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Atari Kousuke - Kimi no Kakera feat Miyamoto Emiri (TV Size)

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Total Posts
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Topic Starter
mintong89
This beatmap was submitted using in-game submission on 2014年6月3日 at 23:01:35

Artist: Atari Kousuke
Title: Kimi no Kakera feat Miyamoto Emiri (TV Size)
Source: 夏目友人帳 参
Tags: Ending mintong89 Natsume Yuujinchou San
BPM: 70
Filesize: 11329kb
Play Time: 01:29
Difficulties Available:
  1. Hard (4.61 stars, 166 notes)
  2. Normal (2.45 stars, 95 notes)
Download: Atari Kousuke - Kimi no Kakera feat Miyamoto Emiri (TV Size)
Download: Atari Kousuke - Kimi no Kakera feat Miyamoto Emiri (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
「Atari Kousuke - Kimi no Kakera feat Miyamoto Emiri (TV Size)」
15th Ranked Beatmaps


Best with Nightcore.
ffstar
gogogo :)
Sun Rainbow
没沙发有地板
- H i N a -
Hi~ m4m

I'm inexperienced in modding beatmap. but I'll try my best.

Normal

00:20:849 (1) - I think it should be end at 00:21:707
00:28:349 (1) - I think it should be start at 00:28:135 and end at 00:28:992
00:31:135 (1) - I think it should be end at 00:31:992
00:44:849 (1) - ^ at 00:45:707
00:48:278 (1) - ^ at 00:49:135

I think some note on the blue line are too hard for normal




Hard

00:01:135 - I think the first note should be start here
00:13:135 (1) - New combo
00:13:992 (3) - Remove new combo
00:16:564 (1) - New combo
00:17:421 (1) - Remove new combo


Good Skin and nice custom hitsounding :)


I hope it help you :D
smallboat
嗨米桶好久不見 m4m

[General]

Tag 不一致

[Normal]

00:30:064 (3) - 我覺得移動前面紅線比較適合,看你是跟vocal。
01:00:278 (3) - 或許能不用overlap
01:01:992 (1) - 感覺忘了加finish
01:25:992 (1) - 或許能換一個滑條,結尾 01:27:707

[Hard]

00:38:849 (2) - 或許能跟前面疊起來?
01:17:421 (3) - 小nazi,或許能擺個弧度或直線,這樣看起來好像隨便擺的。
01:25:992 (1) - 中間紅線似乎可以放連打,改成別的節奏? 是覺得這邊跟NM一樣,應該可以有些差異。

Good Luck ~ star ~ ! :)
Topic Starter
mintong89

4 X wrote:

Hi~ m4m

I'm inexperienced in modding beatmap. but I'll try my best.

Normal

00:20:849 (1) - I think it should be end at 00:21:707
00:28:349 (1) - I think it should be start at 00:28:135 and end at 00:28:992
00:31:135 (1) - I think it should be end at 00:31:992
00:44:849 (1) - ^ at 00:45:707
00:48:278 (1) - ^ at 00:49:135

I think some note on the blue line are too hard for normal Since it's slow bpm so I think I give it a chance




Hard

00:01:135 - I think the first note should be start here Well I follow vocal + piano, so I guess not :P
00:13:135 (1) - New combo NC I follow White Tick, so no
00:13:992 (3) - Remove new combo
00:16:564 (1) - New combo
00:17:421 (1) - Remove new combo


Good Skin and nice custom hitsounding :)


I hope it help you :D

smallboat wrote:

嗨米桶好久不見 m4m

[General]

Tag 不一致 改了

[Normal]

00:30:064 (3) - 我覺得移動前面紅線比較適合,看你是跟vocal。我跟vocal
01:00:278 (3) - 或許能不用overlap 改了下
01:01:992 (1) - 感覺忘了加finish whistle*
01:25:992 (1) - 或許能換一個滑條,結尾 01:27:707

[Hard]

00:38:849 (2) - 或許能跟前面疊起來? 我不想叠起来
01:17:421 (3) - 小nazi,或許能擺個弧度或直線,這樣看起來好像隨便擺的。 hmm 我考虑下
01:25:992 (1) - 中間紅線似乎可以放連打,改成別的節奏? 是覺得這邊跟NM一樣,應該可以有些差異。 额...这里我跳过 我觉得这slider比较适合

Good Luck ~ star ~ ! :)
Thanks for mod!
moonlightleaf
Normal:

00:41:849 这加个note

00:57:278 (3) - 拆成俩note

01:06:278 note

Hard:

00:10:136 (7) - 我觉得折返好些

00:22:135 (3,4) - 合成1个滑条?或者3单点

00:33:707 (5,6) - 56全选ctrl+g

01:13:349貌似能放note

01:14:421 (5) - 是不是NC下好些

摸不出啥啊= =
[Hijiri Byakuren]
[Hard]
00:09:707 (6) - ctrl G X:128 Y:288
00:53:421 (1,2,3,4,5,6) -这里嘛。。我觉得还是去掉3比较好 大概这样



Normal没看出啥= =
desudesud
M4M mod

[Normal]

00:57:278 (3,4) - The slider right after the other is pointless because it doesn't fit in with the music. There's a large empty space between the red tick and the blue tick where no real vocals are being heard. I would recommend shortening 4 by 1 tick and moving 4 up by 1 tick so it starts at the red tick but still ends where it does right now.

01:15:707 (1,2,3) - I wouldn't stack 1 and 2 in the same spot. Most normal players will assume that the next circle will be somewhere else, so they will start moving their cursor only to realize that 2 is in the same spot. Same goes for the pause between 2 to 3. I would space these out instead for a more expected option from an average normal player.

[Hard]
HP and OD +1 to 6. Nearly all hard maps should have a minimum of 6 on HP and OD. 6 should be good enough on this map.

00:15:278 (3,4) - Reduce the jump between these notes, as it's a very large change in spacing for a short timeframe in comparison to the rest of your map.

Generally good map! Good luck
Yumeno Himiko
新人渣摸 摸得不好不要打我啊aaa QAQ

[Normal]
其实我不懂能不能放在蓝线上
00:10:564 (1,2,3,4) - 个人觉得拉2个slider比较好
00:28:349 (1,2) - 其实觉得有点违和 但不知道怎么改QAQ
00:38:849 (2,3,4) - 堆得整齐一点?00:46:135 (2,3,4) - 诶 好像歪了 01:23:421 (1,2,3,1) - 堆个方形更好?

[Hard]
00:01:778 (4,5) - 并一个slider
00:29:421 (4,5) - 这个遮挡看起来可能不舒服 往旁边歪一下侧开吧
00:32:207 (3) - 这个reverse有点牵强的感觉


其实挑不出啥问题来QAQ so noob
T^T 好多问题都是硬找出来的 书的不一定对
Mei
hihihi
哇中孝介

widescreen support是不是取消掉,因为没有sb貌似这个不勾的
[hard]
  1. 00:05:421 (4,6) - 给4的滑条头上加个whistle,去掉6头上的。。。虽然有钢琴但是我觉得这样加好听些
  2. 00:07:778 (2) - whistle?
  3. 00:10:136 (7,1) - 把7的whistle去掉换成在1上加whistle?
  4. 00:14:849 (2) - 滑条尾上也加个whistle?
  5. 00:17:421 (1) - 滑条头上whistle?
  6. 00:18:278 (2,3) - 2尾巴上的whistle去掉,加在3上面
  7. 00:53:421 (1,2,3) - 1,2,3之间的转角太大了,试试这样
  8. 01:04:135 (6) - 这里用1/2感觉不太合理,因为蓝线上有个ra的音


[normal]
  1. 00:02:421 (3,1) - 3的尾巴上加个whistle。1的头上加个whitsle?
  2. 00:07:564 (2,3,4,5) - 试试这个节奏?因为00:09:278 (4) - 没有对应的音或许打起来会比较奇怪
  3. 01:04:564 (4,1,2,3,4) - 试试这个节奏?听起来更合理些
很好的歌ww,good luck :)
Topic Starter
mintong89
moonlightleaf
Normal:

00:41:849 这加个note 会不会太难了

00:57:278 (3) - 拆成俩note

01:06:278 note

Hard:

00:10:136 (7) - 我觉得折返好些 我不觉得

00:22:135 (3,4) - 合成1个滑条?或者3单点 为什么? 我觉得还好啊

00:33:707 (5,6) - 56全选ctrl+g 唔...考虑下

01:13:349貌似能放note 没vocal啊

01:14:421 (5) - 是不是NC下好些 这很容易读啦

摸不出啥啊= =

Hijiri Byakuren
[Hard]
00:09:707 (6) - ctrl G X:128 Y:288 只是CTRL+G
00:53:421 (1,2,3,4,5,6) -这里嘛。。我觉得还是去掉3比较好 大概这样 我先保留 我觉得没啥



Normal没看出啥= =

xVirtualNinjax
M4M mod

[Normal]

00:57:278 (3,4) - The slider right after the other is pointless because it doesn't fit in with the music. There's a large empty space between the red tick and the blue tick where no real vocals are being heard. I would recommend shortening 4 by 1 tick and moving 4 up by 1 tick so it starts at the red tick but still ends where it does right now. you should use better headphone to hear, it's really have sound

01:15:707 (1,2,3) - I wouldn't stack 1 and 2 in the same spot. Most normal players will assume that the next circle will be somewhere else, so they will start moving their cursor only to realize that 2 is in the same spot. Same goes for the pause between 2 to 3. I would space these out instead for a more expected option from an average normal player. I'm consider it

[Hard]
HP and OD +1 to 6. Nearly all hard maps should have a minimum of 6 on HP and OD. 6 should be good enough on this map. k

00:15:278 (3,4) - Reduce the jump between these notes, as it's a very large change in spacing for a short timeframe in comparison to the rest of your map. huh? It's 1/2 with slow BPM, so simple...

Generally good map! Good luck

examination
新人渣摸 摸得不好不要打我啊aaa QAQ

[Normal]
其实我不懂能不能放在蓝线上
00:10:564 (1,2,3,4) - 个人觉得拉2个slider比较好 我觉得没关系
00:28:349 (1,2) - 其实觉得有点违和 但不知道怎么改QAQ
00:38:849 (2,3,4) - 堆得整齐一点 其实玩的时候不会注意到吧00:46:135 (2,3,4) - 诶 好像歪了 改了01:23:421 (1,2,3,1) - 堆个方形更好? bu

[Hard]
00:01:778 (4,5) - 并一个slider 配钢琴
00:29:421 (4,5) - 这个遮挡看起来可能不舒服 往旁边歪一下侧开吧 为啥呢, 这只是单纯的东西
00:32:207 (3) - 这个reverse有点牵强的感觉 不懂

其实挑不出啥问题来QAQ so noob
T^T 好多问题都是硬找出来的 书的不一定对

Mei
hihihi
哇中孝介

widescreen support是不是取消掉,因为没有sb貌似这个不勾的
[hard]
  1. 00:05:421 (4,6) - 给4的滑条头上加个whistle,去掉6头上的。。。虽然有钢琴但是我觉得这样加好听些 怪怪的..
  2. 00:07:778 (2) - whistle?
  3. 00:10:136 (7,1) - 把7的whistle去掉换成在1上加whistle?
  4. 00:14:849 (2) - 滑条尾上也加个whistle?
  5. 00:17:421 (1) - 滑条头上whistle?
  6. 00:18:278 (2,3) - 2尾巴上的whistle去掉,加在3上面
  7. 00:53:421 (1,2,3) - 1,2,3之间的转角太大了,试试这样 考虑下
  8. 01:04:135 (6) - 这里用1/2感觉不太合理,因为蓝线上有个ra的音 当初没听到, 现在也不想改了


[normal]
  1. 00:02:421 (3,1) - 3的尾巴上加个whistle。1的头上加个whitsle?
  2. 00:07:564 (2,3,4,5) - 试试这个节奏?因为00:09:278 (4) - 没有对应的音或许打起来会比较奇怪 考虑下
  3. 01:04:564 (4,1,2,3,4) - 试试这个节奏?听起来更合理些 图呢?
很好的歌ww,good luck :)

Thanks for mod~
Atrue
Hello~
From Googledoc request.

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Nothing too much to say. As you said really soft~
Starred.
[Normal]
General
Some timing sections are not necessary.
SPOILER
00:52:778 -
00:53:207 -
00:57:064 -
00:58:778 -
00:59:207 -
01:00:064 -
01:05:635 -
01:08:421 -
01:12:064 -
01:12:492 -
01:15:278 -
01:18:064 -
01:19:778 -
Good diff.
Beats
01:06:064 (2) - Not easy to hit it in a normal diff. And the sound is less important than 01:06:278 . I think you can move the not here.Placement
00:03:707 (1) - Nazi: a tiny grid up may be better for symmetry.
Hitsound
01:19:992 (4) - Hmm the clap is really too long.. the sound is even audible through the spinner, which is not so good to hear. You need some software (AU) to cut the sample bit more brief. I know you can do that. Feel free to contact me if you don't know how to do.
[Hard]
General
Clear, Good diff. Some minor details.
Beats
00:49:992 (5,6) - Hmmm.. Maybe you want to follow the music but I think vocal is more obvious and the flow here may not so good. So I just recommend a circle at 00:50:635 and adjust the flow of sliders.Placement
00:20:635 (6,1) - Just a suggestion. Jumping from a circle to a slider is harder than from slider to a circle, especially you made a stack and a blank before circle 6. So maybe here is slightly harder. So I suggest just put the circles on the head of slider 1. (just a suggestion) Example:00:34:564 (1,2) - You can have a better shape of this. Example:00:37:992 (1,2) - Slider 2 can be better placed to center 1's head. Exapmle:00:54:707 (8,1) - Kinda hard to catch(I mean in this diff these notes are a little harder.) You can just completely stack the slider 8 on the slider 1's head. Example(not so good though):Hitsound
00:53:207 - 5% is just not audible for me. And I think the volume is increasing. So if you insist lower the hitsound, you can use 10% or more, or just give it 50% (I prefer about 15% tho.)
00:54:064 - Give it a 60% to make the volume gradually increased would sound better imo.
01:19:992 (4) - Hmm the clap is really too long.. the sound is even audible through the spinner, which is not so good to hear. You need some software (AU) to cut the sample bit more brief. Feel free to contact me if you don't know how to do.
NCs
01:00:278 (5) - NC here because you did similar things on 00:58:564 (1) . And it also avoids making the combo too long.

That's my suggestions. Thanks for requesting. If you have any questions feel free to send pm to me.:) .
Topic Starter
mintong89

Atrue wrote:

Hello~
From Googledoc request.

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Nothing too much to say. As you said really soft~
Starred.
[Normal]
General
Some timing sections are not necessary.
SPOILER
00:52:778 -
00:53:207 -
00:57:064 -
00:58:778 -
00:59:207 -
01:00:064 -
01:05:635 -
01:08:421 -
01:12:064 -
01:12:492 -
01:15:278 -
01:18:064 -
01:19:778 -
Good diff.
Beats
01:06:064 (2) - Not easy to hit it in a normal diff. And the sound is less important than 01:06:278 . I think you can move the not here. I give it a tryPlacement
00:03:707 (1) - Nazi: a tiny grid up may be better for symmetry. ahh I can't see at this
Hitsound
01:19:992 (4) - Hmm the clap is really too long.. the sound is even audible through the spinner, which is not so good to hear. You need some software (AU) to cut the sample bit more brief. I know you can do that. Feel free to contact me if you don't know how to do.
[Hard]
General
Clear, Good diff. Some minor details.
Beats
00:49:992 (5,6) - Hmmm.. Maybe you want to follow the music but I think vocal is more obvious and the flow here may not so good. So I just recommend a circle at 00:50:635 and adjust the flow of sliders. Yeah but, It seem fun for hard player I think? and I think a bad flow at here is acceptable.Placement
00:20:635 (6,1) - Just a suggestion. Jumping from a circle to a slider is harder than from slider to a circle, especially you made a stack and a blank before circle 6. So maybe here is slightly harder. So I suggest just put the circles on the head of slider I don't think it's really hard for hard player. 1. (just a suggestion) Example:00:34:564 (1,2) - You can have a better shape of this. I love how I make: not perfect. Example:00:37:992 (1,2) - Slider 2 can be better placed to center 1's head. Disagree, I think current slider is better flow Exapmle:00:54:707 (8,1) - Kinda hard to catch(I mean in this diff these notes are a little harder.) You can just completely stack the slider 8 on the slider 1's head. Example(not so good though):Hitsound
00:53:207 - 5% is just not audible for me. And I think the volume is increasing. So if you insist lower the hitsound, you can use 10% or more, or just give it 50% (I prefer about 15% tho.) It should not audible, that's why I put in 5%, and since slider-end is "unclickable", so I think put 5% is ok.
00:54:064 - Give it a 60% to make the volume gradually increased would sound better imo. umm sure
01:19:992 (4) - Hmm the clap is really too long.. the sound is even audible through the spinner, which is not so good to hear. You need some software (AU) to cut the sample bit more brief. Feel free to contact me if you don't know how to do. Imo is ok, the hitsound look amazing at here
NCs
01:00:278 (5) - NC here because you did similar things on 00:58:564 (1) . And it also avoids making the combo too long. oops, I should not put NC at there, fixed so no.

That's my suggestions. Thanks for requesting. If you have any questions feel free to send pm to me.:) .
Thanks for mod!
Flower
irc mod
00:34 Flower: 呃 我回来了
00:35 Mintong: 嗯
00:35 Flower: 我先看看他咋玩的
00:36 Mintong: 他是?
00:36 Flower: 来spec我?
00:37 Flower: 莫名
00:38 Flower: 那我摸了 hard
00:38 Flower: 00:54:707 (8) - 这里首先应该是1/6
00:39 Mintong: ...莫名?
00:39 Mintong: you mean 1/12?
00:40 Mintong: 哦的确是1/12
00:40 Flower: 队
00:40 Flower: 哈哈哈哈uccu
00:40 Mintong: ;8
00:41 Mintong: ;(
00:41 Flower: 等我一下 我装个耳机 开头的音我是一点也听不见
00:41 Mintong: 好
00:42 Flower: 100:05:421 (4,5) - 当心被人喷……
00:43 Flower: 其实我还觉得offset有些奇怪,不过还是等bat来吧……
00:44 Mintong: 我已做好这准备惹
00:44 Mintong: 嗯
00:49 Flower: ……好像offset是快了一点
00:50 Mintong: 我觉得kiai 那边没问题
00:50 Mintong: 前面的确好像有点快...
00:51 Mintong: 不对, 好像都有问题...
00:51 Flower: 00:53:849 (3) - 这边没音……其实可以来个自创节奏,比如说,我认为加个N:C2的whistle就不错
00:52 Mintong: violin音吧
00:52 Mintong: 啊, 本来就要加N:C2de!!!
00:52 Mintong: wanglejia
00:58 Flower: 稍微等我一下……
00:58 Flower: 好像hard没了
00:58 Flower: normal这个offset就更明显了
00:59 Mintong: 嗯
01:04 Flower: 回来了
01:06 Flower: 00:04:992 (2,3) - 这要是出问题了我就先说一声好了,改成转盘,这样如果你改了的话我就是第一个了,哈哈哈哈
01:06 Mintong: 嗯
01:06 Flower: 哦对了我这里建议一个音效
01:07 Mintong: wocao 这里改spinner? 8888888
01:07 Mintong: 啥音效
01:07 Flower: http://puu.sh/8hBA5.wav
01:08 Mintong: 放在游戏里和soft-whistle差不多sad
01:10 Flower: 比soft whistle有感觉啊
01:11 Flower: 比如00:17:421 - 这里可以加一个 feels就上来了啊
01:11 Flower: 00:22:564 - 还有这 钢琴一响 这个音就可以游泳了
01:11 Mintong: 哦, 好吧
01:11 Flower: 有用了
01:12 Flower: 00:25:992 (3) - 把第四个节点移动到x:206, y:95,这样不会显得糊成一团
01:13 Flower: 其实我还是希望能重拉 比如在tick的地方拐弯
01:15 Mintong: omg
01:15 Mintong: ball jietu
01:15 Flower: 00:37:992 (1,2) - 我不能确定,这里交换NC是不是好一些?
01:15 Flower: 之前那个啥截图
01:16 Flower: http://puu.sh/8hC6q.jpg 这样?
01:16 Mintong: kk
01:17 Flower: 01:01:135 (4) - 梗是否需要和00:57:921 (4) - 照应?
01:17 Mintong: 平均安排
01:17 Mintong: 哦好
01:17 Mintong: 这里不同, 听violen
01:17 Mintong: viloen
01:18 Flower: k
01:18 Mintong: violin
01:18 Flower: 01:06:064 (2) - 是否需要改成1/4的滑条?感觉这里对新手有些tricky
01:18 Mintong: (...其实我不确定那个是不是violin
01:19 Flower: 肯定是吧……
01:19 Mintong: 哦好..大家都说难, 我换了
01:21 Flower: 01:25:992 - 这最后肯定有个减速……我不会看 你找人看看?
01:22 Mintong: 最后一个就勉强过去吧~
01:24 Flower: 美丽
01:24 Flower: 我post了
Kenezz
Random mod incoming o3o
I love Natsume Yuujinchou so here we go~

[General]
  1. hithit0.png doesn't works with that name, should be renamed to hit0.png
  2. hit300g.png has another size in comparision with the others hit numbers, this should be 256x256.
  3. To the skin works properly you should add a SliderBorder in the .osu files http://puu.sh/8AtPb.png.
  4. Are you sure with the name and artist of the song? I think the artist should be: Atari Kousuke feat. Miyamoto Emiri, instead to put the featuring in the title song.
[Normal]
  1. Hitsound mod in a box because is a bit long, (this mod is also to the Hard diff):
    Hitsound Mod
    1. 00:01:135 (2) - Maybe add a whistle at the end, the whistle fits properly with the piano and voice sounds.
    2. 00:03:707 (1) - And here at the start ^
    3. 00:07:135 (1) - Same here.
    4. 00:10:564 (1) - I think the a whistle here would sound nice since this sequence 00:10:564 (1,2,3,4,5) has the same sound. Plus: You cand add some timing sections increasing the volume gradually since this piano part is a crescendo.
    5. 00:13:992 (1) - If you add a whistle at the start you may emphasize the voice.
    6. 00:15:707 (4) - ^ in this case the piano sound.
    7. 00:17:421 (1,3) - Same thing in these sliders.
    8. 00:20:849 (1) - ^
    9. 00:22:564 (3) - ^ at least try it, really the whistle hitsound sounds very nice in this song u.u
    10. 00:24:278 (1) - Here too and 00:25:992 (3) - here at the start. I think you should add whistles following the piano sound, now your whistle placement is kinda strange since in some parts you follow the voice and in others the piano, well at this point I want believe that you get my point about the hitsounding, so the hitsound mod finish here, really considers add more whistles because the songs fits properly with they o3o (If you want help with this I can make you a irc mod specially to the hitsounds before the chorus, the chorus actually sounds amazing)
  2. 00:55:135 (1) - I think the soft finish default works better (if you try to emphasize the chorus start).
  3. 01:08:849 (1) - ^
  4. 01:15:707 (1) - And here to emphasize the last part.
  5. 01:19:135 (5) - New combo since you follow the track here and before the voice, and also the music has changed (you do this in the hard diff).
  6. 01:25:992 (1) - I think a spinner instead the slider would work better. If you add then the spinner should end up in 01:28:564. Plus: Reduce the volume gradually in the spinner (ofc if you add).
[Hard]
  1. 00:25:992 (1) - I think the new combo is needless despite the change of sv because there's a slight pause and is easy to read. (I mean this because this new combo looks weird alone 00:25:135 (1)
  2. 00:54:707 (8) - AiBat said this: http://puu.sh/8AyZO.png
  3. 01:01:564 (8) - I think this jump is kinda weird since you don't use other jumps like this in all the diff, then maybe move to the left of (7) http://puu.sh/8Ayko.jpg.
  4. 01:25:992 (1) - Same as normal.
Ow I love your maps, very tidies and cutes ♥
Hope this can help you, good luck~
HeatKai
Mintong keep finding relaxing song, i just can't stop liking it.
Lust
okie here is your mod as requested, will be quick one since there isnt really much to talk about

this song is so relaxing <3

[General]
  1. Add as source or to tags: 夏目友人帳 参
[Normal]
Beautifully well done diff
I recommend AR 4 here, because the song is nice and slow, not many objects appear on the screen at once.
  1. 00:01:135 (2,3) - (3) can better blanket (2)'s slider end
  2. 00:04:992 (2,3) - Even if there is nothing going on much in the music, this adds a nice touch, plays well and I like it! However if it were me mapping this, I would have a spinner or a long slider there to cover the silence instead
  3. 00:25:992 (3) - This was really beautiful and moving. The slider really fits with the music here!
  4. 00:36:278 (2) - Curving this slider a bit more can help with the flow of the play, even if its insignificant. Also will help to blanket 00:34:564 (1) - more nicer! Don't be afraid of a potential overlap with 00:38:849 (1) -, itll look nice!
  5. 00:42:064 (1,2) - Blanket can be improved, use (2)'s approach circle to help you with this
  6. 00:44:849 (1,3) - (Nazi) Try to avoid this small overlap, makes the pattern look a bit messy
  7. 00:51:707 (1,2) - (Nazi) Blanket can be improved, use (1)'s approach circle to help you with this
  8. 01:25:992 (1) - Maybe have a spinner here and have it fade out with green lines instead?
[Hard]
Again, well executed diff! Fits 70 bpm quite well and theres nothing really to pick apart
  1. 00:04:564 - Same suggestion as in Normal with the silence in the music
  2. 00:32:849 (4) - I think making the curve more intense here will make the level of play more enjoyable and more pleasing to the eye
  3. 00:53:421 (1,2,3,4,5,6,7,8) - I really enjoyed this lead up in the kiai, really well done!
  4. 01:25:992 (1) - Same spinner suggestion as in easy
Nothing much else to say, good luck for rank!
Topic Starter
mintong89
All are fixed, thanks!
BeatofIke
Short IRC mod
19:49 Mintong: Hello BeatofIke, do you accept any mod request. The maps is very slow and it's just two diff so I wish I can rank it before 6/4. It's my birthday! >< Sorry to bother you I know your request is too more but I think I can't find other BAT anymore. Please! Thanks if you accept it >_<
19:50 BeatofIke: orz >.<
19:52 BeatofIke: Please poke me again so I don't forget.
19:53 Mintong: ok! really thanks! you're really kind! ;w;
19:53 BeatofIke: uguu ;w
20:02 BeatofIke: This map?
20:02 *BeatofIke is listening to [http://osu.ppy.sh/b/391918 DECO*27 feat. Hatsune Miku - Streaming Heart]
20:02 Mintong: ahh nope
20:03 Mintong: this is really fast maps lol
20:03 *Mintong is listening to [http://osu.ppy.sh/b/389939 Atari Kousuke - Kimi no Kakera feat Miyamoto Emiri (TV Size)]
20:03 BeatofIke: okay
20:07 BeatofIke: 00:25:992 (3) - Pro slider owo
20:07 Mintong: thanks :D
20:08 Mintong: ahh wait a minute, I'm froget to upload some skin stuff
20:09 Mintong: sorry
20:09 BeatofIke: okay owo
20:09 BeatofIke: The hitsounds in the beginning is almost inaudiable >.<
20:10 Mintong: yeah maybe orz
20:11 BeatofIke: 30% is usually the minimum recommendation.
20:11 BeatofIke: 20% is too low >.<
20:12 Mintong: ok :D
20:14 BeatofIke: other than that, I see no problems :)
20:14 Mintong: ok ><
20:15 BeatofIke: You can keep the 5% parts btw
20:16 BeatofIke: just change the 20% and that's it!
20:16 Mintong: oh I see, ok~
20:16 Mintong: Shall I update it now?
20:17 BeatofIke: Of course :3
20:18 Mintong: updated :O!
20:19 BeatofIke: :D
20:22 BeatofIke: D:
20:23 Mintong: :O?
20:24 BeatofIke: oh nevermind >.<
20:24 BeatofIke: looks better now :D
20:25 Mintong: :D ok
We only fixed the inaudiable hitsounds in the beginning. Should be good enough for ranking.
Map bubbled!


Happy birthday in advance!
Topic Starter
mintong89
thanks :)
Atrue
irc mod
2014-06-03 18:26 Atrue: hi~ 有时间的话pm我,咱们irc
2014-06-03 18:27 Mintong: 恩恩
2014-06-03 18:27 Mintong: 现在都有空
2014-06-03 18:28 Atrue: 嗯好,其实之前也是mod过一遍了,也没太多可以挑的东西,我先查一遍general
2014-06-03 18:28 Mintong: 嗯
2014-06-03 18:33 Mintong: 其实如果你不急的话可以在00:00 rank吗
2014-06-03 18:33 Atrue: 嗯,应该是可以的
2014-06-03 18:33 Atrue: 我在查皮肤这些东西
2014-06-03 18:34 Mintong: 好
2014-06-03 18:37 Atrue: 关于source,我觉得用日文的好些~,然后英文的放进tag
2014-06-03 18:38 Mintong: 用惯了不想改了orz
2014-06-03 18:38 Atrue: orz
2014-06-03 18:39 Atrue: 虽然也是不是很重要的东西..可是还是觉得用原汁原味的日语source好一些..真的不改么orz
2014-06-03 18:40 Mintong: 诶真的要改吗, 好吧
2014-06-03 18:41 Mintong: 改了
2014-06-03 18:41 Atrue: 没有..如果实在是觉得不喜欢的话也是可以不改..毕竟不是unrankable..
2014-06-03 18:41 Mintong: 没关系, 毕竟不会影响图
2014-06-03 18:46 Atrue: dt了一遍,也是没啥啥太多想吐槽的地方= =
2014-06-03 18:47 Mintong: lol
2014-06-03 18:47 Atrue: yay
2014-06-03 18:51 Atrue: hard 还真是没啥挑的出来的。。good job
2014-06-03 18:52 Atrue: 关于normal可能有几个地方节奏打着会有一点卡,也是建议性的意见
2014-06-03 18:53 Atrue: 就是当instru和vocal都有的时候,我觉得跟vocal会比较好一点,嗯,这是个人想法
2014-06-03 18:53 Mintong: 嗯
2014-06-03 18:54 Mintong: 哦哦这样啊
2014-06-03 18:54 Atrue: 00:13:992 (1) - 挑个小刺,这里nc目测是不必要的。。或者说你是特意在强调前边的那个滑条?
2014-06-03 18:54 Mintong: 对, 我要强调的
2014-06-03 18:54 Atrue: 好
2014-06-03 18:54 Mintong: 因为stack住嘛
2014-06-03 18:56 Atrue: stack? 好像这里没有stack啊。。。
2014-06-03 18:56 Atrue: 啊,毕竟不是很重要的地方而且你后边那个地方也是在相似的地方切的nc
2014-06-03 18:56 Atrue: 嘛,那个stack啊。。
2014-06-03 18:57 Atrue: 嗯。。总感觉还是有点over-emphasize,不过问题不大
2014-06-03 18:57 Mintong: o.o...
2014-06-03 18:57 Mintong: 那我把00:13:135 (1) - 去掉怎么样
2014-06-03 18:57 Mintong: nc
2014-06-03 18:57 Atrue: 00:29:849 - 感觉后边那个滑条起在这里可能会减少空人声的影响
2014-06-03 18:58 Atrue: 啊,不必要真的要改的。。你如果觉得还是有自己的想法的话
2014-06-03 18:58 Mintong: 嗯
2014-06-03 18:58 Mintong: 嗯, 我加个note
2014-06-03 18:59 Mintong: 啊不对
2014-06-03 18:59 Mintong: 拉了slider
2014-06-03 18:59 Atrue: 好,虽然我的想法是起滑条
2014-06-03 18:59 Atrue: 对
2014-06-03 18:59 Atrue: yay
2014-06-03 18:59 Mintong: 恩恩
2014-06-03 19:00 Atrue: 00:34:564 (1) - 对不起我又来挑刺了。。。这里如果弯一点点可能就不会碰上血条了。。(虽然现在好像也是没有碰上但是还是相当近了)
2014-06-03 19:03 Mintong: http://osu.ppy.sh/ss/1672472 这样怎么样
2014-06-03 19:03 Atrue: great
2014-06-03 19:05 Atrue: 然后是一个十分建议性的意见, 就是十分主观的东西了
2014-06-03 19:06 Atrue: 关于最后的滑条
2014-06-03 19:06 Atrue: 实话讲我觉得是不是换成spinner好一点。。。
2014-06-03 19:07 Mintong: 那么短spinner真的可以吗
2014-06-03 19:07 Atrue: 我觉得可以延长些啊。。
2014-06-03 19:07 Atrue: 我先试试
2014-06-03 19:08 Mintong: 真的要换吗...算了那么多人说那我换算了
2014-06-03 19:08 Atrue: http://puu.sh/9d5QH/268a7f90a6.jpg
2014-06-03 19:08 Atrue: 大概这个情况?
2014-06-03 19:09 Mintong: 嗯
2014-06-03 19:10 Atrue: 嗯。。我在看看最后的确认的那些东西,看看有没有遗漏,今天晚上十一点左右我会来recheck
Mainly focused on some rhythm changes, confirmed the metadata and general stuff.
call me back~ :)
Topic Starter
mintong89
Fixed :O!
Atrue
Rechecked and.. Ok~ Time to get it qualified.
:)
Congratulations!
Ranked~

Happy birthday~ lol
生日快乐! 8-)
Topic Starter
mintong89
yay thanks ! >_<
Forever Alone Birthday cake
ffstar
wtf... 米桶又rank ><
gratz!!!
happy birthday :DDDD
SUBSTAC9
Congratz and happy birthday mint 8-)
Lust
congrats mintong! happy birthday <3
Topic Starter
mintong89
thanks all >{<
HeatKai
Congrats mintongtong :3 happy birthday >w<
Rukaru
congratulation and happy birthday for you! :D
Meisle
congratz!
米桶生快~虽然好像有点晚了 :cry:
kaito_tatsuya
lol ..just noticed u make this ..after playing like 100 time
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