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WINO - Taiyou wa Yoru mo Kagayaku (TV Size)

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Total Posts
13
Topic Starter
_Azusa_
This beatmap was submitted using in-game submission on segunda-feira, 20 de maio de 2013 at 23:28:24

Artist: WINO
Title: Taiyou wa Yoru mo Kagayaku (TV Size)
Source: Hunter x Hunter
BPM: 82
Filesize: 19638kb
Play Time: 00:59
Difficulties Available:
  1. Hard (4,46 stars, 113 notes)
  2. Normal (2,26 stars, 53 notes)
Download: WINO - Taiyou wa Yoru mo Kagayaku (TV Size)
Download: WINO - Taiyou wa Yoru mo Kagayaku (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
One of my many maps and 3th submitted map i think...
This time my hard looks more like 2008/2009 style orz
Mapset:
(Hard) - Done
(Normal) - Done
Changelog:
10/01/13 - Moved to pending.
CPLs
Just Random checking (timing),you may ignore if you dont like this

[Timing]
BPM is correct
Offset is : 1244 (constant)
pimp
oi ^^

vi na creator's words que voce quer ajuda no timing

tente isso:

offset -10 na 1a timeline
adicione uma timeline em 00:56:829 com 83 bpm
remova a timeline em 00:57:715

boa sorte
Topic Starter
_Azusa_
Both timings are good but will use pimpG timing because seems more right to me.
scanter
[Normal]

This looks easy difficulty. consider that more makes hard.

00:07:073 (1,2) - This is not symmetrical. how about this? http://osu.ppy.sh/ss/564136
00:19:512 (2) - Clear clap at slider's end?
00:20:609 (3) - ^?
00:25:365 (1) - Move to 2 Grid left.
00:42:560 (5) - Move to 1 Grid right, 2 Grid down
00:43:658 (1) - Clear finish at slider's first?
00:56:463 - How about this? http://osu.ppy.sh/ss/564140

Nice song & Beatmap is nice! Good luck for rank (* ・◡・​)
Topic Starter
_Azusa_

scanter wrote:

[Normal]

This looks easy difficulty. consider that more makes hard. Intentionally created to look similar to Easy because BPM is low

00:07:073 (1,2) - This is not symmetrical. how about this? http://osu.ppy.sh/ss/564136 i think is fine and looks symmetrical to me
00:19:512 (2) - Clear clap at slider's end? Kay
00:20:609 (3) - ^? Sounds empty without a clap o.o
00:25:365 (1) - Move to 2 Grid left. Okay
00:42:560 (5) - Move to 1 Grid right, 2 Grid down Okay
00:43:658 (1) - Clear finish at slider's first? Giving emphasis
00:56:463 - How about this? http://osu.ppy.sh/ss/564140 Ok

Nice song & Beatmap is nice! Good luck for rank (* ・◡・​) Thanks for mod!
Hard
Hello there, M4M from your Queue -^.^-


Normal


  1. 00:10:731 (3,4) - make a better blanket with those. this looks a bit sloppy as it is.
  2. 00:14:024 (2,3) - ^
  3. 00:15:487 (4) - I'd put that circle some grips up. The slider before is rising and I think it would look better, if that circle looked like an extension.
  4. 00:19:146 - Think about adding a note here. It would sound and look better imo.
  5. 00:50:975 (1) - Think about giving that slider a shap. Would feel better while playing.
  6. 00:53:170 (2) - ^ (straight sliders are boring)

Hard


  1. 00:01:219 (1) - maybe don't start right with a straight slider. It feels wrong.
  2. 00:05:975 (4,5,6,7) - use another distant snap. It's a hard diff after all, and since the song is really slow, you shold try to use some tricky things. (DS from 1,0 would be good, imo)
  3. 00:20:060 (4,5,6,7,8) - ^
  4. 00:35:975 (5,2) - make those 2 curvy. looks better.
  5. 00:47:682 (6) - I would add NC here. He begins his new singing-line here and not later. Delete NC here: 00:48:048 (1)
  6. 00:47:682 (6,7,1) - i would make a nice triangle with those, or 00:48:048 (1) - put that one grip to the right. it fits better into the line.
  7. 00:56:463 (2,3,1,2,3,1,2,3,4,5) - This part seems a bit messy, imo. Consider changing that.


Hope I could help... At least a tiny bit...


oh... and i have a little request. Could you please answer my poll, after looking at my mod? t/131099

Would be gratefull :3
Topic Starter
_Azusa_

ChivaCookie wrote:

Hello there, M4M from your Queue -^.^-


Normal


  1. 00:10:731 (3,4) - make a better blanket with those. this looks a bit sloppy as it is. Okay
  2. 00:14:024 (2,3) - ^ It was not my intention to make a blanket here
  3. 00:15:487 (4) - I'd put that circle some grips up. The slider before is rising and I think it would look better, if that circle looked like an extension. Good! Fixed
  4. 00:19:146 - Think about adding a note here. It would sound and look better imo. Without a one sounds fine too so i'm keeping that way.
  5. 00:50:975 (1) - Think about giving that slider a shape. Would feel better while playing. Okay
  6. 00:53:170 (2) - ^ (straight sliders are boring) lol rsrs flow works good so i'm keeping, also, straight sliders aren't boring if they are used correctly imo. :)

Hard


  1. 00:01:219 (1) - maybe don't start right with a straight slider. It feels wrong. I don't think so, current works better.
  2. 00:05:975 (4,5,6,7) - use another distant snap. It's a hard diff after all, and since the song is really slow, you shold try to use some tricky things. (DS from 1,0 would be good, imo) Made this intentionally, i think the current pattern fun.
  3. 00:20:060 (4,5,6,7,8) - ^ This pattern was intentionally made to look like a stream. Keeping.
  4. 00:35:975 (5,2) - make those 2 curvy. looks better. I think will break the flow if i do this so i'm keeping.
  5. 00:47:682 (6) - I would add NC here. He begins his new singing-line here and not later. Delete NC here: 00:48:048 (1) Don't feel this is right or no, i will consider this.
  6. 00:47:682 (6,7,1) - i would make a nice triangle with those, or 00:48:048 (1) - put that one grip to the right. it fits better into the line. nah, i prefer current.
  7. 00:56:463 (2,3,1,2,3,1,2,3,4,5) - This part seems a bit messy, imo. Consider changing that. I don't think this messy, but i will consider change this maybe.


Hope I could help... At least a tiny bit...


oh... and i have a little request. Could you please answer my poll, after looking at my mod? t/131099

Would be gratefull :3
P A N
m4m from your queue

[Normal]

00:14:024 (2,3,4) - http://puu.sh/2Su7o.jpg maybe?
Code
140,120,14024,1,0,0:0:0:0:
96,188,14390,2,0,P|60:260|112:324,1,160,2|8,0:0|0:0,0:0:0:0:
144,252,15487,1,2,0:0:0:0:
00:25:731 (2,3,4,5) - http://puu.sh/2Suhv.jpg better?
Code
212,332,25731,2,0,P|248:348|288:340,1,80,0|4,0:0|0:0,0:0:0:0:
364,312,26463,1,0,0:0:0:0:
336,236,26829,1,8,0:0:0:0:
260,260,27195,1,2,0:0:0:0:
00:45:853 (1) - center point: 368|336 , tail point: 300|296 more better blanket

[Hard]

00:05:609 (3,4,5,6,7,8) - what about http://puu.sh/2SupF.jpg
location
00:05:609 (3,4) - 216|100
00:06:158 (5) - 184|88
00:06:341 (6) - 148|100
00:06:524 (7) - 116|88
00:06:707 (8) - 84|100
00:09:634 (5,6,1,2) - http://puu.sh/2SuuS.jpg ?
Code
304,212,9634,1,0,0:0:0:0:
304,212,9817,1,8,0:0:0:0:
304,212,9999,6,0,P|284:264|308:324,2,120
392,148,11097,2,0,P|412:96|388:36,1,120
00:20:792 (8,1) - 428|268 and 408|292 is better pattern
00:56:646 (2) - right 1 grid

Good Luck!
Topic Starter
_Azusa_
@P A N

Thanks for the mod!

P A N wrote:

m4m from your queue

[Normal]

00:14:024 (2,3,4) - http://puu.sh/2Su7o.jpg maybe?
Code
140,120,14024,1,0,0:0:0:0:
96,188,14390,2,0,P|60:260|112:324,1,160,2|8,0:0|0:0,0:0:0:0:
144,252,15487,1,2,0:0:0:0:
00:25:731 (2,3,4,5) - http://puu.sh/2Suhv.jpg better?
Code
212,332,25731,2,0,P|248:348|288:340,1,80,0|4,0:0|0:0,0:0:0:0:
364,312,26463,1,0,0:0:0:0:
336,236,26829,1,8,0:0:0:0:
260,260,27195,1,2,0:0:0:0:
00:45:853 (1) - center point: 368|336 , tail point: 300|296 more better blanket
All fixed
[Hard]

00:05:609 (3,4,5,6,7,8) - what about http://puu.sh/2SupF.jpg Fixed
location
00:05:609 (3,4) - 216|100 Fixed
00:06:158 (5) - 184|88 Fixed
00:06:341 (6) - 148|100 Fixed
00:06:524 (7) - 116|88 Fixed
00:06:707 (8) - 84|100
00:09:634 (5,6,1,2) - http://puu.sh/2SuuS.jpg ? Fixed
Code
304,212,9634,1,0,0:0:0:0:
304,212,9817,1,8,0:0:0:0:
304,212,9999,6,0,P|284:264|308:324,2,120
392,148,11097,2,0,P|412:96|388:36,1,120

00:20:792 (8,1) - 428|268 and 408|292 is better pattern Made that in my way, but fixed
00:56:646 (2) - right 1 grid Fixed

Good Luck!
gaten
Hi
M4M

[Normal]

Good~

[Hard]
00:05:975 (4,5,6,7) - following the screenshot, put together 4,5 and 6,7 and just 6,7 move to place of slider's head
00:11:097 (2) -
00:20:060 (4,6) - i think remove those circles. it's more appropriate due to pace.
00:20:975 (1) - remove NC
00:38:536 (1) - ^
00:53:170 (1) - ^
00:56:646 (3) - move to x:312, y:128
00:57:551 (1) - NC
00:57:732 (1) - NC
00:58:997 (4) - clap at the start
00:58:997 (4,5) - it will be hardly distinguishable to play
00:59:720 (1) - spinner's tale move to 1:01:889
Alarido
Mod4Mod from your Queue (:

(Se meu mod não ajudar em nada, não precisa fazer M4M -- considera apenas como Random free mod)

Testplay do [Hard] → http://www.mediafire.com/download.php?s9a150g4h7aqthl (Executar antes de aplicar mods, ou não vai abrir. Se quiser, gravo depois em video :)

E falando português, é claro!

Ícones wrote:

:!: → Coisas que impedirão seu mapa de ser rankeado, caso não sejam corrigidas.
:?: → Minhas dúvidas (as de um mero ser humano), coisas para se pensar um pouco
:idea: → Dicas e Truques para melhorar o seu mapa!
* → Apenas comentários, mais para um "blá blá blá" com algum fundamento (:
♥ → Elogios
Linhas sem Ícones → Mods
[Normal]
♥ Boa versão ^^
00:04:146 (3) - Para perfeita simetria, basta mover esse slider 1 grid abaixo (x:404 y:136)
00:33:414 (1) - Para um melhor blanket, só precisa mover o segundo ponto do slider para (x:236 y:328) e o terceiro para (x:288 y:272)
00:43:292 (6) - Melhore um pouquinho a jogabilidade deslocando a nota para (x:408 y:132)
00:49:878 (3) - Para um melhor blanket, só precisa mover este slider 1 grid à direita; assim, a cabeça do slider se encaixa direitinho (:
00:50:609 (4) - Mova esta nota para (x:96 y:64) para um melhor espaçamento.
♥ 00:56:097 (1) - A nota perfeita no lugar perfeito *.* (Uma versão mais hard desse procedimento está na diff [Hard] do map https://osu.ppy.sh/s/1759

[Hard]
00:56:829 (1) - Move só 1 grid para cima e 1 grid à esquerda (x:292 y:160), melhor alinhamento com as notas anteriores. E na mesma linha, mova o segundo ponto do slider para (x:260 y:220).
00:57:551 (2,3,1,2,3,4,5) - Mova o grupo inteiro (selecionar o grupo inteiro) de notas/sliders para (x:256 y:248) para regularizar o espaçamento. Faça isto se e somente se o mod anterior for aplicado.

E é isso ^^

Só espero que a Queue não esteja fechada a este tempo ~.~

Att.

P.S.: Mapset perfeito ♥ Talvez precise de mods, mas só se for de algum dos BATs.
Topic Starter
_Azusa_

Alarido wrote:

Mod4Mod from your Queue (:

(Se meu mod não ajudar em nada, não precisa fazer M4M -- considera apenas como Random free mod)

Testplay do [Hard] → http://www.mediafire.com/download.php?s9a150g4h7aqthl (Executar antes de aplicar mods, ou não vai abrir. Se quiser, gravo depois em video :) Não precisa adorei o replay brigado! ^^

E falando português, é claro!

Ícones wrote:

:!: → Coisas que impedirão seu mapa de ser rankeado, caso não sejam corrigidas.
:?: → Minhas dúvidas (as de um mero ser humano), coisas para se pensar um pouco
:idea: → Dicas e Truques para melhorar o seu mapa!
* → Apenas comentários, mais para um "blá blá blá" com algum fundamento (:
♥ → Elogios
Linhas sem Ícones → Mods
[Normal]
♥ Boa versão ^^
00:04:146 (3) - Para perfeita simetria, basta mover esse slider 1 grid abaixo (x:404 y:136) Ok
00:33:414 (1) - Para um melhor blanket, só precisa mover o segundo ponto do slider para (x:236 y:328) e o terceiro para (x:288 y:272) OK
00:43:292 (6) - Melhore um pouquinho a jogabilidade deslocando a nota para (x:408 y:132) OK
00:49:878 (3) - Para um melhor blanket, só precisa mover este slider 1 grid à direita; assim, a cabeça do slider se encaixa direitinho (: OK
00:50:609 (4) - Mova esta nota para (x:96 y:64) para um melhor espaçamento. OK
♥ 00:56:097 (1) - A nota perfeita no lugar perfeito *.* (Uma versão mais hard desse procedimento está na diff [Hard] do map https://osu.ppy.sh/s/1759 Que legal vou ver depois! ^^ e valeu pelo elogio! :)

[Hard]
00:56:829 (1) - Move só 1 grid para cima e 1 grid à esquerda (x:292 y:160), melhor alinhamento com as notas anteriores. E na mesma linha, mova o segundo ponto do slider para (x:260 y:220). Ok
00:57:551 (2,3,1,2,3,4,5) - Mova o grupo inteiro (selecionar o grupo inteiro) de notas/sliders para (x:256 y:248) para regularizar o espaçamento. Faça isto se e somente se o mod anterior for aplicado. Ok

E é isso ^^

Só espero que a Queue não esteja fechada a este tempo ~.~ Não tem problema você conseguiu a tempo ^^

Att.

P.S.: Mapset perfeito ♥ Talvez precise de mods, mas só se for de algum dos BATs. <333 valeu valeu mesmo pelo o mod e brigado pelo o elogio!

gaten wrote:

[Hard]
00:05:975 (4,5,6,7) - following the screenshot, put together 4,5 and 6,7 and just 6,7 move to place of slider's head I prefer my current pattern, this pattern you showed me don't looks good for me.
00:11:097 (2) - ^
00:20:060 (4,6) - i think remove those circles. it's more appropriate due to pace. I'm following the drums here if i do this i will break the rhythm.
00:20:975 (1) - remove NC Intentional
00:38:536 (1) - ^ I think no, nc looks good here.
00:53:170 (1) - ^ ^
00:56:646 (3) - move to x:312, y:128 I prefer my current pattern
00:57:551 (1) - NC Inconsistency in NC so no.
00:57:732 (1) - NC ^
00:58:997 (4) - clap at the start Don't fits well with the song
00:58:997 (4,5) - it will be hardly distinguishable to play I think is not, i can play easily.
00:59:720 (1) - spinner's tale move to 1:01:889 Ok
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