0:0:0:
320,192,68164,1,0,0:0:0:0:
64,192,68164,1,0,1:0:0:0:
192,192,68315,1,8,0:0:0:0:
320,192,68467,1,0,0:0:0:0:
448,192,68618,1,0,1:0:0:0:
64,192,68770,1,0,0:0:0:0:
320,192,68921,1,8,0:0:0:0:
64,192,69073,1,0,0:0:0:0:
448,192,69224,1,0,1:0:0:0:
64,192,69376,1,0,0:0:0:0:
448,192,69376,1,0,1:0:0:0:
320,192,69527,1,8,0:0:0:0:
64,192,69679,1,0,0:0:0:0:
192,192,69830,1,4,0:0:0:0:
448,192,69830,1,0,1:0:0:0:
320,192,70133,1,8,0:0:0:0:
448,192,70285,1,0,1:0:0:0:
192,192,70285,1,0,0:0:0:0:
448,192,70588,1,0,1:0:0:0:
192,192,70588,1,0,0:0:0:0:
320,192,70739,1,8,0:0:0:0:
448,192,70891,1,0,1:0:0:0:
192,192,70891,1,0,0:0:0:0:
64,192,71043,1,4,0:0:0:0:
192,192,71043,1,0,1:0:0:0:
448,192,71346,1,8,0:0:0:0:
320,192,71497,1,0,0:0:0:0:
192,192,71497,1,0,1:0:0:0:
320,192,71800,1,0,0:0:0:0:
192,192,71800,1,0,1:0:0:0:
448,192,71952,1,8,0:0:0:0:
320,192,72103,1,0,0:0:0:0:
192,192,72103,1,0,1:0:0:0:
64,192,72255,1,0,1:0:0:0:
448,192,72255,1,8,0:0:0:0:
320,192,72558,1,0,1:0:0:0:
448,192,72709,1,8,0:0:0:0:
64,192,72709,1,0,1:0:0:0:
320,192,73012,1,0,1:0:0:0:
64,192,73164,1,0,1:0:0:0:
448,192,73164,1,8,0:0:0:0:
64,192,73467,1,0,1:0:0:0:
192,192,73618,1,0,1:0:0:0:
448,192,73618,1,8,0:0:0:0:
64,192,73921,1,0,1:0:0:0:
192,192,74073,1,0,1:0:0:0:
448,192,74073,1,8,0:0:0:0:
320,192,74224,1,8,0:0:0:0:
448,192,74300,1,8,0:0:0:0:
320,192,74376,1,8,0:0:0:0:
192,192,74527,1,8,0:0:0:0:
64,192,74603,1,8,0:0:0:0:
192,192,74679,1,0,1:0:0:0:
320,192,74679,1,4,0:1:0:0:
64,192,74982,1,0,1:0:0:0:
448,192,74982,1,4,0:0:0:0:
320,192,74982,1,8,0:0:0:0:
192,192,75133,1,2,0:0:0:0:
64,192,75285,1,0,1:0:0:0:
64,192,75436,1,0,1:0:0:0:
192,192,75436,1,2,0:0:0:0:
320,192,75588,1,8,0:0:0:0:
192,192,75739,1,2,0:0:0:0:
448,192,75891,1,0,1:0:0:0:
320,192,76194,1,2,0:0:0:0:
64,192,76194,1,8,0:0:0:0:
320,192,76497,1,2,0:0:0:0:
448,192,76497,1,0,1:0:0:0:
448,192,76649,1,0,1:0:0:0:
320,192,76800,1,2,0:0:0:0:
64,192,76800,1,8,0:0:0:0:
192,192,77103,1,0,1:0:0:0:
448,192,77406,1,8,0:0:0:0:
64,192,77558,1,2,0:0:0:0:
192,192,77709,1,0,1:0:0:0:
64,192,77861,1,2,0:0:0:0:
192,192,77861,1,0,1:0:0:0:
448,192,78012,1,8,0:0:0:0:
64,192,78164,1,2,0:0:0:0:
320,192,78315,1,0,1:0:0:0:
448,192,78618,1,2,0:0:0:0:
64,192,78618,1,8,0:0:0:0:
448,192,78921,1,2,0:0:0:0:
320,192,78921,1,0,1:0:0:0:
320,192,79073,1,0,1:0:0:0:
448,192,79224,1,2,0:0:0:0:
64,192,79224,1,8,0:0:0:0:
64,192,79527,1,0,1:0:0:0:
448,192,79527,1,4,0:0:0:0:
192,192,79830,1,8,0:0:0:0:
320,192,79982,1,2,0:0:0:0:
64,192,80133,1,0,1:0:0:0:
192,192,80285,1,2,0:0:0:0:
64,192,80285,1,0,1:0:0:0:
192,192,80436,1,8,0:0:0:0:
320,192,80588,1,2,0:0:0:0:
64,192,80739,1,0,1:0:0:0:
448,192,80739,1,8,0:3:0:0:
192,192,81043,1,0,1:0:0:0:
448,192,81043,1,8,0:0:0:0:
320,192,81043,128,4,81346:0:0:0:0:
64,192,81497,1,0,1:0:0:0:
448,192,81497,1,8,0:0:0:0:
448,192,81649,1,8,0:0:0:0:
64,192,81649,1,0,1:0:0:0:
192,192,81800,1,0,1:0:0:0:
320,192,81800,128,4,82103:0:0:0:0:
192,192,82103,1,0,1:0:0:0:
64,192,82255,1,8,0:3:0:0:
320,192,82406,1,0,3:0:0:0:
448,192,82558,1,8,0:0:0:0:
320,192,82709,1,2,0:0:0:0:
192,192,82709,128,0,82861:0:0:0:0:
64,192,83012,1,0,1:0:0:0:
448,192,83012,128,4,83315:0:0:0:0:
64,192,83315,1,0,1:0:0:0:
320,192,83467,1,8,0:0:0:0:
448,192,83618,1,0,3:0:0:0:
192,192,83770,1,0,1:0:0:0:
320,192,83846,1,0,1:0:0:0:
448,192,83921,1,0,1:0:0:0:
320,192,83997,1,0,1:0:0:0:
192,192,84073,1,8,0:3:0:0:
320,192,84224,128,4,84527:0:0:0:0:
64,192,84224,1,0,1:0:0:0:
64,192,84527,1,0,1:0:0:0:
192,192,84679,1,8,0:0:0:0:
192,192,84830,1,8,0:0:0:0:
64,192,84982,1,0,1:0:0:0:
192,192,85133,1,8,0:0:0:0:
320,192,85209,1,8,0:0:0:0:
192,192,85285,1,8,0:0:0:0:
64,192,85436,1,0,1:0:0:0:
448,192,85436,1,4,0:0:0:0:
64,192,85739,1,8,0:0:0:0:
448,192,85739,1,0,1:0:0:0:
192,192,86043,1,0,1:0:0:0:
320,192,86043,1,8,0:3:0:0:
192,192,86346,1,4,0:3:0:0:
320,192,86346,1,0,1:0:0:0:
64,192,86649,1,0,1:0:0:0:
320,192,86649,1,4,0:0:0:0:
192,192,86952,1,8,0:0:0:0:
448,192,86952,1,0,1:0:0:0:
64,192,87255,1,0,1:0:0:0:
192,192,87255,1,8,0:3:0:0:
448,192,87558,1,0,1:0:0:0:
320,192,87558,1,4,0:3:0:0:
64,192,87861,128,0,88618:1:0:0:0:
448,192,87861,128,4,88618:0:0:0:0:
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