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Sygmx - The Lost Woods (Music Box Remix)

posted
Total Posts
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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on sábado, 21 de septiembre de 2013 at 08:16:10 p.m.

Artist: Sygmx
Title: The Lost Woods (Music Box Remix)
Source: The Legend of Zelda: Ocarina of Time
Tags: Koji Kondo Nintendo TLoZ Saria's Song Saria Link Zelda Kokiri Gero
BPM: 85
Filesize: 3396kb
Play Time: 01:53
Difficulties Available:
  1. Gero's Easy (1.94 stars, 102 notes)
  2. Hard (4.13 stars, 150 notes)
  3. Normal (3 stars, 113 notes)
Download: Sygmx - The Lost Woods (Music Box Remix)
Information: Scores/Beatmap Listing
---------------
"We'll be friends forever...won't we?" - Saria

Dedicated to all my close friends in osu! Thank you guys for all those moments I've enjoyed with you here.
Normal and Hard by me.
2nd Normal Easy by Gero.
10th mapset, enjoy~

16/09/13: Re-download. New and nicer BG :3

People who helped here :3
CDFA
Charles445, thanks for the accurate timing >w<
Nickname128
Asphyxia
Sikei-
ErunamoJAZZ
backstep
-Bakari-
BounceBabe
jericho2442
Gabe

Fun Fact: This map got 1 favourite the same day it was uploaded. From a random person I don't even know, moshiri.

History
11/08/13: Submitted.
12/08/13: Gero's Easy added.
21/09/13: by jericho2442.
21/09/13: by Gabe.
Loooctav
Awww!!! :D
Dake! :D
I Love It!
Take me star! ❤
Gero
^ Forever Spam

GL on this :3 in a few hours i post my diff!

EDIT: para no hacer doble post!

G's Easy
osu file format v12

[General]
AudioFilename: The Lost Woods (Music Box Remix).mp3
AudioLeadIn: 0
PreviewTime: 52240
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:The Lost Woods (Music Box Remix)
TitleUnicode:The Lost Woods (Music Box Remix)
Artist:Sygmx
ArtistUnicode:Sygmx
Creator:DakeDekaane
Version:Gero's Easy
Source:
Tags:The Legend of Zelda: Ocarina of Time TLoZ OoT TLoZOoT Saria's Song Saria Link Zelda Kokiri
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ForestBG.jpg",0,0
//Break Periods
2,46792,50920
2,97817,102012
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1417,705.882352941176,4,2,1,30,1,0
52240,705.882352941176,4,2,1,30,1,0
80475,714.285714285714,4,2,1,30,1,0
103332,722.89156626506,4,2,1,30,1,0
106223,769.230769230769,4,2,1,30,1,0
109339,857.142857142857,4,2,1,30,1,0
110410,-100,4,2,1,10,0,0


[Colours]
Combo1 : 140,255,26
Combo2 : 0,191,0
Combo3 : 183,91,0

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Irreversible
me and Gero will collab, i use 1/4 sliders! :)) starrr <3~
Kareov

Irreversible wrote:

me and Gero will collab, i use 1/4 sliders! :)) starrr <3~
OMG Couple avatars
star.
Shohei Ohtani
Chugga chugga choo choo

mod4mod

Overall:
Keep whistles consistent by putting them on beats 2 and 4

Hard:
00:13:416 (2) - HELLO JUMP FRIEND WHERE DID YOU COME FROM
00:43:064 (4) - I know it's impossible to do with where you placed this, but this would look so much nicer if this was a part of the pattern you were establishing. Consider moving this combo around
01:07:769 (5) - Seems weird to have a sharp curve like this when the rest of the map has been very smooth curves
01:31:903 (1,2,3,4) - This could probably be made into a more cohesive pattern.

Normal:
01:24:046 (4) - I'd personally lower the 1st and 3rd midpoint. Right now it seems kind of thin

Easy:
It's ok o3o

The biggest qualm I have about this mapset is that all of the diffs play very similarly. I know for a song like this it's hard to differentiate the diffs, but pretty much, all 3 of the diffs seem to be very 1/2y, which can be problematic (Especially normal and easy) as players won't really be having to do much more notes per diff

It's a pretty ok mapset though
Charles445
Ending needed a bit more attention but other than that good work on the timing

[TimingPoints]
1416,705.882352941176,4,2,1,50,1,0
80474,714.285714285714,4,2,1,50,1,0
104759,722.89156626506,4,2,1,50,1,0
106204,750,4,2,1,50,1,0
106954,769.230769230769,4,2,1,50,1,0
107723,789.473684210526,4,2,1,50,1,0
108512,800,4,2,1,50,1,0
108912,821.917808219178,4,2,1,50,1,0
109322,845.070422535211,4,2,1,50,1,0
109744,869.565217391304,4,2,1,50,1,0
110410,-100,4,2,1,10,0,0
Topic Starter
DakeDekaane
All fixed in CDFA's mod, the song itself doesn't allow to skip some beats without sound empty, so that's why I decided to keep the original rhythm (the one from the original song) for the Normal one.

And thanks Charles for the timing, I somehow knew the end was still tricky but didn't manage to found all those ;_; (I hope Gero manages to change his diff a bit to avoid people pointing those unsnapped sliders in the end).
Come[Back]Home
Gero's Easy

Slider Tick Rate : 2 ? Fits better to the song.

Normal

01:34:045 https://osu.ppy.sh/ss/931962 Maybe like this? Looks better.

Hard

00:02:827 https://osu.ppy.sh/ss/931964 Like this maybe?
00:19:063 (7) add a whistle
01:01:415 (3) Add a whistle

Sorry, my mod isnt the best >_> but i just can't mod low Bpm Beatmaps. :( I need more practice in it.
Topic Starter
DakeDekaane

Nickname128 wrote:

Gero's Easy

Slider Tick Rate : 2 ? Fits better to the song. /*I'll reply for him, I don't think tickrate 2 fits better, in that case I would be using it happily, but it sounds a bit annoying in long sliders, so it's better tickrate 1 here.

Normal

01:34:045 https://osu.ppy.sh/ss/931962 Maybe like this? Looks better. /*A bit nazi, but made them totally straight.

Hard

00:02:827 https://osu.ppy.sh/ss/931964 Like this maybe? /*They're blanketing in a nice way, I'm not changing this :p
00:19:063 (7) add a whistle /*Done
01:01:415 (3) Add a whistle /*Done

Sorry, my mod isnt the best >_> but i just can't mod low Bpm Beatmaps. :( I need more practice in it.
Thanks for the mod :3
Asphyxia
Hi, mod from my modding queue (:<3

Please respond to my (few) suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

Gero's Easy
-Ar1 would be nice
00:21:886 (3) - This slider is ugly, could you turn it into something else like this? http://puu.sh/492OX.jpg
Nothing else, nice diff!


Normal
00:01:416 (1,2) - Maybe like this? http://puu.sh/492Uy.jpg
00:04:945 (2,3) - ^
00:07:063 (2) - Add more curve?
00:18:357 (2) - I prefer staright slider here
00:21:180 (2) - ^
00:24:710 (2) - Add more curve!
00:29:651 (1) - ^ / straight
00:31:063 (2) - ^
00:32:474 (3) - ^
00:35:298 (1,2) - ^
00:37:415 (3) - ^ curve
00:41:651 (2,3) - I don't like how these two overlaps, you know?
00:43:768 (1,2) - ^
Imo you need to add more curve on sliders but that's up to you!

Hard
Hard is like normal, just add a bit more curve to sliders and it should be it!

GL with mapset(:
Topic Starter
DakeDekaane

Asphyxia wrote:

Hi, mod from my modding queue (:<3 /*Hi o/

Normal
00:01:416 (1,2) - Maybe like this? http://puu.sh/492Uy.jpg /*Done something similar
00:04:945 (2,3) - ^ /*The end of (2) is leading to (3), so it is fine
00:07:063 (2) - Add more curve? /*A soft curve looks nice here.
00:18:357 (2) - I prefer staright slider here /*^
00:21:180 (2) - ^ /*^
00:24:710 (2) - Add more curve! /*This is creating a 90° pattern with next slider, it is fine.
00:29:651 (1) - ^ / straight /*00:29:651 (1,2,3) - This is forming a nice triangular pattern.
00:31:063 (2) - ^ /*^
00:32:474 (3) - ^ /*^
00:35:298 (1,2) - ^ /*Curved looks better imo.
00:37:415 (3) - ^ curve /*Made it more curvy.
00:41:651 (2,3) - I don't like how these two overlaps, you know? /*The flow is good there, and also I made those overlaps on purpose as I like them a bit.
00:43:768 (1,2) - ^ /*^
Imo you need to add more curve on sliders but that's up to you!

Hard
Hard is like normal, just add a bit more curve to sliders and it should be it!

GL with mapset(:
Thanks for modding, made some other curves more notable :3
Sikei-
Estaba stalkeando y al escuchar esto no pude no darle un vistazo al map, me gustó mucho esta canción, y acá tenés un random mod que tal vez en algo te pueda ayudar, quien sabe...

[General]

01:43:331 - Esta es la parte más tranquila de la canción, y en mi opinion deberías bajarle el volumen a los hitsounds, le daría un toque más épico (?

[Gero's Easy]

00:16:945 - A partes como estas le faltan los whistles, deberías agregarselos.
00:55:768 (2) - Cortarlo a la mitad y agregar un circle en 00:57:180 - sería una buena idea.
01:50:396 (1) - De donde yo vengo un spin no puede estar tan pegado a una nota en una easy... (?

[Normal]

00:07:063 (2) - En partes como esta borrá el repeat, y agregá un slider de 00:07:768 - hasta 00:08:474 - , suena bien, y no queda tan vacio.

[Hard]

01:09:886 (3) - Whistle

-

En fin..son sugerencias, podés tomarlas o dejarlas.

-

Al escuchar esto me volvieron muchos recuerdos a mi cabeza, muy linda canción, espero que puedas rankearla.

Suerte ~
Topic Starter
DakeDekaane
Todo arreglado en mi diff, gracias por el mod :3
Esperando a Gero >->
ErunamoJAZZ
yey! M4M ^^

[General]
Demasiado buena la canción y cada una de las dificultades *-*
Podrías conciderar ponerle un skin que se vea smooth.

[Hard]
Bueno, algo que me percaté es que algunos sliders en la mitad de la curva no van con el compas...
http://puu.sh/4g85w.jpg
No se si lo hiciste a proposito ya que la mayoría si están bien. Creo que se sentirán mejor si los ajustas así:
SPOILER

Que el punto rojo esté justo en la mitad donde pasa el balón.
Los slider en cuestión son
00:02:121 (2) -
00:03:533 (4) -
00:52:945 (3) -
00:54:357 (5) -


00:45:886 (7,8) - Sería más emocionante tener circulos aquí... o almenos en (8)...
01:36:902 (7,8) - ^

[Nornal]
01:33:331 (3) - mm.. no debería ser un poquito circular? http://puu.sh/4g8Bn.jpg

[Gero's Easy]
AR-1, Se siente que los beats aparecen un poco rápido para ser un easy.





El mapset está tan bien hecho, es poco lo que hay que agregar.
Saludos!
Topic Starter
DakeDekaane

ErunamoJAZZ wrote:

yey! M4M ^^

[General]
Demasiado buena la canción y cada una de las dificultades *-*
Podrías conciderar ponerle un skin que se vea smooth. /*La verdad yo prefiero que el usuario descargue lo menos posible para ahorrar espacio en todo lugar :p

[Hard]
Bueno, algo que me percaté es que algunos sliders en la mitad de la curva no van con el compas...
http://puu.sh/4g85w.jpg
No se si lo hiciste a proposito ya que la mayoría si están bien. Creo que se sentirán mejor si los ajustas así:
SPOILER

Que el punto rojo esté justo en la mitad donde pasa el balón.
Los slider en cuestión son
00:02:121 (2) - /*Arreglado
00:03:533 (4) - /*Arreglado
00:52:945 (3) - /*Arreglado
00:54:357 (5) - Este es completamente curvo asi que esta bien

/*Los hice asi a proposito, pero creo que se ven algo random, asi que segui tu sugerencia

00:45:886 (7,8) - Sería más emocionante tener circulos aquí... o almenos en (8)... /*Puestos solo en lugar de (8)
01:36:902 (7,8) - ^ /*^

[Nornal]
01:33:331 (3) - mm.. no debería ser un poquito circular? http://puu.sh/4g8Bn.jpg /*Concuerdo con esto, ya que tengo un blanket para el anterior.

Saludos!
Gracias por el mod :3
Backstep
Hi DakeDekaane, from modding queue.

Relax music box :3

Your map rhythm very very quiet relax, so i cannot find a lot some error in this map LOL

Hard

00:09:886 (2) - Whistle end slider.
00:43:768 (1,2,3,4,5,6,7,8) - you can make like this ?
01:34:759 (1,2,3,4,5,6,7,8) - You can make like this ?

Normal

01:49:322 (2) - Forget whistle end slider ;w;?

Gero's Easy

Nothing to say...

Good luck :3
Topic Starter
DakeDekaane
The song doesn't call for that long jumps imo, increased a bit the spacing here though, and fixed the hitsounds, thanks <:
riffy
Yo. <queue link>

[General]
  1. No sourcel? Are you sure? If you've posted the song in our queue as a video game song, probably it's better to put The Legend of Zelda: Ocarina of Time to the source
  2. C'mon, song is relaxing, make your colours soft and relaxing, too!
    Colours!

    Combo1 : 175,198,201
    Combo2 : 207,249,170
    Combo3 : 194,185,154
    Combo4 : 192,211,193
  3. Slider Tick Rate 2 will work better for all of yur diffs. Anyway, if you're unsure, enable it for the [Hard] only! Listen to the music, it's begging for STR 2!
[Gero's Easy]
  1. Reduce the OD by one tick, a lot of timing changes will bug players! This is the easiest diff, remember!
  2. It's supposed to have AR3, right? AR4 feels too fast and doesn't fits here at all. Try to make your map a bit more relaxing for beginners!
  3. 00:09:533 - 00:12:357 - c'mon, don't ignore these beats! End those long sliders 1/2 earlier! It will make more sense with music and it sounds/plays much better. As for 00:12:710 - and 00:09:886 - you can place a circle or 1/2 slider on them! example
  4. 01:17:298 (4,5) - it looks just like (1) and (2), it may stress players a bit, so try to avoid repeating the same pattern. I'm sure that you can make it better!

    Lovely diff, good job!
[Normal]
  1. 00:31:063 (2) - sound of this beat is different from previous beats, haveing a whistle there would be a nice idea, I think!
  2. 00:25:415 - same as above!

    Amazing! I like this diff so much.
[Hard]
CS5 looks amazing here.
  1. 00:18:357 (6) - I feel like you've missed a new combo here, consider adding one to keep your comboing consistent!
  2. 00:25:415 - same as [Normal], whistle here would fit perfectly, test Gero's diff and listen to it!
  3. 00:40:239 (2) - just a little spacing mistake, it's not even noticeable, but I'd recommend you to fix it, let's make this diff perfect! ♥
  4. 01:14:474 (5,1) - feels like a spacing mistake, too small for a jump! Try to make the DS consistent here

    Nothing else to say, really nice diff.
Just a couple more mods and this map will become really, really perfect! Keep it up!

~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
DakeDekaane

-Bakari- wrote:

Yo. <queue link>

[General]
  1. No sourcel? Are you sure? If you've posted the song in our queue as a video game song, probably it's better to put The Legend of Zelda: Ocarina of Time to the source /*I'm not sure about this as this is not in the videogame itself, I'll ask some people about this >.<
  2. C'mon, song is relaxing, make your colours soft and relaxing, too! /*tbh I dislike soft colors a bit >.<
    Colours!

    Combo1 : 175,198,201
    Combo2 : 207,249,170
    Combo3 : 194,185,154
    Combo4 : 192,211,193
  3. Slider Tick Rate 2 will work better for all of yur diffs. Anyway, if you're unsure, enable it for the [Hard] only! Listen to the music, it's begging for STR 2! /*I think tickrate 2 would be too dense here and somehow kill the pace of the song, so I'm sticking strongly with tickrate 1 (trust me, as a faithful user of tickrate 2)
[Normal]
  1. 00:31:063 (2) - sound of this beat is different from previous beats, haveing a whistle there would be a nice idea, I think! /*Done.
  2. 00:25:415 - same as above! /*Done.

    Amazing! I like this diff so much.
[Hard]
CS5 looks amazing here.
  1. 00:18:357 (6) - I feel like you've missed a new combo here, consider adding one to keep your comboing consistent! /*Oops, done
  2. 00:25:415 - same as [Normal], whistle here would fit perfectly, test Gero's diff and listen to it! /*Done
  3. 00:40:239 (2) - just a little spacing mistake, it's not even noticeable, but I'd recommend you to fix it, let's make this diff perfect! ♥ /*Done.
  4. 01:14:474 (5,1) - feels like a spacing mistake, too small for a jump! Try to make the DS consistent here. /*Done.

    Nothing else to say, really nice diff.
Just a couple more mods and this map will become really, really perfect! Keep it up!

~~~~~~~~~~~~~~~~~~~

Good luck!
Thanks a lot for the mod Bakari :3
Stefan

-Bakari- wrote:

No sourcel? Are you sure? If you've posted the song in our queue as a video game song, probably it's better to put The Legend of Zelda: Ocarina of Time to the source
I wouldn't do that. Keeping the Game from where the original comes out seems better and more correct.

More Music Box Maps pls thanks :3
BounceBabe


You should change these things on every difficultie:

Background:
Tbh, the BG you have is a little bland. Why don't you use some kind of related BG towards the game, or something mystical which fits the game and song. I give you some choices, maybe there's something you like. The would fit the song better and won't make the gameplay too boring, since the song is so slow.
- For example

Source:
The original song is from the game though, why else would i accepted the mod request then?

Video
http://www.youtube.com/watch?v=hWkIdMxNnTI

[quote="The YT uploader: SygmXOfficial":1337]As requested by many peoples, here the music box version of The Lost Wood (also know as Saria's Song) from The Legend of Zelda - Ocarina of Time on N64.Read the description of the video. It is also just a mix of the original song which comes from the game, so please add this to the source.

Snapping:
Some of the objects (eventual timing sections) aren't snapped.

Easy

Nothing to say, very well done!

Normal

00:01:416 (1,2) - The flow and transition here is not so good, you curved the slider 1 downwards when the next slider start upwards.
00:03:180 (3,4) - Same here, also i don't agree with this overlapping. It can confuse players. Its also not by the first time visible if its an overlapped slider or just 2 circles.
00:12:004 -, 00:23:298 - You should add a circle here for the reason, here is clearly a note which you can easily hear and it is a very empty section, compaired to Easy.

Hard

00:32:474 (1,2,3) - , 01:23:331 (1,2,3) - The linear gameplay of these circles' placement, plays a little boring. Try making a curved pattern, or triangle. Would make it more fun to play.
00:34:592 (2,1) - , 01:24:759 (1,2,1) - This jump is really unnecessary and not fitting. Its a soft song and not something where you could say a jump'd fit. Also, if you want to make such a jump i'd be better if you have a consistant triangle jump pattern, of these 00:33:886 (1,2,1) - . I'd would give a better playment and wouldnt feel so sudden to play. Also, i'd just go better with your following jumps
- Try something similar to this:

Read the "testplayers opinions" from our queue, to get more opinions about your map!

Very well done!
Topic Starter
DakeDekaane
BounceBabe

BounceBabe wrote:



You should change these things on every difficultie:

Background:
Tbh, the BG you have is a little bland. Why don't you use some kind of related BG towards the game, or something mystical which fits the game and song. I give you some choices, maybe there's something you like. The would fit the song better and won't make the gameplay too boring, since the song is so slow. /*I did a laaaarge quest trying to find a BG the most related to the game, and managed to find one.

Source:
The original song is from the game though, why else would i accepted the mod request then?

[quote="The YT uploader: SygmXOfficial":1337]As requested by many peoples, here the music box version of The Lost Wood (also know as Saria's Song) from The Legend of Zelda - Ocarina of Time on N64.
Read the description of the video. It is also just a mix of the original song which comes from the game, so please add this to the source.
/*I think I'll apply this in the end.

Snapping:
Some of the objects (eventual timing sections) aren't snapped. /*This may be fixed, I think it's ok in low diffs as snapping everything would mean make more difficult this, as this part would be only circles or a high density of sliders, and having this with BPM changes gradually would be a bit hard to handle by beginners.

Normal

00:01:416 (1,2) - The flow and transition here is not so good, you curved the slider 1 downwards when the next slider start upwards. /*Fixed
00:03:180 (3,4) - Same here, also i don't agree with this overlapping. It can confuse players. Its also not by the first time visible if its an overlapped slider or just 2 circles. /*Well, at first time I liked the pattern, but I managed to avoid the overlap.
00:12:004 -, 00:23:298 - You should add a circle here for the reason, here is clearly a note which you can easily hear and it is a very empty section, compaired to Easy. /*Originally this was the easiest diff, but I think I'll have to add it for the sake of the spread.

Hard

00:32:474 (1,2,3) - , 01:23:331 (1,2,3) - The linear gameplay of these circles' placement, plays a little boring. Try making a curved pattern, or triangle. Would make it more fun to play. /*Made a curvy pattern.
00:34:592 (2,1) - , 01:24:759 (1,2,1) - This jump is really unnecessary and not fitting. Its a soft song and not something where you could say a jump'd fit. Also, if you want to make such a jump i'd be better if you have a consistant triangle jump pattern, of these 00:33:886 (1,2,1) - . I'd would give a better playment and wouldnt feel so sudden to play. Also, i'd just go better with your following jumps /*I did something else here.
- Try something similar to this:

Read the "testplayers opinions" from our queue, to get more opinions about your map!
/*Well, some were a bit rude, but I was expecting something like that as my song is peaceful and slow.

Very well done!
Thank you very much for the mod BounceBabe :3 The BG change looks nice I hope it's better.

Added some tags more and stuff.
BounceBabe

DakeDekaane wrote:

BounceBabe wrote:

Read the "testplayers opinions" from our queue, to get more opinions about your map!
/*Well, some were a bit rude, but I was expecting something like that as my song is peaceful and slow. Sorry if they were, not all of them are experienced in mapping. I tried to get good players and user with mapping experience. It should just give you more opinions over it. Doesn't mean because a few don't like it, everyone doesn't like the map. I for example do like it (: I will tell them to be less rude next time!

Very well done!
Thank you very much for the mod BounceBabe :3 The BG change looks nice I hope it's better. Yes, you made a nice choice there. Tried to find also some Game related BGs to it, but i couldn't find one. Glad you found a fitting one!

Added some tags more and stuff.
Thanks for your good feedback! Look forwards to jericho2442's mod.
jericho2442
ok first off BG is tonnes better now, good you changed it.
I understand why the mapper doesnt wanna use tickrate two, the song has no drums and using a higher tickrate would create a constant rhythm sound for every beat, which the actual song doesnt have. it kind of breaks that feeling of it JUST being a music box. ok lets mod this

Hard
00:21:886 (3) - having the 1/2 end here doesnt suit, best two suggestions is either to turn this into a single note instead of the slider. or making a repeat slider what starts at this point and ends at 00:23:298 - the repeat being at 00:22:592 - it then follows the song much better

00:24:004 (1,2) - the way the 1 slider end overlaps the next slider is ugly and also abit blind, i would really advise to reshape so that these dont overlap, it just doesnt work good
00:29:651 (1,2) - this small spacing increase is really pointless and would play better with just the normal spacing here
00:43:768 (1,2,1,2,1,2) - if you didnt need new combos to read the pattern before with the same style jumps, you dont need them here too. bit of combo spam also the jumps are ok but i dunno if they are abit too much for the rest of the map
01:34:759 (1,2,1,2,1,2) - same thing again about not needing to combo spam

Easy
this feels too hard for a easy, feels more like a normal
00:19:063 (5,1) - your new combo should be on the 5, look at the loop before


sad to see the set doesnt have a soft mapped easy diff for new players, but overall really nice and song bring back memories :p
Topic Starter
DakeDekaane
So far everything was fixed, thanks for the mod, I talked with Gero about his diff and also fixed your suggestion.

Thanks for the mod <:
jericho2442
ok first a note to the next bat, aimod gives 2 silder end unsnap warnings on easy . this is due to the slider end hitting on the same section as a new timing section. due to it being a repeat slider it cannot be made longer to suit the snap of two timing sections for the single slider, but the slider actually ends before the new section begins meaning its technically still in time. so thats fine overall

and everything else seems fine, enjoy a bubble ^^
Aurele
//back with my old template :D
From BB's Queue

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. Tried to look at every single thing, tried to make some changes, nothing was found. :D/
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. Perfect!
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:03:886 (1) - Compared to the previous combos, this combo is too short. I would like you to delete the new combo on 01:06:710 (1) - and add another combo on 01:08:827 (3) - . By doing this, the combo will be increased and these objects (01:08:827 (3,4,5) - ) would fit with the three next ones, since this combo was also short and it actually has the same sound has the previous three objects.

Normal

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:12:710 (1) - I don't really like how this is placed. Look how you have to catch (4) after the end of the slider (3), it's pretty clear but for (4,1), it's the opposite. First, since this slider is making that kind of shape, it's making some kind of illusion. In other word, it looks like it was placed very very close of the previous object even without being close at all. So, I really suggest you to do something different here, maybe keeping this slider but moving it somewhere else to put that illusion away or, reshaping the slider completely.
  2. 01:09:886 (3) - It somehow looks better if this slider was reversed like this, to make a better flow with your previous slider:
  3. 01:12:710 (3) - Consider doing the same with the previous point.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 01:49:322 - It's feeling empty here, shouldn't there be a whistle at the beginning of this slider?
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. Should be good enough.

Hard
Perfecto~!

Call me back when it's done :D/
Irreversible
uh that was unexpected, gogo dake!! :DD
Gero
GO GO GO! \:D/
Topic Starter
DakeDekaane

Gabe@Normal wrote:

  1. 00:12:710 (1) - I don't really like how this is placed. Look how you have to catch (4) after the end of the slider (3), it's pretty clear but for (4,1), it's the opposite. First, since this slider is making that kind of shape, it's making some kind of illusion. In other word, it looks like it was placed very very close of the previous object even without being close at all. So, I really suggest you to do something different here, maybe keeping this slider but moving it somewhere else to put that illusion away or, reshaping the slider completely. /*I fixed this in a fancy way <:
Gero agreed with the NC, so everything else was fixed in my diffs too, thanks Gabe <:
Aurele
yayy~ >//<
rezoons
Congratulation!

Topic Starter
DakeDekaane
Thanks a lot jericho and Gabe <:

I hope you guys enjoy the map \:D/

Fun fact: I'm blind.

inb4 rage because no streams and senseless jumps
Stefan

DakeDekaane wrote:

inb4 rage because no streams and senseless jumps

Blue Dragon wrote:

Shitretarded insane players gonna hate~
Yes. Congrats!!
Gero
Gratz >w<!
Lolicakey
Woahh <3 Congrats bakadake~
[Epicz]
congratz dake! :3
Irreversible
i didn't see o.o

because certain people don't tell me when their maps get ranked nowadays

gz~ :)
Lanturn
Grats! A little late, but grats :D
Kinomi
gratz!
Zexion
Felicitaciones Dake! Ni vi este antes jajajaj
Loctav
What an amazing tune.
Aurele
got scared for a second
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