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Daniel Ingram - Pinkie the Party Planner

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Topic Starter
Don
This beatmap was submitted using in-game submission on Tuesday, July 29, 2014 at 2:16:16 PM

Artist: Daniel Ingram
Title: Pinkie the Party Planner
Source: My Little Pony: Friendship is Magic
Tags: cheese sandwich weird al yankovic pie starger4ru
BPM: 124
Filesize: 17922kb
Play Time: 01:54
Difficulties Available:
  1. Hard (3.14 stars, 201 notes)
  2. Normal (1.98 stars, 131 notes)
  3. Starger's Easy (1.43 stars, 89 notes)
Download: Daniel Ingram - Pinkie the Party Planner
Download: Daniel Ingram - Pinkie the Party Planner (no video)
Information: Scores/Beatmap Listing
---------------
Gummy approved.
Phos-
Hey there~ For M4M

General

00:01:322 (1) - Unneeded red timing point here because you don't use any objects until 00:10:031 (1) - , which is after the 2nd red timing point. You should remove this in all difficulties to keep things organised.

Starger's Easy

00:12:450 (3,1) - The slider ends of these two notes seem to be touching each other, since I don't think this looks very organised you should move them.

00:13:418 (4) - Move this up to x:217 y:157 so it perfectly stacks with the end of 00:11:483 (2) -

00:37:127 (1) - Add a whistle at the end of this slider in order to keep your whistles consistent, it'll go with the pattern you've been doing.

00:44:385 (1) - I think you should curve this slider because it will look nicer and keep the sliders consistent.

00:57:933 (2,4) - This blanket looks a little shabby to be honest, try moving the slider end of 00:57:933 (2) - to x:152 y:304, that way the blanket would look nicer.

01:08:095 (4) - The finish on the start of this slider doesn't fit. In most cases, a finish should only be on the downbeat (The large white tick) because it is a very strong and emphasized beat, and the finish is a very strong hitsound.

01:43:901 (2,4) - These sliders need to end in the same place, and that means the exact same x y coordinate.Try moving the end of 01:43:901 (2) - to x:141 y:209


Normal

00:10:757 (2) - Move this note to x:256 y:225 so it'a aligned with 00:10:031 (1,3) - making things feel more organised and neat.

00:17:773 (2,3,4) - Similar issue to what I stated before, you want to align these notes to the same y coordinate so it feels more organised.

00:46:804 (4) - Move this circle to x:228 y:59 because then it'll be stacked with the start of 00:44:869 (2) - making things look nicer.

00:59:385 (4,5,6,7,8) - This seems a bit hard for a normal diff, don't you think? They will certainly have trouble snapping to this pentagon pattern.

01:03:256 (5) - Spacing error, this object seems to be spaced like it's a 1/2 but it's a whole beat away, so I'd consider fixing this by moving it further so it's spaced correctly

01:21:643 (1,2,3) - Another alignment issue, fix this by moving 01:22:369 (2) - to x:256 y:159

01:29:385 (2,3,4) - Alignment issue again, try getting them all on the same y coordinate.

01:29:385 (2,3,4) - Move this to x:256 y:194 will make the triangle better and make the pattern seem a lot less bland whilst keeping the blanket good.

01:36:159 (1) - This slider has to end at 01:37:610 (1) - so it's consistent with easy, and it fits a lot more there since that's when the ponies stop saying "piiiie"

01:46:562 (1,3) - It's not good to let 1/2 sliders start on red ticks, simply because the white tick is a lot stronger than the red one, so it doesn't make sense that you're clicking on the red tick and merely letting go on the powerful white tick,so I'd consider adding a circle at 01:46:562 (10) - and moving 01:46:562 (1,2,3,4,1,2,3,4) - a 1/2 forward.

If you did the above suggestion, 01:49:465 (3,4) - would still start on red ticks. To fix this you should remove 01:49:223 (2) - and move 01:49:465 (3,4) - a beat backward.

I think it would be a lot better this way.

Hard

00:23:579 (1,1,1) - Uh, why are these three seperate combo colours? This is inconsistent and kinda hard to read due to lack of follow points, only 00:23:579 (1) - should have the nc.

00:33:014 (1) - For reasons I've stated in normal, it's bad to leave sliders starting on the red tick, try moving 00:32:772 (1) - 1/2 of a beat backwards and add a note at 00:33:256 (2) -

00:47:288 (1,1) - Get rid of the NC on these two to stay consistent and make it easier to read.

01:07:611 (1,1) - Again, get rid of these NC's for reasons stated above ^

01:07:611 (1) - Add a clap here to a) stay consistent and b) so it'll sound better and less empty.

01:27:933 (3) - Remove the clap at the end of this slider, it's not consistent.

01:35:675 (1,1) - As I've said numerous times, remove these two NC's due to inconsistency and unreadibiltiy.

Insane

00:24:063 (7) - Add a clap here for consistency with the rest of the patterns you've been doing.

00:36:401 (6,7,8,1,2,3) - Dayum that's a bit hard compared to the rest of the map, don't you think? You should tone it down a bit.

00:52:611 (9,1) - These two notes happen to be touching eachother slightly, I'd consider changing it so that they are not so things look a little more neat and organised.

01:07:611 (1,1) - Get rid of the NC in these two notes so it reads better and so that the NC stays consistent.

01:07:611 (1) - Add a clap here so that the clap pattern stays consistent.

01:28:417 (9) - Get rid of the clap here because it isn't in a consistent location in the timeline.

01:35:675 (11) - Add a clap here for consistency, yet again.


Nice mapset. I might have missed a few of these red tick sliders so you might want to check and fix these. Good luck on rank~
Topic Starter
Don
Thanks Fluttershy03! I went over all of your suggestions and changed all of it. Really grateful that you wanted to help me! =)
desudesud
M4M Mod! Can't mod insane maps though, sorry!

[Easy]

General - Letterbox during breaks conflict with all other diffs

General - An Easy diff should ALWAYS follow DS no matter what. Go into AIMod (Ctrl+Shift+A) and fix every single DS error.

General - Just pure claps is a bit loud and annoying at times. Try throwing in some whistles instead of some claps to add variety to the hitsounds while still having a fitting, consistent hitsound pattern.

00:14:870 (2) - This slider kind of breaks the flow due to the sudden position change. I would probably change this slider to be exactly like 1 (Ctrl + C and Ctrl + V it), only horizontally flipped (Ctrl + H), and to have the head at the higher area (Ctrl + G). This will keep the flow of the beatmap going.

00:44:869 (1,2,1,2) - NC is unnecessary here since it's still the same lyric. Remove NC on 1

01:21:643 (1) - The switch here from soft to normal hitsounds doesn't really fit and just feels forced. Try keeping soft but increasing the volume.

01:26:482 (2,3,4) - Put 2 and 4 on the same y axis for symmetry.

01:26:482 (2) - Refer to 00:14:870

01:29:385 (1,2) - I would probably make the blanket better by making the sliders have a larger opening/gap so the other head can fit in and look beautiful.

01:36:159 (1,1) - Add a break here to avoid HP drain and to make the player know that there's a short period of rest.

[Starger's Easy]

General - Fix the 3 AIMod DS errors. Easy diffs should always follow DS.

Good diff!


[Normal]

General - Consistent spacing please! Just like an Easy diff, you need to follow DS. Fix all of those DS errors.

00:11:966 (4,5,6,7) - Unsymmetrical square shape, fix it so it is equally spaced and symmetrical, as it looks a bit ugly atm.

00:54:545 (2) - Unsnapped slider end, fix ASAP

01:21:643 (1) - The switch here from soft to normal hitsounds doesn't really fit and just feels forced. Try keeping soft but increasing the volume.

01:23:578 (4,5,6,7) - Refer to 00:11:966

[Hard]

General - This map is essentially unrankable, and I can't really mod it atm. There is no consistent spacing whatsoever. I would recommend snapping everything to DS.
Topic Starter
Don

xVirtualNinjax wrote:

M4M Mod! Can't mod insane maps though, sorry!

[Easy]

General - Letterbox during breaks conflict with all other diffs Thanks! I fixed that.

General - An Easy diff should ALWAYS follow DS no matter what. Go into AIMod (Ctrl+Shift+A) and fix every single DS error.

General - Just pure claps is a bit loud and annoying at times. Try throwing in some whistles instead of some claps to add variety to the hitsounds while still having a fitting, consistent hitsound pattern. I'll see what I can do to with that. Not sure yet.

00:14:870 (2) - This slider kind of breaks the flow due to the sudden position change. I would probably change this slider to be exactly like 1 (Ctrl + C and Ctrl + V it), only horizontally flipped (Ctrl + H), and to have the head at the higher area (Ctrl + G). This will keep the flow of the beatmap going. Fixed!

00:44:869 (1,2,1,2) - NC is unnecessary here since it's still the same lyric. Remove NC on 1 Whoops, well spotted! Mistake with the copy/pasting.

01:21:643 (1) - The switch here from soft to normal hitsounds doesn't really fit and just feels forced. Try keeping soft but increasing the volume. I like switching the set. If you're not alone in this, I'll reconsider this.

01:26:482 (2,3,4) - Put 2 and 4 on the same y axis for symmetry.Changed this, this is the same as the previous.

01:26:482 (2) - Refer to 00:14:870 Fixed!

01:29:385 (1,2) - I would probably make the blanket better by making the sliders have a larger opening/gap so the other head can fit in and look beautiful. This looks okay, I feel.

01:36:159 (1,1) - Add a break here to avoid HP drain and to make the player know that there's a short period of rest. Added! I figured it'd autoadd.


Deleted the easy difficulty. You were right, Starger's one is enough.

[Starger's Easy]

General - Fix the 3 AIMod DS errors. Easy diffs should always follow DS. STARGER PLS FIX

Good diff!


[Normal]

General - Consistent spacing please! Just like an Easy diff, you need to follow DS. Fix all of those DS errors. DS isn't a requirement. The diff feels fine while playing it.

00:11:966 (4,5,6,7) - Unsymmetrical square shape, fix it so it is equally spaced and symmetrical, as it looks a bit ugly atm. Fixed!

00:54:545 (2) - Unsnapped slider end, fix ASAP Fixed!

01:21:643 (1) - The switch here from soft to normal hitsounds doesn't really fit and just feels forced. Try keeping soft but increasing the volume. I'll see what I can do to with that. Not sure yet.

01:23:578 (4,5,6,7) - Refer to 00:11:966 Fixed!

[Hard]

General - This map is essentially unrankable, and I can't really mod it atm. There is no consistent spacing whatsoever. I would recommend snapping everything to DS. Distance Snap doesn't have to be perfect to make a good map (especially higher diffs). Playing the map doesn't give any issue to me. I'll see what I can do if other people are complaining, but I am not going to change it if you're the only person
Starger

xVirtualNinjax wrote:

M4M Mod! Can't mod insane maps though, sorry!

[Starger's Easy]

General - Fix the 3 AIMod DS errors. Easy diffs should always follow DS. Yep, fixed all 3. Also changed some stuff at 00:10:301 - 00:15:837

Good diff! Thanks! :)
Here's the updated diff - http://puu.sh/86xpC.osu
Lanturn
Hello, Returning the favor from the m4m ;)

[General]
You don't have colors ;_; It's kind of bland looking at the default ones. Try some Pink.. or Pie, or Party colors :P

Tags:
Remove: friendship is magic as it is in the source

Maybe add: Pie for the character's name in the show (you already have Pinkie in the title)


Timing: You do not need any of those Red Timing points. All you need is the one at the start. Add some green if you need to start/end kiai.

[Easy]
  1. 00:17:289 (1) - I would highly recommend (to add a bit of variety) to delete this slider, and place a 1/1 slider at 00:17:773 - | This gives more loves to the vocals and as I said, gives more variety to the map.
  2. 00:21:160 (1) - Finishing a measure, and then having the reverse start on the new set of vocals is well. Could be played better. Try just a circle
  3. 00:23:095 (3) - Remove this Green timing point. Easy diffs should only stick to one Slider Velocity. Just press f6, find the green dot with this timing, and remove it.
  4. 00:40:514 (1,2,3) - Try a Circle -> Slider -> Slider pattern here. Sliders starting on clap notes are a bit awkward to play, and this also lets you start measures properly. Example: http://puu.sh/86DjS.jpg | (the 4 is where (1) originally was)
  5. 00:59:869 (4,1,2,3) - How about some symmetry for (1,2,3)? Copy the (3) and paste it to where (1) is (horizontal flip), and adjust the (2) | Example: http://puu.sh/86Dys.jpg | You'll have to adjust the (4) afterwards to keep distance snap between them. You can use this: http://puu.sh/86DCa.jpg to help keep your snapping even. 1.00 is what you want to aim for, but within .03 of it is fine.
  6. 01:08:095 (4) - Move this a bit lower and maybe try to blanket it around the tail end of the (2)? | Also note that the blanket between (2,3) is a bit off as well as shown in this example: http://puu.sh/86DHs.jpg
  7. 01:23:094 (2,3,4) - As I mentioned at 00:40:514 - This would feel much much better as a Circle -> Slider -> Slider pattern. Landing on those downbeats and vocal cue's is pretty important in a song like this.
  8. 01:28:417 (4,1) - Copy the (4), and paste it to where the (1) is. Rotate it 180° (Control+> twice) | Try stacking the tail end on where the earlier (3) was. To do this, Control+G the new (1), without distance snap, stack it on the (3), and then control+g again and it should look something like this | http://puu.sh/86DUE.jpg | You'll have to adjust the next few notes if you do this.
  9. 01:36:159 (1) - Soft? | Click the spinner, and change the Sampleset to soft: http://puu.sh/86E1S.jpg
[Normal]
I'll come back to this one another day once you feel you've fixed it up, as we've spoken in-game. Just give me a shout. For now. have a hitsound mod.

  1. 00:10:031 (1,2,3,4,5,6,7) - How about some whistles? Try adding some to the Head of (1) | Head of (3) | (4) and (6) | You can repeat this for awhile. If you feel like you're using too many claps. Try removing them from (3) and (6)
  2. 00:18:741 (4) - Clap on Tail instead of head.
  3. 00:23:579 (4) - Try a clap here.
  4. 00:46:804 (4) - Feels a bit bland without a clap from how you set up 00:44:869 (2,3) -
  5. 00:51:643 (4) - ^ same as above. maybe you remove the clap at 00:52:127 (5) - if you do this
  6. 00:59:385 (4,5) - ^
  7. 01:01:078 (1) - clap on tail?
  8. 01:03:256 (5) - Try clap on head instead of tail.
  9. 01:07:127 (4) - same, clap.
  10. 01:36:159 (1) - swap this to soft. See Easy for more info.
[Hard]
Your normal has a higher SV than this. I would suggest using less distance spacing, and a higher SV so the sliders move a bit faster and the notes are a bit closer. Try 1.6 to 1.8
Consider the whistle suggestion places I suggested in Normal for this diff.
  1. 00:12:450 (2) - Two ideas: either stack the (2) under the previous (1) or try this pattern: http://puu.sh/86Ggs.jpg
  2. 00:18:257 (3) - even though this is already kind of exaggerated. Try to balance the gap between the previous and next notes. Consider something like x128 y240 | Also before that. I suggest making (3) a copy of (2) and rotated 180° (Control+> twice) | If you do this. then try x144 y232 | http://puu.sh/86Gs0.jpg
  3. 00:22:128 (3) - Again, try making these symmetrical by copy pasting and rotating 180° | This one was pretty close to being perfect though :P
  4. 00:22:612 (1,2) - You get the idea. I won't post about these anymore. I'm sure you can fix the rest yourself just fine :)
  5. 00:39:062 (1) - Cool slider that matches the video XD
  6. 00:44:627 - I'm surprised you mapped all of the lead-in vocals except this point. Any reason why you don't have something here?
  7. 00:55:514 (5) - clap! Sorry. I feel like these spots in the song and all similar ones have a clap to emphasize the vocals as it really fits!
  8. 01:23:578 (1,2) - same suggestion as the beginning. stack or change the pattern. All in all, I guess you'd just copy/paste after doing the start, so I'll skip this section.
  9. 01:36:401 (1) - soft
Overall the spacing is way to much. Using a higher SV with a smaller DS would be the best way to fix this.

[Insane]
  1. 00:11:966 (5) - how about moving this to x384 y24
  2. 00:13:418 (9) - if you wanted to, you could also stack this under the (8) or the (5) for more variety. Anti-jumps would work well on this diff if they aren't overused.
  3. 00:19:466 (5,6,7) - I'll be blunt. I don't think even for an insane the spacing on these notes would be accepted. It's honestly better to make 1/4 notes within the proper distance spacing. Remember that you're mapping a 124bpm song, not a 248. People should be alternating, not single tapping these.
  4. 00:22:612 (4) - NC this Slider velocity change. This is very very important.
  5. 00:39:062 (15) - http://puu.sh/86Hh0.jpg | Code is below: To find what you need to replace: Type in this | http://puu.sh/86HjX.png | The timing of it is at 39062 | Replace the whole line with this code | Move it around after to fit wherever. But I highly recommend you don't change the shape as it's perfectly symmetrical right now.
    160,224,39062,2,0,B|232:208|320:128|312:80|256:64|200:80|192:128|280:208|352:224,1,400,0|4,0:0|0:0,0:0:0:0:
  6. 00:40:756 (1,2,3) - same thing as 19 seconds. Keep these triplets in distance snap range. | I guess this can apply to the rest of them as well.
  7. 01:06:401 (7,9,3) - Stack these on the same spot?
  8. Another thing I noticed is that your symmetry.. in lots of spots aren't perfectly symmetrical | You can tell by using Control+H and Control+J to see where they should go on the other side of the map. | Random example: 01:31:562 (8,10) - Try Control+H on the (8) and you'll notice they won't be stacked. Since you have (9) almost symmetrical to the center. It would make sense (Move (9) to x256 to be dead center.. It's currently 257)
Overall that's about each individual problem I could find. I highly suggest going through this diff again and trying to make what you can symmetrical with the middle by using Ctrl+H and J to place them in the correct position.

Again, you can call me back for Normal later on if you want.

Good luck ;)
Topic Starter
Don

Lanturn wrote:

Hello, Returning the favor from the m4m ;)

[General]
You don't have colors ;_; It's kind of bland looking at the default ones. Try some Pink.. or Pie, or Party colors :P I'll add these later! Will add pink, blue and light yellow.

Tags:
Remove: friendship is magic as it is in the source Fixed

Maybe add: Pie for the character's name in the show (you already have Pinkie in the title) Fixed.


Timing: You do not need any of those Red Timing points. All you need is the one at the start. Add some green if you need to start/end kiai. I added these timing points because of some the beat changing, so it won't mess up with nightcore mod, and it'll be easier to map.

[Easy]
  1. 00:17:289 (1) - I would highly recommend (to add a bit of variety) to delete this slider, and place a 1/1 slider at 00:17:773 - | This gives more loves to the vocals and as I said, gives more variety to the map. Starger pls fix
  2. 00:21:160 (1) - Finishing a measure, and then having the reverse start on the new set of vocals is well. Could be played better. Try just a circle Starger pls fix
  3. 00:23:095 (3) - Remove this Green timing point. Easy diffs should only stick to one Slider Velocity. Just press f6, find the green dot with this timing, and remove it. Starger pls fix
  4. 00:40:514 (1,2,3) - Try a Circle -> Slider -> Slider pattern here. Sliders starting on clap notes are a bit awkward to play, and this also lets you start measures properly. Example: http://puu.sh/86DjS.jpg | (the 4 is where (1) originally was) Starger pls fix
  5. 00:59:869 (4,1,2,3) - How about some symmetry for (1,2,3)? Copy the (3) and paste it to where (1) is (horizontal flip), and adjust the (2) | Example: http://puu.sh/86Dys.jpg | You'll have to adjust the (4) afterwards to keep distance snap between them. You can use this: http://puu.sh/86DCa.jpg to help keep your snapping even. 1.00 is what you want to aim for, but within .03 of it is fine. Starger pls fix
  6. 01:08:095 (4) - Move this a bit lower and maybe try to blanket it around the tail end of the (2)? | Also note that the blanket between (2,3) is a bit off as well as shown in this example: http://puu.sh/86DHs.jpg Starger pls fix
  7. 01:23:094 (2,3,4) - As I mentioned at 00:40:514 - This would feel much much better as a Circle -> Slider -> Slider pattern. Landing on those downbeats and vocal cue's is pretty important in a song like this. Starger pls fix
  8. 01:28:417 (4,1) - Copy the (4), and paste it to where the (1) is. Rotate it 180° (Control+> twice) | Try stacking the tail end on where the earlier (3) was. To do this, Control+G the new (1), without distance snap, stack it on the (3), and then control+g again and it should look something like this | http://puu.sh/86DUE.jpg | You'll have to adjust the next few notes if you do this. Starger pls fix
  9. 01:36:159 (1) - Soft? | Click the spinner, and change the Sampleset to soft: http://puu.sh/86E1S.jpg Starger pls fix
[Normal]
I'll come back to this one another day once you feel you've fixed it up, as we've spoken in-game. Just give me a shout. For now. have a hitsound mod. Gonna check all of this after the remap.

  1. 00:10:031 (1,2,3,4,5,6,7) - How about some whistles? Try adding some to the Head of (1) | Head of (3) | (4) and (6) | You can repeat this for awhile. If you feel like you're using too many claps. Try removing them from (3) and (6)
  2. 00:18:741 (4) - Clap on Tail instead of head.
  3. 00:23:579 (4) - Try a clap here.
  4. 00:46:804 (4) - Feels a bit bland without a clap from how you set up 00:44:869 (2,3) -
  5. 00:51:643 (4) - ^ same as above. maybe you remove the clap at 00:52:127 (5) - if you do this
  6. 00:59:385 (4,5) - ^
  7. 01:01:078 (1) - clap on tail?
  8. 01:03:256 (5) - Try clap on head instead of tail.
  9. 01:07:127 (4) - same, clap.
  10. 01:36:159 (1) - swap this to soft. See Easy for more info.
[Hard]
Your normal has a higher SV than this. I would suggest using less distance spacing, and a higher SV so the sliders move a bit faster and the notes are a bit closer. Try 1.6 to 1.8 Done.
Consider the whistle suggestion places I suggested in Normal for this diff. It's quite hard whistling, but after I remapped normal, I'll check the hitsounds of all difficulties for consistency.
  1. 00:12:450 (2) - Two ideas: either stack the (2) under the previous (1) or try this pattern: http://puu.sh/86Ggs.jpg Fixed
  2. 00:18:257 (3) - even though this is already kind of exaggerated. Try to balance the gap between the previous and next notes. Consider something like x128 y240 | Also before that. I suggest making (3) a copy of (2) and rotated 180° (Control+> twice) | If you do this. then try x144 y232 | http://puu.sh/86Gs0.jpg Done!
  3. 00:22:128 (3) - Again, try making these symmetrical by copy pasting and rotating 180° | This one was pretty close to being perfect though :P Fixed.
  4. 00:22:612 (1,2) - You get the idea. I won't post about these anymore. I'm sure you can fix the rest yourself just fine :) Fixed everywhere
  5. 00:39:062 (1) - Cool slider that matches the video XD Thanks! Really happy it's appreciated =)
  6. 00:44:627 - I'm surprised you mapped all of the lead-in vocals except this point. Any reason why you don't have something here? Changed it. Might change it to something different later, I'm not really happy with it. Gave it a personal TODO marker.
  7. 00:55:514 (5) - clap! Sorry. I feel like these spots in the song and all similar ones have a clap to emphasize the vocals as it really fits! And then, a clap was added.
  8. 01:23:578 (1,2) - same suggestion as the beginning. stack or change the pattern. All in all, I guess you'd just copy/paste after doing the start, so I'll skip this section. Copy-pasting done!
  9. 01:36:401 (1) - soft I have done this.
Overall the spacing is way to much. Using a higher SV with a smaller DS would be the best way to fix this. I spaced the map less, it should be much smaller now. Slider velocity is now 1.6

[Insane]
  1. 00:11:966 (5) - how about moving this to x384 y24 Done. Great idea.
  2. 00:13:418 (9) - if you wanted to, you could also stack this under the (8) or the (5) for more variety. Anti-jumps would work well on this diff if they aren't overused. I don't feel too confident with anti-jumps, as they can seriously mess up the flow. I might look into it later but right now it's a risk I'm not willing to take.
  3. 00:19:466 (5,6,7) - I'll be blunt. I don't think even for an insane the spacing on these notes would be accepted. It's honestly better to make 1/4 notes within the proper distance spacing. Remember that you're mapping a 124bpm song, not a 248. People should be alternating, not single tapping these. Damn right. Made the spacing sane.
  4. 00:22:612 (4) - NC this Slider velocity change. This is very very important. What are visual cues? Fixed.
  5. 00:39:062 (15) - http://puu.sh/86Hh0.jpg | Code is below: To find what you need to replace: Type in this | http://puu.sh/86HjX.png | The timing of it is at 39062 | Replace the whole line with this code | Move it around after to fit wherever. But I highly recommend you don't change the shape as it's perfectly symmetrical right now. Cool. I'm horrible with sliders. Thanks.
    160,224,39062,2,0,B|232:208|320:128|312:80|256:64|200:80|192:128|280:208|352:224,1,400,0|4,0:0|0:0,0:0:0:0:
  6. 00:40:756 (1,2,3) - same thing as 19 seconds. Keep these triplets in distance snap range. | I guess this can apply to the rest of them as well. Beautiful triplets right now.
  7. 01:06:401 (7,9,3) - Stack these on the same spot? Done!
  8. Another thing I noticed is that your symmetry.. in lots of spots aren't perfectly symmetrical | You can tell by using Control+H and Control+J to see where they should go on the other side of the map. | Random example: 01:31:562 (8,10) - Try Control+H on the (8) and you'll notice they won't be stacked. Since you have (9) almost symmetrical to the center. It would make sense (Move (9) to x256 to be dead center.. It's currently 257) Think I fixed them all. Will go over them later again after I finish remapping normal.
Overall that's about each individual problem I could find. I highly suggest going through this diff again and trying to make what you can symmetrical with the middle by using Ctrl+H and J to place them in the correct position.

Again, you can call me back for Normal later on if you want.

Good luck ;)
Starger

Lanturn wrote:

Hello, Returning the favor from the m4m ;)
[Easy]
  1. 00:17:289 (1) - I would highly recommend (to add a bit of variety) to delete this slider, and place a 1/1 slider at 00:17:773 - | This gives more loves to the vocals and as I said, gives more variety to the map. Fixed
  2. 00:21:160 (1) - Finishing a measure, and then having the reverse start on the new set of vocals is well. Could be played better. Try just a circle Placed a slider on 00:21:644
  3. 00:23:095 (3) - Remove this Green timing point. Easy diffs should only stick to one Slider Velocity. Just press f6, find the green dot with this timing, and remove it. Fixed
  4. 00:40:514 (1,2,3) - Try a Circle -> Slider -> Slider pattern here. Sliders starting on clap notes are a bit awkward to play, and this also lets you start measures properly. Example: http://puu.sh/86DjS.jpg | (the 4 is where (1) originally was) Fixed
  5. 00:59:869 (4,1,2,3) - How about some symmetry for (1,2,3)? Copy the (3) and paste it to where (1) is (horizontal flip), and adjust the (2) | Example: http://puu.sh/86Dys.jpg | You'll have to adjust the (4) afterwards to keep distance snap between them. You can use this: http://puu.sh/86DCa.jpg to help keep your snapping even. 1.00 is what you want to aim for, but within .03 of it is fine. Yea, simmetry plays very well
  6. 01:08:095 (4) - Move this a bit lower and maybe try to blanket it around the tail end of the (2)? | Also note that the blanket between (2,3) is a bit off as well as shown in this example: http://puu.sh/86DHs.jpg Fixed
  7. 01:23:094 (2,3,4) - As I mentioned at 00:40:514 - This would feel much much better as a Circle -> Slider -> Slider pattern. Landing on those downbeats and vocal cue's is pretty important in a song like this. Remade 01:21:643 - 1:29:868
  8. 01:28:417 (4,1) - Copy the (4), and paste it to where the (1) is. Rotate it 180° (Control+> twice) | Try stacking the tail end on where the earlier (3) was. To do this, Control+G the new (1), without distance snap, stack it on the (3), and then control+g again and it should look something like this | http://puu.sh/86DUE.jpg | You'll have to adjust the next few notes if you do this. Remade this part
  9. 01:36:159 (1) - Soft? | Click the spinner, and change the Sampleset to soft: http://puu.sh/86E1S.jpg Fixed
Thanks alot for this detailed mod!
Here's the updated diff - http://puu.sh/86LF7.osu
Lanturn
Just a quick recap on normal, only focusing on spacing and such.
Don't KD this as I already got some.

  1. 00:18:741 (2,3) - this would be pretty confusing as some players might feel the need to hit the lead-in vocals, and it's spaced about right to be hit here. A little bit more of a gap would probably be needed if it can be done.
  2. 00:15:837 (4) - another thing, are these whistles on the body intentional? | You do it again at 00:22:612 (2) - and a few other places in the map. I'm gonna assume you have some reason for this so I won't say anything else.
  3. 00:24:547 (5) - Place this at x265y185 | move (3,4) to adjust for Distance spacing. | http://puu.sh/87uYL.jpg
  4. 00:53:578 (1,2) - Blankets are a bit tough for 1/2 circles on normals because of their lower SV. I suggest avoiding them all together for this diff unless you find a good blanket for 1/1 gaps.
Isn't much to complain about. As I said, It's probably best to not use blankets for 1/2 distanced gaps . Symmetry works well for these.

Another thing Is that you may have too many 1/2 circles in a row at some points. If you can, try do include some sliders or gaps so it isn't too hard to play.

You also swap a lot between 1.0 to 1.1 and to 1.3 it might be just better to map the whole thing in 1.2 spacing.

Good luck. This wasn't as detailed as I should have been, but more of a general overview >_<
Topic Starter
Don

Lanturn wrote:

Just a quick recap on normal, only focusing on spacing and such.
Don't KD this as I already got some.

  1. 00:18:741 (2,3) - this would be pretty confusing as some players might feel the need to hit the lead-in vocals, and it's spaced about right to be hit here. A little bit more of a gap would probably be needed if it can be done.
  2. 00:15:837 (4) - another thing, are these whistles on the body intentional? | You do it again at 00:22:612 (2) - and a few other places in the map. I'm gonna assume you have some reason for this so I won't say anything else.
  3. 00:24:547 (5) - Place this at x265y185 | move (3,4) to adjust for Distance spacing. | http://puu.sh/87uYL.jpg
  4. 00:53:578 (1,2) - Blankets are a bit tough for 1/2 circles on normals because of their lower SV. I suggest avoiding them all together for this diff unless you find a good blanket for 1/1 gaps.
Isn't much to complain about. As I said, It's probably best to not use blankets for 1/2 distanced gaps . Symmetry works well for these.

Another thing Is that you may have too many 1/2 circles in a row at some points. If you can, try do include some sliders or gaps so it isn't too hard to play.

You also swap a lot between 1.0 to 1.1 and to 1.3 it might be just better to map the whole thing in 1.2 spacing.

Good luck. This wasn't as detailed as I should have been, but more of a general overview >_<

Fixed everything! Remapped everything to 1.2 spacing and removed all the blankets. Thanks for your feedback! =)
Sister Jude
Hi ^^ M4M I love ponies

[Insane]
I think you must use tiny or small grid.

00:12:692 (7,8) - Spacing problem
00:13:418 (9) - Near to the 7,8.
00:14:386 (2,3) - Spacing again. You have very spacing problems.
00:36:401 (6) - Looks ugly.
00:40:756 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - You can use a few sliders here.
00:55:998 (7) - Move to x448 y192
01:00:352 (6) - Object's end is not snapped.
01:21:643 (1,2,3,4) - Click to the sliders. NO :|

[Hard]
I can't find much problem.

00:32:772 (1,2,3,4) - Spacing problem

[Normal]
00:10:757 (2,3) - No, spacing problem.
00:14:628 (2,3) - ^^
00:33:982 (3,4) - ^^ (There are so many spacing problem. You can find.)
00:40:998 (2,3) - Ugly sliders
01:03:256 (4) - ^^
01:46:562 (1) - Move to x40 y104

[Starger's Easy]
00:33:256 (1,2) - You can create blanket here.
00:47:772 (9) - No, this is ugly.
01:25:513 (1,2) - Make same
01:31:320 (3,4) - ^^
Good lucks!
Starger

Sniqht wrote:

Hi ^^ M4M I love ponies
[Starger's Easy]
00:33:256 (1,2) - You can create blanket here. Alright.
00:47:772 (9) - No, this is ugly. ;_; I'll change it if someone else also complains.
01:25:513 (1,2) - Make same Fixed.
01:31:320 (3,4) - ^^ Fixed.
Good lucks!
Thanks for the mod!
Here's the updated diff - http://puu.sh/88bEG.osu
Topic Starter
Don

Sniqht wrote:

Hi ^^ M4M I love ponies

[Insane]
I think you must use tiny or small grid.

00:12:692 (7,8) - Spacing problem Fixed!
00:13:418 (9) - Near to the 7,8.Note was replaced to fix spacing
00:14:386 (2,3) - Spacing again. You have very spacing problems. I use inconsistent spacing on purpose. This is an insane, that's where part of my difficulty comes from.
00:36:401 (6) - Looks ugly. Sliders are hard. I'll be going over them momentarily.
00:40:756 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - You can use a few sliders here. No! This was a deliberate choice.
00:55:998 (7) - Move to x448 y192 Moved.
01:00:352 (6) - Object's end is not snapped. It is now! =)
01:21:643 (1,2,3,4) - Click to the sliders. NO :| Remapped!

[Hard]
I can't find much problem.

00:32:772 (1,2,3,4) - Spacing problem Fixed.

[Normal]
00:10:757 (2,3) - No, spacing problem. Fixed.
00:14:628 (2,3) - ^^ Fixed.
00:33:982 (3,4) - ^^ (There are so many spacing problem. You can find.) Fixed! However, distance snap checking likes it. I've fixed these manually, but not sure if I'll fix the rest.
00:40:998 (2,3) - Ugly sliders I'll fix these later when I fix all the sliders. Making sliders is hard.
01:03:256 (4) - ^^ Making sliders is hard.
01:46:562 (1) - Move to x40 y104 Done!
Good lucks!

Thanks for your mod! I'll mod your map momentarily =)
Vuelo Eluko
fun jumpy map good luck getting it ranked
YoshinoSakura
hi,from my m4m queue

[General]
Your video size is quite large.Check your AImod

[Insane]
The flow seems not good.
00:13:902 (1) - ctrl+g this to get a better distance and flow
00:16:321 (7) - stack perfectly
00:19:466 (5,6,7) - this is quite difficult to recognise and play.Just a little stack can improve it a lot.
00:36:885 (7) - add NC
00:40:756 (1,2,3) - same as mentioned before
00:45:837 (6,7,8,9) - reduce the size.It's such a big jump.And not suitable for 00:46:804 (1,1,1)
01:01:078 (1,2,3) - also
01:02:288 (7,8) - i really don't like this anti-jump.Very hard to read at first sight.
01:30:352 (4,5) - give more distance between these 2 objects
Also more work on hitsound.The normal sample in kiai is really strange.

[Hard]
00:38:579 (3) - you miss clap here
00:42:691 (1,5) - i'm not sure it's stack or not
00:44:627 a note here is nice
00:44:869 (1,2,3,4) - make a equal spacing.The present one is ugly and little confusing.

[Normal]
00:36:885 (5) - nc

[Easy]
tidy and neat diff
00:53:578 (1) - you miss clap
00:55:514 (3) - stack it well
01:27:933 (3) - ^

Good luck :)
Topic Starter
Don

615915887 wrote:

hi,from my m4m queue

[General]
Your video size is quite large.Check your AImod Video is OK as is.

[Insane]
The flow seems not good. Your mod fixes a lot of it, thanks!
00:13:902 (1) - ctrl+g this to get a better distance and flow I have.
00:16:321 (7) - stack perfectly Did.
00:19:466 (5,6,7) - this is quite difficult to recognise and play.Just a little stack can improve it a lot. Done.
00:36:885 (7) - add NC Fixed.
00:40:756 (1,2,3) - same as mentioned before And fixed.
00:45:837 (6,7,8,9) - reduce the size.It's such a big jump.And not suitable for 00:46:804 (1,1,1) Fixed.
01:01:078 (1,2,3) - also Fixed.
01:02:288 (7,8) - i really don't like this anti-jump.Very hard to read at first sight. Fixed!
01:30:352 (4,5) - give more distance between these 2 objects Done!
Also more work on hitsound.The normal sample in kiai is really strange. Not sure about that. I kind of like it. If other people tell me to change it, I will

[Hard]
00:38:579 (3) - you miss clap here Added.
00:42:691 (1,5) - i'm not sure it's stack or not It is now!
00:44:627 a note here is nice You're right! Added.
00:44:869 (1,2,3,4) - make a equal spacing.The present one is ugly and little confusing. Fixed

[Normal]
00:36:885 (5) - nc Fixed

Good luck :)
Starger

615915887 wrote:

hi,from my m4m queue Hi!

[Easy]
tidy and neat diff
00:53:578 (1) - you miss clap Whoops, fixed.
00:55:514 (3) - stack it well Done.
01:27:933 (3) - ^ ^

Good luck :)
Thanks!
Here's the updated diff - http://puu.sh/88sj9.osu
Silverboxer
m4m

[Starger's Easy]
00:15:837 (3) - move right one square for perfect blanket
00:24:547 (5) - move to x:256 just to be neat
00:39:062 (3) - move one square down, move middle anchor point to x:256
00:47:772 (5) - here's a really brief guide on how to make neat sliders. I used this in another mod:
Symmetrical Sliders
1. Draw the basic shape of your slider


2. Put first anchor at x:0, y:192, and put the last anchor at any point you want on y:192


3. Divide the x value of the last anchor by 2, and this is where the middle of your slider will be (where you will make the symmetry around)

4. Move other anchor points around to make it symmetrical, based off of wherever your midpoint is (x:96 for this slider) and adjust until it's perfect


This works with any symmetrical slider shape.
00:59:869 (4) - move right one square (ds is now 1.05 but the blanket is better)
01:23:578 (3) - is this supposed to be symmetrical with 01:21:643 (1)? To fix it, move 01:21:643 (1,2) to x:256. Copy slider 1 to the tick slider 3 should be on, and then press ctrl+h and then ctrl+g to mirror it properly. Ends up like this: http://puu.sh/89eUQ.jpg
01:34:707 (3) - move right one square
Try to use more shapes than just curve sliders. Maybe use some tilted straight sliders, or bent ones.

[Normal]
00:10:031 (1,2,3) - I don't think flow like this looks good. Move the sliders like this: http://puu.sh/89feq.jpg
00:11:966 (4,5,6,7) - feels so rigid, doesn't flow nice for me. Not sure what you can turn this into, but it should change
00:21:644 (1,2) - I wouldn't use 4 anchor points for these sliders. More than three anchor points is only helpful for long symmetrical sliders
00:39:062 (7) - stick to three anchor points
00:40:998 (2,3) - because of the way these sliders change shape, I can tell you had 4 anchor points and then deleted one. To properly fix sliders like this, you need to make new ones from scratch
00:45:595 (3) - looks better down here: http://puu.sh/89fxB.jpg
00:46:562 (5) - move down one square
01:03:256 (4) - stick to three anchor points
01:21:643 (1,2,3,4,5,6,7) - same as earlier suggestions
01:43:417 (1) - no new combo
01:44:868 (4) - center this properly. Anchors points at (x:384 y:320), (x:256 y:272), and (x:128 y:320) A good way to see if your slider is symmetrical is to move it so the middle is on x:256 and then press ctrl+h. If the circles look like they don't move then you did it right.

[Hard]
00:10:999 (3,4,5,6,7) - center around x:256 if you are going to make symmetrical patterns like this
00:19:466 (1,2,3,4,5,6,7) - same as above
00:39:062 (1) - make symmetrical over x:256
00:40:756 (2) - this needs to move. Either make it very close like .10 DS or move it to the correct spacing
00:55:514 (1) - new combo
01:01:078 (1,2,3,4,5) - line up with x:256
01:02:772 (1,2,3) - make these symmetrical
01:03:498 (1) - no new combo
01:04:224 (4) - x:256
01:04:466 (1) - no new combo
01:22:611 (3,4,5,6,7) - same as before
01:31:078 (1,2,3,4,5,6,7) - same as before
01:42:933 (3,4,5) - bad spacing here (Late, but I noticed the spacing changes a lot throughout the map. Try not to do this unless it's for a specific pattern you are trying to make)
01:48:497 (1,2,3,4,5,6,7) - move 3 and 7 to x:256

[Insane]
Not sure how to mod this. Just make sure that everything is centered if you are going to make horizontally symmetrical patterns.
01:31:078 (5,6,7) - if you are going to make triples like this, they look better when they are at a softer angle like this: http://puu.sh/89gNp.jpg
Rename this diff to "Half-time Airman"
Not sure what else to say about this difficulty.

Good luck with the map
tollox
Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.


General
Tags so confusing

[Easy]
00:21:644 (1) - Think it would fit more if you extended the slider so the "to-" part of "today" is included
00:39:062 (3) - Might fit more if you make this a back and forth slider that goes back in the middle of the flyyyy-yyyy Can also be done in other difficulties where you're doing a similar thing
01:02:772 (2) - Looks better to me when you place the note below the sliders instead of above

[Normal]
00:13:418 (7,1) - Doesn't look very good to me. Maybe swap the 6 and 7 notes and move the following part
00:18:741 (2,3) - A note on the "like" could work here
00:33:256 (2) - Consider turning it into a half beat slider that goes back
00:49:466 (1,2) - KIAI here ends in awkward spot
01:31:320 (3) - Could use a note on the "like"

[Hard]
Overall this diff feels a little too clean and too repeating to me. It's personal preference I guess, but just saying that I think you have some freedom to make some of the patterns a little wilder (especially the few straight angles sliders pattern you use a lot here)
00:11:966 (7,8,9) - Uncanny valley of symmetry, it's too close to it, while not close enough
01:23:578 (7,8,9) - Same thing here
00:22:128 (3,1), 01:05:675 (3,1), 01:33:740 (3,1) - Minor nitpicks, sliders are not exactly parallel
01:47:046 (2,4) - Maybe nicer if they finish on the same spot


[Insane]
Big fan of the jumpy style
Could also use a little more diversity. You have a lot of areas where it's just 1/2 beat note after 1/2 beat note after 1/2 beat note and symmetrical pattern after symmetrical pattern and all of these are pretty much patterns we've all seen in many other maps. I think the map can be made a little more lively. A wayyou could do that is to make the slider speed higher and to substitute a couple of fast sliders in some of your current jump patterns made solely out of notes. You can also change some of the already existing sliders (especially those on the sort of draggy vocals) into mini-streams/triples.
If you're going to stick to this style though, then I think it's pretty well executed, couldn't really find a lot that seemed troublesome.

00:18:741 (4) - Slider can go back in the middle of "happy"
00:20:676 (11) - One of those spots where a ministream would work great
01:04:224 (5,1) - - Why not place these on the same spot if they're so close anyway?
Starger

Silverboxer wrote:

m4m
[Starger's Easy]
00:15:837 (3) - move right one square for perfect blanket Fixed.
00:24:547 (5) - move to x:256 just to be neat Alright.
00:39:062 (3) - move one square down, move middle anchor point to x:256 Fixed.
00:47:772 (5) - here's a really brief guide on how to make neat sliders. I used this in another mod: Thanks alot for showing me this! Done.
Symmetrical Sliders
1. Draw the basic shape of your slider


2. Put first anchor at x:0, y:192, and put the last anchor at any point you want on y:192


3. Divide the x value of the last anchor by 2, and this is where the middle of your slider will be (where you will make the symmetry around)

4. Move other anchor points around to make it symmetrical, based off of wherever your midpoint is (x:96 for this slider) and adjust until it's perfect


This works with any symmetrical slider shape.
00:59:869 (4) - move right one square (ds is now 1.05 but the blanket is better) No change because i want the end to stack with 00:57:449 (1) and the blanket is alright.
01:23:578 (3) - is this supposed to be symmetrical with 01:21:643 (1)? To fix it, move 01:21:643 (1,2) to x:256. Copy slider 1 to the tick slider 3 should be on, and then press ctrl+h and then ctrl+g to mirror it properly. Ends up like this: http://puu.sh/89eUQ.jpg Fixed, made it symmetrical now.
01:34:707 (3) - move right one square Fixed.
Try to use more shapes than just curve sliders. Maybe use some tilted straight sliders, or bent ones.
Good luck with the map

tollox wrote:

Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.

[Easy]
00:21:644 (1) - Think it would fit more if you extended the slider so the "to-" part of "today" is included Sure.
00:39:062 (3) - Might fit more if you make this a back and forth slider that goes back in the middle of the flyyyy-yyyy Can also be done in other difficulties where you're doing a similar thing. You mean a repeat slider? I don't think it fits here, so i just extended the slider.
01:02:772 (2) - Looks better to me when you place the note below the sliders instead of above No change because i dont think it flows well.
Thanks alot for the mods! :)
Here's the updated diff - http://puu.sh/89xIn.osu
Topic Starter
Don

tollox wrote:

Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.


General
Tags so confusing Tags are fine. I added everything that I felt was needed.

[Normal]
00:13:418 (7,1) - Doesn't look very good to me. Maybe swap the 6 and 7 notes and move the following part Nope.
00:18:741 (2,3) - A note on the "like" could work here Great idea, but I'm restrained because of distance spacing. Adding a note would screw up the thing. I might remap this, but for now, I'll keep it like this.
00:33:256 (2) - Consider turning it into a half beat slider that goes back Great idea! Added.
00:49:466 (1,2) - KIAI here ends in awkward spot Kiai ands at the instrument change
01:31:320 (3) - Could use a note on the "like" See above!

[Hard]
Overall this diff feels a little too clean and too repeating to me. It's personal preference I guess, but just saying that I think you have some freedom to make some of the patterns a little wilder (especially the few straight angles sliders pattern you use a lot here)
00:11:966 (7,8,9) - Uncanny valley of symmetry, it's too close to it, while not close enough (8) wasn't in the middle. Fixed.
01:23:578 (7,8,9) - Same thing here See above.
00:22:128 (3,1), 01:05:675 (3,1), 01:33:740 (3,1) - Minor nitpicks, sliders are not exactly parallel Fixed!
01:47:046 (2,4) - Maybe nicer if they finish on the same spot Fixed!


[Insane]
Big fan of the jumpy style
Could also use a little more diversity. You have a lot of areas where it's just 1/2 beat note after 1/2 beat note after 1/2 beat note and symmetrical pattern after symmetrical pattern and all of these are pretty much patterns we've all seen in many other maps. I think the map can be made a little more lively. A wayyou could do that is to make the slider speed higher and to substitute a couple of fast sliders in some of your current jump patterns made solely out of notes. You can also change some of the already existing sliders (especially those on the sort of draggy vocals) into mini-streams/triples.
If you're going to stick to this style though, then I think it's pretty well executed, couldn't really find a lot that seemed troublesome.
I'm going to stick to this for now. If people tell me this is not rankable, I'm going to change it. I prefer notes over sliders for this map because I want to give the impression of velocity.

00:18:741 (4) - Slider can go back in the middle of "happy" Two hitsounds are already on the two words of syllable.
00:20:676 (11) - One of those spots where a ministream would work great I have no idea what you mean
01:04:224 (5,1) - - Why not place these on the same spot if they're so close anyway? Fixed.
Thanks for your cooperation!
Topic Starter
Don

Silverboxer wrote:

m4m

[Normal]
00:10:031 (1,2,3) - I don't think flow like this looks good. Move the sliders like this: http://puu.sh/89feq.jpg Fixed.
00:11:966 (4,5,6,7) - feels so rigid, doesn't flow nice for me. Not sure what you can turn this into, but it should change Fixed.
00:21:644 (1,2) - I wouldn't use 4 anchor points for these sliders. More than three anchor points is only helpful for long symmetrical sliders Fixed.
00:39:062 (7) - stick to three anchor points Fixed.
00:40:998 (2,3) - because of the way these sliders change shape, I can tell you had 4 anchor points and then deleted one. To properly fix sliders like this, you need to make new ones from scratch Fixed.
00:45:595 (3) - looks better down here: http://puu.sh/89fxB.jpg Fixed.
00:46:562 (5) - move down one square Fixed.
01:03:256 (4) - stick to three anchor points Fixed.
01:21:643 (1,2,3,4,5,6,7) - same as earlier suggestions Fixed.
01:43:417 (1) - no new combo Fixed.
01:44:868 (4) - center this properly. Anchors points at (x:384 y:320), (x:256 y:272), and (x:128 y:320) A good way to see if your slider is symmetrical is to move it so the middle is on x:256 and then press ctrl+h. If the circles look like they don't move then you did it right. Fixed.

[Hard]
00:10:999 (3,4,5,6,7) - center around x:256 if you are going to make symmetrical patterns like this Fixed.
00:19:466 (1,2,3,4,5,6,7) - same as above Fixed.
00:39:062 (1) - make symmetrical over x:256 Fixed.
00:40:756 (2) - this needs to move. Either make it very close like .10 DS or move it to the correct spacing Fixed.
00:55:514 (1) - new combo Fixed.
01:01:078 (1,2,3,4,5) - line up with x:256 Fixed.
01:02:772 (1,2,3) - make these symmetrical Fixed.
01:03:498 (1) - no new combo Fixed.
01:04:224 (4) - x:256 Fixed.
01:04:466 (1) - no new combo Fixed.
01:22:611 (3,4,5,6,7) - same as before Fixed.
01:31:078 (1,2,3,4,5,6,7) - same as before Fixed.
01:42:933 (3,4,5) - bad spacing here (Late, but I noticed the spacing changes a lot throughout the map. Try not to do this unless it's for a specific pattern you are trying to make) Fixed.
01:48:497 (1,2,3,4,5,6,7) - move 3 and 7 to x:256 Fixed.

[Insane]
Not sure how to mod this. Just make sure that everything is centered if you are going to make horizontally symmetrical patterns.
01:31:078 (5,6,7) - if you are going to make triples like this, they look better when they are at a softer angle like this: http://puu.sh/89gNp.jpg
Rename this diff to "Half-time Airman" Renamed. =.=
Not sure what else to say about this difficulty.

Good luck with the map
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