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supercell - My Dearest

posted
Total Posts
32
Topic Starter
- Miomio Chii -
This beatmap was submitted using in-game submission on 2013年9月8日 at 下午 07:39:59

Artist: supercell
Title: My Dearest
Source: GUILTY CROWN
Tags: ギルクラ ギルティクラウン こゑだ Full ver ryo Koeda opening MmC
BPM: 168
Filesize: 17553kb
Play Time: 05:38
Difficulties Available:
  1. Lost Christmas (5 stars, 1111 notes)
  2. Normal (2.24 stars, 302 notes)
Download: supercell - My Dearest
Information: Scores/Beatmap Listing
---------------
║▫誰かが君のことを嘘つきと呼んで
║▫ 心無い言葉で傷つけようとしても
║▫世界が君のことを信じようともせずに
║▫ 茨の冠を被せようとしても
║▫ 私は君だけの味方になれるよ
║▫その孤独 痛みを私は知っている
so, everything that makes me whole
今君に捧げよう
I'm Yours

-----------------------------------

-----------------------------------

-----------------------------------
Full ver.
-----------------------------------
Normal (Normal) - 100 % by me
Lost Christmas (Another) - 100 % by me
Hard - ? % WIP
Taiko - ? % WIP
-----------------------------------
Thanks
Aug 17, 2013 - happy623 (irc mod)
Aug 19, 2013 - [Zzz] (a bit help mod), Rice (m4m nazi mod)
Aug 21, 2013 - leon1341414 (m4m mod)
Aug 23, 2013 - [Seraphin] (irc mod), AnreFM (m4m mod), Tidek (m4m mod)
Aug 25, 2013 - Melt (m4m mod), 11t (m4m mod), Sweet Vanilla (m4m mod)
----------------------------------
Jul 28 - Aug 6, 2013
Sep 8, 2013 - add skin (by me) - 80%
hoLysoup
喔~!
前排
:>
Topic Starter
- Miomio Chii -

hoLysoup wrote:

喔~!
前排
:>
是麻鼠!!
- Tu -
guilty crown <3333
我超喜歡這套
supercell超喜歡
支持!!
Topic Starter
- Miomio Chii -

oscartutu wrote:

guilty crown <3333
我超喜歡這套
supercell超喜歡
支持!!
:D 我也喜歡supercell,
要GD麼 ? (逃
happy623
irc modded~


irc
22:42 - Miomio Chii -: w/
22:42 happy623: /
22:42 *happy623 is editing [http://osu.ppy.sh/b/288821 supercell - My Dearest [Lost Christmas]]
22:42 - Miomio Chii -: 來了
22:42 happy623: 03:21:959 (3) - 可以NC, 看你囉
22:43 happy623: 03:23:567 (6) -
22:43 happy623: 給人看到有跳~
22:43 happy623: 03:24:638 (4) - 也是
22:43 - Miomio Chii -: 好
22:43 - Miomio Chii -: NC
22:43 happy623: 03:25:174 (7,8) - 這2個ctrl g 吧
22:43 happy623: 然後 7 NC
22:44 happy623: 03:25:531 (1) - 這個NC刪走, 改放在 03:25:709 (2) -
22:44 happy623: 03:26:245 (4) - NC~
22:44 - Miomio Chii -: @w@ 等等我亂了
22:44 happy623: ;w; 恩
22:47 happy623: 有新BAT了
22:47 - Miomio Chii -: !?
22:47 happy623: UWS
22:47 happy623: winber1
22:47 - Miomio Chii -: 也太快
22:49 - Miomio Chii -: 對了以上我弄好了@w@
22:49 happy623: 03:26:781 (4) -
22:49 happy623: stack with 03:26:424 (2) -
22:50 happy623: 03:31:067 (4) - NC
22:50 - Miomio Chii -: fixed
22:50 happy623: 03:32:674 (1) - 跟前面的同一個DS吧
22:51 happy623: 嘛 . .
22:51 happy623: 怎麼突然換sv ;w;
22:51 - Miomio Chii -: fixed(?
22:51 - Miomio Chii -: 因為 滑條速度變了
22:51 happy623: 為什麼要換;w;
22:52 - Miomio Chii -: kiai (?
22:52 happy623: kiai不一定要換啊
22:52 - Miomio Chii -: 我的習慣 030
22:52 happy623: 感覺換sv不太需要
22:52 - Miomio Chii -: 吶我 變回來
22:52 - Miomio Chii -: XD
22:52 - Miomio Chii -: 因為那時候有開snap
22:53 happy623: 不
22:53 happy623: 我指
22:53 happy623: 為什麼要換sv ;w; 不是ds
22:53 - Miomio Chii -: OAO
Topic Starter
- Miomio Chii -

happy623 wrote:

irc modded~


irc
22:42 - Miomio Chii -: w/
22:42 happy623: /
22:42 *happy623 is editing [http://osu.ppy.sh/b/288821 supercell - My Dearest [Lost Christmas]]
22:42 - Miomio Chii -: 來了
22:42 happy623: 03:21:959 (3) - 可以NC, 看你囉
22:43 happy623: 03:23:567 (6) -
22:43 happy623: 給人看到有跳~
22:43 happy623: 03:24:638 (4) - 也是
22:43 - Miomio Chii -: 好
22:43 - Miomio Chii -: NC
22:43 happy623: 03:25:174 (7,8) - 這2個ctrl g 吧
22:43 happy623: 然後 7 NC
22:44 happy623: 03:25:531 (1) - 這個NC刪走, 改放在 03:25:709 (2) -
22:44 happy623: 03:26:245 (4) - NC~
22:44 - Miomio Chii -: @w@ 等等我亂了
22:44 happy623: ;w; 恩
22:47 happy623: 有新BAT了
22:47 - Miomio Chii -: !?
22:47 happy623: UWS
22:47 happy623: winber1
22:47 - Miomio Chii -: 也太快
22:49 - Miomio Chii -: 對了以上我弄好了@w@
22:49 happy623: 03:26:781 (4) -
22:49 happy623: stack with 03:26:424 (2) -
22:50 happy623: 03:31:067 (4) - NC
22:50 - Miomio Chii -: fixed
22:50 happy623: 03:32:674 (1) - 跟前面的同一個DS吧
22:51 happy623: 嘛 . .
22:51 happy623: 怎麼突然換sv ;w;
22:51 - Miomio Chii -: fixed(?
22:51 - Miomio Chii -: 因為 滑條速度變了
22:51 happy623: 為什麼要換;w;
22:52 - Miomio Chii -: kiai (?
22:52 happy623: kiai不一定要換啊
22:52 - Miomio Chii -: 我的習慣 030
22:52 happy623: 感覺換sv不太需要
22:52 - Miomio Chii -: 吶我 變回來
22:52 - Miomio Chii -: XD
22:52 - Miomio Chii -: 因為那時候有開snap
22:53 happy623: 不
22:53 happy623: 我指
22:53 happy623: 為什麼要換sv ;w; 不是ds
22:53 - Miomio Chii -: OAO
杏仁妹大感謝www
[ Zzz ]
Hi~ - Miomio Chii -

[Normal -]

Ai Mod Check

04:11:245 (3) - The end of the slider 04:12:317 (4) - Here

[Lost Christmas]

Ai Mod Check

( 00:22:584 (6) - prev 2.39 > 1.00

00:22:674 (1) - prev 1.30 > 1.00 )

00:25:442 (9,1) - The same reason as above

00:28:299 (9,1) - ^ ( Same as above )

00:31:156 (5,1) - ^

00:34:013 (9,1) - ^

00:36:870 (9,1) - ^

00:40:174 (2,3,4,5,6) - Please keep a regular interval ...

01:50:174 (1) - New Combo Release

02:06:067 (6,7,8,9,10) - Please keep a regular interval ...
Topic Starter
- Miomio Chii -

[ Zzz ] wrote:

Hi~ - Miomio Chii - thank you very much !

[Normal -]

Ai Mod Check

04:11:245 (3) - The end of the slider 04:12:317 (4) - Here fixed

[Lost Christmas]

Ai Mod Check

talk with Zzz
2013-08-19 18:17 - Miomio Chii -: hi, Zzz, i was see your help mod but some where i dont know what you mean, could i ask you now ?
2013-08-19 18:18 [ Zzz ]: Wait
2013-08-19 18:18 - Miomio Chii -: ok
2013-08-19 18:19 [ Zzz ]: ok
2013-08-19 18:19 - Miomio Chii -: this 00:22:584 (6) - prev 2.39 > 1.00
2013-08-19 18:19 [ Zzz ]: Of course, you can ask a
2013-08-19 18:19 - Miomio Chii -: what is it mean?
2013-08-19 18:19 [ Zzz ]: wait
2013-08-19 18:20 [ Zzz ]: np
2013-08-19 18:20 - Miomio Chii -: ACTION is listening to [http://osu.ppy.sh/b/288822 supercell - My Dearest]
2013-08-19 18:20 [ Zzz ]: ok
2013-08-19 18:20 - Miomio Chii -: Lost Christmas diff
2013-08-19 18:21 [ Zzz ]: ACTION is editing [http://osu.ppy.sh/b/288821 supercell - My Dearest [Lost Christmas]]
2013-08-19 18:21 - Miomio Chii -: yes
2013-08-19 18:21 [ Zzz ]: Which part ..?
2013-08-19 18:22 - Miomio Chii -: 00:22:584 (6) - prev 2.39 > 1.00 00:22:674 (1) - prev 1.30 > 1.00
2013-08-19 18:22 - Miomio Chii -: this
2013-08-19 18:22 [ Zzz ]: 2.39 <gap is too wide is
2013-08-19 18:23 [ Zzz ]: Please at intervals of 1.00
2013-08-19 18:23 [ Zzz ]: ok?
2013-08-19 18:23 - Miomio Chii -: 1.00 ?
2013-08-19 18:23 [ Zzz ]: oo
2013-08-19 18:23 - Miomio Chii -: snap it ?
2013-08-19 18:23 [ Zzz ]: ok
2013-08-19 18:23 [ Zzz ]: snap
2013-08-19 18:23 [ Zzz ]: ok
2013-08-19 18:24 - Miomio Chii -: ok i know
2013-08-19 18:24 [ Zzz ]: nono 1.00 nono 1.30 gogo
2013-08-19 18:24 - Miomio Chii -: @@
2013-08-19 18:24 - Miomio Chii -: eh?
2013-08-19 18:24 [ Zzz ]: Regular intervals and are equal
2013-08-19 18:25 - Miomio Chii -: oh
2013-08-19 18:25 [ Zzz ]: Just 1.30 or 1.00 gogo
2013-08-19 18:25 [ Zzz ]: ~
2013-08-19 18:25 - Miomio Chii -: oh~ got it. thank you very much
2013-08-19 18:26 [ Zzz ]: xD!
2013-08-19 18:26 [ Zzz ]: No problem.
2013-08-19 18:26 - Miomio Chii -: ^^
2013-08-19 18:27 [ Zzz ]: ^^ Good Bye~
2013-08-19 18:27 - Miomio Chii -: bye~

now im already know what is it mean
uhm but sorry i think its ok :c.
if other modders put forward this i will consider this


( 00:22:584 (6) - prev 2.39 > 1.00

00:22:674 (1) - prev 1.30 > 1.00 )

00:25:442 (9,1) - The same reason as above

00:28:299 (9,1) - ^ ( Same as above )

00:31:156 (5,1) - ^

00:34:013 (9,1) - ^

00:36:870 (9,1) - ^

00:40:174 (2,3,4,5,6) - Please keep a regular interval ... this i deliberately to let it be more and more close

01:50:174 (1) - New Combo Release i remove nc here then 01:50:531 (2) - nc here

02:06:067 (6,7,8,9,10) - Please keep a regular interval ... fixed
very thank you for help ! :)
updata !
Hiseii
Guilty Crown~ <3

Warning: Nazi Mod

[Normal]

00:56:959 and 00:58:388 - Its just a small detail but I suggest you align the ends of the sliders.

01:06:959 - This slider might be confusing to beginners. Try turning it into two sliders.
Suggestion:


01:26:959 and 01:28:388 - align ends of sliders.

01:31:245 - add whistle

01:32:674 and 01:34:102 - These sliders seem boring, try curving or crumpling them like the rest of the sliders in this diff.

01:51:245 - add whistle

03:27:317 - ctrl+shift+r, rotate by 4 degrees and move to x136 y244 so that sliders are symmetrical. ^^

04:02:674 (4) and 04:04:102 (1) - align ends of sliders. (disable distance snapping for a bit)

04:08:388 - make this symmetrical to the next slider just like 03:27:317

[Lost Christmas]

00:44:102 (1) - NC

00:45:531 (4) - Remove NC

00:47:317 (4) - NC

00:48:745 (1) - Remove NC

00:49:817 (1) - NC

01:46:959 (1) to 01:49:817 (1) - try adding these timing points:



The effect would be that the volume would gradually increase as the stream goes on. Sounds good, try it. :D

02:12:674 (1) to 02:15:442 (16) - same suggestion^

02:20:888 (8) to 02:21:156 (11) - try making the volume of these streams loud enough to be heard. The hitclaps on the choruses are overpowering the soft hitsounds. do the same with the other streams in the choruses.

02:34:102 (1) - ctrl+g

03:26:959 (1) to 03:29:727 (16) - same suggestion as 01:46:959 (1) to 01:49:817 (1)

03:32:674 (9) - NC

04:07:674 (1) to 04:12:674 (1) - it's a longer stream, so add these timing points:



04:42:495 (3) - this might probably need distancing because it's like an anti-jump slider. this is just a minor issue though.

05:21:245 (10) - NC

05:21:334 (1) - this spinner is waaay too long and can tire out players, maybe you can try cutting it on 05:26:602 and then add a circle on 05:26:959. Then you can just continue the spinner on 05:27:138 onwards.

05:32:317 - cut the long spinner again here, add a circle on 05:32:674 and continue it on 05:32:852.

gomen for the nazi modding. orz

Good luck on this map~ ^^
- Tu -

- Miomio Chii - wrote:

oscartutu wrote:

guilty crown <3333
我超喜歡這套
supercell超喜歡
支持!!
:D 我也喜歡supercell,
要GD麼 ? (逃


小弟做圖技巧惡劣,速度偏慢
collab小小部份還可以,自己一個人做GD就幾乎無可能了
Topic Starter
- Miomio Chii -

Rice wrote:

Guilty Crown~ <3 <3

Warning: Nazi Mod

[Normal]

00:56:959 and 00:58:388 - Its just a small detail but I suggest you align the ends of the sliders. try to fixed

01:06:959 - This slider might be confusing to beginners. Try turning it into two sliders. fixed
Suggestion:


01:26:959 and 01:28:388 - align ends of sliders. i think its ok

01:31:245 - add whistle use soft:c1's whistle, fixed

01:32:674 and 01:34:102 - These sliders seem boring, try curving or crumpling them like the rest of the sliders in this diff. i think its ok

01:51:245 - add whistle use soft:c1's whistle, fixed

03:27:317 - ctrl+shift+r, rotate by 4 degrees and move to x136 y244 so that sliders are symmetrical. ^^ i think now its ok

04:02:674 (4) and 04:04:102 (1) - align ends of sliders. (disable distance snapping for a bit) ok, fixed

04:08:388 - make this symmetrical to the next slider just like 03:27:317i think its ok

[Lost Christmas]

00:44:102 (1) - NC fixed

00:45:531 (4) - Remove NC fixed

00:47:317 (4) - NC fixed

00:48:745 (1) - Remove NC fixed

00:49:817 (1) - NC fixed

01:46:959 (1) to 01:49:817 (1) - try adding these timing points: fixed but not use yor timing point



The effect would be that the volume would gradually increase as the stream goes on. Sounds good, try it. :D thank you for this good suggest

02:12:674 (1) to 02:15:442 (16) - same suggestion^ fixed

02:20:888 (8) to 02:21:156 (11) - try making the volume of these streams loud enough to be heard. The hitclaps on the choruses are overpowering the soft hitsounds. do the same with the other streams in the choruses. fixed

02:34:102 (1) - ctrl+g not, sorry

03:26:959 (1) to 03:29:727 (16) - same suggestion as 01:46:959 (1) to 01:49:817 (1)

03:32:674 (9) - NC this is already nc

04:07:674 (1) to 04:12:674 (1) - it's a longer stream, so add these timing points: fixed but not use yor timing point



04:42:495 (3) - this might probably need distancing because it's like an anti-jump slider. this is just a minor issue though. align a bit, fixed

05:21:245 (10) - NC fixed

05:21:334 (1) - this spinner is waaay too long and can tire out players, maybe you can try cutting it on 05:26:602 and then add a circle on 05:26:959. Then you can just continue the spinner on 05:27:138 onwards. ehm.... if others modder are also put forward this suggest, i will consider it.

05:32:317 - cut the long spinner again here, add a circle on 05:32:674 and continue it on 05:32:852. if others modder are alsoput forward this suggest, i will consider it.

gomen for the nazi modding. orz Don't worry its also helped me ! ;)

Good luck on this map~ ^^ thank you ! :D
Thank you for modding ! ;)
updata !

oscartutu wrote:

小弟做圖技巧惡劣,速度偏慢
collab小小部份還可以,自己一個人做GD就幾乎無可能了
collab在考慮
smallboat
簽到 :idea: 已訂閱
Xinchii
Hi ~ 想做個M4M

新手modder,做個參考這樣:O

[Normal]
  1. 00:08:210(3)- 感覺這條設在(2)的下面會比較好看,EX: x:428 y:220
    不過如果後面要調很大就算了吧
    Just my own view :P
  2. 04:05:531-有個鋼琴聲:O,考慮加note嗎? 順便可以把跟後面的時間調到2/1

[Lost Christmas]
  1. 00:29:013- 00:29:727 - 這邊可以配合音樂做個長連打,或是用1/4短slider+大間距的梗,感覺會更符合音樂的進入感w
  2. 01:09:459(6,1)- 這邊的間距似乎過小,比起刻意縮小間距做Anti-jump,我覺得這邊的重音還是用一般間距或做個跳躍會適合些:<?
  3. 01:21:245(1,2,3)- 間距微調一下
  4. 01:52:763- spin停在01:54:459-後面節奏會比較好接
  5. 02:39:995(6,7,8,9)- 這些slider往後移到1/2從白線開始,然後remove(9)
    之後再在原本的(6)開頭處加一個note像原本一樣配合鼓聲就好
    因為這邊的歌詞是在02:40:174-(I am-),02:40:531-(yo-),02:40:88-(ur-)這3個點起頭,尤其02:40:531-和02:40:88-上面有鼓聲,做為slider開頭打起來會比較順手
    如果採用這一條的話03:54:281(6,7,8,9)-same
  6. 03:08:209- 小推在這邊做個3連打接上03:08:388(1)-
  7. 03:09:638- 這個slider往後1/2到03:09:817-長白線上,然後這這邊加一個note?
    因為03:09:817-是個重音,slider從這起頭較順
    如果採用這條的話,slider要再加上個New combo
  8. 04:50:709- 加一個note配合歌詞?

大約就這樣了lol
這圖頗觸,感覺打不下來 ;w;
smallboat
這圖頗觸,感覺打不下來 ;w;
的確 蠻觸 8-) :?:
逃)
Topic Starter
- Miomio Chii -

leon1341414 wrote:

Hi ~ 想做個M4M 嘛, 你好像忘了給map的link了 :D

新手modder,做個參考這樣:O

[Normal]
  1. 00:08:210(3)- 感覺這條設在(2)的下面會比較好看,EX: x:428 y:220
    不過如果後面要調很大就算了吧ˊ w ˋ 確實要調蠻大的 (?)
    Just my own view :P
  2. 04:05:531-有個鋼琴聲:O,考慮加note嗎? 順便可以把跟後面的時間調到2/1 是1/2吧 (?) add onte, fixed. (其實鋼琴音不是主要的)

[Lost Christmas]
  1. 00:29:013- 00:29:727 - 這邊可以配合音樂做個長連打,或是用1/4短slider+大間距的梗,感覺會更符合音樂的進入感w follow 鼓聲, @w@
  2. 01:09:459(6,1)- 這邊的間距似乎過小,比起刻意縮小間距做Anti-jump,我覺得這邊的重音還是用一般間距或做個跳躍會適合些:<? more far, fixed
  3. 01:21:245(1,2,3)- 間距微調一下 fixed
  4. 01:52:763- spin停在01:54:459-後面節奏會比較好接 液, 你終於看到這個盲點了, fixed
  5. 02:39:995(6,7,8,9)- 這些slider往後移到1/2從白線開始,然後remove(9) fixed
    之後再在原本的(6)開頭處加一個note像原本一樣配合鼓聲就好
    因為這邊的歌詞是在02:40:174-(I am-),02:40:531-(yo-),02:40:88-(ur-)這3個點起頭,尤其02:40:531-和02:40:88-上面有鼓聲,做為slider開頭打起來會比較順手
    如果採用這一條的話03:54:281(6,7,8,9)-same fixed
  6. 03:08:209- 小推在這邊做個3連打接上03:08:388(1) - fixed
  7. 03:09:638- 這個slider往後1/2到03:09:817-長白線上,然後這這邊加一個note? fixed
    因為03:09:817-是個重音,slider從這起頭較順
    如果採用這條的話,slider要再加上個New combo
  8. 04:50:709- 加一個note配合歌詞?
fixed

大約就這樣了lol
這圖頗觸,感覺打不下來 ;w; 沒辦法身旁都是觸觸 (掩面
感謝mod ! 記得給我一下您的圖的link

updata ! ;)
Tsumetaku
wa 路過 熟人好多

雖然不能幫上忙 但是會精神支持的(?
Topic Starter
- Miomio Chii -

Tsumetaku wrote:

wa 路過 熟人好多

雖然不能幫上忙 但是會精神支持的(?
欸嘿嘿我還記的你說等我完成後會幫我摸的得哦 >:3

smallboat wrote:

這圖頗觸,感覺打不下來 ;w;
的確 蠻觸 8-) :?:
逃)
想死就說嘛 ;) (燦笑

smallboat wrote:

簽到 :idea: 已訂閱
感恩w
Xinchii
忘記說from queue

不過你已經看到+mod完了XDDD

好歌好圖祝RK!

star~
Topic Starter
- Miomio Chii -

leon1341414 wrote:

忘記說from queue

不過你已經看到+mod完了XDDD

好歌好圖祝RK!

star~
感謝星, 已回射(?)
(通常是摸的有reply就會回射, 嘛, 這樣子回射加摸的, 恩... 我不知道啦 !!
AnreFM
Hey Mio >.<
M4M from your queue~

[Lost Christmas]
00:12:138 (5) - Avoid overlaps and make it like this http://osu.ppy.sh/ss/941988
00:19:727 (5,1) - I'd prefer to have them stacked in play, because the distance is quite big :v
00:22:584 (6) - ^
00:28:299 (9) - ^
00:33:388 (7,8) - Having them parallel will be better
00:35:174 (4) - Up 1 grid to have the same distance as the last two slider similar with this
00:39:638 (4,5) - Straight isn't really good, curve them a bit more
00:43:745 (5,6) - ^
01:05:531 (5) - Shape Doesn't really necesarry here, but i'd suggest having the curved part a big bigger(move the second and third dot to the left more)
01:09:817 (1,2) - Make better blanket with this
01:19:817 (3) - Move the fourth dot to the left more, also fix blanket a bit
01:27:852 (4) - Since it doesn't blanket anything, i suggest just make it like 01:24:102 (1,2,3) -
01:30:888 (4,5,6) - I don't think the distance change is necessary :v
01:31:959 (1,1) - Blanket them?
01:40:174 (6) - lol this really needs to be fixed, blanket
03:04:817 (3) - Make this curvy a bit more
03:35:442 (10,1) - I;d want to be careful with the distance here, too big orz, consider just stacking this
03:54:638 (7,8,9) - looked a bit cramped, try move 03:55:174 (9) - a bit
04:38:924 (2,3) - Blanket them better, try making 04:38:924 (2) - less curvy
04:41:245 (1,2) - Why don't make a cross parallel here? :)
04:49:817 (1) - lol up a bit to move out of small overlap

[Normal]
00:09:460 (4,1) - Make better blanket by making 00:09:817 (1) - less curvy
00:19:102 (2) - Down a few grid to avoid that overlap
00:19:102 (2,1) - Make better blanket
00:24:102 (1,1) - that overlap between their tail is not really good, try arranging them a bit for them to be out of it orz
00:39:817 (2) - Why don't stack with 00:38:031 (4) - ?
00:42:674 (2) - Arrange it so that the blanket at the tail is more perfect whlist still maintaning DS
00:59:817 (2) - This looked really bad, i'd suggest changing the whole direction here
01:14:995 (2,1) - Patterns may confuse beginners bcs of the sudden change, consider changing them
01:38:745 (1,2) - Parralel it better?
01:41:245 (1,2,3) - Move them all out of overlap and make less curvy~
02:33:745 (2,3) - ^ lol
02:48:745 (3) - down a few grid to avoid overlap
Okay i won't list all of them-__- all your need is some fix on overl and blankets, be sure to go through your map to fix it! all other things are awesome! :)

Okay i guess that's all then, hope that helps!
EDIT; Star :D
Topic Starter
- Miomio Chii -

AnreFM wrote:

Hey Mio >.< Hi Anre :3
M4M from your queue~ thank you for order my m4m :'3

[Lost Christmas]
00:12:138 (5) - Avoid overlaps and make it like this http://osu.ppy.sh/ss/941988 fixed but mot like yours
00:19:727 (5,1) - I'd prefer to have them stacked in play, because the distance is quite big :v i prefer mine
00:22:584 (6) - ^ same as ^
00:28:299 (9) - ^ same as ^
00:33:388 (7,8) - Having them parallel will be better fixed
00:35:174 (4) - Up 1 grid to have the same distance as the last two slider similar with this fixed
00:39:638 (4,5) - Straight isn't really good, curve them a bit more i change NC
00:43:745 (5,6) - ^ same as ^
01:05:531 (5) - Shape Doesn't really necesarry here, but i'd suggest having the curved part a big bigger(move the second and third dot to the left more) fixed
01:09:817 (1,2) - Make better blanket with this fixed
01:19:817 (3) - Move the fourth dot to the left more, also fix blanket a bit fixed
01:27:852 (4) - Since it doesn't blanket anything, i suggest just make it like 01:24:102 (1,2,3) - its just a shape and i think (1,2,3) is too common
01:30:888 (4,5,6) - I don't think the distance change is necessary :v fixed
01:31:959 (1,1) - Blanket them? fixed
01:40:174 (6) - lol this really needs to be fixed, blanket fixed
03:04:817 (3) - Make this curvy a bit more fixed
03:35:442 (10,1) - I;d want to be careful with the distance here, too big orz, consider just stacking this fixed
03:54:638 (7,8,9) - looked a bit cramped, try move 03:55:174 (9) - a bit fixed
04:38:924 (2,3) - Blanket them better, try making 04:38:924 (2) - less curvy fixed
04:41:245 (1,2) - Why don't make a cross parallel here? :) fixed
04:49:817 (1) - lol up a bit to move out of small overlap fixed

[Normal]
00:09:460 (4,1) - Make better blanket by making 00:09:817 (1) - less curvy fixed
00:19:102 (2) - Down a few grid to avoid that overlap fixed
00:19:102 (2,1) - Make better blanket fixed
00:24:102 (1,1) - that overlap between their tail is not really good, try arranging them a bit for them to be out of it orz not change this blanket but i change NC
00:39:817 (2) - Why don't stack with 00:38:031 (4) - ? ok, fixed
00:42:674 (2) - Arrange it so that the blanket at the tail is more perfect whlist still maintaning DS umm... i dont know why you mean
00:59:817 (2) - This looked really bad, i'd suggest changing the whole direction here fixed
01:14:995 (2,1) - Patterns may confuse beginners bcs of the sudden change, consider changing them its normal so i think this just 1/2 so not change
01:38:745 (1,2) - Parralel it better? fixed
01:41:245 (1,2,3) - Move them all out of overlap and make less curvy~ fixed
02:33:745 (2,3) - ^ lol i think its ok
02:48:745 (3) - down a few grid to avoid overlap fixed
Okay i won't list all of them-__- all your need is some fix on overl and blankets, be sure to go through your map to fix it! all other things are awesome! :) thank you, i'll check it.

Okay i guess that's all then, hope that helps! its helps ! :)
EDIT; Star :D thank you ! :D
Thank you for modding ! :D
Updata ! ;)
Tidek
M4M

Hello, i will focus mostly on notes rhythm placement, hope it will be helpful : )

Lost Christmas
  1. 00:06:602 - 00:15:531 - Sliders are too fast here because its really quiet section, try to lower slider multiplier in timing points
  2. 00:08:924 (4) - That slider looks ugly and unrhytmic, try to make it longer (end slider at 00:09:281)
  3. 00:17:317 (1,2,3) - delete sliders and make normal circles?
  4. 00:19:459 (4,5,1) 00:22:317 (5,6,1) 00:25:174 (8,9,1) - etc... - I know what u wanted to do here but i think it can look more clean and readable if u do in every that part something like this http://puu.sh/48XMw.jpg , to make that part more interesting, since 00:30:888 (4,5,1) u can stay with your style, that part will be more interesting and more variety in my opinion
  5. 01:37:674 (1,2,3,4,5) - wrong rhythm, its not 1/4 stream, its 1/3 stream, listen on 25 or 50% playback rate
  6. 01:51:424 - here is addable circle (u can hear beat)
  7. 02:18:388 - Try to use this rhythm here: (that strong percussion hit should be start of almost every slider)



    Do similar with rest of the part, looks a lot more interesting than repeating 1/2 sliders (of course we are staying with these streams) <u dont have to copy my note placement, i just wanted to show u that rhythm)
  8. 02:34:102 (5) - Dont do things like that if u dont have any reason to do that! It looks really ugly and uncomfortable to play, stay with normal tripet (3 circle or reverse slider)
  9. 02:37:852 (4,5,6,7,8,9) - really unneccesary stream for me, better to make 2 slider for accent drums
  10. 02:40:799 - if u will delete above stream (its neccesary in my opinion!!!), add stream here http://puu.sh/48YXR.jpg
  11. 03:08:299 (5) - delete note, unrhytmic
  12. 03:09:638 (5) - ^
  13. 03:32:674 - try to do similar thing like in 02:18:388 , of course u can stay with these long spaced triplets, it makes map more variety
  14. 04:02:317 (3) - just do normal circle pls
  15. 04:14:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - NOOOOO!!! Its totally unrhytmic stream, listen on 25 or 50% playback rate, there is 1/3 stream starting from 04:14:221 , must fix in my opinion
  16. 04:34:459 (2,3,1,2,3,4) - too strong jumps, this is quiet section, make it easier (lower distance snap)
  17. 04:52:674 - the same as before
  18. 05:14:102 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - pls make lower distance snap, ik that u wanted make that "ending" moment but that stream is really hard and all u will do is troll players cuz of combo breaks on the end

    Overall, u should try to make almost every death stream (except last stream) mixed with reverse sliders, they are very long and hard when rest of map is a lot easier.

Normal
  1. 01:56:959 (1) - maybe make 3/2 reverse slider instead of this?
  2. 02:02:674 (2) - ^
  3. 02:36:959 (1) - u can continue rhythm with these short sliders instead of this
    Sorry but i suck in modding easier difficulties, it just looks fine for me ;_;

Sorry for english, if u dont understand something or i did mistake in timing lines, ask me on pm.
GL ; )
Topic Starter
- Miomio Chii -

Tidek wrote:

M4M ok, i'll mod back later

Hello, i will focus mostly on notes rhythm placement, hope it will be helpful : ) its help ! :)

Lost Christmas
  1. 00:06:602 - 00:15:531 - Sliders are too fast here because its really quiet section, try to lower slider multiplier in timing points i change it for 0.80x, fixed
  2. 00:08:924 (4) - That slider looks ugly and unrhytmic, try to make it longer (end slider at 00:09:281) fixed
  3. 00:17:317 (1,2,3) - delete sliders and make normal circles? not
  4. 00:19:459 (4,5,1) 00:22:317 (5,6,1) 00:25:174 (8,9,1) - etc... - I know what u wanted to do here but i think it can look more clean and readable if u do in every that part something like this http://puu.sh/48XMw.jpg , to make that part more interesting, since 00:30:888 (4,5,1) u can stay with your style, that part will be more interesting and more variety in my opinion yes, i think its ok in hardest diff
  5. 01:37:674 (1,2,3,4,5) - wrong rhythm, its not 1/4 stream, its 1/3 stream, listen on 25 or 50% playback rate no its 1/4 not 1/3
  6. 01:51:424 - here is addable circle (u can hear beat) oh i forgot this, fixed
  7. 02:18:388 - Try to use this rhythm here: (that strong percussion hit should be start of almost every slider) fixed



    Do similar with rest of the part, looks a lot more interesting than repeating 1/2 sliders (of course we are staying with these streams) <u dont have to copy my note placement, i just wanted to show u that rhythm) i know :)
  8. 02:34:102 (5) - Dont do things like that if u dont have any reason to do that! It looks really ugly and uncomfortable to play, stay with normal tripet (3 circle or reverse slider) change to 3 circles, fixed
  9. 02:37:852 (4,5,6,7,8,9) - really unneccesary stream for me, better to make 2 slider for accent drums i remove (5), fixed
  10. 02:40:799 - if u will delete above stream (its neccesary in my opinion!!!), add stream here http://puu.sh/48YXR.jpg fixed
  11. 03:08:299 (5) - delete note, unrhytmic fixed
  12. 03:09:638 (5) - ^ fixed
  13. 03:32:674 - try to do similar thing like in 02:18:388 , of course u can stay with these long spaced triplets, it makes map more variety i remove (8)
  14. 04:02:317 (3) - just do normal circle pls fixed
  15. 04:14:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - NOOOOO!!! Its totally unrhytmic stream, listen on 25 or 50% playback rate, there is 1/3 stream starting from 04:14:221 , must fix in my opinion not, 1/4
  16. 04:34:459 (2,3,1,2,3,4) - too strong jumps, this is quiet section, make it easier (lower distance snap) fixed a bit
  17. 04:52:674 - the same as before fixed a bit
  18. 05:14:102 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - pls make lower distance snap, ik that u wanted make that "ending" moment but that stream is really hard and all u will do is troll players cuz of combo breaks on the end fixed a bit

    Overall, u should try to make almost every death stream (except last stream) mixed with reverse sliders, they are very long and hard when rest of map is a lot easier. thank you for remind.

Normal
  1. 01:56:959 (1) - maybe make 3/2 reverse slider instead of this? i change it start red line, fixed
  2. 02:02:674 (2) - ^ this i won't change
  3. 02:36:959 (1) - u can continue rhythm with these short sliders instead of this i use slidertick, fixed
    Sorry but i suck in modding easier difficulties, it just looks fine for me ;_; its okay :)

Sorry for english, if u dont understand something or i did mistake in timing lines, ask me on pm.
GL ; )
Thank you for modding ! :D
Updata ! ;)
Melt
Hi M4M
GC大爱 :3

[General]
  1. 鉴于这歌tv size timing巨鬼畜,所以建议先找个权威点的timing,虽然我听不出现在有什么问题:P
  2. combo colour3和4感觉有点重复了,试试把4换成(20.240.120)?
[Normal]
  1. 00:12:674(4,5)感觉可以吧5删掉然后sldier4延长到00:12:674
  2. 00:41:245(4,1)绿线改了bpm间距缩小了,建议稍微拉大点跟之前保持一致
  3. 00:51:245(1)感觉这里也不用fin
  4. 00:56:959(3)这一段放finish都有点吵,或者你可以试试减小音量
  5. 01:08:031(3)可以试试弄一个弧度出来,个人觉得这里直的不好看
  6. 01:14:995(2)这个note是不是应该在01:15:174
  7. 01:32:674(1,2)有点偷懒的感觉(逃
  8. 01:56:602 - 02:06:959 个人觉得这一段可以放个break,毕竟是你map里最简单的难度
  9. 02:52:138(2)slider尾拉长到02:52:317
  10. 04:05:174(2)可以删掉这个note
[Lost Christmas]
  1. 这个diff的感觉就是版边利用太少,特别是左边,中间太挤了,可以ctrl+a看一看
  2. 00:10:709(4)可以试试放到(48,104)左右
  3. 01:08:031(3,4)slider3在01:08:388结束,把slider4拉到01:08:567,后面可以补个note
  4. 02:40:977(4)向上一点
  5. 02:49:281(6)这个note移到02:49:638
  6. 04:16:870(1)这个spin可以静音
  7. 05:37:674(1,2,3,4)其实个人建议ds改小点,尾杀会被黑的,特别这种长图
差不多就这样了,抱歉刚回来手上没有能用的KD ;w;
GL!
11t
Hello! Modding for M4M.

[General]

00:00:888 - The silence here in the beginning is really unnecessary. Consider editing it out.

[Normal]

00:34:102 (1) - This is a bothersome overlap. I'd personally take a hit to spacing consistency here to move (1) over so that it isn't touching (2). Because of your large CS, a slight increase in spacing here won't affect play at all, and it'll look nicer, which is really important on slower difficulties.

00:40:888 (4,1) - Don't let these overlap. Keep the true spacing (not the snapping) between (4,1) the same as between (3,4). Personally I wouldn't let anything overlap in this section, or at least increase the overlap so they aren't just barely overlapping, but that''d be quite a big change to make.

01:14:995 (2) - aaaaa. I know you're trying to follow the bass drum rhythm here but these sorts of polarity changes are really dangerous on lower difficulties unless properly mediated by a slider. I'd move this back to 01:14:817 or change this section so that the player slides into it.

01:26:602 (3,1) - Keep the true spacing here consistent with 01:25:531 (1,2,3) will look nicer.

01:34:102 (2,1) - Bothersome overlap.
02:09:102 (3,2) - ^

02:11:602 (3,1) - This one isn't as awkward-looking but if you're going to fix the above make sure to fix this one too for consistency.

In general, I think if you fix these overlap issues it'll also make it easier for players to identify polarity changes (and thus smooth up play), such as at 02:17:674 (3,1). If your only overlap occurs on 1/2 beat timings then players can recognize those tricky areas more readily.

03:26:959 (1,2) - Unnecessary overlap.
04:08:388 (1,2) - ^

03:30:174 (2,1) - Adjust the blanketing here.
03:42:317 (2,3) - ^

05:14:102 (2,3,4) - I'd try and make the note curvature here more consistent. The angle at (2,3,4) is a bit too acute in my opinion.

This is a very well-crafted Normal! I really like your slider shapes and your overall arrangement, and the rhythm you've chosen for the kiai sections is enjoyable to play through. Because your map is so beautiful to look at, I've focused on the small visual details here.

[Insane]

Drain Rate: consider decreasing. You've got some lengthy slow sections in your map, and with the current DR it's impossible to recover HP at those sections.

01:31:959 (1) - The spacing on this one is somewhat extreme. The rest of this section uses 0.9-1.2, but here you've got 1.6 suddenly. This wouldn't be a problem if you had more jumps around here like this, but you don't, so it's just out of place and unexpected.

03:36:245 (3,4) - Switching these two in time improves the flow here.

03:39:459 (4) - Somewhat awkward. Maybe try this instead?
ctrl+g, move down, rotate CCW.

03:40:531 (7) - ctrl+g. This improves the flow in my opinion. Move the 6-slider a bit further out if you decide to do so. This will also get rid of the sort of bothersome-looking overlap that you have here.

03:40:888 (8) - ctrl+g this if you did the above.

03:43:388 (3) - Awkward flow. This is your biggest jump in the section by far (2.73x), and unfortunately slider leniency doesn't help much here. I'd recommend to ctrl+g this, and then move it down a bit, with some rotation for symmetry. You might have to adjust the positioning of the next stream a bit to compensate this change.

03:47:674 (3,4) - Swap these two in time; this flows better for me.

03:57:495 (5,6,7,8,1) - Watch the spacing here. Because of how (5,6,7) are spaced, (7,8,1) looks very much like a 1/4 triple. Especially since you've got this here: 04:01:067 (5,6,1)

04:03:567 (8,9,10,1) - Same issue, the previous 04:01:067 (5,6,1) makes the spacing for this deceiving. Why not use the same spacing that you have here? 04:05:531 (1,2,3,4,5,6,7,8)

04:08:834 (6) - Owwwww. This stream in general actually could use some cleaning up. Using "Convert slider to stream..." with a single huge slider might help, though it'll be pretty annoying to make that slider, haha...

04:14:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Awkward curvature. I'd recommend making this perfectly circular, or doing a wave shape. Or even a straight line would look better than what you have now.

04:35:352 (4,1,2) - You use 0.7x here for these notes that are 1/2 beat apart, and this makes your spacing at 04:39:459 (1,2,3) appear somewhat inconsistent. I'd recommend to choose one spacing for these. You've got enough spacing acceleration later on, so making these consistent with each other wouldn't hurt, in my opinion.

04:54:459 (1) - Consider ctrl+g. You'll have to make a CW rotation to improve flow if you do so.

04:56:245 (3) - Curve this the other way. This will provide a much better landing from the 2-slider.

[Closing]

Overall, this is a great mapset! Your arrangement and patterns are nice in general. Good luck with ranking!
Topic Starter
- Miomio Chii -

Melt wrote:

Hi M4M i'll mod back later
GC大爱 :3 GC大好 ! xD

[General]
  1. 鉴于这歌tv size timing巨鬼畜,所以建议先找个权威点的timing,虽然我听不出现在有什么问题:P 嘛 TV size的大多數 Timing鬼觸是因為剪的不好吧
  2. combo colour3和4感觉有点重复了,试试把4换成(20.240.120)?我換橘色了
[Normal]
  1. 00:12:674(4,5)感觉可以吧5删掉然后sldier4延长到00:12:674 fixed
  2. 00:41:245(4,1)绿线改了bpm间距缩小了,建议稍微拉大点跟之前保持一致 fixed
  3. 00:51:245(1)感觉这里也不用fin fixed
  4. 00:56:959(3)这一段放finish都有点吵,或者你可以试试减小音量 fixed
  5. 01:08:031(3)可以试试弄一个弧度出来,个人觉得这里直的不好看 fixed
  6. 01:14:995(2)这个note是不是应该在01:15:174 不是這個是跟重音
  7. 01:32:674(1,2)有点偷懒的感觉(逃 不是偷懶啦只是想說都圓弧想來點直行
  8. 01:56:602 - 02:06:959 个人觉得这一段可以放个break,毕竟是你map里最简单的难度 感覺這裡有唱歌雖然是微量但還是不break好了
  9. 02:52:138(2)slider尾拉长到02:52:317 在這也沒關係的
  10. 04:05:174(2)可以删掉这个note 刪(3), fixed
[Lost Christmas]
  1. 这个diff的感觉就是版边利用太少,特别是左边,中间太挤了,可以ctrl+a看一看
  2. 00:10:709(4)可以试试放到(48,104)左右 fixed
  3. 01:08:031(3,4)slider3在01:08:388结束,把slider4拉到01:08:567,后面可以补个note fixed
  4. 02:40:977(4)向上一点 fixed
  5. 02:49:281(6)这个note移到02:49:638 在 02:49:638 - 加了note
  6. 04:16:870(1)这个spin可以静音 fixed
  7. 05:37:674(1,2,3,4)其实个人建议ds改小点,尾杀会被黑的,特别这种长图 縮小一點了
差不多就这样了,抱歉刚回来手上没有能用的KD ;w;
GL!
Thank you for modding ! :)
Topic Starter
- Miomio Chii -

11t wrote:

Hello! Modding for M4M. thank you i'll mod back later

[General]

00:00:888 - The silence here in the beginning is really unnecessary. Consider editing it out. fixed

[Normal]

00:34:102 (1) - This is a bothersome overlap. I'd personally take a hit to spacing consistency here to move (1) over so that it isn't touching (2). Because of your large CS, a slight increase in spacing here won't affect play at all, and it'll look nicer, which is really important on slower difficulties. fixed

00:40:888 (4,1) - Don't let these overlap. Keep the true spacing (not the snapping) between (4,1) the same as between (3,4). Personally I wouldn't let anything overlap in this section, or at least increase the overlap so they aren't just barely overlapping, but that''d be quite a big change to make. fixed

01:14:995 (2) - aaaaa. I know you're trying to follow the bass drum rhythm here but these sorts of polarity changes are really dangerous on lower difficulties unless properly mediated by a slider. I'd move this back to 01:14:817 or change this section so that the player slides into it. ok, fixed

01:26:602 (3,1) - Keep the true spacing here consistent with 01:25:531 (1,2,3) will look nicer. fixed

01:34:102 (2,1) - Bothersome overlap. fixed
02:09:102 (3,2) - ^ fixed

02:11:602 (3,1) - This one isn't as awkward-looking but if you're going to fix the above make sure to fix this one too for consistency. fixed

In general, I think if you fix these overlap issues it'll also make it easier for players to identify polarity changes (and thus smooth up play), such as at 02:17:674 (3,1). If your only overlap occurs on 1/2 beat timings then players can recognize those tricky areas more readily. Got it.

03:26:959 (1,2) - Unnecessary overlap. fixed
04:08:388 (1,2) - ^ fixed

03:30:174 (2,1) - Adjust the blanketing here. fixed
03:42:317 (2,3) - ^ fixed

05:14:102 (2,3,4) - I'd try and make the note curvature here more consistent. The angle at (2,3,4) is a bit too acute in my opinion. fixed

This is a very well-crafted Normal! I really like your slider shapes and your overall arrangement, and the rhythm you've chosen for the kiai sections is enjoyable to play through. Because your map is so beautiful to look at, I've focused on the small visual details here. thank you :)

[Insane]

Drain Rate: consider decreasing. You've got some lengthy slow sections in your map, and with the current DR it's impossible to recover HP at those sections. ok, fixed

01:31:959 (1) - The spacing on this one is somewhat extreme. The rest of this section uses 0.9-1.2, but here you've got 1.6 suddenly. This wouldn't be a problem if you had more jumps around here like this, but you don't, so it's just out of place and unexpected. fixed

03:36:245 (3,4) - Switching these two in time improves the flow here. i think its ok i just make the shape

03:39:459 (4) - Somewhat awkward. Maybe try this instead? fixed
ctrl+g, move down, rotate CCW.

03:40:531 (7) - ctrl+g. This improves the flow in my opinion. Move the 6-slider a bit further out if you decide to do so. This will also get rid of the sort of bothersome-looking overlap that you have here. fixed but not yours

03:40:888 (8) - ctrl+g this if you did the above. nope

03:43:388 (3) - Awkward flow. This is your biggest jump in the section by far (2.73x), and unfortunately slider leniency doesn't help much here. I'd recommend to ctrl+g this, and then move it down a bit, with some rotation for symmetry. You might have to adjust the positioning of the next stream a bit to compensate this change. fixed

03:47:674 (3,4) - Swap these two in time; this flows better for me. nope

03:57:495 (5,6,7,8,1) - Watch the spacing here. Because of how (5,6,7) are spaced, (7,8,1) looks very much like a 1/4 triple. Especially since you've got this here: 04:01:067 (5,6,1) fixed

04:03:567 (8,9,10,1) - Same issue, the previous 04:01:067 (5,6,1) makes the spacing for this deceiving. Why not use the same spacing that you have here? 04:05:531 (1,2,3,4,5,6,7,8) fixed

04:08:834 (6) - Owwwww. This stream in general actually could use some cleaning up. Using "Convert slider to stream..." with a single huge slider might help, though it'll be pretty annoying to make that slider, haha... ummm i dont know how to use this

04:14:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Awkward curvature. I'd recommend making this perfectly circular, or doing a wave shape. Or even a straight line would look better than what you have now. fixed

04:35:352 (4,1,2) - You use 0.7x here for these notes that are 1/2 beat apart, and this makes your spacing at 04:39:459 (1,2,3) appear somewhat inconsistent. I'd recommend to choose one spacing for these. You've got enough spacing acceleration later on, so making these consistent with each other wouldn't hurt, in my opinion. color=#0080FF]fixed a bit[/color]

04:54:459 (1) - Consider ctrl+g. You'll have to make a CW rotation to improve flow if you do so.no, sorry

04:56:245 (3) - Curve this the other way. This will provide a much better landing from the 2-slider. nope

[Closing]

Overall, this is a great mapset! Your arrangement and patterns are nice in general. Good luck with ranking! thank you :3
Thank you for modding ! :)

Updata ! ;)
Selisi
M4M 先占位> < 晚上再摸 最近有些忙忙 :(
M4M from your queue~
一些建议~希望可以帮到乃
[General]
  1. 因为rank的规则已经改动了(6分钟以下 那么这张图不能作为approval的图 所以这个图少Hard难度
  2. 还有 因为rank规则里面有规定不能频繁使用喷泉 感觉乃用的有些多 不过这个曲子挺长 不知道会不会有问题 乃可以问问bat试试
  3. 如果曲子都是乃的话那么timing好像不一样
  4. 另外文件夹里面有"暋惢 -normal-hitnormal3.wav"这个不可用音效 记得rank前去掉
  5. 不知道可不可以把bg背景图用ps翻转一下 预览的时候看不到蝶祈惹
[Normal]
  1. 02:15:531 - 从这里开始重音不对 试试这样
  2. 01:16:959 (2) - 不太明白这个折返的意思 这会打乱玩家的节奏
  3. 01:23:567 (2) - 这个如果真的为了音效而下的话请用折返滑条 折返处加音效 一个circle在这个难度不适合
  4. 01:52:674 - 从这里如果是咱做的话 咱会这样处理 (01:52:674 (1) - spinner在01:54:459 - 结束 then01:55:531 - 加一个circle 然后进入breaktime 然后02:06:959 - 再开始做)
  5. 03:02:674 (2,1) - 包好一些
  6. 03:36:602 (2,3) - 包好
  7. 03:39:459 (2) - 03:42:317 (2) - 03:48:031 (2) - 不要藏slider的折返箭头 这个是un(Hard里面这样都是不允许的
  8. 05:03:388 (3,1) - 不知道是不是包起来的 但很明显可以包...提一下
[Lost Christmas]
  1. 这种做图风格让咱想到了remake...http://osu.ppy.sh/b/123152 可以参考一下(还有长串连打比Mendes还难..吐槽而已
  2. 00:22:584 (6) - 类似这样的二连建议叠起来 分开很难打
  3. 01:21:245 (1,2,3) - 不好看
  4. 01:37:674 - 这里不好 这样试试
  5. 01:39:817 (5,6) - 不好看
  6. 02:45:174 (5,6,1) - 这个也不好 不太好看也比较容易打漏掉
  7. 03:32:674 -从这里还是咱感觉应该所有的鼓点重音都是slider的开头比较好03:33:031 (2) - 像这种重音在末尾的滑条感觉好可惜 明明可以1个circle 然后重音的时候开始slider具体可以参考remake这个曲子
  8. 03:40:888 (8) - 不够弯
  9. 03:41:602 (2) - 太弯 这些类似的跳感觉还是弯度保持一致比较美观
  10. 05:10:531 - 从这里开始大多全是弧度向下的滑条 方向感没有之前丰富呀
差不多就这么多 good luck~
Topic Starter
- Miomio Chii -

Sweet Vanilla wrote:

M4M 先占位> < 晚上再摸 最近有些忙忙 :(
M4M from your queue~ i'll mod back later
一些建议~希望可以帮到乃
[General]
  1. 因为rank的规则已经改动了(6分钟以下 那么这张图不能作为approval的图 所以这个图少Hard难度 我知道, Hard跟Taiko wip 中
  2. 还有 因为rank规则里面有规定不能频繁使用喷泉 感觉乃用的有些多 不过这个曲子挺长 不知道会不会有问题 乃可以问问bat试试
  3. 如果曲子都是乃的话那么timing好像不一样 owo? 不懂
  4. 另外文件夹里面有"暋惢 -normal-hitnormal3.wav"这个不可用音效 记得rank前去掉 忘記砍掉前面的國字了, fixed
  5. 不知道可不可以把bg背景图用ps翻转一下 预览的时候看不到蝶祈惹
[Normal]
  1. 02:15:531 - 从这里开始重音不对 试试这样 fixed but not yours
  2. 01:16:959 (2) - 不太明白这个折返的意思 这会打乱玩家的节奏 fixed
  3. 01:23:567 (2) - 这个如果真的为了音效而下的话请用折返滑条 折返处加音效 一个circle在这个难度不适合 換成滑條但不是折返的, fixed
  4. 01:52:674 - 从这里如果是咱做的话 咱会这样处理 (01:52:674 (1) - spinner在01:54:459 - 结束 then01:55:531 - 加一个circle 然后进入breaktime 然后02:06:959 - 再开始做)fixed a bit
  5. 03:02:674 (2,1) - 包好一些 fixed
  6. 03:36:602 (2,3) - 包好 fixed
  7. 03:39:459 (2) - 03:42:317 (2) - 03:48:031 (2) - 不要藏slider的折返箭头 这个是un(Hard里面这样都是不允许的 fixed
  8. 05:03:388 (3,1) - 不知道是不是包起来的 但很明显可以包...提一下 fixed
[Lost Christmas]
  1. 这种做图风格让咱想到了remake...http://osu.ppy.sh/b/123152 可以参考一下(还有长串连打比Mendes还难..吐槽而已
  2. 00:22:584 (6) - 类似这样的二连建议叠起来 分开很难打 不想要停頓下來, 不疊
  3. 01:21:245 (1,2,3) - 不好看 還好
  4. 01:37:674 - 这里不好 这样试试 fixed
  5. 01:39:817 (5,6) - 不好看 fixed
  6. 02:45:174 (5,6,1) - 这个也不好 不太好看也比较容易打漏掉 fixed
  7. 03:32:674 -从这里还是咱感觉应该所有的鼓点重音都是slider的开头比较好03:33:031 (2) - 像这种重音在末尾的滑条感觉好可惜 明明可以1个circle 然后重音的时候开始slider具体可以参考remake这个曲子 fixed a bit
  8. 03:40:888 (8) - 不够弯 這裡因為前面那條我換成note了
  9. 03:41:602 (2) - 太弯 这些类似的跳感觉还是弯度保持一致比较美观 fixed
  10. 05:10:531 - 从这里开始大多全是弧度向下的滑条 方向感没有之前丰富呀 fixed
差不多就这么多 good luck~ 謝謝 ~ (這麼說我很好奇為什麼會挑我m4m ;w;
Thank you for modding ! :)

Updata ! ;)
DozeHow

好图:D
Yohanes
Dat spinner in the end just wasted my last 5 minutes...
BanchoBot
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