04:31 grumd: can we do this through irc?
04:31 ykcarrot: ok then
04:31 grumd: 00:07:367 (4) - this one doesn't fit very good with those straight sliders beyond it
04:32 grumd:
http://puu.sh/1VrNT maybe this?
04:33 ykcarrot: uhm, I might change shapes of two sliders instead of changing above one. I barely use straight slider
04:34 grumd: 00:11:703 (1,2) - try to adjust it to cover the next slider repeat perfectly:
http://puu.sh/1VrPj it disappears fast enough not to make the repeat hidden anyway
04:34 grumd: 00:11:703 (1,2) - try to adjust it to cover the next slider repeat perfectly:
http://puu.sh/1VrPj it disappears fast enough not to make the repeat hidden anyway
04:35 ykcarrot: ^ fixed
04:35 grumd: 00:59:733 (1) - move both red points 1 grid closer to each other. for now the curve looks a bit too harsh
04:36 ykcarrot: ok
04:36 grumd: 01:05:736 (1,2) - this looks kinda too cluttered. this overlap is not any good imo
04:37 grumd: 01:32:752 (4) - i understand that it stacks with previous stuff, but it's too far from (5). just move it closer despite the stacking
04:37 ykcarrot: it's spaced already
04:38 grumd: what do you mean? it's 1.12x for me
04:38 grumd: and should be 1.0
04:38 ykcarrot: yeah, those pupple combo group has 1.12 ds on purpose
04:39 grumd: what's the purpose then?
04:39 ykcarrot: 01:33:753 (1,2,3,4,5,6) -
04:39 ykcarrot: also 1.1x
04:39 grumd: well
04:39 grumd: on 1/2s you never follow strict distance snapping
04:40 grumd: 01:28:417 (2) -
04:40 grumd: here - 1.5 and 1.6
04:40 grumd: but on 1/4s you always was using just 1.0x
04:40 grumd: and nothing else
04:41 grumd: i don't think that player will notice that the whole combo is 1.1x (well, i didn't notice that), but he will definitely notice that these 1/4s are spaced farther than usually
04:42 grumd: 02:05:772 (1,3) - oh and these two are quite ugly-looking, try to remake the shape. really. it's bad now
04:42 ykcarrot: eh
04:43 grumd: something wrong?\
04:44 grumd: 02:14:867 - last thing, why do you need this red line?
04:44 ykcarrot: are you okay with this?
http://osu.ppy.sh/ss/59230904:44 grumd: yeah, pretty fine
04:45 grumd: though the red point is not in the middle, but that's not so important
04:45 ykcarrot: because the song keeps changing BPM slower, so I put an offset to here
04:45 grumd: are you sure about this offset?
04:46 ykcarrot: yeah quite
04:46 grumd: there is no sounds after that
04:46 grumd: how could you know that it's 42 bpm
04:46 ykcarrot: look at spinner start point
04:46 grumd: why not 31.5?
04:46 ykcarrot: I made BPM go down gradually
04:46 grumd: well
04:46 grumd: nvm
04:47 grumd: 28 bpm also works for example
04:47 grumd: but you don't choose it
04:47 grumd: that's somewhat strange decision anyway
04:47 grumd: we should ask people in lounge about this
04:49 grumd: oh, you know
04:49 ykcarrot: It couldn't be an issue at all, it just a spinner. btw checked string sound via goldwave, so I'm quite sure the BPM is fine
04:50 ykcarrot: I just made it 2 bars duration
04:50 grumd: i see
04:50 grumd: but still, it still works if you remove last 2 red lines
04:50 grumd: and leave just 02:13:231
04:50 grumd: spinner will move just ~30ms later
04:51 grumd: i'm just not sure which way is better, mor reasonable
04:51 grumd: your or mine
04:52 ykcarrot: those red lines make sense in taiko mode actually
04:52 grumd: oh hm
04:52 grumd: that's quite right
04:53 ykcarrot: I have to enable this in this case
04:53 ykcarrot:
http://puu.sh/1Vslt04:57 ykcarrot: ah btw I think it's fine using 1.5x~1.6x ds in 1/2 notes, it could be regarded as a jump
04:57 grumd: i'm not saying that it is a problem
04:57 ykcarrot: alright
04:58 grumd: i'm just saying that "that combo is all 1.1x" is a bad excuse
04:58 grumd: since spacing in 1/2 and 1/4 in your map differ really much
04:58 grumd: 1/4 is much more consistant than 1/2
04:58 ykcarrot: player never notice those few difference
04:59 ykcarrot: so what's the point?
04:59 ykcarrot: should I keep 1.0 ds in every 1/4
04:59 ykcarrot: ?
04:59 grumd: don't get angry ok
04:59 grumd: i always notice such things when play maps -.-
05:00 ykcarrot: because you keep ds very well.
05:00 ykcarrot: I know
05:00 grumd: i'm trying to help/improve/fix anything, don't get so mad
05:00 grumd: not like i'm forcing you
05:05 grumd: easy diff
05:05 grumd: 00:41:722 (2) - please move the red point 1 grid right
05:05 grumd: 00:44:390 (3) - and it's start too..
05:05 ykcarrot: fixed