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t+pazolite - Of Course You Need and nEed and neEd and neeD a

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Topic Starter
-Kazu-
This beatmap was submitted using in-game submission on sábado, 22 de febrero de 2014 at 16:08:07

Artist: t+pazolite
Title: Of Course You Need and nEed and neEd and neeD and NEED ME?
Tags: hardcore tano*c syndrome
BPM: 240
Filesize: 3148kb
Play Time: 02:41
Difficulties Available:
  1. Futsuu (3,46 stars, 335 notes)
  2. Hell Oni (4,89 stars, 1198 notes)
  3. Inner Oni (4,83 stars, 980 notes)
  4. Kantan (1,54 stars, 217 notes)
  5. Muzukashii (4,71 stars, 563 notes)
  6. Oni (4,78 stars, 729 notes)
  7. Taikocalypse SX (4,94 stars, 1326 notes)
Download: t+pazolite - Of Course You Need and nEed and neEd and neeD and NEED ME?
Information: Scores/Beatmap Listing
---------------
Lots of diffs ftw.
Taikocalypse : 100% (Taikocalypse by me,not by Backfire ;w;) (I love you)
Ura Oni : 100%
Inner Oni : 100%
Oni : 100%
Muzukashii: 100%
Futsuu : 100%
Kantan: 100%
Ready for mods :D
Changes
22/05/2013 : Added Kantan diff.
12/06/2013 : Finished whole mapset
14/06/2013: Added _Gezo_'s mod. Applied half of NewibornCLivee's Mod, and lolcubes suggestion
29/06/2013: Applied the other half of NewibornCLivee's Mod. (lol,too late)
08/07/2013: Applied Firce777's mod ,lolcubes's mod and half of tetsutaro's mod. Renamed diff spread,added a new Kantan.
10/07/2013: Killed some sheeps,applied a mod to Muzukashii (ex.Futsuu)
13/07/2013: Applied Cristian's Mod :D
12/08/2013: After a month,applied OnosakiHito's mod
27/09/2013: Applied OnosakiHito's wall of text (2nd mod)
Loooctav
First!! i can make Oni? (Your oni and me oni)
Topic Starter
-Kazu-
No me gusta tener guest diffs en mis mapset por que no me gusta mosquear a la gente para que revise los mods que le hacen.
Gracias de todos modos.
Yuzeyun
Modding requested by PM. (You lazy boy, you could have played in TTQ lol)
That's the third time in a row I mod one of your maps, and I'm like... why again 240 BPM.

[Inner Oni]
I got quite surprised your map quality hasn't decreased at all, it's very draining (I had trouble keeping my combo at the second half, still got a 700-ish combo)
Rating evaluated (in my rating evaluation) is a high 10. It can even be a low 11.
(So close to 1337)

00:01:461 (12,13,14,15,16) - ddkkd, to keep the kats at the clapping sound ? (Like here : 00:00:586 (4) - )

00:09:461 (89,90,91,92,93) - ^

00:15:711 - Here, if you add a don, this will feel less empty.

00:23:586 (241,242,243,244,245,246) - To stick more to the sound, how about you map the noises like here : 00:23:586 (241) - with the same note ? (ddd kdd / kkk dkk)

00:32:086 (329) - If this k is mapped on a noise I can't describe well (which sounds a bit like lyric), 00:32:211 (330) - should be kat as well.
Same instances : 00:32:711 (335) - 00:33:211 (340) - 00:34:211 (347) - 00:34:711 (352) - 00:36:211 (364) - 00:36:711 (369) - 00:40:211 (401) - .. And so on until 00:46:211 (455) -
From here : 02:24:211 (452) - The same thing happens.

00:48:211 (1,1,1,1,1,1) - It's a bit too easy to use 6 dendens in a row, you can use notes if you think they also suit.

01:05:961 (9) - Believe me or not, this note is actually supposed to be here : 01:06:002 (9) - (Play on 25~50%, you will hear)

01:34:711 (1,2,3,4) - kkkk ? The noise is the same as the other instances before.

01:38:086 (33) - k ? The pitch is almost the same as the two kats before.

01:37:086 (28,29,30,31) - Finisher on them all ? The noise is quite loud there.

[Oni]
http://osu.ppy.sh/ss/810330 lol ok

It felt almost like I was playing Inner Oni again.

00:01:211 (10,11) - Inverting the notes wouldn't be a bad idea, to keep the same structure as in Ura. Plus, the clapping is on new bar.
00:05:211 (46,47) - @^

The part from 00:32:086 (312) - 00:44:086 (407) - was very odd to play but no need to change it (it's just a comment)

00:36:211 (344) - Same as in Inner oni (0:32:086)
00:40:211 (377) - @^
00:42:211 (392) - @^
00:44:211 (408,412,416,421) - @^
00:48:211 (1,1,1,1,1,1) - Same as in Inner oni (0:48:211)
01:37:086 (240,241,242,243) - Same as in Inner oni (1:37:086)

02:16:336 (554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580) - This part was actually harder, You don't really need all those finishers here.

[Muzukashii]

The mapping structure is really different from Oni.

00:09:586 (49,50,51) - ddk ? To follow the logic.
00:13:086 (68,69,70,71,72) - kdkdk ? That will be more natural to play that way than the other.
00:19:461 (109,110) - http://puu.sh/3eHfe.png -- Cursor on 00:19:836. The way you've mapped it gives too few importance to a triple kick (where 110 stands at).
01:41:086 (197,198,199,200,201,202,203,204) - Sounds a bit dense, imo. How about this ? http://puu.sh/3eHqw.png
00:48:211 (1,1,1,1,1,1) - Same as in other diffs.

[Futsuu and Kantan]
After eating.
Topic Starter
-Kazu-

_Gezo_ wrote:

Modding requested by PM. (You lazy boy, you could have played in TTQ lol)
That's the third time in a row I mod one of your maps, and I'm like... why again 240 BPM.

[Inner Oni]
I got quite surprised your map quality hasn't decreased at all, it's very draining (I had trouble keeping my combo at the second half, still got a 700-ish combo)
Rating evaluated (in my rating evaluation) is a high 10. It can even be a low 11.
(So close to 1337)

00:01:461 (12,13,14,15,16) - ddkkd, to keep the kats at the clapping sound ? (Like here : 00:00:586 (4) - )

00:09:461 (89,90,91,92,93) - ^

00:15:711 - Here, if you add a don, this will feel less empty.

00:23:586 (241,242,243,244,245,246) - To stick more to the sound, how about you map the noises like here : 00:23:586 (241) - with the same note ? (ddd kdd / kkk dkk)

00:32:086 (329) - If this k is mapped on a noise I can't describe well (which sounds a bit like lyric), 00:32:211 (330) - should be kat as well.
Same instances : 00:32:711 (335) - 00:33:211 (340) - 00:34:211 (347) - 00:34:711 (352) - 00:36:211 (364) - 00:36:711 (369) - 00:40:211 (401) - .. And so on until 00:46:211 (455) - I disliked this,it sounds better with d rather than k.
From here : 02:24:211 (452) - The same thing happens.

00:48:211 (1,1,1,1,1,1) - It's a bit too easy to use 6 dendens in a row, you can use notes if you think they also suit. I didn't understanded this lol w but i dont think there's some parts u can put a note,so ill leave it

01:05:961 (9) - Believe me or not, this note is actually supposed to be here : 01:06:002 (9) - (Play on 25~50%, you will hear)

01:34:711 (1,2,3,4) - kkkk ? The noise is the same as the other instances before. Sounds better with dddd,also moar yzy. (k kkkk k is hard when you use kkdd or ddkk buttons config,most of the time i try to map keeping that in mind.

01:38:086 (33) - k ? The pitch is almost the same as the two kats before. Nah,sounds better with d

01:37:086 (28,29,30,31) - Finisher on them all ? The noise is quite loud there.

[Oni]
http://osu.ppy.sh/ss/810330 lol ok

It felt almost like I was playing Inner Oni again.

00:01:211 (10,11) - Inverting the notes wouldn't be a bad idea, to keep the same structure as in Ura. Plus, the clapping is on new bar.
00:05:211 (46,47) - @^

The part from 00:32:086 (312) - 00:44:086 (407) - was very odd to play but no need to change it (it's just a comment)

00:36:211 (344) - Same as in Inner oni (0:32:086)
00:40:211 (377) - @^
00:42:211 (392) - @^
00:44:211 (408,412,416,421) - @^ @^
00:48:211 (1,1,1,1,1,1) - Same as in Inner oni (0:48:211)@^
01:37:086 (240,241,242,243) - Same as in Inner oni (1:37:086)

02:16:336 (554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580) - This part was actually harder, You don't really need all those finishers here. I removed some finishers,but not all of them.

[Muzukashii]

The mapping structure is really different from Oni.

00:09:586 (49,50,51) - ddk ? To follow the logic.I will add it,but i dont like how it sounds.
00:13:086 (68,69,70,71,72) - kdkdk ? That will be more natural to play that way than the other.
00:19:461 (109,110) - http://puu.sh/3eHfe.png -- Cursor on 00:19:836. The way you've mapped it gives too few importance to a triple kick (where 110 stands at).
01:41:086 (197,198,199,200,201,202,203,204) - Sounds a bit dense, imo. How about this ? http://puu.sh/3eHqw.png
00:48:211 (1,1,1,1,1,1) - Same as in other diffs.@^

[Futsuu and Kantan]
After eating.Itadakimasu~ :3
All added except for the red replied things
Yuzeyun
For the dendens part (spinners), you can either replace all by notes, or put notes and then place a spinner. This way, you will feel the notes in the song (where you originally start your spinners) but, if you want, will make your pro earn more points

Also, mfw no SS in oni ;_;
Yuzeyun
Double post because lazy to click edit. That's a mod post that continues the previous, so don't kd.

[Futsuu]
I testplayed that map, and got struck by the fact this is very hard for a futsuu. It doesn't allow any rest for players able to barely pass futsuu there, it's more around a 3 or 4 on Muzukashii. I really recommend putting more rest for people (Even a small rest every 4 bars is okay) as this song can be very tiring (Don't forget that 240 1/2 is still 120 1/4). Base your futsuu off 1/1 patterns first, and then add 1/2 as you wish. Don't overdo it as you did there ! Once you are done making a remap prototype, call me for a recheck

[Kantan]
01:04:086 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34) - The calmness of this part isn't much felt with the current note density. It's a bit felt but I didn't feel it at its fullest...
00:24:086 (60) - Mh, would it be better as a D ? There's not much reason to be a K, as all instances were don. Moreover, the two previous notes might be better as big too. Up to you, for the latter suggestion !
00:48:086 - If you think you'll keep your spinner pattern, why not making it the same here too ?

The kiai part was quite odd, having much 4x 1/1 patterns. May you cut some in 2+1 ? (a OOOO pattern will be OOXO -- where O is an used space and X unused)

These parts were all very surprising to play, as you don't expect them to be 1/2 offset : 02:08:211 (160,161,162,163) - 02:10:211 (167,168,169,170) - 02:12:211 (174,175,176,177) - 02:14:211 (181,182,183,184) - I don't know what you think about making them to 1/1, as you mapped it to a distinguishable noise; but it really needs some fixing.
Topic Starter
-Kazu-

_Gezo_ wrote:

Double post because lazy to click edit. That's a mod post that continues the previous, so don't kd.

[Futsuu]
I testplayed that map, and got struck by the fact this is very hard for a futsuu. It doesn't allow any rest for players able to barely pass futsuu there, it's more around a 3 or 4 on Muzukashii. I really recommend putting more rest for people (Even a small rest every 4 bars is okay) as this song can be very tiring (Don't forget that 240 1/2 is still 120 1/4). Base your futsuu off 1/1 patterns first, and then add 1/2 as you wish. Don't overdo it as you did there ! Once you are done making a remap prototype, call me for a recheck

[Kantan]
01:04:086 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34) - The calmness of this part isn't much felt with the current note density. It's a bit felt but I didn't feel it at its fullest...
00:24:086 (60) - Mh, would it be better as a D ? There's not much reason to be a K, as all instances were don. Moreover, the two previous notes might be better as big too. Up to you, for the latter suggestion !A crash cymbal sounds there...
00:48:086 - If you think you'll keep your spinner pattern, why not making it the same here too ?cause lazyness xD maybe a rest could be good there

The kiai part was quite odd, having much 4x 1/1 patterns. May you cut some in 2+1 ? (a OOOO pattern will be OOXO -- where O is an used space and X unused) w00t.

These parts were all very surprising to play, as you don't expect them to be 1/2 offset : 02:08:211 (160,161,162,163) - 02:10:211 (167,168,169,170) - 02:12:211 (174,175,176,177) - 02:14:211 (181,182,183,184) - I don't know what you think about making them to 1/1, as you mapped it to a distinguishable noise; but it really needs some fixing.Sorry, i didn't know what to do here ;_;
Thanks _Gezo_ ^^
-xNaCLx-
hi... taiko mod from my queue >.0

getting extremely tired
all of them are suggestions, ignore them if you dont like it.

[Inner Oni]
00:17:586 (182) - k? it sounds a bit difference with 176 - 178 and have a higher pitch here
00:21:586 (221) - ^
00:25:586 (265) - ^
00:29:586 (304) - ^

00:23:898 (246) - k? the sound here is just an extend of 245, so i think is better to keep it the same as k

00:35:211 - add dd to make it ddk with 357. The sentence is not end yet, a break here will have a feel that the sentence is end but it's not, so add something here ( also for the vocal(?) ).
00:43:211 - ^
02:35:211 - ^

the spinners between 00:48:211 - 01:03:961 are quite noisy when playing and not fit the background sound.. i would prefer removing them.

01:15:586 (54) - k? it's just like the 01:11:586 (36) and 01:07:586 (18). If you want to make something difference before another part (start from 01:16:086 ), since the music is in the same style until the kiai, so i think it is not necessary.

00:46:711 (460) - d. you can hear the pitch is high low high low high high low in 02:38:086 - 02:38:961, so it's good to make this as d.
02:38:711 (61) - ^

[Oni]
00:32:586 - this beat is quite hard i think, so dont leave it blank, k ddd d k pattern will perfectly fit and it wont be too hard in Oni.
In my opinion, this will be good, leave that red line blank is ok but not for here.
00:34:586 - ^
00:40:586 - ^
00:42:586 - ^
02:24:586 - ^
02:26:586 - ^
02:32:586 - ^
02:34:586 - ^

00:48:211 - 01:03:961 same as inner oni, i would prefer using finish notes to replace them.

01:07:836 (18) - remove?

02:40:586 (746) - k?

will finish the mod in next post :)
lolcubes
Wow this map is actually pretty good.
Though I just have to warn you a little, and that is if you aim to rank this, you need to fix your slowdown.

Overlapping notes aren't allowed. I think best way to do this would be to gradually slow down for the first measure (perhaps even the 2nd).
This is kinda problematic because the K is coming before D actually, and on a screenshot like this nobody could really tell unless they really knew about it haha.

I may mod this in the future, though I still have yet to pass the Oni, 240 is so hard lol.
(don't kd this post please)

Have some stars.
Topic Starter
-Kazu-

NewibornCLivee wrote:

hi... taiko mod from my queue >.0

getting extremely tired
all of them are suggestions, ignore them if you dont like it.

[Inner Oni]
00:17:586 (182) - k? it sounds a bit difference with 176 - 178 and have a higher pitch here x
00:21:586 (221) - ^x
00:25:586 (265) - ^x
00:29:586 (304) - ^x

00:23:898 (246) - k? the sound here is just an extend of 245, so i think is better to keep it the same as k

00:35:211 - add dd to make it ddk with 357. The sentence is not end yet, a break here will have a feel that the sentence is end but it's not, so add something here ( also for the vocal(?) ). x
00:43:211 - ^x
02:35:211 - ^x

the spinners between 00:48:211 - 01:03:961 are quite noisy when playing and not fit the background sound.. i would prefer removing them.

01:15:586 (54) - k? it's just like the 01:11:586 (36) and 01:07:586 (18). If you want to make something difference before another part (start from 01:16:086 ), since the music is in the same style until the kiai, so i think it is not necessary.

00:46:711 (460) - d. you can hear the pitch is high low high low high high low in 02:38:086 - 02:38:961, so it's good to make this as d.x
02:38:711 (61) - ^x

[Oni]
00:32:586 - this beat is quite hard i think, so dont leave it blank, k ddd d k pattern will perfectly fit and it wont be too hard in Oni.
In my opinion, this will be good, leave that red line blank is ok but not for here.
00:34:586 - ^
00:40:586 - ^
00:42:586 - ^
02:24:586 - ^
02:26:586 - ^
02:32:586 - ^
02:34:586 - ^
OK
00:48:211 - 01:03:961 same as inner oni, i would prefer using finish notes to replace them.x

01:07:836 (18) - remove?OK

02:40:586 (746) - k?OK

will finish the mod in next post :)
Also,i nerfed (lol) the slowdown u said,lolcubes,thanks :D
-xNaCLx-
hi. continue of my mod , no kds

[Muzu]
00:40:086 (236) - d? make it same with 00:32:086 (187)
02:32:086 (486) - ^

01:20:086 (77,78,79,80,81,82,83,84,85,86) - try this?

[Futsuu]
01:06:836 - add d?
01:10:836 - ^

really nice, but the part just after kiai is nearly the same as Muzu, try to lower the density of notes?

[Kantan]
lower the slider velocity to 1.0 or 1.2?

really nice, good luck to rank :)
Firce777
:) sorry for late ;w;
i'm really bad at mod maps ;w;
[Kantan]
nice, nothing to mod :3

00:15:086 (37,38,39) - add finish?

[Futsuu]
woo, nice map too, but i think it's a bit hard for futsuu :3

01:53:211 (221,222,223,224) - d d d k? i think d k d k it's too hard for futsuu, same as other d k d k part

[Muzukashii]
00:36:461 (215) - k?
01:40:336 - add k?

[Oni]
00:31:336 (307,308,309,310) - add finish?
00:33:523 (325) - k?
00:41:836 (390) - k?
01:17:148 (62) - move to 01:17:273 - ?
01:23:148 - add k?
01:27:836 (152,153,154,155,156) - kkkkd?
01:39:586 (258,259) - add finish?
02:25:523 (629) - k?
02:33:836 (694) - k?

[Inner Oni]
01:21:586 (114,115,116,117,118) - k k kdk?
01:41:961 (63) - k?

rank it plz!
Cristian
Dropping kudos here.
lolcubes
Yooooooooooooooooooooooo

[General]
  1. Tags: You could add: hardcore tano*c syndrome. It's the publisher and the album name.
  2. Title: The correct title should be "Ofcourse you Need and nEed and neEd and neeD and NEED ME?" according to vgmdb.net.
[Kantan]
  1. Difficulty Settings: According to the ranking criteria, OD of 4 is minimum allowed. Raise it please.
  2. General: Slightly too difficult. I am actually all for mapping on the harder side on the lower diffs, however I believe you are going full out way too soon. The song is just starting and you already have k D D on 1/1 (240 BPM) at 00:03:586 (7,8,9).
    I would suggest to make the beginning more sparse in general, removing less significant notes. You can also remove a couple of other notes later in the song, will point out which ones as I go.
  3. 00:16:086 (39) - Why not a finisher? You used it for really heavy beats before this. A new section starts too so it's appropriate.
  4. 00:48:086 (122) - Could be a D I guess?
  5. 01:12:086 (15) - Don't understand the point of K. 01:04:086 (1) was essentially the same thing, yet you made it a regular don. Maybe just make it a D instead and add finish to that other note?
  6. 01:27:086 (51,52,53) - I believe you should change this. It doesn't represent the music nicely and it's difficult for a kantan if you ask me. The rhythm is still quite constant so many a 3/2 pattern on a whim here can only bring confusion. Moving 52 to 01:27:586 makes it easier to read.
  7. 01:35:086 (73,74,75) - Same thing.
  8. 01:40:336 (87) - Consider removing this one, the rhythm is easier to comprehend without it.
  9. 01:42:336 (92) - ^
  10. 02:08:211 (154,155,156,157) - This is way too advanced for a kantan in my opinion (all of such notes actually). Kantan diffs are more to get used to reading notes I guess, and this is quite a troll moment if you take that into consideration. All notes like this should probably get changed to more simple patterns. Keep in mind that this is still 240 BPM, so think of how new people would react to this. Also the rhythm they create is bad since the proper beats are missing. Even though it's probably slightly boring mapping all the beats on white ticks, it should probably be a way to go for this diff.
  11. 02:20:836 (193,194,195) - Why a sudden swap to offbeats? (technically they are still main beats, but if you consider how you mapped this whole section, they would be like offbeats)
[Futsuu]
  1. General: Just like Kantan, the beginning is making you go all out. Chill down a bit, it's kinda difficult as it is currently. Could probably remove some notes just so you don't have so many consecutive notes in the section 00:07:086 - 00:32:086. The whole diff is actually slightly too hard, it's not that different from your muzukashii diff. Should think about removing some notes.
    Later parts should probably use more resting moments (this time 2/1) because the diff is quite packed. I also noticed you lack a lot of finishes, is that intentional?
  2. 00:08:086 (35) - Missing a finish?
  3. 01:05:086 (4,5,6,7,8) - Consider d k x k d instead (x = empty). It represents the music better.
  4. 01:42:086 (162,163,164,165,166,167,168,169,170,171) - This could be a small problem. You were trying to map the base rhythm until here, and you suddenly swap to melody for kats. It's a bit inconsistent and could probably fool a lot of people. I would suggest to keep some consistency.
    Also, 01:42:961 (167,168,169,170,171,172) - is sort of a really weird rhythm. I would suggest to make it more in the lines of the rhythms around here, so it still has variety but it's not completely different. I don't like the current rhythm, it feels off for some reason.
  5. 01:51:586 (204) - Make this a kat? The melody is already high pitched here. I know you aren't following the melody but the rhythm it creates still goes very nicely to what you have around here.
  6. 02:13:586 (32,33,34) - This felt off because you're missing 02:13:961. I would suggest a small change in the upcoming rhythms.
    You map 02:13:961 - with something and then move 02:14:211 (36) - to 02:14:336 - and then change 02:15:211 (42) - to a kat. I believe this rhythm represents the music better.
    But holy damn this sections is so hard haha.
  7. 02:31:711 (126,127) - I would suggest removal of these. They don't really follow anything specific (at least not completely) and a small rest moment would be nice.
[Muzukashii]
  1. General: Quite a nice muzukashii diff, but if you compare it to futsuu then it's either not hard enough, or futsuu is too hard (I'd go with the latter one, making futsuu easier).
  2. 01:22:836 (92) - Uhh, misplaced finish? Remove? :p
  3. 02:10:461 - From this beat onward, I feel everything sounds a bit off, probably cause you skipped mapping this one and went with a lot of red tick mapping. You should probably stabilize the rhythm better in this section, using more white tick beats.
  4. 02:41:086 (539) - Why no finish? You had it at 02:40:086 (535) - which would probably call for another one here.
[Oni]
  1. 00:07:836 (71,73) - This is kinda silly. The finisher completely overshadows the downbeat here and the rhythm gets thrown off. It should be the other way around at least, swapping the finish to 73 instead, or just removing it.
  2. 00:15:461 (148,149,150,151,152) - kkddd is more appropriate if you ask me. kkkdd is already kinda awkward and a somewhat difficult pattern compared to the pattern usage in the whole map.
  3. 00:23:586 (228,229,230,231,232) - ^
  4. 00:42:086 (391) - If you don't have a finish here, it's inconsistent to the part just before this. Should probably add it. Same goes with 00:44:086 (407).
  5. 01:15:086 (51) - Consider making a don out of this one. dkd k k sounds better here because it's more balanced.
[Inner Oni]
x

Not good enough to mod Inner on a gameplay level sadly, but it did sound pretty nice.
Awesome mapset.
OnosakiHito
I will mod this map next week as well, so you don't have to worry about the Inner Oni.
Topic Starter
-Kazu-

lolcubes wrote:

Yooooooooooooooooooooooo

[General]
  1. Tags: You could add: hardcore tano*c syndrome. It's the publisher and the album name.
  2. Title: The correct title should be "Ofcourse you Need and nEed and neEd and neeD and NEED ME?" according to vgmdb.net.
[Kantan]
  1. Difficulty Settings: According to the ranking criteria, OD of 4 is minimum allowed. Raise it please.
  2. General: Slightly too difficult. I am actually all for mapping on the harder side on the lower diffs, however I believe you are going full out way too soon. The song is just starting and you already have k D D on 1/1 (240 BPM) at 00:03:586 (7,8,9).
    I would suggest to make the beginning more sparse in general, removing less significant notes. You can also remove a couple of other notes later in the song, will point out which ones as I go.
  3. 00:16:086 (39) - Why not a finisher? You used it for really heavy beats before this. A new section starts too so it's appropriate.
  4. 00:48:086 (122) - Could be a D I guess?
  5. 01:12:086 (15) - Don't understand the point of K. 01:04:086 (1) was essentially the same thing, yet you made it a regular don. Maybe just make it a D instead and add finish to that other note? Ok if you want 01:04:086 (1) to be a K ,it will be :P
  6. 01:27:086 (51,52,53) - I believe you should change this. It doesn't represent the music nicely and it's difficult for a kantan if you ask me. The rhythm is still quite constant so many a 3/2 pattern on a whim here can only bring confusion. Moving 52 to 01:27:586 makes it easier to read.
  7. 01:35:086 (73,74,75) - Same thing.
  8. 01:40:336 (87) - Consider removing this one, the rhythm is easier to comprehend without it.
  9. 01:42:336 (92) - ^
  10. 02:08:211 (154,155,156,157) - This is way too advanced for a kantan in my opinion (all of such notes actually). Kantan diffs are more to get used to reading notes I guess, and this is quite a troll moment if you take that into consideration. All notes like this should probably get changed to more simple patterns. Keep in mind that this is still 240 BPM, so think of how new people would react to this. Also the rhythm they create is bad since the proper beats are missing. Even though it's probably slightly boring mapping all the beats on white ticks, it should probably be a way to go for this diff. AAAAA AA A AAA AA AAAAAA can you recheck this part please?
  11. 02:20:836 (193,194,195) - Why a sudden swap to offbeats? (technically they are still main beats, but if you consider how you mapped this whole section, they would be like offbeats) meh
↓↓↓SKIPPING THIS BECAUSE I WILL MAP A KANTAN AGAIN AND THE MAP WHO IS KANTAN RIGHT NOW WILL BE THE NEW FUTSUU↓↓↓.

[Futsuu]
  1. General: Just like Kantan, the beginning is making you go all out. Chill down a bit, it's kinda difficult as it is currently. Could probably remove some notes just so you don't have so many consecutive notes in the section 00:07:086 - 00:32:086. The whole diff is actually slightly too hard, it's not that different from your muzukashii diff. Should think about removing some notes.
    Later parts should probably use more resting moments (this time 2/1) because the diff is quite packed. I also noticed you lack a lot of finishes, is that intentional?
  2. 00:08:086 (35) - Missing a finish?
  3. 01:05:086 (4,5,6,7,8) - Consider d k x k d instead (x = empty). It represents the music better.
  4. 01:42:086 (162,163,164,165,166,167,168,169,170,171) - This could be a small problem. You were trying to map the base rhythm until here, and you suddenly swap to melody for kats. It's a bit inconsistent and could probably fool a lot of people. I would suggest to keep some consistency.
    Also, 01:42:961 (167,168,169,170,171,172) - is sort of a really weird rhythm. I would suggest to make it more in the lines of the rhythms around here, so it still has variety but it's not completely different. I don't like the current rhythm, it feels off for some reason.
  5. 01:51:586 (204) - Make this a kat? The melody is already high pitched here. I know you aren't following the melody but the rhythm it creates still goes very nicely to what you have around here.
  6. 02:13:586 (32,33,34) - This felt off because you're missing 02:13:961. I would suggest a small change in the upcoming rhythms.
    You map 02:13:961 - with something and then move 02:14:211 (36) - to 02:14:336 - and then change 02:15:211 (42) - to a kat. I believe this rhythm represents the music better.
    But holy damn this sections is so hard haha.
  7. 02:31:711 (126,127) - I would suggest removal of these. They don't really follow anything specific (at least not completely) and a small rest moment would be nice.

↑↑↑SKIPPING THIS BECAUSE I WILL MAP A KANTAN AGAIN AND THE MAP WHO IS KANTAN RIGHT NOW WILL BE THE NEW FUTSUU↑↑↑.

[Muzukashii]
  1. General: Quite a nice muzukashii diff, but if you compare it to futsuu then it's either not hard enough, or futsuu is too hard (I'd go with the latter one, making futsuu easier).
  2. 01:22:836 (92) - Uhh, misplaced finish? Remove? :p How about no?
  3. 02:10:461 - From this beat onward, I feel everything sounds a bit off, probably cause you skipped mapping this one and went with a lot of red tick mapping. You should probably stabilize the rhythm better in this section, using more white tick beats.Intentional bro
  4. 02:41:086 (539) - Why no finish? You had it at 02:40:086 (535) - which would probably call for another one here.
[Oni]
  1. 00:07:836 (71,73) - This is kinda silly. The finisher completely overshadows the downbeat here and the rhythm gets thrown off. It should be the other way around at least, swapping the finish to 73 instead, or just removing it.
  2. 00:15:461 (148,149,150,151,152) - kkddd is more appropriate if you ask me. kkkdd is already kinda awkward and a somewhat difficult pattern compared to the pattern usage in the whole map.
  3. 00:23:586 (228,229,230,231,232) - ^
  4. 00:42:086 (391) - If you don't have a finish here, it's inconsistent to the part just before this. Should probably add it. Same goes with 00:44:086 (407).
  5. 01:15:086 (51) - Consider making a don out of this one. dkd k k sounds better here because it's more balanced.
[Inner Oni]
x

Not good enough to mod Inner on a gameplay level sadly, but it did sound pretty nice.
Awesome mapset.
tetsutaro
From the people who brought you

comes this mod.

[General]
:idea: Apparently the title is too long that the metadata exceeded the screen in the Kanteiryuu font. Not your fault though.
:!: Although we can pretty much agree the osu's determination of difficulty ratings for Taiko maps are very unreliable, but that even Kantan and Futsuu are given the (H)/(I) icons indicates something. More on that below.
:!: For starters, consider the fact that 1/2 at 240BPM is equivalent to 1/4 at 120BPM (a somewhat "normal" BPM) with double scroll speed, and similarly for other division types. All difficulty consideration should also base on this point.
:idea: Sofuran (sudden changes in scroll speed) not recommended in Kantan or Futsuu.

[Kantan]
:idea: Since it is to be remapped I will leave mostly untouched, except for that...
Perceived difficulty rating: 5* Kantan, could be 6* Futsuu

[Futsuu] Perceived difficulty rating: 7* Futsuu, could be 8* Muzukashii
:idea: You know Rotter Tarmination, the top-tier Namco Original song? Well this Futsuu is slightly more demanding than its Muzukashii.
:idea: So keep all the patterns (except the following) and stash this to Muzukashii and make a new Futsuu (possibly with what you had in mind for Kantan)
00:48:211 (1,1,1,1,1,1) - To make things less demanding, condense each denden note into one single circle at original starting points.

[Muzukashii] Perceived difficulty rating: 8* Muzukashii
:idea: If you stashed the above Futsuu to Muzukashii, you can still keep this by calling this Inner Muzukashii
00:48:086 (285,1) - Either remove the denden note or make it cover 00:48:086 also.

[Oni / Ura Oni] Perceived difficulty rating: 10* Oni 10* Ura Oni
:idea: I cannot create any anchoring points to comment on the difficulties, because possibly no authentic map alive could rival against this. Have a handful of establishedly hellish charts instead:
:idea: The charts are reasonably well supported though, revealed after inspecting at 25% speed.
Topic Starter
-Kazu-
Any suggestion for nerfing Muzukashii will be accepted :p
Topic Starter
-Kazu-

kazukisinx wrote:

lolcubes wrote:

↓↓↓SKIPPING THIS BECAUSE I WILL MAP A KANTAN AGAIN AND THE MAP WHO IS KANTAN RIGHT NOW WILL BE THE NEW FUTSUU↓↓↓.

[Futsuu]
  1. General: Just like Kantan, the beginning is making you go all out. Chill down a bit, it's kinda difficult as it is currently. Could probably remove some notes just so you don't have so many consecutive notes in the section 00:07:086 - 00:32:086. The whole diff is actually slightly too hard, it's not that different from your muzukashii diff. Should think about removing some notes.
    Later parts should probably use more resting moments (this time 2/1) because the diff is quite packed. I also noticed you lack a lot of finishes, is that intentional?
  2. 00:08:086 (35) - Missing a finish? omg yes xD
  3. 01:05:086 (4,5,6,7,8) - Consider d k x k d instead (x = empty). It represents the music better. ok
  4. 01:42:086 (162,163,164,165,166,167,168,169,170,171) - This could be a small problem. You were trying to map the base rhythm until here, and you suddenly swap to melody for kats. It's a bit inconsistent and could probably fool a lot of people. I would suggest to keep some consistency.
    Also, 01:42:961 (167,168,169,170,171,172) - is sort of a really weird rhythm. I would suggest to make it more in the lines of the rhythms around here, so it still has variety but it's not completely different. I don't like the current rhythm, it feels off for some reason.i hope what i did is ok D:
  5. 01:51:586 (204) - Make this a kat? The melody is already high pitched here. I know you aren't following the melody but the rhythm it creates still goes very nicely to what you have around here. the following note has higher pitch so i want to make the difference
  6. 02:13:586 (32,33,34) - This felt off because you're missing 02:13:961. I would suggest a small change in the upcoming rhythms.
    You map 02:13:961 - with something and then move 02:14:211 (36) - to 02:14:336 - and then change 02:15:211 (42) - to a kat. I believe this rhythm represents the music better.
    But holy damn this sections is so hard haha. i did other thing lol
  7. 02:31:711 (126,127) - I would suggest removal of these. They don't really follow anything specific (at least not completely) and a small rest moment would be nice.
if you put a k in 02:31:961 - you will note that follows correctly the melody :x
↑↑↑SKIPPING THIS BECAUSE I WILL MAP A KANTAN AGAIN AND THE MAP WHO IS KANTAN RIGHT NOW WILL BE THE NEW FUTSUU↑↑↑.
I applied those mods,since futsuu now is Muzukashii.
Yuzeyun


without warmup bro.
Topic Starter
-Kazu-
a friend,which nickname in osu is "megadaisukeone" FC'ed it.
He isn't in the First #50 Chilean Ranking but i think he should be like #4 or #5
Cristian
[Taikocalypse]
00:56:086 (1) - k
01:02:086 (1) - k
01:07:586 (19) - d?
01:29:836 (205) - k
01:35:023 - Añadir katsu y borrar 01:35:273 (8) - para que suene mejor
01:42:273 (66) - k?
02:11:773 (328) - k
02:27:273 - añadir un d?
02:40:586 (79) - K

[Inner Oni]
00:39:398 (370) - Borrar esta nota y dejar un k en 00:39:648
01:47:336 (306) - esa nota no me convence que este ahí, creo que deberia ir en 01:47:461 (307)
01:49:461 (316) - poniendo una k seguiria el ritmo

[Oni]
01:33:238 (154) - OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:
02:10:461 ~ 02:14:211 - Este mapeo no encaja en náda con la musica, siquiera con el ritmo, wut?

[Futsuu]
01:52:643 (114) - hehu

[Kantan]
00:06:336 (10) - No creo que deba estar esa nota ahi
00:07:586 (12) - k
00:23:586 (34,35) - No debería ser al reves?, suena mejor
00:27:086 (39,40) - lo mismo digo pero don en 00:27:086 y katsu en 00:27:586

Ya que tu main es kha, quiero comprarlo, enseñame a ocuparlo. :3
lolcubes
Yay I chose to actually play this again on my vacation, just to show this game to a friend. But I noticed a few things just from letting him see the autoplay lol.

Title: Ofcourse You Need and nEed and neEd and neeD and NEED ME?

[Inner Oni]
01:22:134 (102) - wat
^ 01 22 134 idk why it refuses to format

[Taikocalypse]
01:07:200 (17) - unsnapped heavily

Don't kd this lol.
Topic Starter
-Kazu-

lolcubes wrote:

Yay I chose to actually play this again on my vacation, just to show this game to a friend. But I noticed a few things just from letting him see the autoplay lol.

Title: Ofcourse You Need and nEed and neEd and neeD and NEED ME? where

[Inner Oni]
01:2234 (102) - wat how did you see it xD
^ 01 22 134 idk why it refuses to format

[Taikocalypse]
01:07:200 (17) - unsnapped heavily ^

Don't kd this lol.
lolcubes
Topic Starter
-Kazu-
Screw t+p ,lol.
Topic Starter
-Kazu-

Cristian wrote:

[Taikocalypse]
00:56:086 (1) - k k :3
01:02:086 (1) - k k :3
01:07:586 (19) - d? no pls no :c
01:29:836 (205) - k k :3
01:35:023 - Añadir katsu y borrar 01:35:273 (8) - para que suene mejor no pls no :c
01:42:273 (66) - k? k :3
02:11:773 (328) - k k :3
02:27:273 - añadir un d? no pls no :c
02:40:586 (79) - K k :3

[Inner Oni]
00:39:398 (370) - Borrar esta nota y dejar un k en 00:39:648 U prooo
01:47:336 (306) - esa nota no me convence que este ahí, creo que deberia ir en 01:47:461 (307) :3
01:49:461 (316) - poniendo una k seguiria el ritmo yesss

[Oni]
01:33:238 (154) - OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO::OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
02:10:461 ~ 02:14:211 - Este mapeo no encaja en náda con la musica, siquiera con el ritmo, wut? Remapié esto,si puedes recheckear seria wonderful

[Futsuu]
01:52:643 (114) - hehu huehue

[Kantan]
00:06:336 (10) - No creo que deba estar esa nota ahi u pro
00:07:586 (12) - k u pro
00:23:586 (34,35) - No debería ser al reves?, suena mejor La segunda nota la mantendré como K,pero la primera la cambiare a k
00:27:086 (39,40) - lo mismo digo pero don en 00:27:086 y katsu en 00:27:586 u pro

Ya que tu main es kha, quiero comprarlo, enseñame a ocuparlo. :3
OnosakiHito
Yes, I'm in serbia but this dosen't prevent me to mod the map offline. Hehe

[General]

  1. I recommend not using these kiai 'flashes'. In The upper diffs this works well, but in lower difficulties as for example in Kantan, the effect is rather distracting. Also, at 01:43:086 you didn't used a kiai break at all.
  2. 01:52:086~02:24:086 - I think a kiai is missing.
  3. Diff spread is really bad here. Way too high, especially from Futsuu to Muzukashii. There is a note difference of 356 notes.
    Muzukashii to Oni is fine, but then suddenly again: Oni to Inner with a note-diff. of nearly 400 notes! That's too much.
Have a list of the differences between your diffs:
(rounded)
Kantan to Futsuu 100
Futsuu to Muzu 350
Muzukashii to Oni 100
Oni to Inner Oni 400
Inner to T-Calypse 200

As you can see, we have huge jumps between some diffs. So I suggest you following:
Add a new difficultie between Futsuu and Muzukashii, and call it as your new Muzukashii. Your current Muzukashii and other diffs would need a rename, but that's not a problem at all. If you done that and have a set of K, F, M, Oni, Inner, Ura, Calypse, you can add to your current Oni which becomes an Inner more 1/4 notes, so the diff. spread to Inner(or afterwards Ura) becomes way smaller and your 1/4 are reasonable. The output would be no high diff. spreads anymore and one more difficultie(the new Muzukashii).

I made for you a list of requierments, so maybe it becomes easier for you to make the changes:

Requierments

Kantan - 1/1 (2/1, 4/1, etc)
Futsuu - 1/2
Muzukashii - Demanding 1/2
Oni - 1/2 and some 1/4
Inner Oni - 1/2 and 1/4
T-Calypse - 1/2 and demanding 1/4

If you did this(which is actually a must), you can move on with my actual mod:

[ Kantan]
SPOILER
General

- SV should be 1.20. SV 0.60 is way too slow and dosen't represent the songs BPM well enough. It will rather confuse beginners instead of helping them.

Notes

00:08:586 (13,14,15,16) - Better just stay with the dons. Right now the distraction because of different spacings for beginners is big.
00:24:086 (34) - Recommending to use a D here. Keep your beat in this Kantan.
00:32:086 (46,47,48,49,50,51) - make the patterns more simple. Monoton, like: d d d x k k k (do the same in similiar cases)
00:36:086 (52,53,54,55,56) - (52) to kat and delete (55), so you have d d d x k. As before said, keep it simple.
00:40:086 (59) - D, fits perfect as abekobe effect: (00:41:086 - k d k)
00:52:086 (x) - I see no problem to add here a don.
00:54:086 (x) - ^
00:56:086 (x) - ^
01:00:086 (x) - ^
01:02:086 (x) - ^
01:04:086~01:20:086 - You may use less notes here. It is recommen it, due to different spacings. Also in this way, the kiai emphasizes it self more when this part has less notes.
01:08:586 (8,9,10,11,12) - E.g. this, too many spacings. It distracts beginners. So reduce the usage of notes as I said above.
The whole kiai should be rethink again become a bit easier. In a Futsuu you can start to have different spacings and some own beats, but a Kantan should hav 1/1 and 2/1 notes. Because of this I suggest you to use more monton patterns and triplets instead of doublets(01:20:586 (28,29) - )
01:50:086 (75,76) - Just keep them as don, in this way the up coming kats are way more emphasizes.
01:57:086~02:00:086 - recommending to have d k d x d d d here. Doublets are still tricky in a Kantan, also it would fit to your whole pattern.
02:01:836 (91,92) - This might be okay I guess. Enough distance to other notes, so the beginner is prepared.
02:08:086~02:15:336 - This must be simplified. Too abstract for a Kantan.
02:23:586 (131) - Consider deleting this note. In this way the new section is more notable.
02:26:086 (135,136,137) - instead of d k k, how about d k d to have a abekobe effect of 02:24:086? You could use this more often in this map.
02:28:086 (138,139,140,141,142) - d k d k d
02:31:086 (143,144,145) - k d k
- you can continue following this pattern constalation. It is simple, it is interesting, and plays well. Also it should fit to the song. -


Consider this mod please and make the patterns more simple. Right now there are many pattern constalations which are either too long or too tricky for people who come the first time in touch with Taiko.

Hint: Kantans are rather for people who get the first time in touch with the game, so design the map in this way.


[ Futsuu]
SPOILER
General

- SV should be 1.20 as in Kantan. You are using different spacings. The less notes and more diff. spacings, the harder it becomes for the player to consider how to hit the notes on a higher SV.
- You should really reduce the usage of Notes in the whole Futsuu. E.g. have more rest moments for the players, like at 01:27:586 (52,53) - deleting these notes. Or the same here 01:55:586 (120,121) -

Notes

00:00:086~00:16:086 - Have less notes and more monoton patterns E.g. delete 00:02:586 (5,15) - and makes patterns like 00:09:586 (22,23,24) - to monoton one (kkk or ddd).
00:48:086 - You may use the same notes which I suggested in the Kantan.
01:19:461 (30) - Not a must, but consider to delete this note. You can use it in your new Muzukashii.
01:22:836 (40) - change the note to don to make it easier.
01:27:586 (52) - change to don and delete 01:27:836 (53) - would be my advice. Fits to the end of the vocal, too.
01:30:836 (62) - don.
01:36:086 (76) - finisher is not needed here. There is no significant sounding for it.
01:38:586 (82) - delete and change the note 01:39:086 (84) - to kat, since your upcoming patterns are also mapped in this way.
01:44:086 (95) - don? Kat sounds wrong here because of the strong beat.
01:44:086~01:52:086 - Use this in your new Muzukashii and change it here as single d d d at every second stanza.
01:52:086~02:08:086 - Replace some of the kats. Right now they feel rendom placed, since there are not many notes as in a Oni.
02:08:086~02:16:086 - Too abstract for a Futsuu, but I also think this patterns don't sound and fit well to the song. Just use the patterns you had before, should be enough.
02:20:586 (183,184,185,186,187) - Follow the beat instead of making a sudden pattern change.
{
02:23:086 (189) - kat
02:24:086 (191) - don
} Fits better to the song.

The mod for Futsuu is right now really short, because I want you to make it easier by having more monton patterns and spaces between the notes. This shouldn't be a problem, because in your New Muzukashii you can start to have less spaces, while the old Muzukashii which got renamed to Oni can start to have some 1/4 for a better entrance into the Inner Oni.

Alright, for now I will stop to mod it, since there should be some changes in the difficulties. Call me if you are done and we will continue.
Topic Starter
-Kazu-

OnosakiHito wrote:

Yes, I'm in serbia but this dosen't prevent me to mod the map offline. Hehe

[General]

  1. I recommend not using these kiai 'flashes'. In The upper diffs this works well, but in lower difficulties as for example in Kantan, the effect is rather distracting. Also, at 01:43:086 you didn't used a kiai break at all.
  2. 01:52:086~02:24:086 - I think a kiai is missing.
  3. Diff spread is really bad here. Way too high, especially from Futsuu to Muzukashii. There is a note difference of 356 notes.
    Muzukashii to Oni is fine, but then suddenly again: Oni to Inner with a note-diff. of nearly 400 notes! That's too much.
Have a list of the differences between your diffs:
(rounded)
Kantan to Futsuu 100
Futsuu to Muzu 350
Muzukashii to Oni 100
Oni to Inner Oni 400
Inner to T-Calypse 200

As you can see, we have huge jumps between some diffs. So I suggest you following:
Add a new difficultie between Futsuu and Muzukashii, and call it as your new Muzukashii. Your current Muzukashii and other diffs would need a rename, but that's not a problem at all. If you done that and have a set of K, F, M, Oni, Inner, Ura, Calypse, you can add to your current Oni which becomes an Inner more 1/4 notes, so the diff. spread to Inner(or afterwards Ura) becomes way smaller and your 1/4 are reasonable. The output would be no high diff. spreads anymore and one more difficultie(the new Muzukashii).

I made for you a list of requierments, so maybe it becomes easier for you to make the changes:

Requierments

Kantan - 1/1 (2/1, 4/1, etc)
Futsuu - 1/2
Muzukashii - Demanding 1/2
Oni - 1/2 and some 1/4
Inner Oni - 1/2 and 1/4
T-Calypse - 1/2 and demanding 1/4

If you did this(which is actually a must), you can move on with my actual mod:

[ Kantan]
SPOILER
General

- SV should be 1.20. SV 0.60 is way too slow and dosen't represent the songs BPM well enough. It will rather confuse beginners instead of helping them.

Notes

00:08:586 (13,14,15,16) - Better just stay with the dons. Right now the distraction because of different spacings for beginners is big.
00:24:086 (34) - Recommending to use a D here. Keep your beat in this Kantan.
00:32:086 (46,47,48,49,50,51) - make the patterns more simple. Monoton, like: d d d x k k k (do the same in similiar cases)
00:36:086 (52,53,54,55,56) - (52) to kat and delete (55), so you have d d d x k. As before said, keep it simple.
00:40:086 (59) - D, fits perfect as abekobe effect: (00:41:086 - k d k)
00:52:086 (x) - I see no problem to add here a don.
00:54:086 (x) - ^
00:56:086 (x) - ^
01:00:086 (x) - ^
01:02:086 (x) - ^
01:04:086~01:20:086 - You may use less notes here. It is recommen it, due to different spacings. Also in this way, the kiai emphasizes it self more when this part has less notes.
01:08:586 (8,9,10,11,12) - E.g. this, too many spacings. It distracts beginners. So reduce the usage of notes as I said above.
The whole kiai should be rethink again become a bit easier. In a Futsuu you can start to have different spacings and some own beats, but a Kantan should hav 1/1 and 2/1 notes. Because of this I suggest you to use more monton patterns and triplets instead of doublets(01:20:586 (28,29) - )
01:50:086 (75,76) - Just keep them as don, in this way the up coming kats are way more emphasizes.
01:57:086~02:00:086 - recommending to have d k d x d d d here. Doublets are still tricky in a Kantan, also it would fit to your whole pattern.
02:01:836 (91,92) - This might be okay I guess. Enough distance to other notes, so the beginner is prepared.
02:08:086~02:15:336 - This must be simplified. Too abstract for a Kantan.
02:23:586 (131) - Consider deleting this note. In this way the new section is more notable.
02:26:086 (135,136,137) - instead of d k k, how about d k d to have a abekobe effect of 02:24:086? You could use this more often in this map.
02:28:086 (138,139,140,141,142) - d k d k d
02:31:086 (143,144,145) - k d k
- you can continue following this pattern constalation. It is simple, it is interesting, and plays well. Also it should fit to the song. -


Consider this mod please and make the patterns more simple. Right now there are many pattern constalations which are either too long or too tricky for people who come the first time in touch with Taiko.

Hint: Kantans are rather for people who get the first time in touch with the game, so design the map in this way.


[ Futsuu]
SPOILER
General

- SV should be 1.20 as in Kantan. You are using different spacings. The less notes and more diff. spacings, the harder it becomes for the player to consider how to hit the notes on a higher SV.
- You should really reduce the usage of Notes in the whole Futsuu. E.g. have more rest moments for the players, like at 01:27:586 (52,53) - deleting these notes. Or the same here 01:55:586 (120,121) -

Notes

00:00:086~00:16:086 - Have less notes and more monoton patterns E.g. delete 00:02:586 (5,15) - and makes patterns like 00:09:586 (22,23,24) - to monoton one (kkk or ddd).
00:48:086 - You may use the same notes which I suggested in the Kantan.
01:19:461 (30) - Not a must, but consider to delete this note. You can use it in your new Muzukashii.
01:22:836 (40) - change the note to don to make it easier.
01:27:586 (52) - change to don and delete 01:27:836 (53) - would be my advice. Fits to the end of the vocal, too.
01:30:836 (62) - don.
01:36:086 (76) - finisher is not needed here. There is no significant sounding for it. There is a crash cymbal >:I
01:38:586 (82) - delete and change the note 01:39:086 (84) - to kat, since your upcoming patterns are also mapped in this way.
01:44:086 (95) - don? Kat sounds wrong here because of the strong beat.
01:44:086~01:52:086 - Use this in your new Muzukashii and change it here as single d d d at every second stanza.
01:52:086~02:08:086 - Replace some of the kats. Right now they feel rendom placed, since there are not many notes as in a Oni.
02:08:086~02:16:086 - Too abstract for a Futsuu, but I also think this patterns don't sound and fit well to the song. Just use the patterns you had before, should be enough.
02:20:586 (183,184,185,186,187) - Follow the beat instead of making a sudden pattern change.
{
02:23:086 (189) - kat no thx
02:24:086 (191) - don
} Fits better to the song.

The mod for Futsuu is right now really short, because I want you to make it easier by having more monton patterns and spaces between the notes. This shouldn't be a problem, because in your New Muzukashii you can start to have less spaces, while the old Muzukashii which got renamed to Oni can start to have some 1/4 for a better entrance into the Inner Oni.

Alright, for now I will stop to mod it, since there should be some changes in the difficulties. Call me if you are done and we will continue.
DID EVERYTHING ELSE
izzydemon
bless you to heaven for making this
OnosakiHito
Alright, before I mod the map please do me the favor and check this thread t/152263 to be sure if everything is mapped kinda in that way.
Also, you may always search for some more mods before I start to do so.
Topic Starter
-Kazu-

OnosakiHito wrote:

Also, you may always search for some more mods before I start to do so.
/me rages alot*
Mancuso is waiting your mod to mod it
OnosakiHito
You were able to mod it in all these months where I had no time. That's what I ment.
Anyway, let's go!

[General]

Having at 02:08:086~02:24:086 - a new kiai might be good.

[ Kantan]
SPOILER
General

00:56:336 - Delete the break here.
- Maybe use HP 4 and OD 3 ?

Notes

01:22:086 (24,25,26) - kdk might be better since your had dkd before.
01:26:086 (30,31,32) - kkk as contovers pattern of the previous ddd.
01:28:086 (33,34,35,36,37,38) - After that you could use dkd and kdk
01:36:086 (45) - Maybe a D
01:38:336 (48) - Why not moving this note to 01:37:336 and 01:38:836 (49) - at 01:39:086 ? Sounds better in my opinion.
01:42:586 (54,55) - How about moving this to 01:42:836 ?
01:52:086~02:00:086 - Inconsistent kat usage. Please try to have a more noticeable upbeat usage.
02:00:086~02:08:086 - I think having suddenly another pattern is questionable. I also doubt that this pattern constellation fits well here. Maybe have less variations here and use 1/2 patterns later, e.g. at 02:08:086 up to some other point.
02:13:586 (100) - Delete this note. I see no effect here or any important usage for it. You had not such pattern before, suddenly it appears from nowhere.

[ Futsuu]
SPOILER
General

00:56:336 - Delete the break here.

Notes

00:03:086 (6,7) - Recommending to delete note (7) and change (6) to kat.
00:11:586 (26) - Recommending to delete as well and change note at 00:11:086 to kat.
00:18:586 (46) - Maybe don is better here. The kat doesn't seem to belong here.
00:20:586 (51) - ^
00:22:586 (56) - ^
00:24:586 (61) - having a don here is probably better, since there is no high pitch.
00:35:336 (88,89) - ( 00:35:336 and 00:35:586 ) delete this notes ? Having sometimes a bigger break would be cool and good. You could do the same in similar cases.
- in the up coming part you can make some similar changes, for example: 00:43:586 - deleting these two dons.
01:36:586 and 01:36:836 - Recommend to delete both notes. K will be emphasizes in this way and fits well, too.
02:00:086 (120) - You mapped to the high pitch, but I would rather suggest to keep the beat which is followed by don.
02:09:586 - Having here a kat would be good and at 02:11:586 (144,145) - deleting these two dons would make the whole beat more consistent. Also, the breaks would appear in this way lineal. When you done that...
02:12:086~02:15:086 - ... how about this: http://puu.sh/4vg5A.jpg ? Fits to the song and to the previous part, as abekobe style!
02:15:836 - Recommending to delete this note. Starting the new stanza at 02:16:086 is probably better.
02:24:086~02:41:086 - I really recommend you following patterm constellation: http://puu.sh/4vgfb.jpg - The current one's constellation is a little bit messy. Following here more the beat would be probably better, especially because some notes feel offbeat because they are odd placed. All I did here is to reverse the patterns and add / move some notes. I hope you like it in this way.

[ Muzukashii]
SPOILER
General

- HP drain level 5. Slowly the level rises up.

Notes

00:16:086 (68) - D ?
00:24:086 (106) - ^ (and some similiar parts)
00:48:336~01:04:086 - Not sure about the Spinners. At least consider to have something else here. Not a must of course.
01:12:086 (24) - Using here a D is probably better. Yes, this sound is higher pitched, but if it fits to the beat is rather questionable.
01:19:586 (47) - Really don't need to have this note here. I'm fine with your own beats overall, but this doesn't belong here. The high pitch is too much emphasized.
{
01:21:836 (57) - Delete the note, so your pattern doesn't become too long.
01:24:086 (68) - Same, but this time it fits really good to the vocal. Or delete note 01:23:836 (67) -
01:25:836 (76) - Less a must, but deleting this is also an option.
01:30:086 (95) - Maybe delete this?
01:31:836 - Delete
01:33:836 - Delete
} Recommending to delete the notes which I mentioned. Right now, every "part" isn't emphasized enough. It becomes a bit boring, but feels a little bit messy as well. In this way, the stanzas are more noticeable, especially the patterns itself.
01:26:586~01:27:836 - Suggesting this pattern: http://puu.sh/4vQAf.jpg - You achieve with this a good classification of the notes and its part.
01:34:586~01:36:086 - Recommending this pattern: http://puu.sh/4vQG0.jpg - Current constellation of patterns don't fit here well.
01:36:836 - I think making this to kat fit better because, we have a high pitch here. And the alternate way is nice here(kdk d).
01:39:086~01:44:086 - Recommending this constellation: http://puu.sh/4vQVb.jpg - I'm confident about this new structure.
01:52:086 - This note should better be adon, to keep a consistent beat in the upcoming part.
02:00:086 - don fits better here for the beat.
{
02:10:336, 02:10:961, 02:11:086 - Delete the kat, don and second kat please. Keep your structure which you decided at 02:08:586.
02:11:336 - Add a don.
02:12:086~02:15:836 - Do a similar change here. This has become now really messy. After a certain border, you can't change the beat that often anymore. It distorts the game play feeling.
}
02:20:836 - Why? Please explain me why you used out of the sudden another beat again? At every 1/1-beat, there is a really strong bass sound. But suddenly you map like it doesn't exist.

That's it. Most parts in the Muzukashii are fine, but it is a real miracle to me why you map sometimes against the maps clear beats. Is there a reason for this kazu? I could imagine that you try making the Muzukashii interesting, but in some parts that's just a no go. 02:20:836~02:41:086 - or the beginning is really nice, because you used own beats and mapped to the main beat. But e.g. in the Kiai, you did suddenly some moves I do not understand. Please prevent such stuff next time.

[ Oni]
SPOILER
General

Notes

00:16:086~00:32:086 - Have a consistent pattern please. You are using many dons, so the kats are like the highlight in this part which should be used as indicator for a consistent pattern. These doublet kats were a good thing, but suddenly they disappear at 00:21:961 or 00:23:961 and etc..
00:48:336~01:04:086 - Not sure about the Spinners. At least consider to have something else here. Not a must of course.
01:12:086 (24) - Recommending to use a D here. The beat in this part is clear, so mapping against it is questionable. Not a big problem, but still considerable to use a D instead.
01:15:086 (33) - move to 01:14:836 . Changing the patterns in the last stanzas is not a good idea. When playing, you feel the inconsistent.
01:51:586 (71,72,73) - k d k sounds better in my opinion, als the last kat which fits to the high pitch mapping.
{
02:15:711 - don
02:15:961 - kat
} Fits in this way?
02:16:336 (47) - This and other notes which are mapped at these timelines can be deleted. You are having one big coherently pattern, so it would be time to cut it a bit. Does fit as well.

[ Inner Oni]
SPOILER
Notes

00:09:648 (54) - Deleting this note is my suggestion. This 1/4 stays pretty alone here. Also there is no 1/4 in the background.
00:25:836~00:28:086 - http://puu.sh/4wwtD.jpg - Current constellation doesn't fit in current pattern and the beats are really awkward.
00:30:086~00:30:836 - Please change this to another pattern. This awkward as well.
00:32:086 - This part is totally different of the other upcoming parts: 00:34:086, 00:36:086 - not a must to change it, but this is still questionable to keep it as this. Delete some 1/4 ?
00:44:086~00:46:336 - Why did you mapped out of the sudden to the background? Please keep the current beat you have.
00:48:211 - Same as in the other difficulties about the spinners.
01:16:086~01:18:586 - these triplets do not fit here. Doesn't sound so nice but there is also no sound for it.
- Sorry, I stopped to mod here, you will see the reason down below.

[ Ura Oni]
SPOILER
Notes

00:38:086 (358) - No finisher here?
00:48:211 - Same as before about the spinners.
01:16:086~01:18:336 - Why triplets again?
02:18:086 (567) - Finisher?
02:23:961 (616,617,618) - k d k is what I suggest here.
02:30:086 (663) - finisher?
02:34:086 (696) - ^

To be honest, I'm not satisfied with the Map-Set itself. There are so many awkward and weird beats which I don't even understand. The placement of notes are often off or triplets are placed on wrong tick-rates in a odd distance. Sometimes a difficulty has been mapped to a certain beat but then, suddenly from no-where, the beat changes due to sudden background mapping or not needed vocal mapping. The biggest problem here was especially your try for having own pattern constellation/beats, which unfortunately didn't fit to the song well. It was a nice idea from you, but it was just misleading and lowered the quality of the map-set.

The main problem here is clear: Too many mapping methods has been used in one difficulty + the placement of triplets on odd tick-rates.
Up to the end, my modding has become smaller, because same mistakes happened which I didn't wanted to mention over and over again. So I recommend you to check the map now neatly and slow to ensure that patterns are placed in a mostly lineal way, which means to take care of the stanzas, whole pattern sections and -if possible- constellation of the pattern itself, e.g. the usage of kats in certain patterns. Make more connections between the patterns/stanzas/etc. to achieve some consistent.

In my opinion the Inner Oni needs a redo. Too many weird stuff, spaces, triplets and other stuff which is used odd.
Taikocalypse is not checked by me, I just had a brief look at it, but that's it. Many notes which are not needed imo, blatant overmapping. I rather suggest to let some more people mod it.
Ura Oni is so-so, but in my opinion the best map between these three diffs. Doesn't mean it is perfect. <_<

That's it. You might be shocked but well, I can't lie. The first lower diffs are somewhat okay, but afterwards it becomes only a mass spam of notes, without any real idea behind it. Sorry.
That's why I told you to look for more mods.
Topic Starter
-Kazu-
wallz of text ♥
Ill probably apply it when you finish the other diffs,since im in another town right now :p
OnosakiHito
Posted the last two diff-mods. Read what I wrote and keep calm.
You still have much to learn about hard mapping. It is not all about having a mass of notes and stressing the difficulty out of a song.
The output is in most cases not good.
Flayme_old
Just in general, the way this map seems to get played by Auto (No way I can pass these), there might as well be no mp3 file that is being mapped to. The volume needs to be lowered, to actually hear the music. Also, as this mapset lies, I would definitely say that you should recheck very carefully to see if some notes serve a purpose in the higher difficulties, like Ono said. This set is simply too overmapped and random.
Topic Starter
-Kazu-

OnosakiHito wrote:

You were able to mod it in all these months where I had no time. That's what I ment.
Anyway, let's go!

[General]

Having at 02:08:086~02:24:086 - a new kiai might be good.

[ Kantan]
SPOILER
General

00:56:336 - Delete the break here.
- Maybe use HP 4 and OD 3 ? Ok

Notes

01:22:086 (24,25,26) - kdk might be better since your had dkd before.
01:26:086 (30,31,32) - kkk as contovers pattern of the previous ddd.
01:28:086 (33,34,35,36,37,38) - After that you could use dkd and kdk
01:36:086 (45) - Maybe a D
01:38:336 (48) - Why not moving this note to 01:37:336 and 01:38:836 (49) - at 01:39:086 ? Sounds better in my opinion.
01:42:586 (54,55) - How about moving this to 01:42:836 ?
01:52:086~02:00:086 - Inconsistent kat usage. Please try to have a more noticeable upbeat usage.I changed it into D ddd kkk dkd ddk
02:00:086~02:08:086 - I think having suddenly another pattern is questionable. I also doubt that this pattern constellation fits well here. Maybe have less variations here and use 1/2 patterns later, e.g. at 02:08:086 up to some other point. I removed every 1/2 in this part
02:13:586 (100) - Delete this note. I see no effect here or any important usage for it. You had not such pattern before, suddenly it appears from nowhere.

[ Futsuu]
SPOILER
General

00:56:336 - Delete the break here.

Notes

00:03:086 (6,7) - Recommending to delete note (7) and change (6) to kat.I changed it into this,instead http://puu.sh/4BOpi.jpg
00:11:586 (26) - Recommending to delete as well and change note at 00:11:086 to kat.
I did some changes here,reducing the constancy of the notes
00:18:586 (46) - Maybe don is better here. The kat doesn't seem to belong here. I used a kat because if you see,is like a k d k d k d k d k....pattern. Just tell me if better i replace that pattern
00:20:586 (51) - ^^
00:22:586 (56) - ^^
00:24:586 (61) - having a don here is probably better, since there is no high pitch.
00:35:336 (88,89) - ( 00:35:336 and 00:35:586 ) delete this notes ? Having sometimes a bigger break would be cool and good. You could do the same in similar cases.
- in the up coming part you can make some similar changes, for example: 00:43:586 - deleting these two dons.
01:36:586 and 01:36:836 - Recommend to delete both notes. K will be emphasizes in this way and fits well, too.
02:00:086 (120) - You mapped to the high pitch, but I would rather suggest to keep the beat which is followed by don.
02:09:586 - Having here a kat would be good and at 02:11:586 (144,145) - deleting these two dons would make the whole beat more consistent. Also, the breaks would appear in this way lineal. When you done that...
02:12:086~02:15:086 - ... how about this: http://puu.sh/4vg5A.jpg ? Fits to the song and to the previous part, as abekobe style!How often the people tell you you're a genius? *claps*
02:15:836 - Recommending to delete this note. Starting the new stanza at 02:16:086 is probably better.
02:24:086~02:41:086 - I really recommend you following patterm constellation: http://puu.sh/4vgfb.jpg - The current one's constellation is a little bit messy. Following here more the beat would be probably better, especially because some notes feel offbeat because they are odd placed. All I did here is to reverse the patterns and add / move some notes. I hope you like it in this way.

[ Muzukashii]
SPOILER
General

- HP drain level 5. Slowly the level rises up.

Notes

00:16:086 (68) - D ?
00:24:086 (106) - ^ (and some similiar parts)
00:48:336~01:04:086 - Not sure about the Spinners. At least consider to have something else here. Not a must of course.
01:12:086 (24) - Using here a D is probably better. Yes, this sound is higher pitched, but if it fits to the beat is rather questionable.
01:19:586 (47) - Really don't need to have this note here. I'm fine with your own beats overall, but this doesn't belong here. The high pitch is too much emphasized.
{
01:21:836 (57) - Delete the note, so your pattern doesn't become too long.
01:24:086 (68) - Same, but this time it fits really good to the vocal. Or delete note 01:23:836 (67) - Deleted 67
01:25:836 (76) - Less a must, but deleting this is also an option. Nah
01:30:086 (95) - Maybe delete this? Sounds a little empty Dx and dunno how to remap it
01:31:836 - Delete
01:33:836 - Delete
} Recommending to delete the notes which I mentioned. Right now, every "part" isn't emphasized enough. It becomes a bit boring, but feels a little bit messy as well. In this way, the stanzas are more noticeable, especially the patterns itself.
01:26:586~01:27:836 - Suggesting this pattern: http://puu.sh/4vQAf.jpg - You achieve with this a good classification of the notes and its part.I prefered this http://puu.sh/4BRoP.jpg
01:34:586~01:36:086 - Recommending this pattern: http://puu.sh/4vQG0.jpg - Current constellation of patterns don't fit here well.
01:36:836 - I think making this to kat fit better because, we have a high pitch here. And the alternate way is nice here(kdk d).
01:39:086~01:44:086 - Recommending this constellation: http://puu.sh/4vQVb.jpg - I'm confident about this new structure.
01:52:086 - This note should better be adon, to keep a consistent beat in the upcoming part.
02:00:086 - don fits better here for the beat.
{
02:10:336, 02:10:961, 02:11:086 - Delete the kat, don and second kat please. Keep your structure which you decided at 02:08:586.
02:11:336 - Add a don.
02:12:086~02:15:836 - Do a similar change here. This has become now really messy. After a certain border, you can't change the beat that often anymore. It distorts the game play feeling.
}
02:20:836 - Why? Please explain me why you used out of the sudden another beat again? At every 1/1-beat, there is a really strong bass sound. But suddenly you map like it doesn't exist . I did it to make it coherent with 02:21:336 (265,266,267,268,269) - but if you think thats bad,im good with it,ill delete

That's it. Most parts in the Muzukashii are fine, but it is a real miracle to me why you map sometimes against the maps clear beats. Is there a reason for this kazu? I could imagine that you try making the Muzukashii interesting, but in some parts that's just a no go. 02:20:836~02:41:086 - or the beginning is really nice, because you used own beats and mapped to the main beat. But e.g. in the Kiai, you did suddenly some moves I do not understand. Please prevent such stuff next time.

[ Oni]
SPOILER
General

Notes

00:16:086~00:32:086 - Have a consistent pattern please. You are using many dons, so the kats are like the highlight in this part which should be used as indicator for a consistent pattern. These doublet kats were a good thing, but suddenly they disappear at 00:21:961 or 00:23:961 and etc.. Ok. I "remapped" the part,making it a x xxx x xx xx xxx xxx x xxxxx xxx pattern
00:48:336~01:04:086 - Not sure about the Spinners. At least consider to have something else here. Not a must of course.
01:12:086 (24) - Recommending to use a D here. The beat in this part is clear, so mapping against it is questionable. Not a big problem, but still considerable to use a D instead. Before i deleted it,but now i want to let them
01:15:086 (33) - move to 01:14:836 . Changing the patterns in the last stanzas is not a good idea. When playing, you feel the inconsistent.
01:51:586 (71,72,73) - k d k sounds better in my opinion, als the last kat which fits to the high pitch mapping.
{
02:15:711 - don
02:15:961 - kat
} Fits in this way?
02:16:336 (47) - This and other notes which are mapped at these timelines can be deleted. You are having one big coherently pattern, so it would be time to cut it a bit. Does fit as well.

[ Inner Oni]
SPOILER
Notes

00:09:648 (54) - Deleting this note is my suggestion. This 1/4 stays pretty alone here. Also there is no 1/4 in the background.
00:25:836~00:28:086 - http://puu.sh/4wwtD.jpg - Current constellation doesn't fit in current pattern and the beats are really awkward.
00:30:086~00:30:836 - Please change this to another pattern. This awkward as well.
00:32:086 - This part is totally different of the other upcoming parts: 00:34:086, 00:36:086 - not a must to change it, but this is still questionable to keep it as this. Delete some 1/4 ?
00:44:086~00:46:336 - Why did you mapped out of the sudden to the background? Please keep the current beat you have.Oh sorry didnt noticed,thx.
00:48:211 - Same as in the other difficulties about the spinners.As i said in Oni (and this case is even worst lol) i wanted to keep it to add "difficulty"
01:16:086~01:18:586 - these triplets do not fit here. Doesn't sound so nice but there is also no sound for it.
- Sorry, I stopped to mod here, you will see the reason down below.

[ Ura Oni]
SPOILER
Notes

00:38:086 (358) - No finisher here?
00:48:211 - Same as before about the spinners. You said it,same as before :P
01:16:086~01:18:336 - Why triplets again?
02:18:086 (567) - Finisher?
02:23:961 (616,617,618) - k d k is what I suggest here.
02:30:086 (663) - finisher?
02:34:086 (696) - ^

.
I'm really sorry about Taikocalypse and Inner Oni,if i have time to remap i will,but atm i better try tweaking it by mods
I am really,really grateful with you Ono. God bless you
Topic Starter
-Kazu-

Flayme wrote:

Just in general, the way this map seems to get played by Auto (No way I can pass these), there might as well be no mp3 file that is being mapped to. The volume needs to be lowered, to actually hear the music. Also, as this mapset lies, I would definitely say that you should recheck very carefully to see if some notes serve a purpose in the higher difficulties, like Ono said. This set is simply too overmapped and random.
Of course,you cant pass the higher diffs because are harder diffs,wtf is obvious. As i said before,Taikocalypse was FC'd by a friend who doesnt plays for ranking but still good.
I'm able to say this is not random. I had my own thoughts about every note, another thing is the people who doesnt understands it.
Mods are about making a map more understandable a map for the player, and if in the last case ,this is so overmapped and random,stfu this is my style i map how i want and is my decision if i do changes to rank it.
AniMe666_old
Taiko maps request from the queue

[Kantan]

* 00:05:836 - add k
* 00:25:836 - k → d
* 01:12:086 - K → D
* 01:13:086 (12,13,14) - d  d  d → k  k  d
* 01:39:586 - add k
* 01:41:836 - add d
* 01:43:586 - d → k

[Futsuu]

* 00:05:586 - d → k
* 00:24:086 - K → D
* 01:33:586 - d → k
* 01:33:836 - add k
* 01:34:086 - k → d
* 01:34:586 - d → k
* 01:35:086 - k → d
* 01:36:086 - K → D
* 01:37:336 - add d
* 01:37:836 - move k to 01:37:586
* 01:39:586 - add d
* 01:40:836 - k → d
* 01:41:586 - add d
* 01:43:086 - k → d
* 01:55:836 - add k
* 02:01:086 (120,121,122,123,124,125,126,127) - d  k k d

[Muzukashii]

* 00:31:086 - d → k
* 00:33:836 - d → k
* 00:36:086 (162,163,164,165,166,167) - d d k d k d → d k d k d d
* 00:38:961 - add d
* 00:39:211 - cut k
* 00:39:586 - d → k
* 00:41:836 - d → k
* 02:23:836 - add d
* 02:25:836 - d → k
* 02:30:961 - add d
* 02:31:211 - cut k
* 02:31:586 - d → k
* 02:33:836 - d → k

[Oni]

* 00:46:586 (237,238,239) - d d k → k d d
* 02:40:086 - d → D
* 02:40:836 - d → k
* 02:40:961 - cut k
* 02:41:086 - d → D
* I hardly suggest either move arounds with diffs for ex. delete current Muzukashii and make this Oni to it and Inner Oni to Oni.
However, there is no need to have two Inner Onis I think exept something like Taikocalypse in here.

[Inner Oni]

* 00:32:586 - add d
* 00:33:211 - add d
* 00:33:836 - d → k or 00:34:086 (209,210,211,212,213,214,215,216,217) - k o ooo o o ooo o and 00:33:836 - d stable
* 01:21:711 - add note
* 01:22:461 - add note
* 01:22:711 - add note
* 01:22:836 - K → k or d
* 01:23:211 - add note
* 01:23:273 - possibly add too
* 01:23:461 - add d
* 01:28:461 - add note
* 01:30:711 - add d
* 01:31:461 - add note
* 01:32:711 - add d
* 01:33:961 - add d
* 01:34:023 - possibly add d
* 01:34:273 - cut d
* 01:56:398 - cut d
* 02:23:961 - cut k
* 02:24:086 ~ from this part is almost same from 00:32:086 ~
* 02:24:086 - d k → k d

[Ura Oni]

* 00:07:586 - d → D
* 00:09:961 - d → k
* 00:23:836 - d → k
* 00:31:273 - add k
* 00:31:648 - add d
* 00:41:211 - add note
* 00:47:273 - add k
* 01:25:648 - move d to 01:25:773
* 01:32:961 - d → k
* 01:33:523 - move d to 01:33:648
* 01:34:461 - d → k
* 01:35:336 - d k d d k → k d kd dk
* 01:59:773 - add d
* 02:15:336 - k d ddk k → d k kkd d
* 02:33:211 - add note

[Taikocalypse]

* 01:16:086 (56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85) - let try to make reduce notes until like
01:08:086 (20,21,22,23,24,25,26,27,28,29,30) - for ex.
* 01:20:961 - d → k
* 01:35:711 - d → k
* 01:36:086 - d → k
* 01:51:336 - d → k
* 01:51:461 - k → d
* 01:51:586 - d → k
* 01:51:711 - d → k
* 01:55:836 - d → k
* 01:57:086 - d → k
* 01:59:336 - d → k
* 02:18:961 - d → k


ミ( ノ_ _)ノ=3
Cristian
are you serious?
BanchoBot
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