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Shimotsuki Haruka - schwarzweiss ~Kiri no mukou ni tsunagaru

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Topic Starter
tennyecho
This beatmap was submitted using in-game submission on Wednesday, October 22, 2014 at 8:36:37 PM

Artist: Shimotsuki Haruka
Title: schwarzweiss ~Kiri no mukou ni tsunagaru sekai~
Source: Atelier Iris : Grand Phantasm
Tags: Shingo jake Saito Atsushi Hasegawa Kenichi Fujimoto Kana Strings Abenwald Choir Motoi Sakuraba Hiroshi Shibayama Tomonori Asakawa Gust Revo Atelier Iris 3 AlpacaCokelat
BPM: 182
Filesize: 13389kb
Play Time: 01:40
Difficulties Available:
  1. Collab Insane (4.07 stars, 307 notes)
  2. Hard (2.9 stars, 221 notes)
  3. Normal (2.46 stars, 172 notes)
  4. Platter (5.43 stars, 273 notes)
  5. Rain (6.26 stars, 275 notes)
Download: Shimotsuki Haruka - schwarzweiss ~Kiri no mukou ni tsunagaru sekai~
Download: Shimotsuki Haruka - schwarzweiss ~Kiri no mukou ni tsunagaru sekai~ (no video)
Information: Scores/Beatmap Listing
---------------
I wish you like this map.
SPOILER
Thank you for modders.Personal big thanks to :
AlpacaCokelat
Elva Anjani Uchiha
watashino
Giralda
Flower
YunoFanatic
hoshisorakiseki
-S c a r l e t-
Lazer
Gray Veyron
CTB mod
pieguy1372
Sey
Kurokami
jyu
First o/
Elva Anjani Uchiha
FIRST OF ALL : it needs at least 2 difficulty that is easy/normal and hard. So please make the easy one diff again :)

GENERAL
- Reduce the volume of hitsounds, it can be found in song setup, audio you can change either soft, drum, or normal, but for this song its normal 50% volume
- The circle size just too big for hard diff, pick 3 from the left. And for easy pick 2 from the left
- organized those hit circles well! Your diff is untidy, please repair to become a great mapper!
- from the first hitsound until 00:15:921 i think the BPM are 183,00 and slider velocity 1,5
- After that i'll teach you how to make more than one timing pointthat i really unsure about
- at 00:15:921 to the next of slow part, the BPM i think is 91,00
- Offset : 4.118 FROM THE FIRST, but will change for another timing

00:36:758 - Kiai time starts from here
00:31:871 - no break around here pls, Its uncommon and feels strange. :P

i understand that you havent finish it yet so i do my job later
goodluck

Regards, EAU
Topic Starter
tennyecho
00:36:758 - Kiai time starts from here (changed)
00:31:871 - no break around here pls, Its uncommon and feels strange. :P (need some working on the timing)

Thanks! :)
jyu
So as a part of our m4m bundle deal


[General]

  • This is your mapset. You're making a ctb diffs for your mapset so i suppose naming the diff with a hint of your username isn't really necessary. Just name it 'Basket' and 'Platter' will do, except if you're making a ctb guest diff for other person, then you can name the diff with a hint of your username

[Normal]

  • uh for your difficulty setup, you better check this https://osu.ppy.sh/wiki/Normal currently OD and AR is too high. HP is moderately fine. CS should be 3 or 4. CS2 is for easy

    Generally i wouldn't suggest a change in slider velocity especially in easiest diff. After all you only change it from 1.0x to 1.2x , not a really big change.

    00:03:174 (1,2,3,4,5) - refrain yourself from stacking in easiest diff in mapset since this may cause confusion for beginners. You can make a pattern with this
    00:04:822 (6) - i suggest to end this slider at 00:05:152 - fits the lyrics more
    00:11:086 (1) - end this spinner at 00:14:712 - to give player (especially beginner)some time to prepare for clicking after massive spinning
    00:21:306 (5) - nc
    00:21:306 (5,6) - not really identical, you can ctrl+c and ctrl+v (5)'s shape
    00:24:273 (8,9) - also same as above, make them identical. it can be more appealing

    00:26:580 - so you change the distance snap into 0.8x . I suggest you to not to do that. This is the the easiest diff so you should make the distance snap consistent thoroughly in this diff

    00:28:558 (4) - nc
    00:35:152 (5) - i see no reason to lower the sliderslide's sound. in fact it makes it quite weird imo
    00:36:635 - kiai starts here 00:37:130 -
    00:36:635 (1,2,3,4,5,6,7,8) - suggestion about rhythm since this quite weird. Following the vocal is fine, but if it doesn't balanced with following the steady rhythm, it may be confusing
    00:44:712 (3,4,5,6) - keep the same distance
    00:42:405 (1,2) - also rhythm suggestion
    00:47:679 (1,2,3,4,5,6,7) - rhythm suggestion
    00:55:591 (3) - ini kenapa miring sendiri
    00:56:910 (1,2) - how about lowering their hitsounds then after that the hitsound will back to normal volume at 00:58:229 (1) -
    01:00:207 (3) - nc
    01:01:525 (4,5,6) - this triplet has different spacing with 01:02:844 (1,2,3) - and 01:04:163 (4,5,6) - . you should make them consistent
    01:05:481 (1) - rhythm suggestion
    01:10:427 (4,1) - fill the gap between them
    01:14:383 (5) - nc
    01:15:042 (7,8) - don't stack them

    01:19:657 - it's a pity to put a break in here, when the song is actually getting at the good part. i strongly suggest to map this part. After all the song is only 1:40 mins, much alike to TV size ver. and most tv size map don't have break time even in their easiest diff

    01:30:207 (1,2) - you can blanket them http://puu.sh/3yq5G.jpg
    01:32:844 (3) - nc
    01:32:844 (3,4,5) - don't stack them
[Hard]

  • we have done some irc mods yesterday. i don't know how to copy the chats but we've discussed something about

    1. Some distance problems
    2. Placement suggestions (blanket, symmetry, etc.)
    3. A little bit rhythm suggestions
So i would like it if you reply to my mod and tell me which one you fix and which one you don't. Maybe i can do hitsounds mod. maybe

Good luck~
Topic Starter
tennyecho
[quote="AlpacaCokelat"]So as a part of our m4m bundle deal


[General]

  • This is your mapset. You're making a ctb diffs for your mapset so i suppose naming the diff with a hint of your username isn't really necessary. Just name it 'Basket' and 'Platter' will do, except if you're making a ctb guest diff for other person, then you can name the diff with a hint of your username

[Normal]

  • uh for your difficulty setup, you better check this https://osu.ppy.sh/wiki/Normal currently OD and AR is too high. HP is moderately fine. CS should be 3 or 4. CS2 is for easy

    Generally i wouldn't suggest a change in slider velocity especially in easiest diff. After all you only change it from 1.0x to 1.2x , not a really big change.

    00:03:174 (1,2,3,4,5) - refrain yourself from stacking in easiest diff in mapset since this may cause confusion for beginners. You can make a pattern with this
    00:04:822 (6) - i suggest to end this slider at 00:05:152 - fits the lyrics more
    00:11:086 (1) - end this spinner at 00:14:712 - to give player (especially beginner)some time to prepare for clicking after massive spinning
    00:21:306 (5) - nc
    00:21:306 (5,6) - not really identical, you can ctrl+c and ctrl+v (5)'s shape
    00:24:273 (8,9) - also same as above, make them identical. it can be more appealing

    00:26:580 - so you change the distance snap into 0.8x . I suggest you to not to do that. This is the the easiest diff so you should make the distance snap consistent thoroughly in this diff

    00:28:558 (4) - nc
    00:35:152 (5) - i see no reason to lower the sliderslide's sound. in fact it makes it quite weird imo
    00:36:635 - kiai starts here 00:37:130 -
    00:36:635 (1,2,3,4,5,6,7,8) - suggestion about rhythm since this quite weird. Following the vocal is fine, but if it doesn't balanced with following the steady rhythm, it may be confusing
    00:44:712 (3,4,5,6) - keep the same distance
    00:42:405 (1,2) - also rhythm suggestion
    00:47:679 (1,2,3,4,5,6,7) - rhythm suggestion
    00:55:591 (3) - ini kenapa miring sendiri
    00:56:910 (1,2) - how about lowering their hitsounds then after that the hitsound will back to normal volume at 00:58:229 (1) -
    01:00:207 (3) - nc
    01:01:525 (4,5,6) - this triplet has different spacing with 01:02:844 (1,2,3) - and 01:04:163 (4,5,6) - . you should make them consistent
    01:05:481 (1) - rhythm suggestion
    01:10:427 (4,1) - fill the gap between them
    01:14:383 (5) - nc
    01:15:042 (7,8) - don't stack them

    01:19:657 - it's a pity to put a break in here, when the song is actually getting at the good part. i strongly suggest to map this part. After all the song is only 1:40 mins, much alike to TV size ver. and most tv size map don't have break time even in their easiest diff

    01:30:207 (1,2) - you can blanket them http://puu.sh/3yq5G.jpg
    01:32:844 (3) - nc
    01:32:844 (3,4,5) - don't stack them

[Hard]

  • we have done some irc mods yesterday. i don't know how to copy the chats but we've discussed something about

    1. Some distance problems
    2. Placement suggestions (blanket, symmetry, etc.)
    3. A little bit rhythm suggestions
So i would like it if you reply to my mod and tell me which one you fix and which one you don't. Maybe i can do hitsounds mod. maybe

in green means accepted
pieguyn
CTB mod ~

[Tenny's Rain]
...max score is lower than Echo's Platter. this happens cause there aren't enough notes in the map. there's a lot of missing beats, imo if you mapped more closely to the song it could create room for some fun jumps instead of just constant 1/1. let me give you some ideas
start ~ 00:16:031 - there's a violin going here, try making more 1/2s to match it. ofc there should be more emphasis where there are vocals
00:16:031 ~ 00:34:163 - this part is slow part so using just constant 1/1 is a bit better, but there's still some more complex rhythms
00:20:646 (1 ,2) - http://puu.sh/3A5TQ.jpg try this rhythm instead
00:35:811 - song gains rhythm here. use more notes and try to follow the song more closely
00:58:229 ~ 01:19:657 - kiai should be here imo. also put more jumps here, the rhythm here is stronger, so the spacing should match that
01:19:657 ~ end - same as start, map more to the violin. but also try putting jumps and symmetry patterns to fit the vocals
try checking at the vocal parts in Echo's Platter if you're not sure how to follow the song better, ofc since this is harder diff you should put even more notes and also jumps ~

[Echo's Plater] -> rename to Echo's Platter
00:30:619 (5) - start it 1/4 earlier

IMO Tenny's Rain needs more work, it's insane diff so there's more room for following the song closely and putting more fun jumps ~ hope what I said was helpful
good luck :D
Topic Starter
tennyecho
@pieguy1372 Thanks, FYI I accept all suggestions. They're very neat :)
watashino_old
From Tsumeshino's Freezing Queue!

I will just mention what I suggest to do unless I find some unrankable issue

General

I hear many people said that if you do not make storyboard, you should disable the letterbox during breaks.
Different preview point

Hard: PreviewTime: 36635
Normal: PreviewTime: 37057
Different kiai time
please check it
Normal

What you should do first? I think you must fix the variable distance spacing in this level. As a common sense, this is unrankable issue if variable distance spacing existing in EASY or NORMAL map

Hitsound must be added at all map. If you map do not have hitsound, it will not be ranked.

Also, i prefer AR-1 and OD-1. I think AR6 and OD6 has a little bit high for normal. But this is just suggestion

00:04:492 (5,6) - make a blanket to make it more good looking like this:
00:05:481 - consider to add a note here
00:07:459 (2) - can move to 00:07:130 - . or add a note at 00:07:130 -
00:24:273 (4,5) - will you try to use other shape of slider?? I think a little bit boring.
00:28:558 (1) - I don't why you put nc here. suggest remove it and add nc at 00:29:218 (3) -
00:31:855 (6) - add nc and remove nc at 00:32:514 -
00:39:438 - to 00:40:427 - suggest the rhythm like this
00:44:712 (4,5,6,7) - obviously add 4 notes here is not suitable with the song. suggest change some to slider
00:48:998 (3,4,5,1,2,3) - make the slider be curved to make it not too boring
01:06:141 (3) - suggest reverse at 01:06:635 - and end at 01:07:130 - then add spinner at 01:07:459 - , end at 01:08:778 -
01:14:383 (1,2,3,4,5,1,2,3,4,5) - remap this part please and make more sliders~
01:30:207 (1,2) - nice. but move 01:31:525 (2) - to left by 1 tick will be more prefect
01:38:119 (1) - for long slider, will you consider make it more funny?
Hard

AR+1, OD+1, CS+1, HD+1 please~
00:02:844 - here can add a note. am i correct?
00:05:811 (1) - I test two times and I miss this slider two times. suggest add note at 00:05:481 - to fit the song
00:06:800 - ^
00:05:811 (1,2) - this type of slider is really strange. try to make them don't be too sharp
00:10:097 (6) - I don't suggest the change of spacing here. If you still want to keep it, add nc here 00:09:767 (5) - to notice player the change of spacing.
00:28:888 (1,2,3) - try this
00:31:196 (6) - strange slider again~
00:32:844 (1) - the spacing has a little far.
00:32:844 (1,2,3) - the spacing of them should be same
00:34:163 (5) - do you think this slider should end at 00:34:492 - ?? I'd think so.
00:39:767 - to 00:41:416 - suggest the rhythm like this

00:50:317 (6) - nc
01:06:635 (8) - a spinner will be more better
01:09:767 (2,3,4) - suggest make the spacing of them be same
01:16:690 - to 01:18:009 - try this:
01:22:295 (3,4) - same Y-axial please~
01:22:955 (5,6) - ^
01:23:614 (7,8,9) - ^
01:27:899 (4,5,6,7,8,9) - rhythm fit the song. but the pattern can be more better
still have a very long way to get rank...this map set have too much unrankable issue.
Topic Starter
tennyecho
Thank you. I'll do my best to fix and check as instructed :)
Topic Starter
tennyecho
General

Quote:
I hear many people said that if you do not make storyboard, you should disable the letterbox during breaks.



Quote:
Different preview point

Hard: PreviewTime: 36635
Normal: PreviewTime: 37057

thanks for reminding me

Quote:
Different kiai time
please check it
I have a trouble to determine the kiai time

Normal

Quote:
What you should do first? I think you must fix the variable distance spacing in this level. As a common sense, this is unrankable issue if variable distance spacing existing in EASY or NORMAL map -> I think so now

Hitsound must be added at all map. If you map do not have hitsound, it will not be ranked. -> ADDED, still normal diff, tho

Also, i prefer AR-1 and OD-1. I think AR6 and OD6 has a little bit high for normal. But this is just suggestion -> I'll try it until next mod comes in :)

00:04:492 (5,6) - make a blanket to make it more good looking like this: -> It's nice

00:05:481 - consider to add a note here -> I think so too, it is suitable
00:07:459 (2) - can move to 00:07:130 - . or add a note at 00:07:130 -you're rite
00:24:273 (4,5) - will you try to use other shape of slider?? I think a little bit boring.Yeah, old-school, CHANGED
00:28:558 (1) - I don't why you put nc here. suggest remove it and add nc at 00:29:218 (3) - OK
00:31:855 (6) - add nc and remove nc at 00:32:514 - OK, but is it okay, if we don't follow the vocal?
00:39:438 - to 00:40:427 - suggest the rhythm like this CHANGED

00:44:712 (4,5,6,7) - obviously add 4 notes here is not suitable with the song. suggest change some to sliderCHANGED
00:48:998 (3,4,5,1,2,3) - make the slider be curved to make it not too boring accepted, curve is better
01:06:141 (3) - suggest reverse at 01:06:635 - and end at 01:07:130 - then add spinner at 01:07:459 - , end at 01:08:778 -ADDED
01:14:383 (1,2,3,4,5,1,2,3,4,5) - remap this part please and make more sliders~Remapped, but need a checking
01:30:207 (1,2) - nice. but move 01:31:525 (2) - to left by 1 tick will be more prefect CHANGED with some addition on 01:32:185
01:38:119 (1) - for long slider, will you consider make it more funny? complex?
Topic Starter
tennyecho
Hard
AR+1, OD+1, CS+1, HD+1 please~ OK
00:02:844 - here can add a note. am i correct? ADDED
00:05:811 (1) - I test two times and I miss this slider two times. suggest add note at 00:05:481 - to fit the song OK
00:06:800 - ^OK
00:05:811 (1,2) - this type of slider is really strange. try to make them don't be too sharpCurved

00:10:097 (6) - I don't suggest the change of spacing here. If you still want to keep it, add nc here 00:09:767 (5) - to notice player the change of spacing.2nd suggestion
00:28:888 (1,2,3) - try this -> too easy

00:31:196 (6) - strange slider again~CHANGED
00:32:844 (1) - the spacing has a little far. FIXED?
00:32:844 (1,2,3) - the spacing of them should be same OK
00:34:163 (5) - do you think this slider should end at 00:34:492 - ?? I'd think so. FIXED
00:39:767 - to 00:41:416 - suggest the rhythm like this OK

00:50:317 (6) - nc OK
01:06:635 (8) - a spinner will be more better I don't think so, but it's considerable
01:09:767 (2,3,4) - suggest make the spacing of them be same OK
01:16:690 - to 01:18:009 - try this:OK

01:22:295 (3,4) - same Y-axial please~[b]OK

01:22:955 (5,6) - ^^
01:23:614 (7,8,9) - ^^
01:27:899 (4,5,6,7,8,9) - rhythm fit the song. but the pattern can be more betterCould I have an example?
Thanks for your mod. It's very helpful. I'll try to add the hitsounds. :)
Sey
Random CtB mod because I was bored:

[Echo's Platter]
  1. The difficulty is good structured and most of the patterns make sense. Not bad at all. I suggest you anyway to make it harder on some parts, especially the Kiai was playing easier than the non-Kiai parts. It is recommendable to make the "more epic" part more explosive and remarkable than the others with a certain amount of jumps and dashes. I want to make you some suggestions in my mod which can help you.
  2. 00:03:174 (1,2,3,4) - Ok why did you make the distances smaller here? It is much cooler to play if you start with a lower distance here and increase it, like here: http://osu.ppy.sh/ss/865096. It also fits very nice to the rhythm and gives this part a better symmetry.
  3. 00:05:811 (1,1,1,1,1,1,1,1,1) - You were using this stream only once and it's probably more difficult than this one: 00:07:130 (1,1,1,1,1,1,1,1,1) - And you were using the second stream 3 consecutive times. This is quite boring. To make this more impressive you can think of repeating the first stream at 00:11:086 (1,1,1,1,1,1,1,1) - . Then you'd have it on the first and third part. That's more structured.
  4. 00:14:712 (5) - Wow, I really do not advise you to put a fruit so strong on the border of the screen. Inasmuch as the Ryuuta downright knocks the wall of the screen. To avoid this you can select this section: 00:13:723 (2,3,4,5,6,7) - and just move it a few grids to the left.
  5. 00:16:361 (2,3,4) - If you do a triplet like this you should not put circle 4 in the same line as circle 3. It is much more interesting if you try to keep a constant distance between all the fruits, as here: http://puu.sh/3C5uk.jpg. However, this part was quite boring to play because you were using two simple, vertical sliders here. Instead you can make it more interesting for the player. I was trying this here and it plays pretty well: http://osu.ppy.sh/ss/865122, just as example.
  6. 00:19:822 (4,5) - , 00:22:295 (7,8) - , 00:24:932 (7,8) - , 00:30:207 (4,5) - and so on, and so on... Those parts are boring to play. If we listen clear to the rhythm on these parts we can see that the singer is raising her voice a lot here. To make this more interesting try to increase the distance a bit. You don't have to worry so much. Some easy jumps are also gladly seen in a Platter, it doesn't deserve the title "hard" for nothing.
  7. 00:37:459 (5,6) - This jump makes a lot of sense here, nothing against it. But you can think of putting a similar jump at 00:38:613 (2,3) - either.
  8. 00:42:240 (1,2,3,4,5) - Same counts for here. Those triplets are kinda boring since you were using a lot of them already in the non-Kiai part. Try something like this here: http://puu.sh/3C6eh.jpg. It fits well to the rhythm and is challenging but not too hard to overcome.
  9. 00:44:053 (2) - That slider could also be a horicontal flip of 00:43:394 (1) - . Looks much better and more structured.
  10. 00:46:361 (3,4,5,6,7) - Kinda boring that you kept all the time the same distance here. This here is really cool to play in a kiai, too: http://puu.sh/3C6tV.jpg. If the distance always becomes a bit higher that's more fun and more challenging to the player. Listen to the vocals here, it is fitting very well.
  11. 01:00:207 (5) - That slider sounds strange with its rhythm. Shouldn't it start at 01:00:042 - already?
  12. 01:15:042 (4,5,6,7) - Why making all these fruits in the same row? There could be a little jump from 6 to 7 for example. You might consider making this part a bit more difficult.
  13. 01:19:657 (1,2,3) - It's definitely worthy to put a dash from 2 to 3. Just swap 2 and 3 and it's much better.
  14. 01:20:976 (4) - You already put circles on the same rhythm part before and they fit much better here anyway. This is the ending of the song and it should give an epic feeling to the player. You should do it with 3 circles and jumpy as in the point I mentioned above.
  15. What I described in the last two points also counts for the other parts which sound the same way. Try to make them more epic for the player. It should be a remarkable part here.
  16. 01:32:844 (1,2,3) - Distances are too short here. Try this: http://osu.ppy.sh/ss/865161
  17. 01:39:108 (5,6,7) - This is not a really great ending for a song using three circles in a vertical grid. To create a much better ending feeling try again something like this: http://osu.ppy.sh/ss/865162. Even a HDash to the left can be made here, for example from 5 to 6 and then an easy movement to the right to reach 7 again.
[Tenny's Rain]
  1. First of all, I do like your mapping style. It is pretty clean and you really tried hard keeping a good flow here. Unfortunately this difficulty is not a typical Rain yet. Too less HDashes and it needs to be more difficult. I was FC'ing this after 2 tries and for a normal Rain I normally need 10-20 tries. I try to help you a bit in making this more difficult. I also do not understand why the Slider Velocity is just 1,0 here. That is pretty low for a Rain.
  2. 00:14:547 (6,7) - There can be a jump on this part. Why are the fruits so extremely close here?
  3. 00:15:536 (9,10) - Same counts for here. These vocals are shouting for a HDash. Consider to put one here. Here a suggestion for the whole section: http://osu.ppy.sh/ss/865185. Really... Sections like this needs jump, this is EXTRA important in a Rain because they need to be challenging.
  4. 00:17:350 (3) - ctrl + G to keep the symmetry here. You could also reverse the selection of 00:16:031 (1) - since the distances will increase then and make this part at least a bit more challenging. This is a calm part, it doesn't have to be done anyway.
  5. 00:22:624 (5,6,7) - Select all of them and ctrg + G. A small jump fits to the rhythm and a motionless stream as this one is just boring to play in a Rain.
  6. 00:26:580 (1,2,3) - If you want to keep a constant distance here you'll need to ctrl+G 00:27:899 (3) -
  7. 00:38:119 (7,8) - Make them completely straight, ctrl+G on slider 8 and increase the distance. That makes this part more interesting. Those "anti sliders" are commonly used in CtB difficulties: http://osu.ppy.sh/ss/865202
  8. 00:48:998 (3) - That should be the mirrored version of 00:48:009 (2) - .
  9. 00:58:888 (3,4,5) - Parts as this can be much more jumpy. This is the Kiai and it was quite boring to play tbh, try to make it more challenging. There can be a dash from 4 to 5 for example.
  10. 01:00:207 (1,2,3) - , 01:01:525 (5,6,7) - Distances here are definitely too low. Try to make the whole section jumpy and interesting for the player.
  11. 01:09:108 (2) - Make it symmetrical to 01:08:449 (1) - . Just copy it there and flip it horicontally. That also increases the distance a bit.
  12. 01:11:251 (6,7) - The distance here can be MUCH higher. A HDash is fitting here!
  13. 01:13:394 (1,2,3,4) - To keep this section at least A BIT more challenging do the following: Put 01:14:053 (2) - where 01:14:383 (3) - starts, then select 01:15:042 (4) - and put it just where 01:13:394 (1) - started before. That makes this section a bit jumpier and doesn't destroy your symmetry.
  14. Don't think I pointed out many things in my mod. I highly suggest you to work on the difficulty and work on yourself by making it harder. A few advices from my side: Play some other Rain's and compare it to your own difficulty. You'll recognize that yours is very easy compared to your difficulty. Here a few good examples: http://osu.ppy.sh/s/91485, http://osu.ppy.sh/s/90323. If you want to find good ideas of jumps interpret the song in your own voice. If you think there's a part sounding more epic than the others it probably deserves a jump or even a HDash. Right now it is definitely not a typical Rain and needs to be improved in its difficulty. But I think you can do it since you seem to have a slight idea of CtB mapping.
Topic Starter
tennyecho
[Echo's Platter]

The difficulty is good structured and most of the patterns make sense. Not bad at all. I suggest you anyway to make it harder on some parts, especially the Kiai was playing easier than the non-Kiai parts. It is recommendable to make the "more epic" part more explosive and remarkable than the others with a certain amount of jumps and dashes. I want to make you some suggestions in my mod which can help you.
00:03:174 (1,2,3,4) - Ok why did you make the distances smaller here? It is much cooler to play if you start with a lower distance here and increase it, like here: http://osu.ppy.sh/ss/865096. It also fits very nice to the rhythm and gives this part a better symmetry.
-> Change it as instructed
00:05:811 (1,1,1,1,1,1,1,1,1) - You were using this stream only once and it's probably more difficult than this one: 00:07:130 (1,1,1,1,1,1,1,1,1) - And you were using the second stream 3 consecutive times. This is quite boring. To make this more impressive you can think of repeating the first stream at 00:11:086 (1,1,1,1,1,1,1,1) - . Then you'd have it on the first and third part. That's more structured.
-> Well I don't think stream is good idea, but to increase the score
00:14:712 (5) - Wow, I really do not advise you to put a fruit so strong on the border of the screen. Inasmuch as the Ryuuta downright knocks the wall of the screen. To avoid this you can select this section: 00:13:723 (2,3,4,5,6,7) - and just move it a few grids to the left.
->That's right
00:16:361 (2,3,4) - If you do a triplet like this you should not put circle 4 in the same line as circle 3. It is much more interesting if you try to keep a constant distance between all the fruits, as here: http://puu.sh/3C5uk.jpg. However, this part was quite boring to play because you were using two simple, vertical sliders here. Instead you can make it more interesting for the player. I was trying this here and it plays pretty well: http://osu.ppy.sh/ss/865122, just as example. -> get inspired by your example :)
00:19:822 (4,5) - , 00:22:295 (7,8) - , 00:24:932 (7,8) - , 00:30:207 (4,5) - and so on, and so on... Those parts are boring to play. If we listen clear to the rhythm on these parts we can see that the singer is raising her voice a lot here. To make this more interesting try to increase the distance a bit. You don't have to worry so much. Some easy jumps are also gladly seen in a Platter, it doesn't deserve the title "hard" for nothing.
->FIXED a little bit
00:37:459 (5,6) - This jump makes a lot of sense here, nothing against it. But you can think of putting a similar jump at 00:38:613 (2,3) - either.
->I loosened it
00:42:240 (1,2,3,4,5) - Same counts for here. Those triplets are kinda boring since you were using a lot of them already in the non-Kiai part. Try something like this here: http://puu.sh/3C6eh.jpg. It fits well to the rhythm and is challenging but not too hard to overcome.
-> It's nice
00:44:053 (2) - That slider could also be a horicontal flip of 00:43:394 (1) - . Looks much better and more structured.
-> CHANGED
00:46:361 (3,4,5,6,7) - Kinda boring that you kept all the time the same distance here. This here is really cool to play in a kiai, too: http://puu.sh/3C6tV.jpg. If the distance always becomes a bit higher that's more fun and more challenging to the player. Listen to the vocals here, it is fitting very well.
-> CHANGED
01:00:207 (5) - That slider sounds strange with its rhythm. Shouldn't it start at 01:00:042 - already?
-> CHANGED
01:15:042 (4,5,6,7) - Why making all these fruits in the same row? There could be a little jump from 6 to 7 for example. You might consider making this part a bit more difficult.
-> CHANGED
01:19:657 (1,2,3) - It's definitely worthy to put a dash from 2 to 3. Just swap 2 and 3 and it's much better.
-> CHANGED
01:20:976 (4) - You already put circles on the same rhythm part before and they fit much better here anyway. This is the ending of the song and it should give an epic feeling to the player. You should do it with 3 circles and jumpy as in the point I mentioned above.
What I described in the last two points also counts for the other parts which sound the same way. Try to make them more epic for the player. It should be a remarkable part here.
->OK
01:32:844 (1,2,3) - Distances are too short here. Try this: http://osu.ppy.sh/ss/865161
->CHANGED
01:39:108 (5,6,7) - This is not a really great ending for a song using three circles in a vertical grid. To create a much better ending feeling try again something like this: http://osu.ppy.sh/ss/865162. Even a HDash to the left can be made here, for example from 5 to 6 and then an easy movement to the right to reach 7 again.
->CHANGED

Tenny's Rain
First of all, I do like your mapping style. It is pretty clean and you really tried hard keeping a good flow here. Unfortunately this difficulty is not a typical Rain yet. Too less HDashes and it needs to be more difficult. I was FC'ing this after 2 tries and for a normal Rain I normally need 10-20 tries. I try to help you a bit in making this more difficult. I also do not understand why the Slider Velocity is just 1,0 here. That is pretty low for a Rain.
->CHANGED 1.4
00:14:547 (6,7) - There can be a jump on this part. Why are the fruits so extremely close here? ->CHANGED
00:15:536 (9,10) - Same counts for here. These vocals are shouting for a HDash. Consider to put one here. Here a suggestion for the whole section: http://osu.ppy.sh/ss/865185. Really... Sections like this needs jump, this is EXTRA important in a Rain because they need to be challenging
->CHANGED
00:17:350 (3) - ctrl + G to keep the symmetry here. You could also reverse the selection of 00:16:031 (1) - since the distances will increase then and make this part at least a bit more challenging. This is a calm part, it doesn't have to be done anyway.
->follow your suggestion
00:22:624 (5,6,7) - Select all of them and ctrg + G. A small jump fits to the rhythm and a motionless stream as this one is just boring to play in a Rain.
->CHANGED
00:26:580 (1,2,3) - If you want to keep a constant distance here you'll need to ctrl+G 00:27:899 (3) -
->CHANGED
00:38:119 (7,8) - Make them completely straight, ctrl+G on slider 8 and increase the distance. That makes this part more interesting. Those "anti sliders" are commonly used in CtB difficulties: http://osu.ppy.sh/ss/865202
->CHANGED
00:48:998 (3) - That should be the mirrored version of 00:48:009 (2) - .
->CHANGED
00:58:888 (3,4,5) - Parts as this can be much more jumpy. This is the Kiai and it was quite boring to play tbh, try to make it more challenging. There can be a dash from 4 to 5 for example.
->CHANGED
01:00:207 (1,2,3) - , 01:01:525 (5,6,7) - Distances here are definitely too low. Try to make the whole section jumpy and interesting for the player.
->CHANGED
01:09:108 (2) - Make it symmetrical to 01:08:449 (1) - . Just copy it there and flip it horicontally. That also increases the distance a bit.
->CHANGED
01:11:251 (6,7) - The distance here can be MUCH higher. A HDash is fitting here!
->CHANGED
01:13:394 (1,2,3,4) - To keep this section at least A BIT more challenging do the following: Put 01:14:053 (2) - where 01:14:383 (3) - starts, then select 01:15:042 (4) - and put it just where 01:13:394 (1) - started before. That makes this section a bit jumpier and doesn't destroy your symmetry.
->CHANGED
Don't think I pointed out many things in my mod. I highly suggest you to work on the difficulty and work on yourself by making it harder. A few advices from my side: Play some other Rain's and compare it to your own difficulty. You'll recognize that yours is very easy compared to your difficulty. Here a few good examples: http://osu.ppy.sh/s/91485, http://osu.ppy.sh/s/90323. If you want to find good ideas of jumps interpret the song in your own voice. If you think there's a part sounding more epic than the others it probably deserves a jump or even a HDash. Right now it is definitely not a typical Rain and needs to be improved in its difficulty. But I think you can do it since you seem to have a slight idea of CtB mapping.
->Well this diff still a long way. I wish I can make 5 consecutive red fruits, but I just can't -.-. I'll look up the map you gave me as reference. Thanks :)
eldnl
The .osz is corrupt, please upload the map again.
Topic Starter
tennyecho
Uploaded. Is it still corrupted? I'm sorry
Sey
I am also a bit wondered why you were using "Echo's Platter" and "Tenny's Rain" as difficulty names.
Just rename them to "Platter" and "Rain" or those ones look as Guest difficulties. People should recognize that those are made by yourself.

You said you cannot make 5 red fruits in a consecutive time. I'd say that this is not the way a Rain works anyway. Try to make it difficult with other things than only HDashes, like unexpected and challenging patterns, quick movements, ... The difficulties I gave you are a great support to understand what a Rain is exactly about.
MountainBrother
This is not a mod post.

I think you can reduce the hyperdash in patter and rename it as "Salad". and also, unfortunetely, I think Rain stiill need a lot of work.

First of all, as a beginner of CTB mapper, I would suggest you to first play, or watch some CTB specific map.
Try to digest the patterns they use, and ask your self: why they put the pattern there? is it suitable for my map?

2ndly, I have looked at your profile, and it seems you have played and FCed a lot of good maps. then you will have a general idea of what pattern in CTB is good, what is fine, and what is boring. So please try to test your map more, and comment your map as a normal player. Is this map too extreme? good? fine? or boring?

lastly, when you get a general idea, dont hesitate in putting jumps. yes, maybe the jump doesen't fit at all but, please have a try. Trying is the best way of learning.

SPOILER
in addtion, my understanding of a beatmap is, the mapper like the song very much, and wants to share their love to the player. Map is not the repeating of the song, but shows mappers' personal understanding of this song. Every single note, even 1 grid left or right, 0.1 spacing will make a very different understanding. So, when you put note, try to express the song in your way, to make the player who never hear the song before playing your map , and say " wow what a great song it is", Then you are success. So, please put your note wisely. Try to make every single note, every single spacing have their own purpose.


That all. GG GL
Topic Starter
tennyecho
@Sey : Well, it's a big inspiration. Well I think I need to reconsider the space I use in the map, or the notes in the map. And Pattern,too
@MountainBrother : Yeah, trying is the best learning. I'll consider to change it to salad later. I think Platter still can be fixed (?). Comment as a player(Thanks, :D I missed that part)
Giralda
Hi~ osu! Standard mod from my queue (:

[Normal]
00:07:130 (2) - add note here to match the vocals
00:27:899 (3,4) - the spacing here isn't good because you have the same rhythm going, but the 4 is so far apart from the 3. Additionally, Distance Snap would automatically snap that note, and since this is Normal difficulty, it's recommended to keep most objects snapped.
00:28:558 (4,5,1) - Spacing here is very similar to 00:27:899 (3,4), which would make people think it's the same kind of beat, when it isn't. Try to keep spacing simple when mapping lower difficulties. Follow Distance Snap, and it should be okay.
00:31:196 (3) - can be moved to x:260 y:156 to form a blanket with 00:29:877 (2)
00:31:855 (1,2,3,4,5) - Once again, spacing needs to be fixed.
01:06:141 (3) - The finish seems to be excessive here. Remove the finish from the repeater.
00:48:998 (3) - flip the slider to make a blanket with 00:48:339 (2)? It also flows well into 00:50:317 (4). Like this:
00:58:558 - 00:59:218 - You could probably put a slider here leading to 00:59:547 (2) Like this:
01:00:207 (1) - move to 01:00:042 since vocals begin there, and extend slider back to 01:00:866 to match it.
01:19:657 (1) - this is too far from 01:19:328 (4) with that small of a rhythm. New players may not be able to make that jump in time.

[Hard]
HP Drain -1: HP 7 is pretty high imo for a Hard difficulty. HP6 is fine.

00:02:844 (1,2,5,7,8) - Replace the Finishes with Claps. It sounds better imo.
00:05:811 (2,4) - same here. Remove the Whistle and Finish in the slider, and just leave the hitsounds on the slider head and end.
00:08:449 (1,2,3,4,1,2,3) - ^ claps sound better.
00:11:085 (1,2,3,4,5,6,1,2,3,4,5,6,7) - ^ lol No need to be too excessive with the finishes.
00:16:031 (1) - Remove finish on slider end.
00:17:350 (3) - ^
00:19:987 (4) - Remove finish
00:22:624 (3,4) - ^
00:31:196 (6) - Remove finish on slider end
00:31:196 (6) - you could maybe add another note here.

That's all from me. (: Good luck!!
Flower
Hi~ modding as promised

Sorry I will only mod standard diffs as I know nothing about ctb.

[General]
The sound sample is not bad, however please consider re-arrange the hitsound, into a more consistent way, not adding complete sound patterns to each bars.

[Hard]
00:02:844 (1,2,5,7,8) - claps don't feel too good. consider changing to custom samples or drum finish
00:31:196 (6) - change to better shape
00:32:844 (1,2,3) - spacing not consistent
00:33:833 (4) - move 1/2 early
00:34:163 (5) - put further. hard to read
00:39:438 (3,4) - breaking the flow. try this:
00:50:317 (1,2,3,4,5,6) - try to make the spacing clearer
00:55:427 (7,8) - make better shape
01:06:635 (8) - ^
01:16:690 (4,5,6) - the spacing is not regular. please make a regular shape using rotate (ctrl+shift+r) or simply reduce spacing.
01:29:877 - add a note?

[Normal]
AR+2, HP-1 imo
00:04:822 (6,7) - please make the spacing consistent with previous notes. it's important to lead the player to read the map.
I will not mention similar problems, please re-arrange notes with a consistent distance spacing, and turn distance snap on.
00:43:723 (3,4) - please avoid such shape and overlapping. It's not looking so good.
00:50:317 (4) - do not hide reverse arrow under previous notes. it's a rule.
01:14:712 (1) - please make a better shape

That's all I can say so far. Please find more mods, as it still has space for improvement. If you have time you can even just leave this and try making some other maps, then go back for this one. Good luck~
Topic Starter
tennyecho
@Flower: Thanks :) I'll try my best. Accepted all mods.
YunoFanatic
From my dancing queue too bad i cant mod ctb orz =/

if you like ill hitsound your normal and hard i think your having trouble..... just pm if you like

[Generals]
your generals could be perfect except there are no breaktime =/

[Normal]
- every 2nd and 4th note add clap :) basic part of drum hitsound
00:04:822 nc
00:05:811 one note can fit here
00:40:427 plzfix this slider or just make new pattern
01:06:141 move to x:156 y:284
- thats all i can point but DS with notes seems too bad :(

[Hard]
i will no pointing so much from this until you fix spacing X.X makes me throw up there are only 2 selection of DS= 1.0 or 1.3 simply snap all your sliderz
ill be back when your done this but your hard is good too ;)
Topic Starter
tennyecho
SPOILER
[Generals]
your generals could be perfect except there are no breaktime =/(well, that's what I thought in the first-time, but the length is short, so I don't add a breaktime)

[Normal]
- every 2nd and 4th note add clap :) basic part of drum hitsound I try to fix it
00:04:822 nc still not sure (?)
00:05:811 one note can fit here FIXED
00:40:427 plzfix this slider or just make new pattern ^/color]
01:06:141 move to x:156 y:284 [color=#0000FF]^/color]
- thats all i can point but DS with notes seems too bad :(

[Hard]
i will no pointing so much from this until you fix spacing X.X makes me throw up there are only 2 selection of DS= 1.0 or 1.3 simply snap all your sliderz
ill be back when your done this but your hard is good too ;)
Thank you very much. >.< YunoFanatic-san
eldnl


I don't know why it doesn't work for me D:
RandF
From my queue~

[General]
  1. I suggest to add the following for tags
    gust
    Revo
  2. it is better that Preview point is at 00:58:229, I think
[Normal]
  1. I recommend to use DS(Distance Snap). I think 0.8x is suitable for this diff
  2. For Easy(normal), it is better not to change Slider velocity
  3. 00:03:174 (1,2,3,4,5) - Regular pentagonal formation is better like this
    SPOILER

    175,199,3174,1,4,0:0:0:0:
    199,275,3503,1,10,0:0:0:0:
    279,275,3833,1,2,0:0:0:0:
    304,199,4163,1,10,0:0:0:0:
    240,152,4492,1,2,0:0:0:0:
  4. 01:09:438- add a note
  5. 01:24:932 (1,2) - stack correctly.
[Hard]
  1. 00:05:481 (1,2) - stack correctly
  2. 00:08:449 (1,1) - ^
  3. 00:11:086 (1,4) - ^
  4. 00:55:262 (6,7) - I suggest to change the rhythm like the following
  5. 01:08:778 (1) - end at 01:09:438
Sorry, I cannnot mod CtB :(
~Good Luck~
eldnl
I almost finish my mod and then randomly pressed back on firefox and lost everything, ragequit. Gonna mod this on the next days .......
Andrea

eldnl wrote:

I almost finish my mod and then randomly pressed back on firefox and lost everything, ragequit. Gonna mod this on the next days .......
That's why Chrome is better :P
Topic Starter
tennyecho

Andrea wrote:

eldnl wrote:

I almost finish my mod and then randomly pressed back on firefox and lost everything, ragequit. Gonna mod this on the next days .......
That's why Chrome is better :P

Thumbs up!! :D
ZHSteven

eldnl wrote:

I almost finish my mod and then randomly pressed back on firefox and lost everything, ragequit. Gonna mod this on the next days .......
hehe
(chinese word, means god bless you =.=)
I usually done my mod in a notepad and then paste it into the forum.

inb4 will do a recheck for this ctb someday, if i dont forget it ORZ
Kurokami
[General]

Put the CtB mappers name in the tags.

[Echo's Platter]

This difficulty setup is kinda too high for a Platter. Lower all value except CS with 1 (not really necessary tho, but the balance between the two CtB diff will be better). As for CS, I want you to use 3 instead of 4.

00:05:811 (1,1,1,1,1,1,1,1,1) - This pattern is pretty hard even for a Rain, you used it in a Platter. Not speaking about if someone uses HR. Please remove it, or map it somehow other way. I suggest you to map like 00:07:130 (1,1,1,1,1,1,1,1,1) - this, but in mirrored position.
00:16:855 (3) - Place a bit closer to the previous slider since too luck based to catch it.
00:46:361 (3,4,5,6,7) - Random jumps. Just keep the jump between 00:47:020 (7,1) - these and it will fit better to the rhythm.
01:04:163 (4) - Place 1/2 earlier.
01:06:800 (9) - ^
01:08:449 (3,4,5,6,1,2,3,4) - These two is basically the same both pattern and rhythm. But you misplaced 01:09:932 (2) - with two grid, therefore (1) isn't become HDash makes this pattern hard to catch. Suggest you to move (2) with two grid right to make them same as the previous combo. And preferably use ctrl+h on the whole combo. Also I feel 01:09:602 (1) - this would be better 1/2 earlier.
01:40:097 (1) - Instead of this spinner I like it better if you place ti circle at 01:40:097 and 01:40:262

After i applied CS3 everything seemed better still you need to consider the changes above to make your map better.

[Tenny's Rain]
[]
My HDD is broken so I just able to post what I already finished. I will mod the other diff when I get my new hard drive. I will get it probably in 10 days or so. Poke my if I forget.
Topic Starter
tennyecho
Accepted almost all mods. Thank you :)
jyu
rechecking~ huge wall of text coming through
i will focus on normal. for now

[Normal]

  • GENERAL
    literally confused with the distance because you changed it a lot in every part. this is really confusing. although you're being consistent with the numbers, the amount of the changes are too many it's not easy to read.
    For normal, try to use only one consistent distance snap and apply it thoroughly in this diff

    idk because the sv is kinda fast, ds 0.8x makes the diff looked too dense imo. i strongly suggest 1.0x if you want.

    00:56:910 - kinda weird when the kiai starts there. i still prefer your previous kiai pattern

    HITSOUND
    a friendly reminder that i'm giving you hitsound suggestion based on my taste. you followed the vocal too much, it makes hitsounding's kinda hard because it crash with the vocal

    00:03:503 (2,4) - better remove those whistle. only clap is fine
    00:04:822 (1) - remove clap at slider's end. add clap at slider's head and whistle at slider's end if you want to keep it consistent with the previous hitsound pattern
    SPOILER
    [img]http://puu.sh/3RPYE.jpg
    F = Finish
    W= Whistle
    C = Clap[/img]
    00:06:141 (1,3) - i assume you're trying to be consistent by adding finish to downbeat. but it doesn't match the song imo because we're still in the middle of the choral voices and those finishes are kinda ruining the mood. finish should be added at places where it fits the song or to accent the start of a new verse. like 00:05:481 (2) - 00:16:031 (1) - so i suggest to remove those finishes at slider's end
    i hope you follow the above. if you follow 00:06:141 (1,3) - also remove clap at slider's end and 00:07:459 (3) - remove clap at slider's head. the clap should be at 00:07:130 (2) - so it can be consistent with 00:05:811 (3) - also if you think the new hitsound pattern sounds boring, you can add whistle at 00:06:141 (1,3) - slider's head. i'm keeping a consistent pattern with 00:03:174 (1,2,3,4,5) - 's hitsound pattern btw
    00:08:449 (4) - clap and whistle doesn't suit together imo

    from 00:09:438 (7) - 00:26:580 - , lower the hitsound to 30%, the vocal is really quiet so 50% and 60% is too loud

    00:21:306 (1) - add finish at slider's head
    00:21:306 (1,2) - remove clap from slider's end
    00:22:624 (2) - add whistle at slider's head, same like 00:23:943 (3) -
    00:24:273 (4) - adding clap at slider's head seems nice
    00:26:580 (1) - add finish, it match 00:25:262 (5) - 's slider's end
    00:27:899 (3) - add whistle, so it'll be fit with 00:28:888 (5,1) -
    00:31:196 (3) - remove clap. only finish is fine
    00:31:855 (1) - remove whistle. same reason as above
    00:32:514 (2) - remove whistle
    00:34:492 (5) - add whistle
    00:37:789 (2) - remove finish and if you want, add whistle
    00:38:449 (3) - finish at red tick doesn't match. remove it
    00:41:580 (7) - remove finish. finish should be at 00:41:745 (8) -
    00:42:405 (1) - add finish at slider's head. remove finish at slider's end and add whistle at slider's end if you want
    00:42:405 (1,2,3,4,5,6) - where's the clap
    00:46:361 (6) - add finish at slider's end if you want. if you follow, add finish at 00:47:679 (1) - and remove whistle


    00:47:185 - why the hitsound is suddenly quiet here. i mean, from this part, it's relatively the same with 00:36:635 - , so the hitsound should be the same volume

    00:52:954 (1) - add finish at slider's head
    00:58:229 (1) - add finish and remove whistle
    00:58:558 (2) - adding clap at both ends fits the song more
    01:00:042 (1) - add whistle at slider's end
    01:01:855 (3,2,5) - remove finish
    01:01:855 (3) - add clap. if you follow, 01:02:185 (4) - remove clap and add whistle. 01:02:844 (1) - remove clap and add whistle. 01:03:174 (2) - add clap. 01:04:492 (5) - add clap. 01:04:822 (6) - add whistle. it'll make a better consistent pattern
    01:07:459 (1) - add finish

    from 01:09:438 - , lower the hitsound a bit

    01:09:438 (1) - add whistle if you want
    01:09:767 (2) - add clap at slider's head and whistle at slider's end seems nice
    01:12:075 (6,7) - why this lack hitsound. if you want, add claps at 01:13:064 (7) - both ends. it match the song
    01:14:053 (8) - switch clap with finish
    01:19:657 (1) - add clap at slider's head and slider's end. remove finish at slider's end
    01:20:976 (2) - remove finish at slider's end and add clap
    01:22:295 (3) - switch whistle with clap. add whistle at reverse arrow
    01:23:613 (5) - ^
    01:23:284 (4) - switch whistle with clap
    01:27:569 (1,3,2) - add claps. if you follow, 01:27:569 (1) - remove finish. 01:27:899 (2) - remove clap. 01:28:558 (1) - remove finish and add whistle. 01:28:888 (2) - remove whistle
    01:30:207 (1) - add finish at slider's head
    01:35:481 (1) - ^
    01:32:185 (3) - add finish, it match the previous slider's end
    01:32:844 (1,3,5,7) - should be finish only
    01:33:174 (2,4,6) - whistle only
    01:35:481 (1) - finish at slider's head

    you didn't use any clap since 01:30:207 - to 01:36:141 - and then suddenly 01:36:800 (2,4) - these have claps

    COMBO
    00:04:822 (1,2) - switch nc because 00:05:481 (2) - is the downbeat and where the actual music started. if you follow, then remove nc 00:06:141 (1) - and nc at 00:08:449 (4) -
    00:23:943 (3) - nc
    00:28:888 (5,1) - switch nc, the downbeat is at (5)
    00:34:492 (5) - nc
    00:39:438 (4) - ^ , try to nc every two downbeat / one downbeat
    00:44:712 (4) - ^
    00:50:317 (4) - ^
    01:12:075 (6) - ^

    etc
    00:03:174 (1,2,3,4,5) - rotate by -1 and you'll get a balanced flower. sweet
    00:10:756 - add a note here to keep a steady rhythm. although you're following the vocal, but it's kinda empty when you don't add a note there
    00:06:141 (1,2,3,4,5,6,7) - why do you change the ds into 0.5x? this is really confusing, because the previous ds is 0.8x, so i suggest to use 0.8x at this part
    00:11:086 (1) - end this spinner at 00:15:372 - seems better. the current one is too early
    00:19:657 (4,1) - the flow is kinda bad, since this is normal, i suggest to make the flow better
    00:25:262 (5) - lower this and make it in the same level with 00:24:273 (4) -
    00:29:877 (2,3) - distance error. ds properly
    00:33:833 (4,5) - too close. ds properly
    00:36:635 (1) - this is really hard to read. you're following the vocal, but most of the previous pattern are consistent at the white tick, and suddenly this starts at red tick
    00:39:767 (5,6) - don't change the ds at the middle of this part.
    00:42:405 (1,2,3,4,5,6) - use one distance snap and make it consistent for this part
    00:47:679 (1,2,3,4,5) - ^
    01:00:042 (1) - same as 00:36:635 (1) -
    01:11:086 (3,4,5) - i suggest to make this a reversed slider
    01:31:196 (2) - ctrl+g then place 01:32:185 (3) - somewhere else
if there's something you didn't fix, tell me the reason
i will continue hard tomorrow or the day after


EDIT : mod for hard. bahasa style

  • [Hard]

    GENERAL
    agak aneh pas di hard kamu kasih circle di downbeat 00:02:844 - sedangkan di normal nggak. lebih bagus kalo normal dan hard awalannya sama. walaupun normal ngikutin vokal, tapi 00:02:844 - itu awal mulai lagunya. jelas2 ada beat di 00:02:844 - . mending di normal ditambahin circle di 00:02:844 -

    HITSOUND
    00:05:811 (2) - whistle di awalan slider kayak 00:07:130 (4) -
    00:06:800 (3) - remove whistle
    00:07:130 (4) - remove finish di akhiran slider. itu bukan downbeat, dan pattern-nya pecah
    00:10:427 (3) - 00:11:086 (1,3,4,6) - remove finish. same reason ^ . terserah mau diganti whistle atau clap
    00:15:042 (5) - whistle, same pattern with 00:14:053 (2,3) -
    00:16:031 (1) - remove finish di akhiran slider
    00:17:350 (3) - remove finish di awalan slider
    00:19:987 (4) - lebih enak kalo finish di akhiran slider diganti clap
    00:22:624 (3) - add clap. tadi ada clap di 00:21:306 - , biar sinkron
    00:25:921 (1) - remove whistle and add finish. itu awal verse baru

    00:26:580 - mulai dari sini volumenya terlalu keras, padahal vokalnya volumenya sama rendahnya dengan yg sebelumnya. mending yg disini volumenya tetep 50%

    00:32:185 (1,2) - mending remove finish
    00:33:174 - 00:34:492 - add finish
    00:37:130 - remove clap dan whistle. ganti finish
    00:37:459 (2,3) - remove finish. terlalu berlebihan
    00:41:086 - remove clap. ganti finish
    00:41:580 (7,8) - remove finish. ganti whistle kalo mau
    00:46:361 - remove clap. add finish
    00:49:987 (4,5) - remove finish. terlalu berlebihan
    00:49:987 (4) - clap
    00:50:646 (2) - remove whistle. ganti clap
    00:51:306 (5) - remove finish. ganti clap
    00:52:954 (1) - finish di awalan slider
    00:54:273 (4) - remove whistle. ganti finish
    00:54:767 (6) - remove finish
    00:55:591 (9) - hitsoundnya mana
    00:56:910 (10) - remove clap. ganti finish
    00:58:229 (1) - finish di awalan slider
    00:59:218 (2) - clap di awalan slider
    01:00:207 (3,6) - remove finish
    01:03:174 (2) - remove whistle. ganti clap
    01:04:163 - 01:04:492 - remove finish
    01:04:492 - clap
    01:05:811 (6) - remove whistle
    01:06:141 (7) - remove clap. ganti finish
    01:06:635 - remove finish
    01:08:778 (1) - remove finish di akhiran slider. tambahin di awalan
    01:09:767 (2,3) - remove finish
    01:09:767 (2) - clap
    01:10:756 - remove finish. add finish di 01:10:097 -
    01:11:086 (1) - clap
    01:11:745 - ^
    01:12:405 (5) - remove whistle
    01:19:657 - finish
    01:22:295 (3,4,5,6,7,8,9) - mana clapnya
    01:27:569 (3,4,5,6,7,8,9,10) - ^


    COMBO
    00:25:921 (1) - remove nc, ini masih bagian dari 00:23:613 (1,2,3,4,5) -
    00:26:580 (3) - nc
    00:38:119 (1) - remove nc, masih bagian dari pattern 00:36:635 (1,2,3) -
    00:39:438 (3) - nc

    etc
    00:08:119 - 00:10:756 - 00:12:075 - 00:13:394 - add a note. walaupun kamu ngikutin vokal, alasannya sama kayak diatas
    00:15:372 (6,7) - stack it more properly. or is this intentional
    00:46:031 - add a note. ada beat disini. ini hard. ngikutin vokal mlulu terlalu monoton
    00:59:877 - 01:01:196 - 01:02:514 - 01:03:833 - 01:05:152 - add a note. alasan sama ^
    01:13:064 - 01:14:383 - 01:16:361 - ^
    01:20:646 - 01:21:965 - 01:24:602 - 01:25:921 - 01:27:240 - ^
    01:35:152 - 01:36:470 - 01:37:789 - ^
http://osu.ppy.sh/wiki/Music_Theory#Downbeat.2C_onbeat
Topic Starter
tennyecho
Just write the things I didn't fix. So, AlpacaCokelat-nee won't be too tired
SPOILER
GENERAL
Things I didn't want to fix :
idk because the sv is kinda fast, ds 0.8x makes the diff looked too dense imo. i strongly suggest 1.0x if you want.
I think 1.0 is too vast, dense is playable tho
00:56:910 - kinda weird when the kiai starts there. i still prefer your previous kiai pattern
IMO, this one is better

etc
00:03:174 (1,2,3,4,5) - rotate by -1 and you'll get a balanced flower. sweet
regular pentagon is better
00:11:086 (1) - end this spinner at 00:15:372 - seems better. the current one is too early
Your last irc mod said it's better for starter to not hasten up after a spinner. So, I stick up with it
00:36:635 (1) - this is really hard to read. you're following the vocal, but most of the previous pattern are consistent at the white tick, and suddenly this starts at red tick
01:00:042 (1) - same as 00:36:635 (1) -
It's fine to follow with vocal, IMO. Normal diff is not for very-very beginner ..>..<.. (I'm a very-very beginner)
01:11:086 (3,4,5) - i suggest to make this a reversed slider
01:31:196 (2) - ctrl+g then place 01:32:185 (3) - somewhere else
I don't want to change the pattern, it's already nice IMO. Might consider change it later, tho

HARD
agak aneh pas di hard kamu kasih circle di downbeat 00:02:844 - sedangkan di normal nggak. lebih bagus kalo normal dan hard awalannya sama. walaupun normal ngikutin vokal, tapi 00:02:844 - itu awal mulai lagunya. jelas2 ada beat di 00:02:844 - . mending di normal ditambahin circle di 00:02:844 -
00:08:119 - 00:10:756 - 00:12:075 - 00:13:394 - add a note. walaupun kamu ngikutin vokal, alasannya sama kayak diatas
00:46:031 - add a note. ada beat disini. ini hard. ngikutin vokal mlulu terlalu monoton
00:59:877- 01:02:514- 01:05:152-
01:13:064 - 01:14:383 - 01:16:361 - ^
01:21:965 - 01:24:602- 01:27:240 - ^
01:35:152 - 01:37:789 - ^
IMO, I think it's not required
Thank you >w<
Thank you, brown alpaca :D
Kurokami
I'm at my friends place so I just point out a few things.

[Rain]
00:15:041 (8,9,10) - Luck based jump, move (9) a bit closer.
00:32:679 (1,2) - Maybe move them a bit closer to the center.
00:36:635 (1,2,3) - This kind of jump pattern is luck based currently I suggest you to moved either (2) or (3) closer to the previous circle.
00:54:438 (3,4,5) - Same as above.

Thats all. I think this difficulty is good and clean. Maybe you could place a bit more circle/spinner at parts where there is still sound in the music. But this is your choice. Maybe that way this diff become an overmap. Anyways, you made a good diff and good luck with it.
[]

Please don't add kudosu for this post since this is just a part of the previous. Good luck with your mapset. o/
Topic Starter
tennyecho
Thank you, accepted all mods
hoshisorakiseki
hello, tennyecho
from my queue.

general:
please write the mapper to tag who map to you a GD/Collab. if the "collab" difficulty you map it alone.please rename to "insane".

diff:Normal
try to fix the compose of problem what AiMod reported.(select "check distance snap" in aimod)
i feel the slider is a little fast
00:07:130 (1) - remove NC?
00:41:580 (4,5) - change to a slider? i think here is hard for newbie.
01:11:086 (1,2,3) - ^

diff:Hard
00:36:141 (3,1) - too far?

diff:Collab
OK

diff:Platter
00:11:333 (4,5,6) - reverse them
00:12:652 (4,5,6) - ^
00:26:580 (2,3) - too hard to catch
00:42:734 (4,5) - ^
01:02:844 (1,2) - ^

diff:Rain
too hard to play try. sorry :(

good luck~~
Topic Starter
tennyecho
general:
please write the mapper to tag who map to you a GD/Collab. if the "collab" difficulty you map it alone.please rename to "insane". FIXED

diff:Normal
try to fix the compose of problem what AiMod reported.(select "check distance snap" in aimod)
i feel the slider is a little fast I used DS when I map, so I think it's not really a problem, thanks :)
00:07:130 (1) - remove NC?I think I don't need to. Well, I follow the vocal when use NC
00:41:580 (4,5) - change to a slider? i think here is hard for newbie. FIXED :)
01:11:086 (1,2,3) - ^ I want to keep it, my style(?) *runs
diff:Hard
00:36:141 (3,1) - too far? FIXED :)

diff:Collab
OK

diff:Platter
00:11:333 (4,5,6) - reverse them
00:12:652 (4,5,6) - ^
00:26:580 (2,3) - too hard to catch
00:42:734 (4,5) - ^
01:02:844 (1,2) - ^
You need to practice, ganbatte >w<, I want to keep them as is for now
Thank you :) Good luck w/ your queue. Nice >w<
Flower
did some irc mod
22:09 *tennyecho is listening to [http://osu.ppy.sh/b/293696 Haruka Shimotsuki - schwarzweiss ~Kiri no mukou ni tsunagaru sekai~]
22:09 Flower: k.
22:14 Flower: let's start from collab.
22:14 tennyecho: ok,
22:14 *tennyecho is editing [http://osu.ppy.sh/b/293696 Haruka Shimotsuki - schwarzweiss ~Kiri no mukou ni tsunagaru sekai~ [Collab]]
22:15 Flower: 00:04:328 (8) - I think this should be moved to 00:04:657 - , because it sounds better this way.
22:20 tennyecho: sorry I was restarting my osu
22:20 Flower: oh ok
22:20 Flower: did you get my last words?
22:21 tennyecho: nope i miss it
22:22 tennyecho: :(
22:22 Flower: 00:04:328 (8) - I think this should be moved to 00:04:657 - , because it sounds better this way.
22:22 tennyecho: ok
22:23 tennyecho: better flow
22:23 Flower: 00:05:811 - 00:07:954 - this pattern sounds quite forced, and if you listen to the music, it's mostly only 1/2's.
22:24 Flower: try this: http://puu.sh/4BpET.jpg (I think you know what to do)
22:24 tennyecho: will fix it later
22:24 tennyecho: but accepted
22:25 Flower: k
22:25 Flower: 00:09:438 (5,6,7,8,9) - this one does look good. try this (I will tell you step by step how to do it): http://puu.sh/4BpHr.jpg
22:26 Flower: delete the notes. move 00:08:778 (4) - to 00:09:438 - , then select it, and press ctrl+G to reverse it.
22:27 tennyecho: Ok trying now. wait for minute
22:28 Flower: while remaining selecting the slider, look at the menu bar. click this function: http://puu.sh/4BpL7.png
22:28 tennyecho: finished
22:29 Flower: you already know how to do? okay.
22:29 Flower: then add whistle to 00:09:685 (8) -
22:30 tennyecho: yesh
22:30 Flower: :)
22:30 Flower: 00:11:745 (3,4) - consider some better arrangement.
22:30 tennyecho: hmm... how bout rotate the 4th
22:31 Flower: http://puu.sh/4BpQp.jpg how about this one?
22:32 tennyecho: oh will it applies 00:13:064 (3,4) ,too?
22:33 tennyecho: Ctrl + G + H + J and finished >w<
22:33 Flower: 00:12:899 (2,3,4) - how about this? http://puu.sh/4BpTR.jpg (4 is under 2)
22:35 tennyecho: so the head will be stacked
22:36 tennyecho: finished it's nice , fun
22:36 Flower: 00:13:723 (1,2,3,4,5,6) - separate them to make them easy to read.
22:37 tennyecho: jingles are hard to read I guess
22:38 Flower: I mean separate them in space, like this:
22:38 tennyecho: btw is it nice if I ctrl + G at 00:14:053 (2,4,6) ? how's your opinion?
22:39 Flower: http://puu.sh/4Bq29.jpg
22:39 Flower: I don't like this rhythm tbh.
22:40 tennyecho: wait still looking at the picta
22:41 tennyecho: btw how much the DS you used?
22:41 Flower: I didn't use DS. Insane don't always need DS.
22:41 tennyecho: finished matching the picture
22:41 Flower: http://puu.sh/4Bq6J.jpg I prefer this rhythm.. but it's only my preference. you can try anything you can come up with.
22:43 Flower: 00:20:317 (1,2,3,4,5) - use ctrl+shift+d to make perfect pentagon.
22:44 tennyecho: okay
22:45 Flower: 00:27:075 (2) - move to x:416, y:62. this is what is called "blanket".
22:46 tennyecho: blanketed
22:46 Flower: 00:27:734 (4) - ^
22:47 Flower: 00:30:372 (5) - move this down, to make better shape.
22:48 tennyecho: finished
22:48 Flower: 00:31:196 (8) - try thing of better rhythm.
22:49 tennyecho: I find it hit stacked slider hit
22:51 tennyecho: oops why I type : I find it -_-" without comma
22:51 *tennyecho hides
22:51 Flower: 00:31:196 (8) - just this one sounds dumb, you know.
22:52 tennyecho: changed it
22:53 Flower: \k
22:54 Flower: 00:37:130 - 00:56:910 - this part. try adding claps to every 2nd and 4th downbeat in a bar.
22:55 tennyecho: will add it later. coz it will slow down the work. put down in memo >w<
22:55 Flower: k
22:56 Flower: 00:56:910 - start kiai at 00:58:229 -
22:57 tennyecho: btw something I want ask you which part is better of kiai ? at the preview point or this point?
22:58 Flower: the refrain part, usually.
22:58 tennyecho: I have been confused to determine which is reff
22:58 Flower: so that's whare I pointed out.
22:58 tennyecho: ok
22:59 Flower: if you have the full version it will be easy to determine. usually refrain is repeated 3 times, and the other parts repeat twice.
22:59 Flower: 00:58:229 - 01:19:328 - don't use claps to emphasize the vocal, it spoils the sound effect. use whistles instead. also add 2-4 claps to this part.
23:00 tennyecho: ok
23:02 Flower: 01:16:690 (1,2,3,4,5,6,7,8,9) - and this shape. I'm sure you know how to deal with it :>
23:02 tennyecho: umm since 00:58:229 is downbeat start with Clap then whistle then follow the pattern?
23:03 tennyecho: make a good hexagon :>
23:03 Flower: :>
23:04 Flower: nope
23:04 Flower: 00:58:229 - finish, 00:58:558 - clap, 00:59:218 - clap
23:04 Flower: and add whistles on the vocals.
23:05 Flower: don't be afraid of whistle +c lap
23:05 Flower: clap*
23:11 tennyecho: find anyhing else?
23:11 Flower: pretty much things to talk about :<
23:12 Flower: 01:02:844 (3,4,5,6,7,8,9,10,11) - this stream is abrupt. try deleting 01:03:256 (8) -
23:15 tennyecho: I will reshape it too
23:15 tennyecho: :>
23:15 Flower: okay, let's go to hard
23:16 tennyecho: Okay move on
23:16 *tennyecho is editing [http://osu.ppy.sh/b/272187 Haruka Shimotsuki - schwarzweiss ~Kiri no mukou ni tsunagaru sekai~ [Hard]]
23:16 Flower: 00:25:921 (6,7,1) - move liek this: http://puu.sh/4Br9d.jpg
23:16 Flower: 00:31:196 (6) - and this shape.
23:18 tennyecho: I feel some polygon calling
23:18 Flower: cool.
23:18 Flower: 00:33:174 (3,4,5) - make the spacing consistent.
23:19 tennyecho: yes liek that
23:19 Flower: 00:36:635 - 01:19:657 - same as insane, try 2-4 clap/
23:26 tennyecho: so white bar is donwbeat?
23:27 Flower: yep
23:27 tennyecho: -u- I feel like I'm spamming online offline.
23:28 Flower: xD
23:30 tennyecho: I think I missed the last wods
23:31 Flower: You didn't I think. I said 2-4 clap.
23:31 tennyecho: phew. relieved
23:32 tennyecho: my modem has troubles right now.
23:32 Flower: Change one xD
23:32 tennyecho: I will force it, tho
23:32 Flower: 01:17:185 (5) - is played bad.
23:33 Flower: 01:17:185 - add a note here, and delete the slider.
23:34 tennyecho: finished
23:34 Flower: 01:27:899 (5,6,7,8,9,10,11) - bad spacing.
23:35 tennyecho: well it's intentional, but it can get fixing :)
23:36 Flower: http://puu.sh/4BrH8.jpg it's obviously better if you keep them the same. whatever the spacing is.
23:36 tennyecho: FIXED
23:37 Flower: okay, let's do normal
23:38 Flower: same thing. keep the spacing consistenct plz.
23:38 Flower: http://puu.sh/4BrMs.jpg this is not good.
23:39 tennyecho: btw could you mntion the time?
23:40 Flower: 00:23:943 (1,2,3) -
23:40 tennyecho: fixed, IMO
23:40 Flower: not only this one, check every note
23:41 tennyecho: Scanning ....
23:42 tennyecho: 00:29:877 (3) - this one, I want to keep the blanket -> continue scanning ...
23:43 Flower: in normal, spacing>blanket
23:44 tennyecho: understandable, if you say in that way
23:44 tennyecho: CHANGED
23:44 Flower: okay
23:45 Flower: 01:27:569 (1,2,3,1,2,3) - 01:30:207 (1,2) - ,etc. please check everywhere.
23:45 Flower: mostly it's spacing problem.
23:46 tennyecho: Found many inconsistency.
23:47 tennyecho: btw in normal is small slider overlap permitted?
23:48 Flower: if only your slider can be easily read.
23:51 tennyecho: oh btw is 00:29:877 (3) - triplets like this fine?
23:51 tennyecho: wait sorry wrong pointing
23:51 tennyecho: 01:11:086 (1,2,3) -
23:53 Flower: just keep spacing consistent.
23:57 tennyecho: finally fixed DS problem
23:59 Flower: xD
23:59 tennyecho: thanks >w<
23:59 Flower: I think that's all I can do so far. Please make more more maps to practice. You can improve this map a lot.
23:59 Flower: You are welcome :3
00:00 tennyecho: btw the hitsound, is it fine?
00:01 Flower: Better than Hard.
00:06 tennyecho: 姐姐我很感谢你
00:06 Flower: >.< 不用谢
00:06 tennyecho: :3

Good luck on the map~
Topic Starter
tennyecho
It is a helpful mod. >w<
-S c a r l e t-
Hi~ m4m from your queue~

[General]

I believe the title should be this "Haruka Shimotsuki + Revo - schwarzweiß ~Worlds Connected Beyond the Mist~" and remove Revo from your tags. Revo is also one of the composer for this song. (I'm not sure whether it should be "Haruka Shimotsuki feat. Revo" or what I stated though. Need BATs for this)
For Japanese, it should be "霜月はるか†Revo - schwarzweiß ~霧の向こうに繋がる世界~"
You can add "Kiri no mukou ni tsunagaru sekai" in your tags
You probably need to add these people in your tags "Haruka Shimotsuki Shingo jake Saito Atsushi Hasegawa Kenichi Fujimoto Kana Strings Abenwald Choir Motoi Sakuraba Hiroshi Shibayama Tomonori Asakawa" because they're part of this song. They played the instruments in this song which I believe is significant. Up to you I guess?

Source: http://vgmdb.net/album/1788

[Collab]

+1 HP for better spread. I suggest if you reduce the OD by 1 too.
Also, due to new difficulty naming rule, you have to change your diff to "Collab Insane"
00:03:833 (5,8) - Maybe NC these two? Even though stick with one combo is okay but NC will be better imo
00:04:822 (10) - Why not stack this with 00:03:503 (4) ? Looks much better the pattern.
00:05:481 - Add a circle here? If you do, add cymbal here too. It sounds nicer to me. The slight pause here feels weird.
00:07:212 (1) - Why is this at blue tick? Move it to 00:07:130
00:08:449 (1,2) - Why whistle all of the sudden? Better if you keep it consistent by adding clap at 00:08:449 (1)
00:08:778 (4) - Shape this slider nicer maybe? http://puu.sh/7ZD0M.jpg
00:09:438 (5,6,7,8,9) - You sure about using streams here? I prefer if you use 1/2 slider like 00:09:932 (1,2) instead
00:10:756 - Add a circle here, it somehow keeps your map going. The pause here for Insane isn't really nice imo
00:11:745 (3,4) - Shape your slider nicer please~ http://puu.sh/7ZDQK.jpg
00:13:064 (3,4) - Same thing
00:15:372 (8,9,10) - Maybe spread this circles might be better
00:20:317 (7) - NC here? Your combo is too long
00:20:976 (11) - Remove clap and maybe add cymbal instead? Additional clap here sounds weird
00:23:284 - Leaving this part empty is very weird for this song. I suggest either you change 00:23:119 (6) into 1/2 slider or add a circle instead.
00:24:602 (4) - Remove clap. Too much claps in this part here which is noisy
00:24:932 (6) - Remove clap at the end of the slider. Same reason as ^ Add clap at 00:25:591 (8) slider head instead?
00:27:075 (2,4,5) - Remove claps. Too noisy when the music is actually soft.
00:28:394 (6) - Too cramp. Make a jump at this part.
00:28:558 (7) - You might wanna shape this slider nicer
00:29:383 - Add circle?
00:29:547 (9,1,2,3,4) - too much 1/2 circle. try this? http://puu.sh/7ZFzg.jpg
00:31:855 (7) - Change this to 1/1 slider is better
00:32:514 - 00:33:998 - too much claps! Remove claps from (2,4,5,6) . Is really noisy
00:34:657 (8) - Why not change them to 1/2 circle instead? Following this part 00:35:317 (1,2,3,4,5,6,7,8)
00:38:119 (1) - Don't repeat too much. Use 2 1/2 sliders instead
00:40:427 (7,8,9) - Unnecessary claps
00:42:240 (1,2,3,4,5,6,7) - Not sure whether you want or not, but for me this part has too much claps too
00:42:569 (2,3) - Blanket it nicer. http://puu.sh/7ZFZn.jpg
00:43:723 (5,6) - Same ^
00:47:020 (4) - Missing clap? Add one here.
00:50:317 (9) - Change this to 1/2 slider please. The pause between 00:50:317 (9) - 00:50:811 (1) is too much
00:50:811 (1) - Add circle?
01:02:844 (3,4,5,6,7,8,9,10) - Make it neater, the streams. and NC this part 01:03:339 (8) >> http://puu.sh/7ZGrX.jpg
01:03:998 (1,2,3) - Make better sliders > http://puu.sh/7ZGwW.jpg Yours is too curvy

That's a lot of things I didn't point out later in the map. But sorry to say, you need to remap this map due to its messiness. You can try tidying up the map to make is nicer and more readable~

I won't be modding Hard and Normal. I can't even map them properly myself xD
Good luck~
Topic Starter
tennyecho

-S c a r l e t- wrote:

Hi~ m4m from your queue~

[General]

I believe the title should be this "Haruka Shimotsuki + Revo - schwarzweiß ~Worlds Connected Beyond the Mist~" and remove Revo from your tags. Revo is also one of the composer for this song. (I'm not sure whether it should be "Haruka Shimotsuki feat. Revo" or what I stated though. Need BATs for this)
For Japanese, it should be "霜月はるか†Revo - schwarzweiß ~霧の向こうに繋がる世界~"
You can add "Kiri no mukou ni tsunagaru sekai" in your tags
You probably need to add these people in your tags "Haruka Shimotsuki Shingo jake Saito Atsushi Hasegawa Kenichi Fujimoto Kana Strings Abenwald Choir Motoi Sakuraba Hiroshi Shibayama Tomonori Asakawa" because they're part of this song. They played the instruments in this song which I believe is significant. Up to you I guess?

Source: http://vgmdb.net/album/1788 I'll take the tags
and I think the romanised should not be changed, coz when I played the game in credit, it is written like that, plus ~Worlds Connected Beyond the Mist~ is a direct translation, I think. Umm... usually artist box is filled with the one who sings the song and tags is filled with something related to the song, people who contributed in that song(composer,arranger,lyricist,etc), and lastly people (not including us) who contributed diffs in your map, but an exception for vocaloid song (use the composer). I'll ask a BAT later. Safer is better ^,^

[Collab]

+1 HP for better spread. I suggest if you reduce the OD by 1 too.
Also, due to new difficulty naming rule, you have to change your diff to "Collab Insane"
00:03:833 (5,8) - Maybe NC these two? Even though stick with one combo is okay but NC will be better imo FIXED
00:04:822 (10) - Why not stack this with 00:03:503 (4) ? Looks much better the pattern. intentional, tehehee
00:05:481 - Add a circle here? If you do, add cymbal here too. It sounds nicer to me. The slight pause here feels weird. I will consider it
00:07:212 (1) - Why is this at blue tick? Move it to 00:07:130 FIXED (omigosh, just realized it)
00:08:449 (1,2) - Why whistle all of the sudden? Better if you keep it consistent by adding clap at 00:08:449 (1) I think I used it to initiate new verse
00:08:778 (4) - Shape this slider nicer maybe? http://puu.sh/7ZD0M.jpg FIXED
00:09:438 (5,6,7,8,9) - You sure about using streams here? I prefer if you use 1/2 slider like 00:09:932 (1,2) instead to add a diversity
00:10:756 - Add a circle here, it somehow keeps your map going. The pause here for Insane isn't really nice imo FIXED
00:11:745 (3,4) - Shape your slider nicer please~ http://puu.sh/7ZDQK.jpg FIXED
00:13:064 (3,4) - Same thing FIXED
00:15:372 (8,9,10) - Maybe spread this circles might be better IMO, stacked is good
00:20:317 (7) - NC here? Your combo is too long FIXED
00:20:976 (11) - Remove clap and maybe add cymbal instead? Additional clap here sounds weird FIXED
00:23:284 - Leaving this part empty is very weird for this song. I suggest either you change 00:23:119 (6) into 1/2 slider or add a circle instead. Umm, I follow the vocal
00:24:602 (4) - Remove clap. Too much claps in this part here which is noisy FIXED
00:24:932 (6) - Remove clap at the end of the slider. Same reason as ^ Add clap at 00:25:591 (8) slider head instead? I think this one is okay, coz it's at the end of verse, IMO
00:27:075 (2,4,5) - Remove claps. Too noisy when the music is actually soft. FIXED
00:28:394 (6) - Too cramp. Make a jump at this part. FIXED
00:28:558 (7) - You might wanna shape this slider nicer this is intentional
00:29:383 - Add circle? I don't think it match with vocal
00:29:547 (9,1,2,3,4) - too much 1/2 circle. try this? http://puu.sh/7ZFzg.jpg I have remapped this
00:31:855 (7) - Change this to 1/1 slider is better ^
00:32:514 - 00:33:998 - too much claps! Remove claps from (2,4,5,6) . Is really noisy fixed, removed only 6 coz 2,4,5 is inside the pattern
00:34:657 (8) - Why not change them to 1/2 circle instead? Following this part 00:35:317 (1,2,3,4,5,6,7,8) intentional
00:38:119 (1) - Don't repeat too much. Use 2 1/2 sliders instead FIXED
00:40:427 (7,8,9) - Unnecessary claps FIXED
00:42:240 (1,2,3,4,5,6,7) - Not sure whether you want or not, but for me this part has too much claps too FIXED
00:42:569 (2,3) - Blanket it nicer. http://puu.sh/7ZFZn.jpg FIXED
00:43:723 (5,6) - Same ^ FIXED
00:47:020 (4) - Missing clap? Add one here. FIXED
00:50:317 (9) - Change this to 1/2 slider please. The pause between 00:50:317 (9) - 00:50:811 (1) is too much FIXED
00:50:811 (1) - Add circle? already remapped
01:02:844 (3,4,5,6,7,8,9,10) - Make it neater, the streams. and NC this part 01:03:339 (8) >> http://puu.sh/7ZGrX.jpg FIXED
01:03:998 (1,2,3) - Make better sliders > http://puu.sh/7ZGwW.jpg Yours is too curvy it's intentional

That's a lot of things I didn't point out later in the map. But sorry to say, you need to remap this map due to its messiness. You can try tidying up the map to make is nicer and more readable~

I won't be modding Hard and Normal. I can't even map them properly myself xD
Good luck~
Topic Starter
tennyecho
Finally. I can update it
Remapped Hard Diff, Updated.
Lazer
Insane Collab

00:04:657 (2,3) - This doesn't seem quite right, try moving 00:04:822 (3) to x:256 y:244

00:18:668 (2) - This slider is slightly out of place in the circle (Not sure if intended)

00:33:174 (3,4) - if you sightread you're almost guaranteed to hit a 100 on the 4th here because of the spacing, I suggest re-arranging them a bit.

01:18:833 (2) - Might want to move this one down a little.


Hard

00:00:000 - Found nothing wrong with it ^^


Normal

00:35:976 (3) - This one might be a little too fast for 'normal players'.


Well, tried my best- I'm not good at modding hard/normal :^(
Cerulean Veyron
Hi, tenny! request via PM!

[> General <]
  • Fine~
[> Normal <]
  1. - The spacing you made is too big for Normal players, I suggest using 1.0x or 1.2x spacing for this.
  2. - OD and HP -1
  3. - I think you need to remove NCs on the second track of rhythm, like this rhythm. Since it's likely a fast song, this should be common on the ranked maps you've played.
  4. 00:09:438 (1,2,1) - Make a symmetry here, flow will be a little smoother than the current one.
  5. 00:13:723 (1,1) - This is likely unrankable, spinner should end a bit early, since it's a Normal diff, try reducing the spinner to 00:15:372 -.
  6. 00:18:339 (1) - The rhythm here sounds awkward when there is a downbeat like this, how about replacing it to two circles?
  7. 00:28:723 (1) - ^
  8. 00:31:196 (4) - Almost the same reason as above, but reduce the repeat and add a circle next to it.
  9. 00:32:679 (1) - Same as 00:18:339 (1) -
  10. 00:33:833 (3,4) - Ctrl + G for better rhythm, if you did this, Swap NC with 00:34:822 (1) - and circle (3).
  11. 00:40:097 (2,3,4,5,1,2) - I feel these notes are overmapped, Try following the vocals here.
  12. 00:51:635 (5,6) - Try making a blanket here, flow will be smoother.
  13. 00:58:229 - The Kiai time should start here, it's quite intense than the early part you've adjusted.
  14. 01:02:844 (1) - Same as 00:31:196 (4) -
  15. 01:14:712 (1) - I wonder why you've added this long slider, what does this follow on the song track anyway? remove it and add notes.
  16. 01:20:976 (1) - Remove NC
  17. 01:21:965 (2,1) - Swap NC
  18. - Well, i can't mod much here, because your mapping level is too low for me to mod, looks like you need a little work with NCs, rhythms, and spacings. Patterns and flows are okay, you just need to give more attention to the rhythms(Try reading this wiki to learn more about it). Also, Every new track you see, Add the NC there. Also, for the spacing, just don't extend the spacing big for players to play.
[> Hard <]
  1. - HP -1 AR -2 OD -3
  2. - Mapping level is too low for me, and almost the same issues as the previous diff. As for now, I will focus on NCs and some pattern issues.
  3. 00:05:481 (6,1) - Swap NC
  4. 00:12:405 (4,5) - Make a symmetry here?
  5. 00:22:624 (4,5,6,1) - Instead of stacking, make something playable better than this one.
  6. 00:27:899 (4,1) - A little blanket is needed here.
  7. 00:31:855 (8,1) - Swap NC
  8. 00:36:635 (1,2) - ^
  9. 00:39:438 (1,2) - ^
  10. 00:42:240 (1,2) - ^
  11. 00:47:185 (1,2,3,4) - Make something stylish here, like a Square/Diamond formation.
  12. 00:58:229 - Same reason as the previous diff, adjust the kiai time here.
  13. 00:59:877 (1,2,3,4,5) - I don't understand why you've made this notes not following the rhythm on the song track, Try hearing the vocals here and add notes by following it.
  14. 01:02:185 (9,1) - Swap NC
  15. 01:05:481 (1,2) - ^
  16. - Some flows are fine to me, but just a small work with the NCs and rhythm, That's all i can find in this diff.

Hmm... I'm sorry if my mod might piss you off on reworking your map again, but this is right for mappers to make their map greater and more perfect than their low level mapping, which can be aimed for rank. So try that by getting more ideas from recent ranked maps or read some mapping wiki(s) to learn more about mapping. Well, This is my little advice for you.

I hope to see this map improved and ranked in the future days! o3o/
Topic Starter
tennyecho

Gray Veyron wrote:

[> General <]

Fine~


[> Normal <]

- The spacing you made is too big for Normal players, I suggest using 1.0x or 1.2x spacing for this. I think the normal players these days are more capable to play it
- OD and HP -1 I think it's fine as is
- I think you need to remove NCs on the second track of rhythm, like this rhythm. Since it's likely a fast song, this should be common on the ranked maps you've played. FIXED
00:09:438 (1,2,1) - Make a symmetry here, flow will be a little smoother than the current one. FIXED
00:13:723 (1,1) - This is likely unrankable, spinner should end a bit early, since it's a Normal diff, try reducing the spinner to 00:15:372 -. FIXED
00:18:339 (1) - The rhythm here sounds awkward when there is a downbeat like this, how about replacing it to two circles? FIXED
00:28:723 (1) - ^ It'll destroy the flow, IMO
00:31:196 (4) - Almost the same reason as above, but reduce the repeat and add a circle next to it. FIXED
00:32:679 (1) - Same as 00:18:339 (1) - It'll destroy the flow, IMO
00:33:833 (3,4) - Ctrl + G for better rhythm, if you did this, Swap NC with 00:34:822 (1) - and circle (3). It'll destroy the flow, IMO
00:40:097 (2,3,4,5,1,2) - I feel these notes are overmapped, Try following the vocals here. FIXED
00:51:635 (5,6) - Try making a blanket here, flow will be smoother. FIXED
00:58:229 - The Kiai time should start here, it's quite intense than the early part you've adjusted. I think the refrain starts here
01:02:844 (1) - Same as 00:31:196 (4) - I think I want to keep the flow
01:14:712 (1) - I wonder why you've added this long slider, what does this follow on the song track anyway? remove it and add notes. it's intended
01:20:976 (1) - Remove NC FIXED
01:21:965 (2,1) - Swap NC FIXED
- Well, i can't mod much here, because your mapping level is too low for me to mod, looks like you need a little work with NCs, rhythms, and spacings. Patterns and flows are okay, you just need to give more attention to the rhythms(Try reading this wiki to learn more about it). Also, Every new track you see, Add the NC there. Also, for the spacing, just don't extend the spacing big for players to play.


[> Hard <]

- HP -1 AR -2 OD -3 FIXED
- Mapping level is too low for me, and almost the same issues as the previous diff. As for now, I will focus on NCs and some pattern issues.
00:05:481 (6,1) - Swap NC FIXED
00:12:405 (4,5) - Make a symmetry here? FIXED
00:22:624 (4,5,6,1) - Instead of stacking, make something playable better than this one. FIXED
00:27:899 (4,1) - A little blanket is needed here.FIXED
00:31:855 (8,1) - Swap NC FIXED
00:36:635 (1,2) - ^ FIXED
00:39:438 (1,2) - ^ FIXED
00:42:240 (1,2) - ^ FIXED
00:47:185 (1,2,3,4) - Make something stylish here, like a Square/Diamond formation. it's intended
00:58:229 - Same reason as the previous diff, adjust the kiai time here. same as Normal
00:59:877 (1,2,3,4,5) - I don't understand why you've made this notes not following the rhythm on the song track, Try hearing the vocals here and add notes by following it. I follow the rhythm of the music
01:02:185 (9,1) - Swap NC FIXED
01:05:481 (1,2) - ^ FIXED
- Some flows are fine to me, but just a small work with the NCs and rhythm, That's all i can find in this diff.



Hmm... I'm sorry if my mod might piss you off on reworking your map again, but this is right for mappers to make their map greater and more perfect than their low level mapping, which can be aimed for rank. So try that by getting more ideas from recent ranked maps or read some mapping wiki(s) to learn more about mapping. Well, This is my little advice for you.

I hope to see this map improved and ranked in the future days! o3o/
I'll reconsider what I don't fix. Thank you for modding my map :)
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