forum

nano - Black Board

posted
Total Posts
113
show more
Topic Starter
luxoDeh

leon1341414 wrote:

Hello, from queue~ :)


Easy:

00:54:354 - I think NC here will be better.

00:52:418 (6) - slider end at 00:53:144 , and add a note on 00:53:628 seems fine.

02:19:273 - Try this ?
03:08:386 - add a note ?

03:25:321 - Try this ?
02:00:160 (3,4,5) - The rhythm is hard to newbies , I suggest do like this.
That has many 1/4 in the map , It will make the map hard to catch rhythm

suggest to remove or adjust these 1/4 rhythm in Easy and Normal.


Normal:

02:13:708 - Try this ?
seems good , but same issue with 1/4 rhythm.


Hard:

00:08:991 - remove the note.

00:09:112 - remove finish.

00:09:595 - remove nc and nc at 00:10:200

00:21:813 (2) - move to 00:21:934 , and suggest to add a note at 00:22:297

00:57:499 (4) - 1/4 so I think it need nc , and 00:57:983 (1) remove nc.

01:22:418 - Try this ?
01:28:466 - Try this ?
02:02:821 - 1/4 so I think it need nc.

03:08:628 - Try to add a note here and 03:09:354 , move slider to 03:08:870 - 03:09:112


That all I can suggest

but I think it still need more modder to help the map improvement after.


Really awesome song~~

Good lock~~ :)

thanks for mod! some fixed some not u.u
[Luxord]
Hello from my Queue! :)

This song is so adorable :|

[General]
It is not recommended to use Pure white or Black color combos since white ones are very hard to read when the screen is flashing due to effects or the players settings and Black combo will not let the player play in 100% Dim because the BG might annoy them.


[Easy]
00:15:644 (4,5,1) - Make them symmetrical, you may need to cheat the distance a bit but it's better than this look :/
01:05:966 (4,5) - This is too hard for Easy difficulty in my opinion. Newbies are not always that "smart" to guess/predict this sync.
01:09:837 (4,5) - ^
01:28:225 (3) - Work out that Curve
01:30:160 (6) - That slider is ugly for a easy difficulty ._. I personally don't like it :/
02:19:999 (4) - Add circle?
02:42:741 (4) - Work out this slider's curve. Make it symmetrical with the previous circle's approach circle.
02:46:612 (4) - This could be a better beat blanket I guess.
02:49:999 (3) - One grid to right and you made a triangle! :)
03:26:289 (3,3) - Why different sliders? Make them symmetrical :)
03:38:870 (1) - That slider is ugly for a easy difficulty ._. I personally don't like it :/

[Normal]
It has no errors to me at all but the whole map feels somehow uncomfortable while playing. The spacing is somehow strange :<

[Hard]
AR+1
00:32:095 (4) - End this to 00:32:579 and put a circle at 00:32:821


I wish you good luck with this awesome song ; 3;
Topic Starter
luxoDeh

KiyoshiX101 wrote:

Hello from my Queue! :)

This song is so adorable :|

[General]
It is not recommended to use Pure white or Black color combos since white ones are very hard to read when the screen is flashing due to effects or the players settings and Black combo will not let the player play in 100% Dim because the BG might annoy them.


[Easy]
00:15:644 (4,5,1) - Make them symmetrical, you may need to cheat the distance a bit but it's better than this look :/
01:05:966 (4,5) - This is too hard for Easy difficulty in my opinion. Newbies are not always that "smart" to guess/predict this sync.
01:09:837 (4,5) - ^
01:28:225 (3) - Work out that Curve
01:30:160 (6) - That slider is ugly for a easy difficulty ._. I personally don't like it :/
02:19:999 (4) - Add circle?
02:42:741 (4) - Work out this slider's curve. Make it symmetrical with the previous circle's approach circle.
02:46:612 (4) - This could be a better beat blanket I guess.
02:49:999 (3) - One grid to right and you made a triangle! :)
03:26:289 (3,3) - Why different sliders? Make them symmetrical :)
03:38:870 (1) - That slider is ugly for a easy difficulty ._. I personally don't like it :/

[Normal]
It has no errors to me at all but the whole map feels somehow uncomfortable while playing. The spacing is somehow strange :<

[Hard]
AR+1
00:32:095 (4) - End this to 00:32:579 and put a circle at 00:32:821


I wish you good luck with this awesome song ; 3;
thank you for mod! you have been fast! and i'm glad you liked the song ;) anyway, some fixed some not... for the ugly sliders i'll se if someone other think the same and i'll change them u.u the rest is ok! thanks! :)
Verlaren
From Aincrad's modding queue~

General:
Use Grid level 3
Deselect enable countdown if you want..
You have a video, deselect Letterbox during breaks.


Easy:
Slider velocity - 0.8 it's easy rather than Normal. After the change of SV, resnap all sliders
AR +1?
00:15:644 - NC
00:27:741 - ^
00:50:966 - ^, try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP.
00:52:418 - NC
01:05:966 - ^
01:09:837 -
01:13:708 -
01:21:450 -
01:29:192 -
02:01:612 -
02:07:902 -
02:11:773 -
02:15:644 -
03:00:160 -
03:04:031 -
03:07:902 -
I think you understand me
03:08:386 - add note ( x:104 y:136 )



Normal:
DR: 4
CS: 3
AR: 5
OD: 4
00:31:370(5,1,2,3) - unsnapped distance
00:32:337(2,3) - replace them under 00:31:370(5) (x:88 y:160)
01:05:966(1,2) - unsnapped slider's end
01:08:386(2) -
01:09:837(1,2) -
01:12:257(2) -
01:13:708(1,2) -
01:47:905(2) -
01:52:418(5) -
01:56:289(5) -
02:00:160(5) -
02:18:426(3) - unsnapped slider
02:37297(2,5) - 5(center)
02:40:805(1,5) -
02:46:612(5) -
02:59:071(2) -
I think you understand me. These moments you should pay attention.
01:24:233(2) - unsnapped slider, move him to one tick forward and extend to one tick
01:27:257(5) - NC
02:13:708(4) - NC


Hard:
DR: 6
CS: 3
Ar: 7
OD: 6
00:49:031(2,3) - unsnapped patterns
00:53:032(3) - unsnapped slider
00:55:200(4) - ^
00:56:531(2,3) - unsnapped patterns
00:58:829(4) - unsnapped slider
01:00:523(2,3) - OMG, unsnapped. wholly.
01:03:184(1) - unsnapped pattern
01:05:966(4,6) - unsnapped patterns
01:08:386(2,4,5,6) - ^
01:12:620(3,7,8) - ^
01:16:491(4) - unsnapped slider
01:20:362(3) - wholly unsnapped.
01:24:233(4) - unsnapped pattern
01:26:186(4,5) - unsnapped patterns
01:28:104(5) - wholly unsnapped.
01:30:039(6) - ^
01:31:975(5) - unsnapped slider
01:43:345(3) -
01:45:160(2,3,4) -
01:47:216(2,4) -
01:50:845(1) -
01:52:660(2,4,5) -
01:56:652(2) -
02:00:523(6,8) -
02:02:821(1,2) -
02:06:813(2) -
02:08:749(4) -
02:10:684(5) -
02:12:499(3,4) -
02:14:555(4) -
02:16:491(2) -
02:18:305(4,5) -
02:37:297(2) -
02:39:112(2,3) -
02:41:168(1,5) -
02:44:676(1,5,6) -
02:48:910(2,3,4) -
02:55:200(5,6) -
02:57:136(4,7,8) -
03:00:886(3) -
03:02:942(4,9) -
03:06:813(3) -
00:08:507 - 00:33:063 , 03:25:684 - 03:39:837 - these periods of time also have a lot of unsnapped patterns.
01:49:878(6) - NC
02:43:950(8) - ^
03:04:031(6) - ^
the same as in the normal


All that unsnapped - unrankble and unreadable.
In conclusion to everything - you need to work more on proper placement patterns on the time line.
Good luck.
Joon
hi

Joon's Hit sound modding

[Easy]
00:56:289 (1) - add normal sound finish
01:50:483 (1) - add finish


[Normal]
00:27:257 (4) - 2,4st notes add clap
00:56:289 (1) - add normal sound finish
01:04:031 (1) - add finish

[Hard]
00:32:095 (4) - 5,6,7,8st notes add clap
00:56:289 (1) - add normal sound finish
01:07:902 (1) - add finish
01:11:773 (1) - ^
01:15:644 (1) - ^
01:58:225 (1) - start notes add finish
02:44:676 (1) - ^
03:25:321 (1) - add finish

good luck
Topic Starter
luxoDeh
SPOILER

Verlaren wrote:

From Aincrad's modding queue~

General:
Use Grid level 3
Deselect enable countdown if you want..
You have a video, deselect Letterbox during breaks.


Easy:
Slider velocity - 0.8 it's easy rather than Normal. After the change of SV, resnap all sliders
AR +1?
00:15:644 - NC
00:27:741 - ^
00:50:966 - ^, try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP.
00:52:418 - NC
01:05:966 - ^
01:09:837 -
01:13:708 -
01:21:450 -
01:29:192 -
02:01:612 -
02:07:902 -
02:11:773 -
02:15:644 -
03:00:160 -
03:04:031 -
03:07:902 -
I think you understand me
03:08:386 - add note ( x:104 y:136 )



Normal:
DR: 4
CS: 3
AR: 5
OD: 4
00:31:370(5,1,2,3) - unsnapped distance
00:32:337(2,3) - replace them under 00:31:370(5) (x:88 y:160)
01:05:966(1,2) - unsnapped slider's end
01:08:386(2) -
01:09:837(1,2) -
01:12:257(2) -
01:13:708(1,2) -
01:47:905(2) -
01:52:418(5) -
01:56:289(5) -
02:00:160(5) -
02:18:426(3) - unsnapped slider
02:37297(2,5) - 5(center)
02:40:805(1,5) -
02:46:612(5) -
02:59:071(2) -
I think you understand me. These moments you should pay attention.
01:24:233(2) - unsnapped slider, move him to one tick forward and extend to one tick
01:27:257(5) - NC
02:13:708(4) - NC


Hard:
DR: 6
CS: 3
Ar: 7
OD: 6
00:49:031(2,3) - unsnapped patterns
00:53:032(3) - unsnapped slider
00:55:200(4) - ^
00:56:531(2,3) - unsnapped patterns
00:58:829(4) - unsnapped slider
01:00:523(2,3) - OMG, unsnapped. wholly.
01:03:184(1) - unsnapped pattern
01:05:966(4,6) - unsnapped patterns
01:08:386(2,4,5,6) - ^
01:12:620(3,7,8) - ^
01:16:491(4) - unsnapped slider
01:20:362(3) - wholly unsnapped.
01:24:233(4) - unsnapped pattern
01:26:186(4,5) - unsnapped patterns
01:28:104(5) - wholly unsnapped.
01:30:039(6) - ^
01:31:975(5) - unsnapped slider
01:43:345(3) -
01:45:160(2,3,4) -
01:47:216(2,4) -
01:50:845(1) -
01:52:660(2,4,5) -
01:56:652(2) -
02:00:523(6,8) -
02:02:821(1,2) -
02:06:813(2) -
02:08:749(4) -
02:10:684(5) -
02:12:499(3,4) -
02:14:555(4) -
02:16:491(2) -
02:18:305(4,5) -
02:37:297(2) -
02:39:112(2,3) -
02:41:168(1,5) -
02:44:676(1,5,6) -
02:48:910(2,3,4) -
02:55:200(5,6) -
02:57:136(4,7,8) -
03:00:886(3) -
03:02:942(4,9) -
03:06:813(3) -
00:08:507 - 00:33:063 , 03:25:684 - 03:39:837 - these periods of time also have a lot of unsnapped patterns.
01:49:878(6) - NC
02:43:950(8) - ^
03:04:031(6) - ^
the same as in the normal


All that unsnapped - unrankble and unreadable.
In conclusion to everything - you need to work more on proper placement patterns on the time line.
Good luck.

thanks for mod! ... Im a bit confused about these unsnapped points... I don't understand if they are objects on nothing or only something i can fix easylly... I put in the timing section the option to resnap all objects... hope it fixed em... anyway thanks :)

SPOILER

Joon wrote:

hi

Joon's Hit sound modding

[Easy]
00:56:289 (1) - add normal sound finish
01:50:483 (1) - add finish


[Normal]
00:27:257 (4) - 2,4st notes add clap
00:56:289 (1) - add normal sound finish
01:04:031 (1) - add finish

[Hard]
00:32:095 (4) - 5,6,7,8st notes add clap
00:56:289 (1) - add normal sound finish
01:07:902 (1) - add finish
01:11:773 (1) - ^
01:15:644 (1) - ^
01:58:225 (1) - start notes add finish
02:44:676 (1) - ^
03:25:321 (1) - add finish

good luck

thanks to you too! :)
Banana
Banana here from my queue.

[General]
Artist: Nano->nano
consider add "papiyon"(蝶々P) to tags, he composed and arranged the original version (from wiki

use "g" to change the grid size to tiny, or disable grid snap to arrange 00:12:983 (4,5) in Hard, etc.

[Hard]

generally, this is a nice hard, but lacking experience make the note arranged not that good, that is, looks not very decent, not a serious issue, though. anyway, i will list some example in Hard, to other diff.s, you may check it by yourself

00:02:337 (2) - sliders are randomly placed, you may manage to make them a pattern, learn it from other ranked maps. btw, if you use ds of 0.9, there will be less overlap between notes, overlap is something making it looks bad
00:48:547 (1) - 00:55:805 (5) - select notes during this section, you can see the notes are at the center, try to place them in a way spreading them over the playfield
01:24:233 (4) - no reason to touch the bottom of the playfield, 01:24:112 (3,4,1,2,3,4,5,6) - select these and move to x:396 y:283, and change separately for distance spacing
01:32:821 (1) - left top of the playfield is empty for some time, try to balance it
01:56:652 (2) - notes were at the left side before it, and it is a bit crowded to place notes left here
03:09:596 (6) - a easy way is to avoid reaching the corner is to stack

00:22:297 - vocal at here, consider add circle or start slider here
01:00:523 (2) - this slider is off vocal
01:50:845 (1) - strange to use slider here imo, try circle or use slider at 01:50:483 (6)
01:52:660 (2) - ^, same issue

[Normal]
01:05:966 (1) - maybe use 3/4 repeat slider here and another 3/4 slider later? it will be easier, slider start, end or circle on blue tick is defined as "Hard" in normal diff.
01:33:305 (5) - keep the spacing

[Easy]
Circle Size 3? better for mapset spread
01:15:160 (2) - reaching corner is not suggested in Easy

let alone note arrangement (where i concern most in map), nice map
Topic Starter
luxoDeh

Banana wrote:

Banana here from my queue.

[General]
Artist: Nano->nano
consider add "papiyon"(蝶々P) to tags, he composed and arranged the original version (from wiki

use "g" to change the grid size to tiny, or disable grid snap to arrange 00:12:983 (4,5) in Hard, etc.

[Hard]

generally, this is a nice hard, but lacking experience make the note arranged not that good, that is, looks not very decent, not a serious issue, though. anyway, i will list some example in Hard, to other diff.s, you may check it by yourself

00:02:337 (2) - sliders are randomly placed, you may manage to make them a pattern, learn it from other ranked maps. btw, if you use ds of 0.9, there will be less overlap between notes, overlap is something making it looks bad still have to find a new pattern, but I'll find it u.u
00:48:547 (1) - 00:55:805 (5) - select notes during this section, you can see the notes are at the center, try to place them in a way spreading them over the playfield
01:24:233 (4) - no reason to touch the bottom of the playfield, 01:24:112 (3,4,1,2,3,4,5,6) - select these and move to x:396 y:283, and change separately for distance spacing
01:32:821 (1) - left top of the playfield is empty for some time, try to balance it
01:56:652 (2) - notes were at the left side before it, and it is a bit crowded to place notes left here
03:09:596 (6) - a easy way is to avoid reaching the corner is to stack

00:22:297 - vocal at here, consider add circle or start slider here
01:00:523 (2) - this slider is off vocal
01:50:845 (1) - strange to use slider here imo, try circle or use slider at 01:50:483 (6)
01:52:660 (2) - ^, same issue

[Normal]
01:05:966 (1) - maybe use 3/4 repeat slider here and another 3/4 slider later? it will be easier, slider start, end or circle on blue tick is defined as "Hard" in normal diff. still have to fix this
01:33:305 (5) - keep the spacing

[Easy]
Circle Size 3? better for mapset spread
01:15:160 (2) - reaching corner is not suggested in Easy

let alone note arrangement (where i concern most in map), nice map
thanks for your mod! :) I wrote what I haven't fixed yet, but all suggestions are good! ;)
Jinxy
[Easy]
Some of your sliders could look a lot better in terms of symmetry. Note the grid levels I moved the points in, sometimes I use 3, but sometimes it's just not perfect without 4.

EDITING THE .OSU: Go into the .osu file for this difficulty, ctrl-f the third number (e.g. 52418 for the first one), and change that line to my suggestion. I added pictures for you to check out before you make the change.

------------------------------------------
00:52:418 (1) - Change the line to this slider:
336,140,52418,6,0,P|256:36|176:140,1,300,0|2,0:0|0:0,0:0:0:0:
It should look like this, which has better symmetry over the old slider.
------------------------------------------
00:56:773 (2) - Move the last slider point up by one grid (grid level 3), for symmetry too.
------------------------------------------
01:04:031 (1,2,3,1) - I changed these guys around so that the blanket and stacking are perfect.
148,292,64031,5,4,0:0:0:0:
224,240,64515,1,8,0:0:0:0:
300,188,64999,2,0,L|364:140,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,288,65966,6,0,P|224:328|144:288,1,180
It should look like this.
What I did
01:04:031 (1) - Moved this down and right by one grid (grid level 4)
01:04:999 (3) - Moved this up and left by one grid (grid level 4)
01:05:966 (1) - Moved the entire slider to the right one grid (level 3), the middle sliderpoint left one grid (level 3), and the last slider point left one grid (level 3).
------------------------------------------
01:48:547 (4) - Middle slider point one grid right, end slider point one grid up (level 4), so it blankets 01:47:095 (2) better.
------------------------------------------
02:38:870 (4) - Could be blanketed so much better. My suggestion:
352,96,158870,2,0,P|268:56|192:96,1,180,0|4,0:0|0:0,0:0:0:0:
Looks like this.
------------------------------------------
02:42:741 (4) - Now this is what I like to see. Good work on this one. Just put in more effort on the other blankets and you're good to go.
------------------------------------------
03:02:095 (1) - Move the middlepoint 2 grids down (level 4), to blanket 03:01:612 (3) better.
------------------------------------------
03:03:063 (2) - Middlepoint 2 grids up, endpoint one grid down (level 4), to blanket 03:04:031 (1) better.
------------------------------------------

[Normal]
00:56:773 (2) - Could blanket (1) better, try:
16,152,56773,2,0,P|64:92|160:96,1,180,8|0,0:0|0:0,0:0:0:0:
Looks like this. Move the beats after this accordingly.
------------------------------------------
01:05:966 (1) - The short unmapped part after this breaks the flow of the map, imo. I'd give this two repeats, or add another slider from 01:06:692 - 01:06:692, like how you do it later at 01:10:563 (2).
------------------------------------------
02:44:192 - Add a beat here, to keep the flow, and be similar to 02:40:321 (6).
------------------------------------------

[Hard]
00:27:257 (1) - Middlepoint 1 grid right, endpoint 2 grids up and 2 grids right (level 4).
------------------------------------------
01:10:321 (5) - This, and only this, is mapped to the beat instead of the vocals, and it is very jarring and flow-breaking to play. I'd suggest to just map this to vocals.
------------------------------------------
01:58:225 (1) - Middlepoint 1 grid down (level 4)
------------------------------------------
Topic Starter
luxoDeh

JInxyjem wrote:

[Easy]
Some of your sliders could look a lot better in terms of symmetry. Note the grid levels I moved the points in, sometimes I use 3, but sometimes it's just not perfect without 4.

EDITING THE .OSU: Go into the .osu file for this difficulty, ctrl-f the third number (e.g. 52418 for the first one), and change that line to my suggestion. I added pictures for you to check out before you make the change.

------------------------------------------
00:52:418 (1) - Change the line to this slider:
336,140,52418,6,0,P|256:36|176:140,1,300,0|2,0:0|0:0,0:0:0:0:
It should look like this, which has better symmetry over the old slider.
------------------------------------------
00:56:773 (2) - Move the last slider point up by one grid (grid level 3), for symmetry too.
------------------------------------------
01:04:031 (1,2,3,1) - I changed these guys around so that the blanket and stacking are perfect.
148,292,64031,5,4,0:0:0:0:
224,240,64515,1,8,0:0:0:0:
300,188,64999,2,0,L|364:140,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,288,65966,6,0,P|224:328|144:288,1,180
It should look like this.
What I did
01:04:031 (1) - Moved this down and right by one grid (grid level 4)
01:04:999 (3) - Moved this up and left by one grid (grid level 4)
01:05:966 (1) - Moved the entire slider to the right one grid (level 3), the middle sliderpoint left one grid (level 3), and the last slider point left one grid (level 3).
------------------------------------------
01:48:547 (4) - Middle slider point one grid right, end slider point one grid up (level 4), so it blankets 01:47:095 (2) better.
------------------------------------------
02:38:870 (4) - Could be blanketed so much better. My suggestion:
352,96,158870,2,0,P|268:56|192:96,1,180,0|4,0:0|0:0,0:0:0:0:
Looks like this.
------------------------------------------
02:42:741 (4) - Now this is what I like to see. Good work on this one. Just put in more effort on the other blankets and you're good to go.
------------------------------------------
03:02:095 (1) - Move the middlepoint 2 grids down (level 4), to blanket 03:01:612 (3) better.
------------------------------------------
03:03:063 (2) - Middlepoint 2 grids up, endpoint one grid down (level 4), to blanket 03:04:031 (1) better.
------------------------------------------

[Normal]
00:56:773 (2) - Could blanket (1) better, try:
16,152,56773,2,0,P|64:92|160:96,1,180,8|0,0:0|0:0,0:0:0:0:
Looks like this. Move the beats after this accordingly.
------------------------------------------
01:05:966 (1) - The short unmapped part after this breaks the flow of the map, imo. I'd give this two repeats, or add another slider from 01:06:692 - 01:06:692, like how you do it later at 01:10:563 (2).
------------------------------------------
02:44:192 - Add a beat here, to keep the flow, and be similar to 02:40:321 (6).
------------------------------------------

[Hard]
00:27:257 (1) - Middlepoint 1 grid right, endpoint 2 grids up and 2 grids right (level 4).
------------------------------------------
01:10:321 (5) - This, and only this, is mapped to the beat instead of the vocals, and it is very jarring and flow-breaking to play. I'd suggest to just map this to vocals.
------------------------------------------
01:58:225 (1) - Middlepoint 1 grid down (level 4)
------------------------------------------
thanks for mod! good suggestion, very usefull. all fixed! I'll mod your map as soon as possible ;)
Sonnyc
Easy:

00:04:999 (3) - Check distance
00:17:579 (1,2,3) - 1 Grid down?
00:25:321 (1) - Delete Clap.
00:31:128 (4) - NC
01:19:999 (1) - Consider Deleting this note. This is an easy, player's will have difficulty in hitting this. Then don't forget to NC 01:20:483 (2).
02:06:450 (1) - ^
01:31:612 (1) - Break to a note, and add a 1/2 slider with a whistle at 01:32:095.
01:32:821 (1) - Start at 01:33:063.
01:44:192 (1) - Delete NC
01:51:692 (3) - Clap should be at the end, not the start.
01:56:289 (3) - 1 Grid down
02:02:095 (2) - Clap at the reverse
02:03:547 (3) - Clap
02:10:805 (2) - Make the hit sound consistent with 01:24:354 (3).
02:20:483 (1) - Delete Finish
02:49:999 (3) - ^?
02:50:483 (1) - ^
02:54:354 (1) - Add Finish at the start
03:06:692 (2) - Add Whistle in the slide?
03:09:837 (1) - Delete Finish
03:28:225 (3) - 1 Grid left

Normal:

00:04:999 (5) - 1 Grid right
00:15:644 (4) - NC
00:53:870 (3) - Add Clap? Though this is silent, clap will fit well,,
01:00:160 (3) - NC
01:02:096 (6) - NC
01:05:966 (1,2) - Imo, following the lyric didn't felt nice since there are usage of blue lines, it will make players confused. Well, nvm if you think it's fine enough!
01:06:692 (2,3) - But make these distance consistently~
01:31:854 (3) - Add whistle also at the start
01:32:821 (4) - NC
02:02:096 (1) - 1 Grid right to make a line with 02:02:337 (2).
02:06:934 (2) - 1 grid left
02:10:321 (2) - 1 Grid right
02:20:483 (1) - Delete Finish
02:43:466 (6) - Imo, Finish was sudden.
02:44:192 (7) - Clap
02:46:612 (5) - Clap at the end instead of Finish
02:48:063 (7) - Clap
02:50:483 (1) - Clap?
02:54:354 (1) - Finish at the start
02:56:289 (3) - 2 grids right to put at the end of (1).
03:02:821 (2) - Start at 03:02:942 to follow the lyrics
03:04:757 (4) - 1 grid right
03:09:837 (1) - Delete Finish
03:27:257 (4) - You must NC
03:34:273 - Add a note to be consistent?

Hard:

-- Slider Tick 2

00:12:983 (4) - 1 Grid left
00:13:225 (5,1) - 1 Grid right
00:31:128 (1) - Clap at the end
00:56:531 (2,3) - Rhythm is weird. 00:56:531 - note, 00:56:773 - 00:56:894 - slider, 00:57:136 - 00:57:378 - slider will be better.
01:03:063 - This feels too empty. Add a note
01:24:233 (4) - Add Whistle in the slide
01:42:983 (2) - Clap should be at the head instead of the end.
01:43:950 (4) - Clap
01:44:192 (5) - Clap should be at the end.
01:44:676 (1) - Clap at the end
01:46:128 (5) - Clap should be at the end
01:46:854 (2) - Clap should be at the start
01:47:458 (4) - Clap at the end
01:48:063 (5) - Clap should be at the end
01:48:789 (2,4) - Clap
01:49:031 (3) - Delete Clap
02:16:128 (1) - Delete NC
02:20:241 - There's a lyric. Add a note pls.
02:43:829 - Add a note
02:54:354 (1) - Add Finish
03:30:523 (5) - 1 Grid right
03:33:668 (5) - 2 Grids right
03:36:329 (6,7) - 1 Grid up
Topic Starter
luxoDeh
SPOILER

Sonnyc wrote:

Easy:

00:04:999 (3) - Check distance
00:17:579 (1,2,3) - 1 Grid down?
00:25:321 (1) - Delete Clap.
00:31:128 (4) - NC
01:19:999 (1) - Consider Deleting this note. This is an easy, player's will have difficulty in hitting this. Then don't forget to NC 01:20:483 (2).
02:06:450 (1) - ^
01:31:612 (1) - Break to a note, and add a 1/2 slider with a whistle at 01:32:095.
01:32:821 (1) - Start at 01:33:063.
01:44:192 (1) - Delete NC
01:51:692 (3) - Clap should be at the end, not the start.
01:56:289 (3) - 1 Grid down
02:02:095 (2) - Clap at the reverse
02:03:547 (3) - Clap
02:10:805 (2) - Make the hit sound consistent with 01:24:354 (3).
02:20:483 (1) - Delete Finish
02:49:999 (3) - ^?
02:50:483 (1) - ^
02:54:354 (1) - Add Finish at the start
03:06:692 (2) - Add Whistle in the slide?
03:09:837 (1) - Delete Finish
03:28:225 (3) - 1 Grid left

Normal:

00:04:999 (5) - 1 Grid right
00:15:644 (4) - NC
00:53:870 (3) - Add Clap? Though this is silent, clap will fit well,,
01:00:160 (3) - NC
01:02:096 (6) - NC
01:05:966 (1,2) - Imo, following the lyric didn't felt nice since there are usage of blue lines, it will make players confused. Well, nvm if you think it's fine enough!
01:06:692 (2,3) - But make these distance consistently~
01:31:854 (3) - Add whistle also at the start
01:32:821 (4) - NC
02:02:096 (1) - 1 Grid right to make a line with 02:02:337 (2).
02:06:934 (2) - 1 grid left
02:10:321 (2) - 1 Grid right
02:20:483 (1) - Delete Finish
02:43:466 (6) - Imo, Finish was sudden.
02:44:192 (7) - Clap
02:46:612 (5) - Clap at the end instead of Finish
02:48:063 (7) - Clap
02:50:483 (1) - Clap?
02:54:354 (1) - Finish at the start
02:56:289 (3) - 2 grids right to put at the end of (1).
03:02:821 (2) - Start at 03:02:942 to follow the lyrics
03:04:757 (4) - 1 grid right
03:09:837 (1) - Delete Finish
03:27:257 (4) - You must NC
03:34:273 - Add a note to be consistent?

Hard:

-- Slider Tick 2

00:12:983 (4) - 1 Grid left
00:13:225 (5,1) - 1 Grid right
00:31:128 (1) - Clap at the end
00:56:531 (2,3) - Rhythm is weird. 00:56:531 - note, 00:56:773 - 00:56:894 - slider, 00:57:136 - 00:57:378 - slider will be better.
01:03:063 - This feels too empty. Add a note
01:24:233 (4) - Add Whistle in the slide
01:42:983 (2) - Clap should be at the head instead of the end.
01:43:950 (4) - Clap
01:44:192 (5) - Clap should be at the end.
01:44:676 (1) - Clap at the end
01:46:128 (5) - Clap should be at the end
01:46:854 (2) - Clap should be at the start
01:47:458 (4) - Clap at the end
01:48:063 (5) - Clap should be at the end
01:48:789 (2,4) - Clap
01:49:031 (3) - Delete Clap
02:16:128 (1) - Delete NC
02:20:241 - There's a lyric. Add a note pls.
02:43:829 - Add a note
02:54:354 (1) - Add Finish
03:30:523 (5) - 1 Grid right
03:33:668 (5) - 2 Grids right
03:36:329 (6,7) - 1 Grid up

thanks for very good mod! quite all fixed u.u
creampuff
Yo, yo~ Mod request from my queue.

[General]
no source?

[Easy]
Nothing to say~

[Normal]
00:08:870 (3) The finishes in the repeat and tail don't seem necessary. I suggest removing them.
01:34:031 (1) This spinner's pretty short. I don't know if it'll be completely passable for some players.

[Hard]
00:09:112-00:09:354 (4,5) Like in the normal, these are unnecessary.
It's ok

God, this song is addicting. Good luck on rank~
Topic Starter
luxoDeh

Tsusuko wrote:

Yo, yo~ Mod request from my queue.

[General]
no source? nope

[Easy]
Nothing to say~

[Normal]
00:08:870 (3) The finishes in the repeat and tail don't seem necessary. I suggest removing them. I think they are ok
01:34:031 (1) This spinner's pretty short. I don't know if it'll be completely passable for some players. that's right, I changed this

[Hard]
00:09:112-00:09:354 (4,5) Like in the normal, these are unnecessary. same as normal
It's ok

God, this song is addicting. true XD Good luck on rank~
thanks for mod :)
AnimeStyle
My Mod
or should I say M4M




[Easy]

Nothing found :o

[Normal]

00:12:741 (6) - http://puu.sh/2Ehge.jpg Because of the ratio between (2;3)
01:00:644 (2) - second sliderpoint should be moved one grid left , better ratio to (3)
02:38:870 (5) - move this a little bit right, because (2) , should be look so http://puu.sh/2Ehz4.jpg
03:09:837 (1) - expand this to 03:17:579

[Hard]

00:58:829 (4) - Maybe move this a little bit right
03:09:837 (1) - like in normal


I hope the mod is helpful, cause your mod was it :3 (sry, for the less suggestions :X)
To support you and your map: (っ^◡^)っ Star
(The Song is fucking awesome *_*)
Topic Starter
luxoDeh

AnimeStyle wrote:

My Mod
or should I say M4M XDDD




[Easy]

Nothing found :o

[Normal]

00:12:741 (6) - http://puu.sh/2Ehge.jpg Because of the ratio between (2;3)
01:00:644 (2) - second sliderpoint should be moved one grid left , better ratio to (3)
02:38:870 (5) - move this a little bit right, because (2) , should be look so http://puu.sh/2Ehz4.jpg
03:09:837 (1) - expand this to 03:17:579

[Hard]

00:58:829 (4) - Maybe move this a little bit right
03:09:837 (1) - like in normal


I hope the mod is helpful, cause your mod was it :3 (sry, for the less suggestions :X)
To support you and your map: (っ^◡^)っ Star thank you!! *__*
(The Song is fucking awesome *_*)
thanks for modding, at the end this became a M4M XDD anyway all fixed :3 I'm glad you like the song ^.^
Asgard
00:48:547 - 01:04:031 / i think drum sound doesn't fit of this part. use soft

Hard -
00:02:096 (1,2,3,4,5,1,2,3,4) - this is really simple and boaring. this part can't use 1/4 time so keep this time
but you must change pattern like this - http://puu.sh/2Gb5c.jpg
00:05:966 (1,2,3,4,1) - ^

actually i can't tell you of minor error because there are many minor error..
so i'll show to you for example 30 second - http://puu.sh/2Gbsw.osu

Normal -
00:24:354 (5,6,1) - makes curve - http://puu.sh/2Gbub.jpg
00:31:612 (1,2,3) - how about this pattern? - http://puu.sh/2GbvH.jpg
01:16:128 (2) - twits is ugly. if you can't make more prety, please use round slider - http://puu.sh/2GbAq.jpg <- look, is it simple and looks good isn't it?
01:23:386 (1,2) - why suddenly decrease range use 0.80 and linear slider is not good because pattern is not good, so use round slider
02:12:741 (3) - strange

actually Normal is strange too
i'll say to you about modding
simple is best!
if you can't use linear slider, please use round slider.
wonders
[general]
nice map but a little difficult to rank cause not enough creavity, try to ask a exprienced mapper make a insane GD for you?

[hard]
first try to use same system's sliders to make you mapping stable (if you want)
02:43:829 too long stream is not recommended in hard

[normal]
00:25:805 fix slider shape
00:27:507 ↑
01:04:031- 01:17:095 always in the left part of screen, make some changes?

[easy]
nothing really need to say :)
Topic Starter
luxoDeh

Asgard wrote:

00:48:547 - 01:04:031 / i think drum sound doesn't fit of this part. use soft

Hard -
00:02:096 (1,2,3,4,5,1,2,3,4) - this is really simple and boaring. this part can't use 1/4 time so keep this time
but you must change pattern like this - http://puu.sh/2Gb5c.jpg
00:05:966 (1,2,3,4,1) - ^

actually i can't tell you of minor error because there are many minor error..
so i'll show to you for example 30 second - http://puu.sh/2Gbsw.osu

Normal -
00:24:354 (5,6,1) - makes curve - http://puu.sh/2Gbub.jpg
00:31:612 (1,2,3) - how about this pattern? - http://puu.sh/2GbvH.jpg
01:16:128 (2) - twits is ugly. if you can't make more prety, please use round slider - http://puu.sh/2GbAq.jpg <- look, is it simple and looks good isn't it?
01:23:386 (1,2) - why suddenly decrease range use 0.80 and linear slider is not good because pattern is not good, so use round slider
02:12:741 (3) - strange

actually Normal is strange too
i'll say to you about modding
simple is best!
if you can't use linear slider, please use round slider.

angelfix wrote:

[general]
nice map but a little difficult to rank cause not enough creavity, try to ask a exprienced mapper make a insane GD for you?

[hard]
first try to use same system's sliders to make you mapping stable (if you want)
02:43:829 too long stream is not recommended in hard

[normal]
00:25:805 fix slider shape
00:27:507 ↑
01:04:031- 01:17:095 always in the left part of screen, make some changes?

[easy]
nothing really need to say :)
well thanks for mod to all! I fixed all in normal both and totally remapped hard diff!! now it should be better :) I used also your 30 second, asgard, if it's ok, I liked your pattern :) I'll add a special thank to you :3
AiriiUsamune
Black board!!! :)
watashino_old
M4M plz :)

General
Almost whole song has same Volume. Will you consider to change it??? Suggest kiai time can have a higher volume and other part can have lower.
Hard
00:09:354 (10,11) - I don't know why this two thing do not put in new combo because you put nc at a downbeat. Will you consider to add nc here?

00:17:095 (8) - I don't know why it was put here. put it to X:192 Y:208 will be more better.

00:27:015 (7,1) - is this more better?

00:17:095 (8) - I think here can add a note

00:55:200 (3) - suggest this slider end at 00:55:684 - or 00:55:563 - and add a note at 00:55:805 -

00:59:071 (3) - this new combo always following vocal and this slider you sudden change to follow piano. I think this may confuse people

01:45:523 (3) - I think this can change to some notes added at 01:45:523 - and 01:45:765 - .and 01:46:007 - can add a slider
Normal
00:05:966 (1) - I think too much reverse in normal map may confuse newbie. Just a suggestion

00:14:918 (3) - plz keep the space be consistent. I think this is very important

00:15:402 - here can add a note??

01:43:225 (2) - if you want to follow the vocal, this slider should be end at 01:43:587 -

01:48:789 (5) - I think this should be remap because this slider has a little bit waste here.

01:54:596 (2) - this slider should start at 01:54:716 - because 01:56:289 (5) - end at 01:56:652 - .or you change 01:56:289 (5) -

01:57:015 (6,1,2) - can add more things between this three note, or 01:57:015 (6) - can change to a slider and add a time line here to decrease BPM to make SV decrease. Just a suggestion.
Easy
I find that you use same slider velocity at easy and normal map. It is okay but suggest to decrease sv at easy map.

00:11:773 (3) - add nc because you add nc at all downbeat.

00:23:386 (4) - ^ and i think too much reverse

01:27:741 (2) - move this to X:316 Y:308 will be more better

01:30:160 (3) - what about this??

01:42:741 (1) - I think this should end at 01:43:708 -

01:48:547 (4) - try this:)
Hope my mod is useful for you :) hope this map can be rank~~
Topic Starter
luxoDeh

watashino wrote:

M4M plz :)

General
Almost whole song has same Volume. Will you consider to change it??? Suggest kiai time can have a higher volume and other part can have lower.
Hard
00:09:354 (10,11) - I don't know why this two thing do not put in new combo because you put nc at a downbeat. Will you consider to add nc here? ok

00:17:095 (8) - I don't know why it was put here. put it to X:192 Y:208 will be more better. yeah that's right

00:27:015 (7,1) - is this more better? yes, fixed

00:17:095 (8) - I think here can add a note

00:55:200 (3) - suggest this slider end at 00:55:684 - or 00:55:563 - and add a note at 00:55:805 - yeah, it's good

00:59:071 (3) - this new combo always following vocal and this slider you sudden change to follow piano. I think this may confuse people fixed

01:45:523 (3) - I think this can change to some notes added at 01:45:523 - and 01:45:765 - .and 01:46:007 - can add a slider tryed something here
Normal
00:05:966 (1) - I think too much reverse in normal map may confuse newbie. Just a suggestion prefere leave it as it is

00:14:918 (3) - plz keep the space be consistent. I think this is very important that's right

00:15:402 - here can add a note?? better not I feel a bit cunfused at this point, better leave it as it is

01:43:225 (2) - if you want to follow the vocal, this slider should be end at 01:43:587 - ok, eaven if people feel often strange when sliders start or end at blue line... but let's see what others say

01:48:789 (5) - I think this should be remap because this slider has a little bit waste here. tryed something

01:54:596 (2) - this slider should start at 01:54:716 - because 01:56:289 (5) - end at 01:56:652 - .or you change 01:56:289 (5) - same as before but fixed

01:57:015 (6,1,2) - can add more things between this three note, or 01:57:015 (6) - can change to a slider and add a time line here to decrease BPM to make SV decrease. Just a suggestion. hm... not a bad suggestion but I prefere leave it as it is for now
Easy
I find that you use same slider velocity at easy and normal map. It is okay but suggest to decrease sv at easy map. better not

00:11:773 (3) - add nc because you add nc at all downbeat. ok

00:23:386 (4) - ^ and i think too much reverse yes but I think it is good anyway

01:27:741 (2) - move this to X:316 Y:308 will be more better ok

01:30:160 (3) - what about this?? fixed

01:42:741 (1) - I think this should end at 01:43:708 - I fixed all this part

01:48:547 (4) - try this:) ok
Hope my mod is useful for you :) hope this map can be rank~~ I hope that too :D
thanks for mod! I'll mod your map as soon as possible :)
aDiclonius
Hey, so here i try to go for the Mod for Mod request from your queue :)

[Easy]
  1. first i feel like the hitsounds are sometimes to loud in the slower parts of the song, so for example 02:36:934 (1)
  2. also it mind sound stupid in a rythem game, but for me (even if its an easy mode) you use sometimes the same pattern to often like right at the start or at 01:19:999 (1) . Its just my oppinion, but playing a nearly a whole kiai part (one) with one pattern looks kinda boring to be honest.
  3. 01:32:095 (5) i dont feel like this short sliders do well in an easy mode and also the singing voice goes on (atleast for me on 25% speed), the same goes with 02:58:950 (2) ( if you hear at 25% speed, is the slider on beat?
  4. all of this looks probably a bit like picking for minimalism mistakes, but yeah, the beatmap is indeed pretty perfect from my point :)
[Normal]

  • the mode in generel looks prettty good there are only some personal things that im not 100% ok with -
  1. like all the overlapping objects, yeah its good, but really just so near spacing on the whole mode
  2. I feel like its maybe to easy for an normal mode, when you compare it to your easy mode, is there that much difference?
    so i would feel much better by choosing maybe a bit harder rate on OD or/and AR
[Hard]

  • from my point of view the map is perfect in the type of map is created
  1. but the spacing is like really so near again
  2. i really like the jumps and streams in the map, but they feel often akward, because of your near spacing in generell and i dont really get the points where they are placed. Like in 02:42:741 (1) , yeah you can ofc stream everywhere, but streaming in the slow and quiet parts of the map feels a bit silly, when you kiai mode has none.
btw. awesome hitsounds in all the difficulties :)

For my self i only can say im new to mapping and modding, so it can be that my mod is pretty silly in generel, but i hope it helps to improve the beatmap :)

Greetings ElfenLied0810
Topic Starter
luxoDeh

ElfenLied0810 wrote:

Hey, so here i try to go for the Mod for Mod request from your queue :)

[Easy]
  1. first i feel like the hitsounds are sometimes to loud in the slower parts of the song, so for example 02:36:934 (1) I don't think so, better leave them as it was
  2. also it mind sound stupid in a rythem game, but for me (even if its an easy mode) you use sometimes the same pattern to often like right at the start or at 01:19:999 (1) . Its just my oppinion, but playing a nearly a whole kiai part (one) with one pattern looks kinda boring to be honest. that's true! I didn't noticed it O.o changed
  3. 01:32:095 (5) i dont feel like this short sliders do well in an easy mode and also the singing voice goes on (atleast for me on 25% speed), the same goes with 02:58:950 (2) ( if you hear at 25% speed, is the slider on beat? hm... ok I fixed this
  4. all of this looks probably a bit like picking for minimalism mistakes, but yeah, the beatmap is indeed pretty perfect from my point :)


[Normal]

  • the mode in generel looks prettty good there are only some personal things that im not 100% ok with -
  1. like all the overlapping objects, yeah its good, but really just so near spacing on the whole mode well in reality I'm not really sure of this diffs, but the truth is that I made this diff some times ago, instead of hard diff that I remapped recently, and I don't think nowadays I would have mapped this normal diff in that way and when I did it first I didn't eaven know about spacing. anyway I prefere ti not change ti for now because I feel like remap all the diff... I'll see what other people say
  2. I feel like its maybe to easy for an normal mode, when you compare it to your easy mode, is there that much difference?
    so i would feel much better by choosing maybe a bit harder rate on OD or/and AR
changed a bit OD and AR

[Hard]

  • from my point of view the map is perfect in the type of map is created
  1. but the spacing is like really so near again answered up, anyway I think it is ok in this diff
  2. i really like the jumps and streams in the map, but they feel often akward, because of your near spacing in generell and i dont really get the points where they are placed. Like in 02:42:741 (1) , yeah you can ofc stream everywhere, but streaming in the slow and quiet parts of the map feels a bit silly, when you kiai mode has none.
hm... not really sure but for now I won't thange this fact

btw. awesome hitsounds in all the difficulties :) thanks XD

For my self i only can say im new to mapping and modding, so it can be that my mod is pretty silly in generel, but i hope it helps to improve the beatmap :)

Greetings ElfenLied0810
hey, thanks for mod!! it looks more like a testplay but the suggestions are good anyway :) I'll mod your map as soon as possible ;)
Smoothie
Heyaho~

From my modding queue

[Hard]
00:03:789 (5) - This isn't stacked properly with 00:04:032 (6)
00:28:950 (2,3) - Stack these on 00:29:192 (4)'s start. It plays better like this imo.
00:29:676 (5,6,7,8) - Mh... that doesn't play so well. How about something like this? http://puu.sh/3eOPF.jpg | http://puu.sh/3eOQL.jpg
00:53:870 (3) - This isn't stacked properly with 00:52:902 (2)
01:01:854 (4) - I recommend you to add a note here. If you did that remove the silencing timing point :c
01:33:789 (3,4) - How about this? It makes that part a bit more epic and fun to play http://puu.sh/3ePdl.jpg
02:20:483 (1) - Extend the spinner to 02:27:257 and add a finish
02:39:475 (2) - Move this slider to 02:39:354 and extend it to the red line. Flows better~
02:50:604 (1) - A finish fits better than a clap imo.

[Normal]
00:27:257 (4) - remove the two repeaters and add a second slider at 00:28:225 instead. Plays better~
01:01:612 - Same as i mentioned on hard. Remove the silencing timing point.
01:25:321 (4) - Same as i mentioned above. Remove the two repeaters and add a second slider instead.
01:31:854 (3) - Move to the next white line. It plays really odd the way it is now.
01:44:192 (4) - Same as i mentioned above
02:02:337 (2) - Move to x:108 y:164
02:02:096 (1,2,3,4) - These play weird :c Can you think of something else?
02:20:483 (1) - Same as i mentioned on Hard
02:50:483 (1) - Remove Clap and add a finish instead~
03:00:160 (4) - As i said, remove the two repeaters and add a second slider instead.
03:06:692 (3) - Move to the white line so it's better playable.
03:07:902 (1) - Remove this slider and add a note at 03:07:902 instead.

[Easy]
00:31:128 (1) - Add a finish at the slider end?
01:01:612 - Same like on the other diffs, remove the silencing timing point :c
02:20:483 (1) - Same like i mentioned on Hard and Normal :3
02:50:483 (1) - Remove the calp and ad a finish instead. It fits better imo.

That's all!
Good luck :3
Topic Starter
luxoDeh

Smoothie wrote:

Heyaho~

From my modding queue

[Hard]
00:03:789 (5) - This isn't stacked properly with 00:04:032 (6)
00:28:950 (2,3) - Stack these on 00:29:192 (4)'s start. It plays better like this imo.
00:29:676 (5,6,7,8) - Mh... that doesn't play so well. How about something like this? http://puu.sh/3eOPF.jpg | http://puu.sh/3eOQL.jpg
00:53:870 (3) - This isn't stacked properly with 00:52:902 (2)
01:01:854 (4) - I recommend you to add a note here. If you did that remove the silencing timing point :c
01:33:789 (3,4) - How about this? It makes that part a bit more epic and fun to play http://puu.sh/3ePdl.jpg
02:20:483 (1) - Extend the spinner to 02:27:257 and add a finish
02:39:475 (2) - Move this slider to 02:39:354 and extend it to the red line. Flows better~
02:50:604 (1) - A finish fits better than a clap imo.

[Normal]
00:27:257 (4) - remove the two repeaters and add a second slider at 00:28:225 instead. Plays better~
01:01:612 - Same as i mentioned on hard. Remove the silencing timing point.
01:25:321 (4) - Same as i mentioned above. Remove the two repeaters and add a second slider instead.
01:31:854 (3) - Move to the next white line. It plays really odd the way it is now.
01:44:192 (4) - Same as i mentioned above
02:02:337 (2) - Move to x:108 y:164
02:02:096 (1,2,3,4) - These play weird :c Can you think of something else?
02:20:483 (1) - Same as i mentioned on Hard
02:50:483 (1) - Remove Clap and add a finish instead~
03:00:160 (4) - As i said, remove the two repeaters and add a second slider instead.
03:06:692 (3) - Move to the white line so it's better playable.
03:07:902 (1) - Remove this slider and add a note at 03:07:902 instead.

[Easy]
00:31:128 (1) - Add a finish at the slider end?
01:01:612 - Same like on the other diffs, remove the silencing timing point :c
02:20:483 (1) - Same like i mentioned on Hard and Normal :3
02:50:483 (1) - Remove the calp and ad a finish instead. It fits better imo.

That's all!
Good luck :3
thanks for mod, applied some changes oneasy and hard, then when I saw all the things I should be changing on normal diff I finally decided to remap it u.u
Flower
Hi~

[General]
I think this map is quite near perfect and can't find any problem as far as I know. Don't you find a BAT?
About skinning. Please make the spinner approach circle edge more clear. Use a solid edge of different colour around the original circle may not be a bad idea.

Missing skin files:
SPOILER
spinner-clear.png
spinner-spin.png
spinner-osu.png

From start to 00:25:321 - , and from 03:25:321 - to the end: I suggest you reduce volume on every 2 white ticks. i.e. Long white tick: 60%, 2nd white tick: 50%, 3rd white tick: 60%, 4th white tick: 50%, long white tick: 60%, etc. This will make your map sound less plain, or it would just be like "pa-pa-pa".

[Hard]
00:17:579 (1) - finish
00:32:096 (4) - 1 less repeat?
01:03:305 (4) - too far spacing that is often misread imo. put closer?
01:46:007 (5) - extend by 1/4? I think it sounds better
01:48:063 (1,2,3,4,5) - fix the shape with ctrl+shift+d
01:52:418 (1,2,3) - ^
02:07:902 (1) - not perfectly stacked with 02:06:813 (3) -
02:18:305 (4,5) - blanket better
02:49:031 (2,3) - ^

[Normal]
02:12:741 (2,1) - Spacing inconsistency

[Easy]
00:54:354 (2) - move to x:256,y:260. remember to adjust the notes after it.
01:02:095 (3,1) - stack together. remember to adjust 01:05:966 (1) - also
02:48:547 (1,2,3) - make them more symmetrical

Good luck~
Topic Starter
luxoDeh

Flower wrote:

Hi~

[General]
I think this map is quite near perfect and can't find any problem as far as I know. Don't you find a BAT? no ç__ç it's hard to find one :(
About skinning. Please make the spinner approach circle edge more clear. Use a solid edge of different colour around the original circle may not be a bad idea. D: I have to fix these things, I'll do it soon :)

Missing skin files:
SPOILER
spinner-clear.png
spinner-spin.png
spinner-osu.png

From start to 00:25:321 - , and from 03:25:321 - to the end: I suggest you reduce volume on every 2 white ticks. i.e. Long white tick: 60%, 2nd white tick: 50%, 3rd white tick: 60%, 4th white tick: 50%, long white tick: 60%, etc. This will make your map sound less plain, or it would just be like "pa-pa-pa".

[Hard]
00:17:579 (1) - finish ok
00:32:096 (4) - 1 less repeat? fixed
01:03:305 (4) - too far spacing that is often misread imo. put closer? yeah, that's right, fixed
01:46:007 (5) - extend by 1/4? I think it sounds better hm... no, for me it's better as it is and I don't want to ruin the pattern
01:48:063 (1,2,3,4,5) - fix the shape with ctrl+shift+d ok
01:52:418 (1,2,3) - ^ I found hard to make this, but tryed anyway something myself
02:07:902 (1) - not perfectly stacked with 02:06:813 (3) - ok
02:18:305 (4,5) - blanket better yay
02:49:031 (2,3) - ^ ^

[Normal]
02:12:741 (2,1) - Spacing inconsistency fixed

[Easy]
00:54:354 (2) - move to x:256,y:260. remember to adjust the notes after it. ok, moved
01:02:095 (3,1) - stack together. remember to adjust 01:05:966 (1) - also ok, tryed something
02:48:547 (1,2,3) - make them more symmetrical ok

Good luck~
thanks for mod! :3
sheela
Hi! From my queue~

[Easy]

00:02:096 (1,2,3,1,2,3) -Make the as 03:25:321 (1,2,3,1,2,3)

02:19:999 (4) - Try to not stack in easy

[Normal]

00:04:999 (4) - Same as 00:04:031 (3)?

00:49:031 (2) - Put it in the axe

01:01:128 (2) - Not the same as 01:00:160 (1) or the opposite way

Good Luck and star!
Topic Starter
luxoDeh

sheela901 wrote:

Hi! From my queue~

[Easy]

00:02:096 (1,2,3,1,2,3) -Make the as 03:25:321 (1,2,3,1,2,3)

02:19:999 (4) - Try to not stack in easy

[Normal]

00:04:999 (4) - Same as 00:04:031 (3)?

00:49:031 (2) - Put it in the axe

01:01:128 (2) - Not the same as 01:00:160 (1) or the opposite way

Good Luck and star!
thank you!! also for the star :D all fixed.
Aurele
"not a single BAT post yet"

liiiiiiiiiies.
Topic Starter
luxoDeh

Gabe wrote:

"not a single BAT post yet"

liiiiiiiiiies.
oh, Hi! gabe! XD that's true, this map has not a BAT mod yet XD BUT now you're the first to post XDD (... :))
Sun Rainbow
Mod Request from Queue

[Easy]
00:28:225 (2) - Slider End clap
00:52:418 (1) - End on 00:53:870 -
01:24:354 (3) - Why Whistle? Delete
01:32:095 (5) - ^
02:18:547 (2) - ^

[Normal]
00:21:450 (1,2) -
?
http://osu.ppy.sh/ss/869120
01:24:112 (2) - ^
01:31:128 (1) - ^

Only have this sorry......//.\\
Topic Starter
luxoDeh

Sun Rainbow wrote:

Mod Request from Queue

[Easy]
00:28:225 (2) - Slider End clap fixed
00:52:418 (1) - End on 00:53:870 - not a bad idea but I prefere leave it as it is
01:24:354 (3) - Why Whistle? Delete here's whistle because the voice is higher and I wanted to do something with this, nobody sayd nothing about this since now, so I don't think I'll change it
01:32:095 (5) - ^
02:18:547 (2) - ^

[Normal]
00:21:450 (1,2) - also here not a bad idea but I prefere leave it as it is, if someone other tell me about this I'll consider changing it
?
http://osu.ppy.sh/ss/869120
01:24:112 (2) - ^
01:31:128 (1) - ^

Only have this sorry......//.\\
thank you for modding :)
MMzz
[Hard]
00:09:354 (1) - Remove this new combo, and start it on 00:09:595 (2) - .
00:19:515 (1) - The beat placement here gets really weird and doesn't follow the rhythm that well. Delete 00:20:241 (2,3,4) - and make 1 a repeat slider like you did here: 00:23:386 (6) - , 00:27:257 (1) - . Some design choice that looks nice with this: https://osu.ppy.sh/ss/871964 Notice that it keeps your jump pattern's flow going while maintaining the consistency of that repeat slider pattern.
00:27:257 (1) - Remove this new combo and start it on 00:28:950 (2) -
00:56:289 (1,2,3) - This isn't following the rhythm of the song. Use this placement instead https://osu.ppy.sh/ss/871965, you can design it differently though.
01:00:160 (1,2) - ^ Use the same type of placement because the rhythm is the same.
01:14:797 (4) - Change the curve on this slider so it flows into 01:15:402 (5) - better and is easier to understand: http://osu.ppy.sh/ss/871972
01:53:507 (8) - This has some misleading spacing compared to 5 6 and 7, it will cause some confusion in rhythm. Just Ctrl-G (reverse) this note and the spacing works out better.

[Normal]
01:01:128 (1) - Remove this combo, there is no need for it because you just started a new combo in the proper place.
01:33:547 (1) - There isn't really a need for this combo, but if you want to keep this combo you should start it 01:33:063 (3) - instead.
01:42:741 (1) - The rhythm between this note and the next is really confusing, especially for new players. Position this slider differently and add a repeat. http://osu.ppy.sh/ss/871984
02:59:676 - add a note here to maintain the rhythm?
Topic Starter
luxoDeh

MMzz wrote:

[Hard]
00:09:354 (1) - Remove this new combo, and start it on 00:09:595 (2) - .
00:19:515 (1) - The beat placement here gets really weird and doesn't follow the rhythm that well. Delete 00:20:241 (2,3,4) - and make 1 a repeat slider like you did here: 00:23:386 (6) - , 00:27:257 (1) - . Some design choice that looks nice with this: https://osu.ppy.sh/ss/871964 Notice that it keeps your jump pattern's flow going while maintaining the consistency of that repeat slider pattern.
00:27:257 (1) - Remove this new combo and start it on 00:28:950 (2) -
00:56:289 (1,2,3) - This isn't following the rhythm of the song. Use this placement instead https://osu.ppy.sh/ss/871965, you can design it differently though.
01:00:160 (1,2) - ^ Use the same type of placement because the rhythm is the same.
01:14:797 (4) - Change the curve on this slider so it flows into 01:15:402 (5) - better and is easier to understand: http://osu.ppy.sh/ss/871972
01:53:507 (8) - This has some misleading spacing compared to 5 6 and 7, it will cause some confusion in rhythm. Just Ctrl-G (reverse) this note and the spacing works out better.

[Normal]
01:01:128 (1) - Remove this combo, there is no need for it because you just started a new combo in the proper place.
01:33:547 (1) - There isn't really a need for this combo, but if you want to keep this combo you should start it 01:33:063 (3) - instead.
01:42:741 (1) - The rhythm between this note and the next is really confusing, especially for new players. Position this slider differently and add a repeat. http://osu.ppy.sh/ss/871984
02:59:676 - add a note here to maintain the rhythm?
all fixed, good suggestions! thank you for mod!! :D
Leader
Hey :3

[Hard]
  1. 00:05:725 - Qui una nota ci starebbe secondo me, si sente troppo il vuoto e c'è un suono netto :\
  2. 00:08:386 (7) - Stackalo sull'8
  3. 00:29:676 (4) - Se lo fai simmetrico sulla griglia esce benissimo
  4. 01:29:192 (1,2) - Falli uguali uguali
  5. 01:34:273 (4) - Spostalo verso destra in modo che http://puu.sh/3HvXY.jpg o qualcosa di simile
  6. 01:45:160 (2,3) - Ricontrolla lo spacing, confonde
  7. 03:39:233 (3) - Mettilo in linea con il 2 e il 4
    Come diff è fatta molto bene, ci sono diverse imperfezioni estetiche che potresti sistemare così la mappa uscirà ancora più bella :3
[Normal]
  1. 00:05:966 (1,2) - Un grid giù?
  2. 00:09:837 (1) - Inclinarlo di più verso sinistra secondo me
  3. 00:50:241 (4) - 472|108?
  4. 01:33:063 (1) - Io toglierei la nc
    Bella anche questa :D
[Easy]

  • Nulla da dire, ottima
Buona fortuna per il rank!
Topic Starter
luxoDeh

Leader wrote:

Hey :3

[Hard]
  1. 00:05:725 - Qui una nota ci starebbe secondo me, si sente troppo il vuoto e c'è un suono netto :\ si, ci starebbe, ma preferisco tenere questo spazio, secondo me suona bene :)
  2. 00:08:386 (7) - Stackalo sull'8 si, fatto!
  3. 00:29:676 (4) - Se lo fai simmetrico sulla griglia esce benissimo forse intendevi il 3, non il 4 xkè non saprei come muoverlo questo XD
  4. 01:29:192 (1,2) - Falli uguali uguali hm... preferisco di no xkè così il secondo segue meglio la curva del primo slider
  5. 01:34:273 (4) - Spostalo verso destra in modo che http://puu.sh/3HvXY.jpg o qualcosa di simile hm, preferirei non spostarlo troppo, l'ho fatto solo di 1 o 2 grid xkè così viene più simmetrico secondo me
  6. 01:45:160 (2,3) - Ricontrolla lo spacing, confonde provato a cambiarlo, anche se non riesco a farci una pattern decente lasciando lo spacing giusto :/
  7. 03:39:233 (3) - Mettilo in linea con il 2 e il 4 ok, non male
    Come diff è fatta molto bene, ci sono diverse imperfezioni estetiche che potresti sistemare così la mappa uscirà ancora più bella :3 provato a cambiare qualche piccolo dettaglio ^.^
[Normal]
  1. 00:05:966 (1,2) - Un grid giù? ok XD
  2. 00:09:837 (1) - Inclinarlo di più verso sinistra secondo me no, è perfettamente allineato con quello prima così
  3. 00:50:241 (4) - 472|108? ok
  4. 01:33:063 (1) - Io toglierei la nc ook, la tolgo, mi ha stufato questa, sono già 2/3 volte che me lo dicono XD
    Bella anche questa :D :3
[Easy]

  • Nulla da dire, ottima :3 :3
Buona fortuna per il rank! grazie!, il difficile è trovare qualche BAT più che altro ç__ç
grazie tante x il mod! :D
Chronotakular
Hello! I'm new to modding, but regardless, I decided to add my opinion and see what you'd think about them.

[Easy]
The only thing with this chart that I feel is incorrect, is that there are a bit too many spinners for an easy difficulty. Considering taking some of the shorter spinners, (like at 01:17:579) out and inserting a break, or just normal notes over it.

[Normal]
01:34:031 (1) - This spinner might come and go a little too quick for the normal difficulty.
03:01:612 (4,5,) - This stack and change of beat is a little strange compared to the normal beat. You've done this multiple times, and it didn't seem to throw me off, but maybe because this one is stacked, I keep missing? Perhaps consider un-stacking them?
03:34:031 (3,4,5) - Is there a reason this is 3 circles, and not a slider like the notes before and after it? It's not that big a deal, it just seems off and unintentional.

[Hard]
00:10:200 (2) - This slider doesn't feel right. It seems too fast from what the current beat was, and since the pacing of the song doesn't change, it's unexpected. Consider making this a circle instead.
00:32:095 (4) - I'm assuming this slider is supposed to match up with the drum roll, and it happens a bit before it. My issue here is, the times this slider repeats is misleading, and feels wrong. Try something like this, for me, it feels a lot better, and is easier to hit.
01:02:095 (1) - This spacing of this note to the note before it should be fixed. The spacing implies the slider occurs before it actually does. (After playing this 2-3 more times, it doesn't feel as bad as I initially thought, so just consider it at this point.)
02:37:660 (3) - Consider separating this and making it two sliders, instead of just one.
03:33:305 (2,3,4,5) - Just a suggestion, not really an error, but I would make everything consistent at this point in the song, (3 circles, small gap, then a shorter slider) as opposed to the 3 circles, no gap, and a longer slider.

I'm surprised at how much I didn't have to mod here. I normally find a lot more "errors" than this, but these maps are very well done. I hope this helped in someway. Good luck!
Topic Starter
luxoDeh

Chronotakular wrote:

Hello! I'm new to modding, but regardless, I decided to add my opinion and see what you'd think about them.

[Easy]
The only thing with this chart that I feel is incorrect, is that there are a bit too many spinners for an easy difficulty. Considering taking some of the shorter spinners, (like at 01:17:579) out and inserting a break, or just normal notes over it. I don't think this is so chort for a normal diff... it's fine

[Normal]
01:34:031 (1) - This spinner might come and go a little too quick for the normal difficulty. this time you're right, I changed this
03:01:612 (4,5,) - This stack and change of beat is a little strange compared to the normal beat. You've done this multiple times, and it didn't seem to throw me off, but maybe because this one is stacked, I keep missing? Perhaps consider un-stacking them? hm... I don't think it's so difficoult but if someone other notice this I'll change it
03:34:031 (3,4,5) - Is there a reason this is 3 circles, and not a slider like the notes before and after it? It's not that big a deal, it just seems off and unintentional. well the reason was because I thought that it was better to change something instead of making always the same reverse slider, that's all, no change

[Hard]
00:10:200 (2) - This slider doesn't feel right. It seems too fast from what the current beat was, and since the pacing of the song doesn't change, it's unexpected. Consider making this a circle instead. hm... I tryed somethging but I still think it's better leave it as it is, I feel to strange with another rithm XD
00:32:095 (4) - I'm assuming this slider is supposed to match up with the drum roll, and it happens a bit before it. My issue here is, the times this slider repeats is misleading, and feels wrong. Try something like this, for me, it feels a lot better, and is easier to hit. well I tryed just to move the reverse a bit after to get the right hit... let's see also what others say...
01:02:095 (1) - This spacing of this note to the note before it should be fixed. The spacing implies the slider occurs before it actually does. (After playing this 2-3 more times, it doesn't feel as bad as I initially thought, so just consider it at this point.) I tryed to change the spacing but I would like to leave it as it is, I found some problems with the pattern and I prefere to keep this
02:37:660 (3) - Consider separating this and making it two sliders, instead of just one. this could have been a solution but I prefere to keep it as it is
03:33:305 (2,3,4,5) - Just a suggestion, not really an error, but I would make everything consistent at this point in the song, (3 circles, small gap, then a shorter slider) as opposed to the 3 circles, no gap, and a longer slider. I tryed also this but I realized that it was ok in my way because the slider start when the sound begin and in my opinion is consistent also as it is... but if someone other notice this I'll change it

I'm surprised at how much I didn't have to mod here. I normally find a lot more "errors" than this, but these maps are very well done. I hope this helped in someway. Good luck!
thank you for mod! the suggestions are good but I prefere to keep some parts as they are :) anyway thank you very much! :3
show more
Please sign in to reply.

New reply