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Sota F. - New Decade

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Topic Starter
imariL
This beatmap was submitted using in-game submission on 2022년 3월 28일 월요일 at 오후 9:23:03

Artist: Sota F.
Title: New Decade
Source: DanceDanceRevolution X2
Tags: bemani beatmania ddr jubeat mapper 31 dancedancerevolution
BPM: 200
Filesize: 2253kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.4 stars, 81 notes)
  2. Hard (3.96 stars, 336 notes)
  3. Insane (5.29 stars, 527 notes)
  4. Normal (2.13 stars, 153 notes)
Download: Sota F. - New Decade
Information: Scores/Beatmap Listing
---------------
From 2013

31's Taiko https://drive.google.com/file/d/1ZNqhOMPy4PN_C_kdr9TYamXIGAAzxuEa/view?usp=sharing
Rewrite
M4M
[General]
  1. Remove lirami in your tag, you're already creator.
[Easy]
  1. 00:13:500 (1,1) - Tempo between them are two closed for a Easy diff, remove00:15:900 (1) - ,then extend the spinner from 00:13:500 - to 00:15:900 -
[Normal]
  1. All fine
[Hard]
  1. 00:43:500 (1,3) - better change the slider to a triple note
[Insane]
  1. This is cool! Nothing really to point out.
Sorry for my poor mod ;w; GL!
Topic Starter
imariL

Rewrite wrote:

M4M
[General]
  1. Remove lirami in your tag, you're already creator.
Fixed!

[Easy]
  1. 00:13:500 (1,1) - Tempo between them are two closed for a Easy diff, remove00:15:900 (1) - ,then extend the spinner from 00:13:500 - to 00:15:900 -
Fixed!

[Normal]
  1. All fine
[Hard]
  1. 00:43:500 (1,3) - better change the slider to a triple note
Fixed!
I think it's too hard if change the slider to triple note, so I didn't change it sorry :(

[Insane]
  1. This is cool! Nothing really to point out.
Sorry for my poor mod ;w; GL!


Thank you for modding!
RandF
From my queue~

[General]
  1. Tags must be uniformed in all diff. check it!
  2. Silence of intro-part is too long, I think. I recommend to cut it
[Easy]
  1. it is better to increase Distance Spacing
  2. 00:22:500 (4,1) - avoid overlap
    01:06:300 (1,1) - For Easy, it is too difficult because the time from spinner end to next note is too short
  3. 01:13:500 (1,1) - ^
[Normal]
  1. it is better to increase Distance Spacing
  2. 00:53:100 (1) - move to the place near the center because the time from spinner end to next note is short
  3. 00:59:100 (1) - ^
  4. 01:13:500 (1) - ^
  5. 01:27:900 (1) - ^
  6. 01:30:300 (1,2,3,4) - it is better not to stack
[Hard]
  1. 00:08:400 (3) - move to x:176 y:56
  2. 00:08:700 (1,3) - avoid overlap
  3. 00:11:100 (5) - move to x:447 y:165
  4. 00:11:400 (6,3) - avoid overlap
  5. 00:17:550 (6,8) - ^
  6. 00:20:400 (6,2,3) - ^
  7. 00:31:650 (2,7) - ^
  8. 00:43:500 (1,2,3,4) - avoid stack, or player cannot find rhythm
  9. 00:43:950 (5,6,7,8) - ^
[Insane]
  1. 00:24:000 (1) - remove NC
  2. 00:24:300 (2) - NC
  3. 00:44:700 (9,1,2,3,4,5) - I like these notes is placed at the center (x:256 y:192)
very difficut map for me, but exciting map!
~Good Luck~
Topic Starter
imariL

RandomEffect wrote:

From my queue~

[General]
  1. Tags must be uniformed in all diff. check it! Fixed!
  2. Silence of intro-part is too long, I think. I recommend to cut it
Sorry if other modders say this problem too, I'll change the mp3 file or add bga as soon as possible.

[Easy]
  1. it is better to increase Distance Spacing
  2. 00:22:500 (4,1) - avoid overlap
    01:06:300 (1,1) - For Easy, it is too difficult because the time from spinner end to next note is too short
  3. 01:13:500 (1,1) - ^
All Fixed!

[Normal]
  1. it is better to increase Distance Spacing
  2. 00:53:100 (1) - move to the place near the center because the time from spinner end to next note is short
  3. 00:59:100 (1) - ^
  4. 01:13:500 (1) - ^
  5. 01:27:900 (1) - ^
  6. 01:30:300 (1,2,3,4) - it is better not to stack
All Fixed!

[Hard]
  1. 00:08:400 (3) - move to x:176 y:56
  2. 00:08:700 (1,3) - avoid overlap
  3. 00:11:100 (5) - move to x:447 y:165
  4. 00:11:400 (6,3) - avoid overlap
  5. 00:17:550 (6,8) - ^
  6. 00:20:400 (6,2,3) - ^
  7. 00:31:650 (2,7) - ^
  8. 00:43:500 (1,2,3,4) - avoid stack, or player cannot find rhythm
  9. 00:43:950 (5,6,7,8) - ^
All Fixed!

[Insane]
  1. 00:24:000 (1) - remove NC Fixed!
  2. 00:24:300 (2) - NC Fixed!
  3. 00:44:700 (9,1,2,3,4,5) - I like these notes is placed at the center (x:256 y:192) Sorry. I think it is more fun than placed at the center. If other modders say this problem too, I'll fix it XD
Pattern Fixed!
very difficut map for me, but exciting map!
~Good Luck~

Thank you for Modding! :D
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.


[General]
(I think the red color and yellow color are too bright or the orange or pink are too dark.)

[Easy]
Prefect!

[Normal]
Prefect!

[Hard]
00:36:900 (8,11) - do not snap these two notes, it might be too hard to play with Hidden mode.
00:55:200 (2,3,4,5) - that one might be too fast to play or hard to control the rhythm in a Hard beatmap.
01:18:525 (4) - hard to read a blue line object(especially at the first time) in a Hard beatmap.

[Insane]
WidescreenStoryboard: 1
00:16:200 (2) - a slightly snapped.
00:13:950 (3,4) - too far.

[31's Taiko]
LetterboxInBreaks: 1
WidescreenStoryboard: 1
31's Taiko is always perfect.
77100 may be add a Slider velocity multiplier with 0.88x because the note on 78300 snaped.

Good map, good luck.
[ Zzz ]
Hi~ Lirami

[Easy]

CS + 1 HP - 1

서클 의 간격에 비해서 슬라이더의 속도가 너무 빠르지 않을까요 ?.. 슬라이더를 놔두고 서클 서클 간격을 조금 늘려주었으면 더 좋을것같아요 .. ( 0.6~0.8정도? )

또는 슬라이더의 속도를 1.00 > 0.80으로 줄여주셧으면 합니다 ..

전체적으로 맵은 괜찮은것 같네요 'ㅂ' ..

[Normal]

이것도 위와 같은이유.. 딱히 모양이나 노트 박자 그런건 지적할깨 없네요 'ㅂ' ..

슬라이더가 역시 매우빠른거같아요 .. 디스턴트 0.8에 슬라이더 1.00~1.20으로 해주시면 지금보다는 더 좋을것같아요 ..

[Hard]

HP - 1 CS + 1 AR - 1

00:18:000 (8) - 슬라이더를 조금 떨어트려 주시면 좋을것같아요.. 저렇게 겹치는건 별로 안좋은 생각인것 같아요 ..

00:21:600 (6,7) - 간격 일정하게 1.00을 맟춰주시면 좋을것같아요 .. !!!

00:34:200 (1) - 뉴콤보 해제

00:34:500 (1) - ^ ( 마찬가지 or 위와같음 )

01:18:525 (4) - 언스넵.. ( 스넵이 일정하지 않다는말이에요 .. 되도록 슬라이더의 시작과 끝은 최대 빨간선까지로 해주는게 좋아요 !! )

01:20:925 (2) - ^

01:23:325 (2) - ^

음.. 언스넵.. 마땅히 ..수정할 방법이 생각이 안나네요 ...

[Insane]

CS + 1 HP - 1 OD - 1

00:34:200 (1,1) - 하드처럼 뉴콤보 해제 해주는게 좋다고봐요 !!

00:45:900 (3,4,5) - 위치를 다른곳으로 변경해주는게 좋을것같아요.. 한곳에 6개면 조금 지루할꺼같아요 .. 3개 하고 다른곳에 3개 또는 1 1 1 , 1 1 1 처럼 삼각형 형태로 놔주셔도 좋을것같구요!!

01:18:825 (9,10) - 간격이 너무 좁은거같은데..요 ..? 노리신거같지만 말이죠 'ㅂ'!!

01:31:500 (1,2,3) - 점프를 조금 더 멀리 해주시면 좋지않을까요 ? 간격을 넓히는듯이 'ㅂ'!!

이상입니다!!
Topic Starter
imariL
Sorry, I'll fix map as soon as possible. I've got something wrong with my laptop :(

Problem solved!
Topic Starter
imariL

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix.


[General]
(I think the red color and yellow color are too bright or the orange or pink are too dark.)
If other modders say this problem too, I'll fix it :D

[Easy]
Prefect!

[Normal]
Prefect!

[Hard]
00:36:900 (8,11) - do not snap these two notes, it might be too hard to play with Hidden mode. Fixed!
00:55:200 (2,3,4,5) - that one might be too fast to play or hard to control the rhythm in a Hard beatmap. Fixed!
01:18:525 (4) - hard to read a blue line object(especially at the first time) in a Hard beatmap. Sorry, I think it is more fun than steady beat ;)

[Insane]
WidescreenStoryboard: 1 Fixed!
00:16:200 (2) - a slightly snapped. Fixed!
00:13:950 (3,4) - too far. Is it too far in Insane difficulty? If other modders say this problem too, I'll fix it :D

[31's Taiko]
LetterboxInBreaks: 1
WidescreenStoryboard: 1
31's Taiko is always perfect.
77100 may be add a Slider velocity multiplier with 0.88x because the note on 78300 snaped.
Okay, It will be fixed by mapper_31 as soon as possible 8-)

Good map, good luck.


Thank you for Modding!
Topic Starter
imariL

[ Zzz ] wrote:

Hi~ Lirami

[Easy]

CS + 1 HP - 1

서클 의 간격에 비해서 슬라이더의 속도가 너무 빠르지 않을까요 ?.. 슬라이더를 놔두고 서클 서클 간격을 조금 늘려주었으면 더 좋을것같아요 .. ( 0.6~0.8정도? )

또는 슬라이더의 속도를 1.00 > 0.80으로 줄여주셧으면 합니다 ..

전체적으로 맵은 괜찮은것 같네요 'ㅂ' ..

All Fixed!

[Normal]

이것도 위와 같은이유.. 딱히 모양이나 노트 박자 그런건 지적할깨 없네요 'ㅂ' ..

슬라이더가 역시 매우빠른거같아요 .. 디스턴트 0.8에 슬라이더 1.00~1.20으로 해주시면 지금보다는 더 좋을것같아요 ..

이지가 아니라 노말이기 때문에 반영하지 않았습니다. Sorry!

[Hard]

HP - 1 CS + 1 AR - 1

00:18:000 (8) - 슬라이더를 조금 떨어트려 주시면 좋을것같아요.. 저렇게 겹치는건 별로 안좋은 생각인것 같아요 .. Fixed!

00:21:600 (6,7) - 간격 일정하게 1.00을 맟춰주시면 좋을것같아요 .. !!! Fixed!

00:34:200 (1) - 뉴콤보 해제

00:34:500 (1) - ^ ( 마찬가지 or 위와같음 )

위 두 사항은 노래의 DDR이라고 말하는 부분에 맞춰서 일부러 뉴콤보를 넣은거라 반영하지 않았습니다. Sorry!

01:18:525 (4) - 언스넵.. ( 스넵이 일정하지 않다는말이에요 .. 되도록 슬라이더의 시작과 끝은 최대 빨간선까지로 해주는게 좋아요 !! )

01:20:925 (2) - ^

01:23:325 (2) - ^

음.. 언스넵.. 마땅히 ..수정할 방법이 생각이 안나네요 ...

위 사항들은 노래의 박자에 맞춰서 정박보다 반박 늦춰서 슬라이더를 넣은거라 반영하지 않았습니다. Sorry!

[Insane]

CS + 1 HP - 1 OD - 1

개인적인 생각으론 인세인은 OD가 최소 8이 되어야 된다고 생각합니다. HP는 맵의 난이도를 위해서구요. CS는 일부러 맵의 개성을 위해 노트를 크게 해 보았습니다. 이부분은 반영하지 않았습니다. Sorry!

00:34:200 (1,1) - 하드처럼 뉴콤보 해제 해주는게 좋다고봐요 !! 하드 난이도와 같은 이유로 반영하지 않았습니다. Sorry!

00:45:900 (3,4,5) - 위치를 다른곳으로 변경해주는게 좋을것같아요.. 한곳에 6개면 조금 지루할꺼같아요 .. 3개 하고 다른곳에 3개 또는 1 1 1 , 1 1 1 처럼 삼각형 형태로 놔주셔도 좋을것같구요!! Fixed!

01:18:825 (9,10) - 간격이 너무 좁은거같은데..요 ..? 노리신거같지만 말이죠 'ㅂ'!! 하드 난이도와 같은 이유로 반영하지 않았습니다. Sorry!

01:31:500 (1,2,3) - 점프를 조금 더 멀리 해주시면 좋지않을까요 ? 간격을 넓히는듯이 'ㅂ'!! 마지막 노래에 비해 점프를 넣기엔 너무 억지스러운 부분이 있는것 같아 반영하지 않았습니다. Sorry!

이상입니다!!

수정을 늦게 해서 죄송합니다.
Thank you for Modding! :)
sheela
[General]
I think the last kiai time should start at 01:15:900 .

[Easy]
00:35:100 (3) - New combo? Since the kiai time starts here.
01:23:100 (2) - Somewhere at x:144 y:288 so it could have a flow.
01:30:000 (1) - Remove the finish and add it to the end of the trail.

[Normal]
00:32:700 (6) - NC here, remove NC to 00:33:300 (1) ,
01:18:300 (1) - Too close to 01:18:900 (2) .
01:30:600 (2,4) - Remove finish.

I don't know how to mod Taiko but AiMod says that there's letterbox in breaks enable.So, just disable.

[Insane]
AR -1 or CS +1?
00:21:000 (2) - Clap?
00:21:600 (2) - ^

Good Luck!
Topic Starter
imariL

sheela901 wrote:

[General]
I think the last kiai time should start at 01:15:900 . Fixed!

[Easy]
00:35:100 (3) - New combo? Since the kiai time starts here.
01:23:100 (2) - Somewhere at x:144 y:288 so it could have a flow.
01:30:000 (1) - Remove the finish and add it to the end of the trail.

All Fixed!

[Normal]
00:32:700 (6) - NC here, remove NC to 00:33:300 (1) ,
01:18:300 (1) - Too close to 01:18:900 (2) .
01:30:600 (2,4) - Remove finish.

All Fixed!

I don't know how to mod Taiko but AiMod says that there's letterbox in breaks enable.So, just disable.

[Insane]
AR -1 or CS +1? Sorry! I think it is more fun than CS+1
00:21:000 (2) - Clap? Fixed!
00:21:600 (2) - ^ Fixed!

Good Luck!

Thank you for Modding! :)
10crystalmask01
ello! :D Random mod!

[Easy]
  1. Ar +1
01:01:500 (4) - NC
01:11:100 (2) - ^
01:24:300 (4,5) - It's preferable if you don't stack here. Keep the flow going :(
01:08:700 (1) - Add a clap on the first reverse. If your unsure how to, simply double click the reverse sign on your timeline like this:

You'll know its selected when it's been highlighted. Then add clap :3
01:11:100 (2) - Add clap and NC
01:15:900 (1) - Add finish on the head?
01:31:500 (1,2) - Try not to do this in Easy mode :S

Looks promising :)

[Normal]
  1. AR +1, needs to match the speed of the slider ball ><
00:44:100 (5) - NC
01:24:300 (5) - ^

Another well-made diff :3

[Hard]
00:56:400 (4,5,6,7) - I suggest you replace it with 00:55:200 (2,3) for consistency.
01:08:400 (11) - Might sound better if you turn it into a 1/8 slider instead.But, that's just imo.

[Insane]
  1. Circle size +1 or 2,it's insane mode after all! :)
01:30:600 (5,6) - Lol why? o.o Use 01:30:000 (1,2,3,4) - here please, for consistency!

Nice map :)

Hope this helps~! :)
YoshinoSakura
Poor mod is coming
forgive my poor english

General
Is this song from jubeat?I didn't see it.
Sorry i can't mod Taiko.

Easy
00:13:500 (1,1) - It might be too close
00:18:300 (1,2) - better not stack in Easy diff
01:02:700 (5,6) - ^
01:02:700 (5,6) - ^
01:17:100 (2,3) - ^
01:31:500 (1,2) - ^
01:08:700 (1) - don't make multi reverse in Easy diff :)
good mapset

Normal
the sv is too fast
make it 0.9 or something like that
00:40:200 note
00:51:300 (4) - seperate from 3

Hard
NC is in a mess
ar8
00:19:800 (3) - 240,344
00:26:700 (1,2) - maybe stack these two
I think this can be insane

Insane
why cs=4 in this diff
00:33:000 (3) - 184,248
00:40:650 (10) - NC
In fact i'm not good at modding insane
goodmap anyway
10crystalmask01
^ its my fault :(
Theres was a typo in my mod on insane
wait nvm I got confused haha.
Akareh
Hi, from your queue.

  • General
    Nothing ~
  • Easy
    00:50:700 (4) - Ugly slider, maybe move last slider point to x:408 y:200?
    01:19:500 (3) - move last point of the slider 1 grid right
    01:20:700 (4,5) - move these two to x:392 y:112 (if you do this remember to distance 01:21:900 (1) )
    01:32:700 (2) - Just a suggestion, but I would put this on x:368 y:176
  • Normal
    00:14:100 (2) - This can be confusing for new players, consider spacing it.
    00:22:500 (5) - Stack under the end of 00:21:900 (4)
    00:26:700 (3) - Make this a slider that ends at 00:27:000 OR
    00:27:000 - Add a note here
    00:27:900 (1,2) - Why don't you make some nice white tick sliders here? It would follow the rhythm well, and It's not too hard for normal.
    00:32:700 (1,2) - ^
    00:49:500 (1,2,3,4,1) - Add a note inbetween all of these. It feels pretty empty if you don't D:
    01:01:800 - Add a note (you'll follow the same rhythm as in 00:59:100 (1,2,3) )
    01:04:200 - ^
    01:09:000 - ^
    01:23:100 (3) - Make it like this? http://puu.sh/4bbg9.jpg
  • Hard
    00:09:000 (1) - Ok... Delete this, copy 00:08:700 (1) here and press Control+H, Control+J, Control+G. Lastly place it at x:304 y:168. (slider was a little bit off, this way you use the same slider as in 00:08:700 (1). We've basically done: Flip Horizontally, Flip Vertically and Reverse selection).
    00:20:400 (6) - This is not symmetrical with 00:20:100 (5), fix it.
    00:36:300 (7) - New Combo?
  • Insane
    I can't play this :o
And I can't mod taiko, so that's all for me. Hope it helps!.
Topic Starter
imariL

10crystalmask01 wrote:

ello! :D Random mod!

[Easy]
  1. Ar +1
01:01:500 (4) - NC
01:11:100 (2) - ^
01:24:300 (4,5) - It's preferable if you don't stack here. Keep the flow going :(
01:08:700 (1) - Add a clap on the first reverse. If your unsure how to, simply double click the reverse sign on your timeline like this:

You'll know its selected when it's been highlighted. Then add clap :3
01:11:100 (2) - Add clap and NC
01:15:900 (1) - Add finish on the head?
01:31:500 (1,2) - Try not to do this in Easy mode :S

Looks promising :)

All Fixed!

[Normal]
  1. AR +1, needs to match the speed of the slider ball ><
00:44:100 (5) - NC
01:24:300 (5) - ^

Another well-made diff :3

All Fixed!

[Hard]
00:56:400 (4,5,6,7) - I suggest you replace it with 00:55:200 (2,3) for consistency. Fixed!
01:08:400 (11) - Might sound better if you turn it into a 1/8 slider instead.But, that's just imo. [b]Well, I'll consider it Fixed! :D [/b]

[Insane]
  1. Circle size +1 or 2,it's insane mode after all! :)
Sorry, I think it is more fun than CS+1!
01:30:600 (5,6) - Lol why? o.o Use 01:30:000 (1,2,3,4) - here please, for consistency! I'll consider this too

Nice map :)

Hope this helps~! :)

Thank you for Modding! :D
Topic Starter
imariL

615915887 wrote:

Poor mod is coming
forgive my poor english

General
Is this song from jubeat?I didn't see it. Added at jubeat too by Triple Journey event
Sorry i can't mod Taiko.

Easy
00:13:500 (1,1) - It might be too close
00:18:300 (1,2) - better not stack in Easy diff
01:02:700 (5,6) - ^
01:02:700 (5,6) - ^
01:17:100 (2,3) - ^
01:31:500 (1,2) - ^
01:08:700 (1) - don't make multi reverse in Easy diff :)
good mapset

Uhh.. I'll consider it.Sorry!

Normal
the sv is too fast
make it 0.9 or something like that Sorry!
00:40:200 note Fixed!
00:51:300 (4) - seperate from 3 Fixed!

Hard
NC is in a mess Fixed some NC
ar8 Sorry!
00:19:800 (3) - 240,344 Fixed!
00:26:700 (1,2) - maybe stack these two Sorry!
I think this can be insane

Insane
why cs=4 in this diff
00:33:000 (3) - 184,248 Fixed!
00:40:650 (10) - NC Fixed!
In fact i'm not good at modding insane
goodmap anyway

Thank you for Modding! :)
Topic Starter
imariL

Akareh wrote:

Hi, from your queue.

  • General
    Nothing ~
  • Easy
    00:50:700 (4) - Ugly slider, maybe move last slider point to x:408 y:200?
    01:19:500 (3) - move last point of the slider 1 grid right
    01:20:700 (4,5) - move these two to x:392 y:112 (if you do this remember to distance 01:21:900 (1) )
    01:32:700 (2) - Just a suggestion, but I would put this on x:368 y:176
  • Normal
    00:14:100 (2) - This can be confusing for new players, consider spacing it.
    00:22:500 (5) - Stack under the end of 00:21:900 (4)
    00:26:700 (3) - Make this a slider that ends at 00:27:000 OR
    00:27:000 - Add a note here
    00:27:900 (1,2) - Why don't you make some nice white tick sliders here? It would follow the rhythm well, and It's not too hard for normal.
    00:32:700 (1,2) - ^
    00:49:500 (1,2,3,4,1) - Add a note inbetween all of these. It feels pretty empty if you don't D:
    01:01:800 - Add a note (you'll follow the same rhythm as in 00:59:100 (1,2,3) )
    01:04:200 - ^
    01:09:000 - ^
    01:23:100 (3) - Make it like this? http://puu.sh/4bbg9.jpg
I'll consider Easy & Normal Mod

  • Hard
    00:09:000 (1) - Ok... Delete this, copy 00:08:700 (1) here and press Control+H, Control+J, Control+G. Lastly place it at x:304 y:168. (slider was a little bit off, this way you use the same slider as in 00:08:700 (1). We've basically done: Flip Horizontally, Flip Vertically and Reverse selection).
    00:20:400 (6) - This is not symmetrical with 00:20:100 (5), fix it.
    00:36:300 (7) - New Combo?
All Fixed!

  • Insane
    I can't play this :o
And I can't mod taiko, so that's all for me. Hope it helps!.
Thank you for Modding! :)
11t
Hello! Modding for M4M.

[General]

"can't find bg.png" orz

00:06:300 (1) - You've got a Finish hitsound here in your Insane, but not in your Easy, Normal, or Hard.

00:33:900 - I'm not sure if I like the hitsound silencing here. I feel like if anything these notes should be given more impact, so perhaps increasing the volume and adding finishes to these would work better. The silencing is an interesting way to direct attention by contrast, but try the finishes out if you haven't already and see if you like it.

[Easy]

The spacing is consistent, there are no sections with awkward rhythm, and the arrangement looks neat enough as far as I can tell. Good work!

[Normal]

I don't think there's enough empty time after your spinners. 1 beat can sometimes be enough for slow Normals, but this is 200 BPM, so the player actually has very little time to recover from spinning, especially for those quicker spinners that you have in the middle.

00:13:500 (1,2) - I'm not sure if this stack works. This looks like to me the only time you ever do a 2 beat stack in this difficulty, so why here? The music somewhat indicates that the timing for these should be 1 beat apart, and it can be a bit confusing.

01:30:000 (4,1,2,3,4) - Clean up this pentagon.

[Hard]

Approach Rate: increase to 8. You're tossing objects in there 1/2 beats apart at 200 BPM. With AR7, and it's really difficult to tell which circles to hit, and when, because there are like 20 different objects appearing on the screen at one time.

00:14:550 (1,2,3,4) - This triangle could be more neatly arranged.

00:20:700 (1,2,3,4,5) - Make this curve more uniform; it looks awkward at the moment.

01:03:300 (4,5,6,7,1) - Clean up this pentagon pattern.

01:05:100 (1,2,3) - Super picky triangle issue.
01:06:150 (7,1,2) - ^

Because of the angular flow that you use and your geometric style in general, aesthetic arrangement is much more important here than most other maps. Keep an eye out for additional shapes that can be fixed to look more symmetrical.

[Insane]

Circle Size: recommended decrease. I can't see a reason to keep the CS so large here, and for consistency I think it's best if your Insane didn't have a larger CS than your Hard.

I can only play through this with HT mod, so keep in mind that I'm not your intended audience for this difficulty. Take my suggestions lightly here.

00:09:600 (7,1) - Deceiving anti-jump; I'd recommend to space this out more.

00:13:800 (2,3,4,5) - You've spaced these stacks apart like they're 1 beat apart like the rest of the circles here, but these are only 1/2 beats apart, so it could be confusing.

00:40:200 (9,1,2) - Ambiguous spacing; the 9-1 jump makes me think that 1-2 is 1/2 beats apart, because they're so close.

[Closing]

The style you've chosen to work with in this mapset is really different from most maps out there nowadays. It sort of reminds me of the 2007 mapping style with all of the terribly bad things taken out. I think osu could really use more hitcircle-heavy maps like this between all of the slider-dominated maps that we mostly see today.

Good work, and good luck with ranking!
Topic Starter
imariL

11t wrote:

Hello! Modding for M4M.

[General]

"can't find bg.png" orz

00:06:300 (1) - You've got a Finish hitsound here in your Insane, but not in your Easy, Normal, or Hard. Fixed!

00:33:900 - I'm not sure if I like the hitsound silencing here. I feel like if anything these notes should be given more impact, so perhaps increasing the volume and adding finishes to these would work better. The silencing is an interesting way to direct attention by contrast, but try the finishes out if you haven't already and see if you like it. Sorry!

[Easy]

The spacing is consistent, there are no sections with awkward rhythm, and the arrangement looks neat enough as far as I can tell. Good work!

[Normal]

I don't think there's enough empty time after your spinners. 1 beat can sometimes be enough for slow Normals, but this is 200 BPM, so the player actually has very little time to recover from spinning, especially for those quicker spinners that you have in the middle. Fixed some spinners!

00:13:500 (1,2) - I'm not sure if this stack works. This looks like to me the only time you ever do a 2 beat stack in this difficulty, so why here? The music somewhat indicates that the timing for these should be 1 beat apart, and it can be a bit confusing. Sorry!

01:30:000 (4,1,2,3,4) - Clean up this pentagon. Sorry!

[Hard]

Approach Rate: increase to 8. You're tossing objects in there 1/2 beats apart at 200 BPM. With AR7, and it's really difficult to tell which circles to hit, and when, because there are like 20 different objects appearing on the screen at one time. Fixed!

00:14:550 (1,2,3,4) - This triangle could be more neatly arranged. Fixed!

00:20:700 (1,2,3,4,5) - Make this curve more uniform; it looks awkward at the moment. Fixed!

01:03:300 (4,5,6,7,1) - Clean up this pentagon pattern. Sorry!

01:05:100 (1,2,3) - Super picky triangle issue. Sorry!
01:06:150 (7,1,2) - ^

Because of the angular flow that you use and your geometric style in general, aesthetic arrangement is much more important here than most other maps. Keep an eye out for additional shapes that can be fixed to look more symmetrical.

[Insane]

Circle Size: recommended decrease. I can't see a reason to keep the CS so large here, and for consistency I think it's best if your Insane didn't have a larger CS than your Hard.

I can only play through this with HT mod, so keep in mind that I'm not your intended audience for this difficulty. Take my suggestions lightly here.

00:09:600 (7,1) - Deceiving anti-jump; I'd recommend to space this out more. I'll consider it

00:13:800 (2,3,4,5) - You've spaced these stacks apart like they're 1 beat apart like the rest of the circles here, but these are only 1/2 beats apart, so it could be confusing. Sorry!

00:40:200 (9,1,2) - Ambiguous spacing; the 9-1 jump makes me think that 1-2 is 1/2 beats apart, because they're so close. Fixed!

[Closing]

The style you've chosen to work with in this mapset is really different from most maps out there nowadays. It sort of reminds me of the 2007 mapping style with all of the terribly bad things taken out. I think osu could really use more hitcircle-heavy maps like this between all of the slider-dominated maps that we mostly see today.

Good work, and good luck with ranking!

Thank you for Modding! :)
Topic Starter
imariL
Many modders are saying decrease CS on Insane Difficulty.
But I think it is more fun than decreasing CS at this beatmap, Also more individual.
So please mod except CS on Insane Difficulty :D

Thank you!
theramdans
Hello o// from my queue

Easy
CS to CS 2
Beat Snap Divisor to 2 or 1
00:06:300 (1) - add finish
00:16:500 (1) - add clap
00:17:700 (2) - add clap on the slider's end
00:18:300 (1) - remove clap
00:18:900 (2) - Dont stack on an Easy diff, move it to x:454 y:216, also add clap
00:20:100 (3) - add clap on the slider's end
00:20:700 (1) - remove clap
00:21:300 (2) - add clap
00:22:500 (4) - ^
00:25:500 (1) - add finish
00:26:100 (2) - add clap
00:27:300 (4) - ^
00:35:100 (1) - add finish
00:35:700 (2) - add clap, end point coordinate at x:340 y:80
00:36:900 (3) - add clap
00:41:100 (1) - add clap on the slider's end
00:42:900 (2) - add clap
00:43:500 (4) - NC
00:44:100 (5) - add clap on the slider's end
00:49:500 (3) - NC,add finish, better hitsound the slider tick with a soft-hitclap from this point
00:59:100 (1) - remove clap
01:01:500 (1) - ^
01:03:300 (3) - Dont stack on an Easy diff, move it to x:492 y:52
01:03:900 (1) - remove clap
01:08:700 (1) - add finish
01:09:300 (1) - remove clap
01:11:100 (1) - ^
01:17:700 (3) - Dont stack on an Easy diff, move it to x:128 y:256
01:18:300 (1) - change it with finish instead
01:20:700 (4) - NC,remove clap
01:21:300 (5) - Dont stack on an Easy diff, move it to x:304 y:48
01:23:100 (2) - remove clap
01:24:300 (4) - NC
done

Normal
00:07:050 (2) - move to x:120 y:220
00:09:000 (2) - move to x:280 y:240
00:09:900 (4) - move to x:68 y:192
00:14:700 (3) - move to x:204 y:168
00:15:300 (4) - move to x:116 y:156
00:16:500 (2) - move to x:448 y:304
00:18:300 (1) - move to x:172 y:204
00:22:500 (5) - move to x:240 y:288
00:29:400 (4) - move to x:188 y:252
00:33:900 (3,4,5) - dont stack these three, move 4 and 5 somewhere else
00:39:900 (1,2,3) - ^
00:44:100 (1,2,3) - ^
00:56:400 (3) - NC
01:01:500 (6) - ^
01:05:100 (4) - move to x:280 y:112
01:14:700 (4) - ^
01:17:100 (3) - move to x:188 y:128
01:18:900 (2) - move to x:252 y:300
01:20:100 (1,2,3) - dont stack these three, move 2 and 3 somewhere else
01:24:300 (1,2,3) - dont stack these three, move 2 and 3 somewhere else
done

Hard
00:07:500 (7) - NC
00:08:100 (1) - remove NC
00:09:900 (7) - NC
00:10:500 (1) - remove NC
00:11:100 (6) - NC
00:11:700 (3) - NC
00:13:950 (3) - delete this
00:14:106 (4) - move to x:376 y:272
00:34:500 (1) - replace this with a 1/1 slider
00:56:400 (4) - NC
00:57:900 (4) - NC
00:59:400 (3,4) - reverse order, slider first
01:16:800 (5) - NC
01:17:850 (1) - remove NC
01:18:300 (3) - NC
01:31:950 (5) - NC
There are too many 1/4 sliders and triplets on this diff that makes this feels like an insane without jumps. Better change those 1/4 sliders and triplets to 1/2 repeat sliders, and slow that SV a bit, too fast imo

Insane
CS to CS 4 pls
00:14:550 (6) - NC
00:15:450 (1,2,3,4,5) - change this to 1/4 repeat sliders maybe
00:56:400 (6) - NC
01:11:100 (5) - NC
I think this is too overmapped, replace some series of circles with sliders, replace some triplets with repeat sliders, Nice jumps btw~
done

All done, im outta here lol
Krah
Hi from my modding queue


[General]

- :!: A map cannot have just one taiko diff. If you want to see you map ranked you need at least 2 taiko diffs.
Ranking Criteria
A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
- :!: Letterbox during breaks isn't allowed in taiko. (song setup=>design)
- Your bg have really a weird size but I think because of the name that is just temporary. Just in case don't forget to gave a bg with a good resolution (1366*768 / 1024*768). Please also use jpeg format instead of png for a large decrease of the file size.
- I don't understand why normal and hard have a break and no easy and insane. Please be consistent for all the diffs.


[Easy]

- 00:11:100 (1,2) - Can you make instead two curves sliders ? For exemple http://puu.sh/4dUHB.jpg
- 00:18:300 (1,2) - Unstack this. Please don't use stack notes in easy diff this can be really confuse for a beginner.
- 00:20:700 (1,2,3,4) - I'm not really a big fan of square pattern like this. I believe that it's not really good for the flow and the movement between 00:22:500 (4,1) - for exemple aren't really natural.
- 00:23:100 (1) - I think you can make a better blanket and a better movement with a slider like this http://puu.sh/4dV3l.jpg
- 00:49:500 (3) - I'm not a huge fan of this slider try something like this ?http://puu.sh/4dVCX.jpg
- 01:02:700 (2,3) - No stack notes in easy.
- 01:17:100 (2,3) - ^
- 01:17:100 (2,3) - ^

[Normal]

- 00:09:300 (3,4) - Stack this ? You have stack 00:07:500 (4,5) - then stacks too ?
- 00:18:900 (3) - Curves this more to make a better blanket with 00:18:300 (1) -
- 00:21:900 (4,5) - It would be better if your slider curves left insted of curving right and if you make a blanket with (5). http://puu.sh/4dWtu.jpg
- 00:31:200 (3) - Move this to x=360,y=32 for a better flow ?
- 00:51:300 (4) - Move this to x=88,y=328 for make a diamond instead of a triangle ?
- 01:00:300 (4,5) - They aren't exactly the same. Harmonize this ?


[Hard]

- 00:24:300 (1,2,3,4) - This pattern seems a bit random. Try instead to make something like 00:18:300 (1,2,3,4)
- 00:26:250 (5) - Move this to x=360,y=320 for a better flow
- 00:32:100 (5,6) - Stack this beacause you have stack (1,2) & (3,4)
- 01:09:000 (2,3) - Stack this
- 01:13:200 (5) - Unstack this and make instead a diamond with (3,4,5,6) ?
- 01:17:250 (8) - Unstack this ? No logic for a stack when (5,6) aren't stack
- 01:18:750 (5) - Ctrl+g but you need to also change the curve of the slider for your distance spacing
- 01:20:925 (2) - I don't really like this note's position. You can try something like that http://puu.sh/4dYsW.jpg


[Insane]

I don't really think the cs3 is a problem.
But for me this map is a bit overmapped. You can try to remap some circles with sliders/repeats sliders.
Beside that there isn't any big problem of mapping.


[31's Taiko]

- Rename this to 31's Oni and make an other diff.
- 00:15:825 (62,63) - kk This notes are definitely not the same as (59,60,61)
- 00:17:700 (81) - k
- 00:25:350 (152,153) - Delete this two notes ? I don't think this two notes deserves to be mapped. Delete at least (152)
- 00:29:100 (187) - d ?
- 00:35:025 (230,231) - Delete (230) and (231)=>D , if you listen well you can hear a big sound. But you can't put big notes in a 1/4 pattern so you need to delete (230).
- 00:49:950 (347) - 00:51:300 (352) - 00:52:350 (356) - K ?
- 00:57:225 (383,384) - Remove (383) and (384)=>D


And that's all for me =)
Good luck for rank
Topic Starter
imariL

theramdans wrote:

Hello o// from my queue

Easy
CS to CS 2
Beat Snap Divisor to 2 or 1
00:06:300 (1) - add finish
00:16:500 (1) - add clap
00:17:700 (2) - add clap on the slider's end
00:18:300 (1) - remove clap
00:18:900 (2) - Dont stack on an Easy diff, move it to x:454 y:216, also add clap
00:20:100 (3) - add clap on the slider's end
00:20:700 (1) - remove clap
00:21:300 (2) - add clap
00:22:500 (4) - ^
00:25:500 (1) - add finish
00:26:100 (2) - add clap
00:27:300 (4) - ^
00:35:100 (1) - add finish
00:35:700 (2) - add clap, end point coordinate at x:340 y:80
00:36:900 (3) - add clap
00:41:100 (1) - add clap on the slider's end
00:42:900 (2) - add clap
00:43:500 (4) - NC
00:44:100 (5) - add clap on the slider's end
00:49:500 (3) - NC,add finish, better hitsound the slider tick with a soft-hitclap from this point
00:59:100 (1) - remove clap
01:01:500 (1) - ^
01:03:300 (3) - Dont stack on an Easy diff, move it to x:492 y:52
01:03:900 (1) - remove clap
01:08:700 (1) - add finish
01:09:300 (1) - remove clap
01:11:100 (1) - ^
01:17:700 (3) - Dont stack on an Easy diff, move it to x:128 y:256
01:18:300 (1) - change it with finish instead
01:20:700 (4) - NC,remove clap
01:21:300 (5) - Dont stack on an Easy diff, move it to x:304 y:48
01:23:100 (2) - remove clap
01:24:300 (4) - NC
done

All Fixed!

Normal
00:07:050 (2) - move to x:120 y:220
00:09:000 (2) - move to x:280 y:240
00:09:900 (4) - move to x:68 y:192
00:14:700 (3) - move to x:204 y:168
00:15:300 (4) - move to x:116 y:156
00:16:500 (2) - move to x:448 y:304
00:18:300 (1) - move to x:172 y:204
00:22:500 (5) - move to x:240 y:288
00:29:400 (4) - move to x:188 y:252
00:33:900 (3,4,5) - dont stack these three, move 4 and 5 somewhere else
00:39:900 (1,2,3) - ^
00:44:100 (1,2,3) - ^
00:56:400 (3) - NC
01:01:500 (6) - ^
01:05:100 (4) - move to x:280 y:112
01:14:700 (4) - ^
01:17:100 (3) - move to x:188 y:128
01:18:900 (2) - move to x:252 y:300
01:20:100 (1,2,3) - dont stack these three, move 2 and 3 somewhere else
01:24:300 (1,2,3) - dont stack these three, move 2 and 3 somewhere else
done

All Fixed!

Hard
00:07:500 (7) - NC
00:08:100 (1) - remove NC
00:09:900 (7) - NC
00:10:500 (1) - remove NC
00:11:100 (6) - NC
00:11:700 (3) - NC
00:13:950 (3) - delete this
00:14:106 (4) - move to x:376 y:272
00:34:500 (1) - replace this with a 1/1 slider I think it is fine.
00:56:400 (4) - NC
00:57:900 (4) - NC
00:59:400 (3,4) - reverse order, slider first
01:16:800 (5) - NC
01:17:850 (1) - remove NC
01:18:300 (3) - NC
01:31:950 (5) - NC
There are too many 1/4 sliders and triplets on this diff that makes this feels like an insane without jumps. Better change those 1/4 sliders and triplets to 1/2 repeat sliders, and slow that SV a bit, too fast imo

Fixed some patterns XD

Insane
CS to CS 4 pls
00:14:550 (6) - NC
00:15:450 (1,2,3,4,5) - change this to 1/4 repeat sliders maybe Disagree, more fun in this pattern I think.
00:56:400 (6) - NC
01:11:100 (5) - NC
I think this is too overmapped, replace some series of circles with sliders, replace some triplets with repeat sliders, Nice jumps btw~
done

All done, im outta here lol
Thank you for Modding! :D
Topic Starter
imariL

Krah wrote:

Hi from my modding queue


[General]

- :!: A map cannot have just one taiko diff. If you want to see you map ranked you need at least 2 taiko diffs.
Ranking Criteria
A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
- :!: Letterbox during breaks isn't allowed in taiko. (song setup=>design)
- Your bg have really a weird size but I think because of the name that is just temporary. Just in case don't forget to gave a bg with a good resolution (1366*768 / 1024*768). Please also use jpeg format instead of png for a large decrease of the file size.
- I don't understand why normal and hard have a break and no easy and insane. Please be consistent for all the diffs.

Fixed Break Time.
I'll consider about taiko difficulty.


[Easy]

- 00:11:100 (1,2) - Can you make instead two curves sliders ? For exemple http://puu.sh/4dUHB.jpg
- 00:18:300 (1,2) - Unstack this. Please don't use stack notes in easy diff this can be really confuse for a beginner.
- 00:20:700 (1,2,3,4) - I'm not really a big fan of square pattern like this. I believe that it's not really good for the flow and the movement between 00:22:500 (4,1) - for exemple aren't really natural.
I think it is fine.
- 00:23:100 (1) - I think you can make a better blanket and a better movement with a slider like this http://puu.sh/4dV3l.jpg
- 00:49:500 (3) - I'm not a huge fan of this slider try something like this ?http://puu.sh/4dVCX.jpg
- 01:02:700 (2,3) - No stack notes in easy.
- 01:17:100 (2,3) - ^
- 01:17:100 (2,3) - ^

Fixed!

[Normal]

- 00:09:300 (3,4) - Stack this ? You have stack 00:07:500 (4,5) - then stacks too ? Fixed!
- 00:18:900 (3) - Curves this more to make a better blanket with 00:18:300 (1) - It is fine I think.
- 00:21:900 (4,5) - It would be better if your slider curves left insted of curving right and if you make a blanket with (5). http://puu.sh/4dWtu.jpg ^
- 00:31:200 (3) - Move this to x=360,y=32 for a better flow ? Fixed!
- 00:51:300 (4) - Move this to x=88,y=328 for make a diamond instead of a triangle ? Sorry!
- 01:00:300 (4,5) - They aren't exactly the same. Harmonize this ? Fixed!


[Hard]

- 00:24:300 (1,2,3,4) - This pattern seems a bit random. Try instead to make something like 00:18:300 (1,2,3,4) I think it is more match with song.
- 00:26:250 (5) - Move this to x=360,y=320 for a better flow
- 00:32:100 (5,6) - Stack this beacause you have stack (1,2) & (3,4)
- 01:09:000 (2,3) - Stack this
- 01:13:200 (5) - Unstack this and make instead a diamond with (3,4,5,6) ? I think it is fine with AR8
- 01:17:250 (8) - Unstack this ? No logic for a stack when (5,6) aren't stack
- 01:18:750 (5) - Ctrl+g but you need to also change the curve of the slider for your distance spacing
- 01:20:925 (2) - I don't really like this note's position. You can try something like that http://puu.sh/4dYsW.jpg

Fixed!

[Insane]

I don't really think the cs3 is a problem.
But for me this map is a bit overmapped. You can try to remap some circles with sliders/repeats sliders.
Beside that there isn't any big problem of mapping.

And that's all for me =)
Good luck for rank
Thank you for Modding!
Neta
From my Modding Queue

Hi my friend Chocoliti

내가 하는 모든 모딩은 제안이니까 고쳐도 되고 안고쳐도됨

[Easy]
  1. 00:13:500 (1) - 이 부분을 http://puu.sh/6ZCM4.jpg 이렇게 바꾸고 빈공간에 노트나 슬라이더를 하나 더넣는게 좋음
  2. 00:32:700 (2) - 길이를 http://puu.sh/6ZCP2.jpg 이정도로 늘려주어야 박자가 재대로 맞아 떨어짐
  3. 00:37:500 (1) - http://puu.sh/6ZCRH.jpg 스핀을 이정도로 줄이고 저 빈공간에 노트 한두개 더 넣어주면 좋음

[Normal]
  1. 힛사운드가 너무 안맞는 느낌이 드는데 어디가 어떻게 안맞는지는 모르곘음
  2. 00:27:300 (4) - 여기도 앞에 처럼 반복슬라로 하면 좀 더 박자에 맞는 슬라이더가 될듯함
  3. 00:51:600 (1) - 슬라이더가 너무 뜬금없이 나오는데 노트로 교체하는게 좋을듯함
  4. 00:57:300 (3) - + NC
  5. 01:30:000 (4,1) - 1번 NC를 빼고 4번에 NC

[Hard]
  1. 일단 기본적으로 맵자체가 인세인 같은 느낌임. 인센 노트크기가 크더라도 하드를 저렇게 작게 했으면 안됬었음
    노트 배치도 인세인에 있는 연타를 슬라로 바꿨다는 느낌
  2. 00:52:800 (1) - 스피너 뒤에 바로 노트가 하나 나오는데 http://puu.sh/6ZDvm.jpg이런식으로 줄이는 쪽이 맵상으로도 박자상으로도 더 잘 맞아 떨어짐
  3. 01:03:900 (1) - 짝수 반복슬라이더는 별로 추천안하고싶음. 한 칸 줄이고 노트 하나 더 집어넣는게 좋을꺼라고 생각함
  4. 01:06:900 (4,5) - 이 두개 노트사이에 박자 한칸이 비었는데 채우는 쪽이 듣기좋음
  5. 01:12:900 (3,4,5,6) - 이패턴은 별로 하드에 안맞는 패턴인듯함 3각형을 그리던가 이런식으로 바꿔주는게 좋을듯

[Insane]
  1. 개인적으로는 노트 크기 줄여줬으면하지만 고집한다면 상관은 없을듯함
  2. 01:01:500 (1,2) - 이거는 배경음 맞춘다고 비워놓은거같은데 중간박자 채워보는것도 괜찮을듯함 개인취향이라 관여 X
  3. 01:18:825 (8,9) - 엇박을 이상하게 넣었는게 고칠 필요가 있다고 봄(박자상의 문제라기 보단 패턴의 문제)
  4. 01:20:925 (7,8) - ^
  5. 01:26:700 (1,2,3) - 이 부분도 포함해서 이후에 1.2디스턴스 쓴 3연타들이 나오는데 1.0이상 쓰는 3연타 혹은 스트림은 별로 추천하고 싶지 않음

OK 여기까지 GOOD LUCK :)
Topic Starter
imariL

Neta wrote:

From my Modding Queue

Hi my friend Chocoliti

내가 하는 모든 모딩은 제안이니까 고쳐도 되고 안고쳐도됨

[Easy]
  1. 00:13:500 (1) - 이 부분을 http://puu.sh/6ZCM4.jpg 이렇게 바꾸고 빈공간에 노트나 슬라이더를 하나 더넣는게 좋음 이지 플레이어 입장에선 스핀을 돌리고 난뒤에 바로 노트를 친다는것이 굉장히 힘듬. 따라서 스피너와 노트사이에 충분한 시간이 있어야 된다고 생각함. Sorry!
  2. 00:32:700 (2) - 길이를 http://puu.sh/6ZCP2.jpg 이정도로 늘려주어야 박자가 재대로 맞아 떨어짐 Fixed!
  3. 00:37:500 (1) - http://puu.sh/6ZCRH.jpg 스핀을 이정도로 줄이고 저 빈공간에 노트 한두개 더 넣어주면 좋음 위 항목과 같은 이유. Sorry!

[Normal]
  1. 힛사운드가 너무 안맞는 느낌이 드는데 어디가 어떻게 안맞는지는 모르곘음
  2. 00:27:300 (4) - 여기도 앞에 처럼 반복슬라로 하면 좀 더 박자에 맞는 슬라이더가 될듯함 Consider it.
  3. 00:51:600 (1) - 슬라이더가 너무 뜬금없이 나오는데 노트로 교체하는게 좋을듯함 Fixed!
  4. 00:57:300 (3) - + NC Fixed!
  5. 01:30:000 (4,1) - 1번 NC를 빼고 4번에 NC 4번에 NC를 하진 않았지만 이 파트의 NC를 바꿨음

[Hard]
  1. 일단 기본적으로 맵자체가 인세인 같은 느낌임. 인센 노트크기가 크더라도 하드를 저렇게 작게 했으면 안됬었음
    노트 배치도 인세인에 있는 연타를 슬라로 바꿨다는 느낌
  2. 00:52:800 (1) - 스피너 뒤에 바로 노트가 하나 나오는데 http://puu.sh/6ZDvm.jpg이런식으로 줄이는 쪽이 맵상으로도 박자상으로도 더 잘 맞아 떨어짐 Fixed!
  3. 01:03:900 (1) - 짝수 반복슬라이더는 별로 추천안하고싶음. 한 칸 줄이고 노트 하나 더 집어넣는게 좋을꺼라고 생각함 Consider it.
  4. 01:06:900 (4,5) - 이 두개 노트사이에 박자 한칸이 비었는데 채우는 쪽이 듣기좋음 01:06:300 (1) 여기서부터 보컬? 나오는 목소리에 리듬을 맞춰 배치함. Sorry!
  5. 01:12:900 (3,4,5,6) - 이패턴은 별로 하드에 안맞는 패턴인듯함 3각형을 그리던가 이런식으로 바꿔주는게 좋을듯패턴을 수정함

[Insane]
  1. 개인적으로는 노트 크기 줄여줬으면하지만 고집한다면 상관은 없을듯함
  2. 01:01:500 (1,2) - 이거는 배경음 맞춘다고 비워놓은거같은데 중간박자 채워보는것도 괜찮을듯함 개인취향이라 관여 X 하드와 동일하게 나오는 목소리에 리듬을 맞춰 배치함. Sorry!
  3. 01:18:825 (8,9) - 엇박을 이상하게 넣었는게 고칠 필요가 있다고 봄(박자상의 문제라기 보단 패턴의 문제) 하드 난이도에선 이부분을 짧은 슬라이더로 대체했는데 똑같은 지적이 나오면 동일하게 바꾸겠음.
  4. 01:20:925 (7,8) - ^ ^
  5. 01:26:700 (1,2,3) - 이 부분도 포함해서 이후에 1.2디스턴스 쓴 3연타들이 나오는데 1.0이상 쓰는 3연타 혹은 스트림은 별로 추천하고 싶지 않음곡의 마지막 부분이라 저런식으로 배치를 하였고 개인적으론 1.2를 썼다고 문제될건 없어보임. Sorry!

OK 여기까지 GOOD LUCK :)
Thank you for Modding!
DeletedUser_3044645
늦은 모딩 죄송합니다.

[General]
랭크 목적이시라면 태고 맵 반드시 2개 이상이여야합니다.

[Easy]
00:13:500 (1) - 피니쉬 추가
00:13:500 (1,1) - 낮은 난이도에서 스핀돌리는중 노트 출현하는건 추천하지 않아요. 초보같은 경우들은 패닉합니다. 00:27:900 (1,1) 이정도가 딱 좋습니다.
00:24:900 (2,1,2,3,4) - 쭉 나열 해놓으니까 뭔가 보기 재미없네요 . 5각형으로 배치하면 어떨가 싶습니다.
01:03:900 (1,2,3) - 이런 모양이 더 보기좋네요 저는 http://puu.sh/73PaA.jpg
01:06:300 (1,1) - 스핀을 돌리는중에 노특 출현하는데다가 좀 멀리 있는거같습니다. 조정해주세요~ 그리고 이지난이도에서 반복 2개이상 넣는건 추천하지 않습니다.
01:13:500 (1,1) - 스핀돌리고 시간을 더 주세요
01:17:700 (3,1,2) - 직선으로 나열된거 같지 않네요
01:19:500 (3,1) - 이렇게 하시는거보다 담요하시는게 좋을거 같습니다
01:31:500 (1,2) - 이것도 담요 추천

[Normal]
00:13:500 (1,2) -
이사이에 음이 딱 있는데 저렇게 겹타를 하셔서 헷갈리네요. 노트를 추가하시고 서클을 떨어트리시거나, 1/1 반복슬라로 하는게 좋을듯
00:33:900 (1,1,1) - 노말에선 이런거보다 그냥 콤보색 합쳐주세요
00:53:700 (3,4) - 음 bpm200이라서 그냥해도 충분히 어려울텐데 슬라밑에 겹치는건 안하시는게 어떨까 싶네요
00:57:600 (1) - 스피너가 너무 짧은거 같습니다.
01:30:000 (3,1,2,1,2,1) - 쿵쿵 하다가 갑자기 스피너나오니까 정말 어색하고 허전한 기분입니다. 서클로 채우는게 어떨까요?

짧은 모딩 죄송합니당..
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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