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DECO*27 - Kisou Honnou feat. Yuuki Aoi

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WingSilent
Hello. From my modding queue ;)

General : Offset 2200 sounds just better, you should fix it, also resnap your timings point and unherited after that.

Easy

UNRANKABLE! : Name it as Normal, since the Star Rating is 3 stars
HP3, AR5, OD4

00:12:140 (1,3) - This overlap doesn't look good
01:21:657 (1) - Maybe extend the spinner to the next big white tick ? Because it's a bit short for a spinner into a Normal diff
02:14:622 (1) - x:40 y:256
03:09:243 - The song doesn't ends here but here -> 03:34:071 -

Hard

00:03:864 (1,2,3,4) - Theses are overlapped weirdly, can you fix it ?
00:07:174 (1,2) - ^
00:08:829 (1) - x:156 y:304 to make a better overlap with the previous slider (this makes a little jump, but allowed into an Hard diff)
00:51:036 (5,2) - Kinda ugly overlap :(
00:53:105 (5,1) - maybe do a blanket ?
00:57:450 (3,4) - Overlapping sucks here too. :'(
01:00:760 (1,2) - ^
01:06:760 (2,3,4) - ^
03:09:243 - Same problem about the end, the song doesn't end here

Insane

AR9 ?

00:24:553 (3,4) - Make theses symetrical like this : http://puu.sh/7aurw.jpg
02:09:657 (6,7) - ^ http://puu.sh/7auGB.jpg
02:23:725 (5,1) - Overlap ?
03:09:243 - Still ending here... the song continues hm..

Nice map, but work a bit on esthetics, it will help you.
Good luck. :3
Topic Starter
Kibbleru

Lumina wrote:

Hello. From my modding queue ;)

General : Offset 2200 sounds just better, you should fix it, also resnap your timings point and unherited after that. ok

Easy

UNRANKABLE! : Name it as Normal, since the Star Rating is 3 stars don't think it's necessary, unless a BAT tells me so, ill keep this
HP3, AR5, OD4 gotta keep the difficulty low lol

00:12:140 (1,3) - This overlap doesn't look good fixed this one
01:21:657 (1) - Maybe extend the spinner to the next big white tick ? Because it's a bit short for a spinner into a Normal diff uhh k
02:14:622 (1) - x:40 y:256 k
03:09:243 - The song doesn't ends here but here -> 03:34:071 - i know it does, however its just them replaying the same thing a bunch of times, and i don't really think its worth mapping that out. also, i feel like it'd get too long with only 1 break.

Hard

00:03:864 (1,2,3,4) - Theses are overlapped weirdly, can you fix it ? fixed a few of the overlaps, some i like though :/
00:07:174 (1,2) - ^
00:08:829 (1) - x:156 y:304 to make a better overlap with the previous slider (this makes a little jump, but allowed into an Hard diff) k
00:51:036 (5,2) - Kinda ugly overlap :( uh. i just made it like ^?
00:53:105 (5,1) - maybe do a blanket ? i would but DS and the area i have doesn't really let me make one
00:57:450 (3,4) - Overlapping sucks here too. :'(
01:00:760 (1,2) - ^
01:06:760 (2,3,4) - ^
03:09:243 - Same problem about the end, the song doesn't end here

Insane

AR9 ? hmm i don't think thats necessary since nothing is really clumped together much, and there's alot of jumps

00:24:553 (3,4) - Make theses symetrical like this : http://puu.sh/7aurw.jpg nah i like it like this how it is
02:09:657 (6,7) - ^ http://puu.sh/7auGB.jpg
02:23:725 (5,1) - Overlap ? k fixed
03:09:243 - Still ending here... the song continues hm..

Nice map, but work a bit on esthetics, it will help you.
Good luck. :3
DeletedUser_3044645
well.. was modding and i closed the tab by an accident fml.
Caffe_[Latte]
As M4M from my modding queue

[Insane]

00:08:406 (4) - ctrl g?

00:16:889 (6) - 108 l 100

00:29:717 (3) - 284 l 96

00:35:303 (1,2,3) - http://puu.sh/7aS8i.jpg

If you applided ^, 00:36:958 (4) - ctrl g

01:09:441 (3,4,5) - http://puu.sh/7aSd8.jpg

01:21:234 (4) - 220 232

02:03:027 (6,7,8,9) - http://puu.sh/7aSoD.jpg (6) 476 l 212, (7) 306 l 278, (8) 337 l 97, (9) 372 l 196

02:11:096 (2) - reverse

02:15:648 (4) - 132 l 212

02:39:027 (7,1) - spacing

02:51:855 (4) - ah... make more S?

[Hard]

00:07:165 (1,2,3,4) - match with 00:03:855 (1,2,3,4)

01:54:337 (4,5) - blanket perfectly. (maybe third point to 333 l 140)

02:22:475 (3,4) - dosen't stacked

02:47:096 (4) - reverse ?

02:48:337 (3,4) - blanket well

I can't find any problem in Normal and Easy :(

Well... Really nice song and nice map :D

Good luck!
-Neipezi
hi owo from my queues

forgive me for being late :o

[Easy]
00:48:131 (4) - x396 y232 move? here interval error appeared.
03:09:234 - ~ 03:34:062 - why, this part circle is blank? the song is not over.

good difficulty

[pkmnyab's Normal]
- slider tick tate -1 ?
02:01:768 (1) - clap add
02:07:579 (6) - ^
02:08:406 (1) - ^
02:12:958 (5) - add a NC, and add clap to all slides
02:14:200 (6) - clap remove. here also, there is no sound clap.
03:09:234 - ~ 03:34:062 - Easy is the same

[Hard]
00:17:096 (5) - NC add
01:54:337 (4) - ,01:54:751 (5) - crtl + g? change the flow of other? and (5) NC add
02:03:027 (4) - NC add
02:07:993 (4) - ^
02:09:234 (1) - clap add
02:08:820 (1) - NC remove
02:09:648 (3) - NC add
02:12:544 (3) - clap add
02:21:648 (2,3,4,5,2,4,6) - clap remove. i can not hear the sound of the clap.
03:03:855 (2) - do you want to change the direction of the slide curve? if you change, will improve the flow.
03:09:234 - ~ 03:34:062 - Easy is the same

[Insane]
00:02:197 (1,2) - speed ​​difference. (2) add the new Combo, or at the same speed change
00:02:197 - Object isn't snapped
00:02:403 - Object's end is not snapped
00:17:096 (7) - NC add
01:55:165 (4) - clap add
01:56:820 (4) - ^
01:59:717 (1) - ^
02:21:234 (1) - clap remove. i can not hear the sound of the clap.
02:22:062 (2) - , 02:23:303 (4,6,1,3,1,3) - ^
02:40:682 (2) - crtl + g?
02:58:889 (3) - duplicated on the scoreboard.
03:09:234 - ~ 03:34:062 - Easy is the same

good deco27 song :D
Topic Starter
Kibbleru

Caffe_[Latte] wrote:

As M4M from my modding queue

[Insane]

00:08:406 (4) - ctrl g? fixed a different way

00:16:889 (6) - 108 l 100 k

00:29:717 (3) - 284 l 96 k

00:35:303 (1,2,3) - http://puu.sh/7aS8i.jpg would break spacing and flow

If you applided ^, 00:36:958 (4) - ctrl g

01:09:441 (3,4,5) - http://puu.sh/7aSd8.jpg k (kinda)

01:21:234 (4) - 220 232 nah

02:03:027 (6,7,8,9) - http://puu.sh/7aSoD.jpg (6) 476 l 212, (7) 306 l 278, (8) 337 l 97, (9) 372 l 196 not a bad idea but it flows better the way it is

02:11:096 (2) - reverse hmm good idea :3

02:15:648 (4) - 132 l 212 k

02:39:027 (7,1) - spacing bleh doesn't really matter imo, made it slightly closer since if i completely fix the spacing, it touches lol

02:51:855 (4) - ah... make more S? uhh k? Oo

[Hard]

00:07:165 (1,2,3,4) - match with 00:03:855 (1,2,3,4) no i want some variety

01:54:337 (4,5) - blanket perfectly. (maybe third point to 333 l 140) k

02:22:475 (3,4) - dosen't stacked o-o i couldve sworn it was stacked last time i checked. bleh fixed

02:47:096 (4) - reverse ? hmm good suggestion ty

02:48:337 (3,4) - blanket well nazi lol >< kk

I can't find any problem in Normal and Easy :(

Well... Really nice song and nice map :D
thx for mod (pink cuz its manly)
Good luck!

-Kirito wrote:

hi owo from my queues

forgive me for being late :o

[Easy]
00:48:131 (4) - x396 y232 move? here interval error appeared. nice catch fixed
03:09:234 - ~ 03:34:062 - why, this part circle is blank? the song is not over. rythm kinda gets boring after. also i don't really want the song to be too long

good difficulty

[Hard]
00:17:096 (5) - NC add k
01:54:337 (4) - ,01:54:751 (5) - crtl + g? change the flow of other? and (5) NC add but that kills the spacing :( and i think it flows okay
02:03:027 (4) - NC add k
02:07:993 (4) - ^ k
02:09:234 (1) - clap add i don't really hear a clap in the background Oo
02:08:820 (1) - NC remove k
02:09:648 (3) - NC add k
02:12:544 (3) - clap add ^
02:21:648 (2,3,4,5,2,4,6) - clap remove. i can not hear the sound of the clap. k
03:03:855 (2) - do you want to change the direction of the slide curve? if you change, will improve the flow. kk
03:09:234 - ~ 03:34:062 - Easy is the same

[Insane]
00:02:197 (1,2) - speed ​​difference. (2) add the new Combo, or at the same speed change k i had to put the offset back a bit but fixed
00:02:197 - Object isn't snapped kk
00:02:403 - Object's end is not snapped ^
00:17:096 (7) - NC add ~all nc and claps fixed~
01:55:165 (4) - clap add
01:56:820 (4) - ^
01:59:717 (1) - ^
02:21:234 (1) - clap remove. i can not hear the sound of the clap.
02:22:062 (2) - , 02:23:303 (4,6,1,3,1,3) - ^
02:40:682 (2) - crtl + g? good idea. fixed
02:58:889 (3) - duplicated on the scoreboard. hmm it might be ur skin but yah i moved it down
03:09:234 - ~ 03:34:062 - Easy is the same

good deco27 song :D
TY FOR MODS~
Lally
Hi o3o M4M from my queue

[General]
  1. 00:00:544 - in the EASY diffu you have ''Omit first bar line'' remove it.
  2. Inconsistency in timing selections: in the pkmnyab's Normal the red line is at: 00:02:200 - when in all other diffs is on 00:00:544 - move the red line in the normal diffu like in the others diff.offset should be the same in all diffs.
[Easy]
  1. Unsnapped greenlines:
    SPOILER
    Unsnapped inherited (green) sections at:
    00:02:415 - snap to 00:02:406
    00:02:829 - snap to 00:02:819
    00:05:726 - snap to 00:05:716
    00:06:140 - snap to 00:06:130
    00:10:691 - snap to 00:10:681
    00:11:105 - snap to 00:11:095
    00:12:346 - snap to 00:12:337
    00:12:760 - snap to 00:12:750
    00:16:484 - snap to 00:16:475
    00:16:947 - snap to 00:16:992
    00:40:533 - snap to 00:40:578
    00:40:898 - snap to 00:40:888
    00:47:105 - snap to 00:47:095
    00:47:519 - snap to 00:47:509
    01:51:657 - snap to 01:51:647
    01:52:071 - snap to 01:52:061
    02:07:381 - snap to 02:07:371
    02:07:795 - snap to 02:07:785
    02:08:002 - snap to 02:07:992
    03:02:829 - snap to 03:02:819
    03:03:243 - snap to 03:03:233
  2. 00:26:200 (2) - try to do a blanket here:
    288,88,26200,2,0,P|249:44|193:32,1,100,0|8,0:0|0:0,0:0:0:0:
  3. 01:44:819 - don't miss this note here,is a strong sound here,so add a circle.
  4. 02:27:855 (1,2,3,1,2,3,1,2,3) - this pattern is so confusional for beginners T_T i explain you why:
    imo you should totally re-do this pattern.
    SPOILER
    the green line is for a good flow.
    red for a bad on and is confusional ò-ò beginners need a good flow

  5. 02:36:544 (3,4,5) - here is again a confusional flow,try to fix it like this:
  6. 02:39:440 - a strong sound is missing again.add a circle here.
  7. 02:46:889 (5,6) - again a bad flow,what about to remove the slider and replace those with 2 circles like this:
  8. 02:49:371 - add something here
  9. 03:09:233 - aww sad that you finished to map here i aspected a finish here : 03:34:061 - with a spinner with iiih c: nvm your choise

[Normal]
  1. 00:07:993 (5,1,2) - this pattern should be not be used in normal diffu is a bit hard
  2. 00:15:855 (2,3) - i would use just a reverse-slider here and not a circle+slider
  3. 00:29:096 (2,3) - same ^
  4. 00:33:648 (1) - something like: for a better flow?
  5. 00:48:337 (5,6) - use a slider here or unstack
  6. 01:08:820 (2) - try something like this here: for a better flow
  7. 02:14:613 (7) - add a new combo here since the breack is starting it will look better
[Insane]
  1. 00:02:197 (1) - Unsnapped slider (start).
  2. 00:02:197 (1) - Unsnapped slider (end).

hope this can help you ^3^
Topic Starter
Kibbleru
thanks! that mod was really helpful. fixed all (or almost all)

Edit: Fk it since litterally everybody is suggesting it, im gunna map the rest of the song lol
pkk

-Kirito wrote:

[pkmnyab's Normal]
- slider tick tate -1 ?
02:01:768 (1) - clap add I feel that it sounds better if it's no clap here since another clap comes before or comes right after
02:07:579 (6) - ^
02:08:406 (1) - ^
02:12:958 (5) - add a NC, and add clap to all slides done
02:14:200 (6) - clap remove. here also, there is no sound clap. fixed
03:09:234 - ~ 03:34:062 - Easy is the same
Thanks, I will map this later
Thanks for the mod!

Lally wrote:

[Normal]
  1. 00:07:993 (5,1,2) - this pattern should be not be used in normal diffu is a bit hard I think this is fine as it is
  2. 00:15:855 (2,3) - i would use just a reverse-slider here and not a circle+slider fixed
  3. 00:29:096 (2,3) - same ^ fixed
  4. 00:33:648 (1) - something like: for a better flow? fixed
  5. 00:48:337 (5,6) - use a slider here or unstack added slider
  6. 01:08:820 (2) - try something like this here: for a better flow
  7. 02:14:613 (7) - add a new combo here since the breack is starting it will look better fixed
Thanks for the mod!
Edd
Here to return the M4M
Insane
00:28:682 (1) - Feels as if it needs a cymbal finish.
00:54:337 (5) - There is no snare on this beat in the song itself. Not too bothered if the clap stays though it fits either way.
01:20:820 (3) - Add a clap at the end of this as it's there in the drums.
02:13:786 (5) - Same observation as 00:54:337 (5).
03:33:233 (3,4,5,6,7,8,9,10) - Add claps?

00:27:026 (1) - Ctrl-g feels more natural to me here.
00:39:855 (5,6) - This jump feels big, I would just distance snap (6) to give something a little like this?
01:09:441 (3,4,5) - Have the distance snap similar to the other one in this section?
01:16:682 (1,2,3) - The distance between 1 and 2 feels too small whereas the jump between feels too big.
01:52:062 (7,1) - Caught me off guard especially as there is a held note in the vocals.
02:16:061 (1,2) - Could do with a little more of a jump here.
02:47:303 (5,6) - Moving (6) to 44,268 and then ctrl-g makes for a better time to jump than before.
03:00:957 (4,5,1) - The stack you did at 1:52:062 before would actually fit quite nicely here if you were to remove the (5).
03:20:819 (3,1) - The break here is a little weird since there's then not much map left to go anyways.

I feel like I've done as much as I can before I start attempting to remap the whole map for you otherwise I could literally be here forever with no guarantees that you would even consider the changes I put forward at all... x.x Though feel free to pm me in-game if you want more input on just the jump patterns themselves I'm happy to go into it a little more if you want it.

Hard
00:54:131 (3) - Add clap
03:33:233 (3,4) - Claps here?

00:02:819 (2,3) - Put slider first to match the synth rhythm better?
00:06:130 (2,3) - ^
00:09:440 (2,3) - ^
00:39:441 (3) - Placing this under the slider makes it a difficult to read for my taste.
00:57:234 (2) - ^
01:08:406 (6,1) - While it's nice that (5),(6) and (1) are all equal distance. I feel (1) ought to be distance snapped a little further away from (6).
01:44:405 (3,4) - Make the rhythm like this?
01:45:440 (1,2) - Similar thing here, I feel the hitcircle 1st fits better.
01:46:268 (3,4) - ^
03:20:819 (3,1) - Once again, break feels forced.

Normal
00:29:095 (2) - Add clap

00:07:993 (5,2) - Seems to be the only stack of this sort in the whole piece. Doesn't feel like it fits to me.
00:40:268 (5,1,2,3) - Not a big fan of this off-beat rhythm in a normal. I would chart it like you did with 01:59:717 (3,4).
01:08:406 (1,2) - Suddenly not following the vocal rhythm, or actually any discernable rhythm. I'd just go with following the vocals as you have done for this and the few sliders after.
01:08:820 (2,3) - Not distance snapped.
02:08:820 (2,3) - Suits being a slider more imo.

Easy
00:44:406 (5,1,2,3) - I reckon this little bit should be charted a little more, I would especially put one between (5) and (1) as it's the height of the phrase.
01:02:200 (1,2,3) - Same as above, feels bare.
01:46:475 (3,4,1) - This sort of stack definitely is too hard for easy. Everything needs to be super clear when it comes to this level of map.
02:01:786 (2,3,4,1) - Same as the others, mapping the weaker 2 beats in the bar can be fine but it seems silly when you have such a prominent downbeat in the voice.
02:10:475 (6,1) - Whilst the voice starts on the red, The strong beat between these 2 is still very prominent here. I'd go with this.
02:49:371 (2,3) - I think you've got the point by now. >_>
02:51:855 (2,3) - And here
03:02:613 (2,3,4,1) - Well
03:25:769 - Oh god something that isn't me thinking you've missed notes out! :p Same as the other diffs here.
03:33:233 (2) - Put a clap on the slider tick maybe?

Seeing as everyone seems to be doing it here's my lame attempt at the insane on dt/nc. Not the kinda map I generally like to dt cause my streaming is awful but the few bigger jumps which were in it were delicious to play. ^^
Koiyuki


From my queue of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. None.

[Easy]
  1. 00:15:441 (1,1) - stack together?
  2. 00:33:234 (3) - nc?
  3. 00:36:544 (3,4) - nazi blanket
  4. 00:44:406 (5,1,2,3) - the rhythm here may be a little confused to new players, imo I prefer to follow the vocal
  5. 01:03:855 (2) - may touch the hp bar
  6. 01:16:682 (2,3,4) - too hard in easy diff, and nc on 01:18:337 (4) -
  7. 01:46:475 (3,1) - ^
  8. 03:07:578 - make the kiai time end at the same time as your other diffs at 03:07:993 -
  9. 03:36:130 - change n:c1 to s:c1
    ——
  10. Some patterns in the easy may be hard to new players imo. Consider to simplify the rhythm to make it easier.

[pkmnyab's Normal]
  1. 00:14:613 (1) - why nc here? remove it?
  2. 00:15:854 (2,3) - the placement may confuse players, the same to 00:29:095 (2,3) -
  3. 00:34:889 (3,1) - blanket?
  4. 00:44:820 (4,2) - stack?
  5. 00:51:855 (1) - extend to 00:53:095 - ?
  6. 01:08:820 (2,3) - x1.22 → x1.0
  7. 01:47:303 (2,3) - make the distance close to x1.0
  8. 02:12:958 (1) - the repeat is under 02:12:131 (4) - , that is hard to read and maybe unrankable
  9. 02:27:855 (1,2,3,4) - 02:31:165 (1,2,3,1,2) - please keep the same ds in mapping a normal diff
  10. 02:40:268 (4,1) - stack better?
  11. 03:13:371 (3,1) - avoid this kind of rhythm is better
  12. 03:19:164 (5,6) - x1.11 → x1.0
    ——
  13. Need some works. And normal diff should keep the same DS all the time.

[Hard]
  1. 00:47:510 (4,5,6) - make the same ds?
  2. 01:45:441 (1,2,3,4) - move 2 and 4 out is better when playing
  3. 03:36:130 - change n:c1 to s:c1

[Insane]
  1. 00:03:026 (3,4,5,6) - this pattern makes a better feeling in playing http://osu.ppy.sh/ss/1385371
  2. 00:40:062 (6,7) - let 6 blanket 7 to make a bigger jump between 00:40:475 (7,1) - ?
  3. 01:13:579 (4,5) - since the distance is big here, why not also make a jump between 01:13:993 (5,6) - ?
  4. 01:17:096 (2,3,4,5,6) - the jump may be too big here?
  5. 02:15:441 (3,4) - this part is quite so not make a jump like this, and the placement is different from 02:18:544 (2,3,4) - , right?
  6. 03:17:716 (1,3) - blanket?
  7. 03:33:233 (3,4,5,6,7,8,9,10) - I recommend to make the stream easier to go, 'kill a player at the end' is not a good idea, is it?
  8. 03:36:130 - change n:c1 to s:c1
    ——
  9. The connection of the patterns and jumps is not very smooth, I just point out some of them in my modding, but hard, and poor to point out all. Since you have no ranked maps? Not bad job, but can be better.

Good luck with your map <3.
pkk

spaminabox wrote:

Normal
00:29:095 (2) - Add clap I feel that adding a clap here would be too repetitive

00:07:993 (5,2) - Seems to be the only stack of this sort in the whole piece. Doesn't feel like it fits to me. fixed
00:40:268 (5,1,2,3) - Not a big fan of this off-beat rhythm in a normal. I would chart it like you did with 01:59:717 (3,4). hm the way it is now matches the music and beat very strongly, I think I forgot to change it at 01:59:717 (3,4)
01:08:406 (1,2) - Suddenly not following the vocal rhythm, or actually any discernable rhythm. I'd just go with following the vocals as you have done for this and the few sliders after. fixed
01:08:820 (2,3) - Not distance snapped. fixed when I listened to your previous suggestion
02:08:820 (2,3) - Suits being a slider more imo. fixed
Thanks for the mod!

[Minakami Yuki] wrote:

[pkmnyab's Normal]
[notice]
  1. 00:14:613 (1) - why nc here? remove it? fixed
  2. 00:15:854 (2,3) - the placement may confuse players, the same to 00:29:095 (2,3) - remapped this to a slider
  3. 00:34:889 (3,1) - blanket? fixed
  4. 00:44:820 (4,2) - stack? properly stacked
  5. 00:51:855 (1) - extend to 00:53:095 - ? changed
  6. 01:08:820 (2,3) - x1.22 → x1.0 not sure what you mean by this
  7. 01:47:303 (2,3) - make the distance close to x1.0 fixed
  8. 02:12:958 (1) - the repeat is under 02:12:131 (4) - , that is hard to read and maybe unrankable fixed
  9. 02:27:855 (1,2,3,4) - 02:31:165 (1,2,3,1,2) - please keep the same ds in mapping a normal diff fixed
  10. 02:40:268 (4,1) - stack better? fixed
  11. 03:13:371 (3,1) - avoid this kind of rhythm is better changed to slider
  12. 03:19:164 (5,6) - x1.11 → x1.0
Thanks for the mod!
Topic Starter
Kibbleru

spaminabox wrote:

Here to return the M4M
Insane
00:28:682 (1) - Feels as if it needs a cymbal finish. oops forgot to add that :X
00:54:337 (5) - There is no snare on this beat in the song itself. Not too bothered if the clap stays though it fits either way.
01:20:820 (3) - Add a clap at the end of this as it's there in the drums. cant really hear it
02:13:786 (5) - Same observation as 00:54:337 (5).
03:33:233 (3,4,5,6,7,8,9,10) - Add claps? hmm ill think about it, they kind of sound loud so im not sure

00:27:026 (1) - Ctrl-g feels more natural to me here. not to me lol xD
00:39:855 (5,6) - This jump feels big, I would just distance snap (6) to give something a little like this? i like it, fixed
01:09:441 (3,4,5) - Have the distance snap similar to the other one in this section? which one?
01:16:682 (1,2,3) - The distance between 1 and 2 feels too small whereas the jump between feels too big. fixed the longer jumps, 1 and 2 seems fine imo
01:52:062 (7,1) - Caught me off guard especially as there is a held note in the vocals. i see what you mean but i don't really have a good way to fix this
02:16:061 (1,2) - Could do with a little more of a jump here. hmm good catch, added
02:47:303 (5,6) - Moving (6) to 44,268 and then ctrl-g makes for a better time to jump than before. i don't really like the looks of that, i might change it to something else later if i think of something
03:00:957 (4,5,1) - The stack you did at 1:52:062 before would actually fit quite nicely here if you were to remove the (5). k
03:20:819 (3,1) - The break here is a little weird since there's then not much map left to go anyways. ill keep that in mind

I feel like I've done as much as I can before I start attempting to remap the whole map for you otherwise I could literally be here forever with no guarantees that you would even consider the changes I put forward at all... x.x Though feel free to pm me in-game if you want more input on just the jump patterns themselves I'm happy to go into it a little more if you want it.

Hard
00:54:131 (3) - Add clap k
03:33:233 (3,4) - Claps here? i will consider

00:02:819 (2,3) - Put slider first to match the synth rhythm better? i think its fine
00:06:130 (2,3) - ^
00:09:440 (2,3) - ^
00:39:441 (3) - Placing this under the slider makes it a difficult to read for my taste. ill change if more people say so, but i think its fine
00:57:234 (2) - ^
01:08:406 (6,1) - While it's nice that (5),(6) and (1) are all equal distance. I feel (1) ought to be distance snapped a little further away from (6). fixd
01:44:405 (3,4) - Make the rhythm like this? i like it, fixed
01:45:440 (1,2) - Similar thing here, I feel the hitcircle 1st fits better.
01:46:268 (3,4) - ^
03:20:819 (3,1) - Once again, break feels forced.

Normal
00:29:095 (2) - Add clap

00:07:993 (5,2) - Seems to be the only stack of this sort in the whole piece. Doesn't feel like it fits to me.
00:40:268 (5,1,2,3) - Not a big fan of this off-beat rhythm in a normal. I would chart it like you did with 01:59:717 (3,4).
01:08:406 (1,2) - Suddenly not following the vocal rhythm, or actually any discernable rhythm. I'd just go with following the vocals as you have done for this and the few sliders after.
01:08:820 (2,3) - Not distance snapped.
02:08:820 (2,3) - Suits being a slider more imo.

Easy
00:44:406 (5,1,2,3) - I reckon this little bit should be charted a little more, I would especially put one between (5) and (1) as it's the height of the phrase. k fixed all the issues here, basically, before, i had 4 circles in a row and some other mod told me not to have those in easy
01:02:200 (1,2,3) - Same as above, feels bare.
01:46:475 (3,4,1) - This sort of stack definitely is too hard for easy. Everything needs to be super clear when it comes to this level of map. fixed
02:01:786 (2,3,4,1) - Same as the others, mapping the weaker 2 beats in the bar can be fine but it seems silly when you have such a prominent downbeat in the voice.
02:10:475 (6,1) - Whilst the voice starts on the red, The strong beat between these 2 is still very prominent here. I'd go with this.
02:49:371 (2,3) - I think you've got the point by now. >_>
02:51:855 (2,3) - And here
03:02:613 (2,3,4,1) - Well
03:25:769 - Oh god something that isn't me thinking you've missed notes out! :p Same as the other diffs here.
03:33:233 (2) - Put a clap on the slider tick maybe?i will consider

Seeing as everyone seems to be doing it here's my lame attempt at the insane on dt/nc. Not the kinda map I generally like to dt cause my streaming is awful but the few bigger jumps which were in it were delicious to play. ^^

Thanks for mod


[Minakami Yuki] wrote:



From my queue of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. None.

[Easy]
  1. 00:15:441 (1,1) - stack together? not allowed to stack on easy
  2. 00:33:234 (3) - nc? k
  3. 00:36:544 (3,4) - nazi blanket lol. fixed xD
  4. 00:44:406 (5,1,2,3) - the rhythm here may be a little confused to new players, imo I prefer to follow the vocal changed
  5. 01:03:855 (2) - may touch the hp bar k fixed
  6. 01:16:682 (2,3,4) - too hard in easy diff, and nc on 01:18:337 (4) - both fixed
  7. 01:46:475 (3,1) - ^
  8. 03:07:578 - make the kiai time end at the same time as your other diffs at 03:07:993 - k
  9. 03:36:130 - change n:c1 to s:c1 kk
    ——
  10. Some patterns in the easy may be hard to new players imo. Consider to simplify the rhythm to make it easier.

[pkmnyab's Normal]
  1. 00:14:613 (1) - why nc here? remove it?
  2. 00:15:854 (2,3) - the placement may confuse players, the same to 00:29:095 (2,3) -
  3. 00:34:889 (3,1) - blanket?
  4. 00:44:820 (4,2) - stack?
  5. 00:51:855 (1) - extend to 00:53:095 - ?
  6. 01:08:820 (2,3) - x1.22 → x1.0
  7. 01:47:303 (2,3) - make the distance close to x1.0
  8. 02:12:958 (1) - the repeat is under 02:12:131 (4) - , that is hard to read and maybe unrankable
  9. 02:27:855 (1,2,3,4) - 02:31:165 (1,2,3,1,2) - please keep the same ds in mapping a normal diff
  10. 02:40:268 (4,1) - stack better?
  11. 03:13:371 (3,1) - avoid this kind of rhythm is better
  12. 03:19:164 (5,6) - x1.11 → x1.0
    ——
  13. Need some works. And normal diff should keep the same DS all the time.

[Hard]
  1. 00:47:510 (4,5,6) - make the same ds? i like this '^'
  2. 01:45:441 (1,2,3,4) - move 2 and 4 out is better when playing changed from other mod
  3. 03:36:130 - change n:c1 to s:c1 k

[Insane]
  1. 00:03:026 (3,4,5,6) - this pattern makes a better feeling in playing http://osu.ppy.sh/ss/1385371 fixed differently
  2. 00:40:062 (6,7) - let 6 blanket 7 to make a bigger jump between 00:40:475 (7,1) - ? changed design from another mod
  3. 01:13:579 (4,5) - since the distance is big here, why not also make a jump between 01:13:993 (5,6) - ? fixed big spacing
  4. 01:17:096 (2,3,4,5,6) - the jump may be too big here? fixed
  5. 02:15:441 (3,4) - this part is quite so not make a jump like this, and the placement is different from 02:18:544 (2,3,4) - , right? k
  6. 03:17:716 (1,3) - blanket? well it was a blanket but i guess it wasn't really good xD
  7. 03:33:233 (3,4,5,6,7,8,9,10) - I recommend to make the stream easier to go, 'kill a player at the end' is not a good idea, is it? kk
  8. 03:36:130 - change n:c1 to s:c1 k
    ——
  9. The connection of the patterns and jumps is not very smooth, I just point out some of them in my modding, but hard, and poor to point out all. Since you have no ranked maps? Not bad job, but can be better.

Good luck with your map <3.
Pandiar
hi
from my Q :D

i hope it comes to your help!

[General]
uncheck widescreen support



[Insane]
00:03:027 (3,4,5,6,1,2) - how about this?
00:07:579 (2,3,4) - another pattern suggestion
00:08:820 (1,2) - try to change slider like 00:02:199 (1)
00:10:268 (7) - move x168 y46?
00:11:510 (3,4,5,1) - make triangle? like this
00:12:751 (2) - stack on 00:11:924 (5)?
00:12:751 (2,3,4,5,6) - i recommend DS1.0 of all notes
00:16:889 (6) - move x100 y108?
00:19:578(5) - remove? vocal can not hear and how about this?
00:33:027 (1) - start 00:32:613 (6)? that means stack
00:37:993 (7) - i think close from 00:37:579 (6)
00:57:648 (2,3) - ctrl + G
01:07:579 (6) - try to move in the vertical?
01:09:027 (2) - ctrl + g
01:52:475 (1) - add clap the end of the slider
01:55:165 (4) - stack on 01:55:579 (1) ?
02:05:303 (3) - move x268 y168,make blanket with 02:05:924 (5)
02:42:544 (4) - ctrl + g?
02:47:717 (7) - how about x300 y320?
02:54:337 (1,2) - the pattern like 01:08:406 (1) is better imo
03:00:958 (4) - stack on 03:01:372 (1)
03:01:165 (5) - remove
03:16:475 (6) - i think it is bad flow.move



[Hard]
AR-1
01:39:027 (1) - remove
01:39:440 (1) - add clap?
02:08:820 (3) - add clap the end of the slider
02:12:544 (3) - add clap the beginning of the slider



[pkmnyab's Normal]
00:09:233 (2) - add clap
00:29:509 (3) - add clap the end of the slider
00:53:509 (1) - 00:55:165 (1) - It may be difficult for Easy and Normal players
01:08:406 (1) - add finish beginning of slider and add clap end of slider
02:07:165 (6) - add clap the end of the slider
02:07:993 (1) - ^
02:08:819 (2) - ^
02:37:785 (1) - it may be difficult for Easy and Normal players
03:05:923 (1) - 03:07:578 (1) - ^
03:13:371 (3) - add clap the end of the slider
03:15:854 (4) - remove clap the beginning of the slider
03:16:268 (5) - remove clap the end of the slider
03:17:095 (6) - add clap


good luck ! XD
pkk

Pandiar wrote:

[pkmnyab's Normal]
00:09:233 (2) - add clap done
00:29:509 (3) - add clap the end of the slider done
00:53:509 (1) - 00:55:165 (1) - It may be difficult for Easy and Normal players Hm I think this is fine, but maybe I will consider moving slider closer to center of spinner
01:08:406 (1) - add finish beginning of slider and add clap end of slider done
02:07:165 (6) - add clap the end of the slider done
02:07:993 (1) - ^
02:08:819 (2) - ^
02:37:785 (1) - it may be difficult for Easy and Normal players fixed
03:05:923 (1) - 03:07:578 (1) - ^
03:13:371 (3) - add clap the end of the slider done
03:15:854 (4) - remove clap the beginning of the slider done
03:16:268 (5) - remove clap the end of the slider done
03:17:095 (6) - add clap done

good luck ! XD
Thanks for the mod~!
Topic Starter
Kibbleru

Pandiar wrote:

hi
from my Q :D

i hope it comes to your help!

[General]
uncheck widescreen support



[Insane]
00:03:027 (3,4,5,6,1,2) - how about this? fixed everything unless i said so
00:07:579 (2,3,4) - another pattern suggestion
00:08:820 (1,2) - try to change slider like 00:02:199 (1)
00:10:268 (7) - move x168 y46?
00:11:510 (3,4,5,1) - make triangle? like this
00:12:751 (2) - stack on 00:11:924 (5)?
00:12:751 (2,3,4,5,6) - i recommend DS1.0 of all notes
00:16:889 (6) - move x100 y108?
00:19:578(5) - remove? vocal can not hear and how about this?
00:33:027 (1) - start 00:32:613 (6)? that means stack
00:37:993 (7) - i think close from 00:37:579 (6)
00:57:648 (2,3) - ctrl + G
01:07:579 (6) - try to move in the vertical?
01:09:027 (2) - ctrl + g
01:52:475 (1) - add clap the end of the slider
01:55:165 (4) - stack on 01:55:579 (1) ?
02:05:303 (3) - move x268 y168,make blanket with 02:05:924 (5)
02:42:544 (4) - ctrl + g?
02:47:717 (7) - how about x300 y320?
02:54:337 (1,2) - the pattern like 01:08:406 (1) is better imo
03:00:958 (4) - stack on 03:01:372 (1)
03:01:165 (5) - remove
03:16:475 (6) - i think it is bad flow.move changed a bit



[Hard]
AR-1
01:39:027 (1) - remove nah i want to keep this one
01:39:440 (1) - add clap?
02:08:820 (3) - add clap the end of the slider
02:12:544 (3) - add clap the beginning of the slider


good luck ! XD
Zexous


'Sup. Sorry for the extreme delay, I actually had this started two other times. The mod has been WIP for like 2 weeks but I haven't had time to actually finish it because of preparations for an extended international trip that I'm actually leaving for in a few hours. I apologize for the delay, and also for not finishing the whole mod. I asked Lust; hopefully someone else from the queue can finish the mod for Normal/Easy. If not, then I promise I'll finish it when I come back. Sorry for the bother.

This color indicates important (possibly rankability) suggestions.
This color indicates opinions and lesser suggestions.
Because of the nature of this mod, I'm adding two other categories specifically for this, although I'm sure you could've figured them out anyway:
Strikeout for mods that I had done earlier that are no longer applicable. Ignore these unless there is bolded afterwards.
Bolded for issues regarding old stricken mods that perhaps still apply.


[General]
    1. I actually looked at the same song 2 years ago, and that map had the title in caps. I did a quick search, and it seems that the proper title is indeed in all caps.
    2. Consider shortening the video to save space? Your mapping ends 03:09:243 - at the end of the last kiai here, leaving 30 extra seconds of video.
    3. 03:20:819 (3) - The break beginning here does not fit. The music continues to build up, indicating that you should map it, and the break leaves the ending too weak; additionally, pkmnyab mapped this part out. You don't want that inconsistency.
    [*]03:09:233 - There is a weird break here that should not exist. I specified in the Insane mod.

    [Hard]
      1. Perhaps it's just me, but I think HP6 might be a bit high for a low BPM Hard? I'd try HP5.
      2. 00:05:096 (4) - The difference of this slider from the rest turns that pattern from an interesting pattern into regular ugly partial overlaps.
      3. 00:05:510 (1) - The different spacing between 4 and this compared to the other sliders in 4's pattern is a real turn-off.
      4. 00:06:131 (2) - In a hard this 2 overlapped on the previous 4 really looks bad and probably plays bad too.
      5. 00:25:372 (5) - The spacing really makes it look like this 5 should be played as a 1/2 gap from the previous slider.
      6. 00:47:924 (5,6) - I don't know why you spaced these further from 4 when they are close together. The song doesn't change drastically the merit that.
      7. 01:04:268 (4,1) - The 1 reaaaally does not look nice.
      8. 01:05:924 (3) - I've refrained from commenting on most of these, but the 3 really should be leading in more directionally from the 2, like this. The method I posted seems to work with 1 as well. Be on the lookout for other problems like this that I didn't point out.
      9. 01:36:544 (1) - Not as bad as other instances but this miiiiight cause problems like playing it as 1/2.
      10. 01:44:819 (4,1,2,3,4) - This part honestly looks like it would be played all 1/2.
      11. 02:01:372 (1) - Spacing alert! That type of structure is commonly used to have a larger jump at the end, which would trick the player into playing that as 1/2! Either space it farther or make it a complete overlap under 4.
      12. 02:16:889 (2,3,4) - I really have no clue how wise this is...
      13. 02:41:717 (2,3,4,1) - Make this standardized polygons, so more like this, as in so the end of 2 also makes a triangle with 3 and 4.
      14. 02:50:200 (1) - Another spacing issue, this 1 would be played like 1/2.
      15. 03:33:647 (4) - Space this out, that slider is really dysfunctional with such a strong overlap and it won't hurt (it will help) to break DS for this.

      [Insane]
        1. 00:03:855 (1) - Ctrl+G. Flows better with earlier pattern and works nicely with next slider.
        2. 00:04:682 (3,4) - Also consider using Ctrl+G on these two as well.
        3. 00:05:096 (4) - This would look better spaced closer to 3, as the other 3 sliders before it are like that. See what I mean? (the 4 slider in question is selected) It looks like you improved this after I wrote this (this was earlier when I was modding this) but it looks like 4 could still be a bit closer.
        4. 00:08:406 (4) - Ctrl+G on this? I use this technique a lot too, and you used the Ctrl+G on 2, so it's kind of imbalanced without it on 4. Looks like you fixed this via someone else's mod as this was one of my older suggestions before I ran out of time, but below mod still applies.
        5. 00:08:819 (1,2) - If you accepted above suggestion, Ctrl+G these for better feel. Wow ok you changed that part up.
        6. 00:27:863 (3) - This spacing is extremely misleading, it's literally spaced the exact same distance between earlier 1/2 and mentioned 1/1. Space this out further away somewhere it can be properly spaced, please.
        7. 00:28:682 (1) - Misleading spacing like above until you fixed that.
        8. 00:30:337 (6,1) - The 1 looks a bit weird with the 6 breathing on its neck.
        9. 00:32:612 (6,1) - Same problem as above, the jumps you had right before make the player think this should be played immediately as 1/2.
        10. 00:41:717 (5,2) - The 5 and 2 overlapping is just kinda icky.
        11. 01:21:234 (4) - Why do this back again? Why not just make it a nice, complete pattern and continue the clockwise rotation instead of that ugly, awkward perpendicular return overlap?
        12. 01:55:578 (1) - This misleading spacing is a huge no-no.
        13. 02:03:027 (6,7,8) - This pattern looks a bit off with each slider, could be improved.
        14. 02:13:579 (4,5) - The blanket is off (see this)
        15. 02:48:131 (1) - This spacing might be a bit misleading, considering the spacing and direction of the jumps before it.
        16. 02:53:924 (5) - I don't like this being spaced farther than the other 3 sliders in the pattern.
        17. 03:09:233 - Starting from this point on the pause is extremely awkward. I would suggest having a rhythm that looks like this (the combo right after the spinner is what I suggest adding). You would of course have to raise the volume.
        [/list]

        Wow, you really got some nice mods for me to have had to cross out so many points.
        Again, I'm really sorry for being unable to finish it.
        Good luck.
Zexous
Oh shit, I fucked up the formatting for that and I am unable to edit it LOL. My bad.
DeletedUser_3044645
Tell me the secret Kibbleruuuuuuuuuuuuuuuuuuuuuu

Zero__wind

No Dap wrote:

Tell me the secret Kibbleruuuuuuuuuuuuuuuuuuuuuu

Oh you stalker > <
secret of making good maps
13:25 Kibbleru: wb o3o
13:26 Zero__wind: hi, I'm fine now
13:26 Kibbleru: hm do we get started o-o?
13:26 Zero__wind: let me update first
13:27 Zero__wind: ok
13:27 *Zero__wind is editing [http://osu.ppy.sh/b/359869 DECO*27 feat. Aoi Yuki - Heart's Homing Instinct [Insane]]
13:27 Zero__wind: let's see
13:28 Kibbleru: oh god o3o
13:29 Zero__wind: oh god, just ease
13:29 Zero__wind: 00:37:371 - missing clap
13:30 Zero__wind: also 00:39:026 - and 00:39:854 -
13:30 Kibbleru: lol whoops
13:30 Zero__wind: and 00:43:164 -
13:30 Zero__wind: eh I though it was rare but seems there're many lol
13:30 Kibbleru: lol
13:30 Kibbleru: its just that
13:31 Kibbleru: every time i change pattern or something
13:31 Kibbleru: i keep forgetting to add in the hitsounds
13:31 Kibbleru: again
13:31 Kibbleru: lol
13:31 Zero__wind: I see
13:31 Zero__wind: self check is important, plz always remember
13:31 Kibbleru: kk
13:32 Zero__wind: 01:58:475 - and some more
13:32 Zero__wind: 01:59:302 -
13:32 Kibbleru: ill go through it later to fix up any missing hitsounds lol
13:32 Kibbleru: ah got that one already
13:33 Zero__wind: I'm just going through the diff
13:33 Zero__wind: I need to have a full view of it first
13:33 Kibbleru: ah
13:33 Kibbleru: ill try to find any missing hitsounds
13:33 Zero__wind: 02:54:337 - finish
13:34 Zero__wind: and 02:54:750 - clap
13:34 Kibbleru: k
13:35 Zero__wind: ok, now we could go again from the start
13:35 Zero__wind: first I got a question to ask about
13:35 Kibbleru: mhm?
13:36 Zero__wind: can you still remember how you arranged the rhythm for the preface?
13:36 Zero__wind: I mean, from the start till 00:15:441 (1) -
13:36 Kibbleru: hmm
13:36 Zero__wind: just try to express what you thought when mapping it
13:36 Kibbleru: kinda
13:36 Kibbleru: actualy
13:36 Kibbleru: not sure lol
13:36 Zero__wind: ok
13:37 Zero__wind: so this is the problem
13:37 Zero__wind: when you're making a map, and you're not sure what you're actually doing, that means it's not good
13:37 Kibbleru: mhm?
13:38 Zero__wind: so let me explain what I mean by this
13:39 Zero__wind: first, you need to grab what's happing in the music, how the drums are working, and also about other instruments, no matter what they are
13:39 Zero__wind: for your song, the drums are just simple as you see
13:39 Kibbleru: yep
13:40 Zero__wind: so in this case, we're more often focusing some other more unique things, right?
13:40 Kibbleru: mhm
13:40 Zero__wind: otherwise all maps could be the same if with all 1/2 beats
13:41 Kibbleru: yes
13:41 Zero__wind: so for the preface, you could rather try to go with the melody instead of drum instead
13:42 Zero__wind: let me call it keyboard sound
13:42 Zero__wind: I don't what instrument it should be
13:42 Kibbleru: ah
13:43 Zero__wind: so let's take an example from the start
13:43 Zero__wind: 00:02:199 (1,2,3,4,5,6) -
13:43 Kibbleru: k
13:43 Zero__wind: I would arrange the rhythm differently, like http://puu.sh/7otd7.jpg
13:44 Zero__wind: the difference is between 00:02:612 (2,3) -
13:44 Kibbleru: hmm
13:45 Kibbleru: can u explain a bit as to why you would use a circle though o3o
13:45 Zero__wind: yeah sure
13:46 Zero__wind: starting from 00:02:199 - , then at 00:02:406 - , and then 00:02:612 - , till 00:02:819 - , there're four different tones of that "keyboard sound" can you get them?
13:47 Kibbleru: yes
13:47 Zero__wind: and when comparing, you could see that the one from 00:02:819 - is longer?
13:47 Zero__wind: while there's not a new tone at 00:03:026 -
13:48 Kibbleru: hm i see
13:50 Zero__wind: so that's what I'm trying to achieve, by stating a slider from 00:02:819 -
13:50 Kibbleru: i see
13:50 Zero__wind: so that's the difference between my rhythm and yours
13:51 Zero__wind: and in this way, your rhythm won't be like consistent 1/2 in pairs all the way
13:51 Kibbleru: i see
13:51 Zero__wind: let's try something similar with 00:03:855 (1,2,3,4) -
13:53 Zero__wind: for these, it would be really interesting if you replace 00:03:855 (1) - with two circles, and replace 00:04:682 (3) - with two circles
13:54 Zero__wind: in this way, the shorter tones and the longer tones would have difference in between
13:54 Kibbleru: i can see why with (3) but why (1) o-o
13:54 Zero__wind: it's really the same
13:55 Zero__wind: there're two different tones at 00:03:854 - and 00:04:061 -
13:55 Kibbleru: i cant really hear any tone change with (1) though o-o
13:55 Kibbleru: hmm Oo
13:55 Zero__wind: the one at 00:04:061 - is with low pitch
13:55 Zero__wind: but don't you ignore that
13:55 Kibbleru: i hear that with (2) as well though
13:56 Kibbleru: hm
13:56 Kibbleru: actualy nvm
13:57 Kibbleru: hm
13:57 Kibbleru: how doul i arrange this :X
13:57 Kibbleru: it feels awkward having 2 normally spaced circles after a jump lol
13:57 Zero__wind: hmm
13:57 Zero__wind: you can stack them
13:58 Kibbleru: guess that works
13:58 Zero__wind: common spacing is also ok, as long as they're leading the same flow from the jump
13:58 Zero__wind: ok
13:59 Zero__wind: if you tried to stack them, then it would be like two stacked circles and a 1/2 slider following
13:59 Zero__wind: and that's a pair
13:59 Zero__wind: and from 00:04:681 - , it's the other one
14:01 Kibbleru: hm hows something like this http://puu.sh/7ouvg.jpg
14:01 Kibbleru: fk puush still down
14:01 Zero__wind: I mean that, the first two stacks and the slider is 123, and the second group of stacks with slider is 456
14:01 Zero__wind: and you should try to make them match with each other
14:02 Kibbleru: they stack on the slider?
14:02 Zero__wind: no
14:02 Kibbleru: k
14:02 Kibbleru: something like this?
14:02 Kibbleru: http://gyazo.com/ef6ef02edf8700a9caed6ec69ad5114d
14:02 Zero__wind: oh no why the puush image is dead and dead and dead today
14:03 Zero__wind: I was really disturber
14:03 Kibbleru: yah gunna use gyazo xD
14:03 Zero__wind: disturbed
14:03 Kibbleru: yah puush seems to be buggy today :u
14:03 Kibbleru: does the gyazo link work?
14:04 Zero__wind: sadly, no
14:04 Zero__wind: idk if it's my problem
14:04 Kibbleru: hm
14:05 Kibbleru: ah ill just describe it
14:05 Kibbleru: 00:03:854 (1,2) - stacked
14:05 Kibbleru: then 00:04:268 (3) -
14:05 Kibbleru: then 00:04:681 (4,5) - stacked
14:05 Kibbleru: then 00:05:095 (6) -
14:05 Zero__wind: yes right
14:05 Zero__wind: this is basical
14:05 Zero__wind: and what I'm trying to tell is that
14:05 Zero__wind: 456 could correspond to 123
14:06 Zero__wind: this may be a symmetrical pattern or any
14:06 Kibbleru: basically what i did i i copied 123 copied, and did ctrl hj
14:06 Kibbleru: oops said copied twice
14:06 Zero__wind: yes
14:06 Kibbleru: is
14:06 Zero__wind: you're just doing it right, exaaaaaactly
14:07 Kibbleru: i suppose i follow the same rhythm for the rest of the part?
14:07 Zero__wind: not forcing symmetry for any sake, but it's only because that make sense for this kind of case
14:07 Kibbleru: yah
14:07 Zero__wind: yeah
14:07 Kibbleru: its looks kinda nice in this case xD
14:08 Zero__wind: it's also ok that you change for some time
14:08 Zero__wind: to have some variety
14:08 Zero__wind: like 00:10:889 (2) -
14:08 Zero__wind: it's good
14:08 Kibbleru: thats fine o3o?
14:08 Kibbleru: mmk
14:08 Zero__wind: but I hope they were organized
14:08 Kibbleru: yah lol
14:09 Zero__wind: eh, but I don't really mean a 1/1 slider at that point
14:09 Kibbleru: oh
14:09 Zero__wind: I would rather prefer using a 1/1 from 00:06:130 -
14:09 Zero__wind: of course a circle at 00:05:923 -
14:11 Zero__wind: oh wow
14:11 Zero__wind: I suddenly noticed that
14:11 Zero__wind: all of your notes was 1ms off from correct
14:11 Kibbleru: o-o
14:11 Kibbleru: o_O
14:12 Kibbleru: wut
14:12 Kibbleru: how did
14:12 Kibbleru: like unsnapped?
14:12 Zero__wind: that may happen after some timing change
14:12 Kibbleru: or is the offset wrong
14:12 Zero__wind: unsnapped
14:12 Kibbleru: oh
14:12 Kibbleru: hmm i checked the boxes
14:12 Kibbleru: maybe it bugged out a bit lol
14:12 Zero__wind: just drag them all together on the time line
14:13 Kibbleru: would that snap it?
14:13 Zero__wind: well, won't be a big problem, I think
14:13 Kibbleru: all?
14:13 Zero__wind: assume that
14:13 Kibbleru: k i just ctrl a and moved it a bit
14:13 Kibbleru: lol
14:13 Zero__wind: all of the notes were off
14:13 Zero__wind: and that would work I think
14:15 Zero__wind: it's like when you already have a slider at 00:09:233 (2) - , and I want to set a circle here to replace it, but after I throw the circle down, the slider didn't appear
14:15 Zero__wind: so I noticed that the original slider was off
14:15 Zero__wind: no
14:15 Kibbleru: ah
14:15 Zero__wind: didn't disappear*
14:16 Kibbleru: ah idk what to make for a pattern here00:07:164 (1,2,3,4,5,6) -
14:16 Kibbleru: it would be boring to make another symmetrical thing right
14:16 Zero__wind: ok let's go on and see
14:17 Zero__wind: ok I have some ideas
14:17 Zero__wind: eh
14:18 Zero__wind: I think it's just fine to use 4 sliders lol
14:18 Kibbleru: o-o
14:18 Kibbleru: lol
14:19 Zero__wind: and it would be good if they correspoind to each other
14:19 Zero__wind: and then for 00:09:233 (2,3) - , it's like 00:02:612 (2,3) -
14:20 Zero__wind: also 00:12:130 (1) - is a good way to arrange
14:20 Zero__wind: but still you should better start a slider from 00:12:750 -
14:21 Kibbleru: mmk
14:26 Kibbleru: is this rhythm fine? 00:11:510 (4,5,6) -
14:26 Zero__wind: it's ok
14:26 Zero__wind: then you got every time different
14:30 Kibbleru: alright im done up to here 00:13:888 -
14:30 Zero__wind: ok good
14:31 Zero__wind: from where there's vocal, I found the rhythm fine
14:32 Zero__wind: 00:20:406 (2,3,4,5,6) - these are good
14:32 Zero__wind: it really goes well with the guitar
14:33 Zero__wind: still good at 00:25:372 (1,2,3,1,2,3,1,2) -
14:33 Kibbleru: 00:13:786 (1,2,3) - these random triplets are not fine right lol
14:33 Kibbleru: i think i have a general idea of what i need to change
14:33 Kibbleru: i should make sliders where the guitar plays right
14:33 Kibbleru: ie here 00:18:544 (1,2) -
14:33 Zero__wind: but 00:34:475 (5,6) -
14:34 Zero__wind: yeah you grabbed it
14:34 Zero__wind: it would be good if you swap 00:18:544 (1,2) -
14:34 Kibbleru: yah i c what to fix
14:35 Zero__wind: then you'll know what to do to 00:34:475 (5,6) -
14:35 Zero__wind: quite similar, right?
14:35 Kibbleru: 00:39:026 (2,3) - here too i suppose?
14:35 Kibbleru: yah i get it
14:35 Zero__wind: yes
14:35 Zero__wind: don't let 00:39:026 (2) - reverse
14:35 Kibbleru: yep
14:35 Kibbleru: i swapped the circle and slider around xD
14:36 Kibbleru: mmk
14:36 Kibbleru: but
14:36 Zero__wind: ya
14:36 Kibbleru: 00:13:786 (1,2,3) - should i change these o-o?
14:36 Zero__wind: ok these
14:36 Zero__wind: better do
14:36 Kibbleru: honestly idk why i made them triplets lol
14:36 Zero__wind: yeah, they don't really make sense
14:38 Zero__wind: and these are almost what you need to do until the kiai
14:39 Kibbleru: ah k
14:39 Zero__wind: then we'll have a look at the kiai part
14:40 Kibbleru: ill get rid of the weird triplets too lol
14:40 Zero__wind: yes
14:40 Zero__wind: 00:59:303 (2,3) -
14:40 Zero__wind: maybe swap the rhythm I think
14:40 Zero__wind: it goes better with the vocal
14:41 Zero__wind: and 01:00:337 (5,6,7) - 'are not fitting well
14:41 Zero__wind: 00:59:924 (4,5,6,7) - , you really should have 3 sliders for the "de" , "na" and "i"
14:42 Zero__wind: and circles instead for 01:01:165 (8) -
14:43 Kibbleru: hang on still on 00:59:303 (2) - lol
14:45 Zero__wind: the "shi" at 00:59:302 - is short
14:45 Zero__wind: better with a circle imo
14:46 Zero__wind: and start slider from 00:59:509 - for "nan"
14:47 Kibbleru: mk
14:47 Kibbleru: i just randomly placed them down for now gunna work on placement later xD
14:48 Zero__wind: yeah
14:48 Kibbleru: so for the kiai do we focus on the vocals o-o?
14:48 Zero__wind: 01:03:441 (1,2,3,4) - these make sense
14:48 Zero__wind: it's fine if you do so
14:49 Zero__wind: because from 00:55:164 - , it would be the same as preface if you don't
14:49 Kibbleru: ic
14:49 Zero__wind: and for parts like 01:02:200 (2,3,4,1,2,3,4) -
14:50 Zero__wind: the background track is NOT really clear to follow
14:50 Zero__wind: that also means that the one who wroted this song wanted us to focus more on the vocal
14:51 Kibbleru: but for like the longer held notes is it fine to map out some drum beats there cuz i don't want to have like very long sliders on insane
14:51 Zero__wind: yes
14:51 Kibbleru: 01:17:510 (3,4,5,6) - example
14:51 Zero__wind: at some gaps where vocal is longer than 1/1
14:52 Zero__wind: or at points where there's no vocal
14:52 Zero__wind: ah
14:52 Zero__wind: these are also fine
14:52 Kibbleru: hmm ic
14:53 Zero__wind: though the placement of 01:18:337 (1) - isn't vevry nice lol
14:53 Zero__wind: this is another topic =.=
14:53 Kibbleru: i agree haha
14:53 Kibbleru: idk why but my beats always end up off the screen =w=
14:53 Zero__wind: it's mostly because 01:17:510 (3,4,5,6) -
14:53 Zero__wind: are leading a strong anti-clockwise flow
14:54 Zero__wind: while the trail from 01:17:510 (3) - to 01:18:337 (1) - 's head is not leading that
14:54 Kibbleru: i get it
14:54 Kibbleru: so would it be better to get rid of the reverse?
14:55 Zero__wind: no
14:55 Kibbleru: k i dont get it then lol
14:55 Zero__wind: I think the most simple sollution is to move 01:18:131 (6) - to (160,272)
14:55 Kibbleru: oh nvm
14:55 Kibbleru: i get it
14:55 Zero__wind: of course you could have you other ideas
14:56 Zero__wind: I'm just bring up the issues
15:03 Zero__wind: I checked other parts then, and mostly similar problems
15:04 Kibbleru: mmk
15:04 Kibbleru: i will go through everything
15:04 Kibbleru: is this still only on the insane diff though?
15:04 Kibbleru: what about hard o3o
15:04 Zero__wind: yeah, like 01:37:993 (4,5) - and 01:40:682 (1,2,3) - and so on
15:04 Zero__wind: I know you could handle them on your own
15:05 Zero__wind: still some small things in Insane
15:05 Zero__wind: like removing clap from 02:13:786 (5) - 's head
15:05 Kibbleru: mmk
15:05 Zero__wind: and also remove 02:24:544 (1,3,1,3) - 's claps, I think they don't sound nice
15:06 Zero__wind: the band starts again from 02:27:855 (1) -
15:06 Zero__wind: not before it
15:06 Kibbleru: ic
15:07 Zero__wind: and could you plz remove those bodywhistles?
15:07 Kibbleru: when im done fixing what i can would u mind coming back for a recheck o3o
15:07 Zero__wind: is that intended?
15:07 Zero__wind: I really hate them
15:07 Kibbleru: bodywhistles o-o?
15:07 Kibbleru: oh
15:07 Kibbleru: un
15:07 Kibbleru: um
15:07 Zero__wind: 02:14:613 (1,1,4,1) -
15:07 Kibbleru: how lmao
15:07 Kibbleru: oh those
15:07 Kibbleru: nvm
15:07 Zero__wind: intended?
15:07 Kibbleru: i thought u meant like the slider sound
15:08 Zero__wind: yes
15:08 Zero__wind: I mean that
15:08 Zero__wind: ssssssssssssssssssssssss sound
15:08 Kibbleru: hmm
15:08 Zero__wind: 02:19:372 (1,2) -
15:08 Zero__wind: and so on
15:08 Kibbleru: do i
15:08 Kibbleru: how do i get rid of tha ;w;
15:08 Zero__wind: it would be ok if you'd really want to keep them
15:08 Kibbleru: do i use a silent custom hitsound?
15:09 Zero__wind: I'm just so fed up with that
15:09 Zero__wind: silent what
15:09 Kibbleru: wait are we talking about the same thing here lol
15:09 Zero__wind: no I think
15:09 Kibbleru: do u mean the whistle u add by pressing w or like
15:09 Kibbleru: the
15:09 Zero__wind: w
15:09 Kibbleru: slidersound itself
15:09 Kibbleru: the little drumroll
15:09 Kibbleru: oh ok
15:09 Kibbleru: alright
15:10 Zero__wind: select 02:19:372 (1) - with your mouse
15:10 Zero__wind: and you'll see the whistle icon on the right is bright
15:10 Kibbleru: yah ik what u mean now xD
15:10 Zero__wind: and would you plz deactivate that
15:10 Kibbleru: k i will
15:11 Zero__wind: it's good that you use whistles on both 02:19:372 (1) - 's head and tail
15:11 Zero__wind: but plz not body
15:11 Kibbleru: wait a sec Oo
15:11 Kibbleru: when you select a slider
15:12 Zero__wind: there are many, in the soft part, from 02:14:613 (1) -
15:12 Zero__wind: yeah
15:12 Kibbleru: normaly
15:12 Kibbleru: when you select a slider normal
15:12 Kibbleru: so both ends are orange
15:12 Kibbleru: it adds a different kind of whistle Oo?
15:12 Kibbleru: like
15:12 Zero__wind: soft sliderbody whistles is different
15:12 Zero__wind: you could have a try with 100% volume
15:12 Zero__wind: that would be more apparent
15:13 Kibbleru: if just selected 02:19:372 (1) -
15:13 Kibbleru: and pressed w
15:13 Kibbleru: it would be different than selecting 02:19:372 (1) - 's head and tail individually and pressing w?
15:13 Kibbleru: like both
15:13 Zero__wind: yes
15:13 Zero__wind: different, totally
15:13 Kibbleru: oh shiet o-o
15:13 Kibbleru: i did not know that
15:13 Kibbleru: lol
15:13 Kibbleru: i thought it would just automatically add a whistle at the head and tail
15:13 Kibbleru: wow learning new stuff everyday lol
15:14 Zero__wind: if you add whistle to the slider directly, when there's no any other hitsounds on it, there would be whistles on both head&tail and also body
15:14 Zero__wind: but moooooooooost time, we don't want that body one
15:14 Kibbleru: ic
15:15 Zero__wind: so when you're gonna add whistles to both head and tail of a slider, plz do them seperately
15:15 Zero__wind: so now you know, and I'lm thinking that there might be simiar problems in all your diffs
15:15 Kibbleru: kk xD
15:15 Zero__wind: plz be considerate and deal with them on
15:15 Zero__wind: them all *
15:16 Zero__wind: ok then, next topic
15:16 Zero__wind: 02:39:234 (1) - , it would just play better if you replace it with two circles
15:17 Kibbleru: hmm i got that suggestion before but i dont really see why o-o
15:17 Zero__wind: on two hands
15:18 Zero__wind: on one hand for playability
15:19 Zero__wind: starting streams after a 1/2 slider simply sucks at most times
15:19 Zero__wind: ACC breaker
15:19 Zero__wind: on the other hand, to make sense with the music
15:20 Kibbleru: ah
15:20 Zero__wind: it's good that you noticed that from 02:37:786 (1) - , the drum in the music is getting more intensive
15:20 Zero__wind: and you did it right to use coherent circles to express
15:21 Zero__wind: and in this case, there simply should be a 8 at 02:39:233 - to join the group of 02:38:613 (5,6,7) - and match with 02:37:786 (1,2,3,4) -
15:22 Zero__wind: and from 02:39:440 - , it's a new stanza, from where the drums get even more intensive than 02:37:786 (1,2,3,4,5,6,7) - ,which became a stream
15:23 Zero__wind: so they are just seperate different things, and should not be confounded with a 1/2 slider
15:23 Kibbleru: ic
15:28 Zero__wind: omgggggg, puush woks for me again, plz see (this)[http://puu.sh/7ozs5.jpg]
15:28 Kibbleru: oh sweet puush is up
15:28 Kibbleru: hmm
15:29 Zero__wind: this is for referrence only
15:29 Kibbleru: thats a good pattern
15:29 Zero__wind: or you could have 1234 straight, and 5678 stragith, also fine
15:30 Zero__wind: this is just what I mean by saying 5678 and 1234 should correspond to each other
15:31 Kibbleru: http://puu.sh/7ozBE.jpg yah i get what u mean
15:31 Kibbleru: is that good?
15:31 Zero__wind: of course
15:31 Zero__wind: just fine
15:31 Zero__wind: ok next topic then
15:31 Zero__wind: last one for Insane
15:31 Zero__wind: about 03:07:579 (1) -
15:32 Zero__wind: I would really prefer you throw this away and map this part with circles&sliders
15:32 Kibbleru: mhm
15:32 Kibbleru: hmm
15:32 Kibbleru: ok
15:32 Zero__wind: the music is simply different from 01:21:648 (1) -
15:32 Kibbleru: yah
15:33 Zero__wind: there're many interesting and detailed things startin from 03:07:578 -
15:33 Zero__wind: you should appreciate them
15:33 Kibbleru: mmk
15:33 Zero__wind: that's all for Insane
15:34 Kibbleru: im gunna assume its similar for the other difficulties lol
15:35 Kibbleru: lol the reason that spinner is there is cuz i originaly had the song end there
15:35 Kibbleru: then ppl told me to map the rest :o
15:37 Zero__wind: yeah, viewing the Hard
15:37 Zero__wind: difficulty spread is good,
15:37 Zero__wind: flow is good
15:38 Kibbleru: rhythm probably isnt good
15:38 Zero__wind: plz improve the rhythm with what you've leanred just now
15:38 Zero__wind: yes
15:38 Zero__wind: and after that, make the objects align better
15:39 Kibbleru: mk
15:39 Zero__wind: I mean, to make the map looks neater by saying that align
15:39 Kibbleru: hmm what do u mean by align? like the blankets and stuff?
15:40 Zero__wind: and it contains things mostly about consistency
15:40 *Zero__wind is editing [http://osu.ppy.sh/b/358606 DECO*27 feat. Aoi Yuki - Heart's Homing Instinct [Hard]]
15:40 Zero__wind: take some examples
15:40 Zero__wind: slider shapes
15:40 Kibbleru: k
15:40 Zero__wind: it would be good if you avoid making 1/2 sliders too curved like this
15:41 Kibbleru: 00:03:855 (1) - o3o?
15:41 Zero__wind: yes
15:41 Zero__wind: 00:03:855 (1) -
15:41 Zero__wind: eh why haven't I copied that lol
15:41 Zero__wind: baka me
15:42 Zero__wind: then, some slider shapes could improoved, 00:10:475 (1) -
15:42 Zero__wind: http://puu.sh/7oA9A.jpg
15:43 Zero__wind: but gah, I'm bad at drawing sliders, plz do better than me
15:43 Kibbleru: lol
15:45 Zero__wind: all kinds of decorating work like these
15:45 Zero__wind: it's like polishing a newly-made draft
15:45 Zero__wind: poor network lol
15:45 Kibbleru: wb o-o?
15:45 Zero__wind: poor network lol
15:46 Kibbleru: wait did u get what i said?
15:46 Zero__wind: nothing, I just said that there're plenty of similar work of this kind
15:46 Zero__wind: like polishing a newly-made draft
15:46 Zero__wind: to make it LOOK better
15:47 Kibbleru: ah
15:47 Kibbleru: but question; when a slider has more than one tone lol..
15:47 Kibbleru: 00:02:199 (1) -
15:47 Zero__wind: yes?
15:47 Kibbleru: how would i do the rhythm
15:47 Zero__wind: it's just fine
15:47 Kibbleru: originally what i thought for 00:02:199 (1) - is the pitch is increasing so i would make one slider for that
15:47 Kibbleru: does that make sense? Oo
15:48 Zero__wind: using 1/1 s to cover too frequent 1/2 beats in Hard diff is common
15:48 Zero__wind: well, I don't mean that's TOO frequent though
15:49 Kibbleru: but like how would i know when to do that and when not to thats basically what im asking xD
15:49 Zero__wind: being more important, you need to avoid rhythm like 00:06:131 (2,3) -
15:49 Kibbleru: hmm what's the problem with that one o3o
15:50 Zero__wind: http://puu.sh/7oArI.jpg
15:51 Zero__wind: bugged two objects together
15:51 Zero__wind: http://puu.sh/7oAug.jpg
15:51 Zero__wind: this is correct
15:52 Kibbleru: ahhhaa that makes sense
15:52 Zero__wind: yes I mostly mean this kind of problems in the diff
15:53 Zero__wind: and for 00:03:855 (1,2,3,4) -
15:53 Zero__wind: it's ok that you make them seperate, I think that looks better
15:53 Kibbleru: u mean ignoring DS?
15:54 Zero__wind: as sliders have their leniency, distance usage between sliders is with looser restriction
15:54 Zero__wind: yes, or maybe a bit bigger ds between sliders
15:55 Zero__wind: but remember, this only applies from Hard diff and on
15:55 Zero__wind: you should keep ds anyway when mapping Easy or Normal
15:56 Kibbleru: 00:07:165 (1,2,3,4) - what about this one
15:56 Zero__wind: same
15:56 Zero__wind: could make them seperate
15:56 Zero__wind: and why is 00:07:165 (1) - pointing the opposite side
15:56 Kibbleru: k
15:58 Zero__wind: hos easy it is to draw a siingle slider and copy paste it over n' over again
15:58 Zero__wind: http://puu.sh/7oAKp.jpg
15:58 Zero__wind: possible sollution ↑
15:58 Kibbleru: idk i thought it would look nice lmao
15:58 Zero__wind: of course you could something different
15:59 Kibbleru: so its mainly just the rhythm right
16:00 Zero__wind: yes
16:00 Zero__wind: and decorate it after making rhythm fine
16:00 Kibbleru: k
16:00 Zero__wind: pokishing work is always important, although there're always just small things
16:00 Zero__wind: polishing*
16:01 Zero__wind: but still plz remember, that was the last step of mapping
16:01 Zero__wind: you should have your map mostly ok, and polish it afterwards
16:01 Kibbleru: mmk
16:02 Zero__wind: hmm let me think
16:02 Zero__wind: nothing else
16:02 Kibbleru: mmk
16:02 Zero__wind: just refer to the log for Insane, mostly similar problem, also for those whistles and blahblahblah
16:02 Zero__wind: will post in the thread
16:02 Kibbleru: okie :3
16:03 Kibbleru: alright
16:03 Kibbleru: tyvm!
Good luck

@Zexous: how cool you are, man, neither could I edit your post
Lust


Zexous asked me to finish the mod on his behalf
I actually tried mapping this song myself a looong time ago, probably around the time I started mapping in fact :o

General

(Note that some may only apply to easy and normal)
  1. The quality of the video is kind of blah, try and find a new one?
  2. The correct title is HEART's HOMING INSTINCT (i know, because I tried this song out too :3)
  3. Add kissou honnou to the tags
  4. Some hitsounds are a bit too loud and overwhelming, check back through the mapset to see if you can spot any in particular
  5. The combos are all over the place, try and keep them consistent!

Easy

Well here we go!
  1. 00:02:199 (1) - I highly suggest you do not have such a strong sound as a slider tick. Slider ticks encompass passive hitsounding (you are not hitting on them), which should be effectively a tad weaker than the hit objects you do hit (active hitsounds)
  2. 00:04:682 (4) - This can better blanket 00:03:855 (2) - 's hitburst
  3. 00:02:199 (1,2,3,4) - This is a very confusing pattern to have. You see because of the low AR, (4) appears before (3) is even hit, and if you follow the flow coming from the beginning slider, it leads down to (4)! (3) is a little off to the side and hard to see, and the way it stands now the flow is kind of awkward. Try changing the pattern up a bit, or you can try stacking (3) on top of (4)
  4. 00:04:682 (4,1,2) - Now this is also a tad confusing, (2) was stacked underneath (4)'s slider end and hitburst, no way will an easy player be expecting something like that. You can move that hit circle to the end of the slider and then adjust the following pattern accordingly. However if you do not follow this suggestion, please at least fix the blanket between 00:05:510 (1,2) - . You can use (2)'s approach circle to help you in fixing this! If you are lazy to do that, you can just move the slider endpoint to 256:352
  5. 00:07:579 (4,5) - This blanket is slightly off. However, I would put a better curve on the slider, it will look better
  6. 00:10:062 (2,3) - This blanket is also slightly off at the beginning.
  7. 00:07:993 (5,1) - Weird flow here. You go down with (5) and then back up with (1)'s repeat. You can move (1) down and have it blanket 00:10:062 (2) - instead
  8. 00:15:855 (2,3) - Blanket is off
  9. 00:15:441 (1,2) - Eh linear flow is kind of uninteresting, try putting a curve in in the path of these circles
  10. 00:17:924 (1,2) - (2) isn't adequately blanketing (1)'s slider end. You can ctrl+g (1) and use its approach circle to help in fixing this
  11. 00:23:717 (2) - Move this to 82:127 so that its slider end stacks with 00:22:062 (4) - 's hitburst perfectly
  12. 00:24:544 (3,1) - Check spacing
  13. 00:25:372 (1,2,3,4) - These sliders seem kind of randomly placed. Try this pattern or something similar to spice things up a bit! Note I put this to AR0 so you can see what is going on all in one screenshot.
    After that I had (3) blanket (4)'s slider which was also doing the same rotation thing. Be sure to adjust the following pattern so that it can fit something like this
  14. 00:31:579 (1,2) - (Nazi) This blanket is a bit off
  15. 00:33:648 (2,3,1) - Another random bunch of sliders, try and form them in to nice patterns! 00:34:475 (3) - I actually suggest you move this slider down and invert the curve so that it avoids the small overlap with 00:36:544 (3) - .
  16. 00:36:544 (3,4) - More weird flow, you go down with the circles before the slider and then go back up with the slider. You can try something like this
  17. 00:42:751 (2,3,4) - Confusing pattern, the flow from the starting slider leads to (4), and not (3)! This will throw players off expecting (3) to be in (4)'s place
  18. 00:45:233 (1) - Whoa weird out of place slider shape, just use a regular three point slider curve on this. The way how it is now is kind of (for lack of a better word sorry) ugly. I know its going to blanket 00:46:889 (3) - 's slider shape but its way too far in the time line for it to be noticeable
  19. 00:45:233 (1,2) - Huge jump! Try and keep it 1.00x spacing. Don't manipulate spacing to fit a pattern, manipulate spacing to fit the song!
  20. 00:48:544 (1,2) - You can form these sliders better
  21. 00:49:372 (2,3) - have (2) blanket (3)'s slider end and vice versa
  22. 00:51:441 (5,1) - Blanket is really off here
  23. 00:53:510 (3) - To cover all the beats, you can extend the slider to 00:54:337
  24. 00:54:337 (4,5) - Overmapping, there is really no beat to follow here, so you can remove these notes.
  25. 01:04:682 (3,1) - Blanket is a bit off here
  26. 01:13:372 (1,2) - ^
  27. 01:15:441 (1) - You can use this slider shape to blanket 01:16:682 (2) - !
  28. 01:18:337 (1) - I would move this over a bit more so that its not too close to 01:16:682 (2) - . Then adjust the spacing in the following patterns
  29. 01:42:751 (1,2,3) - The blanket is off here.
  30. 01:45:647 (2) - I would move this slider a bit further away from 01:44:819 (1) - . Its too close how it is now
  31. 01:51:441 (1) - You can actually use this slider's shape to blanket 01:51:027 (5) - ! Moving the second slider point to 245:176 and the red anchor point to 261:227 should accomplish this.
  32. 01:51:441 (1,1) - This is kind of awkward. Try having 01:53:096 (1) - Blanket over 01:51:441 (1) - 's slider start, like this! It'll be a bit more cleaner and will flow way better
    Be sure to adjust the following pattern accordingly
  33. 02:01:372 (1,2) - Blanket is slightly off here towards the end
  34. 02:06:337 (3,4) - Linear flow is a bit weird. Try and put a curve so that it leads up to the long slider! Try these coordinates:
    02:06:337 (3) - 319:350
    02:06:751 (4) - 417:335
    02:07:165 (1) - 400:236
  35. 02:11:302 (7,1,2) - the triangle curve here is a bit too harsh, try and have a nice lead in!
  36. 02:14:200 (5) - (Nazi) 57:151 so that the straight slider smacks right in to the middle of this hit circle. Be sure to adjust the spacing of the next circle
  37. 02:14:612 - The break starting here is kinda long, try mapping it out a bit
  38. 02:28:682 (2,3) - The blanket is a bit off here
  39. 02:32:820 (1,2) - Have (1) blanket (2) and vice versa, would be a bit neater
  40. 02:38:613 (2,3) - (Nazi) (3) isn't quite blanketing (2)'s slider end
  41. 02:55:579 (3,1) - Blanket is off
  42. 02:56:820 (2,3,1) - Although there is an NC on the slider, the stack is pretty confusing. Newer players will probably hit the slider instead of moving up to (3)
  43. 02:57:648 (1,2) - Blanket can be improved
  44. 03:07:579 (1) - Why spinner, nothing here really for it to go on. Just remove it and map it out
  45. 03:20:923 - You can definitely map this break out. It is kind of abrupt and comes in the middle of nowhere

pkmnyab's Normal

  1. 00:07:993 (5,1) - This blanket is a bit off, try and have it so the circle is blanketed evenly on both sides!
  2. 00:25:372 (1,2) - Blanket is a bit off here as well
  3. 00:40:268 (5,1,2) - This is a lot to click in a short amount of time. Almost confusing! Players will not be expecting to click this many times. Especially with a stack as well! It would be best if you would unstack the circle and slider, at least that will clear up some of the confusion
  4. 00:53:510 (1) - Lower the volume of this spinner's end so that it creates a nice fade. Just create a new green line and set it to soft sampleset with 5% volume
  5. 01:19:993 (1) - This slider seems a bit out of place, would be best if you had just a simple three point curve slider in its place
  6. 01:20:820 (2,3,4) - Instead of a triangle, have the circles create a curve in to the break
  7. 02:39:027 (3,4) - Blanket can be improved here
  8. 02:40:268 (5,6,1) - Confusing pattern!
  9. 03:21:233 (2,3,4) - I would advise having a stack of two or more

Well that took a bit longer than I thought, but yeah. Sorry I got a bit lazy at the end :x
These two difficulties need a bit of work before it is ready to be ranked.

Good luck!
pkk

Lust wrote:



pkmnyab's Normal

  1. 00:07:993 (5,1) - This blanket is a bit off, try and have it so the circle is blanketed evenly on both sides! fixed
  2. 00:25:372 (1,2) - Blanket is a bit off here as wellfixed
  3. 00:40:268 (5,1,2) - This is a lot to click in a short amount of time. Almost confusing! Players will not be expecting to click this many times. Especially with a stack as well! It would be best if you would unstack the circle and slider, at least that will clear up some of the confusion fixed, turned circle+slider into repeat slider
  4. 00:53:510 (1) - Lower the volume of this spinner's end so that it creates a nice fade. Just create a new green line and set it to soft sampleset with 5% volume done
  5. 01:19:993 (1) - This slider seems a bit out of place, would be best if you had just a simple three point curve slider in its place fixed
  6. 01:20:820 (2,3,4) - Instead of a triangle, have the circles create a curve in to the breakfixed
  7. 02:39:027 (3,4) - Blanket can be improved herefixed
  8. 02:40:268 (5,6,1) - Confusing pattern! stacked it under (4) instead, should be clearer now
  9. 03:21:233 (2,3,4) - I would advise having a stack of two or more replaced hitcircles with a slider
Thanks for the mod!
Topic Starter
Kibbleru
For the first half of the mod... wow how does that happen? i cant even quote ur mod lol.
i fixed everything other than the stuff that i have changed already
and i will map out the break and stuff


Lust wrote:



Zexous asked me to finish the mod on his behalf
I actually tried mapping this song myself a looong time ago, probably around the time I started mapping in fact :o

since this mod is so long im just gunna state what i didnt fix and why lol

General

(Note that some may only apply to easy and normal)
  1. The quality of the video is kind of blah, try and find a new one?
  2. The correct title is HEART's HOMING INSTINCT (i know, because I tried this song out too :3)
  3. Add kissou honnou to the tags
  4. Some hitsounds are a bit too loud and overwhelming, check back through the mapset to see if you can spot any in particular
  5. The combos are all over the place, try and keep them consistent!

Easy

Well here we go!
  1. 00:02:199 (1) - I highly suggest you do not have such a strong sound as a slider tick. Slider ticks encompass passive hitsounding (you are not hitting on them), which should be effectively a tad weaker than the hit objects you do hit (active hitsounds)
  2. 00:04:682 (4) - This can better blanket 00:03:855 (2) - 's hitburst
  3. 00:02:199 (1,2,3,4) - This is a very confusing pattern to have. You see because of the low AR, (4) appears before (3) is even hit, and if you follow the flow coming from the beginning slider, it leads down to (4)! (3) is a little off to the side and hard to see, and the way it stands now the flow is kind of awkward. Try changing the pattern up a bit, or you can try stacking (3) on top of (4)
  4. 00:04:682 (4,1,2) - Now this is also a tad confusing, (2) was stacked underneath (4)'s slider end and hitburst, no way will an easy player be expecting something like that. You can move that hit circle to the end of the slider and then adjust the following pattern accordingly. However if you do not follow this suggestion, please at least fix the blanket between 00:05:510 (1,2) - . You can use (2)'s approach circle to help you in fixing this! If you are lazy to do that, you can just move the slider endpoint to 256:352
  5. 00:07:579 (4,5) - This blanket is slightly off. However, I would put a better curve on the slider, it will look better
  6. 00:10:062 (2,3) - This blanket is also slightly off at the beginning.
  7. 00:07:993 (5,1) - Weird flow here. You go down with (5) and then back up with (1)'s repeat. You can move (1) down and have it blanket 00:10:062 (2) - instead seems fine to me :I (5)'s flow is going into the next slider
  8. 00:15:855 (2,3) - Blanket is off
  9. 00:15:441 (1,2) - Eh linear flow is kind of uninteresting, try putting a curve in in the path of these circles
  10. 00:17:924 (1,2) - (2) isn't adequately blanketing (1)'s slider end. You can ctrl+g (1) and use its approach circle to help in fixing this
  11. 00:23:717 (2) - Move this to 82:127 so that its slider end stacks with 00:22:062 (4) - 's hitburst perfectly
  12. 00:24:544 (3,1) - Check spacing
  13. 00:25:372 (1,2,3,4) - These sliders seem kind of randomly placed. Try this pattern or something similar to spice things up a bit! Note I put this to AR0 so you can see what is going on all in one screenshot.
    After that I had (3) blanket (4)'s slider which was also doing the same rotation thing. Be sure to adjust the following pattern so that it can fit something like this
  14. 00:31:579 (1,2) - (Nazi) This blanket is a bit off
  15. 00:33:648 (2,3,1) - Another random bunch of sliders, try and form them in to nice patterns! 00:34:475 (3) - I actually suggest you move this slider down and invert the curve so that it avoids the small overlap with 00:36:544 (3) - .
  16. 00:36:544 (3,4) - More weird flow, you go down with the circles before the slider and then go back up with the slider. You can try something like this
  17. 00:42:751 (2,3,4) - Confusing pattern, the flow from the starting slider leads to (4), and not (3)! This will throw players off expecting (3) to be in (4)'s place
  18. 00:45:233 (1) - Whoa weird out of place slider shape, just use a regular three point slider curve on this. The way how it is now is kind of (for lack of a better word sorry) ugly. I know its going to blanket 00:46:889 (3) - 's slider shape but its way too far in the time line for it to be noticeable
  19. 00:45:233 (1,2) - Huge jump! Try and keep it 1.00x spacing. Don't manipulate spacing to fit a pattern, manipulate spacing to fit the song!
  20. 00:48:544 (1,2) - You can form these sliders better
  21. 00:49:372 (2,3) - have (2) blanket (3)'s slider end and vice versa
  22. 00:51:441 (5,1) - Blanket is really off here
  23. 00:53:510 (3) - To cover all the beats, you can extend the slider to 00:54:337
  24. 00:54:337 (4,5) - Overmapping, there is really no beat to follow here, so you can remove these notes. hmm i disagree
  25. 01:04:682 (3,1) - Blanket is a bit off here
  26. 01:13:372 (1,2) - ^
  27. 01:15:441 (1) - You can use this slider shape to blanket 01:16:682 (2) - !
  28. 01:18:337 (1) - I would move this over a bit more so that its not too close to 01:16:682 (2) - . Then adjust the spacing in the following patterns
  29. 01:42:751 (1,2,3) - The blanket is off here.
  30. 01:45:647 (2) - I would move this slider a bit further away from 01:44:819 (1) - . Its too close how it is now
  31. 01:51:441 (1) - You can actually use this slider's shape to blanket 01:51:027 (5) - ! Moving the second slider point to 245:176 and the red anchor point to 261:227 should accomplish this.
  32. 01:51:441 (1,1) - This is kind of awkward. Try having 01:53:096 (1) - Blanket over 01:51:441 (1) - 's slider start, like this! It'll be a bit more cleaner and will flow way better
    Be sure to adjust the following pattern accordingly
  33. 02:01:372 (1,2) - Blanket is slightly off here towards the end
  34. 02:06:337 (3,4) - Linear flow is a bit weird. Try and put a curve so that it leads up to the long slider! Try these coordinates:
    02:06:337 (3) - 319:350
    02:06:751 (4) - 417:335
    02:07:165 (1) - 400:236
  35. 02:11:302 (7,1,2) - the triangle curve here is a bit too harsh, try and have a nice lead in!
  36. 02:14:200 (5) - (Nazi) 57:151 so that the straight slider smacks right in to the middle of this hit circle. Be sure to adjust the spacing of the next circle
  37. 02:14:612 - The break starting here is kinda long, try mapping it out a bit seems fine considering the length of this song
  38. 02:28:682 (2,3) - The blanket is a bit off here
  39. 02:32:820 (1,2) - Have (1) blanket (2) and vice versa, would be a bit neater
  40. 02:38:613 (2,3) - (Nazi) (3) isn't quite blanketing (2)'s slider end
  41. 02:55:579 (3,1) - Blanket is off
  42. 02:56:820 (2,3,1) - Although there is an NC on the slider, the stack is pretty confusing. Newer players will probably hit the slider instead of moving up to (3)
  43. 02:57:648 (1,2) - Blanket can be improved
  44. 03:07:579 (1) - Why spinner, nothing here really for it to go on. Just remove it and map it out
  45. 03:20:923 - You can definitely map this break out. It is kind of abrupt and comes in the middle of nowhere

Well that took a bit longer than I thought, but yeah. Sorry I got a bit lazy at the end :x
These two difficulties need a bit of work before it is ready to be ranked.

hmm i will make my NC's consistent later

Good luck!
Zero__wind
the metadata of songs in this album is #$%^&* blah
I'm not sure if the title should be all capitalised like that?
something for referrence: http://www.amazon.com/gp/product/B008PF ... s_sp_ps_dp
Topic Starter
Kibbleru

Zero__wind wrote:

the metadata of songs in this album is #$%^&* blah
I'm not sure if the title should be all capitalised like that?
something for referrence: http://www.amazon.com/gp/product/B008PF ... s_sp_ps_dp
i think it should, it was all caps on the youtube vid and lust told me to all caps it as well
Lust
i actually found out from here, i dont think s respectable sub group would lie to me :(

http://descentsubs.wordpress.com/2012/0 ... ou-honnou/

also if you are wondering about the denied kudosu!, i asked a BAT to deny it since I was just finishing the mod for zexous, he was already rewarded further up ^^
Topic Starter
Kibbleru
Should i capitalize the 'S' too lol
DeletedUser_3044645
IRC mod
00:43 Kibbleru: dapps you should recheck this for me
00:43 *Kibbleru is editing [http://osu.ppy.sh/b/361627 DECO*27 feat. Aoi Yuki - HEART's HOMING INSTINCT [Easy]]
00:43 Kibbleru: i remapped like half the map after Zero's mod
00:43 No Dap: just easy diff?
00:43 Kibbleru: no i just happened to be on easy
00:43 Kibbleru: insane and hard
00:43 No Dap: did you change metadata
00:43 Kibbleru: didn't change much in easy
00:44 No Dap: its not submited lol
00:44 Kibbleru: oh
00:44 Kibbleru: yah
00:44 Kibbleru: i did
00:44 Kibbleru: lol
00:44 No Dap: let me see if i can pick up some things
00:44 Kibbleru: i just capitalized the title o3o cuz thats apparently correct
00:44 No Dap: CAPS
00:44 Kibbleru: just go through it once and see if u can find anything noticeable
00:44 No Dap: .!faq caps
00:45 Kibbleru: k srsly waht does !faq even do ._.
00:45 No Dap: i knew it
00:45 No Dap: 00:20:406 (1) - missing clap on the tail
00:47 No Dap: 00:31:785 (4) - consider deleting this note
00:47 No Dap: this 3 stacked notes kind of look bad
00:47 No Dap: and ruins the flow
00:47 No Dap: ARE YOU TEHRE
00:48 Kibbleru: which diff
00:48 Kibbleru: !
00:48 Kibbleru: is this o3o
00:48 No Dap: hard
00:48 No Dap: let me know if you fixed or not
00:48 Kibbleru: ok i deleted that
00:48 Kibbleru: fixed both
00:48 Kibbleru: :o
00:49 No Dap: 00:46:062 (3,1) - you should spread them out
00:49 No Dap: DS is so confusing here
00:49 No Dap: but that flow is good
00:50 Kibbleru: wait
00:50 Kibbleru: thats what he said
00:50 No Dap: who
00:50 Kibbleru: oh its the
00:50 No Dap: zero told you to space them like this?
00:50 Kibbleru: joke
00:50 No Dap: oh
00:50 Kibbleru: nonono
00:50 No Dap: oh lol
00:51 No Dap: you dirty
00:51 Kibbleru: "you should spread them out"
00:51 No Dap: rofl
00:51 No Dap: now watch us get silenced when I upload this irc mod
00:51 Kibbleru: ok i did this
00:51 Kibbleru: http://puu.sh/7pO1W.jpg
00:51 Kibbleru: lol
00:51 No Dap: did you only move 00:46:889 (1) - ?
00:52 Kibbleru: i moved 3 down
00:52 Kibbleru: to here
00:52 Kibbleru: http://puu.sh/7pO3X.jpg
00:52 No Dap: i want to see the flow of 00:46:889 (1,2,3) -
00:52 No Dap: oh
00:52 Kibbleru: http://puu.sh/7pO5J.jpg ?
00:53 No Dap: that looks a bit too crowded
00:53 Kibbleru: im getting 2 irc mods at once LOL
00:53 No Dap: dont move 3
00:53 Kibbleru: crowded .-.
00:53 No Dap: wot teh fark
00:53 Kibbleru: i didnt
00:53 No Dap: with who?
00:53 Kibbleru: not rabbit
00:53 No Dap: 00:46:889 (1) - move this to somewhere 447 : 114
00:53 No Dap: dont move anything else
00:54 No Dap: actually after that you should move 00:46:062 (3) - this too
00:54 No Dap: so the ds is 1.0
00:54 No Dap: at least 1.0*
00:54 Kibbleru: but the DS ;-;
00:54 Kibbleru: im using 1.1
00:54 Kibbleru: i spaced it out already Oo
00:54 Kibbleru: though
00:55 No Dap: well the jump
00:55 No Dap: 1.0 on jump is forgiveable
00:55 No Dap: ok
00:55 No Dap: omg 00:56:716 (5,1,2,3,4) - this pattern
00:55 Kibbleru: thats not really a jump-
00:55 No Dap: so hard to do with DT
00:55 Kibbleru: nvm
00:55 Kibbleru: leme c
00:55 No Dap: dont fix im just saying lol
00:56 Kibbleru: u DID redownload right Oo
00:56 No Dap: yeah
00:56 Kibbleru: and update Oo
00:56 No Dap: wait
00:56 Kibbleru: when i clicked on that timestamp
00:56 Kibbleru: it took me to different places
00:56 Kibbleru: o-o
00:56 Kibbleru: NON SEXUALLY
00:56 No Dap: its the latest pending
00:56 No Dap: lol
00:57 No Dap: just ignore that
00:57 Kibbleru: and i don't remember making any changes either
00:57 Kibbleru: k
00:57 No Dap: nazi for you 01:04:268 (2,1) - better blanket
00:57 No Dap: its really off
00:57 Kibbleru: k fixed
00:57 No Dap: 01:10:475 (1,2,3,4,5) - this is really a bad flow
00:58 Kibbleru: hm
00:58 Kibbleru: yah
00:58 No Dap: try something like this ? http://puu.sh/7pOlH.jpg
00:59 Kibbleru: im just gunna change the pattern a bit
00:59 No Dap: alright
01:01 Kibbleru: 2 part image
01:01 Kibbleru: http://puu.sh/7pOtX.jpg
01:01 Kibbleru: http://puu.sh/7pOuT.jpg
01:01 No Dap: show me how 01:12:337 (2,4) - go
01:02 Kibbleru: http://puu.sh/7pOwj.jpg not good but not terrible either
01:02 Kibbleru: i could angle (2) a bit actualy
01:02 No Dap: you should move 01:12:958 (3,4) - to the left
01:03 Kibbleru: eh i wanted to make a triable but i guess it flows better
01:03 No Dap: or you should remap 01:12:958 (3,4,1,2,3) - this part too
01:03 No Dap: LOL
01:04 Kibbleru: is it actualy that bad '^'
01:04 No Dap: imo
01:04 No Dap: if you think it's fine it is
01:04 Kibbleru: there needs to be a reward for most remapped map
01:04 Kibbleru: i'd get it no prob
01:05 Kibbleru: nope i dont like it either
01:05 No Dap: http://osu.ppy.sh/ss/1404219
01:05 No Dap: is it pretty much like this?
01:06 Kibbleru: yah pretty much
01:08 No Dap: 01:12:337 (2,3) - this is fine
01:08 No Dap: its this slider 01:13:165 (4) -
01:08 No Dap: that ruins the flow
01:09 Kibbleru: its circular o3o
01:11 No Dap: http://puu.sh/7pOV1.jpg how about this?
01:11 No Dap: just the shape
01:11 Kibbleru: hmm
01:11 Kibbleru: genius
01:12 No Dap: stack 01:14:613 (3,1) - on 01:13:165 (4) - and it should be good
01:12 No Dap: 01:13:165 (4) - tail
01:13 Kibbleru: done
01:13 Kibbleru: btw
01:13 No Dap: yeah
01:14 No Dap: btw wot?
01:15 Kibbleru: no i was just saying btw im done adding changes o-o
01:15 No Dap: so trollllllllll
01:15 No Dap: lol
01:15 No Dap: ok net
01:15 No Dap: next*
01:15 No Dap: 01:21:647 (5) - add a circle here with a finish
01:15 No Dap: sounds much better
01:15 No Dap: ofc adjust the spinner
01:16 Kibbleru: b4 or after the green line
01:16 No Dap: and I don't know if you should add clap on the spinner or not :3
01:16 No Dap: spinner?
01:16 Kibbleru: is there a clap on the spinner?
01:16 No Dap: it ends on a clap beat
01:17 Kibbleru: oh
01:17 Kibbleru: i don't think it matters too much o3o
01:17 No Dap: yeah
01:17 No Dap: did you add 01:21:647 (5) - ?
01:17 No Dap: or is this taking you to some weird place
01:17 No Dap: 01:21:647 -
01:18 Kibbleru: yes
01:18 Kibbleru: i added
01:18 No Dap: 01:21:750 (1) - actually i think you should add clap here
01:19 Kibbleru: k
01:19 Kibbleru: btw what happened to ur modding queue o3o
01:19 No Dap: 01:39:027 (3,4,5,1) - is this jump + anti jump on purpose?
01:20 No Dap: oh i closed it cuz nobody was modding except me and winek
01:20 Kibbleru: yes
01:20 No Dap: and i didnt feel like kicking them out, so :3
01:20 Kibbleru: it was suggested it to me by ike
01:20 No Dap: 01:39:648 (5) - you should reduce DS a bit here
01:20 No Dap: 269 : 52
01:20 No Dap: 1.5 DS, I think its perfect
01:21 Kibbleru: k done
01:21 No Dap: 01:41:924 (2) - how about this http://puu.sh/7pPnU.jpg
01:21 No Dap: flows better imo
01:21 No Dap: and move 01:42:337 (3) - this accordingly
01:22 Kibbleru: applied
01:22 Kibbleru: oh god ur about to get to the bad flow spot
01:22 No Dap: btw are you adding NC every 4/1 ?
01:22 No Dap: lol
01:23 Kibbleru: Yus :3
01:23 Kibbleru: they call it a stanza
01:23 No Dap: I think ur gonna have a NC crisis
01:23 Kibbleru: or something
01:23 No Dap: before this map gets ranked
01:23 Kibbleru: yes i am idk how to NC ;-;
01:23 Kibbleru: lust told me to make them more consistent
01:23 No Dap: yeah
01:23 No Dap: like vocal, instrument,
01:23 No Dap: or to emphasize certain patterns
01:24 Kibbleru: and redbull told me; "I i usually just add an NC every stanza"
01:24 No Dap: lol
01:24 Kibbleru: redbull i mean ragingbull
01:25 No Dap: 02:12:544 (3,4,1,2,3,4) - this kind of looks abit hard
01:25 No Dap: let me see if its fine during game play
01:25 No Dap: cuz in the editor i was like wtf whicc comes first
01:26 No Dap: meh I think it plays fine
01:26 No Dap: let me fix NC here
01:26 No Dap: 02:16:062 (1) - delete NC
01:26 No Dap: 02:16:889 (2) - NC
01:27 No Dap: 02:17:716 (1) - delete NC
01:27 No Dap: 02:18:543 (2) - NC
01:29 No Dap: I think the rest is fine
01:29 Kibbleru: of the diff?
01:29 No Dap: yes
01:29 No Dap: except NC
01:29 No Dap: lol good luck with NC
01:29 Kibbleru: q_q
01:30 Kibbleru: i think
01:30 Kibbleru: what im gunna do
01:30 Kibbleru: is
01:30 Kibbleru: write down where i NCed
01:30 Kibbleru: i wonder if i can pm myself Oo
01:30 No Dap: lol you cant
01:30 No Dap: use a note pad
01:30 No Dap: or whatever
01:31 Kibbleru: im gunna try to get the interval where i nced at then find other parts of the song with the same pattern and apply them there
01:31 No Dap: anyway are you ready for
01:31 *No Dap is editing [http://osu.ppy.sh/b/359869 DECO*27 feat. Aoi Yuki - HEART's HOMING INSTINCT [Insane]]
01:31 Kibbleru: yah
01:31 No Dap: 00:04:061 (2) - I think this should be dleted
01:31 No Dap: and stack 00:04:268 (3) - 00:03:854 (1) -
01:32 Kibbleru: uh
01:32 No Dap: i mean stack 00:03:854 (1) - on 00:04:268 (3) -
01:32 Kibbleru: no :D
01:32 No Dap: GODDMAMIT
01:32 No Dap: but anti jumps are so gud..
01:32 No Dap: oh well
01:32 Kibbleru: i got that rhythm through hours of work with zero yesterday ;o
01:33 Kibbleru: they're called anti jumps o-o?
01:33 No Dap: idk
01:33 No Dap: I think it is
01:34 Kibbleru: u called those sudden streams a puush or something
01:34 Kibbleru: and i tried to explain to ppl using that term and they were like "wtf is a puush"
01:34 No Dap: itd be better to play if you can have consistent DS 00:31:579 (2,3,4) -
01:34 No Dap: LOL
01:35 Kibbleru: k kinda fixed
01:35 No Dap: 00:41:303 (3) - nc here pls
01:35 No Dap: this is the NC where i said
01:35 No Dap: to emphasize a certain pattern
01:36 No Dap: 00:51:855 (1) - this should be crtl+g
01:36 Kibbleru: it doenst flow well that way though ._.
01:37 No Dap: wot
01:37 No Dap: it flows perfectly
01:37 No Dap: you just need to move it
01:37 No Dap: like
01:37 Kibbleru: Oo
01:37 No Dap: https://osu.ppy.sh/ss/1404257
01:37 No Dap: I moved 00:51:855 (1,3) -
01:38 Kibbleru: http://puu.sh/7pQ3A.jpg
01:38 No Dap: no do it the way i did
01:39 No Dap: https://osu.ppy.sh/ss/1404257
01:40 Kibbleru: http://puu.sh/7pQ8q.jpg
01:40 No Dap: yes
01:40 No Dap: if you like that keep it
01:41 Kibbleru: not bad
01:41 Kibbleru: ill take it
01:41 No Dap: 01:04:268 (3,4,5) - I think you messed up the shape here?
01:42 No Dap: 01:05:095 (5) - is right above 01:04:681 (4) - tail
01:42 No Dap: and 01:04:681 (4) - is not above 01:04:268 (3) -
01:43 Kibbleru: http://puu.sh/7pQfe.jpg better o3o?
01:43 No Dap: move 4 a bit more left
01:44 Kibbleru: how left
01:44 No Dap: a bit
01:45 Kibbleru: k done
01:45 No Dap: 01:21:648 (1) - change here like hard ?
01:45 No Dap: add a circle + finish
01:45 No Dap: and clap on the spinna
01:45 Kibbleru: kk
01:46 No Dap: 01:46:475 (3,4,5) - I see 3 options here
01:46 No Dap: 1. make them all straight
01:46 No Dap: 2. make 01:47:302 (5) - like 01:46:475 (3) -
01:46 No Dap: 3. keep :p
01:47 Kibbleru: which one would u recommend and not recommend
01:47 No Dap: you know what i think 2 is terrible
01:47 No Dap: just straigthen 01:46:475 (3) -
01:47 Kibbleru: ill keep o3o
01:47 No Dap: and rearrage the spacing a bit
01:47 No Dap: ok
01:48 Kibbleru: iunno o3o i kinda like that curve
01:48 Kibbleru: idk why
01:48 Kibbleru: im just weird
01:48 No Dap: lol
01:48 No Dap: 01:59:717 (1) - add a circle here?
01:48 Kibbleru: i rly like the patterns where straight sliders meet up with curved ones
01:49 No Dap: Harder diffs usually have a note before the spiner starts
01:49 No Dap: 02:12:957 (1,2) - this is fine
01:49 No Dap: but it's not emphasizing the strong drum here a single bit
01:50 No Dap: how about replacing them with circles and add jumps
01:50 Kibbleru: hm
01:52 Kibbleru: k fixed
01:52 No Dap: mm do you like this pattern http://puu.sh/7pQC1.jpg
01:53 Kibbleru: well, this is what i have o-ohttp://puu.sh/7pQEv.jpg
01:53 Kibbleru: oops
01:53 Kibbleru: http://puu.sh/7pQEv.jpg
01:54 No Dap: i think thats good too
01:54 No Dap: 02:17:717 (1) - you forgot a whistle on the head
01:55 Kibbleru: hitsounds op :U
01:55 No Dap: can you put 02:39:232 (4) and the stream 02:39:440 (1,2,3,4,5,6,7,8) -
01:55 No Dap: apart
01:55 No Dap: fark
01:55 No Dap: 02:39:232 (4) -
01:56 No Dap: 02:38:406 (4,1) - this is almost 2.0 DS
01:56 Kibbleru: um
01:56 No Dap: so why note 02:39:232 (4,1) - 2.0 DS here too
01:56 No Dap: besides i think that stream looks ugleh
01:56 No Dap: http://puu.sh/7pQLu.jpg
01:56 No Dap: its not even a perfect half circle lol
01:57 Kibbleru: fixd
01:57 Kibbleru: shaddup ;-;
01:57 No Dap: lol
01:57 Kibbleru: k
01:57 Kibbleru: fixd
01:58 No Dap: 02:52:682 (2,3) - how about this http://osu.ppy.sh/ss/1404291
01:59 No Dap: 03:33:233 (3,4,5,6,7,8,9,10) - damn this stream flow
01:59 No Dap: let me see if i can get it
01:59 No Dap: oh its fine
02:00 Kibbleru: 02:52:682 (2,3) - i dont see the difference lmao
02:00 No Dap: the rest of the map looks fine
02:00 No Dap: lol
02:00 Kibbleru: oh nbm
02:00 Kibbleru: nvm
02:00 Kibbleru: k
02:00 No Dap: i was about to say
02:00 No Dap: LOL
02:00 No Dap: ok thats all i got i think
DeletedUser_3044645
Please teach me the secret
Zero__wind

No Dap wrote:

Please teach me the secret
I'm only gonna make a grave map on my own,
using this mapset currently lol


EDIT: finished my map http://osu.ppy.sh/s/156749
hope you could add the link in your creator's words plz OAQ
pkk

Zero__wind wrote:

EDIT: finished my map http://osu.ppy.sh/s/156749
hope you could add the link in your creator's words plz OAQ
time to pass this with DT >8D
Topic Starter
Kibbleru

Zero__wind wrote:

No Dap wrote:

Please teach me the secret
I'm only gonna make a grave map on my own,
using this mapset currently lol


EDIT: finished my map http://osu.ppy.sh/s/156749
hope you could add the link in your creator's words plz OAQ
lol ur map makes my whole mapset look bad xD
Zexous

Kibbleru wrote:

Zero__wind wrote:

the metadata of songs in this album is #$%^&* blah
I'm not sure if the title should be all capitalised like that?
something for referrence: http://www.amazon.com/gp/product/B008PF ... s_sp_ps_dp
i think it should, it was all caps on the youtube vid and lust told me to all caps it as well
Excuse me that was me who said to caps it all first B)
Zero__wind

Kibbleru wrote:

lol ur map makes my whole mapset look bad xD
Don't really think your map is bad, actually it's comparingly good, in some aspects.
It's a more proper work for rank.
Just keep your map simple and tidy and it would just be a really good map as a 1st ranked one

Don't learn anything from that map of mine because our maps are on totally different concept
It's always good for new mappers to learn the basic of mapping before they try to be creative on anything

@Zexous: no worries :3
Lust
Instead of worrying about mapping for rank, instead you should best be focus on improving the mapset to its fullest potential! If you need help with anything feel free to contact me over IRC
Cherry Blossom
Hello.
M4M from my Queue.


Easy

  1. 00:35:302 (1) - Could be easier to catch if you make a blanket here.
  2. 00:43:992 (5,6) - Weird slider, it might be better if you do a smoother flow, so, this slider should be curved.
  3. 01:04:268 - i don't really agree here, this note should be played because of the song, it's the only part where all 1/1 must be played.
  4. 01:15:854 - ^ same.
  5. 02:00:957 (4,1,2) - flow is better when they are aligned like this (didnt use DS be careful) :
  6. 03:06:750 (2,1,2,3) - Movement is strange here, make something regular, like this :
  7. 03:11:302 (1) - sounds better with a 1/1 reversed slider instead of this 2/1 slider.
  8. 03:17:923 (1) - ^
  9. 03:24:544 (1) - ^

pkmnyab's Normal

  1. 00:30:957 (2) - this slider is too much curved and seems odd imo, make it smoother.
  2. 00:43:164 (2,4,2) - try to stack these notes, was it intentional ?
  3. 01:05:095 (1,3) - try to avoid this overlap, seems odd
  4. 01:46:475 (1,2) - flow is a bit strange when you have this kind of sliders imo, do 2 curved slider.
  5. 01:51:233 (5,6) - Polarity issue, you have to follow vocals to get rid of it, so add a note here 01:52:164
  6. 03:10:888 (1) - it might be better if you add a note here, and make the pattern like this, sounds better
  7. 03:24:130 (1) - ^

Hard

  1. 00:03:854 (1,2,3,4) - move a bit up, plays better, with (1) at y300 y92
  2. 00:31:578 (3,1,2,3) - this is a bit confusing because the distance at metronome between stacked note are not the same, consider unstacking 00:31:578 (3,1) - or 00:32:406 (2,3) -
  3. 00:48:337 (6) - i prefer 2 notes instead of this slider because the main beat (the finish) must me clicked imo.
  4. 01:00:750 (6,7) - I thought it was a slider jump, but it is not one and the spacing is closer. Make this instead ?
  5. 01:39:026 (3,4) - stacking notes like this, on this pattern seems really hard to read and play imo, consider unstacking.
  6. 02:12:957 (1,2,3,4) - this kind of technique is mostly used when there is a jump between 02:12:750 (4,1) - and here 02:13:164 (2,3) - , it might be better to add jumps so.
  7. 03:01:371 (1,2,3,4,5) - (nazi) this star pattern can be better.
  8. 03:21:233 (2) - missing clap

Insane

  1. 00:03:854 (1,2,3,4,5) - It looks odd due to the stacked notes you used, because the distance after the slider is not the same as the distance before , make the same distance for consistency.
  2. 00:41:923 (1,2,3,4) - same as i said in Hard, about this technique. + another reason, to emphasize the Finish hitsound, you should make a jump between 00:41:716 (3,1) -
  3. 01:01:371 (8,9,10) - The flow is bad here, put this note here ? or if you don't do because you want to keep it stacked, so move (9) here :
  4. 01:57:854 (6,1) - Increase spacing here, should be more jumpy because it is the main beat.
  5. 02:03:026 (1,2,3) - Make it looks better like this
  6. 03:10:681 (4) - this antijump is a bit odd imo, make it jumpy instead ?

I hope it was useful !!! :D
Good Luck ~
pkk

Cherry Blossom wrote:

Hello.
M4M from my Queue.


pkmnyab's Normal

  1. 00:30:957 (2) - this slider is too much curved and seems odd imo, make it smoother. less curved now
  2. 00:43:164 (2,4,2) - try to stack these notes, was it intentional ? fixed
  3. 01:05:095 (1,3) - try to avoid this overlap, seems odd changed shape of sliders a bit
  4. 01:46:475 (1,2) - flow is a bit strange when you have this kind of sliders imo, do 2 curved slider. fixed
  5. 01:51:233 (5,6) - Polarity issue, you have to follow vocals to get rid of it, so add a note here 01:52:164 added note at 01:52:061 -
  6. 03:10:888 (1) - it might be better if you add a note here, and make the pattern like this, sounds better you're right, this does sound better :) fixed
  7. 03:24:130 (1) - ^ fixed
Thanks for the mod!
Topic Starter
Kibbleru

Cherry Blossom wrote:

Hello.
M4M from my Queue.


Assume fixed if i don't put anything

Easy

  1. 00:35:302 (1) - Could be easier to catch if you make a blanket here.
  2. 00:43:992 (5,6) - Weird slider, it might be better if you do a smoother flow, so, this slider should be curved.
  3. 01:04:268 - i don't really agree here, this note should be played because of the song, it's the only part where all 1/1 must be played.
  4. 01:15:854 - ^ same. i think the slider is fine here, but added first one
  5. 02:00:957 (4,1,2) - flow is better when they are aligned like this (didnt use DS be careful) :
  6. 03:06:750 (2,1,2,3) - Movement is strange here, make something regular, like this :
  7. 03:11:302 (1) - sounds better with a 1/1 reversed slider instead of this 2/1 slider. i like this for now, but will change if any1 else notices
  8. 03:17:923 (1) - ^ ^
  9. 03:24:544 (1) - ^ ^

Hard

  1. 00:03:854 (1,2,3,4) - move a bit up, plays better, with (1) at y300 y92
  2. 00:31:578 (3,1,2,3) - this is a bit confusing because the distance at metronome between stacked note are not the same, consider unstacking 00:31:578 (3,1) - or 00:32:406 (2,3) - k stacked (3) on (2)
  3. 00:48:337 (6) - i'd prefer 2 notes instead of this slider because the main beat (the finish) must me clicked imo.
  4. 01:00:750 (6,7) - I thought it was a slider jump, but it is not one and the spacing is closer. Make this instead ? i like it how it is now o3o
  5. 01:39:026 (3,4) - stacking notes like this, on this pattern seems really hard to read and play imo, consider unstacking.
  6. 02:12:957 (1,2,3,4) - this kind of technique is mostly used when there is a jump between 02:12:750 (4,1) - and here 02:13:164 (2,3) - , it might be better to add jumps so.
  7. 03:01:371 (1,2,3,4,5) - (nazi) this star pattern can be better.
  8. 03:21:233 (2) - missing clap

Insane

  1. 00:03:854 (1,2,3,4,5) - It looks odd due to the stacked notes you used, because the distance after the slider is not the same as the distance before , make the same distance for consistency.
  2. 00:41:923 (1,2,3,4) - same as i said in Hard, about this technique. + another reason, to emphasize the Finish hitsound, you should make a jump between 00:41:716 (3,1) - made a small jump, but i didn't have enough room for anything fancy
  3. 01:01:371 (8,9,10) - The flow is bad here, put this note here ? i like it how it is now and i want them to be stacked or if you don't to do because you want to keep it stacked, so move (9) here :
  4. 01:57:854 (6,1) - Increase spacing here, should be more jumpy because it is the main beat.
  5. 02:03:026 (1,2,3) - Make it looks better like this
  6. 03:10:681 (4) - this antijump is a bit odd imo, make it jumpy instead ?nah

I hope it was useful !!! :D
Good Luck ~
tyvm for mod
Topic Starter
Kibbleru
ahh what to do >A<

improved it to the best of my abilities '^' need pro mods now
pkk
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Map is looking nice! ...but wtf is with your signature? I cringe when I see it (´Д`) jk your sig is best sig
Zero__wind
ok let's see
no kd for this post

General
all the inherited points are 1ms unsnapped and that causes kiai time unsnapped, plz resnap them all properly
your preview time is unsnapped, plz reset it to 00:55:164 - in all diffs
your soft-slidertick2.wav file is totally not used, plz remove it
I suggest that you disable letterbox for all diffs

Insane
00:41:923 (1) - missing finish
00:42:337 (3) - missing clap
00:43:164 - missing clap
00:54:337 (5) - remove clap fits better
01:01:578 (9) - (324,336) for better flow, no need to stack
01:10:888 (2) - (224,320) plays better, currently spacing too small after a jump
01:19:785 (4) - stack on 01:20:406 (2) - 's end instead of head for better flow
02:39:440 (1,2,3,4,5,6,7,8) - recommend to clap on all of them and set some inherited points to gradually increase volume from lower one, 30% ~40% ~50% ~60%
02:53:095 (3) - (140,92) for better flow
03:07:578 - missing finish

Hard
00:48:544 (1) - missing finish
00:53:923 (3) - missing clap
01:04:053 - add a circle here at (184,304) for more coherent rhythm
01:21:750 (1) - referring to Insane, you need an additional whistle here
01:48:130 - missing finish
02:01:371 - missing finish
02:05:923 - missing clap
02:06:750 (3) - missing clap
02:13:371 (3) - missing clap
02:19:371 (4,5) - remove body whistle, only keep the one on head and tail
02:39:233 (4,1,2,3) - rhythm too loose, plz use at least coherent 1/2 circles with claps at this part to present the drums
02:25:371 (2) - move the whistle at end to its head for consistency I think
02:41:095 - missing finish
03:07:578 - missing finish

pkmnyab's Normal
00:48:544 - missing finish
00:53:095 - missing clap
01:09:233 (2,3) - plz better arrange the rhythm like 01:11:303 (1,2) - to keep the rhythm consistent
01:34:888 - add a circle here with finish, and don't drag the break time 01:34:268 - , just leave it natural
02:02:200 (2,3) - unstack them to avoid confusion, it's better that you only stack 1/2 beats like 01:48:751 (1,2) - throughout the diff, no 1/1 stacks
02:06:751 (4,5) - replace these with a 1/2 slider? it's currently confusing because 02:06:751 (4,5) - and 02:07:165 (6) - are on different tracks
02:13:785 - remove clap sounds better, no drums at this point
02:14:613 (1) - unnecessary NC, better remove it
02:55:993 (4) - same problem like the first kiai, plz rearrange the rhythm on vocal like 02:57:441 (6) - to keep the rhythm stable and intuitive
03:05:923 (1) - missing clap I think
03:10:888 (1,2) - unstack them like I've mentioned above
03:11:302 (2) - missing clap on both head and tail
03:20:819 (1) - missing finish
03:24:544 (2) - need clap on both beginning and end
03:32:406 (1,3) - both clap to fit the drums?
03:34:061 (1) - use some inherited points to gradually silence this like other diffs plz?

Easy
00:28:268 - remove clap as there's simply no drum
00:41:923 (1) - missing finish
00:53:509 (3) - missing clap for all three beats
02:07:164 (6) - why is there a clap on sliderbody lol, seems no harm though
02:12:957 (4) - missing clap
03:07:578 (1) - missing finish
03:21:233 (2) - missing clap

That's all.
If only you could be more careful and considerate, you know, you could get your maps ranked faster
Topic Starter
Kibbleru

Zero__wind wrote:

ok let's see
no kd for this post

oh god all the missing claps lol q-q
basically fixed everything except one and ill explain o-o

General
all the inherited points are 1ms unsnapped and that causes kiai time unsnapped, plz resnap them all properly
your preview time is unsnapped, plz reset it to 00:55:164 - in all diffs
your soft-slidertick2.wav file is totally not used, plz remove it
I suggest that you disable letterbox for all diffs

Insane
00:41:923 (1) - missing finish
00:42:337 (3) - missing clap
00:43:164 - missing clap
00:54:337 (5) - remove clap fits better
01:01:578 (9) - (324,336) for better flow, no need to stack
01:10:888 (2) - (224,320) plays better, currently spacing too small after a jump
01:19:785 (4) - stack on 01:20:406 (2) - 's end instead of head for better flow
02:39:440 (1,2,3,4,5,6,7,8) - recommend to clap on all of them and set some inherited points to gradually increase volume from lower one, 30% ~40% ~50% ~60%
02:53:095 (3) - (140,92) for better flow
03:07:578 - missing finish

Hard
00:48:544 (1) - missing finish
00:53:923 (3) - missing clap
01:04:053 - add a circle here at (184,304) for more coherent rhythm
01:21:750 (1) - referring to Insane, you need an additional whistle here well idk why there was a whistle on the insane diff but i just removed it o-o
01:48:130 - missing finish
02:01:371 - missing finish
02:05:923 - missing clap
02:06:750 (3) - missing clap
02:13:371 (3) - missing clap
02:19:371 (4,5) - remove body whistle, only keep the one on head and tail
02:39:233 (4,1,2,3) - rhythm too loose, plz use at least coherent 1/2 circles with claps at this part to present the drums
02:25:371 (2) - move the whistle at end to its head for consistency I think so for here i kinda tried to use the whistles like claps so i put them only on beats 2 and 4
02:41:095 - missing finish
03:07:578 - missing finish

Easy
00:28:268 - remove clap as there's simply no drum
00:41:923 (1) - missing finish
00:53:509 (3) - missing clap for all three beats
02:07:164 (6) - why is there a clap on sliderbody lol, seems no harm though
02:12:957 (4) - missing clap
03:07:578 (1) - missing finish
03:21:233 (2) - missing clap

That's all.
If only you could be more careful and considerate, you know, you could get your maps ranked faster
pkk

Zero__wind wrote:

pkmnyab's Normal
00:48:544 - missing finish added finish
00:53:095 - missing clap added clap
01:09:233 (2,3) - plz better arrange the rhythm like 01:11:303 (1,2) - to keep the rhythm consistent I feel that it's better as it is. The reason I changed the rhythm for second part is because the vocal isn't as smooth. This is also why I stacked a hitcircle on the slider. I also feel that making it consistent isn't necessary as the vocal isn't exactly the same at both parts.
01:34:888 - add a circle here with finish, and don't drag the break time 01:34:268 - , just leave it natural fixed
02:02:200 (2,3) - unstack them to avoid confusion, it's better that you only stack 1/2 beats like 01:48:751 (1,2) - throughout the diff, no 1/1 stacks fixed
02:06:751 (4,5) - replace these with a 1/2 slider? it's currently confusing because 02:06:751 (4,5) - and 02:07:165 (6) - are on different tracks fixed
02:13:785 - remove clap sounds better, no drums at this point fixed
02:14:613 (1) - unnecessary NC, better remove it fixed
02:55:993 (4) - same problem like the first kiai, plz rearrange the rhythm on vocal like 02:57:441 (6) - to keep the rhythm stable and intuitive didn't change for same reason as before
03:05:923 (1) - missing clap I think fixed
03:10:888 (1,2) - unstack them like I've mentioned above fixed
03:11:302 (2) - missing clap on both head and tail fixed
03:20:819 (1) - missing finish fixed
03:24:544 (2) - need clap on both beginning and end fixed
03:32:406 (1,3) - both clap to fit the drums? fixed
03:34:061 (1) - use some inherited points to gradually silence this like other diffs plz? fixed
Thanks for the mod~! :)
DeletedUser_3044645
such pro. teach me how to map pleae
Topic Starter
Kibbleru

No Dap wrote:

such pro. teach me how to map pleae
no
Sellenite
Hi!from Modding Queues M4M

All Good mapset,but watch out the details

[General]
I think the slidertick rate change to 1 will better because so many sliderticks don't go through the drums

[Easy]
00:18:750 (1) - remove NC
00:19:992 (2) - NC
00:22:061 (1) - remove NC
00:23:302 (2) - NC
00:31:992 (1) - remove NC
00:33:233 (2) - NC
00:38:612 (1,2) - two slider is not very good
01:38:199 (1) - remove NC
01:39:854 (4) - NC
01:41:509 (1) - remove NC
01:43:164 (3) - NC
02:34:475 (1) - remove NC
02:34:888 (2) - NC

In my opinon the easy should coincident some details,other is good

[pkmnyab's Normal]
01:52:061 (6,7) - a bit strange,I think delete them and put a note in the 01:52:681 will be better
02:34:475 (1) - remove NC
02:34:889 (2) - NC
02:36:131 (1) - remove NC

[Hard]
New combo is a bit mix,perhaps I think should finish the drum with no NC,but you think there with NC.Like easy,and they don‘t coincident.Different from a rhythm should add a NC.like 1/2 + 1/4
If you think it is no problem,please keep it,just my personal opinion
like 00:15:440 (1) 、00:19:992 (3)、00:41:302 (3)、00:41:923 (1) -etc,Pay attention to them

[Insane]
the same problem with hard、easy

The other is perfect,I don't know how to mod anymore o.o...
hope it rank soon!
perhaps my mods no help to you what,thanks your mods anyway!

good luck~
Topic Starter
Kibbleru
hmm i tried to NC base on the guitar and stuff rather than the lyrics fixed other stuff tho
poddo_old
yoo!! your map is doing great! uwu hope it gets ranked >w< the song is good too

some very minor modding:

easy mode:
01:21:647 (1) - the spinner is too short, beginners usually suck with spinners because they spin around the border of the entire osu window or just put too much stress on their hands, if you make it longer, they have an easier time with spinning it. since it will sync less with the music if you make it longer, you could completely remove it and add hit objects instead. less spinners = better for easy mode

hard mode:
basically sometimes the hard mode feels too easy, i guess i can note out that you should emphasize the beats more? like..
00:11:095 - add circle here
00:11:923 - here too
00:15:647 - and here
00:16:888 - here? maybe. if you want the speed to slow down or something as the voice comes on to match the pace, then don't add it here
00:19:785 - same goes here
01:19:992 (1,2,3,4) - the shapes of these sliders are asymmetrical, maybe you should match up their shapes(unless asymmetry was what you were aiming for)

that's about all i can help with! good luck ;w;
Topic Starter
Kibbleru

poddo wrote:

yoo!! your map is doing great! uwu hope it gets ranked >w< the song is good too

some very minor modding:

easy mode:
01:21:647 (1) - the spinner is too short, beginners usually suck with spinners because they spin around the border of the entire osu window or just put too much stress on their hands, if you make it longer, they have an easier time with spinning it. since it will sync less with the music if you make it longer, you could completely remove it and add hit objects instead. less spinners = better for easy mode hmm i gave it a little bit of thought i guess fixed

hard mode:
basically sometimes the hard mode feels too easy, i guess i can note out that you should emphasize the beats more? like.. hard doesn't need to be that hard. i think the difficulty of this is appropriate
00:11:095 - add circle here
00:11:923 - here too
00:15:647 - and here
00:16:888 - here? maybe. if you want the speed to slow down or something as the voice comes on to match the pace, then don't add it here
00:19:785 - same goes here
01:19:992 (1,2,3,4) - the shapes of these sliders are asymmetrical, maybe you should match up their shapes(unless asymmetry was what you were aiming for) intentional

that's about all i can help with! good luck ;w;
pkk

Sellenite wrote:

Hi!from Modding Queues M4M

[pkmnyab's Normal]
01:52:061 (6,7) - a bit strange,I think delete them and put a note in the 01:52:681 will be better remapped this part, should be better now
02:34:475 (1) - remove NC kept NC but removed NC from slider in previous measure
02:34:889 (2) - NC fixed
02:36:131 (1) - remove NC I like this NC here to match the music in the background and the vocal

good luck~
Thanks for the mod!
neonat
General

First of all, you really need to get your sources straightened out (I honestly found the previous discussions amusing because of all the assumptions made)
Heart's Homing Instinct is what people deem as the translation of the title, in all the officials I have seen, it's either 帰想本能, Kisō Hon'nō, Kisou Honnou, all of those sorts etc. So you took a subber as a source of the title even when though it used "HEART’S HOMING INSTINCT" you used "HEART’s HOMING INSTINCT". Even then, they sometimes use "Heart Homing Instinct". So honestly, this is really doubtful, all capitals is highly unlikely from the official source.
Second thing is that this is a cover and not an original. The original is sung by Hatsune Miku. Add 'cover' into the tags. The song was released way back in 2009 in the Lovegazer album.
From 03:07:578 - onwards the supporting vocals in the background is Hatsune Miku, you might want to add Vocaloid and Hatsune Miku into the tags

The current tags on Easy Hard and Insane are as follow:
LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kissou honnou
Current tags on the Normal are:
LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kissou honnou
fix the difference (which is just 1 space....) for consistency (Edit: wait what? did the forum fix the space? The one with 2 spaces in between R and Sakai is the Easy Hard Insane)

pkmnyab's Normal

00:15:854 (2,3) - is there any particularly striking difference between this circle and slider end that is different from the rest of the verse? Only both of them do not have the clap
00:40:268 (1) - end of slider clap
00:53:510 (1) - this spinner should be louder, do not use 5%, use at least 20%
02:12:958 (1) - clap on the start of the slider (why is there clap on the body of the slider?)
03:11:302 (2) - clap on start and end of slider
03:19:992 (6) - clap on the middle (repeating end) of the slider

Hard

00:33:232 (5) - object end is not snapped
01:20:819 (3) - clap on the end of slider
02:53:509 (4) - ^
03:19:992 (1) - ^

Insane

00:36:130 (3) - you can split this up to have focus on 00:36:337 as well
00:36:750 - you can filler here to lead to the next part
01:07:578 (6) - clap on end of slider
01:20:819 (3) - ^
02:16:061 (5) - possible spicing up of rhythm, end the slider at 02:16:371 and have another slider from 02:16:475 to 02:16:681
02:53:509 (4) - clap on end of slider
03:06:750 (3) - ^
03:19:992 (1) - ^

Good luck
pkk

neonat wrote:

General

pkmnyab's Normal

00:15:854 (2,3) - is there any particularly striking difference between this circle and slider end that is different from the rest of the verse? Only both of them do not have the clap I might have left out the claps here to let the vocal stand out more, I'm not sure. Anyways added claps
00:40:268 (1) - end of slider clap fixed
00:53:510 (1) - this spinner should be louder, do not use 5%, use at least 20% fixed
02:12:958 (1) - clap on the start of the slider (why is there clap on the body of the slider?) hm this might be from back when I thought putting clap on the body did the same thing as putting it on head and tail, anyways fixed
03:11:302 (2) - clap on start and end of slider fixed
03:19:992 (6) - clap on the middle (repeating end) of the slider fixed

Good luck
Thanks for the mod!
Topic Starter
Kibbleru

neonat wrote:

General

First of all, you really need to get your sources straightened out (I honestly found the previous discussions amusing because of all the assumptions made)
Heart's Homing Instinct is what people deem as the translation of the title, in all the officials I have seen, it's either 帰想本能, Kisō Hon'nō, Kisou Honnou, all of those sorts etc. So you took a subber as a source of the title even when though it used "HEART’S HOMING INSTINCT" you used "HEART’s HOMING INSTINCT". Even then, they sometimes use "Heart Homing Instinct". So honestly, this is really doubtful, all capitals is highly unlikely from the official source.
Second thing is that this is a cover and not an original. The original is sung by Hatsune Miku. Add 'cover' into the tags. The song was released way back in 2009 in the Lovegazer album.
From 03:07:578 - onwards the supporting vocals in the background is Hatsune Miku, you might want to add Vocaloid and Hatsune Miku into the tags

The current tags on Easy Hard and Insane are as follow:
LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kissou honnou
Current tags on the Normal are:
LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kissou honnou
fix the difference (which is just 1 space....) for consistency (Edit: wait what? did the forum fix the space? The one with 2 spaces in between R and Sakai is the Easy Hard Insane)

still not sure about the title but fixed the tags

Hard

00:33:232 (5) - object end is not snapped fixed i think?
01:20:819 (3) - clap on the end of slider k
02:53:509 (4) - ^ ^
03:19:992 (1) - ^ ^

Insane

00:36:130 (3) - you can split this up to have focus on 00:36:337 as well hmm.. ok
00:36:750 - you can filler here to lead to the next part i dont understand what u mean :o
01:07:578 (6) - clap on end of slider added all claps
01:20:819 (3) - ^
02:16:061 (5) - possible spicing up of rhythm, end the slider at 02:16:371 and have another slider from 02:16:475 to 02:16:681 nah not here
02:53:509 (4) - clap on end of slider
03:06:750 (3) - ^
03:19:992 (1) - ^

Good luck
ty 4 mod
BeatofIke
Looking better. Keep it up! :D
FlowHomie
Rank this already! :D
Topic Starter
Kibbleru

BeatofIke wrote:

Looking better. Keep it up! :D
hey beat u still wana do that recheck? :D
BeatofIke
A few things to mention:

  1. Remove OSB File. You don't need it since your map does not contain a storyboard.
  2. On Normal difficulty, you forgot to add video for this difficulty.
  3. On Hard, this slider at 00:28:681 (2) is unsnapped. Please re-snap this sider.
This map is improving, so I'm going to leave a star icon now. Good luck! :D
DeletedUser_3044645
Teach me the secret of getting BAT mod
Topic Starter
Kibbleru

No Dap wrote:

Teach me the secret of getting BAT mod
Wot. i only got 2 BAT mods. (kinda 3) BD wasnt BAT when he modded this.
pkk

No Dap wrote:

Teach me the secret of getting BAT mod


...it all makes sense now
Topic Starter
Kibbleru

pkmnyab wrote:

No Dap wrote:

Teach me the secret of getting BAT mod


...it all makes sense now

wut lol. just cuz i once had 666 beatmaps doesnt make me an illuminati
[Luxord]
Hello~

[General]
You have inconsistent kiai times. o:
02:14:613 (3) - Favorite part T_T

[Easy]
00:05:095 (5,1) - The blanket could be better o3o nazi.exe
00:05:509 (1,3) - ^
00:10:061 (2,3) - ^
00:17:923 (5,1) - ^ ._.
00:59:716 (3,1) - ^
And goes on like this, nothing else than those nazi o: Good job :3

[Normal]
Nothing to see.

[Hard]
02:53:923 (5,1) - Nazi blanket .-.
03:03:854 (7,1) - Make this blanket better, just for the looking part .-.

[Insane]
02:50:612 (4,5,1) - Inconsistent spacing.

That aside, have a star and good luck :3.
Hinsvar
Hello!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Does the title need to be in uppercase, actually...?
  2. I'm sure it should be "Kisou" instead of "Kissou" in tags after digging some information about the song.
  3. 03:07:578 - I think the second kiai should end here since it's the end of the chorus. The current kiai end looks... random.
>Easy
  1. 00:08:819 (1) - Make it look like this to create a better flow to 00:10:061 (2) and to blanket 00:08:406 (5) so the designing here will look neater overall?
  2. 00:49:371 (2,3) - Rotate them 10 degrees counter clockwise and move them to (216,68) to, again, make a better flow from 00:48:544 (1)?
  3. 01:23:302 - 01:24:957 - Map this part so the break after the chorus begins at 01:24:957? It really feels more natural, because the song's rhythm structure changes from there (I hope you know what I'm talking about lol). Just try it first.
  4. 03:10:061 (1,3) - Swap NC and remove the NC at 03:11:302 (1)? Since you use an NC every two stanzas (usually), I think it's more logical if you did everything that I said, as it'll make the combo pattern consistent.
>pkmnyab's Normal
  1. 00:07:579 (4) - Move to (296,136) so the spacing at 00:06:751 (3,4,5) will be even?
  2. 00:30:337 (1,4) - Swap NC so the combo pattern will be consistent? (Applies to similar cases. Honestly, I can't see any reason about this combo pattern which goes by "NC - 1 stanza - NC - 2 stanzas - NC - 1 stanza - (rinse and repeat from the beginning)"... I don't think it followed anything in particular lol)
  3. 00:33:648 (1) - Move this to (388,112) to improve the flow?
  4. 00:33:648 (1,2) - What's with the spacing lol
  5. 00:53:095 - Since this is the stanza's fourth white tick, what about adding a clap? There's no reason to leave it unmapped.
  6. 01:06:544 (1) - What's with this NC? I think this is not necessary, judging from how you make your combo pattern.
  7. 01:19:993 (1) - ^
  8. 01:35:510 (1) - ^
  9. 01:41:510 (6,1) - Swap NC to follow how the stanza goes here?
  10. 01:46:475 (1) - Uh, remove NC? I also think this one is redundant.
  11. 01:55:579 (1,3) - Swap NC and remove the NC at 01:58:062 (1) to make the combo pattern consistent.
  12. 02:08:819 (2) - Move this to (84,260) so it'll look neater here because the head is directly below 02:07:993 (1)'s tail?
  13. 02:57:441 (6,1) - (6) is overlapping (1) to the point where the half of the circle is covered. Not only this looks jarring, but it is also pretty hard to read. Consider moving them out from each other please.
  14. 03:04:889 (2,3) - Inconsistent spacing?
  15. 03:10:061 (5,6) - The flow could be better if (5) were moved to (104,212) and (6) were moved to (128,320), I think.
  16. 03:19:992 (6) - Move the node on the tail to (72,128) so the design here will be better and the flow will also be nicer?
>Hard
  1. 00:11:302 (2,1) - Inconsistent spacing?
  2. 00:15:440 (1,2) - ^
  3. 00:33:232 (5,1) - ^. I know why is this one inconsistent, but you shouldn't sacrifice gameplay with something as small as having a slider's head stacked on another slider's...
  4. 00:42:337 (3,4,5) - ^ (Suddenly using 1.0x?)
  5. 00:48:957 (2,3) - I just realized something from here: You don't have any (even slightly) jumpy pattern until now. Maybe try to add some jumps so the diff will be a little more fun?
  6. 00:59:302 (2,3) - Same as 00:33:232 (5,1).
  7. 01:00:750 (6,7,8) - Try to make the rhythm look like this? Fits with the vocal pretty nicely, IMO. Here's a pattern suggestion if you want.
  8. 01:03:440 (3,4,1) - I know you want to make a nice-looking pattern here, but I think you don't need to use 0.8x. Using 1.1x is possible here, and I recommend it so this pattern won't feel awkward to play.
  9. 01:19:992 (1,2,3,4) - This honestly doesn't look too neat lol. Try to make something like this by copy-pasting (1) and flipping it?
  10. 01:36:544 (1,2) - 1.04x spacing?
  11. 01:39:440 (4,5,1) - Make it look like this (remember that (4) is stacked below (3)) for a better flow? Currently, the cursor movement feels kinda forced...
  12. 01:53:095 (1,2,3,4) - Suddenly using 1.2x? What about making them look like this (this is just a rough illustration) with 1.1x spacing? Feels more consistent overall.
  13. 02:31:785 (1,2,3,4,5,6,7) - The spacing here is very inconsistent. Consider using one single DS value.
  14. 02:52:681 - 03:07:578 - ^
>Insane
  1. 01:13:578 (4,5) - The direction of the curve is breaking the flow from (3)'s curve. Maybe copy-paste (3) and rotate it counter clockwise a little to replace (4,5). Their curve and the direction of the rotation here doesn't seem to go along well. (I hope you get what I meant lol)
  2. 01:17:095 (2) - What about simply using a copy-pasted and 180 degrees-flipped version of 01:16:681 (1) instead for, again, a better flow?
  3. 01:21:647 (1) - Move to (184,356) so it'd look neater because this isn't overlapped below 01:21:233 (4)?
  4. 01:54:750 (1) - I think this is too close to 01:54:337 (5)... Try moving it to (392,152)?
  5. 01:59:509 (4,1) - The anti-jump here doesn't really work well since you're going on a constant 1/2 rhythm for the map (by this, I mean the gap between objects are mainly 1/2), and there's nothing that really indicates the need of it... So make the spacing consistent?
  6. 02:44:199 (3) - Similar to the first two suggestions; I think you should be able to get the idea from there.
  7. 03:20:819 (3,1) - Swap NC? I can't see what is the current combo pattern following...
  8. 03:27:440 (3,1) - ^
Yep, quite a nice map (as expected from Canadians). Insane's pretty fun actually, but it still looks a little messy. I tried to keep my urge from giving placement suggestions because I'd use my own style lol

Good luck on the way! 8-)
pkk

Hinsvar wrote:

Hello!

>pkmnyab's Normal
  1. 00:07:579 (4) - Move to (296,136) so the spacing at 00:06:751 (3,4,5) will be even? fixed
  2. 00:30:337 (1,4) - Swap NC so the combo pattern will be consistent? (Applies to similar cases. Honestly, I can't see any reason about this combo pattern which goes by "NC - 1 stanza - NC - 2 stanzas - NC - 1 stanza - (rinse and repeat from the beginning)"... I don't think it followed anything in particular lol) yea I'm not sure what I did there lol
  3. 00:33:648 (1) - Move this to (388,112) to improve the flow?fixed
  4. 00:33:648 (1,2) - What's with the spacing lolfixed with the previous change
  5. 00:53:095 - Since this is the stanza's fourth white tick, what about adding a clap? There's no reason to leave it unmapped.shortened slider and added clap
  6. 01:06:544 (1) - What's with this NC? I think this is not necessary, judging from how you make your combo pattern.fixed
  7. 01:19:993 (1) - ^fixed
  8. 01:35:510 (1) - ^ fixed
  9. 01:41:510 (6,1) - Swap NC to follow how the stanza goes here? fixed
  10. 01:46:475 (1) - Uh, remove NC? I also think this one is redundant. fixed
  11. 01:55:579 (1,3) - Swap NC and remove the NC at 01:58:062 (1) to make the combo pattern consistent. fixed
  12. 02:08:819 (2) - Move this to (84,260) so it'll look neater here because the head is directly below 02:07:993 (1)'s tail? fixed
  13. 02:57:441 (6,1) - (6) is overlapping (1) to the point where the half of the circle is covered. Not only this looks jarring, but it is also pretty hard to read. Consider moving them out from each other please. rearranged notes
  14. 03:04:889 (2,3) - Inconsistent spacing? fixed
  15. 03:10:061 (5,6) - The flow could be better if (5) were moved to (104,212) and (6) were moved to (128,320), I think. fixed
  16. 03:19:992 (6) - Move the node on the tail to (72,128) so the design here will be better and the flow will also be nicer? fixed
Yep, quite a nice map (as expected from Canadians). Insane's pretty fun actually, but it still looks a little messy. I tried to keep my urge from giving placement suggestions because I'd use my own style lol

Good luck on the way! 8-)
Thanks for the mod!
Topic Starter
Kibbleru

Hinsvar wrote:

Hello!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Does the title need to be in uppercase, actually...? Yes i believe so
  2. I'm sure it should be "Kisou" instead of "Kissou" in tags after digging some information about the song. ok
  3. 03:07:578 - I think the second kiai should end here since it's the end of the chorus. The current kiai end looks... random. uhh actually i think that's only on easy and that was my mistake xD oops
>Easy
  1. 00:08:819 (1) - Make it look like this to create a better flow to 00:10:061 (2) and to blanket 00:08:406 (5) so the designing here will look neater overall? l
  2. 00:49:371 (2,3) - Rotate them 10 degrees counter clockwise and move them to (216,68) to, again, make a better flow from 00:48:544 (1)? hmm k fixed
  3. 01:23:302 - 01:24:957 - Map this part so the break after the chorus begins at 01:24:957? It really feels more natural, because the song's rhythm structure changes from there (I hope you know what I'm talking about lol). Just try it first. ehh i disagree, and i'd like the break times to be somewhat consistent :X
  4. 03:10:061 (1,3) - Swap NC and remove the NC at 03:11:302 (1)? Since you use an NC every two stanzas (usually), I think it's more logical if you did everything that I said, as it'll make the combo pattern consistent.agree, fixed
>Hard
  1. 00:11:302 (2,1) - Inconsistent spacing? lol whoops fixed these thanks
  2. 00:15:440 (1,2) - ^
  3. 00:33:232 (5,1) - ^. I know why is this one inconsistent, but you shouldn't sacrifice gameplay with something as small as having a slider's head stacked on another slider's...
  4. 00:42:337 (3,4,5) - ^ (Suddenly using 1.0x?) fak forgot to change this. (i had all 1.0 before but changed to 1.1 since overlaps n stuff)
  5. 00:48:957 (2,3) - I just realized something from here: You don't have any (even slightly) jumpy pattern until now. Maybe try to add some jumps so the diff will be a little more fun? Alright i added a few small jumps where i think is appropriate ^o^
  6. 00:59:302 (2,3) - Same as 00:33:232 (5,1). yep
  7. 01:00:750 (6,7,8) - Try to make the rhythm look like this? Fits with the vocal pretty nicely, IMO. Here's a pattern suggestion if you want. hmm nice rhythm! applied.
  8. 01:03:440 (3,4,1) - I know you want to make a nice-looking pattern here, but I think you don't need to use 0.8x. Using 1.1x is possible here, and I recommend it so this pattern won't feel awkward to play.k after a bit of rearranging i got it to work :D
  9. 01:19:992 (1,2,3,4) - This honestly doesn't look too neat lol. Try to make something like this by copy-pasting (1) and flipping it?ahh i really like this tho idk why x.x ill keep for now until someone else tell me to change :X
  10. 01:36:544 (1,2) - 1.04x spacing? uhh lol. k i fixed all the spacing issues
  11. 01:39:440 (4,5,1) - Make it look like this (remember that (4) is stacked below (3)) for a better flow? Currently, the cursor movement feels kinda forced... alright
  12. 01:53:095 (1,2,3,4) - Suddenly using 1.2x? What about making them look like this (this is just a rough illustration) with 1.1x spacing? Feels more consistent overall. i thought it might look neater with 1.2 but u know what? i think it works fine with 1.1 too
  13. 02:31:785 (1,2,3,4,5,6,7) - The spacing here is very inconsistent. Consider using one single DS value.
  14. 02:52:681 - 03:07:578 - ^
>Insane
  1. 01:13:578 (4,5) - The direction of the curve is breaking the flow from (3)'s curve. Maybe copy-paste (3) and rotate it counter clockwise a little to replace (4,5). Their curve and the direction of the rotation here doesn't seem to go along well. (I hope you get what I meant lol) hmm, i don't really see TOO much of a problem, and i like this :X
  2. 01:17:095 (2) - What about simply using a copy-pasted and 180 degrees-flipped version of 01:16:681 (1) instead for, again, a better flow? hmm i've considered this too, fixed!
  3. 01:21:647 (1) - Move to (184,356) so it'd look neater because this isn't overlapped below 01:21:233 (4)? fixed
  4. 01:54:750 (1) - I think this is too close to 01:54:337 (5)... Try moving it to (392,152)? i didnt use ur coordinates but i spaced them out
  5. 01:59:509 (4,1) - The anti-jump here doesn't really work well since you're going on a constant 1/2 rhythm for the map (by this, I mean the gap between objects are mainly 1/2), and there's nothing that really indicates the need of it... So make the spacing consistent?kk
  6. 02:44:199 (3) - Similar to the first two suggestions; I think you should be able to get the idea from there. ^
  7. 03:20:819 (3,1) - Swap NC? I can't see what is the current combo pattern following... kk fixed these ncs
  8. 03:27:440 (3,1) - ^
Yep, quite a nice map (as expected from Canadians)lolwat? are Canadians suppose to be good at mapping xD?. Insane's pretty fun actually, but it still looks a little messy. I tried to keep my urge from giving placement suggestions because I'd use my own style lol

Good luck on the way! 8-) TYVM! for mod! it was very helpful, i wish i could give me more than just 1 kudos for it haha


KiyoshiX101 wrote:

Hello~

[General]
You have inconsistent kiai times. o:
02:14:613 (3) - Favorite part T_T lel i didnt map this part on easy eheh..

[Easy]
00:05:095 (5,1) - The blanket could be better o3o nazi.exe bleh k i tried my best >_< (fixed the rest as well)
00:05:509 (1,3) - ^
00:10:061 (2,3) - ^
00:17:923 (5,1) - ^ ._.
00:59:716 (3,1) - ^
And goes on like this, nothing else than those nazi o: Good job :3

[Hard]
02:53:923 (5,1) - Nazi blanket .-. mmk
03:03:854 (7,1) - Make this blanket better, just for the looking part .-.

[Insane]
02:50:612 (4,5,1) - Inconsistent spacing. fixed

That aside, have a star and good luck :3.


Thanks for stars guys!~
pkk
[Hard]
Just some suggestions. If I straight-up tell you to do something, keep in mind that it's a suggestion. I'm not saying you have to do it! but seriously do it or I will hunt you down


00:03:647 (5,1) - this is a bit awkward in terms of flow, right now I think there are two things you can do to make it better:

1.
00:03:233 (3,4,5) - arrange like this 00:03:854 (1) - ctrl+g
00:04:681 (3) - ctrl+g

By rearranging (3,4,5), it transitions well into 00:03:854 (1) - (assuming that you already ctrl+g'd it). Test it out and see if it flows better.

2.
00:03:233 (3,4,5) - arrange like this (I also moved (2) down a little)
00:03:854 (1,2,3,4) - use 1.1x distance snap to increase space between each slider and make it look less cluttered
The first change allows a smooth transition from (5) into (1). Second change makes it look neater and also a bit more difficult/less easy since the movement created from dragging a slider to the end then going to the next slider seemed a little tight/cramped.


...moving on, 00:07:164 (1,2,3,4) - you can also apply 1.1x distance snap here

00:11:095 - consider adding a note here, feels sort of empty given the note density before this part

00:14:199 (2) - flow improvement, ctrl+g
00:15:026 (4) - ctrl+g, also curve downwards (position is at x 412 y 296)
00:15:440 (1) - also move this if you applied the last change, the position is in the last screenshot

00:26:819 (4,1) - move (4) down and (1) up a little because current flow feels a bit awkward
01:05:095 (1,2,3) - hm flow feels a bit awkward, maybe you can curve (1) downwards or something. Alternatively if you want to keep the shape of (1), you can ctrl+g (3) and reposition (2,3) a bit
You'll have to worry about (4) and all the notes after this though

01:11:095 (3,4) - :? try placing it like this instead
01:37:578 (3) - ctrl+g, move 01:37:992 (4) - to somewhere around x 320 y 140. This change creates some nice flow~

01:46:888 (2) - ctrl+g
01:47:302 (3,4) - position it something like this These changes create circular motions when going from slider to slider, not sure if you'd like this though.

01:52:888 (4,1) - this transition is a bit awkward, and since you're running out of room, I suggest stacking 01:52:681 (3,4) - so (4) will flow well into (1)

I feel that hit circle and slider will help bring out the vocal more (vocal sounds really nice here~!)
01:55:578 (2,1) - delete
01:55:572 - add hitcircle
01:55:992 - add slider here that ends on 01:56:406 -

02:05:923 (4) - I would have liked this ctrl+g'd, but you would have to rearrange 02:06:337 (1,2,3,4) - , etc

02:11:095 (3) - consider extending this to 02:11:509 - to match vocal
02:16:061 (5,4) - consider extending each of these to the next white tick to match vocal

Looking good! Keep up the good work bring home the gold for your good ol' buddy pk
Topic Starter
Kibbleru

pkmnyab wrote:

[Hard]
Just some suggestions. If I straight-up tell you to do something, keep in mind that it's a suggestion. I'm not saying you have to do it! but seriously do it or I will hunt you down


00:03:647 (5,1) - this is a bit awkward in terms of flow, right now I think there are two things you can do to make it better:

1.
00:03:233 (3,4,5) - arrange like this 00:03:854 (1) - ctrl+g
00:04:681 (3) - ctrl+g

By rearranging (3,4,5), it transitions well into 00:03:854 (1) - (assuming that you already ctrl+g'd it). Test it out and see if it flows better.

2.
00:03:233 (3,4,5) - arrange like this (I also moved (2) down a little)
00:03:854 (1,2,3,4) - use 1.1x distance snap to increase space between each slider and make it look less cluttered
The first change allows a smooth transition from (5) into (1). Second change makes it look neater and also a bit more difficult/less easy since the movement created from dragging a slider to the end then going to the next slider seemed a little tight/cramped.


...moving on, 00:07:164 (1,2,3,4) - you can also apply 1.1x distance snap here

00:11:095 - consider adding a note here, feels sort of empty given the note density before this part

00:14:199 (2) - flow improvement, ctrl+g
00:15:026 (4) - ctrl+g, also curve downwards (position is at x 412 y 296)
00:15:440 (1) - also move this if you applied the last change, the position is in the last screenshot

00:26:819 (4,1) - move (4) down and (1) up a little because current flow feels a bit awkward
01:05:095 (1,2,3) - hm flow feels a bit awkward, maybe you can curve (1) downwards or something. Alternatively if you want to keep the shape of (1), you can ctrl+g (3) and reposition (2,3) a bit
You'll have to worry about (4) and all the notes after this though

01:11:095 (3,4) - :? try placing it like this instead
01:37:578 (3) - ctrl+g, move 01:37:992 (4) - to somewhere around x 320 y 140. This change creates some nice flow~

01:46:888 (2) - ctrl+g
01:47:302 (3,4) - position it something like this These changes create circular motions when going from slider to slider, not sure if you'd like this though.

01:52:888 (4,1) - this transition is a bit awkward, and since you're running out of room, I suggest stacking 01:52:681 (3,4) - so (4) will flow well into (1)

I feel that hit circle and slider will help bring out the vocal more (vocal sounds really nice here~!)
01:55:578 (2,1) - delete
01:55:572 - add hitcircle
01:55:992 - add slider here that ends on 01:56:406 -

02:05:923 (4) - I would have liked this ctrl+g'd, but you would have to rearrange 02:06:337 (1,2,3,4) - , etc

02:11:095 (3) - consider extending this to 02:11:509 - to match vocal
02:16:061 (5,4) - consider extending each of these to the next white tick to match vocal

Looking good! Keep up the good work bring home the gold for your good ol' buddy pk
Im lazy so not gunna tell u what i fixed :3 but i applied about half ur suggestions
Topic Starter
Kibbleru
So im actually going to mod the Normal GD lol.. so yeah
Please DO consider these suggestions. Trust me, i want this to get ranked more than u do lel


>Normal
  1. 00:08:820 (1) - finish here sounds so weird
  2. 00:14:613 (5,3) - arrange notes so they can stack?
  3. 00:23:716 - i prefer having slider here to emphasize guitar same with any of the other guitar sounds. try to make it so that there's a slider where the guitar plays.
  4. 01:51:440 - ^ guitar here again, map these out with sliders please
  5. 00:36:544 (3,2) - why aren't these stacked??
  6. 00:36:131 (2,3) - ^
  7. 00:43:165 (2,4) - ^
    so many things you can stack, why not?
  8. 00:51:854 (1) - looks kinda bad, change design
  9. 00:56:406 - pls can u add stuff to the places like here, the missing clap sound just sounds soo weird ;-;
  10. 02:42:337 - ^ yah u get the point.
  11. 00:59:924 (1,2,3) - i'd honestly prefer you map out the drums instead just so we can get the clap sound again lol.
  12. 01:13:165 (1,2,3) - ^
    same goes with other similar rhythms. pls, the missing hitsounds just sound so weird >_<
  13. 01:17:510 (5,1) - these are not the same shape, if you know what i mean here. pm me in game if u don't understand
  14. 01:19:165 (3) - curve this the other way?
  15. 01:19:165 (3,4) - something like this might look better
  16. 01:35:302 - can probably map this out too, maybe use a 1/2 slider going into 01:35:510 (2) -
  17. 01:37:786 (6,4) - could stack
  18. 01:59:717 (5) - kinda ugly lol
  19. 02:03:026 (4) - ^ basically give these curves a less sharp on the inside. see how this little inner curve looks sharp?
  20. 02:07:993 (1,2,4) - im not sure if you did, however, making these kind of triangular things, use the rotate tool (ctrl shift r) and rotate the sliders by 120 each time.
  21. 02:12:958 (1) - remove last clap
  22. 02:36:131 (1,2,3,4) - i think you should replace with 2 sliders
  23. 02:38:612 (2,5) - i THINK you can stack? if not, rearrange a bit. looks messy
  24. 02:39:027 (3,6) - ^
  25. 02:54:337 (2,3) - idk perfectly vertical or horizontal just looks ugly to me lmao.
  26. 03:00:337 (4,2) - oh god this overlap..
  27. 03:05:923 (1) - you totally don't need this spinner
  28. 03:11:302 (2,4) - u can stack lol
  29. 03:31:578 (3,3) - ^
  30. 03:29:095 (3,4) - they touch. space out, besides, this design doesn't look that good overall imo.
  31. 03:33:233 (3,4) - i think you can use a 1/1 slider for drum roll. or maybe even a 1/2 slider repeated twice
booo i cant give myself kudos. lel
Vita-VVA
Hello!From your queue for M4M :)
[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion :) Ignore them if you think they are helpless :)

[General]
break should start and end at white lines (I remember a BAT told me...)
Tell me the secret for so many BAT mod.....

[Insane]
00:05:095 (6) - I prefer to use a single note instead of slider in order to make it different from the 2nd section and 4th section,or another way is add a note at here 00:14:923 - like drums: do ta do ta~~~chinese:动次大次
00:11:716 (5) - ^
01:36:337 (4) - I heared nothing follow this note....maybe delete it ?
01:45:233 (2,5) - Not necessary and I'll delete them
01:57:233 (3) - too much triangle jumps....maybe try few this02:11:095 (5) - Better a NC?
02:48:130 (1) - May divide into two notes
03:07:578 (1) - the difficult could be harder from here...(I love this part)

[Hard]
00:05:095 (4) - As insane
nothing more

[Normal]
00:17:096 (4,5,6) - I think it's not suitable and easy for beginners since hard to read,especially a note follows a slider. maybe could delete the last note ,or decrease OD...
nothing more

[Easy]
excellent

[Finally]
it's hard to mod such a map(nearly perfect),And I began to love DECO27 since 妄想税
Shoot for rank earlier~
Topic Starter
Kibbleru

Vita-VVA wrote:

Hello!From your queue for M4M :)
[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion :) Ignore them if you think they are helpless :)

[General]
break should start and end at white lines (I remember a BAT told me...) ok ill keep that in mind!
Tell me the secret for so many BAT mod..... uhh this map has been out for a long time? iunno lol BD m4m, zero liked the song, and ike was from a queue

[Insane]
00:05:095 (6) - I prefer to use a single note instead of slider in order to make it different from the 2nd section and 4th section,or another way is add a note at here 00:14:923 - like drums: do ta do ta~~~chinese:动次大次 hm i was going for trying to map the instrument sound and here it has a long sound soo no change.
00:11:716 (5) - ^
01:36:337 (4) - I heared nothing follow this note....maybe delete it ?
01:45:233 (2,5) - Not necessary and I'll delete them
01:57:233 (3) - too much triangle jumps....maybe try few this i like triangle jumps and i have no creativity '^'
02:11:095 (5) - Better a NC? k
02:48:130 (1) - May divide into two notes hmm ok
03:07:578 (1) - the difficult could be harder from here...(I love this part) i unno, this is kinda like the outro and the song kinda gets quieter.

[Hard]
00:05:095 (4) - As insane
nothing more

[Easy]
excellent

[Finally]
it's hard to mod such a map(nearly perfect),And I began to love DECO27 since 妄想税
Shoot for rank earlier~
thanks for mod and star! ill get to ur map right away
pkk

Kibbleru wrote:

So im actually going to mod the Normal GD lol.. so yeah
Please DO consider these suggestions. Trust me, i want this to get ranked more than u do lel


>Normal
  1. 00:08:820 (1) - finish here sounds so weird removed
  2. 00:14:613 (5,3) - arrange notes so they can stack? fixed
  3. 00:23:716 - i prefer having slider here to emphasize guitar same with any of the other guitar sounds. try to make it so that there's a slider where the guitar plays. fixed
  4. 01:51:440 - ^ guitar here again, map these out with sliders please fixed
  5. 00:36:544 (3,2) - why aren't these stacked?? fixed
  6. 00:36:131 (2,3) - ^
  7. 00:43:165 (2,4) - ^
    so many things you can stack, why not? fixed
  8. 00:51:854 (1) - looks kinda bad, change design you look bad loljk don't kill me please
  9. 00:56:406 - pls can u add stuff to the places like here, the missing clap sound just sounds soo weird ;-;
  10. 02:42:337 - ^ yah u get the point. fixed
  11. 00:59:924 (1,2,3) - i'd honestly prefer you map out the drums instead just so we can get the clap sound again lol. fixed
  12. 01:13:165 (1,2,3) - ^
    same goes with other similar rhythms. pls, the missing hitsounds just sound so weird >_< fixed
  13. 01:17:510 (5,1) - these are not the same shape, if you know what i mean here. pm me in game if u don't understand fixed
  14. 01:19:165 (3) - curve this the other way? fixed
  15. 01:19:165 (3,4) - something like this might look better fixed
  16. 01:35:302 - can probably map this out too, maybe use a 1/2 slider going into 01:35:510 (2) - added note instead
  17. 01:37:786 (6,4) - could stack fixed
  18. 01:59:717 (5) - kinda ugly lol you're kinda ugly i lie
  19. 02:03:026 (4) - ^ basically give these curves a less sharp on the inside. see how this little inner curve looks sharp? fixed
  20. 02:07:993 (1,2,4) - im not sure if you did, however, making these kind of triangular things, use the rotate tool (ctrl shift r) and rotate the sliders by 120 each time. fixed
  21. 02:12:958 (1) - remove last clap this is intentional, it's to match the snare/drum roll in the music fixed
  22. 02:36:131 (1,2,3,4) - i think you should replace with 2 sliders done
  23. 02:38:612 (2,5) - i THINK you can stack? if not, rearrange a bit. looks messy fixed
  24. 02:39:027 (3,6) - ^
  25. 02:54:337 (2,3) - idk perfectly vertical or horizontal just looks ugly to me lmao. moved second one left a bit
  26. 03:00:337 (4,2) - oh god this overlap.. fixed
  27. 03:05:923 (1) - you totally don't need this spinner you see, this is intentional. This is to transition from kiai time to the non-kiai time. This separates the two different melodies/sections of the music, so it's fine.
  28. 03:11:302 (2,4) - u can stack lol fixed
  29. 03:31:578 (3,3) - ^
  30. 03:29:095 (3,4) - they touch. space out, besides, this design doesn't look that good overall imo. fixed
  31. 03:33:233 (3,4) - i think you can use a 1/1 slider for drum roll. or maybe even a 1/2 slider repeated twice fixed
booo i cant give myself kudos. lel
Thanks for the mod l0l

Updated GD Code
osu file format v12

[General]
AudioFilename: DECO-27 - HEART'S HOMING INSTINCT feat. Aoi Yuki feat. .mp3
AudioLeadIn: 0
PreviewTime: 55164
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41878,55326,95878,134671,147912,161154,214119
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:HEART'S HOMING INSTINCT
TitleUnicode:帰想本能
Artist:DECO*27 feat. Aoi Yuki
ArtistUnicode:DECO*27 feat. 悠木碧
Creator:Kibbleru
Version:pkmnyab's Normal
Source:
Tags:LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kisou honnou Vocaloid Hatsune Miku
BeatmapID:361624
BeatmapSetID:144367

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"KanoChan.png",0,0
Video,-5,"That one video.avi"
//Break Periods
2,81848,93688
2,134813,146654
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
544,413.793103448276,4,2,1,60,1,0
15441,-100,4,2,1,50,0,0
54750,-100,4,2,1,20,0,0
55165,-100,4,2,1,80,0,1
81648,-100,4,2,1,50,0,0
161096,-100,4,2,1,80,0,1
187579,-100,4,2,1,50,0,0
214475,-100,4,2,1,40,0,0
214888,-100,4,2,1,30,0,0
215302,-100,4,2,1,20,0,0
215716,-100,4,2,1,10,0,0
216130,-100,4,2,1,5,0,0


[Colours]
Combo1 : 112,245,115
Combo2 : 242,164,17
Combo3 : 239,101,239
Combo4 : 82,158,235

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Jemmmmy
hi,from my M4M queue
[easy]
00:42:750 (3,4,5) - little change of the shape of slider and placement
02:32:406 (2,3) - better blanket
[normal]
00:16:268 (3,4,5) - angle difference is big between these three sliders
01:36:544 (5,7) - try blanket
01:43:165 (4,5) - use same shape
03:03:027 (4,5) - blanket better
[hard]
00:13:785 (1,2,3) - same distance,2 to 3 is 1.03
00:18:130 (2,3,1) - ^
02:07:992 (1,2,3) - ^
02:15:233 (2,3,4) - ^
03:25:785 (1) -
03:26:612 (3) -
[insane]
00:26:199 (4) - ctrl+g
other are just good

nice map
Topic Starter
Kibbleru

Jemmmmy wrote:

hi,from my M4M queue
[easy]
00:42:750 (3,4,5) - little change of the shape of slider and placement ok fixed
02:32:406 (2,3) - better blanket hmm i see what you're getting at but i like this
[hard]
00:13:785 (1,2,3) - same distance,2 to 3 is 1.03 lol whoops fixed all these ty
00:18:130 (2,3,1) - ^
02:07:992 (1,2,3) - ^
02:15:233 (2,3,4) - ^
03:25:785 (1) - hm ok changed
03:26:612 (3) - nah not this one
[insane]
00:26:199 (4) - ctrl+g hmm no
other are just good

nice map
Raiku
Raiku mod!

[Easy]

00:23:716 (3) - I personally feel that this slider would do nicely if the head were to be aimed directly out of the flow line of the preceding note for enhanced flow like so (http://puu.sh/7TZYl.jpg). Maybe soften the curve of the succeeding slider to match.

00:53:509 (3) - I recommend aiming this repeat slider for progressive flow towards the next note (http://puu.sh/7U05s.jpg).

01:13:371 (3,4) - I suggest rotating these sliders on their selection centre at about -20 degrees (http://puu.sh/7U0bN.png) so that the first slider flows out of the preceding note and the second slider flows directly into the slider after (http://puu.sh/7U0hO.jpg).

03:05:923 (1,2) - I felt that this blanket was slightly off and could benefit with slider 1 being moved to the right a few pixels and the tailpoint of slider 2 being moved down by literally pixels at a time until you see perfection (http://puu.sh/7VjDn.jpg).


[pkmnyab's Normal]

00:02:613 (2) - I personally feel that you can get a more exciting flow by flipping the curve of this slider around so that the tail is facing in the opposite direction like so (http://puu.sh/7Vkes.jpg).

00:07:993 (5) - I suggest bringing the tail of this slider down a pixel to improve the blanket (http://puu.sh/7Vkne.jpg).

00:18:751 (1) - This slider seems to have a harsher curve than the rest, perhaps soften for continuity?

00:36:958 (1) - I recommend lowering the angle of this slider so that the flow into and out of it is enhanced. Also remember to keep the spacing between the slider and the note (http://puu.sh/7VkvX.jpg).

00:51:854 (1) - Perhaps make the first curve of this slider reduced in curve acuteness to match the last curve which seems to be a little softer. All in all I think this slider would look nicer with softer curves (http://puu.sh/7VkCt.jpg). Something like that but perfectly symmetrical.

01:15:855 (3,5) - I believe you could stack the tail and head of these sliders pixel perfect, a little nazi I know. Coordinates for slider 5 would now be x320 y220 (http://puu.sh/7VkI2.jpg).

01:35:717 (4) - Maybe expose the head side of the body of this slider a little more to avoid slider length confusion for beginners, I know this is a small change but every little helps with a beginner player in mind. Just make it so there is no overlap with the slider head and the body.

01:49:786 (3) - Same here, notice how you can see a little bit of body under the head now (http://puu.sh/7VkOr.jpg).

01:57:648 (2) - Coordinates for this stack to be pixel perfect are x:301 y:71 (http://puu.sh/7VkSN.jpg).

02:09:647 (4) - Perhaps soften this slider curve so that it flows directly into the succeeding note (http://puu.sh/7VkU3.jpg)?

02:11:096 (3) - This slider could be symmetrical in curve angle at either side to promote beauty.

02:36:957 (5,2) - I'm not completely sure about this overlap, It seems a little messy (http://puu.sh/7VkXQ.jpg).

02:38:612 (2,5) - Here too.

02:39:027 (3,6) - And here, which leads me to say this section could be a little too clustered in one part of the screen.


[Hard]

00:07:164 (1,2,3,4) - Perhaps you can make the spacing of the blankets of these notes to be the same as the same pattern before for continuity.

00:12:130 (1) - I recommend exposing the tail end of the body of this slider slightly (http://puu.sh/7Vl8D.jpg).

00:13:578 (5,1) - There seems to be a big spacing change between the blue combo and the next combo, in fact the slider leading in to the circles moving down the screen to the slider coming out of them sees this spacing change. Then again I can see what you are doing, it is a kind of pattern symmetry involving spacing changes a little like 00:41:923 (1,2,3,4,5).

00:16:268 (4) - I suggest moving the tail point of this slider up a little to see a neater blanket (http://puu.sh/7Vld3.jpg).

00:44:406 (3) - I think you should move the kink forward a little so the slider is symmetrical and the kink is exactly on the slider tick a little bit something like this (http://puu.sh/7Vlki.jpg).

01:19:992 (1,2,3,4) - If there are going to be changing gradients in this array of sliders, either make the spacing inbetween them perfectly symmetrical and even or make it so they are all the same gradient in my opinion, they look a little chaotic at the moment. Alternatively you could just move the tail point of slider 2 down so that all spacings remain even (http://puu.sh/7Vm1U.jpg).

01:40:681 (3) - I'm not too sure how to feel about the kink of this slider, maybe you should keep with the kink on the tick thing you were going with for a little continuity, we don't want to go too 0108 up in here, unless of course you want to :)

01:46:888 (2,3,4) - Perhaps even out the blankets between these sliders to improve the symmetry (http://puu.sh/7Vmdz.jpg).

02:06:957 (4,5,6) - There is a large spacing change between the circles preceding these notes and the spacing between these notes themselves.

02:17:716 (4) - I feel that this slider is too long to be bland, but then again it could fit for the drawn out vocals in this section. Anyway either way, here is a fun alternative (http://puu.sh/7Vmpm.jpg).


[Insane]

00:08:406 (6) - I feel this will play better if you flip it on its end using ctrl+g like so (http://puu.sh/7Vnbj.jpg).

00:19:578 (4,5,1) - You could even the blanket here by moving the headpoint of slider 1 down a little (http://puu.sh/7VnfY.jpg).

00:21:854 (4) - I recommend moving this note so that the preceding note in more or less the same position stacks on it preventing an overlap. I moved it to x:172 y:180 (http://puu.sh/7Vo97.jpg).

00:22:681 (3,4,5,6) - The spacing between 4 and 5 is greater than the spacing between 5 and 6, so in effect if you were to make the spacing equidistant you can also benefit from improving the blanket between 6 and 1 (http://puu.sh/7VoeS.jpg).

00:34:268 (2,4) - I recommend making these two stack to prevent an overlap for beauty. x:324 y:192.

01:21:647 (1) - Why not place this note where the previous combo's slider 2's head was to continue with the backtracking pattern you had going on, its a nice flair to have it in the centre before the spinner (http://puu.sh/7Vom4.jpg). This plays really well.

02:57:026 (2,4) - This blanket could be improved somewhat (http://puu.sh/7VorY.jpg).

02:58:681 (3) - You could ctrl+g this slider to keep the progressive to the right of the screen spacing going on. The doublebacking flow works really well here too (http://puu.sh/7Votc.jpg).

Brilliant mapset, well done and I hope you get some bat attention now! Good luck!
Topic Starter
Kibbleru

Raiku wrote:

Raiku mod!

[Easy]

00:23:716 (3) - I personally feel that this slider would do nicely if the head were to be aimed directly out of the flow line of the preceding note for enhanced flow like so (http://puu.sh/7TZYl.jpg). Maybe soften the curve of the succeeding slider to match. k fixed

00:53:509 (3) - I recommend aiming this repeat slider for progressive flow towards the next note (http://puu.sh/7U05s.jpg). hmm ok!

01:13:371 (3,4) - I suggest rotating these sliders on their selection centre at about -20 degrees (http://puu.sh/7U0bN.png) so that the first slider flows out of the preceding note and the second slider flows directly into the slider after (http://puu.sh/7U0hO.jpg). fixed!

03:05:923 (1,2) - I felt that this blanket was slightly off and could benefit with slider 1 being moved to the right a few pixels and the tailpoint of slider 2 being moved down by literally pixels at a time until you see perfection (http://puu.sh/7VjDn.jpg). ehh not exactly trying to blanket but adjusted a bit



[Hard]

00:07:164 (1,2,3,4) - Perhaps you can make the spacing of the blankets of these notes to be the same as the same pattern before for continuity. they are?

00:12:130 (1) - I recommend exposing the tail end of the body of this slider slightly (http://puu.sh/7Vl8D.jpg). brilliant. taken

00:13:578 (5,1) - There seems to be a big spacing change between the blue combo and the next combo, in fact the slider leading in to the circles moving down the screen to the slider coming out of them sees this spacing change. Then again I can see what you are doing, it is a kind of pattern symmetry involving spacing changes a little like 00:41:923 (1,2,3,4,5). uhh not exactly sure what u meant but fixed?

00:16:268 (4) - I suggest moving the tail point of this slider up a little to see a neater blanket (http://puu.sh/7Vld3.jpg). k lel

00:44:406 (3) - I think you should move the kink forward a little so the slider is symmetrical and the kink is exactly on the slider tick a little bit something like this (http://puu.sh/7Vlki.jpg). hmm ok

01:19:992 (1,2,3,4) - If there are going to be changing gradients in this array of sliders, either make the spacing inbetween them perfectly symmetrical and even or make it so they are all the same gradient in my opinion, they look a little chaotic at the moment. Alternatively you could just move the tail point of slider 2 down so that all spacings remain even (http://puu.sh/7Vm1U.jpg). uh took second suggestion

01:40:681 (3) - I'm not too sure how to feel about the kink of this slider, maybe you should keep with the kink on the tick thing you were going with for a little continuity, we don't want to go too 0108 up in here, unless of course you want to :) k fixed

01:46:888 (2,3,4) - Perhaps even out the blankets between these sliders to improve the symmetry (http://puu.sh/7Vmdz.jpg). i tried my best xD

02:06:957 (4,5,6) - There is a large spacing change between the circles preceding these notes and the spacing between these notes themselves. nah not here, the jumps are meant to play out the guitar thing idk what u call it

02:17:716 (4) - I feel that this slider is too long to be bland, but then again it could fit for the drawn out vocals in this section. Anyway either way, here is a fun alternative (http://puu.sh/7Vmpm.jpg). i feel like smooth sliders work well in the smooth, calm zone of the music


[Insane]

00:08:406 (6) - I feel this will play better if you flip it on its end using ctrl+g like so (http://puu.sh/7Vnbj.jpg). brilliant. fixed

00:19:578 (4,5,1) - You could even the blanket here by moving the headpoint of slider 1 down a little (http://puu.sh/7VnfY.jpg). k

00:21:854 (4) - I recommend moving this note so that the preceding note in more or less the same position stacks on it preventing an overlap. I moved it to x:172 y:180 (http://puu.sh/7Vo97.jpg). k

00:22:681 (3,4,5,6) - The spacing between 4 and 5 is greater than the spacing between 5 and 6, so in effect if you were to make the spacing equidistant you can also benefit from improving the blanket between 6 and 1 (http://puu.sh/7VoeS.jpg). ok fixed

00:34:268 (2,4) - I recommend making these two stack to prevent an overlap for beauty. x:324 y:192. kk

01:21:647 (1) - Why not place this note where the previous combo's slider 2's head was to continue with the backtracking pattern you had going on, its a nice flair to have it in the centre before the spinner (http://puu.sh/7Vom4.jpg). This plays really well. hmm good idea fixed

02:57:026 (2,4) - This blanket could be improved somewhat (http://puu.sh/7VorY.jpg). eh i wasn't really aiming for blankets here but i suppose i could blanket yah

02:58:681 (3) - You could ctrl+g this slider to keep the progressive to the right of the screen spacing going on. The doublebacking flow works really well here too (http://puu.sh/7Votc.jpg). no i don't think it flows really well if i do this

Brilliant mapset, well done and I hope you get some bat attention now! Good luck!
Tyvm for mod!
pkk

Raiku wrote:

Raiku mod!

[pkmnyab's Normal]

00:02:613 (2) - I personally feel that you can get a more exciting flow by flipping the curve of this slider around so that the tail is facing in the opposite direction like so (http://puu.sh/7Vkes.jpg). good catch, fixed

00:07:993 (5) - I suggest bringing the tail of this slider down a pixel to improve the blanket (http://puu.sh/7Vkne.jpg). fixed

00:18:751 (1) - This slider seems to have a harsher curve than the rest, perhaps soften for continuity? fixed

00:36:958 (1) - I recommend lowering the angle of this slider so that the flow into and out of it is enhanced. Also remember to keep the spacing between the slider and the note (http://puu.sh/7VkvX.jpg). fixed

00:51:854 (1) - Perhaps make the first curve of this slider reduced in curve acuteness to match the last curve which seems to be a little softer. All in all I think this slider would look nicer with softer curves (http://puu.sh/7VkCt.jpg). Something like that but perfectly symmetrical. fixed

01:15:855 (3,5) - I believe you could stack the tail and head of these sliders pixel perfect, a little nazi I know. Coordinates for slider 5 would now be x320 y220 (http://puu.sh/7VkI2.jpg). fixed

01:35:717 (4) - Maybe expose the head side of the body of this slider a little more to avoid slider length confusion for beginners, I know this is a small change but every little helps with a beginner player in mind. Just make it so there is no overlap with the slider head and the body. fixed

01:49:786 (3) - Same here, notice how you can see a little bit of body under the head now (http://puu.sh/7VkOr.jpg). fixed

01:57:648 (2) - Coordinates for this stack to be pixel perfect are x:301 y:71 (http://puu.sh/7VkSN.jpg). fixed

02:09:647 (4) - Perhaps soften this slider curve so that it flows directly into the succeeding note (http://puu.sh/7VkU3.jpg)? fixed

02:11:096 (3) - This slider could be symmetrical in curve angle at either side to promote beauty. fixed

02:36:957 (5,2) - I'm not completely sure about this overlap, It seems a little messy (http://puu.sh/7VkXQ.jpg).

02:38:612 (2,5) - Here too. stacked instead

02:39:027 (3,6) - And here, which leads me to say this section could be a little too clustered in one part of the screen. fixed


Brilliant mapset, well done and I hope you get some bat attention now! Good luck!
Thanks for the mod!
updated GD
osu file format v12

[General]
AudioFilename: DECO-27 - HEART'S HOMING INSTINCT feat. Aoi Yuki feat. .mp3
AudioLeadIn: 0
PreviewTime: 55164
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41878,55326,95878,134671,147912,161154,214119
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:HEART'S HOMING INSTINCT
TitleUnicode:帰想本能
Artist:DECO*27 feat. Aoi Yuki
ArtistUnicode:DECO*27 feat. 悠木碧
Creator:Kibbleru
Version:pkmnyab's Normal
Source:
Tags:LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kisou honnou Vocaloid Hatsune Miku
BeatmapID:361624
BeatmapSetID:144367

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"KanoChan.png",0,0
Video,-5,"That one video.avi"
//Break Periods
2,81848,93688
2,134813,146654
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
544,413.793103448276,4,2,1,60,1,0
15441,-100,4,2,1,50,0,0
54750,-100,4,2,1,20,0,0
55165,-100,4,2,1,80,0,1
81648,-100,4,2,1,50,0,0
161096,-100,4,2,1,80,0,1
187579,-100,4,2,1,50,0,0
214475,-100,4,2,1,40,0,0
214888,-100,4,2,1,30,0,0
215302,-100,4,2,1,20,0,0
215716,-100,4,2,1,10,0,0
216130,-100,4,2,1,5,0,0


[Colours]
Combo1 : 112,245,115
Combo2 : 242,164,17
Combo3 : 239,101,239
Combo4 : 82,158,235

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248,304,210750,6,0,P|195:287|142:297,2,110
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256,192,214061,12,0,216130,0:0:0:0:
Frostings
I don't know rhythm T_T
All I can mod is lame layout


[Insane]
00:02:819 (3,4,5,6,1) - THIS SHALL BECOME A BEAUTIFUL STAR. You're stopping it from reaching it's highest potential ;-;

SPOILER

460,192,3233,1,0,0:0:0:0:
308,156,3440,1,8,0:0:0:0:
420,264,3647,1,0,0:0:0:0:
396,108,3854,5,0,0:0:0:0:
292,28,4061,1,0,0:0:0:0:
see how the 4 isn't too close to the 6? :D so pretty *-* (You could probably move 00:04:061 (2) to a better location if you use this code)

00:11:716 (5) - try ctrl+G for better flow

00:22:061 (1,2,3,4,5) - very very small suggestion: I think the 1 slider should lead into the 2 circle for better flow. right now 2 seems out of place. maybe 00:22:475 (2,5) - switch places and then 00:22:681 (3,4) - switch places as well (fix hitsounds if you do this.. actually hitsounds don't sound quite bad, but for consistency i guess)


I see you're trying to stack 01:42:130 (3) with 01:43:164 (1) and 01:42:337 (4) with 01:43:785 (2), but then 01:41:923 (2,3,4,5) looks weird
temporary fix might be to ctrl+G 01:42:130 (3,4), but i suggest making the distances equal or making them a "random" jump

01:44:406 (4,1) - looks odd. maybe something like
This creates partial symmetry so that it looks nicer, while maintaining the blanket and the flow. Although it makes an overlap with 01:43:164 (1) , it's not even noticeable, compared to what you had before which is much more noticeable (actually, I'm probably the only person to get bothered by this kind of stuff...)

01:46:475 (1,2,3) - this also looks strange because you're using two different sliders in the same combo. perhaps maybe either
or anything else with identical sliders that has 1000x better flow than what i came up with

01:48:957 (3,4,5,1) - also looks strange. here's something I came up with:

I rotated 01:48:957 (3) because 01:48:130 (1,2,3) also looked a little strange + this way there's better flow. The 3 slider leads into the 4 hitcircle, then copy paste 01:48:957 (3,4) and rotate 180 to make 01:49:578 (5,1). This way there's a little fun jump from 4 to 5, and then 5 leads into the 01:49:785 (1) kickslider which maintains the flow. Then move 01:50:406 (2) to blanket with the 1 slider, and distance from 2 to 01:50:819 (3) should be ok

02:02:819 (7,1) - bad flow here. 1 slider should turn the other way. try:
This will create better flow while keeping your triangle pattern. careful not to overlap 02:04:681 (1)

[Hard]

00:11:302 (3,1) - ahhhh... these sliders should have been the same. it would have made such pretty symmetry ;-; you COULD try something like
and then move 00:13:785 (1,2,3,4,1) accordingly. (the only thing that would be affected is the distance 00:15:440 (1,2). which is not a big deal at all)

00:19:371 (2) - very subtle: slider head to 168,264. this will make 00:18:543 (3,1,2) a triangle, which is much more pretty in my opinion.
00:39:233 (2,4) - too close. 4 goes to 136,264

00:41:302 (3,1,2,3,4,5) - distance? maybe move 00:42:957 (4,1,2,3) - left a little

01:19:992 (1,2,3,4) - right now 01:19:992 (1,2) and 01:20:819 (3,4) appear to look too close while 01:20:406 (2,3) appear too far. make it so that they appear to look the same distance apart by ignoring distance snap.
then fix 01:21:647 (1) obviously

02:03:440 (2,3) - i think these should blanket. I don't see why they shouldn't

[pkmnyab's Normal]
fine

[Easy]

00:42:337 (2,3) - for some reason these appear closer than the rest. I think 00:42:337 (2) one grid down to 352,240
03:02:612 (2,4) - maybe make these blanket? No one will ever notice when they actually play, but just because...you know..prettiness


I skipped lunch to mod this ;w; I hope you're happy :P
Topic Starter
Kibbleru

FlawlessTea wrote:

I don't know rhythm T_T
All I can mod is lame layout


[Insane]
00:02:819 (3,4,5,6,1) - THIS SHALL BECOME A BEAUTIFUL STAR. You're stopping it from reaching it's highest potential ;-; wahh i dun really want a star ;-; ill consider

SPOILER

460,192,3233,1,0,0:0:0:0:
308,156,3440,1,8,0:0:0:0:
420,264,3647,1,0,0:0:0:0:
396,108,3854,5,0,0:0:0:0:
292,28,4061,1,0,0:0:0:0:
see how the 4 isn't too close to the 6? :D so pretty *-* (You could probably move 00:04:061 (2) to a better location if you use this code)

00:11:716 (5) - try ctrl+G for better flow k

00:22:061 (1,2,3,4,5) - very very small suggestion: I think the 1 slider should lead into the 2 circle for better flow. right now 2 seems out of place. maybe 00:22:475 (2,5) - switch places and then 00:22:681 (3,4) - switch places as well (fix hitsounds if you do this.. actually hitsounds don't sound quite bad, but for consistency i guess) mmk done


I see you're trying to stack 01:42:130 (3) with 01:43:164 (1) and 01:42:337 (4) with 01:43:785 (2), but then 01:41:923 (2,3,4,5) looks weird
temporary fix might be to ctrl+G 01:42:130 (3,4), but i suggest making the distances equal or making them a "random" jump fixd

01:44:406 (4,1) - looks odd. maybe something like
k
This creates partial symmetry so that it looks nicer, while maintaining the blanket and the flow. Although it makes an overlap with 01:43:164 (1) , it's not even noticeable, compared to what you had before which is much more noticeable (actually, I'm probably the only person to get bothered by this kind of stuff...)

01:46:475 (1,2,3) - this also looks strange because you're using two different sliders in the same combo. perhaps maybe either
or anything else with identical sliders that has 1000x better flow than what i came up with

01:48:957 (3,4,5,1) - also looks strange. here's something I came up with:

I rotated 01:48:957 (3) because 01:48:130 (1,2,3) also looked a little strange + this way there's better flow. The 3 slider leads into the 4 hitcircle, then copy paste 01:48:957 (3,4) and rotate 180 to make 01:49:578 (5,1). This way there's a little fun jump from 4 to 5, and then 5 leads into the 01:49:785 (1) kickslider which maintains the flow. Then move 01:50:406 (2) to blanket with the 1 slider, and distance from 2 to 01:50:819 (3) should be ok kk

02:02:819 (7,1) - bad flow here. 1 slider should turn the other way. try: fak reading this mod made me realize how ugly my patterns are on insane. brb gunna farking rearrange the whole diff
This will create better flow while keeping your triangle pattern. careful not to overlap 02:04:681 (1)

[Hard]

00:11:302 (3,1) - ahhhh... these sliders should have been the same. it would have made such pretty symmetry ;-; you COULD try something like
and then move 00:13:785 (1,2,3,4,1) accordingly. (the only thing that would be affected is the distance 00:15:440 (1,2). which is not a big deal at all) brilliant. fixed

00:19:371 (2) - very subtle: slider head to 168,264. this will make 00:18:543 (3,1,2) a triangle, which is much more pretty in my opinion. k
00:39:233 (2,4) - too close. 4 goes to 136,264 kk

00:41:302 (3,1,2,3,4,5) - distance? maybe move 00:42:957 (4,1,2,3) - left a little i dont understand lel

01:19:992 (1,2,3,4) - right now 01:19:992 (1,2) and 01:20:819 (3,4) appear to look too close while 01:20:406 (2,3) appear too far. make it so that they appear to look the same distance apart by ignoring distance snap.
then fix 01:21:647 (1) obviously k

02:03:440 (2,3) - i think these should blanket. I don't see why they shouldn't k

[pkmnyab's Normal]
fine lies ;o

[Easy]

00:42:337 (2,3) - for some reason these appear closer than the rest. I think 00:42:337 (2) one grid down to 352,240 k
03:02:612 (2,4) - maybe make these blanket? No one will ever notice when they actually play, but just because...you know..prettiness k


I skipped lunch to mod this ;w; I hope you're happy :P yes im happy <3
Frostings

Kibbleru wrote:

00:41:302 (3,1,2,3,4,5) - distance? maybe move 00:42:957 (4,1,2,3) - left a little i dont understand lel
stop saying "lel" >.>
spacing here 00:42:337 (3,4) is inconsistent with 00:42:957 (4,5). You should move 00:42:957 (4) left a little, but then also move 00:43:578 (1,2,3) so that it still stacks

no kudosu
pkk

Kibbleru wrote:

[pkmnyab's Normal]
fine lies ;o
Fight me
Yumeno Himiko
Hihi~~ From my modding Queue~
Nice song! Very cute,I love it >w<
And your mapsets are very nice >_>
Two screenshots ;w;
[Easy]
In fact I feel the Easy diff seems more like Normal ;w;
00:53:509 (3,4,5,1) - A parallelogram here. slider 1's head x:184 y:64
02:24:544 - Consider add a spin here?
02:39:440 (3) - I hope it is a reverse slider ;w;

[pkymnab's Normal]
03:16:267 (5) - Aimod says it is not snapped!


01:09:233 (2) - Make it a 1/2 slider to feel more comfortable.
01:51:233 (5,6,7) - Maybe it feels better in this way. 02:33:648 (4) - Make it 2 circles to follow the pattern here 02:31:993 (1,2) And after that also consider change the patterns following 02:34:475 (5,1,2,3,4,5)
03:19:164 (5) - After my calculate It should be at x:376 y:240 ('w')
03:27:854 (1,2,3) - Oh a regular triangle ;w;

[Hard]
00:40:888 (2,3) - Hmm,I think you should move 2 away or it will mislead the players. I was tricked when I played it the 1st try.
00:53:509 (1,2,3,4) - Maybe a pattern look like this goes better?
[Insane]
I really love this diff >////<
02:26:199 (1,2,3,4) - I suggest no jumps here since the song is in it's slow part~

No big problems ~~~ Good Job~
I'll shoot a star here ww~
I can't wait to see it ranked ;w;
pkk

examination wrote:

Hihi~~ From my modding Queue~

[pkymnab's Normal]
03:16:267 (5) - Aimod says it is not snapped! oops, I don't know how this happened, but fixed


01:09:233 (2) - Make it a 1/2 slider to feel more comfortable. alright, done
01:51:233 (5,6,7) - Maybe it feels better in this way. I want to keep it the way it is because I like the normal difficulty repeat sliders to have no more than one repeat
02:33:648 (4) - Make it 2 circles to follow the pattern here 02:31:993 (1,2) And after that also consider change the patterns following 02:34:475 (5,1,2,3,4,5) I have slider instead of two circles because the vocal is noticeably different. For the two circles the vocal isn't stretched while during the sliders the vocal is stretched,
03:19:164 (5) - After my calculate It should be at x:376 y:240 ('w') fixed
03:27:854 (1,2,3) - Oh a regular triangle ;w; ;o;

No big problems ~~~ Good Job~
I'll shoot a star here ww~
I can't wait to see it ranked ;w;
Thanks for modding!

updated GD
osu file format v12

[General]
AudioFilename: DECO-27 - HEART'S HOMING INSTINCT feat. Aoi Yuki feat. .mp3
AudioLeadIn: 0
PreviewTime: 55164
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41878,55326,95878,134671,147912,161154,214119
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:HEART'S HOMING INSTINCT
TitleUnicode:帰想本能
Artist:DECO*27 feat. Aoi Yuki
ArtistUnicode:DECO*27 feat. 悠木碧
Creator:Kibbleru
Version:pkmnyab's Normal
Source:
Tags:LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kisou honnou Vocaloid Hatsune Miku
BeatmapID:361624
BeatmapSetID:144367

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"KanoChan.png",0,0
Video,-5,"That one video.avi"
//Break Periods
2,81848,93688
2,134813,146654
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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140,124,67579,2,0,P|193:115|227:73,1,110,0|8,0:0|0:0,0:0:0:0:
336,76,68406,6,0,P|384:108|392:172,1,110,4|8,0:0|0:0,0:0:0:0:
352,260,69233,2,0,L|296:216,1,55
264,192,69648,2,0,P|200:192|148:184,1,110,8|0,0:0|0:0,0:0:0:0:
44,192,70475,2,0,P|60:243|100:280,1,110,8|0,2:0|2:0,0:0:0:0:
208,304,71303,5,8,0:0:0:0:
208,304,71510,2,0,P|276:260|368:248,1,165,0|8,0:0|0:0,0:0:0:0:
412,248,72337,2,0,B|432:308,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
396,196,72957,5,8,0:0:0:0:
376,144,73164,2,0,P|328:92|280:80,1,110
236,72,73785,1,8,0:0:0:0:
208,120,73992,2,0,P|201:146|188:170,1,55,0|0,0:0|0:0,0:0:0:0:
136,192,74406,2,0,P|123:216|116:244,1,55,0|8,0:0|0:0,0:0:0:0:
148,348,75027,5,0,0:0:0:0:
252,304,75441,2,0,L|292:260,1,55,8|0,0:0|0:0,0:0:0:0:
320,220,75855,2,0,P|276:187|265:135,1,110,0|8,0:0|0:0,0:0:0:0:
320,40,76682,2,0,P|363:72|375:125,1,110,0|8,0:0|0:0,0:0:0:0:
265,135,77509,2,0,P|215:115|161:122,1,110,0|8,0:0|0:0,0:0:0:0:
96,212,78337,6,0,P|146:232|200:225,1,110,0|8,0:0|0:0,0:0:0:0:
252,204,78958,1,0,0:0:0:0:
300,176,79164,2,0,P|350:156|404:163,1,110,0|8,0:0|0:0,0:0:0:0:
464,256,79993,2,0,B|360:316,1,110,0|8,0:0|0:0,0:0:0:0:
260,332,80820,1,0,0:0:0:0:
184,252,81234,1,8,0:0:0:0:
244,160,81648,1,4,0:0:0:0:
256,164,94888,5,4,0:0:0:0:
400,80,95302,1,0,0:0:0:0:
400,80,95510,1,0,0:0:0:0:
400,80,95717,2,0,B|374:71|374:71|340:87|288:80,1,110,0|8,0:0|0:0,0:0:0:0:
180,83,96544,2,0,P|120:111|108:163,1,110,0|8,0:0|0:0,0:0:0:0:
112,256,97372,1,0,0:0:0:0:
204,200,97786,1,8,0:0:0:0:
297,257,98200,6,0,P|357:229|369:177,1,110,0|8,0:0|0:0,0:0:0:0:
373,80,99027,1,0,0:0:0:0:
278,23,99441,1,8,0:0:0:0:
186,83,99855,2,0,P|176:140|192:200,1,110,0|8,0:0|0:0,0:0:0:0:
76,192,100682,2,0,P|87:138|77:84,1,110,0|8,0:0|0:0,0:0:0:0:
186,82,101510,6,0,L|299:83,1,110,0|8,0:0|0:0,0:0:0:0:
397,40,102337,1,0,0:0:0:0:
392,149,102751,1,8,0:0:0:0:
296,84,103165,2,0,P|240:103|208:155,1,110,0|8,0:0|0:0,0:0:0:0:
312,200,103993,2,0,P|288:248|228:272,1,110,0|8,0:0|0:0,0:0:0:0:
128,260,104820,6,0,P|76:232|60:176,1,110,0|8,0:0|0:0,0:0:0:0:
72,132,105441,1,0,0:0:0:0:
128,120,105648,2,0,B|154:115|154:115|170:155|227:176,1,110,0|8,0:0|0:0,0:0:0:0:
264,188,106268,1,0,0:0:0:0:
320,188,106475,2,0,P|376:176|435:189,1,110,0|8,0:0|0:0,0:0:0:0:
428,296,107303,2,0,P|372:308|308:288,1,110,0|8,0:0|0:0,0:0:0:0:
220,252,108131,1,4,0:0:0:0:
68,192,108751,5,0,0:0:0:0:
68,192,108958,2,0,P|116:128|140:128,1,110,0|8,0:0|0:0,0:0:0:0:
250,138,109786,2,0,B|280:129|280:129|314:148|362:138,1,110,0|8,0:0|0:0,0:0:0:0:
408,116,110406,2,0,P|384:56|335:45,1,110
232,60,111233,1,0,0:0:0:0:
232,60,111440,2,0,P|163:87|148:129,1,110,0|0,0:0|0:0,0:0:0:0:
132,168,112061,1,0,0:0:0:0:
120,276,112475,1,0,0:0:0:0:
120,276,112681,1,8,0:0:0:0:
228,300,113096,6,0,P|300:268|308:244,1,110,0|8,0:0|0:0,0:0:0:0:
268,140,113924,2,0,P|340:136|376:156,1,110,0|8,0:0|0:0,0:0:0:0:
452,228,114751,1,0,0:0:0:0:
232,204,115579,1,0,0:0:0:0:
324,140,115993,1,8,0:0:0:0:
412,76,116406,6,0,P|464:99|490:143,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
301,70,117648,2,0,L|246:70,1,55,8|0,0:0|0:0,0:0:0:0:
192,80,118062,2,0,L|192:192,1,110,0|8,0:0|0:0,0:0:0:0:
301,181,118889,2,0,L|301:61,1,110,0|8,0:0|0:0,0:0:0:0:
400,120,119717,2,0,B|400:192|476:212,1,110,0|8,0:0|0:0,0:0:0:0:
512,212,120337,1,0,0:0:0:0:
428,284,120751,2,0,L|364:284,1,55,0|8,0:0|0:0,0:0:0:0:
264,296,121371,5,4,0:0:0:0:
168,240,121785,2,0,P|208:200|268:188,1,110,8|0,0:0|0:0,0:0:0:0:
368,172,122612,1,8,0:0:0:0:
416,272,123026,2,0,B|420:316|480:324|492:356,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
368,172,124268,1,8,0:0:0:0:
332,68,124681,6,0,P|288:96|262:150,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
368,172,125924,2,0,P|371:233|339:289,1,110,8|0,0:0|0:0,0:0:0:0:
312,380,126750,2,0,P|280:368|252:336,1,55,8|0,0:0|0:0,0:0:0:0:
232,312,127165,2,0,L|232:189,1,110,0|8,0:0|0:0,0:0:0:0:
216,148,127786,1,0,0:0:0:0:
176,104,127993,6,0,P|119:112|79:164,1,110,4|8,0:0|0:0,0:0:0:0:
80,260,128819,2,0,P|115:305|180:314,1,110,0|8,0:0|0:0,0:0:0:0:
216,300,129441,1,0,0:0:0:0:
264,272,129647,2,0,P|285:218|271:151,1,110,0|8,0:0|0:0,0:0:0:0:
248,64,130475,5,0,0:0:0:0:
144,100,130889,1,8,0:0:0:0:
144,100,131096,2,0,B|74:130|130:218|47:233,1,165,0|8,0:0|0:0,0:0:0:0:
172,228,132131,2,0,P|180:300|228:330,1,110,0|8,0:0|0:0,0:0:0:0:
316,320,132958,6,0,B|349:302|349:302|381:325|440:320,2,110,8|8|8,0:0|0:0|0:0,0:0:0:0:
205,322,134199,1,0,0:0:0:0:
264,228,134613,1,4,0:0:0:0:
188,120,147855,6,0,P|152:164|88:196,1,110,4|8,0:0|0:0,0:0:0:0:
188,263,148682,2,0,P|232:299|264:363,1,110,0|8,0:0|0:0,0:0:0:0:
334,264,149510,2,0,P|370:220|434:188,1,110,0|8,0:0|0:0,0:0:0:0:
329,124,150337,2,0,P|285:88|253:24,1,110,0|8,0:0|0:0,0:0:0:0:
153,74,151165,2,0,P|101:110|89:158,1,110,0|8,0:0|0:0,0:0:0:0:
134,253,151993,5,0,0:0:0:0:
216,180,152406,1,8,0:0:0:0:
311,233,152820,2,0,P|375:225|415:193,1,110,0|8,0:0|0:0,0:0:0:0:
332,120,153648,2,0,P|360:64|400:40,1,110,0|8,0:0|0:0,0:0:0:0:
440,144,154475,1,0,0:0:0:0:
364,224,154889,5,8,0:0:0:0:
332,120,155303,1,0,0:0:0:0:
224,144,155717,1,8,0:0:0:0:
168,240,156130,2,0,L|288:240,1,110,0|8,0:0|0:0,0:0:0:0:
332,144,156957,2,0,L|216:144,1,110,0|8,0:0|0:0,0:0:0:0:
296,60,157785,6,0,P|356:56|404:80,1,110,0|8,0:0|0:0,0:0:0:0:
468,164,158612,1,0,0:0:0:0:
360,188,159027,1,8,0:0:0:0:
336,296,159441,2,0,P|387:299|436:264,1,110,0|8,0:0|0:0,0:0:0:0:
360,188,160268,1,0,0:0:0:0:
264,136,160682,1,8,0:0:0:0:
188,216,161096,6,0,P|240:244|308:236,1,110,4|8,0:0|0:0,0:0:0:0:
344,236,161717,2,0,L|376:188,2,55
328,288,162337,1,8,0:0:0:0:
296,332,162544,2,0,B|236:356|184:324|132:336,1,165,0|8,0:0|0:0,0:0:0:0:
76,340,163372,2,0,L|32:380,2,55
100,292,163992,1,8,0:0:0:0:
120,240,164199,6,0,P|126:186|76:88,1,165,0|8,0:0|0:0,0:0:0:0:
44,48,165027,2,0,B|16:37|-7:3,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
100,48,165648,5,8,0:0:0:0:
156,52,165854,2,0,B|212:56|238:49|238:49|278:68,1,110
300,100,166475,1,8,0:0:0:0:
332,144,166681,2,0,L|392:108,1,55,0|0,0:0|0:0,0:0:0:0:
436,116,167096,2,0,P|448:140|452:168,1,55,0|8,0:0|0:0,0:0:0:0:
420,272,167717,5,0,0:0:0:0:
320,316,168131,2,0,P|284:316|244:300,2,55,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,208,168958,2,0,P|338:153|304:111,1,110,8|0,0:0|0:0,0:0:0:0:
240,24,169786,2,0,L|350:25,1,110,8|0,0:0|0:0,0:0:0:0:
440,88,170613,1,8,0:0:0:0:
340,136,171027,6,8,P|374:179|424:200,1,110,0|8,0:0|0:0,0:0:0:0:
476,220,171648,1,0,0:0:0:0:
492,272,171854,2,8,P|458:315|408:336,1,110,0|8,0:0|0:0,0:0:0:0:
296,332,172682,1,0,0:0:0:0:
284,224,173096,2,0,B|281:165|365:165|349:125,1,110,8|0,0:0|0:0,0:0:0:0:
260,76,173924,6,0,P|225:34|208:24,1,55,8|0,0:0|0:0,0:0:0:0:
172,28,174337,2,0,L|56:28,1,110,4|8,0:0|0:0,0:0:0:0:
96,132,175165,2,0,L|212:132,1,110,0|8,0:0|0:0,0:0:0:0:
220,240,175993,2,0,P|164:256|108:236,1,110,0|8,0:0|0:0,0:0:0:0:
96,132,176820,2,0,P|48:164|16:216,1,110,0|8,0:0|0:0,0:0:0:0:
20,264,177441,2,0,P|92:324|168:340,1,165,0|8,0:0|0:0,0:0:0:0:
216,332,178268,2,0,L|236:388,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
200,280,178889,5,8,0:0:0:0:
188,228,179095,2,0,P|239:211|291:227,1,110
332,264,179717,1,8,0:0:0:0:
368,304,179923,2,0,L|424:304,1,55
420,360,180337,2,0,L|476:360,1,55,0|8,0:0|0:0,0:0:0:0:
504,252,180958,5,0,0:0:0:0:
396,232,181372,2,0,P|365:275|312:287,1,110,8|0,0:0|0:0,0:0:0:0:
212,240,182200,2,0,P|244:195|295:180,1,110,8|0,0:0|0:0,0:0:0:0:
220,100,183027,2,0,P|177:68|165:15,1,110,8|0,0:0|0:0,0:0:0:0:
276,8,183855,1,8,0:0:0:0:
220,100,184268,6,0,P|213:154|233:204,1,110,0|8,0:0|0:0,0:0:0:0:
272,244,184889,1,0,0:0:0:0:
324,232,185096,2,0,P|377:225|428:246,1,110,0|8,0:0|0:0,0:0:0:0:
256,192,185923,12,8,187164,0:0:0:0:
184,132,187578,6,0,P|148:160|144:236,1,110,4|8,0:0|0:0,0:0:0:0:
208,304,188406,1,0,0:0:0:0:
312,264,188819,1,8,0:0:0:0:
284,156,189233,2,0,P|232:128|176:136,1,110,0|8,0:0|0:0,0:0:0:0:
104,212,190061,1,0,0:0:0:0:
128,320,190475,1,8,0:0:0:0:
239,329,190888,5,0,0:0:0:0:
268,224,191302,2,0,P|320:212|380:228,2,110,8|8|8,0:0|0:0|0:0,0:0:0:0:
180,156,192544,2,0,P|230:127|287:116,1,110,0|8,0:0|0:0,0:0:0:0:
268,224,193371,2,0,P|224:252|160:264,1,110,0|8,0:0|0:0,0:0:0:0:
68,220,194199,5,0,0:0:0:0:
136,132,194612,2,0,L|204:148,1,55,8|0,0:0|0:0,0:0:0:0:
244,148,195026,2,0,P|292:136|360:88,1,110,0|8,0:0|0:0,0:0:0:0:
436,160,195854,1,0,0:0:0:0:
372,248,196268,2,0,L|312:280,1,55
276,300,196681,2,0,P|208:304|148:284,1,110,0|8,0:0|0:0,0:0:0:0:
144,184,197509,5,2,0:0:0:0:
224,108,197923,1,8,0:0:0:0:
260,212,198337,1,2,0:0:0:0:
340,136,198750,1,8,0:0:0:0:
376,240,199164,2,0,L|284:304,1,110,0|8,0:0|0:0,0:0:0:0:
176,300,199992,2,0,L|148:368,2,55,0|8|8,0:0|0:0|0:0,0:0:0:0:
220,200,200819,5,4,0:0:0:0:
268,100,201233,2,0,L|329:78,1,55,8|0,0:0|0:0,0:0:0:0:
376,80,201647,2,0,P|432:112|459:166,1,110,0|8,0:0|0:0,0:0:0:0:
352,188,202475,2,0,P|316:228|244:240,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,80,203716,1,8,0:0:0:0:
268,104,204130,5,0,0:0:0:0:
164,64,204544,2,0,P|112:52|48:72,2,110,8|8|8,0:0|0:0|0:0,0:0:0:0:
112,160,205785,2,0,B|88:212|110:256|156:268,1,110,0|8,0:0|0:0,0:0:0:0:
228,316,206612,1,0,0:0:0:0:
336,308,207026,1,8,0:0:0:0:
388,212,207440,1,0,0:0:0:0:
308,136,207854,6,0,L|180:128,1,110,8|0,0:0|0:0,0:0:0:0:
88,120,208681,1,8,0:0:0:0:
140,216,209095,2,0,P|188:256|248:260,1,110,0|8,0:0|0:0,0:0:0:0:
280,164,209923,2,0,P|332:208|340:268,1,110,0|8,0:0|0:0,0:0:0:0:
248,304,210750,6,0,P|195:287|142:297,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
344,360,211992,1,8,0:0:0:0:
416,276,212406,5,8,0:0:0:0:
364,180,212819,1,8,0:0:0:0:
256,204,213233,2,0,L|192:224,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,214061,12,0,216130,0:0:0:0:
Topic Starter
Kibbleru

examination wrote:

Hihi~~ From my modding Queue~
Nice song! Very cute,I love it >w<
And your mapsets are very nice >_>
Two screenshots ;w;
[Easy]
In fact I feel the Easy diff seems more like Normal ;w; ehh yah i kinda agree >_<
00:53:509 (3,4,5,1) - A parallelogram here. slider 1's head x:184 y:64 k
02:24:544 - Consider add a spin here? nah
02:39:440 (3) - I hope it is a reverse slider ;w; no need


[Hard]
00:40:888 (2,3) - Hmm,I think you should move 2 away or it will mislead the players. I was tricked when I played it the 1st try. i think its fine, and this is hard difficulty
00:53:509 (1,2,3,4) - Maybe a pattern look like this goes better? hm ok
[Insane]
I really love this diff >////<
02:26:199 (1,2,3,4) - I suggest no jumps here since the song is in it's slow part~ eh seems fine to me and jumps are not big

No big problems ~~~ Good Job~
I'll shoot a star here ww~
I can't wait to see it ranked ;w;
Topic Starter
Kibbleru

pkmnyab wrote:

Kibbleru wrote:

[pkmnyab's Normal]
fine lies ;o
Fight me
IRL? lets go come to ottawa
pkk

pkmnyab wrote:

Kibbleru wrote:

Fight me
IRL? lets go come to ottawa
no fight me in downtown toronto like a real man
Topic Starter
Kibbleru

pkmnyab wrote:

Kibbleru wrote:

IRL? lets go come to ottawa
no fight me in downtown toronto like a real man
takes too long to get there
xChippy
Yo, srry just a quick scan TwT, have to study for upcoming exams...

Black is suggestions
Blue is recommended
Red is unrankable issues

[General]
Looks cool~

[Insane]
00:05:509 (1) - The sudden drop in spacing here feels a bit awkward, you could do something like this, it flows nice imo
If you feel uncomfortable with the jump from (1) to (2) just move (2) and (3) a bit closer.
00:15:440 (1) - meh I dun understand why you stack this beat TwT, having this as a jump is far more interesting and it atleast compliments the music a bit. If you're interested here is a pattern I came up with: it consist of the following notes: 00:14:612 (4,5,6,1) -
Box
http://puu.sh/822tJ.jpg
also this way the flow from (5) to (6) is more comfortable cuz it now has a curve that flows with the pattern instead of countering it.
00:29:923 (4,5,1) - It's better if these beats have a consistent spacing, currently its a bit awkward, you can simply fix this by moving 00:29:509 (3,5) - as a whole to around 208|114 this way it will also look good with 00:28:681 (1) - and plays better
00:41:302 (1) - This stack may confuse players cuz of your previous stack, cuz that previous one was a 1/2 and this one 1/1 consider moving 00:40:681 (2) - somewhere else. This is what I would do:
01:04:268 (3,4) - Why the sudden 1x spacing drop ><, it doesnt play good imo just space it with 1,3 like you did before with the other 2 like this:
02:25:371 (3) - Feels to empty without a whistle here
02:26:199 (1) - Same here
02:38:612 (1) - Try a clap here it gives a nice build up effect here.
02:38:199 (3) - Due to the low distance snap you use here, every single little inconsistency will get easily noticeable just like here, space this a little bit more out cuz it currently is overlapping with (2)
02:38:819 (2) - Same story here.
02:40:268 (1) - The volume build up you did be4 is cool, and as this part is calmer than the stream be4 you could drop the volume here a bit to around 40% to give it a nice effect.

Nice insane considering your a new mapper, there are things that I don't agree with tho, for example 02:50:199 (3) - spacings changes like this I don't know why as that section is pretty the same qua intensity, but oh well it's just my personal preferences.

[Hard]
00:47:923 (5) - looks a bit meh... try to do this?
00:48:957 (2) - Idk why like this TwT, it flows a bit meh and doesnt look good imo, just make a simple blanket and it plays alot better. Like this:
00:54:750 (5) - NC this? you have it NCed on the insane so either NC or remove the NC in Insane
02:11:716 (1,2) - Blanket could be improved here.
02:24:130 (5,1,2,1,2,3,4) - Hitsounds here feels really bland in comparison with the previous section try to do something similiar as you did in the previous combo's
03:01:371 (1) - Unnecessary NC.

TBH I didn't really like the amount of different spacing you have utilized here... alot of them don't fit with the music and some are just abrupt... Also your NC's I just don't get them... they just seems to be way to random imo.

[Normal]
I dunno why but it seems like all the notes here are off by 1ms, you can test it if you hyperlink a note into the forum and you see its off by 1ms, Just to make sure use the ''Resnap all notes'' thingy under Timing
01:34:888 (1) - lol why the forced centering? cuz of this the spacing got fked up. Just DS it.
Alot of inconsistencies here with the NC's just NC every two stanza.. for example this... 00:33:648 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - make your NC's consistent pls.
Some hitsounds
00:53:095 (2) - Missing clap
01:35:302 (2) - ^
01:51:440 (6) - Missing clap on the end
03:16:268 (5) - Missing clap on the head
03:18:337 (3) - add a clap you have it here too 03:11:302 (2) - which is the same music-wise

Meh... rythm you used is very monotonous and since this song is pretty long it ends up being boring.

[Easy]
00:10:475 (1) - remove NC for consistency

Same as in normal it's a bit boring as it is monotonous, but its just my opnion.

Despite the things I said it's a pretty solid mapset for a beginner, good job~
pkk

xChippy wrote:

Yo, srry just a quick scan TwT, have to study for upcoming exams...

[Normal]
I dunno why but it seems like all the notes here are off by 1ms, you can test it if you hyperlink a note into the forum and you see its off by 1ms, Just to make sure use the ''Resnap all notes'' thingy under Timing resnapped notes, should be fine now
01:34:888 (1) - lol why the forced centering? cuz of this the spacing got fked up. Just DS it. not sure why DS is not consistent here, as this was not intentional. Anyways fixed
Alot of inconsistencies here with the NC's just NC every two stanza.. for example this... 00:33:648 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - make your NC's consistent pls. fixed
Some hitsounds
00:53:095 (2) - Missing clap added all claps
01:35:302 (2) - ^
01:51:440 (6) - Missing clap on the end
03:16:268 (5) - Missing clap on the head
03:18:337 (3) - add a clap you have it here too 03:11:302 (2) - which is the same music-wise

Meh... rythm you used is very monotonous and since this song is pretty long it ends up being boring. alright, I'll see if I can find a way to make it more interesting
Thank you for modding!
SPOILER
osu file format v12

[General]
AudioFilename: DECO-27 - HEART'S HOMING INSTINCT feat. Aoi Yuki feat. .mp3
AudioLeadIn: 0
PreviewTime: 55164
Countdown: 0
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Title:HEART'S HOMING INSTINCT
TitleUnicode:帰想本能
Artist:DECO*27 feat. Aoi Yuki
ArtistUnicode:DECO*27 feat. 悠木碧
Creator:Kibbleru
Version:pkmnyab's Normal
Source:
Tags:LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kisou honnou Vocaloid Hatsune Miku
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332,68,124681,6,0,P|288:96|262:150,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
368,172,125923,2,0,P|371:233|339:289,1,110,8|0,0:0|0:0,0:0:0:0:
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232,312,127164,2,0,L|232:189,1,110,0|8,0:0|0:0,0:0:0:0:
216,148,127785,1,0,0:0:0:0:
176,104,127992,6,0,P|119:112|79:164,1,110,4|8,0:0|0:0,0:0:0:0:
80,260,128819,2,0,P|115:305|180:314,1,110,0|8,0:0|0:0,0:0:0:0:
216,300,129440,1,0,0:0:0:0:
264,272,129647,2,0,P|285:218|271:151,1,110,0|8,0:0|0:0,0:0:0:0:
248,64,130475,1,0,0:0:0:0:
144,100,130888,1,8,0:0:0:0:
144,100,131095,6,0,B|74:130|130:218|47:233,1,165,0|8,0:0|0:0,0:0:0:0:
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205,322,134199,1,0,0:0:0:0:
264,228,134612,1,4,0:0:0:0:
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188,263,148681,2,0,P|232:299|264:363,1,110,0|8,0:0|0:0,0:0:0:0:
334,264,149509,2,0,P|370:220|434:188,1,110,0|8,0:0|0:0,0:0:0:0:
329,124,150337,2,0,P|285:88|253:24,1,110,0|8,0:0|0:0,0:0:0:0:
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364,224,154888,5,8,0:0:0:0:
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296,332,162544,2,0,B|236:356|184:324|132:336,1,165,0|8,0:0|0:0,0:0:0:0:
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100,292,163992,1,8,0:0:0:0:
120,240,164199,6,0,P|126:186|76:88,1,165,0|8,0:0|0:0,0:0:0:0:
44,48,165026,2,0,B|16:37|-7:3,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
100,48,165647,1,8,0:0:0:0:
156,52,165854,2,0,B|212:56|238:49|238:49|278:68,1,110
300,100,166475,1,8,0:0:0:0:
332,144,166681,2,0,L|392:108,1,55,0|0,0:0|0:0,0:0:0:0:
436,116,167095,2,0,P|448:140|452:168,1,55,0|8,0:0|0:0,0:0:0:0:
420,272,167716,5,0,0:0:0:0:
320,316,168130,2,0,P|284:316|244:300,2,55,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,208,168957,2,0,P|338:153|304:111,1,110,8|0,0:0|0:0,0:0:0:0:
240,24,169785,2,0,L|350:25,1,110,8|0,0:0|0:0,0:0:0:0:
440,88,170612,1,8,0:0:0:0:
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296,332,172681,1,0,0:0:0:0:
284,224,173095,2,0,B|281:165|365:165|349:125,2,110
188,280,174337,6,0,L|72:280,1,110,4|8,0:0|0:0,0:0:0:0:
32,180,175164,2,0,L|148:180,1,110,0|8,0:0|0:0,0:0:0:0:
252,196,175992,2,0,P|304:210|356:194,1,110,0|8,0:0|0:0,0:0:0:0:
460,228,176819,2,0,P|412:260|380:312,1,110,0|8,0:0|0:0,0:0:0:0:
360,352,177440,2,0,P|281:330|220:276,1,165,0|8,0:0|0:0,0:0:0:0:
184,236,178268,2,0,L|132:280,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
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208,304,188406,1,0,0:0:0:0:
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Topic Starter
Kibbleru

xChippy wrote:

Yo, srry just a quick scan TwT, have to study for upcoming exams...

Black is suggestions
Blue is recommended
Red is unrankable issues

[General]
Looks cool~

[Insane]
00:05:509 (1) - The sudden drop in spacing here feels a bit awkward, you could do something like this, it flows nice imo k
If you feel uncomfortable with the jump from (1) to (2) just move (2) and (3) a bit closer.
00:15:440 (1) - meh I dun understand why you stack this beat TwT, having this as a jump is far more interesting and it atleast compliments the music a bit. didnt use your pattern but fixedIf you're interested here is a pattern I came up with: it consist of the following notes: 00:14:612 (4,5,6,1) -
Box
http://puu.sh/822tJ.jpg
also this way the flow from (5) to (6) is more comfortable cuz it now has a curve that flows with the pattern instead of countering it.
00:29:923 (4,5,1) - It's better if these beats have a consistent spacing, currently its a bit awkward, you can simply fix this by moving fixed but didnt use ur suggestion 00:29:509 (3,5) - as a whole to around 208|114 this way it will also look good with 00:28:681 (1) - and plays better
00:41:302 (1) - This stack may confuse players cuz of your previous stack, cuz that previous one was a 1/2 and this one 1/1 consider moving 00:40:681 (2) - somewhere else. This is what I would do: brilliant! fixed
01:04:268 (3,4) - Why the sudden 1x spacing drop ><, it doesnt play good imo just space it with 1,3 like you did before with the other 2 like this: hmm ok
02:25:371 (3) - Feels to empty without a whistle here k
02:26:199 (1) - Same here k
02:38:612 (1) - Try a clap here it gives a nice build up effect here. nah i don't think it sounds good
02:38:199 (3) - Due to the low distance snap you use here, every single little inconsistency will get easily noticeable just like here, space this a little bit more out cuz it currently is overlapping with (2) hm ok fixed
02:38:819 (2) - Same story here.
02:40:268 (1) - The volume build up you did be4 is cool, and as this part is calmer than the stream be4 you could drop the volume here a bit to around 40% to give it a nice effect. alright

Nice insane considering your a new mapper, there are things that I don't agree with tho, for example 02:50:199 (3) - spacings changes like this I don't know why as that section is pretty the same qua intensity, but oh well it's just my personal preferences.

[Hard]
00:47:923 (5) - looks a bit meh... try to do this? eh i like it :<
00:48:957 (2) - Idk why like this TwT, it flows a bit meh and doesnt look good imo, just make a simple blanket and it plays alot better. Like this: ^ i will consider though, cuz of the flow
00:54:750 (5) - NC this? you have it NCed on the insane so either NC or remove the NC in Insane hm ok
02:11:716 (1,2) - Blanket could be improved here.
02:24:130 (5,1,2,1,2,3,4) - Hitsounds here feels really bland in comparison with the previous section try to do something similiar as you did in the previous combo's umm ok
03:01:371 (1) - Unnecessary NC. i have this NC here to identify the star pattern a bit more but i'll probably remove if anymore people say stuff about it

TBH I didn't really like the amount of different spacing you have utilized here... alot of them don't fit with the music and some are just abrupt... Also your NC's I just don't get them... they just seems to be way to random imo. yah ik i suck at ncing lol x_X i just kinda did nc every stanza lmfao

[Normal]
I dunno why but it seems like all the notes here are off by 1ms, you can test it if you hyperlink a note into the forum and you see its off by 1ms, Just to make sure use the ''Resnap all notes'' thingy under Timing just a note here, something like 1 ms off isn't unrankable. but yah should probably resnap
01:34:888 (1) - lol why the forced centering? cuz of this the spacing got fked up. Just DS it.
Alot of inconsistencies here with the NC's just NC every two stanza.. for example this... 00:33:648 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - make your NC's consistent pls.
Some hitsounds
00:53:095 (2) - Missing clap
01:35:302 (2) - ^
01:51:440 (6) - Missing clap on the end
03:16:268 (5) - Missing clap on the head
03:18:337 (3) - add a clap you have it here too 03:11:302 (2) - which is the same music-wise

Meh... rythm you used is very monotonous and since this song is pretty long it ends up being boring.

[Easy]
00:10:475 (1) - remove NC for consistency good catch fixed

Same as in normal it's a bit boring as it is monotonous, but its just my opnion. eh maybe but idunno, not very good at making easy i guess all i have are circles and 1/1 sliders haha ><

Despite the things I said it's a pretty solid mapset for a beginner, good job~this mod was very useful thanks!
Leorda
Hey there.... sorry for delay

[General]
* Romanised Title : Heart's Homing Instinct (having capitalized word is weird)

[Easy]
01:06:337 - I was expecting to be a circle here because beat was strong here.... (don't what to say orz)
01:07:578 (3) - Remove clap at start slider for fitting the drum at music?
02:53:509 (5) - ^
03:12:544 (3) - Perhaps make this slider curve and make it blanket for look better of pattern?
03:19:992 (3) - Remove clap at start slider for fitting the drum at music?

[pkmnyab's Normal]
* Remove the letterbox during breaks, since this beatmap have a video

01:51:233 (6) - Move backward to white tick for following rhythm/beat?
02:31:164 (5,1) - Maybe swap new combo for emphasing? Or more like to following your combo pattern...
02:53:095 (5) - Forgot to put clap at start and end slider? It seems there's a snare sound inside the music....
03:11:302 (2) - Why clap at repeating slider? It doesn't fit since snare sound is heard every upbeat
03:17:509 (1,3) - Do you think whistle here is necessary? Since I don't hear a whistle hitsounds from beginning...
03:24:544 (2) - Same suggestion as 03:11:302 (2)

[Hard]
00:42:957 (4) - Spacing too close here... please re-space it
01:19:992 (1,2,3,4) - Random linear pattern is could be weird... consider to rearrange like this? http://osu.ppy.sh/ss/1502455
02:07:164 (5) - Use 1.30x distance spacing for this slider to make spacing is equal through this pattern
03:01:371 (1) - Why new combo?

That's all I got.... good luck ;)
BeatofIke
Changed genre. Let me know once you have replied to all mods.
This map have waited long enough already.
Topic Starter
Kibbleru

Leorda wrote:

Hey there.... sorry for delay

[General]
* Romanised Title : Heart's Homing Instinct (having capitalized word is weird) hmm ill give it some thought im not sure though cuz i think the title is suppose to be all caps

[Easy]
01:06:337 - I was expecting to be a circle here because beat was strong here.... (don't what to say orz) added
01:07:578 (3) - Remove clap at start slider for fitting the drum at music? k fixed all claps
02:53:509 (5) - ^
03:12:544 (3) - Perhaps make this slider curve and make it blanket for look better of pattern? i like the current pattern
03:19:992 (3) - Remove clap at start slider for fitting the drum at music?

[pkmnyab's Normal]
* Remove the letterbox during breaks, since this beatmap have a video

01:51:233 (6) - Move backward to white tick for following rhythm/beat?
02:31:164 (5,1) - Maybe swap new combo for emphasing? Or more like to following your combo pattern...
02:53:095 (5) - Forgot to put clap at start and end slider? It seems there's a snare sound inside the music....
03:11:302 (2) - Why clap at repeating slider? It doesn't fit since snare sound is heard every upbeat
03:17:509 (1,3) - Do you think whistle here is necessary? Since I don't hear a whistle hitsounds from beginning...
03:24:544 (2) - Same suggestion as 03:11:302 (2)

[Hard]
00:42:957 (4) - Spacing too close here... please re-space it k fixed
01:19:992 (1,2,3,4) - Random linear pattern is could be weird... consider to rearrange like this? http://osu.ppy.sh/ss/1502455 ahh since litteraly 3 ppl commented on this already changed ._.
02:07:164 (5) - Use 1.30x distance spacing for this slider to make spacing is equal through this pattern hmm ok
03:01:371 (1) - Why new combo? ummm k removed

That's all I got.... good luck ;)
pkk

Leorda wrote:

Hey there.... sorry for delay

[pkmnyab's Normal]
* Remove the letterbox during breaks, since this beatmap have a video

01:51:233 (6) - Move backward to white tick for following rhythm/beat? fixed
02:31:164 (5,1) - Maybe swap new combo for emphasing? Or more like to following your combo pattern...kept the same to match the combo colours starting every two measures
02:53:095 (5) - Forgot to put clap at start and end slider? It seems there's a snare sound inside the music....fixed
03:11:302 (2) - Why clap at repeating slider? It doesn't fit since snare sound is heard every upbeat yea I had a BAT and other people tell me to put a clap at the repeat even though I felt like it didn't fit there. I'll just take it off for now
03:17:509 (1,3) - Do you think whistle here is necessary? Since I don't hear a whistle hitsounds from beginning... alright, removed
03:24:544 (2) - Same suggestion as 03:11:302 (2) fixed

That's all I got.... good luck ;)
Thanks for modding!

SPOILER
osu file format v12

[General]
AudioFilename: DECO-27 - HEART'S HOMING INSTINCT feat. Aoi Yuki feat. .mp3
AudioLeadIn: 0
PreviewTime: 55164
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41878,55326,95878,134671,147912,161154,214119
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:HEART'S HOMING INSTINCT
TitleUnicode:帰想本能
Artist:DECO*27 feat. Aoi Yuki
ArtistUnicode:DECO*27 feat. 悠木碧
Creator:Kibbleru
Version:pkmnyab's Normal
Source:
Tags:LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kisou honnou Vocaloid Hatsune Miku
BeatmapID:361624
BeatmapSetID:144367

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"KanoChan.png",0,0
Video,-5,"That one video.avi"
//Break Periods
2,81847,93688
2,134812,146654
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
544,413.793103448276,4,2,1,60,1,0
15441,-100,4,2,1,50,0,0
54750,-100,4,2,1,20,0,0
55165,-100,4,2,1,80,0,1
81648,-100,4,2,1,50,0,0
161096,-100,4,2,1,80,0,1
187579,-100,4,2,1,50,0,0
214475,-100,4,2,1,40,0,0
214888,-100,4,2,1,30,0,0
215302,-100,4,2,1,20,0,0
215716,-100,4,2,1,10,0,0
216130,-100,4,2,1,5,0,0


[Colours]
Combo1 : 112,245,115
Combo2 : 242,164,17
Combo3 : 239,101,239
Combo4 : 82,158,235

[HitObjects]
136,56,2199,5,4,0:0:0:0:
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256,192,53509,12,0,54750,0:0:0:0:
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340,236,106475,2,0,P|396:224|455:237,1,110,0|8,0:0|0:0,0:0:0:0:
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264,272,129647,2,0,P|285:218|271:151,1,110,0|8,0:0|0:0,0:0:0:0:
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134,253,151992,5,0,0:0:0:0:
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224,144,155716,1,8,0:0:0:0:
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300,100,166475,1,8,0:0:0:0:
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theramdans
m4m orz

sorry late reply and sorry If I dont find enough things to mod dont blame me kay :)

[Easy]
Nice diff+blankets, no problem found :)

[Normal]
00:48:957- well,add a note here? sounds lonely
01:35:509- hmm delete this? will sound better
01:55:164- add a note here

[Hard]
nothing wrong found

[Insane]
same as above orz

Im sorry for not finding antything worth to mod, maybe it is because of my modding skill and/or other modder already pointed out what you must fix or add or delete

dont kudos if you think my mod is not satisfactory orz
Topic Starter
Kibbleru

BeatofIke wrote:

Changed genre. Let me know once you have replied to all mods.
This map have waited long enough already.
wait were u planning to irc? or something else o3o
pkk

theramdans wrote:

m4m orz

[Normal]
00:48:957- well,add a note here? sounds lonely added
01:35:509- hmm delete this? will sound better I keep it there on the red tick to match vocal, and I also have a note on white tick before this to match the beat.
01:55:164- add a note hereadded
Also added in some missing claps. Thanks for modding!

SPOILER
osu file format v12

[General]
AudioFilename: DECO-27 - HEART'S HOMING INSTINCT feat. Aoi Yuki feat. .mp3
AudioLeadIn: 0
PreviewTime: 55164
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41878,55326,95878,134671,147912,161154,214119
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:HEART'S HOMING INSTINCT
TitleUnicode:帰想本能
Artist:DECO*27 feat. Aoi Yuki
ArtistUnicode:DECO*27 feat. 悠木碧
Creator:Kibbleru
Version:pkmnyab's Normal
Source:
Tags:LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kisou honnou Vocaloid Hatsune Miku
BeatmapID:361624
BeatmapSetID:144367

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"KanoChan.png",0,0
Video,-5,"That one video.avi"
//Break Periods
2,81847,93688
2,134812,146654
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
544,413.793103448276,4,2,1,60,1,0
15441,-100,4,2,1,50,0,0
54750,-100,4,2,1,20,0,0
55165,-100,4,2,1,80,0,1
81648,-100,4,2,1,50,0,0
161096,-100,4,2,1,80,0,1
187579,-100,4,2,1,50,0,0
214475,-100,4,2,1,40,0,0
214888,-100,4,2,1,30,0,0
215302,-100,4,2,1,20,0,0
215716,-100,4,2,1,10,0,0
216130,-100,4,2,1,5,0,0


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Combo1 : 112,245,115
Combo2 : 242,164,17
Combo3 : 239,101,239
Combo4 : 82,158,235

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112,256,97371,1,0,0:0:0:0:
204,200,97785,1,8,0:0:0:0:
297,257,98199,6,0,P|357:229|369:177,1,110,0|8,0:0|0:0,0:0:0:0:
373,80,99026,1,0,0:0:0:0:
268,108,99440,2,0,L|208:92,1,55,8|0,0:0|0:0,0:0:0:0:
160,80,99854,2,0,P|150:137|166:197,1,110,0|8,0:0|0:0,0:0:0:0:
52,188,100681,2,0,P|63:134|53:80,1,110,0|8,0:0|0:0,0:0:0:0:
160,80,101509,6,0,L|273:81,1,110,0|8,0:0|0:0,0:0:0:0:
380,68,102337,1,0,0:0:0:0:
420,172,102750,1,8,0:0:0:0:
312,152,103164,2,0,P|256:171|224:223,1,110,0|8,0:0|0:0,0:0:0:0:
328,260,103992,2,0,P|304:308|244:332,1,110,0|8,0:0|0:0,0:0:0:0:
148,312,104819,6,0,P|96:284|80:228,1,110,0|8,0:0|0:0,0:0:0:0:
92,184,105440,1,0,0:0:0:0:
144,168,105647,2,0,B|170:163|170:163|186:203|243:224,1,110,0|8,0:0|0:0,0:0:0:0:
284,236,106268,1,0,0:0:0:0:
340,236,106475,2,0,P|396:224|455:237,1,110,0|8,0:0|0:0,0:0:0:0:
396,332,107302,2,0,P|340:344|276:324,1,110,0|8,0:0|0:0,0:0:0:0:
216,252,108130,1,4,0:0:0:0:
120,196,108544,5,0,0:0:0:0:
120,196,108750,1,0,0:0:0:0:
120,196,108957,2,0,P|168:132|192:132,1,110,0|8,0:0|0:0,0:0:0:0:
288,184,109785,2,0,B|318:175|318:175|352:194|400:184,1,110,0|8,0:0|0:0,0:0:0:0:
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116,172,112061,1,0,0:0:0:0:
116,284,112475,1,0,0:0:0:0:
116,284,112681,1,8,0:0:0:0:
228,300,113095,6,0,P|300:268|308:244,1,110,0|8,0:0|0:0,0:0:0:0:
268,140,113923,2,0,P|340:136|376:156,1,110,0|8,0:0|0:0,0:0:0:0:
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380,88,116406,6,0,P|432:111|458:155,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
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272,179,118888,2,0,L|272:59,1,110,0|8,0:0|0:0,0:0:0:0:
372,116,119716,2,0,B|372:188|448:208,1,110,0|8,0:0|0:0,0:0:0:0:
484,216,120337,1,0,0:0:0:0:
428,312,120750,2,0,L|364:312,1,55,0|8,0:0|0:0,0:0:0:0:
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368,172,125923,2,0,P|371:233|339:289,1,110,8|0,0:0|0:0,0:0:0:0:
312,380,126750,2,0,P|280:368|252:336,1,55,8|0,0:0|0:0,0:0:0:0:
232,312,127164,2,0,L|232:189,1,110,0|8,0:0|0:0,0:0:0:0:
216,148,127785,1,0,0:0:0:0:
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216,300,129440,1,0,0:0:0:0:
264,272,129647,2,0,P|285:218|271:151,1,110,0|8,0:0|0:0,0:0:0:0:
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144,100,130888,1,8,0:0:0:0:
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172,228,132130,2,0,P|180:300|228:330,1,110,0|8,0:0|0:0,0:0:0:0:
316,320,132957,2,0,B|349:302|349:302|381:325|440:320,2,110,8|8|8,0:0|0:0|0:0,0:0:0:0:
205,322,134199,1,0,0:0:0:0:
264,228,134612,1,4,0:0:0:0:
188,120,147854,6,0,P|152:164|88:196,1,110,4|8,0:0|0:0,0:0:0:0:
188,263,148681,2,0,P|232:299|264:363,1,110,0|8,0:0|0:0,0:0:0:0:
334,264,149509,2,0,P|370:220|434:188,1,110,0|8,0:0|0:0,0:0:0:0:
329,124,150337,2,0,P|285:88|253:24,1,110,0|8,0:0|0:0,0:0:0:0:
153,74,151164,2,0,P|101:110|89:158,1,110,0|8,0:0|0:0,0:0:0:0:
134,253,151992,5,0,0:0:0:0:
216,180,152406,1,8,0:0:0:0:
311,233,152819,2,0,P|375:225|415:193,1,110,0|8,0:0|0:0,0:0:0:0:
332,120,153647,2,0,P|360:64|400:40,1,110,0|8,0:0|0:0,0:0:0:0:
440,144,154475,1,0,0:0:0:0:
364,224,154888,5,8,0:0:0:0:
332,120,155302,1,0,0:0:0:0:
224,144,155716,1,8,0:0:0:0:
168,240,156130,2,0,L|288:240,1,110,0|8,0:0|0:0,0:0:0:0:
332,144,156957,2,0,L|216:144,1,110,0|8,0:0|0:0,0:0:0:0:
296,60,157785,6,0,P|356:56|404:80,1,110,0|8,0:0|0:0,0:0:0:0:
468,164,158612,1,0,0:0:0:0:
360,188,159026,1,8,0:0:0:0:
336,296,159440,2,0,P|387:299|436:264,1,110,0|8,0:0|0:0,0:0:0:0:
360,188,160268,1,0,0:0:0:0:
264,136,160681,1,8,0:0:0:0:
188,216,161095,6,0,P|240:244|308:236,1,110,4|8,0:0|0:0,0:0:0:0:
344,236,161716,2,0,L|376:188,2,55
328,288,162337,1,8,0:0:0:0:
296,332,162544,2,0,B|236:356|184:324|132:336,1,165,0|8,0:0|0:0,0:0:0:0:
76,340,163371,2,0,L|32:380,2,55
100,292,163992,1,8,0:0:0:0:
120,240,164199,6,0,P|126:186|76:88,1,165,0|8,0:0|0:0,0:0:0:0:
44,48,165026,2,0,B|16:37|-7:3,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
100,48,165647,1,8,0:0:0:0:
156,52,165854,2,0,B|212:56|238:49|238:49|278:68,1,110
300,100,166475,1,8,0:0:0:0:
332,144,166681,2,0,L|392:108,1,55,0|0,0:0|0:0,0:0:0:0:
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420,272,167716,5,0,0:0:0:0:
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336,208,168957,2,0,P|338:153|304:111,1,110,8|0,0:0|0:0,0:0:0:0:
240,24,169785,2,0,L|350:25,1,110,8|0,0:0|0:0,0:0:0:0:
440,88,170612,1,8,0:0:0:0:
340,136,171026,6,8,P|374:179|424:200,1,110,0|8,0:0|0:0,0:0:0:0:
476,220,171647,1,0,0:0:0:0:
492,272,171854,2,8,P|458:315|408:336,1,110,0|8,0:0|0:0,0:0:0:0:
296,332,172681,1,0,0:0:0:0:
284,224,173095,2,0,B|281:165|365:165|349:125,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
188,280,174337,6,0,L|72:280,1,110,4|8,0:0|0:0,0:0:0:0:
32,180,175164,2,0,L|148:180,1,110,0|8,0:0|0:0,0:0:0:0:
252,196,175992,2,0,P|304:210|356:194,1,110,0|8,0:0|0:0,0:0:0:0:
460,228,176819,2,0,P|412:260|380:312,1,110,0|8,0:0|0:0,0:0:0:0:
360,352,177440,2,0,P|281:330|220:276,1,165,0|8,0:0|0:0,0:0:0:0:
184,236,178268,2,0,L|132:280,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,204,178888,5,8,0:0:0:0:
272,172,179095,2,0,P|323:155|424:208,1,165,0|8,0:0|0:0,0:0:0:0:
452,244,179923,2,0,L|508:244,1,55
476,288,180337,2,0,L|503:344,1,55,0|8,0:0|0:0,0:0:0:0:
392,344,180957,5,0,0:0:0:0:
296,292,181371,2,0,P|265:335|212:347,1,110,8|0,0:0|0:0,0:0:0:0:
200,236,182199,2,0,P|232:191|283:176,1,110,8|0,0:0|0:0,0:0:0:0:
192,116,183026,2,0,P|149:84|137:31,1,110,8|0,0:0|0:0,0:0:0:0:
248,20,183854,1,8,0:0:0:0:
192,116,184268,6,0,P|185:170|205:220,1,110,0|8,0:0|0:0,0:0:0:0:
252,248,184888,1,0,0:0:0:0:
304,232,185095,2,0,P|357:225|408:246,1,110,0|8,0:0|0:0,0:0:0:0:
256,192,185923,12,8,187164,0:0:0:0:
184,132,187578,6,0,P|148:160|144:236,1,110,4|8,0:0|0:0,0:0:0:0:
208,304,188406,1,0,0:0:0:0:
312,264,188819,1,8,0:0:0:0:
284,156,189233,2,0,P|232:128|176:136,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,240,190475,1,8,0:0:0:0:
280,328,190888,5,0,0:0:0:0:
336,232,191302,2,0,P|388:220|448:236,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,164,192544,2,0,P|298:135|356:120,1,110,0|8,0:0|0:0,0:0:0:0:
336,232,193371,2,0,P|292:260|228:272,1,110,0|8,0:0|0:0,0:0:0:0:
132,236,194199,5,0,0:0:0:0:
136,128,194612,2,0,L|204:144,1,55,8|0,0:0|0:0,0:0:0:0:
244,144,195026,2,0,P|292:132|360:84,1,110,0|8,0:0|0:0,0:0:0:0:
436,160,195854,1,0,0:0:0:0:
372,248,196268,2,0,L|312:280,1,55,8|0,0:0|0:0,0:0:0:0:
276,300,196681,2,0,P|208:304|148:284,1,110,0|8,0:0|0:0,0:0:0:0:
144,184,197509,5,0,0:0:0:0:
224,108,197923,1,8,0:0:0:0:
260,212,198337,1,0,0:0:0:0:
340,136,198750,1,8,0:0:0:0:
376,240,199164,2,0,L|284:304,1,110,0|8,0:0|0:0,0:0:0:0:
176,300,199992,2,0,L|148:368,2,55,0|8|8,0:0|0:0|0:0,0:0:0:0:
220,200,200819,5,4,0:0:0:0:
268,100,201233,2,0,L|329:78,1,55,8|0,0:0|0:0,0:0:0:0:
376,80,201647,2,0,P|432:112|459:166,1,110,0|8,0:0|0:0,0:0:0:0:
352,188,202475,2,0,P|316:228|244:240,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,80,203716,1,8,0:0:0:0:
268,104,204130,5,0,0:0:0:0:
164,64,204544,2,0,P|112:52|48:72,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
112,160,205785,2,0,B|88:212|110:256|156:268,1,110,0|8,0:0|0:0,0:0:0:0:
228,316,206612,1,0,0:0:0:0:
288,224,207026,1,8,0:0:0:0:
396,248,207440,1,0,0:0:0:0:
472,168,207854,6,0,L|356:116,1,110,8|0,0:0|0:0,0:0:0:0:
264,136,208681,1,8,0:0:0:0:
172,196,209095,2,0,P|220:236|280:240,1,110,0|8,0:0|0:0,0:0:0:0:
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288,296,210750,2,0,P|235:279|182:289,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,364,211992,1,8,0:0:0:0:
440,276,212406,5,8,0:0:0:0:
376,188,212819,1,8,0:0:0:0:
268,176,213233,2,0,L|204:196,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,214061,12,0,216130,0:0:0:0:
FlowHomie
M4M wobwob

[Insane]
I would add notes here
00:19:785 (5) -
00:24:337 (2) -
00:32:819 (4) -
00:36:750 (5) -
01:52:268 (4) -
01:55:371 (3) -
02:04:475 (4) -

00:11:509 (4) - Would stack with 00:12:750 (2) -
00:56:199 (4) - Instead of having this curve the other way than 00:56:612 (5) - how about making it curve along side 00:56:612 (5) - ?
03:05:923 (1,2,3) - Keep this pattern consistent with this one as well 03:07:164 (4) -
03:18:957 (3) - Blanket with 03:19:164 (4,5) -

[Hard]
00:08:406 (4) - Make this slider end stack on the tick of 00:08:819 (1) - ?
Would rearrange notes so 00:39:233 (2) - could be blanket with 00:39:440 (3) - (no idea how though)
00:49:371 (3) - Blanket with 00:48:957 (2) -
00:56:406 (4) - Blanket with 00:56:612 (5) -
00:58:889 (4) - Stack properly with 00:59:923 (4) -
01:05:716 (2) - Blanket with 01:05:923 (3) -
01:37:992 (4) - Blanket with 01:38:199 (1) -
01:50:406 (3) - Sliders end blanket with 01:50:819 (4) -
01:51:233 (5) - Blanket with 01:51:440 (1) -
02:28:681 (3,4,5) - Try this http://puu.sh/87wb4.jpg
If you did the above, then 02:29:302 (5) - this ones end should be blanket with 02:30:130 (1) -
03:08:199 (2) - Blanket with 03:08:406 (3) - (maybe)
If you did the above, then stack 03:09:440 (5) - with end of 03:08:406 (3) -

[Normal]
This one's end 00:16:268 (3) - blanket with 00:17:095 (4) -
Maybe improve the blanket a little bit 00:38:612 (1,2) -
01:03:854 (4) - Line up with 01:04:268 (5) -
Not a big fan of this 01:05:923 (3,4,5) - Maybe change it somehow?
01:09:647 (3) - Blanket end with 01:10:475 (4) -
01:10:475 (4) - Stack properly
02:35:716 (3,5) - ^
03:07:578 (1,4) - ^

[Easy]
01:22:888 (2) - Maybe make it follow the curve of 01:21:647 (1) - (?)
01:40:681 (4,1) - Improve this blanket



Nice map, hope it get's ranked soon! Good luck! :D
Topic Starter
Kibbleru

FlowHomie wrote:

M4M wobwob

[Insane]
I would add notes here
00:19:785 (5) -
00:24:337 (2) -
00:32:819 (4) -
00:36:750 (5) -
01:52:268 (4) -
01:55:371 (3) -
02:04:475 (4) -
uhh.... don't select anything if you want to give me an empty part in the music

00:11:509 (4) - Would stack with 00:12:750 (2) - fixed
00:56:199 (4) - Instead of having this curve the other way than 00:56:612 (5) - how about making it curve along side 00:56:612 (5) - ? i see what ur getting at but i think it looks better like this
03:05:923 (1,2,3) - Keep this pattern consistent with this one as well 03:07:164 (4) - nah i like this
03:18:957 (3) - Blanket with 03:19:164 (4,5) - i guess this looks like a blanket haha, wasnt really meant for a blanket here, curved it less to show that

[Hard]
00:08:406 (4) - Make this slider end stack on the tick of 00:08:819 (1) - ? dun really see any reason to do that lol
Would rearrange notes so 00:39:233 (2) - could be blanket with 00:39:440 (3) - (no idea how though)
00:49:371 (3) - Blanket with 00:48:957 (2) - i'm not really going for blankets, imo, blankets look nice but i don't wana overuse them, besides, these flow better without blanket imo
00:56:406 (4) - Blanket with 00:56:612 (5) -
00:58:889 (4) - Stack properly with 00:59:923 (4) - k
01:05:716 (2) - Blanket with 01:05:923 (3) -
01:37:992 (4) - Blanket with 01:38:199 (1) -
01:50:406 (3) - Sliders end blanket with 01:50:819 (4) -
01:51:233 (5) - Blanket with 01:51:440 (1) -
02:28:681 (3,4,5) - Try this http://puu.sh/87wb4.jpg
If you did the above, then 02:29:302 (5) - this ones end should be blanket with 02:30:130 (1) -
03:08:199 (2) - Blanket with 03:08:406 (3) - (maybe)
If you did the above, then stack 03:09:440 (5) - with end of 03:08:406 (3) -

[Easy]
01:22:888 (2) - Maybe make it follow the curve of 01:21:647 (1) - (?) i wanted a triangle thing :<
01:40:681 (4,1) - Improve this blanket rearranged a bit but i like these imperfect blankets <3



Nice map, hope it get's ranked soon! Good luck! :D
pkk

FlowHomie wrote:

M4M wobwob

[Normal]
This one's end 00:16:268 (3) - blanket with 00:17:095 (4) - fixed
Maybe improve the blanket a little bit 00:38:612 (1,2) - fixed
01:03:854 (4) - Line up with 01:04:268 (5) - fixed
Not a big fan of this 01:05:923 (3,4,5) - Maybe change it somehow? fixed
01:09:647 (3) - Blanket end with 01:10:475 (4) - fixed
01:10:475 (4) - Stack properly think you copied the wrong object here
02:35:716 (3,5) - ^ fixed
03:07:578 (1,4) - ^ fixed
Thanks for modding!
SPOILER
osu file format v12

[General]
AudioFilename: DECO-27 - HEART'S HOMING INSTINCT feat. Aoi Yuki feat. .mp3
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PreviewTime: 55164
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[Editor]
Bookmarks: 41878,55326,95878,134671,147912,161154,214119
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[Metadata]
Title:HEART'S HOMING INSTINCT
TitleUnicode:帰想本能
Artist:DECO*27 feat. Aoi Yuki
ArtistUnicode:DECO*27 feat. 悠木碧
Creator:Kibbleru
Version:pkmnyab's Normal
Source:
Tags:LOVE CALENDER so18140621 Ryosuke Dr.R Sakai pkmnyab kisou honnou Vocaloid Hatsune Miku
BeatmapID:361624
BeatmapSetID:144367

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"KanoChan.png",0,0
Video,-5,"That one video.avi"
//Break Periods
2,81847,93688
2,134812,146654
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
544,413.793103448276,4,2,1,60,1,0
15441,-100,4,2,1,50,0,0
54750,-100,4,2,1,20,0,0
55165,-100,4,2,1,80,0,1
81648,-100,4,2,1,50,0,0
161096,-100,4,2,1,80,0,1
187579,-100,4,2,1,50,0,0
214475,-100,4,2,1,40,0,0
214888,-100,4,2,1,30,0,0
215302,-100,4,2,1,20,0,0
215716,-100,4,2,1,10,0,0
216130,-100,4,2,1,5,0,0


[Colours]
Combo1 : 112,245,115
Combo2 : 242,164,17
Combo3 : 239,101,239
Combo4 : 82,158,235

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360,188,160268,1,0,0:0:0:0:
264,136,160681,1,8,0:0:0:0:
188,216,161095,6,0,P|240:244|308:236,1,110,4|8,0:0|0:0,0:0:0:0:
344,236,161716,2,0,L|376:188,2,55
328,288,162337,1,8,0:0:0:0:
296,332,162544,2,0,B|236:356|184:324|132:336,1,165,0|8,0:0|0:0,0:0:0:0:
76,340,163371,2,0,L|32:380,2,55
100,292,163992,1,8,0:0:0:0:
120,240,164199,6,0,P|126:186|76:88,1,165,0|8,0:0|0:0,0:0:0:0:
44,48,165026,2,0,B|16:37|-7:3,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
100,48,165647,1,8,0:0:0:0:
156,52,165854,2,0,B|212:56|238:49|238:49|278:68,1,110
300,100,166475,1,8,0:0:0:0:
332,144,166681,2,0,L|392:108,1,55,0|0,0:0|0:0,0:0:0:0:
436,116,167095,2,0,P|448:140|452:168,1,55,0|8,0:0|0:0,0:0:0:0:
420,272,167716,5,0,0:0:0:0:
320,316,168130,2,0,P|284:316|244:300,2,55,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,208,168957,2,0,P|338:153|304:111,1,110,8|0,0:0|0:0,0:0:0:0:
240,24,169785,2,0,L|350:25,1,110,8|0,0:0|0:0,0:0:0:0:
440,88,170612,1,8,0:0:0:0:
340,136,171026,6,8,P|374:179|424:200,1,110,0|8,0:0|0:0,0:0:0:0:
476,220,171647,1,0,0:0:0:0:
492,272,171854,2,8,P|458:315|408:336,1,110,0|8,0:0|0:0,0:0:0:0:
296,332,172681,1,0,0:0:0:0:
284,224,173095,2,0,B|281:165|365:165|349:125,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
188,280,174337,6,0,L|72:280,1,110,4|8,0:0|0:0,0:0:0:0:
32,180,175164,2,0,L|148:180,1,110,0|8,0:0|0:0,0:0:0:0:
252,196,175992,2,0,P|304:210|356:194,1,110,0|8,0:0|0:0,0:0:0:0:
460,228,176819,2,0,P|412:260|380:312,1,110,0|8,0:0|0:0,0:0:0:0:
360,352,177440,2,0,P|281:330|220:276,1,165,0|8,0:0|0:0,0:0:0:0:
184,236,178268,2,0,L|132:280,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,204,178888,5,8,0:0:0:0:
272,172,179095,2,0,P|323:155|424:208,1,165,0|8,0:0|0:0,0:0:0:0:
452,244,179923,2,0,L|508:244,1,55
476,288,180337,2,0,L|503:344,1,55,0|8,0:0|0:0,0:0:0:0:
392,344,180957,5,0,0:0:0:0:
296,292,181371,2,0,P|265:335|212:347,1,110,8|0,0:0|0:0,0:0:0:0:
200,236,182199,2,0,P|232:191|283:176,1,110,8|0,0:0|0:0,0:0:0:0:
192,116,183026,2,0,P|149:84|137:31,1,110,8|0,0:0|0:0,0:0:0:0:
248,20,183854,1,8,0:0:0:0:
192,116,184268,6,0,P|185:170|205:220,1,110,0|8,0:0|0:0,0:0:0:0:
252,248,184888,1,0,0:0:0:0:
304,232,185095,2,0,P|357:225|408:246,1,110,0|8,0:0|0:0,0:0:0:0:
256,192,185923,12,8,187164,0:0:0:0:
184,132,187578,6,0,P|148:160|144:236,1,110,4|8,0:0|0:0,0:0:0:0:
208,304,188406,1,0,0:0:0:0:
312,264,188819,1,8,0:0:0:0:
285,154,189233,2,0,P|233:126|177:134,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,240,190475,1,8,0:0:0:0:
280,328,190888,5,0,0:0:0:0:
336,232,191302,2,0,P|388:220|448:236,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,164,192544,2,0,P|298:135|356:120,1,110,0|8,0:0|0:0,0:0:0:0:
336,232,193371,2,0,P|292:260|228:272,1,110,0|8,0:0|0:0,0:0:0:0:
132,236,194199,5,0,0:0:0:0:
136,128,194612,2,0,L|204:144,1,55,8|0,0:0|0:0,0:0:0:0:
244,144,195026,2,0,P|292:132|360:84,1,110,0|8,0:0|0:0,0:0:0:0:
436,160,195854,1,0,0:0:0:0:
372,248,196268,2,0,L|312:280,1,55,8|0,0:0|0:0,0:0:0:0:
276,300,196681,2,0,P|208:304|148:284,1,110,0|8,0:0|0:0,0:0:0:0:
144,184,197509,5,0,0:0:0:0:
224,108,197923,1,8,0:0:0:0:
260,212,198337,1,0,0:0:0:0:
340,136,198750,1,8,0:0:0:0:
376,240,199164,2,0,L|284:304,1,110,0|8,0:0|0:0,0:0:0:0:
176,300,199992,2,0,L|148:368,2,55,0|8|8,0:0|0:0|0:0,0:0:0:0:
220,200,200819,5,4,0:0:0:0:
268,100,201233,2,0,L|329:78,1,55,8|0,0:0|0:0,0:0:0:0:
376,80,201647,2,0,P|432:112|459:166,1,110,0|8,0:0|0:0,0:0:0:0:
352,188,202475,2,0,P|316:228|244:240,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,80,203716,1,8,0:0:0:0:
268,104,204130,5,0,0:0:0:0:
164,64,204544,2,0,P|112:52|48:72,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
112,160,205785,2,0,B|88:212|110:256|156:268,1,110,0|8,0:0|0:0,0:0:0:0:
228,316,206612,1,0,0:0:0:0:
288,224,207026,1,8,0:0:0:0:
396,248,207440,1,0,0:0:0:0:
472,168,207854,6,0,L|356:116,1,110,8|0,0:0|0:0,0:0:0:0:
264,136,208681,1,8,0:0:0:0:
172,196,209095,2,0,P|220:236|280:240,1,110,0|8,0:0|0:0,0:0:0:0:
308,140,209923,2,0,P|360:184|368:244,1,110,0|8,0:0|0:0,0:0:0:0:
288,296,210750,2,0,P|235:279|182:289,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,364,211992,1,8,0:0:0:0:
440,276,212406,5,8,0:0:0:0:
376,188,212819,1,8,0:0:0:0:
268,176,213233,2,0,L|204:196,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,214061,12,0,216130,0:0:0:0:
BeatofIke
Final Recheck!
[General]
  1. Remove osb file. You don't need that file since your map has no storyboard.
[Easy]
  1. Increase the OD to 2. OD1 is too easy! :P
  2. 00:02:199 (1) - You forgot to add a soft-finish in the start of this slider. You did so in your other difficulties.
[Normal]
  1. 01:21:647 (7) - This soft-finish sounds too quiet compare to the music. The music itself didn't change volume. You're better off making the soft-finish quiet at 02:14:612 (5) and 02:27:854 (1) than here. :P
  2. 02:45:026 (2) - This slider is a bit off-grid. I recommend moving the slider somewhere else. However, since it's doesn't touch the HP bar, it should be fine.
[Insane]
  1. 00:22:061 (1,2,3,4,5,6) - Try making this pattern cleaner:
  2. 01:15:854 (2) - Make this slider curvier:
  3. 01:34:888 (1) - Same as above.
  4. 03:05:095 (1) - Remove this combo. It's not really needed and it's inconsistent with the previous chorus sections.
Hard difficulty is fine. Call be back! :D
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