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ave;new feat. Sakura Saori - Graceful Anomaly

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Topic Starter
Andrea
This beatmap was submitted using in-game submission on giovedì 13 giugno 2013 at 18:56:26

Artist: ave;new feat. Sakura Saori
Title: Graceful Anomaly
Source: Magical Charming!
Tags: Visual Novel VN OP OST Opening Lump Of Sugar Eroge Hentai Game Miya Sekai-nyan Darksonic
BPM: 164
Filesize: 13886kb
Play Time: 01:38
Difficulties Available:
  1. DS's Easy (0,96 stars, 62 notes)
  2. Insane (5 stars, 275 notes)
  3. Miya's Hard (4,92 stars, 231 notes)
  4. Sekai's Normal (3,18 stars, 105 notes)
Download: ave;new feat. Sakura Saori - Graceful Anomaly
Download: ave;new feat. Sakura Saori - Graceful Anomaly (no video)
Information: Scores/Beatmap Listing
---------------
My 180th Beatmap.

A really cute song from a new visual novel. ^^


Mapset:

Insane - Done.
Miya's Hard - Done.
Sekai's Normal - Done.
DS's Easy - Done.
Miya
I know your feeling :(
Konei
Call me when it's finished~
Topic Starter
Andrea

Konei wrote:

Call me when it's finished~
Waiting for Darksonic.

Ready! :3
Miya
Andrea, update please, the video only play in your diff only ><
Topic Starter
Andrea
Fixed that, didn't noticed.

EDIT: Darksonic's difficulty is finished, moved to Pending Beatmaps.
Miya
Yay, go go go :D
Nemis
[General]
Fix the unicode artist

[Insane]
00:15:923 (4,5,6) - Farei un triangolo
00:33:301 (3,4) - Blanket
00:35:131 (1,2) - Non amo particolarmente questi due elementi messi in questo modo, troverei un'altra soluzione
00:38:423 (2) - CTRL+G
00:38:972 (3) - CTRL+G anche questo se non ti sembra esagerato come jump
00:59:094 (2,3) - Perchè non provi a rendere lo slider più aderente al beat (un blanket quindi)?
00:59:826 (4) - 1 quadrato verso l'altro nella grid più piccola per fixare il blanket
01:01:106 (7) - Se fai come ho scritto sopra sposta anche questo beat di un quadrato verso l'alto
01:02:753 (5) - Stessa cosa sempre se hai spostato il beat di prima
01:33:667 (1,2) - Non amo particolarmente questi due elementi messi in questo modo, troverei un'altra soluzione

[Miya's Hard]
00:38:058 (1,2,3,4) - Imo this pattern is for an insane! I'd change it
01:23:606 (1,2,3,4) - Same as above
01:37:509 (3,4,5) - I'd not stack this triple under the slider

In my opinion this difficulty needs a review in the spacing, it changes very sharply from pattern to pattern. These jumps are also longer than those in the insane difficulty...

[Normal]
00:29:277 (1,2,3) - I'd move this pattern in the center
00:33:667 (3,1) - Fix the blanket
00:35:862 (2,3) - ^
00:44:460 (2,4) - ^
00:51:228 (2) - I'd move this slider at x:240 y:144 'cause it's overlapped on 00:48:301 (4) -
01:24:887 (2,3) - Fix the blanket

[Easy]
00:21:960 (2,1) - Fix the blanket
00:25:253 (2) - Move this beat on 00:21:960 (2) - 's head
Topic Starter
Andrea
Thanks for modding :3

Updated o/
Suimya
Thanks for modding :3

updated diff: http://puu.sh/3bPwZ.osu
Topic Starter
Andrea
More mods please :P
Miya
Only 1 mod so far?
It's unusual for you Andrea :P
Konei
Alright.


[General]

  1. I'm not a fan of that part but it feels strong so yeah, consider to add a KIAI flash at least on 00:58:545 -

  2. Add Sekai's old ID to tags since she has ranked maps with it

[Easy]

  1. 00:16:106 (3) - Could follow the song better, consider to move it 1/2 back.
  2. 00:17:204 - Add a circle here, it feels much too empty.
  3. 00:21:960 (3) - Again, same here. Move it 1/2 back.
  4. 01:01:472 (2) - Finish fits better than a whistle according to the strong vocal.
  5. 01:20:314 (2) - Finish on the end instead of clap fits much better in my opinion, try it.
  6. 01:32:021 (3) - Move 1/2 back, add a circle on 01:33:301 -
  7. 01:35:497 (2) - Finish instead of clap?

[Normal]

  1. 00:21:960 (2,3,4) - Try to move them all 1/2 back and add a circle on 00:23:240 -
  2. 00:35:862 (2) - Finish the tail instead of whistle?
  3. 01:05:679 (2,3) - Move both 1/2 back and extend 3 by 1/2? Follows the song much better, remember to use hitsounds according to it.
  4. 01:11:716 (3) - Finish instead of whistle?
  5. 01:26:350 (3,4) - Move them 1/2 back and add a circle on 01:27:448 -
  6. 01:29:094 (3) - Move this 1/2 back and add a circle on 01:30:375 -
  7. 01:32:204 (4) - Move this 1/2 back and a circle on 01:33:301 again.
  8. 01:36:411 (3) - Move this 1/2 back, remove the repeat add an 1/2 Slider at 01:37:509 - and add a circle on 01:38:058 - , this should improve rhythm a lot since we are talking about a Normal and not an Easy lol.

[Hard]

  1. Why that KIAI? ;_;
  2. 00:13:179 (1) - Actually I think, this Spinner doesn't give enough time to react, consider to use a Slider or something, but this is, meeh, Insane stuff.
  3. 00:27:631 (6) - This jump plays odd to me, consider to use normal spacing.
  4. 00:43:362 (4,2) - I really like this!
  5. 00:47:936 (1) - Skipping the vocal with this Slider feels odd, just use three circles here? That would also make you have something to click on the downbeat rather than a Slider end.
  6. Rest was done irc, but there is no need to post the log since nothing was changed hue.

[Insane]

  1. 00:18:667 (3) - Finish on the end would follow the vocal really nice and would be consistent.
  2. 01:01:472 (1) - Finish on the start feels much better than whistle if you listen to the strong vocal.


Huee, Insane is flawless, although I'm not a too big fan of symmetry mapping :3

That's all, good luck Andrea xD
riffy

Miya wrote:

Only 1 mod so far?
It's unusual for you Andrea :P

[General]
  1. f you use short keywords like VN you should add OP and OST to tags, as well. (short from OPening and Original SoundTrack)
  2. Try to find 4:3 or 16:9 Background? It's better to use recommended size of the BG. I'vefound 16:9 NG for you, here's it.
  3. Are you sure about video ofset? Please, check your video offset once again, I'd use -10 :V
  4. Video contains some pantsu and little girls. Consider adding a warning, that video is NOT suitable for players under 16 y.o.
[DS's Easy]
  1. 00:23:423 (1,2) - after consistent 2/1 rhythm that gap feels really weird here, consider replacing it with something like this to keep your rhythm more consistent.
    Note: it may hurt your rhythm a bit, but it will be much easier to play. anyway, just try it.
    Note 2: similar happens to 01:08:606 (3)
  2. 00:42:448 (3) - its tail is too close to (2), so players may mistakenly click on tail. Consider moving slider's tail somewhere else?
  3. 00:52:692 (5) - have you missed a new combo here? It sounds like you need it to follow vocals and to keep your combong more consistent.
[Sekai's Normal]
  1. Please, use AR5 to keep aset more balanced. It'll require changing OD/HP as well, remember.
  2. 00:29:277 (1,2,3) - nazi - that'd be cool if you place them in the middle of playfield and maybe you can make them a bit more symmetrical. example
  3. 00:49:765 (1,2) - nazi - again, place them directly in the middle of playfield or stack 00:47:936 (3,1) - to make flow a bit smoother.
[Miya's hard]
  1. 00:13:179 (1) - this part was mapped in ALL diffs, so, consider mapping this spinner to be a bit more consistent with other diffs?
  2. 00:42:082 (1) - head of this slider followsmusic, but tail follows vocals. Why? Consider replacing it with two circles.
    If you agree, place NC at 00:42:448 - to recover your combo pattern and remove NC from 00:42:082 - if it's still here.

    The diff itself is neat, has a nice flow and understandable rhythm. But AR7 here looks kinda low, you use plenty of jumps and 1/4s, so AR8 would make things easier readable and understandable. What's more current AR looks pretty weird with your slider velocity, so consider using AR8 here.
[Baka]
  1. Maybe you'd better switch AR to 9, discuss it with Miya. If she agrees to use AR8, you should use AR9 here to keep diff spread balanced.
  2. 00:19:308 (6) - please, DO NOT overmap. THere's NO beat in music, therefore, you shouldn't use a circle here, too!
    Note: 00:26:990 (4) - same here and so on. ;_;
  3. 00:28:820 - previously, you overmapped some patterns, and SUDDENLY you've missed a circle here. Why? It feels empty without here, what's more this beat is louder than some mapped beats on your stream, so you really should place a circle here!
  4. 00:29:277 (1) - nazi - blanket here could be much neater, don't be lazy and fix it! i know you know how to do blanket sliders! example
    Note: same happens to 01:26:167 (4)
  5. 00:48:850 (6,7) - that double clap sounds a bit too loud. If I were you, i'd replace clap on (6)'s tail with a whistle. It sounds softer and fits with music better. Listen to the song, there's NO double clap sound here :V
  6. 00:51:228 (5,7) - that slider looks like you had blanket slider here, but then removed these circles for some reason. that doesn't look really good, how about making slider a bit more curvy?
  7. 01:04:948 (3,4,5) - same as above + replace clap on (3)'s tail with a whistle, maybe? It'd with with music and your rhythm much better!
    Note: if you didn't apply suggestion from 00:48:850 (6,7) - DON'T APPLY THIS ONE, as well. We should keep hitsound consistent, y'know.
  8. 01:09:521 (8) - new combo here? you follow bells here, so it'd be reasonable to point out that rhythm change with new combo.
Pretty cute map. :3
~~~~~~~~~~~~~~~
Good luck!

Note: I was faster than Konei. see?
Miya
No change has been made for my diff ><
Thanks for the mod tho o/

Konei wrote:

[Hard]
  1. Why that KIAI? ;_; This is guest diff xD
  2. 00:13:179 (1) - Actually I think, this Spinner doesn't give enough time to react, consider to use a Slider or something, but this is, meeh, Insane stuff. lol, 4000 auto on spinner is not insane stuff.
  3. 00:27:631 (6) - This jump plays odd to me, consider to use normal spacing. Nope, its fine to me.
  4. 00:43:362 (4,2) - I really like this! Thanks :3
  5. 00:47:936 (1) - Skipping the vocal with this Slider feels odd, just use three circles here? That would also make you have something to click on the downbeat rather than a Slider end. It's same with 00:42:082 (1) - o.o
  6. Rest was done irc, but there is no need to post the log since nothing was changed hue.
Aw, sorry nothing has been changed too ><
Thanks for the mod tho~ :3
Sonnyc
DS's Easy:

-- Hope you can add claps at the tick as Sekai.

00:25:253 (2) - Agree bakari.
00:58:911 (2,1) - I think combo should start from (2).
01:08:606 (3) - 1 Grid left?
01:24:155 (1) - Delete? would be easier,,

Sekai's Normal:

00:19:765 (3) - Mm? NC if this is following the melody
00:23:423 (1,2) - Rather than this rhythm, switching those orders would sound much better.
00:30:740 (2) - (306,56)
00:33:667 (3) - This slider looks pressed for me<< consider making more like an S?
01:01:472 (1,4) - The overlap of (1)'s reverse on (4) didn't looked nice
01:19:399 (1) - 1 Grid left for a better blanket

Miya's Hard:

-- Well,, AR7 is fast enough imo.

00:28:179 (1) - I think starting from 00:28:362 would be more reasonable to fit the drums.
00:33:850 (5) - NC?
00:39:704 (6) - ^?
00:40:801 (1,2) - I think something like ctrl+G would be a better flow, and be more playable as this kind of jump.
01:08:058 (3) - NC plz. 01:05:497 (3) and 01:06:777 (3) would mislead this to a jump.

Insane:

00:19:308 (6,10) - I agree bakari, this sounds weird with the song.Circle should rather be at 00:19:125 and 00:19:856.
00:27:814 (7) - I'd rather suggest placing this on top of (4), since there is a previous 300 to hit.. Well but keeping is fine if you think that's too unreadable.
00:29:186 - Add a note?
00:34:033 (5) - Consider NCing. This is following the melody, and a distance change for the symmetry was some what confusing.
00:34:582 (3) - Deleting the Whistle at the end will fit the song better, since there is calm,,
00:40:253 (6) - Imo, deleting Clap sounded better
00:42:997 (6) - Add Whistle at the start?
00:51:228 (5,7) - yay~ not perfect symmetry<<
00:57:082 (3) - Since the tempo of the song changes, NC~
01:04:948 (3,5) - Once again, not perfect symmetry,,
01:09:521 (8) - NC to emphasize your whistles?
01:30:009 (7) - NC?
01:36:411 (1,2) - I think you should swap NC since (1) is still with the previous lyric

Sweet song.
Topic Starter
Andrea
Thanks everyone for modding :)

Updated ^^
Konei
Is it only me or is the video missing on all diffs? o.o
Topic Starter
Andrea
I decided to remove it ><
Konei

Andrea wrote:

I decided to remove it ><
What a pitty :c
luxoDeh
Hi! M4M :)

DS'S EASY

00:17:570 (1) - maybe this sounds better this way? 00:21:045 (2,3) -maybe move these two in this way? 01:00:009 (2) - move this slider two grid left, so it will be alligned with the previous one
01:31:289 (2) - this will be better moving it to 01:31:289 -
01:32:021 (3) - and this at 01:32:021 -

SEKAI'S NORMAL

00:33:667 (3) - try to make the curve of this slider better, like this 00:39:521 (3) - maybe this should be like this? 00:51:228 (2) - maybe delete this and copy/paste this 00:49:765 (1) -
01:33:667 (1,2,3,4,5) - I think this part sounds batter in this way
MIYA'S HARD

00:23:972 (2) - maybe try to make this slider more curve, just for esthetical reason
00:41:350 (3,4) - maybe try to make this part in this way
INSANE

00:18:667 (3,4,5) - maybe this fill better with the rithm 00:30:923 (4) - maybe moving this 1 or 2 grid down will make a better tryangle with the other two notes
01:17:387 (9,1) - also in this case maybe try this, it sounds better with the music imo 01:36:411 (1) - maybe move this a little bit up, just for esthetical reason

that's all, good map, and I tryed to do my best :D
Zero__wind
Hi :3 m4m here

Insane
00:14:369 (10) - also add finish to this one
00:19:216 (5,6,7) - I think you put the tripple wrong, play the song slowly, you may get a rhythm like this
00:19:948 (9,10) - maybe add soft whistles to them, I mean normal-hitnormal with soft-hitwhistle
00:24:704 (4,5,6,7) - As I suppose there's actually no beat landing on 00:24:887 (6) - so would you like to try a rhythm like this ?
00:26:990 (4) - maybe remove this
00:27:082 (5) - better change its end to normal sample
00:28:362 (1,2,3,4,5,6,7,8) - same as I mentioned once before, maybe add soft whistles to them, maybe it would be too much add on all, maybe only on 1 3 5 6 8 or so, would be fine
00:30:740 (3,4,5) - would you be interested in this or simply changing 00:31:289 (6) - like http://puu.sh/3cXvY.jpg
00:40:070 (4,5) - add soft whistle to them ?
00:46:106 (7,8,9) - soft whistle to 7's end and 9's head ?
00:57:448 (5) - soft whistle on head ? although maybe not really noticeable
01:11:533 (6,1) - actually this point is a bit weird. I think according to coomon hitsound usage, to add finish on 1's head would be better, but I do agree with you that there is a finish sound landing on 6 in the backgound, so maybe add finish on both points ?
01:17:570 (1) - soft whistle? as I think you are following the melody by setting this
01:33:667 (1,2) - fully stack 1's tail on 2's body ? They don't look neat currently
01:36:777 (3,4,5) - soft whistle to 3 or 3&5 ?
01:38:149 (1) - omg 5% volume is too low 0.0 use 30% or so when spinning and only use 5% for its end

Hard
00:20:039 (6) - also add whistle on this one would form a nice hitsound pattern ?
00:22:509 (5,1) - avoid this tiny overlapping if it did happen
00:45:558 (2) - whistle ?
00:58:088 (6) - whistle ? as I mentioned once above, if you like
01:00:740 (7,2) - avoid this half-overlap ? It don't look so nice and it may also make it hard to read in a Hard diff, stack it on 7's head and maybe adjust 01:01:472 (1) - 's placement a bit accordingly
01:12:814 (9,1) - I think to NC should be on 9 instead of 1 ?
01:17:753 (5,1) - also you'd better deal with this one ? hmm, but somehow if you simply stack 1 on 5's end, the flow may be bad, so I'd recommend you to try this and then stack 1 on 5's end
01:24:155 (4) - finish instead of whistle ?
01:30:192 (5) - maybe whistle on head ?
01:38:149 (1) - 70% volume when spinning is too much ? 30% ~50% may be better

Normal
00:13:179 (1) - whistle instead of finish on head ?
00:20:497 (1,2,3,4) - recommended rhythm for this part http://puu.sh/3cYAH.jpg reconsider arrangement if you agree with me
00:24:704 (4,1) - the NC should be on 4 instead of 1 ?
00:26:167 (1) - 80% volume when spinning is too much ? 50% or 60% may be fine
00:32:570 (1,2,3) - the rhythm for this part is also kind of off beat, I think you can catch that, but if it's arranged like this because for difficulty, then maybe it ok...I really think it could be better following the vocal
01:03:667 (4) - maybe make it somehow blancket 01:01:472 (1) - 's head like this instead of touching it. Of course you need to adjust 01:04:399 (1) - 's placement a bit to fit the spacing
01:11:716 (3) - move its ending node to (196,120) would look better
01:26:167 (3,4) - the rhythm for this part is like this ? you may split the slider 3 in the pic into two circles if you find it hard to arrange the obejects' placement
01:38:240 (1) - 5% volume is too low ? 30% ~ 50% may be better when spinning, only use 5% for the end is enough

Easy
00:25:619 (1) - 80% volume when spinning is too much ? make it 50% or 60% maybe
00:54:155 (1) - ^
01:21:777 (1) - ^
01:36:411 (1) - ^
00:45:740 (2) - maybe remove clap at reverse point ?
01:20:314 (2) - a finish at end would sound really nice ? leave the clap there or remove it are both ok
01:36:411 (1) - this spinner is a bit too short, considering the average difficulty of this diff, maybe start it at 01:35:862 - and it would be fine
01:38:058 (1) - 5% volume is too low ? 30% ~ 50% may be better when spinning, only use 5% for the end is enough

That's all
Good luck
Umi
hi hi here from your queue :3

let'su go !

DS'easy

- 00:23:423 (1) - move to x:216,y:192
- 01:11:716 (3) - finish ?
- 01:20:314 (2) - move to x:296,y:292
nothing else to say

Sekai's Normal

- 00:19:033 (2) - move to x:124,y:196
- 00:21:960 (2) - ^ x:456,y:148
- 00:33:667 (3) - like this better
- 00:36:960 (3) - move to x:80,y:216
- 01:05:862 (2) - finish ?
- 01:07:326 (3) - ^
- 01:11:716 (3) - ^
- 01:19:399 (1) - move to x:132,y:200
- 01:36:594 (3) - same as - 00:33:667 (3) -

Miya's Hard

when there are nothing to say, there are ..... nothing to say :x

Insane

- 00:33:301 (3) - move to x:196,y:136
- 00:36:228 (3) - move to x:128,y:208 ?
- 00:32:753 (2) - ctrl+g it look better
- 01:00:558 (6) - ^
- 01:01:472 (1) - finish
- 01:26:716 (5) - what about stack with 01:26:899 (6) - ?
Xinely
ohai ~
try m4m in ur queue

[General]
problem artist in DS's Easy and Miya's Hard https://osu.ppy.sh/ss/806298

[DS's Easy]
00:40:984 (1) - 108,200? to make easier to catch. if yes 00:41:716 (2) - 236,256
00:45:740 (2) - whistle in reverse arrow?
01:00:009 (2) - 72,220? if yes fix spacing after this
01:02:936 (1) - spacing issue (0,94x)
if you want consistency in NC
01:08:606 (3,1) - swap NC
01:11:716 (3,1) - swap NC
01:15:375 (1) - whistle in end slider?

[Sekai's Normal]
00:41:533 (2) - whistle in end slider? consistency with 00:44:460 (2) -
01:07:326 (3) - replace whistle in head with finish?
01:24:887 (2) - kinda nazi, NC due start kiai?


[Miya's Hard]
00:34:399 (6) - whistle in end?
01:08:240 (2) - whistle?
01:16:106 (1) - whistle in end?
01:37:143 (2) - ctrl+G?


[Insane]
00:17:387 (8) - whistle?
00:25:801 (9) - ^
00:46:381 (8) - whistle?
00:49:582 (8) - 448,144?
00:56:167 (2) - whistle in reverse?
01:16:289 (5) - ctrl+G?

Nice map <3
GL ~
Sun Rainbow
Hi~ M4M Andrea You are my Idol

[Grenral]
Miya's Diff's Kiai time don't same as another diff.

[DS Easy]
00:17:570 (1) - End on 00:18:850 - and add note on 00:20:497 -
00:21:960 (3) - Start on 00:21:777 (3) -
01:32:204 (3) - Start on 01:32:021 (3) -

[Sekai's Normal]
Sekai i love you (run
00:25:801 - Add note?
01:01:472 (1,2,3,4) - I think you can

[Miya's Hard]
00:43:728 (1) - Delete NC and Add NC on 00:43:911 (2) -
01:00:740 (7,2) - Stack

[Insane]
00:31:289 (6,2) - Stack
Miya
luxoDeh

luxoDeh wrote:

MIYA'S HARD

00:23:972 (2) - maybe try to make this slider more curve, just for esthetical reason ok~
00:41:350 (3,4) - maybe try to make this part in this way nope, the "ku" is on high pitch, better to place circle there.

Zero__wind

Zero__wind wrote:

Hard
00:20:039 (6) - also add whistle on this one would form a nice hitsound pattern ? I think it's too loud. No
00:22:509 (5,1) - avoid this tiny overlapping if it did happen so? It's not a problem at all.
00:45:558 (2) - whistle ? Ok, added whistle at another time too.
00:58:088 (6) - whistle ? as I mentioned once above, if you like Nope.
01:00:740 (7,2) - avoid this half-overlap ? It don't look so nice and it may also make it hard to read in a Hard diff, stack it on 7's head and maybe adjust 01:01:472 (1) - 's placement a bit accordingly Hmm, ok, this overlap is kinda looks ugly too. Fixed~
01:12:814 (9,1) - I think to NC should be on 9 instead of 1 ? Nope.
01:17:753 (5,1) - also you'd better deal with this one ? hmm, but somehow if you simply stack 1 on 5's end, the flow may be bad, so I'd recommend you to try this and then stack 1 on 5's end I don't think so, the slider 01:17:753 (5) - is completely dissapear when this circle comes out.
01:24:155 (4) - finish instead of whistle ? I prefer whistle.
01:30:192 (5) - maybe whistle on head ? Overused imo..
01:38:149 (1) - 70% volume when spinning is too much ? 30% ~50% may be better I don't think so.

Xinely

Xinely wrote:

[Miya's Hard]
00:34:399 (6) - whistle in end? Sounds good, added~
01:08:240 (2) - whistle? Nope, it will break my whistle rhythm.
01:16:106 (1) - whistle in end?Added~
01:37:143 (2) - ctrl+G? Nope.

Sun Rainbow

Sun Rainbow wrote:

[Grenral]
Miya's Diff's Kiai time don't same as another diff. It's guest diff okay. It's not something unrankable. Guest diff can have different kiai times.

[Miya's Hard]
00:43:728 (1) - Delete NC and Add NC on 00:43:911 (2) - Nope, it's for the jump.
01:00:740 (7,2) - Stack Same as above mod, and it's fixed~

Thanks for the mods guys :D
http://puu.sh/3d3AQ.osu
Topic Starter
Andrea
Thanks everyone for modding :)

Updated ^^
Nymph
[General]
ave;new feat. ä½å€‰ç´—ç¹” (artist is wrong in Easy diff what the hell is this lol)

the whole mapset is fine.
Topic Starter
Andrea
Fixed, thank you. ><
Nymph
bubbled.
Suimya
Andrea so moe and pro <3
Miya
Oh wow, go rank Andrea :3
Konei
Sekai's old ID is still missing in the tags o.o
Topic Starter
Andrea
I don't think that's necessary.
scanter
oh god too pro 8-)
10nya

oh lol can't wait to see this map ranked
Diasios
Mod Infos:

Suggestion.
You should fix this.
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General

  • I colori delle combo si somigliano fra di loro, cerca di diversificarli un'altro pò, prova questi:
    SPOILER
    [Colours]
    Combo1 : 151,215,253
    Combo2 : 253,151,189
    Combo3 : 151,151,253
    Combo4 : 202,151,253

Easy

  • 00:40:984 (1) - Move this circle a bit down for a better flow, x:118 y:213 should be fine.
    00:54:155 (1) - End this spinner at 00:55:436, then start a slider at 00:56:167 and end it at 00:56:533.
    01:30:740 (1) - Same as above, move this circle at x:200 y:191.
    01:36:411 (1,1) - This is the only diff with 2 spinners here, mind deleting the first one to keep a consistency? Also try this pattern:

Sekai's Normal

  • Why you keep using 1/1 when you should use 1/2? This is a Normal so as long you don't make hard patterns feel free to use 1/2 when necessary.
    00:14:643 (1,3) - End these sliders 1/2 earlier and add a repeat. (delete (2) and (4) obviously)
    00:23:423 (1) - End this slider 1/2 later.
    00:28:545 (x) - Add a circle.
    00:33:667 (3) - Avoid using that red slider point, try to make a better shape:
    00:39:521 (3) - Start this slider 1/2 earlier.
    00:40:984 (1) - Move this slider 1/2 earlier.
    00:43:911 (1) - ^
    00:46:838 (1) - ^
    00:56:167 (x) - Start a slider here and end it at 00:56:533.
    01:23:789 (x) - Add a circle
    01:24:155 (x) - ^
    01:27:814 (1) - End this slider 1/2 earlier and add a repeat, don't forget to delete (2).
    01:33:667 (1) - End this slider 1/2 later.
    01:34:948 (1) - ^
    01:36:594 (3) - Same as 00:33:667.

Miya's Hard

  • Everything seems fine, good job.

Insane

  • 00:34:399 (6,7) - Elimina il cerchio e sposta lo slider 1/2 indietro.
    00:40:619 (9) - Uno slider completamente dritto secondo me qua sta meglio, se vuoi lasciarlo curvo allora ruotalo di 15° in senso orario per migliorare il flow.
    01:09:887 (1,2) - Togli la new combo dallo slider e mettila sul cerchio.

Dovrebbe essere tutto, richiamami appena finite di controllare.
Topic Starter
Andrea
Really useful mod, thanks a lot xxheroxx. :)

Updated!! :3
Stefan
desu.
Darksonic
Rank gogogo.
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