forum

coldrain - We're not alone

posted
Total Posts
60
Topic Starter
Lanturn
This beatmap was submitted using in-game submission on September-05-14 at 9:10:24 PM

Artist: coldrain
Title: We're not alone
Source: RAINBOW 二舎六房の七人
Tags: Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi Madhouse TV SIZE
BPM: 125.05
Filesize: 12003kb
Play Time: 01:08
Difficulties Available:
  1. Easy (1.58 stars, 69 notes)
  2. Hard (2.84 stars, 171 notes)
  3. Light Insane (3.25 stars, 189 notes)
  4. Normal (1.83 stars, 97 notes)
  5. Umi's Insane (3.64 stars, 236 notes)
Download: coldrain - We're not alone
Download: coldrain - We're not alone (no video)
Information: Scores/Beatmap Listing
---------------


Redownload as of September 5th for new BG and SB fixes!
Storyboard: by Lanturn
E/N/H/I by Lanturn
I by Umi
Thanks to Kihhou for the timing!
Check out -Bakari-'s set of the same song Here if you are looking for more of a challenge!
BeatofIke
Lanturn ^_^
Andy
Have a sexy star >.>
Topic Starter
Lanturn
Thank you Andy, you are a..amazing! <3

Easy/Normal/Hard are done at this point.. now to see if I can actually map an insane 0_o
Umi

Lanturn wrote:

now to see if I can actually map an insane 0_o
i did ;3

edit : hitsounds done !

diff
osu file format v12

[General]
AudioFilename: Rainbow_Nisha_Rokubou_no_Shichinin_-_Were_Not_Alone_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 39718
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We're not alone (TV Size)
TitleUnicode:We're not alone (TV Size)
Artist:coldrain
ArtistUnicode:coldrain
Creator:Lanturn
Version:Umi's Insane
Source:RAINBOW 二舎六房の七人
Tags:Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi
BeatmapID:340923
BeatmapSetID:134195

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-233,"rainbowOP.avi"
0,0,"RainbowBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
960.096555418259,480,4,1,1,70,1,0
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14400,-100,4,1,1,60,0,0
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37440,-100,4,1,1,70,0,0
39840,-100,4,1,1,60,0,0
40080,-100,4,1,1,50,0,0
41280,-100,4,1,1,80,0,1
54720,-100,4,1,1,40,0,1
55200,-100,4,1,1,70,0,1
55680,-100,4,1,1,40,0,1
56160,-100,4,1,1,70,0,1
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66000,-100,4,1,1,70,0,1
66240,-100,4,1,1,60,0,1
66960,-100,4,1,1,60,0,0
67200,-100,4,1,1,30,0,0
68880,-100,4,1,1,5,0,0


[Colours]
Combo1 : 62,130,65
Combo2 : 0,128,128
Combo3 : 0,221,55
Combo4 : 46,91,129

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Unusual-bot
hello there, new modder trying to mod your map for m4m :D
i will only mod your own diff, not GD or collab
let's start then

General
the timing is a bit off (too slow i think), try to reduce the offset to 950

Easy
00:31:680 (1) - remove NC
00:35:520 (1) - ^
00:57:840 (3) - 144, 168

Normal
00:30:720 (2,3,1) - i think this flow is better
00:31:680 (1) - remove NC
00:33:600 (4) - NC
00:36:000 (1) - remove NC

Hard
00:03:360 (2) - 220, 240
00:03:840 (3) - 188, 340 => these first two for better flow
00:10:560 (1) - 76, 248
00:11:040 (2) - 144, 324
00:13:440 (3) - 320, 116
00:20:640 (3) - 124, 256
00:21:360 (4,5,1) - 408, 368




that's all from me
Topic Starter
Lanturn
K4zuya K

K4zuya K wrote:

hello there, new modder trying to mod your map for m4m :D
i will only mod your own diff, not GD or collab
let's start then

General
the timing is a bit off (too slow i think), try to reduce the offset to 950 I'll see what others say, thanks for you input on this. I feel it should be even lower (I had it at 945 earlier, but my silly GD maker said 960, so I went up to his to be consistent. I actually think there might be two offsets in this song needed)

Easy
00:31:680 (1) - remove NC This is kind of an upbeat section, which is why I started NCing every measure instead of two. This is also to hide the odd amount of measures coming up.
00:35:520 (1) - ^
00:57:840 (3) - 144, 168 not sure what you mean by moving this here, it clearly breaks DS for the next note. however, I made a few changes around this area.

Normal
00:30:720 (2,3,1) - i think this flow is better It's a bit too straight for my tastes. however, I made my own changes to this spot.
00:31:680 (1) - remove NC like easy
00:33:600 (4) - NC missed this, thanks.
00:36:000 (1) - remove NC like easy

Hard
00:03:360 (2) - 220, 240 Swapped this spot around to make it more even.
00:03:840 (3) - 188, 340 => these first two for better flow ^
00:10:560 (1) - 76, 248 went to 80,236
00:11:040 (2) - 144, 324 Done
00:13:440 (3) - 320, 116 I moved the majority of these around myself, thanks for pointing this spot out though.
00:20:640 (3) - 124, 256 changed the slider shape.
00:21:360 (4,5,1) - 408, 368 I guess this changed from the previous mod, so nothing here.

that's all from me

Thanks
kajiyatta
M4M
[General]
Fine
[SB]
00:28:920 A beginning word "And" and last word "cry" is not visiable in 1024*768 resolution. I might suppose it is off-screen but not sure since I never made SB lol.
00:58:920 You can move this beginning of word a bit left since the balance between left-side blank and right-side blank looks not good.
[Easy]
Rhythm
00:29:760(1,2) It would be beter if you use 1/1 slider instead of 1/2 slider for newbie.
[Normal]
Placement
00:10:560(3,1) Stack thie beginnig? Just suggestion.
Rhythm
00:30:240 Really weird this blank, this song has low BPM so I don't suppose it is necessar to make a blank. Add 1/2 slider here.
00:48:000 Again, I feel this part sounds empty and it's not good since you don't follow the vocal. So add a note here.
Hit Sound
00:15:360(2) Same as Hard.
00:31:680(1) Add finish.
[Hard]
Placement
00:25:440(1) Change the direction like this? Current placement looks not good flow I suppose.
00:29:040(3) Spacing looks small compared other notes, so you can move away better.
01:01:200(3) Move this note like this to make a triangle pattern, and it looks more beautiful.
01:06:240(1,2,3) Hmm, can you make this triangle more bigger? In this part, it's last part of the song so you can emphasize this placement better.
Rhythm
00:17:760(4) This kick slider sounds a bit odd since this reverse doesn't follow any enmphasized sound, so I just recommned this rhythm.
00:57:600 Is this blank really necessary? I don't suppose it is effective, so for cinsistence add a note here better.
Hit Sound
00:15:360(2) Why don't you add soft-whistle at reverse?
00:29:760(1) Add finish at head to follow the instrumental.
00:31:680(1) ^
[Insane]
Check AiMod first, some object isn't snapped.
Placement
00:04:800(1) Maybe 3 or 4 grids better, and the flow following stream looks more natural.
00:08:640(17,1) Swap NC better to follow the consistence pattern.
00:26:280(2) I suppose (2) to (3) looks not good since because of direction, so move this a bit like this?
0:32:640(3) Move this note at 375:250? I suppose it would be more symmetrical between (1) and (3).
01:03:360(9) Change the direction to opposite? It looks much better to play.
Rhythm
00:18:840 Add a note here since we can hear drum sound clearly.
Hit Sound
00:31:440(7) Add clap here, this note is emphasized same sounds as (6).

Seems fine, good luck.
Umi

kajiyatta wrote:

M4M

[Insane]
Check AiMod first, some object isn't snapped. fixed
Placement
00:04:800(1) Maybe 3 or 4 grids better, and the flow following stream looks more natural. i didn't understand what u mean here :>
00:08:640(17,1) Swap NC better to follow the consistence pattern. the current one follow the consistence '-'
00:26:280(2) I suppose (2) to (3) looks not good since because of direction, so move this a bit like this? fixed
00:32:640(3) Move this note at 375:250? I suppose it would be more symmetrical between (1) and (3). fixed
01:03:360(9) Change the direction to opposite? It looks much better to play. i prefer how it's now
Rhythm
00:18:840 Add a note here since we can hear drum sound clearly. yep fixed
Hit Sound
00:31:440(7) Add clap here, this note is emphasized same sounds as (6). added

Seems fine, good luck.
thx for mod !

Also lanturn check my diff i did a new timing, it look much better now try it, and say me what u think '-'

diff
osu file format v12

[General]
AudioFilename: Rainbow_Nisha_Rokubou_no_Shichinin_-_Were_Not_Alone_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 39718
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We're not alone (TV Size)
TitleUnicode:We're not alone (TV Size)
Artist:coldrain
ArtistUnicode:coldrain
Creator:Lanturn
Version:Umi's Insane
Source:RAINBOW 二舎六房の七人
Tags:Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi
BeatmapID:340923
BeatmapSetID:134195

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-233,"rainbowOP.avi"
0,0,"RainbowBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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8145,-100,4,1,1,40,0,0
8625,-100,4,1,1,70,0,0
14385,-100,4,1,1,60,0,0
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66950,-100,4,1,1,60,0,0
67190,-100,4,1,1,30,0,0
68870,-100,4,1,1,5,0,0


[Colours]
Combo1 : 62,130,65
Combo2 : 0,128,128
Combo3 : 0,221,55
Combo4 : 46,91,129

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410,214,45600,1,8,0:0:0:0:
200,120,45840,2,0,P|139:134|94:182,1,120,2|0,0:0|0:0,0:0:0:0:
313,139,46320,2,0,P|374:125|419:77,1,120,2|8,0:0|0:0,0:0:0:0:
458,309,46800,1,0,0:0:0:0:
458,309,47040,2,0,P|368:291|275:312,1,180,2|2,0:0|0:0,0:0:0:0:
219,344,47520,2,0,P|210:298|254:240,1,120,8|2,0:0|0:0,0:0:0:0:
383,185,48000,2,0,L|253:137,1,120,0|2,0:0|0:0,0:0:0:0:
130,106,48480,2,0,L|243:60,1,120,8|0,0:0|0:0,0:0:0:0:
15,83,48960,6,0,P|15:141|111:220,1,180,4|2,0:0|0:0,0:0:0:0:
172,219,49440,1,8,0:0:0:0:
369,122,49680,2,0,L|293:220,1,120,2|0,0:0|0:0,0:0:0:0:
99,314,50160,2,0,L|175:216,1,120,2|8,0:0|0:0,0:0:0:0:
256,101,50640,1,0,0:0:0:0:
484,191,50880,2,0,P|425:205|368:191,1,120,2|0,0:0|0:0,0:0:0:0:
368,192,51240,1,2,0:0:0:0:
368,192,51360,1,8,0:0:0:0:
256,101,51600,1,2,0:0:0:0:
53,134,51840,2,0,P|105:198|167:207,1,120,0|2,0:0|0:0,0:0:0:0:
211,209,52200,1,0,0:0:0:0:
211,209,52320,1,8,0:0:0:0:
376,81,52560,1,0,0:0:0:0:
376,81,52800,6,0,P|214:57|194:39,1,180,2|2,0:0|0:0,0:0:0:0:
206,51,53280,1,8,0:0:0:0:
95,241,53520,2,0,L|217:207,1,120,2|0,0:0|0:0,0:0:0:0:
321,301,54000,2,0,L|443:267,1,120,2|8,0:0|0:0,0:0:0:0:
442,125,54480,1,0,0:0:0:0:
442,125,54720,5,2,0:0:0:0:
419,97,54840,1,8,0:3:0:0:
385,84,54960,1,8,0:3:0:0:
349,78,55080,1,8,0:3:0:0:
313,84,55200,1,8,0:0:0:0:
279,97,55320,1,0,0:0:0:0:
256,125,55440,1,0,0:0:0:0:
230,150,55560,1,0,0:0:0:0:
196,163,55680,1,0,0:0:0:0:
160,169,55800,1,8,0:3:0:0:
124,163,55920,1,8,0:3:0:0:
90,150,56040,1,8,0:3:0:0:
67,122,56160,2,0,L|73:261,1,120,8|2,0:0|0:0,0:0:0:0:
138,51,56630,6,0,L|160:168,1,120,4|0,0:0|0:0,0:0:0:0:
175,239,56990,1,2,0:0:0:0:
175,239,57110,2,0,P|249:228|295:246,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
339,317,57830,2,0,P|373:270|356:189,1,120,2|8,0:0|0:0,0:0:0:0:
297,45,58310,1,0,0:0:0:0:
125,101,58550,1,2,0:0:0:0:
132,279,58790,1,0,0:0:0:0:
132,279,58910,1,2,0:0:0:0:
132,279,59030,2,0,P|198:292|260:265,1,120,8|2,0:0|0:0,0:0:0:0:
338,113,59510,2,0,P|352:197|441:260,2,180
126,47,60470,6,0,P|176:86|198:137,1,120,2|0,0:0|0:0,0:0:0:0:
197,136,60830,1,2,0:0:0:0:
197,136,60950,1,8,0:0:0:0:
78,317,61190,2,0,P|91:257|143:211,1,120,2|0,0:0|0:0,0:0:0:0:
347,214,61670,2,0,P|294:240|235:235,1,120,2|8,0:0|0:0,0:0:0:0:
426,277,62150,1,0,0:0:0:0:
426,277,62390,2,0,P|449:210|372:117,1,180,2|2,0:0|0:0,0:0:0:0:
320,131,62870,2,0,P|336:77|403:52,1,120,8|2,0:0|0:0,0:0:0:0:
347,214,63350,2,0,P|259:200|170:215,1,180
102,240,63830,2,0,L|151:108,1,120,8|0,0:0|0:0,0:0:0:0:
173,305,64310,6,0,P|261:319|350:305,1,180,4|2,0:0|0:0,0:0:0:0:
350,305,64790,1,8,0:0:0:0:
440,192,65030,1,2,0:0:0:0:
322,108,65270,2,0,L|203:169,1,120,0|2,0:0|0:0,0:0:0:0:
150,194,65630,1,0,0:0:0:0:
150,194,65750,2,0,P|160:122|134:69,1,120,8|8,0:0|0:0,0:0:0:0:
142,79,66110,1,0,0:0:0:0:
142,79,66230,5,4,0:0:0:0:
297,343,66590,1,4,0:0:0:0:
455,80,66950,1,4,0:0:0:0:
256,192,67190,12,0,68870,0:0:0:0:
CondorTalon
Here's my mod; I'm not the best modder out there, but I hope this helps you in some way.

General
Checking with Audacity gave me an offset of 956.

Easy
Maybe put notes at 30:24 and 31:20? Or extend the sliders (make them 1/1) instead of 1/2.

Normal
00:14:400 (1) - Remove NC, add NC at 00:15:360? It's kind of weird that there's a really small distance between these two notes; I think it would be more intuitive to have the combos like this.

00:37:440 (1,2,3,4) - This part confused me a bit; the first two notes made me think I was following the vocals. Maybe instead of following the guitar, follow the drums and add a note at 39:12? I dunno, just something I noticed.

Hard
00:10:080 (4,1,2) - The spacing of these feels odd, there's nothing in the music that I feel warrants the increased distance.

00:18:960 (3) - I think the flow leading up to this slider would be better if this slider was reversed; right now there a sort of sharp corner that you have to do.

Good luck on getting this ranked!
Accel World
Eat my star!!!! I love this song and animation so much!!!!!!

Normal and Insane are awesome! 8-)
Topic Starter
Lanturn
kajiyatta

kajiyatta wrote:

M4M
[General]
Fine
[SB]
00:28:920 A beginning word "And" and last word "cry" is not visiable in 1024*768 resolution. I might suppose it is off-screen but not sure since I never made SB lol. If I did this, I'd have to change almost the whole storyboard to fit all the words in. I made this especially for widescreen so I could have big font. I feel bad, but if people want to experience the SB they'll need to play on widescreen (and I'm not really sure why they don't already)
00:58:920 You can move this beginning of word a bit left since the balance between left-side blank and right-side blank looks not good. I think I understood what you meant here, moved it a bit.
[Easy]
Rhythm
00:29:760(1,2) It would be beter if you use 1/1 slider instead of 1/2 slider for newbie. I use quite a few 1/2s in this already so I don't think having this as 1/1 would help much. It follows the beat and the vocals anyways.
[Normal]
Placement
00:10:560(3,1) Stack thie beginnig? Just suggestion. Ah yes, fixed. thanks.
Rhythm
00:30:240 Really weird this blank, this song has low BPM so I don't suppose it is necessar to make a blank. Add 1/2 slider here. I've actually following more of the guitar here than anything, and being a bit consistent with my Easy difficulty. I personally like this little break here, so I think I'll leave this for now. I'll keep it in mind though.
00:48:000 Again, I feel this part sounds empty and it's not good since you don't follow the vocal. So add a note here. If I add a note here, it won't be consistent with the rest of the kiai. I had one goal in mind for this and I was using different patterns to achieve it. Some notes are intentionally left out, while some are covered with a slider. My main goal is to follow the drums effectively during this part.
Hit Sound
00:15:360(2) Same as Hard. I don't want to go overboard using the whistle, so i only did it on the start and finish. I'll keep this one in mind as well though, thanks.
00:31:680(1) Add finish. oops, added. thanks!
[Hard]
Placement
00:25:440(1) Change the direction like this? Current placement looks not good flow I suppose. oh nice, changed.
00:29:040(3) Spacing looks small compared other notes, so you can move away better. Fixed, thanks.
01:01:200(3) Move this note like this to make a triangle pattern, and it looks more beautiful. You really are the placement master <3
01:06:240(1,2,3) Hmm, can you make this triangle more bigger? In this part, it's last part of the song so you can emphasize this placement better. Going with 1.20 then. thanks
Rhythm
00:17:760(4) This kick slider sounds a bit odd since this reverse doesn't follow any enmphasized sound, so I just recommned this rhythm. I can hear an extra drum hit or something on the blue tick so I'll probably keep this how it is. If someone else says something I'll probably change this, thanks.
00:57:600 Is this blank really necessary? I don't suppose it is effective, so for cinsistence add a note here better. After thinking this through, you're actually right. I made some changes here.
Hit Sound
00:15:360(2) Why don't you add soft-whistle at reverse? As I mentioned in normal, to not overuse it.
00:29:760(1) Add finish at head to follow the instrumental.actually this sounds better than using the drums. Added a finish at 00:30:720 (5) - as well to follow the SB effects. Thanks :)
00:31:680(1) ^ added this one.

Seems fine, good luck.

Thanks a ton for this mod. Those placement suggestions in hard were really really helpful.


CondorTalon

CondorTalon wrote:

Here's my mod; I'm not the best modder out there, but I hope this helps you in some way.

General
Checking with Audacity gave me an offset of 956. Thanks for the input. I'm almost positive 960 is way off as well now (umi.. you.. :o))

Easy
Maybe put notes at 30:24 and 31:20? Or extend the sliders (make them 1/1) instead of 1/2. As mentioned in the previous mod, I really don't feel it's necessary to change them. The guitars and effects are more than enough to warrant the 1/2 sliders here.

Normal
00:14:400 (1) - Remove NC, add NC at 00:15:360? It's kind of weird that there's a really small distance between these two notes; I think it would be more intuitive to have the combos like this. The reason is because of how I have this anti jump set up. It's to let players know there is a change in the music, and helps them prepare. It is also part of the same guitar section as well.

00:37:440 (1,2,3,4) - This part confused me a bit; the first two notes made me think I was following the vocals. Maybe instead of following the guitar, follow the drums and add a note at 39:12? I dunno, just something I noticed. These actually follow the drums. To me this is almost the best part of the map because of how solid it plays. Good to know it might only just be me. I'll keep this on watch, but I don't plan on changing anything at this time.

Hard
00:10:080 (4,1,2) - The spacing of these feels odd, there's nothing in the music that I feel warrants the increased distance. It may not seem like it, but I use a big gap quite a bit during the beginning. 00:05:280 (2,3) - is 1.90, 00:00:960 (1,2) - is 1.80. I also didn't want to clutter up the map so much, so I think this is personally fine how it is.

00:18:960 (3) - I think the flow leading up to this slider would be better if this slider was reversed; right now there a sort of sharp corner that you have to do. I'll try something different here then. thanks.

Good luck on getting this ranked!

Thanks for the mod.

Accel World wrote:

Eat my star!!!! I love this song and animation so much!!!!!!

Normal and Insane are awesome! 8-)
Thank you~ <3


Also to -Umi-

I'll leave your timing in, but some of it still seems a bit strange. I'm gonna go try talking to someone that can give me a good finalized time because I really don't want to redo my SB until its perfectly ready.
kajiyatta

-Umi- wrote:

kajiyatta wrote:

[Insane]
Placement
00:04:800(1) Maybe 3 or 4 grids right better, and the flow following stream looks more natural. i didn't understand what u mean here :>
Sorry for missing words.
Klaun_old
From Klaun's modding queue!

Hello, I'm just a Clown modding your map


[General]
- Short, nice song, easy to mod!
- All is good!

[Easy]
- Put AR3 if ya want
- 00:21:600(3) - I suggest this: http://puu.sh/65LMG.JPG insted of your current slider cause it fits better with rythm of the song
- 00:29:760(1,2) - I suggest you extend this sliders by 1/2
- 00:42:240(2) - http://puu.sh/65LWQ.JPG - Maybe this?
- 00:52:800(1) - Can you try to change this slider? People usually put this kind of sliders to fit the rythm. If you understand what I mean ~ If not, just leave it

[Normal]
- 00:30:240 - Note here? My suggestion only.
- 00:39:360(4) - Same as in easy - Try to make this slider a bit prettier lol :D

[Hard]
- Such a beautiful diff you did there. No problem!

[Insane]
- 00:12:960(2) - Try to put this slider on x:36 y:232 - Maybe it will fit better
- 00:31:680(1,2,3,4...) - IMO so many sliders are unnecessary. My opinion only.
- 00:59:280(3) - Ouch, this slider.. looks needlessly weird.

[Umi's Extra]
- 00:02:865(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream could look much better but ok.
- 00:43:200(6) - NC here?
- Amazing diff. Just I feel like those streams in the beginning are kind unnecesseary.
- Also I would star this map but I'm kinda short with them! Sorry. This is really amazing map!

[
Your map has been modded by Klaun
]

Topic Starter
Lanturn
Klaun

Klaun wrote:

From Klaun's modding queue!

Hello, I'm just a Clown modding your map


[General]
- Short, nice song, easy to mod!
- All is good!

[Easy]
- Put AR3 if ya want Hmm, it should already be AR3.
- 00:21:600(3) - I suggest this: http://puu.sh/65LMG.JPG insted of your current slider cause it fits better with rythm of the song I don't see anything wrong with it. It works the same really for rhythm purposes as does mine. Mine is just a bit more vocal oriented.
- 00:29:760(1,2) - I suggest you extend this sliders by 1/2 I don't really see why extending this would do anything besides make the difficulty a bit more boring to play. I personally like how its set up to catch the drums / vocals.
- 00:42:240(2) - http://puu.sh/65LWQ.JPG - Maybe this? Definitely not. There is nothing playing on the note here.
- 00:52:800(1) - Can you try to change this slider? People usually put this kind of sliders to fit the rythm. If you understand what I mean ~ If not, just leave it this one is supposed to follow the vocals I guess. It's a bit late for the last vocal part, but it works nicely with the first two, and I wanted to keep it symmetrical with itself.

[Normal]
- 00:30:240 - Note here? My suggestion only. I'm not really a fan of adding this extra note here, mostly because it goes against the rhythm/pattern I'm following for this little section.
- 00:39:360(4) - Same as in easy - Try to make this slider a bit prettier lol :D This actually catches the drums perfectly.

[Hard]
- Such a beautiful diff you did there. No problem! Thanks :3

[Insane]
- 00:12:960(2) - Try to put this slider on x:36 y:232 - Maybe it will fit better Actually, I had this too far up. I moved it down to x36 y260 instead.. my bad :P
- 00:31:680(1,2,3,4...) - IMO so many sliders are unnecessary. My opinion only. eh, yes and no. I don't want to stream as much on this diff because I want other players to be able to play this without having to worry about streaming too much, which is why I made this in the first place. I might try to lighten it up later or something maybe depending on what others say.
- 00:59:280(3) - Ouch, this slider.. looks needlessly weird. hmm why? Not all insane diffs have to be straights and curves.. :(


Thank you for the mod :3

I also made a few other changes in places I wasn't too thrilled with in my insane.
RatedNC17
Hello~ (M4M)

[Easy]
00:24:480 (2) - add clap
00:42:240 (2) - like this
Beginner players will mostly likely hit this note earlier thinking it keeps the same beat as it was throughout the diff
00:46:320 (2) - same as above
00:50:160 (2) - ^
00:57:840 (3) - ^
01:03:600 (3) - ^
01:06:240 (2) - you should add the finish hitsound to the slider since it's the last hit object in the diff
You should the hitsound you used for clap on the slider ticks to keep the sound going

[Normal]
00:18:240 (4) - NC
00:37:440 (1) - replace finish with clap (sounds better in my opinion)
00:52:800 (1) - use the clap hitsound on the tick at 00:53:280
01:06:240 (1) - move the slider end point to x:484 y:92 (straightens it) (nazi!) also add the finish hitsound to the slider since it's the last note in the diff
Placement looks well and plays nicely

[Hard]
Great diff but just one suggestion
01:06:240 (1,2,3) - add the finish hitsound since these are the last hit objects in the diff

[Insane]
00:16:800 (2,3) - not sure if it's just me but these 2 sound odd. it sounds better to me if you make 3 a bounce slider
00:18:720 (2,3) - same as above
00:36:960 (4,5) - these 2 are sort of hard to read. i would suggest moving 5,6,1 a bit up
01:06:240 (1,2,3) - Same suggestion as other diffs
Thats all i had to say. plays pretty well :D

[Umi's Insane]
00:48:960 (1) - (13) - this combo is pretty long
00:50:880 and 00:51:840 - i would either move 7,8 away from 6 or put 11 and 12 under the end point of 10
you use a different offset than the other diffs which force to make another bpm change. fix this

Pretty well made map hope this gets ranked soon 8-)
terametis


Hi, from Quiz Modding team. My English skill is so bad, sorry~

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Insane]
Hitsound
  1. 00:13:440 (3) - add whistle to slider's start.
  2. 00:16:800 (2) - add clap to slider's start.
  3. 00:30:240 (3) - add clap
  4. 00:30:480 (4) - ^
  5. 00:52:320 (4) - ^
  6. 00:52:560 (1) - add whistle to slider's end
  7. 00:57:120 (2) - add clap
General
  1. 00:31:200 (6,7,8) - This rhythm is wrong, I think. Please try it. for example, (6) is x176,y44.
  2. 00:40:200 (x) - I feel need a note here.
[Hard]
Hitsound
  1. 00:02:880 (1) - add whistle to slider's start.
  2. 00:03:840 (3) - ^
  3. 00:06:720 (1) - ^
  4. 00:10:560 (1) - ^
  5. 00:41:760 (2) - add clap
  6. 00:49:680 (3) - add whistle to slider's end
  7. 00:52:080 (4) - add whistle
  8. 00:59:760 (4) - ^
General
  1. 00:31:200 (7,8,9) - same as rhythm suggestion for Insane
[Normal]
Hitsound
good for me

General
  1. 00:30:240 (2) - add note. I think should put a note to on beat in Normal.
  2. 00:39:360 (4) - Nice Slider<3
[Easy]
Hitsound
  1. 00:01:920 (2) - add whistle to slider's start
  2. 00:02:880 (3) - ^
  3. 00:03:840 (4) - ^
  4. 00:09:600 (2) - add whistle
  5. 00:24:480 (2) - add clap
General
good for me

[Umi's Extra]
My English skill is so bad, sorry :(
  1. 00:00:945 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think, you can put more prettier stream and kick slider. These stream and kick slider are little weird, to be honest.
  2. 00:22:785 (3) - I recommend change to circle's stream or approach it next circle a little more. The state of now, player might imagine a sound like this image.
good luck<3
Topic Starter
Lanturn
RatedNC17

RatedNC17 wrote:

Hello~ (M4M)

[Easy]
00:24:480 (2) - add clap oh, thanks. somehow missed this one.
00:42:240 (2) - like this But.. really nothing plays here... nothing at all..
Beginner players will mostly likely hit this note earlier thinking it keeps the same beat as it was throughout the diff It pretty much contradicts the music as a whole if I apply any of these. 1/1 may be simple, but I really despise adding notes to places where no music is played.. especially on an Easy difficulty.
00:46:320 (2) - same as above
00:50:160 (2) - ^
00:57:840 (3) - ^
01:03:600 (3) - ^
01:06:240 (2) - you should add the finish hitsound to the slider since it's the last hit object in the diff I actually prefer the kicks here over a finish. Personal taste I guess.
You should the hitsound you used for clap on the slider ticks to keep the sound going yeah, I was considering this but never got around to it. I'll probably add it in eventually.

[Normal]
00:18:240 (4) - NC I actually just re NC'd my whole difficulty. should be a lot more consistent now, thanks for the little push though XD
00:37:440 (1) - replace finish with clap (sounds better in my opinion) I think I still prefer the finish, and I also want to keep it consistent with the other diffs.
00:52:800 (1) - use the clap hitsound on the tick at 00:53:280 I'll get to that when i decide to not be lazy XD
01:06:240 (1) - move the slider end point to x:484 y:92 (straightens it) (nazi!) also add the finish hitsound to the slider since it's the last note in the diff Moved. I'll still keep the whistle though.
Placement looks well and plays nicely Thanks :3

[Hard]
Great diff but just one suggestion
01:06:240 (1,2,3) - add the finish hitsound since these are the last hit objects in the diff well... I'll pass on this one too.

[Insane]
00:16:800 (2,3) - not sure if it's just me but these 2 sound odd. it sounds better to me if you make 3 a bounce slider I'm following the drums here, and it actually does play like this. I personally like it, but I'll see what others say I guess. I'd like to make sure there is a bit of uniqueness to this.
00:18:720 (2,3) - same as above ^ also
00:36:960 (4,5) - these 2 are sort of hard to read. i would suggest moving 5,6,1 a bit up Hmm, I don't really think it's hard to read. I thought it actually played quite nicely.
01:06:240 (1,2,3) - Same suggestion as other diffs :3
Thats all i had to say. plays pretty well :D Thanks


Pretty well made map hope this gets ranked soon 8-)

Thanks for the mod~

---------------------------------------


terametis

terametis wrote:

Hi, from Quiz Modding team. My English skill is so bad, sorry~

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Insane]
Hitsound
  1. 00:13:440 (3) - add whistle to slider's start. added.
  2. 00:16:800 (2) - add clap to slider's start. Done.
  3. 00:30:240 (3) - add clap I forgot to add the claps on this note and the one right after this when I did the symmetry for it again. my bad.
  4. 00:30:480 (4) - ^
  5. 00:52:320 (4) - ^ And another one I missed.
  6. 00:52:560 (1) - add whistle to slider's end ^
  7. 00:57:120 (2) - add clap ouch again..
So you know.. Lanturn is bad at double-checking his hitsounds.. very.. bad... I'm just gonna go hide in a corner :(

General
  1. 00:31:200 (6,7,8) - This rhythm is wrong, I think. Please try it. Yes and no. For some reason I feel the vocals are more dominant than the drums in this case. I'll keep this highly in mind as it's a really good suggestion. I just think right now the vocals stand out more... I could probably just make a stream though and all will be good.. Actually, I'll go do that right now.
    for example, (6) is x176,y44.
  2. 00:40:200 (x) - I feel need a note here. Yes, I left that one out intentionally so the change over to the slower slider wasn't as awkward. I don't plan on adding a note here.
[Hard]
Hitsound
  1. 00:02:880 (1) - add whistle to slider's start.Again.. I forgot to add when I changed this section around.
  2. 00:03:840 (3) - ^ ^
  3. 00:06:720 (1) - ^ I'm...... thanks.. fixed.
  4. 00:10:560 (1) - ^ ;_;
  5. 00:41:760 (2) - add clap done
  6. 00:49:680 (3) - add whistle to slider's end fixed
  7. 00:52:080 (4) - add whistle fixed
  8. 00:59:760 (4) - ^ thanks.
General
  1. 00:31:200 (7,8,9) - same as rhythm suggestion for Insane Done as I did in Insane by adding. I used a reverse slider in this case
[Normal]
Hitsound
good for me yay.. something I didn't mess up on. My spirit is rekindling!

General
  1. 00:30:240 (2) - add note. I think should put a note to on beat in Normal. so many suggestions for this. I don't know.. I'm really still against having a note here because of how I see the rhythm. Still lots of suggestions. I'll hold off on this for another mod or two since I'm really strongly determined that how I have this is what I want.
  2. 00:39:360 (4) - Nice Slider<3 haha thanks! Glad someone likes it <3<3<3
[Easy]
Hitsound
  1. 00:01:920 (2) - add whistle to slider's start Gah... here we go again >_>
  2. 00:02:880 (3) - ^ I'm laughing, but tears are falling down.
  3. 00:03:840 (4) - ^ So many mixed emotions right now...
  4. 00:09:600 (2) - add whistle And after all this...
  5. 00:24:480 (2) - add clap I can't thank you enough for checking over my laziness <3 You're the best
General
good for me


good luck<3

Thanks a ton!... I'll actually try harder next time to properly hitsound everything.. My mapping formula creates a lot bad gaps in places I forget to hitsound. Wish there was some sort of program to help read inconsistencies.

---


zzz BSS fix yourself.. please ;_;
yurunneram
not modding, dun like the song (or the bg) sry >.>
Umi

RatedNC17 wrote:

[Umi's Insane]
00:48:960 (1) - (13) - this combo is pretty long added NC
00:50:880 and 00:51:840 - i would either move 7,8 away from 6 or put 11 and 12 under the end point of 10 i don't really like use always the same patter so ~
you use a different offset than the other diffs which force to make another bpm change. fix this i keep this one until we get a better one '-'

terametis wrote:

[Umi's Extra]
My English skill is so bad, sorry :( lol it's okay x)
  1. 00:00:945 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think, you can put more prettier stream and kick slider. These stream and kick slider are little weird, to be honest. i don't really see what u mean here >.<
  2. 00:22:785 (3) - I recommend change to circle's stream or approach it next circle a little more. The state of now, player might imagine a sound like this image. ok changed into stream '-'
good luck<3
thx for mod guys :3

diff
osu file format v12

[General]
AudioFilename: Rainbow_Nisha_Rokubou_no_Shichinin_-_Were_Not_Alone_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 39718
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We're not alone (TV Size)
TitleUnicode:We're not alone (TV Size)
Artist:coldrain
ArtistUnicode:coldrain
Creator:Lanturn
Version:Umi's Extra
Source:RAINBOW 二舎六房の七人
Tags:Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi
BeatmapID:340923
BeatmapSetID:134195

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-233,"rainbowOP.avi"
0,0,"RainbowBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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8625,-100,4,1,1,70,0,0
14385,-100,4,1,1,60,0,0
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66950,-100,4,1,1,60,0,0
67190,-100,4,1,1,30,0,0
68870,-100,4,1,1,5,0,0


[Colours]
Combo1 : 62,130,65
Combo2 : 0,128,128
Combo3 : 0,221,55
Combo4 : 46,91,129

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132,279,59030,2,0,P|198:292|260:265,1,120,8|2,0:0|0:0,0:0:0:0:
338,113,59510,2,0,P|352:197|441:260,2,180
126,47,60470,6,0,P|176:86|198:137,1,120,2|0,0:0|0:0,0:0:0:0:
197,136,60830,1,2,0:0:0:0:
197,136,60950,1,8,0:0:0:0:
78,317,61190,2,0,P|91:257|143:211,1,120,2|0,0:0|0:0,0:0:0:0:
347,214,61670,2,0,P|294:240|235:235,1,120,2|8,0:0|0:0,0:0:0:0:
426,277,62150,1,0,0:0:0:0:
426,277,62390,2,0,P|449:210|372:117,1,180,2|2,0:0|0:0,0:0:0:0:
320,131,62870,2,0,P|336:77|403:52,1,120,8|2,0:0|0:0,0:0:0:0:
347,214,63350,2,0,P|259:200|170:215,1,180
102,240,63830,2,0,L|151:108,1,120,8|0,0:0|0:0,0:0:0:0:
173,305,64310,6,0,P|261:319|350:305,1,180,4|2,0:0|0:0,0:0:0:0:
350,305,64790,1,8,0:0:0:0:
440,192,65030,1,2,0:0:0:0:
322,108,65270,2,0,L|203:169,1,120,0|2,0:0|0:0,0:0:0:0:
150,194,65630,1,0,0:0:0:0:
150,194,65750,2,0,P|160:122|134:69,1,120,8|8,0:0|0:0,0:0:0:0:
142,79,66110,1,0,0:0:0:0:
142,79,66230,5,4,0:0:0:0:
297,343,66590,1,4,0:0:0:0:
455,80,66950,1,4,0:0:0:0:
256,192,67190,12,0,68870,0:0:0:0:
deejaydray
Hello, NM from my queue :D

EASY:

First of all, you should change the Beat snap divisor from 1/4 to 1/2 since it's Easy
00:42:240 - I would add a circle here
00:46:080 - ^ same
00:49:920 - ^ same
00:57:600 - ^ same
01:03:360 - ^ same

NORMAL:

00:04:560 - you should add a circle here, so as to be the same style as at 00:08:160 (3)
00:12:240 - ^ same
00:30:720 (2,3) - these 2 sliders are different, I think they would look better if you put them in the same style

HARD:

I didn't find anything wrong with this difficulty, I like it the way it is ! :D

INSANE:

00:19:440 (4) - you should use here the same style you used at 00:17:520 (4,5,6)
00:20:040 (8) - I would delete this, and then move this 00:19:920 (7) somewhere else (for example, to x:140 y:208)
00:55:680 (9) - NC here

That's all, nice map! ^^ GL with it!
Topic Starter
Lanturn
deejaydray

deejaydray wrote:

Hello, NM from my queue :D

EASY:

First of all, you should change the Beat snap divisor from 1/4 to 1/2 since it's Easy It doesn't matter what beat snap divisor you leave it on actually. It has no effect whatsoever on the song.
00:42:240 - I would add a circle here I'll be blunt, and have to reject all of these. It completely ruins the rhythm I'm going for, and also there actually isn't anything played in these spots worth mapping on anything lower than a hard.
00:46:080 - ^ same
00:49:920 - ^ same
00:57:600 - ^ same
01:03:360 - ^ same

NORMAL:

00:04:560 - you should add a circle here, so as to be the same style as at 00:08:160 (3) They don't really fit besides the one place. The only other spot could be 00:14:160 - which I don't want to map either.
00:12:240 - ^ same ^
00:30:720 (2,3) - these 2 sliders are different, I think they would look better if you put them in the same style Ah no. These are intentionally like this. No changes.

HARD:

I didn't find anything wrong with this difficulty, I like it the way it is ! :D Thanks.

INSANE:

00:19:440 (4) - you should use here the same style you used at 00:17:520 (4,5,6) because I have the stream at 00:19:920 (6,7,1) - I don't want to put anything here.
00:20:040 (8) - I would delete this, and then move this 00:19:920 (7) somewhere else (for example, to x:140 y:208) No, I'm planning on leaving this as is. Doing a full stream here is better so people won't get confused by what they should follow.
00:55:680 (9) - NC here Eh sure, why not. Make's the reverse slider more visable.

That's all, nice map! ^^ GL with it!

Thanks for the mod
- Melody
M4M ~ ♥


: Must fix
: Suggestion


Easy ;

00:04:800 (1,2,3,4) - Make a square shape here? : Like this
00:10:560 (1) - Rotate it at " -38° " , to keep the flow
(If you did the suggestion from above, do it like this) : Shape
00:18:720 (2,3) - Blanket


Normal ;

00:06:720 (1,2) - Blanket
00:31:680 (1) - Move this to : x168 y176 , for the flow
00:37:440 (1) - Why is the end on a blue tick? Let it end on the white tick at 00:37:920
00:56:160 (4) - Move this to : x116 y152

Hard ;

00:56:400 (2) - Stack with 00:56:640 (1)


Insane ;

00:29:760 (1,2,3,4) - You can make this square nicer.. Suggestion
00:04:800 (1) - until 00:08:160 (4) - Isn't that boring for an Insane Diff? :/
00:22:560 (3) - Move it to : x192 y264 , for a better looking triangle


Umi's Extra ;

00:03:825 (9) - NC?
00:07:785 (10) - ^
00:09:825 (10) - ^
00:13:545 (10) - ^
00:25:905 (1,2,3) - No one can read this "stream"
01:06:590 (2) - x316 y344
01:06:950 (3) - Should be at the same line with 01:06:230 (1) - move (3) to : x456 y79 , for a better looking triangle


~That was it. I like the song and the difficulties are very nice. ~ Star ♥
Topic Starter
Lanturn
Melody

- Melody wrote:

M4M ~ ♥


: Must fix
: Suggestion


Easy ;

00:04:800 (1,2,3,4) - Make a square shape here? : Like this I actually had something like that originally, but I wanted to make sure the map had proper flow from the slider at 00:03:840 (2) - so I decided on this triangle shape.
00:10:560 (1) - Rotate it at " -38° " , to keep the flow I think I figured out what you mean. cool. I made the change here and below.
(If you did the suggestion from above, do it like this) : Shape
00:18:720 (2,3) - Blanket Alright. Fixed.


Normal ;

00:06:720 (1,2) - Blanket Fixed
00:31:680 (1) - Move this to : x168 y176 , for the flow I actually have this setup for reverse flow or whatever you want to call it. It works with how (2) goes into (3) so no change here.
00:37:440 (1) - Why is the end on a blue tick? Let it end on the white tick at 00:37:920 Following vocals here, and it also follows the rhythm. The good thing about ending it on the blue tick is that it creates a mindset that the next note will be 3/4 later as well.
00:56:160 (4) - Move this to : x116 y152 I need to keep distance snap because the gap is only 1/1, not 2/1 like the rest of the anti-jumps or distance spacings I use.

Hard ;

00:56:400 (2) - Stack with 00:56:640 (1) I actually really like the emphasis the jumps give here. It may be a bit hard to reach for a hard difficulty, but I think it suits the mood of the song well during this point. I'll keep this in mind though if other people say anything.


Insane ;

00:29:760 (1,2,3,4) - You can make this square nicer.. Suggestion It's actually supposed to be.. not a square lol. I don't want to follow distance spacing between (2,3) so I have it looking like this.
00:04:800 (1) - until 00:08:160 (4) - Isn't that boring for an Insane Diff? :/ haha yeah. I tried a few other things I guess to cut down on the 1/4 repeats.
00:22:560 (3) - Move it to : x192 y264 , for a better looking triangle Sure



~That was it. I like the song and the difficulties are very nice. ~ Star ♥

Thanks for the mod + star :)
Losertic
Hello!

From Modding Queue. 10 days ago...

Modding

General

  1. check this.
    easy ~ insane - one red line. 00:00:960
    umi's extra - three red line. 00:00:945 / 00:39:360 / 00:56:630

    change same red line?

Easy

  1. Pass.

Normal

  1. Pass.

Hard

  1. 00:31:200 (7) - umm. change stream? because this slider has two reverse. (another 1/4slider has one reverse.)

Insane

  1. 00:31:200 (7) - umm. change stream? because this slider has two reverse. (another 1/4slider has one reverse.)PASS. it's copy&paste =v=

Umi's Extra

  1. Pass.

i know why people give star this beatmap.
Topic Starter
Lanturn
Losertic

Losertic wrote:

Hello!

From Modding Queue. 10 days ago...

[box=Modding]

General

  1. check this.
    easy ~ insane - one red line. 00:00:960
    umi's extra - three red line. 00:00:945 / 00:39:360 / 00:56:630 Yeah, Right now I'm in the process of trying to find a really good timer as this song has some really strange offsets. I have to eventually redo the SB to match the new offsets so I'm holding off on that for now until it gets a final timing.

    change same red line?

Hard

  1. 00:31:200 (7) - umm. change stream? because this slider has two reverse. (another 1/4slider has one reverse.) This was another thing I wasn't very happy with. I decided to just change it to a full stream instead which isn't too hard for a hard diff. I'm still open to ideas on what I could do here though. Anyways changed.

i know why people give star this beatmap.

Thanks for pointing out the one spot I really didn't like, and the star :3
xChippy
OMG I LOST MY MOD, orz huumm let's see
In-game m4m request owo
Yo Lanturn and Umi~ ;3/

[General]
  1. You could add Madhouse to the tags (The studio of the anime)

  • [Umi's Extra]
  1. 00:04:305 - 00:04:785 and 00:11:985 - 00:12:465 ,both has the same sound as 00:04:305 (13,14,15,16,1) - but why no same clap pattern T-T? imo better to also add claps at these sections.
  2. 00:08:625 (17) - There should be a NC here for sure instead of here 00:08:745 (1) -, first of all because of the stanza second is because the music goes into repetitio again.
  3. 00:14:385 (17) - Might also add one here cuz of the changing sound BUT atm the visual is better, soo uuh up to you ;3
  4. 00:14:505 (1) - The spinner is missing a finish ;3
  5. Hmmm seems like your NCing in this section is mostly 1 stanza so you're probably missing the NC here 00:18:105 (5) -
  6. 00:18:945 (4,5) - These sliders, imo they really look kinda random to me T-T also the flow is a bit meeh cuz of the sharp angle and straight shape of the slider. Hmm try this maybe?:
  7. 00:22:905 (4) - You're probably missing a whistle here I think, cuz you're whistles are mostly on these loud bass ;3
  8. 00:23:145 (6) - There is a clap in the music, listen carefull ;3. Therefore add a clap here, it really sound cool ;3
  9. 00:25:905 (1,2,3) - This is a bit meeh.. The whole section you have mostly focused on the instrumental, but suddenly it changes strictly to the vocal. It feels weird to me T-T, Try to follow the instrument, maybe like this?:
  10. 00:29:265 (8) - 00:29:745 (1) - The transition between these is a bit weird. The current way you have doesn't feel like it introduces the new section ><.
    Try to make 00:29:265 (8) - into two circles. Try it and you know what I mean ^^
    as for placement you could try something like this:
  11. 00:37:185 - 00:37:305 - both beats has a clap in the music, therefore add a clap? It also helps the emphasize better >w</
  12. 00:38:625 (4) - It's better to make this a curved slider imo owo, flow will be better from (3) to (4) and flow will be better from (4) to (5)
  13. 00:51:840 (10,11,12) - How about symmetry with 00:50:880 (6,7,8) - Looks cool imo and doesn't kill your flow ;3. Here like this:
  14. 00:55:680 (9) - Try a clap here ;3
  15. 00:57:110 (3,4) - Huehuehuehuehue Nazii fix this blanket a bit looks a bit off atm ;3
  16. 01:06:110 (7) - Add a clap here since there is clap in the music ;3
[Insane]
  1. Why no claps in the intro OAO? there are claps in the music soo maybe add them o-o?
  2. 00:05:760 (3,4,5,6) - The cramped spacing felt a bit awkward for me try to place 00:06:000 (4,6) - a little bit further away.
  3. 00:23:760 (6,7,1) - Just a bit nazi but maybe stack (6) with 00:21:840 (8) -
  4. 00:30:240 (3,4,5) - hmm personal preference, I don't really like straight flows like these T-T, so maybe try a drop (also for a slight bigger jump to emphasize the loud finish) ?
    Here like this:
  5. 00:37:920 - Hmmm yeah try adding a circle here feels nice for me owo
  6. Just personal preference, the way your starting the kiai is meeh imo. My opinion is that a kiai needs to start with a BAM xD, but having it on the end of a slider is a bit T-T.... soo maybe try some tweeking and do something like this?:
  7. 00:51:600 (3) - Hmm looking at your whistle pattern you're probably missing a whistle here at the end of the slider ;3
  8. 00:56:640 (1) - Same here you're missing a whistle on the end I think
  9. 00:57:120 (2) - OAOAOAO missing clap derp.
[Hard]
  1. Same about the claps in the intro
  2. Same about the kiai time
  3. 00:00:960 (1,2,3,4) - omgomgomg soo naziii hmm make it a perfect squareee owo, dont worry the blankets won't be ruined
  4. 00:25:920 (1,2) - How about making this a blanket OAO? if you do, you could copy this slider owo 00:25:440 (4) - to make it a bit similiar
  5. 00:27:840 (1,4) - nazii owo... not correctly stacked this end xD
  6. 00:29:760 (1,2,3,4,5,6) - To be a bit more in sync with the music you should:
    00:30:240 (3,4) - Unstack those
    00:30:720 (5,6) - Stack these
    Would also make a bit more sense cuz 00:29:760 (1,2) - and 00:30:720 (5,6) - are pretty much the same qua music, so stacking both would be cool owo
  7. 00:37:200 (1,2) - There is clap sound in the music, therefore add claps at these two circles owo?
  8. 00:38:640 (5) - By using this slider you're skipping a pretty loud beat T-T maybe try this kind of rythm:?
  9. 00:52:320 (5,6) - Try switching these in the timeline, feels alot better for me since the circle now emphasizes the downbeat. Try it owo
Posting for now don't want to lose it again T-T

[Normal]

  • Pretty much a perfect normal just a few suggestions to mention:
  1. 00:30:240 - 00:30:480 (2) - Hummmm are your trying to let the ppl rest a bit with this blank?, but it's better to map this really! Since it's really loud etc owo.. They can rest later on, since later it changes to 1/1 for a while.
    If your not adding it atleast delete this green line xD 00:30:480 - its a bit useless atm owo
  2. 00:34:800 (3) - idk but eeh it's better to just leave it as a blank imo OAO, errrr don't really know how to explain it eeeheh orz
  3. 00:40:800 - add a Note to catch that vocal o-o? since it's pretty loud blablala
  4. 00:54:720 (1) - I guess you're missing drum clap here on the end and at the head of this slider owo, since you also have it at the other diffs.
  5. 00:55:680 (3) - Same with this slider owo
  6. 01:06:000 - useless green line pls delete owo
[Easy]
  1. 00:07:680 (2) - I think you're missing a clap on the repeat owo
    hmm nothing else, just imo that the SV is a bit high imo OAO
orz.. humm hope it helped owo/
Nice mappu ;3

@Lanturn
As I said RL is more important, and it seems like you have sort of (?) dealt with it (I hope for you) ;) , so It's okay lol ;3. hang in there bro :D
Topic Starter
Lanturn
Month long.. Chippy, I'm so sorry.

I'll get to this mod AFTER I finish a mod on one of your new songs.

thanks for the mod, and being patient with me who vanished for a whole month
Topic Starter
Lanturn
xChippy

xChippy wrote:

OMG I LOST MY MOD, orz huumm let's see
In-game m4m request owo
Yo Lanturn and Umi~ ;3/

[General]
  1. You could add Madhouse to the tags (The studio of the anime) I could I guess


  • [Insane]
  1. Why no claps in the intro OAO? there are claps in the music soo maybe add them o-o? I tried using claps in the intro before but it really stuck out and became obnoxious so I removed them. I think the song sounds much better without them at the start.
  2. 00:05:760 (3,4,5,6) - The cramped spacing felt a bit awkward for me try to place 00:06:000 (4,6) - a little bit further away. i was trying to use distance spacing for this little spot, and I thought it actually worked out decently enough. I'll keep this in mind though.
  3. 00:23:760 (6,7,1) - Just a bit nazi but maybe stack (6) with 00:21:840 (8) - I had it like that originally but it felt way to close so I had to move it out slightly. There should be enough of a gap between them that people won't even notice or care that they are stacked or not.
  4. 00:30:240 (3,4,5) - hmm personal preference, I don't really like straight flows like these T-T, so maybe try a drop (also for a slight bigger jump to emphasize the loud finish) ?
    Here like this: The main thing is I don't like how it goes into the next few notes if I place it there. I might have to rework this section or something because it seems to be not that great.
  5. 00:37:920 - Hmmm yeah try adding a circle here feels nice for me owo I'd rather stick to the image I have of this. Adding a note there doesn't seem needed to me.
  6. Just personal preference, the way your starting the kiai is meeh imo. My opinion is that a kiai needs to start with a BAM xD, but having it on the end of a slider is a bit T-T.... soo maybe try some tweeking and do something like this?: I like how it starts >_<... ahhhhh I explained it a bit I think in hard.
  7. 00:51:600 (3) - Hmm looking at your whistle pattern you're probably missing a whistle here at the end of the slider ;3 :roll:
  8. 00:56:640 (1) - Same here you're missing a whistle on the end I think :roll: :roll:
  9. 00:57:120 (2) - OAOAOAO missing clap derp. :roll: :roll: :roll: >_>
[Hard]
  1. Same about the claps in the intro
  2. Same about the kiai time But the way it crashes.. oh so perfect. It goes up and THEN SLAMS DOWN!... Idk anymore >_>
  3. 00:00:960 (1,2,3,4) - omgomgomg soo naziii hmm make it a perfect squareee owo, dont worry the blankets won't be ruined It is now ²ded
  4. 00:25:920 (1,2) - How about making this a blanket OAO? if you do, you could copy this slider owo 00:25:440 (4) - to make it a bit similiar done.
  5. 00:27:840 (1,4) - nazii owo... not correctly stacked this end xD Fixed
  6. 00:29:760 (1,2,3,4,5,6) - To be a bit more in sync with the music you should: I suppose. swapped.
    00:30:240 (3,4) - Unstack those
    00:30:720 (5,6) - Stack these
    Would also make a bit more sense cuz 00:29:760 (1,2) - and 00:30:720 (5,6) - are pretty much the same qua music, so stacking both would be cool owo
  7. 00:37:200 (1,2) - There is clap sound in the music, therefore add claps at these two circles owo? I did add them in insane.. added. >_<
  8. 00:38:640 (5) - By using this slider you're skipping a pretty loud beat T-T maybe try this kind of rythm:? I did a few experiments with this part before as well. Ultimately I decided to leave the long slider in. Mostly its because of how dominant the vocals are that it'd be strange to have a 1/2 slider in that area for the hard. I also don't want to make it exactly like insane if possible.
  9. 00:52:320 (5,6) - Try switching these in the timeline, feels alot better for me since the circle now emphasizes the downbeat. Try it owo This is mainly set up for the next few notes 00:53:040 (1,2,3,4) - which all start for red. I swapped NCs from (6,1) to show it better.
Posting for now don't want to lose it again T-T

[Normal]

  • Pretty much a perfect normal just a few suggestions to mention:
  1. 00:30:240 - 00:30:480 (2) - Hummmm are your trying to let the ppl rest a bit with this blank?, but it's better to map this really! Since it's really loud etc owo.. They can rest later on, since later it changes to 1/1 for a while. agh.. more comments about this specific part. I personally like the gap.. maybe I need to consider this though because everyone has said something about it X_X.
    If your not adding it atleast delete this green line xD 00:30:480 - its a bit useless atm owo
  2. 00:34:800 (3) - idk but eeh it's better to just leave it as a blank imo OAO, errrr don't really know how to explain it eeeheh orz The main reason to delete this is because I don't really use any 1/2 circles two times in a row besides here, as it's only a circle / slider or slider / slider 1/2s. I suppose when I mapped this I wanted to catch a bit of vocals or something, I'm not sure. I still think it plays nice enough to keep as I don't really use 1/2s for about 5 seconds.
  3. 00:40:800 - add a Note to catch that vocal o-o? since it's pretty loud blablala I suppose I could do something about this. Added.
  4. 00:54:720 (1) - I guess you're missing drum clap here on the end and at the head of this slider owo, since you also have it at the other diffs. Added.
  5. 00:55:680 (3) - Same with this slider owo ^
  6. 01:06:000 - useless green line pls delete owo But I like my useless green lines :(
[Easy]
  1. 00:07:680 (2) - I think you're missing a clap on the repeat owo I didn't want to use any claps for this section of the map so X_x
    hmm nothing else, just imo that the SV is a bit high imo OAO :D
orz.. humm hope it helped owo/
Nice mappu ;3

@Lanturn
As I said RL is more important, and it seems like you have sort of (?) dealt with it (I hope for you) ;) , so It's okay lol ;3. hang in there bro :D Somehow! >_< Sorry it took so long

Ty for the mod <3 <3

To -Umi- -> Add Madhouse to the tags yourself please =o
Kibbleru
NM via queue

[Umi's Extra]
  1. 00:19:905 (1,2) - blanket better :o
  2. 00:20:625 (3,4,5,6,7,8) - ^
  3. 00:10:545 (1) - ctrl g? just thought for consistency
  4. 00:17:745 (4,5) - make this the same DS as 00:47:040 (7,8) - ?
  5. 00:32:145 (2,4) - stack ends?
  6. 00:38:625 (4,7) - blanket?
[Insane]
  1. 00:18:000 (7,1) -
  2. 00:21:360 (7,8) - umm why not blanket o3o
  3. 00:47:040 (1) -
[Hard]
  1. 00:02:400 (4,2) - somehow stack :o?
  2. 00:39:600 (2,3,4,5,6) - curve this more
  3. 00:42:720 (4,1) - nazi: blanket better
  4. 00:47:040 (1,1) - stack?
[Normal]
  1. 00:14:400 (1,2) - is this allowed in normal?
  2. 00:39:360 (1) - maybe unrankable
  3. consider making this diff a bit easier since easy is 2.5 stars
[Easy]
  1. 00:15:360 (1,1) - 1/2's allowed in easy?
bleh thats it sry if bad
Topic Starter
Lanturn
Kibbleru

Kibbleru wrote:

NM via queue

[Insane]
  1. 00:18:000 (7,1) - I really don't follow the vocals much in this beatmap, and I don't really like notes like these, but good suggestion nevertheless.
  2. 00:21:360 (7,8) - umm why not blanket o3o I curved this a bit better.
  3. 00:47:040 (1) - I don't see a need to blanket this. I prefer the swirve from the slider I have currently, thanks for the ideas though.
[Hard]
  1. 00:02:400 (4,2) - somehow stack :o? The overlap is just due to some spacing issues, but I don't want to stack the ends of these together otherwise it'll ruin the symmetry and flow.
  2. 00:39:600 (2,3,4,5,6) - curve this more I'm actually pretty happy with the amount it is curved.
  3. 00:42:720 (4,1) - nazi: blanket better alright XD
  4. 00:47:040 (1,1) - stack? Should be fine how it is, ty for the suggestion though.
[Normal]
  1. 00:14:400 (1,2) - is this allowed in normal? yeah. there is enough of a gap between each note to know that it isn't a fast hit.
  2. 00:39:360 (1) - maybe unrankable Shouldn't be. It has noticeable points so it doesn't catch players off guard.
  3. consider making this diff a bit easier since easy is 2.5 stars It really isn't that much harder than Easy. It's a bit faster and a has a few 1/2 notes, which is a basic upgrade from Easy -> Normal.
[Easy]
  1. 00:15:360 (1,1) - 1/2's allowed in easy? Yup, especially since this has low BPM
bleh thats it sry if bad

Thank for for the mod. It was good :)
tkcbahamut
[Hard]
01:06:240 (1,2,3) - How about make them all sliders? 1/4 sliders
[Insane]
01:06:240 (1,2,3) - ^
[Umi's Extra]
01:06:230 (1,2,3) - ^

tags

Whole map is cool, didn't find mistakes... :P
Topic Starter
Lanturn
thanks tkcbahamut. I don't plan on making the circles into sliders because when this map gets timed properly, it won't be much of an issue to hit those perfectly.. sadly this map is still needing a high level timer to figure out what the correct offsets (yes there is probably more than one) are needed.

Timing will be changed when it gets fixed, thanks for the mod though.
Kihhou
From what I can tell, this works:

Timing Point 1
Offset: 958 952
BPM: 125.100 125.050

Timing Point 2
Offset: 16307 12467
BPM: 125.000

Remove all other Timing Points.
Message me if any part of it sounds off to you.
Good luck! :)

EDIT: 3/28/14.. I found a mistake at 00:12:467 so I changed the timing points
Topic Starter
Lanturn
thank you for the timing. I'm going to try it out tomorrow. Had to deal with my other mapset today so I didn't get time to get around to this. I'll edit this message when I've given it a look

Edit:

Timing looks good for the most part. Moved my SB back 13 ms, and I'll be updating the diffs sometime tomorrow. thanks.
Fuuyu
From Mod Q . . desu~

[General]

Easy - OK

Normal - OK

Hard - OK

Modding


[Easy]
00:40:787 Add a note

Normal - OK

Hard - OK

Haven't seen much problems . . Good Luck~
Topic Starter
Lanturn
Added the note since I did it on my Normal. Thanks
Xinely
Hi ~ m4m request here




  • General
  1. 00:00:952 - until 00:14:387 - maybe you can add claps for every 2nd and 4th whiteticks since the musics are drum. somehow imo the custom hitnormal not really emphasize the sound well. too weak imo
  2. Audio Lead in 1500 or 2000 ahaha
  3. 00:12:467 - imo this herit timing (red timing) unnecessary here since the music doesn't changed after all (no metronome reset). if you remove this line too, the time still working as well


  • Easy
  1. 00:04:790 (1) - imo how about add clap here? the drum sound is strong imo ><
  2. 00:07:669 (2) - maybe it just me but how about add finish on tail? if the consistency of the music this time should be use finish but it just suggestion after all
  3. 00:11:507 (2,1) - blanket could be better here imo /runs but it really.. also for make the circle of (2) a little bit far with the slider for neater pattern

    164,248,11507,1,2,0:0:0:0:
    280,164,11987,1,0,0:0:0:0:
    340,292,12467,6,0,B|236:292|236:292|204:340|128:356|84:280,2,280,2|2|4,0:0|0:0|0:0,0:0:0:0:
  4. 00:16:307 (1) - nazi thing, how about curve the slider a little bit to leftward to have smoother flow from this slider to next slider? example https://osu.ppy.sh/ss/1722788
  5. 00:12:467 (1) - crash drum sound at slider head. try use clap or finish at slider's head too? edit : oh damn inconsistency with Normal /runs
  6. 00:23:027 (2) - the flow on this slider can improve more imo, try move the tail 532,52 for smoother flow on slider
  7. 00:24:947 (3) - curve of the slider imo is too curving. how about make the curve smoother like https://osu.ppy.sh/ss/1722799 ? imo the flow being smoother too
  8. 00:39:347 (1) - maybe just my taste but try use finish on head because the drum sound louder than usual? (apply on other diffs too if you agree)
  9. 00:41:267 (1,2) - imo the slider (2) start on red tick might be trap(confuse) for newbie especially newbie who try use Hidden. i would suggest add circle at 00:41:987 - to make 1/1 gap so newbie won't be confuse since newbie usually read the rhythm mostly about 1/1 or 1/2. if you agree with this do for 00:45:107 (1,2) - 00:48:947 (1,2) - 01:02:387 (1,2) -
  10. 00:57:107 (2) - still suggestion's explanation as above. make it 1/2 slider instead :3
  11. 01:06:227 (1) - 304,264 for better blanket /runs , imo the flow too much going to down and down, how about make it going to up for left for variation https://osu.ppy.sh/ss/1722819
  12. 01:06:227 (1) - also how about finish on all (head repeat tail) since all of their musics are cymbals?
  13. Nice Easy diff ~


  • Normal
  1. 00:02:871 (1) - ultimate nazi, stack this properly. 00:00:952 (1) - x:199 00:02:871 (1) - x:200 /runssssss
  2. 00:04:790 (1,2,3,4,1) - how about move all them to 200,80 to make smoother flow between 00:03:830 (2,1) - (imo the pattern looks a little bit messy too) and 00:07:669 (2) - 476,100 for consistency spacing if you agree with this
  3. 00:08:149 (3) - the sound of tail, imo the music is weak drum sound which weaker than 00:08:149 - , how about remove clap and use whistle instead?
  4. 00:09:588 (2) - nazi but 104,292 for better blanket with 00:08:628 (1) - ?
  5. 00:21:347 (2) - imo the flow feels a bit plain but it just my taste, how about curve to leftward a little bit? https://osu.ppy.sh/ss/1722841
  6. 00:26:627 (2) - imo the hitsound of this slider feels empty. how about add whistle at head?
  7. 00:29:747 (1) - on the slider's head should be use finish because cymbal
  8. 00:36:467 (2) - imo the design not really neat as i thought but try use symmetrical instead? https://osu.ppy.sh/ss/1722852 if you agree fix spacing of 00:37:427 (1,2) - for consistency (enough easy to fix this ww)
  9. 00:41:987 (2) - the hitsound feels empty too, how about whistle at slider's head to emphasize the vocal's power? if you agree, apply for 00:45:827 (2) - 00:49:667 (2) - and similar like this sound
  10. 00:47:507 (1) - how about add whistle at tail? the music is similar with the whistle sound imo so it fits a lot for me
  11. 00:52:787 (1) - on slider's head the music being loud and almost crash drum sound (imo) so try use finish on head to emphasize the music?
  12. 01:06:227 (1) - same as Easy
  13. Nice diff too C:


  • Hard
  1. 00:09:108 (2) - move to 408,240 for better blanket with 00:08:628 (1) - 's tail ><
  2. 00:17:747 (4) - move the tail to 304,76 for better natural flow?
  3. 00:21:347 (4) - maybe move to 396,316 for smoother flow?
  4. 00:22:787 (3) - how about change this rhythm into http://puu.sh/9xix2/dca40548bd.jpg since the pitch of music appear in 00:22:907 - imo
  5. 00:23:747 (5) - move to 140,112 for consistency spacing from 00:23:267 (4,1) - , better to play than jump suddenly imo ><
  6. 00:27:347 (8) - imo the design could be neater and (little jump for 00:27:347 - to emphasize the music) example https://osu.ppy.sh/ss/1723682
  7. 00:32:387 (3,4) - flow could be more natural here :3 https://osu.ppy.sh/ss/1723683
  8. 00:34:787 (5) - nazi, but for me flow in this slider could be smoother, tail 196,228 /runs
  9. 00:37:427 (3) - flip this slider with ctrl+H for better natural flow to 00:38:147 (4) -
  10. 00:40:307 (1) - imo the rhythm not really fits with vocal here, try remove the repeat and add circle on 00:41:267 - instead since the vocal isn't continue again at 00:41:147 -
  11. 00:57:827 (4) - imo the design and flow could be neater, try https://osu.ppy.sh/ss/1723707
  12. 01:02:147 (5) - unnatural flow here imo try move 220,224 for better flow?
  13. 01:06:227 (1,2,3) - same as Easy
  14. Nothing much to say <3


  • Insane
  1. 00:19:667 (5) - imo the flow could be better here, maybe just for me but try 280,328?
  2. 00:22:067 (1) - since the music getting loud and feel as main music here, try use jump instead?
  3. 00:23:267 (5) - imo you should make 2 circles here which make jump for the 2nd circle at 00:23:507 - because the music is in high pitch
  4. 00:28:307 (2) - this slider seems random here, doesn't make any pattern or something, try https://osu.ppy.sh/ss/1723717 ?
  5. 00:40:307 (1) - same as Hard
  6. 00:41:747 (2) - rather than stack this circle how about move to 344,168? for better flow too imo and triangle pattern ww
  7. 00:46:067 (3) - damn nazi, 272,316 for better flow /runs
  8. 00:48:947 (1) - don't you try make jump here because the cymbal music?
  9. 00:55:667 (1,2,3) - imo the streams too easy for Insane diff. try use 1/4 jump instead? http://puu.sh/9xjDC/5355cdb81c.jpg
  10. 01:04:067 (5) - move this circle to 128,288 instead for make a little jump (at least) for emphasize the cymbal 01:04:307 -
  11. 01:06:227 (1,2,3) - same as Easy
  12. Nice relax Insane :3


  • Extra
  1. 00:03:830 (9) - the combo imo too long here, use NC D:
  2. 00:07:669 (9) - if you agree do for this and 00:09:588 (8) - 00:13:427 (9) - instead
  3. 00:14:507 (1) - finish because cymbal
  4. 00:31:427 (7) - aa the flow a little bit forced for me. move to 416,276 for smoother flow?
  5. 00:33:107 (4) - should be NC here for consistency of stanza, i know stanza on 00:33:587 - but you starting this pattern at (4) so i suggesting add to (4) instead
  6. 00:35:267 (9) - move to 184,312 for making jump instead here? imo the Extra diff needs much of jump especially with low bpm like this
  7. 00:46:307 (5) - tbh im sad to say this but imo the flow too forced, not unnatural just.. you can know while feel it with mouse. make the flow smoother with 312,200 instead
  8. 00:53:987 (4) - maybe ctrl+G this slider for more jumpy pattern?
  9. 01:02:147 (6) - imo it would be better if jump pattern at the next slider rather than circle because the power of his vocal? try move this circle to 276,116 for it?
  10. Okay nice diff here~

Nice map and song. Good Luck :oops:
Topic Starter
Lanturn
Xinely

Xinely wrote:

Hi ~ m4m request here




  • General
  1. 00:00:952 - until 00:14:387 - maybe you can add claps for every 2nd and 4th whiteticks since the musics are drum. somehow imo the custom hitnormal not really emphasize the sound well. too weak imo This has been something that lots have mentioned, adding a clap makes it too strong so I don't really want to add a clap hitsound. I personally just like the music's drums doing their thing to provide support.
  2. Audio Lead in 1500 or 2000 ahaha I don't think this is really necessary since there is more than a second of wait time from the songs start, plus the initial loading. I don't think it'll be too fast, but if someone else mentions it I will.
  3. 00:12:467 - imo this herit timing (red timing) unnecessary here since the music doesn't changed after all (no metronome reset). if you remove this line too, the time still working as well There is actually BPM change here of about 0.05 so I can't remove this :P


  • Easy
  1. 00:04:790 (1) - imo how about add clap here? the drum sound is strong imo >< I have a whistle going here already so it should be strong enough I think.
  2. 00:07:669 (2) - maybe it just me but how about add finish on tail? if the consistency of the music this time should be use finish but it just suggestion after all Added. All my other diffs have it. Guess I somehow missed this consistency.
  3. 00:11:507 (2,1) - blanket could be better here imo /runs but it really.. also for make the circle of (2) a little bit far with the slider for neater pattern Made this a little bit wider, somewhat like your picture I guess? Whatever I did, I like how it turned out. Thanks :P
  4. 00:16:307 (1) - nazi thing, how about curve the slider a little bit to leftward to have smoother flow from this slider to next slider? example https://osu.ppy.sh/ss/1722788 I guess so. I didn't want to have so many curved sliders but it fits well, so changed anyways.
  5. 00:12:467 (1) - crash drum sound at slider head. try use clap or finish at slider's head too? edit : oh damn inconsistency with Normal /runs Fixed.
  6. 00:23:027 (2) - the flow on this slider can improve more imo, try move the tail 532,52 for smoother flow on slider Sure, changed.
  7. 00:24:947 (3) - curve of the slider imo is too curving. how about make the curve smoother like https://osu.ppy.sh/ss/1722799 ? imo the flow being smoother too I actually like the curve I have for this, so i'd prefer to keep it as is.
  8. 00:39:347 (1) - maybe just my taste but try use finish on head because the drum sound louder than usual? (apply on other diffs too if you agree) I actually prefer the normal hit. I think it's just the dominating voice that gives off this impression. I personally prefer the clap.
  9. 00:41:267 (1,2) - imo the slider (2) start on red tick might be trap(confuse) for newbie especially newbie who try use Hidden. i would suggest add circle at 00:41:987 - to make 1/1 gap so newbie won't be confuse since newbie usually read the rhythm mostly about 1/1 or 1/2. if you agree with this do for 00:45:107 (1,2) - 00:48:947 (1,2) - 01:02:387 (1,2) - I don't plan on changing this at all actually. This is good practice for newer players to adjust to other styles of music, plus the vocals fit very well here. The other thing is I don't want to have many 1/2 notes since this well, an Easy.
  10. 00:57:107 (2) - still suggestion's explanation as above. make it 1/2 slider instead :3 I'm gonna stick with consistency here. It might just confuse them at this point if I do change this.
  11. 01:06:227 (1) - 304,264 for better blanket /runs , imo the flow too much going to down and down, how about make it going to up for left for variation https://osu.ppy.sh/ss/1722819 I actually like how it currently is. I think the flow going down and down like that actually makes it a bit more enjoyable.. could just be me though :P
  12. 01:06:227 (1) - also how about finish on all (head repeat tail) since all of their musics are cymbals? Haha nope. I prefer the whistles here. Finishes are just annoying if used consecutively like that.
  13. Nice Easy diff ~


  • Normal
  1. 00:02:871 (1) - ultimate nazi, stack this properly. 00:00:952 (1) - x:199 00:02:871 (1) - x:200 /runssssss Fixed all this.. Hmm so this is what I was like when I failed at stacked :| Oh well. old map is old. PS. I might be a bigger nazi on your map soooooo, don't hate me! :D
  2. 00:04:790 (1,2,3,4,1) - how about move all them to 200,80 to make smoother flow between 00:03:830 (2,1) - (imo the pattern looks a little bit messy too) and 00:07:669 (2) - 476,100 for consistency spacing if you agree with this I took a triangle approach to this. Should be better now.
  3. 00:08:149 (3) - the sound of tail, imo the music is weak drum sound which weaker than 00:08:149 - , how about remove clap and use whistle instead? Prefer to keep this for consistency, plus I like how it sounds actually. I think I lowered the volume just enough to make it nice.
  4. 00:09:588 (2) - nazi but 104,292 for better blanket with 00:08:628 (1) - ? Done.
  5. 00:21:347 (2) - imo the flow feels a bit plain but it just my taste, how about curve to leftward a little bit? https://osu.ppy.sh/ss/1722841 Nice idea, but whenever I look at it, it feels like it's too connected and just an extension of the previous slider instead of a slider on its own. Not sure how to explain it better like that XD
  6. 00:26:627 (2) - imo the hitsound of this slider feels empty. how about add whistle at head? I originally didn't want to because of consistency and the fact that it's the only time in this section I map to that specific note (why did I decide to follow vocals here?) Oh well, added anyways.
  7. 00:29:747 (1) - on the slider's head should be use finish because cymbal Oh yes, baka me.
  8. 00:36:467 (2) - imo the design not really neat as i thought but try use symmetrical instead? https://osu.ppy.sh/ss/1722852 if you agree fix spacing of 00:37:427 (1,2) - for consistency (enough easy to fix this ww) I'm not all for symmetry here I guess. Changing the top slider to the bottom makes the end feels too low and doesn't fit the notes before it. and not having the extra curve for (2) into the upcoming (1) slider ruins the flow badly. I actually just like it how it is.
  9. 00:41:987 (2) - the hitsound feels empty too, how about whistle at slider's head to emphasize the vocal's power? if you agree, apply for 00:45:827 (2) - 00:49:667 (2) - and similar like this sound Anyways about this. I had a set course in mind to have these a bit weaker than the one after it and I kind of just mapped it like so. I don't think there is anything wrong with it as the music in the song carries it very well anyways.
  10. 00:47:507 (1) - how about add whistle at tail? the music is similar with the whistle sound imo so it fits a lot for me Same reason as above.
  11. 00:52:787 (1) - on slider's head the music being loud and almost crash drum sound (imo) so try use finish on head to emphasize the music? I'd prefer not having one here actually. Doesn't really feel that way to me.
  12. 01:06:227 (1) - same as Easy Prefer the whistles over the finishes for reasons I described in Easy.
  13. Nice diff too C:


  • Hard
  1. 00:09:108 (2) - move to 408,240 for better blanket with 00:08:628 (1) - 's tail >< ok.
  2. 00:17:747 (4) - move the tail to 304,76 for better natural flow? I like the middleground flow where it gives off a ping pong kind of style.
  3. 00:21:347 (4) - maybe move to 396,316 for smoother flow? I'd prefer to stay within distance snap I think. I also think it flows decently enough right now.
  4. 00:22:787 (3) - how about change this rhythm into http://puu.sh/9xix2/dca40548bd.jpg since the pitch of music appear in 00:22:907 - imo I'm not sure. I don't really think it's too noticable, and the way I have it has the player thinking more about the vocal/beat instead of the guitar.
  5. 00:23:747 (5) - move to 140,112 for consistency spacing from 00:23:267 (4,1) - , better to play than jump suddenly imo >< That jump actually plays a lot better than most would think. I've never had an issue with this one when test playing.
  6. 00:27:347 (8) - imo the design could be neater and (little jump for 00:27:347 - to emphasize the music) example https://osu.ppy.sh/ss/1723682 That's a bit too much for what I had in mind. I don't think it calls for that big of jump, if any at all actually.
  7. 00:32:387 (3,4) - flow could be more natural here :3 https://osu.ppy.sh/ss/1723683 Changed this, and the ones just past this as well.
  8. 00:34:787 (5) - nazi, but for me flow in this slider could be smoother, tail 196,228 /runs alright.
  9. 00:37:427 (3) - flip this slider with ctrl+H for better natural flow to 00:38:147 (4) - I actually prefer it this way because of how it interacts with the upcoming notes.
  10. 00:40:307 (1) - imo the rhythm not really fits with vocal here, try remove the repeat and add circle on 00:41:267 - instead since the vocal isn't continue again at 00:41:147 - This is supposed to have a pendulum like effect where it goes up and then crashes back down. I don't know, I just like how it turned out so I left it. I know I should be starting Kiai's and such on that dominant downbeat, but I just like how it is so I left it.
  11. 00:57:827 (4) - imo the design and flow could be neater, try https://osu.ppy.sh/ss/1723707 I actually prefer the right curved slider, but I changed it slightly.. Also hi Hinsvar o/
  12. 01:02:147 (5) - unnatural flow here imo try move 220,224 for better flow? I prefer the anti-flow here actually. Makes for a nice setup on the upcoming notes.
  13. 01:06:227 (1,2,3) - same as Easy same as... easy >_<;
  14. Nothing much to say <3


  • Insane
  1. 00:19:667 (5) - imo the flow could be better here, maybe just for me but try 280,328? I'll try it. I just hope the gap between this and the upcoming numbers isn't too much.
  2. 00:22:067 (1) - since the music getting loud and feel as main music here, try use jump instead? Loud? uhh If anything this sounds a bit peaceful and relaxing I thought. Which makes it nice for not having too big of gaps.
  3. 00:23:267 (5) - imo you should make 2 circles here which make jump for the 2nd circle at 00:23:507 - because the music is in high pitch I hate circles off tail ends of 3/4 sliders so... I'd rather keep it a slider lol. Just personal preference is all.
  4. 00:28:307 (2) - this slider seems random here, doesn't make any pattern or something, try https://osu.ppy.sh/ss/1723717 ? I actually have this related to 00:29:267 (6) - so I think it works out.
  5. 00:40:307 (1) - same as Hard same reason I guess.
  6. 00:41:747 (2) - rather than stack this circle how about move to 344,168? for better flow too imo and triangle pattern ww Sure I guess. That works.
  7. 00:46:067 (3) - damn nazi, 272,316 for better flow /runs done.
  8. 00:48:947 (1) - don't you try make jump here because the cymbal music? alright, added.
  9. 00:55:667 (1,2,3) - imo the streams too easy for Insane diff. try use 1/4 jump instead? http://puu.sh/9xjDC/5355cdb81c.jpg 1/4 jumps are a big no in my mapping. I absolutely hate them.
  10. 01:04:067 (5) - move this circle to 128,288 instead for make a little jump (at least) for emphasize the cymbal 01:04:307 - I think this will be fine stacked as is.
  11. 01:06:227 (1,2,3) - same as Easy Same response :P
  12. Nice relax Insane :3


Nice map and song. Good Luck :oops:

Thanks for the really helpful mod <3 I'll get to your map and nazi mod it shortly.
Kyouren
31. We're not alone (TV SIZE) / coldrain
So, Tittle is Correct: We're not alone (TV SIZE)
http://vgmdb.net/album/20179 (Disc 1, No. 31)
Topic Starter
Lanturn
SPOILER
Thanks for the link Gokuhan. If you look at the scans (make an account on vgmdb and you can access them) it doesn't mention tv size anywhere on the album. I haven't looked at the official site but I plan on doing so when I can access my computer since
My phone doesn't load it.
Going by scans is higher priority than music database sites.

Thanks for your time though.

------

So I looked through more sites, Most of them label the song without the TV SIZE, besides one at VAP, and vgmdb. The official site, and coldrain's site doesn't have the album on it anywhere so I have to rely on companies that sell it. This VAP site, also lists TV Size written in katakana so instead of worrying about all three of them, I'm just going to go with the consistent non-label.

BATs feel free to poke me if I'm wrong :P

Double Edit. It turns out VAP is the official publisher, so I'm going to use (TV SIZE) like VAP's site suggested. Thanks Gokuhan.

http://www.vap.co.jp/goods/1361936205117

Though in the tracks it doesn't actually list the TV SIZE.. whatever X_x.

Just a note: I'm still leaning towards removing the (TV SIZE) because the track is actually listed as "We're not alone" without the (TV SIZE), but I'll ask a BAT for final decision when they come.
xxdeathx
Hi Lanturn, M4M.

[General]
You seem to have the metadata all figured out...

[Easy]
  1. 00:02:871 (1,2) - might as well blanket
  2. 00:25:907 (1) - since you're following the instruments, this tick 00:26:387 with its drum hit should be mapped. right now the repeat tick doesn't sound right.
  3. 00:43:187 (1) - ^
  4. 00:50:867 (1) - ^
  5. 00:58:547 (1) - i don't really think 1.5 beat repeating sliders fit in this song's rhythm. a suitable replacement
  6. I didn't realize the sound I was hearing on every white tick after the long white tick was the slider tick. I thought it was part of the music. Anyways, it sounds nice, but I don't think slider tick sounds are meant to be used that way, and it still conflicts with the slider's repeat tick. For all the 1.5 beat repeating sliders, try http://puu.sh/aXb6G/3bbb90b909.png and use the slider tick sound as a clap on the repeating tick and the circle. I'd much rather have such a strong hitsound on circles/slider start/slider end/slider repeat
[Normal]
  1. 00:03:830 (2,1) - approach circle shows that the blanket can be improved http://puu.sh/aX9A0/b30852069f.png
  2. 00:30:227 - why is this empty? a 1/2 slider in here would fit in fine
  3. 00:52:787 (1) - same thing as similar object in easy: since you're following the instruments, this tick 00:53:267 should be mapped instead of the current repeat tick
[Hard]
  1. 00:31:187 (7,8,9,10,1) - a 5 note stream right after 6 1/2 circles in a row is a little hard in my opinion, even at this BPM
  2. 00:49:667 (3,4) - blanketing the entire slider like http://puu.sh/aX9fx/90e78e9acd.png would look much nicer and make 00:50:387 (4,1) - play much better
[Light Insane]
  1. 00:08:628 (1,2) - not exactly parallel; use copy/paste
  2. 00:09:588 (3,4) - ^
  3. 00:36:947 (4,5,6,1) - this is extremely hard to read especially on a first time play because of how the circle is stacked a 1/2 beat before the stream. i suggest unstacking the circle or stacking everything on the slider head to improve readability.
  4. 00:47:747 (3) - move to 28, 320 for perfect blanket with 00:47:507 (2) -
[Insane]
  1. 00:08:628 (17,1) - swap NC; should be #16 in both parts
  2. 00:14:387 (17) - and this one can be NC to stay consistent with NC every measure
  3. 00:38:627 (4,1) - improve blanket; middle point can be farther
  4. 00:54:467 (5,1) - stacking a 1/2 circle before a stream is pretty hard to read
Map looks great!
Topic Starter
Lanturn
xxdeathx

xxdeathx wrote:

Hi Lanturn, M4M.

[General]
You seem to have the metadata all figured out... Actually I'm still torn on either using (TV SIZE) or removing it. Whatever to this though :3

[Easy]
  1. 00:02:871 (1,2) - might as well blanket Might as well I guess. Done.
  2. 00:25:907 (1) - since you're following the instruments, this tick 00:26:387 with its drum hit should be mapped. right now the repeat tick doesn't sound right.
  3. 00:43:187 (1) - ^
  4. 00:50:867 (1) - ^
  5. 00:58:547 (1) - i don't really think 1.5 beat repeating sliders fit in this song's rhythm. a suitable replacement
  6. I didn't realize the sound I was hearing on every white tick after the long white tick was the slider tick. I thought it was part of the music. Anyways, it sounds nice, but I don't think slider tick sounds are meant to be used that way, and it still conflicts with the slider's repeat tick. For all the 1.5 beat repeating sliders, try http://puu.sh/aXb6G/3bbb90b909.png and use the slider tick sound as a clap on the repeating tick and the circle. I'd much rather have such a strong hitsound on circles/slider start/slider end/slider repeat The only problem is that there is really no key drum sound playing on where the tail would be so I don't really want to use the tail end sliders like so. Just a personal preference but I prefer it how it currently is.
[Normal]
  1. 00:03:830 (2,1) - approach circle shows that the blanket can be improved http://puu.sh/aX9A0/b30852069f.png Eh. I don't really see what could be improved. It really isn't supposed to be a blanket I don't think. Just placed in the middle. :?
  2. 00:30:227 - why is this empty? a 1/2 slider in here would fit in fine personal preference. This has come up lots already actually, and I'm still pretty determined to keep it as I want it :P
  3. 00:52:787 (1) - same thing as similar object in easy: since you're following the instruments, this tick 00:53:267 should be mapped instead of the current repeat tick Same reason :3
[Hard]
  1. 00:31:187 (7,8,9,10,1) - a 5 note stream right after 6 1/2 circles in a row is a little hard in my opinion, even at this BPM Added a slider to ease it.
  2. 00:49:667 (3,4) - blanketing the entire slider like http://puu.sh/aX9fx/90e78e9acd.png would look much nicer and make 00:50:387 (4,1) - play much better Changed this section around.
[Light Insane]
  1. 00:08:628 (1,2) - not exactly parallel; use copy/paste (1,2) were meant to be parallel with (3,4), not to themselves, but I still changed it so all 4 of them have the same angle.
  2. 00:09:588 (3,4) - ^
  3. 00:36:947 (4,5,6,1) - this is extremely hard to read especially on a first time play because of how the circle is stacked a 1/2 beat before the stream. i suggest unstacking the circle or stacking everything on the slider head to improve readability. I don't really think it's hard to read, at least for an insane. If more mention, then maybe I'll do something, but I'm actually quite happy with it to be honest.
  4. 00:47:747 (3) - move to 28, 320 for perfect blanket with 00:47:507 (2) - Done.
Map looks great!

Thanks a lot for the mod :) I'll get to yours soon.

Umi... where are you? :(
Umi
sorry omg i read your message but then i totally forgot ..

alright i hope people will forgive my lazyness, too many mods ><, but big thx fixed lot of stuff ! it's been 7 month since the last mod that i checked, time pass so quickly :o

here the updated version

diff
osu file format v13

[General]
AudioFilename: Rainbow_Nisha_Rokubou_no_Shichinin_-_Were_Not_Alone_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 39718
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:We're not alone (TV SIZE)
TitleUnicode:We're not alone (TV SIZE)
Artist:coldrain
ArtistUnicode:coldrain
Creator:Lanturn
Version:Umi's Insane
Source:RAINBOW 二舎六房の七人
Tags:Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi Madhouse
BeatmapID:340923
BeatmapSetID:134195

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-233,"rainbowOP.avi"
0,0,"RainbowBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Topic Starter
Lanturn
All good to go now. This should easily be BAT ready. Thanks for all the mods everyone :)
Shohei Ohtani
It's meme time.

Umi's Insane:
00:00:952 - I never thought a stream like this could be undermapped in terms of spacing. It's kind of boring tbh
00:39:347 (1) - It'd be cool to see some hitsounds on the repeated sliders

Light Insane:
00:00:952 - Hitnormals on every white tick for this section pls
00:19:667 (5) - Even out the spacing between (4) and (6)
00:29:747 (1,2,3,4) - Rather have this as a jump rather than just having (3) awkwardly out there. Like maybe even a star pattern lol

Hard:
00:00:952 - Hitnormals on every white tick pls

Normal:
00:00:952 - Hitnormals on every white tick pls
00:56:627 (1) - I'd personally lower every sliderpoint except the beginning.

Easy:
00:00:952 - Hitnormals on every white tick pls

It's a technically good mapset, and the insanes are surprisingly boring for having a bunch of 1/4 streams.

Yay ;w; Bug me when you fix the changes.
Topic Starter
Lanturn

CDFA wrote:

It's meme time.

Light Insane:
00:00:952 - Hitnormals on every white tick for this section pls I'll cave in haha. Fixed this.
00:19:667 (5) - Even out the spacing between (4) and (6) Hmm alright. I went with 1.2 spacing, and kind of made a square effect.
00:29:747 (1,2,3,4) - Rather have this as a jump rather than just having (3) awkwardly out there. Like maybe even a star pattern lol Not sure how literal you meant by star.. but I went with a star.

Hard:
00:00:952 - Hitnormals on every white tick pls Done

Normal:
00:00:952 - Hitnormals on every white tick pls Done
00:56:627 (1) - I'd personally lower every sliderpoint except the beginning. I fixed this, and another slider up ahead.

Easy:
00:00:952 - Hitnormals on every white tick pls ok done :3

It's a technically good mapset, and the insanes are surprisingly boring for having a bunch of 1/4 streams. Yeah. If you compare my set to Bakari's they're completely different XD I'm fine with how it currently is though.

Yay ;w; Bug me when you fix the changes.
Thanks for the mod! I'll poke you again after Umi responds :)
Shohei Ohtani
pls umi ;3;
Umi

CDFA wrote:

pls umi ;3;

I noticed u xD ,sorry (tuturn poke me when i'm online, it will be easier >.<)

CDFA wrote:

Umi's Insane:
00:00:952 - I never thought a stream like this could be undermapped in terms of spacing. It's kind of boring tbh actually i don't think it's boring but if u have a better pattern go ahead ~
00:39:347 (1) - It'd be cool to see some hitsounds on the repeated sliders added a clap

It's a technically good mapset, and the insanes are surprisingly boring for having a bunch of 1/4 streams. It can't be help, the song is like this
thx CDFA

diff
osu file format v13

[General]
AudioFilename: Rainbow_Nisha_Rokubou_no_Shichinin_-_Were_Not_Alone_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 39718
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:We're not alone (TV SIZE)
TitleUnicode:We're not alone (TV SIZE)
Artist:coldrain
ArtistUnicode:coldrain
Creator:Lanturn
Version:Umi's Insane
Source:RAINBOW 二舎六房の七人
Tags:Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi Madhouse
BeatmapID:340923
BeatmapSetID:134195

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-233,"rainbowOP.avi"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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172,338,50147,2,0,P|166:278|171:218,1,120,2|8,0:0|0:0,0:0:0:0:
256,101,50627,1,0,0:0:0:0:
484,191,50867,6,0,P|425:205|368:191,1,120,2|0,0:0|0:0,0:0:0:0:
368,192,51227,1,2,0:0:0:0:
368,192,51347,1,8,0:0:0:0:
256,101,51587,1,2,0:0:0:0:
53,134,51827,2,0,P|105:198|167:207,1,120,0|2,0:0|0:0,0:0:0:0:
211,209,52187,1,0,0:0:0:0:
211,209,52307,1,8,0:0:0:0:
376,81,52547,1,0,0:0:0:0:
376,81,52787,6,0,P|214:57|194:39,1,180,2|2,0:0|0:0,0:0:0:0:
206,51,53267,1,8,0:0:0:0:
100,240,53507,2,0,P|151:211|211:209,1,120,2|0,0:0|0:0,0:0:0:0:
449,261,53987,2,0,P|397:289|337:291,1,120,2|8,0:0|0:0,0:0:0:0:
442,125,54467,1,0,0:0:0:0:
442,125,54707,5,2,0:0:0:0:
419,97,54827,1,8,0:3:0:0:
385,84,54947,1,8,0:3:0:0:
349,78,55067,1,8,0:3:0:0:
313,84,55187,1,8,0:0:0:0:
279,97,55307,1,0,0:0:0:0:
256,125,55427,1,0,0:0:0:0:
230,150,55547,1,0,0:0:0:0:
196,163,55667,1,8,0:0:0:0:
160,169,55787,1,8,0:3:0:0:
124,163,55907,1,8,0:3:0:0:
90,150,56027,1,8,0:3:0:0:
67,122,56147,2,0,L|73:261,1,120,8|2,0:0|0:0,0:0:0:0:
138,51,56627,6,0,L|160:168,1,120,4|0,0:0|0:0,0:0:0:0:
175,239,56987,1,2,0:0:0:0:
175,239,57107,2,0,P|249:228|295:246,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
339,316,57827,2,0,P|374:270|373:211,1,120,2|8,0:0|0:0,0:0:0:0:
297,45,58307,1,0,0:0:0:0:
125,101,58547,5,2,0:0:0:0:
132,279,58787,1,0,0:0:0:0:
132,279,58907,1,2,0:0:0:0:
132,279,59027,2,0,P|198:292|260:265,1,120,8|2,0:0|0:0,0:0:0:0:
338,113,59507,2,0,P|352:197|441:260,2,180
126,47,60467,6,0,P|176:86|198:137,1,120,2|0,0:0|0:0,0:0:0:0:
197,136,60827,1,2,0:0:0:0:
197,136,60947,1,8,0:0:0:0:
78,317,61187,2,0,P|91:257|143:211,1,120,2|0,0:0|0:0,0:0:0:0:
347,214,61667,2,0,P|294:240|235:235,1,120,2|8,0:0|0:0,0:0:0:0:
272,121,62147,1,0,0:0:0:0:
426,277,62387,6,0,P|449:210|372:117,1,180,2|2,0:0|0:0,0:0:0:0:
320,131,62867,2,0,P|336:77|403:52,1,120,8|2,0:0|0:0,0:0:0:0:
347,214,63347,2,0,P|259:200|170:215,1,180
102,240,63827,2,0,L|151:108,1,120,8|0,0:0|0:0,0:0:0:0:
173,305,64307,6,0,P|261:319|350:305,1,180,4|2,0:0|0:0,0:0:0:0:
350,305,64787,1,8,0:0:0:0:
440,192,65027,1,2,0:0:0:0:
322,108,65267,2,0,L|203:169,1,120,0|2,0:0|0:0,0:0:0:0:
150,194,65627,1,0,0:0:0:0:
150,194,65747,2,0,P|160:122|134:69,1,120,8|8,0:0|0:0,0:0:0:0:
142,79,66107,1,8,0:0:0:0:
142,79,66227,5,4,0:0:0:0:
297,343,66587,1,4,0:0:0:0:
453,79,66947,1,4,0:0:0:0:
256,192,67187,12,0,68867,0:0:0:0:
Topic Starter
Lanturn
Cool.

Updated Umi's Diff
Removed TV Size from the title
Made very minor Changes in Insane (two notes)

My body is ready <3
Shohei Ohtani
tbh i almost bubbled the wrong thread

Bubbly Bubble. I like the map ;w;

Title checked here for reference

http://www.ntv.co.jp/rainbow/music/index.html
Topic Starter
Lanturn
Hurray, thanks a lot :D
riffy
This place gave us something, it somehow made us strong!~

Qualified.

In case if anyone cares, we did some changes. Mostly minor ones.

Changes:
  1. General settings were changed a bit
  2. A couple of patterns were sligtly improved visually
  3. A few minor changes to diff settings
IRC log
09:23 *-Bakari- is listening to [http://osu.ppy.sh/b/336913 coldrain - We're not alone]
09:24 Lanturn: Hey
09:24 -Bakari-: hey, did you find anyone to rank it?
09:24 Lanturn: Haven't tried yet actually lol
09:24 Lanturn: been busy with other stuff
09:25 -Bakari-: guess it's okay if I check it o/
09:25 Lanturn: oh really? Thanks :)
09:25 -Bakari-: are you sure about BPM? I'd say it's 250 as the music is really intense ;_;
09:25 Lanturn: It's definitely 125 because of the snare drum hits
09:26 -Bakari-: brb, fixing my mapset \:D/
09:26 Lanturn: lol
09:27 -Bakari-: I'd disable the letterboxing, you don't really need it because you have no breaks @.@
09:27 Lanturn: oh I have letterboxing on?
09:28 Lanturn: oops :3
09:28 -Bakari-: are you sure about the title? [http://vgmdb.net/album/20179 this] makes me kinda nervous, although your source seems more reliable
09:29 Lanturn: It's not part of the official title if you look at the scan
09:29 Lanturn: sec
09:29 Lanturn: http://puu.sh/bnpXq.jpg
09:29 Lanturn: this way it's safer
09:30 -Bakari-: Oh, yeah + there is a "tv size" tag, so it's better
09:30 Lanturn: http://www.vap.co.jp/goods/1361936205117 this is the official publisher's site. It shows "TV Size" but if you scroll lower it shows the track listing without it
09:30 Lanturn: it's annoying lol]
09:31 -Bakari-: metadata problems make me cry
09:31 Lanturn: So I decided to leave it out, that way it can't be unranked :3
09:31 -Bakari-: anyway, let's move on
09:31 Lanturn: lol
09:31 -Bakari-: don't you feel like adding 1000 ms of lead in would be good?
09:31 Lanturn: sure
09:32 Lanturn: Done.
09:33 *-Bakari- is editing [http://osu.ppy.sh/b/336913 coldrain - We're not alone [Easy]]
09:33 -Bakari-: How about lowering OD by 0,5? It'd help newbies to survive 3/2s like 00:41:267 (1,2) -
09:33 -Bakari-: 00:52:787 (1) - <3
09:34 Lanturn: Sure :3
09:34 Lanturn: rofl
09:35 *-Bakari- is editing [http://osu.ppy.sh/b/337536 coldrain - We're not alone [Normal]]
09:35 -Bakari-: 00:39:347 (1) - <3
09:35 Lanturn: rofl
09:35 Lanturn: all those sliders \o/
09:35 Lanturn: the path isn't gonna be unrankable is it?
09:35 Lanturn: It's pretty easy to read
09:36 -Bakari-: I'm sure that it's easy enough
09:36 Lanturn: alright cool
09:36 -Bakari-: 00:48:947 (1,2) - just "consider" improving the blanket here. it's not a big deal, but I'd be happier with a neater blanket here
09:39 *-Bakari- is editing [http://osu.ppy.sh/b/336660 coldrain - We're not alone [Hard]]
09:39 Lanturn: alright, that took forever rofl
09:39 Lanturn: but I think I got it
09:40 -Bakari-: 00:26:627 (7,1) - I hate this kind of mods, but I ask you to avoid this overlap if possible
09:40 -Bakari-: it's noticeable in-game and it does not look neat to me ;_;
09:40 Lanturn: sure :3
09:41 -Bakari-: 00:33:347 (6) - what do you think about moving the circle down to [http://puu.sh/bnqAW.jpg make it flow better]?
09:41 Lanturn: alright the (1) isn't underneath the (7) anymore
09:42 Lanturn: I'm good for that, changed
09:42 -Bakari-: 00:47:987 (3,4) - try to Ctrl+G them? it will match better with the music, I think
09:44 Lanturn: Yeah it is. changed
09:45 -Bakari-: awawawaw, missed one thing in the Normal
09:45 -Bakari-: How about CS 3,5?
09:45 Lanturn: oh yeah for sure
09:45 Lanturn: lol
09:45 -Bakari-: yay <3
09:45 Lanturn: I should set more decimal settings as well on other things
09:46 -Bakari-: Light Insane is nicely done, I have nothing to complain about, btw
09:46 Lanturn: oh yay :3
09:47 -Bakari-: maybe, just maybe, AR 8,3 or 8,5 for Umi's diff will do better
09:48 Lanturn: Alright. Umi is online if you want to ask him
09:48 -Bakari-: as this is the hardest diff, it could use some faster AR
09:48 Lanturn: yeah lol
09:48 -Bakari-: I'm quite sure that Umi is fine with it
09:48 Lanturn: yeah. I'll doublecheck
09:48 -Bakari-: and that's it \w/
09:49 Lanturn: If you want to go through Umi's diff with him quickly, I'm gonna get a higher quality video which should take 10 secs since I already have the episode :P
09:53 -Bakari-: let me know when you're ready
09:55 Lanturn: Just remind me to redo Umi's diff with offset and stuff after he posts his update XD
09:58 -Bakari-: asdasda, your preview point is unsnapped, btw /w\
09:58 Lanturn: will fix :3
10:05 Lanturn: ok.. let's see how much I screwed up everything now <3
10:05 Lanturn: delete the set and redl btw for new vid/sb fixes etc
10:07 Lanturn: wtf.. why is my preview set ahead?
10:07 Lanturn: Is it because of the audio lead-in I guess?
10:08 -Bakari-: maybe @.@
10:10 Lanturn: reupdating for preview point
10:10 -Bakari-: some of the SB elements @00:59:507 - are slightly offscreen at 4:3 display https://osu.ppy.sh/ss/2005886
10:10 Lanturn: Yeah, this was meant to be a 16:9 sb
10:11 -Bakari-: well, it's still understandable, so, this should be fine, I guess
10:11 Lanturn: ah I hope so
10:12 Lanturn: Does the preview point seem alright when you click on the song from song select?
10:12 -Bakari-: yup, sounds great here <3
10:12 Lanturn: ok
10:12 Lanturn: video is 16:9 in case you were wondering lol
10:13 Lanturn: 960 by 540
10:14 -Bakari-: gosssh, don't hate me but you probably should cut the SB elements ;_;
10:14 -Bakari-: http://puu.sh/bnsr3.png
10:15 Lanturn: I needed them for positioning X_x
10:15 Lanturn: so I could have it hover over the old one
10:15 -Bakari-: it might be fine + the size of the floder isn't that big
10:16 Lanturn: Yeah, I don't think it'll be much of an issue I hope. I'll just explain if anyone asks
10:19 -Bakari-: okaaay
10:19 Lanturn: I think I'll leave epilepsy on because that video hurts the eyes
10:19 Lanturn: fair enough I guess eh?
10:19 -Bakari-: panic strikes again, let me calm down and I'll rank
10:19 Lanturn: haha
10:19 Lanturn: I know that feeling
10:21 Lanturn: yay thank you :3
10:22 Lanturn: Post a log so I can give you the KDs you deserve ;_;
Topic Starter
Lanturn
Thanks Bakari! \o/
Umi
ouh yeah gratz ! and thx bakari ;)
Setz
oh hey,. congrats sir :D
Lach
Lol someone set the language without listening to the song. Cool song ye
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