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Otomedius X Cast - fly (Short Ver.) [Osu|Taiko]

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Topic Starter
Coro

dialgadu77 wrote:

Need an Insane? Here: http://puu.sh/212Mf

And please remove taiko BG, since it's unrankable, but i think you know this, i presume?

if you add it to your mapset, can you put my name in the tags please?
Thanks for the Insane~
MineC24
Modding queue~

Dekaane's Normal
00:24:502 (2) - move x:28 y:336
00:25:473 (3) - move x:24 y:240 (stack)
00:29:035 (1) - more pretty slider curve
00:30:330 (2) - DS x0.8 please
00:57:044 (6) - stack by (5)

Taiko Muzukashii
01:30:557 (4,5) - finish

Taiko Oni
So perfect :)

Hard
Circle size - 1 please

00:20:293 (4) - move x:376 y:120 (stack)
00:30:978 (6) - add NC
00:58:501 (6) - -> http://puu.sh/2acaR
01:07:567 (1) - add NC
01:08:539 (1) - remove NC
01:12:424 (1) - add NC
01:13:720 (2) - remove NC and move this... (Very confuse..)
01:19:548 (1) - add NC...?

77's Insane
00:02:322 (5) - more pretty slider curve..
00:51:701 (1) - add clap (head)
00:52:349 (2) - ^
00:52:996 (3) - ^

GL :)
Kurokotei

jaehn215 wrote:

77's Insane
00:02:322 (5) - more pretty slider curve.. fixed
00:51:701 (1) - add clap (head) added
00:52:349 (2) - ^ added
00:52:996 (3) - ^ added
Diff updated: http://puu.sh/2aKns
DakeDekaane
Sorry for late x,x

jaehn215 wrote:

Modding queue~

[Dekaane's Normal]00:24:502 (2) - move x:28 y:336 /*Got your point, but did something else
00:25:473 (3) - move x:24 y:240 (stack) /*^
00:29:035 (1) - more pretty slider curve /*Not ugly for me, not sharp, and the flow is nice, it stays
00:30:330 (2) - DS x0.8 please /*It's 0.8x distanced o3o
00:57:044 (6) - stack by (5) /*Okay, stacked~

GL :)
Thanks for the mod~

Update: http://puu.sh/2cD38
Oyatsu
hi, from my modding queue,
<EASY>
00:32:921 (6,7) - Change into slider
01:09:834 (1) - Add finish
01:15:015 (1) - ^
01:35:252 (4) - ^. Erase clap
01:30:557 (1) - ^
00:23:207 - ^
00:25:473 (2) - Change into 1 slider has repeat
<NORMAL>
00:07:664 (7) - Add finish
00:54:292 (1) - ^
01:30:557 (1) - ^
<HARD>
00:12:845 (1) - Add finish
00:18:026 (1) - ^
00:28:388 (1) - ^
00:33:568 (1) - No NC. Change into 00:34:540 (4) -
00:59:472 (1) - Add finish
01:34:443 (3) - Clap is bad. I think you should add whistle and make shorter slider and many repeat.

Only so. Good ranked soon~
Topic Starter
Coro

Loki-san wrote:

hi, from my modding queue,
<EASY>
00:32:921 (6,7) - Change into slider okay
01:09:834 (1) - Add finish okay
01:15:015 (1) - ^ okay
01:35:252 (4) - ^. Erase clap okay
01:30:557 (1) - ^ okay
00:23:207 - ^ okay
00:25:473 (2) - Change into 1 slider has repeat i prefer my current slider
<NORMAL>
00:07:664 (7) - Add finish okay
00:54:292 (1) - ^ okay
01:30:557 (1) - ^ okay
<HARD>
finishes added

Only so. Good ranked soon~
jyu
Hello, m4m from your queue

  • [General]

    boobs boobs boobs bg should be 1024x768
    is it just me or the audio lead-in is too long? preferrably 1.5 s
    All diff don't have break time, while easy diff has two break time. Consider making them consistent


    [Easy]

    AR 5 is too high >.< AR-1 (from wiki https://osu.ppy.sh/wiki/Easy )

    00:02:484 (1,2) - distance inconsistency. should be the same with 00:05:074 (1,2) -
    00:20:616 (3) - nc so the combo pattern won't be too long
    00:30:978 (3) - ^
    00:36:159 (2) - you can make it less linear by adjusting its angle
    00:39:397 (1,1) - that's a bit long gap between them. adding notes won't hurt
    00:43:930 (1,1) - ^
    01:08:539 (4) - nc
    01:09:834 (1,2) - make a little blanket?
    01:15:015 (1,3) - i suggest you to make them mirror each other, it's more appealing
    01:17:605 (5) - nc, and for the shapes http://puu.sh/31hLu.jpg ?
    01:34:442 (3) - i won't suggest this kind of pattern in easiest diff


    [Dekaane's Normal]

    Dake~ o/

    your kiai isn't snapped

    00:07:664 (7) - should be nc
    00:07:988 (1) - remove nc
    00:38:749 (6) - nc for accent? like 01:19:548 (1) -
    01:00:120 (3,4) - make them blanket?
    01:03:034 (5) - i suggest you to end this slider here 01:03:682 - it's better imo
    01:09:186 (2) - add clap at slider's head?

    nice diff~


    [Hard]

    00:01:188 (1) - prefer if you make it curvier
    00:07:664 (1,2) - move them up so 00:06:855 (4,1) - won't touch
    00:15:436 (1) - 300|320 , it stacks better with 00:14:788 (4) -
    00:18:026 (1) - remove clap at slider's tail
    00:22:235 (4,6,7,1) - 220|192, it stacks better with 00:21:264 (2) - then adjust 00:21:912 (3,5) -
    00:29:683 (3) - why sudden change with distance snap? make it 0.7x
    00:32:273 (3) - ^ , this one, make it 0.5x
    00:33:568 (1,2,3) - move them up so 00:33:892 (2) - won't touch with 00:32:921 (4) - 's tail
    00:38:587 (7,1,2) - suggestion
    SPOILER

    so 00:38:911 (2) - will stack properly with 00:40:206 (5,7,4,6,4,6,4,6,4,6,4,6) -
    00:55:587 (3,4) - suggestion, remove whistle for hitsound consistency
    00:58:501 (6,7) - prefer if you make them a reverse slider. fits the vocal more, imo
    01:02:063 (5) - nc
    01:09:834 (1,2,3,4) - prefer if you make them symmetry
    01:09:834 (1,2,3,4) - add claps at slider's head, because you add clap here 01:09:186 (6) -
    01:16:634 (5,6) - make jump like 01:06:272 (5,6) -
    01:18:253 (9,1) - add notes between them for rhythm consistency, if you follow, then remove nc 01:19:548 (1) -
    01:20:196 (1,2) - prefer if you make them mirror each other, it's more appealing
    01:22:786 (1,2,4,5,1) - distance inconsistency
    01:30:557 (1,2) - make them in a same diagonal
    01:30:557 (1,2,3,4) - stack them properly, and if you want, you can make their diagonals 01:31:205 (3,4) - symmetry with previous sliders
    01:33:147 (1,2,3,4) - stack them properly


    [77's Insane]

    00:01:189 (1,2,3) - add finish
    00:06:693 (6,7) - ^
    00:06:207 (3) - nc, because your previous pattern is 00:04:912 (1,2,1,2) -
    00:08:312 (3,1) - don't make them touch
    00:09:607 (3) - remove clap, then add clap here 00:09:931 (7) -
    00:10:093 (8) - remove clap at slider's head for hitsound consistency with 00:07:664 (1,2,3,4) -
    00:12:521 (5,6) - add claps, because it feels empty when 00:12:036 (3,4,5,6) - have no hitsounds while 00:10:579 (1,2,3,4,1,2) - have hitsounds
    00:15:274 - prefer if you add a note here
    00:17:702 (5,3) - stack them properly
    00:21:588 (4) - remove clap at slider's tail, and then add claps at slider's head and arrow. Feels better imo, because it has consistent hitsound with 00:20:940 (2) -
    00:22:883 (7,1,2) - kinda cruel jumps
    00:23:207 (2) - remove finish, there's no cymbal here in the song
    00:23:045 (1,2,3,4,5,6,7) - not really intuitive, because both pattern have same distance but different rhythm
    00:24:826 (1) - add clap at slider's tail , add clap at 00:25:635 (2) - for hitsound consistency with 00:24:178 (5,6,7) -
    00:38:102 (5,6) - make their distance closer, because their rhythm suddenly change
    00:55:587 (5) - nc because the rhythm change
    00:56:720 (12) - ^
    00:57:044 (1) - remove nc
    01:01:415 - prefer if you add a note here for rhythm flow
    01:04:006 - ^
    01:06:758 (5) - nc, because your previous combo pattern is 01:04:167 (1,2,3,4,1,2,3,4) -
    01:31:205 (1) - remove nc, not really needed
    01:31:852 (2) - nc

    There are more hitsounds consistency in this diff, please fix them
this took me longer than i had expected
Good luck~
Kurokotei

AlpacaCokelat wrote:

[77's Insane]

00:01:189 (1,2,3) - add finish weird
00:06:693 (6,7) - ^ ^
00:06:207 (3) - nc, because your previous pattern is 00:04:912 (1,2,1,2) - okay, added
00:08:312 (3,1) - don't make them touch changed
00:09:607 (3) - remove clap, then add clap here 00:09:931 (7) - modified
00:10:093 (8) - remove clap at slider's head for hitsound consistency with 00:07:664 (1,2,3,4) - removed
00:12:521 (5,6) - add claps, because it feels empty when 00:12:036 (3,4,5,6) - have no hitsounds while 00:10:579 (1,2,3,4,1,2) - have hitsounds added
00:15:274 - prefer if you add a note here added
00:17:702 (5,3) - stack them properly oh, yes
00:21:588 (4) - remove clap at slider's tail, and then add claps at slider's head and arrow. Feels better imo, because it has consistent hitsound with 00:20:940 (2) - ok, modified
00:22:883 (7,1,2) - kinda cruel jumps lol ok, reduced
00:23:207 (2) - remove finish, there's no cymbal here in the song ok, removed
00:23:045 (1,2,3,4,5,6,7) - not really intuitive, because both pattern have same distance but different rhythm changed
00:24:826 (1) - add clap at slider's tail , add clap at 00:25:635 (2) - for hitsound consistency with 00:24:178 (5,6,7) - ok, added
00:38:102 (5,6) - make their distance closer, because their rhythm suddenly change ok, modified
00:55:587 (5) - nc because the rhythm change added
00:56:720 (12) - ^ added
00:57:044 (1) - remove nc removed
01:01:415 - prefer if you add a note here for rhythm flow added
01:04:006 - ^ ^
01:06:758 (5) - nc, because your previous combo pattern is 01:04:167 (1,2,3,4,1,2,3,4) - added
01:31:205 (1) - remove nc, not really needed removed
01:31:852 (2) - nc okay, added
Thanks for the mod!

Diff: http://puu.sh/31Eqz.osu
DakeDekaane
All fixed except the NC before the spinner (it'd look weird as it's the same part), and the blanket (I'm not looking for a blanket there), thanks c:
Update: http://puu.sh/31ShU.txt
Topic Starter
Coro

AlpacaCokelat wrote:

Hello, m4m from your queue

[list][General]

boobs boobs boobs bg should be 1024x768 fixed.
is it just me or the audio lead-in is too long? preferrably 1.5 s 2s is fine :P
All diff don't have break time, while easy diff has two break time. Consider making them consistent I think Easy is allowed to have more break :P


[Easy]

AR 5 is too high >.< AR-1 (from wiki https://osu.ppy.sh/wiki/Easy ) oops, fixed.

00:02:484 (1,2) - distance inconsistency. should be the same with 00:05:074 (1,2) - fixed.
00:20:616 (3) - nc so the combo pattern won't be too long fixed.
00:30:978 (3) - ^ fixed.
00:36:159 (2) - you can make it less linear by adjusting its angle I don't mind it straight though...
00:39:397 (1,1) - that's a bit long gap between them. adding notes won't hurt added notes.
00:43:930 (1,1) - ^ added notes.
01:08:539 (4) - nc fixed.
01:09:834 (1,2) - make a little blanket? no thanks...
01:15:015 (1,3) - i suggest you to make them mirror each other, it's more appealing okay~
01:17:605 (5) - nc, and for the shapes http://puu.sh/31hLu.jpg ? okay~
01:34:442 (3) - i won't suggest this kind of pattern in easiest diff It's just the last note, so I think it's fine...

[Hard]

00:01:188 (1) - prefer if you make it curvier fixed.
00:07:664 (1,2) - move them up so 00:06:855 (4,1) - won't touch fixed.
00:15:436 (1) - 300|320 , it stacks better with 00:14:788 (4) - fixed.
00:18:026 (1) - remove clap at slider's tail fixed.
00:22:235 (4,6,7,1) - 220|192, it stacks better with 00:21:264 (2) - then adjust 00:21:912 (3,5) - fixed.
00:29:683 (3) - why sudden change with distance snap? make it 0.7x fixed.
00:32:273 (3) - ^ , this one, make it 0.5x fixed.
00:33:568 (1,2,3) - move them up so 00:33:892 (2) - won't touch with 00:32:921 (4) - 's tail fixed.
00:38:587 (7,1,2) - suggestion okay~
SPOILER

so 00:38:911 (2) - will stack properly with 00:40:206 (5,7,4,6,4,6,4,6,4,6,4,6) -
00:55:587 (3,4) - suggestion, remove whistle for hitsound consistency fixed.
00:58:501 (6,7) - prefer if you make them a reverse slider. fits the vocal more, imo fixed.
01:02:063 (5) - nc fixed.
01:09:834 (1,2,3,4) - prefer if you make them symmetry tried to make more symmetrical
01:09:834 (1,2,3,4) - add claps at slider's head, because you add clap here 01:09:186 (6) - fixed.
01:16:634 (5,6) - make jump like 01:06:272 (5,6) - fixed.
01:18:253 (9,1) - add notes between them for rhythm consistency, if you follow, then remove nc 01:19:548 (1) - fixed.
01:20:196 (1,2) - prefer if you make them mirror each other, it's more appealing this one is continuous stream, so nevermind.
01:22:786 (1,2,4,5,1) - distance inconsistency fixed.
01:30:557 (1,2) - make them in a same diagonal fixed.
01:30:557 (1,2,3,4) - stack them properly, and if you want, you can make their diagonals 01:31:205 (3,4) - symmetry with previous sliders fixed.
01:33:147 (1,2,3,4) - stack them properly fixed.
JUDYDANNY
こんばんは!まだまだ駆け出しですが、modさせていただきます。
from M4M
hello. I'm a moding beginner for Taiko mode .
I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.

[General]

  • d=don(Red note)
    D=Big don (Finish)
    k=katsu(Blue note)
    K=Big katsu(Finish)

[Muzukashii]
  1. 00:08:798 (1) – remove
  2. 00:11:388 (1) - k or remove?
  3. 00:27:740 (2,3,1) - try to change k d d?
  4. 00:38:102 (2) - k ※same suggestion diff. Oni
  5. 00:46:844 (3) - k? ※same suggestion diff. Oni
    I want to k 00:46:520 (1) - ~ 00:47:168 (4) -
  6. 00:54:130 (3) - k
  7. 00:54:615 (1) - ~ 00:56:396 (3) - try to ↓this pattern↓? ※same suggestion diff. Oni
    00:54:777 (1) - remove
    00:55:587 (2) - k
    00:55:911 (1) - d
    00:56:234 (2) - k
    └---------------------------
  8. 01:17:119 (1) - d?
  9. 01:17:443 (1) - k
  10. 01:18:253 (1) -^
  11. 01:20:034 (1) -^
[Oni]

  • I think this is many Notes ,so my moding is lots of ‘remove’ suggestions.
  1. 00:11:388 (1,2) - k
  2. 00:13:331 (1) – remove
  3. 00:19:807 (1) – ^
  4. 00:22:316 (1) – remove?
  5. 00:23:045 (2) - k
  6. 00:23:693 (1) - remove
  7. either
    00:24:988 (2) – remove?
    00:26:283 (1) – remove + 00:26:931 (1) - remove
    └-----------------
  8. 00:27:173 (3) – add d
  9. 00:29:278 (5) – remove
  10. 00:30:816 (1) -^
  11. 00:31:221 (2) -^
  12. 00:32:111 (1) - k?
  13. 00:32:597 (2) – d?
  14. 00:32:759 (1,2,1,1,2,3,1) hmm. try to change the color all reverse? I think better.
  15. 00:33:730 (2) – remove
  16. 00:34:702 (1) - remove
  17. 00:35:997 (1) – move →00:36:321 (1) –
  18. 00:38:102 (2) - k
  19. 00:43:768 (3,4,5) – I think kkd is better
  20. 00:45:306 (2) – want to a note ,, so either
  21. 00:45:306 (2) – add d
  22. 00:45:468 (4) – move →00:45:306 (2) -
  23. 00:46:844 (3) - k
  24. 00:48:301 (2) – add d
  25. 00:54:615 (1) - ~ 00:56:396 (3) - try to ↓this pattern↓?
    00:54:777 (1) - remove
    00:55:587 (2) - k
    00:55:911 (1) - d
    00:56:234 (2) - k
    └---------------------------
  26. 01:02:791 (3) – add d
  27. 01:13:153 (3) -^
  28. 01:03:115 (2) – add k
  29. 01:13:477 (2) -^
  30. 01:04:329 (2,3,4,5,6) – try to change kkkkd?
  31. 01:14:691 (1,2,3,4,5) -^
  32. 01:05:301 (2) – remove?
  33. 01:15:662 (2) -^
  34. 01:06:029 (3) – add d
  35. 01:06:434 (1,2,3,4,5) - , 01:16:796 (1,2,1) -
    Change same pattern. 5 notes or 3notes.
  36. 01:16:391 (3) -^
  37. 01:07:729 (1) – remove
  38. both or all not
    01:09:024 (2) -remove
    01:09:510 (5) - k
    └------------------
    And…
  39. 01:21:167 (2) - remove
  40. 01:22:624 (1) – ^
  41. 01:23:757 (2) - ^
  42. 01:25:214 (1) -^

I thank you for reading it through
I wish you good luck !
Topic Starter
Coro

JUDYDANNY wrote:

こんばんは!まだまだ駆け出しですが、modさせていただきます。
from M4M
hello. I'm a moding beginner for Taiko mode .
I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.

[General]

  • d=don(Red note)
    D=Big don (Finish)
    k=katsu(Blue note)
    K=Big katsu(Finish)

[Muzukashii]
  1. 00:08:798 (1) – remove okay
  2. 00:11:388 (1) - k or remove? okay
  3. 00:27:740 (2,3,1) - try to change k d d? okay
  4. 00:38:102 (2) - k ※same suggestion diff. Oni okay
  5. 00:46:844 (3) - k? ※same suggestion diff. Oni okay
    I want to k 00:46:520 (1) - ~ 00:47:168 (4) - okay
  6. 00:54:130 (3) - k
  7. 00:54:615 (1) - ~ 00:56:396 (3) - try to ↓this pattern↓? ※same suggestion diff. Oni okay
    00:54:777 (1) - remove
    00:55:587 (2) - k
    00:55:911 (1) - d
    00:56:234 (2) - k
    └---------------------------
  8. 01:17:119 (1) - d? okay
  9. 01:17:443 (1) - k okay
  10. 01:18:253 (1) -^ okay
  11. 01:20:034 (1) -^ okay
[Oni]

  • I think this is many Notes ,so my moding is lots of ‘remove’ suggestions.
  1. 00:11:388 (1,2) - k okay
  2. 00:13:331 (1) – remove okay
  3. 00:19:807 (1) – ^ okay
  4. 00:22:316 (1) – remove? okay
  5. 00:23:045 (2) - k okay
  6. 00:23:693 (1) - remove okay
  7. either
    00:24:988 (2) – remove? okay
    00:26:283 (1) – remove + 00:26:931 (1) - remove
    └-----------------
  8. 00:27:173 (3) – add d okay
  9. 00:29:278 (5) – remove okay
  10. 00:30:816 (1) -^ okay
  11. 00:31:221 (2) -^ okay
  12. 00:32:111 (1) - k? okay
  13. 00:32:597 (2) – d? okay
  14. 00:32:759 (1,2,1,1,2,3,1) hmm. try to change the color all reverse? I think better. changed to kkddkkd
  15. 00:33:730 (2) – remove okay
  16. 00:34:702 (1) - remove okay
  17. 00:35:997 (1) – move →00:36:321 (1) – okay
  18. 00:38:102 (2) - k okay
  19. 00:43:768 (3,4,5) – I think kkd is better okay
  20. 00:45:306 (2) – want to a note ,, so either added d
  21. 00:45:306 (2) – add d okay
  22. 00:45:468 (4) – move →00:45:306 (2) - okay
  23. 00:46:844 (3) - k okay
  24. 00:48:301 (2) – add d okay
  25. 00:54:615 (1) - ~ 00:56:396 (3) - try to ↓this pattern↓? okay
    00:54:777 (1) - remove
    00:55:587 (2) - k
    00:55:911 (1) - d
    00:56:234 (2) - k
    └---------------------------
  26. 01:02:791 (3) – add d okay
  27. 01:13:153 (3) -^ okay
  28. 01:03:115 (2) – add k okay
  29. 01:13:477 (2) -^ okay
  30. 01:04:329 (2,3,4,5,6) – try to change kkkkd? okay
  31. 01:14:691 (1,2,3,4,5) -^ okay
  32. 01:05:301 (2) – remove? okay
  33. 01:15:662 (2) -^ okay
  34. 01:06:029 (3) – add d okay
  35. 01:06:434 (1,2,3,4,5) - , 01:16:796 (1,2,1) - okay
    Change same pattern. 5 notes or 3notes.
  36. 01:16:391 (3) -^ okay
  37. 01:07:729 (1) – remove okay
  38. both or all not
    01:09:024 (2) -remove
    01:09:510 (5) - k
    └------------------
    And…
  39. 01:21:167 (2) - remove okay
  40. 01:22:624 (1) – ^ okay
  41. 01:23:757 (2) - ^ okay
  42. 01:25:214 (1) -^ okay

I thank you for reading it through
I wish you good luck !
mingmichael
hey Coro :) here the mods that you requested to me o/

[Muzu]
  1. 00:38:668 (7) - delete this. so it's just a triplet at 00:38:425 (4,5,6) - . it's better use triplet for the muzukashii :D
  2. 00:46:520 (1,2,3) - d d k. 00:46:520 (1) - has a lowest pitch sound than (2) and (3). it's better use d than k which you put there
  3. 00:47:168 (4,1,1) - k d k. you can hear it carefully. 00:47:168 (4,1) - have same pitch sounds there. you put k at (4), so it's better pu the same note at 00:47:492 (1) -
  4. 00:52:996 (2) - k, the highest vocal sound ends at there. it's better k than d right? :D and then 00:53:158 (1) - d , if you changed the mod before
  5. 00:53:968 (2,3) - k d. 00:53:968 (2) - has same pitch sound like 00:53:644 (1) - right? listen it again. you put k at 00:53:644 (1) - so it's better use the same note at 00:53:968 (2) - k :)
  6. 00:54:130 (3) - d (if you use the mod before ^)
  7. 00:56:801 (7) - delete this. same reason like the 1st mod :)
  8. 01:04:653 (4) - k, the high vocal sound here :)
  9. 01:05:948 (2) - k. it has same pitch sound like 01:05:625 (1) - . you can hear it again :) you put k at 01:05:625 (1) - so it's better change 01:05:948 (2) - to be k too, because they have same pitch sounds ;)
[Oni]
  1. 00:28:064 (1,1,2,3,4) - ddddk. the electric guitar sound starts at 00:28:388 (4) - :) it's better put k there
  2. 00:31:949 (3) - d. you can hear it carefully, 00:31:949 (3) - has low pitch sound like 00:31:626 (3,2) -, you put d's at 00:31:626 (3,2) - , so make it same note too at 00:31:949 (3) -
  3. 00:31:302 (2) - change this too (d) the reason like ^
  4. 00:38:425 (4,5) - try kk here. so 00:38:425 (4)~(8) is kkdddd

    :idea: how about try this?
    00:43:606 (2) - k
    00:43:849 (4) - move to 00:43:687 (3) - . so it'll be kkk triplet at 00:43:606 (2,3,4) -
    00:44:254 (7) - delete c:
  5. 00:44:901 (1,1) - k d. 00:44:901 (1) - has same pitch sound like 00:44:578 (1) - c: and it's high pitch sound. better change to be k than d
  6. 00:45:225 (1,2,5) - change to be k's if you use the mod before ^
  7. 00:52:996 (3,1) - k d. 00:52:996 (3) - is the high vocal sound, not at 00:53:158 (1) -
  8. 01:06:434 (1,2,3,4,5) - kkkkd? it's not fit well with the song._. :idea:hmm, try this
    01:06:272 (1) ~ 01:07:567 (1) - http://puu.sh/3j6Nc.jpg
good luck there ;)
Topic Starter
Coro

mingmichael wrote:

hey Coro :) here the mods that you requested to me o/

[Muzu]
  1. 00:38:668 (7) - delete this. so it's just a triplet at 00:38:425 (4,5,6) - . it's better use triplet for the muzukashii :D okay
  2. 00:46:520 (1,2,3) - d d k. 00:46:520 (1) - has a lowest pitch sound than (2) and (3). it's better use d than k which you put there okay
  3. 00:47:168 (4,1,1) - k d k. you can hear it carefully. 00:47:168 (4,1) - have same pitch sounds there. you put k at (4), so it's better pu the same note at 00:47:492 (1) - okay
  4. 00:52:996 (2) - k, the highest vocal sound ends at there. it's better k than d right? :D and then 00:53:158 (1) - d , if you changed the mod before okay
  5. 00:53:968 (2,3) - k d. 00:53:968 (2) - has same pitch sound like 00:53:644 (1) - right? listen it again. you put k at 00:53:644 (1) - so it's better use the same note at 00:53:968 (2) - k :) okay
  6. 00:54:130 (3) - d (if you use the mod before ^) okay
  7. 00:56:801 (7) - delete this. same reason like the 1st mod :) okay
  8. 01:04:653 (4) - k, the high vocal sound here :) okay
  9. 01:05:948 (2) - k. it has same pitch sound like 01:05:625 (1) - . you can hear it again :) you put k at 01:05:625 (1) - so it's better change 01:05:948 (2) - to be k too, because they have same pitch sounds ;) okay
[Oni]
  1. 00:28:064 (1,1,2,3,4) - ddddk. the electric guitar sound starts at 00:28:388 (4) - :) it's better put k there okay
  2. 00:31:949 (3) - d. you can hear it carefully, 00:31:949 (3) - has low pitch sound like 00:31:626 (3,2) -, you put d's at 00:31:626 (3,2) - , so make it same note too at 00:31:949 (3) - okay
  3. 00:31:302 (2) - change this too (d) the reason like ^ okay
  4. 00:38:425 (4,5) - try kk here. so 00:38:425 (4)~(8) is kkdddd okay

    :idea: how about try this?
    00:43:606 (2) - k
    00:43:849 (4) - move to 00:43:687 (3) - . so it'll be kkk triplet at 00:43:606 (2,3,4) -
    00:44:254 (7) - delete c: okay
  5. 00:44:901 (1,1) - k d. 00:44:901 (1) - has same pitch sound like 00:44:578 (1) - c: and it's high pitch sound. better change to be k than d okay
  6. 00:45:225 (1,2,5) - change to be k's if you use the mod before ^ okay
  7. 00:52:996 (3,1) - k d. 00:52:996 (3) - is the high vocal sound, not at 00:53:158 (1) -
  8. 01:06:434 (1,2,3,4,5) - kkkkd? it's not fit well with the song._. :idea:hmm, try this
    01:06:272 (1) ~ 01:07:567 (1) - http://puu.sh/3j6Nc.jpg
okay

good luck there ;)
Alarido
M4M From Coffee Party Queue - Round V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[General]
The BG may be (mightly?) unrankable due to unsafe imagery. I don't mind the video, since it can watched on playing only, and player can disable it. But BG is always visible ingame and even in the beatmaps info page.
The video is not working at [Dekaane's Normal] too.

[Easy]
00:42:635 (1,2,1,2,3) - This pattern will look better like → http://puu.sh/3rRYL.jpg (Part I) and → http://puu.sh/3rRZU.jpg (Part II).

[Dekaane's Normal]
♥ I liked this pattern 00:49:758 (1,2,3,4) , especially the (2,3) part ^^ the flow is epic here too (:
* No complaints here and aesthetics looks fine too

[Hard]
CS=4 please, or these circles in HR will feel just like small dots.
♥ Nice diff, and I passed it (: (truly's a very rare achievement for a retard player like me on high BPM hard diffs)
00:43:930 (1) - it's not properly stacked with 00:43:121 (5)
00:47:492 (3) - the same above, just with 00:44:901 (3). In general, this whole pattern here needs a little improvement on object placing.
01:18:253 (9) - Align better with (7,8)

[77's Insane]
:idea: 01:11:939 (1,2,3,4,5,6) - Could make a better flow pattern here, like this → http://puu.sh/3rSBM.jpg
:idea: 01:17:281 (4) - Ctrl+G here, make it a bit harder and slightly better flow too

That's it ^^

GOOD LUCK on ranking !!! nice song ♥

Att.
Topic Starter
Coro

Alarido wrote:

M4M From Coffee Party Queue - Round V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[notice][General]
The BG may be (mightly?) unrankable due to unsafe imagery. I don't mind the video, since it can watched on playing only, and player can disable it. But BG is always visible ingame and even in the beatmaps info page. finally finally found a different bg of a proper size orz
The video is not working at [Dekaane's Normal] too.

[Easy]
00:42:635 (1,2,1,2,3) - This pattern will look better like → http://puu.sh/3rRYL.jpg (Part I) and → http://puu.sh/3rRZU.jpg (Part II). fixed

[Hard]
CS=4 please, or these circles in HR will feel just like small dots. okay
♥ Nice diff, and I passed it (: (truly's a very rare achievement for a retard player like me on high BPM hard diffs)
00:43:930 (1) - it's not properly stacked with 00:43:121 (5) fixed
00:47:492 (3) - the same above, just with 00:44:901 (3). In general, this whole pattern here needs a little improvement on object placing. fixed
01:18:253 (9) - Align better with (7,8) fixed

That's it ^^

GOOD LUCK on ranking !!! nice song ♥

Att.
Kurokotei

Alarido wrote:

[77's Insane]
:idea: 01:11:939 (1,2,3,4,5,6) - Could make a better flow pattern here, like this → http://puu.sh/3rSBM.jpg this order is quite strange, so no
:idea: 01:17:281 (4) - Ctrl+G here, make it a bit harder and slightly better flow too okay, reversed
Thanks for the mod!

diff updated: http://puu.sh/3sw2u.osu

btw you should reduce video size and the bg doesn't have the correct size (actual is 1366x738, and it should be 1366x168)
Mithos
M4M for your modding queue, modding Taiko.

Muzukashii
The main issue I see here is with your sense of difficulty spread. This difficulty is a little bit too hard for muzukashii players. I'll point out places where you should lower the difficulty, and where you can make it more fun for the players.

00:02:484-00:06:369 ~ Change these to finishes perhaps? Nothing changes when this happens at the end of the song, so they should both have finishes.
00:09:445, 00:12:036 ~ Remove these please. Having the pattern here happen over and over fits with the song, but for a muzukashii it might be too hard. Removing them adds variance to the patterns and gives the players a bit of a break if they are unable to hit that pattern yet.
00:13:169 ~ Similar treatment to above. Lower the difficulty here by removing some of the notes in between the shots. Muzukashii players need breaks to recoup after tough patterns, so anything outside ddk, ddd, kkk, etc. should have some sort of break in between.
00:15:274-00:16:083 ~ Remove the first don here to lower difficulty. Make the rest of the notes finishes to fit with the feeling of the song.
00:19:969 ~ Move this don to 00:19:807 to add variance in the patterns. Constant d k ddk gets boring fast, even for a muzukashii. Repeat this wherever else it looks repetitive.
00:28:226 ~ Muzukashii players can't play this pattern. 1/4 is too fast to expect Muzukashii players to do anything but mash their hands on the keyboard. Fix this here and everywhere else you have it done.

Oni

I like this map. The difficulty is spot on and it feels really nice to play. I'll bring up anything that felt awkward.

00:02:484 ~ The finish directly after the 1/4 triplet is a little weird to play. Turning the first finish into a regular don or changing the triplet would make it play better.
00:06:693 ~ In the song, this doesn't sound like it's warranting a finish, and the first note there seems to come out of nowhere. I don't know how you could fix this, but keep it in mind.
00:13:331 ~ This pause breaks the momentum that the rest of the map is portraying. The pause before it is OK because it's at the end of a phrase, when this one is in the middle. This happens in more places too.

No other problems to report. Wherever I noted a change, search the song for other instances of the same problem and fix those as well. One thing I can recommend is increasing the slider velocity on both difficulties during the DD DD DD D D shots that happen at the beginning and end of the song.

This is the song I would like you to mod in return. https://osu.ppy.sh/s/101824 I'll post it in your modding queue as well.
sheela
Hi! From my queue~ Sorry for the late mod

[General]
The kiai time is not well snap

[Easy]
00:04:427 (2,2) - The distance aren't the same as the other. It can trick people. Maybe change the slider position or make a new one
00:32:921 (4) - Distance problem

Sorry if it isn't enough. Good Luck and star!
Topic Starter
Coro

Mithost wrote:

M4M for your modding queue, modding Taiko.

Muzukashii
The main issue I see here is with your sense of difficulty spread. This difficulty is a little bit too hard for muzukashii players. I'll point out places where you should lower the difficulty, and where you can make it more fun for the players.

00:02:484-00:06:369 ~ Change these to finishes perhaps? Nothing changes when this happens at the end of the song, so they should both have finishes.okay
00:09:445, 00:12:036 ~ Remove these please. Having the pattern here happen over and over fits with the song, but for a muzukashii it might be too hard. Removing them adds variance to the patterns and gives the players a bit of a break if they are unable to hit that pattern yet.okay
00:13:169 ~ Similar treatment to above. Lower the difficulty here by removing some of the notes in between the shots. Muzukashii players need breaks to recoup after tough patterns, so anything outside ddk, ddd, kkk, etc. should have some sort of break in between.okay
00:15:274-00:16:083 ~ Remove the first don here to lower difficulty. Make the rest of the notes finishes to fit with the feeling of the song.okay
00:19:969 ~ Move this don to 00:19:807 to add variance in the patterns. Constant d k ddk gets boring fast, even for a muzukashii. Repeat this wherever else it looks repetitive. okay
00:28:226 ~ Muzukashii players can't play this pattern. 1/4 is too fast to expect Muzukashii players to do anything but mash their hands on the keyboard. Fix this here and everywhere else you have it done. okay

Oni

I like this map. The difficulty is spot on and it feels really nice to play. I'll bring up anything that felt awkward.

00:02:484 ~ The finish directly after the 1/4 triplet is a little weird to play. Turning the first finish into a regular don or changing the triplet would make it play better. it was someone else who suggested the finish there, I think I'll leave it ._.
00:06:693 ~ In the song, this doesn't sound like it's warranting a finish, and the first note there seems to come out of nowhere. I don't know how you could fix this, but keep it in mind. it's mapped to the cymbals, so I think it's fine
00:13:331 ~ This pause breaks the momentum that the rest of the map is portraying. The pause before it is OK because it's at the end of a phrase, when this one is in the middle. This happens in more places too.

No other problems to report. Wherever I noted a change, search the song for other instances of the same problem and fix those as well. One thing I can recommend is increasing the slider velocity on both difficulties during the DD DD DD D D shots that happen at the beginning and end of the song.

sheela901 wrote:

Hi! From my queue~ Sorry for the late mod

[General]
The kiai time is not well snap resnapped all kiais

[Easy]
00:04:427 (2,2) - The distance aren't the same as the other. It can trick people. Maybe change the slider position or make a new one I'm using a smaller distance for the opening, and it's constant for that section, so I think it's fine.
00:32:921 (4) - Distance problem fixed

Sorry if it isn't enough. Good Luck and star!
AniMe666_old
hello ~ from M4M queue

[Taiko Muzukashii]

* How about 00:38:425 - those are katsu also or just the first one and so on
* 00:55:587 - could be just d k d d k d ... removing 00:55:749
* 00:56:720 - properbly can replace to katsu
* 01:07:729 - maybe remove this one ? and 01:08:377 - katsu and end with don for next ?
* 01:15:015 - katsu ?
* 01:30:233 - katsu ?

[Taiko Oni]

* 00:26:283 - removing ? I thought bit too linky
* 00:31:626 - katsu ?
* 01:01:253 or 01:01:415 - can remove ?
* 00:59:472 (1,2,1,1,2,3,1,1,2,3,1,1,2,3,1) - properbly can add extra pattern on here, I think it's too straight forward
* 01:08:377 (1,1) - swap ?
* 01:09:510 - katsu ?
* 01:27:805 - katsu ?
* 01:28:938 - just suggestion for d d d k d d k d k ddd d ... or d d d k d k d d k ddd d ...


Just take it as an idea and nice maps ~ :D
Topic Starter
Coro

AniMe666 wrote:

hello ~ from M4M queue

[Taiko Muzukashii]

* How about 00:38:425 - those are katsu also or just the first one and so on okay
* 00:55:587 - could be just d k d d k d ... removing 00:55:749 okay
* 00:56:720 - properbly can replace to katsu okay
* 01:07:729 - maybe remove this one ? and 01:08:377 - katsu and end with don for next ? okay
* 01:15:015 - katsu ? okay
* 01:30:233 - katsu ? okay

[Taiko Oni]

* 00:26:283 - removing ? I thought bit too linky okay
* 00:31:626 - katsu ? okay
* 01:01:253 or 01:01:415 - can remove ?
* 00:59:472 (1,2,1,1,2,3,1,1,2,3,1,1,2,3,1) - properbly can add extra pattern on here, I think it's too straight forward okay
* 01:08:377 (1,1) - swap ? okay
* 01:09:510 - katsu ?
* 01:27:805 - katsu ?
* 01:28:938 - just suggestion for d d d k d d k d k ddd d ... or d d d k d k d d k ddd d ... okay


Just take it as an idea and nice maps ~ :D
Konei
Yoooo, from my Queue ~


[General]

  1. Uff, I don't like the style of that BG, or maybe it's just me but it seems a bit blury. Well, whatever.

  2. Video is not of a too high quality either, you think you can find a more pleasing one?

  3. KIAI is unsnapped in Dake's diff, fix that.

[Easy]

  1. Hitsounding in this difficulty is really weird, especially because claps are not used on every upbeat but randomly as it seems. You should rework your hitsounds, otherwise, this will get a lot of problems. If you need more help, feel free to ask me.
  2. 00:36:159 (2) - You should avoid using 2 repeats on Easy diffs, it's most likely for beginners to be confused by them.
  3. 00:59:472 (1) - For downbeats like this, you should always use finishes, it's important to give them an emphasize.
  4. To say this in general, this diff needs a lot of work to be honest. Hitsounds are missing everywhere and claps seem randomly used orz Besides this, you should avoid only mapping in straight lines/pattern, it's tiering to play and doesn't really make fun at all.

[Dekaane's Normal]

  1. 00:15:112 (4,2) - This overlap doesnt really look pretty, try to avoid it.
  2. 00:58:177 (3) - Consider to remove the clap on the repeat? It sounds out of place due to the strong melody that starts.
  3. 01:03:034 (5) - This shape could be much more polished if you tried to move the points around.
  4. 01:04:329 (2) - You're missing a finish on the end.
  5. 01:09:186 (2) - Remove the clap on the start, it's not consistent and doesnt support the music at all.
  6. 01:20:196 (1) - The note following this Spinner is too sudden, either shorten the Spinner, since it's already rather long, or remove the note, what I wouldn't recommend due to it's importance for your rhyhtm.
  7. 01:26:186 (2,3) - Remove those claps, they are not consistent.
  8. Technically, this diff is much better than easy, but it can be improved a bit because some pattern seem a clustered and hitsounding sounds a bit off aswell. Also I know you can do better, Dake :P

[Hard]

  1. 00:07:664 (1) - Downbeats like this are missing finishes again and claps play randomly aswell orz For hitsounding, it's the same thing as in Easy because it's just random and downbeats are missing finishes mostly. Also, spacing is much too low for a Hard and OD 7 with HD 5 doesn't make sense, balance the settings out aswell.
  2. Basically, this would need a remap. You can't map a Hard with 1,40 SV and such a low DS, it's just not fiting over and over.

[77's Insane]

  1. 00:09:607 (3,4,5,6) - Ughh, this stream is just overmapped, it is an Insane, but it's not overmapping time.
  2. 00:24:826 (1) - This shape could be sooo much smoother just with two wavepoints, try to do things like below.
  3. 00:27:902 (7) - For things like this, ctrl + G would flow a lot smoother due to the direction change.
  4. 00:37:454 (3,4,5,6) - Those four aren't in the music either, you should listen to the drums and vocals more closely, and you'll hear that there is no 1/4 at all.
  5. Well, spacing goes crazy on some points and some patterns look clustered or not well polished. Also hitsounding goes wild aswell, claps come and go randomly and it just makes everything weird a lot :<

Well, that's it. Standard diffs aren't ready for ranking like this, but the Taikos do actually play pretty well :3

Uhh, dont give up, you can do this if you work a bit!

Good luck ~
yurunneram
EASY

Increase circle size

Everything before the kiai time was boring, I suggest improve the rhythm. Make it more complex. It's too simple even for easy. I can't really mod the front so I suggest you remap the bit before the chorus

NORMAL

00:15:436 (1,2) - How about this (look at rhythm only

Not much here. And lol I keep modding ur guest diffs, Dekaane. I see ur diffs way too much

HARD

00:07:664 (1,2,3,4,1,2,3,4) - I think the spacing is too small here ==" why is it like this?

00:21:264 (2) - Once again I disagree with the spacing here

00:24:826 (4) - ^

00:29:683 (3) - ^

00:32:273 (3) - ^

I stopped after here. It looks like you didn't on your distance snap or something. Please have a constant distance spacing unless you have a good reason to place a jump there. If not, it should all be the same unless you want to differentiate between verses and chorus. Resnap your map please
Topic Starter
Coro
Seeing as my standard diffs for this map were mapped a lot longer ago before I picked up some better mapping skills, I'm removing my standard diffs since there's a lot of problems with them and it's not worth the effort fixing them. I'll be keeping the guest diffs though.
DakeDekaane

Konei wrote:

Yoooo, from my Queue ~


[General]
  1. KIAI is unsnapped in Dake's diff, fix that. /*Fixed.
[Dekaane's Normal]

  1. 00:15:112 (4,2) - This overlap doesnt really look pretty, try to avoid it. /*Ok
  2. 00:58:177 (3) - Consider to remove the clap on the repeat? It sounds out of place due to the strong melody that starts. /*Done
  3. 01:03:034 (5) - This shape could be much more polished if you tried to move the points around. /*I like it, it was the one of the first shaped slider I made, so I'll keep it for nostalgia, also it isn't that bad ;3
  4. 01:04:329 (2) - You're missing a finish on the end. /*Put.
  5. 01:09:186 (2) - Remove the clap on the start, it's not consistent and doesnt support the music at all. /*It does, creates the ambient for the next part that is quite intense
  6. 01:20:196 (1) - The note following this Spinner is too sudden, either shorten the Spinner, since it's already rather long, or remove the note, what I wouldn't recommend due to it's importance for your rhyhtm. /*Removed note
  7. 01:26:186 (2,3) - Remove those claps, they are not consistent. /*Done
  8. Technically, this diff is much better than easy, but it can be improved a bit because some pattern seem a clustered and hitsounding sounds a bit off aswell. Also I know you can do better, Dake :P/*I improved some of the bad flow it had, it's really a nice diff with my oldie mapping style, I think I'll retake some of it as many people likes them more than my actual Normals LOL.
@yurunneram: Awesome rhythm suggestion, applied with a tiny variation. I had some GD spreaded around osu! so it's not a surprise to find me in some maps, thanks.

Thanks both for modding :3

My update: http://puu.sh/3NtW7.txt
Kurokotei

Konei wrote:

[77's Insane]

  1. 00:09:607 (3,4,5,6) - Ughh, this stream is just overmapped, it is an Insane, but it's not overmapping time. okay, okay, changed to 1/2
  2. 00:24:826 (1) - This shape could be sooo much smoother just with two wavepoints, try to do things like below. changed
  3. 00:27:902 (7) - For things like this, ctrl + G would flow a lot smoother due to the direction change. changed
  4. 00:37:454 (3,4,5,6) - Those four aren't in the music either, you should listen to the drums and vocals more closely, and you'll hear that there is no 1/4 at all. ikr, but i won't change it
  5. Well, spacing goes crazy on some points (this is called jumps, well some are really high i know) and some patterns look clustered or not well polished. Also hitsounding goes wild aswell, claps come and go randomly and it just makes everything weird a lot :<
Changed many hitsounds.
Thanks for the mod!

http://puu.sh/3Tsus.osu
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