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Nishino Kana - Aitakute Aitakute

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Total Posts
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Topic Starter
Dark_Ai
This beatmap was submitted using in-game submission on Sonntag, 17. März 2013 at 15:51:36

Artist: Nishino Kana
Title: Aitakute Aitakute
Tags: to Love missing
BPM: 110
Filesize: 9475kb
Play Time: 04:34
Difficulties Available:
  1. Hard (4,64 stars, 445 notes)
  2. Normal (2,79 stars, 263 notes)
Download: Nishino Kana - Aitakute Aitakute
Information: Scores/Beatmap Listing
---------------
ai taku te ai taku te furueru
I miss you, I miss you so much I’m shaking
kimi omou hodo tooku kanji te
The more I think of you the further away you feel
mouichido kika se te uso demo
Even if it’s a lie, say to me once more
ano hi no you ni " suki da yo " tte ?
Like you did that day, “I love you…”


I hope you guys will like the map ^^

I want to dedicate this song to someone. I hope he understand it ... ^^
I were really happy with this person. He was the best thing and the most important thing in my life. I'm happy that I could met him ^^
Even if we were together for a long time ... feelings is always changing, times is changing ... nothing remains ... But for now I hope he is happy with her ... With this song I want to say how I feel right now ... I miss you ...
I'm just asking why it has to be like this ... why he did it to me ...
(I'm really happy that I could met you and be together with you for so long ... We've fought so much together, we've resists for our love and more but at the end you gonna to give up on everything ... on everything we've fought for ... but never forget I love you and will always love you ... and just one, never promising things again that you can't keep, that will hurt everyone ...
But I still want to know why you gonna give up on everything ... why you gonna give on what we've fought for ... on what we've resists for ... why ... only because of a girl that means to has to make you happy ... ? Even if you don't care, I could never forget about everything we had ...)


Mapset

Normal - Done

Hard - Done

SB - Done by KiyoshiX101 (Thank you for helping me ♥) english lyrics done by me :3

Re-Download if you downloaded it before 02/07/2013 because of mp3 change
Cobra
Awesome map! Nothing major to mod.
Although I think the song should have offset 1610 (that's when it actually starts)

Other than that, awesome... hope you get that special someone :D
Topic Starter
Dark_Ai
ah kk ^^

And Thank you ^^
Andrea
Really nice map as always ^^
birra

Andrea wrote:

Really nice map as always ^^
Guy
hi~ request from via in-game

[General]


  •  
  1. Clear!
[Hard]


  •  
  1. 00:52:882 (8) - add clap slider start.
     
  2. 01:02:428 (5) - remove whistle? i think not fit here.
     
  3. 01:17:700 (4) - move to x:380 y:276 ( copy and Ctrl+J of 01:15:246 (6,7) - )
     
  4. 01:43:609 (4) - add clap slider start.
     
  5. 02:52:882 (7) - NC?
     
  6. 03:41:973 - ~ volume is very low. you should be volume up around 10%~20%.
     
  7. 03:55:337 (5,1) - change NC
     
  8. 03:58:610 (4) - this note is really not fit vocal rhythm. i think.
     
  9. 04:33:246 (5) - remove clap of slider end? I thought that a feeling to become quiet at a stretch was good.
     
  10. 04:34:610 (1) - remove whistle?
[Normal]


  •  
  1. 01:01:610 (7) - hm, 1 grid down of slider end point?
     
  2. 02:03:246 (1) - Ctrl+H?
     
  3. 02:43:064 (1,2) - distance miss
     
  4. 03:41:973 - ~ same reason in hard diff
     
  5. 04:34:610 (1) - remove whistle?
That's all~
Good luck ;)
[Luxord]
Hello~ :3

[Normal]
03:58:564 (3,4,5) - Those three needs to be placed into 1/12 I think.
For some strange reason it sounds much better to me at least :/


[Hard]
03:58:565 (3,4,5) - Same as at Normal

[Overall]
Awesome beatmap, nothing else to be modded by me :)

/ (╯° 3°)╯︵
-Sh1n1-
beatiful words! and beatiful map and you are beatiful too >.< ;)
Fumika
Nishino Kanaaa >o<//
Topic Starter
Dark_Ai
KiyoshiX101

KiyoshiX101 wrote:

Hello~ :3

[Normal]
03:58:564 (3,4,5) - Those three needs to be placed into 1/12 I think.
For some strange reason it sounds much better to me at least :/


[Hard]
03:58:565 (3,4,5) - Same as at Normal

[Overall]
Awesome beatmap, nothing else to be modded by me :)

/ (╯° 3°)╯︵
No change but thank you for your look anyway >o<


Zer0Sh1n1gam1

Zer0Sh1n1gam1 wrote:

beatiful words! and beatiful map and you are beatiful too >.< ;)
Thank you O///////O


Fumika wrote:

Nishino Kanaaa >o<//
FOREVEEEEEER >A<//
Pereira006
Hello !! request in-game here my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Normal]

hitsound:

  1. 00:44:155 (3) - the repeat slider, I don't feel this the clap don't sense because don't have drum here, will fit if the clap change to whistle that sense as follow melody, so is fit for me, like you did patterns hitsound because hard have it. so better remove clap in repeat slider and add whistle IMO
  2. 00:46:882 (2) - missing add whistle in repeat slider because hard have it, so will fix you patterns hitsound
  3. 00:52:882 (3) - change whistle to clap in start slider, there drums like you did before example: 00:45:791 (1), and many more. Also in repeat slider add whistle is sense because follow melody. IMO
  4. 00:54:519 at 01:01:337 - should add clap in 1/2 and 1/4 because the drums are spam that would sense lot like hard have it. if you do that would good you patterns hitsound and consistency like other diff. example : 00:54:519 (1) - missing add clap in end slider because should be consistency as hard have it also the drums there too so is fit lot
  5. 00:54:519 at 01:09:246 - again, should add clap in 1/2 and 1/4 is same happened before like 00:54:519 at 01:01:337
  6. 01:12:519 (2) - remove whistle in start slider and add whistle in repeat slider and remove whistle in end slider like you did patterns
  7. 01:15:791 (5) - the whistle remove in start and add end slider is sense lot
  8. 01:16:882 (7) - ^ same
  9. 01:17:973 (1) - ^ same
  10. 01:19:064 (3) - same happened at 01:12:519 (2) just remove whistle in start slider and add whistle in repeat slider and remove whistle in end slider
  11. 01:31:610 (2) - the end slider, change whistle to clap is sense lot because the drums is strong than melody so that better lot imo
  12. 02:21:246 (T) - can you increassing volume to 40% ? because 20% i can't very well the clap because song is strong than hitsound so is bad hear, if increassing to 40% volume the hitsound same song volume is good hear IMO so increassing volume to 40% IMO IMO
  13. 02:58:337 (1) - the whistle need change to finish is really sense lot because the drums,melody and lyrics are really strong here when i listen
  14. 03:04:883 (1) - I like more if the clap change to whistle is sense lot with lyrics and melody IMO
  15. 03:41:973 (T) - increassing volume to 30%? i know this part is really relax but would really good if increassing 30% volume because the whistle like you did would listen good IMO
  16. 03:48:519 (6) - the end slider I feel the melody is still here add whistle in end slider is good IMO
  17. 04:09:246 (6) - missing add clap in end slider because the drums here and you patterns missing
stuff cool but i wanna see more improve because patterns and consistency are missing lot and bad consistency with hard. The hard hitsound is good than this. pls if you do same patterns and consistency with hard, would be good IMO

Gameplay:

  1. 01:10:064 (2,3) - inconsistency spacing the (3) need grid 1 up to fix spacing
  2. 01:15:791 (5) - Really need new combo because the lyrics is change and melody too imo
  3. 02:38:428 (7) - move to x:304 , y:80 would be good flow with 02:38:700 (8)
  4. 03:43:064 (3,4) - try more blanket like this http://puu.sh/1XrCg would be nice to gameplay IMO
  5. 03:44:155 (4,1) - inconsistency spacing the (1) need move to x:104 , y: 92 to fix spacing
  6. 04:24:519 (4,5) - try more blanket like this http://puu.sh/1XrIr just be nice to gameplay IMO
stuff cool, i like this when i play

[Hard]

hitsound:

  1. 00:52:882 (8) - the end slider, the clap don't sense because don't have drum herem only melody and lyrics so try change clap to whistle is sense IMO
  2. 01:43:064 (3) - missing add whistle in start slider because missing you patterns also fit too becayse melody and lyrics
  3. 01:43:610 (4) - missing add whistle in end slider ^ same explain
  4. 02:21:246 (T) - increassing volume to 40% like what happened in normal at 02:21:246 (T)
  5. 03:41:973 (T) - really need add timing and try same happened in normal at 03:41:973 (T)
  6. 03:48:519 (7) - really need add whistle in end slider because the lyrics and melody still there when i feel and listen that would be good if add whistle in end slider
stuff cool

Gameplay:

  1. 00:45:791 (2) - i don't like move this flow try move to x:480 , y:184 would be good flow IMO
  2. 00:46:064 (3) - the end point need grid 1 down to be nice flow and align with 00:46:610 (4,5,6)
  3. 01:45:519 (1) - i don't like much flow with 01:44:700 (6) try move to x:80 , y:140 would be good IMO if you fix this carefully spacing at 01:45:791 (2,3,4)
  4. 02:40:882 (4) - the end point need grid 1 left to be nice blanket with 02:40:064 (2) if you fix this be carefully stack with 02:41:973 (6) in start slider and spacing at 02:41:973 (6,7,8)
nice

[]
the gameplay are really good, i like this map but my problem is hitsound better you recheck hitsound to patterns and consistency like what happened normal, anyway
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Topic Starter
Dark_Ai
Pereira006

Pereira006 wrote:

Hello !! request in-game here my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Normal]

hitsound:

  1. 00:44:155 (3) - the repeat slider, I don't feel this the clap don't sense because don't have drum here, will fit if the clap change to whistle that sense as follow melody, so is fit for me, like you did patterns hitsound because hard have it. so better remove clap in repeat slider and add whistle IMO
  2. 00:46:882 (2) - missing add whistle in repeat slider because hard have it, so will fix you patterns hitsound
  3. 00:52:882 (3) - change whistle to clap in start slider, there drums like you did before example: 00:45:791 (1), and many more. Also in repeat slider add whistle is sense because follow melody. IMO
  4. 00:54:519 at 01:01:337 - should add clap in 1/2 and 1/4 because the drums are spam that would sense lot like hard have it. if you do that would good you patterns hitsound and consistency like other diff. example : 00:54:519 (1) - missing add clap in end slider because should be consistency as hard have it also the drums there too so is fit lot
  5. 00:54:519 at 01:09:246 - again, should add clap in 1/2 and 1/4 is same happened before like 00:54:519 at 01:01:337
  6. 01:12:519 (2) - remove whistle in start slider and add whistle in repeat slider and remove whistle in end slider like you did patterns
  7. 01:15:791 (5) - the whistle remove in start and add end slider is sense lot
  8. 01:16:882 (7) - ^ same
  9. 01:17:973 (1) - ^ same
  10. 01:19:064 (3) - same happened at 01:12:519 (2) just remove whistle in start slider and add whistle in repeat slider and remove whistle in end slider
  11. 01:31:610 (2) - the end slider, change whistle to clap is sense lot because the drums is strong than melody so that better lot imo
  12. 02:21:246 (T) - can you increassing volume to 40% ? because 20% i can't very well the clap because song is strong than hitsound so is bad hear, if increassing to 40% volume the hitsound same song volume is good hear IMO so increassing volume to 40% IMO IMO
  13. 02:58:337 (1) - the whistle need change to finish is really sense lot because the drums,melody and lyrics are really strong here when i listen
  14. 03:04:883 (1) - I like more if the clap change to whistle is sense lot with lyrics and melody IMO
  15. 03:41:973 (T) - increassing volume to 30%? i know this part is really relax but would really good if increassing 30% volume because the whistle like you did would listen good IMO
  16. 03:48:519 (6) - the end slider I feel the melody is still here add whistle in end slider is good IMO
  17. 04:09:246 (6) - missing add clap in end slider because the drums here and you patterns missing
stuff cool but i wanna see more improve because patterns and consistency are missing lot and bad consistency with hard. The hard hitsound is good than this. pls if you do same patterns and consistency with hard, would be good IMO

Gameplay:

  1. 01:10:064 (2,3) - inconsistency spacing the (3) need grid 1 up to fix spacing
  2. 01:15:791 (5) - Really need new combo because the lyrics is change and melody too imo
  3. 02:38:428 (7) - move to x:304 , y:80 would be good flow with 02:38:700 (8)
  4. 03:43:064 (3,4) - try more blanket like this http://puu.sh/1XrCg would be nice to gameplay IMO
  5. 03:44:155 (4,1) - inconsistency spacing the (1) need move to x:104 , y: 92 to fix spacing
  6. 04:24:519 (4,5) - try more blanket like this http://puu.sh/1XrIr just be nice to gameplay IMO
stuff cool, i like this when i play

[Hard]

hitsound:

  1. 00:52:882 (8) - the end slider, the clap don't sense because don't have drum herem only melody and lyrics so try change clap to whistle is sense IMO
  2. 01:43:064 (3) - missing add whistle in start slider because missing you patterns also fit too becayse melody and lyrics
  3. 01:43:610 (4) - missing add whistle in end slider ^ same explain
  4. 02:21:246 (T) - increassing volume to 40% like what happened in normal at 02:21:246 (T)
  5. 03:41:973 (T) - really need add timing and try same happened in normal at 03:41:973 (T)
  6. 03:48:519 (7) - really need add whistle in end slider because the lyrics and melody still there when i feel and listen that would be good if add whistle in end slider
stuff cool

Gameplay:

  1. 00:45:791 (2) - i don't like move this flow try move to x:480 , y:184 would be good flow IMO
  2. 00:46:064 (3) - the end point need grid 1 down to be nice flow and align with 00:46:610 (4,5,6)
  3. 01:45:519 (1) - i don't like much flow with 01:44:700 (6) try move to x:80 , y:140 would be good IMO if you fix this carefully spacing at 01:45:791 (2,3,4)
  4. 02:40:882 (4) - the end point need grid 1 left to be nice blanket with 02:40:064 (2) if you fix this be carefully stack with 02:41:973 (6) in start slider and spacing at 02:41:973 (6,7,8)
nice

[]
the gameplay are really good, i like this map but my problem is hitsound better you recheck hitsound to patterns and consistency like what happened normal, anyway
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!

Changed everything. Thank for your mod >A<//

added SB too
HeatKai
Hello Dark_Ai! :3
Please give me feedback which one you fix and which one you're not. :)

[General]
  1. I don't know why you choose a dying girl as your background but this song is more like a broken heart girl.I would say that it's better to change to a sad girl or something rather then dying.dying seems more extreme for this song.
  1. AIBat says this:
    Unused Image Files
    sb\chorus2-1.png
    sb\chorus2-2.png
    sb\chorus2-3.png
    sb\chorus2-4.png
    sb\chorus2-5.png
    sb\chorus2-6.png
    sb\chorus2-7.png
    sb\chorus2-8.png
    sb\lyrverse3-10.png
    sb\lyrverse3-11.png
    sb\lyrverse3-12.png
  1. the lyrics kinda hard to read because it's kinda dark.I know it takes a long time to make lyrics but i would recommend you to make a new one with font or edit it so it easier to read .but it's your choice to do it or not.
[Normal]
  1. That's a long un-map starting.do something about it?
  2. 00:52:882 (3,1) - why don't you make this two mirror itself? like this.
  3. 01:03:791 (3) - the end of the slider change to clap? to keep it constant.because the music still sounds the same.if the music sounds like this 01:07:064 (3) then it is fine to make a bit changes of hitsounds.
  4. 01:09:246 (1) - switch the hitsounds,to keep it constant.
  5. 01:20:700 (2) - add whistle.
  6. 01:21:246 (4) - add whistle at the end.it sounds better.since it's following the vocal.
  7. 01:45:791 (2) - to keep the consistancy,the starting put clap,the end put whistle.this slider having a sudden change of hitsound.
  8. 01:56:155 (3) - i would add finish at the starting,because there's a finish hitsound that you put got the same beat at the music.
  9. 02:03:246 (1) - at the starting,put clap instead of whistle?
  10. 02:35:428 (2,3) - don't make overlap like this on the easiest diff,may cause confusion to a newbie player.try to change it.
  11. 02:37:610 (6) - switch the hitsounds.
  12. 02:48:519 (1) - i would recommend you to change this,the stack is kinda confusing.*easiest diff* maybe you should put it beside,the slider or something.
  13. 02:52:882 (7) - newcombo? because it's a new beat for piano.
  14. 03:49:610 (1) - I would not recommend this for the easiest diff because most of the beat that you mapped is 1/2 and suddenly there's a 1/4 will cause a confusion.
  15. 03:59:428 (1) - better remove the hitsound and silenced the end? because there's not even a single beat there.
[Hard]
  1. That's a long un-map starting.do something about it?
  2. 00:44:155 (5) - the starting change to clap to keep constant with your hitsound pattern.
  3. 00:44:973 (7) - If I were you, I won't leave this as a straight slider.Maybe you should try to make it as a blanket.like this.
  4. 01:00:791 (4,5,6) - make it like this.to follow the flow of the sliders going.
  5. 01:08:155 (5) - I know you're making a changes of hitsounds here,but I think the end of this slider still need a clap.Next part is the changes of hitsounds happen.
  6. 01:17:973 (5) - bring this to x:292 y:288 to make the slider end at the middle of the slider (6)
  7. 01:25:610 (3) - this overlap looks ugly,how bout change the slider shape.
    or whatever you want to do,because this part is before a spinner,pretty much you can think of something to get rid of that overlap.
  8. 01:36:246 (6,7) - why don't you put the (6) at the blanket? and (7) just put based on the distance snap.It's kinda waste that you made a blanket but there's nothing to fill at there.
  9. 01:45:519 (1,2,3,4) - make it curver higher.looks like this.to make it looks smooth.
  10. 02:22:609 (1,2,3) - this overlap is not looking good.do it like this maybe looks better.and if you change this,make sure to check spacing on the next circle.
  11. 02:37:610 (6) - switch the hitsounds,starting whistle,end clap.to keep the hitsound pattern constant,and the next part is the hitsound changes happen.
  12. 02:52:882 (7) - newcombo? because it's a new beat for piano.
  13. 03:14:155 (2) - this circle still need hitsound to make it sounds good,because if you stop putting hitsounds here its kinda break the hitsound pattern.
  14. 03:59:428 (1) - better remove the hitsound and silenced the end? because there's not even a single beat there.
  15. 04:07:882 (6,7) - Same as 01:36:246 (6,7)
  16. 04:17:155 (1,2,3,4) - same as 01:45:519 (1,2,3,4)
Copy-paste mapping =w= I see.well it's a solid map.enjoyable because of the nice blanket. :3!

It's a good beatmap! need some more changes ;) and you'll good to go.
Topic Starter
Dark_Ai
HeatKai

HeatKai wrote:

Hello Dark_Ai! :3
Please give me feedback which one you fix and which one you're not. :)

[General]
  1. I don't know why you choose a dying girl as your background but this song is more like a broken heart girl.I would say that it's better to change to a sad girl or something rather then dying.dying seems more extreme for this song.
I couldn't find an another image ;w;
  1. AIBat says this:
    Unused Image Files
    sb\chorus2-1.png
    sb\chorus2-2.png
    sb\chorus2-3.png
    sb\chorus2-4.png
    sb\chorus2-5.png
    sb\chorus2-6.png
    sb\chorus2-7.png
    sb\chorus2-8.png
    sb\lyrverse3-10.png
    sb\lyrverse3-11.png
    sb\lyrverse3-12.png
deleted
  1. the lyrics kinda hard to read because it's kinda dark.I know it takes a long time to make lyrics but i would recommend you to make a new one with font or edit it so it easier to read .but it's your choice to do it or not. I will see what I can do >.<
[Normal]
  1. That's a long un-map starting.do something about it? nuuuuh I like it like now ><
  2. 00:52:882 (3,1) - why don't you make this two mirror itself? like this. changed
  3. 01:03:791 (3) - the end of the slider change to clap? to keep it constant.because the music still sounds the same.if the music sounds like this 01:07:064 (3) then it is fine to make a bit changes of hitsounds. okay :3
  4. 01:09:246 (1) - switch the hitsounds,to keep it constant. okay :3
  5. 01:20:700 (2) - add whistle. okay :3
  6. 01:21:246 (4) - add whistle at the end.it sounds better.since it's following the vocal. okay :3
  7. 01:45:791 (2) - to keep the consistancy,the starting put clap,the end put whistle.this slider having a sudden change of hitsound. okay :3
  8. 01:56:155 (3) - i would add finish at the starting,because there's a finish hitsound that you put got the same beat at the music. okay :3
  9. 02:03:246 (1) - at the starting,put clap instead of whistle? okay :3
  10. 02:35:428 (2,3) - don't make overlap like this on the easiest diff,may cause confusion to a newbie player.try to change it. changed ><
  11. 02:37:610 (6) - switch the hitsounds. okay :3
  12. 02:48:519 (1) - i would recommend you to change this,the stack is kinda confusing.*easiest diff* maybe you should put it beside,the slider or something. okay :3
  13. 02:52:882 (7) - newcombo? because it's a new beat for piano. okay :3
  14. 03:49:610 (1) - I would not recommend this for the easiest diff because most of the beat that you mapped is 1/2 and suddenly there's a 1/4 will cause a confusion. no change. I like it like now ><
  15. 03:59:428 (1) - better remove the hitsound and silenced the end? because there's not even a single beat there. okay :3
[Hard]
  1. That's a long un-map starting.do something about it? same as normal ><
  2. 00:44:155 (5) - the starting change to clap to keep constant with your hitsound pattern. okay :3
  3. 00:44:973 (7) - If I were you, I won't leave this as a straight slider.Maybe you should try to make it as a blanket.like this. chanded. (I guess ;A;)
  4. 01:00:791 (4,5,6) - make it like this.to follow the flow of the sliders going. okay ><
  5. 01:08:155 (5) - I know you're making a changes of hitsounds here,but I think the end of this slider still need a clap.Next part is the changes of hitsounds happen. okay :3
  6. 01:17:973 (5) - bring this to x:292 y:288 to make the slider end at the middle of the slider (6) changed
  7. 01:25:610 (3) - this overlap looks ugly,how bout change the slider shape. Changed
    or whatever you want to do,because this part is before a spinner,pretty much you can think of something to get rid of that overlap.
  8. 01:36:246 (6,7) - why don't you put the (6) at the blanket? and (7) just put based on the distance snap.It's kinda waste that you made a blanket but there's nothing to fill at there. okay :3
  9. 01:45:519 (1,2,3,4) - make it curver higher.looks like this.to make it looks smooth. okay :3
  10. 02:22:609 (1,2,3) - this overlap is not looking good.do it like this maybe looks better.and if you change this,make sure to check spacing on the next circle. okay :3
  11. 02:37:610 (6) - switch the hitsounds,starting whistle,end clap.to keep the hitsound pattern constant,and the next part is the hitsound changes happen. okay :3
  12. 02:52:882 (7) - newcombo? because it's a new beat for piano. okay :3
  13. 03:14:155 (2) - this circle still need hitsound to make it sounds good,because if you stop putting hitsounds here its kinda break the hitsound pattern. okay :3
  14. 03:59:428 (1) - better remove the hitsound and silenced the end? because there's not even a single beat there. okay :3
  15. 04:07:882 (6,7) - Same as 01:36:246 (6,7) okay :3
  16. 04:17:155 (1,2,3,4) - same as 01:45:519 (1,2,3,4) okay :3
Copy-paste mapping =w= I see.well it's a solid map.enjoyable because of the nice blanket. :3!

It's a good beatmap! need some more changes ;) and you'll good to go.

Thank you for your mod :33 I will fix it later ><
Fixed ~ :3
Roxas
Map perfect :c

[General]

Nothing

[Normal]

00:59:155 (4,5) - move them a bit right
01:20:973 (3,4) - unstack it's better ;w;
01:50:155 (4) - make this curve?
03:15:519 (1) - Remove NC and put NC in next slider?
04:03:791 (3) - spacing o3o

[Hard]

00:46:064 (3) - A bit down cause of 1.07x distance :p
00:53:700 (9) - I don't like this stacked ;A;
01:46:064 (3) - Move a bit down


For the rest it's okay >< Starred~ good luck :3
Kodora
[Normal]

01:20:973 (3,4) - unstack?
02:48:519 (1) - this note will confuse beginners i think, propose change placement

[Hard]

OD +1? 6 looks VERY easy.

02:02:973 (1) - unused green line?
02:49:064 (3,4,5) - its personally but i dont like placement like here, maybe change?

Very nice song, good luck to get it ranked!
Topic Starter
Dark_Ai
thank you both. I will fixed when I'm back home ><
B2IN
o/ Hi Dark_Ai ~
m4m

  • [General]
  1. some scared BG.. ; w ; can you change it ?
  2. add red timing point. to 01:29:973 / 02:58:337 / 04:01:610 p/2090254
  3. consider my sugesstion about kiai time.
    #1 Kiai : 01:29:973 ~ 02:04:882
    #2 Kiai : 02:58:337 ~ 03:33:246
    #3 Kiai : fine. but you can end till 04:36:519
    [Hard]
  4. 02:02:973 (1) - end the spinner till 02:04:882 better.
  5. 03:29:973 (5) - i felt kinda odd clap on slider end ( 03:31:064 ). change from whistle to clap. sounds better to me.
  6. 03:31:337 (1) - same as 02:02:973 (1) . end till 03:33:246 .
  7. 03:42:110 (2) - remove this?
  8. 03:44:155 (7) - try you could do this instead? for better beat. :3
  9. 03:59:428 (1) - sholud remove finish will better. and add whistle on 04:01:064 (1) .
    SPOILER
    01:38:700 (3) / 01:47:428 (3) / 01:56:155 (3) / 03:07:064 (3) / 03:15:791 (3) / 03:24:519 (3) / 04:10:337 (3) / 04:19:064 (3) / 04:27:791 (3) - i recommand you to add finish like this 01:29:973 (3) / 02:58:337 (3) / 04:01:610 (3) . sounds much better. (also apply to normal diff.)
  10. 04:34:610 (1) - same as 02:02:973 (1) . end till 04:36:519 .

    [Normal]
  11. 02:03:246 (1) - 03:31:610 (1) - 04:34:610 (1) - same as Hard diff.
  12. 01:26:428 (1) - start at 01:26:700 .

gl ~
Sonnyc
BG is scary >o<

General:

-- Unsnapped timeline, (-1) to each.
-- Imo, 04:34:610 (1) - ending at 04:36:519 will be the best

Normal:

00:44:155 (3) - Clap at the start instead of Whistle?
01:03:519 (2) - Uhh.. 1 Grid left
01:20:700 (2) - Whistle?
01:21:246 (4) - Imo, stacking with (3) doesn't seems well
02:03:246 (1) - More symmetry?
02:37:610 (6) - Whistle - Clap sounds better
02:52:882 (4) - NC?
03:59:428 (1) - Delete Finish
04:05:973 (3) - 2 Grid left
04:31:882 (2) - 1 Grid left?
04:34:610 (1) - Start at 04:34:882

Hard:

00:45:791 (2) - 1 Grid up
01:08:155 (5) - Clap at the end?
01:54:246 (2,3,4) - This rhythm fits the song best, imo
03:22:610 (2,3,4) - ^
04:25:882 (2,3,4) - ^
02:02:973 (1) - Start at 02:03:246
02:37:610 (6) - Same as normal
03:31:337 (1) - Start at 03:31:610
03:59:428 (1) - Delete Finish
04:34:610 (1) - Start at 04:34:882
Evil_Twilight
[Hard]
00:39:246 (4) - move to 00:39:110
00:50:700 (1) - remove NC, 00:51:791 (3) - add NC
01:01:610 (1) - remove NC
01:20:700 (3) - add whistle
01:26:428 (4) - add triple hits here, spinner move to 01:26:837
01:29:973 ~ 02:02:700 change clap to normal hitsound
01:38:700 (3) - add finish
01:47:155 (1,2) - add normal hitsound
01:47:155 (1) - remove NC, 01:47:428 (3) - add NC
01:47:428 (3) - add finish
01:56:155 (3) - ^
02:37:610 (6) - remove clap, add whistle
02:38:155 (6) - remove whistle, add clap
02:53:973 (9) - add reverse arrow, spinner move to 02:55:200
02:58:337 ~ 03:31:064 change clap to normal hitsound
03:07:064 (3) - add finish
03:15:519 (1) - remove NC, 03:15:791 (3) - add NC
03:15:791 (3) - add finsh
03:15:519 (1,2) - add normal hitsound
03:24:519 (3) - add finsh
03:59:428 (1) - remove finish
04:01:610 ~ 04:34:337 change clap to normal hitsound
04:10:337 (3) - add finsh
04:16:882 (6) - add clap
04:17:428 (2,4) - ^
04:18:519 (4) - add whistle
04:18:791 (1,2) - remove NC, 04:19:064 (3) - add NC
04:19:064 (3) - add finsh
04:27:791 (3) - ^

[Normal]
01:03:791 (3) - change to clap ?
01:29:973 ~ 02:02:700 change clap to normal hitsound
01:36:519 (1) - remove NC, 01:38:700 (3) - add NC
01:38:700 (3) - add finish
01:40:882 (1) - remove NC
01:56:155 (3) - add finish
01:47:155 (1) - remove NC, 01:47:428 (2) - add NC
02:58:337 ~ 03:31:064 change clap to normal hitsound
03:04:883 (1) - remove NC, 03:07:064 (3) - add NC
03:07:064 (3) - add finish
03:09:246 (1) - remvoe NC
03:15:519 (1) - remvoe NC, 03:15:792 (2) - add NC
03:15:792 (2) - add finish
03:24:519 (3) - ^
04:01:610 ~ 04:34:337 change clap to normal hitsound
04:04:337 (3) - add clap, 04:04:610 remove clap
04:10:337 (1) - add finish
04:19:064 (2) - ^

[SB]
LyrVerse1-3 - no fade in ?
LyrVerse2-2 - ^
Topic Starter
Dark_Ai
Roxas

Roxas wrote:

Map perfect :c

[General]

Nothing

[Normal]

00:59:155 (4,5) - move them a bit right no :c
01:20:973 (3,4) - unstack it's better ;w; changed on preview mod
01:50:155 (4) - make this curve? okay :3
03:15:519 (1) - Remove NC and put NC in next slider? okay :3
04:03:791 (3) - spacing o3o aah fixed >A<

[Hard]

00:46:064 (3) - A bit down cause of 1.07x distance :p aah no ><
00:53:700 (9) - I don't like this stacked ;A; changed ;A;
01:46:064 (3) - Move a bit down changed on the preview mod


For the rest it's okay >< Starred~ good luck :3 Thank youuuuu really much ;A;

Kodora

Kodora wrote:

[Normal]

01:20:973 (3,4) - unstack? changed
02:48:519 (1) - this note will confuse beginners i think, propose change placement changed from the preview mod

[Hard]

OD +1? 6 looks VERY easy. okay ><

02:02:973 (1) - unused green line? what? OAO
02:49:064 (3,4,5) - its personally but i dont like placement like here, maybe change? no change ;A;

Very nice song, good luck to get it ranked! Thank you >A<

B2IN

B2IN wrote:

o/ Hi Dark_Ai ~
m4m

  • [General]
  1. some scared BG.. ; w ; can you change it ? I will see what I can do ><
  2. add red timing point. to 01:29:973 / 02:58:337 / 04:01:610 http://osu.ppy.sh/forum/p/2090254 no sorry :c
  3. consider my sugesstion about kiai time.
    #1 Kiai : 01:29:973 ~ 02:04:882 okay
    #2 Kiai : 02:58:337 ~ 03:33:246 okay
    #3 Kiai : fine. but you can end till 04:36:519 okay
    [Hard]
  4. 02:02:973 (1) - end the spinner till 02:04:882 better. no change ><
  5. 03:29:973 (5) - i felt kinda odd clap on slider end ( 03:31:064 ). change from whistle to clap. sounds better to me. O.O ?
  6. 03:31:337 (1) - same as 02:02:973 (1) . end till 03:33:246 . No change ;A;
  7. 03:42:110 (2) - remove this? okay ><
  8. 03:44:155 (7) - try you could do this instead? for better beat. :3 I dont like it OAO
  9. 03:59:428 (1) - sholud remove finish will better. and add whistle on 04:01:064 (1) . okay ><
    SPOILER
    01:38:700 (3) / 01:47:428 (3) / 01:56:155 (3) / 03:07:064 (3) / 03:15:791 (3) / 03:24:519 (3) / 04:10:337 (3) / 04:19:064 (3) / 04:27:791 (3) - i recommand you to add finish like this 01:29:973 (3) / 02:58:337 (3) / 04:01:610 (3) . sounds much better. (also apply to normal diff.) okay changed >.</
  10. 04:34:610 (1) - same as 02:02:973 (1) . end till 04:36:519 . nuuuuh I don't like it ;A;

    [Normal]
  11. 02:03:246 (1) - 03:31:610 (1) - 04:34:610 (1) - same as Hard diff. same no change >.< sorry
  12. 01:26:428 (1) - start at 01:26:700 . okay owo

gl ~

Sonnyc

Sonnyc wrote:

BG is scary >o<

General:

-- Unsnapped timeline, (-1) to each. What? ;A;
-- Imo, 04:34:610 (1) - ending at 04:36:519 will be the best ><

Normal:

00:44:155 (3) - Clap at the start instead of Whistle? okay ><
01:03:519 (2) - Uhh.. 1 Grid left okay ._.
01:20:700 (2) - Whistle? ><
01:21:246 (4) - Imo, stacking with (3) doesn't seems well changed from the preview mod ><
02:03:246 (1) - More symmetry? ;A; ??
02:37:610 (6) - Whistle - Clap sounds better okay ><
02:52:882 (4) - NC? changed from the preview mod
03:59:428 (1) - Delete Finish ^
04:05:973 (3) - 2 Grid left okay
04:31:882 (2) - 1 Grid left? okay
04:34:610 (1) - Start at 04:34:882 okay ><

Hard:

00:45:791 (2) - 1 Grid up okay :3
01:08:155 (5) - Clap at the end? okay><
01:54:246 (2,3,4) - This rhythm fits the song best, imo uuuh ;A; I dont like it ><
03:22:610 (2,3,4) - ^ ^
04:25:882 (2,3,4) - ^ ^
02:02:973 (1) - Start at 02:03:246 okay
02:37:610 (6) - Same as normal ><
03:31:337 (1) - Start at 03:31:610 okay
03:59:428 (1) - Delete Finish already changed from the preview mod ><
04:34:610 (1) - Start at 04:34:882 okay ;A;

Thank you all for mod ><// If I did something wrong then call me. since I took more than 1 hour (almost 2) to fix it ;A;
I'm tired now (_ _)

Updated ~


EDIT:

Evil_Twilight

Evil_Twilight wrote:

[Hard]
00:39:246 (4) - move to 00:39:110
00:50:700 (1) - remove NC, 00:51:791 (3) - add NC ok
01:01:610 (1) - remove NC done
01:20:700 (3) - add whistle done ><
01:26:428 (4) - add triple hits here, spinner move to 01:26:837 no change :C
01:29:973 ~ 02:02:700 change clap to normal hitsound I don't like it ;A;
01:38:700 (3) - add finish already done before ><
01:47:155 (1,2) - add normal hitsound I don't like it ><
01:47:155 (1) - remove NC, 01:47:428 (3) - add NC okay
01:47:428 (3) - add finish already done before ><
01:56:155 (3) - ^ already done before ><
02:37:610 (6) - remove clap, add whistle already done before ><
02:38:155 (6) - remove whistle, add clap already done before ><
02:53:973 (9) - add reverse arrow, spinner move to 02:55:200 nuuuuh :c
02:58:337 ~ 03:31:064 change clap to normal hitsound I don't like it D:
03:07:064 (3) - add finish already done before ></
03:15:519 (1) - remove NC, 03:15:791 (3) - add NC okay ><
03:15:791 (3) - add finsh already done before ><
03:15:519 (1,2) - add normal hitsound no :c
03:24:519 (3) - add finsh already done before ><
03:59:428 (1) - remove finish ok
04:01:610 ~ 04:34:337 change clap to normal hitsound no :c
04:10:337 (3) - add finshalready done before ><
04:16:882 (6) - add clap kk
04:17:428 (2,4) - ^ kk
04:18:519 (4) - add whistle kk
04:18:791 (1,2) - remove NC, 04:19:064 (3) - add NC okay
04:19:064 (3) - add finsh already done before ><
04:27:791 (3) - ^ already done before >.</

[Normal]
01:03:791 (3) - change to clap ? okay ><
01:29:973 ~ 02:02:700 change clap to normal hitsound nuuuuh ><
01:36:519 (1) - remove NC, 01:38:700 (3) - add NC okay ><
01:38:700 (3) - add finish done ><
01:40:882 (1) - remove NC okay ><
01:56:155 (3) - add finish done ><
01:47:155 (1) - remove NC, 01:47:428 (2) - add NC okay ><
02:58:337 ~ 03:31:064 change clap to normal hitsound no :c
03:04:883 (1) - remove NC, 03:07:064 (3) - add NC okay >.<
03:07:064 (3) - add finish done ><
03:09:246 (1) - remvoe NC okay :c
03:15:519 (1) - remvoe NC, 03:15:792 (2) - add NC done
03:15:792 (2) - add finish okay ><
03:24:519 (3) - ^ ^
04:01:610 ~ 04:34:337 change clap to normal hitsound nope :c
04:04:337 (3) - add clap, 04:04:610 remove clap done
04:10:337 (1) - add finish done before
04:19:064 (2) - ^ ^

[SB]
LyrVerse1-3 - no fade in ?
LyrVerse2-2 - ^
no :c

Updated ~
JAKACHAN
Amazing map needs to get ranked owowowo
dkun
Hi Ai! JAKA asked me to stop by. Here's a mod!

modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

I sincerely hope you found my mod to be helpful. Let me know if you have any questions pertaining anything I say below!

General
  1. You have unused sb elements. Check lyrverse3-10, 3-11, and 3-12.
  2. The SB is supposed to be colored and black&white with kiai? That's just simply unfitting. I suggest you flip it around, it feels nicer when playing.
  3. The kiai times are inconsistent. Why does Normal have a gap with the third kiai?
  4. All in all, this is a really solid set! (hence why this mod post is pretty short!) Great job and choice in music. :)
Hard
  1. 00:46:610 (4,5,6) - Move this combo in the direction of 3. It looks and flows much nicer. this would be a nice example.
  2. 00:59:428 (3) - This slider could be composed better to hug 2.
  3. 03:43:882 (5) - You should align this with 3,4. Move it down a grid~
  4. 03:58:537 (3,4,5) - This sounds way off. Snap to 1/8ths and move the notes back a tick on the timeline. (https://osu.ppy.sh/ss/604869)
Normal
  1. 00:36:519 (1) - This slider could use some work to be more symmetrical. I believe that's what you intended, seeing the Y-axis is used for the midpoint of the slider. This an image for reference.
  2. 01:37:064 (6,1) - Just copy and paste the slider from ^
  3. 02:03:246 (1) - Very, very nice! I enjoyed playing this on the first run. :)
  4. 02:35:973 (3) - Might want to space this out a little. Looks a bit clustered for a novice to hit. Maybe combine both 2,3 into one repeating slider?
  5. 02:46:337 (1,3) - Why not curve these sliders just like the rest of the map? They don't play well imo.
  6. 03:05:428 (2,1) - Same slider remark as the first point.
  7. 03:58:610 (3,4,5) - This would be the same remark as Hard.
  8. 04:10:337 (1) - Same slider remark ^
    04:33:246 (4) - Remove the clap, it's inconsistent with the rest of your hitsounding.
Topic Starter
Dark_Ai
dkun

dkun wrote:

Hi Ai! JAKA asked me to stop by. Here's a mod! yeah >o<

modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

I sincerely hope you found my mod to be helpful. Let me know if you have any questions pertaining anything I say below!

General
  1. You have unused sb elements. Check lyrverse3-10, 3-11, and 3-12. oh ... deleted ><
  2. The SB is supposed to be colored and black&white with kiai? That's just simply unfitting. I suggest you flip it around, it feels nicer when playing. changed. I moved it to the break :>
  3. The kiai times are inconsistent. Why does Normal have a gap with the third kiai? me baka ;A;
  4. All in all, this is a really solid set! (hence why this mod post is pretty short!) Great job and choice in music. :) Thank youuu >.</
Hard
  1. 00:46:610 (4,5,6) - Move this combo in the direction of 3. It looks and flows much nicer. this would be a nice example. I changed. hope it is okay >.<
  2. 00:59:428 (3) - This slider could be composed better to hug 2. fixed
  3. 03:43:882 (5) - You should align this with 3,4. Move it down a grid~ done
  4. 03:58:537 (3,4,5) - This sounds way off. Snap to 1/8ths and move the notes back a tick on the timeline. (https://osu.ppy.sh/ss/604869) done
Normal
  1. 00:36:519 (1) - This slider could use some work to be more symmetrical. I believe that's what you intended, seeing the Y-axis is used for the midpoint of the slider. This an image for reference. done. I tried my best xDD dunno but I think it's fine now ^^
  2. 01:37:064 (6,1) - Just copy and paste the slider from ^ ^
  3. 02:03:246 (1) - Very, very nice! I enjoyed playing this on the first run. :) yeah >o</
  4. 02:35:973 (3) - Might want to space this out a little. Looks a bit clustered for a novice to hit. Maybe combine both 2,3 into one repeating slider? I changed this part
  5. 02:46:337 (1,3) - Why not curve these sliders just like the rest of the map? They don't play well imo. done
  6. 03:05:428 (2,1) - Same slider remark as the first point. done
  7. 03:58:610 (3,4,5) - This would be the same remark as Hard. done
  8. 04:10:337 (1) - Same slider remark ^ done
    04:33:246 (4) - Remove the clap, it's inconsistent with the rest of your hitsounding.I didn't even add clap there o.o

Thank for your mod >o</

Updated ~
Nemis
[Normal]
01:16:882 (3) - http://puu.sh/1ZNmz This is a better rhythm
01:19:064 (3,1,2,3,4) - You should make this pattern more flowable
01:25:337 (4) - 2 squares to left and 2 up in the grid
01:39:246 (2) - There is a custom hitsound, you should duply it in the folder and name it soft-hitclap1.mp3 because the others claps (01:37:064 (6) - 's end for example) have got the default claps
02:21:246 (1,2,3,4,1,2) - Personally I don't like this pattern so much, it's Hard for a Normal I think
02:38:428 (7,8) - 5 squares down and 3 to left in the grid and fix 02:40:064 (1,2,3,4) -
02:41:973 (5,6,1) - This pattern flows horrible D:
02:50:428 (6,1) - I don't find a sense to stack this 1/2 only here in the map
03:43:337 (4) - A note here
03:44:155 (5,1,2,3,4) - You should fix this rhythm
03:58:541 (3,4,5) - lol this rhythm is okay I think, I'm not sure, but it still unplayable in a normal with beats... a slider with a reverse should be better
04:17:155 (1,2,3,4) - I think this is hard to play because the 1/2 start on a red tick

[Insane]
01:17:700 (4,5) - This is bad to play, it doesn't flow
01:22:337 (1,2) - Huge jump... it's playable but only here there is this spacing
01:54:246 (2,3,4) - A stack here isn't so good to see when you play, something like 01:47:155 (5,6,1) - should be better
03:22:610 (2,3,4) - Same ^
03:23:973 (1,2,3,4,5,6) - A pattern like flows better http://puu.sh/1ZNVe
04:30:791 (2,3) - If you unstack this the pattern should be better to see when you play
Good luck :D
Topic Starter
Dark_Ai
Changed some suggestion only
Thank you for your mod :33

Updated ~
TicClick
General
  1. Use 西野 カナ for artist's name
  2. 01:29:973 - change your kiai start point to an uninherited one, because the metronome needs to be reset here to follow the song in a correct way
  3. 02:58:337 - same here. You need this because the artist skips two measures before starting a chorus.
After applying timing changes, you may want to review your comboing on Normal and fix it in some parts I didn't mention. Hope you'll just check this difficulty and do it yourself.

[Normal]
  1. 01:38:700 (1,2) - please, don't map jumps on lower difficulties
  2. 02:21:519 (2) - I suggest you to change it to a single note on the white tick, so it could be played better after a break. Also, it's more intuitive to play
  3. 03:58:541 (3,4,5) - due to singer's failure they sound soooooo off.. I personally would remove them at all and leave these ticks empty
  4. 04:27:791 (3) - add finish to beginning
  5. 04:33:246 (4) - add whistle to beginning?
[Hard]
  1. 00:44:973 (7) - well if you skipped the downbeat here by putting slider's end on it, at least add whistle to it
  2. 00:46:746 (5,6) - I'd remove whistle from 6's beginning and add it to 5 and 6's end to follow the vocals better
  3. 00:52:064 (2) - there's no sound here, I'd remove it and map a 3/4 slider from 00:51:791 to 00:52:200
  4. 01:08:155 (5) - are you sure you can't change this slider somehow so it doesn't go by exactly the same way as the previous one? They even have the same colour, and I find it.. disturbing
  5. 01:36:519 (7,1) - I'd use a slider of the same length instead of these notes
  6. 01:54:519 (4) - it needs to be started 1/4 later to follow the vocals the way you want it
  7. 02:49:064 (3,4,5) - you better reverse this long slider for a better play experience, since it's more comfortable to move in one direction (i.e. left and down) instead of turning back to catch it
  8. 03:15:519 (5,6) - the curve these notes create with the start of the slider doesn't match the curve of slider itself. Since it doesn't fit even the slider before, I'd do something like this: http://puu.sh/21puP
  9. 03:56:155 (1,2) - this pattern doesn't look good for me, because the first slider overlaps the second one, leaving a disgusting hitburst after itself that covers the slidertrack. Also, it doesn't have a flow, because you have to change the direction of your movement to almost opposite one
  10. 04:07:064 (5) - a beat blanked would look better, I assure you. Also, since this part is copypasted and mirrored horizontally, I suggest you to apply all I've said regarding to the first kiai, and vice versa. I know this will most likely not be done, but I should at least mention it.
Topic Starter
Dark_Ai
TicClick

TicClick wrote:

General
  1. Use 西野 カナ for artist's name Okay :3
  2. 01:29:973 - change your kiai start point to an uninherited one, because the metronome needs to be reset here to follow the song in a correct way
  3. 02:58:337 - same here. You need this because the artist skips two measures before starting a chorus.
After applying timing changes, you may want to review your comboing on Normal and fix it in some parts I didn't mention. Hope you'll just check this difficulty and do it yourself.
I didnt change anything about kiai time. since I like it like now :/

[Normal]
  1. 01:38:700 (1,2) - please, don't map jumps on lower difficulties Uups there were something wrong ><
  2. 02:21:519 (2) - I suggest you to change it to a single note on the white tick, so it could be played better after a break. Also, it's more intuitive to play nuuuuh I dont like it ><
  3. 03:58:541 (3,4,5) - due to singer's failure they sound soooooo off.. I personally would remove them at all and leave these ticks empty okay done =w=
  4. 04:27:791 (3) - add finish to beginning Okay :3
  5. 04:33:246 (4) - add whistle to beginning? Okay :3


[Hard]
  1. 00:44:973 (7) - well if you skipped the downbeat here by putting slider's end on it, at least add whistle to it
  2. 00:46:746 (5,6) - I'd remove whistle from 6's beginning and add it to 5 and 6's end to follow the vocals better
  3. 00:52:064 (2) - there's no sound here, I'd remove it and map a 3/4 slider from 00:51:791 to 00:52:200
  4. 01:08:155 (5) - are you sure you can't change this slider somehow so it doesn't go by exactly the same way as the previous one? They even have the same colour, and I find it.. disturbing
  5. 01:36:519 (7,1) - I'd use a slider of the same length instead of these notes
  6. 01:54:519 (4) - it needs to be started 1/4 later to follow the vocals the way you want it
  7. 02:49:064 (3,4,5) - you better reverse this long slider for a better play experience, since it's more comfortable to move in one direction (i.e. left and down) instead of turning back to catch it
  8. 03:15:519 (5,6) - the curve these notes create with the start of the slider doesn't match the curve of slider itself. Since it doesn't fit even the slider before, I'd do something like this: http://puu.sh/21puP
  9. 03:56:155 (1,2) - this pattern doesn't look good for me, because the first slider overlaps the second one, leaving a disgusting hitburst after itself that covers the slidertrack. Also, it doesn't have a flow, because you have to change the direction of your movement to almost opposite one
  10. 04:07:064 (5) - a beat blanked would look better, I assure you. Also, since this part is copypasted and mirrored horizontally, I suggest you to apply all I've said regarding to the first kiai, and vice versa. I know this will most likely not be done, but I should at least mention it.

    Didn't change anything there. Sorry but I'm not agree with that :c gomen >< just only the last point. I've tried to blanket it better ^^

Thank you for your mod \:3/

Upated ~
TicClick

Dark_Ai wrote:

TicClick wrote:

General
  1. 01:29:973 - change your kiai start point to an uninherited one, because the metronome needs to be reset here to follow the song in a correct way
  2. 02:58:337 - same here. You need this because the artist skips two measures before starting a chorus.
After applying timing changes, you may want to review your comboing on Normal and fix it in some parts I didn't mention. Hope you'll just check this difficulty and do it yourself.
I didnt change anything about kiai time. since I like it like now :/
Excuse me? You just need to make these green offsets red to fix metronome, that's all.
Topic Starter
Dark_Ai
uuh okay

Updated
BeatofIke
Hello! Quick mod! No kudosu please! (I will star instead)

[General]
  1. The volume of the mp3 is a little too low. Try this one (This should not affect your offset): http://puu.sh/22bXO
[Normal]
  1. 01:47:428 (4) - For combo consistency purposes, i suggest adding a new combo here since you added one at 03:15:792 (1).
  2. 03:04:883 (1) - This new combo is not necessary. Consider removing it.
[Hard]
  • 03:29:973 (5) - A soft-whistle sounds better at the end of this slider. Consider replacing the soft-finish with a soft-clap.
That's it! Peace!
Topic Starter
Dark_Ai
Thank you really much ><

I will fix and update when I'm back home :3

Updated ~

cant change mp3 now. I will look and try it on weekend ._.
Bass
IRC mod ><

Up to you if you kudos...


SPOILER
05:00 Bass: 03:17:700 (4) -
05:00 Bass: >< spacing error
05:05 Bass: >< mmm very nice map..
05:05 Dark_Ai: thanks ^.^
05:06 Bass: ok now normal
05:13 Dark_Ai: ok ><
05:15 Bass: ><
05:16 Bass: this 03:05:428 (6,1) - >< is copypasted from
05:16 Bass: 01:36:519 (5,6,1) -
05:16 Bass: >
05:16 Bass: ?
05:16 Dark_Ai: yep xD
05:18 Bass: take now pattern from before
05:18 Bass: and compare with this second one
05:18 Bass: 03:07:064 (1) - needs to be moved a bit
05:18 Bass: so.. just take previous slider
05:18 Bass: paste it there
05:18 Bass: and ctrl h
05:21 Dark_Ai: *take now pattern from before* I dont like it :/
05:21 Bass: :/ ... but if it's copypasted ... umm
05:21 Dark_Ai: even that :/
05:21 Bass: ugh..
05:22 Bass: then why do you like it on previous pattern? o.o
05:22 Dark_Ai: I alwaays do that copy - paste - change a bit
05:22 Dark_Ai: xD
05:23 Bass: oh
05:23 Bass: well o.o
05:27 Bass: ;w; ... i can't find anything else
05:28 Dark_Ai: \o/
05:29 Bass: <3
05:29 Bass: awesome map ;;
05:29 Dark_Ai: thank youuuu >o<
Topic Starter
Dark_Ai
:3
Low
[General]

why is "Ai" in the tags? Searching it in beatmap listing doesn't give any results and searching it in osu! will give a bunch of non-related results.
The artist for the hard difficulty is inconsistent. It should be "西野 カナ".

[Normal]

01:31:610 (2) - Remove the whistle from the end of this slider, but not the clap. A whistle and a clap together sounds weird.
02:37:610 (6) - why is there a clap on this slider? It doesn't follow your hitsound pattern.
02:38:428 (7,8) - Slight spacing error
03:46:337 (1) - This doesn't follow the rhythm of the song very well. Try something like this that follows the piano sound.
03:59:428 (1) - silence this entire spinner. it would create a better atmosphere for this part of the song IMO.

[Hard]

00:48:519 (3) - Align this slider with 00:47:428 (1). the current pattern seems lopsided.
01:32:155 (3) - whistle at the beginning of this slider. It sounds empty.
02:28:882 (2,3) - if you're going to use (2) the blanket (3), then you need to make the curve of (2) a bit sharper for it not to look odd.
02:48:519 (1,4) - Align these for a perfect trapezoid pattern
03:45:791 (8) - same thing as the normal difficulty; this doesn't follow the rhythm well. move this 1/2 foward to follow the piano.
Topic Starter
Dark_Ai
SPOILER

Jacob wrote:

[General]

why is "Ai" in the tags? Searching it in beatmap listing doesn't give any results and searching it in osu! will give a bunch of non-related results.
The artist for the hard difficulty is inconsistent. It should be "西野 カナ". deleted and done

[Normal]

01:31:610 (2) - Remove the whistle from the end of this slider, but not the clap. A whistle and a clap together sounds weird. okay
02:37:610 (6) - why is there a clap on this slider? It doesn't follow your hitsound pattern. I did it because of the song, since you can hear 'clap' there too
02:38:428 (7,8) - Slight spacing error fixed
03:46:337 (1) - This doesn't follow the rhythm of the song very well. Try something like this that follows the piano sound. okay
03:59:428 (1) - silence this entire spinner. it would create a better atmosphere for this part of the song IMO. done

[Hard]

00:48:519 (3) - Align this slider with 00:47:428 (1). the current pattern seems lopsided.
01:32:155 (3) - whistle at the beginning of this slider. It sounds empty.
02:28:882 (2,3) - if you're going to use (2) the blanket (3), then you need to make the curve of (2) a bit sharper for it not to look odd.
02:48:519 (1,4) - Align these for a perfect trapezoid pattern
03:45:791 (8) - same thing as the normal difficulty; this doesn't follow the rhythm well. move this 1/2 foward to follow the piano.

changed everything

Thank you for your mod :33

Updated
meiikyuu
\:3/
Low
IRC recheck. fixed some SB issues and an ugly overlap.

Bubbled.
Topic Starter
Dark_Ai
Thank you >.<
MillonzKub
Very nice map :)
jericho2442
currently recombing the whole normal diff which is detrimentally incorrect against the own style of the map.
the mod
19:05 jericho2442: your combos on normal are broken
19:06 jericho2442: 01:01:064 (6) - new combo to follow how you do at 01:09:246 (1) -
19:09 jericho2442: 01:42:519 (4) - new combo
19:09 jericho2442: 02:00:519 (4) - again
19:11 jericho2442: 02:37:610 (6) - again, yup you get the point, your going against your style of a new combo per vocal line
19:11 jericho2442: go through the whole diff and fix them all up, its incorrect ^^

19:59 jericho2442: 02:43:064 (1) - remove here
19:59 jericho2442: and add combo here 02:44:155 (3) -

20:03 jericho2442: on hard
20:03 jericho2442: 01:22:337 (1,2) - why this jump?
20:03 jericho2442: reasoning
20:04 Dark_Ai: I did it because of the pattern
20:04 jericho2442: so not because the song asked for it?
20:04 jericho2442: thats why this doesnt work
20:04 jericho2442: make patterns to follow the song, not just for the sake of the pattern
20:05 jericho2442: 01:24:519 (1,2,3) - broken spacing, all these should be the same
20:06 jericho2442: its not a jump pattern and doesnt feel like one, so to have different spacing just makes it feel broken
20:07 Dark_Ai: okay fixed both
20:08 jericho2442: 02:36:519 (4,5,6) - again really, this map is not asking for a random jump
20:08 jericho2442: it feels wrong for the map and how you have mapped it soft and flowing to suddenly throw a sudden jump
20:09 jericho2442: the next two are ok because the map is stronger at them points given them a purpose
20:10 jericho2442: but this is out of place 03:47:428 (5,6,7) -
20:10 jericho2442: its the softest part of the whole map with a sudden power jumper pattern
20:12 jericho2442: 04:16:065 - add a note here, you will notice how it flows with the rhythm much better and makes the next part of the pattern more natual to play
20:13 jericho2442: fix all that and i will relook
20:16 Dark_Ai: okay done

fixed up normal and changed unfitting jumps and broken spacing in the hard, info in box.
All fixed, rebubbled
Kurai
  1. There are many unsnapped notes in both Normal and Hard, chack AiMod (ctrl+shift+A) and fix them.
  2. In Normal : 02:44:973 (2) - This circle is badly stacked with the endpoint of (1). Actually stacking it is a bad idea in my opinion, and I'd rather you unstacked this circle. Like that for example :
  3. Are the "to Love missing sad" tags really needed, I don't think people are going to look for this map with such key words.
~
jericho2442
hmm odd i missed them unsnapped notes, thanks a lot for picking up on them kurai . i owe you one *brofists*
grumd
Chatlog:
15:33 grumd: 00:52:882 (6) -
15:33 grumd: don't want to see a triple here?
15:33 grumd: drums and stuff
15:34 grumd: 01:01:610 (1,2,3,4,5) - the rhythm is same as here
15:36 Dark_Ai: okay changed
15:36 grumd: 01:10:882 (6) -
15:36 grumd: this is not 1/4
15:36 grumd: this is 1/6 (according to the music)
15:36 grumd: http://osu.ppy.sh/ss/658218
15:38 grumd: (also i think i should say that i'm here to rebubble the map to let Kurai rank it)
15:38 Dark_Ai: Okay
15:38 Dark_Ai: changed
15:39 grumd: 01:23:973 (4) - this circle flows badly with previous slider, it's better to move it down
15:39 grumd: my suggestion:
15:39 grumd: http://osu.ppy.sh/ss/658226
15:41 Dark_Ai: changed
15:41 grumd: 01:25:610 (3) - i guess this slider is broken, extend it till 01:26:155 -
15:42 Dark_Ai: ok
15:43 grumd: 01:36:246 (6,7) - here, just an optional suggestion, but looks better for me. the jump at blue tick is more obvious this way, the flow is better to
15:43 grumd: 01:36:246 (6,7) - here, just an optional suggestion, but looks better for me. the jump at blue tick is more obvious this way, the flow is better to
15:43 grumd: http://osu.ppy.sh/ss/658229
15:46 Dark_Ai: ok
15:46 grumd: 02:28:610 - i feel like this slider should be better ended here
15:47 grumd: it follows the vocal and the louder drum
15:48 Dark_Ai: changed
15:48 grumd: 02:53:292 - there's no sound in the music at this point. end the slider at 02:53:155 - please
15:49 grumd: 02:53:428 - or here, as you choose
15:49 grumd: i'd do it like that https://osu.ppy.sh/ss/658242
15:53 Dark_Ai: ok
15:55 grumd: 02:59:428 (5) - after this one, you miss two important vocal sounds at blue ticks
15:55 grumd: i'll suggest a rhythm solution in a second
15:56 grumd: http://osu.ppy.sh/ss/658249 this will work
15:56 grumd: it's about 02:59:838 - and 03:00:928 - vocal sounds
15:59 Dark_Ai: Okay changed
16:01 grumd: 04:07:882 (6,7) - same suggestion about changing flow as before
16:01 grumd: i guess that's a copypaste
16:03 Dark_Ai: *grins*
16:04 Dark_Ai: done
16:06 *grumd is editing [http://osu.ppy.sh/b/217364 Nishino Kana - Aitakute Aitakute [Normal]]
16:06 grumd: 01:33:246 (4) - remove the slider and place a circle instead. it will make it a bit easier for beginners and will fit vocal better
16:06 grumd: 01:33:246 (4) - remove the slider and place a circle instead. it will make it a bit easier for beginners and will fit vocal better
16:08 grumd: 02:21:246 (1,2,3,4) - this stream is quite hard to play for newbies, it's better to remove beat from 02:22:610 -
16:09 grumd: http://osu.ppy.sh/ss/658261
16:11 grumd: 02:31:064 (1) - and change this slider to a circle too please (i'm just trying to reduce this difficulty a bit, you started the map a bit easier but now there are more and more streams, you should keep the density of the beginning of the map)
16:11 grumd: 02:31:064 (1) - and change this slider to a circle too please (i'm just trying to reduce this difficulty a bit, you started the map a bit easier but now there are more and more streams, you should keep the density of the beginning of the map)
16:11 grumd: 02:31:064 (1) - and change this slider to a circle too please (i'm just trying to reduce this difficulty a bit, you started the map a bit easier but now there are more and more streams, you should keep the density of the beginning of the map)
16:12 Dark_Ai: ok
16:12 grumd: 02:44:155 (1,2) - fix this stack please, it's off. move slider end to x:164 y:304
16:16 grumd: now please
16:16 Dark_Ai: done
16:16 grumd: use Timing -> Resnap all notes
16:16 grumd: on both diffs
16:16 grumd: and update :)
16:19 Dark_Ai: okay done :D
16:21 *grumd is editing [http://osu.ppy.sh/b/214356 Nishino Kana - Aitakute Aitakute [Hard]]
16:21 grumd: 00:52:882 (1) - you should add a clap here, like you did here 00:44:155 (5) -
16:22 Dark_Ai: ok
16:23 grumd: 01:11:428 (1) - oh wow, that's a huge jump
16:23 grumd: place it at x:252 y:72
16:23 Dark_Ai: I dont know what happened here xOx
16:23 grumd: haha
16:24 grumd: if you place it at another place, please give me x and y
16:24 Dark_Ai: place on the place what you said :D
16:24 grumd: okay
16:26 grumd: 03:00:928 - remove clap from here
16:28 grumd: 03:58:474 (3,4,5) - i guess these three were broken after resnapping the notes
16:30 Dark_Ai: hmm yeah fiyed
16:30 Dark_Ai: * fixed
16:36 grumd: okay Normal is fine
16:36 grumd: update :D
16:36 Dark_Ai: wait. have to fix kurai's mod ><
16:37 grumd: okie
16:37 grumd: unsnapped notes btw were fixed after you resnapped everything
16:37 grumd: just reminding if anything
16:37 Dark_Ai: yes i know xD
16:38 grumd: okie :)
16:39 Dark_Ai: okay updated :D
16:45 grumd: in hard...
16:45 grumd: 03:33:247 - end the spinner here like you did in normal
16:46 grumd: 02:42:246 - and end this slider here, since there is no sound at the blue tick again
16:48 Dark_Ai: okay
16:50 grumd: okay update again D:
16:51 Dark_Ai: Okay :c
16:51 grumd: i'm so tired of rechecking oh my :(
16:51 grumd: hehe sorry
16:52 Dark_Ai: hahaha I've noticed xD
16:53 Dark_Ai: and updated ~
Rebubbled!
Topic Starter
Dark_Ai
Kurai

Kurai wrote:

  1. There are many unsnapped notes in both Normal and Hard, chack AiMod (ctrl+shift+A) and fix them.
  2. In Normal : 02:44:973 (2) - This circle is badly stacked with the endpoint of (1). Actually stacking it is a bad idea in my opinion, and I'd rather you unstacked this circle. Like that for example : Changed yes
  3. Are the "to Love missing sad" tags really needed, I don't think people are going to look for this map with such key words. ''to Love'' is tha album; ''missing'' this son is about missing an stuff so I think yeah >< and deleted sad xD
~

Thank you :3
and Thanks grumd >o</
Kurai
+ =
Flanster
...so glue does fix anything.

Congratulations!
Andrea
Congrats on rank.
Pereira006
Congratz Dark_Ai !!
Seph

Kurai wrote:

+ =

Lolicore Flandre wrote:

...so glue does fix anything.

Congratulations!
should be duct tape

grats on rank o/
Topic Starter
Dark_Ai

Kurai wrote:

+ =

I like this hahahahaha. Arigatou gozaimasu ( ^o^)/

And can I have this glue? ._.

And thanks everyone :3
yanlu
gratz Ai :)
grumd

Dark_Ai wrote:

And can I have this glue? ._.
I almost cried here.

And congratulations!
Topic Starter
Dark_Ai

grumd wrote:

I almost cried here.
*gives grumd a hanky* .___. *pats pats*
hehehe ^^
Sonnyc
Grats~~
Nilou

Andrea wrote:

Congrats on rank.
Aoriki
Congratz on rank.
Xakyrie

Kurai wrote:

+ =

Lolicore Flandre wrote:

...so glue does fix anything.

Congratulations!
hahaha this is amusing. Cute.
Nice song choice, Dark_Ai. One of Nishino Kana's better songs. :?
dkun
aitakute aitakute~
what a great song. glad to see it ranked!

even if the bg still scares me :|
Topic Starter
Dark_Ai

dkun wrote:

even if the bg still scares me :|
I like this BG o3o *pats pats*
cchhaarr2

Dark_Ai wrote:

This beatmap was submitted using in-game submission on Sonntag, 17. März 2013 at 15:51:36

Artist: Nishino Kana
Title: Aitakute Aitakute
Tags: to Love missing
BPM: 110
Filesize: 9475kb
Play Time: 04:34
Difficulties Available:
  1. Hard (4,64 stars, 445 notes)
  2. Normal (2,79 stars, 263 notes)
Download: Nishino Kana - Aitakute Aitakute
Information: Scores/Beatmap Listing
---------------
ai taku te ai taku te furueru
I miss you, I miss you so much I’m shaking
kimi omou hodo tooku kanji te
The more I think of you the further away you feel
mouichido kika se te uso demo
Even if it’s a lie, say to me once more
ano hi no you ni " suki da yo " tte ?
Like you did that day, “I love you…”


I hope you guys will like the map ^^

I want to dedicate this song to someone. I hope he understand it ... ^^
I were really happy with this person. He was the best thing and the most important thing in my life. I'm happy that I could met him ^^
Even if we were together for a long time ... feelings is always changing, times is changing ... nothing remains ... But for now I hope he is happy with her ... With this song I want to say how I feel right now ... I miss you ...
I'm just asking why it has to be like this ... why he did it to me ...
(I'm really happy that I could met you and be together with you for so long ... We've fought so much together, we've resists for our love and more but at the end you gonna to give up on everything ... on everything we've fought for ... but never forget I love you and will always love you ... and just one, never promising things again that you can't keep, that will hurt everyone ...
But I still want to know why you gonna give up on everything ... why you gonna give on what we've fought for ... on what we've resists for ... why ... only because of a girl that means to has to make you happy ... ? Even if you don't care, I could never forget about everything we had ...)


Mapset

Normal - Done

Hard - Done

SB - Done by KiyoshiX101 (Thank you for helping me ♥) english lyrics done by me :3

Re-Download if you downloaded it before 02/07/2013 because of mp3 change
Roxas
wat
Topic Starter
Dark_Ai

Roxas wrote:

wat
I've thought the same :DD
Stefan
I am always crying by these posts.
Kytoxid
At least it's a good reminder for me to play this map again. Awesome song.
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