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Sadohara Kaori - To Be Continued? (TV Size)

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Topic Starter
yanlu
This beatmap was submitted using in-game submission on 2013年4月26日 at 下午 09:15:06

Artist: Sadohara Kaori
Title: To Be Continued? (TV Size)
Source: Mondaiji tachi ga Isekai kara Kuru soudesuyo?
Tags: ending ed kuro usagi black rabbit Problem Children Are Coming from Another World, Aren't They? Studio Barcelona Diomedea
BPM: 125
Filesize: 19951kb
Play Time: 01:21
Difficulties Available:
  1. Easy (2.14 stars, 84 notes)
  2. Hard (4.92 stars, 225 notes)
  3. Normal (4.08 stars, 121 notes)
Download: Sadohara Kaori - To Be Continued? (TV Size)
Download: Sadohara Kaori - To Be Continued? (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
「問題児たちが異世界から来るそうですよ?」ED

for fun! \:D/ hope you like this ~ (I'm trying something new - A-

-Mapset-
Easy - Done
Normal - Done
Hard - Done
Foreverends
大愛此歌 \:D/
star ;)
Topic Starter
yanlu

Foreverends wrote:

大愛此歌 \:D/
star ;)
謝謝star :)
Uan
噗!!!
還真的做了xDDDD
加油加油~\ :) /
CXu
m4m~~

Everything I say is a suggestion as long as you provide a valid reason to reject it~

[General]
  1. Maybe use normal-hitwhistle to follow the trumphet (?) sound?
  2. I really think you should map all the way to the end >< You can also add a spinner at the end of the map. Right now you don't have any spinners, so many scores will be tied.
  3. Oh and try tickrate 2? I find it sounding better.
[Easy]
  1. 00:09:077 (1) - Plays better if you extend it to 1/1 repeat imo.
  2. 00:16:757 (1) - ^ etc.
  3. 00:32:117 (1) - Endpoint 1 gridlvl4 up.
[Normal]
  1. HP and OD -1?
  2. 00:09:077 (1) - Place it like this http://puu.sh/25yt4 because right now it's very hard to tell if the slider has 3 or 4 repeats (I thought it had 3 ;_;) since both the head and tail is distance snapped to the next sliderhead.
  3. Lol not much to say here really xD
[yanlu]
  1. 00:06:797 (8) - Make a slider ending at 00:07:037? I'm not sure if you're following vocals at all, but but the "-ai" sound continues on, so a slider feels more natural.
  2. 00:07:757 - Add a note here if you follow vocals.
  3. 00:10:517 (6) - Imo, move this 1/4 to the right, then add a note here instead.
  4. Well, and similar rhythms throughout the song I guess. I just don't like not clicking that note ;w;
  5. 00:30:437 (2,4) - ctrl+g? So you get circular flow from 00:29:477 (5)
  6. 00:36:917 (3) - Intentional overlap? Looks really out of place, and I think it's the only overlap of this kind in your map. (Actually, I think the slider just bugged xD)
  7. 00:37:877 (2) - 1 gridlvl4 to the left so you have a straight line between (1,2)
  8. 00:42:677 (4,5,6,7,8,9) - Should be 1/3.
  9. 01:02:837 (1,2,3,4,5,6) - Arrange like this instead? http://puu.sh/25ymd This will also follow the same kind of rhythm as 01:19:037
  10. 01:12:437 (1) - Imo, you should place this in the middle so it's symmetrical horizontally. Also make the slider itself symmetrical :P You can use this code if you want to:
    404,76,72437,6,0,P|352:28|296:56|296:56|256:76|216:56|216:56|160:28|108:76,1,318.75,6|0,0:0|0:0,0:0:0:0:
  11. 01:16:517 (4,5) - Remove 1 repeat from (4), then extend (5) so it begins at 01:16:877 and ends at 01:17:237 to follow the trumphet (?) sound.
  12. 01:20:597 (2) - Sounds better with clap and whistle on sliderhead imo.
I'm so bad at modding...
That's all, good luck!
Topic Starter
yanlu

CXu wrote:

m4m~~

Everything I say is a suggestion as long as you provide a valid reason to reject it~

[General]
  1. Maybe use normal-hitwhistle to follow the trumphet (?) sound? :arrow: i like the soundset now >A<
  2. I really think you should map all the way to the end >< You can also add a spinner at the end of the map. Right now you don't have any spinners, so many scores will be tied. :arrow: no~ im express >3<
  3. Oh and try tickrate 2? I find it sounding better. :arrow: okay~
[Easy]
  1. 00:09:077 (1) - Plays better if you extend it to 1/1 repeat imo. :arrow: to consistent after..no change><
  2. 00:16:757 (1) - ^ etc.
  3. 00:32:117 (1) - Endpoint 1 gridlvl4 up. :arrow: fix
[Normal]
  1. HP and OD -1? :arrow: easy enough w
  2. 00:09:077 (1) - Place it like this http://puu.sh/25yt4 because right now it's very hard to tell if the slider has 3 or 4 repeats (I thought it had 3 ;_;) since both the head and tail is distance snapped to the next sliderhead. :arrow: fix
  3. Lol not much to say here really xD :arrow: xD
[yanlu]
  1. 00:06:797 (8) - Make a slider ending at 00:07:037? I'm not sure if you're following vocals at all, but but the "-ai" sound continues on, so a slider feels more natural. :arrow: to consistent after..just change to end in 00:06:917 -
  2. 00:07:757 - Add a note here if you follow vocals.
  3. 00:10:517 (6) - Imo, move this 1/4 to the right, then add a note here instead. :arrow: keep..i think about it
  4. Well, and similar rhythms throughout the song I guess. I just don't like not clicking that note ;w;
  5. 00:30:437 (2,4) - ctrl+g? So you get circular flow from 00:29:477 (5) :arrow: okayy
  6. 00:36:917 (3) - Intentional overlap? Looks really out of place, and I think it's the only overlap of this kind in your map. (Actually, I think the slider just bugged xD) :arrow: lol really bugged LOL
  7. 00:37:877 (2) - 1 gridlvl4 to the left so you have a straight line between (1,2) :arrow: fix
  8. 00:42:677 (4,5,6,7,8,9) - Should be 1/3. :arrow: yeah..change><
  9. 01:02:837 (1,2,3,4,5,6) - Arrange like this instead? http://puu.sh/25ymd This will also follow the same kind of rhythm as 01:19:037 :arrow: better~ww
  10. 01:12:437 (1) - Imo, you should place this in the middle so it's symmetrical horizontally. Also make the slider itself symmetrical :P You can use this code if you want to:
    404,76,72437,6,0,P|352:28|296:56|296:56|256:76|216:56|216:56|160:28|108:76,1,318.75,6|0,0:0|0:0,0:0:0:0:
  11. 01:16:517 (4,5) - Remove 1 repeat from (4), then extend (5) so it begins at 01:16:877 and ends at 01:17:237 to follow the trumphet (?) sound. :arrow: better ww
  12. 01:20:597 (2) - Sounds better with clap and whistle on sliderhead imo. :arrow: yes~really
I'm so bad at modding... :arrow: no~you are good :3
That's all, good luck!
thank you CXu~ :)
UnitedWeSin
Best map ever. (:
I'll mod soon.
ExoSpheRe
<3
ganbattee~
wendao
will mod soon, maybe tomorrow
Mintice
Hi I came from modreq :)
Blue and bold texts are more important than black non-bold texts.


[Easy]

PERFECT

[Normal]
  1. Consider reducing 1 in HP Drain rate and Overall Difficulty.
  2. 00:39:797 (2) - How about reshaping slider that looks (or maybe feels) like 00:35:957 (1) ?
  3. 00:52:997 (1) - Need straight slider.
  4. 00:56:837 (1) - ^
  5. 01:08:357 (1) - ^
[yanlu]
  1. Approach Rate -1
  2. 00:10:997 ~ 00:12:677 - These sliders will probably lead to slider-end misses. Doesn't count if you are going to map this difficulty as Insane.
This mapset is very well mapped! Great Job :)
meiikyuu
hai ~ <3

Easy
  1. 00:05:237 (1) - finish at beginning
  2. 00:12:917 (1) - ^
  3. 01:10:517 (1) - move 2nd point to x:120 y:256 (curve better xD)
Normal
  1. 00:44:357 (2) - curve better with 00:43:637 (1) - ? ~
  2. 00:51:077 (3,1) - you should keep spacing the same.. c:
yanlu
  1. 00:18:077 (4) - try moving to x:252 y:280 (better flow)
  2. 00:46:757 (5,6) - move these two notes 1 grid to the left , for straight line
nice map ;_; <3 good luck ~~
Topic Starter
yanlu

Mintice wrote:

Hi I came from modreq :)
Blue and bold texts are more important than black non-bold texts.


[Easy]

PERFECT

[Normal]
  1. Consider reducing 1 in HP Drain rate and Overall Difficulty.
  2. 00:39:797 (2) - How about reshaping slider that looks (or maybe feels) like 00:35:957 (1) ?
  3. 00:52:997 (1) - Need straight slider.
  4. 00:56:837 (1) - ^
  5. 01:08:357 (1) - ^
[yanlu]
  1. Approach Rate -1
  2. 00:10:997 ~ 00:12:677 - These sliders will probably lead to slider-end misses. Doesn't count if you are going to map this difficulty as Insane.
This mapset is very well mapped! Great Job :)
no changed but thank you for modding~!!

meiikyuu wrote:

hai ~ <3meiikyuu~ <33

Easy
  1. 00:05:237 (1) - finish at beginning :arrow: okay
  2. 00:12:917 (1) - ^ :arrow: ^
  3. 01:10:517 (1) - move 2nd point to x:120 y:256 (curve better xD) :arrow: fix~
Normal
  1. 00:44:357 (2) - curve better with 00:43:637 (1) - ? ~ :arrow: ?_? it's fine now
  2. 00:51:077 (3,1) - you should keep spacing the same.. c: :arrow: oh..fix >.<
yanlu
  1. 00:18:077 (4) - try moving to x:252 y:280 (better flow) :arrow: yes..really >.< fix
  2. 00:46:757 (5,6) - move these two notes 1 grid to the left , for straight line :arrow: fix
nice map ;_; <3 good luck ~~
thank you for modding~meiikyuu<3


and update~
Muyu
Map needs to continue further until the end. I refuse to acknowledge this without Izayoi's breakdance.
Nice map btw. :3
Topic Starter
yanlu

Muyu wrote:

Map needs to continue further until the end. I refuse to acknowledge this without Izayoi's breakdance.
Nice map btw. :3
maybe "delayed end" until Izayoi's breakdance finish.....
but idk how to set that >_<"

I just want to mapping the end in kiai time's end.
(sor for my poor english orz
UnitedWeSin

Hi (:
M4M here.

[General]

  1. The soft-hitwhistle is so rough and noisy imo and it stands out way too much from the regular hits and claps. I recommend switching it out with something a little more soft. To me it sounds awful when the hitsounds stand out and don't fit perfectly.
    Try something like this:
    http://puu.sh/270XW
    If you don't like that then don't use it, I just feel that it sounds much better than the current rough whistle that you're using.
[Yanlu]

Map Design/Rhythm

  1. 00:32:117 (1,2,3,4,5) - You can make the flow to the 5 a bit nicer if you Ctrl+G the 00:32:117 (1,2) and the 00:32:597 (3,4).

  2. 00:34:037 (1,2,1,2) - I think that this jump is a little too much. Maybe it would be better to move them closer. This is the largest jump in the map by far, and with how the spacing is before this and after, it's difficult to hit this jump because it's so suprising.

  3. 00:42:677 - I like how we get to follow the 1/3 drum transition here, but all these single circles in 1/3 are too awkward to suddenly read, especially when they're stacked. I recommend two 1/3 repeating sliders instead:

    Also NC at 00:42:677 to show change to 1/3.

  4. 00:50:357 (1,2,3,4) - I feel like you have an extra repeat on the 4 that you don't need. In the song, the drums stop at 00:51:077. Maybe remove a repeat from the 4 and place these differently for a nice jump into the kiai. (:

    I think you like the rhythm here, so I won't bug you to change it. I'll just say that it's not very intuitive. It would play more smooth if the 00:50:357 (1,2) were just one slider or they were stacked on the 3, but it's totally up to you.

  5. 01:03:677 (3,4) - To me, it's a bit weird in play when the 4 is slightly overlapped by the 3. Maybe place the 4 further away so we avoid that.

  6. 01:05:717 (3,4,5,6) - Maybe NC on the 3 to show a change in cursor speed here. Also, consider having a jump between each circle. So place the 3 at (172,292) and the 3 where the 1 was. Then place the 4 on top of the 2.

  7. 01:21:557 (4) - Consider removing the repeat and adding a circle at 01:22:037 maybe placed in the center of the screen or so. It provides a nicer ending than the slider end for the hardest diff imo.
Hitsounds

Recommendations
  1. 00:05:237 (1) - Really missing a finish here imo.

  2. 00:05:717 (3) - whistle?

  3. 00:06:797 (8) - whistle on head?

  4. 00:07:157 (1) - whistle on end?

  5. 00:09:557 (2) - whistle on head?

  6. 00:12:917 (1) - finish on the head

  7. 00:14:357 (6) - whistle on the end?

  8. 00:15:317 (2) - whistle?

  9. 00:16:397 (7) - whistle?

  10. 00:17:237 (2) - whistle on head?

  11. 00:20:597 (1) - finish really missing here imo

  12. 00:28:277 (1) - finish on the head

[Normal]

Map Design/Rhythm

  1. 01:20:117 (1,2,3) - This looks nice in the editor, but the 3 looks strange in play because we can't see the 01:19:637 (3) that it's blanketing. Maybe try this placement:

    Should be a repeat on the 3 though. -.-
Hitsounds

Recommendations
  1. 00:05:237 (1) - Finish would be nice

  2. 00:06:197 (3) - whistle on the end?

  3. 00:08:117 (3) - whistle on end?

  4. 00:09:557 - Whistle on the second repeat here?

  5. 00:10:037 (2) - whistle on the end maybe

  6. 00:12:917 (1) - Really missing a finish here.

  7. 00:13:877 (3) - whistle on the end

  8. 00:15:797 (3) - whistle on the end

  9. 00:16:757 (1) - whistle on the second repeat?

  10. 00:17:717 (2) - whistle on the end?

  11. 00:20:597 (1) - finish

  12. 00:20:837 (2) - whistle on repeat

  13. 00:21:557 (3) - whistle on end

  14. 00:22:757 (2) - whistle on repeat

  15. 00:23:477 (3) - whistle on end

  16. 00:24:437 (1) - whistle on second repeat?

  17. 00:25:397 (2) - whistle on end

  18. 00:28:277 (1) - finish

  19. 00:28:517 (2) - whistle on repeat

  20. 00:29:237 (3) - whistle on end

  21. 00:30:437 (2) - whistle on repeat

  22. 00:31:157 (3) - remove whistle from head?

  23. 00:31:157 (3) - whistle on end

  24. 00:32:597 (2) - whistle on head

  25. 00:33:077 (3) - whistle on end

[Easy]

Map Design/Rhythm

  1. 00:51:077 (5) - Maybe delete this note. I think it's a bit overmapped because the drums stop at 00:50:837 so there isn't much in the music that it's following.

  2. 01:04:517 (2) - Maybe delete this, I think it might be too hard to time this note after the repeating slider with its repeat on a red tick.

  3. 01:19:877 (2) - ^
Hitsounds

  1. 00:11:477 (3,5) - Hmm Maybe add claps to these like the other diffs?

  2. 00:19:157 (3,5) - Claps?

  3. 00:20:597 (1) - Maybe add a finish to the head.

  4. 00:26:837 (3,5) - Claps?

  5. 00:34:517 (3,5) - Claps?
Sorry for lazy mod. -.-
Nice mapset. (:
Star~
If you don't change the whistle, then don't add all the whistles that I suggested because it will likely be too noisy.
Kodora
hey yanlu :3

[General]

Your audio lead-in in all diffs is 1397ms now, it is less than minimum 2000ms. Needs to be fixed.

[Easy]

00:20:597 (3,4) - Not sure about overlaps here, i think it will be hard for newbies.
00:28:277 (1,2) - ^
00:43:637 (1,2) - ^

[Normal]

01:04:277 (3) - i'm not sure but i think this note will confuse beginners

[yanlu]

OD+1 please, it looks too easy now

00:16:277 (6,7) - why stacked?
00:26:357 (1,2,1,2) - do it more symmetrial please
00:34:037 (1,2,1,2) - not too high jump you think? o.o

Very nice song and map, good luck! :3/
Topic Starter
yanlu
waaa Thanks! UWS~ Kodora~
I'll take a look and fix them tomorrow > w</
mintong89
Hi M4M

[General]
01:22:037 - after this note, why you don't put note? it weird imo



AIBat v3.1 wrote:

Audio Lead-In
There is only 1397 ms of audio lead-in, which is less than the minimum of 2000 ms.
真心求给做太鼓谱 oni 和 muzu.

[yanlu]

00:38:357 (3) - CTRL+G? it will be fun of some of this.
00:42:197 (3) - ^
00:43:317 - and 00:43:477 - this two should be add note and 00:43:397 - this should be delete because i didn't hear any drum.

[Normal]

00:04:277 (3) - (End) up 1 grid of point make it more fit with 00:05:477 (2) - .
01:07:397 (2) - up one grid?

[Easy]

01:08:357 (3) - it will better if you use non-curved slider because 01:06:677 (1) - .

渣mod 求原谅~
Topic Starter
yanlu

UnitedWeSin wrote:


Hi (:
M4M here.

[General]

  1. The soft-hitwhistle is so rough and noisy imo and it stands out way too much from the regular hits and claps. I recommend switching it out with something a little more soft. To me it sounds awful when the hitsounds stand out and don't fit perfectly.
    Try something like this:
    http://puu.sh/270XW
    If you don't like that then don't use it, I just feel that it sounds much better than the current rough whistle that you're using.
:arrow: thank you for find a hitsound~ but i really like this whistle now ;3 maybe I'll just add some green line~
[Yanlu]

Map Design/Rhythm

  1. 00:32:117 (1,2,3,4,5) - You can make the flow to the 5 a bit nicer if you Ctrl+G the 00:32:117 (1,2) and the 00:32:597 (3,4).
    :arrow: okay

  2. 00:34:037 (1,2,1,2) - I think that this jump is a little too much. Maybe it would be better to move them closer. This is the largest jump in the map by far, and with how the spacing is before this and after, it's difficult to hit this jump because it's so suprising. :arrow: uhmm~just closer a bit

  3. 00:42:677 - I like how we get to follow the 1/3 drum transition here, but all these single circles in 1/3 are too awkward to suddenly read, especially when they're stacked. I recommend two 1/3 repeating sliders instead:

    Also NC at 00:42:677 to show change to 1/3.
    :arrow: fix !good~

  4. 00:50:357 (1,2,3,4) - I feel like you have an extra repeat on the 4 that you don't need. In the song, the drums stop at 00:51:077. Maybe remove a repeat from the 4 and place these differently for a nice jump into the kiai. (:

    I think you like the rhythm here, so I won't bug you to change it. I'll just say that it's not very intuitive. It would play more smooth if the 00:50:357 (1,2) were just one slider or they were stacked on the 3, but it's totally up to you.
    :arrow: like your way 2 :) so fix~

  5. 01:03:677 (3,4) - To me, it's a bit weird in play when the 4 is slightly overlapped by the 3. Maybe place the 4 further away so we avoid that.
    :arrow: ya...fix

  6. 01:05:717 (3,4,5,6) - Maybe NC on the 3 to show a change in cursor speed here. Also, consider having a jump between each circle. So place the 3 at (172,292) and the 3 where the 1 was. Then place the 4 on top of the 2.
    :arrow: just nc in 3 ~

  7. 01:21:557 (4) - Consider removing the repeat and adding a circle at 01:22:037 maybe placed in the center of the screen or so. It provides a nicer ending than the slider end for the hardest diff imo.
:arrow: ok

Hitsounds

Recommendations
  1. 00:05:237 (1) - Really missing a finish here imo. :arrow: fix

  2. 00:05:717 (3) - whistle?

  3. 00:06:797 (8) - whistle on head?

  4. 00:07:157 (1) - whistle on end?

  5. 00:09:557 (2) - whistle on head?

  6. 00:12:917 (1) - finish on the head :arrow: fix

  7. 00:14:357 (6) - whistle on the end?

  8. 00:15:317 (2) - whistle?

  9. 00:16:397 (7) - whistle?

  10. 00:17:237 (2) - whistle on head?

  11. 00:20:597 (1) - finish really missing here imo :arrow: fix

  12. 00:28:277 (1) - finish on the head

[Normal]

Map Design/Rhythm

  1. 01:20:117 (1,2,3) - This looks nice in the editor, but the 3 looks strange in play because we can't see the 01:19:637 (3) that it's blanketing. Maybe try this placement:

    Should be a repeat on the 3 though. -.-
:arrow: fix!

Hitsounds

Recommendations
  1. 00:05:237 (1) - Finish would be nice

  2. 00:06:197 (3) - whistle on the end?

  3. 00:08:117 (3) - whistle on end?

  4. 00:09:557 - Whistle on the second repeat here?

  5. 00:10:037 (2) - whistle on the end maybe

  6. 00:12:917 (1) - Really missing a finish here.

  7. 00:13:877 (3) - whistle on the end

  8. 00:15:797 (3) - whistle on the end

  9. 00:16:757 (1) - whistle on the second repeat?

  10. 00:17:717 (2) - whistle on the end?

  11. 00:20:597 (1) - finish

  12. 00:20:837 (2) - whistle on repeat

  13. 00:21:557 (3) - whistle on end

  14. 00:22:757 (2) - whistle on repeat

  15. 00:23:477 (3) - whistle on end

  16. 00:24:437 (1) - whistle on second repeat?

  17. 00:25:397 (2) - whistle on end

  18. 00:28:277 (1) - finish

  19. 00:28:517 (2) - whistle on repeat

  20. 00:29:237 (3) - whistle on end

  21. 00:30:437 (2) - whistle on repeat

  22. 00:31:157 (3) - remove whistle from head?

  23. 00:31:157 (3) - whistle on end

  24. 00:32:597 (2) - whistle on head

  25. 00:33:077 (3) - whistle on end
:arrow: fix every finish~

[Easy]

Map Design/Rhythm

  1. 00:51:077 (5) - Maybe delete this note. I think it's a bit overmapped because the drums stop at 00:50:837 so there isn't much in the music that it's following.

  2. 01:04:517 (2) - Maybe delete this, I think it might be too hard to time this note after the repeating slider with its repeat on a red tick.

  3. 01:19:877 (2) - ^
Hitsounds

  1. 00:11:477 (3,5) - Hmm Maybe add claps to these like the other diffs?

  2. 00:19:157 (3,5) - Claps?

  3. 00:20:597 (1) - Maybe add a finish to the head.

  4. 00:26:837 (3,5) - Claps?

  5. 00:34:517 (3,5) - Claps?
:arrow: fix everything in easy diff >_<

Sorry for lazy mod. -.-
Nice mapset. (:
Star~
If you don't change the whistle, then don't add all the whistles that I suggested because it will likely be too noisy.
thank you <3
REALLY helpful mod as UnitedWeSin-san~
Topic Starter
yanlu

Kodora wrote:

hey yanlu :3 hi Kodora xD

[General]

Your audio lead-in in all diffs is 1397ms now, it is less than minimum 2000ms. Needs to be fixed. :arrow: okay..Dx

[Easy]

00:20:597 (3,4) - Not sure about overlaps here, i think it will be hard for newbies. :arrow: it's okay imo ><
00:28:277 (1,2) - ^ :arrow: ^
00:43:637 (1,2) - ^ :arrow: ^

[Normal]

01:04:277 (3) - i'm not sure but i think this note will confuse beginners :arrow: umm..keep

[yanlu]

OD+1 please, it looks too easy now :arrow: oh really? :o

00:16:277 (6,7) - why stacked? :arrow: lol
00:26:357 (1,2,1,2) - do it more symmetrial please :arrow: ..? it is..
00:34:037 (1,2,1,2) - not too high jump you think? o.o :arrow: fix in above

Very nice song and map, good luck! :3/

mintong89 wrote:

Hi M4M

[General]
01:22:037 - after this note, why you don't put note? it weird imo



AIBat v3.1 wrote:

Audio Lead-In
There is only 1397 ms of audio lead-in, which is less than the minimum of 2000 ms.
真心求给做太鼓谱 oni 和 muzu. 太鼓mod太難找了所以.. 233

[yanlu]

00:38:357 (3) - CTRL+G? it will be fun of some of this. :arrow: no i want it
00:42:197 (3) - ^ :arrow: ^
00:43:317 - and 00:43:477 - this two should be add note and 00:43:397 - this should be delete because i didn't hear any drum. :arrow: fix in above

[Normal]

00:04:277 (3) - (End) up 1 grid of point make it more fit with 00:05:477 (2) - . :arrow: no
01:07:397 (2) - up one grid? :arrow: okay

[Easy]

01:08:357 (3) - it will better if you use non-curved slider because 01:06:677 (1) - . :arrow: fix

渣mod 求原谅~
not change too much >_< but thanks for modding anyway~

update~
hillaryzx
Hi from me (I'm a stranger) 8-)

Well, Its been more than 6 months since I last modding maps. Maybe my mod will be rusty but talks ends here. Time to mod. (Looks like I'm talking to myself)

I'm here for M4M.

Generally...

- What I'm pointing here the tags. Well, I'll never put only one tag on my map if I were you. (Sorry if offended) You know the song better, so you can put other tag related to the song.

Easy

This diff is actually a Normal diff for me, but slightly lowered by the difficulties criteria to make it an easy diff. XD

50:357 - Add "whistle" here? Give it a try first.
1:00:197 - I prefer you use "clap" instead of "whistle" for this circle. I found it rather weird here, so maybe you should look onto this.
1:08:357 - Just my suggestion, put "whistle" here.

Normal

58:277 - Add "whistle" here too?
1:13:637 - ^

Yanlu

44:597 - If you notice, (4), (5) and (5) doesn't in a straight line form. Just fix this very, very tiny mistake that can be only seen by microscope or just simply let it be. The decision is yours.
1:11:117 - Add a note, maybe? :?:


Well, it seems this map is well made. (not like mine =.=")
And a little star for you. Well, not going to keep it for too long.
Ok, that only from me. Hope this suffice for M4M that I will request soon.
And now, I'll take my leave... 8-)
Makyu
[Hard]
I thing this is a bit hard for a hard, I throught this diff was an Insane
00:16:397 (7) - move this note to x488 y224 maybe?
01:00:437 (7) - move this to x276 y280
01:08:357 (1) - made this note like this http://puu.sh/27LH1


[Normal]
00:33:077 (3) - made this slider like this maybe http://puu.sh/27LPC
00:58:997 (1) - move the pont of the tail to x184 y112

[Easy]
00:02:837 (2) - Maybe Im crazy, but, move this to 00:02:717 -


Sorry the delay, too busy, and some problems

Sorry this stupid mod, but Im too noob and this map is way too good for me D:
If you don't do anything, don't give me KD
Topic Starter
yanlu

hillaryzx wrote:

Hi from me (I'm a stranger) 8-)

Well, Its been more than 6 months since I last modding maps. Maybe my mod will be rusty but talks ends here. Time to mod. (Looks like I'm talking to myself)

I'm here for M4M.

Generally...

- What I'm pointing here the tags. Well, I'll never put only one tag on my map if I were you. (Sorry if offended) You know the song better, so you can put other tag related to the song. :arrow: I'll add some tags..

Easy

This diff is actually a Normal diff for me, but slightly lowered by the difficulties criteria to make it an easy diff. XD > lol

50:357 - Add "whistle" here? Give it a try first. :arrow: add
1:00:197 - I prefer you use "clap" instead of "whistle" for this circle. I found it rather weird here, so maybe you should look onto this. :arrow: no..
1:08:357 - Just my suggestion, put "whistle" here. :arrow: no need to >~<

Normal

58:277 - Add "whistle" here too? :arrow: No><
1:13:637 - ^ :arrow: ^

Yanlu

44:597 - If you notice, (4), (5) and (5) doesn't in a straight line form. Just fix this very, very tiny mistake that can be only seen by microscope or just simply let it be. The decision is yours. :arrow: fix><
1:11:117 - Add a note, maybe? :?: :arrow: no add..


Well, it seems this map is well made. (not like mine =.=")
And a little star for you. Well, not going to keep it for too long.
Ok, that only from me. Hope this suffice for M4M that I will request soon.
And now, I'll take my leave... 8-)

Makyu wrote:

[Hard]
I thing this is a bit hard for a hard, I throught this diff was an Insane
00:16:397 (7) - move this note to x488 y224 maybe? :arrow: fix a bit~
01:00:437 (7) - move this to x276 y280 :arrow: ^
01:08:357 (1) - made this note like this http://puu.sh/27LH1 :arrow: ^


[Normal]
00:33:077 (3) - made this slider like this maybe http://puu.sh/27LPC :arrow: fix
00:58:997 (1) - move the pont of the tail to x184 y112 :arrow: fix

[Easy]
00:02:837 (2) - Maybe Im crazy, but, move this to 00:02:717 - :arrow: lol no change


Sorry the delay, too busy, and some problems

Sorry this stupid mod, but Im too noob and this map is way too good for me D:
If you don't do anything, don't give me KD
thanks both for modding!!~

and update~ :)
Poggo
After fixes Audio LeadIn and some problems with video I can put star here :3
Topic Starter
yanlu
Thank you Pie~ <33

you help me for video big problem!>A<
Sonnyc
Easy:

00:35:957 (1) - Put the red dot 1 grid down. This makes a perfect blanket.
00:49:397 (3,4) - I hope you can make this more rounder. (Also make the distance more closer to x1.00)
00:52:997 (3) - 1 Grid right?

Normal:

00:37:637 (2) - Prefer Deleting Whistle.
00:39:557 (1) - ^
00:41:477 (3) - ^
00:45:077 (3) - Imo, blanketing 00:45:557 (1) will be nice.
00:56:837 (1) - This rhythm sounds weird. Change by placing a note at 00:56:837 and making a slider 00:57:077 - 00:57:797.
01:12:197 (1) - ^
00:58:997 (1) - Place more slider dots to make more rounder,,
01:14:357 (1) - ^
00:59:957 (2) - Consider deleting as well as 00:58:037.
01:15:317 (2) - ^

yanlu:

00:01:397 (1,2,3,4) - Consider ctrl+H for flow.
00:23:957 (8) - Put this at 00:23:837 for consistency.
00:39:797 (3) - NC will make more readable.
01:01:277 (3) - Place at (92,160) to make more rounder.
01:03:677 (3) - Delete Clap at the end

Good shapes.
Topic Starter
yanlu

Sonnyc wrote:

Easy:

00:35:957 (1) - Put the red dot 1 grid down. This makes a perfect blanket.
00:49:397 (3,4) - I hope you can make this more rounder. (Also make the distance more closer to x1.00)
00:52:997 (3) - 1 Grid right?

Normal:

00:37:637 (2) - Prefer Deleting Whistle.
00:39:557 (1) - ^
00:41:477 (3) - ^
00:45:077 (3) - Imo, blanketing 00:45:557 (1) will be nice.
00:56:837 (1) - This rhythm sounds weird. Change by placing a note at 00:56:837 and making a slider 00:57:077 - 00:57:797. :arrow: no I want to keep that >.<
01:12:197 (1) - ^ :arrow: ^
00:58:997 (1) - Place more slider dots to make more rounder,,
01:14:357 (1) - ^
00:59:957 (2) - Consider deleting as well as 00:58:037. :arrow: no ><
01:15:317 (2) - ^ :arrow: ^

yanlu:

00:01:397 (1,2,3,4) - Consider ctrl+H for flow.
00:23:957 (8) - Put this at 00:23:837 for consistency.
00:39:797 (3) - NC will make more readable. :arrow: no need to imo
01:01:277 (3) - Place at (92,160) to make more rounder.
01:03:677 (3) - Delete Clap at the end

Good shapes.
others i didn't comment is fixed :3

thank you for modding and star ;w;!!
neonat
Some suggestions, mainly hitsounds.

yanlu

00:06:797 (8) - clap at the start of slider
00:07:157 (1) - instead of the clap in the middle, put it on the end of the slider?
00:10:517 (6) - how about ending at where the voice is at 00:10:637, you could then put a clap at the end of the slider
00:14:357 (6) - clap at the tail of the slider
00:15:317 (2) - add a clap
00:16:397 (7) - ^
00:18:197 (5) - clap at the end of slider
00:38:837 (4) - how about a whistle?
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
M4M from qkenan's queue _(:з」∠)_

General

  1. 我在test的时候,在kiai之前基本都有15~20ms early的误差,但是到kiai段之后就逐渐减少到0了……为什么呢……

Easy

  1. Nothing found~

Normal

  1. 01:16:037 (1) - 尾部可以拉弯一点
  2. 00:45:077 (3,2) - ③slider头在172 212,②slider尾在172 216……
  3. 00:56:837 (1) - 试试这个节奏?因为是比较难的Normal,只用蓝线做slider转折点应该不算过分
  4. 01:12:197 (1) - ^

yanlu

  1. 00:01:397 (1,2,3,4) - 感觉需要放近一点,现在的距离有点难读。②到③之间用1.6~1.7x左右比较好,而且也比较配合⑤slider
    的形状
  2. 00:10:997 (1,2,1,2) - 这四个slider头可以试着加Normal-Whistle,本身的Clap在N和S下听着也差不多
    另外整个曲子中这样的喇叭声也挺多,可以试试用N-Whistle
  3. 00:14:357 (6) - 顺时针略微旋转一点似乎更好看
  4. 00:23:717 (7) - 滑条尾锚点→x0 y148(往下4grid)
  5. 00:39:797 (3) - 滑条首尾锚点水平对齐?
  6. 00:53:477 (2,3) - 别stack,会误读。莫名出了100挺让人费解的……或者把前一个滑条拉直一些
  7. 01:00:677 (1,2,3,4) - 后面的三连不能说不好,不过对于单双玩家就会觉得很别扭……容易按漏
  8. 01:05:717 (1,2,3,4) - 这个梗其实摆的不怎么合节奏,听vocal应该是①②和③④分别为一组。可以考虑①②之间小jump,②到③大jump
  9. 01:07:637 (3,4,5) - 感觉三连不是很契合音乐,试试再加一个circle做5连?

Nice work~ Good luck :)
Topic Starter
yanlu

neonat wrote:

Some suggestions, mainly hitsounds.

yanlu

00:06:797 (8) - clap at the start of slider
00:07:157 (1) - instead of the clap in the middle, put it on the end of the slider?
00:10:517 (6) - how about ending at where the voice is at 00:10:637, you could then put a clap at the end of the slider
00:14:357 (6) - clap at the tail of the slider
00:15:317 (2) - add a clap
00:16:397 (7) - ^
00:18:197 (5) - clap at the end of slider
00:38:837 (4) - how about a whistle? :arrow: okay

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
M4M from qkenan's queue _(:з」∠)_

General

  1. 我在test的时候,在kiai之前基本都有15~20ms early的误差,但是到kiai段之后就逐渐减少到0了……为什么呢…… :arrow: 為什麼呢我不知道阿...._(:з」∠)_

Easy

  1. Nothing found~

Normal

  1. 01:16:037 (1) - 尾部可以拉弯一点 :arrow: 感覺沒必要><
  2. 00:45:077 (3,2) - ③slider头在172 212,②slider尾在172 216…… :arrow: 用no格的修了一下..無法完全一樣orz不過不太明顯所以..就這樣了"
  3. 00:56:837 (1) - 试试这个节奏?因为是比较难的Normal,只用蓝线做slider转折点应该不算过分 :arrow: 沒道理呀233
  4. 01:12:197 (1) - ^
:arrow: ^

yanlu

  1. 00:01:397 (1,2,3,4) - 感觉需要放近一点,现在的距离有点难读。②到③之间用1.6~1.7x左右比较好,而且也比较配合⑤slider
    的形状 :arrow: fix
  2. 00:10:997 (1,2,1,2) - 这四个slider头可以试着加Normal-Whistle,本身的Clap在N和S下听着也差不多
    另外整个曲子中这样的喇叭声也挺多,可以试试用N-Whistle :arrow: 這樣後面也要加了...好吧O-O
  3. 00:14:357 (6) - 顺时针略微旋转一点似乎更好看 :arrow: ...?
  4. 00:23:717 (7) - 滑条尾锚点→x0 y148(往下4grid) :arrow: fix
  5. 00:39:797 (3) - 滑条首尾锚点水平对齐? :arrow: 不了 反正2跟4也沒有刻意對齊~
  6. 00:53:477 (2,3) - 别stack,会误读。莫名出了100挺让人费解的……或者把前一个滑条拉直一些 :arrow: ...是故意stack的呀
  7. 01:00:677 (1,2,3,4) - 后面的三连不能说不好,不过对于单双玩家就会觉得很别扭……容易按漏 :arrow: 我知道...因為我有時也是單雙(?玩家:3
  8. 01:05:717 (1,2,3,4) - 这个梗其实摆的不怎么合节奏,听vocal应该是①②和③④分别为一组。可以考虑①②之间小jump,②到③大jump :arrow: 我很喜歡這個梗orz
  9. 01:07:637 (3,4,5) - 感觉三连不是很契合音乐,试试再加一个circle做5连? :arrow: 不改..

Nice work~ Good luck :)
thanks for modding!~ :)


and update~
Pokie
Request from The Lazy Queue@がんばらない

 General

  1. Remove this code from every difficulty, open your .osu file by notepad, and find out this line which is under [Events].
    SPOILER
    Sprite,Foreground,Centre,"bg.jpg",320,240
    F,0,90917,,0

 Easy

  1. 低SV, 低間距, 跟vocal用複雜(1/2)節奏 = 低難度的大禁忌 :x 然後你通通犯了!
    00:43:637 (1,2,3,4) - Both patterns and rhythms are kinda complicated for an easiest difficulty, how about using this rhythm?


    00:35:957 (1) - Soft cumtom set 2 for slider's head.
    00:58:997 (1,2,3,4) - Try to modify this rhythm to be more applicable with music.


    01:14:357 (1,2,3,4) - ^, same issue.

 Normal

  • 00:35:957 (1) - (slider's head) Missing a whistle here. Plus, extend this by 1/2 beat to fit the vocal "ye~~~~s".
    00:39:797 (2) - ^, same issue.
    00:51:317 (1,2) - ………聽到這節奏我頭上冒了一堆問號. They're totally off-beat'd, and not even suitable. Please try to rearrange them like this:

    00:58:997 (1) - ^, similar issue, try to shorten this by 1/2 beat. And also don't forget to switch whistle into clap on slider's tail.
    01:02:837 (1,2) - Same with 00:51:317
    01:06:677 (1,2) - ^
    01:18:197 (1,2) - ^

    00:57:088 - It doesn't really fit the music. Personally suggest to move it 1/2 forward, 00:56:837 - add a circle and 00:58:277 - delete this one.


    01:12:197 (1) - ^

 yanlu

  1. Kinda..awkward when all difficulties were made by youself, but you've chose to use your own name for highest diff name. o_o
    00:10:637 - 可惡我不用英文了…這裡鼓點那麼明顯, 漏了感覺略蠢
    00:30:437 (2) - 少了個clap
    00:58:757 (5) - 刪whistle
    01:11:477 (4,5,1) - 這裡間距可以弄平均點
    01:19:157 - 漏了

;_; …好想說快重做音效, 三個底音(default hitnormal, custom hitnormal跟whistle)+少量default whistle實在太失衡
Hard的排列也比之前看的那張要隨便……

建議bakalu下次還是做一些節奏比較簡單的歌, 因為節奏複雜的歌對排列要求很高, 像現在這樣就有點無力=~=...

要加油!
Topic Starter
yanlu

Pokie wrote:

Request from The Lazy Queue@がんばらない

 General

  1. Remove this code from every difficulty, open your .osu file by notepad, and find out this line which is under [Events]. :arrow: 這行會加是因為video的關西...
    SPOILER
    Sprite,Foreground,Centre,"bg.jpg",320,240
    F,0,90917,,0

 Easy

  1. 低SV, 低間距, 跟vocal用複雜(1/2)節奏 = 低難度的大禁忌 :x 然後你通通犯了! :arrow: :cry:
    00:43:637 (1,2,3,4) - Both patterns and rhythms are kinda complicated for an easiest difficulty, how about using this rhythm?
    :arrow: okay..

    00:35:957 (1) - Soft cumtom set 2 for slider's head. :arrow: 啊...我竟然沒改掉orz!
    00:58:997 (1,2,3,4) - Try to modify this rhythm to be more applicable with music.
    :arrow: fix

    01:14:357 (1,2,3,4) - ^, same issue. :arrow: fix

 Normal

  • 00:35:957 (1) - (slider's head) Missing a whistle here. Plus, extend this by 1/2 beat to fit the vocal "ye~~~~s". :arrow: fix
    00:39:797 (2) - ^, same issue. :arrow: ^
    00:51:317 (1,2) - ………聽到這節奏我頭上冒了一堆問號. They're totally off-beat'd, and not even suitable. Please try to rearrange them like this:
    :arrow: :arrow: fix
    00:58:997 (1) - ^, similar issue, try to shorten this by 1/2 beat. And also don't forget to switch whistle into clap on slider's tail.
    01:02:837 (1,2) - Same with 00:51:317 :arrow: fix
    01:06:677 (1,2) - :arrow: ^
    01:18:197 (1,2) - ^ :arrow: ^

    00:57:088 - It doesn't really fit the music. Personally suggest to move it 1/2 forward, 00:56:837 - add a circle and 00:58:277 - delete this one.


    01:12:197 (1) - ^ :arrow: fix

 yanlu

  1. Kinda..awkward when all difficulties were made by youself, but you've chose to use your own name for highest diff name. o_o
    00:10:637 - 可惡我不用英文了…這裡鼓點那麼明顯, 漏了感覺略蠢 :arrow: 555 改掉了
    00:30:437 (2) - 少了個clap :arrow: 啊啊沒注意到了orz
    00:58:757 (5) - 刪whistle :arrow: ok
    01:11:477 (4,5,1) - 這裡間距可以弄平均點 :arrow: 改了><
    01:19:157 - 漏了 :arrow: fix

;_; …好想說快重做音效, 三個底音(default hitnormal, custom hitnormal跟whistle)+少量default whistle實在太失衡
:arrow: 嗚嗚 default whistle是後來加了;_; ...好吧我還是把它改掉..
Hard的排列也比之前看的那張要隨便…… :cry: 真的嗎..

建議bakalu下次還是做一些節奏比較簡單的歌, 因為節奏複雜的歌對排列要求很高, 像現在這樣就有點無力=~=...

要加油!
謝謝Pokieeee嚴厲的mod...! ;>A</


update!
Scorpiour
Hi there~~ mod from queue~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Reduce audio lead-in to 1000ms
[Storyboard]
  1. Useless Storyboard Code and i dont know what's your aim...
[yanlu]
  1. give my suggestions via irc already
    irc log
    01:27 Scorpiour: hi
    01:28 yanlu: hi~
    01:28 yanlu: OAO
    01:28 *Scorpiour is editing [http://osu.ppy.sh/b/222263 Sadohara Kaori - To Be Continued? (TV Size) [yanlu]]
    01:28 Scorpiour: pokie的mod你有修改完成吗?
    01:28 yanlu: 嗯嗯有><
    01:29 Scorpiour: 那好吧我直说了吧……
    01:29 Scorpiour: 本来写在post里的
    01:29 Scorpiour: Hard(或者是insane)这个diff的节奏实在是…………
    01:29 Scorpiour: 让人炸毛
    01:29 Scorpiour: 建议remap..嗯
    01:29 yanlu: D:欸?!
    01:29 Scorpiour: 00:04:277 (6,7) - 比如这里,虽然有点莫名但还算有点理由的话
    01:30 Scorpiour: 00:06:557 (6,7,8) - 意义何在。。。。?
    01:30 Scorpiour: 不管是鼓点还是vocal这里都是切分音吧……
    01:30 Scorpiour: http://puu.sh/2eDkO
    01:31 Scorpiour: 至少应该是个这样的节奏……
    01:31 Scorpiour: http://puu.sh/2eDle
    01:31 Scorpiour: 或者这样或者类似的……
    01:31 yanlu: 是不是slider+3note..比較奇怪:/
    01:31 Scorpiour: http://puu.sh/2eDlF
    01:31 yanlu: 啊..說錯了"
    01:31 Scorpiour: 哪怕这样我都能理解…………
    01:32 Scorpiour: http://puu.sh/2eDmG
    01:32 Scorpiour: 我自己可能会做成这样
    01:32 yanlu: 嗯嗯
    01:32 Scorpiour: 但是你的这个…………恕我直言……我比较无法理解…………
    01:33 Scorpiour: 如果说理由的话:
    01:33 Scorpiour: 这个曲子前面的整个部分是基于2/4连的节奏模式
    01:33 Scorpiour: 而你却整个给做成了三连或者1/2的节奏
    01:34 Scorpiour: 如果说是自创节奏把,你选的音效却是和原曲的clap很接近的那种
    01:34 Scorpiour: 导致了音效混在一起,听起来各种混乱
    01:34 Scorpiour: 正常来说选这种音效的目的是为了加强乐曲本身的音效强度,然后跟着乐曲的节奏去走
    01:34 Scorpiour: 如果你要自创节奏就不能用这种音效
    01:35 yanlu: 嗯..那需要換另一種clap嗎0 0
    01:35 Scorpiour: 我认为不是clap的问题,而是你整个节奏的问题……
    01:35 yanlu: 前面那段我等下改改~
    01:35 Scorpiour: 00:08:117 (3,4,5,6) -
    01:35 yanlu: 喔D:..
    01:35 Scorpiour: why...
    01:35 Scorpiour: 00:10:397 (5,6) - why...
    01:36 Scorpiour: 00:13:877 (4,5,6) - 做成这样我都能接受……
    01:36 Scorpiour: 00:16:157 (5,6,7) - 这种就是在是……
    01:36 Scorpiour: 实在*
    01:36 Scorpiour: 00:20:477 (3) - 这种地方有必要插note做伪三连么……
    01:37 Scorpiour: 00:21:557 (5,6,7) - 生硬又毫无美感的白线三连……无论是节奏还是排列……
    01:37 Scorpiour: 00:23:477 (5,6,7) - more
    01:37 Scorpiour: 00:29:477 (5) - 无道理的折返……
    01:38 Scorpiour: 00:35:957 - 这里开始这段间奏做的还好
    01:38 yanlu: >_<
    01:38 Scorpiour: 00:44:597 (4,5,6,7) - 然后到这里开始又……
    01:38 Scorpiour: 00:46:517 (4,5,6) - 听的莫名其妙的…………
    01:39 Scorpiour: kiai整体好一点,但是00:58:517 (3,4,5) - 白线三连。。。
    01:39 Scorpiour: 01:00:677 (1,2,3,4) - 这么做的理由…………?
    01:40 Scorpiour: 01:03:317 (2,3) - 难得看到一个节奏做的舒服的地方,其实不是做不到,不是么?
    01:40 yanlu: 01:00:677 (1,2,3,4) - 嗯...vocal+喇叭聲=A="
    01:40 Scorpiour: 01:05:717 (1,2,3,4) - 要不然就跳,要不然就stack,一半一半。。算啥。。。?
    01:40 Scorpiour: 01:07:637 (3,4,5) - 这种三连我都不想再提了……
    01:41 Scorpiour: 01:22:037 - 然后就真的决定结束在这里了?
    01:41 Scorpiour: 01:29:237 - 这种TV size我觉得这里结束要好的多
    01:42 Scorpiour: 于是吐槽完毕
so as i said in the mod, i think you still need more works on this diff before going ahead <_<
Topic Starter
yanlu
嗯謝謝Scorpiour的Mod~~!

前段很多地方都改了 音效也是>_<"
有些地方還需要想想怎麼改..之後再找多一點modder :?

關於Storyboard 就是為了kiai後面的十六夜獨舞D:
所以這個就不改了...

Update~!
wendao
can't found anything wrong, so just star~ :(
Topic Starter
yanlu

Harez wrote:

can't found anything wrong, so just star~ :(
oh okayy thank you star Harez~ >u</
[Luxord]
Hello from my Queue~ :)

[Easy]
  1. 00:10:997 (2,3,4,5) - Don't stack circles, it's a Easy difficulty, stacking circles may confuse the new players. Try something like this: http://osu.ppy.sh/ss/651253
  2. 00:18:677 (2,3,4,5) - Same here ^
    Rest is very nice o.o Good job~
[Normal]
  1. 00:47:477 (1) - That slider needs some more work. It's not symmetrical :/
[yanlu]
  1. 00:11:477 (2,1,2) - The distance between those three make me feel uncomfortable while trying to hit them.. I think 00:11:957 (1) - should be more far to right and 00:12:437 (2) - more closer to right. If you get my point~
I also checked the rest details such as meta data etc and everything seems fine, didn't find anything else wrong in your map set :) Good luck!
Andrea
~General~

I highly suggest you to map until the end of the mp3, this is a TV Size and it's short already, so yeah.


~Easy~

HP Drain feels too high for the easiest difficulty of the mapset, reduce it by 1 tick at least.


00:10:997 (2,3,4,5) - Do not stack circles like this on the easiest difficulty, they're too confusing to read for beginners.
00:18:677 (2,3,4,5) - ^ Same goes here.

~Normal~

00:43:397 (6) - Remove this circle, it doesn't follow anything.
00:50:357 (2,3,1) - Inconsistent spacing, fix it through the distance snap carefully.
00:57:077 (1) - Add a clap on slider repeat, I'm pretty sure you've missed it there.
01:12:437 (1) - ^ Same for this one.

~yanlu~

Just rename it Hard, it's better.


00:25:397 (3,4,5) - Confusing change of spacing, just make it the same as the others.
00:39:317 (1,2) - New combo should go on (2).

Pretty nice map! Good job.
mancuso_JM_
I already started with mod, I'll come back when you fix these two previous mods :)
Topic Starter
yanlu

KiyoshiX101 wrote:

Hello from my Queue~ :)

[Easy]
  1. 00:10:997 (2,3,4,5) - Don't stack circles, it's a Easy difficulty, stacking circles may confuse the new players. Try something like this: http://osu.ppy.sh/ss/651253 :arrow: i can't see the web orz...but fix~
  2. 00:18:677 (2,3,4,5) - Same here ^ :arrow: ^
    Rest is very nice o.o Good job~
[Normal]
  1. 00:47:477 (1) - That slider needs some more work. It's not symmetrical :/ :arrow: :/fix a bit..
[yanlu]
  1. 00:11:477 (2,1,2) - The distance between those three make me feel uncomfortable while trying to hit them.. I think 00:11:957 (1) - should be more far to right and 00:12:437 (2) - more closer to right. If you get my point~ :arrow: eh...i can't understand =A= but i think it's okay ><
I also checked the rest details such as meta data etc and everything seems fine, didn't find anything else wrong in your map set :) Good luck!
thank you for modding~KiyoshiX101 :)

Andrea wrote:

~General~

I highly suggest you to map until the end of the mp3, this is a TV Size and it's short already, so yeah. :arrow: but..but I really want to end just here.. o3o


~Easy~

HP Drain feels too high for the easiest difficulty of the mapset, reduce it by 1 tick at least. :arrow: fix >_<


00:10:997 (2,3,4,5) - Do not stack circles like this on the easiest difficulty, they're too confusing to read for beginners. :arrow: fix~
00:18:677 (2,3,4,5) - ^ Same goes here. :arrow: ^same goes here~

~Normal~

00:43:397 (6) - Remove this circle, it doesn't follow anything. :arrow: oh..
00:50:357 (2,3,1) - Inconsistent spacing, fix it through the distance snap carefully. :arrow: fix >_< okay now i think..
00:57:077 (1) - Add a clap on slider repeat, I'm pretty sure you've missed it there. :arrow: orz
01:12:437 (1) - ^ Same for this one. :arrow: fix orz

~yanlu~

Just rename it Hard, it's better.
:arrow: T_ T... https://osu.ppy.sh/s/73412 plz take a look :v

00:25:397 (3,4,5) - Confusing change of spacing, just make it the same as the others. :arrow: okay~
00:39:317 (1,2) - New combo should go on (2). :arrow: no change it's fine ><~

Pretty nice map! Good job.
wow..Andrea~! thank you for helping me OAO/

mancusojuanmattos wrote:

I already started with mod, I'll come back when you fix these two previous mods :)
okay!!thanks ww


update~!
wonders
写在之前的话
about mapping idea
额,我自己也没有多少作图的经验,所以我来说也不太合适。大概从观赏者角度来看这张图来说几句吧。
给我个人的感觉就是这张图修修细节也许就能rank了,但是还差了一点东西。
再大胆一些吧,这张图摆的太规整了点,整张图给人一种四四方方的感觉。缺乏情感的变化,如果一首歌旋律很规整的话,最好从中能做出不同来,如果一首歌很复杂的话,最好能把它融进一个mapping的体系中去。再仔细得去听一下音乐,看一下视频里的舞蹈之类的。把自己的理解加到图中去,别被对称什么的限制的太死。希望能对你有帮助。

mod这两天给上 :)
Topic Starter
yanlu

angelfix wrote:

写在之前的话
about mapping idea
额,我自己也没有多少作图的经验,所以我来说也不太合适。大概从观赏者角度来看这张图来说几句吧。
给我个人的感觉就是这张图修修细节也许就能rank了,但是还差了一点东西。
再大胆一些吧,这张图摆的太规整了点,整张图给人一种四四方方的感觉。缺乏情感的变化,如果一首歌旋律很规整的话,最好从中能做出不同来,如果一首歌很复杂的话,最好能把它融进一个mapping的体系中去。再仔细得去听一下音乐,看一下视频里的舞蹈之类的。把自己的理解加到图中去,别被对称什么的限制的太死。希望能对你有帮助。

mod这两天给上 :)
能說的具體點嗎><像是哪裡之類的..
現在很需要關於節奏或是音效方面的建議~_~

嗯..我覺得你會說這圖很規整...大概這是我故意要呈現的感覺呢:"3
因為是跳所以覺得還好 :o ..我在對稱中也有加點變化~

好的 等你的mod~
(你的話滿犀利的 :oops: 我喜歡..
Shohei Ohtani
Kawaii?

Yes. Much kawaii.

Hard:
00:18:077 (4,5) - Weird how this deviates from the other patterns
01:07:637 (3) - Would play better with a vertical flip

Normal:
00:10:037 (2) - Make this curve more pronounced, especially since it deviates from the regular curves.

Easy:
00:52:997 (3) - Usually sliders like this don't really work out going upward. Consider something different? Or extend the two middle points away from each other so the curves are more prominent
01:02:837 (1,2) - ^ Except I'd personally just redo these sliders
01:18:197 (1,2) - ^

Very nice map.
wonders

yanlu wrote:

能說的具體點嗎><像是哪裡之類的..
現在很需要關於節奏或是音效方面的建議~_~

嗯..我覺得你會說這圖很規整...大概這是我故意要呈現的感覺呢:"3
因為是跳所以覺得還好 :o ..我在對稱中也有加點變化~

好的 等你的mod~
(你的話滿犀利的 :oops: 我喜歡..
好,反正是无责任吐槽之类的,不要太在意。

没有正体输入法抱歉了。
音效的下法本身没问题。
主要问题是你选的四个声音都是清脆的点音,没有类似滑音,闷音之类的音效,有点浪费背景音。
还有一个问题就是前面pokie提到的底音和点缀音失衡的问题,导致你的音效过于突出,在玩的时候很明显的就能把整个音效轨听出来。
如果要修正的话就是换一下点缀音,一个简便的方法就是拿b/143798里的normal-hitfinish和normal-hitwhistle分别加入你的音效作为soft-hitfinish和soft-hitclap。如果要弄得更有趣一点话可以加入一些滑音或者细碎的音效之类的,不过你的音效就要重下了。本身note密度可能也不太够用复杂的音效。

以上纯建议
[yanlu]
00:15:317 右移一小格 x:188 y:240
00:33:077- 00:33:677 换成相反的走向好一点
00:47:477 这个slider整体往下旋转一些http://puu.sh/2lzYK

[normal]
fine

[Easy]
fine

本身图的完成度比较高了,我也没什么能多说的,射颗星吧。
Topic Starter
yanlu

CDFA wrote:

Kawaii?

Yes. Much kawaii.

Hard:
00:18:077 (4,5) - Weird how this deviates from the other patterns :arrow: o.o...thinking
01:07:637 (3) - Would play better with a vertical flip :arrow: it's ok imo D:

Normal:
00:10:037 (2) - Make this curve more pronounced, especially since it deviates from the regular curves. :arrow: ok~

Easy:
00:52:997 (3) - Usually sliders like this don't really work out going upward. Consider something different? Or extend the two middle points away from each other so the curves are more prominent
01:02:837 (1,2) - ^ Except I'd personally just redo these sliders
01:18:197 (1,2) - ^
:arrow: it's okay imo x.x
Very nice map. :arrow: thank you!!<3
CDFA thanks for mod and star >w</

angelfix wrote:

好,反正是无责任吐槽之类的,不要太在意。

没有正体输入法抱歉了。
音效的下法本身没问题。
主要问题是你选的四个声音都是清脆的点音,没有类似滑音,闷音之类的音效,有点浪费背景音。
还有一个问题就是前面pokie提到的底音和点缀音失衡的问题,导致你的音效过于突出,在玩的时候很明显的就能把整个音效轨听出来。
如果要修正的话就是换一下点缀音,一个简便的方法就是拿b/143798里的normal-hitfinish和normal-hitwhistle分别加入你的音效作为soft-hitfinish和soft-hitclap。如果要弄得更有趣一点话可以加入一些滑音或者细碎的音效之类的,不过你的音效就要重下了。本身note密度可能也不太够用复杂的音效。

以上纯建议
[yanlu]
00:15:317 右移一小格 x:188 y:240 :arrow: why....
00:33:077- 00:33:677 换成相反的走向好一点 :arrow: 不錯>.<
00:47:477 这个slider整体往下旋转一些 http://puu.sh/2lzYK :arrow: 嗯..沒必要所以keep~

[normal]
fine

[Easy]
fine

本身图的完成度比较高了,我也没什么能多说的,射颗星吧。
謝謝mod和射星星~!



update~!
Elinia
[Easy]
00:09:077 (1) - add clap?
00:10:997 (2,3,4,5) - ^
00:18:677 (2,3,4,5) - ^
00:26:357 (2,3,4,5) - ^
00:34:037 (2,3,4,5) - ^
I think keep using claps sounds good, why not?
00:35:957 (1,2,1,2) - add claps at sliders' ends
00:47:477 (1) - volume down at the end of the slider?
01:00:677 (4) - add whistle?
01:16:037 (4) - ^
01:22:517 ~ 01:25:877 - add a spinner?

[Normal]
00:09:077 (1) - add clap
nothing else..

[yanlu]
其实感觉音效可以全部用drum的@_@
00:06:197 (5) - whistle at slider's end
00:10:997 (1,2,1,2) - drum claps?
00:18:677 (1,2,1,2) - ^
00:26:357 (1,2,1,2) - ^
00:34:037 (1,1,1,2) - ^
00:31:637 (7) - whistle at slider's end
00:37:877 (2) - add finish
00:39:797 (3) - ^
00:41:717 (2) - ^
00:43:997 - 00:44:717 - 00:45:917 - 00:46:637 - volume down
Special changes
01:09:917 (reverse arrow) - add finish
01:10:517 (1) - change whistle to finish
01:12:437 (1) - ^
01:14:357 (1) - ^
01:16:997 (5) - ^
01:20:117 (1) - ^
01:21:077 (3) - ^
01:19:037 (3) - add finish

[Others]
感觉这曲子人声和鼓点不是完全节奏相同啊……听起来稍微觉得有点诡异0.0
Topic Starter
yanlu

elinia wrote:

[Easy]
00:09:077 (1) - add clap? :arrow: ..tail? head?
00:10:997 (2,3,4,5) - ^ :arrow: 變得很吵(而且太鼓里會全藍...orz
00:18:677 (2,3,4,5) - ^
00:26:357 (2,3,4,5) - ^
00:34:037 (2,3,4,5) - ^
I think keep using claps sounds good, why not?
00:35:957 (1,2,1,2) - add claps at sliders' ends :arrow: 已經有whistle~
00:47:477 (1) - volume down at the end of the slider? :arrow: 感覺沒必要所以算了:V
01:00:677 (4) - add whistle? :arrow: ..tail? head?
01:16:037 (4) - ^:arrow: ..tail? head?
01:22:517 ~ 01:25:877 - add a spinner? :arrow: 故意不想放spin的=3=

[Normal]
00:09:077 (1) - add clap :arrow: ..?頭還是尾??
nothing else..

[yanlu]
其实感觉音效可以全部用drum的@_@
00:06:197 (5) - whistle at slider's end :arrow: 不喜歡><
00:10:997 (1,2,1,2) - drum claps? :arrow: 不錯ww不過我只改每段的2.4個(下面的也是~)
00:18:677 (1,2,1,2) - ^k
00:26:357 (1,2,1,2) - ^k
00:34:037 (1,1,1,2) - ^k
00:31:637 (7) - whistle at slider's end :arrow: nop這樣好怪
00:37:877 (2) - add finish :arrow: k
00:39:797 (3) - ^ :arrow: k
00:41:717 (2) - ^ :arrow: k
00:43:997 - 00:44:717 - 00:45:917 - 00:46:637 - volume down :arrow: 感覺不需要><
Special changes
01:09:917 (reverse arrow) - add finish :arrow: good
01:10:517 (1) - change whistle to finish :arrow: ok
01:12:437 (1) - ^k
01:14:357 (1) - ^k
01:16:997 (5) - ^k
01:20:117 (1) - ^k
01:21:077 (3) - ^k
01:19:037 (3) - add finish

[Others]
感觉这曲子人声和鼓点不是完全节奏相同啊……听起来稍微觉得有点诡异0.0
lol 謝謝elinia的mod~~ :)


update!
Elinia
没有写是其他地方的都是指it's start
mancuso_JM_
Mod Time from my queue :) (And.. Sorry for the huge delay! :()

[General:]

• The Hitsounds are really low in all the sections in this map, this discomfort me to play and mod the map. If I were you, I'd increase the Volume in all the section till 10% at least.
• To make a vary in the score, add at least a Spinner in all the difficulties. If the map gets ranked, we will have a lot of similar score in all the difficulties.
• This is a personal like, but I always like to see at least 3 Combo Colours because it gives a better variety and the gameplay becomes more entertaining, so give it a try please.
Audio Lead-In: Hmm, you already has 1397 in lead-in (Because your map starts in 00:01:397), so I think that 1500 is a bit too much. If I were you, I'd use 1000 instead. (Oh.. It looks like Scorpiour suggested you the same :P)

[Easy:]

• 00:09:077 (1) - To keep consistency in your hitsounding, add a Clap at the Slider start to emphasize the instrumental
• 00:32:117 (1) - I think that the pattern itself will flow better if you do a Flip Vertically (Ctrl+J) in this Slider and then move it to x:196 y:28. And fix the spacing then pls.
• 00:35:957 (1) - The Finish at the beginning it doesn't provide anything in the song, sincerely. Since the finish is useless and the Whistle it is more than enough here, I'd remove it the finish form the Slider beginning

- Uh.. Good difficulty in general, if you increase the Volumes the diff. should be ready :)

[Normal:]

Nothing to point out here. You did a great job! :3

[yanlu:]

• 00:01:397 (1,2,3,4) - This stacked pattern with the little jump included doesn't work fine, in general at the beginning of the map it is better if you want to keep the stack, use 1.20x in distance spacing between these Notes.
• 00:03:317 (1,2,3,4,5) - Same here, reduce the spacing a bit between the Notes.
• 00:09:077 (1,2) - The only spacing increase needed here is between (5,1), between these Notes it is really unecessary because the music it is in a similar pitch. Reduce the spacing between these Notes, use the Normal spacing please.
• 00:10:997 (1,2,1,2,1) - *Here we have a well represented jump in addition the new combos makes more sense*
• 00:13:637 (3,4) - Reduce the jump here, totally useless. Remember it is a hard difficulty, you don't need to abuse the jumps and in general this music don't need a lot of jumps
• 00:15:557 (3,4) - (^). And look at this 00:17:237 (2,3), the part of the music is similar as the other parts where you added jumps, but here you don't have a jump, why this kind of inconsistencies??
I can continue with that but it is always the same suggestions.. You can take a look at my mod to fix the other parts in the map.

- Rhythmically it is a good map, but the placement is not the best, this song doesn't need a lot of jumps.

Well, that's all.
Easy and Normal are pretty good, but the jumps in Hard bother me.
If you fix the jumps in this difficulty, feel free to call me back
Topic Starter
yanlu

mancusojuanmattos wrote:

Mod Time from my queue :) (And.. Sorry for the huge delay! :()

[General:]

• The Hitsounds are really low in all the sections in this map, this discomfort me to play and mod the map. If I were you, I'd increase the Volume in all the section till 10% at least. :arrow: it' will too noisy for me ;3
• To make a vary in the score, add at least a Spinner in all the difficulties. If the map gets ranked, we will have a lot of similar score in all the difficulties. :arrow: i know..but-but I'm express >~<
• This is a personal like, but I always like to see at least 3 Combo Colours because it gives a better variety and the gameplay becomes more entertaining, so give it a try please. :arrow: this two combocolor is from kuro usagi's hair colors..so i don't want to add more~
Audio Lead-In: Hmm, you already has 1397 in lead-in (Because your map starts in 00:01:397), so I think that 1500 is a bit too much. If I were you, I'd use 1000 instead. (Oh.. It looks like Scorpiour suggested you the same :P) :arrow: okayy change to 1000 now~!

[Easy:]

• 00:09:077 (1) - To keep consistency in your hitsounding, add a Clap at the Slider start to emphasize the instrumental :arrow: fix
• 00:32:117 (1) - I think that the pattern itself will flow better if you do a Flip Vertically (Ctrl+J) in this Slider and then move it to x:196 y:28. And fix the spacing then pls. :arrow: sure
• 00:35:957 (1) - The Finish at the beginning it doesn't provide anything in the song, sincerely. Since the finish is useless and the Whistle it is more than enough here, I'd remove it the finish form the Slider beginning :arrow: fix

- Uh.. Good difficulty in general, if you increase the Volumes the diff. should be ready :)

[Normal:]

Nothing to point out here. You did a great job! :3 :arrow: www

[yanlu:]

• 00:01:397 (1,2,3,4) - This stacked pattern with the little jump included doesn't work fine, in general at the beginning of the map it is better if you want to keep the stack, use 1.20x in distance spacing between these Notes. :arrow: fix this
• 00:03:317 (1,2,3,4,5) - Same here, reduce the spacing a bit between the Notes. :arrow: this too
• 00:09:077 (1,2) - The only spacing increase needed here is between (5,1), between these Notes it is really unecessary because the music it is in a similar pitch. Reduce the spacing between these Notes, use the Normal spacing please. :arrow: ok
• 00:10:997 (1,2,1,2,1) - *Here we have a well represented jump in addition the new combos makes more sense* :arrow: ..?you mean more nc? done
• 00:13:637 (3,4) - Reduce the jump here, totally useless. Remember it is a hard difficulty, you don't need to abuse the jumps and in general this music don't need a lot of jumps :arrow: k
• 00:15:557 (3,4) - (^). And look at this 00:17:237 (2,3), the part of the music is similar as the other parts where you added jumps, but here you don't have a jump, why this kind of inconsistencies?? :arrow: ah..fix ><
I can continue with that but it is always the same suggestions.. You can take a look at my mod to fix the other parts in the map. :arrow: ok... fix some jumping~

- Rhythmically it is a good map, but the placement is not the best, this song doesn't need a lot of jumps.

Well, that's all.
Easy and Normal are pretty good, but the jumps in Hard bother me.
If you fix the jumps in this difficulty, feel free to call me back
thank you mancuso~~


fix and update now! :)
mancuso_JM_
Ok, Recheck time..

[Hard:]

• 00:10:997 (1,1,1,1) - No, no, I just give an opinion of a good jump, I didn't want a combo spam here. Just make the same as you did before with your comboing, I mean (1,2,1,2)
• 00:13:637 (3,4) - Reduce a bit the spacing between these notes, same reason as I gave you in my mod.
• 00:24:437 (1,2,3) - This pattern plays bad, due to the inconsistent spacing between the Notes. Try reducing a bit the spacing between them, and making the spacing consistent
• 01:04:757 (1,2,1,2,3,4) - Exaggarated jumps, it is much more difficult comparing the rest of the map and a spacing increase is not really necessary here
• 01:14:957 (x) - Hmm.. A beat is pretty necessary here, try adding here at this point.

Still don't like some jumps in this map, they don't fit really well in the music. In addition it is just a Hard difficulty, and the song is not that quickly to add tones of jumps.

[Normal:]

• 01:00:197 (3,4) - Hmm.. I think that a Slider fits better instead of these Notes.
• 01:15:557 (3,4) - (^)

Well, that should be all, but anyways I'm a bit unsure now, I don't like the Hard that much.
I'll think a bit more about what to do with this map.
Don't call me back this time, I'll return by myself if I decide to bubble this map.
Sieg
hello, from my queue, sorry for b. delay orz

General:
I don't think Slider Tick Rate 2 reasonable here, consider to set to 1
0 spinners - this is bad, you should add at least 1 on each diff


Easy:
00:20:597 (1,2) - ok, i personally don't like this on easy, why not just follow music and make? http://puu.sh/2sYCJ this sound more natural
00:22:517 (3,4) - ^same, and so on, will not mention this further not likely you going to change this anyway but keep this in mind for your next easy please
00:49:157 (2) - - also this is nono for easy, I can understand 1\2 for ~60-80 bpms easy but this is not the case, keep rhythm simple

Normal:
01:07:638 (3,1) - fix this a little? http://puu.sh/2sYMm
very good diff

yanlu:
00:10:997 (1,1,1,1) - this nc spam is not necessary
00:18:677 (1,2,1,2) - ^
00:26:357 (1,2,1,2) - ^
00:34:037 (1,2,1,2) - ^ ok, I hope you get this
00:39:317 (1,2) - what the reason for this jump? I don't see any, plays bad, don't fit music, no previous dynamic
01:14:357 (1,2,3) - ok, maybe just maybe music have a reason to do this but with your hitsounds this place just feels unfitting and strange, consider to replace with 1 slider or rework hitsounds here
01:16:877 (4) - no, you skip strong beat on white and 01:16:877 (4) - there is no music\vocal at all, maybe this is misplaced?

That's all. Good Luck!
Topic Starter
yanlu

Sieg wrote:

hello, from my queue, sorry for b. delay orz

General:
I don't think Slider Tick Rate 2 reasonable here, consider to set to 1 :arrow: sure
0 spinners - this is bad, you should add at least 1 on each diff


Easy:
00:20:597 (1,2) - ok, i personally don't like this on easy, why not just follow music and make? http://puu.sh/2sYCJ this sound more natural
00:22:517 (3,4) - ^same, and so on, will not mention this further not likely you going to change this anyway but keep this in mind for your next easy please
00:49:157 (2) - - also this is nono for easy, I can understand 1\2 for ~60-80 bpms easy but this is not the case, keep rhythm simple
:arrow: no change in easy sorry but i like the way this ><
Normal:
01:07:638 (3,1) - fix this a little? http://puu.sh/2sYMm :arrow: ok~
very good diff

yanlu:
00:10:997 (1,1,1,1) - this nc spam is not necessary :arrow: fixed.
00:18:677 (1,2,1,2) - ^ :arrow: no ><
00:26:357 (1,2,1,2) - ^ (^
00:34:037 (1,2,1,2) - ^ ok, I hope you get this (^
00:39:317 (1,2) - what the reason for this jump? I don't see any, plays bad, don't fit music, no previous dynamic :arrow: it fit the vocal imo~
01:14:357 (1,2,3) - ok, maybe just maybe music have a reason to do this but with your hitsounds this place just feels unfitting and strange, consider to replace with 1 slider or rework hitsounds here :arrow: redo the hitsound.
01:16:877 (4) - no, you skip strong beat on white and 01:16:877 (4) - there is no music\vocal at all, maybe this is misplaced? :arrow: fixed~

That's all. Good Luck!
Thank you for modding~ :)

mancusojuanmattos wrote:

Ok, Recheck time..

[Hard:]

• 00:10:997 (1,1,1,1) - No, no, I just give an opinion of a good jump, I didn't want a combo spam here. Just make the same as you did before with your comboing, I mean (1,2,1,2) :arrow: oh..I missing lol
• 00:13:637 (3,4) - Reduce a bit the spacing between these notes, same reason as I gave you in my mod. :arrow: fixed~
• 00:24:437 (1,2,3) - This pattern plays bad, due to the inconsistent spacing between the Notes. Try reducing a bit the spacing between them, and making the spacing consistent :arrow: changed...
• 01:04:757 (1,2,1,2,3,4) - Exaggarated jumps, it is much more difficult comparing the rest of the map and a spacing increase is not really necessary here :arrow: ok. make them other way now
• 01:14:957 (x) - Hmm.. A beat is pretty necessary here, try adding here at this point. :arrow: it'll be strange imo :/

Still don't like some jumps in this map, they don't fit really well in the music. In addition it is just a Hard difficulty, and the song is not that quickly to add tones of jumps.

[Normal:]

• 01:00:197 (3,4) - Hmm.. I think that a Slider fits better instead of these Notes. :arrow: nop. i think it's good >~<"
• 01:15:557 (3,4) - (^)

Well, that should be all, but anyways I'm a bit unsure now, I don't like the Hard that much.
I'll think a bit more about what to do with this map.
Don't call me back this time, I'll return by myself if I decide to bubble this map.
:o oh...so sad to hear this...
I fixed some jumping this time too. other jump if change it won't be my wanted Dx
Thank you for modding anyway!
keep improve my skill o_o/


update~
riffy
free mods.

[General]
  1. You should use more tags! maybe an english title of this anime (Problem Children Are Coming from Another World, Aren't They?) and maybe studio's (Studio Barcelona Diomedea , you use thaeir animation as background video, respect copyright!)
  2. Try to use slider Tick Rate 2 here, I feel like i fits with the song musch better.
  3. Your colours are quite boring! This video and BG are bright and cheerful, so try to use brighter colours! example
    Note: each colour fits with background video. It makes comboing more colorful and interesting!
  4. I'd try to use AudioLeadIn 1500, but it doesn't really mater here. Just suggesting you to increase it a bit.
  5. I'd map this song 'till the end (01:22:037 ) but it's just my opinion. You don't have to follow it, anyway.
[yanlu]
  1. HP Drain - 1 / OD + 1. You have consistent thythm here, that's why HP Drain + 1 won't hurt too much. But you have too much jumps, that's why current OD is too big!
  2. I've never understand what's the point of naming diffs this way. We already know that this diff is made by you. Just call it [Hard] if you have no reason to keep diff name this way.
  3. 00:01:397 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Distance Spacing changed 5 times. x1.4 > x1.2 > x2.1 (jump) > x1.6 > x1.5 >x1.1 > x1.3 / Personally, I can't see any reason to change it too often. I feel like it is confusing and may stress players too much (a specially in the begining of this diff)
  4. 00:10:997 (1,2) - x2.7 jump here. I'd say that it's the way too hard for [Hard] diff. Try to reduce jump dstance here.
    Comment: In fact, this diff is the way too hard. I'd recommend you to use more consistent spacing and not to overuse jumps.
  5. 00:13:877 (4) - according to placement of slider nods you wanted to end it at 00:14:117, don't you? If you end this slider at 00:14:117 - it will fit with vocals/music and it will make pattern easier to play!
    Note: otherwise, you can place here a cute 1/4 pattern by mixing vocals and music.
    See what I've made for you here! :3
    Just like pattern you have at 00:15:797 (4,5,6) -
  6. 00:19:637 (1,2) - normally, I'm not so picky with jumps but this one is TOO hard. It's [Hard] diff, not [Insane] and this jump is too crazy. It is unexpected and players dnon't expect to see these kind of jumps in [Hard] diff. That's why I strongly recommend you to reduce spacing here!
  7. 00:27:317 (1) - if you have a beat here, you should place a beat at 00:30:077 - as well. It will help you to keep rhythm consistent. Also, it fits with background music and makes map a bit more enjoyable.
    Note: Don't forget to fix spacing here! If you'll add this circle, you will have to fix spacing here, anyway!
  8. 00:31:997 - same here. Just because you've mapped beat at 00:31:757 - you should map beat at 00:31:997 to keep rhythm consistent.
  9. 00:33:917 - guess what? Yea, same as above! It's important t fix or not to fix ALL of them. So, you will have consistent rhythm in this diff!
  10. 00:34:037 (1,2,1,2) - try to remove these jumps here and replace those two with two 1/2 sliders. It will fit with vocals better. By the way, you don't really need new combo at 00:34:517 - because it ruins your comboing (you have no NC at 00:35:477 (2))
  11. 00:37:637 (1) - during calm part you have x2.0+ jumps are you sure? It feels here kinda random and unexpected. During that part, I'd like to see consistent spacing without any jumps because this part feels so calm
  12. 00:50:837 (3) - 2x reversed sliders aren't really playable! A specially short ones! These sliders are VERY uncommon and players don't expect them here. What's more 2nd reverse-arrow appears too fast and it's impossibl to notice it in time! Remove 2nd repeat from this slider and replace it with a circle!
  13. 01:06:197 - I'd recommend you to remove any objects from 01:06:437 - and finish kia #1i at 01:06:197. It will fit with vocals the way better. Do it for all diffs, of course!
  14. 01:11:477 (4) - it feels like a random jump because it flows kinda bad, imo. If you want to keep here flow, try to make jump easier-readable. for example
[Normal]
  1. Three diifferent slider velocities here! It is a bit too hard. Next time try to make rhythm easier(for slow parts) or harder (for fast pats) instead of changing slider speed! It will be easier and more interesting to play!
  2. try AR5 here. It will fit with slider velocity and other diff settings. What's more AR5 is more common for [Normal] diffs!
  3. 00:09:077 (1) - 2x reversed slider here. The worst thing in these sliders is that 2nd reverse arrow appears too late and players can't see 2nd repeat. That's why I recommend you not to use these sliders. I've changed it for you, see what I've got!
    Note: 00:16:757 (1) - 00:24:437 (1) - same here. :<
  4. 01:06:197 - As I've already said, you'd better finish kiai #1 here
[Easy]
  1. 00:07:157 (3,4,1) - I can't say that I like the flow here. why? This kind of flow is quite hard to play
    Flow
    green is correct flow which is kinda confusing for beginners
    red is wrong flow and beginners might make a mistake here because it's quite hard to read correct flow!

  2. 00:19:157 (3,4,5) - just the same as above.
  3. I can't say that I like 1/2 notes here. They're kinda too hard for beginners. But it's ok if you want to make this diff a bit challenging for beginners! :)
~~~~~~~~~~~~~~~~~~~
Nice map you've got here! Just a bit more mods and it'll be ready to go, I think.

Good luck!
Topic Starter
yanlu

-Bakari- wrote:

free mods. :arrow: wwwww

[General]
  1. You should use more tags! maybe an english title of this anime (Problem Children Are Coming from Another World, Aren't They?) and maybe studio's (Studio Barcelona Diomedea , you use thaeir animation as background video, respect copyright!) :arrow: kk
  2. Try to use slider Tick Rate 2 here, I feel like i fits with the song musch better. :arrow: oh..okay but easy no change 2 just normal and hard :3
  3. Your colours are quite boring! This video and BG are bright and cheerful, so try to use brighter colours! example
    Note: each colour fits with background video. It makes comboing more colorful and interesting! :arrow: >.<...okay!
  4. I'd try to use AudioLeadIn 1500, but it doesn't really mater here. Just suggesting you to increase it a bit. :arrow: hmm..i didn't think need to increase
  5. I'd map this song 'till the end (01:22:037 ) but it's just my opinion. You don't have to follow it, anyway. :arrow: -3-...
[yanlu]
  1. HP Drain - 1 / OD + 1. You have consistent thythm here, that's why HP Drain + 1 won't hurt too much. But you have too much jumps, that's why current OD is too big! :arrow: okay o_o
  2. I've never understand what's the point of naming diffs this way. We already know that this diff is made by you. Just call it [Hard] if you have no reason to keep diff name this way. :arrow: lol alright...
  3. 00:01:397 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Distance Spacing changed 5 times. x1.4 > x1.2 > x2.1 (jump) > x1.6 > x1.5 >x1.1 > x1.3 / Personally, I can't see any reason to change it too often. I feel like it is confusing and may stress players too much (a specially in the begining of this diff) :arrow: fix some space
  4. 00:10:997 (1,2) - x2.7 jump here. I'd say that it's the way too hard for [Hard] diff. Try to reduce jump dstance here. :arrow: fix.
    Comment: In fact, this diff is the way too hard. I'd recommend you to use more consistent spacing and not to overuse jumps.
  5. 00:13:877 (4) - according to placement of slider nods you wanted to end it at 00:14:117, don't you? If you end this slider at 00:14:117 - it will fit with vocals/music and it will make pattern easier to play!
    Note: otherwise, you can place here a cute 1/4 pattern by mixing vocals and music. :arrow: lol idk why this..it's update bugged orz fixed.
    See what I've made for you here! :3
    Just like pattern you have at 00:15:797 (4,5,6) -
  6. 00:19:637 (1,2) - normally, I'm not so picky with jumps but this one is TOO hard. It's [Hard] diff, not [Insane] and this jump is too crazy. It is unexpected and players dnon't expect to see these kind of jumps in [Hard] diff. That's why I strongly recommend you to reduce spacing here! :arrow: okay"
  7. 00:27:317 (1) - if you have a beat here, you should place a beat at 00:30:077 - as well. It will help you to keep rhythm consistent. Also, it fits with background music and makes map a bit more enjoyable. :arrow: ok
    Note: Don't forget to fix spacing here! If you'll add this circle, you will have to fix spacing here, anyway!
  8. 00:31:997 - same here. Just because you've mapped beat at 00:31:757 - you should map beat at 00:31:997 to keep rhythm consistent.
  9. 00:33:917 - guess what? Yea, same as above! It's important t fix or not to fix ALL of them. So, you will have consistent rhythm in this diff!
  10. 00:34:037 (1,2,1,2) - try to remove these jumps here and replace those two with two 1/2 sliders. It will fit with vocals better. By the way, you don't really need new combo at 00:34:517 - because it ruins your comboing (you have no NC at 00:35:477 (2)) :arrow: fixed~~
  11. 00:37:637 (1) - during calm part you have x2.0+ jumps are you sure? It feels here kinda random and unexpected. During that part, I'd like to see consistent spacing without any jumps because this part feels so calm :arrow: i think it's okay~~
  12. 00:50:837 (3) - 2x reversed sliders aren't really playable! A specially short ones! These sliders are VERY uncommon and players don't expect them here. What's more 2nd reverse-arrow appears too fast and it's impossibl to notice it in time! Remove 2nd repeat from this slider and replace it with a circle! :arrow: eh..i don't want to change.it's fit within jumping into kiai time >_<
  13. 01:06:197 - I'd recommend you to remove any objects from 01:06:437 - and finish kia #1i at 01:06:197. It will fit with vocals the way better. Do it for all diffs, of course! :arrow: change the kiai time but i don't want to remove it >~<
  14. 01:11:477 (4) - it feels like a random jump because it flows kinda bad, imo. If you want to keep here flow, try to make jump easier-readable. for example :arrow: fixed but in my way
[Normal]
  1. Three diifferent slider velocities here! It is a bit too hard. Next time try to make rhythm easier(for slow parts) or harder (for fast pats) instead of changing slider speed! It will be easier and more interesting to play!
  2. try AR5 here. It will fit with slider velocity and other diff settings. What's more AR5 is more common for [Normal] diffs! :arrow: ok~
  3. 00:09:077 (1) - 2x reversed slider here. The worst thing in these sliders is that 2nd reverse arrow appears too late and players can't see 2nd repeat. That's why I recommend you not to use these sliders. I've changed it for you, see what I've got! :arrow: changed but make my way
    Note: 00:16:757 (1) - 00:24:437 (1) - same here. :< :arrow: changed :<
  4. 01:06:197 - As I've already said, you'd better finish kiai #1 here :arrow: k
[Easy]
  1. 00:07:157 (3,4,1) - I can't say that I like the flow here. why? This kind of flow is quite hard to play :arrow: fix
    Flow
    green is correct flow which is kinda confusing for beginners
    red is wrong flow and beginners might make a mistake here because it's quite hard to read correct flow!

  2. 00:19:157 (3,4,5) - just the same as above. :arrow: fix
  3. I can't say that I like 1/2 notes here. They're kinda too hard for beginners. But it's ok if you want to make this diff a bit challenging for beginners! :)
~~~~~~~~~~~~~~~~~~~
Nice map you've got here! Just a bit more mods and it'll be ready to go, I think.

Good luck!
thank you bakari~!!
you always help me a lot >-</


update now! :3
Strawberry
Fight~! ><
Topic Starter
yanlu

Strawberry wrote:

Fight~! ><
gan...ganbaru!! ><
mancuso_JM_
The Jumps in the Hard are not exaggerated anymore, They are coherent now, the diff. itself looks much better now
Now, I have problems with the Normal diff. Actually is pretty hard to be a Normal diff. because you used a lot of constant 1/2 patterns (especially in the Kiai section) and the BPM is not that low to use this kind of things. If you can reduce some of them, feel free to call me back for a recheck (Again)
Topic Starter
yanlu

mancusojuanmattos wrote:

The Jumps in the Hard are not exaggerated anymore, They are coherent now, the diff. itself looks much better now
Now, I have problems with the Normal diff. Actually is pretty hard to be a Normal diff. because you used a lot of constant 1/2 patterns (especially in the Kiai section) and the BPM is not that low to use this kind of things. If you can reduce some of them, feel free to call me back for a recheck (Again)
thank you like this Hard now ;3

but..sorry I don't want to change it in Normal ;_; I think it's really fine with these 1/2 note~!OAO
I want to make this diff a bit challenging as Normal diff (especially it's none spin diff =w=;)and Star Difficulty 4.05,so it should be fine imo~
thanks, anyway :3!
mancuso_JM_
If I see your point, it makes sense. Sincerely, I don't have anything against your map.
So, have my Bubble!!
Good Luck with the Rank, yanlu ;)
Topic Starter
yanlu
Thank you for bubbled! mancu :)
UnitedWeSin
:O
<3
Melophobia
Popping for the wrong source

[General]
Source should be "Mondaiji tachi ga Isekai kara Kuru soudesuyo?". According to this image which comes from its official.
Every difficulty ends at the weird point; Why don't you fully map this song until the very last of the song?
To be honest the difficulties are named wrongy imo. The Hard diff is more like an Insane and Normal is Hard. So I'd suggest renaming them; Easy => Normal, Normal => Hard, Hard => Insane.

[Hard]
AR should be 7. This difficulty is Hard and BPM is quite low. And any pattern in this difficulty doesn't require that rate. I'm sure it's too fast now.

00:02:357 (5) - Once you listen to the bass-drum in the music, you'll notice that 00:02:357 - have the same sound as 00:02:717 - and 00:03:077 - so I think it's better to add a whistle to both the repeat and the end of this slider.
00:07:157 (1) - How about rotating this slider by 20 degree or so? Looks a lot better to my eyes.
00:39:317 (1,2,3) - Weird spacing usage. Can you make them equal?
00:46:997 (5,6,1) - ^ or you can make them symmentrical.
01:03:317 (2,3,4) - This inconstant spacing is unreadable considering the level of this difficulty.
01:09:917 - Remove this finish. It's perfectly unnecessary and doesn't sound good at all.

[Normal]
This difficulty flows weirdly because of the huge spacing. If you want spacings to look larger then you should have set the SV higher. Suggesting a change simply means remapping the whole difficulty so I don't this time but keep it in mind in the future.
00:41:717 (4) - This rhythm fits better with both the vocal and instruments

[Easy]
00:10:997 (2,3,4,5) -
00:18:677 (2,3,4,5) -
00:26:357 (2,3,4,5) - Add some hitsounds here like what you did on the other difficulties?

That's all for now. Apart from issues I mentioned all difficulties are nicely made and you did a good job here. Call me back for a recheck.
Topic Starter
yanlu

Melophobia wrote:

Popping for the wrong source

[General]
Source should be "Mondaiji tachi ga Isekai kara Kuru soudesuyo?". According to this image which comes from its official. :arrow: ohh okay~ fixed >_<;
Every difficulty ends at the weird point; Why don't you fully map this song until the very last of the song? :arrow: I like it~and I don't think it's weird...people can choose to watch Izayoi's breakdance till end or not :P
To be honest the difficulties are named wrongy imo. The Hard diff is more like an Insane and Normal is Hard. So I'd suggest renaming them; Easy => Normal, Normal => Hard, Hard => Insane. :arrow: hmm..easy is not like normal im sure >_<; but hard diff is not like Insane more like Hard+ now imo...so no change~

[Hard]
AR should be 7. This difficulty is Hard and BPM is quite low. And any pattern in this difficulty doesn't require that rate. I'm sure it's too fast now. :arrow: some pattern have a bit jumping so i think it's fit with AR8 :P

00:02:357 (5) - Once you listen to the bass-drum in the music, you'll notice that 00:02:357 - have the same sound as 00:02:717 - and 00:03:077 - so I think it's better to add a whistle to both the repeat and the end of this slider. :arrow: okay~add!
00:07:157 (1) - How about rotating this slider by 20 degree or so? Looks a lot better to my eyes. :arrow: lol...wrong imge orz. but fixed~
00:39:317 (1,2,3) - Weird spacing usage. Can you make them equal? :arrow: no~it's good and fit the vocal>. <
00:46:997 (5,6,1) - ^ or you can make them symmentrical. :arrow: okay~
01:03:317 (2,3,4) - This inconstant spacing is unreadable considering the level of this difficulty. :arrow: hmm..i don't think it's unreadable..when people who play and listen the music can premonition it~
01:09:917 - Remove this finish. It's perfectly unnecessary and doesn't sound good at all. :arrow: okay~and change to add whistle just like you said 00:02:357 (5) - :3

[Normal]
This difficulty flows weirdly because of the huge spacing. If you want spacings to look larger then you should have set the SV higher. Suggesting a change simply means remapping the whole difficulty so I don't this time but keep it in mind in the future.
00:41:717 (4) - This rhythm fits better with both the vocal and instruments :arrow: okay!

[Easy]
00:10:997 (2,3,4,5) - :arrow: add
00:18:677 (2,3,4,5) - :arrow: add
00:26:357 (2,3,4,5) - Add some hitsounds here like what you did on the other difficulties? :arrow: add >w<

That's all for now. Apart from issues I mentioned all difficulties are nicely made and you did a good job here. Call me back for a recheck.
Thanks for modding Melow~~!

fixed the Hard diff and update first!
I'll call you back when i fix all diff >w</


update~
Kodora
rank pls >w<
Melophobia
Sorry but because changes are too many for me to rank this directly and we fixed an issue (the wrong source) I only can rebubble for now. ;_; Good luck though!
Strawberry
before rank..

[]
 
  1. the sb code on each .osu files make no sense imo.. why still keep them here rather than remove these paragraphs?
 
[]
  1. 00:34:997 (1) - i'd like to remove the nc you have set here since it have broken the symmetry of the pattern on looking imo..
  2. 00:44:597 (4) - if i were you, i would parallel the slider with the previous slider (3) as you did at 00:46:037 (3,4) - . it's really much more artistic. (and also make a tiny movement on the following circles like this.(or similar pattern, that's fine~ --> http://puu.sh/2HnMd.jpg
  3. 01:00:677 (1) - how about a blanket here? would be much neater imo~
  4. 01:16:877 (4) - i'd like to set a whistle on that tail since i feel that there should be strong beat on that start point for the syncope.
  5. 01:17:237 (5) - yea also switch the finish to whistle or just set the whistle with the present finish?
  --------------------------------------------------------
call me back once you are set.
Topic Starter
yanlu

Melophobia wrote:

Sorry but because changes are too many for me to rank this directly and we fixed an issue (the wrong source) I only can rebubble for now. ;_; Good luck though!
ookay,thank you again melow~ ʕ•ᴥ• ʔ

Strawberry wrote:

before rank..

[]
 
  1. the sb code on each .osu files make no sense imo.. why still keep them here rather than remove these paragraphs? :arrow: 加這個是因為video的關西> <;
 
[]
  1. 00:34:997 (1) - i'd like to remove the nc you have set here since it have broken the symmetry of the pattern on looking imo.. :arrow: nop這樣跟其面就不一致了Dx
  2. 00:44:597 (4) - if i were you, i would parallel the slider with the previous slider (3) as you did at 00:46:037 (3,4) - . it's really much more artistic. (and also make a tiny movement on the following circles like this.(or similar pattern, that's fine~ --> http://puu.sh/2HnMd.jpg :arrow: ok~!
  3. 01:00:677 (1) - how about a blanket here? would be much neater imo~ :arrow: sure~
  4. 01:16:877 (4) - i'd like to set a whistle on that tail since i feel that there should be strong beat on that start point for the syncope. :arrow: add
  5. 01:17:237 (5) - yea also switch the finish to whistle or just set the whistle with the present finish? :arrow: changed to whistle only.
  --------------------------------------------------------
call me back once you are set.
:33 thank you Strawberry~!<3


update!
Strawberry

the picture can might link to another picture.
10nya

grats yanlu! :D
Gloria Guard
Nice Ranked~~~ !!! Gratz
EmPao
恭喜啊!!~
Snowy Dream
看到草莓又在给别人心 哭
Kodora
congratz yanlu! ^w^

lol my request was heard XD
Melan Blue
Gratz Nyanlu~!
hs714
congratz yanlu channnnnn!!! <3333
meiikyuu
grats c:
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