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yanaginagi - Aqua Terrarium (TV Size)

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Topic Starter
Sharlo
This beatmap was submitted using in-game submission on 2014年1月4日 at 20:22:14

Artist: yanaginagi
Title: Aqua Terrarium (TV Size)
Source: Nagi no Asukara
Tags: nagi 凪のあすから 石川智晶 MATERIAL WORLD ending
BPM: 118
Filesize: 5259kb
Play Time: 01:32
Difficulties Available:
  1. Hard (4.34 stars, 144 notes)
  2. Insane (4.82 stars, 227 notes)
  3. Normal (2.65 stars, 86 notes)
Download: yanaginagi - Aqua Terrarium (TV Size)
Information: Scores/Beatmap Listing
---------------
1st やなぎなぎ - アクアテラリウム

All projects are finished by myself. <3
COPPELION_old
沙发 8-)
JJburstOwO
SB做的好漂亮,可以教我吗 :)

[Insane]
滑条头的遮挡好多啊 希望减少一点orz
01:02:373 (1) - 1摆到旁边比较舒服↓↓↓(在4上面
01:18:136 (1,2,3) - 我不太喜欢遮挡,觉得这里跳一下好玩 :) (3在1下面 ↓↓↓

01:22:458 (1) - 为什么不往下了走了 >:( ↓↓↓
Topic Starter
Sharlo

JJburstOwO wrote:

SB做的好漂亮,可以教我吗 :)
可以呀,有什么不懂的可以问我 :)
人家给你摸了两难度的T^T 你竟然(。

[Insane]
滑条头的遮挡好多啊 希望减少一点orz QAQ
01:02:373 (1) - 1摆到旁边比较舒服↓↓↓(在4上面 fixed
01:18:136 (1,2,3) - 我不太喜欢遮挡,觉得这里跳一下好玩 :) (3在1下面 ↓↓↓ fixed

01:22:458 (1) - 为什么不往下了走了 >:( ↓↓↓ 噗...好吧w
Thx.
bokito
[Insane]
  1. 00:09:746 - 可以加一个circle(有一个重音)
  2. 01:04:534 (6) - 移除
  3. 01:18:899 (1) -
[Hard]
  1. 00:46:356 (3) - 我觉得这个slider里面的那个球可以弄得向下拉伸达到这种感觉 一条抛物线直接拉过去我感觉不太好
----------
EasyModder 1.4.2
Program By Weiren
Topic Starter
Sharlo

bokito wrote:

[Insane]
  1. 00:09:746 - 可以加一个circle(有一个重音)...本来这里是故意节奏这么空的既然有人提了就连同00:07:712 (2) - 一起加note好了
  2. 01:04:534 (6) - 移除 fixed
  3. 01:18:899 (1) - 保留
[Hard]
  1. 00:46:356 (3) - 我觉得这个slider里面的那个球可以弄得向下拉伸达到这种感觉 一条抛物线直接拉过去我感觉不太好 fixed
----------
EasyModder 1.4.2
Program By Weiren
谢谢~>w<
mintong89
Hello
mod来了

[General]

Title正确应该写为 Aqua Terrarium, 因为原名(日文)没加那条线.
Tag 的应该写为 Nagi no Asukara, 看最近rank图就知道啦~
个人认为soft-hitwhistle略难听...我觉得换鼓音比较好听 http://puu.sh/5EW9D.wav
顺说我觉得SB的图质量可以再高一点...嘛只是个人意见 =w=

[Insane]

00:44:068 (2,3,4) - 这个略奇怪...怎么说呢 节奏不对了, 应该是00:44:068 - 这个一个note因为是 1 - 2 - 1 - 2 而不是 2 - 1 - 2 - 1. 00:55:509 (1,2,3,4) - 我觉得弄个上下上下会比较好玩.

orz...
我还真挑不出啥...做得很好了
加油 >< 对不起啦
Topic Starter
Sharlo
Modding from Mei_coN's chating:

[Inane]
前面的节奏会不会略松
我的话会下多点节奏,不过看个人了
00:43:051 (6) - 这里感觉换成3连好点,毕竟只有118bpm,没啥必要用到1/8 fixed
00:45:594 (1,2,3) - 这3个slider可以摆得整齐点,间距最好差不多 3跟 1,2差得有点远 http://osu.ppy.sh/ss/1150817 类似这种吧,反正整齐等距点 fixed
00:47:119 (1,2,3) - 可以尝试叠起来,然后00:47:627 (4,5,6,7) - 围绕作个正方形的小跳会好看点 http://osu.ppy.sh/ss/1150825 类似这种吧,不过我把6和7调换了,好看点 nice
01:00:340 (1) - 这个略怪.... 可以跟前面一样slider http://osu.ppy.sh/ss/1150870 我想到这样的但是后面2个5连折返略单调感觉 改成3连了
01:16:611 (6) - 改3连吧 fixed
01:22:966 (4) - 拉到蓝线 fixed
01:31:102 (1,2,3,4,1,2,3,4) - 摆正方形吧(我是强迫症...... 保留233 我不喜欢正方形
感觉整体图再摆整齐点就更好了 其他感觉也没啥太大问题的
01:08:729 (1,2,3,4,1,2,3,4) - 例如这里感觉有更好的摆法
才发现你这图AR7....不调成8么 保留,多人提的话再考虑w

[Hard]
01:00:339 - 感觉空了 fixed
01:06:695 (1,2,3,4) - hard不知道可以不可这样叠 我也不是很清楚/.\ 不过改了~
Mei_coN
留名 :)
Topic Starter
Sharlo

Mintong wrote:

Hello
mod来了

在我千呼万唤下你终于来啦~o(≧▽≦)o~

[General]

Title正确应该写为 Aqua Terrarium, 因为原名(日文)没加那条线. OJZ这规则真不知道
Tag 的应该写为 Nagi no Asukara, 看最近rank图就知道啦~ 0.0感觉这里应该是想说Source而不是Tag?
个人认为soft-hitwhistle略难听...我觉得换鼓音比较好听 http://puu.sh/5EW9D.wav 本来一直觉得Clap会被吐槽没想到反而是whistle...太感谢啦~音效新手+苦手求多指点> <
顺说我觉得SB的图质量可以再高一点...嘛只是个人意见 =w= 实在不是我不想高...快被SB Load折腾死了/口\


[Insane]

00:44:068 (2,3,4) - 这个略奇怪...怎么说呢 节奏不对了, 应该是00:44:068 - 这个一个note因为是 1 - 2 - 1 - 2 而不是 2 - 1 - 2 - 1. 想尝试一下slider头在红线尾在白线果然是不可以的么Q^Q 我照着米桶的图示改了节奏了w
00:55:509 (1,2,3,4) - 我觉得弄个上下上下会比较好玩. 这样排列很好看 :) 但总觉得FLOW有点怪怪的...


orz...
我还真挑不出啥...做得很好了
加油 >< 对不起啦
谢谢米桶百忙之中抽空摸我的图> <
Topic Starter
Sharlo

Mei_coN wrote:

留名 :)
你来了我就可以顺便扔个kds了233
DX5536
Hi, M4M from your queue
Nice Storyboard! :3
[Normal]
00:13:814 - i suggest that you add a repeat slider or 3 notes, cuz the space betwenn (3) and (1) is too big.
00:20:424 - add note here. it fits the song and gameplay (to my ear)
00:20:678 - ^
00:21:441 - ^
00:23:221 (1) - remove NC
00:26:017 - add a repeat slider here?
00:27:034 - add a note here. If you add it: NC it and 00:27:289 (1) - remove NC
00:30:085 - add a note
00:31:102 - *same point as 00:27:034 - *
00:35:678 - add a note here
00:43:305 - ^ and add finish
00:45:593 (1) - i don't think you need to ND this one, so remove it
00:53:475 - add a note here for better gameplay
01:09:745 (1) - remove NC and NC (2)
01:20:932 (1) - remove NC
01:29:067 - add a note here for better gameplay
01:31:102 (1) - you can make this spinner a bit longer until 01:33:897 -. It's till fit to the song, don't worry.

[Hard]
00:08:221 - add a note here
00:16:356 (1) - remove NC. If yes: NC (4) and remove NC (1)
00:20:424 - add a repeat slider here, like this:
00:43:305 (1) - remove NC and NC (3)
00:58:305 - add a note here for better gameplay
01:04:661 (1) - remove NC
01:08:729 (1) - ^
01:12:033 - add a note here for better gameplay
01:16:865 (1) - instead of a note, how about this? it also fits to the song
01:20:932 (1) - remove NC
01:31:102 (1) - you can make this spinner a bit longer until 01:33:897 -. It's till fit to the song, don't worry.

[Insane]
00:07:204 - add a note
00:08:984 - a repeat slider here?
00:11:780 (1) - remove NC. If yes: NC (2)
00:16:102 - add a repeat slider
00:18:136 - ^ same slider
00:20:678 (2) - i think this repeat slider should be like this:
01:09:745 (1) - remove NC. If yes: NC (2)
01:11:779 (1) - remove NC
01:13:304 (6) - NC
01:23:982 (1) - remove NC
01:24:999 (1) - ^
01:31:101 - spinner here instead of notes. it fits better

A very calm song. I think you have a little problem with NC or not, but it's not a big deal :]. Good luck~
aonkub555
hello~

Second Reproduction diff

here~ 00:35:896 (7) not stack yet with 00:33:923 (1) head slider

perfect map! , first , i'm intend to be m4m but i can mod just that :D
Mei
你好ヾ(´・ω・`)ノ

[insane]
首先

insane的话前面太空了和hard几乎一样啊,很多节奏可以加进去

* 00:08:729 (1) - 这个地方个人还是倾向于用压到蓝线的slider

* 00:13:306 (2,3,4,1) - 节奏用这个

* 00:16:102 从这里开始可以放3个ds渐变的note

* 00:18:390 这里刚好放个滑条做blanket

* 00:22:204 (2) - 折返滑条

* 00:33:390 (6) - 这个ds控制的有点莫名,建议放在x60 y208

* 01:31:101 (1,2,3,4,1,2,3,4) - 这个还是做成正方形吧,用compose>create polygon circles 做





[hard]
感觉还ok



[normal]

* 00:25:509 (4) - 换成折返滑条

* 00:27:289 (1) - 移到前面白线上在折返

* 00:31:102 (1) - ^

* 00:40:255 这里有个音啊我感觉能加个note

* 00:43:305 这里感觉也是可以加,吉他的音也是很明显

* 00:52:204 (2,1) - 这里可以包好一点

* 01:09:999 (2,3) - 漏了2个clap这里

sb和皮肤都很棒,歌也很棒 ☆~
good luck
RatedNC17
Hello :D

[General]
Really loving the storyboard and skin :)

[Normal]
00:11:780 (3) - move to x:292 y:40 (looked a bit off)
00:26:272 and 00:26:780 - i would say add a note
00:30:339 and 00:30:848 - ^
01:29:322 (1,2) - remove the 3rd hit in the slider and increase the 2nd slider length(?)

[Hard]
Looks good to me :D

[Insane]
00:07:714 (2) - move to x:392 y:96
00:08:729 (1) - move to x:392 y:288
00:09:746 (2) - move to x:139 y:114
00:10:509 (1,2,3,4,5,6,1) - move to x:120 y:96
01:32:882 - Kiai's end isn't snapped
lkx_Shore
随便看了一眼你的insane,跟的音轨比较模糊导致打击感很莫名,不知道在打哪个音轨...
而且最重要的是,你不太会放跳来表现音乐...这直接让图对音乐的表现力少了非常多...
例如这里01:18:898 (1) - ,分明是一个比较强的新开头但你缺缩小了间距...
最后想说一下这种为了放梗而下的节奏...01:04:660 (1,2,3,4,5,6,7,8) - 少放点比较好,有三个地方是没音的01:04:915 (2,6,8) -
这种节奏是混过去的类型了...如果你觉得这样放无所谓的话那也就这样吧

作为新人图质量已经很好了,故事版也很用心,总之加油

对了,你offset错了,用一条红线就可以,offset:6692
rinsukir
M4M
中文可以吗._.

[General]
皮肤和sb很棒:3
换一下combo color1或者2的颜色吧..这两个颜色太相似惹
bg尺寸好像规定要1024×768

[Normal]
00:11:780 (3) - blanket better, 后面还有一些没包好的 自己检查一下
00:27:034 - 柑橘可以加一个note
00:31:102 - ^

[Hard]
00:48:390 (6) - 换成一个从前面红线开始的滑条?
01:25:000 (1,1,1) - 这段完全可以换成别的节奏

[Insane]
开头节奏可以密一些 不然开头就别放1/4
00:41:271 (3,5) - blanket better
00:47:627 (4) - 歪了?
01:01:610 (3) - 换成两个note一个折返
01:22:965 (4,5) - 分开?
01:29:575 (2,3,4) - ^
01:32:118 (1,2,3,4) - 四方摆好点
连打和跳还可以放好看一点

作为新人图质量已经很好了+1
Goodluck. :)
Hollow Wings
as ur req

General

  1. sb用了粒子效果很让我意外,由于是1st map,冲这点给你射三星
  2. bg的分辨率实在太低,都出马萨克了,建议换个
  3. 我对skin了解不是很多,转盘的那张bg不知道是否可以弄成宽屏
  4. check一下aimod,似乎sb少了五个文件,补一下文件或者把相关代码删了

Insane

  1. 首先想说的是我并不觉得你这个图的节奏有多么不合理,只不过音轨之间的切换略显生疏,但能按着一个思路走下来我个人是比较赞同的(比如stream的下法
  2. 排列方面ds确实最好根据歌曲的起伏来决定,平静的部分大跳一般来表现之后的重音,而长白线之类的就可以考虑大跳。当然了,你要摆一些特殊梗就另当别论。看得出来排列还是想多用一些梗,似乎是很认真的样子0.0
  3. 00:40:763 (1,2) - 这个大跳莫名,ds稍微小一点
  4. 00:52:712 (1,2,3,4,5) - 这里其实好好调整一下是可以做成正五边形的
  5. 01:18:643 (3,1) - ds骤减的定位跳其实也有其合理的成分,算是另一种表现重音的形式,唔。
  6. 其实也没多少太大的问题,由于受曲子限制的关系似乎摆obj还显得比较拘谨,嘛总之已经很不错了0.0

Hard

  1. 额,这个hard,感觉和insane差不多的样子,有变ds和stack梗,让这个diff难度提升不少,似乎区别就在于是否有stream而已,我觉得mapset略不合理。
    图本身没什么,只是和insane比较一下看难度似乎太过相近。
  2. 01:26:270 这里可以加个note,stack梗也别用的太生硬

Normal

  1. 00:18:899 (2) - 这个出界了是unrankble的(判断滑条出界是看的滑条上每一个点是否出界),移上去一点
  2. 01:09:999 (2) - 折返漏了clap?
  3. 01:10:762 (3) - 同上
  4. 排版方面以后可以考虑多用一些blanket,低难度嘛美观占比重稍微大一点,ds并非一定要那么大的,应该不是很难做。
    另外似乎看到了一些折返一次以上的滑条,个人是不太建议用太多啦,不过这里因为sv比较小所以还好。
哇塞你终于入坑啦,欢迎来到这个无节操的世界
good luck
Topic Starter
Sharlo

DX5536 wrote:

Hi, M4M from your queue
Nice Storyboard! :3 Thank you!
[Normal]
00:13:814 - i suggest that you add a repeat slider or 3 notes, cuz the space betwenn (3) and (1) is too big. The rhythm is so strange if i do this.
00:20:424 - add note here. it fits the song and gameplay (to my ear) No, there is no drum here.
00:20:678 - ^ I don't think it's necessary because it is a Normal diff
00:21:441 - ^ fixed.
00:23:221 (1) - remove NC fixed.
00:26:017 - add a repeat slider here? Sorry, I tend to follow the vocal :D
00:27:034 - add a note here. If you add it: NC it and 00:27:289 (1) - remove NC fixed.
00:30:085 - add a note No.
00:31:102 - *same point as 00:27:034 - * fixed.
00:35:678 - add a note here fixed.
00:43:305 - ^ and add finish
00:45:593 (1) - i don't think you need to ND this one, so remove it Okay..
00:53:475 - add a note here for better gameplay
01:09:745 (1) - remove NC and NC (2) fixed.
01:20:932 (1) - remove NC fixed.
01:29:067 - add a note here for better gameplay fixed.
01:31:102 (1) - you can make this spinner a bit longer until 01:33:897 -. It's till fit to the song, don't worry. I rather than put as the original. :D

[Hard]
00:08:221 - add a note here No.
00:16:356 (1) - remove NC. If yes: NC (4) and remove NC (1) Here is a little jump so I think NC is need.
00:20:424 - add a repeat slider here, like this: No.
00:43:305 (1) - remove NC and NC (3) fixed.
00:58:305 - add a note here for better gameplay No.
01:04:661 (1) - remove NC fixed.
01:08:729 (1) - ^ fixed.
01:12:033 - add a note here for better gameplay No.
01:16:865 (1) - instead of a note, how about this? it also fits to the song I don't think so.
01:20:932 (1) - remove NC
01:31:102 (1) - you can make this spinner a bit longer until 01:33:897 -. It's till fit to the song, don't worry. The same idea with Normal diff. :D

[Insane]
00:07:204 - add a note No.
00:08:984 - a repeat slider here? .....Very strange.
00:11:780 (1) - remove NC. If yes: NC (2) fixed.
00:16:102 - add a repeat slider No.
00:18:136 - ^ same slider ^
00:20:678 (2) - i think this repeat slider should be like this: Yes, it is. It has made a mistake before.
01:09:745 (1) - remove NC. If yes: NC (2) No.
01:11:779 (1) - remove NC fixed.
01:13:304 (6) - NC fixed.
01:23:982 (1) - remove NC fixed.
01:24:999 (1) - ^ No.
01:31:101 - spinner here instead of notes. it fits better I don't think so.

A very calm song. I think you have a little problem with NC or not, but it's not a big deal :]. Good luck~
Yeah, thank you for your modding! :)
Topic Starter
Sharlo

aonkub555 wrote:

hello~

Second Reproduction diff

here~ 00:35:896 (7) not stack yet with 00:33:923 (1) head slider

perfect map! , first , i'm intend to be m4m but i can mod just that :D
Oh I can‘t find the point of time that you said.
Could you tell me in detail plz?
And that is all right. You can still post your map link to me :D
Topic Starter
Sharlo

Mei wrote:

你好ヾ(´・ω・`)ノ

[insane]
首先

AImod的问题我已经全部修复了~(´●ω●`)

insane的话前面太空了和hard几乎一样啊,很多节奏可以加进去

我不会说节奏这么空是就是为了突出SB的【你滚
唔唔容我再想想...


* 00:08:729 (1) - 这个地方个人还是倾向于用压到蓝线的slider 0.0 不太明白

* 00:13:306 (2,3,4,1) - 节奏用这个 唔/.\ 有点莫名 00:13:560 (2) - 这里明明是有个音的为何要空出来?

* 00:16:102 从这里开始可以放3个ds渐变的note fixed.

* 00:18:390 这里刚好放个滑条做blanket 依然不懂你意思.

* 00:22:204 (2) - 折返滑条 保留.

* 00:33:390 (6) - 这个ds控制的有点莫名,建议放在x60 y208 我挪个中间位置吧www

* 01:31:101 (1,2,3,4,1,2,3,4) - 这个还是做成正方形吧,用compose>create polygon circles 做 正方形强迫症患者又出现了....233 好





[hard]
感觉还ok



[normal]

* 00:25:509 (4) - 换成折返滑条 fixed.

* 00:27:289 (1) - 移到前面白线上在折返 加了note

* 00:31:102 (1) - ^ ^

* 00:40:255 这里有个音啊我感觉能加个note 保留.

* 00:43:305 这里感觉也是可以加,吉他的音也是很明显 fixed.

* 00:52:204 (2,1) - 这里可以包好一点 额,这里我不想包,包的话1会被挡住1/3.

* 01:09:999 (2,3) - 漏了2个clap这里 fixed.

sb和皮肤都很棒,歌也很棒 ☆~
good luck
谢谢摸图~
Topic Starter
Sharlo

RatedNC17 wrote:

Hello :D

[General]
Really loving the storyboard and skin :)

[Normal]
00:11:780 (3) - move to x:292 y:40 (looked a bit off) nice~
00:26:272 and 00:26:780 - i would say add a note I don't think so.
00:30:339 and 00:30:848 - ^ ^
01:29:322 (1,2) - remove the 3rd hit in the slider and increase the 2nd slider length(?) Sorry, I can't get your point. What does it mean? :o

[Hard]
Looks good to me :D www

[Insane]
00:07:714 (2) - move to x:392 y:96 fixed.
00:08:729 (1) - move to x:392 y:288 Sorry but why?
00:09:746 (2) - move to x:139 y:114 ^
00:10:509 (1,2,3,4,5,6,1) - move to x:120 y:96 I prefer to move to x:139 y:114 :D
01:32:882 - Kiai's end isn't snapped fixed.
Thank you.
Topic Starter
Sharlo

lkx_Shore wrote:

OA O为什么拉克修会来我这里简直惊呆了!!!【。
随便看了一眼你的insane,跟的音轨比较模糊导致打击感很莫名,不知道在打哪个音轨...
而且最重要的是,你不太会放跳来表现音乐...这直接让图对音乐的表现力少了非常多... 这个的确是我目前非常需要学习的.
例如这里01:18:898 (1) - ,分明是一个比较强的新开头但你缺缩小了间距... /.\ 稍微调整了一下
最后想说一下这种为了放梗而下的节奏...01:04:660 (1,2,3,4,5,6,7,8) - 少放点比较好,有三个地方是没音的01:04:915 (2,6,8) -
这种节奏是混过去的类型了...如果你觉得这样放无所谓的话那也就这样吧 首先说明我不是为了放梗才下的节奏,通常我是先下节奏再做的排列.这样下节奏纯粹是我个人认为合适而已.

作为新人图质量已经很好了,故事版也很用心,总之加油

对了,你offset错了,用一条红线就可以,offset:6692 还有这个,副歌部分长白线真心不同,建议你再仔细听听.01:02:627 (2) - 这里我认为原曲有个类似finish的音?
受教了~感谢
lkx_Shore

Sharlo wrote:

lkx_Shore wrote:

OA O为什么拉克修会来我这里简直惊呆了!!!【。 我没事干活翻翻queue区和pending区啥的...有兴趣的图会下下来看看
随便看了一眼你的insane,跟的音轨比较模糊导致打击感很莫名,不知道在打哪个音轨...
而且最重要的是,你不太会放跳来表现音乐...这直接让图对音乐的表现力少了非常多... 这个的确是我目前非常需要学习的.
例如这里01:18:898 (1) - ,分明是一个比较强的新开头但你缺缩小了间距... /.\ 稍微调整了一下
最后想说一下这种为了放梗而下的节奏...01:04:660 (1,2,3,4,5,6,7,8) - 少放点比较好,有三个地方是没音的01:04:915 (2,6,8) -
这种节奏是混过去的类型了...如果你觉得这样放无所谓的话那也就这样吧 首先说明我不是为了放梗才下的节奏,通常我是先下节奏再做的排列.这样下节奏纯粹是我个人认为合适而已. 难道你觉得没有音的地方放note也是合适的吗(

作为新人图质量已经很好了,故事版也很用心,总之加油

对了,你offset错了,用一条红线就可以,offset:6692 还有这个,副歌部分长白线真心不同,建议你再仔细听听.01:02:627 (2) - 这里我认为原曲有个类似finish的音? 我这里听的话,你那红线的确是晚了,其实不用纠结于01:02那里,你可以往后拉点然后再检查一下后面的重音有没有对上就好啦
受教了~感谢
Topic Starter
Sharlo

lkx_Shore wrote:

OA O为什么拉克修会来我这里简直惊呆了!!!【。 我没事干活翻翻queue区和pending区啥的...有兴趣的图会下下来看看
随便看了一眼你的insane,跟的音轨比较模糊导致打击感很莫名,不知道在打哪个音轨...
而且最重要的是,你不太会放跳来表现音乐...这直接让图对音乐的表现力少了非常多... 这个的确是我目前非常需要学习的.
例如这里01:18:898 (1) - ,分明是一个比较强的新开头但你缺缩小了间距... /.\ 稍微调整了一下
最后想说一下这种为了放梗而下的节奏...01:04:660 (1,2,3,4,5,6,7,8) - 少放点比较好,有三个地方是没音的01:04:915 (2,6,8) -
这种节奏是混过去的类型了...如果你觉得这样放无所谓的话那也就这样吧 首先说明我不是为了放梗才下的节奏,通常我是先下节奏再做的排列.这样下节奏纯粹是我个人认为合适而已. 难道你觉得没有音的地方放note也是合适的吗( 我当然认为有音的地方下note才是对的不过我还认为自己加点节奏上去如果听起来不违和的话应该也大丈夫吧【。

作为新人图质量已经很好了,故事版也很用心,总之加油

对了,你offset错了,用一条红线就可以,offset:6692 还有这个,副歌部分长白线真心不同,建议你再仔细听听.01:02:627 (2) - 这里我认为原曲有个类似finish的音? 我这里听的话,你那红线的确是晚了,其实不用纠结于01:02那里,你可以往后拉点然后再检查一下后面的重音有没有对上就好啦 这里我加第二条红线不是因为BPM变了而是重拍变了,先保留吧/.\ 然后金坷垃我还没去下【不对
受教了~感谢
Mei

Sharlo wrote:

Mei wrote:

你好ヾ(´・ω・`)ノ

[insane]
首先

AImod的问题我已经全部修复了~(´●ω●`)

insane的话前面太空了和hard几乎一样啊,很多节奏可以加进去

我不会说节奏这么空是就是为了突出SB的【你滚
唔唔容我再想想...


* 00:08:729 (1) - 这个地方个人还是倾向于用压到蓝线的slider 0.0 不太明白是这样的意思
我是大图
http://puu.sh/5Gnwl.jpg


* 00:13:306 (2,3,4,1) - 节奏用这个 唔/.\ 有点莫名 00:13:560 (2) - 这里明明是有个音的为何要空出来?
你后面跟的是人声吗,00:14:068这里加滑条的话就能接上了,00:13:560 (2) - 这个音我仔细听了听感觉不是太明显,建议自然是跟人声了(当然你也可以加上,主要是我觉得后面的人声漏掉不太好

* 00:16:102 从这里开始可以放3个ds渐变的note fixed.

* 00:18:390 这里刚好放个滑条做blanket 依然不懂你意思.呃就是包啦不过你已经做了

* 00:22:204 (2) - 折返滑条 保留.

* 00:33:390 (6) - 这个ds控制的有点莫名,建议放在x60 y208 我挪个中间位置吧www

* 01:31:101 (1,2,3,4,1,2,3,4) - 这个还是做成正方形吧,用compose>create polygon circles 做 正方形强迫症患者又出现了....233 好._.
谢谢摸图~
Topic Starter
Sharlo

Hollow Wings wrote:

as ur req

General

  1. sb用了粒子效果很让我意外,由于是1st map,冲这点给你射三星 谢谢谢谢qwq 亲友团就是好
  2. bg的分辨率实在太低,都出马萨克了,建议换个 不想换【。 莫慌 待我开PS锐化一下【。
  3. 我对skin了解不是很多,转盘的那张bg不知道是否可以弄成宽屏 这个我之前也很纠结!!昨天问了一下Sco他说如果开了宽屏SB的话是允许的!不过我不知道具体的尺寸所以不敢乱来...等我再问问;w;
  4. check一下aimod,似乎sb少了五个文件,补一下文件或者把相关代码删了 fixed

Insane

  1. 首先想说的是我并不觉得你这个图的节奏有多么不合理,只不过音轨之间的切换略显生疏,但能按着一个思路走下来我个人是比较赞同的(比如stream的下法
  2. 排列方面ds确实最好根据歌曲的起伏来决定,平静的部分大跳一般来表现之后的重音,而长白线之类的就可以考虑大跳。当然了,你要摆一些特殊梗就另当别论。看得出来排列还是想多用一些梗,似乎是很认真的样子0.0 呜呜每次想排列真是抓破头皮哇~
  3. 00:40:763 (1,2) - 这个大跳莫名,ds稍微小一点 fixed
  4. 00:52:712 (1,2,3,4,5) - 这里其实好好调整一下是可以做成正五边形的 .....我一直以为这是正五边形,果然我瞎了么【。
  5. 01:18:643 (3,1) - ds骤减的定位跳其实也有其合理的成分,算是另一种表现重音的形式,唔。 这里听了拉克修的话改成大跳了XD
  6. 其实也没多少太大的问题,由于受曲子限制的关系似乎摆obj还显得比较拘谨,嘛总之已经很不错了0.0

Hard

  1. 额,这个hard,感觉和insane差不多的样子,有变ds和stack梗,让这个diff难度提升不少,似乎区别就在于是否有stream而已,我觉得mapset略不合理。
    图本身没什么,只是和insane比较一下看难度似乎太过相近。
  2. 01:26:270 这里可以加个note,stack梗也别用的太生硬 /.\ 不懂 这不是为了跟前面对应节奏么

Normal

  1. 00:18:899 (2) - 这个出界了是unrankble的(判断滑条出界是看的滑条上每一个点是否出界),移上去一点 fixed
  2. 01:09:999 (2) - 折返漏了clap? fixed
  3. 01:10:762 (3) - 同上 fixed
  4. 排版方面以后可以考虑多用一些blanket,低难度嘛美观占比重稍微大一点,ds并非一定要那么大的,应该不是很难做。
    另外似乎看到了一些折返一次以上的滑条,个人是不太建议用太多啦,不过这里因为sv比较小所以还好。 这个,其实我个人打图也不是太喜欢,不过是Normal难度所以www
哇塞你终于入坑啦,欢迎来到这个无节操的世界
good luck

哇我终于有空来看你的mod啦谢谢www 学到了不少东西>3<
其实我很早就入坑啦一直在默默的Edit而已/w\
Topic Starter
Sharlo

rinsukir wrote:

M4M
中文可以吗._.

[General]
皮肤和sb很棒:3
换一下combo color1或者2的颜色吧..这两个颜色太相似惹 fixed
bg尺寸好像规定要1024×768 开了Widescreen Support的话1366X769的BG是允许的喔

[Normal]
00:11:780 (3) - blanket better, 后面还有一些没包好的 自己检查一下 fixed
00:27:034 - 柑橘可以加一个note fixed
00:31:102 - ^ fixed

[Hard]
00:48:390 (6) - 换成一个从前面红线开始的滑条? 保留
01:25:000 (1,1,1) - 这段完全可以换成别的节奏 采用了Hollow wings的建议/w\

[Insane]
开头节奏可以密一些 不然开头就别放1/4 fixed
00:41:271 (3,5) - blanket better 专业抓blanket三十年
00:47:627 (4) - 歪了? fixed
01:01:610 (3) - 换成两个note一个折返 保留
01:22:965 (4,5) - 分开? 保留
01:29:575 (2,3,4) - ^ ^
01:32:118 (1,2,3,4) - 四方摆好点 fixed
连打和跳还可以放好看一点

作为新人图质量已经很好了+1
Goodluck. :)
谢谢 :)
Narcissu
ou cao ! ni gen ben bu shi xin ren !

[insane]

我个人很讨厌overmap,尤其是把这样可爱的曲子over到5星是不可原谅的,不过有爱最重要……

00:08:729 (5,1) - 不要无缘无故减少距离与堆叠,还有这里的00:08:729 (5) - 结束在蓝线很影响打击时间,分开比较好

00:11:017 (4,5,6) - 更多柔和的滑条比较适合,现在的note比slider多出2倍还多

00:35:678 (1,2,3,4) - 跳跃跟连打是比较坑的类型,如果你希望这个谱面和曲子一样可爱的话请修正

00:43:814 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) - 这里圈起来你会发现80%的物件在右边,我觉得离散型的均匀分布会比较好

01:04:152 (5,1,2) - 就我个人认为……考读图是萝莉控的公敌,如果你希望这个谱面和曲子一样可爱的话请修正

01:10:254 (3,4,1) - ^

01:04:660 (1,2,3,4,5,6,7,8) - 就算是好梗也不该随便用,overmap了三个就算了……加间距不是升调才用的么,摆别的图形吧

01:23:982 (6) - 你可能不希望这个滑条以及类似的滑条的tick有声音

[hard]

00:08:221 - 我觉得吧……hard应该不是需要空那么多节奏点的难度吧……考虑到后面也一样所以这一条还是忽略吧

00:53:729 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,1,1,1,1,2,3,4) - 好像你偏好堆右边……一般人做的都是堆中间的呀?

除了跟insane一样的我觉得有问题的以外就只有比如01:22:966 (1,2,3) - ,中间的空白距离不一样之类的连有强迫症的我自己都不想改的东西,额……收下我的膝盖吧……

[easy]

关于tick……真的用2麽,我反正听着特别蛋疼,尤其在这个难度

好歌♂一发,好谱♂一发……最近……有点肾亏……入不敷出……
Topic Starter
Sharlo

zengdaen wrote:

ou cao ! ni gen ben bu shi xin ren !
ou cao!wo zhen de shi xin ren!
[insane]

我个人很讨厌overmap,尤其是把这样可爱的曲子over到5星是不可原谅的,不过有爱最重要……
QAQ 我觉得我已经做得很善良了【?

00:08:729 (5,1) - 不要无缘无故减少距离与堆叠,还有这里的00:08:729 (5) - 结束在蓝线很影响打击时间,分开比较好
我认为超过1/2拍的节奏用堆叠并无大碍?不然应该怎么放qwq 就是因为结束在蓝线所以才用堆叠...方便读图不是么;w;

00:11:017 (4,5,6) - 更多柔和的滑条比较适合,现在的note比slider多出2倍还多 我觉得这里对应歌词用circle更好

00:35:678 (1,2,3,4) - 跳跃跟连打是比较坑的类型,如果你希望这个谱面和曲子一样可爱的话请修正 这个图是做给人DT的 这是Insane不是Hard所以我认为有跳跃和连打是允许的 不过我把1的跳稍微缩小了一点

00:43:814 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) - 这里圈起来你会发现80%的物件在右边,我觉得离散型的均匀分布会比较好 我认为这并不影响打击吧/w\

01:04:152 (5,1,2) - 就我个人认为……考读图是萝莉控的公敌,如果你希望这个谱面和曲子一样可爱的话请修正 Noooooo, this is Insaneeeee!

01:10:254 (3,4,1) - ^ 这里根本不难读吧 你只是在edit里看起来有很多堆叠罢了 要说难读也应该是01:11:525 (2) - 这里藏在了slider头

01:04:660 (1,2,3,4,5,6,7,8) - 就算是好梗也不该随便用,overmap了三个就算了……加间距不是升调才用的么,摆别的图形吧 好吧我会重新再想想的/w\

01:23:982 (6) - 你可能不希望这个滑条以及类似的滑条的tick有声音 fixed

[hard]

00:08:221 - 我觉得吧……hard应该不是需要空那么多节奏点的难度吧……考虑到后面也一样所以这一条还是忽略吧 因为为了区分Hard跟Insane/.\

00:53:729 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,1,1,1,1,2,3,4) - 好像你偏好堆右边……一般人做的都是堆中间的呀? 窝...真没发觉这个

除了跟insane一样的我觉得有问题的以外就只有比如01:22:966 (1,2,3) - ,中间的空白距离不一样之类的连有强迫症的我自己都不想改的东西,额……收下我的膝盖吧…… fixed 真不巧我也有强迫症……跟insane一样的问题是指什么? overmap?

[easy]

关于tick……真的用2麽,我反正听着特别蛋疼,尤其在这个难度 首先这是Normal not Easy 你是纸张吗 由于我之前不了解tick这个东西所以现在全部改为1了/w\ 多谢提醒

好歌♂一发,好谱♂一发……最近……有点肾亏……入不敷出……
虽然不知道你为什么会来我这儿不过非常感谢你的mod!
Lan wings
ou cao ! ni gen ben bu shi xin ren !
Topic Starter
Sharlo

Lan wings wrote:

ou cao ! ni gen ben bu shi xin ren !
qin ai de ni bang wo kai le di 3 ye !!!
Avishay
Hello, from your queue :) 8-)

[Normal]
00:18:899(2) - Isn't this slider a bit too low?




[Hard]
00:20:933(3) - Remove the note and use an one beat slider reversed at 00:20:678

00:21:695(1,2) - Shouldn't they be like this:

00:33:644(2) - The clap on 1 makes me feel they shouldn't stack on each other, what about moving the slider?





[Insane]
00:21:695(1, 2) - I moved them to this, they give a better flow to the map like this in my opinion
00:22:712(1,2,3,4) - I think a heading down triplet will fit much more and I used distance snap for the slider but you may even reduce it to make the difficulty harder.
00:45:593(1,2,3) - I think making the slider stand closer will look much nicer (I made 3 also stack on 4 in the next combo which makes a nice flow)





I love the song and the storyboard and skin are great! I will give you a star soon because I want the map to get ranked as well! :)
nadesico
刘明 :roll:
Narcissu
我发现你不收6分钟以上的图mod,但是我还是希望你能mod我的图……额……你可以当做后面2分钟没听到嘛,作为回报我再写一些观点和强迫症人士乐意水的一些东西你有强迫症真的太好了
[insane]
QAQ 我觉得我已经做得很善良了【?是很善良……❤

我觉得这里对应歌词用circle更好我觉得长音用滑条更适合,指其他部分

要说难读也应该是01:11:525 (2) - 这里藏在了slider头指的就是这个……这样把note放在slider头的做法你可能已经见多了习惯了都成梗了,但是对第一次见的人来说会不适应,虽然是insane难度还是希望能做成normal类型……

我可以认为你没有开grid因为你的物件几乎都有奇数坐标,在这里我确认一下你不开grid的原因,如果是为了更美观的滑条……那当我没说,如果是为了右上角的整数间距……你好像没有理会右上角?额……如果有除此之外的我不能理解的原因……我只能说……开着grid做图会轻松一点…

00:06:695 (1,2) - 看起来一样其实不一样,,请复制00:06:695 (1) - 并善用“ctrl+》”

00:27:034 (2,3,4,5,1,2,3,4) - ^,因为有误差所以我认为你不是用ctrl+》弄的,但是误差小到难以置信……你不会是手拉的滑条误差只有这么点吧……

00:21:695 (1,2) - ^,ctrl+shift+R……其实只有两个的话不采用复制旋转也没什么……这样说的话其实本来就是强迫症……orz

00:13:306 (1,2) - 因为这两个东西是重叠的所以我认为你的00:14:831 (1) - 和00:13:814 (3) - 是打算对称的,那么移动00:14:831 (1) - 到(230.56)

00:16:611 (6) - 如果要对称……(285.146)

00:35:678 (1) - 没叠好

00:47:373 (3,4,5,6,7) - 摆十字?00:47:627 (4) - (336.159),00:48:390 (7) - (243.180),记得fix 00:49:407 (3) -
误差超过5所以红色标一下

00:52:966 (2) - (202.235),用ctrl+G查看滑条尾坐标,其实时间靠近的时候osu会自动叠到滑条尾的,可以叠了再移动

00:52:712 (1,2,3,4,5,6,1) - 真心牛逼……如果你不是用旋转72度下的五角星……,但是我还是只能遗憾的说……有误差……从右上角的间距应该也能知道是有误差的……虽然其实右上角的有四舍五入其实也不准……突然想吐槽一下我的强迫症到底是多严重啊……

00:55:000 (3) - (335.207),额……这些只有1误差的还是就不水了,打图的根本不在乎也没有这视力

kiai的排版很好看!

01:03:643 (4,1) - 好多1的偏移……难道是故意的?恶趣味吧……

01:06:694 (1,3) - 还是你自己看右上角的坐标吧……没叠好的就不说了

01:15:847 (1,2,3,4,5) - 打算跟01:15:592 (6) - 距离都是1的吧,那么01:16:101 (3) - (353.247)01:16:228 (4) - (331.260)01:16:355 (5) - (313.278)

01:31:101 (1,2,3,4,1,2,3,4) - 最后一个额,先在X,Y轴上面下好在旋转个-20~-30度然后移动,就不会有肉眼可见的误差,其实已经是肉眼不可见的误差了……

PS:

祝早日rank

PSPS:

那个queue我不会开……所以作为渣新的我到处翻post小于100的新人map来mod……不过,……ni gen ben jiou shi chu shou……

然后发现你有m4m的queue就去随便刷了下post……XD
Topic Starter
Sharlo

iTZAvishay wrote:

Hello, from your queue :) 8-)

[Normal]
00:18:899(2) - Isn't this slider a bit too low? Ignore.




[Hard]
00:20:933(3) - Remove the note and use an one beat slider reversed at 00:20:678 Ignore.

00:21:695(1,2) - Shouldn't they be like this: Ignore.

00:33:644(2) - The clap on 1 makes me feel they shouldn't stack on each other, what about moving the slider? You're right.Fixed.





[Insane]
00:21:695(1, 2) - I moved them to this, they give a better flow to the map like this in my opinion Ignore.
00:22:712(1,2,3,4) - I think a heading down triplet will fit much more and I used distance snap for the slider but you may even reduce it to make the difficulty harder. Oh no...
00:45:593(1,2,3) - I think making the slider stand closer will look much nicer (I made 3 also stack on 4 in the next combo which makes a nice flow) Ignore.I don't think it is nice than before.





I love the song and the storyboard and skin are great! I will give you a star soon because I want the map to get ranked as well! :)
Thank you very much!
Topic Starter
Sharlo

zengdaen wrote:

我发现你不收6分钟以上的图mod,但是我还是希望你能mod我的图……额……你可以当做后面2分钟没听到嘛,作为回报我再写一些观点和强迫症人士乐意水的一些东西你有强迫症真的太好了
[insane]
QAQ 我觉得我已经做得很善良了【?是很善良……❤

我觉得这里对应歌词用circle更好我觉得长音用滑条更适合,指其他部分

要说难读也应该是01:11:525 (2) - 这里藏在了slider头指的就是这个……这样把note放在slider头的做法你可能已经见多了习惯了都成梗了,但是对第一次见的人来说会不适应,虽然是insane难度还是希望能做成normal类型…… 不服不要玩 01:11:525 (2) - 真的是放来坑HD的www 不要劝我!!!

我可以认为你没有开grid因为你的物件几乎都有奇数坐标,在这里我确认一下你不开grid的原因,如果是为了更美观的滑条……那当我没说,如果是为了右上角的整数间距……你好像没有理会右上角?额……如果有除此之外的我不能理解的原因……我只能说……开着grid做图会轻松一点… 我有开grid呀 开开关关的 关的时候是为了stack得更好 于是我一直都忽略了右上角/.\

00:06:695 (1,2) - 看起来一样其实不一样,,请复制00:06:695 (1) - 并善用“ctrl+》” fixed

00:27:034 (2,3,4,5,1,2,3,4) - ^,因为有误差所以我认为你不是用ctrl+》弄的,但是误差小到难以置信……你不会是手拉的滑条误差只有这么点吧…… 看了一下00:28:814 (2) - 这东西果然歪了 我喜欢用肉眼:D 事实证明肉眼跟机器就是两个级别……

00:21:695 (1,2) - ^,ctrl+shift+R……其实只有两个的话不采用复制旋转也没什么……这样说的话其实本来就是强迫症……orz 已复制旋转!请领导不必担心!

00:13:306 (1,2) - 因为这两个东西是重叠的所以我认为你的00:14:831 (1) - 和00:13:814 (3) - 是打算对称的,那么移动00:14:831 (1) - 到(230.56) /.\ 不这一条我没看懂 00:13:306 (1,2) - 怎么重叠了?还有00:14:831 (1) - 和00:13:814 (3) - 我是没打算对称的

00:16:611 (6) - 如果要对称……(285.146) fixed 我就说grid好不方便啊!!!【。

00:35:678 (1) - 没叠好 fixed

00:47:373 (3,4,5,6,7) - 摆十字?00:47:627 (4) - (336.159),00:48:390 (7) - (243.180),记得fix 00:49:407 (3) -
误差超过5所以红色标一下 00:48:390 (7) - fixed 00:47:627 (4) - 不是很明白为什么去了那里?00:49:407 (3) - 这个是我之前重做正方形时留下的疏忽/w\ 已调整了00:48:390 (7) -

00:52:966 (2) - (202.235),用ctrl+G查看滑条尾坐标,其实时间靠近的时候osu会自动叠到滑条尾的,可以叠了再移动 不是啊233 这个我的确就是用图形做的www

00:52:712 (1,2,3,4,5,6,1) - 真心牛逼……如果你不是用旋转72度下的五角星……,但是我还是只能遗憾的说……有误差……从右上角的间距应该也能知道是有误差的……虽然其实右上角的有四舍五入其实也不准……突然想吐槽一下我的强迫症到底是多严重啊…… 这里误差是肯定存在的因为要顾及到滑条所以/.\

00:55:000 (3) - (335.207),额……这些只有1误差的还是就不水了,打图的根本不在乎也没有这视力 这个是为了stck00:53:474 (4) - 而不是滑条尾

kiai的排版很好看!

01:03:643 (4,1) - 好多1的偏移……难道是故意的?恶趣味吧…… 因为是滑条肉眼真的好难对【【【

01:06:694 (1,3) - 还是你自己看右上角的坐标吧……没叠好的就不说了 fixed

01:15:847 (1,2,3,4,5) - 打算跟01:15:592 (6) - 距离都是1的吧,那么01:16:101 (3) - (353.247)01:16:228 (4) - (331.260)01:16:355 (5) - (313.278) 这个我没有考虑过XD 不过你提到了我也改一下好了

01:31:101 (1,2,3,4,1,2,3,4) - 最后一个额,先在X,Y轴上面下好在旋转个-20~-30度然后移动,就不会有肉眼可见的误差,其实已经是肉眼不可见的误差了…… 这个我是用图形选项做的喔!!要是有那也是机器的误差了XD

PS:

祝早日rank

PSPS:

那个queue我不会开……所以作为渣新的我到处翻post小于100的新人map来mod……不过,……ni gen ben jiou shi chu shou……

然后发现你有m4m的queue就去随便刷了下post……XD
我发现有强迫症真不是一件好事……
P.S 为什么专挑新人的图来mod?我觉得mod新人的图真的好困难…………很想直接remap plz
mm996
泥嚎,我也來mod下。不過我實在很水...不要在意!
歌好聽! SB做得好美!
[General]
歌曲文件好像320kbps
歌曲mp3的码率必须在128kbps至192kbps之间。
我只能說說哪裏打起來有點不舒服/看起來有點怪,圖做的水準很高,而且我水平有限 :( 請諒解!

[Normal]
00:35:678 (2,3,4,5) - circle與silder連起來有點怪~
01:02:119 (1,2) - spinner完了之後 看不清circle與silder疊加~
01:27:797 (3,4) - silder斷尾了~

[Hard]
00:21:695 (1,2) - 感覺有點不連貫,00:22:458 (2) - 按快了點~
01:01:610 (3,4,1) - 重疊在一起 讀不清圖了~這裏miss了好幾次

[Insane]
我覺得這麼溫和的歌曲加上連打(單指? :o )真的怪怪的,還好多連打。我感覺加大點間距或多弄點遮擋更適合~
00:08:729 (5,1,2,3) - 遮擋+連打
00:10:509 (1,2,3) - 連打
00:22:712 (1,2,3,4) - 讀不清圖
00:35:933 (2,3,4,5,6) - 有是連打,感覺好突兀的說
00:47:119 (1,2,3) - ^
01:18:135 (1,2,3) - 感覺還可以加大點距離~

水平有限,僅供參考~
還麻煩看下我的圖 謝謝!
Topic Starter
Sharlo

mm996 wrote:

泥嚎,我也來mod下。不過我實在很水...不要在意!
歌好聽! SB做得好美!
[General]
歌曲文件好像320kbps
歌曲mp3的码率必须在128kbps至192kbps之间。 这个!!这个!!我绝壁是知道这个rule的!!可是我居然用了320k为什么!!!谢谢提醒嘤嘤嘤qwq【跪
我只能說說哪裏打起來有點不舒服/看起來有點怪,圖做的水準很高,而且我水平有限 :( 請諒解!

[Normal]
00:35:678 (2,3,4,5) - circle與silder連起來有點怪~ fixed
01:02:119 (1,2) - spinner完了之後 看不清circle與silder疊加~ fixed
01:27:797 (3,4) - silder斷尾了~ ignore

[Hard]
00:21:695 (1,2) - 感覺有點不連貫,00:22:458 (2) - 按快了點~ 这里我是按着vocal来的?
01:01:610 (3,4,1) - 重疊在一起 讀不清圖了~這裏miss了好幾次 fixed 减少一个重叠了w

[Insane]
我覺得這麼溫和的歌曲加上連打(單指? :o )真的怪怪的,還好多連打。我感覺加大點間距或多弄點遮擋更適合~ orz 你不是说了很多我的遮挡问题吗? 还让我弄多点遮挡吗?
00:08:729 (5,1,2,3) - 遮擋+連打 fixed【不过你究竟是让我遮挡还是不遮挡呢/.\
00:10:509 (1,2,3) - 連打 ignore
00:22:712 (1,2,3,4) - 讀不清圖 ignore
00:35:933 (2,3,4,5,6) - 有是連打,感覺好突兀的說 好 去掉5连
00:47:119 (1,2,3) - ^ fixed
01:18:135 (1,2,3) - 感覺還可以加大點距離~ fixed

水平有限,僅供參考~ 我发现你在某个方面的mod对我的图非常有用处!谢谢w
還麻煩看下我的圖 謝謝!
ZZHBOY
很久以前答应的mod拖到了现在然后现在的话图的质量已经还可以了挑不出什么大问题 说点需要注意的小地方吧
[*]normal改成ar4这样diff spread会好一点因为作为最低难度不到3星而hard也只是ar6
[*]
62650,508.470267201125,4,2,1,60,1,1
这根红线没有什么意义 完全可以改成绿线
[*]对于音效方面 kiai部分很多地方都是whistle和finish一起加的,感觉完全可以把whistle去掉只留finish
[Hard]hard没有达到5星却有变速 所以变速的地方一定要nc 比如00:19:430 (2)
76887,-100,4,2,1,60,0,1
这里也是一根没用的绿线 可以删掉 虽然对图没有什么影响
[Insane]00:11:803 (6) - 变速所以nc
另外考虑到diff spread,I可以在kiai部分考虑sv设定1+与H区分难度

为啥影响美观的要irc 是没有东西摸了吗
对于美观 有的地方blanket的并不完美可以利用缩圈check一下这里就不一一列举
QAQQQQ真没啥可摸的射星走人
Topic Starter
Sharlo

ZZHBOY wrote:

很久以前答应的mod拖到了现在然后现在的话图的质量已经还可以了挑不出什么大问题 说点需要注意的小地方吧
[*]normal改成ar4这样diff spread会好一点因为作为最低难度不到3星而hard也只是ar6 fix
[*]
62650,508.470267201125,4,2,1,60,1,1
这根红线没有什么意义 完全可以改成绿线 这里是重拍的改变 有必要
[*]对于音效方面 kiai部分很多地方都是whistle和finish一起加的,感觉完全可以把whistle去掉只留finish
[Hard]hard没有达到5星却有变速 所以变速的地方一定要nc 比如00:19:430 (2) fix
76887,-100,4,2,1,60,0,1
这里也是一根没用的绿线 可以删掉 虽然对图没有什么影响 fix
[Insane]00:11:803 (6) - 变速所以nc fix
另外考虑到diff spread,I可以在kiai部分考虑sv设定1+与H区分难度

为啥影响美观的要irc 是没有东西摸了吗
对于美观 有的地方blanket的并不完美可以利用缩圈check一下这里就不一一列举
QAQQQQ真没啥可摸的射星走人
Thx
Akabato
你好!~我是来M4M的,这首歌真好听啊哈~图也很漂亮
基本都是建议啦,感觉图已经比较完善了
[General]
- spinner-background的分辨率是不是最好调大一些啊?转起圈来上下两条黑边,不是很美观
- combo color只有两种蓝色,感觉略微单调的样子,要不要考虑再加一种,比如灰白色或者浅蓝绿间色?
- 觉得NC好像有些凌乱的样子,感觉不出来是要跟声线还是跟节奏,考虑整理一下?长白线NC或者按照一句词一段combo来?
[Normal]
00:18:922 (2) - 太靠下了,将将要出格,考虑跟00:17:396 (1)整体往上挪一些?
00:22:481 (2) - 我不知道这个算不算出格了unrankable的,尾端的圆心已经在格子外头了,保险起见,往里挪挪?
00:46:379 (4) - 弯得略诡异……考虑就用一个锚点的弯滑条代替?
01:27:819 (3,4) - 这里的节奏,感觉失音还挺明显的,后面那个“から”,ra有了4对应,但ka就空落落的。我的建议是:3还是折返滑条,但结束在01:28:581,删掉4,然后01:28:836-01:29:090拉一个滑条,感觉会好些
[Hard]
00:13:837 (5,1) - 差点就出格了,好险的样子,考虑跟前后的note整体稍往里挪挪?
00:57:565 (1,2) - 形状不是太好看,考虑就用普通的平滑波浪滑条代替?
01:02:650 (1) - kiai的起始处,感觉是不是跟上一个note离得开些比较好?
01:20:954 (7,8) - 感觉这么柔和的歌里还是不要用这种硬折滑条比较好吧……
[Insane]
00:07:735 (3,4) - 这两个滑条能比较明显的看出跟1,2形状不一致,是有意为之吗?考虑1,2复制再转角度,保证四个滑条形状基本一致?
00:08:752 (5) - 结束在蓝线,看起来是要跟vocal,虽然这是个滑条,打起来影响不大,但个人感觉还是结束在00:09:261这条白线处更自然一些
00:10:532 (1) - 让它到00:10:786 (2)的上面去,不要重叠?比如把它挪到x:200 y:52
00:11:803 (1) - 就像我上面说的,这个NC就感觉比较费解,它既不是在长白线处,也不是一句歌词的起首,跟前面一串note也是连贯在同一flow里的,为什么要NC呢?个人感觉NC的思路还是理一理较好
00:14:091-00:14:600 这里加一个折返滑条以对应歌词中的“長い”?
00:15:362 (2,3,4,5,6,1,2,3) - 这一段,按着一条斜轴对称,打图的时候很难意识到是这样的图案,反而由于ar相对较快的缘故而显得稍有些乱。考虑把这些notes整体顺时针转49度,摆成按竖轴对称?那样对称的整洁感应该就比较明显了
00:22:227 (2) - 往上挪一些,让00:21:718 (1)稍微包它一下?
00:49:430 (3,5) - 这两个波浪滑条乍看形状略凌厉啊,考虑拉得稍微柔和一些?
00:58:582 (6) - 中间那个实心锚点基本没体现啊,考虑只保留一个实心锚点,而且把它稍向上拉一点?
00:59:345 (1) - 把尾端再提高点?
01:24:005 (4) - 依然是如果没把鼠标移上去我就看不出它是有实心锚点的……不过好像影响不大
01:25:276 (1,2) - 这两个SV降低在第一次打的时候感觉还挺诡异的,小愣了一下,是要对应歌里的和声吗?在歌曲后半段都是1的SV的情况下突然出现这两个有些莫名,考虑取消变速滑条?或者既然这里有梗了就多加点同类的梗,“hee hee”的地方多整点慢速滑条?
01:32:141 (1) - remove finish?
01:32:903 (4) - add finish?其他两个难度都是在最后这里加finish的,感觉这里确实也比较合适
让人很舒心的一首歌和一张图,希望能尽快rank,GL~ :)
OmgHahaLOLxD
Hi M4M here!

Normal

00:18:922 (2) - part of the end of slider is off screen for me
00:20:956 (3) - I would change to a small slider and make it repeat back
00:48:413 (5) - new combo
00:48:921 (1) - remove new combo
00:52:226 (2) - Doesn't feel like it goes with rhythm

Hard

00:13:837 (5,1) - partly off screen

Insane

nothing wrong with this difficulty, from what I can see.

Fun map, nice skin, maybe just some minor spacing issues, but nothing that breaks it. Good luck with map!
Laurier
mod4mod

General


Normal
00:10:786 (1,2,3) - move to this it will makes better flow
00:18:922 (2) - gununu....try 00:16:379 (2) - move to x304y164,00:17:396 (1) - stack on 00:14:854 (1) -'s end ,00:18:922 (2) - move to x276y292
00:35:193 (1,2) - don't stack this 2 notes. this approach circles confuse the beginners.
00:43:328 (3) - why overlapped with 00:40:786 (1) - ? 00:43:328 (3) - please move away..
00:44:345 (4) - add NC

Hard
00:16:379 (1) - try move to x189y171 it will makes good flow
00:33:159 (2) - this clap is noisy please use more low vokume (20~25%)
01:29:598 (2) - This reverse follow the sound of what? use 1/2 slider is better.


Insane
00:08:752 (5) - NC
00:09:515 (1) - remove NC
00:10:532 (1,2) - ^ same
00:32:905 (5,6,7) - move to center ? Vertically symmetrical is good
00:47:396 (2) - move to x337y257
00:47:650 (3,4) - fix spacing. if you changed ↑
01:02:650 - you forgot KIAI lol
01:10:022 (2) - try parfect stack
01:31:632 (3,4) - Ctr+G

That's it
Meisle
[Normal]
00:45:616 (3) - 这一段开始我觉的不是太好,没有抓vocal
我觉的可能这样更好一点
[Hard]
00:33:159 (2) - 我觉的那个clap还是减点音量比较好,slider下凹可能排版好看一点
00:56:040 (2) -
SPOILER
我觉的这样好看
01:09:768 (6) - 我会跟vocal走
01:18:412 (1) - 进入新一段,感觉可以拉开点距离
[Insane]
00:33:413 (6) - clap减点音量
01:31:124 (1,2,3,4,1,2,3,4) - 感觉4角跳直角没叠好XD
[bg]
我觉得原来那个bg有点模糊→_→
我去找了一个
刚刚才看到你前面写了不想换BG,但我还是希望能考虑换一下
已经听的中毒了lol,很喜欢这首歌,希望能rank
Topic Starter
Sharlo

Akabato wrote:

你好!~我是来M4M的,这首歌真好听啊哈~图也很漂亮
基本都是建议啦,感觉图已经比较完善了

[General]
- spinner-background的分辨率是不是最好调大一些啊?转起圈来上下两条黑边,不是很美观 这个 规定了一定要1023×692的呀
- combo color只有两种蓝色,感觉略微单调的样子,要不要考虑再加一种,比如灰白色或者浅蓝绿间色? 好的
- 觉得NC好像有些凌乱的样子,感觉不出来是要跟声线还是跟节奏,考虑整理一下?长白线NC或者按照一句词一段combo来? 好的

[Normal]
00:18:922 (2) - 太靠下了,将将要出格,考虑跟00:17:396 (1)整体往上挪一些? fix 这个之前修过一次了 再往上挪一点吧w
00:22:481 (2) - 我不知道这个算不算出格了unrankable的,尾端的圆心已经在格子外头了,保险起见,往里挪挪?
fix 这绝对是出格了…………
00:46:379 (4) - 弯得略诡异……考虑就用一个锚点的弯滑条代替?
fix
01:27:819 (3,4) - 这里的节奏,感觉失音还挺明显的,后面那个“から”,ra有了4对应,但ka就空落落的。我的建议是:3还是折返滑条,但结束在01:28:581,删掉4,然后01:28:836-01:29:090拉一个滑条,感觉会好些
改了另外一种节奏

[Hard]
00:13:837 (5,1) - 差点就出格了,好险的样子,考虑跟前后的note整体稍往里挪挪? 这里没有出格啦
00:57:565 (1,2) - 形状不是太好看,考虑就用普通的平滑波浪滑条代替? fix
01:02:650 (1) - kiai的起始处,感觉是不是跟上一个note离得开些比较好? fix
01:20:954 (7,8) - 感觉这么柔和的歌里还是不要用这种硬折滑条比较好吧…… fix

[Insane]
00:07:735 (3,4) - 这两个滑条能比较明显的看出跟1,2形状不一致,是有意为之吗?考虑1,2复制再转角度,保证四个滑条形状基本一致? fix
00:08:752 (5) - 结束在蓝线,看起来是要跟vocal,虽然这是个滑条,打起来影响不大,但个人感觉还是结束在00:09:261这条白线处更自然一些 保留
00:10:532 (1) - 让它到00:10:786 (2)的上面去,不要重叠?比如把它挪到x:200 y:52 这里我又改回三连了QUQ
00:11:803 (1) - 就像我上面说的,这个NC就感觉比较费解,它既不是在长白线处,也不是一句歌词的起首,跟前面一串note也是连贯在同一flow里的,为什么要NC呢?个人感觉NC的思路还是理一理较好 HHH这个NC是前面有modder提到 这是个变速滑条 NC在这里起提示作用的
00:14:091-00:14:600 这里加一个折返滑条以对应歌词中的“長い”? fix
00:15:362 (2,3,4,5,6,1,2,3) - 这一段,按着一条斜轴对称,打图的时候很难意识到是这样的图案,反而由于ar相对较快的缘故而显得稍有些乱。考虑把这些notes整体顺时针转49度,摆成按竖轴对称?那样对称的整洁感应该就比较明显了 GG ar7还快吗…………不改
00:22:227 (2) - 往上挪一些,让00:21:718 (1)稍微包它一下? fix
00:49:430 (3,5) - 这两个波浪滑条乍看形状略凌厉啊,考虑拉得稍微柔和一些? 我觉得很柔和呀
00:58:582 (6) - 中间那个实心锚点基本没体现啊,考虑只保留一个实心锚点,而且把它稍向上拉一点? fix
00:59:345 (1) - 把尾端再提高点? fix
01:24:005 (4) - 依然是如果没把鼠标移上去我就看不出它是有实心锚点的……不过好像影响不大 fix 简直是抓锚点专业户233
01:25:276 (1,2) - 这两个SV降低在第一次打的时候感觉还挺诡异的,小愣了一下,是要对应歌里的和声吗?在歌曲后半段都是1的SV的情况下突然出现这两个有些莫名,考虑取消变速滑条?或者既然这里有梗了就多加点同类的梗,“hee hee”的地方多整点慢速滑条? 改x0.75
01:32:141 (1) - remove finish? fix
01:32:903 (4) - add finish?其他两个难度都是在最后这里加finish的,感觉这里确实也比较合适 fix
让人很舒心的一首歌和一张图,希望能尽快rank,GL~ :) 非常感谢
Topic Starter
Sharlo

OstrichSupreme wrote:

Hi M4M here!

Normal

00:18:922 (2) - part of the end of slider is off screen for me fix
00:20:956 (3) - I would change to a small slider and make it repeat back No
00:48:413 (5) - new combo
00:48:921 (1) - remove new combo fix
00:52:226 (2) - Doesn't feel like it goes with rhythm Do you have some better ideas? :D

Hard

00:13:837 (5,1) - partly off screen I don't think so~

Insane

nothing wrong with this difficulty, from what I can see.

Fun map, nice skin, maybe just some minor spacing issues, but nothing that breaks it. Good luck with map! Thank you very much!
Topic Starter
Sharlo

Laurier wrote:

mod4mod

General


Normal
00:10:786 (1,2,3) - move to this it will makes better flow fix
00:18:922 (2) - gununu....try 00:16:379 (2) - move to x304y164,00:17:396 (1) - stack on 00:14:854 (1) -'s end ,00:18:922 (2) - move to x276y292 fix
00:35:193 (1,2) - don't stack this 2 notes. this approach circles confuse the beginners. fix
00:43:328 (3) - why overlapped with 00:40:786 (1) - ? 00:43:328 (3) - please move away.. fix
00:44:345 (4) - add NC fix

Hard
00:16:379 (1) - try move to x189y171 it will makes good flow fix
00:33:159 (2) - this clap is noisy please use more low vokume (20~25%) fix
01:29:598 (2) - This reverse follow the sound of what? use 1/2 slider is better. fix


Insane
00:08:752 (5) - NC fix
00:09:515 (1) - remove NC fix
00:10:532 (1,2) - ^ same fix
00:32:905 (5,6,7) - move to center ? Vertically symmetrical is good fix
00:47:396 (2) - move to x337y257 fix
00:47:650 (3,4) - fix spacing. if you changed ↑ fix
01:02:650 - you forgot KIAI lol oh yes you are right <3
01:10:022 (2) - try parfect stack fix
01:31:632 (3,4) - Ctr+G fix

That's it
Thank u !!
Komeiji Hatsu
脑残粉自主自愿送mod来了~~

要不是KD见底了才不会射的比sojy少的说

eat~~
i like this
suggestions
count for little

[general]

~~好想吐槽whistle和finish应该换一下,对太鼓是有影响的哦

~~保持你全部难度音量线的一致比如你的hard的01:01:633 - 应该和insane一样使用80%

~~提升20%音量为至少30%以上,20%跟消音快差不多了,关闭音乐可以感受20%有多低

[insane]

~~00:08:752 - 不要在有finish的地方降音量

~~放一个slider从00:20:193 - 到00:20:447 - ,我不认为insane难度应该空这么大的时间,而且这里有音

~~00:29:854 - 参照你hard的音效,这个whistle应该是多余的

~~00:41:040 (2,5) - 你的排版有超多隔了好几个物件还叠的方式,那么这些地方要不要考虑放弃对应继续叠并且把00:42:311 (5,3) - 的尾放一起?顺便一提,使用ar=0能更好的完成隔较长时间叠物件的排版

~~00:54:006 (1) - 跟00:36:972 (7) - 一样指向五角的中心比较美观

~~01:24:005 (3) - 这个好像被叫做啥……波浪滑条?,我觉得比较扭曲……这样的正常点↓↓↓,前面有两个对应的00:49:430 (3,5) - 我也建议换正常的


~~01:32:395 (2) - whistle

01:32:903 (4) - normal的finish,故意下normal的话无视我……我看见hard的也是normal了

[hard]

~~00:19:430 (1) - 拉开距离至少超过1

~~00:44:854 (3) - 折返被击打闪光覆盖,不是所有人的皮肤都不出300

~~01:00:616 (1) - 与insane的音效不一致,因为其他部分是相同的所以我认为这是个错误

~~00:46:379 (3) - 同insane

~~00:56:040 (2,2) - 叠

~~00:56:040 (2,1) - 叠,或者拉开

~~01:10:785 (2,3,1) - 高潮应该让玩家多按几下键盘

[easy]

~~00:27:057 (1) - prev :0.93

~~00:44:091 (1) - prev :1.07

不想mod这个normal难度……对不起~\(≧▽≦)/~

果然越靠后mod越写不出东西,改完找bat吧
Setsurei

is it possible to just S4M? (storyboard mod for mod)? ok jk XD M4M

wow what a masterpiece, those bubbles you sure are neat o.o
these are my maps (up to you which one do you want to mod):
- Yousei Teikoku - Noble Roar (if you choose this one, Normal GD is high priority because need more to improve)
- CLIFF EDGE ft. Maiko Nakamura - Endless Tears (this one have balanced priority, mod as much as you like :3)

suggestions, feel free to ignore (I only fix blanket on all diffs and check distance for Normal diff)

[General]
seems fine, SB didn't have any flashes so don't need for epilepsy warning.. baka AImod ):

[Storyboard]
I saw some unused lines (well this is kind of nazi, decreasing .osb file size)
first code is your original code, second code is my optimization
7.jpg
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F,0,50447,,0
S,0,50447,,1.404645
F,0,50447,52481,0,1
M,0,50447,70785,318,715,318,-240
F,0,52481,68751,1
F,0,68751,70785,1,0
Sprite,Foreground,Centre,"SB\7.jpg",318,715
S,0,50447,,1.404645
F,0,50447,52481,0,1
M,0,50447,70785,318,715,318,-240
F,0,52481,68751,1
F,0,68751,70785,1,0
Light.png
Sprite,Foreground,Centre,"SB\Light.png",320,240
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S,0,6718,20956,1.726709,1.958967
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F,0,11803,14854,1,0
F,0,14854,17905,0,1
F,0,17905,20956,1,0
F,0,20956,,0
F,0,20956,,0
M,0,20956,22989,160,413,376,418
F,0,20956,22989,0
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S,0,22989,70785,1.85058,1.751484
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F,0,25023,27057,0.6366452,0
F,0,27057,29091,0,0.6614194
F,0,29091,31125,0.6614194,0
F,0,31125,33159,0,0.6366452
F,0,33159,35193,0.6366452,0
M,0,35193,70785,263,319,383,308
F,0,35193,70785,0
F,0,70785,70849,0,1
M,0,70785,93158,383,308,258,466
S,0,70785,93158,1.751484,1.825806
R,0,70785,93158,-5.49987,-5.648516
F,0,70849,72819,1,0
F,0,72819,74853,0
F,0,74853,74916,0,1
F,0,74916,76887,1,0
F,0,76887,78921,0
F,0,78921,78984,0,1
F,0,78984,80954,1,0
F,0,80954,82988,0
F,0,82988,83052,0,1
F,0,83052,85022,1,0
F,0,85022,87056,0
F,0,87056,87120,0,1
F,0,87120,89090,1,0
F,0,89090,91124,0
F,0,91124,91187,0,1
F,0,91187,93158,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,6718,20956,294,368,160,413
S,0,6718,20956,1.726709,1.958967
R,0,6718,22989,-6.259613,-5.813677
F,0,8752,11803,0,1
F,0,11803,14854,1,0
F,0,14854,17905,0,1
F,0,17905,20956,1,0
M,0,20956,22989,160,413,376,418
F,0,20956,22989,0
S,0,20956,22989,1.958967,1.85058
F,0,22989,25023,0,0.6366452
M,0,22989,35193,376,418,263,319
S,0,22989,70785,1.85058,1.751484
R,0,22989,70785,-5.813677,-5.49987
F,0,25023,27057,0.6366452,0
F,0,27057,29091,0,0.6614194
F,0,29091,31125,0.6614194,0
F,0,31125,33159,0,0.6366452
F,0,33159,35193,0.6366452,0
M,0,35193,70785,263,319,383,308
F,0,35193,70785,0
F,0,70785,70849,0,1
M,0,70785,93158,383,308,258,466
S,0,70785,93158,1.751484,1.825806
R,0,70785,93158,-5.49987,-5.648516
F,0,70849,72819,1,0
F,0,72819,74853,0
F,0,74853,74916,0,1
F,0,74916,76887,1,0
F,0,76887,78921,0
F,0,78921,78984,0,1
F,0,78984,80954,1,0
F,0,80954,82988,0
F,0,82988,83052,0,1
F,0,83052,85022,1,0
F,0,85022,87056,0
F,0,87056,87120,0,1
F,0,87120,89090,1,0
F,0,89090,91124,0
F,0,91124,91187,0,1
F,0,91187,93158,1,0
Bubble.png
Sprite,Foreground,Centre,"SB\Bubble.png",320,240
S,0,38244,,0.3228385
F,0,38244,39260,0,1
M,0,38244,42311,177,454,167,230
F,0,39260,41294,1
F,0,41294,42311,1,0
M,0,42311,43328,167,230,316,453
F,0,42311,43328,0
F,0,43328,44345,0,1
M,0,43328,47396,316,453,424,272
F,0,44345,46379,1
F,0,46379,47396,1,0
M,0,47396,48413,424,272,315,442
F,0,47396,48413,0
F,0,48413,49430,0,1
M,0,48413,52481,315,442,342,341
F,0,49430,51464,1
F,0,51464,52481,1,0
M,0,52481,53498,342,341,349,333
F,0,52481,53498,0
F,0,53498,54515,0,1
M,0,53498,57565,349,333,399,123
F,0,54515,56548,1
F,0,56548,57565,1,0.01729019
M,0,57565,58582,399,123,181,98
F,0,57565,58582,0.01729019,0
F,0,58582,59599,0,1
F,0,58582,59599,0,1
M,0,58582,62650,181,98,141,19
F,0,59599,61633,1
F,0,61633,62650,1,0
F,0,62650,,0
M,0,62650,63666,141,19,50,291
F,0,62650,63666,0
F,0,62650,63666,0
F,0,63666,64683,0,1
M,0,63666,67735,50,291,83,132
F,0,64683,66718,1
F,0,66718,67735,1,0
Sprite,Foreground,Centre,"SB\Bubble.png",320,240
S,0,38244,,0.3228385
F,0,38244,39260,0,1
M,0,38244,42311,177,454,167,230
F,0,39260,41294,1
F,0,41294,42311,1,0
M,0,42311,43328,167,230,316,453
F,0,42311,43328,0
F,0,43328,44345,0,1
M,0,43328,47396,316,453,424,272
F,0,44345,46379,1
F,0,46379,47396,1,0
M,0,47396,48413,424,272,315,442
F,0,47396,48413,0
F,0,48413,49430,0,1
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F,0,49430,51464,1
F,0,51464,52481,1,0
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F,0,52481,53498,0
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F,0,54515,56548,1
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M,0,57565,58582,399,123,181,98
F,0,57565,58582,0.01729019,0
F,0,58582,59599,0,1
F,0,58582,59599,0,1
M,0,58582,62650,181,98,141,19
F,0,59599,61633,1
F,0,61633,62650,1,0
M,0,62650,63666,141,19,50,291
F,0,62650,63666,0
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M,0,63666,67735,50,291,83,132
F,0,64683,66718,1
F,0,66718,67735,1,0
Lyric7.png
Sprite,Foreground,Centre,"SB\Lyric7.png",320,240
S,0,50955,,1
F,0,50955,51464,0,1
M,0,50955,55023,157,256,157,203
F,0,51464,54515,1
F,0,54515,55023,1,0
Sprite,Foreground,Centre,"SB\Lyric7.png",320,240
F,0,50955,51464,0,1
M,0,50955,55023,157,256,157,203
F,0,51464,54515,1
F,0,54515,55023,1,0

[Normal]
00:11:803 (3) - x 124 y 100, center x 232 y 43, tail x 326 y 122 (perfect blanket with 00:10:786 (1) - )
00:18:922 (2) - not sure if this is overlap, straighten a bit so the head didn't touch the tail
00:27:057 (1,2) - move a bit? DS 0.93x is quite inconsistent on Normal diff (at least 0.97~0.98x miss distance)
00:27:311 (2) - not stacked properly (DS 0.02x)
00:44:091 (1,2) - same as 00:27:057 (1,2) -, this one DS 1.07x (should be at least 1.02~1.03x miss distance)
01:02:142 (1) - x 392 y 144
01:06:463 (1) - x 36 y 224
01:12:310 (4) - x 88 y 200

[Hard]
00:33:667 (3,4) - x 248 y 112 (to blanket 00:33:159 (2) - tail)
01:03:158 (2) - x 78 y 157
01:03:666 (3) - x 115 y 240
01:04:175 (4) - x 197 y 201
01:04:683 (5) - x 161 y 117
01:10:785 (2) - x 253 y 282, center x 279 y 213, tail x 343 y 176

[Insane]
01:03:158 (2) - x 72 y 108
if you move ^ 01:03:666 (3) - x 268 y 136
01:04:175 (4) - x 252 y 292
01:04:683 (1) - x 268 y 136
01:05:700 (3) - ^
01:22:988 (1) - x 212 y 48, center x 152 y 28, tail x 91 y 43
01:29:598 (2,3,4) - x 154 y 337 (block them and move them together, perfect blanket with 01:29:344 (1) - )
if you move ^ 01:30:615 (5,6,1,2,3,4,1,2,3,4) - x 237 y 122 (block them and move them together)

nice map, good luck for ranked!
Topic Starter
Sharlo

KevinKang wrote:

[Normal]
00:45:616 (3) - 这一段开始我觉的不是太好,没有抓vocal 改了另一种w
我觉的可能这样更好一点
[Hard]
00:33:159 (2) - 我觉的那个clap还是减点音量比较好,slider下凹可能排版好看一点 clap减了 后面保留
00:56:040 (2) -
SPOILER
fix我觉的这样好看
01:09:768 (6) - 我会跟vocal走
01:18:412 (1) - 进入新一段,感觉可以拉开点距离 fix
[Insane]
00:33:413 (6) - clap减点音量 fix
01:31:124 (1,2,3,4,1,2,3,4) - 感觉4角跳直角没叠好XD fix
[bg]
我觉得原来那个bg有点模糊→_→
我去找了一个
刚刚才看到你前面写了不想换BG,但我还是希望能考虑换一下 233其实我很早之前已经换了一个了?咦你是很早下图的吗...PS这个BG长喜哥哥用啦w
已经听的中毒了lol,很喜欢这首歌,希望能rank
很感谢~!
Meisle

Sharlo wrote:

[bg]
我觉得原来那个bg有点模糊→_→
我去找了一个
刚刚才看到你前面写了不想换BG,但我还是希望能考虑换一下 233其实我很早之前已经换了一个了?咦你是很早下图的吗...PS这个BG长喜哥哥用啦w貌似就是很久以前下的→_→,我之前没看到到过长喜的图怒撞长喜bg╮(╯▽╰)╭
Topic Starter
Sharlo

Komeiji Hatsu wrote:

脑残粉自主自愿送mod来了~~

要不是KD见底了才不会射的比sojy少的说

eat~~
i like this
suggestions
count for little

[general]

~~好想吐槽whistle和finish应该换一下,对太鼓是有影响的哦 ...

~~保持你全部难度音量线的一致比如你的hard的01:01:633 - 应该和insane一样使用80% fix

~~提升20%音量为至少30%以上,20%跟消音快差不多了,关闭音乐可以感受20%有多低 ok【虽然感觉不低【凑

[insane]

~~00:08:752 - 不要在有finish的地方降音量 No 不想让它那么响

~~放一个slider从00:20:193 - 到00:20:447 - ,我不认为insane难度应该空这么大的时间,而且这里有音 add one circle

~~00:29:854 - 参照你hard的音效,这个whistle应该是多余的 fix

~~00:41:040 (2,5) - 你的排版有超多隔了好几个物件还叠的方式,那么这些地方要不要考虑放弃对应继续叠并且把00:42:311 (5,3) - 的尾放一起?顺便一提,使用ar=0能更好的完成隔较长时间叠物件的排版 之前是叠的最近才改的

~~00:54:006 (1) - 跟00:36:972 (7) - 一样指向五角的中心比较美观 fix

~~01:24:005 (3) - 这个好像被叫做啥……波浪滑条?,我觉得比较扭曲……这样的正常点↓↓↓,前面有两个对应的00:49:430 (3,5) - 我也建议换正常的


~~01:32:395 (2) - whistle 。。。。。。这里音乐已经没有那个鼓了哦

01:32:903 (4) - normal的finish,故意下normal的话无视我……我看见hard的也是normal了 你没看错就是normal的finish

[hard]

~~00:19:430 (1) - 拉开距离至少超过1 fix

~~00:44:854 (3) - 折返被击打闪光覆盖,不是所有人的皮肤都不出300 fix

~~01:00:616 (1) - 与insane的音效不一致,因为其他部分是相同的所以我认为这是个错误 ...你是对的

~~00:46:379 (3) - 同insane

~~00:56:040 (2,2) - 叠 fix

~~00:56:040 (2,1) - 叠,或者拉开 拉开了一点点点【。

~~01:10:785 (2,3,1) - 高潮应该让玩家多按几下键盘 你书的非常有道理

[easy]

~~00:27:057 (1) - prev :0.93 隔了两拍子 怕啥

~~00:44:091 (1) - prev :1.07 ^

不想mod这个normal难度……对不起~\(≧▽≦)/~

果然越靠后mod越写不出东西,改完找bat吧
谢谢啦
Topic Starter
Sharlo

Setsurei wrote:

is it possible to just S4M? (storyboard mod for mod)? ok jk XD M4M

wow what a masterpiece, those bubbles you sure are neat o.o
these are my maps (up to you which one do you want to mod):
- Yousei Teikoku - Noble Roar (if you choose this one, Normal GD is high priority because need more to improve)
- CLIFF EDGE ft. Maiko Nakamura - Endless Tears (this one have balanced priority, mod as much as you like :3)

suggestions, feel free to ignore (I only fix blanket on all diffs and check distance for Normal diff)

[General]
seems fine, SB didn't have any flashes so don't need for epilepsy warning.. baka AImod ):

[Storyboard]
I saw some unused lines (well this is kind of nazi, decreasing .osb file size)
first code is your original code, second code is my optimization[/color]
7.jpg
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F,0,50447,,0
S,0,50447,,1.404645
F,0,50447,52481,0,1
M,0,50447,70785,318,715,318,-240
F,0,52481,68751,1
F,0,68751,70785,1,0
Sprite,Foreground,Centre,"SB\7.jpg",318,715
S,0,50447,,1.404645
F,0,50447,52481,0,1
M,0,50447,70785,318,715,318,-240
F,0,52481,68751,1
F,0,68751,70785,1,0
Light.png
Sprite,Foreground,Centre,"SB\Light.png",320,240
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S,0,6718,20956,1.726709,1.958967
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F,0,14854,17905,0,1
F,0,17905,20956,1,0
F,0,20956,,0
F,0,20956,,0
M,0,20956,22989,160,413,376,418
F,0,20956,22989,0
S,0,20956,22989,1.958967,1.85058
F,0,22989,25023,0,0.6366452
M,0,22989,35193,376,418,263,319
S,0,22989,70785,1.85058,1.751484
R,0,22989,70785,-5.813677,-5.49987
F,0,25023,27057,0.6366452,0
F,0,27057,29091,0,0.6614194
F,0,29091,31125,0.6614194,0
F,0,31125,33159,0,0.6366452
F,0,33159,35193,0.6366452,0
M,0,35193,70785,263,319,383,308
F,0,35193,70785,0
F,0,70785,70849,0,1
M,0,70785,93158,383,308,258,466
S,0,70785,93158,1.751484,1.825806
R,0,70785,93158,-5.49987,-5.648516
F,0,70849,72819,1,0
F,0,72819,74853,0
F,0,74853,74916,0,1
F,0,74916,76887,1,0
F,0,76887,78921,0
F,0,78921,78984,0,1
F,0,78984,80954,1,0
F,0,80954,82988,0
F,0,82988,83052,0,1
F,0,83052,85022,1,0
F,0,85022,87056,0
F,0,87056,87120,0,1
F,0,87120,89090,1,0
F,0,89090,91124,0
F,0,91124,91187,0,1
F,0,91187,93158,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,6718,20956,294,368,160,413
S,0,6718,20956,1.726709,1.958967
R,0,6718,22989,-6.259613,-5.813677
F,0,8752,11803,0,1
F,0,11803,14854,1,0
F,0,14854,17905,0,1
F,0,17905,20956,1,0
M,0,20956,22989,160,413,376,418
F,0,20956,22989,0
S,0,20956,22989,1.958967,1.85058
F,0,22989,25023,0,0.6366452
M,0,22989,35193,376,418,263,319
S,0,22989,70785,1.85058,1.751484
R,0,22989,70785,-5.813677,-5.49987
F,0,25023,27057,0.6366452,0
F,0,27057,29091,0,0.6614194
F,0,29091,31125,0.6614194,0
F,0,31125,33159,0,0.6366452
F,0,33159,35193,0.6366452,0
M,0,35193,70785,263,319,383,308
F,0,35193,70785,0
F,0,70785,70849,0,1
M,0,70785,93158,383,308,258,466
S,0,70785,93158,1.751484,1.825806
R,0,70785,93158,-5.49987,-5.648516
F,0,70849,72819,1,0
F,0,72819,74853,0
F,0,74853,74916,0,1
F,0,74916,76887,1,0
F,0,76887,78921,0
F,0,78921,78984,0,1
F,0,78984,80954,1,0
F,0,80954,82988,0
F,0,82988,83052,0,1
F,0,83052,85022,1,0
F,0,85022,87056,0
F,0,87056,87120,0,1
F,0,87120,89090,1,0
F,0,89090,91124,0
F,0,91124,91187,0,1
F,0,91187,93158,1,0
Bubble.png
Sprite,Foreground,Centre,"SB\Bubble.png",320,240
S,0,38244,,0.3228385
F,0,38244,39260,0,1
M,0,38244,42311,177,454,167,230
F,0,39260,41294,1
F,0,41294,42311,1,0
M,0,42311,43328,167,230,316,453
F,0,42311,43328,0
F,0,43328,44345,0,1
M,0,43328,47396,316,453,424,272
F,0,44345,46379,1
F,0,46379,47396,1,0
M,0,47396,48413,424,272,315,442
F,0,47396,48413,0
F,0,48413,49430,0,1
M,0,48413,52481,315,442,342,341
F,0,49430,51464,1
F,0,51464,52481,1,0
M,0,52481,53498,342,341,349,333
F,0,52481,53498,0
F,0,53498,54515,0,1
M,0,53498,57565,349,333,399,123
F,0,54515,56548,1
F,0,56548,57565,1,0.01729019
M,0,57565,58582,399,123,181,98
F,0,57565,58582,0.01729019,0
F,0,58582,59599,0,1
F,0,58582,59599,0,1
M,0,58582,62650,181,98,141,19
F,0,59599,61633,1
F,0,61633,62650,1,0
F,0,62650,,0
M,0,62650,63666,141,19,50,291
F,0,62650,63666,0
F,0,62650,63666,0
F,0,63666,64683,0,1
M,0,63666,67735,50,291,83,132
F,0,64683,66718,1
F,0,66718,67735,1,0
Sprite,Foreground,Centre,"SB\Bubble.png",320,240
S,0,38244,,0.3228385
F,0,38244,39260,0,1
M,0,38244,42311,177,454,167,230
F,0,39260,41294,1
F,0,41294,42311,1,0
M,0,42311,43328,167,230,316,453
F,0,42311,43328,0
F,0,43328,44345,0,1
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F,0,46379,47396,1,0
M,0,47396,48413,424,272,315,442
F,0,47396,48413,0
F,0,48413,49430,0,1
M,0,48413,52481,315,442,342,341
F,0,49430,51464,1
F,0,51464,52481,1,0
M,0,52481,53498,342,341,349,333
F,0,52481,53498,0
F,0,53498,54515,0,1
M,0,53498,57565,349,333,399,123
F,0,54515,56548,1
F,0,56548,57565,1,0.01729019
M,0,57565,58582,399,123,181,98
F,0,57565,58582,0.01729019,0
F,0,58582,59599,0,1
F,0,58582,59599,0,1
M,0,58582,62650,181,98,141,19
F,0,59599,61633,1
F,0,61633,62650,1,0
M,0,62650,63666,141,19,50,291
F,0,62650,63666,0
F,0,63666,64683,0,1
M,0,63666,67735,50,291,83,132
F,0,64683,66718,1
F,0,66718,67735,1,0
Lyric7.png
Sprite,Foreground,Centre,"SB\Lyric7.png",320,240
S,0,50955,,1
F,0,50955,51464,0,1
M,0,50955,55023,157,256,157,203
F,0,51464,54515,1
F,0,54515,55023,1,0
Sprite,Foreground,Centre,"SB\Lyric7.png",320,240
F,0,50955,51464,0,1
M,0,50955,55023,157,256,157,203
F,0,51464,54515,1
F,0,54515,55023,1,0
All fixed! Be Thankful for your Patience :D

[Normal]
00:11:803 (3) - x 124 y 100, center x 232 y 43, tail x 326 y 122 (perfect blanket with 00:10:786 (1) - ) fix
00:18:922 (2) - not sure if this is overlap, straighten a bit so the head didn't touch the tail fix
00:27:057 (1,2) - move a bit? DS 0.93x is quite inconsistent on Normal diff (at least 0.97~0.98x miss distance) fix
00:27:311 (2) - not stacked properly (DS 0.02x) fix
00:44:091 (1,2) - same as 00:27:057 (1,2) -, this one DS 1.07x (should be at least 1.02~1.03x miss distance) fix
01:02:142 (1) - x 392 y 144 fix
01:06:463 (1) - x 36 y 224 fix
01:12:310 (4) - x 88 y 200 fix

[Hard]
00:33:667 (3,4) - x 248 y 112 (to blanket 00:33:159 (2) - tail) fix
01:03:158 (2) - x 78 y 157
01:03:666 (3) - x 115 y 240
01:04:175 (4) - x 197 y 201
01:04:683 (5) - x 161 y 117
I have rearranged 01:02:650 (1,2,3,4) - and decide to not make blankets <3
01:10:785 (2) - x 253 y 282, center x 279 y 213, tail x 343 y 176 I have changed the rhythm here <3

[Insane]
01:03:158 (2) - x 72 y 108 fix
if you move ^ 01:03:666 (3) - x 268 y 136 fix
01:04:175 (4) - x 252 y 292 fix
01:04:683 (1) - x 268 y 136 fix
01:05:700 (3) - ^ fix
01:22:988 (1) - x 212 y 48, center x 152 y 28, tail x 91 y 43 fix
01:29:598 (2,3,4) - x 154 y 337 (block them and move them together, perfect blanket with 01:29:344 (1) - ) oh I make a new arrangement
if you move ^ 01:30:615 (5,6,1,2,3,4,1,2,3,4) - x 237 y 122 (block them and move them together)

nice map, good luck for ranked!
Thank your blankets Suggestions !!
Frostmourne
Normal
00:27:311 (2) - no clap at the star here, same goes at 00:31:379 (2) -
00:35:955 (3) - whistle start
00:48:413 (1) - I think you can remove this note and add a new combo on 00:48:921 (2) - instead if you are following vocal. A note here is a bit hard to guess...

Hard
00:17:523 (2) - I think this must be on 00:17:396 where it is a red tick instead of blue tick there
00:48:159 (x) - add note here? feels better to me when having it for guitar sound too
01:02:396 (x) - seeing from this jump 01:12:565 (5,6) - , maybe you can add a note on 01:02:650 (1) - 's start ?

Insane
01:32:649 (3) - clap?

Amazingly beautiful mapset!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Edit : Bubbled~~~ good luck for ranking
Topic Starter
Sharlo

Frostmourne wrote:

Edit : Bubbled~~~ good luck for ranking
Love you Frost !!<3
Zero__wind
everywhere I go,I see Frost's bubble ;w;
我才知道Sharlo也作图的哇 好棒 赞一个
Kawayi Rika
Hi ~ Sharlo ~ :)

Random mod ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Tittle : Aqua Terrarium (TV Size)
  2. Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
    SliderBorder : 255,255,255(any RGB value you want)
  3. 01:32:903 - Normal finish sound a bit werid for me,please try use default soft.

[Insane]


  1. 00:14:854 (1) - Move to 00:14:981 and stack on 00:16:888 (7) - ,followed vocal,i guess more better than background music.

Nice job on your first map ~

Call me back ~
;)
Topic Starter
Sharlo

Kawayi Rika wrote:

Hi ~ Sharlo ~ :)

Random mod ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Tittle : Aqua Terrarium (TV Size)
  2. Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
    SliderBorder : 255,255,255(any RGB value you want)
  3. 01:32:903 - Normal finish sound a bit werid for me,please try use default soft.

[Insane]


  1. 00:14:854 (1) - Move to 00:14:981 and stack on 00:16:888 (7) - ,followed vocal,i guess more better than background music.

Nice job on your first map ~

Call me back ~
;)
All fixed! And I think you have made a little mistake that 00:14:854 (1) - should be 00:15:362 (2) - and 00:14:981 should be 00:15:235 , right?
Fortunately, you have gave me a Picture demonstration ;)

Thank you very much, Rika Chan!>w<
Topic Starter
Sharlo

Zero__wind wrote:

everywhere I go,I see Frost's bubble ;w;
我才知道Sharlo也作图的哇 好棒 赞一个
>.> 怎么还不赶紧来mul一个
Kawayi Rika
Alright ~! Much better for now ~

Nice sb ~ Here you go <3


Topic Starter
Sharlo

Kawayi Rika wrote:

Alright ~! Much better for now ~

Nice sb ~ Here you go <3
Thank you once again!
Beige
Congratz~ ^^
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