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fripSide - eternal reality - TV size - [Osu|Taiko]

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Topic Starter
CXu
This beatmap was submitted using in-game submission on 11. september 2013 at 17:41:55

Artist: fripSide
Title: eternal reality - TV size -
Source: Toaru Kagaku no Railgun S
Tags: op2 Opening 2 a certain scientific misaka mikoto biribiri chuugakusei とある科学の超電磁砲S magical index majutsu Tetsuya Komuro Satoshi Yaginuma Satoshi Yaginuma Yoshino Nanjou
BPM: 145
Filesize: 19824kb
Play Time: 01:24
Difficulties Available:
  1. Beginner (1,93 stars, 87 notes)
  2. Easy (3,25 stars, 105 notes)
  3. Futsuu (3,32 stars, 165 notes)
  4. Hard (4,86 stars, 206 notes)
  5. Insane (5 stars, 297 notes)
  6. Kantan (1,93 stars, 120 notes)
  7. Muzukashii (4,71 stars, 323 notes)
  8. Normal (4,37 stars, 152 notes)
  9. Oni (4,83 stars, 477 notes)
Download: fripSide - eternal reality - TV size -
Information: Scores/Beatmap Listing
---------------
Okay, I think that's a better BG. Thanks Wafu!
Taiko diffs are probably bad. I'll need a bunch of mods on them.

[Beginner] because my spread is shit.
Speedmappingu.
KnightFire
I'm amazed someone put this out so quickly, and it's actually pretty good so far! Can't wait to see the full product :D Good job!
-kevincela-
sofast
Topic Starter
CXu
Speed mapping awwyeeh
Niko-nyan
FRIPSIDE some stars for this

rEdo
[Beginner]
00:43:015 (1,2) - their vectors ain't the same, you could fix that

[Easy]
00:44:256 (2,4,2) - there's no real reason to silence these, especially when hitnormals are getting silenced as well and everything turns out pretty awkward. if you really wanna have them silent claps there, I'd rather you:
­
• have made a copy of that hitclap
• decreased its volume by a certain amount of dB in Audacity or something
• named it hitclap2
• replaced hitclap with it, while leaving the original volume that's present throughout the whole strophe.

­
wow that took me a while to write lol
­
00:51:291 (1,2,3,1,2,3,1) - combozzz =w=b (oh, and that obviously applies to the next 2 similar patterns)

[Normal]
00:01:636 (1) - move that one around so the (2)'s approachie covers with slider's curve perfectly
00:41:360 (2) - you are free to use a higher distance snap here, like 1.2-1.3x, just don't make them sliders cover themselves like that
00:43:842 (2,2,3) - there's no real reason to silence these, bla bla~
01:21:911 (2) - same as above

[Hard]
00:01:636 (1) - move that one a bit to the left, same reason as [Normal]
00:34:532 (5) - this one could be placed neater
00:35:153 (2) - feel free to use 1.2x here
00:43:842 (2,3,4) - there's no real reason to silence these, bla bla~
00:59:980 (2) - ain't stacked

[Insane]
00:03:291 (1) - second sliderpoint on x:323 y:324 gives you a vector leading from (1) to (2) that covers perfectly with the slider
01:16:946 (1) - that NC here isn't that necessary I believe
00:43:842 (4,4,2) - there's no real reason to silence these, bla bla~
01:17:360 (2) - that clap here is barely heard
01:23:773 (2,4) - you can move these to the left a bit, so they won't cover with previous sliders
01:24:187 (4) - remove one repeat from here, will be much easier to hit a 300 on the next note


that turned out pretty good :­3
Dolphin
Shoe give me your kds i gave u halp on Oni
17:59 CXu: dolphinsama
17:59 CXu: ;w;
17:59 Dolphin: Shoesama
17:59 *CXu is listening to [http://osu.ppy.sh/b/284623 fripSide - eternal reality]
17:59 CXu: teach me how to map taikorz
17:59 Dolphin: how to map?
18:00 Dolphin: eh
18:00 Dolphin: its easy
18:00 CXu: well
18:00 CXu: tesuto
18:00 CXu: and tell me how good/shit it is
18:00 CXu: xD
18:00 Dolphin: do you mean technical shit or do you mean for patterns etc?
18:00 CXu: well patterns I guess?
18:00 CXu: idk
18:00 Dolphin: imma take a look
18:00 CXu: what's technical shit for taiko anyway =3=
18:01 Dolphin: Ranking Criteria, whats allowed and not and how to place don/kat
18:01 CXu: oh that
18:01 CXu: well I have no idea how to map taiko
18:01 Dolphin: give it a few moments since my download speed is fucking terrible
18:01 CXu: and I don't know what I'm doing
18:01 CXu: \:/
18:01 Dolphin: what kind of face is that
18:01 CXu: I don't really get the logic of when to don and when to kat yet
18:02 CXu: it was supposed to be :D
18:02 CXu: I think the ranking criteria stuff is okay though
18:02 Dolphin: Well usually if the player can't predict the next few notes that means your mapping is bad
18:02 Dolphin: player being someone who's decent at taiko :D
18:03 CXu: but I'm not decent at taiko so I don't even know \:D/
18:03 Dolphin: :D it's hard to explain but most good players can predict the map based on the mapper and his style
18:04 *Dolphin is playing [http://osu.ppy.sh/b/284623 fripSide - eternal reality [Oni]] <Taiko>
18:05 Dolphin: :D that was a fun map
18:05 CXu: okay slaughter me \o\
18:06 Dolphin: although there are some stuff I want to point out :D
18:06 CXu: yesyespleasedo
18:06 Dolphin: one that struck me the most is the long fucking 1/6 streams
18:06 Dolphin: why
18:06 CXu: hahahaha
18:06 Dolphin: its okay if they're short but long ones like those
18:06 Dolphin: just no get rid of them
18:06 CXu: aww okay
18:06 Dolphin: replace with a drum roll or denden
18:07 Dolphin: drum roll makes more sense though
18:07 CXu: oh right
18:07 CXu: drum rolls exist
18:08 Dolphin: now lets get a bit more advanced with the patterns >:D
18:08 Dolphin: the hitsounding is good imo
18:08 CXu: hmm, okay, I just feel like they're kinda random sometimes =3=
18:09 Dolphin: I won't give a full mod
18:09 CXu: nah
18:09 CXu: just random pointers is oky
18:09 CXu: oky*
18:09 CXu: okay* god damit
18:09 Dolphin: 00:49:946 (268,270) - BUT GIVE THESE NOTES FINISH TOO
18:09 CXu: first time I map taiko anyway, so yea
18:09 Dolphin: K d K d K sounds stupid for a bit like this
18:09 CXu: k
18:09 Dolphin: make it K D K D K
18:10 CXu: done
18:10 Dolphin: 01:09:704 - this bit sounds awkward and its kinda like a sudden change in mapping
18:11 Dolphin: I would suggest moving the dons to the red ticks.
18:11 Dolphin: wait no
18:11 Dolphin: No that sounds stupid too
18:11 CXu: xd
18:11 Dolphin: But make it better by doing dk dk instead of kd kd
18:12 Dolphin: kd kd is a strange and unusual pattern
18:12 CXu: k
18:12 CXu: done
18:12 Dolphin: oh there is a third one lol I didn't realize but change that one too
18:12 Dolphin: dk dk dk
18:12 CXu: yeah
18:12 CXu: :p
18:13 Dolphin: thats kinda it
18:13 CXu: k
18:13 CXu: 00:36:394 - how is this section up till the chorus anyway
18:13 CXu: since I don't know what I'm doing and just spamming doubles \:D/
18:13 Dolphin: It plays neatly
18:13 Dolphin: its not too bad I think its okay
18:14 CXu: hmm okay
18:14 CXu: oh yeah
18:14 Dolphin: DO I GET KUDOSU FOR DIS?
18:14 Dolphin: :>
18:14 CXu: what does sliderticks do in taiko
18:14 Dolphin: /kdswhore
18:14 CXu: and sure just savelog and post
18:15 CXu: \:D/
18:15 Dolphin: :D
18:15 Dolphin: Slider Tick Rate?
18:15 CXu: yea
18:15 Dolphin: Just makes the sliders have more ticks :L
18:15 Dolphin: STR 1 follows 1/4
18:15 Dolphin: if the song is 1/3 rhythm then you should use STR3
18:16 CXu: sooo
18:16 CXu: since I used 1/6
18:16 CXu: should I change it to STR4
18:16 CXu: 3
18:16 CXu: *
18:16 CXu: 8D
18:16 Dolphin: maybe
18:16 CXu: since I don't use drum rolls anywhere else anyway
18:16 Dolphin: Yeah good point
18:16 Dolphin: You might as well
18:17 CXu: k
18:17 Dolphin: But the rhythm for it is 1/8 though
18:17 CXu: well yea
18:17 CXu: xd
18:17 Dolphin: I would just use STR1 because simple and understandable
18:17 CXu: well
18:17 Dolphin: since its an increasing pitch thing you could use a denden
18:18 CXu: it just sounds like you're hitting too few times to me with STR1
18:18 Dolphin: Yeah
18:18 Dolphin: but denden
18:18 Dolphin: aka spinner
18:18 CXu: lemm try a spinner
18:20 CXu: well except the fact that they end too early because spamclicking
18:20 CXu: xD
18:20 Dolphin: it doesn't matter really
18:20 CXu: mkay
18:20 CXu: I'll use them spinners for now then
18:20 Dolphin: coolio
18:21 CXu: anyhow, thanks a bunch!
18:21 Dolphin: no problem
Yes this is supposed to be an IRC mod.
lolcubes
01:03:704 (1) - Spinner ends don't make beats in taiko. ;)

It's not bad at all, feels slightly overmapped at times though.

For example:
00:13:222 (55,56,57,58,59,60,61,62,63) - There really is no reason for this stream.
00:19:842 (96,97,98,99,100,101,102,103,104,105,106,107,108,109,110) - While there are sounds for all of this, the beats of the song get stomped over. Should probably split it up, so the beats get mapped as a stream imo.
___

00:06:601 (17,18,19,20,21,22,23,24,25) - Just following the vocals is boring because the beat rhythm is much more interesting here. Could probably include it in your rhythm.
00:21:704 (111,112,113,114,115,116,117,118,119) - http://puu.sh/3TAF5/85146212a1.jpg Would be much more appropriate.
00:41:980 (221,222,223,224) - Making this into kkd k makes much more sense to me.
00:45:808 (244,245) - Not using kd is a bit flow breaking here. Should probably use it again.
00:49:222 (264,265,266) - Missed a beat on 00:49:118. After adding it should probably invert the rest, improves the flow and it actually sounds better too. http://puu.sh/3TAOI/fd9a791db3.jpg
01:09:808 (31,32,33,34,35,36) - Feels empty and flow breaking. Doubles don't represent the vocals well. Should consider something else.
01:22:739 (113,114,115,116,117,118,119,120,1) - Don't like the end because you used the spinner for the most important beats (which should probably be a stream) and you mapped a stream for something less significant. Should just split it up and have a stream ending imo.

Just some feedback. Decent map though. Once I get some time (not in the near future :( ) I may mod this fully. :D
Topic Starter
CXu

rEdo wrote:

[Beginner]
00:43:015 (1,2) - their vectors ain't the same, you could fix that - Wat? (2) is a direct copy of (1), so =w="

[Easy]
00:44:256 (2,4,2) - there's no real reason to silence these, especially when hitnormals are getting silenced as well and everything turns out pretty awkward. if you really wanna have them silent claps there, I'd rather you: - Let me just remove those volume reducers =w=b
­
• have made a copy of that hitclap
• decreased its volume by a certain amount of dB in Audacity or something
• named it hitclap2
• replaced hitclap with it, while leaving the original volume that's present throughout the whole strophe.

­
wow that took me a while to write lol
­
00:51:291 (1,2,3,1,2,3,1) - combozzz =w=b (oh, and that obviously applies to the next 2 similar patterns) - Oh that works. Done.

[Normal]
00:01:636 (1) - move that one around so the (2)'s approachie covers with slider's curve perfectly - Watindthe. Fixed.
00:41:360 (2) - you are free to use a higher distance snap here, like 1.2-1.3x, just don't make them sliders cover themselves like that - Done.
00:43:842 (2,2,3) - there's no real reason to silence these, bla bla~ - Deleted.
01:21:911 (2) - same as above - It should be a bit silent, as the finish sound will be too loud otherwise imo.

[Hard]
00:01:636 (1) - move that one a bit to the left, same reason as [Normal] - Herpderpdone.
00:34:532 (5) - this one could be placed neater - k.
00:35:153 (2) - feel free to use 1.2x here - k.
00:43:842 (2,3,4) - there's no real reason to silence these, bla bla~ Deleted.
00:59:980 (2) - ain't stacked - :( fixed.

[Insane]
00:03:291 (1) - second sliderpoint on x:323 y:324 gives you a vector leading from (1) to (2) that covers perfectly with the slider - Idk what that did but done.
01:16:946 (1) - that NC here isn't that necessary I believe - Dis rEdo, first tells me to NC and isolate it, then goes nope =w=p I think it's a good idea to have it as a new combo though, just so it's a bit clearer that it's not 1/4.
00:43:842 (4,4,2) - there's no real reason to silence these, bla bla~ - Blabla.
01:17:360 (2) - that clap here is barely heard - Well idd, I can't do much about it though, since I need those normals to be quieter =w=
01:23:773 (2,4) - you can move these to the left a bit, so they won't cover with previous sliders - Should be better now
01:24:187 (4) - remove one repeat from here, will be much easier to hit a 300 on the next note - Nah, works fine as it is imo.


that turned out pretty good :­3
Thanks!

lolcubes wrote:

01:03:704 (1) - Spinner ends don't make beats in taiko. ;) - Oh right.

It's not bad at all, feels slightly overmapped at times though. - Yeah, and maybe random at some points idk. I was planning to go through it again later, especially the parts where I use a lot of doubles.

For example:
00:13:222 (55,56,57,58,59,60,61,62,63) - There really is no reason for this stream. - Well, I was thinking of using stream there because I use 5-note streams for 00:11:567 (43,44,45,46,47,49,50,51,52,53) - . Well, I'll remove that stream yeh.
00:19:842 (96,97,98,99,100,101,102,103,104,105,106,107,108,109,110) - While there are sounds for all of this, the beats of the song get stomped over. Should probably split it up, so the beats get mapped as a stream imo. - I have no idea what you mean other than that I shouldn't have a huge stream here, so I just did some doubles. Hopefully it works, haha.
___

00:06:601 (17,18,19,20,21,22,23,24,25) - Just following the vocals is boring because the beat rhythm is much more interesting here. Could probably include it in your rhythm. - Mkay. Well, idk if what I just did acually works though as it skips the vocals =3=
00:21:704 (111,112,113,114,115,116,117,118,119) - http://puu.sh/3TAF5/85146212a1.jpg Would be much more appropriate. - Yes.
00:41:980 (221,222,223,224) - Making this into kkd k makes much more sense to me. - Well yes.
00:45:808 (244,245) - Not using kd is a bit flow breaking here. Should probably use it again. - 'kay.
00:49:222 (264,265,266) - Missed a beat on 00:49:118. After adding it should probably invert the rest, improves the flow and it actually sounds better too. http://puu.sh/3TAOI/fd9a791db3.jpg - Yes.
01:09:808 (31,32,33,34,35,36) - Feels empty and flow breaking. Doubles don't represent the vocals well. Should consider something else. - Uhh did something, hopefully works.
01:22:739 (113,114,115,116,117,118,119,120,1) - Don't like the end because you used the spinner for the most important beats (which should probably be a stream) and you mapped a stream for something less significant. Should just split it up and have a stream ending imo. - Well, actually, the reason I had this spinner (and the one before) was because I used 1/6 to begin with, aaand people told me that's bad me :P It just feels like the streams don't go fast enough to follow the song as I'd like it to. But yeah I'll change the spinner to a stream then. It probably works better than the spinner anyway.

Just some feedback. Decent map though. Once I get some time (not in the near future :( ) I may mod this fully. :D - busycubes \o\
Thanks a lot. Blindly follow mod yay! I do think all of it makes sense though. It's kind of hard for me to judge anything since I can't play this difficulty properly (I mean, I can pass sometimes, but not always), so I kinda need to rely on feedback :P At least it wasn't shot down instantly 8-)
lolcubes

CXu wrote:

Thanks a lot. Blindly follow mod yay! I do think all of it makes sense though. It's kind of hard for me to judge anything since I can't play this difficulty properly (I mean, I can pass sometimes, but not always), so I kinda need to rely on feedback :P At least it wasn't shot down instantly 8-)
Don't worry, the diff is pretty good. Was a bit hard on sight read due to low SV doubles with different patterns but it's not hard. :D
KinomiCandy
What happened to our bro-taiko? ;W;
Kotayo
you asked a shitty modder for a mod but here's my mod i guess xD

Beginner

01:04:532 (1,2) - blanket this a bit better maybe?


Easy

00:42:187 - is this supposed to blanket the tail on (3)? because right now it doesn't and i feel it would look better if it did
01:02:877 - this could blanket (2) a bit better
01:20:256 - slightly off on the blanketing here as well unless intended


Normal

00:30:187 - blanket


Hard

00:03:291 - yay more blanketing, try moving the head down 2 and 1 to the right on the grid, it looks a bit better IMO
00:44:670 - move the repeat one down for better blanket
00:56:670 - this is fine if u leave it like this but it could also be blanketed better...although i find it weird that this is the case as it seems to be a copy of the slider before it and that one blankets (3) perfectly
01:11:877 - maybe make this blanket 01:10:946 ?
01:14:463 - blanket, move tail down 2 on the grid


Insane

00:08:980 - blanket, move tail 2 down
00:12:394 - idk is this supposed to blanket the tail on 00:11:980 ? if so then it's off....if not then ignore this
00:26:463 - maybe make this blanket the (2)? what you have works though
00:46:325 - again....blanket (2)?
00:59:567 - move tail 2 squares to the right on the grid for better blanketing?
01:04:532 - ^

Edit:
00:08:670 - this is very far down
00:11:567 - this is very very far down


hmmm okay i was not expecting to only point out blanketing but you're too good at mapping for me to find other stuff ;w;
didn't check hitsounds because i suck at those

overall nice mapset =w=b
Topic Starter
CXu

Kotayo wrote:

you asked a shitty modder for a mod but here's my mod i guess xD

Beginner

01:04:532 (1,2) - blanket this a bit better maybe? - Eh, wasn't intending to blanket, but sure why not :P


Easy

00:42:187 - is this supposed to blanket the tail on (3)? because right now it doesn't and i feel it would look better if it did - Sure, done.
01:02:877 - this could blanket (2) a bit better - Done.
01:20:256 - slightly off on the blanketing here as well unless intended - Ops.


Normal

00:30:187 - blanket - eww.


Hard

00:03:291 - yay more blanketing, try moving the head down 2 and 1 to the right on the grid, it looks a bit better IMO - Fixed the blanket.
00:44:670 - move the repeat one down for better blanket - Done.
00:56:670 - this is fine if u leave it like this but it could also be blanketed better...although i find it weird that this is the case as it seems to be a copy of the slider before it and that one blankets (3) perfectly - They're actually not perfect :P http://i.imgur.com/wEiV1gD.png But I think the pattern itself works as it is now, so no changes.
01:11:877 - maybe make this blanket 01:10:946 ? - Begs the question why I didn't...
01:14:463 - blanket, move tail down 2 on the grid - Fixed.


Insane

00:08:980 - blanket, move tail 2 down - Not sure what I'm supposed to blanket here. It looks fine, and is a copy of 00:08:980 (5) - anyway :P herpderp misunderstood, fixed.
00:12:394 - idk is this supposed to blanket the tail on 00:11:980 ? if so then it's off....if not then ignore this - Nah, I didn't have that in mind, and tbh the pattern looks a bit weird if I try to force a blanket here.
00:26:463 - maybe make this blanket the (2)? what you have works though - I like this kind of flow better than a blanket, as you're kind of going backwards when you blanket :P
00:46:325 - again....blanket (2)? - Rotated a little bit. I wan't the paths to look parallell rather than an exact blanket of (2) head here.
00:59:567 - move tail 2 squares to the right on the grid for better blanketing? - Herpderpdone.
01:04:532 - ^ - ^

Edit:
00:08:670 - this is very far down - They get moved up a bit in-game~
00:11:567 - this is very very far down - Just safe \:D/


hmmm okay i was not expecting to only point out blanketing but you're too good at mapping for me to find other stuff ;w;
didn't check hitsounds because i suck at those

overall nice mapset =w=b
Thanks! speedmapping yeh.
Gyuunyu
Promissed a mod and here you go shoe. \-w-/ banzai

and yay for Railgun S OP2 ~

Insane

General : Nothing to change

00:44:670 (1) - This slider feels too close to the next one -w-
00:50:877 (5,6) - This jump felt kinda akward. try to have more dynamic jump, like a diagonal jump.
00:57:498 (5) - Try adding a revers to that slider while having a triple starting at the red ( sounds nice and feels fun to play )
01:04:532 (1) - Starting from this point you added hitnotes doubles. try to have variarites of those doubles sounds like: a 1/4 slider and try to not have to many repeted hitnotes doubles double double double ;_;_;_;

Really nice insane diff. I would probably get a top score on it when it gets ranked HEHE

Hard

General : Higher the CS +1 ?

00:18:187 (1) - they are touching ! -w-... just step it up a little.
00:49:636 (1,2,3) - This didn't feel as powerfull as how the song is going. try doing hitcirlce jump ( as you did in insane, tho don't do it as difficult )

Normal ( ~Hard~ )

General : Nothing to change

00:40:532 (1,2) - try like this ? http://puu.sh/3UbVf.jpg

holy sh. how do i mod normals/hards ???



Well that sums it up what i have to say and contribute to the map. i fucking suck at modding ;;;;

Next time try to have a B/E/N/T/O/U map set 8D

Hope you liked it !

Mataneee ~
Topic Starter
CXu

Gyuunyu wrote:

Promissed a mod and here you go shoe. \-w-/ banzai

and yay for Railgun S OP2 ~

Insane

General : Nothing to change

00:44:670 (1) - This slider feels too close to the next one -w- - It's the same distance as most other sliders. Might be because of the overlap, so moved it a it to the left for less overlap.
00:50:877 (5,6) - This jump felt kinda akward. try to have more dynamic jump, like a diagonal jump. - Ehh I think a triangle works fairly well at 00:50:877 (5,6,1) - :P
00:57:498 (5) - Try adding a revers to that slider while having a triple starting at the red ( sounds nice and feels fun to play ) - I don't really like to start the next part at 00:57:911 - with a sliderend. Puts much more emphasis on the beat if you hit it yourself :P
01:04:532 (1) - Starting from this point you added hitnotes doubles. try to have variarites of those doubles sounds like: a 1/4 slider and try to not have to many repeted hitnotes doubles double double double ;_;_;_; - Ahaha, well it's for variation actually. Before this repetition of the chorus, I don't use spaced doubles at all, but vary it by stacked double -> 1/4 slider -> note-slider-note. This is basically another variant of the sam segment :P If you take a look at my other diffs, I follow the samme pattern for 2 repetitions, then change it up \o\. (Well, except for Normal, because I kinda forgot haha)

Really nice insane diff. I would probably get a top score on it when it gets ranked HEHE =3=~

Hard

General : Higher the CS +1 ? - I think you meant -1, since +1 would make this CS5 :P Anyhow, I think CS 4 is appropriate for hard, so no change.

00:18:187 (1) - they are touching ! -w-... just step it up a little. - =w= I'm assuming you mean touching 00:17:256 (4) - , so I moved it down a bit
00:49:636 (1,2,3) - This didn't feel as powerfull as how the song is going. try doing hitcirlce jump ( as you did in insane, tho don't do it as difficult ) - You know what. Yeah you're right, it's pretty weak. Changed. Hopeeefully works better.

Normal ( ~Hard~ )

General : Nothing to change

00:40:532 (1,2) - try like this ? http://puu.sh/3UbVf.jpg - Nah, I prefer my rotated slider better :P

holy sh. how do i mod normals/hards ???



Well that sums it up what i have to say and contribute to the map. i fucking suck at modding ;;;;

Next time try to have a B/E/N/T/O/U map set 8D - =3=~

Hope you liked it !

Mataneee ~
Thanks a bunch!
Wafu
Black - Suggestion
Blue - Highly recommended to fix
Red - Unrankable

[General]

Change title to: eternal reality (TV Size), since it's TV verison and on soundtrack's CD is this song labeled as TV Size.
Add these to tags? Tetsuya Komuro, Satoshi Yaginuma, Satoshi Yaginuma (Arange, Compose, Lyrics etc.)
And minimaly add nao to tags (Main fripSide's singer)

[Insane]

00:16:118 (5) - This slider breaks the flow a bit since you need to go up from previous slider and it doesn't directly follow next slider, you may like this way.

00:39:187 (2) - CTRL+H, CTRL+J, CTRL+G and move on the same place as before, makes better flow. Imo feels weird when you have to make twice exactly the same movement.
01:02:153 (5) - CTRL+G and move 01:02:049 (4) on 265;52. Makes really sensible and more natural flow. (Keeping next notes as they currently are is a part of my idea so it still flows nicely when they're on these places)

[Hard]

00:38:463 (2) - CTRL+G makes better flow with next slider.
00:49:222 (4) - CTRL+G,J,H and move on 500;184 makes this pattern visually better.
00:55:015 (2,3) - Swap these two and don't change placement. Prevents flow break and it's imo funnier to play.
00:58:325 (2) - CTRL+G makes better flow with next sliders.

[Easy]

00:49:636 (3) - Try something like this to make better flow with next slider.

[Beginner]

Mainly in this diff, but in others too if it's possible. Use hitsound for slidertick, take time and use it on all places like 00:08:670 to follow the clap sound.

[Oni]

Uncheck "Enable Custom Colours" in colours tab. It's useless to use them and when you disable them, they're visible as red and blue, depending on if it's whistle/clap or normal note so it's also better for modders.
00:10:532 (37,38,39,40) - kkdk sound imo more natural.
00:52:118 (272) - d is better with music imo :D

Sorry for soooo short mod. Map is really, really good, there are only few flow issues, but map is perfect. Have a star (when I'll have more than 0kd :D) and good luck!
Topic Starter
CXu

Wafu wrote:

Black - Suggestion
Blue - Highly recommended to fix
Red - Unrankable

[General]

Change title to: eternal reality (TV Size), since it's TV verison and on soundtrack's CD is this song labeled as TV Size. - http://vgmdb.net/album/40093 okay, changed to - TV size -
Add these to tags? Tetsuya Komuro, Satoshi Yaginuma, Satoshi Yaginuma (Arange, Compose, Lyrics etc.) - Sure why not :P
And minimaly add nao to tags (Main fripSide's singer) - Done.

[Insane]

00:16:118 (5) - This slider breaks the flow a bit since you need to go up from previous slider and it doesn't directly follow next slider, you may like this way. - I actually prefer the one I have. It's pretty similar flow as 00:10:636 (4,5) - . Also, because you have to move up down up down, and on every up thre is a clap, I think it works pretty well.

00:39:187 (2) - CTRL+H, CTRL+J, CTRL+G and move on the same place as before, makes better flow. Imo feels weird when you have to make twice exactly the same movement. - I think they work pretty well actually. You play them almost as straight sliders, and it fits with 00:37:222 (1,2,3) - and 00:40:532 (1,2,3) - imo :P
01:02:153 (5) - CTRL+G and move 01:02:049 (4) on 265;52. Makes really sensible and more natural flow. (Keeping next notes as they currently are is a part of my idea so it still flows nicely when they're on these places) - Hmm. I tried that, but that makes the jump between 01:02:153 (5,6) - way too big imo. Moving (6) down also doesn't work because of 01:02:463 (6,7) - . While I agree that the flow between (3,5) is more curvy, I don't think what I have is that bad either :P

[Hard]

00:38:463 (2) - CTRL+G makes better flow with next slider. - Disagree. I think zigzag/back-and-forth flow here works pretty well. If I make them all point the same direction, I feel the cursor doesn't move enough for this part.
00:49:222 (4) - CTRL+G,J,H and move on 500;184 makes this pattern visually better. - Hmm yea, done.
00:55:015 (2,3) - Swap these two and don't change placement. Prevents flow break and it's imo funnier to play. - While I like the flow, it kinda doesn't work because it's a hard, and that is a huge 1/4 jump :P It's more consistent with earlier the way I have it now anyway: 00:51:291 (1,2) | 00:52:946 (1,2)
00:58:325 (2) - CTRL+G makes better flow with next sliders. - Two problems with that imo. One is the 1/4 jump that doesn't fit into Hard, and this diff in general. The other is that there needs to be more space between 00:58:325 (2,3) - imo.

[Easy]

00:49:636 (3) - Try something like this to make better flow with next slider. - Sure. Should be better now.

[Beginner]

Mainly in this diff, but in others too if it's possible. Use hitsound for slidertick, take time and use it on all places like 00:08:670 to follow the clap sound. - i was thinking of this actually, but generally using slidertick hitsounds can be confusing for beginners. I'll think about it though. Maybe I'll add them :P

[Oni]

Uncheck "Enable Custom Colours" in colours tab. It's useless to use them and when you disable them, they're visible as red and blue, depending on if it's whistle/clap or normal note so it's also better for modders. - Done.
00:10:532 (37,38,39,40) - kkdk sound imo more natural. - Agreed. Done.
00:52:118 (272) - d is better with music imo :D - Done.

Sorry for soooo short mod. Map is really, really good, there are only few flow issues, but map is perfect. Have a star (when I'll have more than 0kd :D) and good luck! - Here is +1~~
Thanks a lot for modding!
Tari
damn, I swear railgun songs get mapped asap as they released
Topic Starter
CXu
Well, yeah. Happens to a lot of animu songs really.
tennyecho
Just a random suggestion
General
Tags : nao should be replaced with Yoshino Nanjō coz nao graduated from fripSide on 2009

Easy
01:07:429 (1,2) - IMO, maybe you want a symmetrical pattern with 01:05:773 (2,3,4) -

Sorry, I can only suggest that one :(
The other diffs are great, IMO
Great map :D
Melophobia
Good :3
Topic Starter
CXu

tennyecho wrote:

Just a random suggestion
General
Tags : nao should be replaced with Yoshino Nanjō coz nao graduated from fripSide on 2009 - Oh, haha. I know they've replaced singer, but no idea who replaced who \o\. Anyhow, fixed.

Easy
01:07:429 (1,2) - IMO, maybe you want a symmetrical pattern with 01:05:773 (2,3,4) - - Actually, that was intended, but hey making it smooth doesn't look that bad! Fixed.

Sorry, I can only suggest that one :(
The other diffs are great, IMO
Great map :D
Thanks for taking a look~~
waxman
I watched your map as difficulty insane.
how nice map :D
just shot star :D

this map will be ranked soon.

good luck
Haya
Let's start!

[General]
Hmm how about using different sliderticks?

[Beginner]
00:04:946 (1) - Smoothen the curve to make a perfect Blanket
00:29:360 (3) - Wrong Spacing!
00:31:015 (2) - ^
00:32:670 (2,3) - ^
00:35:153 (2) - ^
00:42:601 (3) - ^
00:47:567 (2,1,2) - ^

[Easy]
01:09:498 (1) - Small overlap with 01:07:842 (3) -

[Normal]
00:25:636 (4) - Put a whistle at the end of the slider
01:12:808 (1) - Bad blanket
01:21:911 (2) - The overlap doesn't look too good here.

[Hard]
Couldn't find anything.

[Insane]
AR 9 seems more fitting here


Sorry for the poor mod - no kd
Topic Starter
CXu

Haya wrote:

Let's start!

[General]
^I have no idea. Everything seems to be fine.
Hmm how about using different sliderticks? - As I said before, I think this might actually be a bit confusing for newer players. I'll think about it though.

[Beginner]
00:04:946 (1) - Smoothen the curve to make a perfect Blanket - Fixed.
00:29:360 (3) - Wrong Spacing! - ? If you mean the 0.01x difference, it's fine and happens because of grid snapping.
00:31:015 (2) - ^
00:32:670 (2,3) - ^
00:35:153 (2) - ^ - Or because I want to fit something in.
00:42:601 (3) - ^
00:47:567 (2,1,2) - ^

[Easy]
01:09:498 (1) - Small overlap with 01:07:842 (3) - - That's actually intentional, though I'll fix it a little so it looks more even :P

[Normal]
00:25:636 (4) - Put a whistle at the end of the slider - Intentionally left it out, since no vocals.
01:12:808 (1) - Bad blanket - Better, maybe? Idk, tried to fix.
01:21:911 (2) - The overlap doesn't look too good here. - Fixed.

[Hard]
Couldn't find anything.

[Insane]
AR 9 seems more fitting here - Nah, it's 145bpm, so ar 8 is fine.


Sorry for the poor mod - no kd - aww ok :(
Thanks for modding though!

Edit: whoops, for some reason my Kantan and Futsuu diffs got removed when I updated. Reuploaded them now =w=.
aabc271
As requested by CXu, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

( For all 4 taiko diffs ) Maybe try using 0,0,"RailgunBG.jpg",0,120 instead of 0,0,"RailgunBG.jpg",0,0 to avoid the character in BG being covered by the taiko bar ? See the screenshot below
Using 0
Using 120

[ Oni]

00:21:704 ( 104~111 ) - This part seems to be too dense, as there's little background music supporting the use of notes. I'd prefer leaving this part empty, or adding a spinner from 00:21:498 to 00:22:739.

00:51:291 ( 266~300 ) - I guess it's better to improve the consistency of note arrangements a bit, considering 01:04:532 (1~40) is a lot more structured

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:08:256 ( 25 ) - Add finish ? ( Background hit is heavier here, so you may consider adding a finish )

00:10:532 ( 37,38 ) - oo ? ( As I see similar section repeating once, imo it's better to keep the consistency with 00:17:153 (76,77) )

00:23:153 ( 112~124 ) - Maybe try this ? ( Since the vocal is the main part of this section, it could be better to map based on the pitch variations of vocal. That is, high pitch = k, low pitch = d. What I suggested in the screenshot is based on the vocal and I think that fits quite well. Be note that 1 note is deleted )
00:26:463 ( 125~136 ) - If you applied the above, try this as well ? ( Also following the vocal. This is to be consistent with the hitsounds from 112 to 136 )

00:48:808 ( 256 ) - Blue note ? ( As this has the same level of pitch as 255. I know this section is not based on vocal, so it's ok not to change this )

01:14:153 ( 58 ) - Delete this note ? ( Consider the similar pattern used at 01:20:360 (100~104), which is 4-plets + 1 rather than 6-plets. It's better to keep the consistent pattern, in which imo 4+1 is a better one )

This diff is actually ok. Patterns are generally used appropriately
Should be even better if the parts mentioned above have higher consistency :3

-----------------------

[ Muzukashii]

00:18:601 ( 70 ) - Move this 1/4 earlier to 00:18:498. I guess this is moved by mistake

01:21:084 ( 196~204 ) - Maybe place notes based on the position of vocal instead ? imo current arrangements sound quite off from music. You may consider changing to sth like this

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:08:049 ( 21,22 ) - Delete 21, and add finish on 22 ? ( Consider the vocal is at 1/1 pace at 17~20, it's better to follow this spacing by deleting 21. Reason for adding finish at 22 is same as oni )

00:09:084 ( 27 ) - Delete this ? ( The vocal is at 25~26, but not 27, so kk is already enough imo )
00:10:532 ( 33~35 ) - Delete 35 and change 33~34 to k, just like this ? ( To keep the pattern consistent with 25~26 )
00:15:704 ( 57 ) - Delete this ? ( Refer to 27 )
00:17:153 ( 63~65 ) - Same as 33~35

00:12:808 ( 43~49 ) - Try this ? ( kkd at 43~45 is to fit 40~42. 45~49 is to fit the pitch variations of vocal )

00:23:153 ( 1~12 ) - Maybe try this ? ( Same as oni )
00:26:463 ( 13~25 ) - If you applied the above, try this as well ? ( Also same as oni )
00:29:773 ( 26~37 ) - Refer to 1~12
00:32:670 ( 38~50 ) - Try this ? ( See if you want to extend the vocal-based mapping to here. If so, what I suggested here could be a good solution :3 )

00:36:187 ( 2,3 ) - Delete 2, and add finish for 3 ? ( I can't hear any sound that supports a note at 2. Finish at 3 because it's a new song section with a rather strong beat in the background )

00:39:498 ( 16 ) - Blue note ? ( Since this has the same level of vocal pitch as 17, it's better to use k k so as to fit the music better )

00:43:015 ( 31 ) - Add finish ? ( Vocal seems to strong enough to add one here. Should create a good emphasis here :3 )
00:44:670 ( 39 ) - ^ ( Same reason )

00:45:498 ( 42 ) - Red note ? ( It has the same level of vocal pitch as 41, so it's better to use d d here )

01:03:498 ( 122 ) - Delete this ? ( It could be better to add notes base on the position of vocal ? Since in 120,121, you seem to be mapping in that way ? )

01:04:532 ( 124 ) - Add finish ? ( Start of the 2nd part of kiai, with background beat strong enough for a finish )

01:11:980 ( 154 ) - Delete this ? ( Again, the vocal is at 152,153 only )
01:18:601 ( 184 ) - ^ ( Same reason )

Made quite many suggestions for a 1.5 min song
But well, the diff is actually ok, as most suggestions are minor stuffs

-----------------------

[ Futsuu]

00:36:394 ( 25~41 ) - This 1/1 section is quite long and doesn't really fit the mapping style before this, which include notes with smaller sections. Maybe delete 32 and 40 ?

01:03:291 ( 84 ) - imo it's quite odd to have a slider here because the vocal is still going on at this point. Maybe delete this, and add notes at 01:03:291 and 01:03:704 ? Sth like this

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:08:256 ( 11 ) - Add finish ? ( Same reason as oni )

00:16:532 ( 26,27,28 ) - o o o ? ( Since you used d k k x2 at 11~16, imo it's better to keep the d d k consistency at 23~28 )

00:28:946 ( 7,8 ) - Add finish ? ( Based on how you map, these 2 notes are more emphasized by the music, and so you may consider adding finishes for them )

00:43:015 ( 41~45 ) - o o o o o ? ( d x 5 sounds too monotonous for me )

00:51:291 ( 54 ) - Add finish ? ( Start of kiai, with strong background beat supporting a finish here )

00:57:084 ( 69 ) - Red note ? ( To better fit the falling pitch of vocal here. Also avoiding too many k in a row at 65~69 )

01:04:532 ( 85 ) - Add finish ? ( 2nd part of kiai. Also with strong beat that justifies a finish here )

Overall nicely-mapped :3

Just thinking this can be mapped harder to reduce the difficulty spread between this and muzukashii

-----------------------

[ Kantan]


01:03:291 ( 90 ) - Same as futsuu, I'll suggest deleting this slider, and adding notes at 01:03:291 and 01:03:704.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:51:291 ( 67 ) - Add finish ? ( Same as futsuu )

01:06:187 ( 94~99 ) - o o o x2 ? ( So that 91~99 becomes d k k x3, which fits 67~75's d k d x3 )

Map seems to be quite similar to futsuu, but at least this kantan looks nice :3

-----------------------

The taiko diffs are overall ok

Just concerned about the difficulty spread between futsuu and muzu

Nice try for oni. I know you're new to taiko mapping, but still oni looks quite decent :3

Anyway, star and good luck ~ ;)
Topic Starter
CXu

aabc271 wrote:

As requested by CXu, I'm coming for a Taiko mod ~ - Yay =3=~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

( For all 4 taiko diffs ) Maybe try using 0,0,"RailgunBG.jpg",0,120 instead of 0,0,"RailgunBG.jpg",0,0 to avoid the character in BG being covered by the taiko bar ? See the screenshot below - Yes! I didn't know how to do this, and was going to ask someone about it later. Thanks!
Using 0
Using 120

[ Oni]

00:21:704 ( 104~111 ) - This part seems to be too dense, as there's little background music supporting the use of notes. I'd prefer leaving this part empty, or adding a spinner from 00:21:498 to 00:22:739. - Yeah well, I kinda liked that rhythm (courtesy of lolcubes :oops: ) Well, if more people think it's too much, I'll replace this with a spinner.

00:51:291 ( 266~300 ) - I guess it's better to improve the consistency of note arrangements a bit, considering 01:04:532 (1~40) is a lot more structured - Hmm, I guess you mean like where the notes are placed and everything. Anyhow, fixed around here, hopefully better xD.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:08:256 ( 25 ) - Add finish ? ( Background hit is heavier here, so you may consider adding a finish ) - Yes. I have no idea why I didn't use finish in the first place.

00:10:532 ( 37,38 ) - oo ? ( As I see similar section repeating once, imo it's better to keep the consistency with 00:17:153 (76,77) ) - Oh yeah, good point. Done.

00:23:153 ( 112~124 ) - Maybe try this ? ( Since the vocal is the main part of this section, it could be better to map based on the pitch variations of vocal. That is, high pitch = k, low pitch = d. What I suggested in the screenshot is based on the vocal and I think that fits quite well. Be note that 1 note is deleted ) - Haha, yes.
00:26:463 ( 125~136 ) - If you applied the above, try this as well ? ( Also following the vocal. This is to be consistent with the hitsounds from 112 to 136 ) - ^

00:48:808 ( 256 ) - Blue note ? ( As this has the same level of pitch as 255. I know this section is not based on vocal, so it's ok not to change this ) - I am totally fine with blue here, haha, so changed.

01:14:153 ( 58 ) - Delete this note ? ( Consider the similar pattern used at 01:20:360 (100~104), which is 4-plets + 1 rather than 6-plets. It's better to keep the consistent pattern, in which imo 4+1 is a better one ) - Agreed. Fixed.

This diff is actually ok. Patterns are generally used appropriately
Should be even better if the parts mentioned above have higher consistency :3 - You don't know how happy I am whenever someone tells me this is kinda okay ><~.

-----------------------

[ Muzukashii]

00:18:601 ( 70 ) - Move this 1/4 earlier to 00:18:498. I guess this is moved by mistake - Moved back.

01:21:084 ( 196~204 ) - Maybe place notes based on the position of vocal instead ? imo current arrangements sound quite off from music. You may consider changing to sth like this - Oh sure.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:08:049 ( 21,22 ) - Delete 21, and add finish on 22 ? ( Consider the vocal is at 1/1 pace at 17~20, it's better to follow this spacing by deleting 21. Reason for adding finish at 22 is same as oni ) - Yessir.

00:09:084 ( 27 ) - Delete this ? ( The vocal is at 25~26, but not 27, so kk is already enough imo ) - Oh actually why did I even make triples instead of doubles. Fixed.
00:10:532 ( 33~35 ) - Delete 35 and change 33~34 to k, just like this ? ( To keep the pattern consistent with 25~26 ) - Yes.
00:15:704 ( 57 ) - Delete this ? ( Refer to 27 ) - Yeppyepp.
00:17:153 ( 63~65 ) - Same as 33~35 ^

00:12:808 ( 43~49 ) - Try this ? ( kkd at 43~45 is to fit 40~42. 45~49 is to fit the pitch variations of vocal ) - Yesss.

00:23:153 ( 1~12 ) - Maybe try this ? ( Same as oni ) - Yupp.
00:26:463 ( 13~25 ) - If you applied the above, try this as well ? ( Also same as oni ) - ^
00:29:773 ( 26~37 ) - Refer to 1~12 - ^
00:32:670 ( 38~50 ) - Try this ? ( See if you want to extend the vocal-based mapping to here. If so, what I suggested here could be a good solution :3 ) - Oh it might actually make sense to keep mapping vocals, so yeah done.

00:36:187 ( 2,3 ) - Delete 2, and add finish for 3 ? ( I can't hear any sound that supports a note at 2. Finish at 3 because it's a new song section with a rather strong beat in the background ) - Yes for both.

00:39:498 ( 16 ) - Blue note ? ( Since this has the same level of vocal pitch as 17, it's better to use k k so as to fit the music better ) - Oh yeah, done.

00:43:015 ( 31 ) - Add finish ? ( Vocal seems to strong enough to add one here. Should create a good emphasis here :3 ) - I think I thought about it, but wasn't sure if I should use finishes or not. Sure added.
00:44:670 ( 39 ) - ^ ( Same reason ) - ^

00:45:498 ( 42 ) - Red note ? ( It has the same level of vocal pitch as 41, so it's better to use d d here ) - Done.

01:03:498 ( 122 ) - Delete this ? ( It could be better to add notes base on the position of vocal ? Since in 120,121, you seem to be mapping in that way ? ) - Oh makes sense.

01:04:532 ( 124 ) - Add finish ? ( Start of the 2nd part of kiai, with background beat strong enough for a finish ) - If it's fine to come out of a slider with finish, then sure :P

01:11:980 ( 154 ) - Delete this ? ( Again, the vocal is at 152,153 only ) - Done.
01:18:601 ( 184 ) - ^ ( Same reason ) - ^

Made quite many suggestions for a 1.5 min song - I don't know why I even bothered to comment on every suggestion, as I applied every one of them. Thanks!
But well, the diff is actually ok, as most suggestions are minor stuffs

-----------------------

[ Futsuu]

00:36:394 ( 25~41 ) - This 1/1 section is quite long and doesn't really fit the mapping style before this, which include notes with smaller sections. Maybe delete 32 and 40 ? - Done.

01:03:291 ( 84 ) - imo it's quite odd to have a slider here because the vocal is still going on at this point. Maybe delete this, and add notes at 01:03:291 and 01:03:704 ? Sth like this - Sure :P

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:08:256 ( 11 ) - Add finish ? ( Same reason as oni ) - Done.

00:16:532 ( 26,27,28 ) - o o o ? ( Since you used d k k x2 at 11~16, imo it's better to keep the d d k consistency at 23~28 ) - Ok.

00:28:946 ( 7,8 ) - Add finish ? ( Based on how you map, these 2 notes are more emphasized by the music, and so you may consider adding finishes for them ) - Yeah, again not sure if I should add finish or not :P Added.

00:43:015 ( 41~45 ) - o o o o o ? ( d x 5 sounds too monotonous for me ) - Haha, maybe so. Fixed.

00:51:291 ( 54 ) - Add finish ? ( Start of kiai, with strong background beat supporting a finish here ) -

00:57:084 ( 69 ) - Red note ? ( To better fit the falling pitch of vocal here. Also avoiding too many k in a row at 65~69 ) - Done.

01:04:532 ( 85 ) - Add finish ? ( 2nd part of kiai. Also with strong beat that justifies a finish here )
- Yepp.

Overall nicely-mapped :3

Just thinking this can be mapped harder to reduce the difficulty spread between this and muzukashii - Heh :P I'll look into this another day~

-----------------------

[ Kantan]


01:03:291 ( 90 ) - Same as futsuu, I'll suggest deleting this slider, and adding notes at 01:03:291 and 01:03:704. - Yes.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:51:291 ( 67 ) - Add finish ? ( Same as futsuu ) - Done.

01:06:187 ( 94~99 ) - o o o x2 ? ( So that 91~99 becomes d k k x3, which fits 67~75's d k d x3 ) - Oh, yeah done.

Map seems to be quite similar to futsuu, but at least this kantan looks nice :3 - Might be because I mapped these on the same day, while I mapped the other ones on different days? =3=~

-----------------------

The taiko diffs are overall ok

Just concerned about the difficulty spread between futsuu and muzu

Nice try for oni. I know you're new to taiko mapping, but still oni looks quite decent :3

Anyway, star and good luck ~ ;)
Thank you for modding! I pretty much just did everything 8-) And thanks for the star~~
GugUCorn
[Beginner]
Copy Soft-Hitclap.wav and make Slidertick sound

  1. 00:23:153 (1) - Finish on First of Slider
  2. 00:38:877 (3) - Finish is little stange :? how about remove this?
  3. 00:51:704 - add slidertick sound
  4. 01:07:842 (1) - remove NC and change curved slider to straight slider
  5. 01:09:084 (2) - NC
[Easy]

  1. 00:07:429 (2) - remove whistle on middle slider
  2. 00:19:842 (1) - expand to 00:21:394
  3. 00:23:153 (1) - Finish on First of slider
  4. 00:51:291 (1) - add slider tick sound on 00:51:704
  5. 00:57:911 (1) - ^
  6. 00:57:084 (2) - i can't hear drum-hitwhistle sound. add whistle like 01:02:877 (1,2)
  7. 01:09:498 (1,2) - same. add whistle
  8. 01:16:946 (4) - Finish
[Normal]

  1. 00:19:842 (1) - Same on Easy mod
  2. 00:25:636 (4) - add drum-hitwhistle on end of slider
  3. 00:57:084 (3) - add drum-hitwhistle
  4. 01:16:946 (2) - finish
sorry, i can't mod hard and insane.
if i have time,i 'll see your taiko diff. :D
Topic Starter
CXu

TaMul wrote:

[Beginner]
Copy Soft-Hitclap.wav and make Slidertick sound - You're like the third person to tell me to do this, SO I GUESS xD

  1. 00:23:153 (1) - Finish on First of Slider - I think a whistle works pretty well here, since it's a quiet part of the song.
  2. 00:38:877 (3) - Finish is little stange :? how about remove this? - There is a cymbal in the song here, so I think I'll keep it. Doesn't sound that weird tome anyway.
  3. 00:51:704 - add slidertick sound - Added these.
  4. 01:07:842 (1) - remove NC and change curved slider to straight slider - Nah, removing NC would break my NC patterning, and it's not supposed to look symmetrical anyway.
  5. 01:09:084 (2) - NC - What I have is more consistent with earlier parts.
[Easy]

  1. 00:07:429 (2) - remove whistle on middle slider - Done.
  2. 00:19:842 (1) - expand to 00:21:394 - I tried that before, but it just feels so weird for me to do that for some reason. Keeping it at the red tick for now.
  3. 00:23:153 (1) - Finish on First of slider - Same as Beginner.
  4. 00:51:291 (1) - add slider tick sound on 00:51:704 - That actually sounds and feels extremely awkward for the rhythm and patterns I use in the chorus, so no changes.
  5. 00:57:911 (1) - ^
  6. 00:57:084 (2) - i can't hear drum-hitwhistle sound. add whistle like 01:02:877 (1,2) - Ops, done.
  7. 01:09:498 (1,2) - same. add whistle - ^
  8. 01:16:946 (4) - Finish - Feels like too much finishes for me in this section, so no change.
[Normal]

  1. 00:19:842 (1) - Same on Easy mod - Same.
  2. 00:25:636 (4) - add drum-hitwhistle on end of slider - Intentionally left it out because of vocals.
  3. 00:57:084 (3) - add drum-hitwhistle - Done.
  4. 01:16:946 (2) - finish - Same as easy.
sorry, i can't mod hard and insane. - That's fine =3=~
if i have time,i 'll see your taiko diff. :D - That would be great help!
Thanks for modding! :D
OzzyOzrock
HI CXU :DDD

[Oni]
- Bit overboard with the 'kd's but they're not too bad. Some could work as 'dd's or 'kk's but it's pretty much the same.
00:10:532 (37,38,39,40) - this feels more dk kd, flows better with the katu after too
00:14:877 (64) - feels like it should be big
00:16:739 (74) - k, feels better
00:49:636 (258,259,260,261,262,263) - D D K K DD seems more fitting
00:55:429 (291,292,293) - dkd
00:57:084 (300,301) - kd
01:06:704 (13,14) - dk
01:07:222 (16) - k

So pro Kinomi teaching ww ;o
[Muzukashii]
All good here!

[Fuutsu]
Also good.

[Kantan]
Just gonna predict 'good'
I was right.
Bit harder than how I'd make a Kantan, but it's because mine are too easy.

Taikos are well done.

Peeked at the standard diffs and they also look very nice, as expected from osu! pro and modding done woop woop
Topic Starter
CXu

OzzyOzrock wrote:

HI CXU :DDD - Soup =3=~

[Oni]
- Bit overboard with the 'kd's but they're not too bad. Some could work as 'dd's or 'kk's but it's pretty much the same. - Haha, maybe :P
00:10:532 (37,38,39,40) - this feels more dk kd, flows better with the katu after too - Oh yeah sure.
00:14:877 (64) - feels like it should be big - Done (I just never tried to finish because I was always like "should I or should I not?" :P
00:16:739 (74) - k, feels better - done.
00:49:636 (258,259,260,261,262,263) - D D K K DD seems more fitting - Sure.
00:55:429 (291,292,293) - dkd - done.
00:57:084 (300,301) - kd - done.
01:06:704 (13,14) - dk - ^
01:07:222 (16) - k - ^

So pro Kinomi teaching ww ;o - Kinomi-sensei =3= Except he was like "disbadsomanydoubles=w=p" ;w;
[Muzukashii]
All good here!

[Fuutsu]
Also good.

[Kantan]
Just gonna predict 'good'
I was right.
Bit harder than how I'd make a Kantan, but it's because mine are too easy. - aabc was saying my futsuu might be a bit easy/close to how my kantan is, so maybe I should like, see if I can increase the difficulty in futsuu a bit, just to make the spread better as well.

Taikos are well done.

Peeked at the standard diffs and they also look very nice, as expected from osu! pro and modding done woop woop
Thanks for modding! I think I did everything hue.
Niko-nyan
forum PM

k = clap/whistle K = big k
d = no thisound D = big d

Oni
00:06:911 - move to 00:07:015 -
00:11:567 - how about try kdkdk ?
00:12:394 - ^
00:28:964 - how about try ddddkkkdk ?
00:50:256 (260,261) - remove finish
01:03:704 - remove this spinner and change to ddkkddk
01:14:463 - how about kdkdk ?
01:15:291 - ^

suggestion : because there is a Beginner diff, you can delete 2 taiko diff :)
Topic Starter
CXu

Frans Niko wrote:

forum PM

k = clap/whistle K = big k
d = no thisound D = big d

Oni
00:06:911 - move to 00:07:015 - - Hmm, yeah I think lolcubes was talking about mapping the drums here more, but this might make more sense, so changed.
00:11:567 - how about try kdkdk ? - Idk it just doesn't feel right to kdkdk for me, so no changes for that for now.
00:12:394 - ^ - ^
00:28:964 - how about try ddddkkkdk ? - Hmm sounds a bit weird to me (I can't explain it though, haha), so I'll keep it as-is for now-
00:50:256 (260,261) - remove finish - Why? It's a pretty strong buildup in the song so I think it's okay? ;w;
01:03:704 - remove this spinner and change to ddkkddk - Done.
01:14:463 - how about kdkdk ? - Same as before.
01:15:291 - ^

suggestion : because there is a Beginner diff, you can delete 2 taiko diff :) - Well yeah, but why not just keep them 8-)
Thanks for modding!
HelloSCV
here's your ticket

Hard

00:07:015 (2) - whistle on end
00:51:291 (1) - 0.9x DS is purposed? -nazi

Insane

00:07:842 (5) - hmm try whistle on end
00:32:877 (4) - ^ (00:33:498 (2,4) - same here too if you do this)
01:14:049 (6) - add whistle on end(00:57:498 (5) - like here)

can't fine anymore lol

if you add hitsounds with consistence then it will be perfect~

nice diffs btw, good luck!
yurunneram
BEGINNER

00:07:429 (4) - I feel like it should be changed into 2 hitcircles

EASY

Nothing

NORMAL

00:02:256 (2) - Reposition points. second point: x152 y244 Last point: x264 y200 (resnap other notes)

00:48:601 - Add note?

00:49:429 - ^

00:18:187 (1,2) - Compare with 01:21:084 (1,2) . Standardize the rhythm. they both should be the same

HARD

00:05:980 (2) - Move to x188 y264 (resnap other notes)

That's all. Not much :3

Also, sry if my mod is a bit off or anything... Just had ice cream @@

You have been modded out by Yurun Ceroia Neram~
Topic Starter
CXu
Will update and check mods in a few days, as I'm moving, haha.
mingmichael
hey CXu here your mods that you requsted to me :)

[Kantan]
  1. how about the slider 00:19:842 (26) - ends at 00:21:291 ? same like Futsuu diff
  2. change the slider at 01:22:739 (1) - to be spinner?
[Futsuu]
  1. 00:06:601 (6) - kat here? the vocal sound is increase there
  2. change the slider at 01:22:739 (1) - to be spinner?
[Muzukashii]
  1. change the slider at 01:22:739 (1) - to be spinner?
argghhh sorry, i can't find anything else and sorry for the bad mods from me orz
good taiko maps~!!! <3
sheela
[Easy]
00:52:946 (4) - NC?
00:54:601 (3) - ^
00:59:567 (4) - ^
01:01:222 (3) - ^
01:06:187 (4) - ^
01:07:842 (3) - ^
If so,
00:54:187 (1) - Remove NC?
01:07:429 (1) - ^

I don't find anything else. Good Luck and star!
BasaraRen
Can I Taiko Oni diff Here?
- TV size - × :( (TV size) ○ :)
GIDZ
M4M. Here goes~

General:
~Clean 8-)

Beginner:
~The distances aren't too consistent. Why start with 1.20x and make Kiai 1x? Keep easier maps' distance to 1x? Since newbies need time to get comfortable with cursor movement.
~00:19:842 (1) - Spinner ending 1/2 tick later sounds better to me.
~01:01:222 (1) - Stack it on top of 00:59:153 (2) .
~Nothing else.

Easy:
~~00:19:842 (1) - Spinner ending 1/2 tick later sounds better to me.
~00:40:532 (3) - Can make this one curve like the ones b4? Looks better to the pattern.
~00:52:532 (2,3,4,1,2,3) - 1/2 beats in Easy? 0.o
~00:59:153 (2,3,4,1,2,3,4,1) - ^
~01:19:429 (1) - Curve it pls ><

Normal:
~A bit hard for a Normal diff. Call it Normal+ ?
~00:19:842 (1) - Spinner ending 1/2 tick later sounds better to me.
~00:24:601 (1,2) - I think you shouldn't stack this. It kinda ruins the cursor flow a bit while going to the right.
~01:02:463 (3,4) - I think you can change this into a 1/2 beat slider. Too many 1/2 beat circles in this diff. :P
~01:09:084 (3,4) - ^

Hard:
~00:09:498 (5) - Move this to the right a bit, more tidy. :3
~Cool map. :3

Insane:
~00:13:842 (4,5,6,7) - I got confused here, stack the circles instead? So players can read that the next note is back up there. I thought you were going to make a stream on the left while I was playing. :x
~Nothing more.

I think it's better to work on the easier diffs than the harder ones :P
Good luck!~ :)
Momochikun
I'm curious with the BG..
try to check this ~



Maybe i'll mod this later xD
Topic Starter
CXu

BasaraRen wrote:

Can I Taiko Oni diff Here?
- TV size - × :( (TV size) ○ :)
Hi, I wanted to make this whole mapset by myself, so I can't accept it, sorry :(
Tags should be " - TV size - ": http://vgmdb.net/album/40093
Topic Starter
CXu

HelloSCV wrote:

here's your ticket

Hard

00:07:015 (2) - whistle on end - Done.
00:51:291 (1) - 0.9x DS is purposed? -nazi - Just trying to make the notes look even since DS is krhoeirher with the SV change and all. Should be fne :P

Insane

00:07:842 (5) - hmm try whistle on end - Done.
00:32:877 (4) - ^ (00:33:498 (2,4) - same here too if you do this) - Aaaah yes.
01:14:049 (6) - add whistle on end(00:57:498 (5) - like here) - Done.

can't fine anymore lol

if you add hitsounds with consistence then it will be perfect~

nice diffs btw, good luck!
Thanks!

yurunneram wrote:

BEGINNER

00:07:429 (4) - I feel like it should be changed into 2 hitcircles - I kind of like the symmetry I have here, and I think it's fine even as a slider :P

EASY

Nothing

NORMAL

00:02:256 (2) - Reposition points. second point: x152 y244 Last point: x264 y200 (resnap other notes) - Done.

00:48:601 - Add note? - done.

00:49:429 - ^ - It's better with a break here imo, since it's changing rhythm at 00:49:636 (1) - .

00:18:187 (1,2) - Compare with 01:21:084 (1,2) . Standardize the rhythm. they both should be the same - I don't think you need to make these the same tbh. I kinda like the feel of using the 3/4's at the end of the map, to finish it off :P

HARD

00:05:980 (2) - Move to x188 y264 (resnap other notes) - Fixed blanket by changing 00:04:946 (1) - a bit.

That's all. Not much :3

Also, sry if my mod is a bit off or anything... Just had ice cream @@

You have been modded out by Yurun Ceroia Neram~
Thanks!

mingmichael wrote:

hey CXu here your mods that you requsted to me :) - =3=~~

[Kantan]
  1. how about the slider 00:19:842 (26) - ends at 00:21:291 ? same like Futsuu diff - Ops, probably my mistake there. Fixed
  2. change the slider at 01:22:739 (1) - to be spinner? - Hmm, I think a slider works better since a spinner can end too early =3=~
[Futsuu]
  1. 00:06:601 (6) - kat here? the vocal sound is increase there - Oh yeah, good point, done.
  2. change the slider at 01:22:739 (1) - to be spinner? - Same as Kantan.
[Muzukashii]
  1. change the slider at 01:22:739 (1) - to be spinner? - ^
argghhh sorry, i can't find anything else and sorry for the bad mods from me orz
good taiko maps~!!! <3 - yey~~ =3=
Thanks!

sheela901 wrote:

[Easy]
00:52:946 (4) - NC?
00:54:601 (3) - ^
00:59:567 (4) - ^
01:01:222 (3) - ^
01:06:187 (4) - ^
01:07:842 (3) - ^
If so,
00:54:187 (1) - Remove NC?
01:07:429 (1) - ^
- I checked your NCs, but I kind of like the ones I have now (they're not vocal-based). They just kind of look neater :P

I don't find anything else. Good Luck and star!
Thanks for looking though!

gideon5504 wrote:

M4M. Here goes~

General:
~Clean 8-)

Beginner:
~The distances aren't too consistent. Why start with 1.20x and make Kiai 1x? Keep easier maps' distance to 1x? Since newbies need time to get comfortable with cursor movement. - Kiai is 1.2x as well :P Nonkiai parts are 1.0x though, but it works well considering how the chorus sounds... uhhh... stronger? idk xD
~00:19:842 (1) - Spinner ending 1/2 tick later sounds better to me. - Idk why, but I really dislike that (I've tried it a few times). So no changes.
~01:01:222 (1) - Stack it on top of 00:59:153 (2) . - Thaat wouldn't really work with 1.2x DS :P
~Nothing else.

Easy:
~~00:19:842 (1) - Spinner ending 1/2 tick later sounds better to me. - Same as before.
~00:40:532 (3) - Can make this one curve like the ones b4? Looks better to the pattern. - Oh maybe so. Fixed.
~00:52:532 (2,3,4,1,2,3) - 1/2 beats in Easy? 0.o - Yupp, 3 note "streams". They should be fine since they're consistent and not too long :P It's also generally a harder Easy, which is why Beginner exists :P
~00:59:153 (2,3,4,1,2,3,4,1) - ^ - ^
~01:19:429 (1) - Curve it pls >< - I kinda like this straight line though, so no changes.

Normal:
~A bit hard for a Normal diff. Call it Normal+ ? - Yeah, it's a bit hard, but so is my Easy, and the reason Beginner exists. For the spread I have, I think naming this as Normal works fairly well.
~00:19:842 (1) - Spinner ending 1/2 tick later sounds better to me. - Same as before.
~00:24:601 (1,2) - I think you shouldn't stack this. It kinda ruins the cursor flow a bit while going to the right. - I get what you mean, but I think breaking the flow is okay, as there is a double-drum sound in the music here.
~01:02:463 (3,4) - I think you can change this into a 1/2 beat slider. Too many 1/2 beat circles in this diff. :P - Hmm, should be fine considering the overall difficulty of this diff.
~01:09:084 (3,4) - ^

Hard:
~00:09:498 (5) - Move this to the right a bit, more tidy. :3 - Haha maybe, done.
~Cool map. :3

Insane:
~00:13:842 (4,5,6,7) - I got confused here, stack the circles instead? So players can read that the next note is back up there. I thought you were going to make a stream on the left while I was playing. :x - Should be fine, it's not too hard to read tbh :P It also feels better to move a bit instead of ending on the same spot all the time imo.
~Nothing more.

I think it's better to work on the easier diffs than the harder ones :P
Good luck!~ :)
Thanks!

Momochikun wrote:

I'm curious with the BG..
try to check this ~



Maybe i'll mod this later xD
While I do like your BGs, I'm happy with the one I have, and I don't think yours fit the image I have of this song as much as the current one. Thanks though, and a mod would be very appreciated!
Osyplayer111
What's up ;3

Insane
  1. 00:31:429 - (1) till 00:35:980 - (1) : suggesting some flow changes :D
    i would like to see more symmetry there
    Example : http://osu.ppy.sh/ss/923678 ; http://osu.ppy.sh/ss/923679 ; http://osu.ppy.sh/ss/923682
Simply rotate some parts : )

Other stuff looks flawless to me : )

Hard
  1. 01:19:429 - (1) - (5) : again the flow (it's the only word i know lol) . Something like that would be better : http://osu.ppy.sh/ss/923692

    other stuff looks good

Sorry :c Can't say anything useful about EZ-NORM diffs , simply because i don't play them :3

Good luck :D i wish i could give a star , but i don't have one atm :c peace <3
Topic Starter
CXu

DaFlameHaze wrote:

What's up ;3

Insane
  1. 00:31:429 - (1) till 00:35:980 - (1) : suggesting some flow changes :D
    i would like to see more symmetry there
    Example : http://osu.ppy.sh/ss/923678 ; http://osu.ppy.sh/ss/923679 ; http://osu.ppy.sh/ss/923682 - I didn't really want to go for any symmetry here though. My current patterns flow well imo as well, so no changes.
Simply rotate some parts : )

Other stuff looks flawless to me : )

Hard
  1. 01:19:429 - (1) - (5) : again the flow (it's the only word i know lol) . Something like that would be better : http://osu.ppy.sh/ss/923692 - I'm not sure if I actually understood your screenshot here, but anyhow, the triangleshape/zig-zagthing does "flow" as well, just that it's not curvy. It's probably fine imo.

    other stuff looks good

Sorry :c Can't say anything useful about EZ-NORM diffs , simply because i don't play them :3

Good luck :D i wish i could give a star , but i don't have one atm :c peace <3 - Can't really give you one since I didn't really change anything this time around, but I totally would =3=
Thanks though!
Shohei Ohtani
see you on the fripside

hahahahaha

hahah

get it

hahaha

racism

Insane:
00:03:911 (2) - Consider adding a whistle at the end of this? It just sounds empty atm
00:46:118 (5) - Even out the spacing between (4) and (1)

Hard:
00:25:636 (4) - Add a whistle here?
00:46:946 (3,4) - Move this upward for flow purposes, if it's possible

Normal:
Moe

Easy:
Moe

Beginner:
Kyun!~

dammit CXu so I was bored so I made a list of maps that I would give to BATs to bubble if they ever asked me if there were any good maps that I knew that should be bubbled and like there's like 3 of yours on there omg.
LexiaLovesU
hello i guess your a fellow kud fan she is so cute
[Begginer]
very good map
[Easy]
00:14:049(2) pls blanket 1
01:03:394(2) maybe do something like this
thats all for easy
[Normal]
00:43:842(2) does not look pretty maybe do this
00:48:808(3) blanket 2 maybe like this
01:07:842(1) blanket 4 maybe do this
01:21:911(2) try this pls
[Hard]
00:15:498(3,4,5) i think if u listen closely you will know that sounds wrong
01:00:808(4) this does not match 3
01:03:291(2,3,4)thats a bit confusing dont you think
01:11:764(3,4,5) sounds wrong
01:22:739(1,2,3,4) too many repeats
im not good at insanes
here is a kud
Topic Starter
CXu

CDFA wrote:

see you on the fripside - I laughed too much.

hahahahaha

hahah

get it

hahaha

racism

Insane:
00:03:911 (2) - Consider adding a whistle at the end of this? It just sounds empty atm - Nah, I don't really think the whistle fits here, as it sounds too loud for me :P There's nothing in the music either for it, and I think most of my whistles have followed the music faaairly closely, so no changes here.
00:46:118 (5) - Even out the spacing between (4) and (1) - Idk, what I have now is more consistent with 00:44:463 (5,1) - . Unless you want me to change both though.

Hard:
00:25:636 (4) - Add a whistle here? - Idk if you mean regular soft whistles or my custom ones, but I don't think either of them fits here :P
00:46:946 (3,4) - Move this upward for flow purposes, if it's possible - Idk, it kinda works fine for me as it is. I think it fits with the break in rhythm as well, as this is 3/4.

Normal:
Moe

Easy:
Moe

Beginner:
Kyun!~

dammit CXu so I was bored so I made a list of maps that I would give to BATs to bubble if they ever asked me if there were any good maps that I knew that should be bubbled and like there's like 3 of yours on there omg. - Yeeeeeeeeeeeeeeeh.
Thanks for modding! (I impulsekudosu'd you before I looked at your post, let's see if BATs are okay with it or not :P )

onepiece314 wrote:

hello i guess your a fellow kud fan she is so cute - Wafuu~
[Begginer]
very good map
[Easy]
00:14:049(2) pls blanket 1 - Not supposed to be a blanketting pattern. The flow is different if you try to get this to blanket.
01:03:394(2) maybe do something like this - Pointing (2) upwards give me cooler flow though, and "worse" flow for 01:03:704 (2,1) - is better since that's the repetition of chorus.
thats all for easy
[Normal]
00:43:842(2) does not look pretty maybe do this - I tried to fix this part a bit so the spacing looks a bit more even and the line is a bit better. I didn't do the blanketting stuff though.
00:48:808(3) blanket 2 maybe like this - I don't like a straight flow between (1,2,3) though, and think a curve flow works better for the circular stuff here.
01:07:842(1) blanket 4 maybe do this - Nah, it's not supposed to blanket, but create a straight line from (3,4)
01:21:911(2) try this pls - Nah, what I have now fits more to my general style of mapping I think. By making is symmetrical like that it kinda feels out of place for me :P
[Hard]
00:15:498(3,4,5) i think if u listen closely you will know that sounds wrong - Completely aware that it goes inbetween, but some freestyling with the hitsounding is fun :P
01:00:808(4) this does not match 3 - Pretty sure (4) is just (3) with 30 degree rotation
01:03:291(2,3,4)thats a bit confusing dont you think - Not really.
01:11:764(3,4,5) sounds wrong - Same as before.
01:22:739(1,2,3,4) too many repeats - It's actually too few for the later ones as it goes over to 1/8, but yeah it's not too many :P
im not good at insanes
here is a kud - KUUUUUD
Thanks for modding!
lkx_Shore
star for you,Goodluck ;)
Johnorizabal
Great map, hope it get approved soon
Momochikun
Hai ~
as said before,Let's mod this~... :roll:



[Insane]
00:03:084 (4) - Add drum additions just like (3) ?
00:03:911 (2) - 1 grid up for good low
00:12:394 (1) - Why NC here ? IMO delete NC
00:18:187 (1) - Try 2 grid down, to be linear with (3) since (2) and (4) is linear too~
00:25:636 (5) - Due to the rhytm, it must be a whistle on the slider end
01:00:704 (5) - Ctrl G ?
01:17:256 (1) - Delete NC ? it's unnecesary and btw it's blue tick o_o
01:24:187 (4,5) - 1/8 spacing.. it's too hard IMO

[Hard]
00:13:636 (2) - Ctrl + J maybe ?
00:17:256 (4) - Middle point 144,96 to be perfect blanket
00:18:084 - Note here ? the music ask you for triplet
00:25:636 (4) - Whistle at the end just like Insane
00:55:015 (2,3) - Bad flow T-T
00:58:739 (3) - 2 grid down to be linear with (2)
01:16:636 - Shouldn't the kick slider start here ?

[Normal]
00:10:739 (2,2) - Stack ? :?
00:17:360 (2) - Ctrl J better for me
00:29:773 (1,3) - Overlap

GL ~
If you have time.. maybe you can mod my map too~ :) /me runs
Topic Starter
CXu

Momochikun wrote:

Hai ~
as said before,Let's mod this~... :roll:



[Insane]
00:03:084 (4) - Add drum additions just like (3) ? - I'm following the... kickdrums? here, so the custom whistle fits better~
00:03:911 (2) - 1 grid up for good low - Fixed.
00:12:394 (1) - Why NC here ? IMO delete NC - I think it works well with how this part kind of sounds like 2 repetitions :P
00:18:187 (1) - Try 2 grid down, to be linear with (3) since (2) and (4) is linear too~ - Fixed this whole pattern; should be completely symmetrical now.
00:25:636 (5) - Due to the rhytm, it must be a whistle on the slider end - Not adding a whistle here, as there are no vocals here. Makes a slight difference between this one and the rest, where there are vocals :P
01:00:704 (5) - Ctrl G ? - Makes more sense flow-wise to go upwards, and then go down imo.
01:17:256 (1) - Delete NC ? it's unnecesary and btw it's blue tick o_o - Try 25% playback rate, and you'll hear that the drums go at 1/6 at that point. The 1/6 is also the reason I have it as a new combo.
01:24:187 (4,5) - 1/8 spacing.. it's too hard IMO - It's actually no that hard at all, especially if you alternate, and a lot of players alternate sliders such as these :P

[Hard]
00:13:636 (2) - Ctrl + J maybe ? - Hmm... The flow works better with (2) pointing towards (3), so I think I'll keep it as it is.
00:17:256 (4) - Middle point 144,96 to be perfect blanket - Fixed I guess.
00:18:084 - Note here ? the music ask you for triplet - I'm following the vocals here, so mapping a triple for the drums would be weird for me :P
00:25:636 (4) - Whistle at the end just like Insane - Same reason as Insane.
00:55:015 (2,3) - Bad flow T-T - Eh really? I think it works pretty well. I mean, it's not one of those smooth/curvy ones, but it still plays well and feels okay since it's in a pattern.
00:58:739 (3) - 2 grid down to be linear with (2) - Didn't want it to be linear :P
01:16:636 - Shouldn't the kick slider start here ? - Well yes, but I wanted to finish the vocal mapping first. It plays fine though, imo.

[Normal]
00:10:739 (2,2) - Stack ? :? - Why didn't I do this. Well, fixed.
00:17:360 (2) - Ctrl J better for me - This works if you follow (1) and move your cursor a bit more up, and then start going diagonally to the left. Well, at least that's how it plays for me :P
00:29:773 (1,3) - Overlap

GL ~
If you have time.. maybe you can mod my map too~ :) /me runs - Haha, I wish I had time right now, but I have a few requests from earlier already, aaand I'm pretty busy this week and next week with uni stuff :P Maybe some other time~
Thanks for modding!
Dolphin
Taiko Mod because you pestered me to do so ;(
Bold Text: Really Need to fix this.

Italic Text: Please Consider!

Normal Text: Suggestion
[General]
  • Didn't find anything. I'm surprised.
[Kantan]
  • 00:04:946 (4) - Add Finish, there is a VERY obvious cymbal crash in the song.
    00:07:222 - Add a don here to keep a consistent pattern.
    01:02:463 (88) - Remove this note, usually 7 1/1 notes in a row of mixed colours is a bit too hard for people who are having their first experiences.
    01:22:739 (123) - Add Finish to the Slider. Make the slider look cool and it's a neat way to end of the song.
[Futsuu]
  • 00:04:946 (4) - Needs more Finish.
    01:22:739 (128) - Add finish to the slider! Same reasoning as in Kantan.
[Muzukashii]
  • 00:10:118 (29) - Kat, the vocal is notably higher pitch here.
    00:10:636 (32) - Don, vocal pitch is lower.
    00:16:739 (57) - Kat, vocal pitch is higher.
    01:23:567 (203) - Add Finish to the slider, same reason as previous diffs.
[Oni]
  • 00:01:636 (1) - Add Finish, there is a cymbal crash in the song.
    00:04:946 (11) - ^
    01:17:670 (84,85) - Remove 84 and add Finish to 85, because cymbal crash. 'Tis cool.
    This map is really freaking cool.
OMG SHOE IS LEARNING TACO WAT DO WE DO.
UHAEUGA.

In all seriousness, this map is cool. And I enjoyed the Taikos. :>

Good Luck on rank!
Topic Starter
CXu

Dolphin wrote:

Taiko Mod because you pestered me to do so ;( - No, you mod this because you really wanna mod this yes \:DDDD/
Bold Text: Really Need to fix this.

Italic Text: Please Consider!

Normal Text: Suggestion
[General]
  • Didn't find anything. I'm surprised.
[Kantan]
  • 00:04:946 (4) - Add Finish, there is a VERY obvious cymbal crash in the song. - Lel idd. Fixed.
    00:07:222 - Add a don here to keep a consistent pattern. - Oh yeah, done.
    01:02:463 (88) - Remove this note, usually 7 1/1 notes in a row of mixed colours is a bit too hard for people who are having their first experiences. - Done.
    01:22:739 (123) - Add Finish to the Slider. Make the slider look cool and it's a neat way to end of the song. - I don't like those big fat sliders, so naah :P
[Futsuu]
  • 00:04:946 (4) - Needs more Finish. - Done.
    01:22:739 (128) - Add finish to the slider! Same reasoning as in Kantan. - Same.
[Muzukashii]
  • 00:10:118 (29) - Kat, the vocal is notably higher pitch here. - Done.
    00:10:636 (32) - Don, vocal pitch is lower. - ^
    00:16:739 (57) - Kat, vocal pitch is higher. - ^
    01:23:567 (203) - Add Finish to the slider, same reason as previous diffs. - Same
[Oni]
  • 00:01:636 (1) - Add Finish, there is a cymbal crash in the song. - Done.
    00:04:946 (11) - ^ - ^
    01:17:670 (84,85) - Remove 84 and add Finish to 85, because cymbal crash. 'Tis cool. - Sure, why not.
    This map is really freaking cool. - Yeeeeee.
OMG SHOE IS LEARNING TACO WAT DO WE DO.
UHAEUGA.

In all seriousness, this map is cool. And I enjoyed the TaikosTacos. :>

Good Luck on rank!
Thanks for modding!
Kecco


From the QAT's Queue :3

Just some suggestions to make the diffs flow better and more fun to play.

[Insane]
00:02:256 (2) - Shorten it until the blue tick. Then add a note with a clap on the vacant red tick.
00:03:911 (2) - ^
00:05:567 (2) - ^
00:14:049 - I'm suggesting you to start a stream here and to end it here 00:14:773 - , just before the slider. Way more fun to play and way too smooth too! Dw, it's not overmapping cause you can actually feel something stream-ish in the map. Here's a suggestion pic:
00:22:118 (2) - Turn it into a triplet? More fun to play :3
00:47:980 (1,2) - Delete those and make a slider like this 00:46:325 (1) - for consistency.

[Hard]
00:06:601 (1,2,3) - Extend all of them until the blue tick? I think it would fit the song better, and it would actually add a bit more of fun to the gameplay.
00:10:636 (4) - Shorten it until the blue tick, then add an arrow. I'm suggesting this for consistency, since you followed the same rhythm on these notes 00:08:980 (4,5) - ; also, it'd give a better flow to the gameplay. Here's an explanatory pic:
00:17:256 (4) - Same ^
00:33:704 (3,4) - Unstack them. Would flow better imo.
01:13:532 (4) - Same suggestion of the ones I posted up. Make it like these 01:11:877 (4,5) - .
01:20:153 (4) - ^ . I know you might refrain from modifying these (also the suggestion up), but I think it would be more fun to play if you do as I suggested.

[Normal]
00:18:187 (1,2) - Shorten them until the blue tick, then add a reversearrow to both.
00:19:842 (1) - Make it finish on the upcoming bluetick. (1/4 later)
00:25:636 (4) - Missing a whistle on the sliderend.
00:35:567 (3) - I'd shorten it of 1/2 and then add a hitcircle on the vacant redtick. Would flow better imo.
00:41:360 (2,3) - Mhmhm, I don't know about this. Seems to tricky for a Normal. What about deleting this slider 00:41:980 (3) - , adding a reversearrow to 00:41:360 (2) - and finally adding a hitcircle on 00:42:187 - ?
00:46:325 (1,2) - Same ^ . Delete 00:46:946 (2) - , add a reversearrow to 00:46:325 (1) - and add a note on the vacant whitetick?
00:49:636 (1,2,3) - This is fine, actually. Cause the first two sliders prepare the player to the third one. The two I suggested you to fix before were too sudden, instead.
01:12:601 - I'd add a note here. With a clap. Way more better imo.
01:14:256 - ^
01:19:222 - ^
01:20:877 - ^
These last 4 suggestions are also because you're kinda slightly turning the diff into an easy on the last part. So I think those would fix the little "issue" :P

Easy and Beginner are fine.
Topic Starter
CXu

Kecco wrote:



From the QAT's Queue :3 - Yo~

Just some suggestions to make the diffs flow better and more fun to play.

[Insane]
00:02:256 (2) - Shorten it until the blue tick. Then add a note with a clap on the vacant red tick. - I don't think that's really necessary, as there's nothing to map at 00:02:567 - , and the song is fairly calm here compared to the other chorus part. Making it a double at the end just feels weird for me.
00:03:911 (2) - ^
00:05:567 (2) - ^
00:14:049 - I'm suggesting you to start a stream here and to end it here 00:14:773 - , just before the slider. Way more fun to play and way too smooth too! Dw, it's not overmapping cause you can actually feel something stream-ish in the map. Here's a suggestion pic: - Sorry, I don't really feel anything streamish here, and so I don't really find a stream fitting.
00:22:118 (2) - Turn it into a triplet? More fun to play :3 - I kinda like the consistent feeling of having 3 repeaters aftre each other for a section that decreases SV.
00:47:980 (1,2) - Delete those and make a slider like this 00:46:325 (1) - for consistency. - Actually, the vocals go o 3/4 at 00:46:325 (1) - , but not at 00:47:980 (1,2) - , so making these similar doesn't make too much sense to me.

[Hard]
00:06:601 (1,2,3) - Extend all of them until the blue tick? I think it would fit the song better, and it would actually add a bit more of fun to the gameplay. - I kinda disagree. I usually don't use extended sliders to blue ticks unless I think it fits myself, and most of the time, if I didn't make it a 3/4, I probably thought it didn't fit :P
00:10:636 (4) - Shorten it until the blue tick, then add an arrow. I'm suggesting this for consistency, since you followed the same rhythm on these notes 00:08:980 (4,5) - ; also, it'd give a better flow to the gameplay. Here's an explanatory pic: - It is consistent though, just as "repeat arrow for the first one, not repeat arrow on the second" consistency instead :P Also, the difference in the music here is that 00:09:291 - doesn't have vocals, while 00:10:946 - does. I know I didn't map like this in Insane, but I decided to do it this way for hard, as I'm following the vocals a bit more here than in Insane (as with 00:18:187 (1,2) - ).
00:17:256 (4) - Same ^
00:33:704 (3,4) - Unstack them. Would flow better imo. - Did some rearranging. Hopefully better, haha.
01:13:532 (4) - Same suggestion of the ones I posted up. Make it like these 01:11:877 (4,5) -
01:20:153 (4) - ^ . I know you might refrain from modifying these (also the suggestion up), but I think it would be more fun to play if you do as I suggested. - Well yeah, I've explained it above~

[Normal]
00:18:187 (1,2) - Shorten them until the blue tick, then add a reversearrow to both. - Done.
00:19:842 (1) - Make it finish on the upcoming bluetick. (1/4 later) - I don't know why, but ending at the blue tick really doesn't work for me for some reason, as you can probably see from how I've avoided ending on the blue tick in like every diff :P
00:25:636 (4) - Missing a whistle on the sliderend. - Intentional, as there are no vocals on this beat compared to the other two. You can see I do the same for the other diffs as well.
00:35:567 (3) - I'd shorten it of 1/2 and then add a hitcircle on the vacant redtick. Would flow better imo. - Done.
00:41:360 (2,3) - Mhmhm, I don't know about this. Seems to tricky for a Normal. What about deleting this slider 00:41:980 (3) - , adding a reversearrow to 00:41:360 (2) - and finally adding a hitcircle on 00:42:187 - ? - While tricky, because of sliders leniency on accuracy, I think this should be fine since it consists for 2 sliders. This section itself is full of 3/4 rhythms anyway, so I do think it's possible to read it fine even for a Normal.
00:46:325 (1,2) - Same ^ . Delete 00:46:946 (2) - , add a reversearrow to 00:46:325 (1) - and add a note on the vacant whitetick? - ^
00:49:636 (1,2,3) - This is fine, actually. Cause the first two sliders prepare the player to the third one. The two I suggested you to fix before were too sudden, instead.
01:12:601 - I'd add a note here. With a clap. Way more better imo. - It's mostly forbeing consistent with 00:08:256 (1,2,1,2) - .
01:14:256 - ^
01:19:222 - ^
01:20:877 - ^
These last 4 suggestions are also because you're kinda slightly turning the diff into an easy on the last part. So I think those would fix the little "issue" :P
^ Well yeah. I've added some notes for this last section to create some 3notesinarow thingies.

Easy and Beginner are fine.
Thanks for modding!
Irreversible

Hi there! It's my turn already :3 From QAT-Queue!


[General]

01:04:532 - Are you sure about not adding a kiai flash here? It's just.. it emphasizes the re-begin of the chorus.

[Easy Beginner]

00:01:636 (1,1,1) - Probably just me, but it seems so empty without a hitsound at the end of the slider.
00:32:670 (2,3) - Since there is nearly nothing to say, fix the spacing because it's 0.98 instead of the purposed 1.0, lol ok i'll stop that xD
00:49:636 (3) - Why is there no finish at the slider start? It would follow your previous pattern, since the normal sounds a bit dumb.
01:17:773 (1,3) - That's the only real thing that bothers me, because of the direction change. You've never (or i didn't see it) use that before.. so I sugest to keep consistency with the others, what means it should be symmetrical or follow a certain path (without direction change)

Nothing else to add.

[Easy]

00:40:532 (3) - I would use a NC here. Simple reason: a new sentence is starting here.
00:43:015 (1,3,1,2) - So far, you've used a nice balance between round and straight circles. As you can see, only straight ones here. Could you make at least one of them curvy? It's just, too straight imo.
00:52:532 (2,3) - Lol, now I see why this is not the easiest diff. Please, this is just not good for an easy. You used it, and kept consistency - that's good. But still. Please use a 1/2 for all these parts, just to make it a real easy.
01:16:946 (4) - Finish?

Don't really like the kiai, it's like 8 times the same. Would really like to see another pattern, or another rhythm at least. Of course you can also vary with the 1/2 sliders, and 2 1/2 circles.. mh, but elsewhise, really solid.

[Normal]

00:47:567 (3) - I'd like to see a straight line here, just to make it look more polished. But anyway, you're not going to change that since there is a triangle pattern.. well, up to you.
00:49:636 (1,2) - Are you sure about the blue tick and red tick thing? Because it's a normal, where you should normally avoid that. I'm sure you can find an easier-to-catch rhythm for normal players.

Well, there is nothing else to say to that diff, but.. yeah, it's not really a normal tbh. You used VERY many stacks for a normal, and VERY many 1/2 notes (which are rather exhausting for a normal player, I suppose). If I were you, i would consider to add some more 1/2 sliders instead.. and avoid some of the stackings, since they can be very frustating for a normal player.. Nevertheless: Nice patterns and good rhythm! Really like the blankets.

[Hard]

00:07:429 (3,4,5) - Why are you already increasing the spacing here? 00:08:256 (1) - From here on it makes actually sense, but not the one before.
00:09:498 (5,1) - I actually thought the same rhythm would be 00:10:636 (4) - oO I mean, it fits the lyrics but it feels so left out o.o
00:13:222 (1,2) - orz puush just doesn't work :c I recommend that you make these two straight, instead of .. 'curvy', because you've used many curves till now, and i'd like to see something straight here. It'll also make it look more polished, i'm not a real fan of these weird curves xD
00:38:049 (1) - Didn't you miss a whistle on the slider start?

This diff is cool! The only thing i'm wondering about the whistles, it's just empty without them, i mean you currently use this finish, nothing, finish, nothing pattern, but i'd like to see a finish, whistle pattern. (00:59:567 (1) - this is another example, i'd add a whistle) i hope you get what i mean with that, if not i'll list up everything. (01:06:187 (1) - here, take another one D:)

[Insane]

00:13:222 (1,2,3,4,5) - Mh, tbh i would make it slightly different, try it out! 00:13:429 (2) - 304 152 00:13:842 (4) - 252 92
The reason is, it's so awkwardly hidden, and i like it more if it's a bit more free :P It's so tight and idk :o ~ Up to you, this is really only my opinion
00:16:118 (5) - Move that one 1 grid to the right, to make it equal to the other patterns like this (check the DS between 00:08:256 (1,5) - )
00:18:084 (7,1) - Replace with a 1/4 slider? It would avoid this .. triplet, which looks very.. bleh xD The spacing just suddenly increased for no actual reason, i think you could also stress the players with a 1/4 slider.
00:38:049 (1) - Same problem as in hard, i'd add a whistle here, just to fill the emptyness
00:47:773 (3) - Just a minor thing, move this to 208 352, to get a better curvy line.
00:50:567 (4) - I would add a NC here, because when I first played that i was slightly confused! I think it would help people first time playing it to read it properly
01:08:256 (3) - 1-2 grids down to fix the blanket xD
01:14:877 (2,2) - Why not being consistent? No special reason for that, just asking xD

Only thing that bothers me is the direction changes and the REALLY big jumps, but.. it's nice to play, so i'll leave that up to you~


Can't really find something to mod, that's why i mostly made nazi stuff. Hope i could still help a bit, well anyway..
For Taiko, i'll find modders for that as well, :) The next modder will probably be happy30 or Jenny.

See you !
Topic Starter
CXu

Irreversible wrote:


Hi there! It's my turn already :3 From QAT-Queue!


[General]

01:04:532 - Are you sure about not adding a kiai flash here? It's just.. it emphasizes the re-begin of the chorus. - Uhh why not. Added.

[Easy Beginner]

00:01:636 (1,1,1) - Probably just me, but it seems so empty without a hitsound at the end of the slider. - Maybe just you. Sounds fine to me so yeah :P
00:32:670 (2,3) - Since there is nearly nothing to say, fix the spacing because it's 0.98 instead of the purposed 1.0, lol ok i'll stop that xD - Lel fixed.
00:49:636 (3) - Why is there no finish at the slider start? It would follow your previous pattern, since the normal sounds a bit dumb. - It's a long slider, but I'm actually not trying to follow the vocals, but more that other thing I have no idea what to name, similar to the other diffs.
01:17:773 (1,3) - That's the only real thing that bothers me, because of the direction change. You've never (or i didn't see it) use that before.. so I sugest to keep consistency with the others, what means it should be symmetrical or follow a certain path (without direction change) - Depends what you think is enough for it to be considered direction change: 00:57:911 (1,2,1) | 00:55:842 (2,3,4) | 01:09:084 (2,3,4) - etc. Also, (3) is actually a copy of (1), and everything is placed in a neat triangle like 00:55:842 (2,3,4) - , so I think it should be fine really :P

Nothing else to add.

[Easy]

00:40:532 (3) - I would use a NC here. Simple reason: a new sentence is starting here. - Actually, by that logic "ikutsumono egao ga kyou wo irodotte" is actually the sentence, so no NC would be the right decission :P But yeah, I'll add a NC.
00:43:015 (1,3,1,2) - So far, you've used a nice balance between round and straight circles. As you can see, only straight ones here. Could you make at least one of them curvy? It's just, too straight imo. - Well, 00:37:222 (1,2,1,2,3) - is only curves :P Anyhow, I'll curve 00:47:153 (2).
00:52:532 (2,3) - Lol, now I see why this is not the easiest diff. Please, this is just not good for an easy. You used it, and kept consistency - that's good. But still. Please use a 1/2 for all these parts, just to make it a real easy. - The beginner diff was made just so I don't need to actually nerf this.
01:16:946 (4) - Finish? - Can't really seem to hear any cymbals for this note in the song.

Don't really like the kiai, it's like 8 times the same. Would really like to see another pattern, or another rhythm at least. Of course you can also vary with the 1/2 sliders, and 2 1/2 circles.. mh, but elsewhise, really solid. - Well, consistency makes stuff easier was the thought when I did this. I'll vary it with some 1/2 sliders. Hope that helps.

[Normal]

00:47:567 (3) - I'd like to see a straight line here, just to make it look more polished. But anyway, you're not going to change that since there is a triangle pattern.. well, up to you. - I just pointed (2) more towards (3) :P
00:49:636 (1,2) - Are you sure about the blue tick and red tick thing? Because it's a normal, where you should normally avoid that. I'm sure you can find an easier-to-catch rhythm for normal players. - This rhythm is actually very prominent in the song, so I don't think it'll be that hard to catch even for normal players.

Well, there is nothing else to say to that diff, but.. yeah, it's not really a normal tbh. You used VERY many stacks for a normal, and VERY many 1/2 notes (which are rather exhausting for a normal player, I suppose). If I were you, i would consider to add some more 1/2 sliders instead.. and avoid some of the stackings, since they can be very frustating for a normal player.. Nevertheless: Nice patterns and good rhythm! Really like the blankets. - Well, think of it like this: I made the E/N spread over B/E/N, so B should land somewhere easier than the usual easy, E should land somewhere between easy and normal and N should land somewhere a bit harder than normal, to make an even spread, right? :P

[Hard]

00:07:429 (3,4,5) - Why are you already increasing the spacing here? 00:08:256 (1) - From here on it makes actually sense, but not the one before. - Smoother transition into the speed-up I guess?
00:09:498 (5,1) - I actually thought the same rhythm would be 00:10:636 (4) - oO I mean, it fits the lyrics but it feels so left out o.o - If it's really that bad I'll change it, but for now, same reason as I stated to Kecco.
00:13:222 (1,2) - orz puush just doesn't work :c I recommend that you make these two straight, instead of .. 'curvy', because you've used many curves till now, and i'd like to see something straight here. It'll also make it look more polished, i'm not a real fan of these weird curves xD - Not sure how they're weird really, but anyhow, I don't think straight sliders fit there (no explanations because I have no idea why). Also (2) has a smoother flow into (3).
00:38:049 (1) - Didn't you miss a whistle on the slider start? - ? You mean the soft whistle? Then no, it's supposed to be the custom whistle :P

This diff is cool! The only thing i'm wondering about the whistles, it's just empty without them, i mean you currently use this finish, nothing, finish, nothing pattern, but i'd like to see a finish, whistle pattern. (00:59:567 (1) - this is another example, i'd add a whistle) i hope you get what i mean with that, if not i'll list up everything. (01:06:187 (1) - here, take another one D:) - I know what you mean, but I use the custom whistle instead to follow the.. idk is it called a kickdrum? or smthorother.

[Insane]

00:13:222 (1,2,3,4,5) - Mh, tbh i would make it slightly different, try it out! 00:13:429 (2) - 304 152 00:13:842 (4) - 252 92
The reason is, it's so awkwardly hidden, and i like it more if it's a bit more free :P It's so tight and idk :o ~ Up to you, this is really only my opinion - I kinda don't like the distance/angle thing that 00:12:808 (2,2) - makes look. I did just straighten 00:12:808 (2,2,4) - a bit though, because it was a little off :P
00:16:118 (5) - Move that one 1 grid to the right, to make it equal to the other patterns like this (check the DS between 00:08:256 (1,5) - ) - Done.
00:18:084 (7,1) - Replace with a 1/4 slider? It would avoid this .. triplet, which looks very.. bleh xD The spacing just suddenly increased for no actual reason, i think you could also stress the players with a 1/4 slider. - Sure why not.
00:38:049 (1) - Same problem as in hard, i'd add a whistle here, just to fill the emptyness - It's not really empty at all, just using custom whistle instead of default :P
00:47:773 (3) - Just a minor thing, move this to 208 352, to get a better curvy line. - Haha ok, done.
00:50:567 (4) - I would add a NC here, because when I first played that i was slightly confused! I think it would help people first time playing it to read it properly - I really don't think this pattern actually needs any NC's, mostly because all 00:49:636 (1,2,3,4,5) - have much bigger spacing than 00:50:877 (5,6) - , indicating the difference of 3/4 and 1/2.
01:08:256 (3) - 1-2 grids down to fix the blanket xD - Herpderp done.
01:14:877 (2,2) - Why not being consistent? No special reason for that, just asking xD - I always use 1 with a straight line, and one with a curve :P .

Only thing that bothers me is the direction changes and the REALLY big jumps, but.. it's nice to play, so i'll leave that up to you~ - The jumps and direction changes and stuff should be all right. That's part of the way I mapped this anyway so :D


Can't really find something to mod, that's why i mostly made nazi stuff. Hope i could still help a bit, well anyway..
For Taiko, i'll find modders for that as well, :) The next modder will probably be happy30 or Jenny.

See you !
Thanks a bunch!
Jenny

From QAT queue.


[General]

I find your Offset to be a tiny bit late - reducing it by 4-6ms feels spot-on.

You may remove the tags "2" and "a", as they're too short to be taken into consideration by the beatmap search metric (well, online that is, anyways).
Your video file still got audio in it - please change this.

Personal preference, but I find your BG a bit... eventless, so to speak - would've expected something more energetic from Railgun x fripSide, if you get me; the song's not really feeling so static-ish, but that may just be me.

Your kiai-time is toggled for like, approximately 40% of the song, which is about 45-50% of your map's length; this is kinda long and I think there was something avoiding to use more than 25% kiai somewhen - consider shortening this/altering it?

Hitsounding suggestions (on all standard diffs)
00:16:532 - I expected a finish on here, as that's what you did until now and as the section is still not over, it feels fitting to place one here aswell
00:18:187 // 00:19:015 - ^ kinda similar for these (I'd say put Sampleset Normal with Soft-hitfinish addition)
01:12:808 - you kept this finish-rhythm now, so it'd feel good to have one here aswell (specifically as you continue the hitfinish rhythm after this, so it feels like you just forgot one here :<)
01:19:429 - may add a finish here aswell?


[Beginner]

1.2x spacing uh? not like it'd look bad, but it feels a bit.. uncommonly wide, for a low difficulty; I'd rather stick to 1.0x or smth, as with higher numbers, it could feel unstable for newer players and just get them to feel the map as "odd" - that's what my experience is, tho, so just throwing this here for you to consider if you see a point in it \o3o/

00:19:842 (1) - this spinner felt a bit short, considering that this is practically the lowest difficulty you are offering; a newby may feel rushed on this, even though you left breaks before and after
nazimodding
00:23:153 (1,2) - these are not perfectly symmetric arraghgahablarghblblblagh; you get me :I
00:26:463 (1) - please make this blanket 2 properly and at an even distance; currently feels off (yes I know it's not/barely visible in playing but still, I noticed this and it felt off) [don't forget to adjust following 2 after]
00:29:773 (1,1) - the straight sliders feel somewhat meh; they're just making this feel more static than the song features, so I'd suggest you make them slight curves or wiggles instead. have an examplebox below
00:43:015 (1,2) - similar, I guess; just slight curving feels more attractive and flowleading here, specifically as the previous combo had a curvy flow aswell, so that'd make a better transition, for both gameplay and watching
00:49:636 (3) - this may be mostly me again, but I don't like how this slider practically leads into an overlap with previous combo's 1 and 2; I'd suggest you make it build a triangle with its end and their positions (place it at 188|48 and see for yourself?)
00:57:911 (1,2) - similarly, I'd like to give this more structure to it aswell (or rather, more... geomitry, probably, but you get me); I'd suggest you alter 1's bow in order for it to make its end, 4's start and 3 build an equal triangle, then place 2 on top of 3 - leads well into each other and gives more of a structured feeling to it, I feel
01:02:463 (2,4) - I guess it's just me having a problem with these straight slider things; still, would you consider giving them a bit of curving? I don't like how it feels like you should play this part snappingly, as this is a lowdiff and my believe is that these should go very fluid most of the time
nazibox #2
01:04:532 (1) - make this blanket 2 better
01:09:084 (2) - this could well form a triangle with previous 2 and 1; just the usual geometric stuff \;a;/
01:19:429 (3) - may be me, but it feels too squeezed together with this slider so close to previous 1 when you got soo much of free space here; have a suggestion box below
don't mind the timestamp messing


well, this is more a rearrange of the whole ending pattern, but what I'm trying to get at here is, you get this consistent flowthing from 1 (which blankets 3's end) through 2, into 3, then back to 2's spot where 4 lies, to 1 and then to 2 - I hope you see this reasoned and are willing to apply it? \;a;/


[Easy]

It's weird that you don't use 1.2x snap here when you do it for both Beginner and Normal, but that's just me disliking inconsistency \;a;/

00:16:532 (1,2,3) - muh, it feels so snappy here, as there's not really a fluid (curvy) motion through these objects; could you do something about that?
00:18:187 (1,2) - I can see that you are building a symmetric arc here, but I'd much rather have a fluid curve than that sort of "bump" in the middle of it
nazibox
00:34:739 (3) - this blanket feels off to me; put the second sliderpoint to 324|214 and the third one to 342|326
01:02:877 (1,2) - if this was a higher difficulty, I'd say CTRL-G 2 for an elliptic "backblow" but meh... currently you just drop out of 1 in order to play 2, so I'd much rather have something here that makes you really complete 1 and have a fluid transition into the next object; rotating 2 by 45° and moving it to 383|12 would do that job fairly well
01:12:808 (1,2,3) - similar to 00:16:532, this feels a bit too snappy to me, but that's no groundbreaking issue, though I would like to see it altered
01:20:256 (2,1,2) - I'm sorry for picking on your ending patterns like this, but I got a suggestion here; currently, I feel like this is too static, as you basically leave 1 in a straight motion (well, it's a straight slider after all, so that's not "an issue"), while you could make a neat curvy flow for this at the end. let me give you a suggestion box
again, please ignore the beatsnap and AR messing on this screenshot


this makes the transition from 1 (straight slider) to your last combo better, as it gives a bit of a curvy-fluid feeling before the ending notes (also, latter 2 is mirrored 1, but you probably saw/assumed so anyways orz)


[Normal]

00:12:394 (2,1) - spacing is inconsistent here, please space 1 1.0x away from 2 instead of 0.9x ;v
00:16:532 (1,2) - these two curves don't compliment each other well (similar to 01:02:877 in Easy)
00:38:049 (3) - this is me being picky, probably, but it'd feel better to play if you put this a bit more to the left, as that'd give a more fluid transition from 2's reverse arrow; currently, you leave 2 in a straight motion to the top, snap to 3's start, and then play an individual arc - I'd rather see 3 as an "extension" of 2's backward movement
00:56:256 (1,2,3,4) - this shape feels uneven; consider making it a balanced square? (take 1-2, mirror by 90°, place on top of 2 and so forth)
01:00:187 (2,3,4,1) - this is your third 'lowest' difficulty, but still, it's fairly beginner friendly in general; this pattern here, however, features very sharp angles and turns and therefore feels sort of "out of place" here, as it's somewhat a peak in difficulty for this map - consider changing it into something else that is less "turn-and-twisty"?
"nazibox" ?
01:04:532 (1,2) - you can make this blanket 3 better; will contribute to overall tidyness and suchs (will also improve the consistency in flow in this pattern)
01:07:429 (3,4,1) - flowpicking here, but I don't like how you snap to 3 after a curvy-flowing slider and then go downwards in a straight line; that's just a bit weird to play, specifically when you're relatively new to the game and not used to transitions like this yet
01:11:153 (1,2,1,2) - mostly me again, but I don't like how these sliders (the "2" out of each combo) overlap with previous hitbursts; also, I think you could make the curves compliment each other better - let me give you an examplebox
01:14:463 (1) - I'd rather have more emphasis on this note by giving a twist of flow (currently, you just go straight downwards); building a triangle out of 2's end, 3 and this note would give structured emphasis on this beat (also counting in the extra pressure that sharp angles produce, specifically in lower difficulties)


[Hard]

00:07:429 (3) - this slider's position conflicts with previous 4's hitburst; please reposition it somewhere so that it doesn't overlap (really, feels clunky and untidy right now)
00:22:946 (4,1) - I caught myself thinking that this was 1/3 or something, as the previous combo consisted of 1/2 "minijumps", and this change of pacing doesn't really make sense as the slow section of the song didn't start yet; a lower spacing feels natural and makes sense after you played 1 (well, the blue one, in this case), but before, it feels too sudden and a bit random - adjust this please, it's confusing :I
00:43:015 (1,2) - similar to an earlier example, these curves and motions do not compliment each other well; please think of something to make it feel more fluid and in-line together (felt much better in the following combo, so I suppose you could try something like that, as the rhythm stays the same?)
00:46:946 (3) - I found this feeling too close to previous 2, as this is a 3/4 distance rather than 1/2 one, and as the player is "used" to switching spacings, they may catch this one 1/4 too early, which is meh; consider moving it further away (I suggest 1.2x spacing for this)
00:49:636 (1,2,3,4,5,6,1) - I like this, though I feel like the musical pattern is more stop-and-go-ish, rather than flowingly-circlish here
  • (your sliderpairs in the kiai compliment each other well, feel yourself patted .-.)
01:24:394 (5) - my be me personally, but I'd like an NC here, as it somewhat puts extra emphasis on this ending beat because really, it feels more like a standalone-ending note rather than a "completing the pattern"-one


[Insane]

00:11:153 (5) - I don't like how this slider is placed further from the previous one than other examples of this pattern (00:11:980 (2) and 00:12:808 (2) are each spaced 1.5x, but this one is nearly 1.7x; doesn't feel too good, more like unwanted inconsistency) [I know it's most likely for the blanket but still, doesn't feel well]
00:14:360 (6) - there is nothing in the song to base this note on and it doesn't feel like it belongs here, as it's not part of any hitsounding pattern or so; remove it please
00:18:084 (1) - please don't start 1/4 sliders on blue ticks; the strong beat lies on the white tick here, on which this slider ends, so not only do you hit on the weakest of the 3 of which this tripplet-soundpattern consists (sliderend-sliderstart-sliderend), but you also put passive hitsounds on the two stronger beats here, so on both the red and the (big) white tick and that just doesn't feel good, in a rhythmical and gameplay way; please do something about this so that at least the big white one is clicked instead of "well just a sliderending for the hitsound", because that feels bad and wrong
00:35:567 (5,1,2) - it feels like 5 is part of the same soundpattern as 1 and 2, therefore, it'd make more sense to either put the new combo on 5 or to not put it at all
00:42:498 - you may very well add a note here, as there's an upcoming doublet-beat in the song here, starting on the blue tick, so that'd feel good and inhence the pressure on this pattern (which really is featured in the song like this) [though, I'd suggest a new combo on this aswell]
  • (I don't exactly agree with the triangle-shaped slider-circle-slider "tripplet" patterns on this kiai, but well, I can bear with it; just, I'd much rather see them built in a way like this than as they are now, as it just has a more consistent and straight-forward flow without these twists and turns, which I don't see featured in the song too much here)
01:05:670 (6,7) - CTRL-G this maybe? I don't really know why, but just feels good to me (you did it similar at 01:07:325, so that feels more in line when you do it, aswell)
01:08:980 (6,7) - ^
01:17:256 (1,2,3,4,5,) - it feels bad to enter in on this stream, as it basically is expected to start on a weak blue tick, rather than the stronger red one, which this rhythmical pattern actually starts; remove one reverse arrow from 01:16:946 (1) - as it's basically 3*1/6 followed by 7*1/4, rather than 4*1/6 followed by 6*1/4; you get me, I hope?
01:24:394 (5) - just like mentioned in Hard, this feels nice to put an NC on



I... may come back for the taikos, just right now I feel a bit drained \;a;/
Topic Starter
CXu

Jenny wrote:


From QAT queue.


[General]

I find your Offset to be a tiny bit late - reducing it by 4-6ms feels spot-on. - Feels totally fine to me, so I'll ask some people about this.

You may remove the tags "2" and "a", as they're too short to be taken into consideration by the beatmap search metric (well, online that is, anyways). - Well, since they work in-game, might as well keep them. It's not like they hog a bunch of space anyway :P
Your video file still got audio in it - please change this. - Nah, my video doesn't have any audio track. Some media players will play an audio file if the filenames match between the video and audio. Try moving the video to another folder, and see if there's still any audio there.

Personal preference, but I find your BG a bit... eventless, so to speak - would've expected something more energetic from Railgun x fripSide, if you get me; the song's not really feeling so static-ish, but that may just be me. - It's funny, because I really like this bg for this song, compared to anything else I've tried :P

Your kiai-time is toggled for like, approximately 40% of the song, which is about 45-50% of your map's length; this is kinda long and I think there was something avoiding to use more than 25% kiai somewhen - consider shortening this/altering it? - Yeah, there is some guideline/rule or something about not having too much of the map consist of kiai. It's unavoidable to have about 30~50% of the map consist of kiai in a TV Size though.

Hitsounding suggestions (on all standard diffs)
00:16:532 - I expected a finish on here, as that's what you did until now and as the section is still not over, it feels fitting to place one here aswell - At 00:14:877 - the hitsound pattern reverts back to the same pattern as 00:08:256 -
00:18:187 // 00:19:015 - ^ kinda similar for these (I'd say put Sampleset Normal with Soft-hitfinish addition) - These are supposed to follow the drums only though, so I think they're fine.
01:12:808 - you kept this finish-rhythm now, so it'd feel good to have one here aswell (specifically as you continue the hitfinish rhythm after this, so it feels like you just forgot one here :<) - Well, The finish at 01:11:153 - is because the cymbal sound is stronger, and from 01:14:463 - the vocals change, which is where the finishpattern actually begins.
01:19:429 - may add a finish here aswell?


[Beginner]

1.2x spacing uh? not like it'd look bad, but it feels a bit.. uncommonly wide, for a low difficulty; I'd rather stick to 1.0x or smth, as with higher numbers, it could feel unstable for newer players and just get them to feel the map as "odd" - that's what my experience is, tho, so just throwing this here for you to consider if you see a point in it \o3o/ - Actually, only the chorus parts are with 1.2, while the regular stuff are in 1.0x. It's kind of trying to make the chorus feel a bit harder.

00:19:842 (1) - this spinner felt a bit short, considering that this is practically the lowest difficulty you are offering; a newby may feel rushed on this, even though you left breaks before and after - Hmm, yeah maybe it is. Extending it doesn't really work though.
nazimodding
00:23:153 (1,2) - these are not perfectly symmetric arraghgahablarghblblblagh; you get me :I - Haha, I can't really get it much more symmetrical though, aaand I don't think most people will notice :P
00:26:463 (1) - please make this blanket 2 properly and at an even distance; currently feels off (yes I know it's not/barely visible in playing but still, I noticed this and it felt off) [don't forget to adjust following 2 after] - Lel fixed.
00:29:773 (1,1) - the straight sliders feel somewhat meh; they're just making this feel more static than the song features, so I'd suggest you make them slight curves or wiggles instead. have an examplebox below - I'm only using curves and straight sliders for these diffs, so using your suggestion will feel off as they'll be the only sliders looking like that. Also, using straights give some variation :P
00:43:015 (1,2) - similar, I guess; just slight curving feels more attractive and flowleading here, specifically as the previous combo had a curvy flow aswell, so that'd make a better transition, for both gameplay and watching - Those slight curves doesn't fit in with the overall mapset though, as most of my curves are... uhh curvier than that. Also, the use of straight sliders is again to give slight variation in gameplay.
00:49:636 (3) - this may be mostly me again, but I don't like how this slider practically leads into an overlap with previous combo's 1 and 2; I'd suggest you make it build a triangle with its end and their positions (place it at 188|48 and see for yourself?) - Oh sure why not. Done.
00:57:911 (1,2) - similarly, I'd like to give this more structure to it aswell (or rather, more... geomitry, probably, but you get me); I'd suggest you alter 1's bow in order for it to make its end, 4's start and 3 build an equal triangle, then place 2 on top of 3 - leads well into each other and gives more of a structured feeling to it, I feel - Uhh, I don't think this is that bad tbh, and the focus here was to get 00:57:084 (4,1) - to look equal in distance between start and end of both.
01:02:463 (2,4) - I guess it's just me having a problem with these straight slider things; still, would you consider giving them a bit of curving? I don't like how it feels like you should play this part snappingly, as this is a lowdiff and my believe is that these should go very fluid most of the time - Variation~ Also, there's no reason not to introduce straighter patterns to beginners.
nazibox #2
01:04:532 (1) - make this blanket 2 better - Herp should be better.
01:09:084 (2) - this could well form a triangle with previous 2 and 1; just the usual geometric stuff \;a;/ - Well, let me come with a flow-counter and say the flow is kinda worse when you have to move thatmuch upwards after coming from a (1) that ends with a curve downwards :P
01:19:429 (3) - may be me, but it feels too squeezed together with this slider so close to previous 1 when you got soo much of free space here; have a suggestion box below - Idk, I don't feel it's squeezed or anything; more like centered (as it becomes more centered from 01:14:463 - )
don't mind the timestamp messing


well, this is more a rearrange of the whole ending pattern, but what I'm trying to get at here is, you get this consistent flowthing from 1 (which blankets 3's end) through 2, into 3, then back to 2's spot where 4 lies, to 1 and then to 2 - I hope you see this reasoned and are willing to apply it? \;a;/ - The curve between (3,4) in your arrange doesn't really follow the curve of (3), and makes the pattern more awkward imo, as it's more like playing a straight line, except it's not a straight line but slightly curved. It's pretty clearly a triangleshape in my arrange that should make it easy to read the direction change. Also, comment above about centering.


[Easy]

It's weird that you don't use 1.2x snap here when you do it for both Beginner and Normal, but that's just me disliking inconsistency \;a;/ - Easy explanation: I mapped this as the easiest diff first, but found out it was too damn hard and mapped beginner from that.

00:16:532 (1,2,3) - muh, it feels so snappy here, as there's not really a fluid (curvy) motion through these objects; could you do something about that? - Sure. It's still a zig-zag pattern though.
00:18:187 (1,2) - I can see that you are building a symmetric arc here, but I'd much rather have a fluid curve than that sort of "bump" in the middle of it - Fixed while fixing stuff ^
nazibox
00:34:739 (3) - this blanket feels off to me; put the second sliderpoint to 324|214 and the third one to 342|326 - 'kay.
01:02:877 (1,2) - if this was a higher difficulty, I'd say CTRL-G 2 for an elliptic "backblow" but meh... currently you just drop out of 1 in order to play 2, so I'd much rather have something here that makes you really complete 1 and have a fluid transition into the next object; rotating 2 by 45° and moving it to 383|12 would do that job fairly well - This part plays much better an more naturally if you actually complete the (1) slider, so most people will probably do that, and the pattern will play well.
01:12:808 (1,2,3) - similar to 00:16:532, this feels a bit too snappy to me, but that's no groundbreaking issue, though I would like to see it altered - Keeping the zig-zag, as I kept it before.
01:20:256 (2,1,2) - I'm sorry for picking on your ending patterns like this, but I got a suggestion here; currently, I feel like this is too static, as you basically leave 1 in a straight motion (well, it's a straight slider after all, so that's not "an issue"), while you could make a neat curvy flow for this at the end. let me give you a suggestion box - Idk, the current pattern works fine as it is.
again, please ignore the beatsnap and AR messing on this screenshot


this makes the transition from 1 (straight slider) to your last combo better, as it gives a bit of a curvy-fluid feeling before the ending notes (also, latter 2 is mirrored 1, but you probably saw/assumed so anyways orz)


[Normal]

00:12:394 (2,1) - spacing is inconsistent here, please space 1 1.0x away from 2 instead of 0.9x ;v - It doesn't really matter as it's barely noticable, and it's not really worth it to change stuff after it just for that imo.
00:16:532 (1,2) - these two curves don't compliment each other well (similar to 01:02:877 in Easy) - Idk, works fine for me?
00:38:049 (3) - this is me being picky, probably, but it'd feel better to play if you put this a bit more to the left, as that'd give a more fluid transition from 2's reverse arrow; currently, you leave 2 in a straight motion to the top, snap to 3's start, and then play an individual arc - I'd rather see 3 as an "extension" of 2's backward movement - Fixed a bit. should be better.
00:56:256 (1,2,3,4) - this shape feels uneven; consider making it a balanced square? (take 1-2, mirror by 90°, place on top of 2 and so forth) - Sure, done.
01:00:187 (2,3,4,1) - this is your third 'lowest' difficulty, but still, it's fairly beginner friendly in general; this pattern here, however, features very sharp angles and turns and therefore feels sort of "out of place" here, as it's somewhat a peak in difficulty for this map - consider changing it into something else that is less "turn-and-twisty"? - It kinda works fine for me though.
"nazibox" ?
01:04:532 (1,2) - you can make this blanket 3 better; will contribute to overall tidyness and suchs (will also improve the consistency in flow in this pattern) - Moved (2) 1 grid up so it at least looks a bit better, but not changing further as that'll probably screw up distance snap.
01:07:429 (3,4,1) - flowpicking here, but I don't like how you snap to 3 after a curvy-flowing slider and then go downwards in a straight line; that's just a bit weird to play, specifically when you're relatively new to the game and not used to transitions like this yet - I use sharp angles elsewhere in the chorus as well, mostly as triangles or zigzag like patterns. It's just that this one is straight, but it gives the same feeling of snappyness as the rest imo.
01:11:153 (1,2,1,2) - mostly me again, but I don't like how these sliders (the "2" out of each combo) overlap with previous hitbursts; also, I think you could make the curves compliment each other better - let me give you an examplebox - Your sliders don't fit with the curves I use in the mapset. Also, these sliders should be fine imo. Also, the new default places hitbursts underneath anyway.
01:14:463 (1) - I'd rather have more emphasis on this note by giving a twist of flow (currently, you just go straight downwards); building a triangle out of 2's end, 3 and this note would give structured emphasis on this beat (also counting in the extra pressure that sharp angles produce, specifically in lower difficulties) - Similar to the straight flow as 00:10:739 (2,1) - . Also, it's supposed to lead into the strong beat, so not changing this.


[Hard]

00:07:429 (3) - this slider's position conflicts with previous 4's hitburst; please reposition it somewhere so that it doesn't overlap (really, feels clunky and untidy right now) - Should be better now.
00:22:946 (4,1) - I caught myself thinking that this was 1/3 or something, as the previous combo consisted of 1/2 "minijumps", and this change of pacing doesn't really make sense as the slow section of the song didn't start yet; a lower spacing feels natural and makes sense after you played 1 (well, the blue one, in this case), but before, it feels too sudden and a bit random - adjust this please, it's confusing :I - I just removed that (4) since there werent really any reason to have it.
00:43:015 (1,2) - similar to an earlier example, these curves and motions do not compliment each other well; please think of something to make it feel more fluid and in-line together (felt much better in the following combo, so I suppose you could try something like that, as the rhythm stays the same?) - Works because of slider leniency: http://i.imgur.com/tyNv956.png
00:46:946 (3) - I found this feeling too close to previous 2, as this is a 3/4 distance rather than 1/2 one, and as the player is "used" to switching spacings, they may catch this one 1/4 too early, which is meh; consider moving it further away (I suggest 1.2x spacing for this) - Yeah, 1.2x seems appropriate. fixed.
00:49:636 (1,2,3,4,5,6,1) - I like this, though I feel like the musical pattern is more stop-and-go-ish, rather than flowingly-circlish here - Well yeah, but they're harder to do when you need to snap at 3/4 :P
  • (your sliderpairs in the kiai compliment each other well, feel yourself patted .-.) - Yay? =3=
01:24:394 (5) - my be me personally, but I'd like an NC here, as it somewhat puts extra emphasis on this ending beat because really, it feels more like a standalone-ending note rather than a "completing the pattern"-one - Heh, sure why not.


[Insane]

00:11:153 (5) - I don't like how this slider is placed further from the previous one than other examples of this pattern (00:11:980 (2) and 00:12:808 (2) are each spaced 1.5x, but this one is nearly 1.7x; doesn't feel too good, more like unwanted inconsistency) [I know it's most likely for the blanket but still, doesn't feel well] - 00:08:980 (5,6) - , 00:15:601 (4,5) - , 00:17:256 (5,6) - yeah you probably get it.
00:14:360 (6) - there is nothing in the song to base this note on and it doesn't feel like it belongs here, as it's not part of any hitsounding pattern or so; remove it please - There is a slight woosh sound in the music here. I know it's not a beat or anything, but adding this beat creates a much more coherent feel of the flow, following that woosh thing.
00:18:084 (1) - please don't start 1/4 sliders on blue ticks; the strong beat lies on the white tick here, on which this slider ends, so not only do you hit on the weakest of the 3 of which this tripplet-soundpattern consists (sliderend-sliderstart-sliderend), but you also put passive hitsounds on the two stronger beats here, so on both the red and the (big) white tick and that just doesn't feel good, in a rhythmical and gameplay way; please do something about this so that at least the big white one is clicked instead of "well just a sliderending for the hitsound", because that feels bad and wrong - This is fine gameplay-wise.
00:35:567 (5,1,2) - it feels like 5 is part of the same soundpattern as 1 and 2, therefore, it'd make more sense to either put the new combo on 5 or to not put it at all - Removing NC then.
00:42:498 - you may very well add a note here, as there's an upcoming doublet-beat in the song here, starting on the blue tick, so that'd feel good and inhence the pressure on this pattern (which really is featured in the song like this) [though, I'd suggest a new combo on this aswell] - Used a slider for it since a 3/4 break would be awkward imo.
  • (I don't exactly agree with the triangle-shaped slider-circle-slider "tripplet" patterns on this kiai, but well, I can bear with it; just, I'd much rather see them built in a way like this than as they are now, as it just has a more consistent and straight-forward flow without these twists and turns, which I don't see featured in the song too much here) - The whole kiai section consists of turns and twists and direction changes (see doubles), so using more angled shapes for the triples work better overall with the map.
01:05:670 (6,7) - CTRL-G this maybe? I don't really know why, but just feels good to me (you did it similar at 01:07:325, so that feels more in line when you do it, aswell) - The flow feels really weird for me if I do that.
01:08:980 (6,7) - ^
01:17:256 (1,2,3,4,5,) - it feels bad to enter in on this stream, as it basically is expected to start on a weak blue tick, rather than the stronger red one, which this rhythmical pattern actually starts; remove one reverse arrow from 01:16:946 (1) - as it's basically 3*1/6 followed by 7*1/4, rather than 4*1/6 followed by 6*1/4; you get me, I hope? - Wouldn't get the same feeling of flow as the end of the slider would point the wrong way. Also, reading this and playing this part isn't that bad or hard or anything, since approach circles exist.
01:24:394 (5) - just like mentioned in Hard, this feels nice to put an NC on - Done.



I... may come back for the taikos, just right now I feel a bit drained \;a;/
Thanks for modding!
Teara


Hia~~ From the QAT Queue!

Small IRC mod on some things on Insane, nothing major. Only some SV suggestions. And stacking of the doubles (which CXu decided to keep as is)

Now, since KanaRin gave it a taiko bubble Apparently that was a different map, and some miscommunication on our side, and I basically find no major error's.Take this little bubble~~

Popping for now, while I get some verification on the taiko side of things.

Sorry for being so full of fail..
Topic Starter
CXu
Irc Log
2013-08-28 20:05 Teara: o/
2013-08-28 20:06 CXu: \o
2013-08-28 20:06 Teara: how goes it?
2013-08-28 20:06 CXu: pretty good except being busy irl for the most pat
2013-08-28 20:07 CXu: part* derp xd
2013-08-28 20:07 Teara: sounds like me lol
2013-08-28 20:08 Teara: anyway, I got a suggestion for your beatmap, can you hear it now? or do you want to finish your current mod?
2013-08-28 20:08 CXu: oh sure, and which map? :p
2013-08-28 20:08 CXu: I'm not modding anything, just afk'ing really xd
2013-08-28 20:09 Teara: ah
2013-08-28 20:09 Teara: ACTION is editing [http://osu.ppy.sh/b/283858 fripSide - eternal reality - TV size - [Insane]]
2013-08-28 20:10 CXu: ah kk
2013-08-28 20:10 CXu: fire away
2013-08-28 20:10 Teara: alright, just a few minor suggestions =p
2013-08-28 20:10 Teara: 00:02:256 (2) -
2013-08-28 20:10 Teara: I'd totally love to see this part at x0.8 SV
2013-08-28 20:11 Teara: the drawn out lyric part
2013-08-28 20:11 Teara: 00:03:911 (2) -
2013-08-28 20:11 Teara: same here
2013-08-28 20:11 Teara: not to slow, but a touch slower.
2013-08-28 20:11 Teara: it does give it a better feel imo
2013-08-28 20:11 Teara: If you understand what I mean?
2013-08-28 20:11 Teara: Sorry, my english is horrible =p and I'm tired, so its worse
2013-08-28 20:12 CXu: and I guess 00:05:567 - as well? :P
2013-08-28 20:12 Teara: roger~~
2013-08-28 20:13 Teara: 00:11:567 (1) - again here ofc
2013-08-28 20:14 Teara: and if possible revisit this part to stick with the concept 00:14:049 (5,6) -
2013-08-28 20:15 CXu: lesse
2013-08-28 20:15 CXu: 00:11:567 - for this, I'll leave it as it is because of the higher intensity in the song here than before
2013-08-28 20:15 CXu: slowing it down kinda kills the more speedy feeling imo :p
2013-08-28 20:16 Teara: ah true
2013-08-28 20:16 Teara: ye, good point
2013-08-28 20:16 Teara: well, apply the speeddowns where applicable then =p
2013-08-28 20:16 CXu: 00:14:049 (5,6) - not sure what you meant here, using a 3/4+1/2?
2013-08-28 20:16 Teara: apart from that, just one last thing
2013-08-28 20:17 Teara: ignore that part
2013-08-28 20:17 CXu: haha ok xd
2013-08-28 20:17 Teara: =p
2013-08-28 20:17 Teara: 01:05:360 (4,5) -
2013-08-28 20:17 Teara: I'd prefer if you keep these stacked
2013-08-28 20:17 Teara: I think you did this to change the beatmap pattern to make it not feel like copy and paste
2013-08-28 20:18 Teara: but I feel consistancy is better here
2013-08-28 20:18 Teara: either change the prev ones like this, or stack them please :o
2013-08-28 20:18 Teara: its a short map, so its fine IMO
2013-08-28 20:19 CXu: well yeah, I used a stacked note -> 1/4 sliders -> note+1/2slider+note pattern for the previous two repeats of the chorus, and then switched to something I hadn't done before for the last repeat
2013-08-28 20:20 CXu: not sure if I actually want to change/stack them :P
2013-08-28 20:20 Teara: also, as a hidden player, 00:57:291 (4) - < I hate you for this =p=
2013-08-28 20:20 CXu: hahaha, well followpoints \o\
2013-08-28 20:20 Teara: well, just my personal suggestion, so its fine if you ignore it
2013-08-28 20:21 Teara: well, thats pretty much it, feel free to upload the changes when you are done, then poke me for final recheck and bubble
2013-08-28 20:21 CXu: yeah I think I'll keep it, as it basically complements (I guess xd) the stacking of 01:08:153 (2,3) - that stuff instead of the more flowy ones in the other two choruses
2013-08-28 20:21 CXu: well really I just prefer them so yeah I'll keep them unstacked xD
2013-08-28 20:22 Teara: thats fine
2013-08-28 20:22 CXu: asdoihaof BSS refusing to update brb restarting osu xd
2013-08-28 20:23 CXu: all right, updated \o\
2013-08-28 20:23 CXu: hopefully didn't screw up anything
2013-08-28 20:23 Teara: lets see lol
2013-08-28 20:24 Teara: o.o did you change anything in easy? its prompting me to update it
2013-08-28 20:24 CXu: wut uh lemme check xd
2013-08-28 20:25 Teara: ah wait, lololz
2013-08-28 20:25 Teara: sorry
2013-08-28 20:25 CXu: lol xd
2013-08-28 20:25 Teara: I'm an idiot
2013-08-28 20:25 Teara: I played with some patterns then testplayed it
2013-08-28 20:25 Teara: so it saved it
2013-08-28 20:25 CXu: xD
2013-08-28 20:27 Teara: shouldnt the title be eternal reality (TV size) ?
2013-08-28 20:28 CXu: well, idk. I'm basing it off http://vgmdb.net/album/40093 and the rule that you shouldn't alter song title =3=
2013-08-28 20:29 Teara: ah ye, peppy recently added that rule
2013-08-28 20:29 Teara: but
2013-08-28 20:29 Teara: http://osu.ppy.sh/p/beatmaplist?q=fripS ... 0&g=0&la=0
2013-08-28 20:29 Teara: =p
2013-08-28 20:29 Teara: but thats fine
2013-08-28 20:29 CXu: yeah I know, but it's still possible to find that it's a tv size the way I labeled it, so it shouuuld be fine, probably =#=
2013-08-28 20:33 Teara: kk
2013-08-28 20:34 Teara: Bubbled :3
2013-08-28 20:34 CXu: \:D/ thanks!

Just because giving kds to people is a nice thing to do.
Anyhow, thanks!
mike91lau
faster get ranked!!!
i cant wait ady :D
DakeDekaane


Hi there~

Summoned here to take a look at the Taiko diffs :3

[General]

Since you have "Opening 2" in tags you may want to add "op2" too.

d=don(red); k=kat(blue); D=big don; K=big kat.

[Kantan]
00:07:429 (8) - Make it a don for consistency with previous double?
00:11:567 (14,15,16,17,18) - This is just a suggestion, feel free to ignore it if you don't like, big notes could fit nicely here, as the vocals are louder.
00:18:187 (23,24,25,26) - How about a ddkk pattern, fits better with vocals as they increase gradually in pitch.
00:42:187 (53) - How about a using don instead? pitch in vocals is different from the next kat (54).
01:02:877 (89,90,91) - A kkk pattern fits better here for vocals, like you did in 00:13:222 (16,17,18).
01:16:118 (112,113,114) - Same as abit above, just a suggestion about making these big notes.
01:16:946 (114) - A kat here, same reason as above.
01:21:084 (119,120,121,122) - I'd prefer a kkdk pattern like you did in 01:09:498 (101,102,103,104), fits better with vocals imo.

I really like this, it's a fun Kantan, nice to challenge a bit the people who is just starting in Taiko.

[Futsuu]
00:11:567 (18,19,20,21,22) - Same as Kantan about the big notes.
00:36:394 (25,26,27,28,29) - I think a kdkkd pattern for these would fit better for vocals.
00:38:463 (30) - If you do what I said above, you would remove this to fit even better the vocals.
00:39:704 (32,33,34,35,36) - As above, kdkkd for better matching.
00:42:601 - Also, you can add a kat here, I felt a bit empty this beat.
00:57:084 (67) - Make it a kat for vocals?
01:05:773 (87,88,89) - kkd for consistency with previous patterns? I felt this a bit odd >.<
01:16:532 (113) - Make it a kat for vocals, as they're louder here.
01:14:463 (110,111,112,113,114) - Same as Kantan about the big notes.

[Muzukashii]
00:07:842 (20) - Maybe use a kat for vocals?
00:09:498 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - I felt this a bit weird as you're using dons for intense sounds like vocals >.< how about trying something like this?

00:16:739 (57) - ^If you do, maybe use a don here to keep consistency in patterns.
01:11:153 (147) - How about using a kat here for vocals?
01:12:394 (152,153,154,155,156) - ^If you do, maybe this would be nice as a ddkdk, to keep consistency.
01:14:256 (162,163) - Inverse the colors, as the vocals are stronger in (163).
01:14:877 (164,165,166,167,168,169,170,171,172,173,174) - Actually I'd suggest you to inverse the colors here too, as I stated in 00:09:498, it's a bit weird using dons for intense beats.
01:19:429 (183) - Maybe a kat here for vocals.

[Oni]
Well, this will be more a testplay as I can't play it properly to give a nice feedback, sorry about that ;_;, but I felt most of the 1/4 doubles a bit random, it's a nice rhyhtm though, but I'm not sure about it as most of the song itself doesn't have exactly that rhythm, you're even ignoring some strong beats, like 00:51:704 ;_; The streams and some triples were nicely placed imo, but I'm a bit afraid about doubles and even-number streams. You may need to get a bit more opinions here.

All other diffs were good for my taste, I really enjoyed them a lot.

I also made a quick skim for standard difficulties and I have a few suggestions.

[Insane]
00:18:084 (1) - I think this slider would be better you use 2 circles instead, having to release on a quite strong beat feels a bit weird imo ;_;

[Hard]
00:19:015 (2) - *nazi* Move this around x:248 y:220 to be more in the center of the curve of the previous slider.

Overall a nice mapset (though Easy and Normal are a bit pumped up, but Beginner somehow fixes the spread lol), good luck with this CXu~ :3
Konei
Modding Taikos later.
Topic Starter
CXu

DakeDekaane wrote:



Hi there~ - Yo~

Summoned here to take a look at the Taiko diffs :3

[General]

Since you have "Opening 2" in tags you may want to add "op2" too. - Why not.

d=don(red); k=kat(blue); D=big don; K=big kat.

[Kantan]
00:07:429 (8) - Make it a don for consistency with previous double? - Yeah, done.
00:11:567 (14,15,16,17,18) - This is just a suggestion, feel free to ignore it if you don't like, big notes could fit nicely here, as the vocals are louder. - I agree they're stronger, but I don't want to use too many strong beats in Kantan really. Maybe it's not really that hard, but a least when I was starting to taiko they were kinda confusing sometimes :P
00:18:187 (23,24,25,26) - How about a ddkk pattern, fits better with vocals as they increase gradually in pitch. - Done.
00:42:187 (53) - How about a using don instead? pitch in vocals is different from the next kat (54). - Yes done.
01:02:877 (89,90,91) - A kkk pattern fits better here for vocals, like you did in 00:13:222 (16,17,18). - Haha yes.
01:16:118 (112,113,114) - Same as abit above, just a suggestion about making these big notes. - I added big notes for 110 and 111 since it was in kiai, but again too many and me doesn't work so well :P
01:16:946 (114) - A kat here, same reason as above. - Done.
01:21:084 (119,120,121,122) - I'd prefer a kkdk pattern like you did in 01:09:498 (101,102,103,104), fits better with vocals imo. - Done.

I really like this, it's a fun Kantan, nice to challenge a bit the people who is just starting in Taiko.

[Futsuu]
00:11:567 (18,19,20,21,22) - Same as Kantan about the big notes. - Sure.
00:36:394 (25,26,27,28,29) - I think a kdkkd pattern for these would fit better for vocals. - Oh yes.
00:38:463 (30) - If you do what I said above, you would remove this to fit even better the vocals. - Done.
00:39:704 (32,33,34,35,36) - As above, kdkkd for better matching. - Done.
00:42:601 - Also, you can add a kat here, I felt a bit empty this beat. - I was thinking maybe the sequence was a bit long, but sure.
00:57:084 (67) - Make it a kat for vocals? - Done.
01:05:773 (87,88,89) - kkd for consistency with previous patterns? I felt this a bit odd >.< - Lol done.
01:16:532 (113) - Make it a kat for vocals, as they're louder here. - Done.
01:14:463 (110,111,112,113,114) - Same as Kantan about the big notes. - Done. Also changed 110,111 to don to be more consistent with the beginning.

[Muzukashii]
00:07:842 (20) - Maybe use a kat for vocals? - Sounds to me that the pitch here goes down a bit (or maybe my ears suck), so keeping don for now.
00:09:498 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - I felt this a bit weird as you're using dons for intense sounds like vocals >.< how about trying something like this? - Changed around on these a bit myself. I hope it's kinda better <<.

00:16:739 (57) - ^If you do, maybe use a don here to keep consistency in patterns. - Done.
01:11:153 (147) - How about using a kat here for vocals? - Sure
01:12:394 (152,153,154,155,156) - ^If you do, maybe this would be nice as a ddkdk, to keep consistency. - But I kinda like this more than ddkdk :P
01:14:256 (162,163) - Inverse the colors, as the vocals are stronger in (163). - I don't actually find the kat to be stronger than the don though, so I think this works fine.
01:14:877 (164,165,166,167,168,169,170,171,172,173,174) - Actually I'd suggest you to inverse the colors here too, as I stated in 00:09:498, it's a bit weird using dons for intense beats. - Hmm, feels better the way it is now. Sorry I can't explain it any better than this, but yeah, I have no idea ><
01:19:429 (183) - Maybe a kat here for vocals. - Sure

[Oni]
Well, this will be more a testplay as I can't play it properly to give a nice feedback, sorry about that ;_;, but I felt most of the 1/4 doubles a bit random, it's a nice rhyhtm though, but I'm not sure about it as most of the song itself doesn't have exactly that rhythm, you're even ignoring some strong beats, like 00:51:704 ;_; The streams and some triples were nicely placed imo, but I'm a bit afraid about doubles and even-number streams. You may need to get a bit more opinions here. - Haha yeah, I get kinda mixed opinions. Some like it, some think it's all right and some think it's kinda meh, so I have no idea really xd The doubles are kinda based on how I mapped the standard insane for this. Idk, but it just feels... uuuh doubly? for me xD

All other diffs were good for my taste, I really enjoyed them a lot.

I also made a quick skim for standard difficulties and I have a few suggestions.

[Insane]
00:18:084 (1) - I think this slider would be better you use 2 circles instead, having to release on a quite strong beat feels a bit weird imo ;_; - Haha ok, 2nd one to point this out, so reverting back to 2 notes then.

[Hard]
00:19:015 (2) - *nazi* Move this around x:248 y:220 to be more in the center of the curve of the previous slider. - Done.

Overall a nice mapset (though Easy and Normal are a bit pumped up, but Beginner somehow fixes the spread lol - haha :P ), good luck with this CXu~ :3
Thanks for modding!
rEdo
taiko mod this time, since you've asked me for it =w=b

[Kantan]
01:01:222 (86,87,88,89,90,91) - consistency with 00:54:601 (74,75,76,77,78,79) please

[Fuutsu]
00:08:256 (11) - I'd add some more 1/2s to that pre-chorus, so it's as difficult as the real one.
00:56:256 (65) - don
01:02:877 (81) - ^
01:11:980 (104) - ^
01:20:877 (123) - delete this and add a note on 01:20:049 for consistency =w="

[Muzukashii]
00:08:877 (24) - don
00:13:636 (44,45,46) - kkd?
00:15:498 (52) - don
00:17:256 (60) - don
00:57:291 (92) - delete this =w=b
01:07:842 (136) - add a don at 01:08:670 and 01:08:980 perhaps?
01:13:636 (159) - delete this?
01:20:256 (188) - ^

[Oni]
00:22:946 - I'd add a note here.
00:23:567 (114) - kat.
00:24:394 (117,118,119,120,121,122,123) - apparently dkddkdk follows the song quite better to me.
00:44:256 (227) - kat.
00:51:291 (264) - kat?
01:04:532 (1,1) - them new combos =w="
01:05:360 (5,6) - add a kat somewhere to get a reference to 01:07:015 (15,16).


your taiko sliders are fucking fancy
Topic Starter
CXu

rEdo wrote:

taiko mod this time, since you've asked me for it =w=b

[Kantan]
01:01:222 (86,87,88,89,90,91) - consistency with 00:54:601 (74,75,76,77,78,79) please - Done.

[Fuutsu]
00:08:256 (11) - I'd add some more 1/2s to that pre-chorus, so it's as difficult as the real one. - Sure.
00:56:256 (65) - don - I kinda like the triple kat better.
01:02:877 (81) - ^
01:11:980 (104) - ^
01:20:877 (123) - delete this and add a note on 01:20:049 for consistency =w=" - Kay.

[Muzukashii]
00:08:877 (24) - don - Lolyes.
00:13:636 (44,45,46) - kkd? - Done.
00:15:498 (52) - don
00:17:256 (60) - don
00:57:291 (92) - delete this =w=b - =w=b
01:07:842 (136) - add a don at 01:08:670 and 01:08:980 perhaps? - Nah, I like the current arrange better =w=
01:13:636 (159) - delete this? - Done
01:20:256 (188) - ^ - ^

[Oni]
00:22:946 - I'd add a note here. - Hmm, I kinda like the pause, and I don't really think this beat really needs anything =w=
00:23:567 (114) - kat. -
00:24:394 (117,118,119,120,121,122,123) - apparently dkddkdk follows the song quite better to me. - eeh I think what I have follows the vocal better =w=
00:44:256 (227) - kat. - Just did somethings here =w= Hopefully better now.
00:51:291 (264) - kat? - Sure
01:04:532 (1,1) - them new combos =w=" - Lel fixed
01:05:360 (5,6) - add a kat somewhere to get a reference to 01:07:015 (15,16). - I don't think adding a kat on either of those notes actually fit really =w=


your taiko sliders are fucking fancy
Thanks for modding =w=b
Irreversible
I'll bring you some more Taiko Modders, for QAT's sake ^-^~
Stefan


Oh well, let's see what can we find.

[Kantan]
00:11:153 (13) - I find that the transition follows better if you remove this circle. The part from 00:08:256 - 00:11:567 is more about to tap on d k d k d instead of d k d kkd.
00:32:670 (40) - Same here. And also I find the Kat unfitting here with the pattern. I'd say if you want to keep the beat here use d instead.
00:46:739 (59) - Same here. k kkd looks more cleaner and plays simplier.
00:50:256 (65,66) - Puh.. that thing brings me to muse.. I say in the first sight that there should be no Finish on (65) due the fast switch from 1/1 to 1/2 which often will cause 100's (or even Misses). About the rhythm itself I really have no idea. It looks to me speculative but I think it can stay, it actually could be moved to 00:50:463 but this sounds somehow weird too. But the Finish should be removed. And about (66) you may could change it as k? The strong switch from 1/1 to 1/2 and then back to 1/1 with three D looks not beginner-friendly.
00:54:601 (74,75,76,77,78,79) - change the current rhythm (dkdkk k) to d d kkk. 00:56:670 gets much better emphasized with a k there.
01:01:222 (86,87,88,89,90,91) - Same thing as above.
01:10:325 (103) - I actually would recommened to use k but I am not sure if it's better to keep d to prevent being tired up by pressing k. :? It's up to you how you feel about this.
01:24:394 - It's pretty useless to decrease the Volume at the End of a Taiko Diff (except it's a Spinner). Please keep it as the same as before. :P

Opinion: Looks fine but needs some Difficulty decrease imo.

[Futsuu]
00:18:601 (35) - Personally I find the transition to (36) becomes better if you remove this circle.
00:40:118 (32) - You should split this combo since you have used a uncommon pattern for a Futsuu.
01:21:498 (125) - Same as 00:18:601.
01:22:325 (127) - Make this as d (like 00:19:429 (37) )
01:24:394 - As previous Diff.

Opinion: Much better from the general structure as Kantan, good Job here.

[Muzukashii]
00:21:498 (1) - The Spinner makes no sense. It really does not fit here to this calm part except you would tap to the snares in the background but that's a bit too far I guess. Remove the Spinner. :<
01:14:980 (163) - The Triplet sounds weird and more unfitting as fitting. I would say that 01:15:704 (166,167,168) can stay as Triplet. But this one should be removed.
01:24:394 - As previous Diff.

Opinion: Looks a bit more challenging as the regular Muzukashiis but nothing wrong here.

[Oni]
00:11:567 (43,44,45,46,47,48) - Change the current pattern (kdddk d) to kddkd k. It's at the moment a bit boring but it also sounds weird to listen. Oh and do this with the next ones too.
00:13:325 - Put a k here? I think because of the Voice a Beat is missing here.
00:14:256 - Add k and then on the blue tick a d. The sudden break here sounds bad and breaks imo the atmosphere.
00:56:256 (296) - Finish to emphasize this time?
01:02:877 (339) - ^
01:16:118 (421,422,423,424,425,426) - Move (425) to 01:16:429, change (426) and (422) as k. This sounds a lot better and would be as good as I suggested on 00:13:325.
01:20:567 (450) - I think this Time should not be mapped with the current state of the Map. The d Double with the k feels way better to play as dddk.
01:22:946 (465) - You may remove it for a better flow/transition?
01:24:394 - desu

Opinion: Sexy rhythm, reminds me a lot on this Taiko Diff. Some parts were weird but I guess this is a question of the taste.
Topic Starter
CXu
Tired right now, so I'll check this tomorrow \o
Konei
Modded taikos irc.
Topic Starter
CXu
Log
18:34 Konei: yo CXu
18:35 CXu: yo
18:35 Konei: time for a short irc mod on that taikos?
18:35 Konei: they were already cool from what I swa
18:35 Konei: saw*
18:35 CXu: sure
18:37 Konei: Kantan
18:38 CXu: yessir
18:39 Konei: 00:32:256 (39,40,41) - I would rather make this d d k to follow the pitch more accurate, also it will be consistent with 00:31:429 (38) - and 36
18:40 CXu: all right, done
18:41 Konei: 00:34:739 (43) - And then I'd make this a k aswell to represent the high state of the music, the tone doesn't get less strong so I feel as if a k would be better
18:42 CXu: oh true done
18:43 Konei: 00:50:877 (67) - I feel as if Ds were spammed here, it would be more in order if 66 and 67 were dons instead, also it will help to give 68 more emphasis
18:44 Konei: 01:04:532 (92,105) - Both notes are restarting the chorus and both should be finishers
18:44 CXu: you mean removing finish from (66,67)?
18:44 Konei: yes, I do
18:45 CXu: hmm, feels weird to play that for me. And (66,67) should be just as strong as 00:49:636 (65) - imo so I think I'll keep that
18:45 Konei: alright
18:45 Konei: please look at those two notes then
18:46 CXu: added both
18:47 Konei: 01:17:773 (115) - oops, this one too
18:47 CXu: done
18:48 Konei: Futsuu now
18:48 CXu: all right
18:48 Konei: 00:14:877 (25) - D?
18:49 CXu: sure
18:50 Konei: 00:29:773 (9) - Only personal thought, but I think this could work well as K
18:50 Konei: 00:36:394 (25) - I'd say either make this a D or a K to represent the new musical part, your choice tho
18:52 CXu: left (9) as I think all those K's after each other sound kinda blah
18:52 CXu: added K on (25)
18:53 Konei: 00:43:015 (39) - Make this a D then?
18:53 CXu: done
18:54 Konei: 01:11:153 (101) - Should be a D aswell
18:54 Konei: 01:17:773 (115) - And that one aswell
18:55 Konei: fuck, I crashed
18:55 CXu: haha
18:55 CXu: added the D's on 101 and 115
18:55 Konei: I hope you could provide the log?
18:55 CXu: yeah sure
18:56 Konei: good good, going to Muzukashii then
18:56 CXu: Allrighty
18:57 Konei: 00:11:567 (36,39) - Should be D's to follow your pattern from the previous difficulties
18:57 Konei: 00:14:049 (46) - and this one of course
18:57 Konei: 00:14:877 (49) - Might be a D or not
18:58 CXu: I'm not really following the same pattern here as the easier diffs. maybe it's from me playing alternate, but I find having Finishes inside stuff is kinda hard :P
18:58 Konei: ah sure, I do understand that
18:59 Konei: 00:24:808 (8) - I would prefer k here since the vocal you are following is kinda similar on 8 and 9
19:00 Konei: 00:25:636 (12) - Plus you could make this a k to follow the upgoing vocal on the end
19:00 Konei: also it'd follow the piano
19:00 Konei: 00:33:084 (4) - You could end this row with a D
19:02 Konei: 00:37:429 (5,6,7) - I find this kkk rather pointless, doesn't really contribute to your pattern or the song
19:02 CXu: added k on 00:25:636 (12) - , but I left 8 as a don
19:02 Konei: 00:38:049 (8) - You could use a k here to have more variation between all those dons
19:04 CXu: hmm
19:04 Konei: 01:17:773 (171) - Missing a finish
19:04 Konei: hm?
19:04 CXu: for 33:084 it's kinda the same as with before that I think the pattern kinda works well withoutthe finishes as well
19:05 CXu: and idk about that kkk, I find it working with 00:39:084 (12,13,14) - , and that the vocals go from high to low for the kkk one, while fro low to high for the ddd one
19:05 CXu: I guess
19:05 CXu: added finish on 01:17:773
19:06 Konei: alright
19:07 Konei: tested Oni and it plays fine
19:07 Konei: but
19:07 Konei: don't reduce the volume at 01:24:394 - , it really takes out the feeling ;__;
19:07 CXu: oh
19:07 CXu: haha that volume thing is probably from when I save as new diff from standard x
19:07 CXu: D
19:08 Konei: xD I see
19:08 Konei: correct it on the other diffs aswell then
19:08 Konei: because I noticed it here because it's the only diff that has a note here
19:08 CXu: yeah just did \o\
19:09 Konei: good, then we're fine, that's all :3
19:09 CXu: allrighty
19:09 CXu: I'll post the log andstuff
19:09 Konei: yo
19:09 CXu: and I'll update it after I check that other mod as well (I just need to find dinner first)
19:09 Konei: I'll just make a random post
19:09 CXu: yeah
Awwye. I'll check that other mod and update after I get dinner.
Topic Starter
CXu

Stefan wrote:



Oh well, let's see what can we find.

[Kantan]
00:11:153 (13) - I find that the transition follows better if you remove this circle. The part from 00:08:256 - 00:11:567 is more about to tap on d k d k d instead of d k d kkd. - Removed.
00:32:670 (40) - Same here. And also I find the Kat unfitting here with the pattern. I'd say if you want to keep the beat here use d instead.
00:46:739 (59) - Same here. k kkd looks more cleaner and plays simplier. - Done these.
00:50:256 (65,66) - Puh.. that thing brings me to muse.. I say in the first sight that there should be no Finish on (65) due the fast switch from 1/1 to 1/2 which often will cause 100's (or even Misses). About the rhythm itself I really have no idea. It looks to me speculative but I think it can stay, it actually could be moved to 00:50:463 but this sounds somehow weird too. But the Finish should be removed. And about (66) you may could change it as k? The strong switch from 1/1 to 1/2 and then back to 1/1 with three D looks not beginner-friendly. - Didn't move anything, but changed that hitsound stuff.
00:54:601 (74,75,76,77,78,79) - change the current rhythm (dkdkk k) to d d kkk. 00:56:670 gets much better emphasized with a k there. - Want to keep this for now, as 00:54:601 (71,72,73) - is a part of dkd 00:51:291 (65,66,67,68,69,70) -
01:01:222 (86,87,88,89,90,91) - Same thing as above. - Same, but with ddk
01:10:325 (103) - I actually would recommened to use k but I am not sure if it's better to keep d to prevent being tired up by pressing k. :? It's up to you how you feel about this. - Keeping for now.
01:24:394 - It's pretty useless to decrease the Volume at the End of a Taiko Diff (except it's a Spinner). Please keep it as the same as before. :P - Fixed.

Opinion: Looks fine but needs some Difficulty decrease imo.

[Futsuu]
00:18:601 (35) - Personally I find the transition to (36) becomes better if you remove this circle. - I kinda disagree, as this part is pretty heavy on the amount of beats... uhhh I suck at explaining but you could say that it feels kinda intense as this part of the song finishes and transitions into the slow part.
00:40:118 (32) - You should split this combo since you have used a uncommon pattern for a Futsuu. - Well, removed (32) then.
01:21:498 (125) - Same as 00:18:601. - Same.
01:22:325 (127) - Make this as d (like 00:19:429 (37) ) - Done.
01:24:394 - As previous Diff.

Opinion: Much better from the general structure as Kantan, good Job here.

[Muzukashii]
00:21:498 (1) - The Spinner makes no sense. It really does not fit here to this calm part except you would tap to the snares in the background but that's a bit too far I guess. Remove the Spinner. :< - Fair enough, removed.
01:14:980 (163) - The Triplet sounds weird and more unfitting as fitting. I would say that 01:15:704 (166,167,168) can stay as Triplet. But this one should be removed. - Huh, I find 01:14:877 (162,163,164,165) - to feel and sound pretty much the same as 01:15:704 (166,167,168,169) - , so yeah... Keeping for now I guess?
01:24:394 - As previous Diff.

Opinion: Looks a bit more challenging as the regular Muzukashiis but nothing wrong here.

[Oni]
00:11:567 (43,44,45,46,47,48) - Change the current pattern (kdddk d) to kddkd k. It's at the moment a bit boring but it also sounds weird to listen. Oh and do this with the next ones too. - Hmm, I actually preffer how kddk d sounds more than kddkd k, as the k's kinda land on the strong drums, so I'll keep it for now.
00:13:325 - Put a k here? I think because of the Voice a Beat is missing here. - Well, my thought was to make 00:12:394 (49,50,51,52,53) - when the vocal is held, while since the vocals aren't as long for this section, they're broken off in triples instead like 00:13:429 (56,57,58) - . Hopefully that makes sense? =3=
00:14:256 - Add k and then on the blue tick a d. The sudden break here sounds bad and breaks imo the atmosphere. - Hmm maybe, but I don't really like the sound of a kdk here =3= I can think about it, but I'll keep the break thing here for now.
00:56:256 (296) - Finish to emphasize this time? - Don't feel a need to emphasis here, and I don't particularily like a lot of finished mixed in everywhere, so I think I'll keep these for now.
01:02:877 (339) - ^
01:16:118 (421,422,423,424,425,426) - Move (425) to 01:16:429, change (426) and (422) as k. This sounds a lot better and would be as good as I suggested on 00:13:325. - Same logic as before.
01:20:567 (450) - I think this Time should not be mapped with the current state of the Map. The d Double with the k feels way better to play as dddk. - Done, though made it a kd, hopefully that works.
01:22:946 (465) - You may remove it for a better flow/transition? - Doesn't make too much sense to me as the streaming should begin at 01:22:739 - imo.
01:24:394 - desu

Opinion: Sexy rhythm, reminds me a lot on this Taiko Diff. Some parts were weird but I guess this is a question of the taste.
Thanks for modding!
Flower
Hey, sorry for being late. Here's the taiko mod~

General


  1. I don't actually mod taiko much, so please feel free to reject useless mods.
  2. d = don = normal notes, k = kat = clap, and D K = big don / big kat = finish / finish+clap.
  3. 00:23:153 - reduce volume, and increase volume back at 00:28:946 -

Oni


  1. 00:08:877 (28,29) - try dk - following vocal sounds better here. so does 00:15:498 (67,68) -
  2. 00:14:153 - 00:14:256 - 00:14:360 - add d? it's up to you, because the music is continuous here oh I really hate morning trucks
  3. 00:17:153 (76,77,78,79) - same as 00:10:532 (37,38,39,40) - dk kd
  4. 00:21:704 (104,105,106,107,108,109,110,111) - I would rather delete all of these and leave it blank to make a distinct break. or try kkd k d kkd k
  5. 00:35:877 (173) - 00:36:187 (175) - try changing both to k? I kinda like intense kat hits here.
  6. 00:37:842 (185) - d? so the syncopation is like "k k k d d d"
  7. 00:59:153 (314,315,316) - kkd? following the vocal as you did in 00:52:532 (272,273) -

Muzu


  1. 00:10:118 (29,30) - try k d? it contrasts better with 00:08:463 (22,23) - ; do the same with 00:16:739 (57,58) -
  2. 00:42:291 (27,28) - delete them? don't play quite good.

Futsuu


  1. 00:24:601 (2) - I recommend moving 1/2 early. the music is quiet, so using 1/2 does not quite fit. 00:27:911 (5) - the same.

Kantan


  1. 00:24:601 (28) - 00:27:911 (31) - same as Futsuu.
  2. Actually I don't recommend you using so many 1/2s in this diff, unless you want a spread like 5-7-8-10stars kita saitama 2000.


Good luck :3
KanaRin


Sorry for late!


General

  1. No problem.
Oni

  1. 00:07:222 (19) - as you follow bass-drum at 00:07:739 (22,23) - , I suggest you use don here.
  2. 00:08:877 (28,29) - I will say dk here, it sounds better imo, also you used dk kd at 00:10:532 (37,38,39,40) - . It can also keep the consistency for whole part.
  3. 00:15:498 (67,68) - ^ same reason.
  4. 00:17:153 (76,77,78,79) - dk kd again.
  5. 00:19:842 (94,95,96,97) - How about dk dk here? plays better as we have kd kd at 00:20:670 (99,100,101,102) - .
  6. 01:07:015 (365) - not good imo as it's the only d k ddk for the whole kiai .. how about this?
  7. 01:09:187 (378) - k? nothing support to use kdk here, kkk sounds better imo.
  8. 01:11:153 (390) - Missed finish here?
  9. 01:18:393 (437,438) - dk, high pitch at the next note.
  10. 01:23:567 (469,470,471,472,473,474,475) - I suggest to use different pattern as you used kddkddk once time. how about kkddddk?.
  11. Good first map, try to map more!
Muzukashii

  1. HP +1 ?
  2. 00:57:084 (91) - I will say kat here, sounds better.
  3. 01:09:911 (142) - ^
  4. Nice.
Futsuu

  1. 00:23:153 (27) - Finish?
  2. 00:49:636 (62) - No idea for why you use finish here? remove finish?
  3. 00:57:911 (77) - yeah, finish?
  4. Okay.
Overall that's very nice first Taiko maps, call me back :)
Topic Starter
CXu

Flower wrote:

Hey, sorry for being late. Here's the taiko mod~

General


  1. I don't actually mod taiko much, so please feel free to reject useless mods.
  2. d = don = normal notes, k = kat = clap, and D K = big don / big kat = finish / finish+clap.
  3. 00:23:153 - reduce volume, and increase volume back at 00:28:946 - - Sure

Oni


  1. 00:08:877 (28,29) - try dk - following vocal sounds better here. so does 00:15:498 (67,68) - - I have no idea, but I like the sound of kd k dk xD Also, dk k dk plays kinda weird to me so yeah.
  2. 00:14:153 - 00:14:256 - 00:14:360 - add d? it's up to you, because the music is continuous here oh I really hate morning trucks - Hmm I think I'll keep the empty space because I think it kinda fits with the vocals xD
  3. 00:17:153 (76,77,78,79) - same as 00:10:532 (37,38,39,40) - dk kd - Hah done.
  4. 00:21:704 (104,105,106,107,108,109,110,111) - I would rather delete all of these and leave it blank to make a distinct break. or try kkd k d kkd k - I actually really like this rhythm, so I'll keep it for now I think.
  5. 00:35:877 (173) - 00:36:187 (175) - try changing both to k? I kinda like intense kat hits here. - Sure, but I changed (174) to d for that. Hopfully works, but yeah, all kats don't feel all that good for me, so I hope this is okay xD
  6. 00:37:842 (185) - d? so the syncopation is like "k k k d d d" - Done.
  7. 00:59:153 (314,315,316) - kkd? following the vocal as you did in 00:52:532 (272,273) - - Done.

Muzu


  1. 00:10:118 (29,30) - try k d? it contrasts better with 00:08:463 (22,23) - ; do the same with 00:16:739 (57,58) - - I'd say the vocal on (30) sounds higher, so I think I'll keep it as d k.
  2. 00:42:291 (27,28) - delete them? don't play quite good. - Done.

Futsuu


  1. 00:24:601 (2) - I recommend moving 1/2 early. the music is quiet, so using 1/2 does not quite fit. 00:27:911 (5) - the same. - Keeping this in Futsuu.

Kantan


  1. 00:24:601 (28) - 00:27:911 (31) - same as Futsuu. - Done.
  2. Actually I don't recommend you using so many 1/2s in this diff, unless you want a spread like 5-7-8-10stars kita saitama 2000. - Eh, I don't think it's thaaat bad :P


Good luck :3
Thanks for modding!

KanaRin wrote:



Sorry for late! - Np~


General

  1. No problem.
Oni

  1. 00:07:222 (19) - as you follow bass-drum at 00:07:739 (22,23) - , I suggest you use don here. - Sure.
  2. 00:08:877 (28,29) - I will say dk here, it sounds better imo, also you used dk kd at 00:10:532 (37,38,39,40) - . It can also keep the consistency for whole part. - Same as in Flower's mod. I just don't think dk k dk sounds better. You could say it's trying to kinda emulate the same hitsounding I did in the standard Insane map for this part :P
  3. 00:15:498 (67,68) - ^ same reason.
  4. 00:17:153 (76,77,78,79) - dk kd again. - Yupp done.
  5. 00:19:842 (94,95,96,97) - How about dk dk here? plays better as we have kd kd at 00:20:670 (99,100,101,102) - . - Actually, changed 00:20:670 (99,100,101,102) - to dk dk instead. The... idk synththingie is higher at 00:20:670 than 00:19:842, so going from low->high for the doubles here feels better to me.
  6. 01:07:015 (365) - not good imo as it's the only d k ddk for the whole kiai .. how about this? - Sure.
  7. 01:09:187 (378) - k? nothing support to use kdk here, kkk sounds better imo. - Sure.
  8. 01:11:153 (390) - Missed finish here? - Added. (I don't think I actually missed it, but I have no idea why I would want to not add it =3=)
  9. 01:18:393 (437,438) - dk, high pitch at the next note. - Same reason as before.
  10. 01:23:567 (469,470,471,472,473,474,475) - I suggest to use different pattern as you used kddkddk once time. how about kkddddk?. - The melody here is so similar to the one before I think changing it up feels weird.
  11. Good first map, try to map more!
Muzukashii

  1. HP +1 ? - Sure haha.
  2. 00:57:084 (91) - I will say kat here, sounds better. - Done. Also changed 01:03:291 (117) - to kat I guess.
  3. 01:09:911 (142) - ^ - ^
  4. Nice.
Futsuu

  1. 00:23:153 (27) - Finish? - Trying to follow the drum only, and they all sound pretty much the same here, so I think no finish works.
  2. 00:49:636 (62) - No idea for why you use finish here? remove finish? - Doesn't it fit with the synththing though? I find all the notes from 00:49:636 - to 00:51:291 - to be prett strong. also changed 00:50:256 (49) - to K so there's a bit more variation here I guess.
  3. 00:57:911 (77) - yeah, finish? - Added.
  4. Okay.
Overall that's very nice first Taiko maps, call me back :)
Thanks for modding! :D
KanaRin
Checked! Let's go =v=b
Teara
Rechecked =)

Its all good

Topic Starter
CXu
Thanks both of you \o

Also, for anyone wondering about the title, I'm basing it off from http://vgmdb.net/album/40093 . Do correct me if it's wrong though.
Oyatsu
Omg, Aoi Eir some days ago. And now :o
Konpaku Sariel
Oni
00:01:636 - D
00:01:946 - d
00:02:256 - k
00:02:877 - k
00:03:291 - d
00:03:601 - d
00:03:911 - k
00:04:946 - D
00:05:256 - d
00:05:567 - k
00:08:877 - d
00:08:980 - k
00:11:980 - d
00:12:187 - k
00:12:808 - d
00:13:015 - k
00:15:498 - d
00:15:601 - k
00:30:394 - k
00:32:049 - k
00:43:532 - k
00:43:636 - d
00:45:187 - k
00:45:291 - d
00:46:532 - k
00:46:636 - d
00:46:842 - k
00:46:946 - d
00:51:291 - D
00:51:498 - k
00:51:601 - d
00:53:463 - d
00:53:567 - k
00:54:601 - k
00:55:118 - d
00:55:222 - k
00:57:911 - K
01:00:084 - d
01:00:187 - k
01:12:808 - d
01:13:015 - k
01:13:222 - d
01:14:877 - d
01:15:084 - k
01:15:704 - d
01:15:911 - k
01:19:428 - d
01:19:635 - k
01:19:842 - d
01:20:048 - k
01:20:152 - d
01:21:084 - k
01:21:601 - k
01:21:704 - d
01:22:429 - k
01:22:532 - d
Topic Starter
CXu

Konpaku Sariel wrote:

Oni
00:01:636 - D
00:01:946 - d
00:02:256 - k
00:02:877 - k
00:03:291 - d
00:03:601 - d
00:03:911 - k
00:04:946 - D
00:05:256 - d
00:05:567 - k
00:08:877 - d
00:08:980 - k
00:11:980 - d
00:12:187 - k
00:12:808 - d
00:13:015 - k
00:15:498 - d
00:15:601 - k
00:30:394 - k
00:32:049 - k
00:43:532 - k
00:43:636 - d
00:45:187 - k
00:45:291 - d
00:46:532 - k
00:46:636 - d
00:46:842 - k
00:46:946 - d
00:51:291 - D
00:51:498 - k
00:51:601 - d
00:53:463 - d
00:53:567 - k
00:54:601 - k
00:55:118 - d
00:55:222 - k
00:57:911 - K
01:00:084 - d
01:00:187 - k
01:12:808 - d
01:13:015 - k
01:13:222 - d
01:14:877 - d
01:15:084 - k
01:15:704 - d
01:15:911 - k
01:19:428 - d
01:19:635 - k
01:19:842 - d
01:20:048 - k
01:20:152 - d
01:21:084 - k
01:21:601 - k
01:21:704 - d
01:22:429 - k
01:22:532 - d
Hey there. Thanks for taking a look at the diff. I didn't change anything for now though, mostly because I have no idea why I should do the changes here. I mean, some of these suggestions feels like you're just telling me to change a pattern to another pattern, and since I myself already think the patterns I use work fairly well, it's kinda hard to be convinced when I only get a set of instructions without any real reasoning behind it. I'll be happy to check it again if you can provide reasoning for the mod, but I'd rather not just follow a mod blindly, especially when I'm inexperienced in Taiko and probably can't judge a god/bad map very well yet. :P
NoHitter
Ranked!

(Remind me to read the LN some time soon xD)
Topic Starter
CXu
Thanks :D
Momochikun
Gratz CXu ~
Kodora
Congratz!
Aqo
:D

CXu grats ^___^
meiikyuu
grats c:
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