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Lucky Vacuum - Daily Lunch Special

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Topic Starter
lightr
This beatmap was submitted using in-game submission on 2013年11月3日 at 20:32:30

Artist: Lucky Vacuum
Title: Daily Lunch Special
Source: REFLEC BEAT
Tags: jubeat DJ YOSHITAKA Jemmmmy
BPM: 205
Filesize: 3741kb
Play Time: 02:03
Difficulties Available:
  1. Hard (5 stars, 350 notes)
  2. Insane (5 stars, 540 notes)
  3. Jemmy's Normal (3 stars, 123 notes)
Download: Lucky Vacuum - Daily Lunch Special
Information: Scores/Beatmap Listing
---------------
Normal by Jemmmmy
Change BG
Please redownload if you download before 2013/10/30
zwsr
:) :) :) :) :)
Asphyxia
From my queue!

[General thoughts]

  1. Kiai Inconsistency in Kiai Times:
    - [Hard] : Kiai #1: Starts on 01:27:939, ends on 01:50:037
    - [Insane] : Kiai #1: Starts on 01:27:939, ends on 01:50:183
    - [Normal] : Kiai #1: Starts on 01:27:793, ends on 01:50:037
  2. You're using widescreen support, you should disable it since you're not using any kind of SB! (Go to Song Setup -> Design -> Down there should be ''Widescreen support'' and uncheck it!)
  3. Check AiMod on every difficulty (CTRL + Shift + A) because on each difficulty there are some unsnapped things which are unrankable.
[Normal]

  1. 00:04:377 (4) - This shape isn't the most beautiful one, you could try something similar to this 00:02:037 (2) - ? It would fit much better instead.
  2. 00:13:012 (3,4) - Not a big fan of this overlap, how about doing something like this?
  3. 00:15:353 (1) - This overlap isn't that great either, I suggest remapping this part out ( 00:15:353 (1,2,3,4,1,2,3) - ) clean so there wouldn't be any kind of overlaps which can confuse beginners.
  4. 00:18:426 (2,3) - These two objects are less than 10ms apart!
  5. 00:24:280 (4,1) - Do it like this! it would make a really nice blanket!
    After this you should distance snap the notes after that!
  6. 00:28:524 (4,1) - Overlap
  7. 01:09:354 (4) - NC here
  8. 01:13:451 (5,1) - Overlap again
  9. 01:17:695 (4,1) - ^
  10. 01:36:426 (1,2) - ^
  11. 01:40:085 (1,2,3) - ^
  12. Pretty nice !
[Hard]

  1. +1 OD to make the diffspread more equal!
  2. 00:18:866 (5) - Not a big fan of this overlap, and since it's Ar8 it's going to show while playing so that's not good, you might have to think a new place for this slider.
  3. 00:39:061 (4) - I was kinda looking for a jump or a normal spacing here, but instead here's a antijump? That's up to you if you're going to change it but I would recommend changing it.
  4. 00:57:939 (1,2,3,4) - Make a proper square?
  5. 01:03:500 (1,2,3,4,1,2,3,4) - Awesome <3
  6. 01:27:500 (4,5) - Move these more to the middle of the triangle ( 01:27:061 (1,2,3) - ) <--- this, so it wouldn't look like that (4,5) are too close to (1) and too far away from (3)!
  7. 01:27:939 (1) - That's a pretty ugly slider (imo), why don't you just shape it like 00:22:378 (1) - but shorter? it would fit muuuch better.
  8. 01:49:744 (2,3) - Dunno about this jump, maybe reduce it a bit?
  9. 01:56:183 (2) - CTRL + J? I think it would be nicer xD
  10. 01:58:524 (1,2,3,4) - You could make a square out of these?
  11. Nice diff~
[Insane]

  1. 00:21:207 (7) - Pretty sure this overlap is unnecessary
  2. 00:31:744 (1) - You could make it better looking ?
  3. 01:09:353 (1) - Similar slider suggestion like above ^
  4. 01:11:548 (1,2) - You can improve this blanket
  5. Nice diff, very fun :3
Pretty much the mod here then, great work on the difficulties, loved them, keep up the good work :)
Topic Starter
lightr

Asphyxia wrote:

From my queue!

[General thoughts]

  1. Kiai Inconsistency in Kiai Times:
    - [Hard] : Kiai #1: Starts on 01:27:939, ends on 01:50:037
    - [Insane] : Kiai #1: Starts on 01:27:939, ends on 01:50:183
    - [Normal] : Kiai #1: Starts on 01:27:793, ends on 01:50:037
  2. You're using widescreen support, you should disable it since you're not using any kind of SB! (Go to Song Setup -> Design -> Down there should be ''Widescreen support'' and uncheck it!)
  3. Check AiMod on every difficulty (CTRL + Shift + A) because on each difficulty there are some unsnapped things which are unrankable.
OK!
[Normal]

  1. 00:04:377 (4) - This shape isn't the most beautiful one, you could try something similar to this 00:02:037 (2) - ? It would fit much better instead. OK
  2. 00:13:012 (3,4) - Not a big fan of this overlap, how about doing something like this?
    OK
  3. 00:15:353 (1) - This overlap isn't that great either, I suggest remapping this part out ( 00:15:353 (1,2,3,4,1,2,3) - ) clean so there wouldn't be any kind of overlaps which can confuse beginners. OK
  4. 00:18:426 (2,3) - These two objects are less than 10ms apart! OK
  5. 00:24:280 (4,1) - Do it like this! it would make a really nice blanket! OK
    After this you should distance snap the notes after that!
  6. 00:28:524 (4,1) - Overlap
  7. 01:09:354 (4) - NC here
  8. 01:13:451 (5,1) - Overlap again
  9. 01:17:695 (4,1) - ^
  10. 01:36:426 (1,2) - ^
  11. 01:40:085 (1,2,3) - ^ ^OK
  12. Pretty nice !
[Hard]

  1. +1 OD to make the diffspread more equal! OK
  2. 00:18:866 (5) - Not a big fan of this overlap, and since it's Ar8 it's going to show while playing so that's not good, you might have to think a new place for this slider. OK
  3. 00:39:061 (4) - I was kinda looking for a jump or a normal spacing here, but instead here's a antijump? That's up to you if you're going to change it but I would recommend changing it. sorry,i think antijupm here is well
  4. 00:57:939 (1,2,3,4) - Make a proper square?OK
  5. 01:03:500 (1,2,3,4,1,2,3,4) - Awesome <3Thanks xD
  6. 01:27:500 (4,5) - Move these more to the middle of the triangle ( 01:27:061 (1,2,3) - ) <--- this, so it wouldn't look like that (4,5) are too close to (1) and too far away from (3)!OK
  7. 01:27:939 (1) - That's a pretty ugly slider (imo), why don't you just shape it like 00:22:378 (1) - but shorter? it would fit muuuch better.OK
  8. 01:49:744 (2,3) - Dunno about this jump, maybe reduce it a bit?OK
  9. 01:56:183 (2) - CTRL + J? I think it would be nicer xD OK
  10. 01:58:524 (1,2,3,4) - You could make a square out of these? OK
  11. Nice diff~
[Insane]

  1. 00:21:207 (7) - Pretty sure this overlap is unnecessary don't change
  2. 00:31:744 (1) - You could make it better looking ? OK
    OK
  3. 01:09:353 (1) - Similar slider suggestion like above ^OK
  4. 01:11:548 (1,2) - You can improve this blanket OK
  5. Nice diff, very fun :3
Thanks ^ ^

Pretty much the mod here then, great work on the difficulties, loved them, keep up the good work :)
Thanks for your mod,i will do my best:D
Asgard
[Insane]
00:07:304 (5) - New Combo
00:16:670 (8) - ^
00:31:744 (1) - slider is not beauty... remake this slider
00:40:085 (6) - how about locate on 256,352?
01:05:841 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this pattern is really not good... think about other pattern
01:24:426 (1,2,3,4,5,6,7,8) - make sure like this http://puu.sh/4UKfs.jpg
01:28:524 (1,2,3,4,1,2,3,4,1,2,3,4,1) - too hard....
01:43:451 (5) - http://puu.sh/4UKiz.jpg
01:43:744 (6) - http://puu.sh/4UKj4.jpg

[Hard]
00:12:719 (7) - keep space
00:26:622 (7,8,9) - how about this? http://puu.sh/4UKsp.jpg
00:36:134 (2,3) - i think this is more better http://puu.sh/4UKug.jpg
01:09:866 - add note
01:27:500 (4,5) - overlap http://puu.sh/4UKxX.jpg

[Normal]
well....
i think 205 bpm 1.1 SV in normal is too hard for newbie player...
and.. i saw somethings in Normal but it is not important so i didn't mod that


and you must make Easy diff because all mapset include easy or normal diff which are got star under 3.24
Topic Starter
lightr

Asgard wrote:

[Insane]
00:07:304 (5) - New Combo OK
00:16:670 (8) - ^ OK
00:31:744 (1) - slider is not beauty... remake this slider OK,a little change
00:40:085 (6) - how about locate on 256,352? OK
01:05:841 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this pattern is really not good... think about other pattern sorry,i think this pattem in here is well
01:24:426 (1,2,3,4,5,6,7,8) - make sure like this http://puu.sh/4UKfs.jpg OK
01:28:524 (1,2,3,4,1,2,3,4,1,2,3,4,1) - too hard.... sorry,i don't know how to change it,so i retain this
01:43:451 (5) - http://puu.sh/4UKiz.jpg OK
01:43:744 (6) - http://puu.sh/4UKj4.jpg OK

[Hard]
00:12:719 (7) - keep space
00:26:622 (7,8,9) - how about this? http://puu.sh/4UKsp.jpg OK
00:36:134 (2,3) - i think this is more better http://puu.sh/4UKug.jpg OK
01:09:866 - add note are you sure?i can't hear sound here :(
01:27:500 (4,5) - overlap http://puu.sh/4UKxX.jpg make a little change

[Normal]
well....
i think 205 bpm 1.1 SV in normal is too hard for newbie player...
and.. i saw somethings in Normal but it is not important so i didn't mod that


and you must make Easy diff because all mapset include easy or normal diff which are got star under 3.24
Thanks for your mod,i will make a easy diff
Squichu
hellow, mod from queue. ~ :3
cause I'm a beginner modder, this might not be toooo helpful.. but maybe it is. >u<

General
  1. background image should be 1366x768px (widescreen) or 1024x768px, otherwise it'll be resized and that might look .. well, ugly. x:

  2. you need at least one difficulty with a star rating below 3.30 iirc, since you have a really hard Normal diff, you might want to think about adding an Easy instead of changing Normal too much just to fit the ranking criteria.. if you don't want to, go look for a GD!
  3. please let someone check the timing, it's not correct
    you'll notice when you set the playback rate to 25%, especially in the beginning..
    My guess is that the offset is around 1.305~, I'm not sure about the bpm.. but I suck at timing, better get someone else to do that. ><
Normal
as I mentioned above.. this is more of a Hard than a Normal, if you don't add an easier diff you'll have to change this quite a lot to make this rankable. (And I think that'd be a waste.. :c)
  1. as Asgard said, with higher bpm 1.1 for SV is a biiit too much
  2. it's better to not start sliders on red ticks in Normal. they are considered 'off beat' and therefore are hard to hit.. then again, it doesn't sound totally wrong (with the reason for that being an incorrect timing).. but I wanted to mention that anyway, might be useful for further mapping. >o<
  3. 00:16:085 (2,3,4,1) - I don't like the overall movement here.. if you look at this .. well, the flow isn't that smooth, I think it could be more interesting and less edgy..
    I have to point out though that I have a totally different mapping style and these style-regarding stuff is a bit hard for me to do, cause I don't know that many different styles yet and don't know how to improve them exactly without ruining the personal style of a map.. ><
  4. 00:32:476 (2,3) - imo they look better if they are a bit less curvy, like this: screen
    also, the shape of 00:33:646 (4) doesn't go well with the other sliders, maybe a curvy slider is better here.
    my overall suggestion I reversed 3 and copied 2, reversed and then rotated it to 4..
  5. 00:49:451 (1,2,3) and following - don't wanna be rude but this is a bit boring >< it's just too much reversed sliders :\
  6. 01:09:939 (2,1) - you have beautifully aligned sliders, why isn't this one aligned "as perfect" to 1 as the others?
hmmh, my final thought for this diff is, that it misses a bit of structure.. I don't mean that in a bad way, it's just that it looks like you choose shapes for sliders randomly and mix angular and curvy ones without any further reason.

cause someone else posted while I was typing (haha, I'm so slow.. xD) I'll keep it as it is now and edit this, once you applied the other mod.. :3
(would you mind pm'ing me, once you're done with that? >o<)




EDIT:
with the new difficulty and stuff. .o.

[Jemmy's Normal]
this diff looks okay to me, don't have much to say. .o.
  1. personally I don't like it when circles overlap when they are placed one beat apart. And it slightly decreases readability, so.. if you are motivated enough to change DS to ~1,0, I'd suggest you do that. But it's ofc totally fine if you don't. ^__^
  2. also, please check AIMod for DS irregularities!
  3. 00:16:670 (3,4,5) - since 3 and 5 match each other you could try to match 4 as well. (rotate by -13° (selection c))
[Hard]
This diff looks great! ovo
but overall it might be a bit too hard. the gap between Normal and this is huuuge. .o.
I don't really mind that, but there will be lots of people who consider the Normal too easy and the Hard too hard to play. x:
anyway, some suggestions cause of personal taste:
  1. 00:01:305 (1) - move a bit to the right to 200|292, that way it forms a triangle with 00:01:744 (2,3).
  2. 00:10:378 (8) - move second anchor higher up to 382|13, it looks better with 00:10:085 (7), cause teh direction is slightly different.
  3. 00:15:354 (1,2) - don't like the shape. they are okay, personally I'd prefer a different curve.
  4. 00:32:915 (4,5,6) - for 'correct' triangle here, move 5 to 304|68 and 6 to 208|76
  5. 01:04:671 (1,2,3,4) - bend 2 and 4 in the other direction to create symmetry with 01:03:500 (1,2,3,4)
[Insane]
I guess this diff is nice as well. I'd die playing it cause I suck, but it looks great!
there actually isn't anything I could say..
just - 00:31:744 (1) - the shape looks a bit.. weird. o.o
and 01:03:500 (1,2,3,4,5) - the circles could be placed more curvy imo. same goes for the other streams, but it's fine the way it is as well.
aaand 01:15:353 (1,2,3,4,5,6) - use symmetrical pattern here?

Sooo, hope this helps!
*squee*
Topic Starter
lightr
finish!
remap some part of Insane/Hard diff.
delete my Normal diff,instead of Jemmmmy's guest diff.
Topic Starter
lightr

Squirrel wrote:

hellow, mod from queue. ~ :3
cause I'm a beginner modder, this might not be toooo helpful.. but maybe it is. >u<

General
  1. background image should be 1366x768px (widescreen) or 1024x768px, otherwise it'll be resized and that might look .. well, ugly. x:

  2. you need at least one difficulty with a star rating below 3.30 iirc, since you have a really hard Normal diff, you might want to think about adding an Easy instead of changing Normal too much just to fit the ranking criteria.. if you don't want to, go look for a GD!
  3. please let someone check the timing, it's not correct
    you'll notice when you set the playback rate to 25%, especially in the beginning..
    My guess is that the offset is around 1.305~, I'm not sure about the bpm.. but I suck at timing, better get someone else to do that. ><
Normal
as I mentioned above.. this is more of a Hard than a Normal, if you don't add an easier diff you'll have to change this quite a lot to make this rankable. (And I think that'd be a waste.. :c)
  1. as Asgard said, with higher bpm 1.1 for SV is a biiit too much
  2. it's better to not start sliders on red ticks in Normal. they are considered 'off beat' and therefore are hard to hit.. then again, it doesn't sound totally wrong (with the reason for that being an incorrect timing).. but I wanted to mention that anyway, might be useful for further mapping. >o<
  3. 00:16:085 (2,3,4,1) - I don't like the overall movement here.. if you look at this .. well, the flow isn't that smooth, I think it could be more interesting and less edgy..
    I have to point out though that I have a totally different mapping style and these style-regarding stuff is a bit hard for me to do, cause I don't know that many different styles yet and don't know how to improve them exactly without ruining the personal style of a map.. ><
  4. 00:32:476 (2,3) - imo they look better if they are a bit less curvy, like this: screen
    also, the shape of 00:33:646 (4) doesn't go well with the other sliders, maybe a curvy slider is better here.
    my overall suggestion I reversed 3 and copied 2, reversed and then rotated it to 4..
  5. 00:49:451 (1,2,3) and following - don't wanna be rude but this is a bit boring >< it's just too much reversed sliders :\
  6. 01:09:939 (2,1) - you have beautifully aligned sliders, why isn't this one aligned "as perfect" to 1 as the others?
hmmh, my final thought for this diff is, that it misses a bit of structure.. I don't mean that in a bad way, it's just that it looks like you choose shapes for sliders randomly and mix angular and curvy ones without any further reason.

cause someone else posted while I was typing (haha, I'm so slow.. xD) I'll keep it as it is now and edit this, once you applied the other mod.. :3
(would you mind pm'ing me, once you're done with that? >o<)




EDIT:
with the new difficulty and stuff. .o.

[Jemmy's Normal]
this diff looks okay to me, don't have much to say. .o.
  1. personally I don't like it when circles overlap when they are placed one beat apart. And it slightly decreases readability, so.. if you are motivated enough to change DS to ~1,0, I'd suggest you do that. But it's ofc totally fine if you don't. ^__^
  2. also, please check AIMod for DS irregularities!i think it's just a showing problem from AIMOD,becuase DS is open when i put this notes :(
  3. 00:16:670 (3,4,5) - since 3 and 5 match each other you could try to match 4 as well. (rotate by -13° (selection c))
OK

[Hard]
This diff looks great! ovo
but overall it might be a bit too hard. the gap between Normal and this is huuuge. .o.
I don't really mind that, but there will be lots of people who consider the Normal too easy and the Hard too hard to play. x:I agree with you,maybe i should make it more simple :(
anyway, some suggestions cause of personal taste:
  1. 00:01:305 (1) - move a bit to the right to 200|292, that way it forms a triangle with 00:01:744 (2,3).OK
  2. 00:10:378 (8) - move second anchor higher up to 382|13, it looks better with 00:10:085 (7), cause teh direction is slightly different.OK
  3. 00:15:354 (1,2) - don't like the shape. they are okay, personally I'd prefer a different curve.OK
  4. 00:32:915 (4,5,6) - for 'correct' triangle here, move 5 to 304|68 and 6 to 208|76OK
  5. 01:04:671 (1,2,3,4) - bend 2 and 4 in the other direction to create symmetry with 01:03:500 (1,2,3,4)
OK

[Insane]
I guess this diff is nice as well. I'd die playing it cause I suck, but it looks great!
there actually isn't anything I could say..
just - 00:31:744 (1) - the shape looks a bit.. weird. o.o OK
and 01:03:500 (1,2,3,4,5) - the circles could be placed more curvy imo. same goes for the other streams, but it's fine the way it is as well. OK,change a little :D
aaand 01:15:353 (1,2,3,4,5,6) - use symmetrical pattern here? OK

Sooo, hope this helps!
*squee*
THANKS for your mod!!>_<
DreaM117er
好,我來給你MOD了^^
我會在下面一一告訴你各個難度的感覺還有問題:

首先,
General
Difficulty沒有太大的問題

Song Setup / Design裡頭
Letterbox那個選項的效果在Break Time才會出來,也就是上下會出現黑條

看你要不要把Widescreen Support(寬螢幕支持)的選項打開,上下的黑條就會不見

Insane
Insane
你在我幫你MOD的時候做了一些修改,少了一些問題 :)
BPM205是很快的歌,可以試著拉近一些點的距離降低一點難度,不然真的會很難玩
還有這樣快的歌曲,光是單指按就會累死人了,所以也可以減少一些串燒

多運用一些短滑條,像是01:21:865 (5,6) 這裡就可以換成短滑條
00:07:304 (1,2,3,4,5,6) - 這個串燒有點太OP了,拉近一點
00:09:865 (2) - 刪掉點
00:15:792 (2,3,4,5,6,7) - 建議你擺成像01:15:353 (1,2,3,4,5,6) 的形狀,跳點太混亂了
00:16:670 (1,2,3) - 換成像00:17:256 (7) 的滑條
00:16:963 (4,5,6) - ^,00:17:256 (7)可以換成2個分開的點感覺比較好
00:21:061 (6,7) - 先把2個點疊起來
00:20:475 (2,3,4,5,6,7,8) - 再換成這樣感覺如何??

00:21:793 (1,2,3,1) - 距離調整到一樣,排成像六角型那樣
00:23:256 (5,6,7) - 換成會折返的小滑條
00:25:597 (6) - 疊在00:25:451 (5) 下面
00:27:061 (1,2,3) - 位置調成這樣感覺比較好,00:27:792 (3) 滑調尾和 00:28:231 (5,6,7,8) 重疊

00:32:622 (5,6,7) - 換成折返短滑條,折返箭頭指向00:32:914 (8,9)
00:33:500 (1) - 水平翻轉一下,不然有點太遠了
00:39:646 (3,4,5) - 改成直的,下到上3、4、5這樣比較好
00:53:841 (7) - 要做成像前面那現就做到底,位置移到x: 136 y:120
00:53:987 (8) - x:100 y:260
00:57:939 (1,2,3) - 距離拉近
00:58:817 到 01:03:353 - 太換亂而且太遠,做成像是00:52:670 (1,2,3,4,5,6,7,8) 就很棒
01:03:792 (5,1) - 串燒尾頭要拉近,太遠
01:04:962 (5,1) - ^
01:05:547 (5,1) - ^
01:07:304 (2,3) - 位置對掉
01:07:743 (5,6) - ^
01:11:256 (9,10) - 還是建議你疊起來
01:12:426 (5,6,7) - 折返滑條
01:17:695 (6,7,8) - ^
01:19:012 (2,3,4,5,6,7) - 還是建議你擺成一個圈
01:23:109 (4,5) - 可以換成滑條
01:25:012 (5,6) - 位置對掉,不然會很亂
01:27:500 (4,5,6) - 折返短滑條,箭頭指向01:27:792 (7)
01:28:670 (2,3,4) - 01:29:109 (2,3,4) - 01:29:548 (2,3,4) - 折返短滑條,然後位置調亂一點
01:38:329 (5) - 不要疊在一起了
01:40:963 (6,7,8,9) - 擺成這樣吧↓

01:44:183 (8) - 疊在01:44:036 (7) 下面比較好
01:54:719 (7,8) - 和01:53:841 (3,4,5,6) 一樣做到底
01:59:256 (6,7,8) - 折返短滑條

Hard
Hard
首先,Distance Snap的Spacing1.3有點太寬,1.2差不多 (但這會讓你Remap,可以忽略沒關係)
再來是Hard盡量都保持Distance Snap去完成00:03:354 (7,1) 這樣的空間也是
這樣有很多地方我就不解釋了

00:33:793 (7,8,9) - 折返短滑條
00:39:061 (4) - 用Snap調整距離吧= =
01:36:134 (5,6) - ^
01:43:158 (1,2,3) - 滑條頭尾轉向比較好
01:58:524 (1,2,3,4) - 這裡你是跟哪種電音?? 沒有四個音的喔

Hard做得還不錯,沒有很多問題,但只有一個Break會有點累

Jemmy's Normal
Jemmy's Normal
Difficulty沒有問題,但感覺OD可以降到3

00:47:987 (1) - 綠線的位置,可以挪一下
00:57:792 (5) - 綠線移到00:57:646
01:07:011 (4) - 加Break,加不上去就忽略它
01:13:743 (7) - 加圈圈??
01:26:914 (3) - 可以移到01:26:621
00:30:426 (5) - 加圈圈??
00:33:353 (2) - ^

問題不多,請加油

以上,希望我的MOD對你有幫助
祝你好運 :x
lkx_Shore
[General]
清掉这批欠着的mod我继续afk
换个bg?这个bg已经有人用了

[Insane]
00:05:256 (8) - 这个梗的打击感有点微妙....不太好的感觉\
00:52:963 (3,4) - 这个地方叠起来打击感会好一些,后面几个这样的地方你也可以这么改一改
00:57:939 - 这一段打击感有点微妙而且容易断滑条(我也不清楚为什么我打起来会这样...)
00:58:963 (2,4) - 第一个3连用hold滑条,第二个3连用note来连打感觉会好点
01:11:256 (9) - 离滑条稍微远一点?
01:46:963 (1,2,3) - ^

[Hard]
01:05:841 (1) - 换成两个hold滑条加一个note

[Other]
没啥问题
Topic Starter
lightr

m1223961117 wrote:

好,我來給你MOD了^^
我會在下面一一告訴你各個難度的感覺還有問題:

首先,
General
Difficulty沒有太大的問題

Song Setup / Design裡頭
Letterbox那個選項的效果在Break Time才會出來,也就是上下會出現黑條

看你要不要把Widescreen Support(寬螢幕支持)的選項打開,上下的黑條就會不見 好,改了

Insane
Insane
你在我幫你MOD的時候做了一些修改,少了一些問題 :)
BPM205是很快的歌,可以試著拉近一些點的距離降低一點難度,不然真的會很難玩
還有這樣快的歌曲,光是單指按就會累死人了,所以也可以減少一些串燒

多運用一些短滑條,像是01:21:865 (5,6) 這裡就可以換成短滑條
00:07:304 (1,2,3,4,5,6) - 這個串燒有點太OP了,拉近一點
00:09:865 (2) - 刪掉點 没删
00:15:792 (2,3,4,5,6,7) - 建議你擺成像01:15:353 (1,2,3,4,5,6) 的形狀,跳點太混亂了 。两个三角形,感觉不怎么乱
00:16:670 (1,2,3) - 換成像00:17:256 (7) 的滑條
00:16:963 (4,5,6) - ^,00:17:256 (7)可以換成2個分開的點感覺比較好
00:21:061 (6,7) - 先把2個點疊起來
00:20:475 (2,3,4,5,6,7,8) - 再換成這樣感覺如何??

00:21:793 (1,2,3,1) - 距離調整到一樣,排成像六角型那樣 稍微改了下
00:23:256 (5,6,7) - 換成會折返的小滑條
00:25:597 (6) - 疊在00:25:451 (5) 下面
00:27:061 (1,2,3) - 位置調成這樣感覺比較好,00:27:792 (3) 滑調尾和 00:28:231 (5,6,7,8) 重疊 1要跟前面的Note顺flow。。所以没改

00:32:622 (5,6,7) - 換成折返短滑條,折返箭頭指向00:32:914 (8,9)
00:33:500 (1) - 水平翻轉一下,不然有點太遠了 这个没懂。。
00:39:646 (3,4,5) - 改成直的,下到上3、4、5這樣比較好 没改
00:53:841 (7) - 要做成像前面那現就做到底,位置移到x: 136 y:120
00:53:987 (8) - x:100 y:260 稍微改了下
00:57:939 (1,2,3) - 距離拉近
00:58:817 到 01:03:353 - 太換亂而且太遠,做成像是00:52:670 (1,2,3,4,5,6,7,8) 就很棒 没改
01:03:792 (5,1) - 串燒尾頭要拉近,太遠
01:04:962 (5,1) - ^
01:05:547 (5,1) - ^ ^没改
01:07:304 (2,3) - 位置對掉
01:07:743 (5,6) - ^ ^顺时针的三角形,改了就不顺了
01:11:256 (9,10) - 還是建議你疊起來 没改
01:12:426 (5,6,7) - 折返滑條
01:17:695 (6,7,8) - ^
01:19:012 (2,3,4,5,6,7) - 還是建議你擺成一個圈 没改
01:23:109 (4,5) - 可以換成滑條
01:25:012 (5,6) - 位置對掉,不然會很亂
01:27:500 (4,5,6) - 折返短滑條,箭頭指向01:27:792 (7)
01:28:670 (2,3,4) - 01:29:109 (2,3,4) - 01:29:548 (2,3,4) - 折返短滑條,然後位置調亂一點
01:38:329 (5) - 不要疊在一起了 实在想不出还能放哪
01:40:963 (6,7,8,9) - 擺成這樣吧↓

01:44:183 (8) - 疊在01:44:036 (7) 下面比較好 kiai想多放点跳
01:54:719 (7,8) - 和01:53:841 (3,4,5,6) 一樣做到底
01:59:256 (6,7,8) - 折返短滑條

所有把三连换成滑条的建议都没采用,因为觉得Insane切指少了会变得太简单,不配insane的难度。写了这么多能看出来非常用心,非常感谢 > <
Hard
Hard
首先,Distance Snap的Spacing1.3有點太寬,1.2差不多 (但這會讓你Remap,可以忽略沒關係)
再來是Hard盡量都保持Distance Snap去完成00:03:354 (7,1) 這樣的空間也是
這樣有很多地方我就不解釋了

00:33:793 (7,8,9) - 折返短滑條
00:39:061 (4) - 用Snap調整距離吧= =
01:36:134 (5,6) - ^
01:43:158 (1,2,3) - 滑條頭尾轉向比較好
01:58:524 (1,2,3,4) - 這裡你是跟哪種電音?? 沒有四個音的喔

Hard做得還不錯,沒有很多問題,但只有一個Break會有點累
谢谢你的建议,用DS改了些地方

Jemmy's Normal
Jemmy's Normal
Difficulty沒有問題,但感覺OD可以降到3

00:47:987 (1) - 綠線的位置,可以挪一下
00:57:792 (5) - 綠線移到00:57:646
01:07:011 (4) - 加Break,加不上去就忽略它
01:13:743 (7) - 加圈圈??
01:26:914 (3) - 可以移到01:26:621
00:30:426 (5) - 加圈圈??
00:33:353 (2) - ^
好,把绿线改了下
問題不多,請加油

以上,希望我的MOD對你有幫助
祝你好運 :x
非常感谢你的MOD :D
Topic Starter
lightr

lkx_Shore wrote:

[General]
清掉这批欠着的mod我继续afk;w;
换个bg?这个bg已经有人用了 好,稍后再去找一个,换了这个黑丝好可惜啊:(

[Insane]
00:05:256 (8) - 这个梗的打击感有点微妙....不太好的感觉\ 稍微改了下
00:52:963 (3,4) - 这个地方叠起来打击感会好一些,后面几个这样的地方你也可以这么改一改 这个我感觉还是有点距离打起来更舒服啊
00:57:939 - 这一段打击感有点微妙而且容易断滑条(我也不清楚为什么我打起来会这样...) 我把距离稍微拉近了下
00:58:963 (2,4) - 第一个3连用hold滑条,第二个3连用note来连打感觉会好点 这个还是觉得所有的都统一比较好
01:11:256 (9) - 离滑条稍微远一点?
01:46:963 (1,2,3) - ^

[Hard]
01:05:841 (1) - 换成两个hold滑条加一个note

[Other]
没啥问题
非常感谢MOD和Star xD
alex_98
hi, from modding queue

[Insane]
00:05:695 (10,1) - hard to read, because of 00:05:255 (8) before.. Maybe move 00:05:695 (10,1) up (once or twice is enough)

01:05:841 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - That stream..is..sharp.
Maybe something through 01:06:061 (4)-(192|304),
01:06:207 (6)-(252|284),
01:06:354 (8)-(268|220),
01:06:572 (11)-(256|124),
01:06:720 (13)-(280|60) and
01:06:866 (15)-(336|32) instead?

01:29:988 (2,3,4,5,6) -
SPOILER
52,172,89988,1,8,0:0:0:0:
60,196,90061,1,0,0:0:0:0:
68,216,90134,1,0,0:0:0:0:
80,228,90207,1,0,0:0:0:0:
would fit better I think (replace with x,x,the same as to be replaced,x,x,0:0:0:0: in the .osu file)
Topic Starter
lightr

alex_98 wrote:

hi, from modding queue

[Insane]
00:05:695 (10,1) - hard to read, because of 00:05:255 (8) before.. Maybe move 00:05:695 (10,1) up (once or twice is enough)

01:05:841 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - That stream..is..sharp.
Maybe something through 01:06:061 (4)-(192|304),
01:06:207 (6)-(252|284),
01:06:354 (8)-(268|220),
01:06:572 (11)-(256|124),
01:06:720 (13)-(280|60) and
01:06:866 (15)-(336|32) instead?

01:29:988 (2,3,4,5,6) -
SPOILER
52,172,89988,1,8,0:0:0:0:
60,196,90061,1,0,0:0:0:0:
68,216,90134,1,0,0:0:0:0:
80,228,90207,1,0,0:0:0:0:
would fit better I think (replace with x,x,the same as to be replaced,x,x,0:0:0:0: in the .osu file)
Thanks for your mod :)
Hanabi
Hi sorry for delay ;w;

[Hard]
00:09:500 (5) - NC
00:22:816 (2,3,4,5,6,7) - too short distance. increase it normally
00:26:329 (5,6,7,8) - make straight line
00:48:280 (1,2,3,4,5,6,7,8) - ctrl + shift + D -> select point 8 -> you can make it more pretty
00:57:354 (4) - ctrl + g


[Insane]
00:18:865 (7) - NC for anti-jump
01:08:768 (2,3) - ^
00:20:036 (1) - make smoothirer

Good luck.
Topic Starter
lightr

[ Sana ] wrote:

Hi sorry for delay ;w; it doesn't metter=w=

[Hard]
00:09:500 (5) - NC OK
00:22:816 (2,3,4,5,6,7) - too short distance. increase it normally OK
00:26:329 (5,6,7,8) - make straight line OK
00:48:280 (1,2,3,4,5,6,7,8) - ctrl + shift + D -> select point 8 -> you can make it more pretty OK
00:57:354 (4) - ctrl + g OK


[Insane]
00:18:865 (7) - NC for anti-jump OK
01:08:768 (2,3) - ^ OK
00:20:036 (1) - make smoothirer OK

Good luck.

Thanks for your mod :D
Mira-san
Hi. From my modding queue.

[Jemmy's Normal]
Nothing here.

[Hard]
Nothing here too.

[Insane]
00:21:792 (6)
- Move to x:232 y:168
00:22:084 (2)
- Move to x:276 y:296


Map is clean.
Can't find anything. Sorry. :/
Topic Starter
lightr

Mira-san wrote:

Hi. From my modding queue.

[Jemmy's Normal]
Nothing here.

[Hard]
Nothing here too.

[Insane]
00:21:792 (6)
- Move to x:232 y:168
00:22:084 (2)
- Move to x:276 y:296


Map is clean.
Can't find anything. Sorry. :/
well.Thank you www
HelloSCV
General

  1. try offset 287(+7)
  1. add tags Jemmy you need to add GD mapper's name on tags

Jemmy's Normal

00:57:645 (4) - this follows rhythm much
01:07:011 - add spinner here by 01:08:182 - here?

it'll be bettre if you add NCs more regularly

Hard

00:09:500 (1) - this note hears really empty without finish
00:48:279 (1,5) - why didn't you add whistle like insane diff? it fits really nice
00:57:939 (1,2,3,4) - clap for better feeling plz~
00:58:963 (1) - cut this spinner on 01:03:206 - here? considering this diff is "Hard" diff current one plays hard to catch it (01:24:427 (1,1) - same)
01:05:840 (1,2) - how about this rhythm instead?
01:26:622 (6) - add finish on end like insane diff plz~ it hears nice
01:46:670 - add a note here plzzz, too empty?(01:47:840 - and 01:49:011 - here too)

Insane

00:05:255 (8) - add clap on start
00:18:645 - need a note here according to music, and i recommend this placement if you add a note here
00:24:865 (1) - add finish because you added finish 00:27:061 (1) - here
00:28:231 (5) - NC for consistence and rhythm
00:34:231 (6) - add finish on start (same reason with 00:24:865 (1) - here) oh and don't forget to add finish 01:14:036 (4) - and 01:23:402 (5) - here too!
00:39:500 (2) - this pattern looks little bit mess up because of design and rhythm, add NC here will better for avoiding confusion
00:39:646 (3,4,5) - make this tripet curve i know you copied 00:37:890 (1,2,3) - this pattern but since you curved 00:39:061 (1) - this slider just like this, straight tripet feels weird and uncomfortable for playing,
00:48:865 (5) - add whistle here like you added in 00:48:279 (1) - here?
00:52:670 (1) - delete this NC and add it on 00:52:963 (3) - here for consistence with previous and it feels better (01:53:548 (1,3) - check here too)
01:27:939 (1) - add clap on end 01:28:670 (2,2,2) - like these
01:32:768 (10,1) - swap NC
01:59:695 (1) - end this spinner on 02:03:206 - here is much better imo

good luck~
Topic Starter
lightr

HelloSCV wrote:

General

  1. try offset 287(+7)
OK
  1. add tags Jemmy you need to add GD mapper's name on tags
OK

Jemmy's Normal

00:57:645 (4) - this follows rhythm much OK
01:07:011 - add spinner here by 01:08:182 - here? this spinner is too short so i dont add it

it'll be bettre if you add NCs more regularly
OK

Hard

00:09:500 (1) - this note hears really empty without finish OK
00:48:279 (1,5) - why didn't you add whistle like insane diff? it fits really nice OK
00:57:939 (1,2,3,4) - clap for better feeling plz~ OK
00:58:963 (1) - cut this spinner on 01:03:206 - here? considering this diff is "Hard" diff current one plays hard to catch it (01:24:427 (1,1) - same) OK
01:05:840 (1,2) - how about this rhythm instead? OK
01:26:622 (6) - add finish on end like insane diff plz~ it hears nice OK
01:46:670 - add a note here plzzz, too empty?(01:47:840 - and 01:49:011 - here too)
OK

Insane

00:05:255 (8) - add clap on start OK
00:18:645 - need a note here according to music, and i recommend this placement if you add a note here OK
00:24:865 (1) - add finish because you added finish 00:27:061 (1) - here OK
00:28:231 (5) - NC for consistence and rhythm OK
00:34:231 (6) - add finish on start (same reason with 00:24:865 (1) - here) oh and don't forget to add finish 01:14:036 (4) - and 01:23:402 (5) - here too! OK
00:39:500 (2) - this pattern looks little bit mess up because of design and rhythm, add NC here will better for avoiding confusion OK
00:39:646 (3,4,5) - make this tripet curve i know you copied 00:37:890 (1,2,3) - this pattern but since you curved 00:39:061 (1) - this slider just like this, straight tripet feels weird and uncomfortable for playing, OK
00:48:865 (5) - add whistle here like you added in 00:48:279 (1) - here? OK
00:52:670 (1) - delete this NC and add it on 00:52:963 (3) - here for consistence with previous and it feels better (01:53:548 (1,3) - check here too) OK
01:27:939 (1) - add clap on end 01:28:670 (2,2,2) - like these OK
01:32:768 (10,1) - swap NC OK
01:59:695 (1) - end this spinner on 02:03:206 - here is much better imo
OK

good luck~
pro mod!I accept 99% of your suggestion.They are really useful to the new mapper like me.Thanks a lot xDDD
Jemmmmy
Hard
连续单点可以改成1.0, 这样不会这么拥挤
00:04:969 (4) -
00:26:189 (4,5,6,7,8,9) - 。。柔顺点摆 例子:
00:28:530 (4) - NC
00:38:628 (3) - (336.192)
00:49:457 (1,3) - 有点挡住了,
00:56:482 (1,2,3,4) - 灵活点
01:28:530 (1,2) - 间距1.1?
01:45:213 (3,4,5) -
01:46:676 (4) -
01:47:846 (4,4) - ^
。。。有空再mod更多
Topic Starter
lightr

Jemmmmy wrote:

Hard
连续单点可以改成1.0, 这样不会这么拥挤
00:04:969 (4) -
00:26:189 (4,5,6,7,8,9) - 。。柔顺点摆 例子:
00:28:530 (4) - NC
00:38:628 (3) - (336.192)
00:49:457 (1,3) - 有点挡住了,
00:56:482 (1,2,3,4) - 灵活点
01:28:530 (1,2) - 间距1.1?
01:45:213 (3,4,5) -
01:46:676 (4) -
01:47:846 (4,4) - ^
。。。有空再mod更多
我有心情再改,没心情就弃了
Sallad4ever
Sorry for the late reply

(Hard)
  1. Reduce the AR & OD by 1 and HP by 2. The Hard diff have a very big jump in difficulty with the note density and all so at least decrease difficulty setting to make it easier
  2. 01:24:433 (1) - The spinner doesn't play very good. Most of the notes before this are circles/slider so the spinner is kinda sudden. I suggest to use slider just like on 00:25:896 (3,4,5,6,7,8,9) or 00:34:969 (4,5)
  3. 01:46:676 (4,1) - This is a bad anti jump, the spacing looks similar with a regular 1/2 beat spacing like on 01:45:799 (1,2) and such.
    My suggestion to fix them
    1. Stack 01:46:676 (4) under 01:46:238 (3). This will at least give more distance to differentiate the anti jump (do this for 01:46:969 (1,2,3,4) & 01:48:140 (1,2,3,4) too)
    2. There still be a spacing problem after though so, after you done stacking them, select 01:48:140 (1,2,3,4) then CTRL+ H after that CTRL + J to fix the spacing again

(Insane)

  1. 00:39:506 (1) - Remove NC
  2. 00:58:823 (1) - Use the same 1/4 spacing as the previous sliders (1.6x) or change the spacing of the previous sliders to match the spacing of 00:58:530 (3,1)
  3. 01:34:823 (1) - Unnecessary NC, please remove it
That's all I can say, good luck with the map :)
Topic Starter
lightr

Sallad4ever wrote:

Sorry for the late reply

(Hard)
  1. Reduce the AR & OD by 1 and HP by 2. The Hard diff have a very big jump in difficulty with the note density and all so at least decrease difficulty setting to make it easier
  2. 01:24:433 (1) - The spinner doesn't play very good. Most of the notes before this are circles/slider so the spinner is kinda sudden. I suggest to use slider just like on 00:25:896 (3,4,5,6,7,8,9) or 00:34:969 (4,5)
  3. 01:46:676 (4,1) - This is a bad anti jump, the spacing looks similar with a regular 1/2 beat spacing like on 01:45:799 (1,2) and such.
    My suggestion to fix them
    1. Stack 01:46:676 (4) under 01:46:238 (3). This will at least give more distance to differentiate the anti jump (do this for 01:46:969 (1,2,3,4) & 01:48:140 (1,2,3,4) too)
    2. There still be a spacing problem after though so, after you done stacking them, select 01:48:140 (1,2,3,4) then CTRL+ H after that CTRL + J to fix the spacing again

(Insane)

  1. 00:39:506 (1) - Remove NC
  2. 00:58:823 (1) - Use the same 1/4 spacing as the previous sliders (1.6x) or change the spacing of the previous sliders to match the spacing of 00:58:530 (3,1)
  3. 01:34:823 (1) - Unnecessary NC, please remove it
That's all I can say, good luck with the map :)
Thanks for mod,i will fix them in the future:D
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