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Dark PHOENiX - The Dark Side of Fate

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Topic Starter
sjoy
This beatmap was submitted using in-game submission on 2014年3月21日 at 14:37:19

Artist: Dark PHOENiX
Title: The Dark Side of Fate
Source: Touhou
Tags: Mountain of Faith Hina Kagiyama Arrow Revolver
BPM: 145
Filesize: 3878kb
Play Time: 02:08
Difficulties Available:
  1. Hard (4.84 stars, 270 notes)
  2. Lunatic (5 stars, 517 notes)
  3. Normal (3.21 stars, 133 notes)
Download: Dark PHOENiX - The Dark Side of Fate
Information: Scores/Beatmap Listing
---------------
it's my 1st Dark Phoenix map
although it's not very good,I continue to map from it /w\
zaszella
Lunatic 00:37:965 slider 5 从右往左好一点?1,2,3,4全是逆时针
Lunatic 01:14:793 slider 1.2 往上或下移动半个Note的距离如何?它俩把后面四方跳的第一个Note挡住了
Lunatic 01:55:551 Note 1,2,3,4 每个note之间稍微错开一点距离,弄成前面那样的五角型也好,因为其它重叠note都是3连,它是5连
看了你这个以后,灵感颇多啊。
另外我只能做到pass然后得个B,果然是因为我是菜鸡 :o ???
Fushimi Rio
你确定atrist写这个么
Topic Starter
sjoy

Eggache0 wrote:

你确定atrist写这个么
不确定实在不行去贴吧援助好了
Mei
hi :D from you queue for m4m

Lunatic
00:24:206 (3) - 这个和前一个滑条的ds是2.25,因为我看之前00:22:551 (2) - 是2.60而且那个比较好打,所以建议是把ds也在加大一点啦
00:25:034 (2) - remove并且拉长前面的滑条,感觉如果是note的话蛮难打的
00:49:034 (2,3) - 个人的话觉得这样摆更顺呢
01:05:896 (6,6) - 这梗但是蛮好的啦但是串后面多出来的note很难打。。我的建议是去掉。。后面同理
00:31:654 (2,3,4) - 感觉这个有点突兀

hard
01:01:965 (1,2) - 错开点比较好打,后面3,4也是同理。叠在一起不好打
02:05:689 (3) - 没包好,或者没想包?
00:31:344 (5) - 不知道你是不是想做平行的,如果是的话有点歪了

normal
00:19:551 加一个note,然后后面的slide收短一点这样
00:28:034 (4) - 缩短之后变成折返的滑条
00:30:103 加note
00:30:517 (3,4,1) - 我觉得可以做成3和1包着4这样会比较美观
00:34:655 (4) - 缩短之后变成折返的滑条
00:57:413 +note
01:30:517 (3) - 没包好
01:31:758 (1) - ^
01:34:241 (4) - 缩短之后变成折返的滑条
01:40:862 (5) - ^
01:47:689 是不是可以+note
01:57:827 (4) - 右移一点,遮到一点滑条了




新人mod,基本上都是个人感觉啦如果觉得有什么地方不对的话无视就好._.
insane 蛮有趣的
Boncho
Normal:

00:15:206 add a note
01:36:310 add a note

Hard:

00:58:034 - add a note
01:09:413 (1) - NC
01:12:724 (1) - NC
01:59:275 - add a note

Insane:

make a distance between 00:34:448 (2) - and 00:34:655 (1,2,3,4,5)
00:49:965 (1) - remove NC
00:50:379 (2) - NC
00:53:276 (1) - remove NC
00:53:482 (2) - NC


Nice map, can't find many things
Good Luck! :D
Boncho
-
Topic Starter
sjoy

Mei wrote:

hi :D from you queue for m4m

Lunatic
00:24:206 (3) - 这个和前一个滑条的ds是2.25,因为我看之前00:22:551 (2) - 是2.60而且那个比较好打,所以建议是把ds也在加大一点啦
00:25:034 (2) - remove并且拉长前面的滑条,感觉如果是note的话蛮难打的 还行
00:49:034 (2,3) - 个人的话觉得这样摆更顺呢
保留
01:05:896 (6,6) - 这梗但是蛮好的啦但是串后面多出来的note很难打。。我的建议是去掉。。后面同理 行
00:31:654 (2,3,4) - 感觉这个有点突兀 已改

hard

01:01:965 (1,2) - 错开点比较好打,后面3,4也是同理。叠在一起不好打 好
02:05:689 (3) - 没包好,或者没想包?FIXED
00:31:344 (5) - 不知道你是不是想做平行的,如果是的话有点歪了 FIXED

normal
00:19:551 加一个note,然后后面的slide收短一点这样 好
00:28:034 (4) - 缩短之后变成折返的滑条 好
00:30:103 加note 空一点比较简单
00:30:517 (3,4,1) - 我觉得可以做成3和1包着4这样会比较美观 好
00:34:655 (4) - 缩短之后变成折返的滑条 改了很麻烦 别不改了。
00:57:413 +note 简单点
01:30:517 (3) - 没包好 FIXED
01:31:758 (1) - ^ FIXED
01:34:241 (4) - 缩短之后变成折返的滑条
01:40:862 (5) - ^
01:47:689 是不是可以+note (NOTE太多超星了)
01:57:827 (4) - 右移一点,遮到一点滑条了 FIXED




新人mod,基本上都是个人感觉啦如果觉得有什么地方不对的话无视就好._. 建议不错 :D
insane 蛮有趣的
Topic Starter
sjoy

Bonch0 wrote:

Normal:

00:15:206 add a note It's not very neccessary
01:36:310 add a note ^

Hard:

00:58:034 - add a note OK
01:09:413 (1) - NC no
01:12:724 (1) - NC no
01:59:275 - add a note It's not very neccessary

Insane:

make a distance between 00:34:448 (2) - and 00:34:655 (1,2,3,4,5) just for beautiful 8-)
00:49:965 (1) - remove NC Fixed
00:50:379 (2) - NC Fixed
00:53:276 (1) - remove NC no
00:53:482 (2) - NC no


Nice map, can't find many things thank you :)
Good Luck! :D
gxytcgxytc
IRC mod
17:47 gxytcgxytc: 吗蛋我突然不知道说啥了
17:47 sjoy: 随便说
17:47 gxytcgxytc: =-=
17:47 sjoy: 先凑几行话
17:47 sjoy: 已经5行了
17:47 gxytcgxytc: 三个难度第一条绿线之前都没音效啊除了finish
17:47 gxytcgxytc: 不加个24clap之类的么0.0
17:48 sjoy: SAMPLESET啊
17:48 sjoy: 你没发现么
17:48 gxytcgxytc: 还真没=-=
17:48 sjoy: 绿线啊
17:48 sjoy: 就前10秒
17:49 sjoy: 太吵了
17:49 gxytcgxytc: 00:09:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3) -
17:49 sjoy: 感觉怎么加都没什么效果
17:49 gxytcgxytc: 就是这串嘛=-=
17:49 gxytcgxytc: 好吧=-=
17:49 gxytcgxytc: F4里面
17:49 gxytcgxytc: lead in 0
17:49 gxytcgxytc: 你这前面很多留白了 3S没必要
17:49 sjoy: 好
17:50 gxytcgxytc: 01:35:068 (1,2,3) -
17:50 gxytcgxytc: 2的位置.
17:50 gxytcgxytc: 难读
17:50 gxytcgxytc: 前面1.0x 后面1.6x
17:51 sjoy: 放到376,156了
17:51 sjoy: 不错继续
17:51 gxytcgxytc: 啊我去舔怪
17:52 sjoy: 还有那个AI MOD 说什么KIAI 少于15秒什么的
17:52 sjoy: 可以无视吧
17:52 gxytcgxytc: 嗯=-=
17:53 gxytcgxytc: 说的你两段kiai间隔
17:53 gxytcgxytc: 不过这图我怎么感觉一直在kiai /.\
17:53 sjoy: 01:21:827从里开始感觉好蠢啊
17:53 sjoy: 你有这种感觉么
17:54 sjoy: 但是又不会改
17:54 gxytcgxytc: 挺好啊 本身音乐在这里就是递进和重复.
17:55 sjoy: 顺便这歌乐团是和竹取一个的._.感觉差好多
17:56 gxytcgxytc: 01:48:103 (7,8,1) -
17:56 gxytcgxytc: 7 和8 加上normal hit会好些吧
17:56 sjoy: 好
17:57 gxytcgxytc: /.\hard
17:57 sjoy: 顺便78和1一样颜色怎么样?
17:57 sjoy: 直接7NC?
17:57 gxytcgxytc: 这样就行啊.
17:57 gxytcgxytc: 好了告诉我/.\ 我看看hard
17:58 sjoy: 好了
17:58 sjoy: 本来H难度想做成4.75-的
17:58 sjoy: 还是做不出
17:58 gxytcgxytc: hhh
17:58 gxytcgxytc: ar7是不是太丧失了
17:58 gxytcgxytc: 觉醒!
17:59 sjoy: 这才140那
17:59 gxytcgxytc: ar8.
17:59 gxytcgxytc: 会舒服很多的/.\
17:59 sjoy: 保留 等再一个人提出AR8再改 → →
17:59 gxytcgxytc: 好说~
17:59 gxytcgxytc: 00:20:172 (3) -
18:00 gxytcgxytc: 前面都不加为啥就这个加了D:
18:00 gxytcgxytc: 好突兀的
18:00 sjoy: 放1?
18:00 gxytcgxytc: 我是说clap..
18:01 sjoy: 没音效就随便加了._.
18:02 gxytcgxytc: 00:28:034 (6) - 00:34:655 (5) - 00:54:517 (5) - 01:01:137 (5) -
18:02 gxytcgxytc: 我感觉都是1/6
18:03 sjoy: 确实是1/6,但是声音太淡
18:04 sjoy: 常速下听不出来啊
18:04 gxytcgxytc: 好吧我奇葩了..
18:04 sjoy: 你是再常速下听出来的?
18:04 sjoy: 太屌了
18:04 gxytcgxytc: 00:52:655 (2,3) - 好多类似这样的没叠起来.
18:04 gxytcgxytc: 难道我在20%摸图吗..
18:05 gxytcgxytc: 对了 没叠起来的话会造成note分开比叠起来的远.
18:05 gxytcgxytc: 到是没啥大碍/.\
18:05 sjoy: 还有哪?
18:07 gxytcgxytc: 00:57:206 (2,3,4) -
18:07 sjoy: 本来想加点 WHIS的,怎么加都很奇怪
18:07 sjoy: FIXED
18:07 gxytcgxytc: 看easy好了.
18:08 sjoy: 好。已经50行了
18:08 gxytcgxytc: = =
18:08 sjoy: 早已够骗了
18:09 gxytcgxytc: easy已经无法吐槽
18:10 gxytcgxytc: 就这样好了= =
18:10 sjoy: 已经够了。感谢!
18:10 gxytcgxytc: 哦才发现是normal.
18:10 sjoy: 这图应该够RANK质量吧._.
18:10 gxytcgxytc: easy音效很乱,简单的24clap soft的部分13w比较好..
18:11 sjoy: 其实是偷懒不做N
18:11 gxytcgxytc: 好说就这样了/.\
18:11 gxytcgxytc: 于是窝吃饭去了w
18:11 sjoy: 感谢



preview 了一下好短啊 :(
Topic Starter
sjoy

gxytcgxytc wrote:

IRC mod
17:47 gxytcgxytc: 吗蛋我突然不知道说啥了
17:47 sjoy: 随便说
17:47 gxytcgxytc: =-=
17:47 sjoy: 先凑几行话
17:47 sjoy: 已经5行了
17:47 gxytcgxytc: 三个难度第一条绿线之前都没音效啊除了finish
17:47 gxytcgxytc: 不加个24clap之类的么0.0
17:48 sjoy: SAMPLESET啊
17:48 sjoy: 你没发现么
17:48 gxytcgxytc: 还真没=-=
17:48 sjoy: 绿线啊
17:48 sjoy: 就前10秒
17:49 sjoy: 太吵了
17:49 gxytcgxytc: 00:09:000 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3) -
17:49 sjoy: 感觉怎么加都没什么效果
17:49 gxytcgxytc: 就是这串嘛=-=
17:49 gxytcgxytc: 好吧=-=
17:49 gxytcgxytc: F4里面
17:49 gxytcgxytc: lead in 0
17:49 gxytcgxytc: 你这前面很多留白了 3S没必要
17:49 sjoy: 好
17:50 gxytcgxytc: 01:35:068 (1,2,3) -
17:50 gxytcgxytc: 2的位置.
17:50 gxytcgxytc: 难读
17:50 gxytcgxytc: 前面1.0x 后面1.6x
17:51 sjoy: 放到376,156了
17:51 sjoy: 不错继续
17:51 gxytcgxytc: 啊我去舔怪
17:52 sjoy: 还有那个AI MOD 说什么KIAI 少于15秒什么的
17:52 sjoy: 可以无视吧
17:52 gxytcgxytc: 嗯=-=
17:53 gxytcgxytc: 说的你两段kiai间隔
17:53 gxytcgxytc: 不过这图我怎么感觉一直在kiai /.\
17:53 sjoy: 01:21:827从里开始感觉好蠢啊
17:53 sjoy: 你有这种感觉么
17:54 sjoy: 但是又不会改
17:54 gxytcgxytc: 挺好啊 本身音乐在这里就是递进和重复.
17:55 sjoy: 顺便这歌乐团是和竹取一个的._.感觉差好多
17:56 gxytcgxytc: 01:48:103 (7,8,1) -
17:56 gxytcgxytc: 7 和8 加上normal hit会好些吧
17:56 sjoy: 好
17:57 gxytcgxytc: /.\hard
17:57 sjoy: 顺便78和1一样颜色怎么样?
17:57 sjoy: 直接7NC?
17:57 gxytcgxytc: 这样就行啊.
17:57 gxytcgxytc: 好了告诉我/.\ 我看看hard
17:58 sjoy: 好了
17:58 sjoy: 本来H难度想做成4.75-的
17:58 sjoy: 还是做不出
17:58 gxytcgxytc: hhh
17:58 gxytcgxytc: ar7是不是太丧失了
17:58 gxytcgxytc: 觉醒!
17:59 sjoy: 这才140那
17:59 gxytcgxytc: ar8.
17:59 gxytcgxytc: 会舒服很多的/.\
17:59 sjoy: 保留 等再一个人提出AR8再改 → →
17:59 gxytcgxytc: 好说~
17:59 gxytcgxytc: 00:20:172 (3) -
18:00 gxytcgxytc: 前面都不加为啥就这个加了D:
18:00 gxytcgxytc: 好突兀的
18:00 sjoy: 放1?
18:00 gxytcgxytc: 我是说clap..
18:01 sjoy: 没音效就随便加了._.
18:02 gxytcgxytc: 00:28:034 (6) - 00:34:655 (5) - 00:54:517 (5) - 01:01:137 (5) -
18:02 gxytcgxytc: 我感觉都是1/6
18:03 sjoy: 确实是1/6,但是声音太淡
18:04 sjoy: 常速下听不出来啊
18:04 gxytcgxytc: 好吧我奇葩了..
18:04 sjoy: 你是再常速下听出来的?
18:04 sjoy: 太屌了
18:04 gxytcgxytc: 00:52:655 (2,3) - 好多类似这样的没叠起来.
18:04 gxytcgxytc: 难道我在20%摸图吗..
18:05 gxytcgxytc: 对了 没叠起来的话会造成note分开比叠起来的远.
18:05 gxytcgxytc: 到是没啥大碍/.\
18:05 sjoy: 还有哪?
18:07 gxytcgxytc: 00:57:206 (2,3,4) -
18:07 sjoy: 本来想加点 WHIS的,怎么加都很奇怪
18:07 sjoy: FIXED
18:07 gxytcgxytc: 看easy好了.
18:08 sjoy: 好。已经50行了
18:08 gxytcgxytc: = =
18:08 sjoy: 早已够骗了
18:09 gxytcgxytc: easy已经无法吐槽
18:10 gxytcgxytc: 就这样好了= =
18:10 sjoy: 已经够了。感谢!
18:10 gxytcgxytc: 哦才发现是normal.
18:10 sjoy: 这图应该够RANK质量吧._.
18:10 gxytcgxytc: easy音效很乱,简单的24clap soft的部分13w比较好..
18:11 sjoy: 其实是偷懒不做N
18:11 gxytcgxytc: 好说就这样了/.\
18:11 gxytcgxytc: 于是窝吃饭去了w
18:11 sjoy: 感谢



preview 了一下好短啊 :(
THX MODDING :D
Unsfamiliar
Hiii~

Trying m4m:

Lunatic
  1. 01:05:068 - Add note here? There is an audible hi-hat cymbal in the song.
  2. 01:05:896 - ^
  3. 01:06:724 - ^
  4. 01:09:206 - You map it here for example.
  5. 01:10:241 (1,2,3,4,5,6) - Personally, I feel these two triplets don't really fit. I suggest you remove 01:10:344 (2,5). A back and forth sequence would work very nicely, since it would suit the synth.
  6. 01:11:689 - Same deal here with the missing notes in this section. I understand you don't have to map every note, but it feels a bit blank. Your call :)
  7. 01:16:034 (1,2,3,4) - To flow better from the previous square formation I think you should start (1) where (2) currently is. So basically shift all of the notes one position counter clockwise.
  8. 01:23:482 - I really like this section :3
  9. 01:28:448 (2) - I realise you're trying to follow the guitar here, but it plays/sounds a lot better if you extend this slider to the white tick, in my opinion.
  10. 01:30:931 (6) - ^
  11. 01:35:068 (1) - ^
  12. 01:37:551 (5,6) - Or at least do something like what you did here. You account for the white tick at this time.

Hard
  1. 00:18:517 (1,2) - Blanket?
  2. 00:20:172 (3) - This clap seems too loud. And it's pretty obvious. Reduce the volume. You didn't even put a clap on this note in Lunatic.
  3. 00:47:482 (2,3) - Blanket. Looks a bit untidy.
  4. 01:30:517 (3,4) - ^. Use the slider circle as a reference.

Normal
  1. 00:10:655 (3,1) - Tidy this up please. Try making the (1) slider more curved so it goes around (3) nicely. Or maybe because your current distance snap won't allow it, try move the note somewhere else.
  2. 01:11:482 - Add note.

And that's it! These suggestions are mostly me being picky :P It's a nice map, good job. Good luck with rank :D
YoshinoSakura
新手求m4m来了
General
没啥可说的,大神作图就是不一样

Normal
00:10:655 (3,1) - 隔得太近了不是很美观
00:55:344 (5) - 这里nc
00:58:655 (2) - ^(个人柑橘前面每小节一个nc挺好的)
00:57:827 (1) - 这里就不要nc了
00:57:413 note
都是些小问题,没啥可说的
有些地方不太美观,01:39:206 (2) - 没包好,01:51:620 (1,2,3) - 太紧了不好看,之类的

Hard
AR8
00:12:310 (4) - NC and
00:29:482 (2) - 上移一点然后凑成一条直线
00:39:413 加一个note听起来貌似更好
00:45:413 (4) - NC
00:47:896 (3) - ……
虽然这样也挺丑的
01:03:620 (1,2,3) - 叠好
01:08:586 (1,2,3) - 有点不好读图==只是建议
01:57:413 (3) - 别遮了reverse(貌似开easy的话就会遮)
Good map

Lunatic
前面一段用normal显得有点吵,滑条稍微消点音
01:28:448 (2) - 叠好
01:47:068 (2,3) - ctrl+g
我是看不出什么问题了,很好的图

GL
yf_bmp
Hi. from req

部分2|4可尝试用这个音效? http://puu.sh/4bUag.wav

[Normal]
排列
00:09:000 (1,2,3) - 尝试包好 ?
00:10:655 (3,1) - ^ ?
00:23:896 (3,1) - 这两个保持一定距离 ?
00:33:000 (2,4) - ^ ?
00:40:448 (3,4) - 包好 ?
01:04:034 (5,1) - 包好 在不影响 01:04:034 (4,1) 距离的情况下
01:13:965 (4,5) - 包好 ?
01:31:758 (1,2,3) - ^ ?
01:50:379 (3) - 减少一拍并提前一拍 ?
01:56:586 (3,4) - 注意圈与滑条身的距离

音效:
00:33:827 (3) - 尾 softfinish
00:34:655 (4) - ^
00:35:482 (1) - 头 normalfinsh
00:37:965 (5) - 去掉finish
00:41:275 (4) - ^
00:42:103 (1) - 头finish
00:48:724 (1) - ^
finish先不说了 有些头上得加 有些不是头的地方得去掉
00:48:724 (1) - 这里开始的clap声最好不要用默认的 毁气氛

[Hard]
00:47:482 (2,3) - 包好
音效可参考normal

[Lunatic]
00:27:000 (2,3,4,5,6) - 尝试拉开距离?
00:29:482 (4,1) - 稍微拉开
00:34:448 (2,1) - ^
00:41:275 (5,6) - ^
01:20:172 (1,2,3,4) - 可以尝试向内
01:30:517 (4,5,6) - 拉开 或 缩短
音效同上

L感觉不太会mod..先这些了
Topic Starter
sjoy

Unsfamiliar wrote:

Hiii~

Trying m4m:

Lunatic
  1. 01:05:068 - Add note here? There is an audible hi-hat cymbal in the song. yesterday I just deleted it :o
  2. 01:05:896 - ^
  3. 01:06:724 - ^
  4. 01:09:206 - You map it here for example.
  5. 01:10:241 (1,2,3,4,5,6) - Personally, I feel these two triplets don't really fit. I suggest you remove 01:10:344 (2,5). A back and forth sequence would work very nicely, since it would suit the synth.OK I'll think about it
  6. 01:11:689 - Same deal here with the missing notes in this section. I understand you don't have to map every note, but it feels a bit blank. Your call :)
  7. 01:16:034 (1,2,3,4) - To flow better from the previous square formation I think you should start (1) where (2) currently is. So basically shift all of the notes one position counter clockwise. you are right 8-)
  8. 01:23:482 - I really like this section :3 think you 8-)
  9. 01:28:448 (2) - I realise you're trying to follow the guitar here, but it plays/sounds a lot better if you extend this slider to the white tick, in my opinion. OK
  10. 01:30:931 (6) - ^ ok
  11. 01:35:068 (1) - ^ ok
  12. 01:37:551 (5,6) - Or at least do something like what you did here. You account for the white tick at this time. ok

Hard
  1. 00:18:517 (1,2) - Blanket? fixed
  2. 00:20:172 (3) - This clap seems too loud. And it's pretty obvious. Reduce the volume. You didn't even put a clap on this note in Lunatic. fixed
  3. 00:47:482 (2,3) - Blanket. Looks a bit untidy. fixed
  4. 01:30:517 (3,4) - ^. Use the slider circle as a reference. fixed

Normal
  1. 00:10:655 (3,1) - Tidy this up please. Try making the (1) slider more curved so it goes around (3) nicely. Or maybe because your current distance snap won't allow it, try move the note somewhere else. fixed
  2. 01:11:482 - Add note.

And that's it! These suggestions are mostly me being picky :P It's a nice map, good job. Good luck with rank :D
Thank you for modding :)
Selisi
M4M~form your queue
[General]
  1. 音效下的好少00:25:137 - 这段的音效好像没弄
[Esay]
  1. 00:22:655 (2) - 00:23:896 (3,4) - 不知道可不可以都弯一些让后面的4包住1
  2. 00:32:172 (1) - 这个也可以更弯一些包住4
  3. 00:35:482 (1) - 再弯一些
  4. 01:12:724 (2,3) - 01:13:965 (4,5) - 01:31:758 (1,2) - 01:32:586 (2,3) - 包的好一点
  5. 01:42:310 - 这里可以做成这样
[Hard]
  1. 做hard的时候不用把distance snap开着 这样反而会影响flow的构思 让图变得无聊
  2. 00:29:689 (3) - 这个滑条不太好看
  3. 00:33:206 (4) - 这个也是
  4. 00:51:620 (6,1) - 这个包的也不太好看
  5. 00:54:103 (4) - 稍微再弯一点点就好看了
  6. 01:28:448 (1,2,3) - 也要细化处理一下
  7. 01:35:068 (1,3) - 靠到一起去了 距离应该在hard里面没有关系 试着分开看看
  8. 01:45:000 (5,2) - 这个也碰到一起了 试试
  9. 01:48:310 (1,2) - ^
  10. 01:56:379 (4,1) - 可以包好一些 01:56:586 (1,2) - 而且叠起来不太好看 这里想要让3包住1的开始点不好 因为玩的时候是记不清它们是包着的 试着换种flow
  11. 01:59:482 (2,1) - 02:00:517 (2,3) - 这个也可以再加工一下
  12. 02:04:862 (1,2,3) - 有些不太好看
  13. 00:41:689 (4,1,2) - 不平行
  14. 00:47:482 (2,3) - 关掉ds做包
[Lunatic]
  1. 00:25:344 (4) - 这个从背景上听只是个circle 不是小滑条
  2. 00:32:172 (1,3) - 弯度不一样有些不好看
  3. 00:41:275 (5) - 这个circle去掉 然后00:41:068 (4) - 改成折返感觉更合适
  4. 00:55:137 (4) - 这个接的太紧了 可以去掉 然后把00:54:931 (3) - 折返一下
  5. 01:28:034 (1,2) - 没叠好
不错的谱子 音效方面还要再弄弄呢 加油>v<~~
Topic Starter
sjoy

615915887 wrote:

新手求m4m来了
General
没啥可说的,大神作图就是不一样 求不黑;w;

Normal
00:10:655 (3,1) - 隔得太近了不是很美观 fixed
00:55:344 (5) - 这里nc 好
00:58:655 (2) - ^(个人柑橘前面每小节一个nc挺好的)
00:57:827 (1) - 这里就不要nc了 好的
00:57:413 note 要超星了;w;
都是些小问题,没啥可说的
有些地方不太美观,01:39:206 (2) - 没包好,01:51:620 (1,2,3) - 太紧了不好看,之类的 我在想想

Hard
AR8 好 (2个人提出了)
00:12:310 (4) - NC and

00:29:482 (2) - 上移一点然后凑成一条直线

00:39:413 加一个note听起来貌似更好 好
00:45:413 (4) - NC fixed
00:47:896 (3) - ……
虽然这样也挺丑的

01:03:620 (1,2,3) - 叠好 fixed
01:08:586 (1,2,3) - 有点不好读图==只是建议
我在想想看
01:57:413 (3) - 别遮了reverse(貌似开easy的话就会遮)没事吧?
Good map

Lunatic
前面一段用normal显得有点吵,滑条稍微消点音 我试试看其他音效 懒找/w\
01:28:448 (2) - 叠好 fixed
01:47:068 (2,3) - ctrl+g 故意的
我是看不出什么问题了,很好的图 感谢 8-)

GL
感谢MOD 8-)
Topic Starter
sjoy

yf_bmp wrote:

Hi. from req

部分2|4可尝试用这个音效? http://puu.sh/4bUag.wav 我试试
[Normal]
排列
00:09:000 (1,2,3) - 尝试包好 ? 改其他了
00:10:655 (3,1) - ^ ? 改了
00:23:896 (3,1) - 这两个保持一定距离 ? 没碰到还好
00:33:000 (2,4) - ^ ?没碰到还好
00:40:448 (3,4) - 包好 ?
01:04:034 (5,1) - 包好 在不影响 01:04:034 (4,1) 距离的情况下 fixed
01:13:965 (4,5) - 包好 ? 就这样吧
01:31:758 (1,2,3) - ^ ? fixed
01:50:379 (3) - 减少一拍并提前一拍 ? 这样不算难吧
01:56:586 (3,4) - 注意圈与滑条身的距离 还行

音效:
00:33:827 (3) - 尾 softfinish
00:34:655 (4) - ^
00:35:482 (1) - 头 normalfinsh
00:37:965 (5) - 去掉finish
00:41:275 (4) - ^
00:42:103 (1) - 头finish
00:48:724 (1) - ^
finish先不说了 有些头上得加 有些不是头的地方得去掉 感谢音效建议 :D
00:48:724 (1) - 这里开始的clap声最好不要用默认的 毁气氛 已替换感谢

[Hard]
00:47:482 (2,3) - 包好 fixed
音效可参考normal 好的

[Lunatic]
00:27:000 (2,3,4,5,6) - 尝试拉开距离? 很开了吧
00:29:482 (4,1) - 稍微拉开 fixed
00:34:448 (2,1) - ^不想改
00:41:275 (5,6) - ^ fixed
01:20:172 (1,2,3,4) - 可以尝试向内 好像没什么区别
01:30:517 (4,5,6) - 拉开 或 缩短 fixed
音效同上 我加添加一点

L感觉不太会mod..先这些了
感谢音效建议 真的很有用 :D
Sephibro
Hello there! M4M from your queue :)

[Lunatic]
http://puu.sh/4c25H.png you need to decrease combo by 2 :)

00:16:655 (5) - hitsounds missing here, i guess
00:25:034 (2,3,4) - the pattern circle+slider+slider is innatural to play and it plays very awful, i suggest making it slider+slider+circle http://puu.sh/4c1Yy.jpg and i suggest to overlap the circle on the next slider as you did here, because it plays much more natural and fluent 00:57:310 (4,5,6,1)
00:36:103 (4) - this note is too high imo. i suggest x:256 y:116 , i find it way more playable and way nicer to see
01:02:586 (4,1,2,3) - (4) is too far away from (1), i find it amazing if you ctrl-G this whole thing http://puu.sh/4c2ou.jpg then you have to NC 01:02:586 (4), swap hitsounds on these 01:02:586 (1,4), shift these 1/4 forward 01:02:793 (1,2) and you can choose to ctrl+G each of these 01:02:689 (2) - 01:02:896 (3) or to let them like this
01:37:034 (2,3,4) - same as 00:25:034 (2,3,4)
01:55:965 (7) - looks nicer http://puu.sh/4c2Fz.jpg ?
02:02:793 (1,2) - overlap them perfectly, (2) on x:149 y:92
02:03:413 (3,1,2,3,4) - unrankable rhythm is wrong, it should be like this http://puu.sh/4c2R3.jpg

very very fun to play btw!
[Hard]
HP+1

00:09:620 (2,4) - these whistles on red ticks sound very weird, take them off and put them on sliders tails 00:09:000 (1,3,1) - here 00:09:413 here 00:10:241 here 00:11:068
00:11:275 (2) - finish on its tail
00:13:758 (3,2) - same thing with whistles, you should change it on the whole song
00:40:448 (1,2) - don't let them overlap, move (1) to x:256 y:144
00:42:103 (1,2,1,2) - don't let them overlap, or totally overlap them like 00:45:413 (1,2)
00:45:413 (1,2) - overlap them perfectly, (2) x:282 y:166
00:46:655 (4) - ^ x:102 y:286
00:47:482 (2,3) - blanket better http://puu.sh/4c5bd.jpg
01:01:965 (1,2,3,4) - these look awful
01:13:551 (1,2,3) - don't let them overlap
01:55:551 (2,4) - same error with whistle hitsounds, whistle hitsounds are needed here: 01:55:344 - 01:56:172 - 01:57:827
01:56:586 - finish here
continue hitsounding with this logic
[Normal]
this is normal, but settings are more easy-like. AR+1 for sure, maybe HP+1 too

00:14:793 - whistle
from 01:30:103 to 01:53:068 - i guess you need to hitsound this part
from 01:43:965 to 01:53:068 - rhythm is very weird when there are random things that start on red ticks, i suggest you to change it a little to make it flow better
01:59:482 - whistle here
02:01:137 - ^
02:06:103 - ^

Good luck!
Topic Starter
sjoy

Sweet Vanilla wrote:

M4M~form your queue
[General]
  1. 音效下的好少00:25:137 - 这段的音效好像没弄
其实是用了sampleset ;w;
[Esay]
  1. 00:22:655 (2) - 00:23:896 (3,4) - 不知道可不可以都弯一些让后面的4包住1
  2. 00:32:172 (1) - 这个也可以更弯一些包住4 我试试。
  3. 00:35:482 (1) - 再弯一些 好
  4. 01:12:724 (2,3) - 01:13:965 (4,5) - 01:31:758 (1,2) - 01:32:586 (2,3) - 包的好一点 我尽量
  5. 01:42:310 - 这里可以做成这样 好
[Hard]
  1. 做hard的时候不用把distance snap开着 这样反而会影响flow的构思 让图变得无聊
  2. 00:29:689 (3) - 这个滑条不太好看 fixed
  3. 00:33:206 (4) - 这个也是 fixed
  4. 00:51:620 (6,1) - 这个包的也不太好看 fixed
  5. 00:54:103 (4) - 稍微再弯一点点就好看了 fixed
  6. 01:28:448 (1,2,3) - 也要细化处理一下 好的
  7. 01:35:068 (1,3) - 靠到一起去了 距离应该在hard里面没有关系 试着分开看看 好的
  8. 01:45:000 (5,2) - 这个也碰到一起了 试试 好的
  9. 01:48:310 (1,2) - ^ fixed
  10. 01:56:379 (4,1) - 可以包好一些 01:56:586 (1,2) - 而且叠起来不太好看 这里想要让3包住1的开始点不好 因为玩的时候是记不清它们是包着的 试着换种flow
  11. 01:59:482 (2,1) - 02:00:517 (2,3) - 这个也可以再加工一下 我再想想
  12. 02:04:862 (1,2,3) - 有些不太好看 已改
  13. 00:41:689 (4,1,2) - 不平行
  14. 00:47:482 (2,3) - 关掉ds做包 好的
[Lunatic]
  1. 00:25:344 (4) - 这个从背景上听只是个circle 不是小滑条 偶尔overmap一下;w;
  2. 00:32:172 (1,3) - 弯度不一样有些不好看 fixed
  3. 00:41:275 (5) - 这个circle去掉 然后00:41:068 (4) - 改成折返感觉更合适 改了
  4. 00:55:137 (4) - 这个接的太紧了 可以去掉 然后把00:54:931 (3) - 折返一下 好的
  5. 01:28:034 (1,2) - 没叠好 fixed
不错的谱子 音效方面还要再弄弄呢 加油>v<~~ 谢谢
感谢MOD :)
EmingK
Hi sjoy /w\

吃饭之前写的,有的可能已经fix了;w;
This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[General]
这次也没有Easy呀

[Normal]
01:53:275 - 这里不上个转盘?
00:31:757 (4,1) - 不包一下么 跟 00:30:517 (3) - 长得对称一些比较好看
00:37:965 (5) - 感受一下
01:11:482 (4,1) - 没包好
01:41:689 (1,2) - 不好好包一下么._.
00:10:655 (3) - 咦尾巴上的whistle不应该在00:11:896 (1) 上?
00:28:034 (4) - 头whistle?
00:56:172 (2) - 尾whistle
01:47:896 (3) - 尾finish?

[Hard]
00:18:517 (1,2) - 不包一下么
00:28:034 (6) - Ctrl-g或者往左挪一下? 总感觉flow不太对劲
00:45:413 (1,2) - 叠好
00:46:241 (3,4) - ^
01:28:448 (1,3) - 复制粘贴做对称
01:30:517 (3,4) - 不包一下么
01:53:275 (1) - finish
02:06:517 (1) - 用soft finish怎么样?Normal的50%音量还听得过去,这里60%的话感觉坑,不如换soft

[Lunatic]
01:04:448 (5) - Ctrl-g 感受一下
02:02:793 (1,2) - 没叠好
02:04:241 (2) - 参考(1)和(3)的方向 ↓
02:06:517 (1) - 同hard

话说拉克修还做不。。再过几天就要坟了
Topic Starter
sjoy

EmingK wrote:

Hi sjoy /w\

吃饭之前写的,有的可能已经fix了;w;
This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[General]
这次也没有Easy呀 ;w;其实是没有N

[Normal]
01:53:275 - 这里不上个转盘?考虑一下不超星就加。;w;快超星了
00:31:757 (4,1) - 不包一下么 跟 00:30:517 (3) - 长得对称一些比较好看 fixed
00:37:965 (5) - 感受一下 ;w;神flow 不得不服
01:11:482 (4,1) - 没包好
01:41:689 (1,2) - 不好好包一下么._. ;w;其实我很讨厌包的说,太烦人 fixed
00:10:655 (3) - 咦尾巴上的whistle不应该在00:11:896 (1) 上?这里偷换节奏了。既然发现了还是改好了;w;
00:28:034 (4) - 头whistle?fixed
00:56:172 (2) - 尾whistlefixed
01:47:896 (3) - 尾finish?fixed

[Hard]
00:18:517 (1,2) - 不包一下么
00:28:034 (6) - Ctrl-g或者往左挪一下? 总感觉flow不太对劲
00:45:413 (1,2) - 叠好fixed
00:46:241 (3,4) - ^fixed
01:28:448 (1,3) - 复制粘贴做对称
01:30:517 (3,4) - 不包一下么
01:53:275 (1) - finish
02:06:517 (1) - 用soft finish怎么样?Normal的50%音量还听得过去,这里60%的话感觉坑,不如换soft

[Lunatic]
01:04:448 (5) - Ctrl-g 感受一下可以
02:02:793 (1,2) - 没叠好fixed
02:04:241 (2) - 参考(1)和(3)的方向 ↓好高深 不愧为神麻婆;w;
02:06:517 (1) - 同hard


话说拉克修还做不。。再过几天就要坟了
估计9月1号完工。。 :?:
Thank you for modding :)
Topic Starter
sjoy

Sephibro wrote:

Hello there! M4M from your queue :)

[Lunatic]
http://puu.sh/4c25H.png you need to decrease combo by 2 :)
I try it ;)
00:16:655 (5) - hitsounds missing here, i guess no
00:25:034 (2,3,4) - the pattern circle+slider+slider is innatural to play and it plays very awful, i suggest making it slider+slider+circle http://puu.sh/4c1Yy.jpg and i suggest to overlap the circle on the next slider as you did here, because it plays much more natural and fluent 00:57:310 (4,5,6,1) fixed
00:36:103 (4) - this note is too high imo. i suggest x:256 y:116 , i find it way more playable and way nicer to see ok
01:02:586 (4,1,2,3) - (4) is too far away from (1), i find it amazing if you ctrl-G this whole thing http://puu.sh/4c2ou.jpg then you have to NC 01:02:586 (4), swap hitsounds on these 01:02:586 (1,4), shift these 1/4 forward 01:02:793 (1,2) and you can choose to ctrl+G each of these 01:02:689 (2) - 01:02:896 (3) or to let them like this I'll change a new style
01:37:034 (2,3,4) - same as 00:25:034 (2,3,4) it's ok
01:55:965 (7) - looks nicer http://puu.sh/4c2Fz.jpg ? ok
02:02:793 (1,2) - overlap them perfectly, (2) on x:149 y:92 fixed
02:03:413 (3,1,2,3,4) - unrankable rhythm is wrong, it should be like this http://puu.sh/4c2R3.jpg
fixed
very very fun to play btw!
[Hard]
HP+1 I'll think about it

00:09:620 (2,4) - these whistles on red ticks sound very weird, take them off and put them on sliders tails 00:09:000 (1,3,1) - here 00:09:413 here 00:10:241 here 00:11:068 ok I changed it use 2-4clap
00:11:275 (2) - finish on its tail
00:13:758 (3,2) - same thing with whistles, you should change it on the whole song
00:40:448 (1,2) - don't let them overlap, move (1) to x:256 y:144 fixed
00:42:103 (1,2,1,2) - don't let them overlap, or totally overlap them like 00:45:413 (1,2) fixed
00:45:413 (1,2) - overlap them perfectly, (2) x:282 y:166 fixed
00:46:655 (4) - ^ x:102 y:286 fixed
00:47:482 (2,3) - blanket better http://puu.sh/4c5bd.jpg fixed
01:01:965 (1,2,3,4) - these look awful fixed I'll change them
01:13:551 (1,2,3) - don't let them overlap ok
01:55:551 (2,4) - same error with whistle hitsounds, whistle hitsounds are needed here: 01:55:344 - 01:56:172 - 01:57:827 fixed
01:56:586 - finish here
continue hitsounding with this logic ok
[Normal]
this is normal, but settings are more easy-like. AR+1 for sure, maybe HP+1 too

00:14:793 - whistle
from 01:30:103 to 01:53:068 - i guess you need to hitsound this part OK
from 01:43:965 to 01:53:068 - rhythm is very weird when there are random things that start on red ticks, i suggest you to change it a little to make it flow better OK
01:59:482 - whistle here ok
02:01:137 - ^ ok
02:06:103 - ^ ok

Good luck!
think you for modding :)
Aka
hi! random quick mod cuz im bored


[general]
  1. your offset sounds a bit early to me, try 9016 (9000 currently) and look if it works for you
  2. disable widescreen support, you have no widescreen storyboard

[normal]
  1. you are placing notes on hard beats at the one part and ignoring the same beats in other part. thats what ive noticed here at first
  2. the difficulty has 93 sliders and only 27 circles. some parts are really boring because of 1/1 slider spam
  3. ar+1 to make the difficulty more interesting. ar3 is the best ar for easy diff. ar4 for normal diff here is better imho
  4. 00:10:655 (3,1,2) - not a really nice pattern. if you had (3) with a smooth curve like (2), then (1) would look better between them. i'd try something like this instead
  5. 00:15:206 - add a circle. yes, i hear the new part from 00:15:620 (1) - but without any notes here the place is really empty comparing with the whole 1/1 rhythm at the rest of the song. do not ignore beats like that ;_;
  6. 00:23:482 - ^
  7. 00:26:172 (2) - move it 1/2 back and add a reverse arrow
  8. 00:26:793 - add a circle
  9. 00:28:862 (1) - finisher is missing?
  10. 00:30:103 - add a circle
  11. 00:32:172 (1,2,3,4,1,2) - try to add variety by adding circles here, for example place 2 circles instead of slider here 00:33:827 (3) - . this part is quiet boring with 6x sliders
  12. 00:37:965 (5,1,2,3) - same as above. i'd suggest to replace (2) with two circles
  13. 00:43:758 (3) - ^
  14. 00:45:413 (1,2,3) - aaah a kind of that pattern could confuse new players cause (2) is placed too close to (1). also i am not a fan of 90° sliders.. but nah, sure its up to you! i'd suggest to place these notes somehow more readable like this
  15. 00:49:965 - the song is requesting a circle here :c
  16. 00:50:379 (2,3,1,2,3) - sliders sliders sliders.. you know what i want to suggest here, hehe :lol:
  17. 00:55:344 (1,2,3) - try a rhythm like this. since you are not using long sliders in this difficutly these looks pretty odd
  18. 01:00:310 (3) - replace as 2 circles. 00:58:655 (1,2,3,4,1,2) - part is consist of only sliders and i explained the reason some lines above
  19. 01:06:931 (3,4) - i'd like to suggest you to make these sliders more readable, same sliders were mentioned here 00:45:413 (1,2) -
  20. 01:33:413 (3) - replace by 2 circles
  21. 01:01:965 (1,2,3,4,5) - like this, yes! dilute the slider monotony by putting some circles
  22. 01:33:413 (3) - 2 circles would suit better here..
  23. 01:34:241 (4) - make this slider a 1/2 one and add a reverse. guitar sounds like asking for this
  24. 01:36:310 - add a circle / ω \
  25. 01:40:862 (5) - *nazi* just for 'esthetic' view move 01:40:034 (3,4,5) - 1 grid down
  26. 01:46:034 (1,2,3) - mm try rhythm like this
  27. 01:49:344 (2) - if you are following the piano here - follow the piano. by mixing and basing your patterns like first by piano, next by drums will confuse new players

[hard]
  1. 00:22:448 (2,3,4) - yeah, it perfectly fits the beats but i'd suggest you to simplify this part. as the hardest diff is 'lunatic', hard diff should be hard but not harder than the hardest (lol). try some variety here like to replace this by 1/4 reverse slider etc
  2. 00:55:655 - add a note to make a triple
  3. 01:01:965 (1,2,3,4) - ugly overlap happenedthere..
  4. 01:31:551 (5) - fix the spacing here 01:36:517 (4) - and 01:38:172 (4) - too.. or oh wait.. you tried to make a kind of jumps here?
  5. 01:40:862 (3) - make the same slider as you did before on this beat. the calm part is started after this slider, so it suits here better
  6. 01:42:310 (2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - this part is not hitsounded at all, add whistles.. or wait, i see you used normal sampleset on several sliders.. mm this part sounds empty without whistles like you have here 01:51:413 (1,2) -
thats all from me i guess.. without lunatic diff, im sorry, im so sleepy..xD

hope i helped you a bit with this.. good luck! \(>ω<)/
Topic Starter
sjoy

Aka- wrote:

hi! random quick mod cuz im bored thank you <3


[general]
  1. your offset sounds a bit early to me, try 9016 (9000 currently) and look if it works for you I'll think about it
  2. disable widescreen support, you have no widescreen storyboard fixed

[normal]
  1. you are placing notes on hard beats at the one part and ignoring the same beats in other part. thats what ive noticed here at first
  2. the difficulty has 93 sliders and only 27 circles. some parts are really boring because of 1/1 slider spam in fact .It's a easy diff /w\ I'm so lazy to make so much diff
  3. ar+1 to make the difficulty more interesting. ar3 is the best ar for easy diff. ar4 for normal diff here is better imho ok
  4. 00:10:655 (3,1,2) - not a really nice pattern. if you had (3) with a smooth curve like (2), then (1) would look better between them. i'd try something like this instead ok .I changed it
    SPOILER
    I'll think about it
  5. 00:15:206 - add a circle. yes, i hear the new part from 00:15:620 (1) - but without any notes here the place is really empty comparing with the whole 1/1 rhythm at the rest of the song. do not ignore beats like that ;_; I just limit the star rate .Because it will be 3.25+ ;w;
  6. 00:23:482 - ^I just follow the piano
  7. 00:26:172 (2) - move it 1/2 back and add a reverse arrow ok
  8. 00:26:793 - add a circle limit the star rate :o
  9. 00:28:862 (1) - finisher is missing? ok
  10. 00:30:103 - add a circle follow the piano and limit the star rate ;w;
  11. 00:32:172 (1,2,3,4,1,2) - try to add variety by adding circles here, for example place 2 circles instead of slider here 00:33:827 (3) - . this part is quiet boring with 6x sliders I'll think about it
  12. 00:37:965 (5,1,2,3) - same as above. i'd suggest to replace (2) with two circles OK
  13. 00:43:758 (3) - ^ ok
  14. 00:45:413 (1,2,3) - aaah a kind of that pattern could confuse new players cause (2) is placed too close to (1). also i am not a fan of 90° sliders.. but nah, sure its up to you! i'd suggest to place these notes somehow more readable like this ok
  15. 00:49:965 - the song is requesting a circle here :c ok
  16. 00:50:379 (2,3,1,2,3) - sliders sliders sliders.. you know what i want to suggest here, hehe :lol: ;w;
  17. 00:55:344 (1,2,3) - try a rhythm like this. since you are not using long sliders in this difficutly these looks pretty odd
  18. 01:00:310 (3) - replace as 2 circles. 00:58:655 (1,2,3,4,1,2) - part is consist of only sliders and i explained the reason some lines above
  19. 01:06:931 (3,4) - i'd like to suggest you to make these sliders more readable, same sliders were mentioned here 00:45:413 (1,2) - I try it...
  20. 01:33:413 (3) - replace by 2 circles I'll think about it
  21. 01:01:965 (1,2,3,4,5) - like this, yes! dilute the slider monotony by putting some circles
  22. 01:33:413 (3) - 2 circles would suit better here.. ok
  23. 01:34:241 (4) - make this slider a 1/2 one and add a reverse. guitar sounds like asking for this changed it
  24. 01:36:310 - add a circle / ω \ have been 3.25+
  25. 01:40:862 (5) - *nazi* just for 'esthetic' view move 01:40:034 (3,4,5) - 1 grid down ok
  26. 01:46:034 (1,2,3) - mm try rhythm like this
  27. 01:49:344 (2) - if you are following the piano here - follow the piano. by mixing and basing your patterns like first by piano, next by drums will confuse new players ok

[hard]
  1. 00:22:448 (2,3,4) - yeah, it perfectly fits the beats but i'd suggest you to simplify this part. as the hardest diff is 'lunatic', hard diff should be hard but not harder than the hardest (lol). try some variety here like to replace this by 1/4 reverse slider etc I don't think it's hard to play /w\
  2. 00:55:655 - add a note to make a triple ok
  3. 01:01:965 (1,2,3,4) - ugly overlap happenedthere.. I make a new style
  4. 01:31:551 (5) - fix the spacing here 01:36:517 (4) - and 01:38:172 (4) - too.. or oh wait.. you tried to make a kind of jumps here?yes
  5. 01:40:862 (3) - make the same slider as you did before on this beat. the calm part is started after this slider, so it suits here better ok
  6. 01:42:310 (2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - this part is not hitsounded at all, add whistles.. or wait, i see you used normal sampleset on several sliders.. mm this part sounds empty without whistles like you have here 01:51:413 (1,2) -
ok

thats all from me i guess.. without lunatic diff, im sorry, im so sleepy..xD good night ;)

hope i helped you a bit with this.. good luck! \(>ω<)/
thank you for modding :)
lkx_Shore
[Lunatic]
HP+1
00:16:862 (5) - 不要漏了这个音?为了这个梗而漏了这个音感觉不值得
00:34:448 (2,1) - 注意间距,这样放不好啊
00:32:793 (3) - 这个滑条改成单点会好点
01:33:724 - 加note?
01:39:931 - ^
节奏抓得不太好啊,有好多白蓝红的地方你都变成1/2带过了

[Hard]
00:09:827 (3) - remove finish

[Normal]
3.23哈哈哈

[Other]
Goodluck
RandF
Thank you for M4M req~

[General]
  1. How about adding " Arrow Revolver" for Tags? (Album name)
  2. the silence of intro is so long. it is better to cut
  3. recommended Kiai-time is 00:48:724~01:14:793- 01:54:931~02:08:172
[Normal]
  1. 00:53:689 (3) - move to x:148 y:348 (and adjust DS)
  2. 01:52:862 (3) - move to x:400 y:276
[Hard]
  1. 00:35:482 (1,2,1,2) -I suggest the following rhythm
  2. 00:58:034 (5) - move to 00:58:137
  3. 01:00:310 (3) - end at 01:00:620
  4. 01:08:586 (1,2,3) - hard to see. it is better to increase DS
  5. 01:09:413 (4,5,6) - ^
  6. 01:57:000 (2,3) - the following is better
[Lunatic]
  1. 00:11:896 (5,1) - avoid overlap
  2. 00:28:861 (1) - move to x:329 y:73
  3. 00:41:275 (5) - How about only 1 reverse?
  4. 00:53:896 (5) - start at 00:54:000
  5. 01:00:517 (1) - start at 01:00:620
  6. 01:33:413 (1) - end at 01:33:724
  7. 01:40:034 (6) - end at 01:40:344
so cool arrangement!
~Good Luck~
Topic Starter
sjoy

lkx_Shore wrote:

[Lunatic]
HP+1 好
00:16:862 (5) - 不要漏了这个音?为了这个梗而漏了这个音感觉不值得 好的我尽量改掉
00:34:448 (2,1) - 注意间距,这样放不好啊 fixed
00:32:793 (3) - 这个滑条改成单点会好点 fixed
01:33:724 - 加note? 好
01:39:931 - ^ 好
节奏抓得不太好啊,有好多白蓝红的地方你都变成1/2带过了 想起来了 这是2个月前做的。没注意太多了。。 :P

[Hard]
00:09:827 (3) - remove finish fixed

[Normal]
3.23哈哈哈 ;w;

[Other]
Goodluck
感谢MOD :)
Topic Starter
sjoy

RandomEffect wrote:

Thank you for M4M req~

[General]
  1. How about adding " Arrow Revolver" for Tags? (Album name) ok
  2. the silence of intro is so long. it is better to cut I'll think about it
  3. recommended Kiai-time is 00:48:724~01:14:793- 01:54:931~02:08:172 ^
[Normal]
  1. 00:53:689 (3) - move to x:148 y:348 (and adjust DS) fixed
  2. 01:52:862 (3) - move to x:400 y:276 fixed
[Hard]
  1. 00:35:482 (1,2,1,2) -I suggest the following rhythm ok I just made it easier at the beginning :D
  2. 00:58:034 (5) - move to 00:58:137
  3. 01:00:310 (3) - end at 01:00:620 I'll think about it .after all it's a little hard
  4. 01:08:586 (1,2,3) - hard to see. it is better to increase DS I change a new style
  5. 01:09:413 (4,5,6) - ^ ^
  6. 01:57:000 (2,3) - the following is better ok
[Lunatic]
  1. 00:11:896 (5,1) - avoid overlap
  2. 00:28:861 (1) - move to x:329 y:73 fixed
  3. 00:41:275 (5) - How about only 1 reverse? I'll think about it :D
  4. 00:53:896 (5) - start at 00:54:000 fixed
  5. 01:00:517 (1) - start at 01:00:620 fixed
  6. 01:33:413 (1) - end at 01:33:724 fixed
  7. 01:40:034 (6) - end at 01:40:344 fixed
so cool arrangement! thank you
~Good Luck~
thank you for modding :)
10crystalmask01
Ello! :) Le random mod!

[Normal]
00:55:965 (2) - Consider removing, for consistency.
00:59:482 (2) - looks a bit weird, having its tail face at the previous object o.o Makes the flow look bad.
01:44:586-Try this?


[Hard]
  1. Ar -1
01:13:551 (1) - Add a clap on the head.
01:14:379 (3) - ^

[Insane]
01:14:379 (3) - NC?
02:00:724 (3,4) - Try switching their timing spots, sounds better imo. (I think you've missed the drum hit at 02:01:137)

Nice map! :D
Hope this helps~!
Topic Starter
sjoy

10crystalmask01 wrote:

Ello! :) Le random mod!

[Normal]
00:55:965 (2) - Consider removing, for consistency. I'll think about it
00:59:482 (2) - looks a bit weird, having its tail face at the previous object o.o Makes the flow look bad. fixed
01:44:586-Try this? change a new style


[Hard]
  1. Ar -1 KEEP
01:13:551 (1) - Add a clap on the head. keep
01:14:379 (3) - ^ keep
[Insane]
01:14:379 (3) - NC? no
02:00:724 (3,4) - Try switching their timing spots, sounds better imo. (I think you've missed the drum hit at 02:01:137) fixed

Nice map! :D thank you :)
Hope this helps~!
thank you for modding ;)
Awaken
mod太渣不要介意QwQ..
[Lunatic]
00:15:620 (1) - 滑条尾巴和 00:13:758 (4) - 重合怎么样?
01:05:896 这里不补note?
01:52:241 (2) - 试试复制1然后ctrl+g
00:46:241 (1,2,3,4,5) - 我觉得像这样的第二串五连应该和第一串的方向相反 这样打起来比较舒服吧0w0
00:42:310 (2) - ctrl+g 感觉这样的梗这么做是神flow 233
00:42:310 (2) - ^
00:49:241 (3) - 3放在2的下面被做blancket吧
01:04:448 (5) - 这类的滑条做的有趣点吧233 不然看起来太简单粗暴.w.
01:18:517 (1,2,3,4,1,2,3,4) - 也许可以试试SV逐渐加大
01:21:827 (1,2) - 滑条接单点自我感觉打的超不顺..建议单点接滑条

[Hard]
00:10:655 (1) - 这滑条搞得再弯一点吧w 包3的尾巴包更好一点
没了w

[Normal]
做得很好w 没什么可挑的

:) Good Luck

我的图:https://osu.ppy.sh/s/113626
Topic Starter
sjoy

Awaken wrote:

mod太渣不要介意QwQ..
[Lunatic]
00:15:620 (1) - 滑条尾巴和 00:13:758 (4) - 重合怎么样? 我试试吧。其实是不会拉滑条;w;
01:05:896 这里不补note?之前是在的感觉这里音乐轻就删了。我再看看吧
01:52:241 (2) - 试试复制1然后ctrl+g 好
00:46:241 (1,2,3,4,5) - 我觉得像这样的第二串五连应该和第一串的方向相反 这样打起来比较舒服吧0w0 好像唉
00:42:310 (2) - ctrl+g 感觉这样的梗这么做是神flow 233 好!!!
00:42:310 (2) - ^好!!!
00:49:241 (3) - 3放在2的下面被做blancket吧 换地方了
01:04:448 (5) - 这类的滑条做的有趣点吧233 不然看起来太简单粗暴.w. ;w;经验不足啊让我好好想想
01:18:517 (1,2,3,4,1,2,3,4) - 也许可以试试SV逐渐加大 ;w;现在感觉挺整齐的
01:21:827 (1,2) - 滑条接单点自我感觉打的超不顺..建议单点接滑条 好的

[Hard]
00:10:655 (1) - 这滑条搞得再弯一点吧w 包3的尾巴包更好一点 改了
没了w

[Normal]
做得很好w 没什么可挑的 谢谢 :D

:) Good Luck

我的图:https://osu.ppy.sh/s/113626
感谢MOD :)
pieguyn
hi ~

[Lunatic]
00:10:655 (1,2) - imo this spacing is confusing cause a higher spacing was just used for 1/4s :o mb make (1) blanket 00:10:448 (5) - instead? seems more intuitive for me 0.0
00:48:724 (1) - add finish on start
00:55:344 (1) - finish on start like in [Hard]
00:56:999 (3,4,5) - this pattern is odd for me cause you hit on a 1/4, mb try this http://osu.ppy.sh/ss/954928 then stack (6,7) on (3)? more intuitive imo :)
01:01:137 (1,2,3,4,5) - putting 5 finishes in a row sounds really weird, put a finish on just 01:01:551 (5) - instead?
01:01:965 - why not use the whistle 0.0 seems to sound pretty nice in hard ~
01:30:517 (4,5,6) - not sure if it's a good idea to use spaced 1/4s in a "slow" part. maybe space it closer?
01:33:413 (1,2,3) - same idea as before, if you agree fix others plz, no need for me to go pointing out every one :P i guess stuff like 01:37:137 (3,4) - is fine already cause it's sliders
01:41:689 - imo you could add more whistles here, it'd feel really good ~ ofc it's up to you :P

[Hard]
00:42:103 (1,2) - mb it's just me but for 1/4 patterns like this it would be better to leave 1.2x spacing instead of increasing it. ofc it's up to you
00:42:931 (1,2) - ^
01:01:965 - mb put claps on beats 2 and 4 instead? imo it carries rhythm better, also seems possible due to current rhythms, ofc it's up to you :P
01:04:448 (3,1) - imo it makes more sense to put finish on (1), emphasis is there
01:07:758 (3,1) - ^
01:11:068 (3,1) - ^
01:11:896 (1,2,3,4) - same as before
01:45:000 (5) - add whistle on start? in fact I think you could put more whistles in this part same as [Lunatic] =w=
01:47:482 (3) - add whistle on start?
01:48:310 (1) - http://puu.sh/4dLSI.jpg better blanket imo
01:50:379 (5) - missing clap on start
01:51:206 (7) - mb move it left to make a perfect diamond http://puu.sh/4dLU2.jpg
01:52:862 (5) - add whistle on end?

[Normal]
00:11:896 (1,2) - switch NCs for downbeat
00:25:965 (2) - add whistle on end to carry rhythm
00:55:344 (1) - finish on start instead of whistle?
01:00:310 (3) - add finish on end to match cymbal?
01:01:965 - start kiai here plz
01:40:448 (4) - add whistle like in other diffs
01:40:862 (5) - add whistle on end

I think that's it, nice map :D
star ~ and good luck >w<
Topic Starter
sjoy

pieguy1372 wrote:

hi ~

[Lunatic]
00:10:655 (1,2) - imo this spacing is confusing cause a higher spacing was just used for 1/4s :o mb make (1) blanket 00:10:448 (5) - instead? seems more intuitive for me 0.0 ok you are right
00:48:724 (1) - add finish on start ok
00:55:344 (1) - finish on start like in ok [Hard]
00:56:999 (3,4,5) - this pattern is odd for me cause you hit on a 1/4, mb try this http://osu.ppy.sh/ss/954928 then stack (6,7) on (3)? more intuitive imo :)
So good :) You really understand me!!
01:01:137 (1,2,3,4,5) - putting 5 finishes in a row sounds really weird, put a finish on just 01:01:551 (5) - instead? ok
01:01:965 - why not use the whistle 0.0 seems to sound pretty nice in hard ~I just like use different sound style ;) OK I choose the hard sound style
01:30:517 (4,5,6) - not sure if it's a good idea to use spaced 1/4s in a "slow" part. maybe space it closer? ok
01:33:413 (1,2,3) - same idea as before, if you agree fix others plz, no need for me to go pointing out every one :P i guess stuff like 01:37:137 (3,4) - is fine already cause it's sliders ok
01:41:689 - imo you could add more whistles here, it'd feel really good ~ ofc it's up to you :P ok
[Hard]
00:42:103 (1,2) - mb it's just me but for 1/4 patterns like this it would be better to leave 1.2x spacing instead of increasing it. ofc it's up to you I'll think about00:42:931 (1,2) - ^
01:01:965 - mb put claps on beats 2 and 4 instead? imo it carries rhythm better, also seems possible due to current rhythms, ofc it's up to you :P ^
01:04:448 (3,1) - imo it makes more sense to put finish on (1), emphasis is there ok
01:07:758 (3,1) - ^ ok
01:11:068 (3,1) - ^ ok
01:11:896 (1,2,3,4) - same as before ok
01:45:000 (5) - add whistle on start? in fact I think you could put more whistles in this part same as [Lunatic] =w= you are right I just add whistle to the sliders which start on red line ;)
01:47:482 (3) - add whistle on start?
01:48:310 (1) - http://puu.sh/4dLSI.jpg better blanket imo fixed
01:50:379 (5) - missing clap on start fixed!!
01:51:206 (7) - mb move it left to make a perfect diamond http://puu.sh/4dLU2.jpg fixed
01:52:862 (5) - add whistle on end?

[Normal]
00:11:896 (1,2) - switch NCs for downbeat fixed
00:25:965 (2) - add whistle on end to carry rhythm ok
00:55:344 (1) - finish on start instead of whistle? ok
01:00:310 (3) - add finish on end to match cymbal?ok
01:01:965 - start kiai here plz fixed thank you I'm always careless :o
01:40:448 (4) - add whistle like in other diffs ok
01:40:862 (5) - add whistle on end

I think that's it, nice map :D
star ~ and good luck >w<
Thank you for modding
It's very very very useful !!!
I hope I can get your mods in the future :)
DeletedUser_2010275
Hi ~ from your queue

[Normal]
  • 00:10:655 (3) - try this rhythm

    01:07:758 (4) - horizontal line and move to (128,72)
    01:36:310 - add circle

    [Hard]
    • 01:09:413 (4) - NC
      01:34:241 (3) - straight line
      01:43:137 (4) - remove whistle on body

      [Lunatic]
      • 00:41:275 (5) - remove 1 return
        01:44:586 (4) - overlapping 01:43:965 (2) - end
Topic Starter
sjoy
fixed something
thank you for modding :)
Autumn
喵喵喵
[Lunatic]
00:51:517 (2,3) - 个人感觉有点Overmap,这样的节奏就可以了:
http://puu.sh/4gWAH.jpg
00:54:931 (3) - 同上,感觉只要放一个note:
http://puu.sh/4gWDp.jpg
01:34:862 (9) - 可以放一个小跳比如X=412 Y=88
http://puu.sh/4gWyJ.jpg
01:43:965 (2) - 可以试试Ctrl+G

[Hard]
01:03:620 (1,2,3) - Stack?关掉GridSnap仔细拖一下让他们重叠好

[Normal]
00:16:862 (2) - EZ和NM的话 能不用遮挡尽量不用
从01:28:448 - 到01:41:275 这段的whistle似乎加错位了..我觉得应该加在01:30:517 - 以及 01:31:344 (4) - 以及01:32:172 - 等等

That's all. GL~
Topic Starter
sjoy

Autumn wrote:

喵喵喵
[Lunatic]
00:51:517 (2,3) - 个人感觉有点Overmap,这样的节奏就可以了:
http://puu.sh/4gWAH.jpg
00:54:931 (3) - 同上,感觉只要放一个note 放一个NOTE感觉太空了
http://puu.sh/4gWDp.jpg
01:34:862 (9) - 可以放一个小跳比如X=412 Y=88 好主意
http://puu.sh/4gWyJ.jpg
01:43:965 (2) - 可以试试Ctrl+G 好,顺便1也改了

[Hard]
01:03:620 (1,2,3) - Stack?关掉GridSnap仔细拖一下让他们重叠好 好

[Normal]
00:16:862 (2) - EZ和NM的话 能不用遮挡尽量不用 这种还好吧 加滑条的
从01:28:448 - 到01:41:275 这段的whistle似乎加错位了..我觉得应该加在01:30:517 - 以及 01:31:344 (4) - 以及01:32:172 - 等等 13CLAP加的会有违和感?

That's all. GL~
感谢MOD :)
Kirin
Hi. MasterKirin from my queue

[Normal]
01:10:241 (3) Move that slider in x:48 y:276 like this http://osu.ppy.sh/ss/962911

[Hard]
00:31:965 (7) Move that slider in x:428 y:44 like this http://osu.ppy.sh/ss/962933
00:35:689 (2) Instead of that slider put a circle like this http://osu.ppy.sh/ss/962938
00:36:517 (2) ^
00:41:689 (4) Move that slider in x:460 :y:39 like this http://osu.ppy.sh/ss/962945

[Lunatic]
Nothing wrong at least i think

This is a very good song. Good luck for ranking :)
Topic Starter
sjoy
:(

MasterKirin wrote:

Hi. MasterKirin from my queue

[Normal]
01:10:241 (3) Move that slider in x:48 y:276 like this http://osu.ppy.sh/ss/962911 done

[Hard]
00:31:965 (7) Move that slider in x:428 y:44 like this http://osu.ppy.sh/ss/962933 done
00:35:689 (2) Instead of that slider put a circle like this http://osu.ppy.sh/ss/962938 sorry no :?
00:36:517 (2) ^
00:41:689 (4) Move that slider in x:460 :y:39 like this http://osu.ppy.sh/ss/962945 done

[Lunatic]
Nothing wrong at least i think thank you :)

This is a very good song. Good luck for ranking :)
thank you for modding :)
Hellgert
from queue

感觉这图没什么问题,只是hitsound的声音有点小,希望你能把他巧高一点就可以了 :D
Topic Starter
sjoy

Xleonq wrote:

from queue

感觉这图没什么问题,只是hitsound的声音有点小,希望你能把他巧高一点就可以了 :D
我感觉挺大声的了 ;)
Shiranai
Hi from my mod queue :)

[General]
Nothing.

[Normal]
00:17:275 (3) - Change shape into curve slider, like this one 00:39:620 (2,3) - Why don't you copy paste this one 00:37:965 (5,1) - then Ctrl+J , Ctrl+H , Ctrl+G So it can have same symetrical shape like thisIf you do that mod above, then move this 00:39:620 (2,1) - to x:272 y:204

[Hard]
Nothing.

[Lunatic]
Good Insane diff.

That's all~ It should be ranked soon.
Good luck :)
Topic Starter
sjoy

Mako Sakata wrote:

Hi from my mod queue :)

[General]
Nothing.

[Normal]
00:17:275 (3) - Change shape into curve slider, like this one done
00:39:620 (2,3) - Why don't you copy paste this one 00:37:965 (5,1) - then Ctrl+J , Ctrl+H , Ctrl+G So it can have same symetrical shape like thisIf you do that mod above, then move this 00:39:620 (2,1) - to x:272 y:204 done

[Hard]
Nothing.

[Lunatic]
Good Insane diff.

That's all~ It should be ranked soon. thanks :D
Good luck :)
thank you for modding :)
neurosis
hi! from my queue. i'll be modding lunatic and hard.
colour-coded modding:
red is unrankable. you must fix this.
orange is highly suggested. these are things we think you should really fix, and if you do not we want to know why you didn't.
everything in normal black is personal opinion. you are free to take this advice or ignore it.


[General]
  1. all looks ok~
[Lunatic]
00:20:586 (1) - this spinner doesn't seem very fitting here, the drums during it seem like they'd be very fun to play, could you map here?
00:30:517 (1) - i think you can rm nc here? very short combo before
00:59:689 (4) - copy+paste (3) here with ctrl+j and ctrl+g for better symmetry here
01:28:448 (2) - 0.75x sv here? i think this would play better at normal speed or even 1.25x.
01:53:689 (5) - adjust to x:164 y:192 shapes this better
02:01:551 (1) - not perfectly straight stream. adjust (1)


[Hard]
00:09:000 (1,2,3) - arrange these more like this? good place for a blanket.
00:14:586 (2) - move around x:224 y:304
00:45:413 (1) - this could confuse new players being stacked so perfectly. have this
00:56:793 - add note here and stack on top of (1)

mostly just some shape suggestions, the mapset was really good! good luck~
Topic Starter
sjoy

emmy wrote:

hi! from my queue. i'll be modding lunatic and hard.
colour-coded modding:
red is unrankable. you must fix this.
orange is highly suggested. these are things we think you should really fix, and if you do not we want to know why you didn't.
everything in normal black is personal opinion. you are free to take this advice or ignore it.


[General]
  1. all looks ok~
[Lunatic]
00:20:586 (1) - this spinner doesn't seem very fitting here, the drums during it seem like they'd be very fun to play, could you map here? let me think about it
00:30:517 (1) - i think you can rm nc here? very short combo before fixed
00:59:689 (4) - copy+paste (3) here with ctrl+j and ctrl+g for better symmetry here fixed
01:28:448 (2) - 0.75x sv here? i think this would play better at normal speed or even 1.25x. no01:53:689 (5) - adjust to x:164 y:192 shapes this better
02:01:551 (1) - not perfectly straight stream. adjust (1) fixed


[Hard]
00:09:000 (1,2,3) - arrange these more like this? good place for a blanket. ok
00:14:586 (2) - move around x:224 y:304 ok
00:45:413 (1) - this could confuse new players being stacked so perfectly. have this I'll think about it
00:56:793 - add note here and stack on top of (1) done

mostly just some shape suggestions, the mapset was really good! good luck~
thank you very much :)
Sephibro
I hit F2 and this song came up, I tried the Lunatic and decided come here go for a very brief recheck - don't kd if it's not useful

00:11:896 (5,6,7) - i would convert it into another slider + circle http://puu.sh/4DLr4.jpg
00:22:551 (2,3) - this kind of slider should NEVER start on blue ticks, because they would play very bad. You should make them start on white on red ticks. You can fix like this: http://puu.sh/4DLzf.jpg or http://puu.sh/4DLBc.jpg
00:24:206 (3,4,5) - ^ same here
00:51:620 (2,3,1) - this spacing makes the rhythm not intuitive imo
01:02:689 (1) - same blue tick issue - try http://puu.sh/4DLJB.jpg - i remember that when i modded it a while ago this part was more playable
01:09:310 (1) - ^
01:06:000 (1,2,3) - they should start on white/red ticks here too
01:12:620 (1) - better http://puu.sh/4DLLp.jpg or http://puu.sh/4DM50.jpg
01:18:517 (1,2,3,4,1,2,3,4) - awesome part, i think it would be even more awesome if you increased the slider velocity on each pair - something like 01:18:517 (1,2) 1.00x; 01:19:344 (3,4) - 1.05x; 01:20:172 (1,2) - 1.10x; 01:21:000 (3,4) - 1.15x
01:53:689 (5) - why 1/6 snap? it's rhythmically incorrect

I find this map very fun to play, it just needs some little fixes to make it formally correct. I hope to see this ranked soon, let me know when it happens!
Topic Starter
sjoy

Sephibro wrote:

I hit F2 and this song came up, I tried the Lunatic and decided come here go for a very brief recheck - don't kd if it's not useful

00:11:896 (5,6,7) - i would convert it into another slider + circle http://puu.sh/4DLr4.jpgchanged
00:22:551 (2,3) - this kind of slider should NEVER start on blue ticks, because they would play very bad. You should make them start on white on red ticks. You can fix like this: http://puu.sh/4DLzf.jpg or http://puu.sh/4DLBc.jpgchanged
00:24:206 (3,4,5) - ^ same herechanged
00:51:620 (2,3,1) - this spacing makes the rhythm not intuitive imo changed
01:02:689 (1) - same blue tick issue - try http://puu.sh/4DLJB.jpg - i remember that when i modded it a while ago this part was more playableIn fact I remapped the 2nd kiai part.It's a new style for me .I'm not sure it's good or bad
01:09:310 (1) -
01:06:000 (1,2,3) - they should start on white/red ticks here too
01:12:620 (1) - better http://puu.sh/4DLLp.jpg or http://puu.sh/4DM50.jpg
01:18:517 (1,2,3,4,1,2,3,4) - awesome part, i think it would be even more awesome if you increased the slider velocity on each pair - something like 01:18:517 (1,2) 1.00x; 01:19:344 (3,4) - 1.05x; 01:20:172 (1,2) - 1.10x; 01:21:000 (3,4) - 1.15xkeep.sorry
01:53:689 (5) - why 1/6 snap? it's rhythmically incorrect changed


I find this map very fun to play, it just needs some little fixes to make it formally correct. I hope to see this ranked soon, let me know when it happens!
thanks for rechecking :)
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

Lunatic
00:09:827 (4,5) - 感觉它们的头上不需要clap
00:09:827 (4) - 感觉这里也和前面一样用1/4 slider没有体现出旋律的变化 考虑一下换成一个circle 当然排版需要换一种
00:10:448 (6) - 还有00:10:655 - 感觉你自己多加了好多clap =。= 效果嘛 我只能说一般吧……你既然选了whistle和clap两个snare类的音效你就自编一下组合性强一点的节奏嘛 感觉你现在只是在随意的乱用clap 比如第一个combo试试这样 ↓
00:09:413 (2) - 头上只留whistle 00:09:620 (3) - 尾巴上clap 00:09:827 (4) - 头上只加whistle 00:10:034 (5) - 头上whistle尾巴clap 00:10:448 (6) - 什么都不加 听听效果吧 反正我觉得你这whistle和clap一起加是没什么意义的 只加一堆clap的话又会觉得你把本来很合曲的default的normal whistle浪费掉了很可惜
00:13:137 (3,1) - 感觉离远点……?
00:14:793 (5,6,7) - 5到6到7的角度好小啊 不太舒服的锐角 你可以试试把5改成这样↓ 或者再想想……总之打着不舒服
00:16:448 (5) - 这个其实和00:09:827 (4) - 这个点是一样的 我觉得你在这个5还在用1/4 slider感觉节奏就缺少那种……有张有弛的感觉 我听起来吧我觉得00:15:620 (1,2,3,4) - 这里8个音是一组的没错 但是后面的5开始就不应该再加进来了 应该放circle作为到后面的长音的一个过渡
00:22:241 (1) - 可以试试头上加一个soft sample的normal finish
00:24:517 (5) - 尾巴去掉whistle?
00:25:137 (8) - 尾巴加whistle
00:26:172 (3) - whistle
00:28:034 - 到00:28:379 - 这里是一组六分拍 在最高难度中为什么不表现出来?
00:29:482 (4,5) - 4的尾巴去掉whistle 5的头上加,嘛 这里还是一样的问题 这个地方我觉得4根本就不应该用slider应该单circle
00:31:654 (8,9) - 把它们两个合成一个从8那个时间点起的3/4 slider 那样的节奏比你现在去牵就一个鼓的表现力强多了
00:33:827 (3) - 或许去掉头上的whistle 或者你去掉它前面的2的whistle
00:34:241 (5) - 头上好好儿的finish都不加大丈夫?
00:34:655 (1,2,3,4,5) - 六分拍又被忽略了 仔细听啊 我觉得这是应该表现出来的 满地都是四分拍 好不容易有两个六分拍还不发挥出来就太没意思了
00:35:068 (5) - 这个normal的whistle想必是用错了吧 在轻柔的段落突然冒出这一下儿太突兀了 会让人觉得你后面紧跟着的电吉他段里都不加在这里加个什么劲

00:41:379 (6) - 这个延长成1/2 slider不是很有趣?
00:48:000 (6) - ^
00:59:689 (4) - 感觉你这段要用drum whistle是可以的 不过最好考虑在前面合适的地方也加一些?
01:01:965 - 这一段kiai的节奏是做得最好的部分 不过音效应该再充实一些吧 比如在01:03:827 (2,4) - 用soft的whistle
特别是在01:06:931 (1,2,3,4,5,6,7) - 这种节奏密还缺音效的地方 你可以考虑加一些soft whistle和finish 也可以用drum finish 和clap自己打节奏 效果都比空着好 比如01:06:931 (1,2) - 头上和01:07:551 (4) - 的尾巴加drum finish 01:07:551 (4) - 的头上加drum clap 这只是我自己编的 我觉得你应该多尝试一下 这一段可以做出亮点
01:12:827 (2,3) - 感觉应该换顺序 先circle后slider 把circle叠在slider头上比较好
01:14:793 (1) - 头上加个finish吧 normal的soft都可以
01:18:103 (3,4,1) - 不觉得这超不爽么……建议是第三个四边形不要从01:16:862 (1) - 而是从01:17:069 (2) - 开始转 然后第四个四边形从01:18:103 (3) - 这个位置开始转,转完之后01:18:310 (4) - 应该在你现在01:17:896 (2) - 的位置 然后你把01:18:517 (1,2) - 两个一组的slider每一组都分别换顺序就行 先下后上注意交通安全
01:27:827 (3) - 感觉这个头上的whistle要去掉音效才舒服
01:28:034 (1) - 尾巴不soft掉么
01:29:689 (5) - 尝试CTRL+G
01:32:172 (2) - (220,264)?角度太小不幸福
01:55:758 (5) - 这里又回到前面的问题 我觉得这种节奏段这里应该换成单circle
02:01:137 (6,7,1,2,3,4) - 感觉这个flow也很要命=。= 你在这种几何circle跳的中间位置放直线串子的话最好考虑五角星flow 其他的感觉都比较坑
还有一点总结的就是你的串子节奏都差不多大 很无聊 你看01:34:241 (4,5,6,7,8) - 和01:40:862 (1,2,3,4,5) - 这种地方就像现在这样保持大间距 然后01:42:310 (2,3,4,5,6) - 这种的连打用些小间距的弧线不是更合适?

Hard
00:20:586 (1) - 感觉这个finish跑错场子了吧=。= 这里还没到该用finish的时候啊……
00:28:034 (6) - 高难度里也提到了 这里是1/6 不过在Hard里嘛 你可以随意 用或者不用 虽然反正就是一个单独的reverse嘛 我觉得都可以=。=
00:33:619 (1,2,3) - 这个地方我记得上面也说了 2或者3去掉一个whistle试试 嘛 你对着上面改改音效吧 懒得全都重新写一遍
00:34:241 - 但是漏finish还是不能忍,00:35:482 (1) - 这种地方也该加的吧 上面好像忘记说了
00:40:448 (1,2) - 离远点儿不是好看些=。=
00:35:689 (2,3) - 建议在Hard里用这种1/4 slider的时候不用和后面1.0x间距 小一点可能好一些 后面那些也一样的意见
00:55:551 (2,3,4) - 纵观全diff感觉这间距有点儿太大
01:43:137 (4) - body whistle? 莫名
01:47:896 (4) - 尾巴该whistle的吧
最后的spinner, Lunatic里面是normal的finish 这里是soft 最好统一成一个?

Normal
Normal没啥好说的了吧 还是那些音效 你看你这个diff00:33:827 (3) - 这里倒是记得finish了 那两个就没有,而且其实我建议你在这种地方用soft finish 会更合适

That's all
Good luck
Topic Starter
sjoy

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

Lunatic
00:09:827 (4,5) - 感觉它们的头上不需要clap 这里是我自创音效的一种尝试
00:09:827 (4) - 感觉这里也和前面一样用1/4 slider没有体现出旋律的变化 考虑一下换成一个circle 当然排版需要换一种 我再考虑一下00:10:448 (6) - 还有00:10:655 - 感觉你自己多加了好多clap =。= 效果嘛 我只能说一般吧……你既然选了whistle和clap两个snare类的音效你就自编一下组合性强一点的节奏嘛 感觉你现在只是在随意的乱用clap 比如第一个combo试试这样 ↓
00:09:413 (2) - 头上只留whistle 00:09:620 (3) - 尾巴上clap 00:09:827 (4) - 头上只加whistle 00:10:034 (5) - 头上whistle尾巴clap 00:10:448 (6) - 什么都不加 听听效果吧 反正我觉得你这whistle和clap一起加是没什么意义的 只加一堆clap的话又会觉得你把本来很合曲的default的normal whistle浪费掉了很可惜 好我先感受一下
00:13:137 (3,1) - 感觉离远点……?4是故意叠在3的尾巴 离远的话间距更大了
00:14:793 (5,6,7) - 5到6到7的角度好小啊 不太舒服的锐角 你可以试试把5改成这样↓ 或者再想想……总之打着不舒服 已改
00:16:448 (5) - 这个其实和00:09:827 (4) - 这个点是一样的 我觉得你在这个5还在用1/4 slider感觉节奏就缺少那种……有张有弛的感觉 我听起来吧我觉得00:15:620 (1,2,3,4) - 这里8个音是一组的没错 但是后面的5开始就不应该再加进来了 应该放circle作为到后面的长音的一个过渡 其实这里为了排版好看而已
00:22:241 (1) - 可以试试头上加一个soft sample的normal finish 之前忘记加了
00:24:517 (5) - 尾巴去掉whistle?
00:25:137 (8) - 尾巴加whistle
00:26:172 (3) - whistle
00:28:034 - 到00:28:379 - 这里是一组六分拍 在最高难度中为什么不表现出来? 在5个月是6分拍的被图吐槽听不出来就改了-,-我改回来好了
00:29:482 (4,5) - 4的尾巴去掉whistle 5的头上加,嘛 这里还是一样的问题 这个地方我觉得4根本就不应该用slider应该单circle 你说的
00:31:654 (8,9) - 把它们两个合成一个从8那个时间点起的3/4 slider 那样的节奏比你现在去牵就一个鼓的表现力强多了 9的时间点是打CLAP 我不想丢了 ;w;
00:33:827 (3) - 或许去掉头上的whistle 或者你去掉它前面的2的whistle
00:34:241 (5) - 头上好好儿的finish都不加大丈夫?[/color]
00:34:655 (1,2,3,4,5) - 六分拍又被忽略了 仔细听啊 我觉得这是应该表现出来的 满地都是四分拍 好不容易有两个六分拍还不发挥出来就太没意思了
00:35:068 (5) - 这个normal的whistle想必是用错了吧 在轻柔的段落突然冒出这一下儿太突兀了 会让人觉得你后面紧跟着的电吉他段里都不加在这里加个什么劲
00:34:655 (1) -
00:41:379 (6) - 这个延长成1/2 slider不是很有趣? 都是5连突然用滑条尾巴开头会很奇怪的感觉
00:48:000 (6) - ^ ^
00:59:689 (4) - 感觉你这段要用drum whistle是可以的 不过最好考虑在前面合适的地方也加一些?你说的队
01:01:965 - 这一段kiai的节奏是做得最好的部分 不过音效应该再充实一些吧 比如在01:03:827 (2,4) - 用soft的whistle
特别是在01:06:931 (1,2,3,4,5,6,7) - 这种节奏密还缺音效的地方 你可以考虑加一些soft whistle和finish 也可以用drum finish 和clap自己打节奏 效果都比空着好 比如01:06:931 (1,2) - 头上和01:07:551 (4) - 的尾巴加drum finish 01:07:551 (4) - 的头上加drum clap 这只是我自己编的 我觉得你应该多尝试一下 这一段可以做出亮点
01:12:827 (2,3) - 感觉应该换顺序 先circle后slider 把circle叠在slider头上比较好 节奏会变有点奇怪
01:14:793 (1) - 头上加个finish吧 normal的soft都可以
01:18:103 (3,4,1) - 不觉得这超不爽么……建议是第三个四边形不要从01:16:862 (1) - 而是从01:17:069 (2) - 开始转 然后第四个四边形从01:18:103 (3) - 这个位置开始转,转完之后01:18:310 (4) - 应该在你现在01:17:896 (2) - 的位置 然后你把01:18:517 (1,2) - 两个一组的slider每一组都分别换顺序就行 先下后上注意交通安全
01:27:827 (3) - 感觉这个头上的whistle要去掉音效才舒服
01:28:034 (1) - 尾巴不soft掉么 好
01:29:689 (5) - 尝试CTRL+G 好
01:32:172 (2) - (220,264)?角度太小不幸福 可以
01:55:758 (5) - 这里又回到前面的问题 我觉得这种节奏段这里应该换成单circle 我还是先保持吧
02:01:137 (6,7,1,2,3,4) - 感觉这个flow也很要命=。= 你在这种几何circle跳的中间位置放直线串子的话最好考虑五角星flow 其他的感觉都比较坑
还有一点总结的就是你的串子节奏都差不多大 很无聊 你看01:34:241 (4,5,6,7,8) - 和01:40:862 (1,2,3,4,5) - 这种地方就像现在这样保持大间距 然后01:42:310 (2,3,4,5,6) - 这种的连打用些小间距的弧线不是更合适?
好的 我会再考虑的
Hard
00:20:586 (1) - 感觉这个finish跑错场子了吧=。= 这里还没到该用finish的时候啊…… 还好啊
00:28:034 (6) - 高难度里也提到了 这里是1/6 不过在Hard里嘛 你可以随意 用或者不用 虽然反正就是一个单独的reverse嘛 我觉得都可以=。=
00:33:619 (1,2,3) - 这个地方我记得上面也说了 2或者3去掉一个whistle试试 嘛 你对着上面改改音效吧 懒得全都重新写一遍 好
00:34:241 - 但是漏finish还是不能忍,00:35:482 (1) - 这种地方也该加的吧 上面好像忘记说了
00:40:448 (1,2) - 离远点儿不是好看些=。= 这是要远还是近??
00:35:689 (2,3) - 建议在Hard里用这种1/4 slider的时候不用和后面1.0x间距 小一点可能好一些 后面那些也一样的意见
00:55:551 (2,3,4) - 纵观全diff感觉这间距有点儿太大 1.2DS还好阿
01:43:137 (4) - body whistle? 莫名 手滑
01:47:896 (4) - 尾巴该whistle的吧
最后的spinner, Lunatic里面是normal的finish 这里是soft 最好统一成一个?

Normal
Normal没啥好说的了吧 还是那些音效 你看你这个diff00:33:827 (3) - 这里倒是记得finish了 那两个就没有,而且其实我建议你在这种地方用soft finish 会更合适

That's all
Good luck
非常感谢详细的MOD
果然以前作图还是太蠢
坟了吧._.
Chewin
M4M

General

  1. Offset 9016(+16ms) is better for me. Don't forget to resnap all elements and green lines after timing changes.
  2. Romanised Title: The Dark Side of Fate
  3. 01:15:206 I would end the kiai time here where there is the downbeat.
Normal

  1. 00:10:655 (3) - You forgot whistle on reverse arrow
  2. 00:13:965 (3,4,1) - I would select these elements and move some grid down and left to center the (4) on the grid. Symmetrical patterns are always better https://osu.ppy.sh/ss/1114721
  3. 00:20:586 (1,1) - This is still the easiest diff of your mapset and, actually, the 00:22:241 (1) is placed too soon after the previous spinner on the timeline, considering that the spinner is not that long. Players have no time to recover stability after spinned to hit that circle. This is easy fixable extending the spinner by 1/1 removing the circle and moving the 00:22:655 (2) by 1/1 as well: https://osu.ppy.sh/ss/1114728 or replacing the slider with a circle to keep consistency with all the next parts: https://osu.ppy.sh/ss/1114731
  4. 00:30:517 (3,4,1) - These blankets are actually ugly and they could be improved:
    SPOILER

    200,24,30517,2,0,P|132:58|116:105,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
    220,128,31757,1,0,1:2:0:0:
    308,176,32172,6,0,P|277:214|229:228,1,100,2|0,0:0|0:0,0:0:0:0:
    260,324,33000,2,0,L|160:324,1,100,2|0,0:0|0:0,0:0:0:0:
  5. 00:34:655 (4) - I don't like this finish. If you really want to keep it I would set Normal sampleset like the previous (3)'s tail, for consistency it sounds much better
  6. 00:57:413 (4,5) - Make a better blanket?
  7. 01:15:206 - Read above in "General". Also, I would start the break time from this point
  8. 01:45:000 (4,3) - Whistles, on 01:49:551 (2)'s head and 01:50:379 (3) as well
  9. 01:51:620 (1,2,3) - Whistle on (1) and on (3)'s tail
Hard

  1. 00:28:034 (6) - Set sampleset:normal on this slider's end
  2. 00:28:862 (1) - Finish on this slider's head. Maybe with a lower volume?
  3. 00:40:862 (2) - Clap on the head
  4. 01:06:931 (1,2,3) - Whistles on each sliders' head for consistency with 01:03:620 (1,2,3), same for 01:13:551 (1,2,3).
  5. 01:15:206 - Start break time from here
  6. 01:59:482 (2,1) - Make a better blanket pls http://osu.ppy.sh/ss/1114771
Lunatic

  1. 00:12:724 (2) - Clap on the start
  2. 00:14:172 (2) - This clap is bad and could confuses the players. It's just random and there are no sound similar to it in the music. Remove it and add the clap on 00:14:379 (3) instead
  3. 00:28:034 (1) - This short slider is very hard to read at the first try, and probably for others tries as well lol. I would suggest you to move the whole
  4. 00:28:034 (1,2,3,4) pattern unstanking that (1) with 00:27:620 (6)'s head.
  5. 00:32:172 (1,2) - Could you add a circle on 00:32:482 if you want to keep this stack/antijump?
  6. 01:41:482 (6) - This antijump doesn't fit here. Move this circle at x:248 y:88? looks better to me
  7. 02:07:758 (8) - New combo
5 months old map D: That's not that bad.
Call me back after you have checked my mod.
Topic Starter
sjoy

Chewin wrote:

M4M

General

  1. Offset 9016(+16ms) is better for me. Don't forget to resnap all elements and green lines after timing changes. fixed
  2. Romanised Title: The Dark Side of Fate [/color]
  3. 01:15:206 I would end the kiai time here where there is the downbeat. fixed
Normal

  1. 00:10:655 (3) - You forgot whistle on reverse arrow fixed
  2. 00:13:965 (3,4,1) - I would select these elements and move some grid down and left to center the (4) on the grid. Symmetrical patterns are always better https://osu.ppy.sh/ss/1114721 ok
  3. 00:20:586 (1,1) - This is still the easiest diff of your mapset and, actually, the 00:22:241 (1) is placed too soon after the previous spinner on the timeline, considering that the spinner is not that long. Players have no time to recover stability after spinned to hit that circle. This is easy fixable extending the spinner by 1/1 removing the circle and moving the 00:22:655 (2) by 1/1 as well: https://osu.ppy.sh/ss/1114728 or replacing the slider with a circle to keep consistency with all the next parts: https://osu.ppy.sh/ss/1114731 ok
  4. 00:30:517 (3,4,1) - These blankets are actually ugly and they could be improved: ok
    SPOILER

    200,24,30517,2,0,P|132:58|116:105,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
    220,128,31757,1,0,1:2:0:0:
    308,176,32172,6,0,P|277:214|229:228,1,100,2|0,0:0|0:0,0:0:0:0:
    260,324,33000,2,0,L|160:324,1,100,2|0,0:0|0:0,0:0:0:0:
  5. 00:34:655 (4) - I don't like this finish. If you really want to keep it I would set Normal sampleset like the previous (3)'s tail, for consistency it sounds much better removed
  6. 00:57:413 (4,5) - Make a better blanket? fixed
  7. 01:15:206 - Read above in "General". Also, I would start the break time from this point ok
  8. 01:45:000 (4,3) - Whistles, on 01:49:551 (2)'s head and 01:50:379 (3) as well added
  9. 01:51:620 (1,2,3) - Whistle on (1) and on (3)'s tail added


Hard

  1. 00:28:034 (6) - Set sampleset:normal on this slider's end added
  2. 00:28:862 (1) - Finish on this slider's head. Maybe with a lower volume? added I think 50% is ok.the last part is 40% volume.
  3. 00:40:862 (2) - Clap on the head added
  4. 01:06:931 (1,2,3) - Whistles on each sliders' head for consistency with 01:03:620 (1,2,3), same for 01:13:551 (1,2,3). ok
  5. 01:15:206 - Start break time from here ok
  6. 01:59:482 (2,1) - Make a better blanket pls http://osu.ppy.sh/ss/1114771 fixed

Lunatic

  1. 00:12:724 (2) - Clap on the start ok
  2. 00:14:172 (2) - This clap is bad and could confuses the players. It's just random and there are no sound similar to it in the music. Remove it and add the clap on 00:14:379 (3) instead You are righit fixed
  3. 00:28:034 (1) - This short slider is very hard to read at the first try, and probably for others tries as well lol. I would suggest you to move the whole
  4. 00:28:034 (1,2,3,4) pattern unstanking that (1) with 00:27:620 (6)'s head. changed it
  5. 00:32:172 (1,2) - Could you add a circle on 00:32:482 if you want to keep this stack/antijump?for consistency,add a note on 00:33:310
  6. 01:41:482 (6) - This antijump doesn't fit here. Move this circle at x:248 y:88? looks better to me ok
  7. 02:07:758 (8) - New comboFixed
5 months old map D: That's not that bad.
Call me back after you have checked my mod.
thanks for modding :) It's very useful
Chewin
Hello! I'm here to recheck your mapset ;3

General

  1. Why does 2nd kiai time in Lunatic diff finish earlier than other diffs' one? Make it consistent :3
  2. Start break time on 01:15:222 in the Hard and Normal diff
Normal

  1. 02:01:567 (1) - Add finish to emphasize cymbals in the song
Hard

  1. I didn't notice the speed up during kiai times when I modded this diff. The jump between Normal and Hard is already too big. You need to remove this speed up to make the spread more appropriate for rank, please <_<.
  2. 00:14:809 (3) - Move to x:152 y:352 to get the same spacing of 00:13:981 (1,2) : https://osu.ppy.sh/ss/1404894
  3. 00:33:843 (3) - Finish on this slider's tail to emphasize cymbals
Insane

  1. 00:59:498 (3) - I would place this circle in the centre of the grid. The 00:58:671 (1,2,3) to make a symmetric jumping patter: http://osu.ppy.sh/ss/1404910
  2. 01:28:464 (2) - Slowdown starts here. Use new combo here removing it from 01:28:050 (1)
  3. 01:45:016 (8) - New combo and remove it from 01:45:429 (1)
Fix kiai in the Hard and I will bubble >-<
Topic Starter
sjoy

Chewin wrote:

Hello! I'm here to recheck your mapset ;3

General

  1. Why does 2nd kiai time in Lunatic diff finish earlier than other diffs' one? Make it consistent :3 fixed
  2. Start break time on 01:15:222 in the Hard and Normal diff
fixed

Normal

  1. 02:01:567 (1) - Add finish to emphasize cymbals in the song
fixed

Hard

  1. I didn't notice the speed up during kiai times when I modded this diff. The jump between Normal and Hard is already too big. You need to remove this speed up to make the spread more appropriate for rank, please <_<.ok.;w;
  2. 00:14:809 (3) - Move to x:152 y:352 to get the same spacing of 00:13:981 (1,2) : https://osu.ppy.sh/ss/1404894 fixed
  3. 00:33:843 (3) - Finish on this slider's tail to emphasize cymbals
fixed

Insane

  1. 00:59:498 (3) - I would place this circle in the centre of the grid. The 00:58:671 (1,2,3) to make a symmetric jumping patter: http://osu.ppy.sh/ss/1404910
  2. 01:28:464 (2) - Slowdown starts here. Use new combo here removing it from 01:28:050 (1) fixed
  3. 01:45:016 (8) - New combo and remove it from 01:45:429 (1)
fixed

Fix kiai in the Hard and I will bubble >-<
all fixed :)
thanks a lot :)
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