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Mimori Suzuko - Univer Page (TV Size)

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Total Posts
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Topic Starter
Unsfamiliar
This beatmap was submitted using in-game submission on Sunday, 20 October 2013 at 2:11:21 AM

Artist: Mimori Suzuko
Title: Univer Page (TV Size)
Source: Outbreak Company
Tags: アウトブレイク・カンパニー opening momochikun -umi- umi moe otaku feel
BPM: 190
Filesize: 11561kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.9 stars, 98 notes)
  2. Insane (5 stars, 323 notes)
  3. Mochi's Normal (4.43 stars, 123 notes)
  4. Umi's Hard (4.99 stars, 223 notes)
Download: Mimori Suzuko - Univer Page (TV Size)
Download: Mimori Suzuko - Univer Page (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------


Normal - By Momochikun
Hard - By -Umi-
Easy & Insane - By Yours Truly
Special thanks to:
~Umi and Mochi for the guest difficulties
~Umi for the bg and video
~All of the modders
~Insane by _AI if you're interested: http://puu.sh/4Ody9.osu
CPLs
first 8-)
_AI
Insane GD accepted ? :D
Topic Starter
Unsfamiliar

_AI wrote:

Insane GD accepted ? :D
Hi. What's wrong with my insane? :P What isn't wrong with my insane?
But umm sorry I don't think I need another one, unless someone can make one so amazing that I'd have to accept it :D
_AI

Unsfamiliar wrote:

_AI wrote:

Insane GD accepted ? :D
Hi. What's wrong with my insane? :P What isn't wrong with my insane?
But umm sorry I don't think I need another one, unless someone can make one so amazing that I'd have to accept it :D
nothing is wrong with it~just love the music :3
so does that mean i can give it a try ? :D
well if im disturbing , juz ignore my post here :p
Guy
Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. HP+1
  2. 00:01:592 (2) - add whistle. fit this note imo.
  3. 00:29:845 - wanted something, empty here. add 00:29:525 (3) - 's slider repeat or add note here?
  4. 00:33:535 (6) - flow is bad, so Ctrl+G?
  5. 00:46:690 (1) - add finish instead of the clap?
  6. 00:56:958 (3) - add finish of the slider start with whistle.
  7. 01:05:942 (1) - add clap of the slider end.

[Umi's Hard]
  1. 00:08:829 (2) - remove whislte of the slider end? it is weird for me.
  2. 00:28:402 (4) - add clap of the slider start.
  3. 00:40:915 (7) - add whistle of the slider start.
  4. 01:23:108 (3) - move to x256 y132? suddenly change of spacing so it is confuse to players.

[Mochi's Normal]
  1. HP+1. seems good 4/5/4
  2. 00:29:043 (2) - add clap
  3. 00:30:969 (6) - ^
  4. 00:48:455 (2) - add whistle of the slider start. it is fit the song imo.
  5. 00:56:958 (1) - add clap of the slider end.

[Easy]
  1. Audio Lead-in don't need in this diff. because this diff is start difference from the other diffs.
  2. 00:56:636 (2) - add clap
Good luck :)
P A N
m4m pm :3

[Insane]

00:00:803 (2,3) - move 2 1 grid right for better blanket and move 3 to 220|144 for make a triangle pattern there and it will looks clean.
if you follow above, please fix this too
00:01:119 (1) - center point: 344|268 and tail point: 372|220 for blanket with the previous 3 and move 00:02:066 (2,4) to 264|168 , 220|144.

00:02:935 (6) - I think just make it balance distance (440|188) is looks fine and more clean so please prefer.
00:05:460 (3) - move to 264|252 for stack and looks clean?
00:05:942 (5) - center: 328|40 , tail: 280|40
00:06:263 (6) - I don't like a overlap here :X please avoid that if possible.
00:09:471 (3) - copy form (2) and make it opposite with 2 is better?
00:43:161 (4) - move to 128|196 to make a blanket?
00:44:605 (2,3,4) - 304|176 , 436|228 , 356|108 for make a star pattern here.
00:49:257 (1,2,3,4,1,2,3) - make it like this
01:24:872 (7,8,1) - 208|272 , 124|204 , 164|108 for star pattern.

[UUUUUUUUUUUUUMI]

00:18:455 (3) - center: 304|276 , tail: 372|328 and move 4 to 288|364 and move (5)'s center to 152|320 and tail: 168|235 is better pattern imo, and it will a better triangle too.
00:52:787 (5,6) - 128|228 , 208|188 for better star pattern, if you follow this please fix the note after too.
01:02:733 (3) - this blanket can better.
01:09:792 (5) - move to 248|140 and move center: 224|212 and tail: 147|230 for triangle pattern.

[Mochi]

00:04:337 (3) - second point: 256|244 and red point: 208|192 is better imo.
00:26:797 (2) - make a bit curve for blanket?

[Easy]

00:26:797 (5) - you can improve blanket here by move center to 424|120 and tail: 364|40.
00:46:690 (1) - make this more symmetry by second point: 148|212 , red point: 190|144 , third point: 232|112 and tail: 282|160.
00:47:652 - I think add note here would be great.

that's all, good luck :3
Momochikun

Guy wrote:

Hi! from my queue :3

[Mochi's Normal]
  1. HP+1. seems good 4/5/4 okay..
  2. 00:29:043 (2) - add clap ups my bad.. fixed
  3. 00:30:969 (6) - ^ ^
  4. 00:48:455 (2) - add whistle of the slider start. it is fit the song imo. it's not IMo.. there's no drum at the music
  5. 00:56:958 (1) - add clap of the slider end. whoops.. added >.<
Good luck :)

P A N wrote:

m4m pm :3


[Mochi]

00:04:337 (3) - second point: 256|244 and red point: 208|192 is better imo. fixed the second point. but not the red point
00:26:797 (2) - make a bit curve for blanket? make it a little curvy :3
that's all, good luck :3
Irc with Xinely
14:08 Xinely: ew
14:08 Xinely: irc?
14:08 Xinely: gue males ngetik d forum
14:08 Momochikun: sembarang'
14:08 Xinely: ok
14:08 Xinely: sek
14:08 Xinely: yo, ready
14:09 Momochikun: akeh reject biasane lek irc.. whatever
14:09 Xinely: 00:03:375 (1) - ah lu dah mapper pro, delete pls. high bpm 1/1 after spin itu dah susah bgt
14:09 Xinely: karep e pokok e tugas ku wez mari =w=
14:09 Momochikun: ya elah.. ada clap ne
14:09 Momochikun: di delete eman :v
14:09 Xinely: tetep remove
14:10 Momochikun: :D
14:10 Xinely: lagian enakan mulai 00:03:695 - soalnya suara e banter
14:10 Xinely: 00:05:621 (1) - inconsistency spacing
14:10 Momochikun: fixed gan
14:12 Xinely: 00:14:605 (3) - krn gue modder nazi, 2nd achor 1 grid up biar kesan slider gk maksa
14:13 Momochikun: klo di gituin tar end nya lurus.. alhasil flow kurang buat selanjutnya :3
14:14 Xinely: 00:24:872 (3) - buat tail nya 192,180 biar kek nunjuk ke slider berikutnya?
14:14 Momochikun: k fixed
14:14 Xinely: wtf oppai LOL
14:15 Momochikun: cowo normal demennya oppai lol <3
14:15 Xinely: ^ cwok ngeres
14:15 Momochikun: :(
14:15 Xinely: 00:30:647 - add note buat ikut vocal, aneh aja imo (inb4 rejected)
14:15 Momochikun: yes rejected..
14:16 Momochikun: klo gw dri awal mau ikutin vocal.. psti gw udh 1/2 reverse slider dari 00:30:647 -
14:17 Xinely: 00:44:124 (1) - nazi of nazi, (gra2 popner) bentuk inconsistency slider bikin flow jelek katanya , http://puu.sh/4OOkN.jpg
14:18 Momochikun: woke wes tak copas
14:19 Momochikun: looks like someone get the new tittle copas master
14:19 Xinely: 00:57:920 (3) - mboh mau d bedah yok opo tp iki wez kena score, bunder waktu iku , acc sisan
14:19 Momochikun: weh.. io ta
14:19 Xinely: :v
14:19 Xinely: coba en d testplay
14:19 Momochikun: yo opo iki.. kadung blanket
14:19 Momochikun: anjrit T-T
14:19 Momochikun: babah wes :v
14:19 Xinely: 01:00:166 (2,3) - same as omongan e popner, d consistency biar flow e enak
14:20 Momochikun: wes aku di mod karo murid ne popner
14:20 Xinely: iya dari 00:56:156 (3) - d pindah2 kan bisa
14:20 Xinely: gra2 viewtopic.php?p=2167682#p2167682 gra2 iki
14:20 Momochikun: buat yg itu aku males copas.. sengaja tak buat beda bentuk nya -w-
14:21 Xinely: 01:03:054 (4) - menurut teori modding sih normal kalo 1/1 gk d saranin stack tp ya karep mu wez, just mention
14:22 Momochikun: aku normal sing gak mainstream aww
14:22 Momochikun: wahahha
14:23 Xinely: tp angel
14:23 Xinely: iku tok wez ><
14:23 Momochikun: walah
14:23 Xinely: overall wez fine seh
14:23 Momochikun: kurang akeh >.<
14:23 Xinely: gue kan mention sisanya yg penting2
14:23 Momochikun: yowes aku ae sing save log :v
14:23 Xinely: kalo nazi ya byk cuma gue aja yg males
14:23 Xinely: lel kadung

Thx for mod guys ~

Update
osu file format v12

[General]
AudioFilename: Univer Page.mp3
AudioLeadIn: 1500
PreviewTime: 51503
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11557,30648,48295,61289,74284
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Univer Page (TV Size)
TitleUnicode:ユニバーページ (TV Size)
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:Unsfamiliar
Version:Mochi's Normal
Source:Outbreak Company
Tags:アウトブレイク・カンパニー opening momochikun -umi- umi moe otaku feel
BeatmapID:312069
BeatmapSetID:120635

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo3 : 108,182,255
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204,344,70113,5,8,0:0:0:0:
164,252,70434,2,0,P|136:208|80:188,1,110,2|8,0:0|0:0,0:0:0:0:
68,284,71075,2,0,L|32:328,1,55,2|8,0:0|0:0,0:0:0:0:
164,252,71717,2,0,L|198:209,1,55,2|8,0:0|0:0,0:0:0:0:
316,120,72359,6,0,P|376:144|412:192,1,110,4|8,0:0|0:0,0:0:0:0:
448,200,72840,2,0,P|388:224|352:272,1,110,2|2,0:0|0:0,0:0:0:0:
284,324,73482,2,0,P|200:344|108:304,1,165,2|2,0:0|0:0,0:0:0:0:
152,224,74284,2,0,P|144:168|104:124,1,110,2|2,0:0|0:0,0:0:0:0:
32,68,74926,5,4,0:0:0:0:
228,84,75567,1,2,0:0:0:0:
392,196,76209,1,2,0:0:0:0:
240,324,76851,1,2,0:0:0:0:
72,220,77493,6,0,L|84:96,1,110,4|8,0:0|0:0,0:0:0:0:
176,80,78134,2,0,L|165:189,1,110,2|8,0:0|0:0,0:0:0:0:
148,288,78776,2,0,B|124:344|64:320|64:320|28:340|16:376,2,165,2|2|8,0:0|0:0|0:0,0:0:0:0:
228,232,80059,5,2,0:0:0:0:
304,296,80380,2,0,P|356:280|396:240,1,110,8|2,0:0|0:0,0:0:0:0:
368,148,81022,1,8,0:0:0:0:
288,92,81343,2,0,B|240:48|240:48|172:64|140:12,2,165,2|2|8,0:0|0:0|0:0,0:0:0:0:
368,148,82626,5,4,0:0:0:0:
284,200,82947,2,0,L|228:232,1,55,2|8,0:0|0:0,0:0:0:0:
152,276,83428,1,8,0:0:0:0:
80,208,83749,2,0,P|68:128|116:56,1,165,4|2,0:0|0:0,0:0:0:0:
208,44,84551,2,0,P|256:80|268:132,1,110,2|10,0:0|0:0,0:0:0:0:
256,192,85193,12,0,87760,0:0:0:0:
Xinely
Hi~ from chat in game request



Irc Easy and Insane
12:20 Xinely: btw have time for irc mod? i'm lazy to write ;-;
12:21 Unsfamiliar: yup sure, but what about the GDs?
12:22 Xinely: i will write GD in forum
12:22 Unsfamiliar: okay :)
12:23 Xinely: btw BG so big asdf. 1,3 mb OAO
12:23 Xinely: try change format to .jpg? it's helped to reduce, wait i will try
12:31 Xinely: test, sorry dc
12:32 Unsfamiliar: yes i'm still here :3
12:32 Xinely: http://puu.sh/4ONlg.jpg here the BG, reduced size, around 300-400kb :3
12:32 Xinely: and Easy diff
12:32 Unsfamiliar: arigato~
12:33 Xinely: 00:04:337 (2,1) - make this blanket? i'm not sure with my blanket since i'm not really good but at least i give example http://puu.sh/4ONmT.jpg
12:34 Unsfamiliar: blanket looks pretty good to me, but i'll try to make it perfect
12:36 Xinely: 00:13:963 (2) - whistle in repeat? seems fit for me
12:37 Unsfamiliar: ok~
12:38 Xinely: 00:16:530 (1) - add whistle in tail? for follow music ><
12:38 Xinely: 00:23:589 (1) - should be finish here, i heard cymbal
12:39 Unsfamiliar: but there is clap here
12:39 Unsfamiliar: you mean also add a whistle?
12:39 Xinely: yap, use whistle and clap in tail
12:39 Unsfamiliar: ok fixed both
12:40 Unsfamiliar: i will fix these in insane as well
12:41 Xinely: 00:28:723 (1) - i know no cymbal but whistle only feel empty here, add finish? i tried it and seems fit
12:41 Unsfamiliar: i actually just before you said that xD
12:42 Xinely: lol
12:43 Xinely: 00:30:006 (4) - in tail feel empty too, maybe drum whistle?
12:44 Unsfamiliar: sure
12:44 Xinely: 00:36:422 - high vocal here, well try volume 50 or up than 50? :P
12:46 Xinely: 00:40:914 (1) - finish in tail? seems fit with vocal lol
12:46 Unsfamiliar: I don't want whistle to be too loud for the first one
12:48 Unsfamiliar: actually i will add the finishes
12:48 Xinely: 00:55:032 - i feel better if you adding note (circle) in 254,263 for follow vocal
12:48 Unsfamiliar: but on the reverse sounds better than tail
12:49 Unsfamiliar: ok i'll add the note
12:50 Xinely: 01:05:942 (1) - maybe reduce volume around 60%? too much loud ><
12:52 Xinely: okay nice easy o.o
12:52 Unsfamiliar: ok sure
12:52 Unsfamiliar: ah thank you
12:52 Unsfamiliar: first easy diff btw
12:53 Xinely: wtf o.o
12:53 Xinely: it's nice blanket
12:53 Xinely: 00:02:224 (3,5) - u need to NC them for better read as jump
12:53 Xinely: oh insane btw
12:54 Unsfamiliar: but is combo spam ok?
12:54 Xinely: ofc no ><
12:55 Unsfamiliar: well i added the new combos, hope it's ok
12:55 Xinely: 00:02:935 (6) - it's not consistency at visual actually, due SV change in this time, make 00:02:935 (6) - to 440,184 and 00:03:054 (1) - 448,240 for better visual? don't worry player will be know this is 1/4
12:55 Xinely: oh sorry no SV change but bpm change
12:56 Unsfamiliar: yeah bpm change..
12:56 Xinely: 00:07:706 (1) - i don't see why NC here so remove NC?
12:57 Xinely: 00:09:150 (2,3) - make this symmetrical , it's help a lot for better visual and flow
12:57 Unsfamiliar: it is new combo to show that there is 1/1 gap in timeline
12:58 Xinely: ^ no need actually ahahaha
12:58 Xinely: 00:13:321 (1) - should be finish in head
12:59 Unsfamiliar: yeah i added like you said in easy
12:59 Xinely: 00:23:589 (1) - this one too? :P
12:59 Unsfamiliar: yeah i added already :P
13:01 Xinely: 00:46:690 (1) - finish head? :P
13:01 Xinely: 00:51:503 (4) - should be NC for read it's not anti jump again
13:02 Unsfamiliar: added finish
13:02 Unsfamiliar: also NC
13:03 Xinely: i guess 01:10:915 (6) - try in 420,212 for triangle pattern, help flow a lot imo
13:04 Unsfamiliar: ok sure
13:05 Xinely: okay that's all

Mochi's Normal irc mod (wth indonesian and javanese)
13:08 Xinely: yo, ready
13:09 Momochikun: akeh reject biasane lek irc.. whatever
13:09 Xinely: 00:03:375 (1) - ah lu dah mapper pro, delete pls. high bpm 1/1 after spin itu dah susah bgt
13:09 Xinely: karep e pokok e tugas ku wez mari =w=
13:09 Momochikun: ya elah.. ada clap ne
13:09 Momochikun: di delete eman :v
13:09 Xinely: tetep remove
13:10 Momochikun: :D
13:10 Xinely: lagian enakan mulai 00:03:695 - soalnya suara e banter
13:10 Xinely: 00:05:621 (1) - inconsistency spacing
13:10 Momochikun: fixed gan
13:12 Xinely: 00:14:605 (3) - krn gue modder nazi, 2nd achor 1 grid up biar kesan slider gk maksa
13:13 Momochikun: klo di gituin tar end nya lurus.. alhasil flow kurang buat selanjutnya :3
13:14 Xinely: 00:24:872 (3) - buat tail nya 192,180 biar kek nunjuk ke slider berikutnya?
13:14 Momochikun: k fixed
13:15 Xinely: 00:30:647 - add note buat ikut vocal, aneh aja imo (inb4 rejected)
13:15 Momochikun: :(
13:15 Momochikun: yes rejected..
13:16 Momochikun: klo gw dri awal mau ikutin vocal.. psti gw udh 1/2 reverse slider dari 00:30:647 -
13:17 Xinely: 00:44:124 (1) - nazi of nazi, (gra2 popner) bentuk inconsistency slider bikin flow jelek katanya , http://puu.sh/4OOkN.jpg
13:18 Momochikun: woke wes tak copas
13:18 Xinely: 00:57:920 (3) - mboh mau d bedah yok opo tp iki wez kena score, bunder waktu iku , acc sisan
13:19 Momochikun: looks like someone get the new tittle copas master
13:19 Momochikun: weh.. io ta
13:19 Xinely: :v
13:19 Xinely: coba en d testplay
13:19 Momochikun: yo opo iki.. kadung blanket
13:19 Momochikun: anjrit T-T
13:19 Momochikun: babah wes :v
13:19 Xinely: 01:00:166 (2,3) - same as omongan e popner, d consistency biar flow e enak
13:19 Momochikun: wes aku di mod karo murid ne popner
13:20 Xinely: iya dari 00:56:156 (3) - d pindah2 kan bisa
13:20 Xinely: gra2 https://osu.ppy.sh/forum/viewtopic.php?p=2167682#p2167682 gra2 iki
13:20 Momochikun: buat yg itu aku males copas.. sengaja tak buat beda bentuk nya -w-
13:21 Xinely: 01:03:054 (4) - menurut teori modding sih normal kalo 1/1 gk d saranin stack tp ya karep mu wez, just mention
13:22 Momochikun: aku normal sing gak mainstream aww
13:22 Momochikun: wahahha
13:23 Xinely: tp angel
13:23 Xinely: iku tok wez ><
13:23 Xinely: overall wez fine seh
13:23 Momochikun: walah
13:23 Momochikun: kurang akeh >.<
13:23 Xinely: gue kan mention sisanya yg penting2
13:23 Xinely: kalo nazi ya byk cuma gue aja yg males
13:23 Momochikun: yowes aku ae sing save log :v


  • Umi'sHard
    00:22:947 (5,6) - how about make jump like http://puu.sh/4OOCO.jpg ? flow better and interesting to play :P
    wow you improved a lot o.o
    nice hard 海 <3

Good Luck ~
Topic Starter
Unsfamiliar

Guy wrote:

Guy
Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. HP+1 Didn't want people to fix quickly, but ok HP+1
  2. 00:01:592 (2) - add whistle. fit this note imo. Done. Was not sure whether to add one here. Thanks :)
  3. 00:29:845 - wanted something, empty here. add 00:29:525 (3) - 's slider repeat or add note here? Added note. I hope placement is ok.
  4. 00:33:535 (6) - flow is bad, so Ctrl+G? Fixed.
  5. 00:46:690 (1) - add finish instead of the clap? Yep. I fixed this during Xinely's mod which is in progress.
  6. 00:56:958 (3) - add finish of the slider start with whistle. Okay.
  7. 01:05:942 (1) - add clap of the slider end. Ah I must have forgotten. Ok fixed.

[Easy]
  1. Audio Lead-in don't need in this diff. because this diff is start difference from the other diffs. I know what you mean, but I wasn't sure. I think I'll wait for someone else to suggest this because I want to keep the audio lead in consistent with the other diffs.
  2. 00:56:636 (2) - add clap Fixed!
Good luck :)

Arigato for your mod and star Guy! :)


P A N wrote:

Pan
m4m pm :3

[Insane]

00:00:803 (2,3) - move 2 1 grid right for better blanket and move 3 to 220|144 for make a triangle pattern there and it will looks clean.
if you follow above, please fix this too
00:01:119 (1) - center point: 344|268 and tail point: 372|220 for blanket with the previous 3 and move 00:02:066 (2,4) to 264|168 , 220|144. Fixed all above as you said :)

00:02:935 (6) - I think just make it balance distance (440|188) is looks fine and more clean so please prefer. I know what you mean, but this is distance snapped. The distance is weird because of the change in offset. Distance between the triplet in the timeline is not uniform, so I'm not sure if I should make it the same distance on the map. It looks messy I know, but I'll see what other people think.
00:05:460 (3) - move to 264|252 for stack and looks clean? Ok
00:05:942 (5) - center: 328|40 , tail: 280|40 This wasn't meant to be blanket, but I'm sure someone else will mention it...
00:06:263 (6) - I don't like a overlap here :X please avoid that if possible. Ok fixed. Moved it up like 1 or 2 grids xD
00:09:471 (3) - copy form (2) and make it opposite with 2 is better? Done.
00:43:161 (4) - move to 128|196 to make a blanket? Ok
00:44:605 (2,3,4) - 304|176 , 436|228 , 356|108 for make a star pattern here. Sure. Looks prettier :)
00:49:257 (1,2,3,4,1,2,3) - make it like this
Looks too neat and contrived for me xD I'll see what other suggestions I get.
01:24:872 (7,8,1) - 208|272 , 124|204 , 164|108 for star pattern. I don't have to make star pattern, but ok. Fixed, except the last note I broke out of the pattern, since I used different distance.


[Easy]

00:26:797 (5) - you can improve blanket here by move center to 424|120 and tail: 364|40. Sure.
00:46:690 (1) - make this more symmetry by second point: 148|212 , red point: 190|144 , third point: 232|112 and tail: 282|160. This doesn't fix it >< But I'll try
00:47:652 - I think add note here would be great. Yep, I agree. Added.

that's all, good luck :3
Thanks so much Pan~ :3

Annnnd Xinely thanks :D
Momochikun

Xinely wrote:

Hi~ from chat in game request



Mochi's Normal irc mod (wth indonesian and javanese)
13:08 Xinely: yo, ready
13:09 Momochikun: akeh reject biasane lek irc.. whatever
13:09 Xinely: 00:03:375 (1) - ah lu dah mapper pro, delete pls. high bpm 1/1 after spin itu dah susah bgt
13:09 Xinely: karep e pokok e tugas ku wez mari =w=
13:09 Momochikun: ya elah.. ada clap ne
13:09 Momochikun: di delete eman :v
13:09 Xinely: tetep remove
13:10 Momochikun: :D
13:10 Xinely: lagian enakan mulai 00:03:695 - soalnya suara e banter
13:10 Xinely: 00:05:621 (1) - inconsistency spacing
13:10 Momochikun: fixed gan
13:12 Xinely: 00:14:605 (3) - krn gue modder nazi, 2nd achor 1 grid up biar kesan slider gk maksa
13:13 Momochikun: klo di gituin tar end nya lurus.. alhasil flow kurang buat selanjutnya :3
13:14 Xinely: 00:24:872 (3) - buat tail nya 192,180 biar kek nunjuk ke slider berikutnya?
13:14 Momochikun: mainchar nya beroppai
13:14 Momochikun: fuq.. sorry salah tab
13:14 Momochikun: k fixed
13:14 Xinely: wtf oppai LOL
13:15 Momochikun: cowo normal demennya oppai lol <3
13:15 Xinely: ^ cwok ngeres
13:15 Xinely: 00:30:647 - add note buat ikut vocal, aneh aja imo (inb4 rejected)
13:15 Momochikun: :(
13:15 Momochikun: yes rejected..
13:16 Momochikun: klo gw dri awal mau ikutin vocal.. psti gw udh 1/2 reverse slider dari 00:30:647 -
13:17 Xinely: 00:44:124 (1) - nazi of nazi, (gra2 popner) bentuk inconsistency slider bikin flow jelek katanya , http://puu.sh/4OOkN.jpg
13:18 Momochikun: woke wes tak copas
13:18 Xinely: 00:57:920 (3) - mboh mau d bedah yok opo tp iki wez kena score, bunder waktu iku , acc sisan
13:19 Momochikun: looks like someone get the new tittle copas master
13:19 Momochikun: weh.. io ta
13:19 Xinely: :v
13:19 Xinely: coba en d testplay
13:19 Momochikun: yo opo iki.. kadung blanket
13:19 Momochikun: anjrit T-T
13:19 Momochikun: babah wes :v
13:19 Xinely: 01:00:166 (2,3) - same as omongan e popner, d consistency biar flow e enak
13:19 Momochikun: wes aku di mod karo murid ne popner
13:20 Xinely: iya dari 00:56:156 (3) - d pindah2 kan bisa
13:20 Xinely: gra2 https://osu.ppy.sh/forum/viewtopic.php?p=2167682#p2167682 gra2 iki
13:20 Momochikun: buat yg itu aku males copas.. sengaja tak buat beda bentuk nya -w-
13:21 Xinely: 01:03:054 (4) - menurut teori modding sih normal kalo 1/1 gk d saranin stack tp ya karep mu wez, just mention
13:21 Momochikun: eh byakugan249 ngapain itu
13:22 Momochikun: aku normal sing gak mainstream aww
13:22 Momochikun: wahahha
13:22 Xinely: byakugan? afk d sini
13:23 Xinely: tp angel
13:23 Xinely: iku tok wez ><
13:23 Xinely: overall wez fine seh
13:23 Momochikun: walah
13:23 Momochikun: kurang akeh >.<
13:23 Xinely: gue kan mention sisanya yg penting2
13:23 Xinely: kalo nazi ya byk cuma gue aja yg males
13:23 Momochikun: yowes aku ae sing save log :v
Good Luck ~
Bahasa jgn ditulis atuh.. gak greget T-T sama itu yg penting penting kek nama orang hapus atuh, bahaya klo di baca orang
dasar :o
CPLs
so many mods already

I'm so jealous :o
Umi

Guy wrote:

Hi! from my queue :3

[Umi's Hard]
  1. 00:08:829 (2) - remove whislte of the slider end? it is weird for me. not for me '-'
  2. 00:28:402 (4) - add clap of the slider start. missed
  3. 00:40:915 (7) - add whistle of the slider start. fixed
  4. 01:23:108 (3) - move to x256 y132? suddenly change of spacing so it is confuse to players. ok fixed
Good luck :)

P A N wrote:

m4m pm :3

[UUUUUUUUUUUUUMI]

00:18:455 (3) - center: 304|276 , tail: 372|328 and move 4 to 288|364 and move (5)'s center to 152|320 and tail: 168|235 is better pattern imo, and it will a better triangle too. other way :3
00:52:787 (5,6) - 128|228 , 208|188 for better star pattern, if you follow this please fix the note after too. the current one is good imo
01:02:733 (3) - this blanket can better. it's intentionnal
01:09:792 (5) - move to 248|140 and move center: 224|212 and tail: 147|230 for triangle pattern. prefer mine >.<

that's all, good luck :3

Xinely wrote:

Hi~ from chat in game request




  • Umi'sHard
    00:22:947 (5,6) - how about make jump like http://puu.sh/4OOCO.jpg ? flow better and interesting to play :P nice fixed
    wow you improved a lot o.o
    nice hard 海 <3 lol thx nely ;3

Good Luck ~
Thx Guy, P A N and Xinely for mod !

diff
osu file format v12

[General]
AudioFilename: Univer Page.mp3
AudioLeadIn: 1500
PreviewTime: 51503
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Univer Page (TV Size)
TitleUnicode:ユニバーページ (TV Size)
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:Unsfamiliar
Version:Umi's Hard
Source:Outbreak Company
Tags:アウトブレイク・カンパニー opening momochikun -umi- umi moe otaku feel
BeatmapID:310068
BeatmapSetID:120635

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"Outbreak Company Op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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340,124,7386,2,0,P|366:217|335:264,1,150
280,192,7867,1,8,0:0:0:0:
280,192,8188,6,0,P|207:176|134:191,1,150,2|8,0:0|0:0,0:0:0:0:
280,296,8829,2,0,P|352:311|425:296,1,150,2|10,0:0|0:0,0:0:0:0:
432,81,9471,1,2,0:0:0:0:
432,81,9632,2,0,P|399:126|310:105,1,150,2|0,0:0|0:0,0:0:0:0:
136,86,10273,1,2,0:0:0:0:
136,86,10434,2,0,P|169:41|258:62,1,150,2|4,0:0|0:0,0:0:0:0:
256,192,10835,12,4,12038,0:0:0:0:
184,181,12680,6,0,L|235:142,1,37.5,8|8,0:0|0:0,0:0:0:0:
302,154,12920,2,0,L|336:126,1,37.5,8|8,0:0|0:0,0:0:0:0:
404,77,13161,1,0,0:0:0:0:
404,77,13321,6,0,L|463:229,1,150,4|8,0:0|0:0,0:0:0:0:
410,294,13803,1,0,0:0:0:0:
327,258,13963,2,0,P|292:244|256:251,1,75
212,330,14284,1,8,0:0:0:0:
154,260,14444,2,0,P|179:184|238:151,1,150
327,155,14926,5,8,0:0:0:0:
298,302,15247,1,0,0:0:0:0:
154,260,15567,1,8,0:0:0:0:
183,113,15888,2,0,P|78:133|64:195,1,150,0|8,0:0|0:0,0:0:0:0:
65,253,16370,1,0,0:0:0:0:
154,260,16530,2,0,P|197:302|174:381,1,150,2|10,0:0|0:0,0:0:0:0:
323,192,17172,1,2,0:0:0:0:
323,192,17493,1,10,0:0:0:0:
272,67,17653,1,2,0:0:0:0:
119,192,18134,5,8,0:0:0:0:
150,276,18295,1,0,0:0:0:0:
238,291,18455,2,0,P|312:271|377:313,1,150,4|8,0:0|0:0,0:0:0:0:
298,359,18936,1,0,0:0:0:0:
207,369,19097,2,0,P|159:318|179:232,1,150,0|8,0:0|0:0,0:0:0:0:
229,175,19578,2,0,P|240:103|191:49,1,150
151,130,20059,5,8,0:0:0:0:
229,257,20380,1,0,0:0:0:0:
310,130,20701,1,8,0:0:0:0:
388,257,21022,6,0,P|468:211|386:167,1,225
306,210,21664,2,0,B|262:235|228:213|193:190|152:226,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
453,105,22626,1,10,0:0:0:0:
453,105,22787,1,2,0:0:0:0:
453,105,22947,2,0,L|408:32,1,75
297,72,23268,2,0,L|338:135,1,75
251,10,23589,6,0,B|213:37|206:83|243:133|243:133|257:153,1,150,4|8,0:0|0:0,0:0:0:0:
338,135,24070,2,0,P|336:175|296:211,1,75
265,273,24391,2,0,P|298:291|335:289,1,75,0|8,0:0|0:0,0:0:0:0:
226,192,24712,2,0,P|179:240|191:322,1,150
104,351,25193,6,0,P|72:310|28:299,1,75,8|0,0:0|0:0,0:0:0:0:
37,212,25514,2,0,L|61:129,1,75
148,139,25835,2,0,L|124:228,1,75,8|0,0:0|0:0,0:0:0:0:
209,250,26156,2,0,L|248:94,1,150,0|8,0:0|0:0,0:0:0:0:
332,81,26637,1,0,0:0:0:0:
346,169,26797,2,0,P|419:94|362:-1,1,225
332,81,27439,6,0,L|443:190,1,150,0|8,0:0|0:0,0:0:0:0:
447,276,27920,1,0,0:0:0:0:
392,348,28081,2,0,L|348:308,3,37.5
320,311,28402,2,0,L|243:312,1,75,8|0,0:0|0:0,0:0:0:0:
155,303,28723,6,0,P|164:268|190:241,1,75,4|0,0:0|0:0,0:0:0:0:
280,232,29043,1,8,0:0:0:0:
280,232,29204,2,0,P|271:196|245:169,1,75
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115,296,30969,1,8,0:0:0:0:
116,296,31289,2,0,B|152:311|184:275|212:243|254:256,1,150,4|8,0:0|0:0,0:0:0:0:
319,192,31771,1,0,0:0:0:0:
254,127,31931,2,0,B|212:141|184:109|152:73|116:87,1,150,4|8,0:0|0:0,0:0:0:0:
56,192,32412,1,0,0:0:0:0:
56,192,32573,6,0,L|156:192,1,75,2|0,0:0|0:0,0:0:0:0:
129,282,32894,2,0,L|199:249,1,75,2|0,0:0|0:0,0:0:0:0:
248,328,33214,2,0,L|277:253,1,75,2|0,0:0|0:0,0:0:0:0:
361,284,33535,2,0,L|332:190,1,75,2|0,0:0|0:0,0:0:0:0:
379,138,33856,6,0,P|318:129|266:170,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
443,209,34819,1,2,0:0:0:0:
419,302,35140,2,0,P|369:333|311:324,1,120,2|2,0:0|0:0,0:0:0:0:
256,278,35621,1,0,0:0:0:0:
200,324,35781,2,0,P|142:333|93:302,1,120,2|2,0:0|0:0,0:0:0:0:
108,206,36423,5,2,0:0:0:0:
155,122,36744,1,2,0:0:0:0:
247,148,37065,1,2,0:0:0:0:
294,64,37386,1,2,0:0:0:0:
386,90,37706,2,0,B|413:119|427:154|412:186|386:187,1,120,0|2,0:0|0:0,0:0:0:0:
317,168,38188,1,0,0:0:0:0:
247,148,38348,2,0,B|221:146|203:176|212:212|236:245,1,120,2|2,0:0|0:0,0:0:0:0:
274,331,38990,5,4,0:0:0:0:
359,286,39311,1,2,0:0:0:0:
379,192,39632,1,2,0:0:0:0:
359,98,39952,1,2,0:0:0:0:
273,52,40273,2,0,P|215:43|162:69,1,120
128,134,40755,1,0,0:0:0:0:
173,191,40915,2,0,P|192:224|177:309,1,120,2|0,0:0|0:0,0:0:0:0:
256,353,41396,6,0,P|332:329|371:271,1,150,4|0,0:0|0:0,0:0:0:0:
372,182,41878,1,2,0:0:0:0:
372,182,42198,1,2,0:0:0:0:
256,42,42519,5,2,0:0:0:0:
256,42,42680,2,0,P|180:66|141:124,1,150,4|0,0:0|0:0,0:0:0:0:
140,213,43160,1,2,0:0:0:0:
140,213,43482,1,2,0:0:0:0:
297,299,43803,5,2,0:0:0:0:
297,299,44124,2,0,P|337:260|337:212,1,75,4|0,0:0|0:0,0:0:0:0:
422,206,44444,2,0,P|388:166|354:157,1,75,8|0,0:0|0:0,0:0:0:0:
347,70,44765,2,0,P|307:89|288:120,1,75,0|0,0:0|0:0,0:0:0:0:
246,192,45086,1,8,0:0:0:0:
246,192,45247,2,0,P|181:182|114:118,1,150,4|0,0:0|0:0,0:0:0:0:
121,37,45728,1,8,0:0:0:0:
52,203,46049,6,0,P|84:221|100:254,1,75
187,279,46370,2,0,P|217:257|254:256,1,75,8|0,0:0|0:0,0:0:0:0:
341,236,46690,2,0,B|322:194|322:194|309:162|281:143|230:152,1,150,4|8,0:0|0:0,0:0:0:0:
58,180,47332,2,0,B|76:138|76:138|90:106|118:87|169:96,1,150,0|8,0:0|0:0,0:0:0:0:
341,112,47974,2,0,B|322:70|322:70|309:38|281:19|230:28,1,150,0|8,0:0|0:0,0:0:0:0:
243,117,48455,2,0,L|273:189,1,75
278,276,48776,2,0,B|234:283|206:264|192:232|192:232|174:190,1,150
145,105,49257,6,0,B|112:129|112:129|79:140,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
211,42,49739,1,2,0:0:0:0:
301,42,49899,1,2,0:0:0:0:
367,105,50059,2,0,B|400:129|400:129|433:140,2,75,2|2|4,0:0|0:0|0:0,0:0:0:0:
131,273,50701,5,4,0:0:0:0:
381,273,51022,1,4,0:0:0:0:
256,50,51343,1,4,0:0:0:0:
256,192,51503,1,4,0:0:0:0:
256,192,51824,6,0,L|326:122,1,75,4|0,0:0|0:0,0:0:0:0:
256,50,52145,2,0,L|202:101,1,75,8|0,0:0|0:0,0:0:0:0:
113,81,52466,1,0,0:0:0:0:
52,147,52626,1,0,0:0:0:0:
105,219,52787,1,8,0:0:0:0:
188,187,52947,2,0,P|241:240|265:310,1,150,4|0,0:0|0:0,0:0:0:0:
112,310,53428,6,0,P|135:239|188:187,1,150,8|0,0:0|0:0,0:0:0:0:
275,213,53910,1,0,0:0:0:0:
358,179,54070,1,8,0:0:0:0:
357,88,54231,2,0,P|426:111|456:178,1,150,4|0,0:0|0:0,0:0:0:0:
408,254,54712,1,8,0:0:0:0:
181,207,55033,6,0,P|141:177|132:137,1,75
164,70,55354,2,0,P|204:100|213:140,1,75,8|0,0:0|0:0,0:0:0:0:
181,207,55674,2,0,P|253:203|298:146,1,150,4|8,0:0|0:0,0:0:0:0:
389,146,56156,2,0,P|433:203|506:206,1,150
475,121,56637,1,8,0:0:0:0:
412,56,56797,5,2,0:0:0:0:
412,56,56878,1,2,0:0:0:0:
412,56,56958,2,0,P|334:69|249:47,1,150,2|8,0:0|0:0,0:0:0:0:
175,47,57439,1,0,0:0:0:0:
90,79,57600,2,0,P|48:114|36:160,1,75
107,190,57920,2,0,P|143:187|174:207,1,75,8|0,0:0|0:0,0:0:0:0:
241,268,58241,1,2,0:0:0:0:
388,165,58562,1,8,0:0:0:0:
271,27,58883,1,2,0:0:0:0:
125,133,59204,1,8,0:0:0:0:
241,268,59525,6,0,P|303:269|379:333,2,150,4|8|0,0:0|0:0|0:0,0:0:0:0:
241,87,60487,1,8,0:0:0:0:
241,87,60648,2,0,P|303:86|379:22,1,150,2|0,0:0|0:0,0:0:0:0:
458,192,61289,1,2,0:0:0:0:
367,192,61450,1,2,0:0:0:0:
277,192,61610,1,4,0:0:0:0:
277,192,62092,6,0,P|243:205|223:240,1,75,4|0,0:0|0:0,0:0:0:0:
172,365,62412,2,0,P|206:351|226:317,1,75,8|0,0:0|0:0,0:0:0:0:
150,271,62733,2,0,P|114:224|118:176,1,75
117,119,63054,1,8,0:0:0:0:
117,119,63214,2,0,P|170:80|268:83,1,150
340,96,63696,1,8,0:0:0:0:
340,96,64016,6,0,P|365:147|402:170,1,75
468,159,64337,1,8,0:0:0:0:
395,253,64498,2,0,L|277:354,1,150
367,376,64979,2,0,P|357:304|295:264,1,150,8|0,0:0|0:0,0:0:0:0:
115,260,65621,1,8,0:0:0:0:
177,91,65942,1,4,0:0:0:0:
445,189,66263,5,8,0:0:0:0:
445,189,66423,2,0,P|372:146|343:74,1,150
428,54,66904,2,0,P|466:81|483:129,1,75,8|0,0:0|0:0,0:0:0:0:
445,189,67225,2,0,P|408:209|381:322,1,150,4|8,0:0|0:0,0:0:0:0:
195,311,67867,5,0,0:0:0:0:
175,192,68188,1,8,0:0:0:0:
195,73,68509,2,0,P|266:41|326:73,1,150,0|8,0:0|0:0,0:0:0:0:
162,149,69150,2,0,P|115:93|130:22,1,150,0|8,0:0|0:0,0:0:0:0:
255,152,69792,2,0,P|226:218|154:242,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
424,88,70755,1,8,0:0:0:0:
424,88,70915,2,0,L|442:160,1,75,0|4,0:0|0:0,0:0:0:0:
467,252,71236,1,4,0:0:0:0:
199,286,71717,2,0,L|128:241,1,75,4|4,0:0|0:0,0:0:0:0:
330,58,72359,6,0,P|236:33|193:59,1,150,4|0,0:0|0:0,0:0:0:0:
261,188,72840,2,0,L|261:113,1,75,8|0,0:0|0:0,0:0:0:0:
343,151,73161,2,0,L|343:242,1,75,8|0,0:0|0:0,0:0:0:0:
430,134,73482,2,0,P|354:62|261:112,1,225,8|0,0:0|0:0,0:0:0:0:
165,265,74284,1,0,0:0:0:0:
347,265,74605,1,0,0:0:0:0:
256,115,74926,6,0,L|256:16,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
302,191,75567,2,0,L|402:250,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
210,191,76209,2,0,L|110:250,1,90,4|0,0:0|0:0,0:0:0:0:
256,368,76771,2,0,L|256:338,1,30,2|2,0:0|0:0,0:0:0:0:
417,258,77172,2,0,L|450:195,1,60
445,114,77493,6,0,P|373:93|302:113,1,150,4|8,0:0|0:0,0:0:0:0:
230,167,77974,1,0,0:0:0:0:
183,243,78134,2,0,P|111:262|40:241,1,150,0|8,0:0|0:0,0:0:0:0:
230,167,78776,6,0,P|259:203|230:316,1,150,0|8,0:0|0:0,0:0:0:0:
158,319,79257,2,0,P|218:296|303:347,1,150
382,326,79739,2,0,L|392:239,1,75,8|0,0:0|0:0,0:0:0:0:
462,197,80059,6,0,P|400:160|331:184,1,150,4|8,0:0|0:0,0:0:0:0:
256,236,80541,1,0,0:0:0:0:
180,184,80701,2,0,P|111:160|49:198,1,150,0|8,0:0|0:0,0:0:0:0:
256,236,81343,6,0,L|256:69,1,150,0|8,0:0|0:0,0:0:0:0:
343,63,81824,2,0,L|343:230,1,150
256,236,82305,2,0,P|206:196|170:200,1,75,8|0,0:0|0:0,0:0:0:0:
107,194,82626,5,4,0:0:0:0:
256,236,82947,1,2,0:0:0:0:
256,132,83108,1,4,0:0:0:0:
405,194,83428,1,2,0:0:0:0:
256,361,83749,1,4,0:0:0:0:
256,192,83829,12,4,85193,0:0:0:0:
256,192,85273,12,0,87760,0:0:0:0:
Topic Starter
Unsfamiliar
Updated~
11t

Unsfamiliar wrote:

2013-10-12 10:31 Unsfamiliar: Well I love you as much as I love your mods. So....


[General]
tags: touhou
[Easy]
If I had to say something, it'd be that the 01:22:626 (1) shape isn't really interesting enough to repeat, or end the song with. But other than that it's a nicely arranged Easy!
[Mochi's Normal]
もちもち

00:04:337 (3) - Blanket this curve onto the end of 00:03:696 (2) . White midpoint to 262,255; red midpoint to 210,198. If you want to make it even neater you'll have to add another white midpoint.

00:55:995 - Consider adding a hitcircle here. Currently the timing of 00:56:156 (3) is a bit weird and the spacing is small enough that the player may mistakenly click this on the white tick, rather than on the red tick that it actually starts on. Starting sliders on red ticks in Easy/Normal difficulties is always a bit risky; you can mitigate some of this risk by adding a hitcircle on the white tick right before this slider, and doing so would match the vocal syllable there.

01:11:075 (3,4) - You might have to increase the spacing a bit here. I think you should consider distance snapping to the start of 01:11:075 (3) rather than the end of it, because the player isn't going to move at all with these sliders, taking both their speed and slider leniency into account.

01:18:776 (3) - Consider blanketing onto the start of 01:17:493 (1) . Something like, first white midpoint to 103,328; red midpoint to 52,317 works well I think.
[Umi's Hard]
Hey, this is a solid map!

Overall Difficulty: +1 at least. The timing windows are much too lenient for a Hard. OD5 is really strange to be using with AR8 and HP7.

00:12:680 (1,2,3) - I sort of have an issue with this, but I'm not really sure what you could do to improve it. Sorry for being useless!

00:23:589 (1,2,3) - The slider shape of (1) is nice but this pattern doesn't really match the rhythm. Something like this would fit the vocals better:


00:49:257 (1,2,3,4) - This is a reaaaaally nice pattern but unfortunately it doesn't match the rhythm of the music well. There are emphases at:
  1. 00:49:257
  2. 00:49:739
  3. 00:49:898
  4. 00:50:380
Your hitcircles and slider starts are placed at:
  1. 00:49:257 (1)
  2. 00:49:739 (2)
  3. 00:49:898 (3)
  4. 00:50:059 (4)
So there's a bit of a discrepancy with the last note there. Preferably, you'd want slider starts and hitcircles (since these are the things that the player must click) to land on the musical accents. Fortunately though, there's an easy fix for this and it doesn't disrupt your pattern arrangement at all. Try this:
  • 1. Select (3) and (4), and Ctrl+G.
    2. Select the new (3) and Ctrl+G.
    3. Select (2) and (4) and Ctrl+G.
Now you should have something that looks like this:
This preserves your pattern and puts the start of your objects on accented notes in the music. You could leave out step 3 if you want but I think this works better with (2) and (4) switched.
[Unsane]
actually though, please use this diff name

Overall Difficulty: +1 at least. OD6 is really weird with AR9 on a 187 BPM map. OD7 is much more consistent with your map; you might even want to use OD8, and possibly HP -1.

00:01:750 (1,2,1,2,1) - yesssssss

00:13:321 (1,2) - Not so yes ;_;
Slider leniency can make this jump actually fairly small and I think that the gap in the rhythm here breaks the momentum you've built up with the fast 00:12:680 (1,2,3,4,5,6,1) section. Something like this could work, I think:

The repeat gives the previous stream/jump pattern a nice swing landing to it. Also consider replacing the (2,3) hitcircles in the above image with a 1/2 beat slider; that would work just as well, and in my opinion would actually match the vocal rhythm better.

00:21:343 (2,3) - aaaaa it's a 1/2 stack! Considering how 00:17:172 (5,1,2,1) turned out, this stack is sort of surprising.

Unsfamiliar wrote:

But 11t, isn't the stack at 00:19:418 (1,2) a problem too?
I think the stack at 00:19:418 (1,2) is fine. The spacing in this section, especially between 00:19:097 (3,1,2) conveys steadiness and consistency, and 00:19:578 (2) lands on an expected vocal syllable following 00:14:444 (3) so the player is likely to read this stack correctly. On the other hand, you're mapping to a somewhat unexpected rhythm with the stack at 00:21:343 (2,3) since it's really just the percussion being silly at this part. I'd especially avoid using this stack so close to 00:21:985 (5,1) . You could try spacing the notes out (personally I think that snare hits are always really good for jumps, and double snare hits are really good for sharp angle-/back-jumps), or you could also try a rhythm like this:


00:24:712 (4,1) - These gaps are always a bit awkward to play through. This is something that isn't just a problem in itself but could also cause more problems later in your map; because of similar spacing parts like 00:28:723 (1,2) can become ambiguous as well. I think the easy fix here would just be to stack the start of 00:25:193 (1) onto the end of 00:24:712 (4) . Personally, I actually like the way these sorts of sliderstacks flow. Or you could try to increase the spacing so that it's more like 01:07:225 (1,2) and less like 00:28:723 (1,2) .

00:49:257 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1) - yesssssssssss

01:07:706 - Add a hitcircle here for consistency with 00:56:958 (3,4) and to avoid the 1/1 gap.

01:16:771 (4) - i'm stealing this hitsound It's not really audible for me though unless I listen really closely. Can you turn the volume up on this one a bit?

01:17:172 (1) - I really like the SV change here but the slider itself looks a bit out of place, but I just don't like wavy sliders in general unless they're short, because they're really hard to get symmetric, but even if you do get them symmetric, they still don't look symmetric ;_;

So this is really just my personal preference, but maybe you could try out some different slider shapes?
images



I really like the one above because it emphasizes the cymbal crash at the end of the slider with a quick and short directional change.

valmode

There are so many shapes you could try! A typical wavy slider is just a bit boring, isn't it?

01:24:712 (6,7,8,1) - This pattern looks messy. If you move 01:25:193 (1) to somewhere around 164,108 you could make a nice pentagon thing. Or if you want to keep the increased spacing, try 60,344; I think this works a bit better than what you have now since it's not in a curve with (7) and (8).
[Closing]
This is a really good mapset backed by well-designed guest difficulties. Easy, Normal, and Hard don't have any outstanding issues, and all play nicely. The 1/1 gaps in Insane can sometimes be detrimental to the flow, so I think you should work on those a bit. Insane also looks a tad messy, and everything isn't as neatly arranged as they could be, but you know I'm always OCD about those things, haha...

The jump patterns in Insane are really fun, though. Overall, great work as usual~

☆~
Momochikun

11t wrote:

Unsfamiliar wrote:

2013-10-12 10:31 Unsfamiliar: Well I love you as much as I love your mods. So....


[Mochi's Normal]
D:

00:04:337 (3) - Blanket this curve onto the end of 00:03:696 (2) . White midpoint to 262,255; red midpoint to 210,198. If you want to make it even neater you'll have to add another white midpoint. fixed

00:55:995 - Consider adding a hitcircle here. Currently the timing of 00:56:156 (3) is a bit weird and the spacing is small enough that the player may mistakenly click this on the white tick, rather than on the red tick that it actually starts on. Starting sliders on red ticks in Easy/Normal difficulties is always a bit risky; you can mitigate some of this risk by adding a hitcircle on the white tick right before this slider, and doing so would match the vocal syllable there. IMO adding circle here will be a bit hard for beginner, however the slider i have now is follow the drum sound, so i think it's enough

01:11:075 (3,4) - You might have to increase the spacing a bit here. I think you should consider distance snapping to the start of 01:11:075 (3) rather than the end of it, because the player isn't going to move at all with these sliders, taking both their speed and slider leniency into account. oh well.. okay

01:18:776 (3) - Consider blanketing onto the start of 01:17:493 (1) . Something like, first white midpoint to 103,328; red midpoint to 52,317 works well I think.it separate too far IMO.. blanket doesn't work well here.

☆~
Thx for mod ~
Pls re-enter BG on my diff.. i haven't re-DL it yet :p
osu file format v12

[General]
AudioFilename: Univer Page.mp3
AudioLeadIn: 1500
PreviewTime: 51503
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11557,30648,48295,61289,74284
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Univer Page (TV Size)
TitleUnicode:ユニバーページ (TV Size)
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:Unsfamiliar
Version:Mochi's Normal
Source:Outbreak Company
Tags:アウトブレイク・カンパニー opening momochikun -umi- umi moe otaku feel
BeatmapID:312069
BeatmapSetID:120635

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Trust
Hihi, mod as requested. Although i'm still not entirely confident that I'll be of any help, it's worth a shot

These are all suggestions,

Feel free to use any~

[Easy]

00:21:664 (5) - Perhaps shift the end sliderpoint down slightly so the portion of the slider following the sharp bend is perfectly parallel to the former portion

[Mochi's Normal]

00:10:755 (1) - The gap that follows after this note seemed a bit strange to me since there are nice sounds in the music to play along to. Consider adding a 1/1 slider with a reverse to emphasize these sounds
00:30:969 (6) - Replacing this with a reverse slider starting at 00:30:647 would play well to the vocal as well as facilitate better flow since it would remain consistent with the pattern of reverse sliders you've been using
00:42:519 - A note here would make sense since it would be supported by a vocal and play nicely as it would essentially repeat how you emphasized a similar sound on 00:40:915 (2,1)
00:43:802 - Add a note here for smoother transition into the next combo
00:55:995 - Same as mentioned for 00:42:519

[Umi's Hard]

00:12:680 (1,2,3) - This has probably been mentioned before. Although this makes sense with the rhythm, in gameplay this didn't feel very great i would prefer you use a reversing 1/4 slider in place of (1) and (2)
00:22:626 (3,4,5) - I don't really like the use of stacking here considering the distance you used on 00:17:493 (8,9) to emphasize a similar sound. I would suggest adding spacing between 00:22:626 (3,4) and removing 00:22:947 (5) to keep consistency with the rhythm you've been following as you can see from the spacing in time between 00:17:653 (9,1)
00:50:701 (1,2,3) - The spacing here caught me off guard. Actually I think the use of an anti-jump would fit perfectly here!
00:51:663 (4) - Moving this note over to the next red tick I feel plays more nicely since it smoothly leads into the kiai time
00:54:231 (4) - Rotate 5° using selection centre as the origin for a perfect blanket
00:58:241 (1) - New combo for pattern change and slight tone change in vocal
00:58:241 (1,2,3,4) - I think this a more tilted box-shape pattern could make this placement look more nicely organized. Something like this:


01:01:289 (4) - Since you didn't place a note on 01:01:128 I would NC this because it follows the rhythm differently from the first 3 objects in the combo


[Insane]




00:22:305 (1,2,3,4,1,2,3,4,5) - I really feel like there's potential here to create more complex jump patterns like there were later in the diff, however what you've done here is already good.

  1. Solid difficulty, great work! I really don't have much to say about this. Please message me in-game so I can playtest it for you since I wasn't very helpful. Hopefully I can point some things out then!
I hope this helps~
Rukaru
[General]
fine~

[Easy]
  1. 00:06:904 (2) - how about shorten this slider a bit to 00:07:385 and move (3) to 00:07:706?
  2. 00:15:567 (3) - make this a slider and start 00:15:246 <- feels empty here.
  3. 00:21:664 (5) - nazi~ make the 2 red point of this slider to the following coordinates. 1st point x:232, y:88. 2nd point x:184, y:116. reason : looks better and flows smoother than before.
  4. 00:23:589 (1) - you may change this to 1/1 slider or add a note because you can hear loud vocal here -> 00:23:909
  5. 00:37:706 (2) - uh...looks bad. I recommend change this to a plain straight slider.
  6. 00:46:690 (1) - fix this slider. make it perfect.
  7. 00:43:802 - I personally think it wouldn't be hurt to add a note here or change 00:43:482 (3) to 1/1 slider because I can hear intense of music. *I hope you understand what I mean. hehe~
  8. 00:49:257 (1) - extend to 00:51:342
  9. 01:18:775 (3) - how about adding a little challenge here? by extend the slider to 01:19:257
  10. 01:21:342 (2) - this too...end at 01:21:824 ?
that's all. fix those slider unsfa~ xD

[Mochi's Normal]
pakai bhs indonesia aja ya~ supaya lebih mudah. :D
  1. OD + 1 ? agar susahnya lebih sedikit terasa waktu memindahkan kursor.
  2. 00:20:380 (4) - nazi~ turunin dikit titik di akhir slider. ga masalah sih sebenarnya, biar kelihatan lebih rapi aja.
  3. 00:22:305 (3,4,5) - menurut saya lebih baik kalau ini diubah menjadi seperti ini.
  4. 00:30:005 (4,5) - umm..bagaimana kalau (5) dihapus, trus ubah (4) jadi slider yang berakhir pada 00:30:647 menurut saya, itu lebih cocok dengan musiknya dibandingkan dengan sebelumnya.
  5. 00:57:920 (3) - uh...slider ini sepertinya ga cocok. entah kenapa saya merasa slider ini agak aneh saat dimainkan. mungkin bisa diganti?
udah, itu aja. mapnya keren gan. (y)

[Umi's Hard]
back to english again. :D
  1. 00:05:140 (1) - umm...don't stack this? lets see...try to use 0.1x distance space or turn off DS and move it so the distance of previous note is 0.04x. I find stack is rather confusing for me.
  2. 00:17:172 (7,8,9) - this too...it maybe better if you change (7) to a slider that ends on (8) and make another 1/1 slider on (9) and make a jump between those 2 slider.
  3. 00:24:070 (2) - ctrl + g ? I find this part is interesting if you can make a challenge here without destroy the flow.
  4. 00:41:396 (1) - is it just me or this slider is really hard to follow?
  5. 00:51:343 (3,4) - consider changing this? too confusing for me at least.
  6. 01:16:771 (4) - this should be a repeat slider. *use 1/8 beatmap snap divisor here.
  7. 01:22:947 (2,3) - same problem with 00:51:343 (3,4)
well, this is a solid map. I personally like it. but there are some part that really confuse me.

[Insane]
I hate your Insane because I can't pass it. lol xD

[]
ok, that's all. I hope my mod can help you.
well...sorry if I somehow offend you. I am just speaking my mind.

thank you, and good luck! :D
Topic Starter
Unsfamiliar
Will edit this post and respond when I get through all of these awesome mods! This may take a while... ><

11t wrote:

SPOILER

Unsfamiliar wrote:

2013-10-12 10:31 Unsfamiliar: Well I love you as much as I love your mods. So....


[General]
tags: touhou Hah!
[Easy]
If I had to say something, it'd be that the 01:22:626 (1) shape isn't really interesting enough to repeat, or end the song with. But other than that it's a nicely arranged Easy! Thanks. I agree with you about the slider. You know how creative I am... feel free to suggest some shapes 11t master of cool sliders :3
[Unsane]
actually though, please use this diff name I like it! But no. :lol: Not for this map anyway

Overall Difficulty: +1 at least. OD6 is really weird with AR9 on a 187 BPM map. OD7 is much more consistent with your map; you might even want to use OD8, and possibly HP -1. Ok OD+1 then. I had HP6 before because I knew you would endorse that, but I ended up raising it after a mod. I don't want people to fail so easily so I might decrease it again. I guarantee someone will tell me to raise it again...

00:01:750 (1,2,1,2,1) - yesssssssssss~

00:13:321 (1,2) - Not so yes ;_; ;w;
Slider leniency can make this jump actually fairly small and I think that the gap in the rhythm here breaks the momentum you've built up with the fast 00:12:680 (1,2,3,4,5,6,1) section. Something like this could work, I think:

The repeat gives the previous stream/jump pattern a nice swing landing to it. Also consider replacing the (2,3) hitcircles in the above image with a 1/2 beat slider; that would work just as well, and in my opinion would actually match the vocal rhythm better. Ah ok. Personally I didn't find anything wrong with that 1/1 gap, but I like it a lot better now. Not sure if the new placement works well though.

00:21:343 (2,3) - aaaaa it's a 1/2 stack! Considering how 00:17:172 (5,1,2,1) turned out, this stack is sort of surprising.

Unsfamiliar wrote:

But 11t, isn't the stack at 00:19:418 (1,2) a problem too?
These quote things are dangerous. I said no such thing :P
I think the stack at 00:19:418 (1,2) is fine. The spacing in this section, especially between 00:19:097 (3,1,2) conveys steadiness and consistency, and 00:19:578 (2) lands on an expected vocal syllable following 00:14:444 (3) so the player is likely to read this stack correctly. On the other hand, you're mapping to a somewhat unexpected rhythm with the stack at 00:21:343 (2,3) since it's really just the percussion being silly at this part. I'd especially avoid using this stack so close to 00:21:985 (5,1) . You could try spacing the notes out (personally I think that snare hits are always really good for jumps, and double snare hits are really good for sharp angle-/back-jumps), or you could also try a rhythm like this:
Silly percussion. Ok, tried something here.

00:24:712 (4,1) - These gaps are always a bit awkward to play through. This is something that isn't just a problem in itself but could also cause more problems later in your map; because of similar spacing parts like 00:28:723 (1,2) can become ambiguous as well. I think the easy fix here would just be to stack the start of 00:25:193 (1) onto the end of 00:24:712 (4) . Personally, I actually like the way these sorts of sliderstacks flow. Or you could try to increase the spacing so that it's more like 01:07:225 (1,2) and less like 00:28:723 (1,2) . Well I just added a note, and that fixes your obvious objection to 1/1 breaks :P

00:49:257 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1) - yesssssssssss woooh :)

01:07:706 - Add a hitcircle here for consistency with 00:56:958 (3,4) and to avoid the 1/1 gap. Reiterates my previous point :P Added.

01:16:771 (4) - i'm stealing this hitsound It's not really audible for me though unless I listen really closely. Can you turn the volume up on this one a bit? Ok up to 60% it is then. I like this hitsound too, but I really like to keep the volume low otherwise it becomes too obtrusive.

01:17:172 (1) - I really like the SV change here but the slider itself looks a bit out of place, but I just don't like wavy sliders in general unless they're short, because they're really hard to get symmetric, but even if you do get them symmetric, they still don't look symmetric ;_; Well what do you know, I like this sv change as well :) Oh and "but even if you do get them symmetric, they still don't look symmetric," what? Hahah

So this is really just my personal preference, but maybe you could try out some different slider shapes?
images

Too straight...

I really like the one above because it emphasizes the cymbal crash at the end of the slider with a quick and short directional change. Ok I'll try this one. Doesn't really change gameplay all that much, but it pleases you aesthetically then sure! I'll admit it has a pretty cool dive bomb effect because of the quick directional change at the tail.
What the heck is this?
valmode Hah.. ha..

There are so many shapes you could try! A typical wavy slider is just a bit boring, isn't it? Yeah I guess ;_; That curvy slider was the extent of creativity...

01:24:712 (6,7,8,1) - This pattern looks messy. If you move 01:25:193 (1) to somewhere around 164,108 you could make a nice pentagon thing. Or if you want to keep the increased spacing, try 60,344; I think this works a bit better than what you have now since it's not in a curve with (7) and (8). Ok, fixed it to conform with the latter
[Closing]
This is a really good mapset backed by well-designed guest difficulties. Easy, Normal, and Hard don't have any outstanding issues, and all play nicely. The 1/1 gaps in Insane can sometimes be detrimental to the flow, so I think you should work on those a bit. Insane also looks a tad messy, and everything isn't as neatly arranged as they could be, but you know I'm always OCD about those things, haha...I wonder if there is a step further than OCD in osu...? :?:

The jump patterns in Insane are really fun, though. Overall, great work as usual~

☆~
Thank youuuuu eleven teeee

Trust wrote:

SPOILER
Hihi, mod as requested. Although i'm still not entirely confident that I'll be of any help, it's worth a shot

These are all suggestions,

Feel free to use any~

[Easy]

00:21:664 (5) - Perhaps shift the end sliderpoint down slightly so the portion of the slider following the sharp bend is perfectly parallel to the former portion Ok fixed. Literally moved the end point down like 1 grid haha

[Insane]

Umm, well, you're a bit pro aren't you ;)


00:22:305 (1,2,3,4,1,2,3,4,5) - I really feel like there's potential here to create more complex jump patterns like there were later in the diff, however what you've done here is already good. This shouldn't really be a jump pattern in my opinion, since the song kind of of makes me want slow down. Hence why 00:22:787 (4,1,2,3,4,5) are 1.0x spaced. But if I get some insight for jump ideas for the previous part sure :)

  1. Solid difficulty, great work! I really don't have much to say about this. Please message me in-game so I can playtest it for you since I wasn't very helpful. Hopefully I can point some things out then! Okayyy~
I hope this helps~
Thanks Trust! Really appreciate your time and effort put into helping me improve this mapset :)

raheta_adi wrote:

SPOILER
[General]
fine~

[Easy]
  1. 00:06:904 (2) - how about shorten this slider a bit to 00:07:385 and move (3) to 00:07:706? I think I'll keep it as it is for now, since I want to avoid mapping on the red where possible to help beginners. Some parts are mapped on the red later due to some mods and trying to follow the lyric a bit more.
  2. 00:15:567 (3) - make this a slider and start 00:15:246 <- feels empty here. I think a slider fits better where it is, as to emphasise that lyric on the new measure 00:15:888.
  3. 00:21:664 (5) - nazi~ make the 2 red point of this slider to the following coordinates. 1st point x:232, y:88. 2nd point x:184, y:116. reason : looks better and flows smoother than before. Ok sure.
  4. 00:23:589 (1) - you may change this to 1/1 slider or add a note because you can hear loud vocal here -> 00:23:909 Well, didn't add a slider, but added a note at that time because there are lots of sliders in the following part.
  5. 00:37:706 (2) - uh...looks bad. I recommend change this to a plain straight slider. ? It's just a curved slider... I'll change it if someone else says something, not that big of a problem.
  6. 00:46:690 (1) - fix this slider. make it perfect. Easier said than done haha. But this slider was intentionally not perfect the follow the lyric and also semi-blanket with 00:44:765 (2). I'm sure someone else will mention this so, I'll leave it for now.
  7. 00:43:802 - I personally think it wouldn't be hurt to add a note here or change 00:43:482 (3) to 1/1 slider because I can hear intense of music. *I hope you understand what I mean. hehe~ Alright, added a note.
  8. 00:49:257 (1) - extend to 00:51:342 Ah, well, I intentionally made this spinner shorter due to the fact that this is [Easy] and want to give the newer players some time to prepare for the next note.
  9. 01:18:775 (3) - how about adding a little challenge here? by extend the slider to 01:19:257 Wah! So challenging... I think I'll leave it out for now xD
  10. 01:21:342 (2) - this too...end at 01:21:824 ? Like I said, I want to avoid red if possible :)
that's all. fix those slider unsfa~ xD Sliders are not my forte. Heck neither are notes. Awww...

[Insane]
I hate your Insane because I can't pass it. lol xD -> :cry:

[]
ok, that's all. I hope my mod can help you.
well...sorry if I somehow offend you. Well not until that last part ;_;I am just speaking my mind.I wouldn't have it any other way :)

thank you, and good luck! :D
Thanks for the mod raheta/raheti :D
sheela
[Easy]
00:13:963 (2) - Move the little second square to x:240 y:280 and the red one to x:293 y:309, so the tail of 00:13:321 (1) could fit in the curve.
00:15:888 (4) - Move the slider to x:18 y:75 and move the last little square to x:113 y:49, for a perfect blanket.
00:42:198 (2) - Move the last little square to x:231 y:102.
00:55:674 (1) - Ctrl+G for a flow?
01:08:508 (5) - Move the red little square to x:165 y:211.

[Mochi's Normal]
00:04:337 (3) - Move the second little square to x:260 y:232.
00:49:257 (1) - Shorten the spinner to 00:50:540 ?
01:18:776 (3) - Move the second little square to x:109 y:326.

[Umi's Hard]
00:03:696 (3) - Bouge le dernier carré à x:269 y:205.
01:04:498 (3) - Bouge-le à x:406 y:254 et bouge le dernier carré de 01:04:979 (4) à x:298 y:256.
01:11:236 (8) - Bouge-le à x:465 y:255.

[Insane]
00:03:054 (1) - Put it at x:444 y:229.

Good Luck!
Umi
Hi hi unsfa >3</

let'su go !

Easy

- 00:10:755 (1) - spinner end at 00:12:037 - there is a finish here
- 00:15:246 - you shoud add a note here or change 00:15:567 (3) - into 1/1 slider, it's empty
- 00:23:909 - same here
- 00:26:797 (5) - what about this ?
SPOILER

436,150,26797,2,0,P|430:239|378:311,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
- 00:30:006 (4) - finish on head instead of whistle
- 00:31:289 (1,2) - more like this
SPOILER

396,96,31289,6,0,P|343:105|310:149,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
390,184,31931,2,0,P|428:217|438:272,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
- 01:11:075 (2) - move to 355,189 for a better blanket
- 01:17:492 (1,2,3) - this rythm is better imo
and about the pattern u can make something like that
SPOILER

86,263,77492,6,0,P|166:256|189:278,1,89.9999999999999
239,316,78134,2,0,P|263:261|256:222,1,89.9999999999999
214,153,78775,2,0,P|256:143|300:152,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:

Mochi's Normal

- 00:03:696 (2,3) - well idk if it's itentionnal but you can really improve this blanket '-'
- 00:17:172 (3) - this rythm ?
- 00:30:006 (4,5) - you should delete these note and add a 2/1 slider here
about the pattern something like this
- 00:21:022 (1) - end point 168,16
- 00:56:958 (1,3) - like this for a better blanket
- 01:02:092 (1,2,3,4) - this part is too hard imo, you should unstack them
- 01:05:621 (2,3) - blanket ?
- 01:12:359 (1) - in this way better flow
- 01:17:493 (1,3) - same as 00:03:696 (2,3) - more like this

Insane

- 00:03:054 (1) - move to 440,224, the current spacing is confused
- 00:03:696 (3,4) - i prefer is the way better between the next combo
- 00:09:150 (2,3) - i prefer in this way, if you do, then delete the reverse on (3) and a note 00:09:791 - stack with (2)'s end
- 00:13:321 (1) - stack then end perctly with 00:12:359 (2) -
- 00:31:289 (1,2) - what about but hem like this ?
- 00:38:989 (1,2) - could be fun to put the same pattern as 00:39:632 (3,4) -
- 00:49:257 (1,2,3,4,1,2,3,4) - i think you can really improve the placement of these notes, you should make a shape with them '-'
- 00:55:674 (3) - i don't really this kind of stack (stack on the previous slider), mabe unstack it ? '-'

i guess that's all, overall it's a good insane :3 but there is lot of part where the flow can be improve :3

Well pretty short mod gomen gomen >.</
Topic Starter
Unsfamiliar

-Umi- wrote:

umi :3
Hi hi unsfa >3</

let'su go !

Easy

- 00:10:755 (1) - spinner end at 00:12:037 - there is a finish here Ok fixed. But maybe the spinner is too short now?
- 00:15:246 - you shoud add a note here or change 00:15:567 (3) - into 1/1 slider, it's empty Added note
- 00:23:909 - same here Already note here from previous mod :P
- 00:26:797 (5) - what about this ? Okay :3 Also adjusted the following sequence a bit to fit the distance snap
SPOILER

436,150,26797,2,0,P|430:239|378:311,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
- 00:30:006 (4) - finish on head instead of whistle Sure, but I'd like to also have a whistle here for consistency.
- 00:31:289 (1,2) - more like this Hai~
SPOILER

396,96,31289,6,0,P|343:105|310:149,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
390,184,31931,2,0,P|428:217|438:272,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
- 01:11:075 (2) - move to 355,189 for a better blanket Didn't use those coords but tried to improve it a bit.
- 01:17:492 (1,2,3) - this rythm is better imo Ok fixed it. But used slightly different pattern to avoid overlap
and about the pattern u can make something like that
SPOILER

86,263,77492,6,0,P|166:256|189:278,1,89.9999999999999
239,316,78134,2,0,P|263:261|256:222,1,89.9999999999999
214,153,78775,2,0,P|256:143|300:152,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:


Insane

- 00:03:054 (1) - move to 440,224, the current spacing is confused I know it looks confusing, but this is just distance snapped to 1.0x and because of the offset change it is weird. The notes in this triplet are not the same distance apart on the timeline due to that, and I don't want to make it the same spacing just for the sake of aesthetics unless a BAT tells me to :)
- 00:03:696 (3,4) - i prefer is the way better between the next combo Ok fixed.
- 00:09:150 (2,3) - i prefer in this way, if you do, then delete the reverse on (3) and a note 00:09:791 - stack with (2)'s end I actually kind of prefer the way I have it - building circular flow into an overarching jump 00:09:952 (4).
- 00:13:321 (1) - stack then end perctly with 00:12:359 (2) - Well tried to fix. It's hard to make perfect even with grid snap disabled..
- 00:31:289 (1,2) - what about but hem like this ? Hmm, well I want to avoid vertical and horizontal symmetry where I can, so I intentionally put them on different levels.
- 00:38:989 (1,2) - could be fun to put the same pattern as 00:39:632 (3,4) - Tried something here.
- 00:49:257 (1,2,3,4,1,2,3,4) - i think you can really improve the placement of these notes, you should make a shape with them '-' B-but it is a shape of sorts xD I know what you mean though looks a bit messy but I think it plays fine. I don't want to make everything perfect shapes etc.
- 00:55:674 (3) - i don't really this kind of stack (stack on the previous slider), mabe unstack it ? '-' Aww I kind of like how this one plays. We'll see then :3

i guess that's all, overall it's a good insane :3 but there is lot of part where the flow can be improve :3 Yes, need more mods to help improve this :D[/color]

Well pretty short mod gomen gomen >.</ Daijoubu!
Thanks a lot for mod and star kami-u.. I mean umi :D
Momochikun
Trust
Hihi, mod as requested. Although i'm still not entirely confident that I'll be of any help, it's worth a shot

[Mochi's Normal]

00:10:755 (1) - The gap that follows after this note seemed a bit strange to me since there are nice sounds in the music to play along to. Consider adding a 1/1 slider with a reverse to emphasize these sounds i follow that finish hitsound this time.. so no.
00:30:969 (6) - Replacing this with a reverse slider starting at 00:30:647 would play well to the vocal as well as facilitate better flow since it would remain consistent with the pattern of reverse sliders you've been using IMO it won't fit.
00:42:519 - A note here would make sense since it would be supported by a vocal and play nicely as it would essentially repeat how you emphasized a similar sound on 00:40:915 (2,1) IMO a 1/2 note will be a bit hard -w-
00:43:802 - Add a note here for smoother transition into the next combo ^
00:55:995 - Same as mentioned for 00:42:519 er..


I hope this helps~

raheta_adi
[General]
fine~

[Mochi's Normal]
pakai bhs indonesia aja ya~ supaya lebih mudah. :D
  1. OD + 1 ? agar susahnya lebih sedikit terasa waktu memindahkan kursor. okay.. :D
  2. 00:20:380 (4) - nazi~ turunin dikit titik di akhir slider. ga masalah sih sebenarnya, biar kelihatan lebih rapi aja. hm.. lupa copas.. thx for noticing xD
  3. 00:22:305 (3,4,5) - menurut saya lebih baik kalau ini diubah menjadi seperti ini. ndak deh.. aku bakal miss hitsound kalau gitu.
  4. 00:30:005 (4,5) - umm..bagaimana kalau (5) dihapus, trus ubah (4) jadi slider yang berakhir pada 00:30:647 menurut saya, itu lebih cocok dengan musiknya dibandingkan dengan sebelumnya. ndak suka rhytm itu entah '-'
  5. 00:57:920 (3) - uh...slider ini sepertinya ga cocok. entah kenapa saya merasa slider ini agak aneh saat dimainkan. mungkin bisa diganti? why ? lol..
udah, itu aja. mapnya keren gan. (y) (y)

thank you, and good luck! :D

sheela901
[Mochi's Normal]
00:04:337 (3) - Move the second little square to x:260 y:232. fixed on similiar way ~
00:49:257 (1) - Shorten the spinner to 00:50:540 err.. i think no
01:18:776 (3) - Move the second little square to x:109 y:326. same as before.

Good Luck!

Umi
Hi hi unsfa >3</

let'su go !

Mochi's Normal

- 00:03:696 (2,3) - well idk if it's itentionnal but you can really improve this blanket '-' k
- 00:17:172 (3) - this rythm ? no change
- 00:30:006 (4,5) - you should delete these note and add a 2/1 slider here i don't like this rhytm.
about the pattern something like this
- 00:21:022 (1) - end point 168,16 err.. i want to make it symmetrical with reverse slider below it.
- 00:56:958 (1,3) - like this for a better blanket on similiar way..
- 01:02:092 (1,2,3,4) - this part is too hard imo, you should unstack them it's not IMO
- 01:05:621 (2,3) - blanket ? yes it has..
- 01:12:359 (1) - in this way better flow keep it. somehow i don't really like that.
- 01:17:493 (1,3) - same as 00:03:696 (2,3) - more like this pls.. i don't intend any blanket here.. but rearranged the slider a bit.

Sorry for big denial.. anyway, Thanks for modding.

Update
osu file format v12

[General]
AudioFilename: Univer Page.mp3
AudioLeadIn: 1500
PreviewTime: 51503
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11557,30648,48295,61289,74284
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Univer Page (TV Size)
TitleUnicode:ユニバーページ (TV Size)
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:Unsfamiliar
Version:Mochi's Normal
Source:Outbreak Company
Tags:アウトブレイク・カンパニー opening momochikun -umi- umi moe otaku feel
BeatmapID:312069
BeatmapSetID:120635

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
487.724406404484,315.789473684211,4,2,2,30,1,0
3054,320.855614973262,4,2,1,60,1,0
10755,-100,4,3,1,70,0,0
12038,-100,4,2,1,60,0,0
13321,-100,4,2,1,50,0,0
22466,-100,4,2,1,60,0,0
22626,-100,4,2,1,60,0,0
22947,-100,4,2,1,50,0,0
33856,-100,4,2,1,50,0,0
38990,-100,4,2,1,60,0,0
49257,-100,4,2,1,40,0,0
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[Colours]
Combo1 : 255,182,108
Combo2 : 179,179,255
Combo3 : 108,182,255
Combo4 : 255,185,255

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Momochikun
You told me to mod this a while ago..
Well.. let's go ~ :roll:


[Insane]
  1. 00:00:803 (2) - Try to add whistle here.. it will fix your whistle rhytm afterthis. If you deny this, pls delete whistle 00:01:592 (2) - too, because the song it's going louder when it come to 00:01:750 - , so i think it'll make more sense
  2. 00:02:935 (2) - Can you make this note have same spacing to between it so it will look more tidy ? i recommend you to replace it to something straight line like 440 188
  3. 00:04:016 (4,1) - It don't flow so well IMO, i mean... the end of (4) really doesn't make any sense of jump to the next note..
    Maybe try this ?
  4. 00:06:263 (6,7,8) - Hm.. i think this pattern doesn't work that good.. the jump from (6) to (7) doesn't really make sense for me..
    Maybe you could try some pattern like this.. stack the end of (6) to the end of (4) :3
  5. 00:13:161 (6) - Replace the whistle with clap ? you can hear something similiar with 00:12:680 (1) - , i think clap will fit better
  6. 00:13:321 (1) - Missed whistle on slider end.. orz
  7. 00:20:861 - Maybe add note here ? you can hear vocal "at" here.. blank space will be a little confusing
  8. 00:22:947 (2) - Replaced whistle with clap ? the music want clap to emphasize it and not whistle o.o
  9. 00:23:268 (4) - Move to 444 300 for better pattern
  10. 00:24:070 (2) - Oh c'mon.. it's too close to object before it.. add more spacing please
  11. 00:25:835 (3) - Ctrl J ~ it will make typhoon pattern that really smooth and fun to play :D
  12. 00:28:081 (3,4,5,6) - Oh i love this kind of jump.. add more spacing if possible xD
  13. 00:29:685 - Maybe take a look to this pattern ?
  14. 00:31:931 (2) - Err.. i think it would make more sense if you copy slider (1) that got ctrl H and J for this slider.. :3, I just thinking it naturally because you use oval flow before (00:30:969 (5,1) - )
  15. 00:33:535 (6) - For this calmed down drum.. i think stream would work better than kick slider o.o, because stream before DS change sounds cool xD
  16. 00:35:781 (3,4) - Take a look at this pattern ? work flow better IMO
  17. 00:38:188 (2) - I think you should add C 1 whistle here. because the whistle rhytm should still work here, however.. the change of rhytm is start here 00:36:263 (4) - , so i think whistle here wouldn't be hurt
  18. 00:42:679 (3) - NC here maybe.. ? to make it consistent with the NC rhytm before and after
  19. 00:44:926 (4) - Move to 360 100 for better star pattern
  20. 00:45:086 - Use this rhytm please... the vocal it's too strong here, if you willing for drum at 00:45:406 - , don't worry because there's no drum sound there at all, only a high beat at 00:45:246 - i hear on the music
  21. 00:52:466 (3) - Missed whistle on this slider
  22. 00:53:749 (2,3) - Switch position would be more fun IMo
  23. 00:55:033 (1) - Can you move it a bit left ? so it doesn't overlap
  24. 00:56:477 (6,1,2,3) - Pls stack it properly.. it's really look untidy here.
  25. 00:56:958 (3) - Hmm.. i think it would sound better if you remove finish.. it doesn;t that loud.
  26. 01:01:931 (1) - No need to NC.. orz
  27. 01:02:733 (3,4) - Blanket this maybe..
  28. 01:06:423 (2,3,4) - Just my opinion.. but the vocal here it's quite funny. So i think change all sliders to note and make a pattern would make more sense :D
  29. 01:17:171 - Check the green note here.. it was 1ms late
  30. 01:23:108 (4) - Remove finish would be better..

Orz.. it's very tiring already >.<
RandF
thanks for request, Unsfamiliar ;)

[Easy]
  1. 00:46:690 (1) - how about making symmetric shape?
    SPOILER
    108,152,46690,6,0,B|148:120|192:144|192:144|236:120|276:152,1,180,6|0,0:0|0:0,0:0:0:0:
  2. 00:49:257 (1) - i prefer to end at 00:51:342
  3. 01:00:487 (3,4) - it is better to exchange them
  4. 01:14:925 (2,3) - finish
  5. 01:16:209- ^
[Mochi's Normal]
  1. 00:30:969 (6) - I prefer to delete it and add a slider 00:30:647~00:30:968
  2. 00:33:214 (2) - necessary?
  3. 01:15:567 (2,3) - finish
[Umi's Hard]
  1. 00:52:145 (2,3,4,5,6,1) - how about regular pentagon?
    SPOILER

    256,50,52145,2,0,L|202:101,1,75,8|0,0:0|0:0,0:0:0:0:
    120,59,52466,1,0,0:0:0:0:
    57,122,52626,1,0,0:0:0:0:
    98,202,52787,1,8,0:0:0:0:
    187,188,52947,2,0,P|240:241|264:311,1,150,4|0,0:0|0:0,0:0:0:0:
    111,311,53428,6,0,P|134:240|187:188,1,150,8|0,0:0|0:0,0:0:0:0:
  2. 01:01:610 (6) - I prefer to stack on not 01:02:092 (1) - but 01:01:450 (5) -
  3. 01:04:979 (4) - blanket correctly
  4. 01:16:209 (3) - end at 01:16:529 (but triangle shape becomes awkward...)
[Insane]
  1. 00:00:487 (1,2,3,1,2) - how about uniforming to either pattern?
  2. 00:10:755 (1,3) - stack correctly (if you intend not to stack, it is better to separate more)
  3. 00:32:733 (1,2,3,4,5,6) - how about regular triangle x2 ? (and move 00:32:573 (3) - to the center of them)
    SPOILER

    89,235,32573,1,12,0:0:0:0:
    128,161,32733,5,2,0:0:0:0:
    134,305,32894,1,8,0:3:0:0:
    6,237,33054,1,2,0:0:0:0:
    172,231,33214,1,2,0:0:0:0:
    50,308,33375,1,2,0:0:0:0:
    45,164,33535,2,0,L|68:126,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
  4. 00:41:236 (4) - NC
  5. 00:41:717 (1) - remove NC
  6. 00:42:198 (1) - ^
  7. 00:42:519 (2) - NC
  8. 00:43:482 (1) - remove NC
wow, latest animation? you're quick at getting the information!
~Good Luck~
YTYuyu
hey~ mod requested on my queue.

Bold: Unrankable/must fix.
Red: Should be fixed, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Easy]
00:00:487 - i think you can add 2 3/1 sliders because i feel that it'll follow the guitar nicely with the sliderticks during gameplay, also if you do this, reduce the volume because the sliderticks are too noisy while following this during gameplay. it'll be consistent as well since you have something to add at the beginning of the song just like the other diffs.
00:29:364 (3,4) - perhaps you can do something like this because i find that it flows more smoothly and more fun to follow as well for beginners during gameplay IMO.
00:35:140 (2,3) - i highly suggest that you replace this for a 2/1 repeat since it follows the vocals nicely and i find it more straightforward to follow during gameplay.
00:37:706 (2,3) - same as above, but replace this for a 2/1 slider and 2 circles because of the drums in this part of the song.
00:46:048 - add a circle here. the vocals are still going, and it'll keep the flow steady during gameplay. having no circle suddenly stops the sense of flow during gameplay.
00:49:257 (1) - end this spinner at 00:50:308 for 2 reasons: the drums in this part stand out the most, as well as the vocals, and it'll give beginners plenty of time to recover for the next note during gameplay.
00:55:674 (1) - replace the whistle for a finish at the beginning, but add a timing point here with a decrescendo so that it'll match the cymbals in the BGM in this part of the song.
00:56:958 (1,2) - replace this for a repeat slider because i feel that doing this would follow the music smoothly during gameplay IMO. if you ignore this, then add a circle at 00:57:920. same reason as 00:46:048.
00:58:562 - if you follow the suggestion above, then add a circle here. same reason as 00:46:048.
01:00:968 (4) - the repeat in this part of the song breaks the flow and it makes the transition awkward for beginners during gameplay. remove the repeat and extend this slider till 01:01:449 because it'll be easier to follow since it ends at a 1/1 tick during gameplay. not at the next 1/2 since it'll feel awkward to follow for beginners.
01:18:134 (2) - replace this for a circle so that it'd create a variation from 01:20:059 (1) - since there's no note at the next 1/1 in this part.
01:18:775 (3) - replace this for a repeat slider that ends at 01:19:738. the repeat should end at 01:19:257 so that it'll follow the BGM properly during gameplay.

[Mochi's Normal]
00:03:374 (1) - i highly suggest that you delete this note because although this is a normal diff, players might have a tough time reacting to this if they kept on spinning during gameplay.
00:13:160 - add a circle because it'd keep a steady flow in the vocals, also i find it fun to follow as well for players during gameplay IMO. if you do this, you're gonna have to fix the look of the next slider.
00:30:647 - remove (6) and add a 1/2 repeat slider to follow the vocals in this part. same reason as above about being fun. if you say that this follows the accordion, then you placed it wrong. move (5) up by 1/1 and remove (6) if you wanna follow the accordion--in other words the BGM.
00:45:247 (3) - to make it more flowy, move this up and curve this slider like this. the straight slider feels uncomfortable to follow for players as it creates a downward transition instead of a curvy transition during gameplay.
00:49:257 (1) - same as easy.
00:51:343 (2) - perhaps you can add a repeat here to follow the drums in this part as it keeps the flow steady during gameplay? IMO.
00:57:920 (3) - for this one, if you're following the BGM, then the slidertick isn't "strong" enough to fit with this part, so for this one, replace this for a circle, followed by a 1/1 repeat and another circle--the beginning and the end on the repeat slider should have whistles to emphasize that bell in the BGM during gameplay. it'll also follow the vocals nicely as well.
01:15:567 (2,3) - replace the whistles for finishes because of the cymbals in the BGM. it'll emphasize it and i find it more fitting to follow during gameplay.

[Umi's Hard]
00:15:888 (4) - for consistency with the previous combos, make this a NC because this is where the vocals change in this part of the song.
00:24:070 (2,3) - replace this for a circle and a 1/2 repeat so that you can follow the vocals properly during gameplay.
00:28:081 (3) - if you're following the drums, then replace this for a 1/4 repeat or 3 1/4 circles. if you're following that sound in the BGM, then replace this for a 1/2 slider or 2 1/2 circles. you'd be following the music properly like i said before during gameplay.
00:51:663 - add 2 1/4 circles because it'll follow the drums and i feel that it'd act as the setup part for the kiai during gameplay.
01:01:931 - ^
good diff. your combo consistency could be better.

[Insane]
00:00:803 (2,3) - why don't you make a small jump in this part like this so that it'd be consistrent with the other jumps in this part of the song?
00:02:698 (1,2,1) - keep your spacing evened out here. this plays inconsistently and it could confuse players easily during gameplay.
00:08:829 (1) - i feel that if you curve this slider so that you blanket the repeat of (3), it'll feel smoother to follow during gameplay IMO.
00:14:926 (5) - try to blanket (7) because if you do, it'll be consistent and fun to follow aa the jump represents the vocals, and the pitch is almost the same here.
00:14:926 (5) - same idea as hard. make this a NC because this is where the vocals change in this part.
00:16:529 (3) - make this slider look like (4), and follow the DS from the previous note because of the BGM. if you don't understand, i'm talking about that piano sound(i think it's a piano). the default DS acts as a setup for the jump coming up.
00:18:455 (1,2) - the flow in this part feels awkward to follow because of the direction (2) is facing. it feels off and it feels uncomfortable to follow as well during gameplay, so for this one, you should move this slider either like this or like this. both jump should feel more comfortable and it should keep the flow steady during gameplay.
00:26:797 (3) - i feel that if you curve this slider for a blanket on (1), it'll keep the flow steady and it'll look fun to follow for palyers as well during gameplay IMO.
01:04:498 (1) - replace this for 2 circles because this slider breaks the sense of flow from the previous combo since the main focus is the drums. the 1st circle would keep the flow steady as it follows the drums, and the 2nd circle represents a new phrase in the vocals.
01:13:482 (2) - keep in mind that you cannot silence both the slidertrack and the slidertick at the same time since it's unrankable. make either one audible so that it can be rankable.
01:16:209 (3) - ^

and that's all i got. GL and don't give up on this map :D.
_AI
M4M :33

[Umi's Hard]
00:06:263 (4) - Maybe place somewhere else? Like just don't let it touch 00:05:140 (1)
00:23:589 (1) - A 3tick curve is enough, Don't let the tail touch 00:24:712 (4)
01:04:337 (2) - Move to 444 196, jump doesn't fit I think
~Solid map

[Insane]
00:06:263 (6) - Consider to Change the slider direction, making the tail going downward to 00:06:583 (7)
~you have such special mapping style :p

I dunno wad i can help wif it actually .-. maybe im too nub or sumting lel /3\
anyway :p ill shot a star for u
Topic Starter
Unsfamiliar

sheela901 wrote:

Sheela
[Easy]
00:13:963 (2) - Move the little second square to x:240 y:280 and the red one to x:293 y:309, so the tail of 00:13:321 (1) could fit in the curve. Fixed, but didn't have to move the anchor.
00:15:888 (4) - Move the slider to x:18 y:75 and move the last little square to x:113 y:49, for a perfect blanket. Looks pretty good to me...
00:42:198 (2) - Move the last little square to x:231 y:102. This blanket is fine around (1)
00:55:674 (1) - Ctrl+G for a flow? I think I like it as it is for no. It flows nicely with the next bit :)
01:08:508 (5) - Move the red little square to x:165 y:211. Fixed, but didn't use those coords.

[Insane]
00:03:054 (1) - Put it at x:444 y:229. Check my response to previous mods for this :P

Good Luck!
Thanks Sheela!

Momochikun wrote:

Mochi
You told me to mod this a while ago..
Well.. let's go ~ :roll:


[Insane]
  1. 00:00:803 (2) - Try to add whistle here.. it will fix your whistle rhytm afterthis. If you deny this, pls delete whistle 00:01:592 (2) - too, because the song it's going louder when it come to 00:01:750 - , so i think it'll make more sense Well added the whistle, sounds good to me.
  2. 00:02:935 (2) - Can you make this note have same spacing to between it so it will look more tidy ? i recommend you to replace it to something straight line like 440 188 Ah lots of people are saying this but I probably won't change unless a BAT says to. This is because the triplet aren't evenly spaced on the timeline due to the offset change. It won't be hard to just adjust the spacing here, so I'll leave it now for that reason.
  3. 00:04:016 (4,1) - It don't flow so well IMO, i mean... the end of (4) really doesn't make any sense of jump to the next note..
    Maybe try this ? I don't really like this arrangement because it has a strange angle for me. But I will consider changing it to something else if someone else doesn't like the current one.
  4. 00:06:263 (6,7,8) - Hm.. i think this pattern doesn't work that good.. the jump from (6) to (7) doesn't really make sense for me..
    Maybe you could try some pattern like this.. stack the end of (6) to the end of (4) :3 I like to map to what the music provides, and to me this back forth thing suits pretty well. I also like the drop jump straight after and then another one for the long note at 00:06:904 (1) -
  5. 00:13:161 (6) - Replace the whistle with clap ? you can hear something similiar with 00:12:680 (1) - , i think clap will fit better Ok, well added clap, but left whistle there because I want the bass sound as well.
  6. 00:13:321 (1) - Missed whistle on slider end.. orz Ooops. Added.
  7. 00:20:861 - Maybe add note here ? you can hear vocal "at" here.. blank space will be a little confusing The lyric is here 00:20:701 (6) -
  8. 00:22:947 (2) - Replaced whistle with clap ? the music want clap to emphasize it and not whistle o.o Sure.
  9. 00:23:268 (4) - Move to 444 300 for better pattern Ok.
  10. 00:24:070 (2) - Oh c'mon.. it's too close to object before it.. add more spacing please Too close? This section before it is just 1.0x spaced. Will consider though.
  11. 00:25:835 (3) - Ctrl J ~ it will make typhoon pattern that really smooth and fun to play :D Ok ok fixed. Looks nice :)
  12. 00:28:081 (3,4,5,6) - Oh i love this kind of jump.. add more spacing if possible xD 1.5x is ok for now ><
  13. 00:29:685 - Maybe take a look to this pattern ?
    I had the slider there to kind of follow the lyrics, but I like your pattern so I'll use it.
  14. 00:31:931 (2) - Err.. i think it would make more sense if you copy slider (1) that got ctrl H and J for this slider.. :3, I just thinking it naturally because you use oval flow before (00:30:969 (5,1) - ) Ok copied it, but doesn't really make much a difference.
  15. 00:33:535 (6) - For this calmed down drum.. i think stream would work better than kick slider o.o, because stream before DS change sounds cool xD Stream works, but I think the transition to slower SV from the kick slider works better
  16. 00:35:781 (3,4) - Take a look at this pattern ? work flow better IMO
    Dunno about this, makes a funny angle for me xD
  17. 00:38:188 (2) - I think you should add C 1 whistle here. because the whistle rhytm should still work here, however.. the change of rhytm is start here 00:36:263 (4) - , so i think whistle here wouldn't be hurt I kinda like my progression hitsounding with the claps.
  18. 00:42:679 (3) - NC here maybe.. ? to make it consistent with the NC rhytm before and after Maybe. The NC was to signify the 1/1 gap in the timeline, especially for the stacks
  19. 00:44:926 (4) - Move to 360 100 for better star pattern Sure
  20. 00:45:086 - Use this rhytm please... the vocal it's too strong here, if you willing for drum at 00:45:406 - , don't worry because there's no drum sound there at all, only a high beat at 00:45:246 - i hear on the music ?
  21. 00:52:466 (3) - Missed whistle on this slider Fixed.
  22. 00:53:749 (2,3) - Switch position would be more fun IMo Ok.
  23. 00:55:033 (1) - Can you move it a bit left ? so it doesn't overlap Ok...
  24. 00:56:477 (6,1,2,3) - Pls stack it properly.. it's really look untidy here. Looks untidy in editor maybe, but players probably won't be able to tell the difference.
  25. 00:56:958 (3) - Hmm.. i think it would sound better if you remove finish.. it doesn;t that loud.I added because of other mod.
  26. 01:01:931 (1) - No need to NC.. orz Sorry... ok fixed removed nc
  27. 01:02:733 (3,4) - Blanket this maybe.. Intentionally not a blanket.
  28. 01:06:423 (2,3,4) - Just my opinion.. but the vocal here it's quite funny. So i think change all sliders to note and make a pattern would make more sense :D I think what I have now makes sense, the sliders to follow the repeated syllable I can hear in the song.
  29. 01:17:171 - Check the green note here.. it was 1ms late Oh wow, how did this even happen?! Fixed.
  30. 01:23:108 (4) - Remove finish would be better. Done.

Orz.. it's very tiring already >.< Sorry!
Thanks for modding Mochi :D


Aaannnd I'm going to have a break and then respond the rest. Thanks everyone~
Umi
11t
[Umi's Hard][notice]Hey, this is a solid map!

Overall Difficulty: +1 at least. The timing windows are much too lenient for a Hard. OD5 is really strange to be using with AR8 and HP7. Fixed

00:12:680 (1,2,3) - I sort of have an issue with this, but I'm not really sure what you could do to improve it. Sorry for being useless! nothing wrong for me

00:23:589 (1,2,3) - The slider shape of (1) is nice but this pattern doesn't really match the rhythm. Something like this would fit the vocals better: other way


00:49:257 (1,2,3,4) - This is a reaaaaally nice pattern but unfortunately it doesn't match the rhythm of the music well. There are emphases at: Why ? :o it fit for me
  1. 00:49:257
  2. 00:49:739
  3. 00:49:898
  4. 00:50:380
Your hitcircles and slider starts are placed at:
  1. 00:49:257 (1)
  2. 00:49:739 (2)
  3. 00:49:898 (3)
  4. 00:50:059 (4)
So there's a bit of a discrepancy with the last note there. Preferably, you'd want slider starts and hitcircles (since these are the things that the player must click) to land on the musical accents. Fortunately though, there's an easy fix for this and it doesn't disrupt your pattern arrangement at all. Try this:
  • 1. Select (3) and (4), and Ctrl+G.
    2. Select the new (3) and Ctrl+G.
    3. Select (2) and (4) and Ctrl+G.

Trust
[Umi's Hard]

00:12:680 (1,2,3) - This has probably been mentioned before. Although this makes sense with the rhythm, in gameplay this didn't feel very great i would prefer you use a reversing 1/4 slider in place of (1) and (2) i personnally like this part :/
00:22:626 (3,4,5) - I don't really like the use of stacking here considering the distance you used on 00:17:493 (8,9) to emphasize a similar sound. I would suggest adding spacing between 00:22:626 (3,4) and removing 00:22:947 (5) to keep consistency with the rhythm you've been following as you can see from the spacing in time between 00:17:653 (9,1) i don't want skip the sound at 00:22:947 - so no change sorry
00:50:701 (1,2,3) - The spacing here caught me off guard. Actually I think the use of an anti-jump would fit perfectly here! this is a important part of the song anti-jump doesn't fit here
00:51:663 (4) - Moving this note over to the next red tick I feel plays more nicely since it smoothly leads into the kiai time i don't understand what u mean
00:54:231 (4) - Rotate 5° using selection centre as the origin for a perfect blanket other way
00:58:241 (1) - New combo for pattern change and slight tone change in vocal fixed
00:58:241 (1,2,3,4) - I think this a more tilted box-shape pattern could make this placement look more nicely organized. Something like this: fixed

01:01:289 (4) - Since you didn't place a note on 01:01:128 I would NC this because it follows the rhythm differently from the first 3 objects in the combo fixed

raheta_adi
[Umi's Hard]
back to english again. :D
[notice]
  1. 00:05:140 (1) - umm...don't stack this? lets see...try to use 0.1x distance space or turn off DS and move it so the distance of previous note is 0.04x. I find stack is rather confusing for me. i think it's easy to catch, not confused
  2. 00:17:172 (7,8,9) - this too...it maybe better if you change (7) to a slider that ends on (8) and make another 1/1 slider on (9) and make a jump between those 2 slider. same as before
  3. 00:24:070 (2) - ctrl + g ? I find this part is interesting if you can make a challenge here without destroy the flow. i change this part so it's different now
  4. 00:41:396 (1) - is it just me or this slider is really hard to follow? it's u ahah
  5. 00:51:343 (3,4) - consider changing this? too confusing for me at least. why ? :o
  6. 01:16:771 (4) - this should be a repeat slider. *use 1/8 beatmap snap divisor here. the 1/4 fit better for me
  7. 01:22:947 (2,3) - same problem with 00:51:343 (3,4)same as before : why ? '-'
well, this is a solid map. I personally like it. but there are some part that really confuse me.

RandomEffect
[Umi's Hard]
  1. 00:52:145 (2,3,4,5,6,1) - how about regular pentagon? k fixed
    SPOILER

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  2. 01:01:610 (6) - I prefer to stack on not 01:02:092 (1) - but 01:01:450 (5) - prefer mine :/
  3. 01:04:979 (4) - blanket correctly fixed
  4. 01:16:209 (3) - end at 01:16:529 (but triangle shape becomes awkward...) i want keep consistent with the previous sliders

Byakugan249
[Umi's Hard]
00:15:888 (4) - for consistency with the previous combos, make this a NC because this is where the vocals change in this part of the song. Fixed
00:24:070 (2,3) - replace this for a circle and a 1/2 repeat so that you can follow the vocals properly during gameplay. other way
00:28:081 (3) - if you're following the drums, then replace this for a 1/4 repeat or 3 1/4 circles. if you're following that sound in the BGM, then replace this for a 1/2 slider or 2 1/2 circles. you'd be following the music properly like i said before during gameplay. other way too
00:51:663 - add 2 1/4 circles because it'll follow the drums and i feel that it'd act as the setup part for the kiai during gameplay. since i stacked these 2 notes 00:51:503 (4,1) - it's really confused if i add a triplet
01:01:931 - ^ same here
good diff. your combo consistency could be better. I add some NC

_AI
[Umi's Hard]
00:06:263 (4) - Maybe place somewhere else? Like just don't let it touch 00:05:140 (1) the (1) disappears before the (4) appears so np
00:23:589 (1) - A 3tick curve is enough, Don't let the tail touch 00:24:712 (4) same as before
01:04:337 (2) - Move to 444 196, jump doesn't fit I think k fixed
~Solid map

Fiuu ~~ Thx everyone for mod =w=b

diff
osu file format v12

[General]
AudioFilename: Univer Page.mp3
AudioLeadIn: 1500
PreviewTime: 51503
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Univer Page (TV Size)
TitleUnicode:ユニバーページ (TV Size)
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:Unsfamiliar
Version:Umi's Hard
Source:Outbreak Company
Tags:アウトブレイク・カンパニー opening momochikun -umi- umi moe otaku feel
BeatmapID:310068
BeatmapSetID:120635

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Outbreak Company Op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 179,179,255
Combo3 : 108,182,255
Combo4 : 255,185,255

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298,359,18936,1,0,0:0:0:0:
207,369,19097,2,0,P|159:318|179:232,1,150,0|8,0:0|0:0,0:0:0:0:
229,175,19578,2,0,P|240:103|191:49,1,150
151,130,20059,5,8,0:0:0:0:
229,257,20380,1,0,0:0:0:0:
310,130,20701,1,8,0:0:0:0:
388,257,21022,6,0,P|468:211|386:167,1,225
306,210,21664,2,0,B|262:235|228:213|193:190|152:226,2,150,2|10|2,0:0|0:0|0:0,0:0:0:0:
453,105,22626,1,10,0:0:0:0:
453,105,22787,1,2,0:0:0:0:
453,105,22947,2,0,L|408:32,1,75
297,72,23268,2,0,L|338:135,1,75
206,80,23588,6,0,P|207:42|228:12,1,75
297,72,23909,2,0,P|295:109|274:139,1,75
210,203,24230,1,0,0:0:0:0:
246,285,24391,2,0,P|279:303|316:301,1,75,0|8,0:0|0:0,0:0:0:0:
210,203,24712,2,0,P|163:251|175:333,1,150
83,349,25193,6,0,P|51:308|7:297,1,75,8|0,0:0|0:0,0:0:0:0:
37,212,25514,2,0,L|61:129,1,75
148,139,25835,2,0,L|124:228,1,75,8|0,0:0|0:0,0:0:0:0:
209,250,26156,2,0,L|248:94,1,150,0|8,0:0|0:0,0:0:0:0:
332,81,26637,1,0,0:0:0:0:
346,169,26797,2,0,P|419:94|362:-1,1,225
332,81,27439,6,0,L|443:190,1,150,0|8,0:0|0:0,0:0:0:0:
447,276,27920,1,0,0:0:0:0:
487,356,28080,2,0,P|450:364|413:358,1,75
342,303,28401,2,0,P|305:296|269:305,1,75
178,296,28723,6,0,P|187:261|213:234,1,75,4|0,0:0|0:0,0:0:0:0:
303,225,29043,1,8,0:0:0:0:
303,225,29204,2,0,P|294:189|268:162,1,75
177,163,29525,2,0,P|204:99|282:73,1,150
336,139,30006,6,0,L|219:10,1,150,4|8,0:0|0:0,0:0:0:0:
70,144,30648,2,0,L|70:236,1,75
115,296,30969,1,8,0:0:0:0:
116,296,31289,2,0,B|152:311|184:275|212:243|254:256,1,150,4|8,0:0|0:0,0:0:0:0:
319,192,31771,1,0,0:0:0:0:
254,127,31931,2,0,B|212:141|184:109|152:73|116:87,1,150,4|8,0:0|0:0,0:0:0:0:
56,192,32412,1,0,0:0:0:0:
56,192,32573,6,0,L|156:192,1,75,2|0,0:0|0:0,0:0:0:0:
129,282,32894,2,0,L|199:249,1,75,2|0,0:0|0:0,0:0:0:0:
248,328,33214,2,0,L|277:253,1,75,2|0,0:0|0:0,0:0:0:0:
361,284,33535,2,0,L|332:190,1,75,2|0,0:0|0:0,0:0:0:0:
379,138,33856,6,0,P|318:129|266:170,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
443,209,34819,1,2,0:0:0:0:
419,302,35140,2,0,P|369:333|311:324,1,120,2|2,0:0|0:0,0:0:0:0:
256,278,35621,1,0,0:0:0:0:
200,324,35781,2,0,P|142:333|93:302,1,120,2|2,0:0|0:0,0:0:0:0:
108,206,36423,5,2,0:0:0:0:
155,122,36744,1,2,0:0:0:0:
247,148,37065,1,2,0:0:0:0:
294,64,37386,1,2,0:0:0:0:
386,90,37706,2,0,B|413:119|427:154|412:186|386:187,1,120,0|2,0:0|0:0,0:0:0:0:
317,168,38188,1,0,0:0:0:0:
247,148,38348,2,0,B|221:146|203:176|212:212|236:245,1,120,2|2,0:0|0:0,0:0:0:0:
274,331,38990,5,4,0:0:0:0:
359,286,39311,1,2,0:0:0:0:
379,192,39632,1,2,0:0:0:0:
359,98,39952,1,2,0:0:0:0:
273,52,40273,2,0,P|215:43|162:69,1,120
128,134,40755,1,0,0:0:0:0:
173,191,40915,2,0,P|192:224|177:309,1,120,2|0,0:0|0:0,0:0:0:0:
247,364,41396,6,0,P|323:340|362:282,1,150,4|0,0:0|0:0,0:0:0:0:
362,193,41878,1,2,0:0:0:0:
362,193,42198,1,2,0:0:0:0:
256,42,42519,5,2,0:0:0:0:
256,42,42680,2,0,P|180:66|141:124,1,150,4|0,0:0|0:0,0:0:0:0:
140,213,43160,1,2,0:0:0:0:
140,213,43482,1,2,0:0:0:0:
297,299,43803,5,2,0:0:0:0:
297,299,44124,2,0,P|337:260|337:212,1,75,4|0,0:0|0:0,0:0:0:0:
422,206,44444,2,0,P|388:166|354:157,1,75,8|0,0:0|0:0,0:0:0:0:
347,70,44765,2,0,P|307:89|288:120,1,75,0|0,0:0|0:0,0:0:0:0:
246,192,45086,1,8,0:0:0:0:
246,192,45247,2,0,P|181:182|114:118,1,150,4|0,0:0|0:0,0:0:0:0:
121,37,45728,1,8,0:0:0:0:
52,203,46049,6,0,P|84:221|100:254,1,75
187,279,46370,2,0,P|217:257|254:256,1,75,8|0,0:0|0:0,0:0:0:0:
341,236,46690,2,0,B|322:194|322:194|309:162|281:143|230:152,1,150,4|8,0:0|0:0,0:0:0:0:
58,180,47332,2,0,B|76:138|76:138|90:106|118:87|169:96,1,150,0|8,0:0|0:0,0:0:0:0:
341,112,47974,2,0,B|322:70|322:70|309:38|281:19|230:28,1,150,0|8,0:0|0:0,0:0:0:0:
243,117,48455,2,0,L|273:189,1,75
278,276,48776,2,0,B|234:283|206:264|192:232|192:232|174:190,1,150
145,105,49257,6,0,B|112:129|112:129|79:140,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
211,42,49739,1,2,0:0:0:0:
301,42,49899,1,2,0:0:0:0:
367,105,50059,2,0,B|400:129|400:129|433:140,2,75,2|2|4,0:0|0:0|0:0,0:0:0:0:
131,273,50701,5,4,0:0:0:0:
381,273,51022,1,4,0:0:0:0:
256,50,51343,1,4,0:0:0:0:
256,192,51503,1,4,0:0:0:0:
256,192,51824,6,0,L|326:122,1,75,4|0,0:0|0:0,0:0:0:0:
256,50,52145,2,0,L|202:101,1,75,8|0,0:0|0:0,0:0:0:0:
113,81,52466,1,0,0:0:0:0:
54,149,52626,1,0,0:0:0:0:
105,223,52787,1,8,0:0:0:0:
188,187,52947,2,0,P|241:240|265:310,1,150,4|0,0:0|0:0,0:0:0:0:
112,310,53428,6,0,P|135:239|188:187,1,150,8|0,0:0|0:0,0:0:0:0:
275,213,53910,1,0,0:0:0:0:
358,179,54070,1,8,0:0:0:0:
347,89,54231,2,0,P|416:112|446:179,1,150,4|0,0:0|0:0,0:0:0:0:
403,258,54712,1,8,0:0:0:0:
181,207,55033,6,0,P|141:177|132:137,1,75
164,70,55354,2,0,P|204:100|213:140,1,75,8|0,0:0|0:0,0:0:0:0:
181,207,55674,2,0,P|253:203|298:146,1,150,4|8,0:0|0:0,0:0:0:0:
389,146,56156,2,0,P|433:203|506:206,1,150
475,121,56637,1,8,0:0:0:0:
412,56,56797,5,2,0:0:0:0:
412,56,56878,1,2,0:0:0:0:
412,56,56958,2,0,P|334:69|249:47,1,150,2|8,0:0|0:0,0:0:0:0:
175,47,57439,1,0,0:0:0:0:
90,79,57600,2,0,P|48:114|36:160,1,75
107,190,57920,2,0,P|143:187|174:207,1,75,8|0,0:0|0:0,0:0:0:0:
241,268,58241,5,2,0:0:0:0:
388,165,58562,1,8,0:0:0:0:
241,60,58883,1,2,0:0:0:0:
95,165,59204,1,8,0:0:0:0:
241,268,59525,6,0,P|303:269|379:333,2,150,4|8|0,0:0|0:0|0:0,0:0:0:0:
241,87,60487,1,8,0:0:0:0:
241,87,60648,2,0,P|303:86|379:22,1,150,2|0,0:0|0:0,0:0:0:0:
458,193,61289,5,2,0:0:0:0:
367,192,61450,1,2,0:0:0:0:
277,192,61610,1,4,0:0:0:0:
277,192,62092,6,0,P|243:205|223:240,1,75,4|0,0:0|0:0,0:0:0:0:
172,365,62412,2,0,P|206:351|226:317,1,75,8|0,0:0|0:0,0:0:0:0:
150,271,62733,2,0,P|114:224|118:176,1,75
117,119,63054,1,8,0:0:0:0:
117,119,63214,2,0,P|170:80|268:83,1,150
340,96,63696,1,8,0:0:0:0:
340,96,64016,6,0,P|365:147|402:170,1,75,8|0,0:0|0:0,0:0:0:0:
461,191,64337,1,8,0:0:0:0:
395,253,64498,2,0,L|274:358,1,150
367,376,64979,2,0,P|357:304|295:264,1,150,8|8,0:0|0:0,0:0:0:0:
115,260,65621,1,8,0:0:0:0:
177,91,65942,1,12,0:0:0:0:
445,189,66263,5,8,0:0:0:0:
445,189,66423,2,0,P|372:146|343:74,1,150
428,54,66904,2,0,P|466:81|483:129,1,75,8|0,0:0|0:0,0:0:0:0:
445,189,67225,2,0,P|408:209|381:322,1,150,4|8,0:0|0:0,0:0:0:0:
195,311,67867,5,0,0:0:0:0:
175,192,68188,1,8,0:0:0:0:
195,73,68509,2,0,P|266:41|326:73,1,150,0|8,0:0|0:0,0:0:0:0:
162,149,69150,2,0,P|115:93|130:22,1,150,0|8,0:0|0:0,0:0:0:0:
255,152,69792,2,0,P|226:218|154:242,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
424,88,70755,1,8,0:0:0:0:
424,88,70915,2,0,L|442:160,1,75,0|4,0:0|0:0,0:0:0:0:
467,252,71236,1,4,0:0:0:0:
199,286,71717,2,0,L|128:241,1,75,4|4,0:0|0:0,0:0:0:0:
330,58,72359,6,0,P|236:33|193:59,1,150,4|0,0:0|0:0,0:0:0:0:
261,188,72840,2,0,L|261:113,1,75,8|0,0:0|0:0,0:0:0:0:
343,151,73161,2,0,L|343:242,1,75,8|0,0:0|0:0,0:0:0:0:
430,134,73482,2,0,P|354:62|261:112,1,225,8|0,0:0|0:0,0:0:0:0:
165,265,74284,1,0,0:0:0:0:
347,265,74605,1,0,0:0:0:0:
256,115,74926,6,0,L|256:16,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
302,191,75567,2,0,L|402:250,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
210,191,76209,2,0,L|110:250,1,90,4|0,0:0|0:0,0:0:0:0:
256,368,76771,2,0,L|256:338,1,30,2|2,0:0|0:0,0:0:0:0:
417,258,77172,2,0,L|450:195,1,60
445,114,77493,6,0,P|373:93|302:113,1,150,4|8,0:0|0:0,0:0:0:0:
230,167,77974,1,0,0:0:0:0:
183,243,78134,2,0,P|111:262|40:241,1,150,0|8,0:0|0:0,0:0:0:0:
230,167,78776,6,0,P|259:203|230:316,1,150,0|8,0:0|0:0,0:0:0:0:
158,319,79257,2,0,P|218:296|303:347,1,150
382,326,79739,2,0,L|392:239,1,75,8|0,0:0|0:0,0:0:0:0:
462,197,80059,6,0,P|400:160|331:184,1,150,4|8,0:0|0:0,0:0:0:0:
256,236,80541,1,0,0:0:0:0:
180,184,80701,2,0,P|111:160|49:198,1,150,0|8,0:0|0:0,0:0:0:0:
256,236,81343,6,0,L|256:69,1,150,0|8,0:0|0:0,0:0:0:0:
343,63,81824,2,0,L|343:230,1,150
256,236,82305,2,0,P|206:196|170:200,1,75,8|0,0:0|0:0,0:0:0:0:
107,194,82626,5,4,0:0:0:0:
256,236,82947,1,2,0:0:0:0:
256,132,83108,1,4,0:0:0:0:
405,194,83428,1,2,0:0:0:0:
256,361,83749,1,4,0:0:0:0:
256,192,83829,12,4,85193,0:0:0:0:
256,192,85273,12,0,87760,0:0:0:0:
Topic Starter
Unsfamiliar
Updated Umi's latest version and Mochi's before RandomEffect's mod~

If I haven't responded I haven't applied the mods yet :)

RandomEffect wrote:

RandomEffect
thanks for request, Unsfamiliar ;)

[Easy]
  1. 00:46:690 (1) - how about making symmetric shape? Ok. It was intentionally higher on the left, but sure.
    SPOILER
    108,152,46690,6,0,B|148:120|192:144|192:144|236:120|276:152,1,180,6|0,0:0|0:0,0:0:0:0:
  2. 00:49:257 (1) - i prefer to end at 00:51:342 Will consider, but won't the gap between the spinner end and the next note be too small for this diff?
  3. 01:00:487 (3,4) - it is better to exchange them I see what you mean, but I also saw byakugan mention something here and I like his suggestion a bit better.
  4. 01:14:925 (2,3) - finish Yep added. I had them in Insane, but forgot here xD
  5. 01:16:209- ^ Same^
[Insane]
  1. 00:00:487 (1,2,3,1,2) - how about uniforming to either pattern? Sorry I don't understand this. If you mean to make them the same pattern, then I don't want to ><
  2. 00:10:755 (1,3) - stack correctly (if you intend not to stack, it is better to separate more) Ok stacked it.
  3. 00:32:733 (1,2,3,4,5,6) - how about regular triangle x2 ? (and move 00:32:573 (3) - to the center of them)
    SPOILER

    89,235,32573,1,12,0:0:0:0:
    128,161,32733,5,2,0:0:0:0:
    134,305,32894,1,8,0:3:0:0:
    6,237,33054,1,2,0:0:0:0:
    172,231,33214,1,2,0:0:0:0:
    50,308,33375,1,2,0:0:0:0:
    45,164,33535,2,0,L|68:126,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
    Ok, but tried to fix it myself though. Looks neater now :)
  4. 00:41:236 (4) - NC Why? This should not be a new combo in order for the new combo at 00:41:717 (1) to be effective
  5. 00:41:717 (1) - remove NC NC to signify 1/1 gap.
  6. 00:42:198 (1) - ^ ^
  7. 00:42:519 (2) - NC
  8. 00:43:482 (1) - remove NC
wow, latest animation? you're quick at getting the information!
~Good Luck~
Thanks for the mod RandomEffect :)

Byakugan249 wrote:

Byakugan249
hey~ mod requested on my queue.

Bold: Unrankable/must fix.
Red: Should be fixed, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Easy]
00:00:487 - i think you can add 2 3/1 sliders because i feel that it'll follow the guitar nicely with the sliderticks during gameplay, also if you do this, reduce the volume because the sliderticks are too noisy while following this during gameplay. it'll be consistent as well since you have something to add at the beginning of the song just like the other diffs. Ok added the 2 sliders. Hopefully the shapes are alright ><
00:29:364 (3,4) - perhaps you can do something like this because i find that it flows more smoothly and more fun to follow as well for beginners during gameplay IMO. Ah you're right. I like this one a lot :)
00:35:140 (2,3) - i highly suggest that you replace this for a 2/1 repeat since it follows the vocals nicely and i find it more straightforward to follow during gameplay. Sure, works well.
00:37:706 (2,3) - same as above, but replace this for a 2/1 slider and 2 circles because of the drums in this part of the song. I see what you mean, but I wanted a long slider at 00:38:348 to emphasise the longer lyric, and the short slider before. I'm ok without mapping the all the drums in this part, but it won't be hard to change later if I have to.
00:46:048 - add a circle here. the vocals are still going, and it'll keep the flow steady during gameplay. having no circle suddenly stops the sense of flow during gameplay. Ok added
00:49:257 (1) - end this spinner at 00:50:308 for 2 reasons: the drums in this part stand out the most, as well as the vocals, and it'll give beginners plenty of time to recover for the next note during gameplay. Alright, but I think you meant 00:49:257 (1)?
00:55:674 (1) - replace the whistle for a finish at the beginning, but add a timing point here with a decrescendo so that it'll match the cymbals in the BGM in this part of the song. Done.
00:56:958 (1,2) - replace this for a repeat slider because i feel that doing this would follow the music smoothly during gameplay IMO. if you ignore this, then add a circle at 00:57:920. same reason as 00:46:048.
00:58:562 - if you follow the suggestion above, then add a circle here. same reason as 00:46:048. Fixed as mentioned above.
01:00:968 (4) - the repeat in this part of the song breaks the flow and it makes the transition awkward for beginners during gameplay. remove the repeat and extend this slider till 01:01:449 because it'll be easier to follow since it ends at a 1/1 tick during gameplay. not at the next 1/2 since it'll feel awkward to follow for beginners. Alright, should be better now.
01:18:134 (2) - replace this for a circle so that it'd create a variation from 01:20:059 (1) - since there's no note at the next 1/1 in this part. Sure.
01:18:775 (3) - replace this for a repeat slider that ends at 01:19:738. the repeat should end at 01:19:257 so that it'll follow the BGM properly during gameplay. Ok.

[Insane]
00:00:803 (2,3) - why don't you make a small jump in this part like this so that it'd be consistrent with the other jumps in this part of the song? I used 1.0x distance snap at the start and then gradually increased distance to conform with the gradual increase in song volume leadin up into the next section. But I small jump would work too, so I'll consider it :)
00:02:698 (1,2,1) - keep your spacing evened out here. this plays inconsistently and it could confuse players easily during gameplay. After small irc I've fixed like you said.
00:08:829 (1) - i feel that if you curve this slider so that you blanket the repeat of (3), it'll feel smoother to follow during gameplay IMO. Fixed.
00:14:926 (5) - try to blanket (7) because if you do, it'll be consistent and fun to follow aa the jump represents the vocals, and the pitch is almost the same here. Ok, tried to.
00:14:926 (5) - same idea as hard. make this a NC because this is where the vocals change in this part. Sure.
00:16:529 (3) - make this slider look like (4), and follow the DS from the previous note because of the BGM. if you don't understand, i'm talking about that piano sound(i think it's a piano). the default DS acts as a setup for the jump coming up. Fixed.
00:18:455 (1,2) - the flow in this part feels awkward to follow because of the direction (2) is facing. it feels off and it feels uncomfortable to follow as well during gameplay, so for this one, you should move this slider either like this or like this. both jump should feel more comfortable and it should keep the flow steady during gameplay. Yeah! Thanks for this. I like the second one much better :D
00:26:797 (3) - i feel that if you curve this slider for a blanket on (1), it'll keep the flow steady and it'll look fun to follow for palyers as well during gameplay IMO. Yup fixed as well.
01:04:498 (1) - replace this for 2 circles because this slider breaks the sense of flow from the previous combo since the main focus is the drums. the 1st circle would keep the flow steady as it follows the drums, and the 2nd circle represents a new phrase in the vocals. Ok. Also changed this jump pattern significantly. I'll see what people think.
01:13:482 (2) - keep in mind that you cannot silence both the slidertrack and the slidertick at the same time since it's unrankable. make either one audible so that it can be rankable.
01:16:209 (3) - ^ Fixed both by removing the inherited timing points.

and that's all i got. GL and don't give up on this map :D.
Thanks so much Byakugan, incredibly helpful :D

_AI wrote:

_AI
M4M :33

[Insane]
00:06:263 (6) - Consider to Change the slider direction, making the tail going downward to 00:06:583 (7) I want to keep it consistent with the previous sliders because I think it matches the song nicely :)
~you have such special mapping style :p Well this is capable of at least 2 interpretations; I hope you mean the kinder one :P

I dunno wad i can help wif it actually .-. maybe im too nub or sumting lel /3\
anyway :p ill shot a star for u
Thanks for the mod AI, I'll get to your map asap.
kajiyatta
M4M
[General]
fine
[Easy]
Placement
01:14:283(1,2) swap NC better to follow the music
Rhythm
00:21:021(4) to follow the rest of vocal, I suppose 1/1 slider would be fine
00:30:968 this blank looks a bit weird, to follow the vocal and drum, add a note here?
00:49:257(1) a bit short for the easiest diff, extend at 00:50:701 better.
01:12:358(1,2) this rhythm would be difficult for newbie because of 1/2 slider, so to put simply like this?
[Normal]
Placement
00:04:337(3) normal slider is better than sharped one same as 00:06:904
00:45:246(3) a bit curved makes the flow fine
Rhythm
00:22:626 unnecessary green line
00:51:03 ^ and more...
00:30:647 add a note here since vocal starts from here.or maybe like this?
00:43:802 ^
00:51:021(1) too soon after a spinner for Normal diff.so, delete spinner and put some notes, or delete (1,2) better.
[Hard]
Placement
00:26:797(6) try CTRL+G? I suppose it would be more nice flow.
Rhythm
00:38:829 add a note here to follow the drum
Hit Sonud
00:23:588(1) add finish at head
[Insane]
Placement
I don't know your NC pattern, it looks randomly and a bit confused. so you can put NCs on downbeat, the consistence makes your map more playable.
00:29:524(4) CTRL+G better to make a jump, and the flow looks nice than cuurent.
00:19:417(4) stack will stop the flow, so I don't follow to use. instead, try this placement?
00:22:866(1,2) swap NC
01:13:481(2) NC here since the velocity changed.
Rhythm
00:27:118(4) to be symmetrical, I suppose slider would be fine. and, I don't recommend to make much blanks on Insane diff.
00:31:770 for Insane, I'm a bit bored. add a note better
00:32:412 ^
01:00:968(6) to follow the rest of vocal, I suppose slider would be more fine. maybe extend the tail at 01:01:028 or 01:01:209 better.
01:07:144 I can hear the drum sound clearly, so add a note here better. e.g.)
Hit Sonud
00:10:754(1) add finish
00:30:005(1) add finish at head

good luck.
Topic Starter
Unsfamiliar

kajiyatta wrote:

kajiyatta
M4M
[General]
fine
[Easy]
Placement
01:14:283(1,2) swap NC better to follow the music Fixed.
Rhythm
00:21:021(4) to follow the rest of vocal, I suppose 1/1 slider would be fine Maybe. But I need to leave out some notes for difficulty control. After each mod the star rating gets higher ><
00:30:968 this blank looks a bit weird, to follow the vocal and drum, add a note here? I think it's ok to prepare for the next section.
00:49:257(1) a bit short for the easiest diff, extend at 00:50:701 better. I orginally had this spinner longer, but I think I shortened it according to Byakugan's mod - also gives more time to recover after the spinner. So I'll leave it for now :)
01:12:358(1,2) this rhythm would be difficult for newbie because of 1/2 slider, so to put simply like this?
I think I had something similar to this before, but I changed it after a mod. I only mapped on the white ticks before, but apparently newbies like to follow the lyric more, so this is fine. Also, the normal is a bit harder, so I can afford this in the easiest diff.

[Insane]
Placement
I don't know your NC pattern, it looks randomly and a bit confused. so you can put NCs on downbeat, the consistence makes your map more playable.
00:29:524(4) CTRL+G better to make a jump, and the flow looks nice than cuurent. I think if I ctrl+g this it makes it uncomfortable and more difficult to execute the jump to 00:30:006 (1) because of the sudden change in circular flow.
00:19:417(4) stack will stop the flow, so I don't follow to use. instead, try this placement? I will consider this, but I kind of like how the stack slows down so that the next jump will be more effective.
00:22:866(1,2) swap NC Ok fixed. I don't even know why it was like this?
01:13:481(2) NC here since the velocity changed. I think it's ok for now and the sv change shouldn't come as a surprise, since this whole section is that much slower and calmer.
Rhythm
00:27:118(4) to be symmetrical, I suppose slider would be fine. and, I don't recommend to make much blanks on Insane diff. 00:27:439 (5) - is just a single note because the note I hear in the song is also a quick single note. A slider won't work for me here. And why do you not like blankets on insane? :o
00:31:770 for Insane, I'm a bit bored. add a note better No sorry. Adding a note here is artificial. Suits much better as it is IMO.
00:32:412 ^ ^
01:00:968(6) to follow the rest of vocal, I suppose slider would be more fine. maybe extend the tail at 01:01:028 or 01:01:209 better. The absence of a slider here is justified by a short sound that I hear and I think the break suits well since kiai time is also toggled.
01:07:144 I can hear the drum sound clearly, so add a note here better. e.g.) I will consider this, but I'm pretty sure that I intentioanlly left this one out. The placement that I currently have fits quite well with the lyric and adding an extra note in between will be difficult whilst also maintaining nice flow. So I'll see on this one.
Hit Sonud
00:10:754(1) add finish Ok.
00:30:005(1) add finish at head Sure.

good luck.
Thanks for the mod, I'll get to yours soon :)
Umi

kajiyatta wrote:

[Hard]
Placement
00:26:797(6) try CTRL+G? I suppose it would be more nice flow. I prefer the current flow
Rhythm
00:38:829 add a note here to follow the drum Following the voice in this part
Hit Sonud
00:23:588(1) add finish at head Fixed
thx for mod

diff
osu file format v12

[General]
AudioFilename: Univer Page.mp3
AudioLeadIn: 1500
PreviewTime: 51503
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Univer Page (TV Size)
TitleUnicode:ユニバーページ (TV Size)
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:Unsfamiliar
Version:Umi's Hard
Source:Outbreak Company
Tags:アウトブレイク・カンパニー opening momochikun -umi- umi moe otaku feel
BeatmapID:310068
BeatmapSetID:120635

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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107,190,57920,2,0,P|143:187|174:207,1,75,8|0,0:0|0:0,0:0:0:0:
241,268,58241,5,2,0:0:0:0:
388,165,58562,1,8,0:0:0:0:
241,60,58883,1,2,0:0:0:0:
95,165,59204,1,8,0:0:0:0:
241,268,59525,6,0,P|303:269|379:333,2,150,4|8|0,0:0|0:0|0:0,0:0:0:0:
241,87,60487,1,8,0:0:0:0:
241,87,60648,2,0,P|303:86|379:22,1,150,2|0,0:0|0:0,0:0:0:0:
458,193,61289,5,2,0:0:0:0:
367,192,61450,1,2,0:0:0:0:
277,192,61610,1,4,0:0:0:0:
277,192,62092,6,0,P|243:205|223:240,1,75,4|0,0:0|0:0,0:0:0:0:
172,365,62412,2,0,P|206:351|226:317,1,75,8|0,0:0|0:0,0:0:0:0:
150,271,62733,2,0,P|114:224|118:176,1,75
117,119,63054,1,8,0:0:0:0:
117,119,63214,2,0,P|170:80|268:83,1,150
340,96,63696,1,8,0:0:0:0:
340,96,64016,6,0,P|365:147|402:170,1,75,8|0,0:0|0:0,0:0:0:0:
461,191,64337,1,8,0:0:0:0:
395,253,64498,2,0,L|274:358,1,150
367,376,64979,2,0,P|357:304|295:264,1,150,8|8,0:0|0:0,0:0:0:0:
115,260,65621,1,8,0:0:0:0:
177,91,65942,1,12,0:0:0:0:
445,189,66263,5,8,0:0:0:0:
445,189,66423,2,0,P|372:146|343:74,1,150
428,54,66904,2,0,P|466:81|483:129,1,75,8|0,0:0|0:0,0:0:0:0:
445,189,67225,2,0,P|408:209|381:322,1,150,4|8,0:0|0:0,0:0:0:0:
195,311,67867,5,0,0:0:0:0:
175,192,68188,1,8,0:0:0:0:
195,73,68509,2,0,P|266:41|326:73,1,150,0|8,0:0|0:0,0:0:0:0:
162,149,69150,2,0,P|115:93|130:22,1,150,0|8,0:0|0:0,0:0:0:0:
255,152,69792,2,0,P|226:218|154:242,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
424,88,70755,1,8,0:0:0:0:
424,88,70915,2,0,L|442:160,1,75,0|4,0:0|0:0,0:0:0:0:
467,252,71236,1,4,0:0:0:0:
199,286,71717,2,0,L|128:241,1,75,4|4,0:0|0:0,0:0:0:0:
330,58,72359,6,0,P|236:33|193:59,1,150,4|0,0:0|0:0,0:0:0:0:
261,188,72840,2,0,L|261:113,1,75,8|0,0:0|0:0,0:0:0:0:
343,151,73161,2,0,L|343:242,1,75,8|0,0:0|0:0,0:0:0:0:
430,134,73482,2,0,P|354:62|261:112,1,225,8|0,0:0|0:0,0:0:0:0:
165,265,74284,1,0,0:0:0:0:
347,265,74605,1,0,0:0:0:0:
256,115,74926,6,0,L|256:16,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
302,191,75567,2,0,L|402:250,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
210,191,76209,2,0,L|110:250,1,90,4|0,0:0|0:0,0:0:0:0:
256,368,76771,2,0,L|256:338,1,30,2|2,0:0|0:0,0:0:0:0:
417,258,77172,2,0,L|450:195,1,60
445,114,77493,6,0,P|373:93|302:113,1,150,4|8,0:0|0:0,0:0:0:0:
230,167,77974,1,0,0:0:0:0:
183,243,78134,2,0,P|111:262|40:241,1,150,0|8,0:0|0:0,0:0:0:0:
230,167,78776,6,0,P|259:203|230:316,1,150,0|8,0:0|0:0,0:0:0:0:
158,319,79257,2,0,P|218:296|303:347,1,150
382,326,79739,2,0,L|392:239,1,75,8|0,0:0|0:0,0:0:0:0:
462,197,80059,6,0,P|400:160|331:184,1,150,4|8,0:0|0:0,0:0:0:0:
256,236,80541,1,0,0:0:0:0:
180,184,80701,2,0,P|111:160|49:198,1,150,0|8,0:0|0:0,0:0:0:0:
256,236,81343,6,0,L|256:69,1,150,0|8,0:0|0:0,0:0:0:0:
343,63,81824,2,0,L|343:230,1,150
256,236,82305,2,0,P|206:196|170:200,1,75,8|0,0:0|0:0,0:0:0:0:
107,194,82626,5,4,0:0:0:0:
256,236,82947,1,2,0:0:0:0:
256,132,83108,1,4,0:0:0:0:
405,194,83428,1,2,0:0:0:0:
256,361,83749,1,4,0:0:0:0:
256,192,83829,12,4,85193,0:0:0:0:
256,192,85273,12,0,87760,0:0:0:0:
-Neipezi
hi From Kritio's Modding Queuse (Normal / M4M)

[Easy]
00:21:664 (5) - NC add?
00:37:706 (2) - simply change with straight slide this
00:44:765 (2) - shape change? this
00:45:246 - finish add?
01:13:481 - ^
01:14:283 (5) - change with curved slide? this

[Mochi's Normal]
00:12:038 (2) - NC add?
00:30:327 (5) - this circle is hidden by a slider
00:30:647 (6) - specifies the slide? this
00:56:156 (3) - move the last point? x:268 y:192 (delete the second point)
01:05:942 (3) - wrap

[Umi's Hard]
00:00:487 (1) - whistle add?
00:13:161 (3) - clap add
00:23:588 - whistle add?
00:23:909 - clap add
00:31:289 (4) - NC add?
00:37:706 (5) - ^
00:40:273 (5) - ^
01:09:792 (5) - ^
01:16:771 - whistle remove
01:17:172 (5) - sound starting point 01:17:091 - this

[Insane]
00:05:621 (4) - NC add
00:05:942 (5) - change in the other direction? this
00:22:947 (1,2,3,4) - become more and lower the volume?
00:23:108 - volume 45%
00:23:268 - volume 40%
00:23:428 - volume 35%
00:23:588 - volume 50%
00:26:637 (2) - 00:26:957 - whistle add. will produce a better sound.
00:52:947 (5,1) - NC change
01:17:171 (1) - hard is the same.
01:21:343 (6) - NC add?
Insane play hard :o

GL! :D
Topic Starter
Unsfamiliar

-Kirito wrote:

SPOILER
hi From Kritio's Modding Queuse (Normal / M4M)

[Easy]
00:21:664 (5) - NC add? Why? :o
00:37:706 (2) - simply change with straight slide this What's wrong with a curve? I kind of like the flow from the curve into a long straight slider.
00:44:765 (2) - shape change? this Any particular reason? The way you suggest makes a a weird angle from the reverse slider to the next note and I'm not really a fan of this drop. The cicrular flow I've generated with the current position works well enough for me :)
00:45:246 - finish add? Sure.
01:13:481 - ^ I don't here finish in the music. I like the whistle by itself for the dull thud.
01:14:283 (5) - change with curved slide? this Done.

[Insane]
00:05:621 (4) - NC add Maybe. Don't want to combo spam, so I'll wait a bit for other mods.
00:05:942 (5) - change in the other direction? this Well, the way you have it is strange and doesn't really improve the flow in my opinion. It would especially be uncomfortable to play that angle made from (5) to (6).
00:22:947 (1,2,3,4) - become more and lower the volume? Ah this I like :D
00:23:108 - volume 45%
00:23:268 - volume 40%
00:23:428 - volume 35%
00:23:588 - volume 50%
00:26:637 (2) - 00:26:957 - whistle add. will produce a better sound. Adding a whistle there will defeat any consistency I have with my hitsounds... Or if you mean the SC3 whistle, still no :P
00:52:947 (5,1) - NC change I think it's ok for now
01:17:171 (1) - hard is the same. Umm, no sorry. The actual guitar part may start slightly before the white tick, but it's definitely not on the blue. The slider starting where it is on the white works because you can also hear the drum and this refined beat is mappable.
01:21:343 (6) - NC add? Too many unnecessary combos?
Insane play hard :o It's not called insane for no reason... :P

GL! :D
Thanks for the mod :D
Momochikun
Thanks for mod guys..
Will checked it tomorrow because i'm sleepy -w-
jonathanlfj
hoho
2013-10-18 03:43 Unsfamiliar: hi jonathan o/
2013-10-18 03:43 jonathanlfj: hi
2013-10-18 03:44 Unsfamiliar: would it be possible to a quick irc mod on 1 diff tv size? i need more experienced people like you to help a bit :3
2013-10-18 03:44 jonathanlfj: uhh sure
2013-10-18 03:44 jonathanlfj: just one diff?
2013-10-18 03:45 jonathanlfj: cause i have sleep in one hour
2013-10-18 03:45 Unsfamiliar: yeah insane if that's alright. since the GDs are good
2013-10-18 03:45 jonathanlfj: alright send it
2013-10-18 03:45 Unsfamiliar: ACTION is listening to [http://osu.ppy.sh/b/310386 Mimori Suzuko - Univer Page (TV Size)]
2013-10-18 03:46 jonathanlfj: alright lets check for some misc stuff first
2013-10-18 03:46 Unsfamiliar: oh just realised it's like 3:50 in the morning for you ><
2013-10-18 03:46 jonathanlfj: yeah lol
2013-10-18 03:47 jonathanlfj: i have class at 10 tmmrw
2013-10-18 03:47 Unsfamiliar: :o
2013-10-18 03:50 jonathanlfj: alright metadata looks fine
2013-10-18 03:53 jonathanlfj: ok the timing in the first few measures sounds a bit off
2013-10-18 03:54 Unsfamiliar: hmm?
2013-10-18 03:55 jonathanlfj: meh its close enough
2013-10-18 03:56 Unsfamiliar: haha well I'm sure a BAT will say something
2013-10-18 03:56 jonathanlfj: its cause the guitars sounds off sometimes since its in a solo
2013-10-18 03:56 jonathanlfj: not a big deal though its whtin in 5ms difference
2013-10-18 03:58 Unsfamiliar: yeah i know i'll get a timing check for that part hopefully :)
2013-10-18 03:59 jonathanlfj: alright i just testplayed a found a few things i guess can be improved
2013-10-18 03:59 jonathanlfj: 00:13:161 (6) - the jump here feels a bit forced
2013-10-18 04:00 jonathanlfj: http://puu.sh/4SWtW.jpg
2013-10-18 04:00 jonathanlfj: put it somewhere there feels alot better to play
2013-10-18 04:00 Unsfamiliar: oh ok
2013-10-18 04:00 Unsfamiliar: lemme try
2013-10-18 04:00 jonathanlfj: i will just keep listing things
2013-10-18 04:00 jonathanlfj: feel free to apply if you see fit
2013-10-18 04:00 jonathanlfj: 00:16:851 (4) - ctrl+g flows better imo
2013-10-18 04:01 Unsfamiliar: sure
2013-10-18 04:02 jonathanlfj: 00:20:059 (4,5) - here u should use a ctrl+cv and rotate for better aesthetics
2013-10-18 04:02 jonathanlfj: right now 00:20:059 (4) - feels too curved
2013-10-18 04:03 Unsfamiliar: roger
2013-10-18 04:04 Unsfamiliar: i agree looks neater
2013-10-18 04:05 jonathanlfj: 00:34:819 (6,1) - the jump here felt a but extreme here since the stack before gave it a slowdown effect
2013-10-18 04:06 jonathanlfj: http://puu.sh/4SWCT.jpg
2013-10-18 04:06 Unsfamiliar: i thought that would emphasise this lyric better, but I can decrease
2013-10-18 04:06 jonathanlfj: a more natural preparation for the jump
2013-10-18 04:06 Unsfamiliar: cool :)
2013-10-18 04:08 jonathanlfj: 00:41:717 (1,2,1,2,3,4) - to be honest i got confused a bit here since i thought 00:42:198 (1,2) - was a 1/2 jump
2013-10-18 04:08 jonathanlfj: 00:41:878 (2,1) - if you stack these and make them both orange it will work charmes
2013-10-18 04:09 Unsfamiliar: ok
2013-10-18 04:09 jonathanlfj: 00:43:482 (1) - then this NC is not need
2013-10-18 04:10 Unsfamiliar: but then 00:41:717 (1) - will be the only note in the combo
2013-10-18 04:10 jonathanlfj: 00:50:380 (4) - also i think its more readable if you start the NC here for the anti-jump
2013-10-18 04:10 jonathanlfj: my bad i meant both pink
2013-10-18 04:10 jonathanlfj: srry
2013-10-18 04:11 Unsfamiliar: np haha
2013-10-18 04:13 jonathanlfj: 00:56:797 (1,2) - i think if u make these a bit louder it will bring out the custom sounds on them better
2013-10-18 04:13 jonathanlfj: also im glad you accounted for stack leniency here, alot of people miss these ><
2013-10-18 04:14 Unsfamiliar: :)
2013-10-18 04:14 Unsfamiliar: i'll make them slightly louder, but this whistle gets annoying if it's too loud
2013-10-18 04:14 jonathanlfj: butt u actually need to move it one more grid right for it to work properly lol
2013-10-18 04:14 jonathanlfj: you can check in testplay
2013-10-18 04:15 jonathanlfj: as of volume 40% sounds pretty nice at other places so u can use it here as well
2013-10-18 04:15 Unsfamiliar: so how many grids from the original position? you're a pro at these i know that much
2013-10-18 04:16 jonathanlfj: 01:00:969 (1) - also make this pink, its more consistent with the emphasis you put in your next triplet
2013-10-18 04:16 jonathanlfj: 2 grids right and down
2013-10-18 04:17 Unsfamiliar: and for the latter suggestion I've changed combos now so it's not pink here
2013-10-18 04:17 Unsfamiliar: ><
2013-10-18 04:17 jonathanlfj: oh my bad i meant
2013-10-18 04:17 jonathanlfj: 01:00:648 (5,1) - stack it with the same colour here
2013-10-18 04:18 jonathanlfj: 01:01:289 (2,3,4,5) - since this calls for more emphasis
2013-10-18 04:19 Unsfamiliar: i see. but i had the nc where it is to signify that 1/1 gap
2013-10-18 04:19 Unsfamiliar: which would be easier to read?
2013-10-18 04:19 jonathanlfj: well it actually makes a misread for me
2013-10-18 04:19 jonathanlfj: yes
2013-10-18 04:19 Unsfamiliar: ok ok. changed like you said
2013-10-18 04:19 jonathanlfj: 01:01:289 (2,3,4,5) - cause the way u put this makes it harder to distinguish the spacing with 01:00:648 (5,1) -
2013-10-18 04:20 jonathanlfj: yeah for these jumps NC actually helps alot to improve readibility
2013-10-18 04:20 jonathanlfj: 01:04:658 (4) - NC is supposed to me here, and i would suggest you to move this to the location of 01:04:017 (3)
2013-10-18 04:21 jonathanlfj: 01:04:819 (1) - and you can adjust this to some other place for a better flow
2013-10-18 04:22 Unsfamiliar: some other place?
2013-10-18 04:22 jonathanlfj: well that is up to you
2013-10-18 04:23 jonathanlfj: im just saying having 01:04:337 (2,4) - located at the same place feels flow braking in game play due to the tournado formation you have here
2013-10-18 04:23 Unsfamiliar: mmk
2013-10-18 04:23 jonathanlfj: 01:12:359 (1,2,3,1,2,1,2) - do something like this here
2013-10-18 04:24 jonathanlfj: http://puu.sh/4SWZO.jpg
2013-10-18 04:24 jonathanlfj: fits the change in vocals better
2013-10-18 04:25 Unsfamiliar: yup
2013-10-18 04:25 jonathanlfj: 01:14:926 (1,2) - btw these are not in 1/3 snap if you listen at 25% they are infact snapped on the blue lines
2013-10-18 04:25 jonathanlfj: http://puu.sh/4SX1A.jpg
2013-10-18 04:26 Unsfamiliar: oh man, I had it on the blue before, then someone said to change it orz
2013-10-18 04:26 jonathanlfj: naw it could work for the first one but the second one is definitely 1/4
2013-10-18 04:26 jonathanlfj: 01:15:406 - this is the only beat that might sound like its 1/3
2013-10-18 04:27 jonathanlfj: 01:23:107 (4) - again, anti jump starts here so its best to have the NC here
2013-10-18 04:28 Unsfamiliar: ok
2013-10-18 04:28 jonathanlfj: 01:25:193 (1) - just something i would do, stack this on 01:24:391 (3,4,5) to complete the circular flow here
2013-10-18 04:29 Unsfamiliar: sure
2013-10-18 04:29 jonathanlfj: 01:12:359 (1) - shouldnt this use a finish?
2013-10-18 04:29 jonathanlfj: 01:13:482 (1) - same here
2013-10-18 04:30 Unsfamiliar: alright. i originally wanted just the dull thud. but finishes work too
2013-10-18 04:30 jonathanlfj: its up to you really
2013-10-18 04:30 jonathanlfj: hitsounds are quite subjective
2013-10-18 04:31 jonathanlfj: 01:01:450 (4,5) - like dull sounds worl in places like this better
2013-10-18 04:31 jonathanlfj: but for those notes by themselves i would slap a finish on them
2013-10-18 04:33 Unsfamiliar: ok :3
2013-10-18 04:34 jonathanlfj: 01:04:658 (4) - yeah i just played it again and this is the only one that gave me an awkward flow
2013-10-18 04:34 jonathanlfj: the original one you had with the stack
2013-10-18 04:35 Unsfamiliar: I fixed it, I fixed it xD but i dunno where to put that reverse slider as to not hinder flow
2013-10-18 04:35 jonathanlfj: you can always change it to something else
2013-10-18 04:35 jonathanlfj: doesnt have to be a repeat slider xD
2013-10-18 04:36 Unsfamiliar: ok i'll figure something out
2013-10-18 04:37 jonathanlfj: http://puu.sh/4SXgC.jpg
2013-10-18 04:37 jonathanlfj: this is what i would do
2013-10-18 04:38 Unsfamiliar: i was thinking something like that
2013-10-18 04:38 jonathanlfj: yeah plays alot more naturally
2013-10-18 04:38 Unsfamiliar: but i might even break out of that pattern a bit earlier to account for that long lyric
2013-10-18 04:38 jonathanlfj: its up to you
2013-10-18 04:38 jonathanlfj: as long as it flows naturally
2013-10-18 04:39 Unsfamiliar: easier said than done
2013-10-18 04:39 jonathanlfj: true lol
2013-10-18 04:40 jonathanlfj: btw because i have osu direct
2013-10-18 04:40 jonathanlfj: http://puu.sh/4SXkL.jpg
2013-10-18 04:40 jonathanlfj: page looks like this lolol
2013-10-18 04:40 Unsfamiliar: i know my friend said that as well
2013-10-18 04:40 jonathanlfj: might want to shrink the dimentions a bit
2013-10-18 04:40 Unsfamiliar: they could put the link somewhere else!!!
2013-10-18 04:41 jonathanlfj: man my maps had that too
2013-10-18 04:41 jonathanlfj: i had to fix all the pngs i had used orz
2013-10-18 04:42 Unsfamiliar: *sigh* you don't know how much narrower it is by chance do you?
2013-10-18 04:42 jonathanlfj: i would say about 15 pixels
2013-10-18 04:42 jonathanlfj: or 20
2013-10-18 04:42 jonathanlfj: wait now thats how much you should shrink vertically
2013-10-18 04:43 jonathanlfj: meh i just did a default size comparison
2013-10-18 04:43 jonathanlfj: should be mo more than 20 pxl
2013-10-18 04:43 Unsfamiliar: i'll trial and error i guess...
2013-10-18 04:44 jonathanlfj: lets see my dimension
2013-10-18 04:45 jonathanlfj: 400 pxl horizontal
2013-10-18 04:45 Unsfamiliar: mine is 400 as well ><
2013-10-18 04:46 jonathanlfj: wait no my bad that one didnt have video
2013-10-18 04:46 jonathanlfj: 350 is my other one
2013-10-18 04:46 Unsfamiliar: 50 pixels, damn...
2013-10-18 04:47 jonathanlfj: it should be less though i was just being safe
2013-10-18 04:47 Unsfamiliar: ok ok
2013-10-18 04:50 jonathanlfj: is that all u need then?
2013-10-18 04:50 Unsfamiliar: I don't want to bother you any further, so yes :3
2013-10-18 04:50 Unsfamiliar: Thanks so much!!
2013-10-18 04:50 jonathanlfj: haha no problem
2013-10-18 04:50 jonathanlfj: should i post the log?
2013-10-18 04:51 Unsfamiliar: Yeah so i can give you kds
starred, good luck on ranking~
Topic Starter
Unsfamiliar

jonathanlfj wrote:

starred, good luck on ranking~
Thanks a bunch for the mod and star jonathan :D
Pretty sure I fixed everything you suggested
Momochikun
RandomEffect
thanks for request, Unsfamiliar ;)


Mochi's Normal]
  1. 00:30:969 (6) - I prefer to delete it and add a slider 00:30:647~00:30:968 remapped
  2. 00:33:214 (2) - necessary? yes
  3. 01:15:567 (2,3) - finish k
wow, latest animation? you're quick at getting the information!
~Good Luck~

Byakugan249
hey~ mod requested on my queue.

[Mochi's Normal]
00:03:374 (1) - i highly suggest that you delete this note because although this is a normal diff, players might have a tough time reacting to this if they kept on spinning during gameplay. k
00:13:160 - add a circle because it'd keep a steady flow in the vocals, also i find it fun to follow as well for players during gameplay IMO. if you do this, you're gonna have to fix the look of the next slider. it's not IMO
00:30:647 - remove (6) and add a 1/2 repeat slider to follow the vocals in this part. same reason as above about being fun. if you say that this follows the accordion, then you placed it wrong. move (5) up by 1/1 and remove (6) if you wanna follow the accordion--in other words the BGM. remapped aa
00:45:247 (3) - to make it more flowy, move this up and curve this slider like this. the straight slider feels uncomfortable to follow for players as it creates a downward transition instead of a curvy transition during gameplay. nice
00:49:257 (1) - same as easy. o.o ?
00:51:343 (2) - perhaps you can add a repeat here to follow the drums in this part as it keeps the flow steady during gameplay? IMO. i like the one i have >.<
00:57:920 (3) - for this one, if you're following the BGM, then the slidertick isn't "strong" enough to fit with this part, so for this one, replace this for a circle, followed by a 1/1 repeat and another circle--the beginning and the end on the repeat slider should have whistles to emphasize that bell in the BGM during gameplay. it'll also follow the vocals nicely as well. i think it's fine.. keep it
01:15:567 (2,3) - replace the whistles for finishes because of the cymbals in the BGM. it'll emphasize it and i find it more fitting to follow during gameplay. k

and that's all i got. GL and don't give up on this map :D.

kajiyatta
M4M

[Normal]
Placement
00:04:337(3) normal slider is better than sharped one same as 00:06:904 i like my current slider >.<
00:45:246(3) a bit curved makes the flow fine nice
Rhythm
00:22:626 unnecessary green line oops...
00:51:03 ^ and more...
00:30:647 add a note here since vocal starts from here.or maybe like this?
00:43:802 ^
00:51:021(1) too soon after a spinner for Normal diff.so, delete spinner and put some notes, or delete (1,2) better. i placed it on the center.. i think beginner wouldn't be confused


good luck.

-Kirito
hi From Kritio's Modding Queuse (Normal / M4M)


[Mochi's Normal]
00:12:038 (2) - NC add? why ? orz..
00:30:327 (5) - this circle is hidden by a slider remapped
00:30:647 (6) - specifies the slide? this
00:56:156 (3) - move the last point? x:268 y:192 (delete the second point) pending -w-
01:05:942 (3) - wrap


GL! :D

Thx guys ~

Diff
osu file format v12

[General]
AudioFilename: Univer Page.mp3
AudioLeadIn: 1500
PreviewTime: 51503
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11557,30648,48295,61289,74284
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Univer Page (TV Size)
TitleUnicode:ユニバーページ (TV Size)
Artist:Mimori Suzuko
ArtistUnicode:三森すずこ
Creator:Unsfamiliar
Version:Mochi's Normal
Source:Outbreak Company
Tags:アウトブレイク・カンパニー opening momochikun -umi- umi moe otaku feel
BeatmapID:312069
BeatmapSetID:120635

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Unsfamiliar
Updated Mochi~
Sonnyc
Easy:

00:01:750 (2) - Delete Whistle at the end as 00:00:487 (1).
00:58:562 (2) - Missing clap.
01:05:942 (1) - Imo, a Finish doesn't fits nice.

Mochi's Normal:

00:49:257 (1,1) - Considered a bit for the short time gap.
01:11:075 (3,4) - NC (3), and Add Finish at each start?

Umi's Hard:

00:09:471 (3,4) - Making a one slider may follow the vocal better, but if it was your intention to follow the instrument, NCing (3) would be better.
00:17:172 (4) - NC.
00:22:626 (3) - ^
00:57:920 (6) - Flattening the slider similarly as 00:57:600 (5) would look better.
01:10:915 (7) - NC will fit nicely to emphasize your Finish.

Insane:

00:03:535 (2) - Not sure about the long distance. Just stacking on 00:03:695 (3) will be enough imo.
00:05:621 (4) - NC?
00:06:583 (4) - Placing somewhere at (288,80) will give a nice zigzag flow.
00:36:423 (1,2,3,4) - ctrl+G each. It will make a better flow in 00:37:386 (4,1).
00:42:519 (4) - NC. Unless the combo feels too long.
Topic Starter
Unsfamiliar

Sonnyc wrote:

SPOILER
Easy:

00:01:750 (2) - Delete Whistle at the end as 00:00:487 (1).
00:58:562 (2) - Missing clap.
01:05:942 (1) - Imo, a Finish doesn't fits nice. Fixed all, except this one. Finish is fine.

Insane:

00:03:535 (2) - Not sure about the long distance. Just stacking on 00:03:695 (3) will be enough imo. Don't want stack here sorry, it works as it is imo.
00:05:621 (4) - NC? Don't want combo spam, but will consider
00:06:583 (4) - Placing somewhere at (288,80) will give a nice zigzag flow. kind of like this drop jump thing
00:36:423 (1,2,3,4) - ctrl+G each. It will make a better flow in 00:37:386 (4,1).
00:42:519 (4) - NC. Unless the combo feels too long. No change for the above for now, mods from others told me this stuff.
Thanks for the mod :)

I should've closed that queue, but it's ok
Charles445
Minor tweaks over IRC.

Log
19:56 Charles445: ah darn
19:56 Charles445: unrankable stuffs
19:57 Unsfamiliar: oh?
19:57 Unsfamiliar: umi is online and can fix
19:57 Charles445: nah you can fix it it's real easy lol
19:57 Charles445: insane 01:14:926 (1,2) - these are 1/3 repeats
19:57 Charles445: not 1/4
19:57 Charles445: umi's hard 01:14:926 (1,2) - these are 1/3 repeats not 1/4
19:58 Charles445: 01:16:209 (3) - this should end on the white tick at 01:16:529 - on umi's hard
19:58 Unsfamiliar: i had it as 1/4 originally, then i changed it to 1/3, and then changed it back to 1/4 after jonathanlfj's mod....
19:58 Charles445: wowow
19:58 Charles445: well it's 1/3
19:59 Unsfamiliar: ok lemme check with umi
20:00 Charles445: about the slider that should end on white?
20:00 Unsfamiliar: yes?
20:00 Charles445: okey
20:01 Charles445: (it should lol)
20:01 Unsfamiliar: so insane, all i have to do is extend those sliders in 1/6 timing right?
20:01 Charles445: 1/3 timing
20:01 Charles445: and it will make them smaller
20:02 Unsfamiliar: smaller?
20:03 Unsfamiliar: like this?
20:03 Unsfamiliar: http://osu.ppy.sh/ss/1045484
20:04 Charles445: yes
20:04 Charles445: for both diffs
20:05 Unsfamiliar: alrighty, umi said i can fix those for him
20:05 Charles445: ok make sure not to update the easy or normal
20:05 Charles445: don't makechanges lol
20:06 Unsfamiliar: ok
20:09 Charles445: tell me when you've uploaded it
20:10 Unsfamiliar: yup uploaded it just now
20:12 Charles445: ok just letting you know 00:03:696 (1) - is missing a new combo on the normal
20:12 Charles445: it's fine to keep it like it is and honestly I wouldn't touch it
20:12 Charles445: it's a fakenewcombo because of the spinner
20:13 Unsfamiliar: oh yeah i saw that too..
20:13 Charles445: yeah don't worry about it
20:13 Charles445: it's rankable like this
20:14 Charles445: but basically what happens is
20:14 Charles445: because it made the combo so big the hp drain is much easier than it normally would be
20:14 Charles445: so the question is do you want an easier hp drain on the normal or a harder one
20:15 Unsfamiliar: i see, it should't be hard to fix this though right?
20:15 Charles445: nah like I said it's up to you
20:15 Charles445: do you want a harder drain on the normal or an easier drain on the normal
20:15 Unsfamiliar: well it's not my diff ><
20:15 Charles445: lolol
20:16 Charles445: I guess the question is did mochi notice it and does mochi care about it
20:16 Charles445: judging by the consistent newcomboing throughout it was an error
20:16 Charles445: I think you should fix that new combo
20:16 Unsfamiliar: sheesh mochi, where are you?
20:16 Charles445: it's a combo
20:16 Charles445: it really doesn't matter much
20:16 Charles445: all it's changing is HP drain and only by a little bit
20:17 Unsfamiliar: wow ok, that didn't change anything aesthetically
20:18 Charles445: nope
20:18 Charles445: it's literally just hp drain
20:20 Charles445: ok rechecked insane, don't update that one anymore it's good to go
20:20 Unsfamiliar: okay
20:21 Charles445: so are we keeping the combos like they were? :O
20:21 Unsfamiliar: which diff?
20:21 Charles445: the normal
20:21 Charles445: with the spinner
20:22 Unsfamiliar: no i fixed it. i just added new combo on the first slider
20:23 Charles445: ok cool
20:23 Charles445: go ahead and update the diff
20:23 Charles445: hard is good
20:23 Charles445: don't update that 1 lol
20:23 Charles445: only update normal atm
20:24 Unsfamiliar: done~
20:24 Charles445: excellent
20:28 Charles445: ok
20:28 Charles445: alright folder checked on novid version
20:28 Charles445: all difs are checked
20:28 Charles445: ok background is sfw
20:28 Charles445: I need to check the video now
20:29 Unsfamiliar: ~
20:31 Charles445: excellent
20:31 Charles445: one last thing LOL
20:31 Charles445: is the video missing audio
20:31 Charles445: yes it is
20:31 Charles445: excellent
20:33 Charles445: ok, good to go

Really good set, good luck for rank!

~Bubbled!~
11t

Charles445 wrote:

excellent
gogogogo
bigfrog
sorry...i'm late that this map has been bubbled ;w;
i very want to have time to see your map,but i have a big test...so sorry!

at least,i can shoot a star to you ><
Momochikun

Charles445 wrote:

Minor tweaks over IRC.


20:16 Unsfamiliar: sheesh mochi, where are you? I'm on school ;_;


Really good set, good luck for rank!

~Bubbled!~
Topic Starter
Unsfamiliar
Wow it looks like I was rude, but I already said thanks to charles. Thanks again anyway to charles and you guys :)
Kawayi Rika
Checked map via irc,only fixed unsnapped kiai time ~

Nice map and song ~ Here you go <3


_AI
Congratz \:D/
Umi
gratz unsfa !! also thx Rika o/
Topic Starter
Unsfamiliar
Thanks a bunch Rika~

So so happy :3

And thanks AI and umi :) so quick ><
11t
So fast! Congrats on your 3rd rank!
jonathanlfj
congrats~
omg took me 34 tries to fc, glad its a SS
xChippy
Gratz Unsfamiliar~~ :3/!!
-Neipezi
congratz :D
P A N
oh wow so fast, gratz :3
Momochikun
I don't even realized this o.o
Gratz ~
Oyatsu
OH LOLLL
I didn't know anything ><
Congratz!! Liar :)
Rukaru

P A N wrote:

oh wow so fast, gratz :3
HabiHolic
OMG!
Gratz!!!!
bigfrog
great!! i like this song =w=
neurosis
t-two weeks

i'm jealous, good job~
Fumika
So fast ;_;
kajiyatta
congratz.
AnreFM
wow fast

congratz.
ReySHeL
i was going to mod this ;w;
anyway, gratz :)
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