forum

nano.RIPE - Real World (TV Size)

posted
Total Posts
73
show more
remy11
from M4M~

[Easy]
00:50:030 (4,1) - 音取りの提案 唯一ここに違和感ありました
01:23:703 (2) - add finish on start

[Normal]
01:23:703 (2) - add finish on start

[Hard]
00:50:336 (10) - NC
00:50:795 (1) - Remove NC
01:09:928 (9) - NC
01:09:928 (9) - Remove NC

[Insane]
00:50:336 (10) - NC
00:50:795 (1) - Remove NC
01:09:928 (9) - NC
01:09:928 (9) - Remove NC
01:24:239 (9) - Remove note

ほとんど言う事のないかなりの完成度の曲でしたー!
申し訳ないです。
すたあ 8-)
Topic Starter
kajiyatta

remy11 wrote:

from M4M~

[Easy]
00:50:030 (4,1) - 音取りの提案 唯一ここに違和感ありました 少し修正
01:23:703 (2) - add finish on start finish音はその前の赤線から始まっていて、半テンポ遅れた所でfinishをつけるのは、かえってわかりにくいように思えるので今のところこのままで

[Normal]
01:23:703 (2) - add finish on start

[Hard]
00:50:336 (10) - NC ずれているのか、該当する場所が見当たらないです…
00:50:795 (1) - Remove NC
01:09:928 (9) - NC
01:09:928 (9) - Remove NC

[Insane]
00:50:336 (10) - NC fixed
00:50:795 (1) - Remove NC fixed
01:09:928 (9) - NC ここは白線から始まっているのでそのままで
01:09:928 (9) - Remove NC
01:24:239 (9) - Remove note fixed

ほとんど言う事のないかなりの完成度の曲でしたー!
申し訳ないです。
すたあ 8-)
thanks for modding & star~
Ayesha Altugle
nothing wrong
Natsu
Hi from my Queue

General
  • Clean
Insane:

  • 00:18:193 (7,8,9,10,11,12,13,14) - feel so weird how you change suddenly form soft hitsound to normal ones i thing stream fit alot better in soft sample imo
    00:37:862 ^ same as above also other symilars patterns in my opinion normal hitsounds dont fit this sound maybe use just soft ones orz
    00:03:948 i this part i feel weird when i play it since have a circle in a slider pattern feel weird maybe move the circle to final part of the combo like i show you in the image also you can try the pattern in the picture cuz the stack one break the flow also this rhythm follow better the song:
    00:07:622 here maybe add a slider finishing it on 00:07:775 since music stop in that point imo
    00:27:836 this dont fit here since 00:27:913 no music in this point orz try 1/2 slider better gonna fit the song
    00:32:811 i feel vocal start here maybe you can add a circle or start the slider in this point
    00:37:632 (6,7,8,9,10) - also this call my attention why you use 1.40 spacingin the stream when you use 0.70 here 00:18:193 (7,8,9,10,11,12,13,14) - i thing you should be consistent with spacing in 1/4 patterns orz
    00:57:683 (12,13) - maybe convert they in a slider cuz the unexpected jump after the short stream is as i say weird converting they 2 in a slider gonna be better for flow and gameplay imo
    01:07:326 you can stream this part following music very well imo
    00:46:816 (4,5) - last thing here also gonna be nice if you make a slider following long vocal there
Hard:
  • same suggestion about normal hitsounds use just soft imo
    00:07:622 same as insane
    00:32:581 (6,7) - this jump is a little unexpected imo try to reduce the distance
    00:57:377 remove clap or add it in the other diffs i thing is better to remove it cuz just sound weird in this place
Normal:
  • adding a spinner gonna be nice for variable scores
    00:44:979 why you ignore the strong sound here? also if you add a circle add finish on it
    00:56:612 ^
    01:05:476 -green line unsnapped dont affect game play but always better to have they in the right place
Easy:
  • 00:34:724 (3,4,1) - maybe nazi but fix the distance here
    00:56:612 same as normal
    01:05:336 (1,2,3) - try to make a triangle here gonna look better actualy look bad
Nice map sorry for short mod but imo look for a MAT i thing this is ready orz GL
Topic Starter
kajiyatta

Natsu wrote:

Hi from my Queue

General
  • Clean
Insane:

  • 00:18:193 (7,8,9,10,11,12,13,14) - feel so weird how you change suddenly form soft hitsound to normal ones i thing stream fit alot better in soft sample imo the back drum hears enough to add Normal hit-sound.
    00:37:862 ^ same as above also other symilars patterns in my opinion normal hitsounds dont fit this sound maybe use just soft ones orz already the volume has decreased, so it fits to music imo...
    00:03:948 i this part i feel weird when i play it since have a circle in a slider pattern feel weird maybe move the circle to final part of the combo like i show you in the image also you can try the pattern in the picture cuz the stack one break the flow also this rhythm follow better the song: fixed
    00:07:622 here maybe add a slider finishing it on 00:07:775 since music stop in that point imo the song seems so weak that I wouldn't add any notes here.
    00:27:836 this dont fit here since 00:27:913 no music in this point orz try 1/2 slider better gonna fit the song fixed
    00:32:811 i feel vocal start here maybe you can add a circle or start the slider in this point I don't want to start slider at grenn line since it might break the consistence rythem
    00:37:632 (6,7,8,9,10) - also this call my attention why you use 1.40 spacingin the stream when you use 0.70 here 00:18:193 (7,8,9,10,11,12,13,14) - i thing you should be consistent with spacing in 1/4 patterns orz I just consider now, but will edit this part
    00:57:683 (12,13) - maybe convert they in a slider cuz the unexpected jump after the short stream is as i say weird converting they 2 in a slider gonna be better for flow and gameplay imo it's not unexpected jump, finished the combos when the back drum has finied and this jump starts when the vocal is started.
    01:07:326 you can stream this part following music very well imo fixed
    00:46:816 (4,5) - last thing here also gonna be nice if you make a slider following long vocal there I want to follow the music not vocal here.
Hard:
  • same suggestion about normal hitsounds use just soft imo
    00:07:622 same as insane
    00:32:581 (6,7) - this jump is a little unexpected imo try to reduce the distance but enough space makes player to expect imo
    00:57:377 remove clap or add it in the other diffs i thing is better to remove it cuz just sound weird in this place only this diff doesn't follow the 6th white line I alrady added clap.so ex-added the clap here.
Normal:
  • adding a spinner gonna be nice for variable scores
    00:44:979 why you ignore the strong sound here? also if you add a circle add finish on it to follow the instrumental seems fine but if no problem happened though I only to follow the whte line, I put current rythem. but maybe changeable if XAT says this mean.
    00:56:612 ^
    01:05:476 -green line unsnapped dont affect game play but always better to have they in the right place fixed
Easy:
  • 00:34:724 (3,4,1) - maybe nazi but fix the distance here fixed
    00:56:612 same as normal
    01:05:336 (1,2,3) - try to make a triangle here gonna look better actualy look bad fixed
Nice map sorry for short mod but imo look for a MAT i thing this is ready orz GL
thanks for modding
MiLu
こんにちは :3

[Easy]
00:09:010 - 同じポイントに赤線と緑線置くのって大丈夫なんですか?unrankな気がしますが...
どちらにせよ緑線は必要ないので消していいと思います
00:21:561 (3) - NC?
00:47:581 (1) - 始点か終点どっちかにwhistle入れてみるとか
01:07:173 (4) - NC? 00:47:581 (1) - に合わせて
01:10:234 (1) - 細かいことですが、上下反転させたほうが流れが良くなるとおもいます

[Normal]
00:09:010 - easyと同じく
00:12:377 (2) - 真ん中の点を1grid下げたら 00:11:458 (1) - と平行になります
00:24:928 (3) - 曲や歌詞にあってるわけでもないし何に合わせて置いてるのかわかりませんでした。ここらへんの音取りの提案です

00:46:203 (2) - ドラム(?)の音があるので折り返しにclapとか
01:22:479 (1,2,3) - 01:02:887 (1,2,3) - と同じようにしてみては?
01:07:173 (4) - NC? 00:47:581 (1) - に合わせて
01:13:601 (2) - 単発とスライダーに分けたほうが良いとおもいます

[Hard]
00:03:336 (4,5) - ちょっとズレてる気がします 5の終点を1grid左?
00:09:010 - 同上
01:07:020 (5) - NC?
01:26:305 (1) - NormalではNCついてないので消してもいいかも

[Insane]
AR+1 OD+1
00:07:392 - 音があるのでadd note? 今のままで歌詞には合ってるし無くてもいいと思います
00:08:846 - ドラム(?)の音があるのでここから連打にしましょう
00:09:010 - 同上
00:18:193 (7,8,9,10,11,12,13,14,1) - 直前のスライダーからの流れもよくないし、形も綺麗じゃないので調整したほうがいいとおもいます。たとえばこんなのとか 00:20:642 (7,8,9) - スペーシング揃えたほうがいいと思います ジャンプにもなってないし分かりづらいだけかと
00:33:193 (9,10,1) - ジャンプさせて良い箇所だとは思いますが、なんか浮いちゃってる気がします。この少し前も合わせてこういうのはどうでしょう00:46:663 (3,4) - 1grid右にしたら00:45:744 (1) - の終点と綺麗な三角になります
00:50:336 (1) - スライダーと単発に分けたほうがいいとおもいます
01:07:173 (6) - NC
01:12:071 (8,9,10,11,12,13,14,15,1) - ちょっと雑ですが、こういうふうにしたほうが流れが良いと思います
01:22:479 (1,2,4,7) - こういうところこそジャンプさせるべきだとおもいます
01:26:305 (1) - Hardと同じくNCいらないと思います

good luck~
Topic Starter
kajiyatta

MiLu wrote:

こんにちは :3

[Easy]
00:09:010 - 同じポイントに赤線と緑線置くのって大丈夫なんですか?unrankな気がしますが...
どちらにせよ緑線は必要ないので消していいと思います 同じようなことやって特に言われてないのでUnrankじゃないと思います。不要なので削除しました
00:21:561 (3) - NC? fixed
00:47:581 (1) - 始点か終点どっちかにwhistle入れてみるとか サビ前なので、ここは無音のほうが次への盛り上がりがあるかなと思います
01:07:173 (4) - NC? 00:47:581 (1) - に合わせて  fixed
 01:10:234 (1) - 細かいことですが、上下反転させたほうが流れが良くなるとおもいます fixed

[Normal]
00:09:010 - easyと同じく fixed
00:12:377 (2) - 真ん中の点を1grid下げたら 00:11:458 (1) - と平行になります fixed
00:24:928 (3) - 曲や歌詞にあってるわけでもないし何に合わせて置いてるのかわかりませんでした。ここらへんの音取りの提案です 配置がすぐには思い浮かばないので、検討してみます

00:46:203 (2) - ドラム(?)の音があるので折り返しにclapとか fixed
01:22:479 (1,2,3) - 01:02:887 (1,2,3) - と同じようにしてみては? 一応変化させたほうがいいかなーと思っているので、今の所はこのままで
01:07:173 (4) - NC? 00:47:581 (1) - に合わせて fixed
01:13:601 (2) - 単発とスライダーに分けたほうが良いとおもいます 前のスライダーからのパターンを続けたいのでこのままで。今のままでも音取りが難しいというわけでもないと思います

[Hard]
00:03:336 (4,5) - ちょっとズレてる気がします 5の終点を1grid左? fixed
00:09:010 - 同上 fixed
01:07:020 (5) - NC? fixed
01:26:305 (1) - NormalではNCついてないので消してもいいかも 最後はスペーシング変えてるので、NCの方が分かりやすいと思います

[Insane]
AR+1 OD+1 あまり難しい漢字の譜面でもないので、このままでもいいかなと個人的には思ってますが、他の意見を待ちます
00:07:392 - 音があるのでadd note? 今のままで歌詞には合ってるし無くてもいいと思います fixed
00:08:846 - ドラム(?)の音があるのでここから連打にしましょう 確かにそうなのですが、音も小さく連打中にオフセットも変わるので、今のところはそのままで
00:09:010 - 同上 fixed
00:18:193 (7,8,9,10,11,12,13,14,1) - 直前のスライダーからの流れもよくないし、形も綺麗じゃないので調整したほうがいいとおもいます。たとえばこんなのとか ここはうやむやになってそのままだったので、助かりました! 00:20:642 (7,8,9) - スペーシング揃えたほうがいいと思います ジャンプにもなってないし分かりづらいだけかと fixed
00:33:193 (9,10,1) - ジャンプさせて良い箇所だとは思いますが、なんか浮いちゃってる気がします。この少し前も合わせてこういうのはどうでしょう fixed00:46:663 (3,4) - 1grid右にしたら00:45:744 (1) - の終点と綺麗な三角になります fixed
00:50:336 (1) - スライダーと単発に分けたほうがいいとおもいます fixed
01:07:173 (6) - NC fixed
01:12:071 (8,9,10,11,12,13,14,15,1) - ちょっと雑ですが、こういうふうにしたほうが流れが良いと思います ここは今のままの方が打ちやすいと思ったのでそのままです
01:22:479 (1,2,4,7) - こういうところこそジャンプさせるべきだとおもいます 少し変えました
01:26:305 (1) - Hardと同じくNCいらないと思います Hardと同じ

good luck~
thanks for modding~
P A N
m4m from game :3

[Easy]

00:30:744 - add note? and add clap

[Normal]

00:57:989 (1,2,3) - make it like http://puu.sh/2RNnu.jpg maybe better?
location
00:58:907 (2) - 256|224
00:59:214 (3) - 180|276
and if you follow this make 00:59:826 (4) to 60|276 , center point: 8|240 , tail: 16|184 for blanket
01:05:336 (1,2) - 256|108 , 312|40 for http://puu.sh/2RNtC.jpg
01:11:458 (3,4) - make it more blanket like http://puu.sh/2RNwt.jpg

[Hard]

00:05:479 (4,5,6) - what about this http://puu.sh/2RNE6.jpg
code
268,156,5479,2,0,B|232:156|200:132,1,70,8|0,0:0|0:0,0:0:0:0:
148,80,5785,2,0,B|136:44|168:0,1,70,8|0,0:0|0:0,0:0:0:0:
116,152,6091,2,0,P|92:184|36:200,2,70,8|8|0,0:0|0:0|0:0,0:0:0:0:
00:29:520 (3,4,5) - maybe http://puu.sh/2RNLk.jpg ?
00:57:989 (1,2,3) - what about http://puu.sh/2RNXa.jpg
code
332,248,57989,6,0,B|304:224|304:184,1,70,4|0,0:0|0:0,0:0:0:0:
200,92,58295,2,0,B|224:116|269:115,1,70,8|0,0:0|0:0,0:0:0:0:
388,60,58601,2,0,B|381:96|346:116,1,70,8|0,0:0|0:0,0:0:0:0:

[Insane]

00:13:448 (8) - move to stack with 00:11:765 (2)?
00:15:438 (6) - left 1 grid for http://puu.sh/2RO6L.jpg
00:18:193 (9,.16) - I think the stream is weird shape :/ maybe change the shape? also NC on the head of stream
01:03:958 (4) - center point: 360|192 , tail: 440|160
01:21:407 (9) - hmm I think its overmap. just end it at 01:21:561 (start at current time) and add clap on tail
01:21:867 (11) - same as above. end it at 01:22:020 and add clap on head http://puu.sh/2ROv8.jpg

GL !
Topic Starter
kajiyatta

P A N wrote:

m4m from game :3

[Easy]

00:30:744 - add note? and add clap fixed

[Normal]

00:57:989 (1,2,3) - make it like http://puu.sh/2RNnu.jpg maybe better? fixed
location
00:58:907 (2) - 256|224
00:59:214 (3) - 180|276
and if you follow this make 00:59:826 (4) to 60|276 , center point: 8|240 , tail: 16|184 for blanket
01:05:336 (1,2) - 256|108 , 312|40 for http://puu.sh/2RNtC.jpg fixed
01:11:458 (3,4) - make it more blanket like http://puu.sh/2RNwt.jpg fixed

[Hard]

00:05:479 (4,5,6) - what about this http://puu.sh/2RNE6.jpg current seems fine so nofixed
code
268,156,5479,2,0,B|232:156|200:132,1,70,8|0,0:0|0:0,0:0:0:0:
148,80,5785,2,0,B|136:44|168:0,1,70,8|0,0:0|0:0,0:0:0:0:
116,152,6091,2,0,P|92:184|36:200,2,70,8|8|0,0:0|0:0|0:0,0:0:0:0:
00:29:520 (3,4,5) - maybe http://puu.sh/2RNLk.jpg ? fixed
00:57:989 (1,2,3) - what about http://puu.sh/2RNXa.jpg sorry no fixed.
code
332,248,57989,6,0,B|304:224|304:184,1,70,4|0,0:0|0:0,0:0:0:0:
200,92,58295,2,0,B|224:116|269:115,1,70,8|0,0:0|0:0,0:0:0:0:
388,60,58601,2,0,B|381:96|346:116,1,70,8|0,0:0|0:0,0:0:0:0:

[Insane]

00:13:448 (8) - move to stack with 00:11:765 (2)? fixed
00:15:438 (6) - left 1 grid for http://puu.sh/2RO6L.jpg fixed
00:18:193 (9,.16) - I think the stream is weird shape :/ maybe change the shape? also NC on the head of stream just consider, but the stream had already changed some times...
01:03:958 (4) - center point: 360|192 , tail: 440|160 fixed
01:21:407 (9) - hmm I think its overmap. just end it at 01:21:561 (start at current time) and add clap on tail tiny drum sound hears I suppose.
01:21:867 (11) - same as above. end it at 01:22:020 and add clap on head http://puu.sh/2ROv8.jpg

GL !
thanks for modding
DakeDekaane
Hi o/
Summoned here because M4M
Here I go~ :3

[General]
All your diffs except Easy lacks of spinners, you should add at least one, not needed but I recommend it, you can copy any of the spinners in Easy to the other diffs.

[Hard]
01:16:663 (5) - Remove the repeat and begin 01:17:122 (6) in 01:16:969, adding the corresponding repeats, it'll sound a lot better imo.

[Insane]
00:07:622 - Maybe add a break after this, this gap drains a lot of HP imo.
00:13:142 (7) - I think a triple could fit better than this slider for drums.

Sorry for short mod but I didn't find any weird stuff or bad things >-<, nice mapset good luck /o/
Topic Starter
kajiyatta

DakeDekaane wrote:

Hi o/
Summoned here because M4M
Here I go~ :3

[General]
All your diffs except Easy lacks of spinners, you should add at least one, not needed but I recommend it, you can copy any of the spinners in Easy to the other diffs. maybe lack of spinner isn't unrankble, no problem

[Hard]
01:16:663 (5) - Remove the repeat and begin 01:17:122 (6) in 01:16:969, adding the corresponding repeats, it'll sound a lot better imo. aim to follow the drum sounds.

[Insane]
00:07:622 - Maybe add a break after this, this gap drains a lot of HP imo. the break seems shortly, so I don't think it needed.
00:13:142 (7) - I think a triple could fit better than this slider for drums. fixed

Sorry for short mod but I didn't find any weird stuff or bad things >-<, nice mapset good luck /o/
thanks for modding & star~
Kirino Kousaka
Hello~ M4M~ modding from in-game

[General]
  • Clear~

[Easy]
  • This diff feels so Normal, try making it a bit easier by doing the following suggestions:
  1. 00:01:958 (3) - Delete note.
  2. 00:09:928 (2) - ^
  3. 00:11:152 (4) - ^
  4. 00:12:377 (2) - ^
  5. 00:14:520 (2) - ^
  6. 00:21:561 (1) - ^
  7. 00:25:846 (4) - ^
  8. 00:29:520 (2) - ^
  9. 00:30:744 (4) - ^
  10. 00:31:969 (2) - ^
  11. 00:38:091 (4) - ^
  12. 00:49:112 (2) - ^
  13. 00:52:479 (3) - ^
  14. 00:56:458 (2) - ^
  15. 00:58:907 (2) - ^
  16. 01:01:356 (2) - ^
  17. 01:02:581 (4) - ^
  18. 01:05:642 (2) - ^
  19. 01:08:091 (1) - ^
  20. 01:09:316 (3) - ^
  21. 01:09:928 (5) - ^
  22. 01:24:928 (1) - Use default normal hitsound without clap here. It would sound better.

[Normal]
  1. OD: 3

[Hard]
  1. OD: 5
  2. 00:10:540 (5,6) - Unstack them, you could do this for a better flow.
  3. 01:26:765 (4) - I suggest you to move this on x:56 y:272

[Insane]
  1. 00:21:714 (3) - Stack on 00:22:173 (5)'s start, it would give a nice flow imo.
  2. 01:12:071 (8) - Add NC, combo is too long.
  3. 01:21:407 (9) - ^

That's all, map is quite clean~ :3
Topic Starter
kajiyatta

Kirino Kousaka wrote:

Hello~ M4M~ modding from in-game

[General]
  • Clear~

[Easy]
  • This diff feels so Normal, try making it a bit easier by doing the following suggestions: some notes deleted, but I don't follow the difficulty of easy. it's not difficult for Easy since the diff seems quite simple.
  1. 00:01:958 (3) - Delete note.
  2. 00:09:928 (2) - ^
  3. 00:11:152 (4) - ^
  4. 00:12:377 (2) - ^
  5. 00:14:520 (2) - ^
  6. 00:21:561 (1) - ^
  7. 00:25:846 (4) - ^
  8. 00:29:520 (2) - ^
  9. 00:30:744 (4) - ^
  10. 00:31:969 (2) - ^
  11. 00:38:091 (4) - ^
  12. 00:49:112 (2) - ^
  13. 00:52:479 (3) - ^
  14. 00:56:458 (2) - ^
  15. 00:58:907 (2) - ^
  16. 01:01:356 (2) - ^
  17. 01:02:581 (4) - ^
  18. 01:05:642 (2) - ^
  19. 01:08:091 (1) - ^
  20. 01:09:316 (3) - ^
  21. 01:09:928 (5) - ^
  22. 01:24:928 (1) - Use default normal hitsound without clap here. It would sound better. fixed

[Normal]
  1. OD: 3 no fixed

[Hard]
  1. OD: 5 OD5 seems easier for the diff, it's a bit difficult mapping
  2. 00:10:540 (5,6) - Unstack them, you could do this for a better flow. fixed
  3. 01:26:765 (4) - I suggest you to move this on x:56 y:272 Eh... something wrong? quite weird imo...

[Insane]
  1. 00:21:714 (3) - Stack on 00:22:173 (5)'s start, it would give a nice flow imo. jumping here seems fine i suppose
  2. 01:12:071 (8) - Add NC, combo is too long. just consider, but 15 combos will alllow to Ranked.
  3. 01:21:407 (9) - ^


That's all, map is quite clean~ :3
thanks for modding~
BeatofIke
Map is very good. Star!
Good Luck! :3
Topic Starter
kajiyatta
Thanks!
reigouan
[Easy]
  1. 01:04:112 (2) - should be at 01:03:958 - and last until 01:05:030
  2. 01:16:356 (3) - should be at 01:16:510
  3. 01:23:703 (2) - should be at 01:23:550 - and last until 01:24:622
[Normal]
  1. (For all dif) 01:06:561 - end first Kiai part here and make the second part here 01:07:785 - for some sparkle effect lol
  2. 00:10:234 (3) - should be at 00:10:081
  3. 00:24:928 (3) - Shapeshifting! *Poof*
  4. 01:20:642 (2) - How about moving to 01:20:489
  5. 01:23:703 (2) - should be moved to 01:23:550
Well that's all I can do. Same prob goes for Hard and Insane, as those part at the end of chorus, I'd like to follow the guitar sound.
Topic Starter
kajiyatta

reigouan wrote:

[Easy]
  1. 01:04:112 (2) - should be at 01:03:958 - and last until 01:05:030
  2. 01:16:356 (3) - should be at 01:16:510 no fixed
  3. 01:23:703 (2) - should be at 01:23:550 - and last until 01:24:622 no fixed
[Normal]
  1. (For all dif) 01:06:561 - end first Kiai part here and make the second part here 01:07:785 - for some sparkle effect lol just consider now
  2. 00:10:234 (3) - should be at 00:10:081current is fine I suppose
  3. 00:24:928 (3) - Shapeshifting! *Poof*
  4. 01:20:642 (2) - How about moving to 01:20:489
  5. 01:23:703 (2) - should be moved to 01:23:550
Well that's all I can do. Same prob goes for Hard and Insane, as those part at the end of chorus, I'd like to follow the guitar sound.
no comment = fixed
thans for modding
Kawayi Rika
Hi ~ kajiyatta ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. 01:07:173 - End kiai time to here,and start again to 01:07:785 - .

[Insane]


  1. AR9 is better with high BPM song and more challenge players.
  2. 00:57:377 (8) - Add new combo? looks much better.

[Normal]


  1. 00:08:999 (1) - Unsnapped slider,you should snap on 00:09:010 - (don't forgot check slider's end point too).

That's all ~ Pretty nice map ~

Call me back recheck ~ when you are ready ~
;)
Sonnyc
gogo~
Topic Starter
kajiyatta

Kawayi Rika wrote:

Hi ~ kajiyatta ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. 01:07:173 - End kiai time to here,and start again to 01:07:785 - . fixed

[Insane]


  1. AR9 is better with high BPM song and more challenge players. fixed
  2. 00:57:377 (8) - Add new combo? looks much better. keep my pattern sorry.

[Normal]


  1. 00:08:999 (1) - Unsnapped slider,you should snap on 00:09:010 - (don't forgot check slider's end point too). fixed

That's all ~ Pretty nice map ~

Call me back recheck ~ when you are ready ~
;)
thanks for modding~
Kawayi Rika
OK ~ Looks much better ~

Here you go :3


Satellite
gogo :P
kanpakyin
Hello. Random bubble check.

[Easy]
  1. 00:07:162 (2) - I would suggest changing the slider type here because this can make the whole part to use the same slider type and make it more consistent. Here is a example:
  2. 00:19:724 - How about adding a note here to follow the vocal and instrument (drum sound), you can add a clap here if you want to do so.
  3. 00:24:010 - ^
  4. 00:24:622 - ^
  5. 01:08:091 (2) - Remove the new combo here and then start a new combo at 01:09:316 (4) -
  6. 01:22:479 (1,2,3) - To be frank, this is too difficult for novice because this is a high bpm song, so that the newbie can't follow the rhythm and 1/2 click may make confusion to them. Change it into 1/1 or a slider with reverse arrow might be better.

[Normal]
  1. 00:07:315 (2) - A arrangement suggestion here. I would change the slider shape and the position like this. Change it if you like:

[Hard]
  1. 00:06:091 (6) - Move the direction a bit? So that all the sliders can be packed/arranged more closely and tidily. Code and image here:
    code and image

    124,155,6091,2,0,L|48:155,2,70,8|8|0,0:0|0:0|0:0,0:0:0:0:
    167,218,6550,6,0,B|131:286|179:352,1,140,4|8,0:0|0:0,0:0:0:0:
    248,320,7009,1,0,0:0:0:0:
    319,349,7162,2,0,B|355:349|387:325,2,70,8|8|0,0:0|0:0|0:0,0:0:0:0:
    256,245,7622,1,4,0:0:0:0:
  2. 00:39:316 (3,4) - Change the end of slider (3)- and the beginning of the slider (4)- into normal hitsound? Remember to lower the volume after changes. So that the drum sound on the bgm can be fitted.
  3. 00:40:693 (7,1) - ^
  4. 00:41:612 (3,4) - ^
  5. 01:26:305 (1,2,3,4) - I would arrangement these notes into slider if I were you because I found that it would have a better flow when using sliders instead of notes.

[Insane]
  1. 00:28:448 - How about adding a note here with a clap sound to fit the drum sound? Probably you can make a jump here.
  2. 00:33:193 (1) - How about adding a new combo here?
  3. 00:40:540 (8,1) - Change the end of slider (8)- and the beginning of the slider (1)- into normal hitsound? Remember to lower the volume after changes. So that the drum sound on the bgm can be fitted.
  4. 00:41:918 (4) - ^
  5. 00:57:836 (13) - add a new combo here and then remove on 00:57:989 (1) - ?

I can rank after fixing.
Topic Starter
kajiyatta

kanpakyin wrote:

Hello. Random bubble check.

[Easy]
  1. 00:07:162 (2) - I would suggest changing the slider type here because this can make the whole part to use the same slider type and make it more consistent. Here is a example: fixed
  2. 00:19:724 - How about adding a note here to follow the vocal and instrument (drum sound), you can add a clap here if you want to do so. fixed
  3. 00:24:010 - ^ fixed
  4. 00:24:622 - ^ fixed
  5. 01:08:091 (2) - Remove the new combo here and then start a new combo at 01:09:316 (4) - fixed
  6. 01:22:479 (1,2,3) - To be frank, this is too difficult for novice because this is a high bpm song, so that the newbie can't follow the rhythm and 1/2 click may make confusion to them. Change it into 1/1 or a slider with reverse arrow might be better. cnahged to 1/1 slider

[Normal]
  1. 00:07:315 (2) - A arrangement suggestion here. I would change the slider shape and the position like this. Change it if you like: fixed

[Hard]
  1. 00:06:091 (6) - Move the direction a bit? So that all the sliders can be packed/arranged more closely and tidily. Code and image here: fixed
    code and image

    124,155,6091,2,0,L|48:155,2,70,8|8|0,0:0|0:0|0:0,0:0:0:0:
    167,218,6550,6,0,B|131:286|179:352,1,140,4|8,0:0|0:0,0:0:0:0:
    248,320,7009,1,0,0:0:0:0:
    319,349,7162,2,0,B|355:349|387:325,2,70,8|8|0,0:0|0:0|0:0,0:0:0:0:
    256,245,7622,1,4,0:0:0:0:
  2. 00:39:316 (3,4) - Change the end of slider (3)- and the beginning of the slider (4)- into normal hitsound? Remember to lower the volume after changes. So that the drum sound on the bgm can be fitted. fixed
  3. 00:40:693 (7,1) - ^ fixed
  4. 00:41:612 (3,4) - ^ fixed
  5. 01:26:305 (1,2,3,4) - I would arrangement these notes into slider if I were you because I found that it would have a better flow when using sliders instead of notes. it's a nice idea I know but sorry no fixed since I like current rhythm to follow the drum clearly.

[Insane]
  1. 00:28:448 - How about adding a note here with a clap sound to fit the drum sound? Probably you can make a jump here. fixed
  2. 00:33:193 (1) - How about adding a new combo here? I suppose it doesn't need.
  3. 00:40:540 (8,1) - Change the end of slider (8)- and the beginning of the slider (1)- into normal hitsound? Remember to lower the volume after changes. So that the drum sound on the bgm can be fitted. fixed
  4. 00:41:918 (4) - ^ fixed
  5. 00:57:836 (13) - add a new combo here and then remove on 00:57:989 (1) - ? fixed

I can rank after fixing.
thanks for modding :)
kanpakyin
Ranked!

(ノ・ω・)ノ
Satellite
Congratz~~~!!!!
Topic Starter
kajiyatta
thanks!
Verlaren
grtz
BeatofIke
congrats
iyasine
gratz!
Lolicakey
congratz >w</
Guy
congrats :)
P o M u T a
gratz
Patchouli
gratz :)
Laurier
omedetou1
P A N
yea congratz :3
UnitedWeSin
Gratz on rank! :)
Please sign in to reply.

New reply