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Horishita Sayuri - Kimochi Signal (TV Size)

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Total Posts
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Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2013年3月15日 星期五 at 12:38:19

Artist: Horishita Sayuri
Title: Kimochi Signal (TV Size)
Source: Kokoro Connect
Tags: ココロコネクト BD DVD opening
BPM: 160
Filesize: 14263kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.81 stars, 97 notes)
  2. Hard (4.96 stars, 201 notes)
  3. Insane (5 stars, 244 notes)
  4. Normal (4.47 stars, 164 notes)
Download: Horishita Sayuri - Kimochi Signal (TV Size)
Download: Horishita Sayuri - Kimochi Signal (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#35 堀下さゆり - キモチシグナル

OP1 パラダイム|BD/DVD OP1 キモチシグナル|OP2 キミリズム

「ココロコネクト」BD/DVD new opening
Pokie
しょうもない
LQA20Ans
Kokoro connect YESSSSSSSSSSSSSSSSSSSSSS!!!

Btw, Opening video is same with paradigm...?
Topic Starter
No_Gu

LQA20Ans wrote:

Kokoro connect YESSSSSSSSSSSSSSSSSSSSSS!!!

Btw, Opening video is same with paradigm...?
Yes,and they have the same BPM...
ReySHeL
hi~
may i make a Taiko diff?
Topic Starter
No_Gu

ReySHeL wrote:

hi~
may i make a Taiko diff?
ahh sorry but I don't want to add taiko in this mapset
Hinsvar
Hi; going for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. I think 369 KB for a BG image is... pretty large. I'd reduce it to ~100-200 KB, but it's up to you.
>Easy
  1. 00:40:951 (2,4) - A hard-curved (curve with a red anchor) slider and then a soft-curved (curve with a normal anchor) placed near each other looks jarring, IMO... I'd make the two of them hard-curved or soft-curved together, but this is just a minor aesthetic problem, so feel free to ignore it.
  2. 00:43:576 - Using Normal sampleset here makes this spot feel so silent, while it shouldn't be... Just use Auto?
  3. 01:06:076 (3) - Add finish to emphasize the cymbal (?)'s sound at 01:05:888?
>Normal
  1. CS4 seems too small for this map's overall design. CS3 should do, IMO. Also, AR6 and OD3? These settings are... weird for a Normal diff. AR5 and OD4?
  2. 00:39:638 - A whistle should fit the song here, so add one?
  3. 01:08:701 (3) - I'd make this a 1/2 slider with a repeat to follow the vocal, since vocal is the best thing you can follow here to keep the flow.
  4. 01:26:701 (3) - Move the last anchor point to (228,112) so it will be perfectly paralleled with 01:26:138 (2)?
>Hard
  1. 00:08:326 (3) - NC because it's a new pattern by itself?
  2. 00:23:794 (4) - ...Isn't this overmapped?
  3. 00:59:138 (2,3,4,5) - A jump and then suddenly a series of anti-jumps? I'd NC (3) to make the anti-jumps far more readable.
  4. 01:11:138 (2,3,4,5) - ^
>Insane
  1. 00:38:701 (3) - Whistle?
  2. 00:40:201 (4) - Why is this not stacked perfectly below 00:39:638 (3)'s tail?
  3. 00:41:138 (4,5) - Suddenly placing an anti-jump that's so tricky and unreadable like this here? At least NC (5)...
  4. 00:45:451 (2) - Whistle?
  5. 00:46:201 - ^
  6. 00:48:638 - ^
  7. 00:50:138 (2) - ^ (Only on the head and tail; no need for the body.)
  8. 00:51:638 (3) - ^
  9. 00:55:013 (1) - NC?
  10. 00:58:951 (2,3,4,5) - Same as Hard's 00:59:138 (2,3,4,5).
  11. 01:10:951 (2,3,4,5) - ^
That's it from me, I guess~

Good luck on the way 8-)
Yasora
Easy
00:18:076 (2) - nazi.. but can you move 1 grid down for slider's head (1st point)?
00:27:076 (2,3) - maybe, you can change them into one slider just like 00:25:576 (1) - . you still can put finish sound in slider's head and reverse. this way can make more easier instead 1/2 imo '3'
00:40:951 (2) - the sharp curve in here seems weird to look since 00:42:451 (4) - is not sharp curve.. maybe, try to make (2) like this ?
00:49:576 (1,2,3,4) - seems too hard rhythm in here.. maybe, more easier in this way?

Normal
00:01:576 (green timing point) - try to delete it..?
00:12:076 (3) - I don't know why put normal-sampleset in here is a bit weird to hear. maybe try to put in (4) instead?
00:55:013 (1,2) - I felt weird for these notes. because after spinner (and overlap with comboburst lol) it's weird when I click the notes, the music seems silent. maybe remove both?
01:07:576 (1) - 3rd point move 2 grid left? just make the blanket neat ;A;
01:18:451 (5) - this too, just move the slider 1 grid right?
01:24:826 (5) - add clap in slider's end? I think more good..
01:26:701 (3) - sorry nazi again, just move it into 2 grid right and the last point 1 grid up? more make tidier if this slider in the middle (2)

Hard
00:01:576 (green timing point) - try to delete it..?
00:25:388 (1,2,3) - I think (3) and (1) should be exchanged.. then, imo the rhtyhm should be like this
00:27:638 (2) - why no add finish in slider's head just like in normal diff?
00:36:076 (1) - add whistle in slider's head like 00:34:576 (1) - ?
00:40:576 (1) - add finish sound?
00:47:138 (4) - add whistle in slider's head? maybe this sound seems same with 00:47:888 (1) -
00:48:638 (3) - same with before
00:55:013 (1,2) - same as normal
00:59:138 (2,3) - trap in here.. maybe just stack all in 00:59:701 (5) - 's head? but, up to you of course..
01:06:638 (3) - add finish sound in slider's head just like normal diff
01:11:326 (3,4) - same as 00:59:138 (2,3) -
01:17:513 (2) - in here too.. just use normal spacing will be more easier to read
01:20:888 (x) - i think add an note in here more better for follow a bit vocal in music
01:23:888 (x) - ^

Insane
00:01:576 (green timing point) - try to delete it..?
00:02:701 (4,5) - maybe, make this into one slider just like in hard diff? make the combo same with others..
00:25:576 (1) - I think this should be start at 00:25:388 for follow the vocal more better?
00:27:638 (2) - add finish instead whistle in slider's head?
00:36:076 (1,2) - ctrl + g this more better imo.. the jump isn't fit with vocal in here
01:15:076 (1) - ngg, in here 1/4.. maybe, just use 1.0x in here?
01:21:638 (2) - add whistle in slider's head will more suitable with 01:21:076 (1) -
01:24:638 (3) - ^
01:25:201 (4) - change into sampleset (auto) clap?
01:26:701 (3) - add clap in slider's head just make the sound like in hard diff?

maybe, that's all..
good luck
yanlu
hi>_</
[Insane]

00:11:326 (3,4) - 稍微弧度做像(2)一樣的比較好看
00:14:326 (3) - ^稍微弧
00:14:888 (1) - 有點太慢了...
00:25:388 - 感覺少一拍..加個note吧?
00:38:701 (3) - 沒有stack好><
00:41:138 (4,5) - 間距有點怪造成難讀
00:54:826 - 加個note?(因為你00:55:013 (3) - 也有個拍~
00:58:482 (6) - dele
00:59:326 (3,4,5) - 3跟4間距太近了...改一下比較好(如果不改nc吧~
01:10:951 (2) - 再弧一點比較好看
01:11:326 (3,4,5) - 同00:59:326 (3,4,5) -
01:16:201 (3,1) - (1)後半部跟(3)平行~
01:17:326 (2,3,4) - 同前面

[Hard]

00:06:076 (1) - 頭尾開一點點吧..撞在一起了;_;
00:13:201 (3,1) - 平行?
00:23:794 (4) - dele
00:52:201 (4) - 中間的點反向
00:59:326 (3,4,5) - nc提示或改間距
01:11:326 (3,4,5) - ^
01:23:888 - add note

[Normal]
CS-1
AR-1或2 這才160阿QAQ
00:20:326 (3,4) - (3)往左1,(4)往右1
00:23:138 (2) - 往下1
00:24:638 (5) - 往上1
01:17:701 (4) - 可以再包覆的更好
01:26:138 (2,3) - 平行

[Easy]

00:42:451 (4) - 怎麼不跟(2)一樣用紅點
00:52:201 (4) - 刪掉這個spin改成從這開始?
00:57:076 (3) - 往上1
01:13:951 (2,3,4) - 2跟4包覆3包好一點><
01:17:326 (2) - 改成不來回的silder
01:18:451 (3,4) - 節奏兩個交換好點
01:25:576 (1) - 刪掉這個spin從這開始
抒情歌曲<3
Good luck~
Citrus
Hi~M4M
[Insane]
  • 00:06:263 (2) - (272,,228)
    00:56:701 (4,1) - 让4到1和3的距离是1.35左右,然后1再稍微转一下
    01:10:951 (2) - (60,152) 和01:15:076 (1) - 保持一致
    01:16:576 (1) - 最后一个点(196,196),和3平行
[Hard]
  • 00:19:388 无用的绿线。如果改了的话后面的绿线也可以删掉了
    00:22:388 无用的绿线
    00:55:201 (2) - whistle
    01:25:201 (3) - 这里也考虑用drum音效?
[Normal]
  • 00:19:388 无用的绿线
    00:22:388 无用的绿线
    00:55:201 (2) - whistle
    01:17:701 (4) - 第二个点(324,200)
[Easy]
  • 00:15:076 删掉这个绿线吧,转到后面没声音了略违和
    00:15:638 这条绿线感觉也没用到
    00:19:388 ^
    00:22:388 ^
    01:00:451 (3,4) - 这里对新手来说可能有点难,试试变成一个slider
    01:25:201 这里也考虑用drum音效?
    01:26:982 这条绿线移动到01:25:763
QAQ找不出太多问题,很好的图~
Good luck~
[Luxord]
Hello there :)

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Easy]
00:40:951 (2,4) - Why not make them same shape? .-.
Just this, overall, it's awesome!

[Normal]
Nice.

[Hard]
Nice as well.

[Insane]
Just awesome as well u_u;


Good job with the map. Nothing to mod here :c
regenz
Hi M4M

** for hitsound suggestion please apply to other diff if you agree and it can.

Insane
00:06:263 (2) – clap end of slider also 00:06:732 (3,4,5) - clap too
00:54:451 (2) –finish
00:55:576 I think 50 percent volume in kiai time is to quiet . it should raise a bit may be 65 percent also here 01:07:576
00:59:326 (3,4,5) – I think this trap slow down note should stack. it’s confuse. Here also 01:11:326 (3,4,5) – and more…
00:48:076 (1,2) – rotate by 3 angle clockwise.
01:01:576 (1) –finish
01:13:576 (1) –finish
01:21:638 (2) –whistle head
01:28:201 lower volume to 35 percent

Hard
00:23:794 (4) – it should be at x 392 y 60
00:55:388 add note it match vocal.

Normal
These diff really need AR 6 ? I think 5 is ok and OD 3 is to low I think it should be AR 5 OD 4
00:48:076 (4) – move backward 1 beat ?
01:26:701 (3) –remove and made 01:26:138 (2) – return?

Easy
00:22:388 is this green timing is necessary ?
I don’t mod so long but I’m not sure is this rule still apply. If not then sorry.
01:25:576 (1) – I think this one don’t require new combo it’s end of the song already.

map for mod 4 mod

p/2124793
Topic Starter
No_Gu
update.thanks for mod
>3< too many to reply www
Snowy Dream
Mod request from Snowy Dream's Queue
另外说好的M4M: https://osu.ppy.sh/s/71801
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]


  • Fine!
[Easy]
  1. 01:04:574 (1) - Unsnapped circle.
  2. 00:12:076 (3,4) - What about putting them to this place?
    76,280,12076,2,0,P|100:360,1,80,0|8,1:0|0:0,0:0:0:0:
    187,356,12826,2,0,P|209:279,1,80,0|8,1:0|0:0,0:0:0:0:
  3. 00:37:576 (1) - (Nazi)1 grid up and 1 grid right.
  4. 01:00:451 (3,4) - Why not convert them into a 2/1 slider? It can be eaiser for beginners.
  5. 01:22:576 (1) - It looks its best if you put it on x:256 y:104.
[Normal]
  1. Maybe OD is a bit low?
  2. 00:27:638 (3) - hmm.. I think you'd better use finish on the start of the slider.
  3. 00:46:576 (1,2,3) - 有点想吐槽这奇葩的slider...
  4. 01:26:701 (3) - Is this slider slant? (感觉像是要平行的样子..)
[Hard]
  1. 00:41:513 (5) - Recommend newcombo here, since you stop the spacing suddenly.
  2. 00:44:513 (5) - ^
  3. 00:59:326 (1,2,3) - Why you put these such as this? :< I will only choose normal spacing or just overlap them together. Yours really makes ppl confused..
  4. 01:11:326 (1,2,3) - ^
  5. 01:17:513 (2) - ^^^ ;_;
  6. 01:20:888 (4) - I feel like adding a note on the start of 01:21:076 (1).
  7. 01:23:888 (4) - ^^^ (also here)
[Insane]
  1. 00:41:513 (5) - Spacing error.. I have no idea about this, you can try newcombo here :3 .
  2. 00:48:076 - You'd better not put any things here since the vocal also has nothing. You could try this instead.
  3. 00:59:326 (3,4,5) - Why you put these such as this? :< I will only choose normal spacing or just overlap them together. Yours really makes ppl confused..
  4. 01:11:326 (3,4,5) - ^
  5. 01:17:326 (2,3,4) - ^^^
  6. 01:19:388 (4,5,1) - (结合上面3条 你还放了这样的... spacing都差不多 结果一个1/2一个1/4 这坑死了QAQ)
  7. 01:26:888 - It is no need to add whistle here in my view..
--------------------------------------------------------------------------------------------------
Wonderful!
Topic Starter
No_Gu
update
Flask
我來送SP的

[General]
  1. 說起來這是OP2嗎 是的話就tag
  2. 關Letter box during breaks
[Easy]
  1. 00:12:826 (4) - 可以跟(3)水平比較美觀
  2. 00:32:701 (2) - 拆成note+slider 你聽聽重音上有個音啊就這樣跨過去不好玩
  3. 00:37:576 (1,2,3,4) - 這邊太坑了...
  4. 01:12:076 (3) - 沒啥存在的必要
[Normal]
  1. 00:06:076 (3) - 頭尾不等高 啥心態
  2. 00:10:576 (1) - 好醜。。
  3. 00:27:638 - 應該可以finish
  4. 00:55:013 (1) - 這是幹啥 快去掉 我一個音都沒聽到
  5. 01:26:138 (2,3) - 平行
[Hard]
  1. 我覺得settings都可以-1不然太坑
  2. 00:01:951 - whistle 一方面可以有個層次一方面對音樂
  3. 00:09:076 (1,2) - 可以跳一下 不然就跳(2,3)
  4. 00:23:794 (4) - 安靜段不要連嘛
  5. 00:27:638 - finish
  6. 00:35:701 (3) - 直的? 你彎的跟不彎差不多 不如直接直的。。
  7. 00:56:888 (1,2,3,4) - vocal是白線出來的 你白線都放slider end啥心態 建議全選然後往後1/2前面補個note
  8. 01:08:888 (1,2,3,4) - ^
[Insane]
  1. 00:05:701 (4,2) - 包好一點
  2. 00:11:701 (4) - x:392 y:256比較跳比較flow
  3. 00:25:388 - 沒note太不厚道
  4. 00:27:638 (2) - finish
  5. 00:41:513 (5) - anti jump個毛啊...NC提醒一下
  6. 00:56:888 (1,2,3,4) - 同Hard
  7. 01:08:888 (1,2,3,4) - ^
  8. 01:12:638 (2,3) - 不要antijump嘛 spacing都跟(1,2)一樣了
沒啥好說的了 去泡吧
spboxer3
~~~

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. Video offset: 1441 looks better.
  2. 00:55:576 - 有沒有考慮把kiai的volume提高些

Easy



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:39:638 - consider use drum addtions sound to make hitsound more clear 恩...這麼說吧 這地方使用whistle的音色和finish的音色有蠻大的相似處 這樣可以突顯00:40:201 - 但是沒有使用drum的whistle來的明顯 因此我會建議使用這種音效
  2. 01:12:076 (3) - 看得出來你這邊排的是對稱的 不過在這邊加上note會破壞音樂的協調性 仔細聽會感覺到這個點不放會比放來的好 整體來說就是01:11:701 - 音太過重 導致01:12:076 - 感覺缺乏了重要性 聲音不夠大聲 ((這個點真是... 找不到更適合的解決方法了 這歌節奏就是這樣 要嘛就加 要嘛就不要 好像沒有其他擺法了 這地方我糾結了30分鐘找不出更好的方法 感覺累愛 = = 順便提一下 我看你前頭的節奏是沒有這個note的 聽起來卻比這邊好的多

  3. 01:25:201 - I'd rather to used auto finish here and make 30% finish for next note. 在這裡我的想法是不要破壞原本的協調性 既然前頭的位置finish都是這樣設定的 那這地方突然改成drum會讓人聽起來有些少了甚麼的感覺 :<
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:576 (3) - [Minor] when you used this shape, I guess you want make this slider blanket by 00:01:576 (1,2) - but your slider shape is not symmetrical, try to make last node move to x:196,y:36, that will be symmetry

Normal



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:16:576 (1,2) - [optional] 是否考慮把這段的whistle向前移動1/2? 以這diff來說 使用1/1為主軸 而1/2是輔助的 所以變化在1/2上並不能到達重音的位置 而前頭的1/1相較於這邊有明顯的拍點及鼓音反到會比現在這樣好 並不是說現在這樣不好 只是提出建議而已 事實上現在這樣也不錯 只是我認為我的想法也是有一定的道理 因此提出來給你做參考
  2. 00:37:576 (1,2,3,4,5,6,7) - [suggestion] 如果我來做 我會在這做出些音量的變化 來使finish感覺達到不同音高 音量越高給人感覺越緊繃 所以把音量提高這類的...
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:06:076 (3) - guess you want to make symmetrical slider here, but your slider have a bit deviation, so I make a code for you. take free if you want use this or not :3
    code
    275,215,6076,2,0,P|256:117|236:215,1,280,4|0,1:0|1:0,0:0:0:0:

  2. 01:26:138 (2,3) - both slider are not parallel, it's intentionally?

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. AR7 it's enough, AR8 is too high for Hard diff.

Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:05:701 (4) - switch the whistle sound to correspond previous part?

  2. 00:09:076 - & 00:12:076 - used "addtions drum" finish? there are too empty for hitsound. used drum finish can solve this issue and blend background music.

  3. 01:16:576 (1) - forget to add addtions: soft clap? 如果沒下錯的話 那我會感覺強調的位置錯了. 01:17:326 - 與01:17:701 - 是可以強調音樂拍點的 而你下clap在01:17:513 - ,01:17:326 - 卻使用Normal-hitsound來帶過 clap的音效強度比起Normal-hitsound來說強的多 所以會感覺重音怪怪的


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:11:701 (3,1,2) - [rhythm issue] make slider 01:11:701 (3) - extend to 01:12:263 - and remove note 01:12:263 (1) - . 同Normal的位置所說的

  2. 01:12:076 - 的聲音實在太小了 如果在這用上了note會導致音樂的混亂(事實上打起來也會有點怪怪的 會有種怎麼在這會有聲音的感覺 可是聽起來並不順耳)

Insane



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:52:388 (6,1) - change to 1/1 slider and start at 00:52:388 - ? 重音既然已經下在00:52:388 - 那00:52:576 - 便會成為多餘的 你想想 finish音效會拉出點尾音 而slider的hold去附和著finish的音效 這樣打起來會更好些 而現在的下法並不能表現出第一個finish的尾音
  2. 00:59:326 (3) - change the newcombo make pattern (anti-jump) more readable.

  3. 01:11:701 (5,1,2) - [rhythm issue] same issue as other diff, try use the rhythm like this↓?

  4. 01:17:326 (2) - same as 00:59:326 (3) - (add newcombo)

  5. 01:26:513 (2) - [Minor] in order to correspond curve for 01:25:576 (1,3) -, move it to x:172,y:260 will looks better.

Contact me to get recheck your map, but please (T_T) you should used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Topic Starter
No_Gu

spboxer3 wrote:

~~~

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. Video offset: 1441 looks better. [/color]
  2. 00:55:576 - 有沒有考慮把kiai的volume提高些感觉没太起伏所以不太想加

Easy



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:39:638 - consider use drum addtions sound to make hitsound more clear 恩...這麼說吧 這地方使用whistle的音色和finish的音色有蠻大的相似處 這樣可以突顯00:40:201 - 但是沒有使用drum的whistle來的明顯 因此我會建議使用這種音效我觉得挺突兀的。。音乐本来就没这样的声音还要扔上去。。我还是比较喜欢跟原曲加音效
  2. 01:12:076 (3) - 看得出來你這邊排的是對稱的 不過在這邊加上note會破壞音樂的協調性 仔細聽會感覺到這個點不放會比放來的好 整體來說就是01:11:701 - 音太過重 導致01:12:076 - 感覺缺乏了重要性 聲音不夠大聲 ((這個點真是... 找不到更適合的解決方法了 這歌節奏就是這樣 要嘛就加 要嘛就不要 好像沒有其他擺法了 這地方我糾結了30分鐘找不出更好的方法 感覺累愛 = = 順便提一下 我看你前頭的節奏是沒有這個note的 聽起來卻比這邊好的多对。。前面确实是没有。。但是你删掉note仔细听的话前面这个位置没大鼓但是现在这个地方有大鼓

  3. 01:25:201 - I'd rather to used auto finish here and make 30% finish for next note. 在這裡我的想法是不要破壞原本的協調性 既然前頭的位置finish都是這樣設定的 那這地方突然改成drum會讓人聽起來有些少了甚麼的感覺 :<但是音乐就是这样的啊。。只能说音乐不协调但是感觉还不错啊 歌曲结尾这样顿一下我觉得也不错。不然两个finish连一起感觉就算放了降音也不舒服跟上面一样反正你仔细听听这里有大鼓
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:576 (3) - [Minor] when you used this shape, I guess you want make this slider blanket by 00:01:576 (1,2) - but your slider shape is not symmetrical, try to make last node move to x:196,y:36, that will be symmetry

Normal



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:16:576 (1,2) - [optional] 是否考慮把這段的whistle向前移動1/2? 以這diff來說 使用1/1為主軸 而1/2是輔助的 所以變化在1/2上並不能到達重音的位置 而前頭的1/1相較於這邊有明顯的拍點及鼓音反到會比現在這樣好 並不是說現在這樣不好 只是提出建議而已 事實上現在這樣也不錯 只是我認為我的想法也是有一定的道理 因此提出來給你做參考嘛我这段来说拍子都用大鼓跟了。。至于whistle你仔细听听是在跟吉他
  2. 00:37:576 (1,2,3,4,5,6,7) - [suggestion] 如果我來做 我會在這做出些音量的變化 來使finish感覺達到不同音高 音量越高給人感覺越緊繃 所以把音量提高這類的...嘛这个我确实认同。。但是试了下30-40-50.基本50是最合适的。。前面30和40听着声音都略小。但是光为了突出finish改成40-50-60这样后面感觉还有点大反而不自然。。
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:06:076 (3) - guess you want to make symmetrical slider here, but your slider have a bit deviation, so I make a code for you. take free if you want use this or not :3可。顺带下面的往下移动了一格调节了下spacing
    code
    275,215,6076,2,0,P|256:117|236:215,1,280,4|0,1:0|1:0,0:0:0:0:

  2. 01:26:138 (2,3) - both slider are not parallel, it's intentionally?fixed

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. AR7 it's enough, AR8 is too high for Hard diff.ok

Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:05:701 (4) - switch the whistle sound to correspond previous part?okkk

  2. 00:09:076 - & 00:12:076 - used "addtions drum" finish? there are too empty for hitsound. used drum finish can solve this issue and blend background music.这边感觉大鼓没啥突出的啊。。

  3. 01:16:576 (1) - forget to add addtions: soft clap? 如果沒下錯的話 那我會感覺強調的位置錯了. 01:17:326 - 與01:17:701 - 是可以強調音樂拍點的 而你下clap在01:17:513 - ,01:17:326 - 卻使用Normal-hitsound來帶過 clap的音效強度比起Normal-hitsound來說強的多 所以會感覺重音怪怪的我跟鼓发自真心 发自真心


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:11:701 (3,1,2) - [rhythm issue] make slider 01:11:701 (3) - extend to 01:12:263 - and remove note 01:12:263 (1) - . 同Normal的位置所說的仔细听的话slider结尾有大鼓。。

  2. 01:12:076 - 的聲音實在太小了 如果在這用上了note會導致音樂的混亂(事實上打起來也會有點怪怪的 會有種怎麼在這會有聲音的感覺 可是聽起來並不順耳)跟上面一样。。有大鼓音。。

Insane



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:52:388 (6,1) - change to 1/1 slider and start at 00:52:388 - ? 重音既然已經下在00:52:388 - 那00:52:576 - 便會成為多餘的 你想想 finish音效會拉出點尾音 而slider的hold去附和著finish的音效 這樣打起來會更好些 而現在的下法並不能表現出第一個finish的尾音k
  2. 00:59:326 (3) - change the newcombo make pattern (anti-jump) more readable.k

  3. 01:11:701 (5,1,2) - [rhythm issue] same issue as other diff, try use the rhythm like this↓?还是一样。。跟大鼓

  4. 01:17:326 (2) - same as 00:59:326 (3) - (add newcombo)k

  5. 01:26:513 (2) - [Minor] in order to correspond curve for 01:25:576 (1,3) -, move it to x:172,y:260 will looks better.这边是为了让3跳起来顺一些才放着的。。就不改了

Contact me to get recheck your map, but please (T_T) you should used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
小峰峰的也改了但是你懂我懒
update
spboxer3

關於我的mod 我覺得有兩點需要說明


  1. video的offset我還是覺得太晚了 至於如何確定 因為我上了nico看過了Orz... 我所看到的是在00:16:576 - 鏡頭已經變化到下個場景了 可是在你這個offset中直到00:16:857 - 才變化 因此我才提出offset需要往前的要求 ((只是說明理由 至於你覺得這樣OK 那就這樣也行

  2. 關於01:11:701 (3,1) - (我以I來做說明) 我所想要表達的是 01:12:076 - 有大鼓沒錯 但是別忘了 你這樣拉下去是會出現tick的. 而與其在01:12:263 (1) - 作打擊點 反而單獨用音效打起來會更順手些 ((說明我的看法而已 冷靜點>_>

總之 跟我說說你最後的看法 我會再來recheck的
:arrow:


GL ˊ_>ˋ
Topic Starter
No_Gu

spboxer3 wrote:

關於我的mod 我覺得有兩點需要說明


  1. video的offset我還是覺得太晚了 至於如何確定 因為我上了nico看過了Orz... 我所看到的是在00:16:576 - 鏡頭已經變化到下個場景了 可是在你這個offset中直到00:16:857 - 才變化 因此我才提出offset需要往前的要求 ((只是說明理由 至於你覺得這樣OK 那就這樣也行

    最后对了一下还是确定在1183.。。这次应该是没问题了。。
  2. 關於01:11:701 (3,1) - (我以I來做說明) 我所想要表達的是 01:12:076 - 有大鼓沒錯 但是別忘了 你這樣拉下去是會出現tick的. 而與其在01:12:263 (1) - 作打擊點 反而單獨用音效打起來會更順手些 ((說明我的看法而已 冷靜點>_>嘛。。我不跟鼓其实很不舒服。。所以那里还是想保留。。01:12:263 (1) - 这边的话因为音乐里也有这个音所以我觉得没什么太大问题。。其实咱俩在节奏和音效方面看法差距挺大的?。。。

總之 跟我說說你最後的看法 我會再來recheck的
update了。。

Edit:谢谢了
Pokie

Pokie wrote:

Amamiya Yuko wrote:

嗎的又不還債又狂泡狂rank簡直喪病.
Andrea
~General~
I'd disable the letterbox during breaks on all the difficulties since you don't need it.

~Easy~
HP Drain is way too high for the easiest difficulty and also for an Easy difficulty, reduce it by at least 1 tick so you will fix your settings.
  1. 00:04:576 (3) - New combo due to the new stanza and music change.
  2. 00:37:576 (1,2,3,4) - I think this pattern is kinda too hard for an Easy difficulty, it looks more like a pattern for a Normal difficulty to me. Try to fix it this way, it will fit perfectly.
  3. 01:25:576 (1) - I don't think this new combo is needed, just remove it.
~Normal~
AR6 is way too high for a Normal. Also, these settings seems messed up right now, try to make them like this instead.This difficulty has too many patterns that doesn't truly belong to a Normal difficulty, they look more like this is a Hard difficulty, such as like 00:12:076 (3,4,5,6,7,8) - 00:28:576 (1,2,3,4,5,6,7) - 00:31:576 (1,2,3,4,5,6,7) - 00:36:076 (3,4,5,1,2,3,4,5,6,7) - 00:49:576 (1,2,3,4,5,6,7,8) - 01:04:576 (1,2,3,4,5,6,7,1,2,3) - And so on.
  1. 00:27:076 (2,3) - I'd try to avoid this kind of overlap on Normal if possible, they might be confusing for beginners.
  2. 00:46:576 (1,2,3) - I'd prefer if you make these sliders straight, that little shape only makes them look ugly.
  3. 00:55:013 (1) - Remove this circle, it doesn't really fits here and doesn't seem to find anything.
~Hard~
  1. 00:27:638 (2) - A finish at the begin of this slider would fit more, remove the whistle afterwards then.
  2. 00:58:576 (1,2,1,2,3,1) - These sudden spacing changes might be hard to read, try to change it like this.
  3. 01:03:076 (1) - This slider is almost off-screen, try to make it this way so you won't have any problem with it.
  4. 01:10:576 (1,2,1,2,3,1) - These sudden spacing changes might be hard to read, try to change it like this.
~Insane~
  1. 00:12:076 (1) - This slider is almost off-screen, move it up a bit to fix it please.
  2. 00:14:888 (1) - Same for this one, please don't put them so down the grid.
  3. 00:18:451 (2) - This slider is touching the HP Bar, try to move it down a bit to fix it.
  4. 00:19:201 (4) - This slider end is completely silenced, it doesn't make sense at all and seems too random. Please make sure to increase the volume of it for avoid this problem.
  5. 00:22:388 (6) - This circle is completely silenced, it doesn't maike sense at all and seems too random. Please make sure to increase the volume of it for avoid this problem.
  6. 00:41:513 (1) - Really ugly anti-jump, move it this way to make the pattern look prettier and much better to play.
  7. 00:55:013 (3) - New combo due to the change of spacing, so it will be easier to read for players.
  8. 01:14:701 (4,1) - These circles sounds weird, try to make them this way instead, they sound better.
  9. 01:16:576 (1) - This single combo doesn't make sense, remove it.
Good luck and I hope my mod will help you ^^
Topic Starter
No_Gu

Andrea wrote:

~General~
I'd disable the letterbox during breaks on all the difficulties since you don't need it.no break so I think no problem

~Easy~
HP Drain is way too high for the easiest difficulty and also for an Easy difficulty, reduce it by at least 1 tick so you will fix your settings.fine I think
  1. 00:04:576 (3) - New combo due to the new stanza and music change.yes
  2. 00:37:576 (1,2,3,4) - I think this pattern is kinda too hard for an Easy difficulty, it looks more like a pattern for a Normal difficulty to me. Try to fix it this way, it will fit perfectly. music here is strong so I think no problem.and my normal is much harder than this[/spoilerbox]
  3. 01:25:576 (1) - I don't think this new combo is needed, just remove it.keep my NC pattern
~Normal~
AR6 is way too high for a Normal. Also, these settings seems messed up right now, try to make them like this instead.This difficulty has too many patterns that doesn't truly belong to a Normal difficulty, they look more like this is a Hard difficulty, such as like 00:12:076 (3,4,5,6,7,8) - 00:28:576 (1,2,3,4,5,6,7) - 00:31:576 (1,2,3,4,5,6,7) - 00:36:076 (3,4,5,1,2,3,4,5,6,7) - 00:49:576 (1,2,3,4,5,6,7,8) - 01:04:576 (1,2,3,4,5,6,7,1,2,3) - And so on.[/color]hard diff is much harder
  1. 00:27:076 (2,3) - I'd try to avoid this kind of overlap on Normal if possible, they might be confusing for beginners.no problem imo
  2. 00:46:576 (1,2,3) - I'd prefer if you make these sliders straight, that little shape only makes them look ugly.bgm here is novel and odd itself,just something interesting to follow this
  3. 00:55:013 (1) - Remove this circle, it doesn't really fits here and doesn't seem to find anything.use 25% you'll hear the base drum sound
~Hard~
  1. 00:27:638 (2) - A finish at the begin of this slider would fit more, remove the whistle afterwards then.same with other diffs
  2. 00:58:576 (1,2,1,2,3,1) - :D These sudden spacing changes might be hard to read, try to change it like this. it fits the music better
  3. 01:03:076 (1) - This slider is almost off-screen, try to make it this way so you won't have any problem with it. if you test not in editor.that fine
  4. 01:10:576 (1,2,1,2,3,1) - These sudden spacing changes might be hard to read, try to change it like this. same as above
~Insane~
  1. 00:12:076 (1) - This slider is almost off-screen, move it up a bit to fix it please.same as hard
  2. 00:14:888 (1) - Same for this one, please don't put them so down the grid.^
  3. 00:18:451 (2) - This slider is touching the HP Bar, try to move it down a bit to fix it.not a big problem.and changing it will destory my pattern
  4. 00:19:201 (4) - This slider end is completely silenced, it doesn't make sense at all and seems too random. Please make sure to increase the volume of it for avoid this problem.folliw the music.5% is enough.ahh but if you think too low.10% is OK
  5. 00:22:388 (6) - This circle is completely silenced, it doesn't maike sense at all and seems too random. Please make sure to increase the volume of it for avoid this problem.^
  6. 00:41:513 (1) - Really ugly anti-jump, move it this way to make the pattern look prettier and much better to play. mine is much more interesting imo
  7. 00:55:013 (3) - New combo due to the change of spacing, so it will be easier to read for players.no need
  8. 01:14:701 (4,1) - These circles sounds weird, try to make them this way instead, they sound better. foe the vocal "ne" is a long sound
  9. 01:16:576 (1) - This single combo doesn't make sense, remove it.for my NC pattern
Good luck and I hope my mod will help you ^^
Andrea
It's sad to see that you denied most of my suggestions, but yeah, good luck getting this ranked.
spboxer3
(mapper self popped)
rechecked
well, fine~
Topic Starter
No_Gu
谢谢谢谢sp3
Kawayi Rika
Checked and nothing to say ~

Always nice job ~ Here you go <3


Pokie
共洗你呀
wantuole
一大波rank狂潮接近
spboxer3
木有人性!!!
Topic Starter
No_Gu

Kawayi Rika wrote:

Checked and nothing to say ~

Always nice job ~ Here you go <3
thanks rika
Fumika
gratz =w=
Snowy Dream
谷子即将复出
LQA20Ans
Congratulation!
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