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sphere - HIGH POWERED (TV Size) [Taiko|Osu]

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Total Posts
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Topic Starter
Cloudchaser
This beatmap was submitted using in-game submission on jueves, 14 de noviembre de 2013 at 17:42:20

Artist: sphere
Title: HIGH POWERED (TV Size)
Source: 侵略!イカ娘
Tags: opening squid girl Shinryaku! Ika Musume Diomedea Masahiro Anbe anime dolphin Roxas 0gre astom
BPM: 187
Filesize: 17039kb
Play Time: 01:27
Difficulties Available:
  1. 0gre's Taiko Muzukashii (4,72 stars, 450 notes)
  2. Astom's Insane!? (4,9 stars, 339 notes)
  3. Dolphin's Taiko Oni (4,89 stars, 556 notes)
  4. Easy!? (2,62 stars, 10 notes)
  5. Normal!? (4,12 stars, 126 notes)
  6. Roxas' Hard!? (4,93 stars, 186 notes)
Download: sphere - HIGH POWERED (TV Size)
Download: sphere - HIGH POWERED (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

Shinryaku!? Ika Musume ヽ(*・ω・)ノ
I mapping this because this song is very moe and caguaii like Gato my brother, my loli, he is my best friend~

(*・∀・)/\(・∀・*)



My #3rd Beatmap
Fully remapping Easy and Normal.
Redownload -> added video and new backgrounds. I changed my nick also.
Video from this beatmap -> https://osu.ppy.sh/s/37202
Loooctav
Ok, Te are Un Mod.. pero ams ratito :3
Loooctav
Hoolaa!!
Shinryaku!! :D

!faq color
Negro: Cambio, pero quiza no necesario como lo digo yo.
Rojo: Unrankeable.
Azul: Idea.
Verde: Debe ser como digo.
[General]
  1. Recomiendo que la imagen no contenga texto alguno, para no hacer enredos con el SB que as agregado.
[Easy!]
  1. Circle Size 2? Es demasiado grande incluso para el Easy, Recomiendo usar 3, Trabajaras el Mapa mucho mejor en 3
00:01:893 (2) Bueno, si notas bien, esto es un easy, y no se si conoces el concepto "Flow" Que consiste en que todas las notas o jugadas salgan de forma natural en la partida, a que me refiero a que si haces un slider a la derecha, la nota siguiente sera en la derecha y un slider te ayude a cambiar la direccion, en este caso te serviria poner la nota en x:400 y:52
00:02:535 (3,4) Elimina El Slider Y La nota siguiente, y aqui 00:02:535 Agrega una nota aqui x:464 y:200
00:03:176 Aqui agrega un slider como este --> http://puu.sh/25nO3
00:04:460 (5) Dejalo de forma que calce con el espacio del (6) y el (4)
00:05:101 (6,1) Aqui las notas chocan, y no es bueno que las notas choquen en un nivel facil, Seria bueno que hicieras lo mismo que en (6) Pero Al revés para seguir la corriente (Flow) Y Así llegar a la nota jugando para que no sea un movimiento forzoso, que el juego salga de forma natural.
00:06:064 (7) Esta la podrias dejar así ? --> http://puu.sh/25o00 x:36 y:36
00:07:668 (8) NC, Muevelo al x:336 y:100
00:08:310 (2) <-(sera (2) Solo si agrega el NC de ^) x:204 y:192
00:08:952 (3) x:336 y:280
00:09:593 (4) CTRL + G + CTRL + H Luego lo mueve asta x476 y:356 (Flow)
00:13:765 (1) Aquí cambia el ritmo así que agregue un Finish en la cabeza del slider
00:16:973 (5) No Subreponga notas, no lo deja ver, es un Easy, aquí no tengo una idea clara de como arreglar, así que busque como dejarlo para no taparlo, pero es bueno que en los Easy's No se Choque ninguna nota, o por lo menos que no se note ;)
00:21:465 (2) No es un gran salto? no va a corde el Distance Snap, Que es lo mas recomendado.
00:27:883 (5) CTRL + J Y Muévalo para que quede aquí
00:29:167 (6) x:340 y:8
00:31:092 (2) Poner Una Nota Bajo un Slider Es UNRANKEABLE Se supone que es bajo el camino de el slider, pero no esta en la punta esta un poco en el camino y eso debe ser aclarado --> http://puu.sh/25oF1
00:31:733 (3) x:344 y:56
00:38:791 (5) Finish en la cabeza del Slider, Por el cambio de ritmo
00:38:791 (5,6,1) Las Notas se tocan, Es mejor que no se toquen para no confundir ;)
00:46:171 (5) Mueva el slider ya que toca a la nota (2)
01:07:347 (3,4,5) Que las notas no se sobrepongan!!
01:24:032 (4) ^
01:27:561 Agregue Una GreenLine Con Volumen 5%
Topic Starter
Cloudchaser

ThoomyyxD wrote:

Hoolaa!!
Shinryaku!! :D

!faq color
Negro: Cambio, pero quiza no necesario como lo digo yo.
Rojo: Unrankeable.
Azul: Idea.
Verde: Debe ser como digo.
[General]
  1. Recomiendo que la imagen no contenga texto alguno, para no hacer enredos con el SB que as agregado. El fondo se queda a menos que otro moddeer me diga lo mismo
[Easy!]
  1. Circle Size 2? Es demasiado grande incluso para el Easy, Recomiendo usar 3, Trabajaras el Mapa mucho mejor en 3
bueno
00:01:893 (2) Bueno, si notas bien, esto es un easy, y no se si conoces el concepto "Flow" Que consiste en que todas las notas o jugadas salgan de forma natural en la partida, a que me refiero a que si haces un slider a la derecha, la nota siguiente sera en la derecha y un slider te ayude a cambiar la direccion, en este caso te serviria poner la nota en x:400 y:52 ya
00:02:535 (3,4) Elimina El Slider Y La nota siguiente, y aqui 00:02:535 Agrega una nota aqui x:464 y:200 key
00:03:176 Aqui agrega un slider como este --> http://puu.sh/25nO3 No, ese slider no me gusta porque quebraría el 'flow' de la siguiente nota así que lo moví hacía la izquierda
00:04:460 (5) Dejalo de forma que calce con el espacio del (6) y el (4) ^, gracias a eso las (5) calza con (6) y (4)
00:05:101 (6,1) Aqui las notas chocan, y no es bueno que las notas choquen en un nivel facil, Seria bueno que hicieras lo mismo que en (6) Pero Al revés para seguir la corriente (Flow) Y Así llegar a la nota jugando para que no sea un movimiento forzoso, que el juego salga de forma natural. cambié el diseño de unos sliders y listo
00:06:064 (7) Esta la podrias dejar así ? --> http://puu.sh/25o00 x:36 y:36 No, rompe la distancia entre las otras notas (estoy usando distance snap 1,0x) y en una dificultad easy tiene que ser constante la distancia usada.
00:07:668 (8) NC, Muevelo al x:336 y:100 No.
00:08:310 (2) <-(sera (2) Solo si agrega el NC de ^) x:204 y:192 No.
00:08:952 (3) x:336 y:280 no
00:09:593 (4) CTRL + G + CTRL + H Luego lo mueve asta x476 y:356 (Flow) lo modifiqué mientras hacía lo de arriba.
00:13:765 (1) Aquí cambia el ritmo así que agregue un Finish en la cabeza del slider Ya tenía uno ~
00:16:973 (5) No Subreponga notas, no lo deja ver, es un Easy, aquí no tengo una idea clara de como arreglar, así que busque como dejarlo para no taparlo, pero es bueno que en los Easy's No se Choque ninguna nota, o por lo menos que no se note ;) Eh? no hay ninguna nota sobrepuesta ahí, fíjate mejor.
00:21:465 (2) No es un gran salto? no va a corde el Distance Snap, Que es lo mas recomendado. de echo está bien porque uso distance snap de 1,0x, si no me crees compruébalo tú mismo.
00:27:883 (5) CTRL + J Y Muévalo para que quede aquí Ya
00:29:167 (6) x:340 y:8 ne
00:31:092 (2) Poner Una Nota Bajo un Slider Es UNRANKEABLE Se supone que es bajo el camino de el slider, pero no esta en la punta esta un poco en el camino y eso debe ser aclarado --> http://puu.sh/25oF1 Está bien la regla, pero está bien las notas que puse ya, 00:31:092 (2) - está en un lugar donde estuvo un slider, pero ya desapareció hace bastantes segundos pasando por 00:29:167 (6,1) - para recién aparecer en 00:31:091 - , así que dejaré eso como está.
00:31:733 (3) x:344 y:56 no, ¿para qué?
00:38:791 (5) Finish en la cabeza del Slider, Por el cambio de ritmo Bueno
00:38:791 (5,6,1) Las Notas se tocan, Es mejor que no se toquen para no confundir ;) Lo dejaré así, me gusta y es fácil.
00:46:171 (5) Mueva el slider ya que toca a la nota (2) arreglé varias cosas.
01:07:347 (3,4,5) Que las notas no se sobrepongan!! bueno =.=
01:24:032 (4) ^ ^
01:27:561 Agregue Una GreenLine Con Volumen 5% No


Bueno, mod mucho mejor que el último que me has hecho, lel.
justifique un poco más, sería mejor.
gracias ~:3
CruzadoqL
Ando con toda la paja de escribir, le eché una mirada al easy y al normal, y la verdad hay MUCHAS cosas que cambiar y/o arreglar.
Cuando se me pase te hago las sugerencias de mi mod ultrapahhbre ;)

+star
sochao :3
Topic Starter
Cloudchaser

Crxz4do wrote:

Ando con toda la paja de escribir, le eché una mirada al easy y al normal, y la verdad hay MUCHAS cosas que cambiar y/o arreglar.
Cuando se me pase te hago las sugerencias de mi mod ultrapahhbre ;)

+star
sochao :3
Lo sé, lo hice muy improvisado cuando estuve de vacaciones xD es un "sketch" para así decirlo, vengan mods hacía mi. :D
The hunterx
aqui te deje una estrellita ,en 2 o 3 dias mas hago un modd para tu mapa
Topic Starter
Cloudchaser
ok! :D estaré esperando tu mod ansiosa ~

Esperando los mapas de Taiko :3 ~
Dolphin
Mod because can. o3o

[Overview]
You might want to increase the hitsound volume, I can barely hear them! :o

[Easy!?]
This map is good. Can't really any issues. The Song Setup settings are good.

[Normal!?]
You might want to make the combo colour change frequently, some parts are hard to read due to it.
00:04:460 (5) - Please change combo colour here. This part is tedious to read.
00:28:444 (1) - This is a it awkward to play with. Make the slider snapped to 1/2 BSD.
00:45:850 (9) - New combo colour please!

[Hard!?]
This map is very fast paced, but it's still fun to play!
The HP Drain is very high for this map, set it to 6 or 7.
00:04:700 (7) - Remove this note please, it's awkward to play, because most streams end on either Red or White ticks.
01:19:380 (5) - New Combo please, this is awkward to read.

This is my first ever Standard mod :s I can tell it was very bad! But I hoped I helped!
(I will be coming with my Taiko Oni soon!)
Topic Starter
Cloudchaser

Dolphin wrote:

Mod because can. o3o

[Overview]
You might want to increase the hitsound volume, I can barely hear them! :o Nah ~ its okay the hitsound volume o3o

[Easy!?]
This map is good. Can't really any issues. The Song Setup settings are good. Thankies ~ :3

[Normal!?]
You might want to make the combo colour change frequently, some parts are hard to read due to it.
00:04:460 (5) - Please change combo colour here. This part is tedious to read.Okay
00:28:444 (1) - This is a it awkward to play with. Make the slider snapped to 1/2 BSD.Fixed
00:45:850 (9) - New combo colour please! Nah, okay
thankie ~
[Hard!?]
This map is very fast paced, but it's still fun to play!
The HP Drain is very high for this map, set it to 6 or 7. fixed, 6 now
00:04:700 (7) - Remove this note please, it's awkward to play, because most streams end on either Red or White ticks. Yeah, i forget it.
01:19:380 (5) - New Combo please, this is awkward to read. okay, you are right ~

This is my first ever Standard mod :s I can tell it was very bad! But I hoped I helped!
(I will be coming with my Taiko Oni soon!)
Thanks! was useful~ I hate my stupid mistakes ;w; thankies again

UPDATED ~!
XinCrin
Oh Cloud regresò a los mapas !!

I'm so happy

Suerte!
Topic Starter
Cloudchaser

XinCrin wrote:

Oh Cloud regresò a los mapas !!

I'm so happy

Suerte!
Me quedaré solo para eso <3

:D Cloud is back
BeatofIke
Hello Cloudchaser! Mod request via forum PM!
Since you are a new mapper, I will go Easy on you! Here's a quick mod!


[General]
  1. You have some unsnapped notes!
  2. Your map has a bug! I can't see some of your notes!
  3. Your combos are very inconsistent!
[Easy]
  1. AIBat wrote this:
    SPOILER
    00:00:610 (1) - Unsnapped slider (end).
    00:03:176 (4) - Unsnapped slider (end).
    00:05:101 (6) - Unsnapped slider (end).
    00:06:385 (1) - Unsnapped slider (end).
    00:09:593 (5) - Unsnapped slider (end).
    00:13:765 (1) - Unsnapped slider (end).
    00:16:973 (5) - Unsnapped slider (end).
    00:19:540 (1) - Unsnapped slider (end).
    00:20:503 (2) - Unsnapped slider (repeat).
    00:20:503 (2) - Unsnapped slider (end).
    00:24:675 (1) - Unsnapped slider (end).
    00:27:882 (5) - Unsnapped slider (end).
    00:29:167 (6) - Unsnapped slider (end).
    00:32:375 (4) - Unsnapped slider (end).
    00:33:658 (5) - Unsnapped slider (repeat).
    00:33:658 (5) - Unsnapped slider (end).
    00:35:583 (1) - Unsnapped slider (end).
    00:38:791 (5) - Unsnapped slider (repeat).
    00:38:791 (5) - Unsnapped slider (end).
    00:57:722 (5) - Unsnapped slider (repeat).
    00:57:722 (5) - Unsnapped slider (end).
    00:59:647 (6) - Unsnapped slider (repeat).
    00:59:647 (6) - Unsnapped slider (end).
    01:01:572 (1) - Unsnapped slider (end).
    01:02:855 (2) - Unsnapped slider (end).
    01:09:914 (7) - Unsnapped slider (repeat).
    01:09:914 (7) - Unsnapped slider (end).
    01:15:690 (7) - Unsnapped slider (repeat).
    01:15:690 (7) - Unsnapped slider (end).
    01:20:182 (5) - Unsnapped slider (repeat).
    01:20:182 (5) - Unsnapped slider (end).
[Normal]
  1. Inconsistent combos. Add new combo for every 1 or 2 measures.
[Hard]
  1. AIBat wrote:
    SPOILER
    00:02:679 (1) - Unsnapped circle.
That's pretty much it! Good luck!
Topic Starter
Cloudchaser

BeatofIke wrote:

Hello Cloudchaser! Mod request via forum PM!
Since you are a new mapper, I will go Easy on you! Here's a quick mod!


[General]
  1. You have some unsnapped notes!
  2. Your map has a bug! I can't see some of your notes!
  3. Your combos are very inconsistent!
[Easy]
  1. AIBat wrote this:
    SPOILER
    00:00:610 (1) - Unsnapped slider (end).
    00:03:176 (4) - Unsnapped slider (end).
    00:05:101 (6) - Unsnapped slider (end).
    00:06:385 (1) - Unsnapped slider (end).
    00:09:593 (5) - Unsnapped slider (end).
    00:13:765 (1) - Unsnapped slider (end).
    00:16:973 (5) - Unsnapped slider (end).
    00:19:540 (1) - Unsnapped slider (end).
    00:20:503 (2) - Unsnapped slider (repeat).
    00:20:503 (2) - Unsnapped slider (end).
    00:24:675 (1) - Unsnapped slider (end).
    00:27:882 (5) - Unsnapped slider (end).
    00:29:167 (6) - Unsnapped slider (end).
    00:32:375 (4) - Unsnapped slider (end).
    00:33:658 (5) - Unsnapped slider (repeat).
    00:33:658 (5) - Unsnapped slider (end).
    00:35:583 (1) - Unsnapped slider (end).
    00:38:791 (5) - Unsnapped slider (repeat).
    00:38:791 (5) - Unsnapped slider (end).
    00:57:722 (5) - Unsnapped slider (repeat).
    00:57:722 (5) - Unsnapped slider (end).
    00:59:647 (6) - Unsnapped slider (repeat).
    00:59:647 (6) - Unsnapped slider (end).
    01:01:572 (1) - Unsnapped slider (end).
    01:02:855 (2) - Unsnapped slider (end).
    01:09:914 (7) - Unsnapped slider (repeat).
    01:09:914 (7) - Unsnapped slider (end).
    01:15:690 (7) - Unsnapped slider (repeat).
    01:15:690 (7) - Unsnapped slider (end).
    01:20:182 (5) - Unsnapped slider (repeat).
    01:20:182 (5) - Unsnapped slider (end).
[Normal]
  1. Inconsistent combos. Add new combo for every 1 or 2 measures.
[Hard]
  1. AIBat wrote:
    SPOILER
    00:02:679 (1) - Unsnapped circle.
That's pretty much it! Good luck!
Thanks! ~ sorry for the issue ):
Flask
omg ikamusume <3
HellDawn
General

Everywhere re blue colours O_o At least you can change combo colours.

Easy

I dont why this diff doesnt fit with combos I think you should remap for it

00:54:513- no clap or whistle. put finish
00:59:647- ^
01:04:781 (4) - ^
01:09:914- ^
01:15:048 (6) - ^
01:27:561- ^

Please check your hitsounds

Normal

00:08:310- new combo should be here so please remove new combo last one this> 00:10:235
00:13:444- hard to catch because of the spinner
00:48:417 (7) - new combo
01:27:561- finish

Hard

00:54:593- finish
01:04:781 (1) - ^
01:15:048 (1) - one grid down
last spinner need finish

Sorry I cant full mod.
Topic Starter
Cloudchaser
Updated!

Moved to pendings!!
HabiHolic
Hello~ From My Queues~



[Easy!?]

HP Drain -1
OD -1

00:29:167 (6) - Distance check
00:28:845 - add Circle
00:49:380 (1) - Remove NC?
00:47:454 (6) - NC?
00:57:080 (4) - Remove 00:57:722 (5) - This slider 00:57:080 - Go here and
01:06:064 (1) - Remove NC
01:04:781 (4) - NC
01:09:914 (7) - ^
01:22:107 (1) - Remove NC
01:22:749 (2) - NC

[Normal!?]
00:01:572 (3,4,5) - Interval narrowed your
00:03:176 (7,1,2) - ^
00:04:460 (4,1,2,3,4,5) - ^
00:06:706 (3) - Distance check
00:08:310 (1,2,3) - Interval narrowed your
00:15:369 (5,6,7) - ^
00:20:503 (1) - Remove NC
00:21:786 (2,3,4) - Date to sort
00:23:872 (2,3,4,5) - Normal difficulty too difficult considering different change pattern like this?
00:25:797 (1) - Remove NC
00:26:278 (3) - NC
00:40:396 (1) - Spinner is a little bit much, went awkward.
00:49:380 (4) - Remove
00:49:700 (1) - Spinner 00:49:380 - Finish Here
01:00:289 (1,2,3,4) - Opps .. I'd like to change this pattern is too difficult
01:02:214 (6) - Distance check
01:04:139 (3) - ^
01:09:914 (8) - NC?
01:25:396 (1) - Spinner Strat 01:25:315 - Here..

[Hard!?]

AR +1
00:04:299 (2,3,4,5,6) - Rearrange
00:37:347 (7) - Beat awkward
00:42:962 (7,8) - ^
00:44:085 (2,3) - ^
00:48:577 (3) - ^
00:55:315 (5) - ^
00:56:599 (3) - ^



[Astom's Insane!?]
00:02:214 (2) - Ctrl + G
00:10:235 (4,5,6,7) - Distance check
00:12:801 (2) - Ctrl + G
00:46:652 (1) - Slider look sloppy differently to change the look
00:50:663 (4) - ^
01:02:695 (3,4) - Distance check (ex - 01:09:593 (4,5))


Good Luck~~
Topic Starter
Cloudchaser

HabiHolic wrote:

Hello~ From My Queues~



[Easy!?]

HP Drain -1
OD -1

00:29:167 (6) - Distance check
00:28:845 - add Circle
00:49:380 (1) - Remove NC?
00:47:454 (6) - NC?
00:57:080 (4) - Remove 00:57:722 (5) - This slider 00:57:080 - Go here and
01:06:064 (1) - Remove NC
01:04:781 (4) - NC
01:09:914 (7) - ^
01:22:107 (1) - Remove NC
01:22:749 (2) - NC

[Normal!?]
00:01:572 (3,4,5) - Interval narrowed your
00:03:176 (7,1,2) - ^
00:04:460 (4,1,2,3,4,5) - ^
00:06:706 (3) - Distance check
00:08:310 (1,2,3) - Interval narrowed your
00:15:369 (5,6,7) - ^
00:20:503 (1) - Remove NC
00:21:786 (2,3,4) - Date to sort
00:23:872 (2,3,4,5) - Normal difficulty too difficult considering different change pattern like this?
00:25:797 (1) - Remove NC
00:26:278 (3) - NC
00:40:396 (1) - Spinner is a little bit much, went awkward.
00:49:380 (4) - Remove
00:49:700 (1) - Spinner 00:49:380 - Finish Here
01:00:289 (1,2,3,4) - Opps .. I'd like to change this pattern is too difficult
01:02:214 (6) - Distance check
01:04:139 (3) - ^
01:09:914 (8) - NC?
01:25:396 (1) - Spinner Strat 01:25:315 - Here..

[Hard!?]

AR +1
00:04:299 (2,3,4,5,6) - Rearrange
00:37:347 (7) - Beat awkward
00:42:962 (7,8) - ^
00:44:085 (2,3) - ^
00:48:577 (3) - ^
00:55:315 (5) - ^
00:56:599 (3) - ^



[Astom's Insane!?]
00:02:214 (2) - Ctrl + G
00:10:235 (4,5,6,7) - Distance check
00:12:801 (2) - Ctrl + G
00:46:652 (1) - Slider look sloppy differently to change the look
00:50:663 (4) - ^
01:02:695 (3,4) - Distance check (ex - 01:09:593 (4,5))


Good Luck~~
Thanks!!
kajiyatta
M4M request from your queue
General
maybe you can add a Video from other Pending maps.
this BG seems a bit large, try to use this. it's a small size version. http://puu.sh/2a6sQ
uncheck Letterbox bacause there is no break time in this map.
put hitsounds consistence at backbeat. some hear too weird.
no SB in Astom's Insane.
Easy
Placement
00:29:166(6) wrong spacing. you should use same spacing in Easy diff.
00:32:374(4)^
00:47:454(6)^... and more
01:04:781(4) put NC here is better.
01:13:123(4) a bit down better to avoid on HP bar
Rhythm
00:13:765~ 00:41:358 I don't follow this rhythm, you can put notes at downbeat not backbeat bacause it's a bit difficult for newbie.
Hit Sonud
00:01:893(2) delete clap.
00:59:647(6) add finish at head

Normal
AR4 or 5 better current seems so slow
Placement
00:08:952(4,5) make blanket ?
00:16:011(8,1) swap NC
00:31:732(1) wrong spacing. same as Easy.
00:36:545(1)^ and more
Rhythm
00:49:700(1) too long, you should put slider & note better.
Hit Sonud
00:08:310(1) add finish
00:21:144(1)^
00:45:850(1,2,3) ^
00:49:380(4)^
00:47:454(6) add finish at head
01:10:235(9) add finish at end

Hard
Placement
00:28:524(1) wrong spacing.
00:49:700(6,7,1) make beautiful like this
01:04:299(9) stack at (7)'e end seems better
Hit Sonud
00:04:941(7) add finish at end
00:31:251(5) add finish at head
00:36:224(1)^
00:45:850(8,1,2)^
00:40:235(5) add finish
and you missed defaulet finishes. please listen to music.

Astom's Insane
Placement
00:06:706(1,2,3) make a little jump like this?
01:01:412(3) a bit down?
Hit Sonud
00:21:144(1) add finish at head

need more work I suppose, good luck.
Topic Starter
Cloudchaser

kajiyatta wrote:

M4M request from your queue
General
maybe you can add a Video from other Pending maps.
this BG seems a bit large, try to use this. it's a small size version. http://puu.sh/2a6sQ
uncheck Letterbox bacause there is no break time in this map.
put hitsounds consistence at backbeat. some hear too weird.
no SB in Astom's Insane.
Easy
Placement
00:29:166(6) wrong spacing. you should use same spacing in Easy diff.
00:32:374(4)^
00:47:454(6)^... and more
01:04:781(4) put NC here is better.
01:13:123(4) a bit down better to avoid on HP bar
Rhythm
00:13:765~ 00:41:358 I don't follow this rhythm, you can put notes at downbeat not backbeat bacause it's a bit difficult for newbie.
Hit Sonud
00:01:893(2) delete clap.
00:59:647(6) add finish at head

Normal
AR4 or 5 better current seems so slow
Placement
00:08:952(4,5) make blanket ?
00:16:011(8,1) swap NC
00:31:732(1) wrong spacing. same as Easy.
00:36:545(1)^ and more
Rhythm
00:49:700(1) too long, you should put slider & note better.
Hit Sonud
00:08:310(1) add finish
00:21:144(1)^
00:45:850(1,2,3) ^
00:49:380(4)^
00:47:454(6) add finish at head
01:10:235(9) add finish at end

Hard
Placement
00:28:524(1) wrong spacing.
00:49:700(6,7,1) make beautiful like this
01:04:299(9) stack at (7)'e end seems better
Hit Sonud
00:04:941(7) add finish at end
00:31:251(5) add finish at head
00:36:224(1)^
00:45:850(8,1,2)^
00:40:235(5) add finish
and you missed defaulet finishes. please listen to music.

Astom's Insane
Placement
00:06:706(1,2,3) make a little jump like this?
01:01:412(3) a bit down?
Hit Sonud
00:21:144(1) add finish at head

need more work I suppose, good luck.
Thanks owo ~ I'll try mod your map when I can. C:
Lolicakey
Jai pawah
Loooctav
no me gusta el hecho de que Agergues Varias Diff's mas tarde, Pero hueueueueueuee Talvez Modere Los Taikos
Topic Starter
Cloudchaser

ThoomyyxD wrote:

no me gusta el hecho de que Agergues Varias Diff's mas tarde, Pero hueueueueueuee Talvez Modere Los Taikos
¿Qué tiene? no me gusta apresurar a una persona :<
Topic Starter
Cloudchaser
away from mapping for a little time
Loooctav
Seguire Moddeando Tu Mapa Mañana Viernes, Pero Solo El Normal Y El Hard, Que Son Los Que Tenia Pendientes..
SkyDevil
sorry for late ;w; forgot about it (you can remind me lol)

Easy?!
Note: Please find a proper way of hitsounding ;-;
00:01:893 (2) - remove whistle and clap because htey sound unneccesary
00:03:818 (4,5,6) - Distance spacing is kinda awkward here :/ (make it even)
00:19:540 (8,1) - I suggest doing this http://puu.sh/2eOqX
00:23:390 (4,5,1) - Fix distance spacing...
00:27:882 (5,6) - Umm put 5 farther away from 6,,, this is like impossible to read for beginners
00:36:866 (2,3,4,5) - how about making a square? http://puu.sh/2eOvH
00:41:358 (1) - I think you meant this,,, http://puu.sh/2eOyL if not, you should put (1) somewhere else
00:46:813 (5,6) - You really should watch out with the distance spacing :o
00:54:513 - The refrain is kinda boring :I Even though its an easy, placing 1/1's doesnt seem dangerous to me

Normal?!
Hitsounds....
Approach Rate +1
00:03:176 (7,1,2) - Placing a new combo at 1 doesnt seem good,,, try placing it at 7 and remove it at 1
00:04:460 (4,1,2) - ^ same (last time im noting it btw)
00:06:064 (1,2,3) - try to place 2 exactly between 1 and 3...
00:24:674 (5,6) - umm place 6 farther away from 5
00:31:091 (7,1) - 1 farther away from 7
00:35:904 (4,1) - 1 farther away from 4...
01:01:251 (5,6) - This looks kinda awkward :I place 6 somewhere else where it not overlaps 5..
01:05:743 (6,1) - 1 farhter away from 6 ;w;
01:25:315 (1) - start the spinner here

Hard?!
hitsounds are actually better here
Approach Rate +1
00:04:941 (7,8) - its kinda awkward that the slider ends at a blue line,,, how about http://puu.sh/2eOUj
00:20:182 (3,4,5) - almost looks like you have to click it shortly after each other, put some distance between them
00:24:192 (2,3,4) - I dont see why you place a triplet here, remove 3
00:26:118 (9,10) - The jump here is kinda unexpected... NC at 9 or do something about the distance spacing
00:28:203 (1,2,3,4) - Pictures are easier to understand than words xD http://puu.sh/2eP4A
00:29:487 (5,6,7,8,9,10) - remove 6 and 9 because of unneccesary triplet
00:34:941 (5,6,7,8,1,2) - ^
00:37:027 (4,5,6) - remove 5~~
00:46:813 (3,4,5,6) - confusing.... Ill let your creativity do the thing...
01:20:021 (4,5,1) - 5 is unreadable~ place it somewhere else
01:21:946 (5,6,7,8) - even distance spacing pls
try not to stack too much circles onto each other..

Astom's Insane?!
I love the use of drums /o/
01:24:353 (2,3,4,5) - I guess the only thing i can say is that placing 2 over 5 is kind of awkward to play~
Good difff /o/o/

Map needs some work, but it'll get good :o good luck :3
Loooctav
NO KUDOSU POST

Lo prometído es deuda querída..
El normal y el hard que me faltaban

No usare mi regla de color x3
[Normal?!]
  1. AR+1
00:04:460 (5,6,7,8,9,10) No exageras con los circulos? digo yo.. tan solo es un Normal
00:08:952 (8) Finish en el comienzo
01:00:770 (4) Eliminalo? Como que cambia el ritmo :/
Muuuuuuuuuuuuuuuuuuuuuuuuucho mejor que la diff Easy, Bueno ya a pasado por varios Mods.. desde el primer chequeo..

Bueno, La Parte importante de la diff
Esta Diff Tiene Problemas de simetria...
Ejemplos:
00:20:503 (1) No deberia ir en el puesto del 00:19:219 (7)
Ahí muchos así en toda la diff, intenta arreglarlos, no tanto porque sea malo, si no que por la estética del mapa, lo mas importante de un mapa es la estética..

[Hard?!]
Primero que todo, sube el volumen D:
cuando juego este nivel casí ni oigo los Hitobjects..
  1. AR+1
00:04:941 (7) Es raro este slider no cree?

Bueno, los mayores errores son en echo de que superpones demaciao de forma inecesaria, 5,6 Asta 7 notas en un mismo puesta viendo que podrias hacer hermosas figuras con un mapa mucho mas bonito, que es mas llamativo, por lo que te podria ir mejor ;)

Eso es todo..

Star~
Topic Starter
Cloudchaser
Thanks for your modds, I'm a kinda lazy later i'll add all the mods.
Topic Starter
Cloudchaser

ThoomyyxD wrote:

NO KUDOSU POST

Lo prometído es deuda querída..
El normal y el hard que me faltaban

No usare mi regla de color x3
[Normal?!]
  1. AR+1
00:04:460 (5,6,7,8,9,10) No exageras con los circulos? digo yo.. tan solo es un Normal Que sea un normal no significa que lo tenga que hacer aburrido.
00:08:952 (8) Finish en el comienzo No, ya que puse un finish en 00:08:310 (1) - y suena mal si pongo donde tu has dicho.
01:00:770 (4) Eliminalo? Como que cambia el ritmo :/ No, simplemente agregué un clap en la cola del slider.
Muuuuuuuuuuuuuuuuuuuuuuuuucho mejor que la diff Easy, Bueno ya a pasado por varios Mods.. desde el primer chequeo..

Bueno, La Parte importante de la diff
Esta Diff Tiene Problemas de simetria...
Ejemplos:
00:20:503 (1) No deberia ir en el puesto del 00:19:219 (7)
Ahí muchos así en toda la diff, intenta arreglarlos, no tanto porque sea malo, si no que por la estética del mapa, lo mas importante de un mapa es la estética..
Lamentablemente no la he podido poner donde (8) ya que el spacing estaría mal, sin embargo lo moví cerca de ahí.

[Hard?!]
Primero que todo, sube el volumen D:
cuando juego este nivel casí ni oigo los Hitobjects.. Meh.
  1. AR+1
Ya me lo habían dicho antes.
00:04:941 (7) Es raro este slider no cree? Tal vez, pero lo dejaré por el momento o hasta que otra persona más me lo diga.

Bueno, los mayores errores son en echo de que superpones demaciao de forma inecesaria, 5,6 Asta 7 notas en un mismo puesta viendo que podrias hacer hermosas figuras con un mapa mucho mas bonito, que es mas llamativo, por lo que te podria ir mejor ;)

Eso es todo..

Star~
Disculpa por las refuses... orz
gracias por la star y el mod :3


UPDATED!
Cuvelia
H i , Random Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  1. taiko bg error.
    0,0,"bgtaiko.jpg",1,1
    change jpgpng
    but...taiko bg is unrankable.
    plz taiko bg delete...
     
  2. "bg.png" is too large. changing to jpg is better.
 
[ 0gre's Taiko Muzukashii]
  1. Don't use countdown.
     
  2. HP Drain -1 or -2 , OD -1 or -2
     
  3. 00:07:989 (1) - k
  4. 01:16:331 (7,1,2,1,2,1,2) - d d k k d d k here?
  5. 01:20:101 (2) - re
  6. 01:21:626 (1) - d
  7. 01:24:192 (4) - like this ?
[ Dolphin's Taiko Oni]
  1. 00:02:535 (10,12,13) - k
  2. 00:10:396 (59,62) - k
  3. 00:39:273 (247,250) - k ?
  4. 00:40:235 (254) - ?_? slider error ??
  5. 01:01:251 (51,54) - k
  6. 01:04:781 (75) - k
  7. 01:25:155 - add a k
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
okay.
-Easy!?-
Spinner :
00:12:642 - the difficulty is the easiest of this map.
when the spinner isn't finished, the hit circle can't arrive here.
please be careful about this.

New combo :
00:03:176 (4) - NC
00:16:331 (5) - NC
00:23:391 (6) - ^
00:24:675 (1) - remove NC
00:26:600 (5) - NC
00:41:358 (6) - ^
00:43:283 (2) - remove NC
00:46:171 (6) - NC
00:59:647 (6) - ^
01:01:572 (2) - remove NC
01:04:781 (1) - NC
01:07:989 (6) - ^
01:15:048 (6) - ^
01:17:615 (3) - remove NC
01:19:540 (1) - NC
01:22:107 (3) - remove NC
01:23:390 (5) - NC

Audio :
00:16:973 (5) - add clap
00:16:973 (5) - remove clap
00:18:257 (6) - add clap
00:18:898 (7) - remove clap
00:19:540 (1) - add clap
00:19:540 (1) - remove clap
00:20:823 (2) - add clap
00:29:167 (7) - add whistle
01:22:107 (6) - ^
01:22:749 (7) - remove whistle
01:23:390 (8) - add whistle
01:24:032 (9) - remove whistle
01:24:674 (10) - add whistle

-finish-
-Normal!?-
Audio :
00:07:347 (4) - add whistle and clap
00:08:631 (3) - ^
00:08:952 (4) - ^
00:10:235 (5) - ^
00:20:503 (10) - add clap or whistle
00:22:428 (5) - remove clap
00:23:390 (1) - add clap

-finish-
-Hard!?-
Audio :
00:10:396 (5) - add whistle
00:16:011 (4) - add clap
00:20:182 (3) - add whistle
00:20:503 (4) - ^
00:32:214 (4) - ^
00:39:433 (4) - ^
00:41:037 (1) - ^
00:43:123 (8) - remove whistle
00:43:123 (8) - add whistle
00:44:085 (2) - ^
00:44:406 (3) - add whistle and clap
00:46:813 (3) - add whistle
00:46:813 (3) - add clap
00:47:615 (5) - add whistle
00:48:577 (3) - add whistle and clap
00:48:738 (4) - add clap remove finish
00:49:219 (5) - add finish
00:51:626 (1) - add whistle
01:03:818 (8) - ^
01:09:593 (3) - add clap
01:09:593 (3) - remove clap add whistle
01:10:556 (5) - add whistle
01:10:877 (7) - ^
01:14:406 (7) - ^
01:14:727 (8) - ^
01:19:700 (2) - ^
01:19:861 (3) - ^
01:20:021 (4) - add clap
01:24:834 (9) - add whistle
01:24:995 (9) - add clap

-finish-
-Astom's Insane!?-
Audio :
00:17:775 (4) - add clap or whistle
00:56:920 (3) - add whistle
00:57:401 (4) - ^

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Topic Starter
Cloudchaser

- Miomio Chii - wrote:

Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
okay.
-Easy!?-
Spinner :
00:12:642 - the difficulty is the easiest of this map.
when the spinner isn't finished, the hit circle can't arrive here.
please be careful about this.

New combo :
00:03:176 (4) - NC
00:16:331 (5) - NC
00:23:391 (6) - ^
00:24:675 (1) - remove NC
00:26:600 (5) - NC
00:41:358 (6) - ^
00:43:283 (2) - remove NC
00:46:171 (6) - NC
00:59:647 (6) - ^
01:01:572 (2) - remove NC
01:04:781 (1) - NC
01:07:989 (6) - ^
01:15:048 (6) - ^
01:17:615 (3) - remove NC
01:19:540 (1) - NC
01:22:107 (3) - remove NC
01:23:390 (5) - NC

Audio :
00:16:973 (5) - add clap
00:16:973 (5) - remove clap
00:18:257 (6) - add clap
00:18:898 (7) - remove clap
00:19:540 (1) - add clap
00:19:540 (1) - remove clap
00:20:823 (2) - add clap
00:29:167 (7) - add whistle
01:22:107 (6) - ^
01:22:749 (7) - remove whistle
01:23:390 (8) - add whistle
01:24:032 (9) - remove whistle
01:24:674 (10) - add whistle

-finish-
-Normal!?-
Audio :
00:07:347 (4) - add whistle and clap
00:08:631 (3) - ^
00:08:952 (4) - ^
00:10:235 (5) - ^
00:20:503 (10) - add clap or whistle
00:22:428 (5) - remove clap
00:23:390 (1) - add clap

-finish-
-Hard!?-
Audio :
00:10:396 (5) - add whistle
00:16:011 (4) - add clap
00:20:182 (3) - add whistle
00:20:503 (4) - ^
00:32:214 (4) - ^
00:39:433 (4) - ^
00:41:037 (1) - ^
00:43:123 (8) - remove whistle
00:43:123 (8) - add whistle
00:44:085 (2) - ^
00:44:406 (3) - add whistle and clap
00:46:813 (3) - add whistle
00:46:813 (3) - add clap
00:47:615 (5) - add whistle
00:48:577 (3) - add whistle and clap
00:48:738 (4) - add clap remove finish
00:49:219 (5) - add finish
00:51:626 (1) - add whistle
01:03:818 (8) - ^
01:09:593 (3) - add clap
01:09:593 (3) - remove clap add whistle
01:10:556 (5) - add whistle
01:10:877 (7) - ^
01:14:406 (7) - ^
01:14:727 (8) - ^
01:19:700 (2) - ^
01:19:861 (3) - ^
01:20:021 (4) - add clap
01:24:834 (9) - add whistle
01:24:995 (9) - add clap

-finish-
-Astom's Insane!?-
Audio :
00:17:775 (4) - add clap or whistle
00:56:920 (3) - add whistle
00:57:401 (4) - ^

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Thanks! I'll add the mods later ^^
Dolphin

Cuvelia wrote:

H i , Random Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

[ Dolphin's Taiko Oni]
  1. 00:02:535 (10,12,13) - k ok
  2. 00:10:396 (59,62) - k nah... I think it sounds better with ddd ddd. :P
  3. 00:39:273 (247,250) - k ? yuppers~
  4. 00:40:235 (254) - ?_? slider error ?? There is supposed to be a slider there, it might've broken due to that one dreadful update....
  5. 01:01:251 (51,54) - k ddd ddd ddk sounds better I think :P
  6. 01:04:781 (75) - k ok
  7. 01:25:155 - add a k eh.. It doesn't really fit well.
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
Thanks Thanks!! ^^<3
Makyu
keep fighting!!
Topic Starter
Cloudchaser

Makyu wrote:

keep fighting!!
;_; <3
gracias por los kudos ;v; ... no era necesario pero lindo aporte uwu
0gre_old

Cuvelia wrote:

H i , Random Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  1. taiko bg error.
    0,0,"bgtaiko.jpg",1,1
    change jpgpng
    but...taiko bg is unrankable.
    plz taiko bg delete...
     
  2. "bg.png" is too large. changing to jpg is better.
 
[ 0gre's Taiko Muzukashii]
  1. Don't use countdown.
     
  2. HP Drain -1 or -2 , OD -1 or -2
     
  3. 00:07:989 (1) - k
  4. 01:16:331 (7,1,2,1,2,1,2) - d d k k d d k here?
  5. 01:20:101 (2) - re
  6. 01:21:626 (1) - d
  7. 01:24:192 (4) - like this ?
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
I made a huge change here ~
thanks for your mod
:)
and please update

http://puu.sh/2k9H0

and I cant deal with the size of BG ~
but I have fixed it to 0,0
Topic Starter
Cloudchaser
missing taiko muzukashi... ._. the fuck
Topic Starter
Cloudchaser
- Miomio Chii - mod not added already.
waiting for Dolphin ~
cuvelia's mod added in 0gre diff :P
Astom diff updated

fixed some silly issues =_= fixed missing difficult (and bg).

Thanks for the support Makyu >w<


hitsound mod is ALWAYS welcome.... my arms are open wide ;_;

mah :D
ReySHeL
hi~
IRC mod :3
[0gre's Taiko Muzukashii]
SPOILER
07:42 *0gre is listening to [http://osu.ppy.sh/b/221768 sphere - HIGH POWERED (TV Size)]
07:42 ReySHeL: DLした
07:42 0gre: これの muzu
07:42 ReySHeL: うん
07:42 0gre: 00:54:513 -
07:43 0gre: 00:55:797 -
07:43 0gre: 気合の
07:43 0gre: ここにも大音符があるんだけども
07:43 0gre: これ変えたほうが良いと思う?
07:43 ReySHeL: いらんかな2つ目
07:44 0gre: やっぱりーw
07:44 ReySHeL: wwwwww
07:44 0gre: これ何に変えられると思う?
07:44 0gre: ここ難しい
07:44 ReySHeL: remove finish
07:44 ReySHeL: でおk
07:45 0gre: これ
07:45 0gre: 全体的にどう?
07:45 ReySHeL: いいよw
07:45 0gre: 昨日ぐらいに編集した譜面
07:46 ReySHeL: 音取りが俺が納得するやり方になった
07:46 ReySHeL: 最近の譜面は
07:47 0gre: あーw
07:47 ReySHeL: だいぶ変わったね 譜面
07:47 ReySHeL: この1歩は
07:47 ReySHeL: でかいよ
07:47 0gre: 00:55:636 -
07:47 0gre: どもどもww
07:48 0gre: ここね
07:48 0gre: ddd nis
07:48 0gre: ddd にしてみたけど、どう?
07:48 ReySHeL: 00:55:636 (2) -
07:48 ReySHeL: これ
07:48 ReySHeL: d
07:48 ReySHeL: はどう?
07:48 0gre: 00:55:636 (1) -
07:48 0gre: それここw
07:48 0gre: 01:05:904 -
07:48 0gre: それここw
07:49 ReySHeL: www
07:49 ReySHeL: さっきのとこも合わせたほうがいい
07:49 ReySHeL: ddkdd
07:49 ReySHeL: にw
07:49 0gre: 今
07:49 0gre: 00:55:155 -
07:49 0gre: d d k ddd
07:49 ReySHeL: そこ
07:49 0gre: うん
07:49 ReySHeL: ddkdd
07:51 0gre: fix ~
07:52 ReySHeL: 01:00:930 (1) -
07:52 0gre: 連打入れようか迷ってたけど
07:52 ReySHeL: remove finish
07:52 ReySHeL: 01:06:065 (2) - ^
07:52 ReySHeL: 01:11:198 (1) - ^
07:53 ReySHeL: 01:17:615 (1) - ^
07:53 ReySHeL: 01:22:749 (1) - ^
07:54 ReySHeL: 00:00:610 (1) - add finish
07:54 ReySHeL: 00:05:743 (1) - ^
07:55 ReySHeL: 00:08:310 (1) - ^
07:59 0gre: この最後の三つ拾うと
07:59 0gre: 真中あたりが大音符でやりにくくなるw
08:00 ReySHeL: ↑のremoveとaddどうなった?
08:00 ReySHeL: finish
08:01 0gre: 最後の3つ以外は適用
08:01 ReySHeL: ok

good luck :)
0gre_old

ReySHeL wrote:

hi~
IRC mod :3
[0gre's Taiko Muzukashii]
SPOILER
07:42 *0gre is listening to [http://osu.ppy.sh/b/221768 sphere - HIGH POWERED (TV Size)]
07:42 ReySHeL: DLした
07:42 0gre: これの muzu
07:42 ReySHeL: うん
07:42 0gre: 00:54:513 -
07:43 0gre: 00:55:797 -
07:43 0gre: 気合の
07:43 0gre: ここにも大音符があるんだけども
07:43 0gre: これ変えたほうが良いと思う?
07:43 ReySHeL: いらんかな2つ目
07:44 0gre: やっぱりーw
07:44 ReySHeL: wwwwww
07:44 0gre: これ何に変えられると思う?
07:44 0gre: ここ難しい
07:44 ReySHeL: remove finish
07:44 ReySHeL: でおk
07:45 0gre: これ
07:45 0gre: 全体的にどう?
07:45 ReySHeL: いいよw
07:45 0gre: 昨日ぐらいに編集した譜面
07:46 ReySHeL: 音取りが俺が納得するやり方になった
07:46 ReySHeL: 最近の譜面は
07:47 0gre: あーw
07:47 ReySHeL: だいぶ変わったね 譜面
07:47 ReySHeL: この1歩は
07:47 ReySHeL: でかいよ
07:47 0gre: 00:55:636 -
07:47 0gre: どもどもww
07:48 0gre: ここね
07:48 0gre: ddd nis
07:48 0gre: ddd にしてみたけど、どう?
07:48 ReySHeL: 00:55:636 (2) -
07:48 ReySHeL: これ
07:48 ReySHeL: d
07:48 ReySHeL: はどう?
07:48 0gre: 00:55:636 (1) -
07:48 0gre: それここw
07:48 0gre: 01:05:904 -
07:48 0gre: それここw
07:49 ReySHeL: www
07:49 ReySHeL: さっきのとこも合わせたほうがいい
07:49 ReySHeL: ddkdd
07:49 ReySHeL: にw
07:49 0gre: 今
07:49 0gre: 00:55:155 -
07:49 0gre: d d k ddd
07:49 ReySHeL: そこ
07:49 0gre: うん
07:49 ReySHeL: ddkdd
07:51 0gre: fix ~
07:52 ReySHeL: 01:00:930 (1) -
07:52 0gre: 連打入れようか迷ってたけど
07:52 ReySHeL: remove finish
07:52 ReySHeL: 01:06:065 (2) - ^
07:52 ReySHeL: 01:11:198 (1) - ^
07:53 ReySHeL: 01:17:615 (1) - ^
07:53 ReySHeL: 01:22:749 (1) - ^
07:54 ReySHeL: 00:00:610 (1) - add finish
07:54 ReySHeL: 00:05:743 (1) - ^
07:55 ReySHeL: 00:08:310 (1) - ^
07:59 0gre: この最後の三つ拾うと
07:59 0gre: 真中あたりが大音符でやりにくくなるw
08:00 ReySHeL: ↑のremoveとaddどうなった?
08:00 ReySHeL: finish
08:01 0gre: 最後の3つ以外は適用
08:01 ReySHeL: ok

good luck :)
Thank you ~
please update


http://puu.sh/2l1KP
Topic Starter
Cloudchaser
Updating 0gre's Taiko.
Next time gimme the .osu via puush (copy the .osu and press ctrl+shift+5)

Dolphin's Taiko Updated

Easy, Normal and Hard updated

Ready for be modded
Makyu
[General]
Hay inconistencias en el kiai time de las dificultades taiko


Hasta donde yo sé, los fondos de las taiko ahora son Unrankeables, debido a pantallas wildscreen


[Insane]
Inconsistencia en el KIAI time de esta diff
00:09:273 (2) - Maybe CTRL+G hace un minisalto interesante con (1) y no rompe el spacing con el siguiente combo
00:10:556 (8) - Borra ese slider y haz algo como esto http://puu.sh/2mBGC
00:13:283 - add a note here
00:14:567 - Lo mismo aqui
00:25:476 (4,5,6) - Este tipo de notas se ven mucho mejor stackeada, como lo hiciste en 00:26:118 (1,2,3) -

[Hard]
Definitivamente hay algo mas con esta diff.
http://puu.sh/2mBP9
AR+2
00:01:412 (4) - borra esa nota, y añade un circle aqui 00:01:572 -
00:02:374 (5,6,1) - borra esas tres notas y añade un slider en su lugar http://puu.sh/2mC3p
00:03:497 (8,9) - No stackees esas notas, se vuelve muy dificil de leer.
00:04:299 (2,3,4,5,6) - No entiendo, pq ese stream?
00:06:545 (2,3,4) - lo mismo, ese tipo de notas se vuelven muy dificiles de leer
00:10:075 (4) - spacing con (3) está mal espaceado
00:13:123 - termina el spinner aqui
00:13:444 - añade una nota aqui
00:13:925 (2,3,4) - Lo mismo aqui, muy dificil de leer
00:17:294 - te aconsejo que hagas lo mismo que hiciste con 00:16:011 (4) - va más con el ritmo viniendo de una hard, y sigue tu patrón. http://puu.sh/2mC8G algo como eso
00:20:503 (4) - borra eso y haz algo como en insane http://puu.sh/2mCaH
00:25:797 (7,8,9,10,1,2) - Esas notas no las veo siguiendo ni el ritmo ni el vocal, que te parecería cambiar un poco esa parte?
00:29:807 (7) - Mal espaciado con (6)
00:32:855 - Termina ese slider aqui
00:34:941 (5,6,7,8) - ese tipo de patron se ven muy bien en mapas con ar alto, con un ar tan bajo es imposible de leer, te aconsejo moverlas
00:41:037 (1) - mas espacio respecto a la nota anterior
00:42:642 (5,6,7,8) - lo mismo que dije en 00:34:941
00:47:936 (7,8,1,2,3) - esto tambien, no se puede leer muy bien D:
00:57:722 (6) - make this more pretty D:
01:01:572 (9) - no haz pensado en stackear esta nota en la cola de 01:00:609 (8) - ?
01:09:593 (3,4) - estoy seguro de que puedes hacerlos mas bonitos :3
01:17:615 (4,5,6) - mal espaciado

Respecto a esta diff, esta bien hecha, pero hay que trabajar mucho en cuestiones de saber si el player está capacitado para leer los patrones o no, te he mostrado algunos de los patrones que son muy dificiles de leer pero hay más por ahi, buscalos y piensa en una mejor forma de acomodarlos, recuerda que si estas siguiendo la vocal siempre sigue el vocal a menos de que el ritmo te permita cambiar entre vocal y ritmo suavemente, cambios bruscos de vocal a ritmo y de ritmo a vocal enredan al jugador y lo hacen perder el combo, en mucho en cuenta eso :3


[Normal]
00:01:572 (3,4,5) - Esas tres notas, mejor un slider ahi http://puu.sh/2mCKK
00:03:176 (1,2,3) - lo mismo aqui, esto va a hacer al player confundirse
00:05:422 (6,1) - un cambio tan brusco de ritmo a vocal definitivamente no es bueno D:
00:08:470 (2) - borra esa nota
00:10:877 (1) - http://puu.sh/2mCOC esto no puede pasar en una diff normal, termina el spinner aqui 00:12:802 - y silenciale el final
00:15:369 (5,6,7) - lo mismo que dije al principio, :c
00:21:946 (3) - borra esa nota
00:25:636 (5,6,7) - me parece mejor algo como esto http://puu.sh/2mCSU
00:30:770 (6,7) - que te parece cambiarlo por algo como esto http://puu.sh/2mCU7
00:36:545 (1) - mal espaciado
00:38:630 (4) - borra esa nota
00:40:396 (1) - ese spinner es muy corto, sin mencionar lo que te dije mas arriba, de que la siguiente nota esta muy muy cerca del spinner
00:46:492 (3) - mal espaciado con (2)
00:51:946 (1,1) - lo mismo que te dije, no puede estar una nota tan cerca del spinner te aconsejo terminar el spinner aqui 00:54:032 -
00:55:797 (5) - borra esa nota
00:58:363 (1,2,3) - lo mismo que te dije respecto a este tipo de notas al principio
01:14:727 (6,2) - intenta hacer que no se toquen, es posible :3
01:23:711 (7,8,9) - lo mismo que te dije respecto a este tipo de notas :3


[Easy]
00:12:962 - que te parece terminar el spinner ahi y silenciarlo?

Muy buena diff <3
a eso sumale que no sé modear muy bien las easys D:
Topic Starter
Cloudchaser

Makyu wrote:

[General]
Hay inconistencias en el kiai time de las dificultades taiko Okay

Hasta donde yo sé, los fondos de las taiko ahora son Unrankeables, debido a pantallas wildscreen Okay

[Hard]
Definitivamente hay algo mas con esta diff.
http://puu.sh/2mBP9
Lo sé... no se que hacer .w.
AR+2
00:01:412 (4) - borra esa nota, y añade un circle aqui 00:01:572 - Tienes razón, de alguna u otra manera lo tenía que borrar.
00:02:374 (5,6,1) - borra esas tres notas y añade un slider en su lugar http://puu.sh/2mC3p Arreglé unas cosas
00:03:497 (8,9) - No stackees esas notas, se vuelve muy dificil de leer. Remplazado por un slider~
00:04:299 (2,3,4,5,6) - No entiendo, pq ese stream? A mi gusta, sería algo aburrido si pusiera un slider, imo.
00:06:545 (2,3,4) - lo mismo, ese tipo de notas se vuelven muy dificiles de leer Nah, los dejos.
00:10:075 (4) - spacing con (3) está mal espaceado Arreglado
00:13:123 - termina el spinner aqui Okay
00:13:444 - añade una nota aqui Okay
00:13:925 (2,3,4) - Lo mismo aqui, muy dificil de leer Hum, lo dejaré a menos que otra persona me lo diga.
00:17:294 - te aconsejo que hagas lo mismo que hiciste con 00:16:011 (4) - va más con el ritmo viniendo de una hard, y sigue tu patrón. http://puu.sh/2mC8G algo como eso Bien, no lo había pensado de esa manera.
00:20:503 (4) - borra eso y haz algo como en insane http://puu.sh/2mCaH Nop, lo dejaré, me gusta porque encuentro que es divertido y además suena correctamente.
00:25:797 (7,8,9,10,1,2) - Esas notas no las veo siguiendo ni el ritmo ni el vocal, que te parecería cambiar un poco esa parte? Arreglado, arreglé varias cosas... :3
00:29:807 (7) - Mal espaciado con (6) ^
00:32:855 - Termina ese slider aqui No, sonaría raro.
00:34:941 (5,6,7,8) - ese tipo de patron se ven muy bien en mapas con ar alto, con un ar tan bajo es imposible de leer, te aconsejo moverlas nah
00:41:037 (1) - mas espacio respecto a la nota anterior No, omito esto.
00:42:642 (5,6,7,8) - lo mismo que dije en 00:34:941 Ja.
00:47:936 (7,8,1,2,3) - esto tambien, no se puede leer muy bien D: Okay
00:57:722 (6) - make this more pretty D: Okay ;w;
01:01:572 (9) - no haz pensado en stackear esta nota en la cola de 01:00:609 (8) - Hecho
01:09:593 (3,4) - estoy seguro de que puedes hacerlos mas bonitos :3 Hecho
01:17:615 (4,5,6) - mal espaciado Neh, los dejo.

Respecto a esta diff, esta bien hecha, pero hay que trabajar mucho en cuestiones de saber si el player está capacitado para leer los patrones o no, te he mostrado algunos de los patrones que son muy dificiles de leer pero hay más por ahi, buscalos y piensa en una mejor forma de acomodarlos, recuerda que si estas siguiendo la vocal siempre sigue el vocal a menos de que el ritmo te permita cambiar entre vocal y ritmo suavemente, cambios bruscos de vocal a ritmo y de ritmo a vocal enredan al jugador y lo hacen perder el combo, en mucho en cuenta eso :3
Lo sé... me falta más trabajo debido a que no soy muy buena haciendo Hards, bueno gracias por tus sugerencias.
[Normal]
00:01:572 (3,4,5) - Esas tres notas, mejor un slider ahi http://puu.sh/2mCKK Boooooooring
00:03:176 (1,2,3) - lo mismo aqui, esto va a hacer al player confundirse Nope
00:05:422 (6,1) - un cambio tan brusco de ritmo a vocal definitivamente no es bueno D:En realidad está bien, estoy siguiendo el ritmo de los instrumentos IMO.
00:08:470 (2) - borra esa nota Okay
00:10:877 (1) - http://puu.sh/2mCOC esto no puede pasar en una diff normal, termina el spinner aqui 00:12:802 - y silenciale el final Okay
00:15:369 (5,6,7) - lo mismo que dije al principio, :c ?
00:21:946 (3) - borra esa nota Okay
00:25:636 (5,6,7) - me parece mejor algo como esto http://puu.sh/2mCSU Ok
00:30:770 (6,7) - que te parece cambiarlo por algo como esto http://puu.sh/2mCU7
00:36:545 (1) - mal espaciado
00:38:630 (4) - borra esa nota
00:40:396 (1) - ese spinner es muy corto, sin mencionar lo que te dije mas arriba, de que la siguiente nota esta muy muy cerca del spinner
00:46:492 (3) - mal espaciado con (2)
00:51:946 (1,1) - lo mismo que te dije, no puede estar una nota tan cerca del spinner te aconsejo terminar el spinner aqui 00:54:032 -
00:55:797 (5) - borra esa nota
00:58:363 (1,2,3) - lo mismo que te dije respecto a este tipo de notas al principio
01:14:727 (6,2) - intenta hacer que no se toquen, es posible :3
01:23:711 (7,8,9) - lo mismo que te dije respecto a este tipo de notas :3


[Easy]
00:12:962 - que te parece terminar el spinner ahi y silenciarlo?

Muy buena diff <3
a eso sumale que no sé modear muy bien las easys D:
Gracias por tu mod <3 lo termino de terminar luego
mintong89
Taiko mod as request ovo/

[Taiko Oni]

00:12:481 (74) - k? d is not fit imo.
00:21:144 (133) - D
00:53:230 (333,334,335,336) - ddddkkkkddd? because drum.
01:27:401 (219,220) - kkd , drum.

[Taiko Muzukashii]

good maps >w<

orz poor mod again...
Dolphin

mintong89 wrote:

Taiko mod as request ovo/

[Taiko Oni]

00:12:481 (74) - k? d is not fit imo. fixed
00:21:144 (133) - D Big Don doesn't fit well here. There is no cymbal crash or any other loud instruments.
00:53:230 (333,334,335,336) - ddddkkkkddd? because drum. fixed
01:27:401 (219,220) - kkd , drum. It would cause conflict with Large Don. So no.

orz poor mod again...
Thanks anyways! o3o

Here is the new .osu
Topic Starter
Cloudchaser
Taiko oni updated

Hard, Normal and Easy need hitsounds mod x_x
ecar1974
GOAL:RAKING
Topic Starter
Cloudchaser

ecar1974 wrote:

GOAL:RAKING
of course ;_; ~
- Kevin
Hi~



[Astom's Insane!?]

  • *Change to AR9 - It will be easier to read jumps
[Hard!?]

  • * 00:00:610 - there is 2 timming points here... delete green one and set audio that you want at red
    * 00:02:679 (1) - Unsnapped note
    * 00:04:861 - Move this Timming point to 00:04:781 -
    * 00:04:941 (7) - Move this to White tick at Left and make him a 1/4 slider reverse add note 00:05:743 - keep finish hit sound here



    * 00:24:353 (4) - Delete note, Move 00:24:513 (5) - to 00:24:353 - add note at 00:25:155 -



    * 00:29:647 - Map this part has beats that can be followed at 00:29:647 - 00:29:807 - 00:29:968 -
    * 00:34:619 (4) - Unsnapped note
    * 00:43:283 (6) - Delete note
[Normal!?]

  • * 00:12:802 - Delete this timming point
    * 00:19:219 (8,10) - Stack them
[Easy!?]

  • * 01:04:620 - Unused Timming point

Good luck ~
Topic Starter
Cloudchaser

kevinelson wrote:

Hi~



[Astom's Insane!?]

  • *Change to AR9 - It will be easier to read jumps
[Hard!?]

  • * 00:00:610 - there is 2 timming points here... delete green one and set audio that you want at red
    * 00:02:679 (1) - Unsnapped note
    * 00:04:861 - Move this Timming point to 00:04:781 -
    * 00:04:941 (7) - Move this to White tick at Left and make him a 1/4 slider reverse add note 00:05:743 - keep finish hit sound here



    * 00:24:353 (4) - Delete note, Move 00:24:513 (5) - to 00:24:353 - add note at 00:25:155 -



    * 00:29:647 - Map this part has beats that can be followed at 00:29:647 - 00:29:807 - 00:29:968 -
    * 00:34:619 (4) - Unsnapped note
    * 00:43:283 (6) - Delete note
Remapping.

[Normal!?]

  • * 00:12:802 - Delete this timming point nope :3
    * 00:19:219 (8,10) - Stack them
Huh?

[Easy!?]

  • * 01:04:620 - Unused Timming point
Neh


Good luck ~
sorry, but thanks orz

Remapping Hard, a lot of issues, crappy diff.
Roxas
Starred ♥♥
Let's talk on osu for fix issues ;D
Topic Starter
Cloudchaser

Roxas wrote:

Starred ♥♥
Let's talk on osu for fix issues ;D
Baka ♥♥♥♥ ;w;
Roxas

-Cloudchaser wrote:

Roxas wrote:

Starred ♥♥
Let's talk on osu for fix issues ;D
Baka ♥♥♥♥ ;w;
you baka ♥
Astom
Loooctav
La canción a mejorado bastante! Sigue Así Marce Pico Magico xD
Topic Starter
Cloudchaser

ThoomyyxD wrote:

La canción a mejorado bastante! Sigue Así Marce Pico Magico xD
chupa el pico thoomyy reculiao :D hola
Lundlerol
hi~
taiko mod req from my mod queue
[Dolphin's Taiko Oni]
Unrankable : Where is BG??
Since the portion to point out is excessive, I do not mod.
It is because an overall correction is required. sry
If I advise, it will be said that a certain amount of pause is required for a map.
e.g
00:05:904 - delete
00:11:037 (64) - ^
00:13:604 - ^
00:16:652 - ^

good luck.

[0gre's Taiko Muzukashii]
00:20:823 (1,1) -  k DになっていますがK dの方が音に合ってると思われまし
他はないです_(:3 」∠)_
良いmap :p

good luck~_(:3 」∠)_
Topic Starter
Cloudchaser

Lundlerol wrote:

[Dolphin's Taiko Oni]
Unrankable : Where is BG??
I'll fix it later
0gre_old

Lundlerol wrote:

hi~
taiko mod req from my mod queue
[Dolphin's Taiko Oni]
Unrankable : Where is BG??
Since the portion to point out is excessive, I do not mod.
It is because an overall correction is required. sry
If I advise, it will be said that a certain amount of pause is required for a map.
e.g
00:05:904 - delete
00:11:037 (64) - ^
00:13:604 - ^
00:16:652 - ^

good luck.

[0gre's Taiko Muzukashii]
00:20:823 (1,1) -  k DになっていますがK dの方が音に合ってると思われまし
他はないです_(:3 」∠)_
良いmap :p

good luck~_(:3 」∠)_
MOD どうもありです~ :)
Loooctav
Marce... Peleamos por puras Weas xD
Se que me amas xD
Dolphin

Lundlerol wrote:

hi~
taiko mod req from my mod queue
[Dolphin's Taiko Oni]
Unrankable : Where is BG??
Since the portion to point out is excessive, I do not mod.
It is because an overall correction is required. sry
If I advise, it will be said that a certain amount of pause is required for a map.
e.g
00:05:904 - delete I want to keep a flow, so no. :P
00:11:037 (64) - ^ ok, since it's a finisher
00:13:604 - ^ no, want to keep a flow here as well ;)
00:16:652 - ^ same as above

good luck.
Thank You! :)

sphere - HIGH POWERED (-Cloudchaser) {Dolphin's Taiko Oni}.osu
osu file format v12

[General]
AudioFilename: HIGH POWERED (TV Size).mp3
AudioLeadIn: 1996
PreviewTime: 54513
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 11511
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:HIGH POWERED (TV Size)
TitleUnicode:HIGH POWERED (TV Size)
Artist:sphere
ArtistUnicode:sphere
Creator:-Cloudchaser
Version:Dolphin's Taiko Oni
Source:Shinryaku!? Ika Musume
Tags:opening squid girl anime dolphin Astom 0gre
BeatmapID:223130
BeatmapSetID:79494

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taikobg.png",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
610,320.855614973262,4,1,0,80,1,0
54513,-100,4,1,0,80,0,1
87561,-100,4,1,0,80,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 64,159,255

[HitObjects]
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256,192,69593,1,0,0:0:0:0:
256,192,69754,1,0,0:0:0:0:
256,192,69914,1,4,0:0:0:0:
256,192,70235,1,8,0:0:0:0:
256,192,70396,1,0,0:0:0:0:
256,192,70476,1,0,0:0:0:0:
256,192,70556,1,8,0:0:0:0:
256,192,70716,1,0,0:0:0:0:
256,192,70877,1,0,0:0:0:0:
256,192,71037,1,0,0:0:0:0:
256,192,71198,1,12,0:0:0:0:
256,192,71519,1,8,0:0:0:0:
256,192,71679,1,0,0:0:0:0:
256,192,71759,1,0,0:0:0:0:
256,192,71839,1,8,0:0:0:0:
256,192,72000,1,0,0:0:0:0:
256,192,72160,1,0,0:0:0:0:
256,192,72321,1,0,0:0:0:0:
256,192,72481,1,8,0:0:0:0:
256,192,72642,1,0,0:0:0:0:
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256,192,72802,1,0,0:0:0:0:
256,192,72962,1,0,0:0:0:0:
256,192,73123,1,8,0:0:0:0:
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256,192,73444,1,8,0:0:0:0:
256,192,73604,1,0,0:0:0:0:
256,192,73765,1,8,0:0:0:0:
256,192,73925,1,8,0:0:0:0:
256,192,74085,1,0,0:0:0:0:
256,192,74246,1,8,0:0:0:0:
256,192,74326,1,8,0:0:0:0:
256,192,74406,1,8,0:0:0:0:
256,192,74567,1,0,0:0:0:0:
256,192,74727,1,0,0:0:0:0:
256,192,74888,1,8,0:0:0:0:
256,192,75048,2,4,L|32:192,1,210
256,192,75690,1,8,0:0:0:0:
256,192,75850,1,0,0:0:0:0:
256,192,75930,1,8,0:0:0:0:
256,192,76011,1,0,0:0:0:0:
256,192,76171,1,8,0:0:0:0:
256,192,76331,1,0,0:0:0:0:
256,192,76492,1,0,0:0:0:0:
256,192,76652,1,8,0:0:0:0:
256,192,76813,1,0,0:0:0:0:
256,192,76893,1,0,0:0:0:0:
256,192,76973,1,0,0:0:0:0:
256,192,77134,1,0,0:0:0:0:
256,192,77294,1,8,0:0:0:0:
256,192,77454,1,0,0:0:0:0:
256,192,77535,1,0,0:0:0:0:
256,192,77615,1,0,0:0:0:0:
256,192,77775,1,0,0:0:0:0:
256,192,77936,1,8,0:0:0:0:
256,192,78096,1,0,0:0:0:0:
256,192,78257,1,8,0:0:0:0:
256,192,78417,1,8,0:0:0:0:
256,192,78577,1,0,0:0:0:0:
256,192,78738,1,0,0:0:0:0:
256,192,78818,1,0,0:0:0:0:
256,192,78898,1,8,0:0:0:0:
256,192,79059,1,0,0:0:0:0:
256,192,79219,1,8,0:0:0:0:
256,192,79380,1,0,0:0:0:0:
256,192,79540,1,8,0:0:0:0:
256,192,79700,1,0,0:0:0:0:
256,192,79781,1,0,0:0:0:0:
256,192,79861,1,0,0:0:0:0:
256,192,80021,1,0,0:0:0:0:
256,192,80182,2,4,L|480:192,1,210
256,192,80823,1,8,0:0:0:0:
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256,192,81064,1,8,0:0:0:0:
256,192,81144,1,0,0:0:0:0:
256,192,81305,1,8,0:0:0:0:
256,192,81465,1,0,0:0:0:0:
256,192,81626,1,0,0:0:0:0:
256,192,81786,1,8,0:0:0:0:
256,192,81946,1,0,0:0:0:0:
256,192,82107,1,0,0:0:0:0:
256,192,82267,1,0,0:0:0:0:
256,192,82347,1,0,0:0:0:0:
256,192,82428,1,0,0:0:0:0:
256,192,82588,1,8,0:0:0:0:
256,192,82749,1,8,0:0:0:0:
256,192,82909,1,0,0:0:0:0:
256,192,83069,1,8,0:0:0:0:
256,192,83230,1,0,0:0:0:0:
256,192,83390,1,8,0:0:0:0:
256,192,83470,1,0,0:0:0:0:
256,192,83551,1,8,0:0:0:0:
256,192,83711,1,0,0:0:0:0:
256,192,83872,1,12,0:0:0:0:
256,192,84192,1,12,0:0:0:0:
256,192,84353,1,4,0:0:0:0:
256,192,84513,1,4,0:0:0:0:
256,192,84674,1,12,0:0:0:0:
256,192,84834,1,0,0:0:0:0:
256,192,84914,1,0,0:0:0:0:
256,192,84995,1,8,0:0:0:0:
256,192,85315,2,4,L|-32:192,1,280
256,192,86278,1,0,0:0:0:0:
256,192,86599,1,0,0:0:0:0:
256,192,86759,1,8,0:0:0:0:
256,192,86920,1,0,0:0:0:0:
256,192,87000,1,0,0:0:0:0:
256,192,87080,1,8,0:0:0:0:
256,192,87401,1,0,0:0:0:0:
256,192,87561,1,4,0:0:0:0:
wonders
HI~
I missed about 2 weeks cause the school works, so sorry about it.

first, you deleted Hard!? this diff? To ensure this is not a miss operation, i will mod this diff based on the original one.

[Astom's Insane!?]
00:04:460 1,2,3,4 hard to aim
00:17:053 00:17:134 add notes to keep the flow, same as the next group
00:24:353 fix slider's shape it looks better that red point close to the head
00:37:989 ctrl+J
00:44:085-00:44:246 change to 3 notes
00:48:898-00:54:032 please reconsider this part's rhythm, it's a switch part from weak to storng. so it's important

[Hard!?]
SV too high 1.2 is better, distance is a little bit randomley

[Normal!?]
00:07:347 x:184 y:276
00:22:428 blanket
00:24:995 x:364 y:228
01:04:781 ?
01:09:273 blanket
00:07:347 cancel clap
00:10:235 00:10:556 cancle clap
00:20:823 clap
00:50:663 finish

[Easy!?]
hitsounds is a little weak
:)
Topic Starter
Cloudchaser

angelfix wrote:

HI~
I missed about 2 weeks cause the school works, so sorry about it. No problem~! ^^

first, you deleted Hard!? this diff? To ensure this is not a miss operation, i will mod this diff based on the original one. My hard was a little crappy and I decided delete it. :(

[Normal!?]
00:07:347 x:184 y:276 ok
00:22:428 blanket ok
00:24:995 x:364 y:228 ok
01:04:781 ? I deleted the next inherit point and added a circle in 01:04:781.
01:09:273 blanket ok
00:07:347 cancel clap Nah
00:10:235 00:10:556 cancle clap ok
00:20:823 clap Mm, no~ I think this is better with a whistle
00:50:663 finish Added.

[Easy!?]
hitsounds is a little weak I know... i need fix a lot of things in Easy because I update a old version of Easy with the terrible hitsounds x.x
:)
Thanks for your mod~
Shohei Ohtani
SCREECH SCREECH

HRRREEEEEK

CRAAAAAAAWW

SCREEEEECH

that's the sound of the speed of my mods.

Insane:
00:00:610 (1) - Add finish on beginning of slider
00:10:556 (8) - You may want to consider changing this from a drum hitsample to a normal/soft hitsample to get the cymbal there.
00:15:690 (7) - Change sample to soft
00:22:588 (4) - It'd be cool if this were angled so it was parallel to (3)
00:26:920 (5) - It'd be cool if the beginning of htis went in a straight lined path with (4)
00:39:433 (5) - Change sampleset to normal
00:46:652 (1) - It'd be cool if this slider wasn't so crammed, but it curved and was much more open.
00:53:230 (1,2,3,4,5,6,7,8,9,10,11) - Consider using a smaller spacing for this stream. I remember receiving a lot of criticism for this map (https://osu.ppy.sh/s/46218) Because of my spaced out streams. I like to use 0.5x, personally.
01:24:513 (3,4,5) - Personally a weird looking and playing pattern for me, but I guess it makes sense.

Norman:
Keep your claps consistent on beats 2 and 4.
00:07:347 (4) - This is not symmetrical. Make the endpoints closer so the midpoint can be worked to make it symmetircal.
00:30:449 (5) - Make this a pretty pretty triangle shape with (3) and (4)
00:31:732 (1) - Is there any reason to have the flip in there?
00:43:925 (6) - NC
00:59:005 (4,5) - Make these curves more notable (and symmetrical)
01:05:743 (3,1) - ARE YOU OK IS EVERYTHING GOOD HERE DO YOU NEED HELP.
01:16:652 (3) - Have bottom of this face northeast.

Easy:
For the beginning section, put whistles on count 3
00:04:460 (2) - Stack with 3
00:47:454 (2) - It's best not to put curvy sliders like this going downward.
It's an incredibly boring easy. Try to avoid making it such a "Count 1 note, count 2 rest, count 3 note, count 4 rest, repeat" kind of diff. I suggest looking at easy diffs of maps to see how they make it not boring.

Sorry it took so long :(.
Topic Starter
Cloudchaser

CDFA wrote:

SCREECH SCREECH

HRRREEEEEK

CRAAAAAAAWW

SCREEEEECH

that's the sound of the speed of my mods.

Insane:
00:00:610 (1) - Add finish on beginning of slider
00:10:556 (8) - You may want to consider changing this from a drum hitsample to a normal/soft hitsample to get the cymbal there.
00:15:690 (7) - Change sample to soft
00:22:588 (4) - It'd be cool if this were angled so it was parallel to (3)
00:26:920 (5) - It'd be cool if the beginning of htis went in a straight lined path with (4)
00:39:433 (5) - Change sampleset to normal
00:46:652 (1) - It'd be cool if this slider wasn't so crammed, but it curved and was much more open.
00:53:230 (1,2,3,4,5,6,7,8,9,10,11) - Consider using a smaller spacing for this stream. I remember receiving a lot of criticism for this map (https://osu.ppy.sh/s/46218) Because of my spaced out streams. I like to use 0.5x, personally.
01:24:513 (3,4,5) - Personally a weird looking and playing pattern for me, but I guess it makes sense.

Norman:
Keep your claps consistent on beats 2 and 4.
00:07:347 (4) - This is not symmetrical. Make the endpoints closer so the midpoint can be worked to make it symmetircal.
00:30:449 (5) - Make this a pretty pretty triangle shape with (3) and (4)
00:31:732 (1) - Is there any reason to have the flip in there?
00:43:925 (6) - NC
00:59:005 (4,5) - Make these curves more notable (and symmetrical)
01:05:743 (3,1) - ARE YOU OK IS EVERYTHING GOOD HERE DO YOU NEED HELP.
01:16:652 (3) - Have bottom of this face northeast.

Easy:
For the beginning section, put whistles on count 3
00:04:460 (2) - Stack with 3
00:47:454 (2) - It's best not to put curvy sliders like this going downward.
It's an incredibly boring easy. Try to avoid making it such a "Count 1 note, count 2 rest, count 3 note, count 4 rest, repeat" kind of diff. I suggest looking at easy diffs of maps to see how they make it not boring.

Sorry it took so long :(.
Thanks~ I'll fix it later x.x
remaking Easy
tetsutaro
Oh hi going to mod this, but you better fix wrt. the last mod first, or most things I point out will be duplicates anyway.

Just a quick note: The <Normal> diff also has the boredom problem <Easy> had, having notes that spread too evenly at 1-beat time spacings.
Suggestion: use a lyrics-based approach and think about using longer sliders to cover a few closely-linked syllables together
Loooctav
Aburrete de cambiar el Puto Mapset! D:
tetsutaro
From the people who brought you

comes this mod.
Not waiting anymore. The mod is on.

[Easy]
:!: UNRANKABLE ISSUE OMG THIS IS A MURDER HALF OF THE DIFF IS GONE SOMEBODY CALL DA COPS.
Seriously though, finish it and PM me for a recheck (on this diff only).

[Normal]
:!: Only a very boring stream of stock uniform rhythm forming sliders and circles. I know you just remapped one diff but come on remap it while you are at it.
Also refer to authentic charts or something. The YouTube has all of them.

[Taiko]
Perceived difficulty rating: 6* Muzukashii 8* Oni
:!: Background dead.

[Hard]
:!: Hard harder than Insane. Try fixing with the difficulty scheme?
:!: 01:15:690 (1,1) - Spinner not aligned with vocal. Try starting spinner (1) at 01:16:973 instead but this is not the best solution.
:!: 01:19:540 (5,1) - Spinner not aligned with vocal. Reduce one iteration for (5)

[Insane]
:!: UNRANKABLE ISSUE? 00:30:770 (2) - 1/8 returning slider.
:idea: 01:18:738 (1,2,3,4,5) - Not perfect pentagon. Move (2), (4)
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