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supercell - Kimi no Shiranai Monogatari (DnB Mix)

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Topic Starter
Xivaxi

xChippy wrote:

Hi M4M from my queue :3

General
0,0,"Bakemonogatari_ED_Vector_by_Maz2_resize.jpg",1,1 Change it to -----> 0,0,"Bakemonogatari_ED_Vector_by_Maz2_resize.jpg",0,0
Changed, even though I have no idea what this does ~



Easy
01:27:083 (2) - to x:117 y:166 Moved

Normal
You silenced me :o couldn't find anything

Hard
00:23:826 (5) - to x:308 y:156
00:56:740 (5) - to x:187 y:230
01:13:198 (5) - to x:126 y:219
02:35:998 (4) - to x:338 y:145
02:36:855 (2) - to x:74 y:120
02:51:940 (2) - to x:369 y:349

Moved all of these, and redid some of the spacing all throughout the map so there's less ugly overlap

Pretty useless mod i gave you here :/ couldn't find anything wrong with hitsound/rythm etc... Hehe, rhythm/hitsounds are the only things I'm decent at, so I try to make sure they're as good as I can get them. Note placement and such I just kind of throw around randomly because I'm not sure what I'm doing... so I think your mod was pretty useful~! especially since I didn't realize there were so many weirdly placed notes on hard :P
Uuhm, how about a ticket for you since my modding here was kinda poor :3 Thanks, next time I'll give you a fresh map I've never had modded before~
Kanari



Helloo ~
You requested via queue ~


[General]
- You don't start mapping until 00:19:198, so the music track lead-in isn't really needed. owo
- I think it would be better for kiai time to start at 01:27:769
- Use grid level 4 for better placement.
- Why the different use of combo colors at different times? ovo


[Easy]
00:57:598 (1) - 2nd point at x:352 y:216 and 3rd point at x:390 y:208
01:27:083 (2) - Last point up one grid.
01:45:598 (3) - 2nd point at x:120 y:240
01:47:312 (2) - Middle point one grid up.
01:48:340 (1) - Last point at x:424 y:176
01:49:712 (1) - Stack with 01:47:312 (2)'s end.
01:50:055 (2) - You'll have to change the placement of this if you do the above ^
01:53:826 (1) - Place this where 01:52:112 (4) was and blanket it around 01:52:798 (2)'s end. (You'll have to rearrange stuff after.)
01:58:283 (2) - Middle point at x:232 y:168

In my opinion, I would like to see more blankets and see them more curved. It would also be nice to have a nice flow
To see what I mean, I rearranged the last kiai into a way that I would've liked.
Take a look maybe? owo
Just my opinion, everyone has a different style of mapping, if you don't like it then keep your style ~

182,34,153597,5,4,0:0:0:0:
110,102,153940,1,8,0:0:0:0:
103,200,154283,2,0,P|135:242|193:268,1,90,4|8,0:0|0:0,0:0:0:0:
261,288,154969,5,4,0:0:0:0:
354,254,155312,1,8,0:0:0:0:
362,156,155655,2,0,P|340:156|281:186,1,90,4|8,0:0|0:0,0:0:0:0:
448,204,156340,53,4,0:0:0:0:
440,104,156683,1,8,0:0:0:0:
348,68,157026,2,0,P|300:72|252:96,1,90,4|8,0:0|0:0,0:0:0:0:
182,26,157712,54,10,P|164:66|164:112,3,90,6|10|6|10,0:0|0:0|0:0|0:0,0:0:0:0:
232,184,159083,5,4,0:0:0:0:
136,208,159426,1,8,0:0:0:0:
44,248,159769,2,0,P|76:290|132:308,1,90,4|8,0:0|0:0,0:0:0:0:
204,280,160455,5,4,0:0:0:0:
288,328,160797,1,8,0:0:0:0:
292,228,161140,2,0,P|344:244|376:284,1,90,4|8,0:0|0:0,0:0:0:0:
448,328,161826,53,4,0:0:0:0:
472,232,162169,1,8,0:0:0:0:
408,156,162512,2,0,P|364:152|325:123,1,90,4|8,0:0|0:0,0:0:0:0:
400,60,163197,54,0,P|336:32|288:44,3,90,6|10|6|14,0:0|0:0|0:0|0:0,0:0:0:0:
236,92,164569,5,4,0:0:0:0:
152,40,164912,1,8,0:0:0:0:
60,76,165255,2,0,P|92:118|150:144,1,90,4|8,0:0|0:0,0:0:0:0:
208,192,165940,5,4,0:0:0:0:
116,228,166283,1,8,0:0:0:0:
72,316,166626,2,0,P|120:328|184:292,1,90,4|8,0:0|0:0,0:0:0:0:
256,296,167312,53,4,0:0:0:0:
352,316,167655,1,8,0:0:0:0:
428,256,167997,2,0,P|384:224|316:228,1,90,4|8,0:0|0:0,0:0:0:0:
308,128,168683,54,0,P|356:120|408:136,3,90,6|10|6|10,0:0|0:0|0:0|0:0,0:0:0:0:
348,220,170055,5,4,0:0:0:0:
252,204,170397,1,8,0:0:0:0:
212,112,170740,2,0,P|236:56|292:32,1,90,4|8,0:0|0:0,0:0:0:0:
308,128,171426,5,4,0:0:0:0:
408,128,171769,1,4,0:0:0:0:
504,112,172112,2,0,P|480:56|424:32,1,90,4|8,0:0|0:0,0:0:0:0:
360,36,172797,53,4,0:0:0:0:
408,128,173140,2,0,P|432:184|488:208,2,90,8|4|8,0:0|0:0|0:0,0:0:0:0:
308,128,174169,54,0,P|267:139|220:169,3,90,10|10|6|14,0:0|0:0|0:0|0:0,0:0:0:0:


[Normal]
00:42:512 (3) - x:160 y:276
00:54:169 (4) - Make it like this?
01:00:340 (1) - x:302 y:112
01:00:683 (2) - x:180 y:80 and 3rd point of the slider at x:258 y:-8
01:07:540 (4) -
01:15:426 (3) - Line with the previous note.
01:42:512 (2) - Place at x:152 y:212
01:20:913 (3,4) - I get what your trying to do here, trying to avoid making the slider touch the hp bar, but the circle is a bit far from it to make it a blanket. Try to find something else to do?
01:42:512 (2) - Blanket this better.
02:11:655 (1,2,3,4) -


[Hard]
00:27:940 (2,3) - Make this blanket better owo 2nd point at x:88 y:64 and 3rd point at x:156 y:40
00:29:312 (5) -
00:47:998 (4) - Last point at x:256 y:236
01:41:483 (1) - Last point two grids upwards.
02:04:798 (1) - Stack with 02:03:083 (7)
02:08:226 (6) - Curve this slider a bit more.
02:52:798 (1) - ^


[Insane]
00:24:169 (6) - Curve this slider to make it blanket (4)
00:26:055 (3) - Middle point at x:412 y:288
00:34:283 (3) - Curve a bit more.
00:36:169 (5) - Last point at x:152 y:172
00:55:883 (5) - Place at x:36 y:276
00:57:255 (6) - Place at x:308 y:244
01:00:683 (4) - Curve.
01:02:397 (5) - Place: x:348 y:240
01:05:140 (5,6,7,8) - Place at x:376 y:48
01:07:197 (3) - Middle point at x:280 y:476
01:18:683 (5) - Middle point at x:268 y:200
01:19:197 (6) - Plave at the end of 01:18:169 (3) ? owo
01:38:740 (1,2) - Blanket.
01:40:798 (4,5) - ^


Lalalalaaa ~
It's a nice map, but I would like to see move blankets and curves as I stated in the easy diff.
Good luck with your map! >w<
Topic Starter
Xivaxi

xXCrystalMoonAnimeXx wrote:




Helloo ~
You requested via queue ~


[General]
- You don't start mapping until 00:19:198, so the music track lead-in isn't really needed. owo oops, fixed
- I think it would be better for kiai time to start at 01:27:769 It would only last for the spinner then, and I want at least part of the build up to be in kiai, the crash it starts on now feels ok
- Use grid level 4 for better placement. ok
- Why the different use of combo colors at different times? ovo The blue is supposed to be for vocals, white for piano, yellow everywhere else. Maybe I'll change it if people keep getting confused :?


[Easy]
00:57:598 (1) - 2nd point at x:352 y:216 and 3rd point at x:390 y:208 Didn't move them exactly to those points, but did that rough shape, also fixed the next slider to be consistent
01:27:083 (2) - Last point up one grid. Fixed
01:45:598 (3) - 2nd point at x:120 y:240 Fixed
01:47:312 (2) - Middle point one grid up. Fixed
01:48:340 (1) - Last point at x:424 y:176 Fixed
01:49:712 (1) - Stack with 01:47:312 (2)'s end. Fixed, had to move 01:48:340 (1)'s end point a little to keep spacing consistent
01:50:055 (2) - You'll have to change the placement of this if you do the above ^ Changed
01:53:826 (1) - Place this where 01:52:112 (4) was and blanket it around 01:52:798 (2)'s end. (You'll have to rearrange stuff after.) Fixed
01:58:283 (2) - Middle point at x:232 y:168 Fixed

In my opinion, I would like to see more blankets and see them more curved. It would also be nice to have a nice flow
To see what I mean, I rearranged the last kiai into a way that I would've liked.
Take a look maybe? owo
Just my opinion, everyone has a different style of mapping, if you don't like it then keep your style ~ I'm not a huge fan of super curved sliders, especially in higher difficulties, they get to be a pain to play after a while. I usually try to blanket stuff as best I can without curving things too much...usually just starting a blanket at one side and having it slide off without completing the whole curve - I think it's smoother that way. Though a lot of the things here you caught were just sloppy/careless of me, and I'll go through the whole mapset again and clean things up/blanket things better.

182,34,153597,5,4,0:0:0:0:
110,102,153940,1,8,0:0:0:0:
103,200,154283,2,0,P|135:242|193:268,1,90,4|8,0:0|0:0,0:0:0:0:
261,288,154969,5,4,0:0:0:0:
354,254,155312,1,8,0:0:0:0:
362,156,155655,2,0,P|340:156|281:186,1,90,4|8,0:0|0:0,0:0:0:0:
448,204,156340,53,4,0:0:0:0:
440,104,156683,1,8,0:0:0:0:
348,68,157026,2,0,P|300:72|252:96,1,90,4|8,0:0|0:0,0:0:0:0:
182,26,157712,54,10,P|164:66|164:112,3,90,6|10|6|10,0:0|0:0|0:0|0:0,0:0:0:0:
232,184,159083,5,4,0:0:0:0:
136,208,159426,1,8,0:0:0:0:
44,248,159769,2,0,P|76:290|132:308,1,90,4|8,0:0|0:0,0:0:0:0:
204,280,160455,5,4,0:0:0:0:
288,328,160797,1,8,0:0:0:0:
292,228,161140,2,0,P|344:244|376:284,1,90,4|8,0:0|0:0,0:0:0:0:
448,328,161826,53,4,0:0:0:0:
472,232,162169,1,8,0:0:0:0:
408,156,162512,2,0,P|364:152|325:123,1,90,4|8,0:0|0:0,0:0:0:0:
400,60,163197,54,0,P|336:32|288:44,3,90,6|10|6|14,0:0|0:0|0:0|0:0,0:0:0:0:
236,92,164569,5,4,0:0:0:0:
152,40,164912,1,8,0:0:0:0:
60,76,165255,2,0,P|92:118|150:144,1,90,4|8,0:0|0:0,0:0:0:0:
208,192,165940,5,4,0:0:0:0:
116,228,166283,1,8,0:0:0:0:
72,316,166626,2,0,P|120:328|184:292,1,90,4|8,0:0|0:0,0:0:0:0:
256,296,167312,53,4,0:0:0:0:
352,316,167655,1,8,0:0:0:0:
428,256,167997,2,0,P|384:224|316:228,1,90,4|8,0:0|0:0,0:0:0:0:
308,128,168683,54,0,P|356:120|408:136,3,90,6|10|6|10,0:0|0:0|0:0|0:0,0:0:0:0:
348,220,170055,5,4,0:0:0:0:
252,204,170397,1,8,0:0:0:0:
212,112,170740,2,0,P|236:56|292:32,1,90,4|8,0:0|0:0,0:0:0:0:
308,128,171426,5,4,0:0:0:0:
408,128,171769,1,4,0:0:0:0:
504,112,172112,2,0,P|480:56|424:32,1,90,4|8,0:0|0:0,0:0:0:0:
360,36,172797,53,4,0:0:0:0:
408,128,173140,2,0,P|432:184|488:208,2,90,8|4|8,0:0|0:0|0:0,0:0:0:0:
308,128,174169,54,0,P|267:139|220:169,3,90,10|10|6|14,0:0|0:0|0:0|0:0,0:0:0:0:


[Normal]
00:42:512 (3) - x:160 y:276 Fixed
00:54:169 (4) - Make it like this? Fixed
01:00:340 (1) - x:302 y:112 I changed the sliders instead to blanket this note better
01:00:683 (2) - x:180 y:80 and 3rd point of the slider at x:258 y:-8 Changed above
01:07:540 (4) - This is blanketing the next slider, and I want to keep this fairly curved to match the slider before it, which is also really curved. I did tone down the curve a little bit though so it sticks out less.
01:15:426 (3) - Line with the previous note. Fixed
01:42:512 (2) - Place at x:152 y:212 Fixed, not exactly at that place though
01:20:913 (3,4) - I get what your trying to do here, trying to avoid making the slider touch the hp bar, but the circle is a bit far from it to make it a blanket. Try to find something else to do? Rearranged the placement earlier to give this more room
01:42:512 (2) - Blanket this better. Fixed
02:11:655 (1,2,3,4) - Fixed


[Hard]
00:27:940 (2,3) - Make this blanket better owo 2nd point at x:88 y:64 and 3rd point at x:156 y:40 Fixed
00:29:312 (5) - Fixed I think
00:47:998 (4) - Last point at x:256 y:236 Fixed
01:41:483 (1) - Last point two grids upwards. Fixed whole slider a bit
02:04:798 (1) - Stack with 02:03:083 (7) Fixed
02:08:226 (6) - Curve this slider a bit more. Fixed
02:52:798 (1) - ^ Fixed


[Insane]
00:24:169 (6) - Curve this slider to make it blanket (4) Fixed
00:26:055 (3) - Middle point at x:412 y:288 Curved this slightly and moved the circle a bit
00:34:283 (3) - Curve a bit more. Fixed
00:36:169 (5) - Last point at x:152 y:172 The original was intentional, these sliders are gradually dropping their angle from the corner, not blanketing
00:55:883 (5) - Place at x:36 y:276 This is not intended to be a perfect blanket. This note and the following triple are evenly flanking the slider
00:57:255 (6) - Place at x:308 y:244 ^ , though I might change this later because I'm not very happy with the flank as it is now
01:00:683 (4) - Curve. Fixed
01:02:397 (5) - Place: x:348 y:240 Placed approximately there
01:05:140 (5,6,7,8) - Place at x:376 y:48 Fixed
01:07:197 (3) - Middle point at x:280 y:476 I couldn't find y:476, but I fixed this slider anyway
01:18:683 (5) - Middle point at x:268 y:200 Maybe my editor is broken, because x 268 y 200 makes a perfectly straight slider here, I fixed this to be more curved anyway
01:19:197 (6) - Plave at the end of 01:18:169 (3) ? owo This is another one of those flanks
01:38:740 (1,2) - Blanket. Fixed
01:40:798 (4,5) - ^ Fixed


Lalalalaaa ~
It's a nice map, but I would like to see move blankets and curves as I stated in the easy diff. Answered at easy diff comment~ I'll try and find all the other badly blanketed sliders/circles and fix them as I find them~!
Good luck with your map! >w< Thanks! Also thanks for your mod!
XeVary
hi :D
Little suggestion
on Insane
01:48:340 (1,2,3,4,5,6,7,8,9,10,11,12) - New combo :D

02:48:683 (1,2,3,4,5,6,7,8) - New combo :D

I've played this song a while ago, but it was easy to push from a long time ago :D
Please aim Ranked Good luck in the future :D
Topic Starter
Xivaxi

XeVary wrote:

hi :D
Little suggestion
on Insane
01:48:340 (1,2,3,4,5,6,7,8,9,10,11,12) - New combo :D Oops, I thought I already fixed this :? Fixed for sure now

02:48:683 (1,2,3,4,5,6,7,8) - New combo :D Going to have to say no to this for now, It's not as clear when they're all in separate combos, and I'd also have to change this for all of the other 2 note piano combos, which makes a lot of those hard to read/unclear as well

I've played this song a while ago, but it was easy to push from a long time ago :D
Please aim Ranked Good luck in the future :D Thanks~
LuPiiTa
Hi~ I'm here for your request :)
This is a very well done map in my opinion . Here are some suggestions!


[Easy]
01:52:455 (1) Move to x:192 y:127 to keep the spacing.

[Normal]
All fine for me. ^^

[Hard]
00:22:455 (2) Make this slider look like the one at 00:21:940 (you can copy and paste it~)
00:33:426 (2) Maybe more curved? :3
01:08:912 (2) Move to x:221 y:112 to keep the spacing between the three notes equal.
01:21:426 (5) x: 147 y:69 same reason ^
02:11:312 (4) x:363 y:13
02:29:312 (4) x:156 y:82
02:30:512 (3) x:281 y:152

[Insane]
00:29:140 (4) x:246 y:170
01:04:455 (3,4) Make this two sliders equal.

And that's all I can find ^^ Awesome beatmap, I liked it~! ( ^ o ^ )/ Good luck!
Topic Starter
Xivaxi

LuPiiTa wrote:

Hi~ I'm here for your request :)
This is a very well done map in my opinion . Here are some suggestions!


[Easy]
01:52:455 (1) Move to x:192 y:127 to keep the spacing. Fixed

[Normal]
All fine for me. ^^

[Hard]
00:22:455 (2) Make this slider look like the one at 00:21:940 (you can copy and paste it~) Fixed
00:33:426 (2) Maybe more curved? :3 Fixed
01:08:912 (2) Move to x:221 y:112 to keep the spacing between the three notes equal. Fixed
01:21:426 (5) x: 147 y:69 same reason ^ Fixed
02:11:312 (4) x:363 y:13 No, each not slides slightly to the left in this pattern, it'd be weird if the circle here didn't and just goes straight off the slider.
02:29:312 (4) x:156 y:82 Fixed - I moved one of the sliders instead
02:30:512 (3) x:281 y:152 This was also moved in my above change - should be fixed.

[Insane]
00:29:140 (4) x:246 y:170 Fixed
01:04:455 (3,4) Make this two sliders equal. Fixed

And that's all I can find ^^ Awesome beatmap, I liked it~! ( ^ o ^ )/ Good luck! Thanks!
Loneight
Hi~
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. your combo1 is too similar to combo2 (combo3 and combo4), just suggest change one of them or use more lighter color.

[Easy]

  1. 00:21:083 (1,2) - I feel weird about there rhythm, how about this? and 00:21:083 (1) - NC like the picture
  2. 01:22:283 (1,2,3,4) - same as ^ reason, how about [, if you change, remember add clap at their end
  3. 02:07:540 (3) - last point on x:336 y:232 to make a blanket with 02:06:169 (1) - ?
  4. 02:18:512 (3,2) - make perfect blanket like this ? just 02:18:512 (3) - 2nd point on x:176 y:228 and 3rd point on x:232 y:216, 02:20:226 (2) - 2nd point on x:152 y:328 and 3rd point on x:256 y:316
    code
    134,209,138512,2,0,P|176:228|232:216,2,90,4|8|4,0:0|0:0|0:0,0:0:0:0:
    82,297,140226,2,8,P|152:328|256:316,1,180
I can't say anything xD

[Normal]

  1. 00:21:083 (1) - how about this? would be better for rhythm
  2. 01:22:283 (1,2,3,4) - same as Easy
  3. 01:26:398 (5) - try to NC ,like Easy
~

[Hard]

  1. 00:20:740 (1,2,3) - there is a little hard to read because 1/4 beat of slider is followed by two 1/1 beat of circles, try this?
  2. about 00:21:940 (1,2,3,4,5,6) - ..which is same as there rhythm, NC 00:23:312 (4) - would be easier to read there have a 1/1 beat empty, for example: 00:28:455 (3,4) - , 00:36:683 (3,4) - ..etc, is too close, would be easier mistaken for 1/2 beat
  3. 01:22:283 (1,2) - , 01:23:655 (4,5) - I feel weird for there, try this
  4. 01:46:969 (1) - move to x:268 y:140 would be easier to read
  5. 02:13:026 (5,5,5) - NC to make same as 02:29:483 (1) - or 02:29:483 (1) - re NC to make same as here
~

[Insane]

  1. 01:24:340 (1) - is too close, move farer or make notes like this
  2. 01:54:169 (2,3,4) - NC all, would be better for speed change
  3. 01:59:655 (2,3,4) - , 02:05:140 (2,3,4) - , 02:10:626 (2,3,4) - same as ^
  4. 02:44:226 (7) - NC it because speed change
~
good luck :3
Topic Starter
Xivaxi

Loneight wrote:

Hi~
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. your combo1 is too similar to combo2 (combo3 and combo4), just suggest change one of them or use more lighter color. Made the light colors lighter

[Easy]

  1. 00:21:083 (1,2) - I feel weird about there rhythm, how about this? and 00:21:083 (1) - NC like the picture Ok, I like it.
  2. 01:22:283 (1,2,3,4) - same as ^ reason, how about [, if you change, remember add clap at their end Changed to something a little different
  3. 02:07:540 (3) - last point on x:336 y:232 to make a blanket with 02:06:169 (1) - ? Fixed
  4. 02:18:512 (3,2) - make perfect blanket like this ? just 02:18:512 (3) - 2nd point on x:176 y:228 and 3rd point on x:232 y:216, 02:20:226 (2) - 2nd point on x:152 y:328 and 3rd point on x:256 y:316 Fixed
    code
    134,209,138512,2,0,P|176:228|232:216,2,90,4|8|4,0:0|0:0|0:0,0:0:0:0:
    82,297,140226,2,8,P|152:328|256:316,1,180
I can't say anything xD

[Normal]

  1. 00:21:083 (1) - how about this? would be better for rhythm I like it too, fixed
  2. 01:22:283 (1,2,3,4) - same as Easy Again, changed to something a little different
  3. 01:26:398 (5) - try to NC ,like Easy Fixed
~

[Hard]

  1. 00:20:740 (1,2,3) - there is a little hard to read because 1/4 beat of slider is followed by two 1/1 beat of circles, try this? Added a triple there instead, nothing else really seems to fit.
  2. about 00:21:940 (1,2,3,4,5,6) - ..which is same as there rhythm, NC 00:23:312 (4) - would be easier to read there have a 1/1 beat empty, for example: 00:28:455 (3,4) - , 00:36:683 (3,4) - ..etc, is too close, would be easier mistaken for 1/2 beat No the the NC for now, I know it fits better to have one there, but I'd have too many NC's everywhere if i NC'd all of those over the entire map (this is how I had it earlier), and only NC'ing the one breaks consistency too much. Fixed the notes that were too close together.
  3. 01:22:283 (1,2) - , 01:23:655 (4,5) - I feel weird for there, try this I prefer the original feel - it feels more fluid to me.
  4. 01:46:969 (1) - move to x:268 y:140 would be easier to read Fixed
  5. 02:13:026 (5,5,5) - NC to make same as 02:29:483 (1) - or 02:29:483 (1) - re NC to make same as here Removed the nc

~

[Insane]

  1. 01:24:340 (1) - is too close, move farer or make notes like this Moved notes further away
  2. 01:54:169 (2,3,4) - NC all, would be better for speed change
  3. 01:59:655 (2,3,4) - , 02:05:140 (2,3,4) - , 02:10:626 (2,3,4) - same as ^
  4. 02:44:226 (7) - NC it because speed change For some reason I'm finding it a lot harder to read with the NC's on, even with the speed change, so I'm going to leave them as they are for now
~
good luck :3 Thanks, and thanks for the mod!~
YunoFanatic
EASY~!-
00:37:369 u should change the number 4 slider in to the opposite side of the number 4 slider thats all for the easy
NORMAL~!-
Too fast girl slow it down a little bit this is normal not hard just for the opinion
HARD~!-
00:34:283 Change The Possition Again Opposite Is The Best Idea For That .. Speed is Good Timing Is Good Only One Problem :3
INSANE~!-
To Fast Give A Mouse User A Chance .. Cause Some Players Might Have An Problem In The Mouse Sensitivity And They Could Not Play It...

The Red Circle Indicates What You Need To Change

My Modding Is Really Helpfull

Be Sure To Change It :'''> Glad I Can Help :3
Topic Starter
Xivaxi

YunoFanatic wrote:

EASY~!-
00:37:369 u should change the number 4 slider in to the opposite side of the number 4 slider thats all for the easy Changed the direction that slider points, reversing it would mess with spacing
NORMAL~!-
Too fast girl slow it down a little bit this is normal not hard just for the opinion I think AR 5 is fine for normal
HARD~!-
00:34:283 Change The Possition Again Opposite Is The Best Idea For That .. Speed is Good Timing Is Good Only One Problem :3 I think this slider is fine, reverse would make the jump too big - though I might change the slider shapes later...
INSANE~!-
To Fast Give A Mouse User A Chance .. Cause Some Players Might Have An Problem In The Mouse Sensitivity And They Could Not Play It... I think AR 9 is fine for insane, I can play it just fine with mouse

The Red Circle Indicates What You Need To Change

My Modding Is Really Helpfull

Be Sure To Change It :'''> Glad I Can Help :3 I changed what I could, thanks for the mod!
creampuff
Really nice remix you have here. Mod request~

[General]
  1. I would say put "Bakemonogatari" as the source but I'm not really sure

[Easy]
  1. 00:19:198 (1) I would suggest starting this spinner off sooner. It's a little short atm.
  2. 01:25:026 - 01:30:512 - I almost want to question the short kiai section here since I don't think it's really necessary, but I think I see what you're doing. Your call, though
    A very nice and clean diff :3/

[Normal]
  1. 01:25:026 - 01:30:512 - Same as easy
  2. Nothing else say, really. I noticed the color scheme was different from the last difficulty, though. As in, light yellow turned to piano, blue turned to music, and white turned into vocals, but I think it works well all the same. Not sure if it was intentional or not though.

[Hard]
  1. 00:45:255 (4) I don't exactly like how this is slightly close to 00:44:398 (2). Perhaps, you could move it down a little?
  2. 01:25:026 - 01:30:512 - Same as Easy/Normal
  3. 02:23:998 - 02:24:512 (5,6) Slight overlap
  4. Another mix up with the colors towards the end. Again, not sure if intentional.

[Insane]
  1. 01:25:026 - 01:30:512 - Yeah, same as other diffs
  2. Those streams, uwah~

[Overall]
  • Combo Colors
  1. I didn't understand what you were doing with the combo colors at first, but after reading previous mods, I thought it was really cool that you were arranging them so that they matched different things in the song. I thought it was so nifty. (Also, teach me how to do that, I don't know how to make certain colors appear in certain sections it's so cool ;w;)
    Hitsounds
  2. Aaaaaah, so amazing. I died over them, you arranged them in such a great way. It totally compliments the song. Uguu~
    Placement
    Also fairly nice overall.
    Other
  3. I kinda like your style. I think it works well.

    All in all, so good!

rank pls I really liked this. I really did. For such a remarkable job, I'll give you some stars! Take them. You deserve them
Shohei Ohtani
It's time to get kawaii

Insane:
I don't understand a lot of your jumps. For the nature of the song, I'm not going to call a lot of them out, but it's still seems like a lot of these jumps have no meaning.
00:46:969 (4) - Would it be possible to make this similar to (3). The curve is so slight that it just looks wrong atm.
01:03:426 (4) - It'd be nice if this was parallel to (3)
01:06:169 (3) - Make this a triangle shape with (1) and (2) instead of having it be an awkward anti-jump. You'll probably have to adjust (4) so it doesn't become an awkward anti-jump.
01:27:769 (1) - Add a finish?
01:53:826 (1,2,3,4) - I know it's supposed to follow the dynamics of the piano part, but the most prominent line (The overbearing wub wub effect) doesn't change, so players won't naturally feel that change in speed because the only thing happening is the addition of another part.
01:59:312 (1,2,3,4) - ^
02:04:798 (1,2,3,4) - ^
02:10:283 (1,2,3,4) - ^
02:12:169 (3) - Make this curve slightly more curved. Right now it seems like it's reaching to hit its endpoint, instead of curving naturally.
02:44:226 (7) - If the music cuts out here, a slowed down slider might be more fitting.

Hard:
00:28:798 (4) - The spacing makes this so confusing. Keep the spacing consistent.
00:38:912 (2) - Try making this congruent to (1).
00:45:255 (4) - Avoid overlap here
00:49:369 (1,2,3,4,5,6) - Dont have these curves so thin
00:56:226 (4) - Misleading spacing
01:24:169 (5) - Oh hey there jump
01:41:483 (1) - Anti-jump makes this awkward to play
02:34:626 (4) - Move this so it doesn't overlap

Normal:
Diff seems very repetititve
01:17:141 (2) - Have this curve more prominent

Easy:
Diff seems very 1/1y, which isn't good. Try making it so the easy mode player isn't just doing a metronome the entire time

whee.
Topic Starter
Xivaxi

CDFA wrote:

It's time to get kawaii

Insane:
I don't understand a lot of your jumps. For the nature of the song, I'm not going to call a lot of them out, but it's still seems like a lot of these jumps have no meaning. They're based on how I felt the music flowed. If there are particularly bad ones, you can point them out and I'll fix them if I agree - a lot of the positions on the jumps are somewhat random, because creating grand overarching patterns is not one of my strong suits - so sometimes notes just end up in the last place I can fit them.
00:46:969 (4) - Would it be possible to make this similar to (3). The curve is so slight that it just looks wrong atm. Fixed
01:03:426 (4) - It'd be nice if this was parallel to (3) It looks better, but I don't like the awkward jump that it makes to the next note, so no for this
01:06:169 (3) - Make this a triangle shape with (1) and (2) instead of having it be an awkward anti-jump. You'll probably have to adjust (4) so it doesn't become an awkward anti-jump. Fixed
01:27:769 (1) - Add a finish? This is actually supposed to be silent, when I moved the Kiai end it broke that, so fixed again.
01:53:826 (1,2,3,4) - I know it's supposed to follow the dynamics of the piano part, but the most prominent line (The overbearing wub wub effect) doesn't change, so players won't naturally feel that change in speed because the only thing happening is the addition of another part. I added this because I felt the piano stood out fairly strongly from the synth, rather than the synth overpowering the piano. The SV changes are there because it feels very "bland" without the them, and cutting the piano to just following the synth I don't feel gives justice to the full effect of the music.
01:59:312 (1,2,3,4) - ^
02:04:798 (1,2,3,4) - ^
02:10:283 (1,2,3,4) - ^
02:12:169 (3) - Make this curve slightly more curved. Right now it seems like it's reaching to hit its endpoint, instead of curving naturally. Fixed
02:44:226 (7) - If the music cuts out here, a slowed down slider might be more fitting. I somewhat agree. The music itself stops, though the high synth line is still there, and flies out - giving way the fast slider. On more of a flow note, having a slow slider after gradually increasing jumps kills the pattern - and I'm not very willing to replace this pattern just based on this minor issue.

Hard:
00:28:798 (4) - The spacing makes this so confusing. Keep the spacing consistent. Fixed
00:38:912 (2) - Try making this congruent to (1). It's already mirrored. Having it be 4-way symmetrical does bad things to the spacing
00:45:255 (4) - Avoid overlap here Fixed
00:49:369 (1,2,3,4,5,6) - Dont have these curves so thin Fixed
00:56:226 (4) - Misleading spacing Fixed and made those last 2 sliders prettier
01:24:169 (5) - Oh hey there jump The 5 and the 6 are supposed to be swapped on the timeline...I'm not sure how they got like that ;-; Fixed
01:41:483 (1) - Anti-jump makes this awkward to play Fixed
02:34:626 (4) - Move this so it doesn't overlap Fixed

Normal:
Diff seems very repetititve I don't know how to make easy/normals not repetitive, since they all seem the same to me... and I'm not clever enough to create interesting patterns without increasing difficulty past what is acceptable for easy/normal. The music itself is also very repetitive, so I'm not convinced much can be done without swaying from the actual music.
01:17:141 (2) - Have this curve more prominent Fixed

Easy:
Diff seems very 1/1y, which isn't good. Try making it so the easy mode player isn't just doing a metronome the entire time See my above note in normal. I don't claim to be good at mapping easy diffs at all, so I just model this off of other easys I've seen - and a lot of them either leave out huge chunks of beats, or are 1/1. I really don't like leaving out huge chunks of beats, so I went for the 1/1 style.

whee.
Topic Starter
Xivaxi

Tsusuko wrote:

Really nice remix you have here. Mod request~

[General]
  1. I would say put "Bakemonogatari" as the source but I'm not really sure Sure, why not

[Easy]
  1. 00:19:198 (1) I would suggest starting this spinner off sooner. It's a little short atm. It's consistent with the other difficulties - though I'm looking into extending it and combining it with the following notes to get rid of the overlap they have with it... This musical pattern is not friendly to easy diffs ;-;
  2. 01:25:026 - 01:30:512 - I almost want to question the short kiai section here since I don't think it's really necessary, but I think I see what you're doing. Your call, though For now I want to leave it there, it feels kind of empty with out it
    A very nice and clean diff :3/

[Normal]
  1. 01:25:026 - 01:30:512 - Same as easy
  2. Nothing else say, really. I noticed the color scheme was different from the last difficulty, though. As in, light yellow turned to piano, blue turned to music, and white turned into vocals, but I think it works well all the same. Not sure if it was intentional or not though. This is because I didn't catch a combo color change somewhere in the middle, I fixed it back to what it should be.

[Hard]
  1. 00:45:255 (4) I don't exactly like how this is slightly close to 00:44:398 (2). Perhaps, you could move it down a little? Fixed in the CFDA's mod
  2. 01:25:026 - 01:30:512 - Same as Easy/Normal
  3. 02:23:998 - 02:24:512 (5,6) Slight overlap Not anymore, and they look prettier I think now too
  4. Another mix up with the colors towards the end. Again, not sure if intentional. Sorry, I am bad at double checking my combo colors after changes, Fixed

[Insane]
  1. 01:25:026 - 01:30:512 - Yeah, same as other diffs
  2. Those streams, uwah~ I agree~

[Overall]
  • Combo Colors
  1. I didn't understand what you were doing with the combo colors at first, but after reading previous mods, I thought it was really cool that you were arranging them so that they matched different things in the song. I thought it was so nifty. (Also, teach me how to do that, I don't know how to make certain colors appear in certain sections it's so cool ;w;) I started it because I love the piano in this song~ and I think you have to do it by hand...or at least I did ;-;
    Hitsounds
  2. Aaaaaah, so amazing. I died over them, you arranged them in such a great way. It totally compliments the song. Uguu~ B-but all I did was match them to the backgrounds ;-;
    Placement
    Also fairly nice overall.
    Other
  3. I kinda like your style. I think it works well.

    All in all, so good!

rank pls I really liked this. I really did. For such a remarkable job, I'll give you some stars! Take them. You deserve them Thanks~!
Dumie
no idea on how to mod/map, but i like the map :D
insane is pretty fun.
Cobra
Hi! (Late) M4M

General
Remove bakemonogatari from the tags since it's already in the source.

Easy
01:08:569 (1) - curve downwards
01:19:540 (1,3) - have these two sliders be the same and have them blanket (2). just a suggestion
01:22:283 (1) - i think you can create a better blanket here. don't be afraid to disable grid snap
01:23:655 (3) - ^ same goes
02:18:512 (3,4,1,2) - try making a perfect diamond?
02:55:369 - pointless timing point ._.

In general this diff looks really sloppy and probably has bad flow in some places. There's no major problems but I would work on making all of your blankets a little better, neater patterns, etc etc. Not bad though.

Normal
00:44:226 (1) - curve upwards. and maybe use a copy of (3)
01:45:255 (2) - move to x272 y48 or somewhere around there.
01:46:626 (4) - maybe stack on (2), you will have to fix the notes afterward though

nothing else to say, sort of same situation as easy.

Hard and Insane look nice. Easy and Normal need some fixing in my opinion. Oh, and another suggestion: maybe change the hitsound scheme during the blue notes. Soft whistles or something.

Nice map, good luck.
Topic Starter
Xivaxi

Cobra wrote:

Hi! (Late) M4M

General
Remove bakemonogatari from the tags since it's already in the source.

Easy
01:08:569 (1) - curve downwards Fixed
01:19:540 (1,3) - have these two sliders be the same and have them blanket (2). just a suggestion Ok, cool
01:22:283 (1) - i think you can create a better blanket here. don't be afraid to disable grid snap Fixed
01:23:655 (3) - ^ same goes Fixed
02:18:512 (3,4,1,2) - try making a perfect diamond? Fixed, I even did the math
02:55:369 - pointless timing point ._. Kiai end

In general this diff looks really sloppy and probably has bad flow in some places. There's no major problems but I would work on making all of your blankets a little better, neater patterns, etc etc. Not bad though.

Normal
00:44:226 (1) - curve upwards. and maybe use a copy of (3)
01:45:255 (2) - move to x272 y48 or somewhere around there. Ok, redid the whole pattern accordingly
01:46:626 (4) - maybe stack on (2), you will have to fix the notes afterward though This mirrored 2 instead.

nothing else to say, sort of same situation as easy.

Hard and Insane look nice. Easy and Normal need some fixing in my opinion. Oh, and another suggestion: maybe change the hitsound scheme during the blue notes. Soft whistles or something. I'll think about adding them in addition, but I won't get rid of the drum hitsounds during those sections

Nice map, good luck.
DingGGu
Hello, I'm DingGGu From your M4M

[General]
  1. yep!

[Easy]
  1. 00:41:483 (2) - you have to use second point of sliders to (x:168 / y:173 - wherever you want) because it touch 00:41:140 (1)

[Normal]
  1. 01:08:569 (1,2) - I want change this two sliders like 01:19:541 (1,2) - you know what i said :)

[Hard]
  1. 00:24:340 (6) - DO NOT TOUCH HP BAR
  2. 00:58:969 (4) - ^
  3. 01:19:540 (1) - move x:424 y:364 [touch 01:18:683 (5)]

[Insane]
  1. 01:14:397 (2) - How about like this?
  2. 01:27:083 (3) - Ctrl + G
  3. 01:27:426 (4) - ^
  4. 01:44:740 (3) - Move x:176 y:112
  5. 02:21:598 (2) - Ctrl + G
  6. 02:22:283 (4) - ^
  7. 02:29:312 (5,7) - two circles distance is very short. please longer!
  8. 02:29:483 (6,8) - ^

Very Good Song!
Topic Starter
Xivaxi

DingGGu wrote:

Hello, I'm DingGGu From your M4M

[General]
  1. yep!

[Easy]
  1. 00:41:483 (2) - you have to use second point of sliders to (x:168 / y:173 - wherever you want) because it touch 00:41:140 (1) Fixed

[Normal]
  1. 01:08:569 (1,2) - I want change this two sliders like 01:19:541 (1,2) - you know what i said :) Fixed

[Hard]
  1. 00:24:340 (6) - DO NOT TOUCH HP BAR Fixed
  2. 00:58:969 (4) - ^ Fixed
  3. 01:19:540 (1) - move x:424 y:364 [touch 01:18:683 (5)] Fixed

[Insane]
  1. 01:14:397 (2) - How about like this? I prefer the flow of the original
  2. 01:27:083 (3) - Ctrl + G Interesting, but I don't exactly like the feel - I'd have to change the whole pattern to make it feel right, and I like it enough as it is
  3. 01:27:426 (4) - ^ ^
  4. 01:44:740 (3) - Move x:176 y:112 Oh, this is actually supposed to be more to the left - moved
  5. 02:21:598 (2) - Ctrl + G Same as previous
  6. 02:22:283 (4) - ^ ^
  7. 02:29:312 (5,7) - two circles distance is very short. please longer! Oops, fixed
  8. 02:29:483 (6,8) - ^ ^

Very Good Song! Thank you! Thanks for the mod as well~!
sheela
Hi! M4M from your queue~

[General]
- I think that the 2nd kiai time isn't necessary but the last kiai time is okay to me
- I think that the 1st kiai time should start at 01:27:769
- The last kiai time should end at 02:55:198
For me, those kiai time are weird.

[Normal]
02:17:140 (3) - Make the same slider as 02:18:512 (5)

[Hard]
The size of the circle are big to me. Make it at 3
00:38:912 (2) - Make the same slider as 00:38:398 (1) and Ctrl + H and Ctrl + J so they could look the same
00:40:283 (5) - ^ but with the 00:39:769 (4)
00:43:883 (1) - Curve it into the other way
00:46:969 (2) - ^
00:52:626 (2) - ^?

Good Luck!
Topic Starter
Xivaxi

sheela901 wrote:

Hi! M4M from your queue~

[General]
- I think that the 2nd kiai time isn't necessary but the last kiai time is okay to me Actually, I agree with you, removed 2nd kiai
- I think that the 1st kiai time should start at 01:27:769 I like where it starts right now, having it only last for the spinner feels weird...
- The last kiai time should end at 02:55:198 I prefer the kiai ending at the end of the last note~ I don't really see the point on cutting that last little bit out of it
For me, those kiai time are weird.

[Normal]
02:17:140 (3) - Make the same slider as 02:18:512 (5) Fixed

[Hard]
The size of the circle are big to me. Make it at 3 It is at 3 :cry:
00:38:912 (2) - Make the same slider as 00:38:398 (1) and Ctrl + H and Ctrl + J so they could look the same Fixed
00:40:283 (5) - ^ but with the 00:39:769 (4) Fixed
00:43:883 (1) - Curve it into the other way Fixed
00:46:969 (2) - ^ Fixed
00:52:626 (2) - ^? Fixed

Good Luck! Thanks!
BanchoBot
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