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wa. remixed celas - Crystal world ~Fracture~

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Topic Starter
Sorarei
This beatmap was submitted using in-game submission on Thursday, July 11, 2013 at 1:58:12 PM

Artist: wa. remixed celas
Title: Crystal world ~Fracture~
Source: BMS
Tags: Hard NRG Light Usagi _Erra_ BOF2010
BPM: 180
Filesize: 2298kb
Play Time: 01:50
Difficulties Available:
  1. Beginner (1.74 stars, 81 notes)
  2. Hyper (4.91 stars, 282 notes)
  3. Light (5 stars, 433 notes)
  4. Lunatic (4.75 stars, 505 notes)
  5. Normal (4.11 stars, 157 notes)
Download: wa. remixed celas - Crystal world ~Fracture~
Information: Scores/Beatmap Listing
---------------
Ready to mod
Thanks to modder
_Erra_
Light Usagi
peeace
JT123
vo1t4ge
Erylex
setsurei
Beginner : By _Erra_
[Normal : By me
Hyper : By me
Lunatic : By me
Light : By Light Usagi
Easy Remove
Another Remove
Beginner Added
megumi_RAP
you must make hard difficult
Topic Starter
Sorarei
im working for that
daysbreak
i think lunatic difficult must decrease score
_Erra_
Hey))
Easy
I wrote in PM
Normal
00:27:998 (4) - move
http://puu.sh/2KH8n.jpg
00:44:997 (5) - move XD
http://puu.sh/2KHhv.jpg
01:26:664 (4) - 01:27:664 (7) - move :D
http://puu.sh/2KHlJ.jpg
Hyper and Lunatic: OK!
megumi_RAP
Hyper

00:27:997 (7) - move

01:10:663 (5) - change slider pattern like this

01:14:497 (11) - move
Setsurei
_Erra_ asked for mod

blue = subjective comment - about position
purple = beat, overmapped

Another

00:41:330 (5) - seems legit, delete
01:11:331 (2) - too early, move to 01:11:497 (2), reduce 2 slider return >> ends here 01:11:997

01:16:831 (6) - looks not tidy
01:12:164 - add slider here, ends here 01:12:331
01:22:164 (4,5,6,7) - looks not tidy
01:31:747 (4,5) - mind to change it to stream?
01:38:997 (1,2,3) - make it tidier, after slider ends cover the exact place (like what you did here 00:39:997 (8,9,10,11,1,2,3,4) )

move some of the circle and sliders a bit far away>> jumps, I only saw some
_Erra_

Setsurei wrote:

_Erra_ asked for mod

blue = subjective comment - about position
purple = beat, overmapped

Another

00:41:330 (5) - seems legit, delete
01:11:331 (2) - too early, move to 01:11:497 (2), reduce 2 slider return >> ends here 01:11:997

01:16:831 (6) - looks not tidy
01:12:164 - add slider here, ends here 01:12:331
01:22:164 (4,5,6,7) - looks not tidy
01:31:747 (4,5) - mind to change it to stream?
01:38:997 (1,2,3) - make it tidier, after slider ends cover the exact place (like what you did here 00:39:997 (8,9,10,11,1,2,3,4) )

move some of the circle and sliders a bit far away>> jumps, I only saw some
thx ^_^
Erylex
Mod4Mod

General

I think you must align offset. = 4000
For easy & normal avoid accelerating slider`s (for example 00:25:333 (1,3,4,1) )
Why spacing = 2.0?
You have a lot of spacing. Check AiMod.

Easy

00:11:999 (1) - Beginners don`t see this circle. Move please.
00:12:666 (2) - Add Circle
00:28:666 (2) - Add Circle
00:51:666 (1,2,3) - Don`t stuck note in easy diff.

Normal

00:11:664 (7) - Move. I do not see this circle
Very fast sliders.avoid accelerating please.
00:29:331 (5) - NC?

I think you must remap normal diff.

Hyper

Many spacing.

00:06:663 (7) - NC
00:07:330 (1) - Remove NC
00:08:830 (9) - add NC
00:13:330 (3) - NC
00:35:997 (1,2,3) 00:38:663 (1,2,3) - - Hard spacing
01:30:663 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) - It`s awesome for Hyper diff. LOL.

You Have many unsnapped object`s
Check AiMod.

Another.

Смени оффсет на 4000.
Огромное количество на поставленных в бит объектов. http://puu.sh/2LsJN.jpg
Чекай всё. Например
00:04:164 (1) - Его конец на красный тик.
вообщем пересмотри все слайдеры.
Используй больше хитсаундов. Например я помогу немного.
00:04:997 (1) - Clap
00:06:164 (6) - На конец слайдера Clap
00:07:831 (3) - Clap
00:09:164 (8) - На начало слайдера Clap
00:10:331 (4) - На конец Clap
00:11:831 (9) - Clap
00:12:164 (10) - Новое комбо
00:12:331 (1) - Тут убери комбо
00:13:164 (5) - Добавь ноту на красный тик и зитсаунт clap.
Я думаю тебе и самому так больше понравится)
00:27:497 (11,1) - Совмести комбо
00:29:831 (11,1) - ^
00:51:997 (1) - Убери ><

Ну всё.
End mod.
Topic Starter
Sorarei

Erylex wrote:

Mod4Mod

General

I think you must align offset. = 4000
For easy & normal avoid accelerating slider`s (for example 00:25:333 (1,3,4,1) )
Why spacing = 2.0?
You have a lot of spacing. Check AiMod.

Easy [Fixed]

00:11:999 (1) - Beginners don`t see this circle. Move please.
00:12:666 (2) - Add Circle
00:28:666 (2) - Add Circle
00:51:666 (1,2,3) - Don`t stuck note in easy diff.

Normal [Fixed]

00:11:664 (7) - Move. I do not see this circle
Very fast sliders.avoid accelerating please.
00:29:331 (5) - NC?

I think you must remap normal diff.

Hyper [Fixed]

Many spacing.

00:06:663 (7) - NC
00:07:330 (1) - Remove NC
00:08:830 (9) - add NC
00:13:330 (3) - NC
00:35:997 (1,2,3) 00:38:663 (1,2,3) - - Hard spacing
01:30:663 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) - It`s awesome for Hyper diff. LOL.

You Have many unsnapped object`s
Check AiMod.

Another [Fixed

Смени оффсет на 4000.
Огромное количество на поставленных в бит объектов. http://puu.sh/2LsJN.jpg
Чекай всё. Например
00:04:164 (1) - Его конец на красный тик.
вообщем пересмотри все слайдеры.
Используй больше хитсаундов. Например я помогу немного.
00:04:997 (1) - Clap
00:06:164 (6) - На конец слайдера Clap
00:07:831 (3) - Clap
00:09:164 (8) - На начало слайдера Clap
00:10:331 (4) - На конец Clap
00:11:831 (9) - Clap
00:12:164 (10) - Новое комбо
00:12:331 (1) - Тут убери комбо
00:13:164 (5) - Добавь ноту на красный тик и зитсаунт clap.
Я думаю тебе и самому так больше понравится)
00:27:497 (11,1) - Совмести комбо
00:29:831 (11,1) - ^
00:51:997 (1) - Убери ><

Ну всё.
End mod.
Topic Starter
Sorarei

Setsurei wrote:

_Erra_ asked for mod [Fixed]

blue = subjective comment - about position
purple = beat, overmapped

Another

00:41:330 (5) - seems legit, delete
01:11:331 (2) - too early, move to 01:11:497 (2), reduce 2 slider return >> ends here 01:11:997

01:16:831 (6) - looks not tidy
01:12:164 - add slider here, ends here 01:12:331
01:22:164 (4,5,6,7) - looks not tidy
01:31:747 (4,5) - mind to change it to stream?
01:38:997 (1,2,3) - make it tidier, after slider ends cover the exact place (like what you did here 00:39:997 (8,9,10,11,1,2,3,4) )

move some of the circle and sliders a bit far away>> jumps, I only saw some
Topic Starter
Sorarei

megumi_RAP wrote:

Hyper [Fixed]

00:27:997 (7) - move

01:10:663 (5) - change slider pattern like this

01:14:497 (11) - move
vo1t4ge
M4m request~

Lunatic:

00:59:664 (6,7,8) - Jauhan dikit jaraknya.
01:02:664 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - Jaraknya samain.
01:40:997 (9) - Dirapiin biar pas sama yg bawah.

Streamnya lebih bagus kalo jarak"nya sama smua satu lagu.

Hyper:

Slidernya terlalu tiba" jadi pelan, soalnya lagunya sama aja, tapi kok slider bisa tiba" pelan..
Jaraknya salah, 00:51:997 (1,2,3,4,5,6,7,8,9)
Jarak antara lingkarannya sama, tapi jarak notenya lebih jauh.

Another:

00:03:997 (1) - Samain aja combonya
00:07:831 (3,4,5) - Notenya ada jarak tapi kestack, jadi terlalu susah dibaca. Pasang jarak dikit.
00:25:497 (12,1) - Combo beda tapi warna kok sama? (Banyak nih, bukan disini doang)
01:40:997 (21) - Kepanjangan.

Warna combonya musti dibenerin, kedikitan. Musti pake distance snapping juga, biar lebih enak dimainin mapnya.
Topic Starter
Sorarei

vo1t4ge wrote:

M4m request~ [All Fixed]

Lunatic:

00:59:664 (6,7,8) - Jauhan dikit jaraknya.
01:02:664 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - Jaraknya samain.
01:40:997 (9) - Dirapiin biar pas sama yg bawah.

Streamnya lebih bagus kalo jarak"nya sama smua satu lagu.

Hyper:

Slidernya terlalu tiba" jadi pelan, soalnya lagunya sama aja, tapi kok slider bisa tiba" pelan..
Jaraknya salah, 00:51:997 (1,2,3,4,5,6,7,8,9)
Jarak antara lingkarannya sama, tapi jarak notenya lebih jauh.

Another:

00:03:997 (1) - Samain aja combonya
00:07:831 (3,4,5) - Notenya ada jarak tapi kestack, jadi terlalu susah dibaca. Pasang jarak dikit.
00:25:497 (12,1) - Combo beda tapi warna kok sama? (Banyak nih, bukan disini doang)
01:40:997 (21) - Kepanjangan.

Warna combonya musti dibenerin, kedikitan. Musti pake distance snapping juga, biar lebih enak dimainin mapnya.
Bernkaztl
Just Suggest

[General]

Sering lah pake Distance snap ,
Alt tahan


[Easy]

Aku rasa lebi baik kalo slider velo nya km atur 1.00 jangan 1.20

00:18:331 (2) - clap di slider
00:25:997 (2) - clap
00:27:330 (4) - clap
00:31:997 (1) - kurangi bentuk slider seperti ini untuk diff easy ,ini akan mempersulit newbie
00:30:666 (5) - ^
00:36:331 (2) - clap di end slider
00:37:665 (4) - ^
00:44:997 (4) - clap
00:51:664 (1) - ^
00:52:331 (3) - ^
00:52:997 (4) - ^
00:53:664 (5) - ^
00:54:331 (1) - ^
00:54:998 (3) - ^
00:55:664 (4) - ^
00:56:331 (1) - ^
00:56:997 (2) - Clap di awal slider
00:58:331 (2) - ^
00:58:997 (3) - clap
00:59:664 (4) - ^
01:00:997 (2) - ^
01:02:331 (4) - ^
01:07:997 (1) - Clap di akhir slider

well, saya cukup untuk easy nya ,
karena terlalu banyak hitsound yang masi blum pas ,

[Normal]

Orz ,
Distance na mana D:



Aku mod lagi kalo km sudah memperbaiki mapmu dengan masalah distance
Topic Starter
Sorarei

JT123 wrote:

Just Suggest

[All Fixed]
[General]

Sering lah pake Distance snap ,
Alt tahan


[Easy]

Aku rasa lebi baik kalo slider velo nya km atur 1.00 jangan 1.20

00:18:331 (2) - clap di slider
00:25:997 (2) - clap
00:27:330 (4) - clap
00:31:997 (1) - kurangi bentuk slider seperti ini untuk diff easy ,ini akan mempersulit newbie
00:30:666 (5) - ^
00:36:331 (2) - clap di end slider
00:37:665 (4) - ^
00:44:997 (4) - clap
00:51:664 (1) - ^
00:52:331 (3) - ^
00:52:997 (4) - ^
00:53:664 (5) - ^
00:54:331 (1) - ^
00:54:998 (3) - ^
00:55:664 (4) - ^
00:56:331 (1) - ^
00:56:997 (2) - Clap di awal slider
00:58:331 (2) - ^
00:58:997 (3) - clap
00:59:664 (4) - ^
01:00:997 (2) - ^
01:02:331 (4) - ^
01:07:997 (1) - Clap di akhir slider

well, saya cukup untuk easy nya ,
karena terlalu banyak hitsound yang masi blum pas ,

[Normal]

Orz ,
Distance na mana D:



Aku mod lagi kalo km sudah memperbaiki mapmu dengan masalah distance
peeace
Hey.. ok..
[General]
Lu perlu 1 difficulty lagi.. kurang dari 3 bintang.. tpi jgn kegampangan (2.5~3 bintang lah).. nih rulenya

Rule
http://osu.ppy.sh/wiki/Ranking_Criteria#Mapset

Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)


Mapny kayany ud bagus".. gua g pro, tapi y gua coba lah.. kalo lu pikir gua salah.. jgn d ganti..

[semua]
Kalo ad gap (G ad note beberapa beat), next noteny boleh kasi new combo..

[normal]
01:10:664 (4) - pindah, (256,188)

[Hyper]
00:19:830 (6) - awkward tiba" jauh.. distance snap samain aj kaya 00:18:997 (1,2,3,4,5)

[Light]
Ok" aj kayany

[Lunatic]

00:16:497 (6) - pindah. samain kaya no 3
00:17:164 (9) - pindah. kurang lebih ke (212,144)
00:18:164 (11) - ^
00:39:997 (5) dan 00:40:331 (9) - boleh new combo
00:44:997 (10) - pindah, samain k no. 5
00:57:831 (7) - pindah, samain ama awal slider 2
00:58:664 (1) - pindah, samain sama akhir slider 5
01:21:997 (7) dan 01:23:997 (6) - boleh new combo

01:30:664 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) -
tiap stream, warnany samain aj..tiap stream 1 combo colour, 01:31:497 (10) , 01:33:997 (8) dan 01:36:831 (9) jadiin 1 hit combo..
aneh rasany kalo 1 stream warna-warni

00:31:331 (10,1,6) - pindah ke pas tengah" map..(256,192).. trus y 00:32:747 (7,8,9,10) ikut pindah juga.. stream lurus ama 6

00:28:664 (5) - pindah. (292,156)


wah.. susah moddingny.. iya tpi gitu lah kira"
hope it helps..
Topic Starter
Sorarei

peeace wrote:

Hey.. ok..
[All Fixed]
Difficult masih dalam tahap pembuatan

[General]
Lu perlu 1 difficulty lagi.. kurang dari 3 bintang.. tpi jgn kegampangan (2.5~3 bintang lah).. nih rulenya

Rule
http://osu.ppy.sh/wiki/Ranking_Criteria#Mapset

Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)


Mapny kayany ud bagus".. gua g pro, tapi y gua coba lah.. kalo lu pikir gua salah.. jgn d ganti..

[semua]
Kalo ad gap (G ad note beberapa beat), next noteny boleh kasi new combo..

[normal]
01:10:664 (4) - pindah, (256,188)

[Hyper]
00:19:830 (6) - awkward tiba" jauh.. distance snap samain aj kaya 00:18:997 (1,2,3,4,5)

[Light]
Ok" aj kayany

[Lunatic]

00:16:497 (6) - pindah. samain kaya no 3
00:17:164 (9) - pindah. kurang lebih ke (212,144)
00:18:164 (11) - ^
00:39:997 (5) dan 00:40:331 (9) - boleh new combo
00:44:997 (10) - pindah, samain k no. 5
00:57:831 (7) - pindah, samain ama awal slider 2
00:58:664 (1) - pindah, samain sama akhir slider 5
01:21:997 (7) dan 01:23:997 (6) - boleh new combo

01:30:664 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) -
tiap stream, warnany samain aj..tiap stream 1 combo colour, 01:31:497 (10) , 01:33:997 (8) dan 01:36:831 (9) jadiin 1 hit combo..
aneh rasany kalo 1 stream warna-warni

00:31:331 (10,1,6) - pindah ke pas tengah" map..(256,192).. trus y 00:32:747 (7,8,9,10) ikut pindah juga.. stream lurus ama 6

00:28:664 (5) - pindah. (292,156)


wah.. susah moddingny.. iya tpi gitu lah kira"
hope it helps..
Decipher
hahaha hi = =
not a serious mod though I spent around 5 hours, basically are just my opinions

and have you ever tried to play your own map so you can see what is wrong with it?

General
  1. add tags → suishou sekai bof bof2010 bms of fighters light usagi
    (because I has a guest diff in your mapset)
  2. You still cannot use NC in a good way..

    [quote="http://osu.ppy.sh/wiki/Beatmapping":09ab2]It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding streaming (10-30).
Lunatic
  1. AR -1? The current one is too fast.
  2. There are also some inconsistent claps, and unwanted finishes (like 00:17:331 (10) and 00:18:331 (1)), you might want to edit them.
  3. 00:39:664 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I think, this stream does not follow anything.. If you would like, you can replace these lines

    64,224,39664,5,8,0:0:0:0:
    96,224,39747,1,0,0:0:0:0:
    128,224,39831,1,0,0:0:0:0:
    160,224,39914,1,0,0:0:0:0:
    192,240,39997,5,0,0:0:0:0:
    224,240,40081,1,0,0:0:0:0:
    256,240,40164,1,0,0:0:0:0:
    288,240,40247,1,0,0:0:0:0:
    304,272,40331,5,8,0:0:0:0:
    336,272,40414,1,0,0:0:0:0:
    368,272,40497,1,0,0:0:0:0:
    400,272,40581,1,0,0:0:0:0:
    432,272,40664,1,0,0:0:0:0:
    to this

    286,314,39997,2,0,L|192:328,1,95,8|0,0:0|0:0,0:0:0:0:
    128,220,40331,2,0,L|244:204,1,95,8|0,0:0|0:0,0:0:0:0:
    384,276,40664,1,8,0:0:0:0:
  4. In 01:21:497 and 01:23:497, there are gap, but you didn't follow the bell (?) sound at the first place. I think you might interested use these.

    292,36,81497,2,0,P|232:20|176:32,2,95,0|8|0,0:0|0:0|0:0,0:0:0:0:
    256,168,83497,2,0,P|296:145|332:113,2,95,0|8|0,0:0|0:0|0:0,0:0:0:0:
  5. they are off beat.
    01:28:331 (1) - move to 01:28:247
    01:28:664 (1) - move to 01:28:497
    01:28:997 (1) - move to 01:28:747
    01:29:331 (1) - move to 01:28:997
    01:29:331 - add note at somewhere (I prefer to put it at center, somewhere around x256 y80..)
  6. Please fill 01:38:831's gap with something, maybe repeated 1/4 sliders
Hyper
  1. 00:08:830 (1) - the distance between this and next slider is too far. Ctrl+C, move to somewhere around x208 y44
  2. 01:16:330 (9), 01:16:997 (13) and 01:17:664 (3), the start are hard to hit.
    For each slider (means that you have to do this 3 times), select the slider, select Compose > Convert slider to stream,
    set object count to 2 and snap divisor to 1/1
  3. 01:18:664 - add note ? around x432 y272
  4. similar with Another's 5th point
    move 01:28:330 (10) to 01:28:247
    move 01:28:663 (11) to 01:28:497
    move 01:28:997 (12) to 01:28:747
    copy 01:27:997 (9) to 01:28:997
Normal
  1. 01:11:331 (5) - change to 1/2 repeating slider, 1/4 is too hard for beginner
  2. 01:37:998 (5) - this one also similar with previous point
Beginner
  1. Objects were placed correctly, but doesn't sound correctly..

oh and please update my GD, http://puu.sh/3ij7G.osu thank you ^_^
Topic Starter
Sorarei

Light Usagi wrote:

hahaha hi = =
not a serious mod though I spent around 5 hours, basically are just my opinions

and have you ever tried to play your own map so you can see what is wrong with it?

General <- i put all
  1. add tags → suishou sekai bof bof2010 bms of fighters light usagi
    (because I has a guest diff in your mapset)
  2. You still cannot use NC in a good way..

    [quote="http://osu.ppy.sh/wiki/Beatmapping":ec081]It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding streaming (10-30).
Lunatic
  1. AR -1? The current one is too fast. <- i change all
  2. There are also some inconsistent claps, and unwanted finishes (like 00:17:331 (10) and 00:18:331 (1)), you might want to edit them.
  3. 00:39:664 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I think, this stream does not follow anything.. If you would like, you can replace these lines

    i didn't change this code below
    64,224,39664,5,8,0:0:0:0:
    96,224,39747,1,0,0:0:0:0:
    128,224,39831,1,0,0:0:0:0:
    160,224,39914,1,0,0:0:0:0:
    192,240,39997,5,0,0:0:0:0:
    224,240,40081,1,0,0:0:0:0:
    256,240,40164,1,0,0:0:0:0:
    288,240,40247,1,0,0:0:0:0:
    304,272,40331,5,8,0:0:0:0:
    336,272,40414,1,0,0:0:0:0:
    368,272,40497,1,0,0:0:0:0:
    400,272,40581,1,0,0:0:0:0:
    432,272,40664,1,0,0:0:0:0:
    to this

    286,314,39997,2,0,L|192:328,1,95,8|0,0:0|0:0,0:0:0:0:
    128,220,40331,2,0,L|244:204,1,95,8|0,0:0|0:0,0:0:0:0:
    384,276,40664,1,8,0:0:0:0:
  4. In 01:21:497 and 01:23:497, there are gap, but you didn't follow the bell (?) sound at the first place. I think you might interested use these. <- i think still better so i didnt change

    292,36,81497,2,0,P|232:20|176:32,2,95,0|8|0,0:0|0:0|0:0,0:0:0:0:
    256,168,83497,2,0,P|296:145|332:113,2,95,0|8|0,0:0|0:0|0:0,0:0:0:0:
  5. they are off beat. <- Fixed
    01:28:331 (1) - move to 01:28:247
    01:28:664 (1) - move to 01:28:497
    01:28:997 (1) - move to 01:28:747
    01:29:331 (1) - move to 01:28:997
    01:29:331 - add note at somewhere (I prefer to put it at center, somewhere around x256 y80..)
  6. Please fill 01:38:831's gap with something, maybe repeated 1/4 sliders
Hyper <- Fixed
  1. 00:08:830 (1) - the distance between this and next slider is too far. Ctrl+C, move to somewhere around x208 y44
  2. 01:16:330 (9), 01:16:997 (13) and 01:17:664 (3), the start are hard to hit.
    For each slider (means that you have to do this 3 times), select the slider, select Compose > Convert slider to stream,
    set object count to 2 and snap divisor to 1/1
  3. 01:18:664 - add note ? around x432 y272
  4. similar with Another's 5th point
    move 01:28:330 (10) to 01:28:247
    move 01:28:663 (11) to 01:28:497
    move 01:28:997 (12) to 01:28:747
    copy 01:27:997 (9) to 01:28:997
Normal <- Fixed
  1. 01:11:331 (5) - change to 1/2 repeating slider, 1/4 is too hard for beginner
  2. 01:37:998 (5) - this one also similar with previous point
Beginner <- not fixed yet
  1. Objects were placed correctly, but doesn't sound correctly..

oh and please update my GD, http://puu.sh/3ij7G.osu thank you ^_^
merchat7
Sorry for extreme late

[General]
- Light Usagi should be added in tags, I notice Light diff also have additionally tags, be sure to keep them consistent.
- _crystal-world_r_title_ba.png and _crystal-world_r_title_h.png are unused? Sorry if I'm wrong
- Red timing points must be consistent. I double check timing and think all diff should use 4003 offset. Be sure to double check green lines and snappings. Be sure to adjust preview points.
- You can save some space by converting Crystal world to .jpg.
- Consider making use of a silent slider-slide. Really unfitting for 00:03:997 - 00:19:997.

[Beginner]

- Please +1 ar
- I recommend mapping with higher slider velocity in the future. A good guideline is to make sure the notes doesn't overlap with your chosen distant snap.

00:03:997 - Do this rhythm http://puu.sh/3w10V.jpg. Clap on begin of (2) and clap at end of (3).
00:07:997 (5,1,2,4) - Clap at end on all of these sliders. See the clap pattern I'm doing here? (every 3rd white tick).
00:13:331 (5) - This slider looks better with only one slider point rather than two, try to adjust this a bit.
00:14:997 - This rhythm http://puu.sh/3w1f0.jpg. Clap at begin and end of (2) - and on the repeat of (4).
00:25:331 - Finish here
00:25:331 - Also this rhythm http://puu.sh/3w1l5.jpg. Claps on the third white ticks.
00:27:997 - New combo and http://puu.sh/3w1r5.jpg claps at all end.
00:33:331 - Something like this I guess http://puu.sh/3w1xl.jpg. Clap on (2), whistle on repeat of (3) and finish at end of (3), all other hitsound, remove.
00:36:331 (4,5,6,1,2,3,4) - The golden rule here is to have something every third white tick to put clap. Try to put a hit circle or a begin of a slider on the down beat and avoid red ticks. Make sure to have something on the hitsounds with 00:39:997, 00:40:331 and 00:40:664 for the piano sound.
01:06:664 (6) - you may want to just a slider instead, kick slider are really frown upon especially on eaiser diff. http://puu.sh/3w1H1.jpg. Also the rhythm here is good and placement is nice too, good job.
01:09:664 (3) - Try to copy previous slider and use rotation tools or ctrl+h and ctrl+g. Your map will look cleaner. For example http://puu.sh/3w1QK.jpg. Copy (2) to here, rotate 90 degree clockwise. and adjust. Be sure to remove the clap from this slider.
01:14:331 (2) - ^ Similar idea
01:10:997 (4) - Remove clap from repeat.
01:12:997 (1) - Clap at end
01:15:664 (3) - Clap here
01:15:997 (4) - I would remove clap from repeat and begin
01:17:664 (5) - Do a hit circle then on 01:17:997, a 1/1 repeating slider. http://puu.sh/3w1Lt.jpg. Be sure to put finish with cymbal here.
01:18:997 (1) - Copy (2) and use it here. Something like this I guess http://puu.sh/3w1YC.jpg.
01:32:664 (5) - Shorten by 1 white tick and put hit circle on 01:33:664.
01:39:664 (4,5) - Delete (5) and move (4) a white tick forward so you have a note with the prominent sound on 01:39:997. Add a hit circle on 01:39:664 -
01:42:997 (2) - Hit circle here, then shorten the slider by 1 white tick and move forward 1 white tick.

Rhythm needs work, I try to give some pointers, but I didn't mention everything. I try my best to give you a few ideas. Hitsound need tweaking as well, the key is to be consistent, especially with clap hitsounds.

[Normal]

00:03:997 - 00:19:664 - Put clap with clap in music.
00:13:331 (1) - Add finish
00:19:997 (3) - Finish here.
00:22:664 (1) - ^
00:23:998 (2,3,4) - I prefer if this was a bit more down, (2) feel too close to previous note and I keep hitting it too early because of this.
00:35:998 (4,1) - I don't understand why you choose to end this on the red tick, the white tick is much better. 3/2 rhythm are hard to follow, and the bass drum sound is much more prominent then the piano in my opinion. Also this spacing is confusing for beginner.
00:43:997 (3) - The extra repeat is unintuitive. I recommend adding another repeat or another rhythm.
00:45:331 (1) - Finish.
00:51:997 - Need something here.
00:57:997 (10) - Anti jump shouldn't be done in Normal, especially like this (placing it like a normal 1/1 pattern). I find it hard to read without knowing the beatmap, I'm sure newer players will have even more trouble.
01:12:331 - I would put a 1/1 repeating slider here.
01:13:331 (6) - New combo.
01:18:664 (2,4) - 3/2 rhythm is really unintuitive unless backed up by strong music sounds.
01:34:998 (9,10) - Why is the spacing inconsistent here?

I have no problem with spacing changes in easier diffs, but I find the spacing change use here makes the beatmap unreadable. Combine with the 3/2 patterns, I really think most players who play Normal will not be able tor read this. I have to rely on approach rate to read here. I highly recommend keeping distant snap consistent and keep the rhythm 1/1, 2/1 or 1/2 space between each note. Avoid the others. Also try to keep whistle usage more evenly spread through the map. I didn't hear a whistle and then suddenly whistle 01:37:998 (5) - It sounds really off when you didn't use it for other similar parts in the music.

[Hyper]

- I find -1hp better for difficulty spread.

00:03:997 - 00:19:664 - Same as Normal
00:29:663 (9,10) - I prefer bigger spacing here, how about stacking (10) with end of 00:31:164 (2) - and place (9) at x:284 y:152 . You'll have to remove a repeat from (10) unless you want to readjust the pattern.
00:31:997 (5) - I prefer this http://puu.sh/3w2UA.jpg, but your choice.
00:42:830 (4) - Expected another repeat
00:52:831 (1,1) - Perhaps new combo hax this to help read spacing change. http://puu.sh/3w2XK.jpg
00:55:664 (5) - Don't see why there is a slight jump here.
01:18:664 (12) - New combo

Good diff that need minor tweaks. One big thing that need improvement is hitsound, I didn't hear any hitsound used here. I check out Light Usagi's diff and the hitsound is quite solid. Please use this as a basis for hitsounding your diffs.

[Light]

00:32:336 (2,3) - Prefer if (2,3) were line up http://puu.sh/3w36T.jpg
01:30:836 (1,2) - Hmm , kind of expect a stream here.
01:50:836 (2) - I like a back and forth more, ctrl+g this?

Fun diff, play through it a few times and didn't see much to mention. Since you are already using the soft-sampleset for some parts, I prefer if you add soft-whistle with the piano in music like for example, begin of these repeating sliders 01:48:002 (1,2,1) -

[Lunatic]

- Normally after Hyper, the diff after is Another?

00:13:997 (4,5,6,7) - Spread your map out a bit, if you want to do the patterns like you are currently using, you would normally use ar9. http://puu.sh/3w3k6.jpg 00:14:664 (8) - is stacked on 00:14:831 (9) -
00:18:331 (1) - Something symmetrical to 00:17:331 (10) - would look more aesthetically appealing.
00:24:997 (10) - I prefer pointing the other way http://puu.sh/3w3nF.jpg
00:51:997 (1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13) - I think a back and forth or other pattern is better here. Experiment with ctrl+g a bit.
01:29:247 (2) - Why no new combo here?
01:38:664 (11) - I think this pause is counter-active to the jumpy/streamy nature of your beatmap, if you want to give a pause feel, how about doing a slider instead? For example http://puu.sh/3w3AV.jpg. Also, if I do this, I would ctrl+h 01:39:997 (12,13,14) - and put them back in the same spot

Good overall, although I feel some patterns still can use tweaks.

Beginner and Normal needs a lot of work. Rhythm can be improve still in Beginner and Normal needs a more consistent logic to spacing. The more difficult diff looks quite nice, but please add some hitsound to Hyper and add some more whistles + put finish with cymbals to make hitsounding more interesting.

Wanted to star this, but I don't think Easy and Normal are in a rankable state right now.

Good luck!
Topic Starter
Sorarei
Thanks For All , I'm Appreciate it !
[quote="merchat7":6e700]Sorry for extreme late

[[color=#0000BF:6e700]General[/color:6e700]]
- [b:6e700]Light Usagi [/b:6e700]should be added in tags, I notice Light diff also have additionally tags, be sure to keep them consistent.
- _crystal-world_r_title_ba.png and _crystal-world_r_title_h.png are unused? Sorry if I'm wrong
[color=#FF0000:6e700][b:6e700]- Red timing points must be consistent. I double check timing and think all diff should use 4003 offset. Be sure to double check green lines and snappings. Be sure to adjust preview points.[/b:6e700][/color:6e700]
- You can save some space by converting Crystal world to .jpg.
- Consider making use of a silent slider-slide. Really unfitting for 00:03:997 - 00:19:997.

[[color=#0000BF:6e700]Beginner[/color:6e700]]

- Please +1 ar
[i:6e700]- I recommend mapping with higher slider velocity in the future. A good guideline is to make sure the notes doesn't overlap with your chosen distant snap.[/i:6e700]

00:03:997 - Do this rhythm http://puu.sh/3w10V.jpg. Clap on begin of (2) and clap at end of (3).
00:07:997 (5,1,2,4) - Clap at end on all of these sliders. See the clap pattern I'm doing here? (every 3rd white tick).
00:13:331 (5) - This slider looks better with only one slider point rather than two, try to adjust this a bit.
00:14:997 - This rhythm http://puu.sh/3w1f0.jpg. Clap at begin and end of (2) - and on the repeat of (4).
00:25:331 - Finish here
00:25:331 - Also this rhythm http://puu.sh/3w1l5.jpg. Claps on the third white ticks.
00:27:997 - New combo and http://puu.sh/3w1r5.jpg claps at all end.
00:33:331 - Something like this I guess http://puu.sh/3w1xl.jpg. Clap on (2), whistle on repeat of (3) and finish at end of (3), all other hitsound, remove.
00:36:331 (4,5,6,1,2,3,4) - The golden rule here is to have something every third white tick to put clap. Try to put a hit circle or a begin of a slider on the down beat and avoid red ticks. Make sure to have something on the hitsounds with 00:39:997, 00:40:331 and 00:40:664 for the piano sound.
01:06:664 (6) - you may want to just a slider instead, kick slider are really frown upon especially on eaiser diff. http://puu.sh/3w1H1.jpg. Also the rhythm here is good and placement is nice too, good job.
01:09:664 (3) - Try to copy previous slider and use rotation tools or ctrl+h and ctrl+g. Your map will look cleaner. For example http://puu.sh/3w1QK.jpg. Copy (2) to here, rotate 90 degree clockwise. and adjust. Be sure to remove the clap from this slider.
01:14:331 (2) - ^ Similar idea
01:10:997 (4) - Remove clap from repeat.
01:12:997 (1) - Clap at end
01:15:664 (3) - Clap here
01:15:997 (4) - I would remove clap from repeat and begin
01:17:664 (5) - Do a hit circle then on 01:17:997, a 1/1 repeating slider. http://puu.sh/3w1Lt.jpg. Be sure to put finish with cymbal here.
01:18:997 (1) - Copy (2) and use it here. Something like this I guess http://puu.sh/3w1YC.jpg.
01:32:664 (5) - Shorten by 1 white tick and put hit circle on 01:33:664.
01:39:664 (4,5) - Delete (5) and move (4) a white tick forward so you have a note with the prominent sound on 01:39:997. Add a hit circle on 01:39:664 -
01:42:997 (2) - Hit circle here, then shorten the slider by 1 white tick and move forward 1 white tick.

Rhythm needs work, I try to give some pointers, but I didn't mention everything. I try my best to give you a few ideas. Hitsound need tweaking as well, the key is to be consistent, especially with clap hitsounds.

[[color=#0000BF:6e700]Normal[/color:6e700]]

00:03:997 - 00:19:664 - Put clap with clap in music.
00:13:331 (1) - Add finish
00:19:997 (3) - Finish here.
00:22:664 (1) - ^
00:23:998 (2,3,4) - I prefer if this was a bit more down, (2) feel too close to previous note and I keep hitting it too early because of this.
00:35:998 (4,1) - I don't understand why you choose to end this on the red tick, the white tick is much better. 3/2 rhythm are hard to follow, and the bass drum sound is much more prominent then the piano in my opinion. Also this spacing is confusing for beginner.
00:43:997 (3) - The extra repeat is unintuitive. I recommend adding another repeat or another rhythm.
00:45:331 (1) - Finish.
00:51:997 - Need something here.
00:57:997 (10) - Anti jump shouldn't be done in Normal, especially like this (placing it like a normal 1/1 pattern). I find it hard to read without knowing the beatmap, I'm sure newer players will have even more trouble.
01:12:331 - I would put a 1/1 repeating slider here.
01:13:331 (6) - New combo.
01:18:664 (2,4) - 3/2 rhythm is really unintuitive unless backed up by strong music sounds.
01:34:998 (9,10) - Why is the spacing inconsistent here?

I have no problem with spacing changes in easier diffs, but I find the spacing change use here makes the beatmap unreadable. Combine with the 3/2 patterns, I really think most players who play Normal will not be able tor read this. I have to rely on approach rate to read here. I highly recommend keeping distant snap consistent and keep the rhythm 1/1, 2/1 or 1/2 space between each note. Avoid the others. Also try to keep whistle usage more evenly spread through the map. I didn't hear a whistle and then suddenly whistle 01:37:998 (5) - It sounds really off when you didn't use it for other similar parts in the music.

[[color=#0000BF:6e700]Hyper[/color:6e700]]

- I find -1hp better for difficulty spread.

00:03:997 - 00:19:664 - Same as Normal
00:29:663 (9,10) - I prefer bigger spacing here, how about stacking (10) with end of 00:31:164 (2) - and place (9) at x:284 y:152 . You'll have to remove a repeat from (10) unless you want to readjust the pattern.
00:31:997 (5) - I prefer this http://puu.sh/3w2UA.jpg, but your choice.
00:42:830 (4) - Expected another repeat
00:52:831 (1,1) - Perhaps new combo hax this to help read spacing change. http://puu.sh/3w2XK.jpg
00:55:664 (5) - Don't see why there is a slight jump here.
01:18:664 (12) - New combo

Good diff that need minor tweaks. One big thing that need improvement is hitsound, I didn't hear any hitsound used here. I check out Light Usagi's diff and the hitsound is quite solid. Please use this as a basis for hitsounding your diffs.

[[color=#0000BF:6e700]Light[/color:6e700]]

00:32:336 (2,3) - Prefer if (2,3) were line up http://puu.sh/3w36T.jpg
01:30:836 (1,2) - Hmm , kind of expect a stream here.
01:50:836 (2) - I like a back and forth more, ctrl+g this?

Fun diff, play through it a few times and didn't see much to mention. Since you are already using the soft-sampleset for some parts, I prefer if you add soft-whistle with the piano in music like for example, begin of these repeating sliders 01:48:002 (1,2,1) -

[[color=#0000BF:6e700]Lunatic[/color:6e700]]

[i:6e700]- Normally after Hyper, the diff after is Another? [/i:6e700]

00:13:997 (4,5,6,7) - Spread your map out a bit, if you want to do the patterns like you are currently using, you would normally use ar9. http://puu.sh/3w3k6.jpg 00:14:664 (8) - is stacked on 00:14:831 (9) -
00:18:331 (1) - Something symmetrical to 00:17:331 (10) - would look more aesthetically appealing.
00:24:997 (10) - I prefer pointing the other way http://puu.sh/3w3nF.jpg
00:51:997 (1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13) - I think a back and forth or other pattern is better here. Experiment with ctrl+g a bit.
01:29:247 (2) - Why no new combo here?
01:38:664 (11) - I think this pause is counter-active to the jumpy/streamy nature of your beatmap, if you want to give a pause feel, how about doing a slider instead? For example http://puu.sh/3w3AV.jpg. Also, if I do this, I would ctrl+h 01:39:997 (12,13,14) - and put them back in the same spot

Good overall, although I feel some patterns still can use tweaks.

Beginner and Normal needs a lot of work. Rhythm can be improve still in Beginner and Normal needs a more consistent logic to spacing. The more difficult diff looks quite nice, but please add some hitsound to Hyper and add some more whistles + put finish with cymbals to make hitsounding more interesting.

Wanted to star this, but I don't think Easy and Normal are in a rankable state right now.

Good luck![/quote:6e700]
Decipher
wtf why did you change my diff without telling me first :(
Topic Starter
Sorarei
sorry , just little moving and adding , you can change again ..
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