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Draw the Emotional - Just follow time

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RandF
Good song!

let me mod standard-osu, please


[apaffy's Normal]
normal
  1. For nomal-diff, it is difficult that DS is 1.7x. it is better to reduce it.
  2. 00:35:817 (3) - change the slider end at 00:36:986
  3. 00:56:078 (1,2) - change the slider end from red line to white line (shorten by 00:00:195)
  4. 00:59:196 (1,2) - ^
  5. 01:06:209 (3) - ^
  6. 01:19:554- Is this inherited-point a mistake? The end of Kiai-time is 01:44:393 ?
  7. 01:19:457 (2) - change the slider end at 01:20:236- and add a note at 01:20:626
  8. 01:20:820 (3) - delete
  9. 01:30:366 (4,2) - stack the end of 01:31:925 (2) - on the start of 01:30:366 (4) -
  10. 01:58:810 (2,3) - DC is too short. adjust it
  11. 02:10:889 (1,2) - strange rhythm. they should be placed on white lines
  12. 02:46:345- add note
  13. 02:55:502 (5) - delete
  14. 04:05:831- add the end of Kiai-time

    Several sliders ended at red line are difficult to find a rhythm. I think it is better to change the slider-end from red line to white line
[L18's Hard]
Hard
  1. 00:15:946 (2,1) - avoid overlap
  2. 00:22:180 (6,1) - ^
  3. 00:26:856 (3,4) - ^
  4. 00:31:531 (2,3) - ^
  5. 00:33:090 (2,3) - ^
  6. 00:36:207 (2,3) - ^
  7. 00:51:403 (1,3) - ^
  8. 00:58:027 (2,3) - ^
  9. 01:20:236 (3,4) - ^
  10. 01:23:353 (3,4) - ^
  11. 01:26:470 (3,4) - ^
  12. 01:29:587 (3,4) - ^
  13. 01:42:445 (4,1) - ^
  14. 01:45:173 (3,1) - avoid overlap or stack properly
  15. 01:45:952 (3,1) - ^
  16. 01:47:510 (4,1) - ^
  17. 01:48:679 (4,1) - ^
  18. 01:54:524 (3,1) - ^
  19. 01:55:693 (3,1) - ^
  20. 01:56:862 (4,1) - ^
  21. 01:58:031 (4,1) - ^
  22. 02:23:357 (1,2,3) - less-visible. change a layout
  23. 02:34:267 (1,2) - stack both slider start properly
  24. 02:40:501 (1,2) - avoid overlap
  25. 02:43:618 (1,2) - ^
  26. 02:46:735 (1,2) - ^
  27. 02:49:852 (1,2) - ^
  28. 03:20:244 (3,4,1) - DS is too short. change DS or stack properly
  29. 03:21:802 (2,3,1) - avoid overlap
  30. 03:24:919 (3,4) - ^
  31. 03:28:036 (2,3) - ^
  32. 03:30:277- not need inhrited point
  33. 03:38:751 (2) - delete
  34. 03:40:505 (3,4) - stack properly
  35. 03:43:622 (4,1) - avoid overlap or stack properly
  36. 03:44:791 (5,1) - ^
  37. 03:45:765 (4,5,1,2) - ^
  38. 03:47:129 (5,1) - ^
  39. 03:52:973 (5,1) - ^
  40. 03:54:142 (5,1) - ^
  41. 03:54:531 (1,2,3,4,5) - less-visible. change a layout such as 03:52:194 (1,2,3,4,5) -
  42. 03:55:311 (5,1) - avoid overlap or stack properly
  43. 03:56:480 (5,1) - ^
  44. 04:01:545 (1) - finsh
[Lunatic]
Lunatic
  1. 01:24:132 (1,2) - avoid this overlap
  2. 02:15:369 (9,1) - they exist at the same time(02:15:564). reduce the number of revers of 02:15:369 (9) -

very nice hit-sound :) (especially soft-hitnormal.wav)
~Good Luck~
Topic Starter
neurosis

RandomEffect wrote:

Good song!

let me mod standard-osu, please

[Lunatic]
01:24:132 (1,2) - avoid this overlap okay! changed
02:15:369 (9,1) - they exist at the same time(02:15:564). reduce the number of revers of 02:15:369 (9) - oops orz
very nice hit-sound :) (especially soft-hitnormal.wav) thank you!
~Good Luck~
Pipse Cola
Mod Request

apaffy's normal

I really suggest to lower the Distance Snap!

How about two silent circles at 00:03:088 - and 00:03:867 - ?
^00:06:205 - and 00:06:984 - ?
00:04:647 (2,3,1,2,3) - In normal diff, you should keep one distancesnap, i also think the first 2,3 is a bit high.
00:27:635 (2,3,4) - I think these are too hard for Normal. Reduce distance maybe.
00:33:090 (2) - Is this supposed to be this way or straight down?
01:20:820 (3,4) - Correct the distance between these two.
01:30:366 (4,1,2) - If you wanted it like this:
Copy 4 to the postion of 2, Ctrl + G and Ctrl+H it, and Rotate it 30° clockwise.
02:11:863 (2) - This should be at 02:11:668 - and end at 02:12:252 -.
02:55:502 (5) - NC.
03:01:736 (5) - Shorten this to 03:01:931 - and make it reversal in order to hit the three sounds like you hit them with the buttons all time.
03:16:347 (8,9,10) - Wrong distance! Very Confusing here, because usually in this song, you have half of the time to click the buttons!
03:39:725 (5,6) - Things like this ruin the flow in normal diff.
I think you should do this slider with a bit lower chaos factor? NO OFFENSE HERE!! But i really dont know if this wouldnt work with lower points, or a more ordered punctuation.
Just like this?


L18's Hard

00:05:621 - Insert Note here.
00:11:855 - ^
00:22:570 - ^
02:28:422 (2) - Put this more inside the room.
02:31:929 (3) - ^
02:35:825 (1) - ^
03:23:556 (2) - ^
04:01:448 - Add a Note here.

Lunatic

AR 9 does not fit to 155 Bpm! Lower it to 8.

From the beginning of the song to 00:13:219 - i miss some patterns, Stars, Chains etc.

00:32:506 (1,2,3,4,5) - Make a Curve maybe.
00:38:155 (2,3,4,5,6,7,8,9,10) - Make it Smoother, Curvier.
00:50:818 (1,2,3,4,5,6,1) - Keep the distance between 6,1 the same as between all other notes.
00:54:520 (6,7,8,9) - seems a bit strange to me with the sound in the bg.
01:16:047 (2,3,4,5) - Make a Curve.
01:23:353 (6,7) - This is a nice pattern, you should use it more often.
01:43:614 (6,7,8,9,10) - keep distance between 6,7 the same as between 7,8,9,10.
01:46:342 (3,4,5,6,7) - Make a star or another pattern?
01:58:420 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2) - Some Triangles would be cool here.
02:03:096 (1,2,3,4) - Strange to play because of the sound in the bg.
02:06:992 (1,2) - ^
-> Here you could use the 01:23:353 (6,7) - Pattern.
02:21:798 (1,2,3,4,5) - ^
02:24:915 (1,2,3,4,5,6) - ^
02:52:969 - Add a Note with Finish Sound here.
03:05:438 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Great Scene for some Buttons and Forms.
03:52:778 (1,2,3,4) - Do a parallelogram?
04:01:545 (3) - Add a Finish sound here.


Nice Song, Very nice and good BG, have fun mapping! :)
Topic Starter
neurosis

InC0nceNtrateD wrote:

Mod Request

AR 9 does not fit to 155 Bpm! Lower it to 8. sorry but i think it's fine..a lot of the patterns would get really chaotic with 8

From the beginning of the song to 00:13:219 - i miss some patterns, Stars, Chains etc. i'm not sure if the map should start so difficult like this

00:32:506 (1,2,3,4,5) - Make a Curve maybe. changed but differently
00:38:155 (2,3,4,5,6,7,8,9,10) - Make it Smoother, Curvier. ok
00:50:818 (1,2,3,4,5,6,1) - Keep the distance between 6,1 the same as between all other notes. ok
00:54:520 (6,7,8,9) - seems a bit strange to me with the sound in the bg. right, tried something different
01:16:047 (2,3,4,5) - Make a Curve. i like it straight here
01:23:353 (6,7) - This is a nice pattern, you should use it more often.
01:43:614 (6,7,8,9,10) - keep distance between 6,7 the same as between 7,8,9,10. changed with different spacing
01:46:342 (3,4,5,6,7) - Make a star or another pattern? i'll keep this
01:58:420 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2) - Some Triangles would be cool here.
02:03:096 (1,2,3,4) - Strange to play because of the sound in the bg.changed
02:06:992 (1,2) - ^ changed but differently
-> Here you could use the 01:23:353 (6,7) - Pattern.
02:21:798 (1,2,3,4,5) - ^ i'll keep
02:24:915 (1,2,3,4,5,6) - ^ ^
02:52:969 - Add a Note with Finish Sound here. done
03:05:438 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Great Scene for some Buttons and Forms. was trying to keep vocal here more
03:52:778 (1,2,3,4) - Do a parallelogram? ok
04:01:545 (3) - Add a Finish sound here. okay


Nice Song, Very nice and good BG, have fun mapping! :)
thanks!
Pipse Cola
i like it straight here
I thank you, rawwwr :3

Edit:
Triple stars
Very nice map :D
Topic Starter
neurosis

InC0nceNtrateD wrote:

i like it straight here
I thank you, rawwwr :3

Edit:
Triple stars
Very nice map :D
thank you!!
kisata

RandomEffect wrote:

Good song!
  1. For nomal-diff, it is difficult that DS is 1.7x. it is better to reduce it.
  2. 00:35:817 (3) - change the slider end at 00:36:986 agreed
  3. 00:56:078 (1,2) - change the slider end from red line to white line (shorten by 00:00:195) sure
  4. 00:59:196 (1,2) - ^ sure
  5. 01:06:209 (3) - ^ no
  6. 01:19:554- Is this inherited-point a mistake? The end of Kiai-time is 01:44:393 ? fixed
  7. 01:19:457 (2) - change the slider end at 01:20:236- and add a note at 01:20:626 removed the note at 1:20:820, leaving the rest
  8. 01:20:820 (3) - delete see above
  9. 01:30:366 (4,2) - stack the end of 01:31:925 (2) - on the start of 01:30:366 (4) - sure
  10. 01:58:810 (2,3) - DC is too short. adjust it ok
  11. 02:10:889 (1,2) - strange rhythm. they should be placed on white lines don't know what happened there
  12. 02:46:345- add note
  13. 02:55:502 (5) - delete
  14. 04:05:831- add the end of Kiai-time sure

    Several sliders ended at red line are difficult to find a rhythm. I think it is better to change the slider-end from red line to white line reworked many, added more consistent new combos

InC0nceNtrateD wrote:

apaffy's normal

I really suggest to lower the Distance Snap!

How about two silent circles at 00:03:088 - and 00:03:867 - ?
^00:06:205 - and 00:06:984 - ? it wouldn't really fit at all
00:04:647 (2,3,1,2,3) - In normal diff, you should keep one distancesnap, i also think the first 2,3 is a bit high. it's fine
00:27:635 (2,3,4) - I think these are too hard for Normal. Reduce distance maybe. axed note 3
00:33:090 (2) - Is this supposed to be this way or straight down? straight down, nice catch
01:20:820 (3,4) - Correct the distance between these two. it follows the distance snap that i used throughout the map
01:30:366 (4,1,2) - If you wanted it like this:
Copy 4 to the postion of 2, Ctrl + G and Ctrl+H it, and Rotate it 30° clockwise. someone else pointed that out, but thanks
02:11:863 (2) - This should be at 02:11:668 - and end at 02:12:252 -. addressed in previous mod
02:55:502 (5) - NC. agreed
03:01:736 (5) - Shorten this to 03:01:931 - and make it reversal in order to hit the three sounds like you hit them with the buttons all time. did some stuff with this part in previous mod, but no
03:16:347 (8,9,10) - Wrong distance! Very Confusing here, because usually in this song, you have half of the time to click the buttons! it's because of the timing section there, it's all snapped to 1.7x except the note right before the timing section. i'm going to leave this be for right now but I may come back to this later because I agree it's a bit weird
03:39:725 (5,6) - Things like this ruin the flow in normal diff.
I think you should do this slider with a bit lower chaos factor? NO OFFENSE HERE!! But i really dont know if this wouldnt work with lower points, or a more ordered punctuation. changed some stuff
Just like this?
thanks for modding this terrible diff lol
Topic Starter
neurosis
updated
zorefire
Mod Req
[Normal]
  1. The spacing is a little to far a part kinda hard on Normal
  2. I saw what you tried to do maybe this formation would be better 00:01:530 (1)
  3. The beat stops on this white line maybe you should make these two a slider? 00:08:153 (2,3)
  4. I don't think Kiai belongs so far early in the song 00:26:466 maybe remove?
  5. 00:52:767 (3) - remove
  6. make 00:53:741 (1) - like that?
  7. little tricky 02:00:758 (5,1)
  8. try to do < with this 02:12:447 (3)
    [Hard]
  9. make it turn like that 00:12:634 (2)
  10. its touching out of screen 03:22:582 (1,2) / 03:36:608 (1) / 03:41:868 (2) -
  11. waaaay to close to HP bar 03:46:349 / (1) 03:49:077 (2) move it down a tiny bit
    [Lunatic]
  12. 00:08:348 (4) - unnecessary combo keep on the first white line
  13. fixed that jacked up stream lol 00:32:506 (1,2,3,4) you can spread it out like that if its closer together sometimes it works depending on how neat you make it for example
G-luck have fun :P My insane modds are terrible still learning to modd that I pretty much got hard down so far
Topic Starter
neurosis

zorefire wrote:

[Lunatic]
  1. 00:08:348 (4) - unnecessary combo keep on the first white line do you mean nc here? it helps with the life drain present during the gaps
  2. fixed that jacked up stream lol 00:32:506 (1,2,3,4) you can spread it out like that if its closer together sometimes it works depending on how neat you make it for example fixed it a little
G-luck have fun :P My insane modds are terrible still learning to modd that I pretty much got hard down so far dont worry, thanks~
Jerry
Taiko mod as requested from the Malaysian Taiko Queue

  • [General]
    :!: "Countdown" and "Letterbox during Breaks" are not allowed in taiko mode, please disable this in the song setup.
  • [Yuri Time's Taiko Oni]
  1. 01:12:346 (10) - the piano in the music has a high pitch here, so i think kat would fit better
  2. 01:16:340 (30) - a big don has more "impact" in my opinion
  3. 01:43:517 (155) - move this to 01:43:711 ? I think (154) sounds better on its own
  4. 01:55:498 - I highly recommend adding a don here because it sounds kinda empty without anything
  5. 01:59:394 - same for this one, add a don
  6. 02:03:583 (276) - this don sounds kinda weird here, try moving it to 02:03:778
  7. 02:06:700 (293) - same, move to 02:06:895
  8. 02:08:940 (305) - how about a kat? sounds better imo
  9. 02:12:057 (321) - same ^
  10. 02:12:350 (323) - this note seems kinda unnecessary, how about remove it?
  11. 02:16:051 (341) - move this to 02:16:246
  12. 02:24:526 (385) - change to kat?
  13. 02:24:818 (387) - this note seems unnecessary, remove?
  14. 02:33:877 (448) - the piano in the music has a high pitch here, change this to kat
  15. 03:29:595 (36) - kat?
  16. 04:01:253 (271) - remove this note, (270) sounds great on its own
Great song and map, I had fun modding this =w=
Good luck! ~
Topic Starter
neurosis
thanks for modding~

updated normal, lunatic and oni
LunaticP
Request taken from ono's baka modding team

[Taiko]

1. Basic Ranking Criteria

Please go to Ranking Criteria and check the following :



If you want to get this map ranked you have to include a muzu or easier difficulty.

2. Taiko Ranking Criteria

And for the map, you have to check the rule :



What I see from your map are:


And this will make your map UNRANKABLE.

3. Difficulty name

The new rule of naming a taiko guest difficulty say we have to exclude the "taiko" from the name. So this name "Yuri Time's Taiko Oni" need to be changed to "Yuri Time's Oni". Although I hate it.

4. Notes

00:15:946 (31,32) - d k

00:17:115 (36) - d

00:17:505 (38) - k

00:20:232 (53) - delete finisher, OR , if you like to keep it, delete the note before it 00:20:135 (52) -

00:26:077 (87) - delete finisher

00:38:058 (157) - delete

00:57:637 (44) -delete finisher

01:03:092 - add d

01:06:501 (85) - delete

01:10:105 (103) - delete finisher

from 01:32:120 (75) to 01:35:821 (104) you keep using ddk kkd ddk kkd which is very boring, make some change

01:34:945 (97) - delete

same from 01:38:354 (115)

01:44:393 (163) - delete finsiher

from 02:30:955 (428) , ddK ddK ddK ddK is unrankable

Suggestion

1. Delete all finisher, become ddk ddk ddk ddk,
2. Delete all middle note, become d K d K d K d K,
3. (What I will do), delete all finisher and change to this, d k ddk d k ddk,
same for 02:37:189 (473,474,475,476,477,478,479,480,481) -

02:49:073 (536,539) - delete finsiher

02:58:619 (587) - delete

03:14:594 (656,657,658) - ddD is totally unrankable, delete finisher

5. My opinion

I think the patterns are okay, the use of oo o ooo are okay.

STOP using finisher at the end of a stream, I know those notes looks important, but you have to consider the feeling of players. And don't look at those standard-converted map like insane for reference. After changing those finisher the map looks fine. Remember to map an easier difficulty.
Topic Starter
neurosis

LunaticP wrote:

Request taken from ono's baka modding team
[Taiko]

1. Basic Ranking Criteria

Please go to Ranking Criteria and check the following :



If you want to get this map ranked you have to include a muzu or easier difficulty.

2. Taiko Ranking Criteria

And for the map, you have to check the rule :



What I see from your map are:


And this will make your map UNRANKABLE.

3. Difficulty name

The new rule of naming a taiko guest difficulty say we have to exclude the "taiko" from the name. So this name "Yuri Time's Taiko Oni" need to be changed to "Yuri Time's Oni". Although I hate it.

4. Notes

00:15:946 (31,32) - d k

00:17:115 (36) - d

00:17:505 (38) - k

00:20:232 (53) - delete finisher, OR , if you like to keep it, delete the note before it 00:20:135 (52) -

00:26:077 (87) - delete finisher

00:38:058 (157) - delete

00:57:637 (44) -delete finisher

01:03:092 - add d

01:06:501 (85) - delete

01:10:105 (103) - delete finisher

from 01:32:120 (75) to 01:35:821 (104) you keep using ddk kkd ddk kkd which is very boring, make some change

01:34:945 (97) - delete

same from 01:38:354 (115)

01:44:393 (163) - delete finsiher

from 02:30:955 (428) , ddK ddK ddK ddK is unrankable

Suggestion

1. Delete all finisher, become ddk ddk ddk ddk,
2. Delete all middle note, become d K d K d K d K,
3. (What I will do), delete all finisher and change to this, d k ddk d k ddk,
same for 02:37:189 (473,474,475,476,477,478,479,480,481) -

02:49:073 (536,539) - delete finsiher

02:58:619 (587) - delete

03:14:594 (656,657,658) - ddD is totally unrankable, delete finisher

5. My opinion

I think the patterns are okay, the use of oo o ooo are okay.

STOP using finisher at the end of a stream, I know those notes looks important, but you have to consider the feeling of players. And don't look at those standard-converted map like insane for reference. After changing those finisher the map looks fine. Remember to map an easier difficulty.
thanks for the mod! yuri time corrected all the finishers and unrankable things
updated and renamed to yuri time's oni, renamed normal to reflect on collab diff, full submitted
Frostmourne
some IRC mod

Good luck emmy !
Topic Starter
neurosis

Frostmourne wrote:

some IRC mod

Good luck emmy !
irc mod
(osu crashed before this, we went over changing offset 1530->1526, bpm 153.99->154 and some metadata)
22:24 emmy: ok, fixed tags, changed bpm+offset on all diffs and resnapped~ updated
22:25 Frostmourne: kk
22:25 Frostmourne: also skin fix too?
22:27 emmy: just updated with it ww
22:31 Frostmourne: a.. ok
22:31 Frostmourne: it could look great now
22:31 Frostmourne: 00:05:032 (2) -
22:31 Frostmourne: in Lunatic
22:32 Frostmourne: you can see
22:32 Frostmourne: it's too curvy
22:32 Frostmourne: and looks bad
22:32 Frostmourne: not good at all
22:32 emmy: i agree
22:32 Frostmourne: stay a curve like 00:02:305 (4) -
22:33 Frostmourne: just check your diff overall for these kind of sliders
22:33 emmy: ok, i know there's a few that remind me of this one
22:33 Frostmourne: 00:14:188 (2) -
22:33 Frostmourne: beware of spacing
22:33 Frostmourne: please try to use distance snap all the time
22:33 Frostmourne: when you aren't going to make a jump or pattern
22:34 emmy: oh, from 1.3 to 1.15?
22:34 Frostmourne: should be what makes you think
22:34 Frostmourne: it looks balance the most
22:34 Frostmourne: also suggestions here
22:34 Frostmourne: 00:29:383 (1,2) -
22:35 Frostmourne: 00:28:019 (7,8) -
22:35 Frostmourne: you can see that the previous are fading away
22:35 Frostmourne: and the new one approaching can stack them
22:35 Frostmourne: this will make your map look clean
22:35 Frostmourne: and neat
22:35 emmy: should i stack?
22:35 Frostmourne: not a problem but should keep in mind for the future
22:36 Frostmourne: 00:55:292 (8) -
22:36 Frostmourne: why don't start this at 00:55:194 instead ?
22:36 Frostmourne: (1/4 beat back)
22:36 Frostmourne: when drum actually sounds there
22:37 emmy: oh, wow
22:37 emmy: oops orz
22:37 emmy: that sounds good
22:38 Frostmourne: what are these spacing? 01:14:188 (2,3,4) -
22:38 Frostmourne: move 01:15:162 (4) - to around x:48 y:308
22:38 Frostmourne: and you will see spacing will be adjusted correctly with 1.3x
22:39 Frostmourne: new combo here 01:30:746 (9) -
22:39 emmy: 01:14:383 (3) - was ctrl +g, i think
22:39 Frostmourne: 01:34:253 (1) - remove NC
22:39 Frostmourne: NC 01:35:032 (7) -
22:39 Frostmourne: NC 01:38:149 (7) -
22:39 Frostmourne: remove NC 01:39:123 (1) -
22:40 Frostmourne: 01:41:850 (2,3) - spacing
22:40 Frostmourne: 01:43:603 (8) -
22:40 Frostmourne: http://osu.ppy.sh/ss/885015
22:40 Frostmourne: you can add notes for triplet here
22:41 Frostmourne: and they fit with drum in the music
22:42 emmy: hmm
22:42 Frostmourne: brb
22:42 Frostmourne: eating an ice-cream xD
22:42 emmy: triplet at beginning feels a little weird since the stream at end of it, im not sure though
22:42 emmy: ok ww
22:44 Frostmourne: I think it's fine
22:44 Frostmourne: hurr.. it melts so fast
22:44 Frostmourne: Thai is so hot lol
22:45 emmy: orz
22:45 emmy: triplet sounds fine actually, ill add
22:45 Frostmourne: 02:14:383 (5) - spacing
22:46 emmy: not sure of good place to put that note :<
22:47 Frostmourne: em..
22:47 Frostmourne: not bad for the first map
22:47 Frostmourne: but I think it can still be improved a lot
22:48 emmy: some parts i had trouble keeping flow on
22:49 Frostmourne: it's not that important
22:49 Frostmourne: flow is something hard to make
22:49 Frostmourne: just keep it proper spacing
22:49 Frostmourne: and clean to look
22:49 Frostmourne: should be enough
22:49 Frostmourne: hitsound sounds great already
22:49 Frostmourne: only some spacing and dodgy curved sliders
22:49 emmy: i'll look for any ugly sliders like the ones you mentioned and any weird spacing~
22:49 Frostmourne: good luck :D
thanks for mod+star!
Pagno
Hey there, from your M4M queue!

~ Mod here ~
[Lunatic]
00:32:500 (1) - Remove 4th note of the combo since it doesn't look like it fits correctly, and maybe fix the pattern to something like this


00:38:149 (2,3,4,5,6,7,8,9,10) - Maybe CTRL+J it and move it even more to the left: it looks better if the stream starts at the bottom left of the screen

01:14:383 (3,4,1) - CTRL+G the slider 3 then stack 4 on 1, or do something else in order to fix 4's distance from the previous slider

01:20:227 (4) - Put the same pattern you put here? → 01:23:344 (6,7)

01:24:123 (1,3) - Between these 2 sliders, put another note and fix the pattern to something like:


01:26:461 (3) - Remove the reverse and put a hitcircle on the blue tick

01:30:746 (1) - Fix this part into something like:


01:42:435 (3) - Fix the spacing of this note maybe putting it under the slider


02:36:396 (8) - Make this slider start at the beginning of the new beat and place 2 other hitcircles before it?


02:37:175 (12) - Convert this into a triplet or into a reverse slider

02:48:863 (2,3) - Same here, convert these 2 into triplets or reverse sliders

03:20:909 (1) - Maybe put this nearer the last slider

[Hard]
...perfect? ;o

[Normal]
01:11:655 (1,2) - Make those 2 sliders half beat shorter, it's hard for beginners to get the timing of that part

02:09:318 (4,1) - Add a note between these 2 sliders on the white tick

02:15:551 (2) - Make this half beat shorter
02:17:889 (4) - ↑

02:28:019 (1) - Fix the reverse arrow so that it actually points back

03:09:318 (4,5) - Put these 2 nearer the half-beat slider

03:42:045 (1) - ewh maaaybe put a spinner instead?

Good luck o/
mingmichael
emmy >,< sorry for waiting me ;w;
here my taiko diffs
http://puu.sh/3LpE5.osu

*edit : the Oni diff is quite weird ._. i don't like at 03:30:764 (38) - until 04:01:545 (273) - part. i think the mapper should change or remap it. too many streams there and not really fit with the song
Topic Starter
neurosis

Pagno wrote:

Hey there, from your M4M queue!

[Lunatic]
00:32:500 (1) - Remove 4th note of the combo since it doesn't look like it fits correctly, and maybe fix the pattern to something like this
it looks a lot better without that 4th note, thanks! i'm keeping it stacked the way it is though
00:38:149 (2,3,4,5,6,7,8,9,10) - Maybe CTRL+J it and move it even more to the left: it looks better if the stream starts at the bottom left of the screen
i ctrl+j'd but left it at the top
01:14:383 (3,4,1) - CTRL+G the slider 3 then stack 4 on 1, or do something else in order to fix 4's distance from the previous slider
done
01:20:227 (4) - Put the same pattern you put here? → 01:23:344 (6,7)
nice~
01:24:123 (1,3) - Between these 2 sliders, put another note and fix the pattern to something like:

done
01:26:461 (3) - Remove the reverse and put a hitcircle on the blue tick
added a double at the end
01:30:746 (1) - Fix this part into something like:

i understand the sound you're hearing for this but i like it better how it is now, sorry
01:42:435 (3) - Fix the spacing of this note maybe putting it under the slider


02:36:396 (8) - Make this slider start at the beginning of the new beat and place 2 other hitcircles before it?
good!
02:37:175 (12) - Convert this into a triplet or into a reverse slider
keeping like this, sorry
02:48:863 (2,3) - Same here, convert these 2 into triplets or reverse sliders
remapped this section instead because it was ugly
03:20:909 (1) - Maybe put this nearer the last slider
angled differently!


[Normal]
01:11:655 (1,2) - Make those 2 sliders half beat shorter, it's hard for beginners to get the timing of that part

02:09:318 (4,1) - Add a note between these 2 sliders on the white tick

02:15:551 (2) - Make this half beat shorter
02:17:889 (4) - ↑ keeping this one

02:28:019 (1) - Fix the reverse arrow so that it actually points back
this made me laugh (i fixed it)
03:09:318 (4,5) - Put these 2 nearer the half-beat slider

03:42:045 (1) - ewh maaaybe put a spinner instead?[/box]
hmm..i personally like the impact of this for the normal difficulty, i'll see if anyone else brings it up
Good luck o/
thank you for such a helpful mod!




mingmichael wrote:

emmy >,< sorry for waiting me ;w;
here my taiko diffs
http://puu.sh/3LpE5.osu

*edit : the Oni diff is quite weird ._. i don't like at 03:30:764 (38) - until 04:01:545 (273) - part. i think the mapper should change or remap it. too many streams there and not really fit with the song
i'll full submit, thanks~ is the oni part unrankable? i think yuri time said they liked the progression at the end and i think it plays fine but i'm not that great at taiko to judge
mingmichael

emmy wrote:

i'll full submit, thanks~ is the oni part unrankable? i think yuri time said they liked the progression at the end and i think it plays fine but i'm not that great at taiko to judge
it's not unrankble, emmy. that was just my opinion about the oni diff lol
but i think the patterns at the last part were too boring._. why?? you can see, those are many same streams like ooooooo ; ooo ; ooo
Can the mapper be more creative for the pattern?? ;w; at my opinion, i don't like with the repitition of patterns because it will make the player boring and they will easily remember the pattern there.

*note : i used many repitition of patterns at my diff because at the muzukashii diff must be easier than oni. like 01:31:915 (316) - until 01:44:383 (377) - at my diff

*EDIT : btw that was just my opinion XD if the mapper don't want to change it, okay it's not problem C:
11t
Hello!

[L18's Hard]

Approach Rate up to 8 (+1). AR7 gives the player too much information on the screen at one time, and it becomes harder to choose which one to click next, simply because there are more choices. It also doesn't help that the approach circles tend to mix with each other and become hard to tell apart. AR8 plays much more smoothly, and makes it easier to grasp the rhythm of the map.

The flow of this map is very smooth and consistent, and your arrangement is clean and visually appealing. Overall, though, I think your map could benefit from more jumps. For example,

03:30:357 (1,2,3,4) - More moments like this, please! For most of the map you've stuck with a single distance spacing, and while it's nice to have consistency sometimes, varying the spacing can keep things from becoming stale, and remain interesting to the player.

03:42:727 - The anti-jumps in this section are really well done! This map has one of the few uses of anti-jumps that I actually enjoyed playing through.

There really aren't any outstanding issues that I can see here. Overall, this difficulty is well-designed and plays smoothly. But I think that there are opportunities for you to improve here, particularly with creative spacing.

[Lunatic]

00:38:149 (2,3,4,5,6,7,8,9,10) - I would make this stream more smoothly curved/circular. It looks a tad awkward at the moment.

01:24:123 (1,2,3) - I think you should fix the spacing here to be more symmetrical. It's not hard to read, but it's visually unappealing.

01:36:396 (5) - Personally I think you should move this circle to somewhere around x:196, y:176. A gentle curve here looks better in my opinion than a straight diagonal sandwiched between off-set circles.

01:43:214 (8,9,10,11) - A bit awkward. As an experiment, try changing 01:42:824 (7) into a repeat slider instead and see if that's okay with you.

02:15:162 (8,9) - Consider changing these sliders into a stream instead. It'd be easier to land, and I think having these short stream bursts more often throughout your song can create more interest by contrasting against the steady half-beats.

02:29:577 (6,7,8,9) - Hard to read. I would personally move 7 away from 6, stack 8 on top of 7, and move 9 somewhere else. This arrangement fits the percussion nicely. What you could also do after is add another hitcircle between 7 and 8 in time, and on the same stack, to match the snare roll.
Example
6   789 10
o-o ooo o-o

02:49:253 (5,6,7,1) - This passage is somewhat problematic. Hitcircles that immediately follow short repeat sliders are hard to land for me personally, because with short repeat sliders it's always a bit hard to tell when the actual release is. Right after this is a delay stack (7-1), and two potential points of confusion one after the other tends to cause issues that jeopardize smooth gameplay. For me, these ambiguities cause this section become sort of a death zone.

03:17:110 (1) - I feel like this slider would have much more impact if it was extended to release on the downbeat of the next measure, at 03:17:889, with a crash hitsound.

03:29:967 (5,6,7,8,1) - This stream isn't lined perfectly. It's a tad nitpicky, but I think that small visual details really do matter.

03:49:253 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - My life points ;_;

03:57:045 (1,2,3,4,5,6,7) - If you're going to stack like this, you have to make sure that your circles are perfectly arranged. Because if it isn't, the player has to stare at the asymmetry not once, but twice for the round trip. These circles 03:59:772 (2,3,4,5) are symmetrical, so you should make the ones here symmetrical as well.

04:01:136 (1,2,3) - Consider replacing with a stream. For me at least, a stream has a much greater ending impact than quick sliders.

I think you should vary the spacings of your jumps. This song seems perfectly designed for jumps, and for the most part that's how you've chosen to map it, but I think you could really benefit from varying the distance between hitcircles within your jumps.

I recommend that you take a look at this map: Unsfamiliar: fhana - Que Sera, Sera

This song has a lot in common with Just follow time. In particular, both songs are composed of a musical landscape defined by slow-paced vocals and a bright, quick sequence of notes that repeats consistently. Your song is much faster in BPM than Que Sera, Sera, but after all you're working here with a Lunatic difficulty and not a Hard+.

Pay attention to how spacing varies within jumps, especially during the intro section. There is no single, consistent distance snapping being used here, both between sections and within sections. In the end, I think the map becomes more fun to play this way. The player expects objects to hit on every half-beat because of the dominant musical phrase here, and you can use that expectation as an opportunity to be more liberal with your spacing. Regardless of how objects are spaced apart on the map, it is highly likely that the player will be able to read the motion, because of the consistent rhythm.

In general, the less consistent your rhythm, the more consistent your spacing needs to be. But when the rhythm is a steady stream of half-beats, you have almost complete freedom to vary the distances between your objects. This can be a huge opportunity for you to infuse your map with your own unique flavor of creativity. Utilizing a single distance snapping is sometimes nice, and is a sure way to improve your map's flow consistency, but monotone rhythm combined with monotone spacing can lead to monotone, and thus boring, gameplay. Maybe monotoneity was somewhat what you were aiming for (your hitsounds do resemble the ticking of a clock, for example), but I think that potentially more enjoyable and unique gameplay is higher in importance than conveying a thematic message.

Of course, I'm not suggesting that you should change your mapping style to another, but variable spacing is just one option for you to keep in mind here, and I think that in the end, combined with your boundless creativity and imagination, your map can really benefit from it.

[General]

Loneight: Solid map overall; no particular issues with anything. Good job! While I think there is potential for this map to become more than it already is, it nevertheless is still very good all around, and at AR8 plays smoothly and without problems.

emmy: The rhythm you've chosen to work with is much more fast-paced than Loneight's, and the difference contrasts quite nicely. At the same time, your choice of this steady rhythm gives you much more freedom to experiment with spacing. The jump sequences you have now are fun to play through, but they can become monotonous after a while. Your creativity shows in your sense of rhythm and choice of objects, especially in the vocal sections, and if you apply that creativity towards spacing as well, I think your map can evolve from good to absolutely amazing. Good luck!
Topic Starter
neurosis

11t wrote:

Hello! hi~



[Lunatic]

00:38:149 (2,3,4,5,6,7,8,9,10) - I would make this stream more smoothly curved/circular. It looks a tad awkward at the moment.
okay!

01:24:123 (1,2,3) - I think you should fix the spacing here to be more symmetrical. It's not hard to read, but it's visually unappealing.

i messed with this for a little, but i couldn't find something i was happy with

01:36:396 (5) - Personally I think you should move this circle to somewhere around x:196, y:176. A gentle curve here looks better in my opinion than a straight diagonal sandwiched between off-set circles.

nice idea~

01:43:214 (8,9,10,11) - A bit awkward. As an experiment, try changing 01:42:824 (7) into a repeat slider instead and see if that's okay with you.

awkward, a little, but i like how it sounds, i'll keep this for now

02:15:162 (8,9) - Consider changing these sliders into a stream instead. It'd be easier to land, and I think having these short stream bursts more often throughout your song can create more interest by contrasting against the steady half-beats.

yeah, this sounds better

02:29:577 (6,7,8,9) - Hard to read. I would personally move 7 away from 6, stack 8 on top of 7, and move 9 somewhere else. This arrangement fits the percussion nicely. What you could also do after is add another hitcircle between 7 and 8 in time, and on the same stack, to match the snare roll.
Example
6   789 10
o-o ooo o-o
with this section, i originally remember going for a bit of an abrasive section that would make hidden use less easy here, i think i'd like to keep most of this the way it is, since i mapped this a long time ago i'm not sure if i'd be able to come up with anything similarly creative here.

02:49:253 (5,6,7,1) - This passage is somewhat problematic. Hitcircles that immediately follow short repeat sliders are hard to land for me personally, because with short repeat sliders it's always a bit hard to tell when the actual release is. Right after this is a delay stack (7-1), and two potential points of confusion one after the other tends to cause issues that jeopardize smooth gameplay. For me, these ambiguities cause this section become sort of a death zone.



03:17:110 (1) - I feel like this slider would have much more impact if it was extended to release on the downbeat of the next measure, at 03:17:889, with a crash hitsound.
i originally tried it like this, it does sound a little better but the slider leading into it ends up a little too long for my liking, making the sv change a little more hard to handle than it is now

03:29:967 (5,6,7,8,1) - This stream isn't lined perfectly. It's a tad nitpicky, but I think that small visual details really do matter.

i agree! i'm silly, fixed it

03:49:253 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - My life points ;_;

i'll look into doing these differently

03:57:045 (1,2,3,4,5,6,7) - If you're going to stack like this, you have to make sure that your circles are perfectly arranged. Because if it isn't, the player has to stare at the asymmetry not once, but twice for the round trip. These circles 03:59:772 (2,3,4,5) are symmetrical, so you should make the ones here symmetrical as well.

^

04:01:136 (1,2,3) - Consider replacing with a stream. For me at least, a stream has a much greater ending impact than quick sliders.

i tried both a stream, repeat slider, and these 1/4 sliders here, i ended up liking these the most, i did add a finish at the end, though


stuff
I think you should vary the spacings of your jumps. This song seems perfectly designed for jumps, and for the most part that's how you've chosen to map it, but I think you could really benefit from varying the distance between hitcircles within your jumps.

I recommend that you take a look at this map: Unsfamiliar: fhana - Que Sera, Sera

This song has a lot in common with Just follow time. In particular, both songs are composed of a musical landscape defined by slow-paced vocals and a bright, quick sequence of notes that repeats consistently. Your song is much faster in BPM than Que Sera, Sera, but after all you're working here with a Lunatic difficulty and not a Hard+.

Pay attention to how spacing varies within jumps, especially during the intro section. There is no single, consistent distance snapping being used here, both between sections and within sections. In the end, I think the map becomes more fun to play this way. The player expects objects to hit on every half-beat because of the dominant musical phrase here, and you can use that expectation as an opportunity to be more liberal with your spacing. Regardless of how objects are spaced apart on the map, it is highly likely that the player will be able to read the motion, because of the consistent rhythm.

In general, the less consistent your rhythm, the more consistent your spacing needs to be. But when the rhythm is a steady stream of half-beats, you have almost complete freedom to vary the distances between your objects. This can be a huge opportunity for you to infuse your map with your own unique flavor of creativity. Utilizing a single distance snapping is sometimes nice, and is a sure way to improve your map's flow consistency, but monotone rhythm combined with monotone spacing can lead to monotone, and thus boring, gameplay. Maybe monotoneity was somewhat what you were aiming for (your hitsounds do resemble the ticking of a clock, for example), but I think that potentially more enjoyable and unique gameplay is higher in importance than conveying a thematic message.

Of course, I'm not suggesting that you should change your mapping style to another, but variable spacing is just one option for you to keep in mind here, and I think that in the end, combined with your boundless creativity and imagination, your map can really benefit from it.
while i did map this really long ago, and i am scared of messing up the original "beginner mapper's touch" that this still has, i'll try and rework some of the more unsightly sections and have to experiment with a few different ideas.
[General]


comments that made me blush
emmy: The rhythm you've chosen to work with is much more fast-paced than Loneight's, and the difference contrasts quite nicely. At the same time, your choice of this steady rhythm gives you much more freedom to experiment with spacing. The jump sequences you have now are fun to play through, but they can become monotonous after a while. Your creativity shows in your sense of rhythm and choice of objects, especially in the vocal sections, and if you apply that creativity towards spacing as well, I think your map can evolve from good to absolutely amazing. Good luck!
this was a really pleasant to read mod, and was also very helpful, thanks!
(also, thank you for the star~)

edit: cleaned up my ugly formatting a little
AnreFM
hi hi emmy :D m4m from your queue~
Okay, hope this helps :D

[Normal]
err pardon me, but shouldn't the distance constant on normal diffs? o.o
Too long kiai time, try to reduce this by making 00:26:461 - an only kiai starburst. The feel isn't too strong here, so i suggest to tone the kiai down
00:17:500 (1) - 0.7 distance.
00:18:279 (3) - Make it curvy and encircle 00:17:889 (2) -
00:22:954 (4) - woot 2.0 jump
00:53:733 (1) - 1.5 distance
00:54:513 (2) - 1.75 distance here
00:57:629 (3) - 1.3 distance
00:59:188 (1) - Move to x280 y88 to stack with 00:56:850 (2) - and keep distance save
01:03:863 (1) - Move to x100 y80 for better blanket on the 01:00:746 (3) -
01:08:538 (2) - Make it symmetry with 01:09:318 (3) - and avoid that overlap
01:15:551 (2) - Up 1 grid for save distance
01:19:448 (2) - Jump orz
01:36:590 (6) - lol no need to use that many dot, use simpler shape here
01:49:058 (3) - the shape might be confusing for beginners, consider changing this
02:00:746 (5) - Why not make the same pattern as 01:59:188 (3,4) -
02:08:538 (3) - Turn off grid snap to stack this better
03:02:305 (2) - Move right a few grid to avoid overlap
03:16:331 (1,2,3) - lol keep using 1.0 DS here

[l18's]
wow i don't even, this map is perfect *v*
02:10:097 (2,1,2) - avoid that overlap and make it like this http://puu.sh/3XH0o.jpg
02:11:655 (3,4) - continuing http://puu.sh/3XH31.jpg

[Lunatic]
00:38:149 (2,3,4,5,6,7,8,9,10) - Make the stream turn smoother here
01:43:409 (9) - NC
01:53:149 (6,7,8,1,2) - Since you don't stack at the few circles before this(and it looked nice) I think you should do the same here
03:10:097 (4) - Make this shape smoother for better encircle on 03:11:266 (1) -
Overall it is already good :D

[ming's muzu]
ming top bgt
00:15:941 (29,30) - dk
00:24:123 (60,61) - dkkkd
00:42:045 (133) - k
00:48:279 (138) - k
02:46:526 (61) - remove this note if you're following the same rhythm
03:07:759 (149) - k? all that d isn't really good to play
lol it's already good as is, i really enjoyed to play this :D

Yeah I guess that's all. This map is already good as is really :)
Very good song and cool BG! Good Luck :D
Topic Starter
neurosis

AnreFM wrote:

hi hi emmy :D m4m from your queue~
Okay, hope this helps :D

[Normal]
err pardon me, but shouldn't the distance constant on normal diffs? o.o
Too long kiai time, try to reduce this by making 00:26:461 - an only kiai starburst. The feel isn't too strong here, so i suggest to tone the kiai down
done!

00:17:500 (1) - 0.7 distance.
00:18:279 (3) - Make it curvy and encircle 00:17:889 (2) -
fixed
00:22:954 (4) - woot 2.0 jump
i think this one's okay
00:53:733 (1) - 1.5 distance
00:54:513 (2) - 1.75 distance here
00:57:629 (3) - 1.3 distance
00:59:188 (1) - Move to x280 y88 to stack with 00:56:850 (2) - and keep distance save
01:03:863 (1) - Move to x100 y80 for better blanket on the 01:00:746 (3) -
01:08:538 (2) - Make it symmetry with 01:09:318 (3) - and avoid that overlap
01:15:551 (2) - Up 1 grid for save distance
01:19:448 (2) - Jump orz
i changed this section above
01:36:590 (6) - lol no need to use that many dot, use simpler shape here
sorry, think it's ok
01:49:058 (3) - the shape might be confusing for beginners, consider changing this
^
02:00:746 (5) - Why not make the same pattern as 01:59:188 (3,4) -
i curved it like the others, but kept the placement
02:08:538 (3) - Turn off grid snap to stack this better
03:02:305 (2) - Move right a few grid to avoid overlap
03:16:331 (1,2,3) - lol keep using 1.0 DS here
fixed all above



[Lunatic]
00:38:149 (2,3,4,5,6,7,8,9,10) - Make the stream turn smoother here
i just made it straight and more condensed, i like it more like this
01:43:409 (9) - NC
okay!
01:53:149 (6,7,8,1,2) - Since you don't stack at the few circles before this(and it looked nice) I think you should do the same here
keeping this the way it is, sorry
03:10:097 (4) - Make this shape smoother for better encircle on 03:11:266 (1) -
changed, i think ><
Overall it is already good :D
thank you~
Very good song and cool BG! Good Luck :D
thank you for the mod!
mingmichael

AnreFM wrote:

[ming's muzu]
ming top bgt lol makasih XD
00:15:941 (29,30) - dk changed
00:24:123 (60,61) - dkkkd ^
00:42:045 (133) - k no, i just want use "d" pattern at that part
00:48:279 (138) - k ^
02:46:526 (61) - remove this note if you're following the same rhythm deleted
03:07:759 (149) - k? all that d isn't really good to play no, i want to follow the drum hits which i used dons at
lol it's already good as is, i really enjoyed to play this :D

Yeah I guess that's all. This map is already good as is really :)
Very good song and cool BG! Good Luck :D
thanks for your mods~! o/

here's mine :)
osu file format v12

[General]
AudioFilename: Just follow time.mp3
AudioLeadIn: 1000
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Just follow time
TitleUnicode:Just follow time
Artist:Draw the Emotional
ArtistUnicode:Draw the Emotional
Creator:emmy
Version:m1ng's Muzukashii
Source:Touhou
Tags:apaffy yuri time loneight l1106188 sky ruin undefined fantastic object calo yuyoyuppe
BeatmapID:280355
BeatmapSetID:75606

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"19132347.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1526,389.61038961039,4,2,0,80,1,0
7759,-100,4,2,0,83,0,0
10876,-100,4,2,0,86,0,0
13993,-100,4,2,0,90,0,0
26461,-100,4,2,0,100,0,1
38928,-100,4,2,0,80,0,0
49837,-100,4,2,0,85,0,0
51590,-100,4,2,0,90,0,0
76331,-100,4,2,0,75,0,0
79058,-100,4,2,0,80,0,0
79448,-100,4,2,0,90,0,0
91915,-100,4,2,0,90,0,1
92013,-100,4,2,0,100,0,1
104383,-100,4,2,0,90,0,0
172954,-100,4,2,0,80,0,0
173051,-100,4,2,0,70,0,0
184253,-100,4,2,0,75,0,0
185032,-100,4,2,0,80,0,0
185227,-100,4,2,0,85,0,0
185422,-100,4,2,0,75,0,0
191655,-100,4,2,0,80,0,0
197889,-100,4,2,0,90,0,0
210357,-100,4,2,0,90,0,1
210454,-100,4,2,0,100,0,1
222824,-100,4,2,0,100,0,0


[Colours]
Combo1 : 161,224,161
Combo2 : 180,158,176
Combo3 : 137,137,197
Combo4 : 176,216,255
Combo5 : 255,184,149

[HitObjects]
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Topic Starter
neurosis
updated lunatic+ming's taiko
can you check if it updated properly ming? orz
Loneight
thanks all for modding ~!
SPOILER
osu file format v12

[General]
AudioFilename: Just follow time.mp3
AudioLeadIn: 1000
PreviewTime: 79461
Countdown: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Just follow time
TitleUnicode:Just follow time
Artist:Draw the Emotional
ArtistUnicode:Draw the Emotional
Creator:emmy
Version:L18's Hard
Source:Touhou
Tags:apaffy yuri time loneight l1106188 sky ruin undefined fantastic object calo yuyoyuppe
BeatmapID:213513
BeatmapSetID:75606

[Difficulty]
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268,64,36493,2,0,P|248:120|272:176,1,105.000000447034,0|0,1:0|0:0,0:0:0:0:
332,116,36980,1,0,1:0:0:0:
416,112,37175,1,0,0:0:0:0:
380,232,37370,5,2,0:0:0:0:
240,324,37759,1,0,1:0:0:0:
220,156,38149,2,0,L|264:128,3,35.0000001490115,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
292,132,38538,2,0,L|336:148,3,35.0000001490115,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
364,128,38928,1,4,1:0:0:0:
132,152,49837,5,0,1:0:0:0:
272,60,50227,1,0,1:0:0:0:
292,228,50616,2,0,L|248:256,3,35.0000001490115,0|0|0|0,1:0|0:0|1:0|0:0,0:0:0:0:
220,252,51006,2,0,L|176:236,3,35.0000001490115,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
148,256,51396,5,6,0:0:0:0:
148,256,51785,2,0,P|116:280|88:292,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
48,296,52077,2,0,P|96:312|132:360,1,105.000000447034,0|2,1:0|0:0,0:0:0:0:
212,372,52564,2,0,P|244:372|292:344,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
368,280,52954,6,0,P|412:276|456:304,2,70.000000298023,2|0|0,0:0|0:0|1:0,0:0:0:0:
288,252,53538,2,0,P|248:208|264:116,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
328,92,54123,2,0,P|304:64|264:48,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
328,176,54513,6,0,P|364:180|420:156,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
436,96,54902,2,0,P|476:136|472:204,2,105.000000447034,0|0|0,1:0|1:0|0:0,0:0:0:0:
352,76,55681,2,0,P|312:72|268:92,1,70.000000298023,0|2,1:0|0:0,0:0:0:0:
188,196,56071,6,0,P|112:212|44:188,1,140.000000596046,2|0,0:0|1:0,0:0:0:0:
248,96,56850,2,0,P|324:80|392:104,1,140.000000596046,2|0,0:0|1:0,0:0:0:0:
428,168,57435,1,0,1:0:0:0:
348,240,57629,6,0,P|312:248|260:232,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
208,196,58019,2,0,P|168:184|124:192,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
104,212,58311,2,0,P|124:184|120:96,1,105.000000447034,0|2,1:0|0:0,0:0:0:0:
44,112,58798,2,0,P|24:144|28:184,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
76,292,59188,6,0,P|116:296|148:284,2,70.000000298023,2|0|0,0:0|0:0|1:0,0:0:0:0:
104,212,59772,1,0,0:0:0:0:
188,212,59967,2,0,P|224:256|208:344,1,140.000000596046,2|0,0:0|1:0,0:0:0:0:
140,372,60551,1,0,0:0:0:0:
40,272,60746,6,0,P|20:236|20:196,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
56,132,61136,2,0,P|112:120|172:144,2,105.000000447034,0|0|2,1:0|1:0|0:0,0:0:0:0:
72,48,61915,2,0,P|104:44|160:52,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
264,92,62305,5,2,0:0:0:0:
308,256,62694,1,0,1:0:0:0:
432,140,63084,1,2,0:0:0:0:
264,92,63474,2,0,L|212:104,3,35.0000001490115,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
192,116,63863,6,0,P|144:156|124:240,1,140.000000596046,6|0,0:0|1:0,0:0:0:0:
176,296,64448,1,0,0:0:0:0:
176,296,64545,2,0,P|132:312|60:292,1,105.000000447034,0|2,1:0|0:0,0:0:0:0:
88,220,65032,2,0,P|124:212|176:220,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
276,288,65422,6,0,P|320:300|428:272,1,140.000000596046,2|0,0:0|1:0,0:0:0:0:
428,200,66006,1,0,0:0:0:0:
404,120,66201,2,0,P|360:108|252:136,1,140.000000596046,2|0,0:0|1:0,0:0:0:0:
248,208,66785,1,0,0:0:0:0:
176,296,66980,6,0,P|144:308|88:300,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
36,268,67370,2,0,P|12:224|32:160,1,105.000000447034,0|0,1:0|1:0,0:0:0:0:
52,140,67759,2,0,P|88:128|136:136,1,70.000000298023
176,192,68149,1,0,1:0:0:0:
96,212,68344,1,2,0:0:0:0:
200,108,68538,6,0,P|240:96|336:128,1,140.000000596046,2|0,0:0|1:0,0:0:0:0:
320,208,69123,1,2,0:0:0:0:
332,124,69318,2,0,P|372:108|468:136,1,140.000000596046,0|0,0:0|1:0,0:0:0:0:
468,216,69902,1,0,1:0:0:0:
352,296,70097,6,0,P|304:300|232:240,1,140.000000596046,4|0,0:0|1:0,0:0:0:0:
240,160,70681,1,0,0:0:0:0:
240,160,70779,2,0,P|196:124|124:136,1,105.000000447034,0|2,1:0|0:0,0:0:0:0:
168,204,71266,2,0,P|144:244|116:256,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
64,136,71655,6,0,P|76:76|168:36,1,140.000000596046,2|0,0:0|1:0,0:0:0:0:
224,36,72240,1,0,0:0:0:0:
288,92,72435,2,0,P|340:112|424:64,1,140.000000596046,2|0,0:0|1:0,0:0:0:0:
344,24,73019,1,0,0:0:0:0:
224,36,73214,6,0,P|204:64|204:108,2,70.000000298023,2|0|0,0:0|0:0|1:0,0:0:0:0:
288,92,73798,1,0,0:0:0:0:
288,92,73896,2,0,P|272:148|224:180,1,105.000000447034,0|2,1:0|0:0,0:0:0:0:
152,168,74383,1,0,1:0:0:0:
120,92,74577,1,0,0:0:0:0:
80,208,74772,5,2,0:0:0:0:
196,332,75162,1,0,1:0:0:0:
244,172,75551,1,2,0:0:0:0:
80,208,75941,2,0,L|40:248,3,35.0000001490115,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
36,272,76331,1,0,1:0:0:0:
256,192,76428,12,0,79058,1:0:0:0:
256,192,79448,6,0,P|312:228|396:196,1,140.000000596046,6|0,0:0|0:0,0:0:0:0:
328,144,80032,1,0,0:0:0:0:
256,192,80227,2,0,P|236:248|252:300,1,105.000000447034,0|0,1:0|1:0,0:0:0:0:
284,312,80616,2,0,L|200:324,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
72,320,81006,6,0,P|40:272|68:168,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
112,140,81590,1,0,0:0:0:0:
132,244,81785,1,0,1:0:0:0:
132,244,82175,1,0,0:0:0:0:
132,244,82564,6,0,P|188:312|280:296,1,167.999995588302,6|0,0:0|0:0,0:0:0:0:
224,224,83149,1,0,0:0:0:0:
224,132,83344,2,0,P|284:116|348:136,1,115.500004016518,0|0,1:0|1:0,0:0:0:0:
352,168,83733,2,0,L|380:92,1,70.000000298023
256,32,84123,6,0,B|192:28|152:64|152:64|96:32|40:56,1,224.000000953674,2|0,0:0|1:0,0:0:0:0:
48,140,85097,2,0,L|132:152,1,70.000000298023,0|0,0:0|1:0,0:0:0:0:
288,264,85681,6,0,P|244:316|148:336,1,140.000000596046,6|0,0:0|0:0,0:0:0:0:
96,312,86266,1,0,0:0:0:0:
120,232,86461,2,0,P|144:200|224:176,1,105.000000447034,0|0,1:0|1:0,0:0:0:0:
244,188,86850,2,0,L|216:104,1,70.000000298023
320,56,87240,6,0,P|384:44|456:84,2,140.000000596046,2|0|0,0:0|0:0|1:0,0:0:0:0:
320,56,88409,1,0,0:0:0:0:
320,56,88798,6,0,P|240:88|152:72,1,167.999995588302,6|0,0:0|0:0,0:0:0:0:
80,56,89383,1,0,0:0:0:0:
120,168,89577,2,0,P|176:188|248:184,1,115.500004016518,0|0,1:0|1:0,0:0:0:0:
272,180,89967,2,0,L|224:252,1,70.000000298023
160,324,90357,6,0,P|216:348|268:340,1,112.000000476837,0|0,0:0|1:0,0:0:0:0:
332,304,90941,1,0,0:0:0:0:
372,300,91038,1,0,0:0:0:0:
412,312,91136,2,0,P|452:272|452:224,1,105.000000447034
420,200,91526,2,0,P|408:180|416:144,3,35.0000001490115,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
420,128,91915,6,0,P|416:80|396:56,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
336,116,92305,2,0,L|264:136,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
256,220,92694,2,0,L|328:200,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
192,164,93084,2,0,L|120:184,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
164,288,93474,6,0,P|216:336|300:316,1,140.000000596046,0|0,1:0|1:0,0:0:0:0:
244,252,94058,1,0,0:0:0:0:
176,204,94253,2,0,P|140:204|104:224,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
160,119,94642,2,0,P|192:120|228:132,1,70.000000298023,0|2,1:0|0:0,0:0:0:0:
172,36,95032,6,0,B|132:32|104:52|104:52|64:40|28:60,1,140.000000596046,6|0,0:0|1:0,0:0:0:0:
76,136,95616,1,0,0:0:0:0:
152,240,95811,2,0,B|192:244|220:224|220:224|260:236|296:212,1,140.000000596046,0|0,1:0|1:0,0:0:0:0:
320,192,96298,2,0,P|344:180|384:180,2,35.0000001490115,0|0|0,1:0|1:0|1:0,0:0:0:0:
287,218,96590,6,0,P|295:286|355:338,2,140.000000596046,0|0|0,1:0|1:0|1:0,0:0:0:0:
456,224,97759,1,0,1:0:0:0:
376,76,98149,6,0,P|336:60|296:64,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
324,144,98538,2,0,P|368:164|408:160,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
248,116,98928,2,0,P|212:112|168:124,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
216,196,99318,2,0,P|248:212|292:216,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
276,40,99707,6,0,P|200:32|132:52,1,140.000000596046,0|0,1:0|1:0,0:0:0:0:
84,112,100292,1,0,0:0:0:0:
76,196,100487,2,0,P|80:240|116:280,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
84,112,100876,2,0,P|48:116|0:152,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
160,208,101266,6,0,P|200:176|220:80,1,140.000000596046,6|0,0:0|1:0,0:0:0:0:
192,16,101850,1,0,0:0:0:0:
304,80,102045,1,0,1:0:0:0:
304,80,102435,2,0,P|308:140|284:200,1,105.000000447034,0|0,1:0|0:0,0:0:0:0:
264,212,102824,6,0,P|344:204|400:228,1,140.000000596046,0|0,1:0|1:0,0:0:0:0:
364,304,103409,1,0,1:0:0:0:
324,308,103506,1,0,1:0:0:0:
284,296,103603,2,0,P|208:280|124:312,1,140.000000596046,0|0,1:0|1:0,0:0:0:0:
112,316,104090,2,0,P|92:324|72:324,2,35.0000001490115,0|0|0,1:0|1:0|1:0,0:0:0:0:
148,296,104383,6,0,P|164:264|152:212,2,70.000000298023,6|0|0,0:0|0:0|1:0,0:0:0:0:
80,248,104967,1,0,0:0:0:0:
104,168,105162,1,2,0:0:0:0:
112,160,105551,5,0,1:0:0:0:
76,84,105746,1,0,0:0:0:0:
140,28,105941,2,0,P|176:20|224:40,2,70.000000298023,2|0|0,0:0|0:0|1:0,0:0:0:0:
132,36,106720,5,2,0:0:0:0:
172,108,106915,1,0,0:0:0:0:
256,104,107110,2,0,P|296:104|344:136,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
272,184,107500,1,2,0:0:0:0:
260,188,107889,5,0,1:0:0:0:
212,256,108084,2,0,P|208:304|236:336,1,70.000000298023,0|2,0:0|0:0,0:0:0:0:
300,348,108474,1,0,0:0:0:0:
372,304,108668,1,0,1:0:0:0:
376,288,109058,5,6,0:0:0:0:
348,208,109253,1,0,0:0:0:0:
376,128,109448,2,0,P|412:112|468:128,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
356,48,109837,2,0,P|320:36|272:44,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
196,88,110227,5,0,1:0:0:0:
220,168,110422,1,0,0:0:0:0:
172,236,110616,2,0,P|132:248|84:236,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
220,168,111006,2,0,P|252:160|292:168,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
252,296,111396,5,2,0:0:0:0:
176,332,111590,1,0,0:0:0:0:
92,328,111785,2,0,P|56:316|28:284,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
176,332,112175,2,0,P|216:352|236:384,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
105,245,112564,5,0,1:0:0:0:
80,164,112759,1,0,0:0:0:0:
108,84,112954,2,0,P|136:56|184:48,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
80,164,113344,2,0,P|52:152|28:120,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
180,128,113733,6,0,P|192:164|184:200,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
264,228,114123,2,0,P|244:256|204:276,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
132,256,114513,1,2,0:0:0:0:
124,252,114902,6,0,P|104:220|104:184,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
32,144,115292,2,0,P|56:120|96:108,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
168,136,115681,1,0,1:0:0:0:
176,140,116071,6,0,P|220:144|264:120,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
300,72,116461,1,0,1:0:0:0:
384,60,116655,1,0,0:0:0:0:
444,116,116850,1,2,0:0:0:0:
448,124,117240,6,0,P|452:176|432:200,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
372,236,117629,1,2,0:0:0:0:
288,224,117824,1,0,0:0:0:0:
260,144,118019,1,0,1:0:0:0:
252,136,118409,6,0,P|216:116|168:124,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
132,180,118798,2,0,P|164:200|200:200,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
108,100,119188,1,2,0:0:0:0:
108,100,119383,1,0,0:0:0:0:
48,196,119577,6,0,P|64:232|96:256,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
60,332,119967,2,0,P|96:336|140:320,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
220,244,120357,1,0,1:0:0:0:
220,244,120551,1,0,0:0:0:0:
344,212,120746,6,0,P|380:208|428:232,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
368,292,121136,2,0,P|336:296|280:272,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
284,148,121526,1,2,0:0:0:0:
284,148,121720,1,0,0:0:0:0:
412,92,121915,6,0,P|432:136|424:176,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
332,72,122305,2,0,P|348:40|384:16,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
356,144,122694,1,0,1:0:0:0:
356,144,122889,1,0,0:0:0:0:
296,240,123084,6,0,P|240:228|192:172,1,125.999996691227,6|0,0:0|0:0,0:0:0:0:
100,56,123863,2,0,P|64:76|48:148,2,94.49999751842,0|0|0,1:0|1:0|0:0,0:0:0:0:
124,132,124642,6,0,P|128:212|92:256,1,125.999996691227,2|0,0:0|0:0,0:0:0:0:
44,296,125227,1,0,0:0:0:0:
116,324,125422,2,0,P|196:340|256:304,1,125.999996691227,0|0,1:0|0:0,0:0:0:0:
324,200,126201,6,0,P|388:188|472:208,1,125.999996691227,2|0,0:0|0:0,0:0:0:0:
340,92,126980,2,0,P|384:84|448:96,2,94.49999751842,0|0|0,1:0|1:0|0:0,0:0:0:0:
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448,260,169058,2,0,P|464:296|460:344,2,70.000000298023,0|0|0,1:0|0:0|1:0,0:0:0:0:
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232,300,198668,2,0,P|244:248|220:196,1,105.000000447034,0|0,1:0|1:0,0:0:0:0:
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248,28,223603,1,2,0:0:0:0:
264,32,223993,5,0,1:0:0:0:
244,112,224188,1,0,0:0:0:0:
316,156,224383,1,2,0:0:0:0:
380,100,224577,1,0,0:0:0:0:
348,24,224772,1,0,1:0:0:0:
332,20,225162,5,2,0:0:0:0:
248,32,225357,1,0,0:0:0:0:
192,96,225551,1,0,1:0:0:0:
108,100,225746,1,0,0:0:0:0:
52,36,225941,1,2,0:0:0:0:
44,24,226331,5,0,1:0:0:0:
80,100,226526,1,0,0:0:0:0:
48,176,226720,1,2,0:0:0:0:
64,260,226915,1,0,0:0:0:0:
132,308,227110,1,0,1:0:0:0:
148,312,227500,6,0,P|188:296|208:268,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
216,192,227889,2,0,P|248:200|280:240,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
132,232,228279,2,0,P|124:200|132:152,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
256,108,228668,6,0,P|260:68|236:20,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
172,12,229058,2,0,P|168:52|180:84,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
320,164,229448,2,0,P|336:136|340:92,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
240,188,229837,6,0,P|264:228|304:244,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
368,240,230227,2,0,P|356:280|324:312,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
320,164,230616,2,0,P|360:152|404:160,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
252,104,231006,6,0,P|212:108|172:132,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
156,200,231396,2,0,P|172:240|208:268,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
186,121,231785,2,0,P|144:116|108:128,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
64,228,232175,5,6,0:0:0:0:
88,308,232370,1,0,0:0:0:0:
164,340,232564,1,0,1:0:0:0:
248,324,232759,1,0,0:0:0:0:
284,248,232954,1,2,0:0:0:0:
280,232,233344,5,0,1:0:0:0:
292,148,233538,1,0,0:0:0:0:
356,96,233733,1,2,0:0:0:0:
440,100,233928,1,0,0:0:0:0:
500,160,234123,1,0,1:0:0:0:
500,172,234513,5,2,0:0:0:0:
440,112,234707,1,0,0:0:0:0:
436,28,234902,1,0,1:0:0:0:
364,72,235097,1,0,0:0:0:0:
284,52,235292,1,2,0:0:0:0:
272,40,235681,5,0,1:0:0:0:
188,24,235876,1,0,0:0:0:0:
112,64,236071,1,2,0:0:0:0:
188,104,236266,1,0,0:0:0:0:
188,24,236461,1,0,1:0:0:0:
200,20,236850,6,0,P|244:36|264:64,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
268,136,237240,2,0,P|296:160|336:168,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
364,288,237629,2,0,P|320:296|284:284,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
400,220,238019,6,0,P|432:248|440:284,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
412,352,238409,2,0,P|380:368|324:360,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
236,324,238798,2,0,P|196:324|164:344,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
80,260,239188,6,0,P|108:232|160:224,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
220,240,239577,2,0,P|220:204|200:164,1,70.000000298023,0|0,1:0|0:0,0:0:0:0:
132,56,239967,2,0,P|164:36|204:36,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
272,68,240357,5,0,1:0:0:0:
356,56,240551,1,0,0:0:0:0:
328,136,240746,1,2,0:0:0:0:
408,160,240941,1,0,0:0:0:0:
344,216,241136,1,0,1:0:0:0:
364,252,241233,1,0,1:0:0:0:
384,288,241331,1,0,1:0:0:0:
452,340,241526,5,2,0:0:0:0:
mingmichael

emmy wrote:

updated lunatic+ming's taiko
can you check if it updated properly ming? orz
i've checked it. it has updated properly~
mingmichael
where are you, emmy? lol.
don't move this map to Graveyard orz

well, i see your word...


okay, it's really really not ready to check by BAT, because you can see for my and Yuri's taiko diff.
I only got 1mod and Yuri only got 2mods. LOL
be diligent please to find taiko modders
mingmichael
sorry double post orz
mingmichael
sorry too.... double triple post orz i'm too baka.............
Topic Starter
neurosis

mingmichael wrote:

where are you, emmy? lol.
don't move this map to Graveyard orz

well, i see your word...


okay, it's really really not ready to check by BAT, because you can see for my and Yuri's taiko diff.
I only got 1mod and Yuri only got 2mods. LOL
be diligent please to find taiko modders
silly triple post~
i'm not graveyarding! this has been pending for 8 months but i'm still pretty patient! i'll try and get some more taiko mods since i think standard is pretty close to ready.
kisata
taiko is DEAD
Loneight
Hi~
Request from emmy.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. In SB, i see a file be named "time", but I can't find it in the folder, remove it please
  2. Inconsistency in PreviewTime
    Preview Time
    - [L18's Hard] : 79461
    - [Lunatic] : 79461
    - [m1ng's Muzukashii] : -1
    - [Normal] : 79461
    - [Yuri Time's Oni] : 79461
  3. I find unsnapped green line in Lunatic, try to fix them
    green line
    Unsnapped inherited (green) sections at:
    02:51:995 -
    02:52:969 -

[m1ng's Muzukashii]

  1. 00:15:746 - feel a little weird for there, the piano sound is loud at this moment, try to add a k. 00:21:980 - Same as this
  2. 00:26:266 (68) - remove it, would be easier for newbie. 01:19:253 (262) - Same as this
  3. 00:30:941 - I think there miss a note, because finding 00:27:824 (76,84) - have a note
  4. 00:34:448 (108) - change to d, would be better for playing
  5. 00:38:733 (127) - change to k, would be more suitable for the drum sound. 00:51:201 (142) - Same as this
  6. 01:38:149 (343) - change to k, I think you know why (run
  7. 01:48:863 (391) - it make weird when I am playing, in other hand, it is unnecessary for music, remove it. 02:34:058 (12) - 03:05:227 (141) - Same as this
  8. 02:06:201 (463) - I hear a ride sound at this moment, change to K would be more suitable. 02:12:435 (483) - 02:18:668 (505) - 02:24:902 (525) - Same as here
  9. 02:28:019 (536,1) - I feel weird for there because of the spinner, I can give you 2 methods.
    The first is remove 02:28:019 (536) - and 02:28:116 (1) - start at 02:28:019 - end at 02:30:357 - or 02:30:746 -
    The second is 02:28:116 (1) - start 02:28:214 - or 02:30:746 -
  10. 02:47:889 (65) - change to k, because it is very weird for playing. 02:58:214 (112) - Same as this
  11. 03:08:441 (151) - move it to 03:08:051 - would be better for playing
  12. 03:10:681 (158) - remove it, would be better
  13. 03:14:188 (168) - move it to 03:14:577 - , reason is same as 03:08:441 (151) -
:3

[Yuri Time's Oni]

  1. why the diff only have one kiai time at start lol?

  2. 01:58:409 (251) - the D is too suddenly, very easy to miss it, try to change d
  3. 02:21:493 - 02:21:590 - just my feeling, try to add k at there
good ~ only I feel a little weird in the end, but i don't know how to explain (run

that's all
good luck !!!
OzzyOzrock
Oh yeah, Love mapped this song but never uploaded lol.

[Oni]
I'd really recommend normal hitsounds with low volume instead of soft.

Those ddk kkd ddk kkd ddk kkd ddk are very roughly mapped to what the drums are really doing. Consider making the first set of those something else, the other ones later can stay.

A very nice diff.
[Muzukashii]
Some of the long 1/2 patterns are sort of silly, but it's how most muzus are huh.
Sometimes I can't tell if you're mapping to piano or drums, but it usually it's simple enough.

The point is to be easier than oni, and this does that.

Good taikos.
Topic Starter
neurosis

OzzyOzrock wrote:

Oh yeah, Love mapped this song but never uploaded lol.
oh wow, i bet they did much better..

fixed your general stuff loneight. i'll do a resubmit once both taiko difficulties are updated and also add a lyric sb
sjoy
Hi
just some suggestions
you need a silenceslider .wav
[Lunatic]
00:23:344 (4) - NC
00:31:136 (6) - ^
00:54:513 (6) - ^
00:57:629 (7) - ^
01:03:474 (1) - I suggest change it to steam
01:40:876 (3) - 1/2 slider
02:26:461 (6) - NC
02:33:084 (8) - 1/2 slider and 02:33:474 add a note seems more suitable
02:36:590 (10) - NC
03:37:564 (7) - NC
03:53:538 (5,6) - try to make the same shape
03:53:928 (6) - NC

Good luck :)
Topic Starter
neurosis

sjoy wrote:

Hi
just some suggestions
you need a silenceslider .wav
[Lunatic]
00:23:344 (4) - NC
00:31:136 (6) - ^
00:54:513 (6) - ^
00:57:629 (7) - ^ keeping here
01:03:474 (1) - I suggest change it to steam the repeat is easier to hit after a spinner, i think
01:40:876 (3) - 1/2 slider i know it's more correct musically but i like how it plays right now.
02:26:461 (6) - NC
02:33:084 (8) - 1/2 slider and 02:33:474 add a note seems more suitable nice~
02:36:590 (10) - NC
03:37:564 (7) - NC
03:53:538 (5,6) - try to make the same shape
03:53:928 (6) - NC

Good luck :)
thanks!
mingmichael
Loneight
Hi~
Request from emmy.

[m1ng's Muzukashii]

  1. 00:15:746 - feel a little weird for there, the piano sound is loud at this moment, try to add a k. 00:21:980 - Same as this nope, i usually consider to use 5notes or more at muzukashii diff. but let i think again at here
  2. 00:26:266 (68) - remove it, would be easier for newbie. 01:19:253 (262) - Same as this aggre, changed
  3. 00:30:941 - I think there miss a note, because finding 00:27:824 (76,84) - have a note added
  4. 00:34:448 (108) - change to d, would be better for playing nope, the pitch sound becomes lower there upss changed~
  5. 00:38:733 (127) - change to k, would be more suitable for the drum sound. 00:51:201 (142) - Same as this
  6. 01:38:149 (343) - change to k, I think you know why (run i don't lol. still keep big Kat because i used dkdkdk and kdkdkd pattern
  7. 01:48:863 (391) - it make weird when I am playing, in other hand, it is unnecessary for music, remove it. 02:34:058 (12) - 03:05:227 (141) - Same as this
  8. 02:06:201 (463) - I hear a ride sound at this moment, change to K would be more suitable. 02:12:435 (483) - 02:18:668 (505) - 02:24:902 (525) - Same as here changed all thanks~
  9. 02:28:019 (536,1) - I feel weird for there because of the spinner, I can give you 2 methods.
    The first is remove 02:28:019 (536) - and 02:28:116 (1) - start at 02:28:019 - end at 02:30:357 - or 02:30:746 -
    The second is 02:28:116 (1) - start 02:28:214 - or 02:30:746 - nope, still keep my notes
  10. 02:47:889 (65) - change to k, because it is very weird for playing. 02:58:214 (112) - Same as this nope. hear the pitch sound carefully
  11. 03:08:441 (151) - move it to 03:08:051 - would be better for playing nope, i followed the drum hits there :< why should i use double notes?
  12. 03:10:681 (158) - remove it, would be better removed
  13. 03:14:188 (168) - move it to 03:14:577 - , reason is same as 03:08:441 (151) - still keep
:3

that's all
good luck !!!
thanks for your mods~!

OzzyOzrock
Oh yeah, Love mapped this song but never uploaded lol.

[Muzukashii]
Some of the long 1/2 patterns are sort of silly, but it's how most muzus are huh. for some part, i followed the drum hits, especially at the first kiai part. i have changed some notes too which i followed the drum hits with xx xx patterns, and i chaged them to be xxx x or x xxx
Sometimes I can't tell if you're mapping to piano or drums, but it usually it's simple enough. i just mapped with my style lol

The point is to be easier than oni, and this does that.

Good taikos.
here's mine, emmy~ http://puu.sh/4wljK.osu
Yawndere

Loneight wrote:

[Yuri Time's Oni]

  1. why the diff only have one kiai time at start lol?

  2. 01:58:409 (251) - the D is too suddenly, very easy to miss it, try to change d
  3. 02:21:493 - 02:21:590 - just my feeling, try to add k at there
good ~ only I feel a little weird in the end, but i don't know how to explain (run[/notice]

that's all
good luck !!!

OzzyOzrock wrote:

[Oni]
I'd really recommend normal hitsounds with low volume instead of soft.

Those ddk kkd ddk kkd ddk kkd ddk are very roughly mapped to what the drums are really doing. Consider making the first set of those something else, the other ones later can stay.

A very nice diff.

Thanks a bunch for the mods! All great suggestions. Just updated my diff again and waiting to send it to emmy. I really appreciate the feedback, this was my first attempt at a taiko map.
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