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Galileo Galilei - Aoi Shiori (TV Size)

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Topic Starter
Gero

shankishiro wrote:

Hola ! vengo a modear
Antes que nada te digo que soy nuevo en esto (si sabras ) asi que la mayoria de las cosas que ponga son SUGERENCIAS sentite libre de ignorarme totalmente! Como haces siempre ewe feo

Empieso:

Easy :

No encuentro nada ;w; MUAJAJAJA!

Hard:

01:13:522 (6) - Demarque NC No :X Escucha bien >< aqui estoy siguiendo la voz, independientemente del FINISH
01:13:749 (7) - NC (se siente mejor en esa nota checalo :x) ^


nyaw eso es todo mi mods y todo lo que puedo se que es cortito pero espero haber sido de ayuda gero , les recomiendo a TODOS que miren este anime es muy bello ;w; sale nos vemos gero suerte! ;) ;) Muchas gracias por el mod <3 aww si el anime es hermoso
mintong89
thanks :D

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Title:Aoi Shiori (TV size)
TitleUnicode:青い栞 (TV Size)
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:Gero
Version:mint's Insane
Source:Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai
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Topic Starter
Gero
Updated :) :) :)
HabiHolic

Broccoly wrote:

Yope. Request from Gero

[HaHoNormal]
00:28:294 (2,1) - (nazi) parallel?/ No Fix... I'm sorry, I do not understand.
00:43:749 (1,2,3,4) - ^/ ^

Nice relaxing dong~
hope this helps (too much nazi ;-;)
good luck!

Andrea wrote:

~HaHoNormal~
  1. 00:32:840 (3) - New combo due to the new stanza and music change. Fix
  2. 00:56:476 (2,3,4) - Try to avoid stacking these notes together, they might be confusing for beginners to read, space them normally instead./ No Fix... This is because of course be difficult, but for a beginner could see a lot of the overlapping notes in the Normal difficulty to
  3. 01:11:476 (2,3,4) - Same as above for the same reason I've told you.
/ ^

shankishiro wrote:

Hola ! vengo a modear
Antes que nada te digo que soy nuevo en esto (si sabras ) asi que la mayoria de las cosas que ponga son SUGERENCIAS sentite libre de ignorarme totalmente! Como haces siempre
HaHoNormal:

You could change the name of the diff to HabiHolic' Normal? I sounds more coherent.
HP+1 /No.. Why height he doing?Be increasingly difficult too because I do not like going ..
OV+1 /^
00:36:476 (1) - No need NC No ..Flow and fit ...
00:37:385 (1) - NC ^
00:56:476 (2,3) - Do not recommend stak in standard diff and easy you could don't stak ? No ..Andrea antenna, noting that we had, but it does not matter ...
01:11:476 (2,3) - ^ ^
Sorry my inglish is bad xD
Thanks Mod~

http://puu.sh/2qDq7
Topic Starter
Gero
Updated :3!
Makyu
[insane]
00:06:476 (3,4,5) - maybe this? http://puu.sh/2sWI0 (5) is stacked on (3)
00:11:022 (2,3) - 1.5x spacing is too much for this, maybe made it like this http://puu.sh/2sWKC imo it's way more pretty on 1/4 notes
00:12:840 (1,2) - same thing as above, if you don't like, then 00:13:294 (2) - have bad spacing, should be on x156 y228 against 1.5x spacing
00:16:931 (7,1) - same thing as above
00:18:976 (4) - if you are fixing those things above, fix this distance.
00:20:340 (2,4,5,6,1) - thos anrijumps are a bit random, maybe change them
00:22:840 (5,6) - you know what :D
00:25:340 (1,2,3) - triples are way prettrier if they are stacked http://puu.sh/2sWQZ
00:26:249 (5) - CTRL+G, better flow, imo
00:26:931 (7,1,2) - you are trying a blanket here, but this spacing is bad, even if you don't like the things that I saying on this kind of notes, you must fix this spacing, I think
00:30:113 (3) - this slider ruins the good rhythm that you are having, change this part, maybe like this http://puu.sh/2sWUM, it follow vocal prettry good
00:34:658 (6) - NC
00:58:976 (6) - delete this note
01:16:703 (9) - this slider, maybe like this 01:16:703 (9) - http://puu.sh/2sWXQ, better imo

[Hard]
00:06:249 (2,3) - esos dos sliders, cambialos por notas normales, tienen un mejor ritmo y flow que con sliders
00:11:703 (1) - cambia este NC, y ponlo aquí 00:12:840 - sigue vocales
00:30:113 (1,2) - http://puu.sh/2sX9l mucho mejor, imo
00:58:976 - una nota aquí, mejor flow imo, ya que esta en kiai time

[Normal]
00:58:522 - maybe a bit hard for a normal, but there is kiai there, so, maybe a note here?


[Easy]
cool
Topic Starter
Gero

Makyu wrote:

[Hard]
00:06:249 (2,3) - esos dos sliders, cambialos por notas normales, tienen un mejor ritmo y flow que con sliders Neh neh neh neh e.e
00:11:703 (1) - cambia este NC, y ponlo aquí 00:12:840 - sigue vocales Me parece que esta bien ahi no cambios!
00:30:113 (1,2) - http://puu.sh/2sX9l mucho mejor, imo :NO: no me gusta como suena XD
00:58:976 - una nota aquí, mejor flow imo, ya que esta en kiai time MEH! aqui yo no escucho nada, seria una nota innecesaria

[Easy]
cool Thanks <3
mintong89
oh thanks :D it's a useful mod i almost change all

SPOILER
osu file format v12

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AudioFilename: Ano Hana.mp3
AudioLeadIn: 1500
PreviewTime: 55567
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

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DistanceSpacing: 1.5
BeatDivisor: 4
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Title:Aoi Shiori (TV size)
TitleUnicode:青い栞 (TV Size)
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:Gero
Version:mint's Insane
Source:Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai
Tags:HabiHolic mintong89 Anohana Opening
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244,128,64203,2,0,P|271:119|323:87,1,90,8|0,0:0|0:0,0:0:0:0:
396,40,64658,6,0,P|460:80|472:204,1,180,2|8,0:0|0:0,0:0:0:0:
404,156,65340,2,0,P|388:228|284:280,1,180,2|2,0:0|0:0,0:0:0:0:
212,280,66022,2,0,L|92:280,1,90,8|0,0:0|0:0,0:0:0:0:
56,148,66476,5,2,0:0:0:0:
148,200,66703,1,0,0:0:0:0:
192,192,66817,1,0,0:0:0:0:
228,160,66931,2,0,P|256:124|264:68,1,90,8|0,0:0|0:0,0:0:0:0:
384,80,67385,2,0,P|392:122|420:158,1,90,2|2,0:0|0:0,0:0:0:0:
488,228,67840,1,8,0:0:0:0:
352,336,68067,1,0,0:0:0:0:
216,228,68294,6,0,P|152:216|72:288,1,180,2|8,0:0|0:0,0:0:0:0:
160,296,68976,1,0,0:0:0:0:
304,176,69203,2,0,P|360:140|370:120,1,90,2|2,0:0|0:0,0:0:0:0:
284,76,69658,5,8,0:0:0:0:
176,52,69885,1,0,0:0:0:0:
104,136,70112,1,4,0:0:0:0:
152,328,70567,1,0,0:0:0:0:
344,280,71022,1,0,0:0:0:0:
296,88,71476,1,0,0:0:0:0:
104,136,71931,6,0,P|92:184|112:244,1,90,4|0,0:0|0:0,0:0:0:0:
292,176,72385,2,0,P|304:128|284:68,1,90,8|0,0:0|0:0,0:0:0:0:
168,172,72840,2,0,P|180:224|212:268,1,90
232,132,73294,2,0,P|220:80|188:36,1,90,8|0,0:0|0:0,0:0:0:0:
112,36,73749,6,0,P|60:72|32:192,1,180,6|8,0:0|0:0,0:0:0:0:
84,272,74431,1,0,0:0:0:0:
164,204,74658,2,0,P|220:192|280:192,1,90,2|2,0:0|0:0,0:0:0:0:
348,236,75112,2,0,P|404:248|464:248,1,90,8|0,0:0|0:0,0:0:0:0:
388,96,75567,2,0,P|336:80|200:96,1,180,6|8,0:0|0:0,0:0:0:0:
128,148,76249,1,0,0:0:0:0:
64,228,76476,1,0,0:0:0:0:
68,264,76590,1,0,0:0:0:0:
92,292,76703,2,0,P|112:316|160:356,1,90,0|8,0:0|0:0,0:0:0:0:
316,224,77385,6,0,P|224:128|208:104,1,135,4|0,0:0|0:0,0:0:0:0:
160,64,77840,2,0,P|128:112|88:144,1,90,8|0,0:0|0:0,0:0:0:0:
24,220,78294,1,2,0:0:0:0:
88,320,78522,1,2,0:0:0:0:
196,272,78749,2,0,P|268:288|324:308,1,90,8|0,0:0|0:0,0:0:0:0:
392,216,79203,6,0,P|324:192|224:176,1,135,2|0,0:0|0:0,0:0:0:0:
184,168,79658,2,0,P|120:172|68:184,1,90,8|0,0:0|0:0,0:0:0:0:
20,264,80112,1,2,0:0:0:0:
44,80,80340,1,2,0:0:0:0:
152,32,80567,2,0,P|216:48|276:40,1,90,8|0,0:0|0:0,0:0:0:0:
344,72,81022,6,0,P|396:136|420:264,2,180,6|8|2,0:0|0:0|0:0,0:0:0:0:
256,136,82158,1,2,0:0:0:0:
160,184,82385,2,0,P|112:200|52:188,1,90,8|0,0:0|0:0,0:0:0:0:
256,136,82840,6,0,P|304:120|364:132,1,90,2|0,0:0|0:0,0:0:0:0:
444,164,83294,1,8,0:0:0:0:
432,272,83522,1,0,0:0:0:0:
328,300,83749,1,0,0:0:0:0:
240,208,83976,1,8,0:0:0:0:
240,208,84090,1,8,0:0:0:0:
240,208,84203,1,0,0:0:0:0:
240,208,84317,1,0,0:0:0:0:
240,208,84431,1,8,0:0:0:0:
240,208,84544,1,8,0:0:0:0:
240,208,84658,5,4,0:0:0:0:
280,276,85112,1,0,0:0:0:0:
199,276,85567,1,0,0:0:0:0:
159,206,86022,1,0,0:0:0:0:
200,136,86476,1,0,0:0:0:0:
280,136,86931,1,0,0:0:0:0:
320,208,87158,6,0,B|332:200|340:200|352:208|368:208|384:224|392:224|424:212,1,90
Topic Starter
Gero
Waiting now ,changes of HabiHolic n.n
riffy
'cause random mod

[General]
  1. Galileo Galilei in japanese is ガリレオガリレイ so, you should use it as artist, I guess. not_so_reliable_source
  2. Tell us who is mapper of each diff. I've spend ~5 minutes to fiigure out what "HaHoNormal" means :<
  3. Can't you find a better mp3? Current one isn't that bad, but I'd be happy if you find better one!
  4. Try AudioLeadIn 2000, it will suit here a bit better, Just a little change, tho
  5. You can add more tags such as: We Still Don't Know the Name of the Flower We Saw That Day (english title of that anime) and
    A-1 Pictures (name of the studio)
[mint's Insane]
  1. try to reduce HP Drain by one tick. Seems like you have some empty beats (00:55:113 - that may hurt players with low accuracy). It's all about making this diff playable.
  2. 00:16:931 (7,1) - and similar patterns - in fact, it looks just like 1/2 pattern, so it may confuse players. Can you make 1/4 patterns a bit easier to read?
    It's just TOO much similar
    1/2 pattern with regular spacing


    1/4 jump which will confuse players :<
  3. 00:21:022 (4) - in fact, if you change your spacing, it's better igf you'll place a new combo! So, we will be able to read your pattern better. You have a good diff here, make it even more enjoyable!
  4. 00:54:203 (4) - sliders with many repeats are a bit hard to read sometimes. And since it's an [Insane] diff, it'll be boring for skilled players! Can't you replace it with a stream? I'm sure experienced players will like it
  5. 01:27:158 (1) - only one slider with half speed in the end of map? It may confuse players, because x0.5 slowdown is too much here. Can't you use x0.75 to keep some consistency in SV changes?
[Hard]
  1. 00:04:658 (1) - are you 100% sure that you need this combo? It looks quite off your regular comboing and doesn't fits here very well, imo.
  2. 00:27:158 (1,2) - I'd swap NC here to keep comboing consistent. It will fit with vocals, too!
  3. 00:48:976 (1,2,3,4,1,2,3,4,1) - comboing again- I'm pretty sure that 00:48:976 (1,2,3,4) - is too short combo! try to remove NC from 00:49:885 (1) - and 00:51:931 (1) - and place new combo at 00:51:022 (4) / It'll revcover your cute combo pattern you had.
  4. 00:54:203 (1,2,3,4,5) - since this diff is [Hard] 5 notes long stream may be too hard here. Try to replace it with something like slider and two circles to keep this diff playable for people who are not so experienced
  5. 01:11:022 (4) - If i'm not mistaken you had no any jumps before this one. And here, you suddenly have a big jump. Why? Try to Ctrl+G this slider to keep flow consistent.
    jumps
    Jumps in [Hard] diff are ok. Just try to place them consistently and make sure they fit with music! So, players will be able to "feel" jumps and play it easily.
  6. 01:23:976 (4) - this slider feels kinda hard to play. How can we know how many repeats should we do? Try to use something easier to read? like this
[HaHoNormal]
  1. Is it just me or something is wrong with title here? You should fix it, don't you? link
  2. 00:21:022 (4) - nazi - place it's tail somewhere else, so, you will improve flow here.just a nazi suggestion, tho

    Pretty neat diff. I'd say that I like this one.
[Easy]
  1. Try to use AR2, current one seems too slow for this diff.
  2. 00:55:567 (1,2,3) - (3) is too close to (1), so beginners might mistakenly click it! If it is possible, try to avoid this pattern somehow.

    Neat diff!
~~~~~~~~~~~~~~~~~~
Nice mapset!

You deserve a Star! ~
HabiHolic
http://puu.sh/2tIKC

Sorry Gero~ T.T :?
Topic Starter
Gero

-Bakari- wrote:

'cause random mod Thanks Bakadi-Kun :3

[General]
  1. Galileo Galilei in japanese is ガリレオガリレイ so, you should use it as artist, I guess. Fixed not_so_reliable_source Fixed
  2. Tell us who is mapper of each diff. I've spend ~5 minutes to fiigure out what "HaHoNormal" means :< oh sorry :<
  3. Can't you find a better mp3? Current one isn't that bad, but I'd be happy if you find better one! try to find a better >//<
  4. Try AudioLeadIn 2000, it will suit here a bit better, Just a little change, tho Fixed
  5. You can add more tags such as: We Still Don't Know the Name of the Flower We Saw That Day (english title of that anime) and
    A-1 Pictures (name of the studio)Fixed
[Hard]
  1. 00:04:658 (1) - are you 100% sure that you need this combo? It looks quite off your regular comboing and doesn't fits here very well, imo. Fixed
  2. 00:27:158 (1,2) - I'd swap NC here to keep comboing consistent. It will fit with vocals, too! Fixed
  3. 00:48:976 (1,2,3,4,1,2,3,4,1) - comboing again- I'm pretty sure that 00:48:976 (1,2,3,4) - is too short combo! try to remove NC from 00:49:885 (1) - and 00:51:931 (1) - and place new combo at 00:51:022 (4) / It'll revcover your cute combo pattern you had. Fixed
  4. 00:54:203 (1,2,3,4,5) - since this diff is [Hard] 5 notes long stream may be too hard here. Try to replace it with something like slider and two circles to keep this diff playable for people who are not so experienced I think it's okay >//<, no changes
  5. 01:11:022 (4) - If i'm not mistaken you had no any jumps before this one. And here, you suddenly have a big jump. Why? Try to Ctrl+G this slider to keep flow consistent. this is by the mod of andrea, no changes
    jumps
    Jumps in [Hard] diff are ok. Just try to place them consistently and make sure they fit with music! So, players will be able to "feel" jumps and play it easily.
  6. 01:23:976 (4) - this slider feels kinda hard to play. How can we know how many repeats should we do? Try to use something easier to read? like this I really like as this now :C No changes
[Easy]
  1. Try to use AR2, current one seems too slow for this diff. Fixed
  2. 00:55:567 (1,2,3) - (3) is too close to (1), so beginners might mistakenly click it! If it is possible, try to avoid this pattern somehow. Fixed

    Neat diff! Thanks >:3/
~~~~~~~~~~~~~~~~~~
Nice mapset! Thanks a lot :3

You deserve a Star! ~
thank you very much for your mod, was helpful -Bakari- For MAT :D
Zexion
Acá va. Conste que no me gusta hacer mods a canciones japonesas pero por ti haré una excepción jajaja. Voy a hacer las diffs de los guest mappers en inglés por si las dudas.

[General]
Te recomendaría fuertemente que en el primer post pusieras una lista de los dificultades con sus respectivos mappers.
Yo acortaría el kiai, la parte final de la canción piede fuerza desde 01:17:385, y a mi gusto no le va bien el Kiai, pero bueno, dejalo pasar si quieres jajaj.

[Easy]
00:11:931 ¿No debería haber un wristle acá? Se oye muy vacío.
00:28:749 (4) Agrega un finish? Me gusta como va de acorde a la voz.
00:36:931 (3) NC. Se puede escuchar algo "nuevo" en la música desde este punto.
00:38:294 (1) Quita el NC.
00:39:203 Acá creo que sonaría mejor si el slider tick no sonara.

[HaHoNormal]
00:52:613 (5) This circle doesn't follow the vocals nor the rhythm. I'll suggest to delete it.
01:04:658 (3,4,5) Try this pattern, the current one feels a bit... boring.
01:20:113 (4,5,1) Same as above.

[Hard]
OD -1?
00:24:885 Agrega una nota? Se siente vacío.
00:34:658 (3) Cambia el wristle del inicio del slider por un finish.
00:58:749 (3) Cambia el clap por un finish.
Nada mas que decir de esta, impecable como siempre ;)

[mint's Insane]
Not much to say on this one, but:
01:27:158 (1) PLEASE use consistent spacing on this note. I was led to believe that there way a 1/2 time between that and the previous one, but it was 1/4. Place it closer to 01:26:931 (6)
I will be honest, I don't like this insane. The patterns just jump out everywhere...

Sería eso Gero, mucha suerte y vamos por el cuarto mapa rankeado ;)

Saludos!
Topic Starter
Gero

Zexion_Vi wrote:

Acá va. Conste que no me gusta hacer mods a canciones japonesas pero por ti haré una excepción jajaja. Voy a hacer las diffs de los guest mappers en inglés por si las dudas. Gracias >///</

[General]
Te recomendaría fuertemente que en el primer post pusieras una lista de los dificultades con sus respectivos mappers. De hecho tienes razon, me olvide completamente que no puse los respectivos mappers en la descripcion gracias :3
Yo acortaría el kiai, la parte final de la canción piede fuerza desde 01:17:385, y a mi gusto no le va bien el Kiai, pero bueno, dejalo pasar si quieres jajaj.

[Easy]
00:11:931 ¿No debería haber un wristle acá? Se oye muy vacío. Realmente no se si te diste cuenta pero en todas las diff no usamos whistle en esa parte
00:28:749 (4) Agrega un finish? Me gusta como va de acorde a la voz. Oh realmente no me gusta :S el clap con el finish no se lleva, esto romperia los patrones de clap U.U
00:36:931 (3) NC. Se puede escuchar algo "nuevo" en la música desde este punto. Aqui sigo la voz :c Si ves detalladamente claro
00:38:294 (1) Quita el NC. ^
00:39:203 Acá creo que sonaría mejor si el slider tick no sonara. Aqui los whistles son constantes, si lo silencio romperi aigualmente los patrones

[Hard]
OD -1?
00:24:885 Agrega una nota? Se siente vacío. No Escucho nada aqui, No cambios
00:34:658 (3) Cambia el wristle del inicio del slider por un finish. Lo mismo, no estamos usando en ninguna diff finish ahi solo whistle no cambios u.u
00:58:749 (3) Cambia el clap por un finish. D: no esto no se puede u.u si lo elimino rompe la cadena de claps :/
Nada mas que decir de esta, impecable como siempre ;) Gracias *--*

Sería eso Gero, mucha suerte y vamos por el cuarto mapa rankeado ;) Muchas Gracias Por Tu Mod >3<

Saludos!
Cloudchaser
star de pollo <3
HabiHolic
Topic Starter
Gero

-Cloudchaser wrote:

star de pollo <3
Gracias por la star de posho o3o!

Updated ~
nvrsebas
haber cuando rankeas esto :P


YAOIYAOIYAOIYAOIYAOIYAOIYAOIYAOI<3 lol
Natsu
PM REQUEST o3o

GENERAL:

  1. DONT BE LAZY AND MAKE A INSANE DIFF -.- IS JUST A TV SIZE SONG
Easy:

  • HP ponlo en 2 al menos no exageres con la fail q te pasa lechugin :c?

    00:01:931 (2,3,1,2) - arregla la distancia verdura o3o se consistente deja la simetria en paz gordita e_e xD
    00:07:840 (2,3) - demasiado obvio q tenes el pequeño erro de distancia solo para conservar la symetria no lo hagas gorda te estas perdiendo en el lado oscuro T-T
    00:14:658 (1,2,3) - aqui si es muy importante tener la distancia perfecta ya que es un easy con 3 circulos seguidos tiene quedar perfecto para que le den click y lo sigan la pie de la letra bla bla bla
    00:16:476 pues bueno como te decia en hard dejas sin mapear los beats principales de a cancion no se porque razon gorda
    00:18:294 ^
    00:40:113 new combo por consistencia con hard
    00:41:931 ^
    00:41:022 aqui concientemente agregaste el finish al final de slider ya sabras que el ritmo esta mal y este punto tendria que ser un circulo o el comienzo de un slider gorda fix it plz
    01:24:885 igual que en hard que sentido tiene agregar el whistle si le bajaste todo el volumen al final al spinner? quitalo xD
Normal:

  • AR and OD +1 for better diff spread

    00:00:113 this is so lazy atleast you can do 2 sliders here for better fiting with the main beat of the song something like gero did in easy should be fine
    00:06:249 this sound here is so important in the music why are you ignoring it? add a circle is so necesary here
    00:11:022 how i say to Gero this finish here dont fit in nothing just sound weird and abad maybe can you remove it?
    00:14:203 this dont fit here 00:14:658 this is so strong song have to be mapped with a circle you know...
    00:25:340 remove new combo add nc in red tick is so weird new combo have to be here 00:25:567 with the new music
    00:56:476 (2,3,4) - plz no stack in normal is not fine and then you do a double stack nah is just wrong unstak they plz
    01:11:476 (2,3,4) - same as above ^ don do this plz
    01:24:885 same as i told to gero why you add whistle in the spinner when you silence the las part of it? no sense lol remove it plz
Hard:

  • 00:03:067 fuera de lugar lechugin la forma en que lo hiciste no pega con el mapa hacelo igual al 00:02:612 por consistencia y flow

    en el mapa
    00:05:340 new combo por consistencia con los pattern y quitalo de aqui 00:05:794 ya sabes o3o
    00:05:794 aqui el redondo es el que no sigue el flow del combo por la forma de los siguientes dos se siente q nomas los pusiste

    asi por andar de loquilla hacelos igual se consistente gorda
    00:09:203 este slider con repeat muy aburrido para una hard en mi opinion flacida la verdad que pudieras hacer esta parte mas

    divertida siguiendo el bg
    00:10:340 mira gorda aqui estabas siguiendo el bg de fondo de la cancion entonces por consistencia agrega un circle aqui la pausa

    se siente muy rara y totalmente fuera de lugar
    00:11:022 no gorda no este finish aqui fuera de lugar si ver el sonido de este punto es lo mismo que en todo esto 00:10:567

    (1,2,3,4,5) - seria mejor q le pusieras clap al igual que los demas o lo dejaras sin hitsound porque si esta fuera de lugar :l
    00:12:840 (3,4) - No son simetricos gordita dales ctrl-H y vas a ver como se mueven arreglalos o3o me siento bien nazi casi

    hittler en estos momentos
    00:41:931 el sonido en este momento de la cancion es demasiado fuerte para que vos simplemente hagas un slider repeat sinceramente ese sonido tendria que estar solo en un circle o empezando un slider asi como vos lo pusiste nomas finalizando el repeat no sigue la cancion correctamente pensa seriamente en cambiar el ritmo las cosas solo por simetria no siguen bien el rutmo gorda trata algo asi 00:41:022 (3,4,1,2,3) - igual los dos slider 00:42:158 (1,2) - tienen que ir 1/2 atras para q el ritmo sea mejor algo asi:
    00:44:658 (3,4) - spacing gorda error vos para 1/4 distancia estabas usando 0.30 que paso aqui usando distinta muy confuso se consistente asi como la que usaste aqui 00:43:067 (3,4,5) - y en los siguientes pattern de 1/4
    01:03:749 aqui igual estas ignorando el sonido fuerte nomas por seguir la simetria del slider anterior 01:03:749 esta parte debe estar mapeada man
    01:10:794 no ignores la musica aqui agrega un circulo la musica llama por ello gordita vos sabes cuando escuchas queres clickear algo en este punto seriua bueno si lo haces.
    01:19:203 nice slider gorda te felicito :D lo unico malo es que no es simetrico dale ctrl H y veras lo que te digo ^^
    01:18:067 (2,3) - el ritmo aqui igual esta mal xq comenzas los slider en el tick rojo sabiendo q el tick blanco tiene el sonido fuerte en la cancion no lo hagas nomas por symetria gordita lechuga o3o te aconsejo que cambies el ritmo aqui
    01:23:976 enserio? que aburrido sos hace el stream no seas pede asi como hiciste aqui 00:54:203 (1,2,3,4,5) -
    01:24:885 quital el whistle que sentido tiene si silenciaste la ultima parte del spinner? xD quitalo gorda xD
suerte gordita
Makyu

Natsu wrote:

PM REQUEST o3o

GENERAL:

  1. DONT BE LAZY AND MAKE A INSANE DIFF -.- IS JUST A TV SIZE SONG
^This
DakeDekaane

Makyu wrote:

Natsu wrote:

PM REQUEST o3o

GENERAL:

  1. DONT BE LAZY AND MAKE A INSANE DIFF -.- IS JUST A TV SIZE SONG
^This
Why you removed mint's Insane?
Baka Gero with nice maps :<

[General]
:!: Offset: 127 (+14)
Pon un custom sliderslide silenciado, la cancion es calmada y el sonido de los sliders no es muy agradable de escuchar mientras se juega esta canción, al menos para mi :c

[Easy]
Bonita diff, la destrozaré (?)
00:03:749 (1) - Este blanket no es perfecto :I (Mueve el 3er punto a x:188 y:144 o x:178 y:136, es lo mismo)
00:05:567 (2) - Si haces lo de arriba, copia el slider anterior, voltealo horizontalmente (Ctrl+H) y hazle reverse. (Ctrl+G)
00:17:840 (1) - Ese finish en el tick :I No soy fan de poner hitsounds en los slidertick, mucho menos finish, ademas que ese beat esta pidiendo un objeto, no un tick :c puedes hacer algo asi, conservas el ritmo y aun puedes hacer tus preciados patrones simétricos :v (No olvides poner el clap en el slidertick si lo haces).

00:26:022 (2) - Este blanket no es perfect :x Usa este code :v
428,132,26022,2,0,P|348:136|305:197,1,160,8|8,0:0|0:0,0:0:0:0:
00:27:385 (3) - Si haces lo anterior, ya sabes que hacer para este.
00:34:658 (2) - Mas blankets :v
256,184,34658,2,0,P|184:208|160:300,2,160,2|8|4,0:0|3:0|0:0,0:0:0:0:
01:12:840 (2,4) - Arregla para que sean blankets bonitos :c

[HaHoNormal]
Somehow nazi stuff, feel free to follow or not. Nice diff :3
00:11:022 (1) - Improve the blanket by moving it to x:164 y:308 and then move the last node to x:356 y:240
00:12:840 (3) - If you do above, copy that slider, rotate 180° and put it in x:308 y:112
00:29:203 (4) - What about putting the red node exactly in the slidertick? It adds a nice effect while playing with the direction change.
00:32:840 (1) - The same as above

[Hard]
00:27:385 (1) - Muevelo a x:444 y:120, veras para que :v
00:28:749 (3) - Muevelo a x:324 y:120 ^
00:52:613 (3,4) - Muevelos 1 grid para arriba :v

Pq tus mapas son tan buenos, no me dejas hacer mods largos :<
Loooctav
Ya ewe''
xD's Taiko Oni
osu file format v12

[General]
AudioFilename: Ano Hana.mp3
AudioLeadIn: 1500
PreviewTime: 55567
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 86022
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Aoi Shiori (TV size)
TitleUnicode:é’ã„æ ž (TV Size)
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:Gero
Version:xD's Taiko Oni
Source:
Tags:HabiHolic mintong89
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Meiko Honma.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
113,454.545454545455,4,2,8,40,1,0
55567,454.545454545455,4,2,8,60,1,1
84658,-100,4,2,8,60,0,0


[Colours]
Combo1 : 199,191,186
Combo2 : 140,200,232
Combo3 : 255,167,79
Combo4 : 253,181,181
Combo5 : 114,224,117

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xD's Taiko Muzukashii
osu file format v12

[General]
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[Metadata]
Title:Aoi Shiori (TV size)
TitleUnicode:é’ã„æ ž (TV Size)
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:Gero
Version:xD's Taiko Muzukashii
Source:
Tags:HabiHolic mintong89
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Topic Starter
Gero

DakeDekaane wrote:

Natsu wrote:

PM REQUEST o3o

GENERAL:

  1. DONT BE LAZY AND MAKE A INSANE DIFF -.- IS JUST A TV SIZE SONG
^This
Why you removed mint's Insane?
Baka Gero with nice maps :< :< Mintong dijo que la borrara T.T yo no queria pero bueno u.u

[General]
:!: Offset: 127 (+14)
Pon un custom sliderslide silenciado, la cancion es calmada y el sonido de los sliders no es muy agradable de escuchar mientras se juega esta canción, al menos para mi :c de hecho tiene un sliderslide que silencia la cancion .3. lol XD y eso de los sonidos de los sliders ami si me guta o3o
lo del offset necesito mas opiniones acerca de esto ya que estoy usando el offset de la version rankeada


[Easy]
Bonita diff, la destrozaré (?) D:<! NAZI DONDE (?!!!
00:03:749 (1) - Este blanket no es perfecto :I (Mueve el 3er punto a x:188 y:144 o x:178 y:136, es lo mismo) Fixed
00:05:567 (2) - Si haces lo de arriba, copia el slider anterior, voltealo horizontalmente (Ctrl+H) y hazle reverse. (Ctrl+G) Fixed
00:17:840 (1) - Ese finish en el tick :I No soy fan de poner hitsounds en los slidertick, mucho menos finish, ademas que ese beat esta pidiendo un objeto, no un tick :c puedes hacer algo asi, conservas el ritmo y aun puedes hacer tus preciados patrones simétricos :v (No olvides poner el clap en el slidertick si lo haces).
Ne Ne Ne ami si me gusta como esta ahora no cambios :S
00:26:022 (2) - Este blanket no es perfect :x Usa este code :v Lo eh arreglado a mi manera :v
428,132,26022,2,0,P|348:136|305:197,1,160,8|8,0:0|0:0,0:0:0:0:
00:27:385 (3) - Si haces lo anterior, ya sabes que hacer para este. ^
00:34:658 (2) - Mas blankets :v realmente veo este y no le veo nada malo o.o
256,184,34658,2,0,P|184:208|160:300,2,160,2|8|4,0:0|3:0|0:0,0:0:0:0:
01:12:840 (2,4) - Arregla para que sean blankets bonitos :c ^

[Hard]
00:27:385 (1) - Muevelo a x:444 y:120, veras para que :v Fixed
00:28:749 (3) - Muevelo a x:324 y:120 ^ Fixed
00:52:613 (3,4) - Muevelos 1 grid para arriba :v Fixed

Pq tus mapas son tan buenos, no me dejas hacer mods largos :< Mujajaja Muajajaja :3! Thanks for the mod *w*
Topic Starter
Gero

Natsu wrote:

PM REQUEST o3o

Easy:

  • HP ponlo en 2 al menos no exageres con la fail q te pasa lechugin :c?

    00:01:931 (2,3,1,2) - arregla la distancia verdura o3o se consistente deja la simetria en paz gordita e_e xD Fixed
    00:07:840 (2,3) - demasiado obvio q tenes el pequeño erro de distancia solo para conservar la symetria no lo hagas gorda te estas perdiendo en el lado oscuro T-T Fixed
    00:14:658 (1,2,3) - aqui si es muy importante tener la distancia perfecta ya que es un easy con 3 circulos seguidos tiene quedar perfecto para que le den click y lo sigan la pie de la letra bla bla bla creo que esta bien asi
    00:16:476 pues bueno como te decia en hard dejas sin mapear los beats principales de a cancion no se porque razon gorda neh asi esta bien o3o
    00:18:294 ^ ^
    00:40:113 new combo por consistencia con hard O.O NO! la hard es la hard la easy es la easy XD!
    00:41:931 ^ ^
    00:41:022 aqui concientemente agregaste el finish al final de slider ya sabras que el ritmo esta mal y este punto tendria que ser un circulo o el comienzo de un slider gorda fix it plz meh :V asi esta bien realmente es mas facil para los nuevos jugadores un slider que dos circles
    01:24:885 igual que en hard que sentido tiene agregar el whistle si le bajaste todo el volumen al final al spinner? quitalo xD dejalo e.e ami me gusta e.e

Hard:

  • 00:03:067 fuera de lugar lechugin la forma en que lo hiciste no pega con el mapa hacelo igual al 00:02:612 por consistencia y flow WDF XD!

    en el mapa
    00:05:340 new combo por consistencia con los pattern y quitalo de aqui 00:05:794 ya sabes o3o Fixed
    00:05:794 aqui el redondo es el que no sigue el flow del combo por la forma de los siguientes dos se siente q nomas los pusiste me gusta como esta :C!

    asi por andar de loquilla hacelos igual se consistente gorda
    00:09:203 este slider con repeat muy aburrido para una hard en mi opinion flacida la verdad que pudieras hacer esta parte mas -.-! que tiene de malo XD realmente sigue bien la voz e.e

    divertida siguiendo el bg
    00:10:340 mira gorda aqui estabas siguiendo el bg de fondo de la cancion entonces por consistencia agrega un circle aqui la pausa BG? LOL XD pero la pausa es por la voz no por el fondo

    se siente muy rara y totalmente fuera de lugar
    00:11:022 no gorda no este finish aqui fuera de lugar si ver el sonido de este punto es lo mismo que en todo esto 00:10:567 pero lo puse porque empieza una estrofa y realmente no suena mal no cambios

    (1,2,3,4,5) - seria mejor q le pusieras clap al igual que los demas o lo dejaras sin hitsound porque si esta fuera de lugar :l Clap? suena muy feo clap ahi .w.
    00:12:840 (3,4) - No son simetricos gordita dales ctrl-H y vas a ver como se mueven arreglalos o3o me siento bien nazi casi pfff te odio XD fixed

    hittler en estos momentos
    00:41:931 el sonido en este momento de la cancion es demasiado fuerte para que vos simplemente hagas un slider repeat sinceramente ese sonido tendria que estar solo en un circle o empezando un slider asi como vos lo pusiste nomas finalizando el repeat no sigue la cancion correctamente pensa seriamente en cambiar el ritmo las cosas solo por simetria no siguen bien el rutmo gorda trata algo asi 00:41:022 (3,4,1,2,3) - igual los dos slider 00:42:158 (1,2) - tienen que ir 1/2 atras para q el ritmo sea mejor algo asi:
    Neh e.e me gusta como esta ahora
    00:44:658 (3,4) - spacing gorda error vos para 1/4 distancia estabas usando 0.30 que paso aqui usando distinta muy confuso se consistente asi como la que usaste aqui 00:43:067 (3,4,5) - y en los siguientes pattern de 1/4 de hecho use 0.30 porque era un pequeño stream de dos notas slider pero aqui solo es un slider asi que no cambios!
    01:03:749 aqui igual estas ignorando el sonido fuerte nomas por seguir la simetria del slider anterior 01:03:749 esta parte debe estar mapeada man
    01:10:794 no ignores la musica aqui agrega un circulo la musica llama por ello gordita vos sabes cuando escuchas queres clickear algo en este punto seriua bueno si lo haces.
    01:19:203 nice slider gorda te felicito :D lo unico malo es que no es simetrico dale ctrl H y veras lo que te digo ^^ fixed
    01:18:067 (2,3) - el ritmo aqui igual esta mal xq comenzas los slider en el tick rojo sabiendo q el tick blanco tiene el sonido fuerte en la cancion no lo hagas nomas por symetria gordita lechuga o3o te aconsejo que cambies el ritmo aqui pero si cambio el ritmo seria un slider larrrgooo!
    01:23:976 enserio? que aburrido sos hace el stream no seas pede asi como hiciste aqui 00:54:203 (1,2,3,4,5) - deja deja deja e.e no voy a poner un stream es hard no insane XD
    01:24:885 quital el whistle que sentido tiene si silenciaste la ultima parte del spinner? xD quitalo gorda xD me gusta como suena e.e
suerte gordita
HabiHolic
Ok~ Thanks Modding~

Gero~ Update Plz~~
http://puu.sh/2yyrE
Topic Starter
Gero
Updated :3!~

Oh Thoomy e.e no uses Otro BPM e.e!
Luna-
Bueno, aqui mi mod del asco xP

[Easy]

00:10:567 (1) - Quita el new combo y ponlo en 00:11:022 (2)
00:32:840 (4) - New combo y remueve el de 00:33:294 (1)
00:36:931 (3) - Lo mismo, NC y quita el de 00:38:294 (1)
00:40:113 (4) - NC y quita el de 00:40:567 (1)
00:51:022 (2) - Comienza el NC aqui
01:02:385 (1) - quita NC y ponlo en 01:03:294 (2)

[HaHoNormal]

00:17:840 (1) - Remove New Combo and start it in 00:18:294 (2)
00:27:385 (1) - Remove New Combo
00:29:203 (4) - NC
01:04:658 (3,4) - what you think about something like this:

01:20:113 (4,5) - ^

[Hard]

00:05:340 (8) - y si mejor lo acomodas asi:




No se me ocurre que mas poner o3o
Topic Starter
Gero

Dark Accelerator wrote:

[Easy]

00:10:567 (1) - Quita el new combo y ponlo en 00:11:022 (2) Fixed
00:32:840 (4) - New combo y remueve el de 00:33:294 (1) Fixed
00:36:931 (3) - Lo mismo, NC y quita el de 00:38:294 (1) Fixed
00:40:113 (4) - NC y quita el de 00:40:567 (1) Fixed
00:51:022 (2) - Comienza el NC aqui Fixed
01:02:385 (1) - quita NC y ponlo en 01:03:294 (2) Fixed

[Hard]

00:05:340 (8) - y si mejor lo acomodas asi:
Fixed pero sin reversa e.e



No se me ocurre que mas poner o3o Gracias por el mod *_*
HabiHolic

Dark Accelerator wrote:

Bueno, aqui mi mod del asco xP

[HaHoNormal]

00:17:840 (1) - Remove New Combo and start it in 00:18:294 (2) Ok~ Fix~
00:27:385 (1) - Remove New Combo Ok~
00:29:203 (4) - NC Fix
01:04:658 (3,4) - what you think about something like this: No. Looks does not matter.

01:20:113 (4,5) - ^ ^

No se me ocurre que mas poner o3o
Thanks Modding~

http://puu.sh/2zCWl

Update Plz~
Topic Starter
Gero
Updated ~ o3o
Loooctav

Gero wrote:

Updated :3!~

Oh Thoomy e.e no uses Otro BPM e.e!
Nya~ Todos igual de pajeros nadie moddea mis Diff's
Lolicakey
Request via pm >w<

General
ThoomyyxD: usa el Normal sampleset para todas las dificultades de Taiko, además de usar un un volumen consistente, solamente si es necesario necesario se cambia el volumen pero no drasticamente como de 40% a 60% o viceversa, te recomendaría usar siempre 80%.

xD's Taiko Oni
SV 1,6 ya que es lenta la canción XD
00:18:181 - agrega un don aquí o un katsu (no estoy segura), pero sería genial que agregaras una nota acá ya que suena raro kd dk
00:25:453 - cambia ese k por un d, pero puedes ignorar esto >w<
00:29:203 (139) - este slider debería terminar hasta aquí 00:30:113 -
01:27:158 (30) - d aquí, tal vez

xD's Taiko Muzukashii
El SV de esta dificultad es inrankeable. Una diff de Taiko, no importa que dificultad sea (Fuutsu, Kantan, Inner, Oni, Muzukashii) debe si o si tener un slider velocity de 1,4 o 1,6 .
está bien en otro sentido, solo eso >w<

Mañana continuo con las otras diffs
Loooctav

Lolicakes wrote:

Request via pm >w<

General
ThoomyyxD: usa el Normal sampleset para todas las dificultades de Taiko, además de usar un un volumen consistente, solamente si es necesario necesario se cambia el volumen pero no drasticamente como de 40% a 60% o viceversa, te recomendaría usar siempre 80%.

xD's Taiko Oni
SV 1,6 ya que es lenta la canción XD ~
00:18:181 - agrega un don aquí o un katsu (no estoy segura), pero sería genial que agregaras una nota acá ya que suena raro kd dk ~
00:25:453 - cambia ese k por un d, pero puedes ignorar esto >w< ~
00:29:203 (139) - este slider debería terminar hasta aquí 00:30:113 - Ya terminaba ahí
01:27:158 (30) - d aquí, tal vez ~

xD's Taiko Muzukashii
El SV de esta dificultad es inrankeable. Una diff de Taiko, no importa que dificultad sea (Fuutsu, Kantan, Inner, Oni, Muzukashii) debe si o si tener un slider velocity de 1,4 o 1,6 . No es Unrankeable, las diff que le hizo Dake a Gero son las misma que utilice yo :P
está bien en otro sentido, solo eso >w<

Ningun Cambio

Mañana continuo con las otras diffs
En General no utilice mucho pero Gracias ;)

uuyuu!!! (Oni)
osu file format v12

[General]
AudioFilename: Ano Hana.mp3
AudioLeadIn: 1500
PreviewTime: 55567
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 86022
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Aoi Shiori (TV size)
TitleUnicode:青い栞 (TV Size)
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:Gero
Version:xD's Taiko Oni
Source:
Tags:HabiHolic mintong89
BeatmapID:239927
BeatmapSetID:83764

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Meiko Honma.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
113,454.545454545455,4,2,8,40,1,0
55567,454.545454545455,4,2,8,60,1,1
84658,-100,4,2,8,60,0,0


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Combo1 : 199,191,186
Combo2 : 140,200,232
Combo3 : 255,167,79
Combo4 : 253,181,181
Combo5 : 114,224,117

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256,192,66248,1,0,0:0:0:0:
256,192,66476,1,8,0:0:0:0:
256,192,66703,1,0,0:0:0:0:
256,192,66930,1,0,0:0:0:0:
256,192,67157,1,8,0:0:0:0:
256,192,67385,1,0,0:0:0:0:
256,192,67612,1,0,0:0:0:0:
256,192,67839,1,12,0:0:0:0:
256,192,68067,1,12,0:0:0:0:
256,192,68294,1,0,0:1:0:0:
256,192,68521,1,0,0:1:0:0:
256,192,68748,1,8,0:1:0:0:
256,192,68976,1,8,0:1:0:0:
256,192,69203,1,0,0:1:0:0:
256,192,69317,1,8,0:0:0:0:
256,192,69430,1,8,0:0:0:0:
256,192,69657,1,0,0:0:0:0:
256,192,69771,1,8,0:0:0:0:
256,192,69885,1,8,0:0:0:0:
256,192,70112,1,0,0:0:0:0:
256,192,70339,1,0,0:0:0:0:
256,192,70567,1,8,0:0:0:0:
256,192,70794,1,0,0:0:0:0:
256,192,71021,1,0,0:0:0:0:
256,192,71248,1,0,0:0:0:0:
256,192,71476,1,8,0:0:0:0:
256,192,71703,1,0,0:0:0:0:
256,192,71930,1,0,0:0:0:0:
256,192,72157,1,0,0:0:0:0:
256,192,72385,1,8,0:0:0:0:
256,192,72612,1,0,0:0:0:0:
256,192,72839,1,8,0:0:0:0:
256,192,73067,1,0,0:0:0:0:
256,192,73294,1,8,0:0:0:0:
256,192,73521,1,0,0:0:0:0:
256,192,73748,1,8,0:0:0:0:
256,192,73976,1,8,0:0:0:0:
256,192,74203,1,0,0:0:0:0:
256,192,74430,1,8,0:0:0:0:
256,192,74657,1,8,0:0:0:0:
256,192,74885,1,8,0:0:0:0:
256,192,75112,1,0,0:0:0:0:
256,192,75339,1,8,0:0:0:0:
256,192,75567,1,8,0:0:0:0:
256,192,75794,1,0,0:0:0:0:
256,192,76021,1,8,0:0:0:0:
256,192,76248,1,0,0:0:0:0:
256,192,76476,1,8,0:0:0:0:
256,192,76703,1,0,0:0:0:0:
256,192,76930,1,0,0:0:0:0:
256,192,77157,1,8,0:0:0:0:
256,192,77385,1,12,0:0:0:0:
256,192,77498,12,0,81021,0:0:0:0:
256,192,81248,5,0,0:0:0:0:
256,192,81476,1,8,0:0:0:0:
256,192,81703,1,0,0:0:0:0:
256,192,81930,1,8,0:0:0:0:
256,192,82157,1,0,0:0:0:0:
256,192,82385,1,8,0:0:0:0:
256,192,82612,1,0,0:0:0:0:
256,192,82839,1,8,0:0:0:0:
256,192,83067,1,8,0:0:0:0:
256,192,83294,1,0,0:0:0:0:
256,192,83521,1,8,0:0:0:0:
256,192,83748,1,8,0:0:0:0:
256,192,83976,1,0,0:0:0:0:
256,192,84089,1,8,0:0:0:0:
256,192,84203,1,8,0:0:0:0:
256,192,84317,1,8,0:0:0:0:
256,192,84430,1,0,0:0:0:0:
256,192,84544,1,8,0:0:0:0:
256,192,84657,1,8,0:0:0:0:
256,192,84885,1,0,0:0:0:0:
256,192,85112,1,2,0:0:0:0:
256,192,85339,1,0,0:0:0:0:
256,192,85567,1,2,0:0:0:0:
256,192,85794,1,0,0:0:0:0:
256,192,86021,1,2,0:0:0:0:
256,192,86248,1,0,0:0:0:0:
256,192,86476,1,2,0:0:0:0:
256,192,86703,1,0,0:0:0:0:
256,192,86930,1,2,0:0:0:0:
256,192,87157,1,0,0:0:0:0:
256,192,87385,1,6,0:0:0:0:
Lolicakey
Bueno, tienes razón.
Hablé con Dake sobre el SV y me dijo que si era rankeable siempre y cuando sea necesario como por ejemplo una canción muy rápida 240+ bpm pero también a algunas canciones lentas que si le vienen aquel SV (como Junichi Masuda - Lavender Town Theme)
Lo que está mal es que a la canción no le viene 0,8 además que hay una diferencia de 0,4 entre el Taiko Muzu y el Oni. Ambos deberían ser iguales o muy similares (0,2 de diferencia) pero 0,8 y 1,4 ¿no notas lo raro que es?
Como solución a este problema deberías colocar el mismo sv para ambas dificultades (1,4).


--------------
Continuación del mod pedido :oops:

Hay distintos Audio Lead en las dificultades de Taiko.
Hard
HP+7? tal vez
01:24:885 - a 01:27:840 - no me gusta el spinner de aquí, deberías rellenarlo con notas ~ ^^ puedes ignorar esta sugerencia

no veo nada más! buena suerte Gero *^*
Topic Starter
Gero

Lolicakes wrote:

Hard
HP+7? tal vez Fixed
01:24:885 - a 01:27:840 - no me gusta el spinner de aquí, deberías rellenarlo con notas ~ ^^ puedes ignorar esta sugerencia me gusta como esta ahora no cambios ><

no veo nada más! buena suerte Gero *^* Muchas gracias por el mod >ww</
Luvdic
Intente bajarlo 3 veces, y las 3 veces me salio archivo corrupto... podrias probar subirlo de nuevo?
Topic Starter
Gero

ErufenRito wrote:

Intente bajarlo 3 veces, y las 3 veces me salio archivo corrupto... podrias probar subirlo de nuevo?

Listo :P!
Leader
Hello, m4m for you :3

[Dekaane's Insane]
  1. 00:02:613 (3) - What about this shape?
  2. 00:12:840 (1) - I don't like this overlap :V
  3. 00:58:749 (6,7,1) - I suggest to move (6) to x:16 y:132, (7) to x:60 y:224 and (1) to x:16 y:316 (first anchorpoint)
  4. 01:27:158 - I'd end spinner here :I
[Hard]

  • That clap sound is kinda bad to hear imo x.x
  1. 00:14:431 (5) - Remove beat
  2. 00:19:885 (1) - Remove NC
  3. 00:20:113 (2) - NC
  4. 00:26:249 (4) - mhm, maybe like this? http://puu.sh/2KV0F.jpg
  5. 00:31:703 (5,6) - Maybe change rhythm to http://puu.sh/2KRI6.jpg?
  6. 00:46:476 (4) - x:256 y:372
  7. 01:23:976 (4) - Lower the volume of this slider, pls :<
  8. 01:27:158 - Same as Insane diff.
[HaHoNormal]
  1. 00:25:113 (4,5,1) - Better: http://puu.sh/2KTrU.jpg
  2. 00:48:294 (3) - http://osu.ppy.sh/ss/732979
  3. 00:58:522 (6,7) - You could place them better.
  4. 01:27:158 - Same as other diffs
[Easy]
  1. 01:14:203 (3,4,5) - Try this: http://osu.ppy.sh/ss/733002!
Sorry but I can't mod Taikos, nice map and good luck!

EDIT: Forgot to post a suggestion o3o
Topic Starter
Gero

Leader wrote:

Hello, m4m for you :3 Thanks :3


[Hard]

  • That clap sound is kinda bad to hear imo x.x I like :c
  1. 00:14:431 (5) - Remove beat is fine for me no changes
  2. 00:19:885 (1) - Remove NC fixed
  3. 00:20:113 (2) - NC fixed
  4. 00:26:249 (4) - mhm, maybe like this? http://puu.sh/2KV0F.jpg is a good is a good pattern, but really do not like :c
  5. 00:31:703 (5,6) - Maybe change rhythm to http://puu.sh/2KRI6.jpg? Don't like this no changes
  6. 00:46:476 (4) - x:256 y:372 fixed *-*
  7. 01:23:976 (4) - Lower the volume of this slider, pls :< Nou :<
  8. 01:27:158 - Same as Insane diff.I think it's okay
[Easy]
  1. 01:14:203 (3,4,5) - Try this: http://osu.ppy.sh/ss/733002! D: I Don't like no changes
Sorry but I can't mod Taikos, nice map and good luck!

Thanks a lot for the mod :3
DakeDekaane
Fixed all except the spinner for the sake of consistency. Thanks :3
Update: http://pastebin.com/raw.php?i=FVqum37d
Topic Starter
Gero
Updated~ Waiting for changes of habiholic!
DakeDekaane
Ok, Gero me pidio que un mod para los Taiko :v

[Muzukashii]

:!: Usa 1.20 de SV y quita el incremento en la velocidad durante el kiai. ¿Por qué? 0.80 es una velocidad demasiado baja para esta cancion, hace que algunos patrones donde usas D o K se vean muy encimados, y por ende, muy mal, y el incremento de 50% se ve demasiado mal, sobre todo al final del kiai, de preferencia hay que mantener todo uniforme, o si acaso solo un incremento a 1.10x.
Por ahí le mencionaste a Lolicakes que las dificultades que hice en el mapa de Gero tenían la misma SV, si, fue así, pero era pq el BPM estaba doblado, ya después fue corregido y regrese a usar 1.60 para la SV :P
:!: Usa el Normal sampleset de preferencia, los golpes se oyen muy débiles al jugar como los tienes ahorita.

00:21:931 (60) - Siento que se jugaria mejor un D en vez de un K aqui, ya que tienes k k antes y es mas natural golpear D aqui, en mi opinion.
00:39:658 (107) - Quitale el finish aqui~
00:41:931 (112) - Termina este en 00:43:294
00:43:294 - Añade un D por aqui.
00:55:567 (136) - Le puedes poner un finish aca~
01:20:112 (200) - Tal vez un d en vez de k.

[Oni]
:!: Usa el Normal sampleset de preferencia, los golpes se oyen muy débiles al jugar como los tienes ahorita.
o3o~
00:10:681 (48) - Remueve esta~
00:14:317 (66) - ^
00:21:931 (104) - Ponle un finish aca
00:32:726 - Puedes poner un d aqui.
00:36:476 (169) - Yo recomendaria que si quieres conservar este finish, quites 00:36:362 (168), ya que los finish en streams de 1/4 raramente son aceptables, si no quieres quitar el circulo que menciono, quitale el finish.
00:40:112 (181) - Pon un finish aca.
00:50:340 (217) - Usa un d en vez de k, siento que se oye mejor.
00:54:658 (238) - Quita el finish de aqui, no es rankeable asi.
01:27:158 (30) - Usa un k en vez de d, tal vez con finish.
01:27:385 (31) - Quita este de aqui, no queda ya que la cancion realmente termina 1/2 beat antes.
Intenta conseguir unos pocos mods mas, en especial para el Oni, ya que en mi opinion el kiai esta algo confuso para mi, tienes varios streams que no quedan, la cancion es algo tranquila y no tiene tantos triples o streams. Checa con calma tu kiai, solo te dare algunas recomendaciones :p
01:02:840 (279) - Puedes poner un finish aqui.
01:07:840 (302,303) - Quita los finish de aqui
01:12:726 - Añade un d aqui
01:13:181 - ^
01:13:635 - ^
01:16:476 (342,343,344,345) - que el pattern para estas 4 sea dkkd

Eso sería todo de mi parte :v
Loooctav
DakeDekaane

DakeDekaane wrote:

Ok, Gero me pidio que un mod para los Taiko :v

[Muzukashii]

:!: Usa 1.20 de SV y quita el incremento en la velocidad durante el kiai. ¿Por qué? 0.80 es una velocidad demasiado baja para esta cancion, hace que algunos patrones donde usas D o K se vean muy encimados, y por ende, muy mal, y el incremento de 50% se ve demasiado mal, sobre todo al final del kiai, de preferencia hay que mantener todo uniforme, o si acaso solo un incremento a 1.10x.
Por ahí le mencionaste a Lolicakes que las dificultades que hice en el mapa de Gero tenían la misma SV, si, fue así, pero era pq el BPM estaba doblado, ya después fue corregido y regrese a usar 1.60 para la SV :P
:!: Usa el Normal sampleset de preferencia, los golpes se oyen muy débiles al jugar como los tienes ahorita.

00:21:931 (60) - Siento que se jugaria mejor un D en vez de un K aqui, ya que tienes k k antes y es mas natural golpear D aqui, en mi opinion.
00:39:658 (107) - Quitale el finish aqui~
00:41:931 (112) - Termina este en 00:43:294
00:43:294 - Añade un D por aqui.
00:55:567 (136) - Le puedes poner un finish aca~
01:20:112 (200) - Tal vez un d en vez de k.

[Oni]
:!: Usa el Normal sampleset de preferencia, los golpes se oyen muy débiles al jugar como los tienes ahorita.
o3o~
00:10:681 (48) - Remueve esta~
00:14:317 (66) - ^
00:21:931 (104) - Ponle un finish aca
00:32:726 - Puedes poner un d aqui.
00:36:476 (169) - Yo recomendaria que si quieres conservar este finish, quites 00:36:362 (168), ya que los finish en streams de 1/4 raramente son aceptables, si no quieres quitar el circulo que menciono, quitale el finish.
00:40:112 (181) - Pon un finish aca.
00:50:340 (217) - Usa un d en vez de k, siento que se oye mejor.
00:54:658 (238) - Quita el finish de aqui, no es rankeable asi.
01:27:158 (30) - Usa un k en vez de d, tal vez con finish.
01:27:385 (31) - Quita este de aqui, no queda ya que la cancion realmente termina 1/2 beat antes.
Intenta conseguir unos pocos mods mas, en especial para el Oni, ya que en mi opinion el kiai esta algo confuso para mi, tienes varios streams que no quedan, la cancion es algo tranquila y no tiene tantos triples o streams. Checa con calma tu kiai, solo te dare algunas recomendaciones :p
01:02:840 (279) - Puedes poner un finish aqui.
01:07:840 (302,303) - Quita los finish de aqui
01:12:726 - Añade un d aqui
01:13:181 - ^
01:13:635 - ^
01:16:476 (342,343,344,345) - que el pattern para estas 4 sea dkkd

Eso sería todo de mi parte :v
Cuando pueda jugar lo reviso, Gracias :D
HabiHolic

Leader wrote:

Hello, m4m for you :3


[HaHoNormal]
  1. 00:25:113 (4,5,1) - Better: http://puu.sh/2KTrU.jpg
  2. 00:48:294 (3) - http://osu.ppy.sh/ss/732979
  3. 00:58:522 (6,7) - You could place them better.
  4. 01:27:158 - Same as other diffs

Sorry but I can't mod Taikos, nice map and good luck!

EDIT: Forgot to post a suggestion o3o
Ok Your Modding All Fix~ Thanks Modding~

http://puu.sh/2LotB.zip
Luvdic
[Normal]

00:18:294 (1) - Usually, when you're trying to follow a vocal that "goes off the beat", it sounds better if you were to add a whistle to the beat that is off, in this case being 00:18:976 -
01:04:658 (3) - Sounds better if you move this slider 1/2 tick earlier.

No more comments!
Pls no kds
Topic Starter
Gero
Updated~ Waiting for HabiHolic And Thoomy :3!

Thanks for the mod erufen and dake!
Loooctav
Muchisimas Gracias Dake, Lo agregue Todo!

Muzu
http://puu.sh/2Mham.osu

Oni
http://puu.sh/2MhaC.osu
Topic Starter
Gero
Updated~ Waiting For HabiHolic!
TrigonometrY
Hi from your queue.

[Easy]
00:34:658 (3) - make a better blanket with previous and next sliders:
[Normal]
00:10:113 (5) - maybe rotate by 60 degrees with selection centre?
00:25:340 (5) - move to 160;144. It looks more... mildly
00:35:567 (3) - rotate by 20 degrees with selection centre
00:39:203 (4) - same, but by 45 degrees
00:58:522 (6) - move to 188;48 and 00:58:749 (7) - to 132;72 for better flow
01:05:113 (4) - ctrl+h and put to 80;200 maybe?
01:15:567 (3) - make a better blanket with previous circle, please:
01:20:567 (5) - ctrl+j and put to 300;328?

[Dekaane's Insane]
00:01:022 (4) - too close with previous circles, move one grid right
00:50:340 (4,5) - I propose to swap them for following vocal:
01:01:021 (1) - maybe move to 280;276 to make a blanket with two previous sliders?

I can't find anything else. Your patterns is so nice and graceful. Good luck in rankings.
Umi
hi hi o/ here from your queue ( Love the song )

[Easy]
  • - 00:17:840 (1) - i think it's too much downward replace x=352 y=344
    - Perfect diff, nothing else to say
[Normal]
  • - 00:14:203 (4) - horizontal ?
    - 00:17:385 (4,1) - align
    - 00:40:567 (2,3) - what about a blanket ?
    - 01:04:658 (3,4) - Make rather curves
    - 01:20:113 (4,5) - ^
    I think the rest is good :3
[Hard]
  • hum .. hum there is nothing to say >3< ! really good job on this diff
    - just a suggestion, 2 sliders reverse instead of one 01:23:976 (4) -
[Insane]
  • - 00:27:385 (1,2,3) - or like that http://osu.ppy.sh/ss/737183
    - 00:39:431 (1,2,3) - replace, it's a little weird
    nothing else :3 same as hard diff, good job.
that's all, sorry for short mod but your map is really good >3< go go ranked ! :)
kajiyatta
Hi,M4M from your queue
General
add red line at 00:55:567 since the Metrochrome lagged at 1/2 in KIAI TIME
Easy
Placement
00:17:476(2,4) just in case, I suppose blanket seems nice
Rhythm
Hit Sonud
00:17:840(1) I know you mean, but finish at slider-tick hears weid and loudly I suppose.
00:59:203(1) add whistle at end
01:24:885(1) useless whistle since the volume is only 5 %.

Normal
Placement
00:10:113(5) a bit cureved seems nice to follow the flow
00:21:931(1) 2 grid right, and the blanket seems center.
Rhythm
00:11:363 unnecessary green line
00:11:590^
00:13:181^
00:13:408^
and more...
00:56:476(2,3,4,5) listen carefully, I just suppose it would follow the vocal
01:02:385(4,5) ^
Hit Sonud
01:00:113(2) add whistle at head

Hard
Placement
00:46:022(2,3,4,5,6) the shape seems a bit sharped and not nicely, so like this?
Rhythm
01:12:613(4,5) I know you followed the vocal, but to follow the music(instrumental) hears more nicely.
Hit Sonud
00:11:022(4) add whistle at head

Insane
Placement
00:01:022(4) current seems narro imo, put a jump is more nice.
00:06:703(4) to put a previous slider with reverse?
00:09:658(7,8) I suppose to change the angle better (and looks good)
Rhythm
00:28:976 blank is weird since there is vocal
Hit Sonud
00:54:658(7) delete clap and add whistle or finish nice

nice map & star~
regenz
Hi M4M
Rin - Prism*Magical (DJ SHARPNEL hardrave remix) Short Ver.
maps http://osu.ppy.sh/s/39032

[General]

Use soft slider-slide to mute the slider sound ?


[Dekaane]

00:39:431 (1,2,3,4) - i think you can use more distance space with these set
00:49:658 (3) - ctrl g
00:54:658 (7) - change this to 1/1 beat slider and use 50 percent slow velocity?
01:24:658 (10) - move this clap to (9) instead

[Hard]

00:44:658 (3,4) - i think these slider should a bit closer form each other current is too far imo
01:12:613 (4) - change this to stream fit better.

[HoHoNormal]

00:25:340 (5) - move to 00:26:249
01:01:022 (3) - i feel this slider is not smooth may be use curve instead?
01:23:976 add note?

[Easy]
00:36:931 (1,2,3,1,2,3,4,5) - I felt this section is too cluster for your purpose of this easy diff
may be remove some circle?\

my suggestion 00:40:113 (1,2,3,4) - change this to 2/1 return slider ( 2/1 = 2 beat duration slider )
00:42:385 (5) - and change this to 1/1 return slider
01:24:885 (1) - this spinner should start 01:25:113 because this is easy diff

This is close to flawless map imo so i'll give you a star. and Good luck
mingmichael
hello gero >,< i want the taiko diffs :D
i think on the taiko diffs are many mistakes @_@ (that's my opinion)
okay~ here the mods~

General for all taiko diffs
the slider velocity must over 1.40


muzukashii
00:55:567 (143) - slider velocity multiplier 1.20x
01:24:658 (221) - slider velocity multiplier 1.20x
overfall diff 4
hp drain 4 or 5

00:07:385 (19) - D
00:12:158 (32) - d
00:12:840 (34) - d
00:16:703 (45) - move to 00:17:158 (46) - to make it more beat :D
00:17:385 (47) - move to 00:17:613 (47) - and change to be d to make it more beat too
00:20:340 (55) - delete
00:21:022 (56) - d
00:21:703 (59,60) - d D
00:24:885 (68) - d
00:25:794 (71) - delete
00:28:522 (78) - d
00:28:976 (80) - d
00:31:931 (88) - move to 00:31:703 (88) - same~ to make it more beat
00:32:158 (89) - d same~
00:34:999 (97) - move to 00:35:113 (97) - and after that 00:35:113 (97,98,99) - k d d
00:35:908 (100) - move to 00:36:022 (100) - and after that 00:36:022 (100,101,102) - k d D
00:35:567 (99) - k
00:36:931 (103) - k
00:38:749 (108) - k
00:44:431 (117) - d
00:46:476 (122) - move to 00:46:249 (122) -
00:46:703 (123) - d
00:48:067 (127) - d
00:48:294 (128) - move to 00:48:522 (128) -
00:49:885 (132) - k
00:50:112 (133) - move to 00:50:340 (133) -
00:51:022 (135) - D
00:51:476 (136) - k
00:51:931 (137) - D
00:52:385 (138) - k
00:55:567 (143) - D
00:58:976 (152) - d
01:02:840 (162) - d
01:03:294 (163) - k
01:04:203 (166) - k
01:04:658 (167) - d
01:05:567 (169) - move to 01:05:340 (169) - and after that 01:05:112 (168) - k
01:06:022 (171) - k
01:06:476 (172) - d
01:06:931 (173) - k
01:07:385 (174) - d
01:07:840 (175) - k
01:08:294 (176,177,178) - d d k
01:13:749 (191) - D
01:14:203 (192) - k
01:14:658 (193) - d
01:15:112 (194) - k
01:14:885 (194) - d
01:15:567 (195,196,197) - d d k
01:15:794 (196) - delete
01:16:476 (198) - d
01:17:385 (201) - D
01:17:840 (202) - k
01:18:294 (203) - d
01:18:749 (204) - k
01:19:203 (205) - d
01:20:112 (207) - d
01:22:158 (213) - d
01:24:203 (220) - d
01:26:931 (227,228) - d K or k K >,< both are good

oni
00:00:112 (1) - slider velocity multiplier 1.20x
00:55:567 (245) - slider velocity multiplier 1.50x
01:24:658 - slider velocity multiplier 1.50x
hp drain 6

00:00:112 (1) - D
00:02:613 (12) - k
00:03:067 (14) - d
00:03:749 (16) - D
00:06:249 (27) - k
00:06:703 (29) - d
00:07:385 (31) - D
00:08:294 (36) - d
00:08:976 (39,40,41) - kkd
00:10:340 (46) - delete
00:12:499 (56) - add d and after that 00:12:385 (55,56,57) - kdk
00:12:840 (58) - d
00:13:976 (63) - d
00:14:999 (69) - add d
00:16:249 (75) - k
00:16:363 (76) - add k
00:17:613 (82) - delete
00:18:067 (84) - add d and then 00:17:840 (82,83,84,85,86) - kkdkd
00:19:090 (90) - add d
00:19:203 (91) - d
00:19:203 (91) - d
00:19:658 (93) - k
00:19:999 (95) - add k
00:20:113 (96) - add d
00:20:340 (97) - d
00:20:567 (98) - k
00:20:794 (99,100) - d d
00:21:249 (101) - k
00:23:067 (111) - d
00:23:522 (114) - k
00:23:749 (115) - d
00:24:658 (119) - d
00:24:885 (120,121,122,123,124) - kdkkd or kkdkk
00:25:453 (125) - delete
00:25:794 (126) - d
00:26:022 (127) - k
00:26:249 (128) - d
00:26:363 (129) - add k
00:26:931 (132) - k
00:27:385 (134) - d
00:27:613 (135) - d
00:28:294 (138) - d
00:28:181 (138) - k
00:30:340 (144) - d
00:30:908 (147) - add k
00:31:022 (147) - d
00:31:931 (152,153) - d d
00:32:272 (154) - add d
00:32:840 (157) - d
00:33:067 (158) - delete
00:33:749 (160) - d
00:34:090 (162) - add d
00:36:135 (172) - d
00:36:931 (175) - k
00:38:749 (181) - k
00:39:885 (185) - d
00:41:931 (190) - D
00:42:840 (194) - d
00:42:840 (194) - D
00:46:022 (206) - k
00:47:385 (209) - D
00:48:181 (213) - d
00:49:090 (218) - add k and the 00:48:976 (217,218,219) - kkd
00:50:112 (223) - d
00:50:453 (225) - d
00:51:249 (229) - delete
00:52:158 (232) - delete
00:54:431 (242) - d or maybe 00:54:203 (240,241,242,243,244) - dkddk. both are good XD
00:55:567 (245) - D
00:55:794 (246) - move to 00:56:022 (247) -
00:56:476 (249) - d
00:56:703 (250,251,252,253,254) - ddkkd or ddkdk
00:57:385 (255) - d
00:57:840 (257) - k
00:58:067 (258) - d
00:58:181 (259) - add k
00:58:862 (263) - k
00:59:203 (265) - d
00:59:772 (268) - k
01:00:112 (270,271,272) - dkd
01:00:453 (273) - delete
01:00:567 (273) - add k
01:00:681 (274) - move to 01:00:908 (275) - and then 01:00:794 (274,275,276) - kkd
01:01:476 (278) - k
01:01:703 (279) - d
01:02:272 (282) - d
01:02:840 (286) - d or D
01:03:294 (288,289) - k d
01:04:090 (292) - d
01:04:203 (292) - k
01:04:431 (294) - d
01:04:658 (294) - d
01:05:112 (297) - k
01:06:249 (303) - k
01:06:476 (304) - d
01:06:931 (306,307) - k d
01:07:726 (310) - add d
01:07:840 (310,311) - k d
01:08:522 (314,315) - d k
01:09:203 (317) - move to 01:09:090 (317) -
01:09:317 (318) - d
01:09:658 (320,321,322) - kkk
01:11:817 (331) - add k
01:12:612 (335,336,337) - ddd
01:13:522 (341,342,343) - kkd
01:13:522 (341,342,343) - d
01:14:203 (345) - k
01:14:431 (346,347,348,349,350,351) - d d d k d d
01:16:817 (357) - add d
01:21:817 (4) - add k
01:21:931 (4) - d
01:22:840 (8,9) - d d
01:23:294 (11) - k
01:23:522 (12,13) - d d
01:23:976 (14,15,16,17,18,19,20) - kkdkkdd
01:25:567 (24) - d
01:26:476 (28) - d

or you can see on here, and copy these on notepad :D
http://puu.sh/2MHsS.osu muzukashii
http://puu.sh/2MHsW.osu oni

i hope this map will be ranked soon >w< btw this's my favorite song too :3 ehe
okay goodluck there OwO/
DakeDekaane
So many mods, how do you do Gero ;_;

TrigonometrY

TrigonometrY wrote:

[Dekaane's Insane]
00:01:022 (4) - too close with previous circles, move one grid right /*Made a little jump here.
00:50:340 (4,5) - I propose to swap them for following vocal: /*I think it's already following vocals as it is now
01:01:021 (1) - maybe move to 280;276 to make a blanket with two previous sliders? /*That'd make longer the jump here, but moved a bit down
-Umi-

-Umi- wrote:

[Insane]
  • - 00:27:385 (1,2,3) - or like that http://osu.ppy.sh/ss/737183 /*Personally I don't like symmetric patterns too much, I rarely use them, and it's ok as I have now as the flow leads to next objects.
    - 00:39:431 (1,2,3) - replace, it's a little weird /*I can't get why is weird :c
    nothing else :3 same as hard diff, good job.
kajiyatta

kajiyatta wrote:

Insane
Placement
00:01:022(4) current seems narro imo, put a jump is more nice. /*Ok
00:06:703(4) to put a previous slider with reverse? /*I think it looks fine as I have now
00:09:658(7,8) I suppose to change the angle better (and looks good) /*Made something else but similar here
Rhythm
00:28:976 blank is weird since there is vocal /*Added a note.
Hit Sonud
00:54:658(7) delete clap and add whistle or finish nice /*I felt it weird, so I'll keep what I have.
nice map & star~
regenz

regenz wrote:

[Dekaane]

00:39:431 (1,2,3,4) - i think you can use more distance space with these set /*Sure, why not
00:49:658 (3) - ctrl g /*Ok
00:54:658 (7) - change this to 1/1 beat slider and use 50 percent slow velocity? /*I don't think so, a tiny pause before the kiai fits better than a slider here.
01:24:658 (10) - move this clap to (9) instead /*That'd left this circle without emphasis, so I'll keep
Whew~ Thanks everyone

My update is here: http://pastebin.com/raw.php?i=FVqum37d
Loooctav
No Changes :/
Topic Starter
Gero
TrigonometrY
Hi from your queue.

[Easy]
00:34:658 (3) - make a better blanket with previous and next sliders: Fixed
I can't find anything else. Your patterns is so nice and graceful. Good luck in rankings. Thanks for the mod trigo :)!

-Umi-
hi hi o/ here from your queue ( Love the song )

[Easy]
  • - 00:17:840 (1) - i think it's too much downward replace x=352 y=344 Nope :c, no changes
    - Perfect diff, nothing else to say Thanks <3
[Hard]
  • hum .. hum there is nothing to say >3< ! really good job on this diff
    - just a suggestion, 2 sliders reverse instead of one 01:23:976 (4) - I like how it is now, No changes



kajiyatta
Hi,M4M from your queue
General
add red line at 00:55:567 since the Metrochrome lagged at 1/2 in KIAI TIME Fixed

Easy
Placement
00:17:476(2,4) just in case, I suppose blanket seems nice I Don't like Sorry, no changes.
Rhythm
Hit Sonud
00:17:840(1) I know you mean, but finish at slider-tick hears weid and loudly I suppose. I think it's okay
00:59:203(1) add whistle at end fixed
01:24:885(1) useless whistle since the volume is only 5 %. I do not think there is a problem, no changes


Hard

Placement
00:46:022(2,3,4,5,6) the shape seems a bit sharped and not nicely, so like this?
SPOILER
xD I see it same
Rhythm
01:12:613(4,5) I know you followed the vocal, but to follow the music(instrumental) hears more nicely.
SPOILER
Nope, I prefer like this now
Hit Sonud
00:11:022(4) add whistle at head Fixed
nice map & star~

regenz
Hi M4M
Rin - Prism*Magical (DJ SHARPNEL hardrave remix) Short Ver.
maps http://osu.ppy.sh/s/39032

[General]

Use soft slider-slide to mute the slider sound ? already have one that is silenced Fixed :3

[Hard]

00:44:658 (3,4) - i think these slider should a bit closer form each other current is too far imo I think it's okay
01:12:613 (4) - change this to stream fit better. Nop I'm following the voice here

[Easy]
00:36:931 (1,2,3,1,2,3,4,5) - I felt this section is too cluster for your purpose of this easy diff
may be remove some circle?\ What? emmr no changes I see no reason to remove circles

my suggestion 00:40:113 (1,2,3,4) - change this to 2/1 return slider ( 2/1 = 2 beat duration slider )
00:42:385 (5) - and change this to 1/1 return slider
01:24:885 (1) - this spinner should start 01:25:113 because this is easy diff the spinner is fine, I do not think there is a problem

This is close to flawless map imo so i'll give you a star. and Good luck

mingmichael
hello gero >,< i want the taiko diffs :D
i think on the taiko diffs are many mistakes @_@ (that's my opinion)
okay~ here the mods~

i hope this map will be ranked soon >w< btw this's my favorite song too :3 ehe
okay goodluck there OwO/ Thanks you <3

Thanks for the mods >w<//
Updated~ Waiting For HabiHolic!
HabiHolic
Ok~ Thanks Modder~

Gero Update Please~

http://puu.sh/2N1di.zip
Topic Starter
Gero
Updated ~ (~o3o~)!
LunarSakuya
hm i'm guessing it's this one xD

General
- In all your .osu files under [Events], change the bg code line from 0,0,"Meiko Honma.jpg",1,1 to 0,0,"Meiko Honma.jpg",0,0

- Rename your taiko diffs to "xD's Muzukashii" and "xD's Oni". "Taiko" is redundant.

- Dekaane's Insane is missing the video!

Easy
00:54:203 (3) - Whistle on end instead sounds nicer imo~ The finish is just a bit too strong with the transition to the next note.
01:02:385 (1) - Delete NC, NC on next note
01:12:385 (1) - Delete NC, NC on 01:14:203 (3) - ; these would follow the new stanzas better, no?

HaHoNormal
00:54:658 (3) - like Easy, i think Whistle sounds better
01:04:657 (3,4) - Spacing

Hard
00:54:658 (5) - same as Easy
01:15:567 (1) - perhaps something like this http://osu.ppy.sh/ss/741489 to match 01:16:476 (3) - (i adjust the previous notes a bit =v=)

Dekaane's Insane
00:02:613 (3) - Ctrl + G could give a better challenge. Also the change in spacing kinda matches the change in music tone imo
00:11:476 (4,5,6,7,8) - Try this rhythm http://osu.ppy.sh/ss/741498 (you can ignore note placement), it'll be like 00:18:294 (1,2,3) - kinda
00:39:431 (1,2,3,4) - i think you can make this neater http://osu.ppy.sh/ss/741503
00:54:658 (7) - like the other diffs, i think whistle instead fits here best


Amazing map, loved your hitsounds and stuff <3
feel free to call me back
Konei
Giving my opinion on the taikos before this goes bubbbled.


[General]

  1. Why using soft sample for muzu and Normal for Oni? Making it consistent would be much more reasonable.

  2. You should be changing background code for taikos to " 0,0,"Meiko Honma.jpg",0,90 " This way her head isn't cut while playing.

[Muzu]

  1. 00:00:112 (1) - Don't you think D would be better?
  2. 00:03:749 (1) - Same here.
  3. 00:07:385 (19) - And here.
  4. 00:12:840 (33) - Expected d here, also because this is on the downbeat lol.
  5. 00:21:931 (60) - D fits much better than K in my honest opinion as here are no pretty enduring sounds this would emphasize.
  6. 00:41:931 (112) - I don't really understand the purpose of the drumroll here o.o I suggest to keep it on normal cricles.
  7. 00:55:567 (136) - D, a normal d is really much too soft for starting into KIAI.
  8. 01:04:203 (159) - k because of the drums?
  9. 01:06:021 (164) - k for the same reason as above?
  10. 01:06:476 (165) - d? k doesn't really fit here since it's a downbeat and also drums, which you followed with previous kats, are not playing here.

[Oni]

  1. 00:03:294 (15) - Naah, K sounds too much. I'd suggest to leave it as a k.
  2. 00:06:931 (30) - Same here.
  3. 00:54:544 (234) - I see no point in having this as a d, k would be more reasonable.
  4. 00:55:567 (236) - K or D here, although I'd suggest D.
  5. 00:57:385 (246) - d? k seems odd.
  6. 00:58:976 (254) - k instead of d plays more interesting and gives a cooler emphasize in my opinion.
  7. 01:04:657 (334) - Uhm, I dont like k here again, change to d?
  8. 01:06:476 (293,294) - Hm, musically seen I'd say make 393 d and 394 k since 394's tone is higher.
  9. 01:11:930 (419) - I would like D better, see how that works for you.
  10. 01:13:748 (430) - And this could be a D too.
  11. 01:17:498 (1) - Extend this Spinner to the blue tick? Gives more hitting lol.


That'd be it for me lol.
Get a bubble.


also is it because of me, or is the mp3 quiet? hello sakuya<3
DakeDekaane

LunarSakuya wrote:

hm i'm guessing it's this one xD

General
- Dekaane's Insane is missing the video! /*Gero will fix this

Dekaane's Insane
00:02:613 (3) - Ctrl + G could give a better challenge. Also the change in spacing kinda matches the change in music tone imo /*I felt it broke the flow a bit, but got your point about the jump, made something here.
00:11:476 (4,5,6,7,8) - Try this rhythm http://osu.ppy.sh/ss/741498 (you can ignore note placement), it'll be like 00:18:294 (1,2,3) - kinda /*I get your point but I put a circle in 00:12:272, I think it fits better there.
00:39:431 (1,2,3,4) - i think you can make this neater http://osu.ppy.sh/ss/741503 /*Ok
00:54:658 (7) - like the other diffs, i think whistle instead fits here best /*It'd sound odd in my diff as I'm using a clap pattern for the stream, but did something here ;3

Amazing map, loved your hitsounds and stuff <3
feel free to call me back
My update: http://pastebin.com/raw.php?i=FVqum37d

Thanks :3
Topic Starter
Gero

LunarSakuya wrote:

hm i'm guessing it's this one xD Lunar tyy <3

General
- In all your .osu files under [Events], change the bg code line from 0,0,"Meiko Honma.jpg",1,1 to 0,0,"Meiko Honma.jpg",0,0 Fixed

- Rename your taiko diffs to "xD's Muzukashii" and "xD's Oni". "Taiko" is redundant. Fixed

- Dekaane's Insane is missing the video! Fixed

Easy
00:54:203 (3) - Whistle on end instead sounds nicer imo~ The finish is just a bit too strong with the transition to the next note. Fixed
01:02:385 (1) - Delete NC, NC on next note Fixed
01:12:385 (1) - Delete NC, NC on 01:14:203 (3) - ; these would follow the new stanzas better, no? Fixed

HaHoNormal
00:54:658 (3) - like Easy, i think Whistle sounds better Fixed
01:04:657 (3,4) - Spacing Fixed

Hard
00:54:658 (5) - same as Easy Fixed
01:15:567 (1) - perhaps something like this http://osu.ppy.sh/ss/741489 to match 01:16:476 (3) - (i adjust the previous notes a bit =v=) Mmmmm :c I like how it is now, no changes ><

Amazing map, loved your hitsounds and stuff <3
feel free to call me back

Awww <3 Thanks a lot for the mod <3
Loooctav
oni http://puu.sh/2OdR1.osu

muzu http://puu.sh/2OdQC.osu

Almost fixed Konei, Thank you :D
Topic Starter
Gero
Alright Updated! ~ \:3/!
LunarSakuya
@Konei: wow thanks a lot for the taiko check! xD!

and oops some little things I found in Insane orz

01:17:385 (5,1,2) - Move this away from the hp bar
01:21:703 (2) - this too (but not as important)

now i will wait lol
Loooctav
<3
Topic Starter
Gero

LunarSakuya wrote:

@Konei: wow thanks a lot for the taiko check! xD!

and oops some little things I found in Insane orz

01:17:385 (5,1,2) - Move this away from the hp bar Fixed
01:21:703 (2) - this too (but not as important) Fixed

now i will wait lol
>w<
LunarSakuya
Happy to bubble this <3
Good luck!
Topic Starter
Gero
OMG Thanks a lot <3
Loooctav
Thanks <3
Topic Starter
Gero

ThoomyyxD wrote:

Thanks <3

No Spam Please! e.e BTW Thanks <3
DakeDekaane
^Dat double post
Thanks and sorry >-<
Natsu
Gero gorda :D
Topic Starter
Gero

Natsu wrote:

Gero gorda :D

Natsu gorda :D!
Loooctav
SPOILER
ThoomyyxD gorda...
...
...
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[/img]
Topic Starter
Gero
No More SPAM! PLEASE! ¬¬
Loooctav
Hey Little Little Little Little Mod

[General]
Name: Galileo Galilei - Aoi Shiori (TV Size)

:P
Konei

ThoomyyxD wrote:

Hey Little Little Little Little Mod

[General]
Name: Galileo Galilei - Aoi Shiori (TV Size)

:P

LOL, nice catch.
Topic Starter
Gero

Konei wrote:

ThoomyyxD wrote:

Hey Little Little Little Little Mod

[General]
Name: Galileo Galilei - Aoi Shiori (TV Size)

:P

LOL, nice catch.

Oh Yes! X'D I Fixed this in the following updated :) Thanks Thoomy
Loooctav
Accepted kudo (?
LunarSakuya
Aw shiet my bad

Yeah go capitalize the s lol
Konei
Also some more things before ranking:


  1. Your "Slider-slide" has to be renamed into "Soft-sliderslide" also add "Soft-sliderslide2" and etc for the ones you need them.

  2. As mentioned, mp3 is a bit quiet. I tried to make a better one for you, since timing doesn't change with it: http://puu.sh/2PnBo.mp3
Topic Starter
Gero

ThoomyyxD wrote:

Hey Little Little Little Little Mod

[General]
Name: Galileo Galilei - Aoi Shiori (TV Size) Fixed

:P
Updated ~

Konei wrote:

Also some more things before ranking:


  1. Your "Slider-slide" has to be renamed into "Soft-sliderslide" also add "Soft-sliderslide2" and etc for the ones you need them.I have another muffler, I forgot to remove it from the map Fixed

  2. As mentioned, mp3 is a bit quiet. I tried to make a better one for you, since timing doesn't change with it: http://puu.sh/2PnBo.mp3 Ohh... you are very kind Fixed :3! Thanks a lot
LunarSakuya
Aaand everything looks good again xD sry about that

rebubbled
Topic Starter
Gero
Thanks <3
P A N
hi. annoying mod here

[HaHoNormal]

00:04:658 (2) - move tail to 194|71 and move 00:05:567 (3) to 143|175 to be http://puu.sh/2POpQ.jpg

Good Luck for rank D:
lolcubes
[General]
  1. Folder:
    1. soft-slidertick6.wav and soft-slidertick8.wav are unnecessary files and should get removed. Read in Normal/Easy section why.
    2. soft-hitclap8.wav is identical to soft-hitclap.wav which makes it redundant and just set #1 should be used instead.
    3. soft-slidertick7.wav is a replacement for a finish sound which doesn't make sense because if you need a finish you should probably map it instead. I will suggest a removal of an object which uses this anyway, so you should remove this as well in that case.
  2. All timing sections which change samplesets to play a sound during a slider should be positioned to happen exactly when the change is necessary, not before. This is to prevent the interruption of sliderslide.wav playing.
  3. Slidertick hitsounds should always have about 10% lower volume than normal objects because they are initially slighly louder.
[Oni]
  1. Normal default hitsounds should be used, not N:C8. While it doesn't make a big difference, it's a standard that is sort of set in stone.
  2. Generally, this diff has too many 1/2 notes. They are "rankable" but the music gets overshadowed too much. You should consider breaking up some parts so they have more space between them, constant 1/2 d k d k spam is boring and in this case doesn't fit the music intensity. It doesn't really fit the music either since the snares play on white ticks, not red, so you should reconsider about spamming d k d k all the time.
    The map also lacks dynamics because all parts have same density. I can't mod this in full detail because I just have no idea where to start, everything could use a change if you ask me, but I will point out certain things to watch out for.
  3. 00:24:885 (115,116,117,118,119,120,121) - This plays terrible imo, and it doesn't sound that nice either, ddkkkkd is much better.
  4. 01:09:203 (305,306,307,308,309,310) - These two dkk patterns don't fit well if you ask me. You should consider some other patterns here, these just seem very random.
  5. 01:13:521 (328,329,330) - This is not a rankable pattern. The only instance a finisher at the end of a stream is rankable is when a pattern has at least 5 notes and is a simple pattern (ddddK, kkddK, etc).
  6. 01:17:385 (346,1) - This is kinda pointless to be honest. The spinner really doesn't fit. You should map this normally.
  7. 01:23:976 (13,14,15,16,17,18,19) - This doesn't fit the music that well either. kdkkddk is better imo, if you want to finish with a kat on the downbeat.
  8. The final volume change is too drastic.
[Muzukashii]
  1. This diff also has too many consecutive notes without any rhythm structure. You are spamming notes every 1/1 and adding an occasional 1/2 just so it's not completely the same. Okay, it's not the best thing to do, but it's rankable, however I don't think the map is really that good because of that. The map also lacks dynamics because all parts have same density.
    This is very hard to mod because I would point out pretty much everything in this map, meh. What you should try to do is to split the map in sections, and then try to match the density of your map to the density of the music. This would make it much more interesting.
    Also this feels more like a futsuu rather than a muzukashii, because you lack very fitting 1/4 patterns which can be mapped easily.
  2. 00:41:931 (112) - You are missing a finish here when you consider the structure you have around here.
  3. 00:43:067 - There is a change in the drumline in the music here and you did nothing about it. Instead of just mapping every white beat and randomly placing 1/2 notes just to have some 1/2 rhythms, you should try to find where 1/2 rhythms fit the best first. You are even free to use 1/4 beats in muzukashii as long as you don't overdo it.
  4. The final volume change is too drastic.
Sorry that I can't be more of a help here but I just have no idea where to start. The rhythms have no structure, the whole map feels bland because it's just a bunch of notes and generally muzukashii is too easy. It's a futsuu, even despite of the constant note bashing. They need some work and more general advice from experienced taiko mappers if you can get any.

[Hard]
I would rather use HPdrain 6 and OD7 than vice versa. High drain doesn't make this hard, and OD6 is sort of really easy on this map, even if you include doubletime with OD7 it's not hard to get a SS.

[Normal]
  1. I would consider AR5 and OD4, because AR4 feels kinda slow. If you think AR4 works, alright, but increase OD to 4 then, OD3 is too low for a normal like this.
  2. 00:19:090 - This is not how you silence slider ticks. Read for explanation in the easy diff, so I don't write redundant things <_<
  3. 00:43:749 (1,2,3,4) - This pattern could use some work, it's not really symmetrical.
  4. 00:50:112 (1,2) - The new combo should be on 2 instead. This also makes the new combo on 00:52:840 (1) unnecessary and should get removed.
  5. 01:06:476 (1,2) - I don't want to nazi much, but the upper slider doesn't really blanket the lower slider properly, try moving it to the right a little bit to fix.
[Easy]
  1. Use OD2 or OD3, OD1 is too low.
  2. 00:11:817 - This is not how you silence slider ticks. You should just use regular hitsound set and place a 5% volume section on top of the slider tick, that's the best way. This way not only you load a sound file you don't need, but it interrupts the sliderslide.wav too.
  3. 00:17:840 (1) - This is not what you should be using sliderticks for. Rather map a circle here and then start a slider at 00:18:294 for the finish hitsound. It's a bit tasteless to do this in the current way and it might actually cause confusion because slider ticks aren't being used this way.
I have to pop this. Taiko needs a lot more modding and you need to fix your hitsounds and your folder. Sorry. ;_;
Loooctav
Intente Arreglar Los Mas Posible

Oni
osu file format v12

[General]
AudioFilename: Ano Hana.mp3
AudioLeadIn: 2000
PreviewTime: 55567
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 86022
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Aoi Shiori (TV size)
TitleUnicode:é’ã„æ ž (TV Size)
Artist:Galileo Galilei
ArtistUnicode:ガリレオガリレイ
Creator:Gero
Version:xD's Oni
Source:Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai
Tags:HabiHolic ThoomyyxD DakeDekaane Anohana Opening We Still Don't Know the Name of the Flower We Saw That Day A-1 Pictures
BeatmapID:239927
BeatmapSetID:83764

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Meiko Honma.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
113,454.545454545455,4,1,8,40,1,0
55567,454.545454545455,4,1,8,40,1,1
84657,-100,4,1,8,40,0,0


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Combo3 : 255,167,79
Combo4 : 253,181,181
Combo5 : 114,224,117

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Muzukashii
osu file format v12

[General]
AudioFilename: Ano Hana.mp3
AudioLeadIn: 2000
PreviewTime: 55567
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 86022
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Aoi Shiori (TV size)
TitleUnicode:é’ã„æ ž (TV Size)
Artist:Galileo Galilei
ArtistUnicode:ガリレオガリレイ
Creator:Gero
Version:xD's Muzukashii
Source:Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai
Tags:HabiHolic ThoomyyxD DakeDekaane Anohana Opening We Still Don't Know the Name of the Flower We Saw That Day A-1 Pictures
BeatmapID:239926
BeatmapSetID:83764

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Meiko Honma.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
113,454.545454545455,4,2,8,40,1,0
55567,454.545454545455,4,2,8,40,1,1
84657,-100,4,2,8,60,0,0


[Colours]
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Combo2 : 140,200,232
Combo3 : 255,167,79
Combo4 : 253,181,181
Combo5 : 114,224,117

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Topic Starter
Gero

lolcubes wrote:

[General]
  1. Folder:
    1. soft-slidertick6.wav and soft-slidertick8.wav are unnecessary files and should get removed. Read in Normal/Easy section why.
    2. soft-hitclap8.wav is identical to soft-hitclap.wav which makes it redundant and just set #1 should be used instead.
    3. soft-slidertick7.wav is a replacement for a finish sound which doesn't make sense because if you need a finish you should probably map it instead. I will suggest a removal of an object which uses this anyway, so you should remove this as well in that case.
  2. All timing sections which change samplesets to play a sound during a slider should be positioned to happen exactly when the change is necessary, not before. This is to prevent the interruption of sliderslide.wav playing.
  3. Slidertick hitsounds should always have about 10% lower volume than normal objects because they are initially slighly louder.
<--- if you're right, I lowered the volume of tics :3

All Fixed ^

[Hard]
I would rather use HPdrain 6 and OD7 than vice versa. High drain doesn't make this hard, and OD6 is sort of really easy on this map, even if you include doubletime with OD7 it's not hard to get a SS. Fixed

[Normal]
  1. I would consider AR5 and OD4, because AR4 feels kinda slow. If you think AR4 works, alright, but increase OD to 4 then, OD3 is too low for a normal like this. Fixed
  2. 00:19:090 - This is not how you silence slider ticks. Read for explanation in the easy diff, so I don't write redundant things <_< Fixed
  3. 00:43:749 (1,2,3,4) - This pattern could use some work, it's not really symmetrical. Fixed
  4. 00:50:112 (1,2) - The new combo should be on 2 instead. This also makes the new combo on 00:52:840 (1) unnecessary and should get removed. Fixed
  5. 01:06:476 (1,2) - I don't want to nazi much, but the upper slider doesn't really blanket the lower slider properly, try moving it to the right a little bit to fix.Fixed
[Easy]
  1. Use OD2 or OD3, OD1 is too low. Fixed
  2. 00:11:817 - This is not how you silence slider ticks. You should just use regular hitsound set and place a 5% volume section on top of the slider tick, that's the best way. This way not only you load a sound file you don't need, but it interrupts the sliderslide.wav too. Fixed
  3. 00:17:840 (1) - This is not what you should be using sliderticks for. Rather map a circle here and then start a slider at 00:18:294 for the finish hitsound.Fixed It's a bit tasteless to do this in the current way and it might actually cause confusion because slider ticks aren't being used this way. Fixed
I have to pop this. Taiko needs a lot more modding and you need to fix your hitsounds and your folder. Sorry. ;_; do not apologize :3 Thanks for the Amazing Mod really helped me a lot


Thanks for the mod all right ~ GOOO!
Alltur
How about removing the tag
'We Still Don't Know the Name of the Flower We Saw That Day'?

Other ranked maps of this song does not have those tags:
http://osu.ppy.sh/s/29426
http://osu.ppy.sh/s/28919

I think anohana is sufficient enough D:

no kds

Good luck with rank! :D I love this song xD
Topic Starter
Gero

Akashi_S wrote:

How about removing the tag
'We Still Don't Know the Name of the Flower We Saw That Day'? Nope, is okay

Other ranked maps of this song does not have those tags:
http://osu.ppy.sh/s/29426
http://osu.ppy.sh/s/28919

I think anohana is sufficient enough D:

no kds

Good luck with rank! :D I love this song xD Tyy :3 me too
_VLaD__old
Gero Wonderful Maps *0*
Topic Starter
Gero

_VLaD_ wrote:

Gero Wonderful Maps *0*

Oh You <3 Thanks
Kirino Kousaka
Because this needs further taiko modding, I'm here to help :3

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Use SV. 1.4 for both diffs.

[xD's Muzukashii]
  1. 00:02:840 - add k here, this feels so empty without a note here because I can hear a xylophone (or whatever instrument) sound a bit similar to 00:03:294 where you put a note.\
  2. 00:06:476 - same here^
  3. 00:08:976 - add a d here, to follow the vocals well.
  4. 00:11:249 - delete this, I prefer to follow the vocals on this part.
  5. 00:14:658 - I prefer a d here, it would nicely follow the "do" vocal.
  6. 00:18:522 - same with 00:11:249.
  7. 00:28:976 - delete this and add a d on 00:28:522. To follow the vocals well as usual. =v=
  8. 00:40:794 - add k here to follow the vocals.
  9. 00:46:931 - move the note from here to 00:46:703. Turn into d. Vocals... Vocals.. =v=
  10. 00:48:294 - this note here lands on nothing. It's not necessary, so delete.
  11. 00:50:113 - same^
  12. 00:50:567 - move the note from here to 00:50:340. Vocals again. =v=
  13. 00:54:431 - add a k here to follow the vocals.
  14. 00:58:976 - same as 00:48:294, delete note.
  15. 00:59:203 - d should be here, it would follow the "to" vocal.
  16. 01:01:021 - d sounds more fitting here.
  17. 01:06:930 up to 01:07:839 - these should go "kd dk", it'll have a better rhythm/flow.
  18. 01:21:248 - flows better without this, it would be better is the flow would be consistent with 01:17:385 up to 01:20:567. "x x xxx x x xxx"

[xD's Oni]
  1. 00:03:067 - d here and K on 00:03:294. Just keep the flow consistent with the previous notes, though K is needed on the end to emphasize the instrumental sound. (did I just say K-on... :O)
  2. 00:06:703 and 00:06:931 - same as above^.
  3. 00:08:067 - k here and d on 00:08:294 sounds better.
  4. 00:09:203 - d sounds better here.
  5. 00:13:635 - add a d here, a triple would be nice on this part.
  6. 00:13:294 - k sounds better here.
  7. 00:13:522 up to 00:13:976 - ddkkd sounds nice here.
  8. 00:14:544 - remove this, add a note on 00:14:999, to have a consistent rhythm from 00:07:385.
  9. 00:22:272 - add d here to be consistent with 00:07:385.
  10. 00:30:453 - add k here, triple sounds good here.
  11. 00:33:181 - add d here, sounds good too.
  12. 00:41:476 - move this note to 00:41:363, to follow the vocals well.
  13. 00:57:839 - k sounds good here.
  14. 00:58:067 up to 00:58:521 - ddkkd sounds nice here, and delete the note on 00:58:862.
  15. 01:16:248 up to 01:16:703 - ddkkd sounds nice here.

That's all~
I think these diffs just need one mod or two before getting ready to rank. Good luck!
Topic Starter
Gero

Kirino Kousaka wrote:

Because this needs further taiko modding, I'm here to help :3

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Use SV. 1.4 for both diffs.

[xD's Muzukashii]
  1. 00:02:840 - add k here, this feels so empty without a note here because I can hear a xylophone (or whatever instrument) sound a bit similar to 00:03:294 where you put a note.\
  2. 00:06:476 - same here^
  3. 00:08:976 - add a d here, to follow the vocals well.
  4. 00:11:249 - delete this, I prefer to follow the vocals on this part.
  5. 00:14:658 - I prefer a d here, it would nicely follow the "do" vocal.
  6. 00:18:522 - same with 00:11:249.
  7. 00:28:976 - delete this and add a d on 00:28:522. To follow the vocals well as usual. =v=
  8. 00:40:794 - add k here to follow the vocals.
  9. 00:46:931 - move the note from here to 00:46:703. Turn into d. Vocals... Vocals.. =v=
  10. 00:48:294 - this note here lands on nothing. It's not necessary, so delete.
  11. 00:50:113 - same^
  12. 00:50:567 - move the note from here to 00:50:340. Vocals again. =v=
  13. 00:54:431 - add a k here to follow the vocals.
  14. 00:58:976 - same as 00:48:294, delete note.
  15. 00:59:203 - d should be here, it would follow the "to" vocal.
  16. 01:01:021 - d sounds more fitting here.
  17. 01:06:930 up to 01:07:839 - these should go "kd dk", it'll have a better rhythm/flow.
  18. 01:21:248 - flows better without this, it would be better is the flow would be consistent with 01:17:385 up to 01:20:567. "x x xxx x x xxx"

[xD's Oni]
  1. 00:03:067 - d here and K on 00:03:294. Just keep the flow consistent with the previous notes, though K is needed on the end to emphasize the instrumental sound. (did I just say K-on... :O)
  2. 00:06:703 and 00:06:931 - same as above^.
  3. 00:08:067 - k here and d on 00:08:294 sounds better.
  4. 00:09:203 - d sounds better here.
  5. 00:13:635 - add a d here, a triple would be nice on this part.
  6. 00:13:294 - k sounds better here.
  7. 00:13:522 up to 00:13:976 - ddkkd sounds nice here.
  8. 00:14:544 - remove this, add a note on 00:14:999, to have a consistent rhythm from 00:07:385.
  9. 00:22:272 - add d here to be consistent with 00:07:385.
  10. 00:30:453 - add k here, triple sounds good here.
  11. 00:33:181 - add d here, sounds good too.
  12. 00:41:476 - move this note to 00:41:363, to follow the vocals well.
  13. 00:57:839 - k sounds good here.
  14. 00:58:067 up to 00:58:521 - ddkkd sounds nice here, and delete the note on 00:58:862.
  15. 01:16:248 up to 01:16:703 - ddkkd sounds nice here.

That's all~
I think these diffs just need one mod or two before getting ready to rank. Good luck!
All Fixed ~o3o~ Thanks for the awesome mod ♥
Loooctav
SPOILER

Gero wrote:

Kirino Kousaka wrote:

Because this needs further taiko modding, I'm here to help :3

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Use SV. 1.4 for both diffs.

[xD's Muzukashii]
  1. 00:02:840 - add k here, this feels so empty without a note here because I can hear a xylophone (or whatever instrument) sound a bit similar to 00:03:294 where you put a note.\
  2. 00:06:476 - same here^
  3. 00:08:976 - add a d here, to follow the vocals well.
  4. 00:11:249 - delete this, I prefer to follow the vocals on this part.
  5. 00:14:658 - I prefer a d here, it would nicely follow the "do" vocal.
  6. 00:18:522 - same with 00:11:249.
  7. 00:28:976 - delete this and add a d on 00:28:522. To follow the vocals well as usual. =v=
  8. 00:40:794 - add k here to follow the vocals.
  9. 00:46:931 - move the note from here to 00:46:703. Turn into d. Vocals... Vocals.. =v=
  10. 00:48:294 - this note here lands on nothing. It's not necessary, so delete.
  11. 00:50:113 - same^
  12. 00:50:567 - move the note from here to 00:50:340. Vocals again. =v=
  13. 00:54:431 - add a k here to follow the vocals.
  14. 00:58:976 - same as 00:48:294, delete note.
  15. 00:59:203 - d should be here, it would follow the "to" vocal.
  16. 01:01:021 - d sounds more fitting here.
  17. 01:06:930 up to 01:07:839 - these should go "kd dk", it'll have a better rhythm/flow.
  18. 01:21:248 - flows better without this, it would be better is the flow would be consistent with 01:17:385 up to 01:20:567. "x x xxx x x xxx"

[xD's Oni]
  1. 00:03:067 - d here and K on 00:03:294. Just keep the flow consistent with the previous notes, though K is needed on the end to emphasize the instrumental sound. (did I just say K-on... :O)
  2. 00:06:703 and 00:06:931 - same as above^.
  3. 00:08:067 - k here and d on 00:08:294 sounds better.
  4. 00:09:203 - d sounds better here.
  5. 00:13:635 - add a d here, a triple would be nice on this part.
  6. 00:13:294 - k sounds better here.
  7. 00:13:522 up to 00:13:976 - ddkkd sounds nice here.
  8. 00:14:544 - remove this, add a note on 00:14:999, to have a consistent rhythm from 00:07:385.
  9. 00:22:272 - add d here to be consistent with 00:07:385.
  10. 00:30:453 - add k here, triple sounds good here.
  11. 00:33:181 - add d here, sounds good too.
  12. 00:41:476 - move this note to 00:41:363, to follow the vocals well.
  13. 00:57:839 - k sounds good here.
  14. 00:58:067 up to 00:58:521 - ddkkd sounds nice here, and delete the note on 00:58:862.
  15. 01:16:248 up to 01:16:703 - ddkkd sounds nice here.

That's all~
I think these diffs just need one mod or two before getting ready to rank. Good luck!
All Fixed ~o3o~ Thanks for the awesome mod ♥

Hey Gero, What's up? i change diffs
Topic Starter
Gero
Updated ~
mancuso_JM_
Hi! I think I need to mod that. I'll focus especially in taiko difficulties, since they are the diffs. with more problems (well, this map was popped for that reason). I'll do it in spanish, since Thoomyy's english is not the best.

[xD's Muzukashii:]

*General* - El problema principal que tuve con este mapa, es que es muy parecido (similar diria) a una dificultad de standard convertida. Jugue la Hard y en general son muy similares, muchos pattern no tienen la 'esencia' de un Taiko. Hasta 00:07:385 tus patrones tienen bastante sentido, o sea seguiste lo mejor para un Taiko, pero despues empezaste con una serie de notas en 1/2 que no juegan del todo bien en un Taiko, realmente esperaba mas variedad.
Las dificultades de Taiko, no estan basadas en las voces unicamente, sino que se basa en todos los sonidos, especialmente en los del instrumental. Patrones como 00:10:113 (29,30,31,32,33,34,35,36,37) - no tienen demasiado sentido y no son divertidos en un taiko, realmente, te lo digo por experiencia como modder, mapper y jugador. Quizas usarlo de vez en cuando esta bien, pero lo haces muy seguido, sigues mucho la voz y no le das importancia al resto de la musica.
En general el constante 1/2 me molesto un poco, no tengas miedo de usar 1/4 en lugares donde son realmente necesarios como por ejemplo en 00:43:181 - ese lugar realmente necesita una nota, sin nada se siente vacia esta parte.
La parte del kiai puede ser mas divertida, realmente. El constante uso de 1/2 aburre en cierto punto, vuelvo a repetir no tengas miedo de agregar notas sobre ticks azules, especialmente en el coro ya que es la parte mas importante de la cancion
Bueno, todavia le falta para que este mapa sea rankeado.
En conclusion, deberias seguir mas otras cosas en la musica no solo la voz (recuerda que no esta mal seguir la voz, pero no de forma constante como lo haces aqui).
La verdad, no puedo hacer un 'full mod' en este mapa, porque si lo hago seria muy largo y el map seria mio en lugar de ser de Thoomyy. Te sugiero mirar algun que otro Muzu ranked y tomar alguna idea de alli (y acordate de las sugerencias que te di en IRC en el map de Selena Gomez, creo que pueden ser de ayuda tambien)
Bueno, espero que puedas hacer un buen trabajo en esta dificultad, no dudes en preguntarme si tenes alguna duda.

[xD's Oni:]

*General* - El problema es similar al Muzu, en general te basas mucho en la voz, y por eso el constante spam de notas en 1/2. Ya te digo, el constante 1/2 es aburrido en cierto punto en un Oni y no le da esa 'esencia' que deberia tener un taiko (como te mencione en el Muzu).
Definitivamente no se parece a un Oni :/, solo algun 3-plet y algun que otro 5-plet, pero en general esta basado en un simple ritmo de 1/2.
Mira este patron por ejemplo 00:47:385 - 00:53:749 - entre esos dos puntos existe mas de 30 notas (y unos 6segs aprox. de juego, tambien es bueno remarcarlo) y no existe ninguna variedad, solo notas en 1/2 al azar diria, lo cual hace el map raro y aburrido a la hora de jugarlo :/.
Aqui otro ejemplo como el anterior: 01:06:476 - 01:12:385 - ahi tambien existen alrededor de 30 notas (y 6seg tambien) sin ninguna variedad entre ellos, solo cambio de colores pero no es la manera. Este caso me parece que se refleja mas ya que es en el medio del coro, y como dije anteriormente es la parte mas importante del mapa, bueno como estos 2 hay mas patrones asi que deberian ser arreglados.
Algun descanso de 1/1 tambien es muy bueno para remarcar las dificultades de taiko, tambien te ayudan a evitar ese constante 1/2.
Intenta evitar inconsistencias tambien, compara el patron que va desde 00:45:340 hasta 00:46:931 - con el de 00:47:385 - 00:53:749 - pasaste de un 1/1 a un constante 1/2 lo cual esta mal tambien
Necesita mas estructura para que el mapa pueda ser rankeado, como dije en el Muzu necesita mas trabajo todavia y mas mods.
Bueno, te voy a decir algun que otra cosa en el map en general:

• 00:00:113 - 00:03:749 - Necesitas enfatizar los cymbals en estas notas, los kats no son suficientes. Te sugiero usar Big Dons en estas notas
• 00:07:613 - 00:09:431 - 00:10:794 - etc. - Por que solo ddk? Puedes jugar un poco mas con las notas. Otra cosa a remarcar, agrega notas sobre los ticks azules cuando sean necesarios en la musica, no cuando tu lo sientas convenientes. Recuerda que el 'overmap' no es algo bueno, ni siquiera en las dificultades de taiko.
• 00:17:840 (83,84,85,86) - Este patron es inconsistente con el resto y no sigue bien la musica. Intenta otra variante en su lugar
• 00:24:885 (118,119,120,121,122,123,124) - Realmente sientes necesarios todos los objetos sobre los ticks azules? Para serte sincero yo solo mantendria el (123) e intentaria alguna otra variante en el patron
• 00:53:976 (236,237,238,239,240,241,242) - Intentaria un pattern mas comun, para que sea consistente con el resto del mapa. Usa ddkkddk en su lugar, fluiria mejor a su vez

- Creo que el resto esta abarcado en ese 'mod general' que te di al comienzo. Como dije en el Muzu, te sugiero mirar/jugar mas ranked Onis, y tomar alguna idea de alli. Entenderas un poco mas acerca del mapeo en taiko.

Hasta aca, listo con los Taiko. Si tienes alguna duda o quieres que te ayude a arreglar los patrones, habla conmigo in-game. Como dije, ambas necesitan mas trabajo para poder estar rankeadas.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Te dare alguna sugerencia en las Standard tambien, ya que estoy aca :P

[Easy:]

Settings:
--> El HP Drain Rate es demasiado bajo, incluso en una Easy. Yo lo aumentaria en uno o dos ticks por lo menos (HP +1-2)

• 00:12:840 (3) - *Un poco nazi* Pero mejoraria un poco la fluidez si mueves esta nota por encima de (1,3). Con esto, digo que muevas esta nota hacia x:256 y:184
• 00:38:294 (2) - Muchos whistles en este patron, no te parece? Yo eliminaria este Whistle, no es muy necesario en mi opinion.
• 01:12:839 (5) - Definitivamente un Reverse Selection (Ctrl+G) en este Slider fluye mucho mejor. Sigue mejor el patron (1,2,3,4) en 01:09:657 y a su vez el patron (1,2) en 01:14:203. En mi opinion, deberias cambiar esto
• 01:17:385 (1,2,3,4,1,2,3,4) - Me hacen falta whistles en estos patrones :P. Yo agregaria un whistle al comienzo de 01:19:203 (3) y otro al comienzo de 01:23:748 (3).

[HaHoNormal:]

Settings:
--> Increase the HP Drain Rate by 1 tick, works better in my opinion (HP+1)

• 00:02:840 (3,4) - Add a Note in 00:03:067 or make this a 1/2 slider for consistency with 00:06:476 (4). In addition, this pattern will follow the music really good.
• 00:14:203 (4) - To make your comboing consistent, remove the repetition from this Slider, and add a Note instead. After that add a New Combo in this new note and remove it from 00:15:113. In addition, it gives more sense to the vocals
• 00:56:476 (2,3,4) - It is the first 1/2 pattern stacked, this is inconsistent and could be hard for an average player to read that. I recommend you to unstack these objects.

[Hard:]

• 00:03:067 (3) - Entiendo que usas los Whistles sobre los ticks rojos, pero en este caso no sigue correctamente las 'camapanas'. Por eso, prefiero que elimines el whistle del comienzo del Slider y lo agregues al final
• 00:06:703 (4) - (^)
• 00:25:113 (1) - Este slider no sigue muy bien la musica, por lo menos me parecio eso. Ademas no es una muy buena idea tener el final de un slider sobre un downbeat, te sugiero que reduzcas la longitud de este Slider en 1/2 y luego agregues una nota en 00:25:567. En mi opinion, remarca mejor la cancion
• 00:35:113 (4,5,6,7,8,9) - No me gusto como quedo este aumento de spacing en las Notas. Es decir, entiendo lo que quisiste hacer y es coherente con la cancion, pero es algo 'timido'. Esperaba un aumento de spacing mayor, para que al menos tenga algun efecto mientras se juega el mapa, deberias re-considerar esto
• 00:56:248 (3) - Mueve esta nota a x:256 y:216, fluye mejor sin dudas
• 00:59:657 (3) - Para mejor fluidez, hace un Ctrl+J en este slider y movelo a x:296 y:52

- Algun que otro Whistle mas puede ser utilizado en la parte del Coro (del kiai time), muchas veces el ritmo suena monotono. Fijate si podes agregar alguno mas, siguiendo la voz o algo por el estilo.

[Dekaane's Insane:]

• 00:03:067 (4) - Me explicas el uso de la repeticion en este Slider? Porque la verdad no esta siguiendo nada en la musica, y es considerado 'overmap'. Deberias eliminar esta repeticion, ya que sigue mucho mejor la musica sin esta
• 00:36:476 (1,2,3,4) - Esto no es coherente, la distancia entre los objetos (1,2,3) y (3,4) es similar, pero (1,2,3) estan en 1/1 y (3,4) es en 1/4. Deberias remarcar esto con algo, porque se siente raro, principalmente las primeras veces que se juega el mapa, es mas creo que es mejor si usas un stack entre (1,2,3).

There is no much more things to mod in standard diffs. they look fine in general.
But Taiko diffs. need much more work before to be consider rankable.
I'll set the star icon here, especially for that reason.
From me, that's all. As I said in my mod before, feel free to ask me for any feedback/suggestions in both taiko diffs.
Good Luck with this project!
Topic Starter
Gero

mancusojuanmattos wrote:

Hi! I think I need to mod that. I'll focus especially in taiko difficulties, since they are the diffs. with more problems (well, this map was popped for that reason). I'll do it in spanish, since Thoomyy's english is not the best. Thanks for this

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Te dare alguna sugerencia en las Standard tambien, ya que estoy aca :P Gracias :3

[Easy:]

Settings:
--> El HP Drain Rate es demasiado bajo, incluso en una Easy. Yo lo aumentaria en uno o dos ticks por lo menos (HP +1-2) Fixed

• 00:12:840 (3) - *Un poco nazi* Pero mejoraria un poco la fluidez si mueves esta nota por encima de (1,3). Con esto, digo que muevas esta nota hacia x:256 y:184 Fixed
• 00:38:294 (2) - Muchos whistles en este patron, no te parece? Yo eliminaria este Whistle, no es muy necesario en mi opinion. Fixed
• 01:12:839 (5) - Definitivamente un Reverse Selection (Ctrl+G) en este Slider fluye mucho mejor. Sigue mejor el patron (1,2,3,4) en 01:09:657 y a su vez el patron (1,2) en 01:14:203. En mi opinion, deberias cambiar esto Fixed
• 01:17:385 (1,2,3,4,1,2,3,4) - Me hacen falta whistles en estos patrones :P. Yo agregaria un whistle al comienzo de 01:19:203 (3) y otro al comienzo de 01:23:748 (3). Fixed

[HaHoNormal:]

Settings:
--> Increase the HP Drain Rate by 1 tick, works better in my opinion (HP+1) Fixed

• 00:02:840 (3,4) - Add a Note in 00:03:067 or make this a 1/2 slider for consistency with 00:06:476 (4). In addition, this pattern will follow the music really good. Fixed
• 00:14:203 (4) - To make your comboing consistent, remove the repetition from this Slider, and add a Note instead. After that add a New Combo in this new note and remove it from 00:15:113. In addition, it gives more sense to the vocals Fixed
• 00:56:476 (2,3,4) - It is the first 1/2 pattern stacked, this is inconsistent and could be hard for an average player to read that. I recommend you to unstack these objects. Fixed

[Hard:]

• 00:03:067 (3) - Entiendo que usas los Whistles sobre los ticks rojos, pero en este caso no sigue correctamente las 'camapanas'. Por eso, prefiero que elimines el whistle del comienzo del Slider y lo agregues al final Fixed
• 00:06:703 (4) - (^) Fixed
• 00:25:113 (1) - Este slider no sigue muy bien la musica, por lo menos me parecio eso. Ademas no es una muy buena idea tener el final de un slider sobre un downbeat, te sugiero que reduzcas la longitud de este Slider en 1/2 y luego agregues una nota en 00:25:567. En mi opinion, remarca mejor la cancion Fixed
• 00:35:113 (4,5,6,7,8,9) - No me gusto como quedo este aumento de spacing en las Notas. Es decir, entiendo lo que quisiste hacer y es coherente con la cancion, pero es algo 'timido'. Esperaba un aumento de spacing mayor, para que al menos tenga algun efecto mientras se juega el mapa, deberias re-considerar esto Fixed
• 00:56:248 (3) - Mueve esta nota a x:256 y:216, fluye mejor sin dudas Fixed
• 00:59:657 (3) - Para mejor fluidez, hace un Ctrl+J en este slider y movelo a x:296 y:52 Fixed

- Algun que otro Whistle mas puede ser utilizado en la parte del Coro (del kiai time), muchas veces el ritmo suena monotono. Fijate si podes agregar alguno mas, siguiendo la voz o algo por el estilo. Gracias, Ya arregle esto y puse mas whistles


There is no much more things to mod in standard diffs. they look fine in general.
But Taiko diffs. need much more work before to be consider rankable.
I'll set the star icon here, especially for that reason.
From me, that's all. As I said in my mod before, feel free to ask me for any feedback/suggestions in both taiko diffs.
Good Luck with this project!

Thank you very much for the mod! really was helpful :3

Updated~ waiting for to dake and thoomy!
DakeDekaane

mancusojuanmattos wrote:

[Dekaane's Insane:]

• 00:03:067 (4) - Me explicas el uso de la repeticion en este Slider? Porque la verdad no esta siguiendo nada en la musica, y es considerado 'overmap'. Deberias eliminar esta repeticion, ya que sigue mucho mejor la musica sin esta /*Oops
• 00:36:476 (1,2,3,4) - Esto no es coherente, la distancia entre los objetos (1,2,3) y (3,4) es similar, pero (1,2,3) estan en 1/1 y (3,4) es en 1/4. Deberias remarcar esto con algo, porque se siente raro, principalmente las primeras veces que se juega el mapa, es mas creo que es mejor si usas un stack entre (1,2,3). /*Siento que el stack arruinaria el flujo despues de el jump anterior, las espacie un poco mas para que no se viera tan similar el spacing
Gracias mancu :3

My update baka Gero: http://pastebin.com/raw.php?i=FVqum37d
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