From QAT queue.[General]
I find your Offset to be a tiny bit late - reducing it by
4-6ms feels spot-on.
You may remove the tags "2" and "a", as they're too short to be taken into consideration by the beatmap search metric (well, online that is, anyways).
Your video file still got audio in it - please change this.Personal preference, but I find your BG a bit... eventless, so to speak - would've expected something more energetic from Railgun x fripSide, if you get me; the song's not really feeling so static-ish, but that may just be me.
Your kiai-time is toggled for like, approximately 40% of the song, which is about
45-50% of your map's length; this is kinda long and I think there was something avoiding to use more than 25% kiai somewhen - consider shortening this/altering it?
Hitsounding suggestions (on all standard diffs)00:16:532 - I expected a finish on here, as that's what you did until now and as the section is still not over, it feels fitting to place one here aswell
00:18:187 // 00:19:015 - ^ kinda similar for these (I'd say put Sampleset Normal with Soft-hitfinish addition)
01:12:808 - you kept this finish-rhythm now, so it'd feel good to have one here aswell (specifically as you continue the hitfinish rhythm after this, so it feels like you just forgot one here :<)
01:19:429 - may add a finish here aswell?
[Beginner]
1.2x spacing uh? not like it'd look bad, but it feels a bit.. uncommonly wide, for a low difficulty; I'd rather stick to 1.0x or smth, as with higher numbers, it could feel unstable for newer players and just get them to feel the map as "odd" - that's what my experience is, tho, so just throwing this here for you to consider if you see a point in it \o3o/
00:19:842 (1) - this spinner felt a bit short, considering that this is practically the lowest difficulty you are offering; a newby may feel rushed on this, even though you left breaks before and after
nazimodding00:23:153 (1,2) - these are not perfectly symmetric arraghgahablarghblblblagh; you get me :I
00:26:463 (1) - please make this blanket 2 properly and at an even distance; currently feels off (yes I know it's not/barely visible in playing but still, I noticed this and it felt off) [don't forget to adjust following 2 after]
00:29:773 (1,1) - the straight sliders feel somewhat meh; they're just making this feel more static than the song features, so I'd suggest you make them slight curves or wiggles instead. have an examplebox below
00:43:015 (1,2) - similar, I guess; just slight curving feels more attractive and flowleading here, specifically as the previous combo had a curvy flow aswell, so that'd make a better transition, for both gameplay and watching
00:49:636 (3) - this may be mostly me again, but I don't like how this slider practically leads into an overlap with previous combo's 1 and 2; I'd suggest you make it build a triangle with its end and their positions (place it at 188|48 and see for yourself?)
00:57:911 (1,2) - similarly, I'd like to give this more structure to it aswell (or rather, more... geomitry, probably, but you get me); I'd suggest you alter 1's bow in order for it to make its end, 4's start and 3 build an equal triangle, then place 2 on top of 3 - leads well into each other and gives more of a structured feeling to it, I feel
01:02:463 (2,4) - I guess it's just me having a problem with these straight slider things; still, would you consider giving them a bit of curving? I don't like how it feels like you should play this part snappingly, as this is a lowdiff and my believe is that these should go very fluid most of the time
nazibox #201:04:532 (1) - make this blanket 2 better
01:09:084 (2) - this could well form a triangle with previous 2 and 1; just the usual geometric stuff \;a;/
01:19:429 (3) - may be me, but it feels too squeezed together with this slider so close to previous 1 when you got soo much of free space here; have a suggestion box below
don't mind the timestamp messing
well, this is more a rearrange of the whole ending pattern, but what I'm trying to get at here is, you get this consistent flowthing from 1 (which blankets 3's end) through 2, into 3, then back to 2's spot where 4 lies, to 1 and then to 2 - I hope you see this reasoned and are willing to apply it? \;a;/
[Easy]
It's weird that you don't use 1.2x snap here when you do it for both Beginner and Normal, but that's just me disliking inconsistency \;a;/
00:16:532 (1,2,3) - muh, it feels so snappy here, as there's not really a fluid (curvy) motion through these objects; could you do something about that?
00:18:187 (1,2) - I can see that you are building a symmetric arc here, but I'd much rather have a fluid curve than that sort of "bump" in the middle of it
nazibox00:34:739 (3) - this blanket feels off to me; put the second sliderpoint to 324|214 and the third one to 342|326
01:02:877 (1,2) - if this was a higher difficulty, I'd say CTRL-G 2 for an elliptic "backblow" but meh... currently you just drop out of 1 in order to play 2, so I'd much rather have something here that makes you really complete 1 and have a fluid transition into the next object; rotating 2 by 45° and moving it to 383|12 would do that job fairly well
01:12:808 (1,2,3) - similar to 00:16:532, this feels a bit too snappy to me, but that's no groundbreaking issue, though I would like to see it altered
01:20:256 (2,1,2) - I'm sorry for picking on your ending patterns like this, but I got a suggestion here; currently, I feel like this is too static, as you basically leave 1 in a straight motion (well, it's a straight slider after all, so that's not "an issue"), while you could make a neat curvy flow for this at the end. let me give you a suggestion box
[Normal]
00:12:394 (2,1) - spacing is inconsistent here, please space 1 1.0x away from 2 instead of 0.9x ;v
00:16:532 (1,2) - these two curves don't compliment each other well (similar to 01:02:877 in Easy)
00:38:049 (3) - this is me being picky, probably, but it'd feel better to play if you put this a bit more to the left, as that'd give a more fluid transition from 2's reverse arrow; currently, you leave 2 in a straight motion to the top, snap to 3's start, and then play an individual arc - I'd rather see 3 as an "extension" of 2's backward movement
00:56:256 (1,2,3,4) - this shape feels uneven; consider making it a balanced square? (take 1-2, mirror by 90°, place on top of 2 and so forth)
01:00:187 (2,3,4,1) - this is your third 'lowest' difficulty, but still, it's fairly beginner friendly in general; this pattern here, however, features very sharp angles and turns and therefore feels sort of "out of place" here, as it's somewhat a peak in difficulty for this map - consider changing it into something else that is less "turn-and-twisty"?
"nazibox" ?01:04:532 (1,2) - you can make this blanket 3 better; will contribute to overall tidyness and suchs (will also improve the consistency in flow in this pattern)
01:07:429 (3,4,1) - flowpicking here, but I don't like how you snap to 3 after a curvy-flowing slider and then go downwards in a straight line; that's just a bit weird to play, specifically when you're relatively new to the game and not used to transitions like this yet
01:11:153 (1,2,1,2) - mostly me again, but I don't like how these sliders (the "2" out of each combo) overlap with previous hitbursts; also, I think you could make the curves compliment each other better - let me give you an examplebox
01:14:463 (1) - I'd rather have more emphasis on this note by giving a twist of flow (currently, you just go straight downwards); building a triangle out of 2's end, 3 and this note would give structured emphasis on this beat (also counting in the extra pressure that sharp angles produce, specifically in lower difficulties)
[Hard]
00:07:429 (3) - this slider's position conflicts with previous 4's hitburst; please reposition it somewhere so that it doesn't overlap (really, feels clunky and untidy right now)
00:22:946 (4,1) - I caught myself thinking that this was 1/3 or something, as the previous combo consisted of 1/2 "minijumps", and this change of pacing doesn't really make sense as the slow section of the song didn't start yet; a lower spacing feels natural and makes sense after you played 1 (well, the blue one, in this case), but before, it feels too sudden and a bit random - adjust this please, it's confusing :I
00:43:015 (1,2) - similar to an earlier example, these curves and motions do not compliment each other well; please think of something to make it feel more fluid and in-line together (felt much better in the following combo, so I suppose you could try something like that, as the rhythm stays the same?)
00:46:946 (3) - I found this feeling too close to previous 2, as this is a 3/4 distance rather than 1/2 one, and as the player is "used" to switching spacings, they may catch this one 1/4 too early, which is meh; consider moving it further away (I suggest 1.2x spacing for this)
00:49:636 (1,2,3,4,5,6,1) - I like this, though I feel like the musical pattern is more stop-and-go-ish, rather than flowingly-circlish here
- (your sliderpairs in the kiai compliment each other well, feel yourself patted .-.)
01:24:394 (5) - my be me personally, but I'd like an NC here, as it somewhat puts extra emphasis on this ending beat because really, it feels more like a standalone-ending note rather than a "completing the pattern"-one
[Insane]
00:11:153 (5) - I don't like how this slider is placed further from the previous one than other examples of this pattern (00:11:980 (2) and 00:12:808 (2) are each spaced 1.5x, but this one is nearly 1.7x; doesn't feel too good, more like unwanted inconsistency) [I know it's most likely for the blanket but still, doesn't feel well]
00:14:360 (6) - there is nothing in the song to base this note on and it doesn't feel like it belongs here, as it's not part of any hitsounding pattern or so; remove it please
00:18:084 (1) - please don't start 1/4 sliders on blue ticks; the strong beat lies on the white tick here, on which this slider ends, so not only do you hit on the weakest of the 3 of which this tripplet-soundpattern consists (
sliderend-
sliderstart-
sliderend), but you also put passive hitsounds on the two stronger beats here, so on both the red and the (big) white tick and that just doesn't feel good, in a rhythmical and gameplay way; please do something about this so that at least the big white one is
clicked instead of "well just a sliderending for the hitsound", because that feels bad and wrong
00:35:567 (5,1,2) - it feels like 5 is part of the same soundpattern as 1 and 2, therefore, it'd make more sense to either put the new combo on 5 or to not put it at all
00:42:498 - you may very well add a note here, as there's an upcoming doublet-beat in the song here, starting on the blue tick, so that'd feel good and inhence the pressure on this pattern (which really is featured in the song like this) [though, I'd suggest a new combo on this aswell]
- (I don't exactly agree with the triangle-shaped slider-circle-slider "tripplet" patterns on this kiai, but well, I can bear with it; just, I'd much rather see them built in a way like this than as they are now, as it just has a more consistent and straight-forward flow without these twists and turns, which I don't see featured in the song too much here)
01:05:670 (6,7) - CTRL-G this maybe? I don't really know why, but just feels good to me (you did it similar at 01:07:325, so that feels more in line when you do it, aswell)
01:08:980 (6,7) - ^
01:17:256 (1,2,3,4,5,) - it feels bad to enter in on this stream, as it basically is expected to start on a weak blue tick, rather than the stronger red one, which this rhythmical pattern actually starts; remove one reverse arrow from 01:16:946 (1) - as it's basically 3*1/6 followed by 7*1/4, rather than 4*1/6 followed by 6*1/4; you get me, I hope?
01:24:394 (5) - just like mentioned in Hard, this feels nice to put an NC on
I... may come back for the taikos, just right now I feel a bit drained \;a;/