This topic is about alternative uses other than the original concept of the sliderslide.wav. In particular, in contention is the use of the sliderslide.wav to play a hitsound instead of a constant background sound that would be expected during a slider.
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There has been a heated discussion among staff members, however no consensus reached after weeks. So I'd like to see opinions from the public, after all all RC should be made in order to benefiting the community.
There have two contrary opinions toward sliderslide:
Advocates' opinions:
1. Sliderslide can be used to keep consistency, as well as what slidertick do, and it's a bit more convenient
2. Sliderslide can be used to create rhythm during long sliders, and can also keep consistency while the song itsellf has complex rhythm(dubsetp/DnB etc) when slidertick can not
3. Sliderslide can sound simultaneously when a slidertick sounds, in which way can reduce the efforts editing.merging two hitsound.wav in a music software when needed
4. This is a traditional technique for advanced mappers, which has being used for years
5. osu! devs like woc has been putting efforts into supplementing the hitsound system, which also covers refining the performance of sliderslide.
6. In today, following multi music track while mapping is more and more common, such as in an mapset people tend to follow both a 1/1 vocal track and a 1/3 drum track, a 1/1 slider with sliderslide is a not bad solution, which can both keep the flow and consistency
Opponents' opinions:
1. The definition of hitsound is a sound applied to an object that happens when actions are done by the player. Example: clicking ("hit"ing) a circle.
2. If you want a non-constant (sudden) sound on a particular time, then put a note there instead of using them in sliderslide, which is designed to have a constant sound.
3. Players may be surprised when he hears a sound from nowhere
(especially if the difficulty is a Normal or Easy, it might disorient beginners while playing, since they hear an extra sound out of nowhere.)
4. Sliderslide is against intended usage
Feel free to post your opinions, BATs can edit the post when new/different relevant opinions are posted
A thread I wrote about hitsound, for anyone who is interested
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EDIT: also, you have remade the pool several(3+) times, that's enough for any extra requirements, now the pool should has met your expectation, if anyone still touch the pool I will lock this and regard this total consideration as a long denied april joke you gave me
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There has been a heated discussion among staff members, however no consensus reached after weeks. So I'd like to see opinions from the public, after all all RC should be made in order to benefiting the community.
There have two contrary opinions toward sliderslide:
Advocates' opinions:
1. Sliderslide can be used to keep consistency, as well as what slidertick do, and it's a bit more convenient
2. Sliderslide can be used to create rhythm during long sliders, and can also keep consistency while the song itsellf has complex rhythm(dubsetp/DnB etc) when slidertick can not
3. Sliderslide can sound simultaneously when a slidertick sounds, in which way can reduce the efforts editing.merging two hitsound.wav in a music software when needed
4. This is a traditional technique for advanced mappers, which has being used for years
5. osu! devs like woc has been putting efforts into supplementing the hitsound system, which also covers refining the performance of sliderslide.
6. In today, following multi music track while mapping is more and more common, such as in an mapset people tend to follow both a 1/1 vocal track and a 1/3 drum track, a 1/1 slider with sliderslide is a not bad solution, which can both keep the flow and consistency
Opponents' opinions:
1. The definition of hitsound is a sound applied to an object that happens when actions are done by the player. Example: clicking ("hit"ing) a circle.
2. If you want a non-constant (sudden) sound on a particular time, then put a note there instead of using them in sliderslide, which is designed to have a constant sound.
3. Players may be surprised when he hears a sound from nowhere
(especially if the difficulty is a Normal or Easy, it might disorient beginners while playing, since they hear an extra sound out of nowhere.)
4. Sliderslide is against intended usage
Feel free to post your opinions, BATs can edit the post when new/different relevant opinions are posted
A thread I wrote about hitsound, for anyone who is interested
-----------------------
EDIT: also, you have remade the pool several(3+) times, that's enough for any extra requirements, now the pool should has met your expectation, if anyone still touch the pool I will lock this and regard this total consideration as a long denied april joke you gave me