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Mahito Yokota - Ghost House

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Topic Starter
Nwolf
This beatmap was submitted using in-game submission on Sonntag, 24. Februar 2013 at 11:58:37

Artist: Mahito Yokota
Title: Ghost House
Source: Super Mario 3D Land
Tags: Nintendo Ghostly Galaxy
BPM: 124
Filesize: 5059kb
Play Time: 01:18
Difficulties Available:
  1. Frightening (2,22 stars, 74 notes)
  2. Ghostly (3,86 stars, 124 notes)
  3. Horror (4,72 stars, 178 notes)
Download: Mahito Yokota - Ghost House
Information: Scores/Beatmap Listing
---------------
My first beatmap.
I hope this map is now enjoyable and (almost) okay as it is.

Edits
December 23rd: Started from 0.
  1. Spooky: Deleted
  2. Frightening: Kinda replaces Spooky (Finished for now)
  3. Ghostly: Got Boo Waltz as song
  4. Horror: Note to self: Change hit sounds in the intro
December 23rd II: Back to Pending after several hours of work
  1. General: Map is ready for modding again
  2. Frightening: Kiai Time added
  3. Ghostly: Finished, made the song shorter and Kiai Time added
  4. Horror: Changed hit sounds in the intro and finished the rest of it.
December 24th:
  1. Frightening: A few hit sounds added
  2. Horror: Got rid of the 2.0x section
January 21st:
  1. All diffs: Stuff
January 22nd:
  1. Frightening+Ghostly: Changed some sliders
  2. Frightening: Added a hitcircle
  3. Horror: Changed hitsounds in the 2nd part of the song
January 26th:
  1. All diffs: Stuff Wolf suggested.
January 29th:
  1. Frightening: Changed placing of some circles
  2. Ghostly: Off-set fixed and moved some circles
February 6th:
  1. All diffs: Stuff
  2. Moved back to WIP
February 13th:
  1. Frightening: Deleted everything and worked a bit
  2. Ghostly: Fixed Off-set
February 16th:
  1. Frightening: Finished map
  2. Ghostly: Changed hit sounds a bit
February 24th:
  1. Ghostly: Moved some sliders and circles and changed hit sounds a bit again
P o M u T a
hi
BG size 800x600 or 1024x768 better ~ .
Ghostly & Spooky ... You should unify DS(spacing)
They are map for beginners. Let's simplify spacing and rhythm :(

Frightening fmm, spacing and rhythm wrong. natural rhythm is good. but, 1st map.let's review it little by little.

Insane
01:00:049(1,2,3,4,5) - The repeated blows should narrow spacing.
01:12:630 - I think that it is very dirty and is hard to do it.

thought generally in difficult rhythm. However, I pray for the luck from 1st map.

good luck
Topic Starter
Nwolf
Done, done, done and everything else done. Simplified Ghostly and Spooky as much as I could, same with Frightening and Insane.

Thanks for your help :D
Cloudchaser
wow, weirds sliders

Just suggest :3

Horror
00:25:937 (1) - useless circle, delete it or in the slider put a finish (addition: ... am drum or soft, srly im not sure)

Frightening
00:49:404 (2) - unsymmetrical slider http://puu.sh/1qzq6
00:26:179 (1) - useless circle, delete it or in the slider put a finish (addition: ... am drum or soft, srly im not sure)
so much unsymetrical sliders ;_;

Spooky
Sliders sliders .3.
00:26:179 (2) - .3. i don't understand, why... i prefer sliders like http://puu.sh/1qzyR

General
only the positions of the "sliders" and symmetry are bad. weird

I hope a freebie uwu... i need it.
gl
aston_old
Hello!
I'm from the Multi-Purpose Queue which can be found by following this link.

Getting underway

Horror

General Thoughts: Honestly, this was poorly mapped, it's hard to follow and a lot of sliders overlap. There's no unifying distance snapping that one could follow and it keeps switching between fast and slow (watch autoplay on it and you'll see what I mean, cursor speed is erradic).

Before reading my Mods: I highly suggest you remap this and keep what I said above in mind when you do. Try to use Distance Snapping and try to make things look clean while following the general beat of the song.

- 00:03:437 (3,1) - Erratic spacing section, plays weird. *Will refer to Erratic Spacing as ES for time's sake. For explanation on why this spacing is unacceptable, please follow this link http://osu.ppy.sh/?p=faq&n=10&c=3#c3 .
- 00:04:162 (3,4) - ES
- 00:06:340 (2,1,2) - ES
- 00:07:549 (4) - Slider design is not interesting; Overlap on notes is notable.
- 00:08:759 (1,1) - ES
- 00:10:695 (2,1,2) - ES
- 00:11:662 (1,2,1) - ES
- 00:14:324 (2) - Overlapped note
- 00:15:049 (2,1,2,3,4) - Lots of overlap, Slider overlaps on itself, Design of slider is confusing and attempts to throw off player.
- 00:17:953 (1) - Note is hidden behind slider
- 00:17:953 (1,2,3,4,5,1) - ES, Last slider overlaps on itself
- 00:21:582 (2,3) - ES from previous slider
- 00:23:275 (1,2) - ES
- 00:29:566 (2,1,2,3) - ES

I'm going to stop here, as you might understand my point. I'd say to remap the whole song and submit a recheck later on. This really shouldn't be in pending, but a WIP.

Please refer to these threads and links after fixing your mapset a bit more before submitting for another mod:

t/60228
http://osu.ppy.sh/?p=faq&n=10
t/37194

Please PM me if you have any questions and/or concerns.
Topic Starter
Nwolf
Thanks a lot, I was considering remapping it completely already tbh, but then I started playing Taiko :3

Probably will end with 3 difficulties, one of them annoyed me a lot since I made it
SuperMoutarde
Hi, from my modding queue ^^

[General]

Your two greys are too much alike and they follow each other so new combo is not that clear to see, try to fix this. Also, there is inconsistency in colors used in different difficulties. Please use same for all.

[Frightening]

Circle Size -1 (meaning bigger circle size, this is too small for easy). Slider speed might be abit high too for an easy diff but maybe that's just me

00:01:501 (1,2) - Maybe try to make nicer shapes. You can take a look at this thread to steal ideas xD
00:29:082 (1) - ^
00:39:243 (4) - ^

[Ghostly]

00:00:050 (1,2) - should both last half a beat longer

[Horror]

00:49:404 (3) - doesn't look good, find better shape
01:00:049 (5,7) - Make 7 look more like 5

Overall I think a lot of slider could be reshaped to make the maps look better. Good maps, though, good luck with it!
Topic Starter
Nwolf

SuperMoutarde wrote:

Hi, from my modding queue ^^

[General]

Your two greys are too much alike and they follow each other so new combo is not that clear to see, try to fix this. Also, there is inconsistency in colors used in different difficulties. Please use same for all. Check

[Frightening]

Circle Size -1 (meaning bigger circle size, this is too small for easy). Slider speed might be abit high too for an easy diff but maybe that's just me

00:01:501 (1,2) - Maybe try to make nicer shapes. You can take a look at this thread to steal ideas xD NOT THAT THREAD AGAIN... and check. Half-ways.
00:29:082 (1) - ^ Gonna keep that for now... personally I like it. If more people want it gone I'll change this one
00:39:243 (4) - ^ Check, I guess

[Ghostly]

00:00:050 (1,2) - should both last half a beat longer Yup, sounds way better now

[Horror]

00:49:404 (3) - doesn't look good, find better shape Still a C but more circle-ish
01:00:049 (5,7) - Make 7 look more like 5 Check

Overall I think a lot of slider could be reshaped to make the maps look better. Will do something in the next few days Good maps, though, good luck with it! Thanks : )
jtd1
If I'm not mistaken, the audio for the Ghostly Difficulty is for the Ghostly Galaxy in Super Mario Galaxy, different to the other difficulties. :)

Frightening
No problems

Ghostly
Audio
00:28:598 - I think you should remove this, I can't hear any music that goes with it.

Horror
00:07:469 (5) - Remove
00:19:060 (6) - ^
00:30:695 (4) - ^^
00:33:579 (6) - ^^^

Hope this is ranked soon! Good luck!
Topic Starter
Nwolf

jtd1 wrote:

If I'm not mistaken, the audio for the Ghostly Difficulty is for the Ghostly Galaxy in Super Mario Galaxy, different to the other difficulties. :) Yup, that reminds me, have to add that in the tags^^

Frightening
No problems

Ghostly
Audio
00:28:598 - I think you should remove this, I can't hear any music that goes with it. Violin or some other string plays this note

Horror
00:07:469 (5) - Remove Sorry, but no :<
00:19:060 (6) - ^ Changed the note before this one to a slider
00:30:695 (4) - ^^ No again
00:33:579 (6) - ^^^ ------------------^

Hope this is ranked soon! Good luck! Thanks : )
787B
Hi ♪
From my Modding Queue
Sorry for the waiting.

General
Seems alright.

Frightening
00:25:695 (3) - Move this to x:252 y:88 so its fading won't touch with 00:26:662 (5) -
00:40:695 (1) - Suggest moving a grid up because overlap with 00:39:243 (4) - isn't nice.
00:46:501 (6) - Add new combo just like you did with 00:23:275 (1) - for a consistency.
00:47:953 (1) - Remove new combo if added suggestion above.
00:53:759 (4,5,1) - Looks confusing because they overlap with (1). I'd suggest placing (1) on a better position to fix that.
01:00:775 (5) - Would delete this note, it's not overmapped, this this isn't recommended on an easy. Plus, removing that note would also keep with your patterns.
01:18:437 - Consider adding a note here. It's recommended because it's the time where kiai ends.

Ghostly
00:23:275 (1,2,3,4,5,6,7,8,9) - Combo a bit longer than your previous ones. Can you reduce them? Maybe a new combo in (5) can fit well.
00:41:904 (2,3) - Would be nice making a blanket here, just like you did on the beginning of the diff: http://puu.sh/1SxIl Remember to fix next objects spacing if added suggestion.
00:55:211 (7) - NC?
01:18:437 - Same as in previous diff. I highly recommend adding a note here on kiai's ending to get nice finish on the diff, plus improving the flow on your map.

Horror
00:01:016 (5) - Consider moving to x:192 y:204 to improve visuals: http://puu.sh/1SxOw
00:01:258 (6) - Remove finish, it doesn't fit well here, instead, add one at 00:01:501 (7) -
00:04:161 (6) - ^
00:12:872 (6) - Same here, but add the finish on the slider's end 00:13:114 (7) -
00:21:582 (6) - ^
00:33:920 (7) - Suggest just removing the finish here.
00:47:711 (6) - Remove finish and add one at the end of slider in 00:47:953 (7) -
00:49:404 (3) - Consider moving a grid left so it won't touch with 00:48:920 (1) -
00:52:066 (7) - Remove finish and add one at 00:52:308 (1) -
01:01:017 (7) - Not recommended placing that slider that high on the grid, you can clearly see how it's off. Try reshaping it or just moving down.
01:02:953 (6) - Remove finish and add one at 01:03:920 (1) -
01:08:033 (6) - Remove finish
01:18:437 - Same as other diffs.
Topic Starter
Nwolf

Wolf wrote:

Hi ♪
From my Modding Queue
Sorry for the waiting.

General
Seems alright. woo \o/

Frightening
00:25:695 (3) - Move this to x:252 y:88 so its fading won't touch with 00:26:662 (5) - Done
00:40:695 (1) - Suggest moving a grid up because overlap with 00:39:243 (4) - isn't nice. ^
00:46:501 (6) - Add new combo just like you did with 00:23:275 (1) - for a consistency. Sure
00:47:953 (1) - Remove new combo if added suggestion above. Didn't do, for a consistency :>
00:53:759 (4,5,1) - Looks confusing because they overlap with (1). I'd suggest placing (1) on a better position to fix that. (1) overlaps with the (2) of the previous combo but it should be faded out enough
01:00:775 (5) - Would delete this note, it's not overmapped, this this isn't recommended on an easy. Plus, removing that note would also keep with your patterns. Done
01:18:437 - Consider adding a note here. It's recommended because it's the time where kiai ends. Done

Ghostly
00:23:275 (1,2,3,4,5,6,7,8,9) - Combo a bit longer than your previous ones. Can you reduce them? Maybe a new combo in (5) can fit well. Started new combo with (6)
00:41:904 (2,3) - Would be nice making a blanket here, just like you did on the beginning of the diff: http://puu.sh/1SxIl Remember to fix next objects spacing if added suggestion. Yup
00:55:211 (7) - NC? Like it better as it is right now
01:18:437 - Same as in previous diff. I highly recommend adding a note here on kiai's ending to get nice finish on the diff, plus improving the flow on your map. Done

Horror
00:01:016 (5) - Consider moving to x:192 y:204 to improve visuals: http://puu.sh/1SxOw (5) and (6) moved
00:01:258 (6) - Remove finish, it doesn't fit well here, instead, add one at 00:01:501 (7) - Will do this if more people want this change
00:04:161 (6) - ^ ^
00:12:872 (6) - Same here, but add the finish on the slider's end 00:13:114 (7) - Different solution chosen
00:21:582 (6) - ^ ^
00:33:920 (7) - Suggest just removing the finish here. done
00:47:711 (6) - Remove finish and add one at the end of slider in 00:47:953 (7) - Different solution chosen
00:49:404 (3) - Consider moving a grid left so it won't touch with 00:48:920 (1) - Done
00:52:066 (7) - Remove finish and add one at 00:52:308 (1) - Done
01:01:017 (7) - Not recommended placing that slider that high on the grid, you can clearly see how it's off. Try reshaping it or just moving down. Moved it down with (6)
01:02:953 (6) - Remove finish and add one at 01:03:920 (1) - Done
01:08:033 (6) - Remove finish Done
01:18:437 - Same as other diffs. Added 4 1/16s because the note(s?) here have some kind of echo

Thanks a lot for mod :D
merchat7
M4M, as this is your first beatmap and it does not yet have many mods, mod will probably be more general.

[General]

- You do not need Super Mario 3D Land in tags, they are already searchable as they are in source, please remove it.
- Unify the audio lead-in for Ghostly & Horror please. Also please use atleast 1500 audio lead-in, I prefer 2000 in both diff. Frightening is fine since the first note is at 00:01:501 plus the 500 audio lead-in equals 2000ms till first note. But those two diffs above, it begins almost immediately which is a little too fast for my taste.
- Tags need to be unify, your are missing the galaxy tags in Horror, please add it.
- While it isn't really unrankable to have multiple mp3 files in a beatmap. Is there any reason why you want to have two song files? I thought it may be because you want to map an Insane, and since the song is a bit calm or so, you can't really do it so you took a different arrange which allows this. However, since the diff with the different mp3 is Hard, I really do not understand why you did this. You don't need to explain this to me, but be sure to have a good reason for the MAT/BAT who'll look at this.
- For Frightening & Horror. please use a silent slider-slide. Take this one http://puu.sh/1Y6e3 if you do not know where to find it. Be sure to set the timing points to s:c1.
- Since the names of the diff doesn't really say which diff is what diff. I recommend adding in creator word, which diff is Easy, which diff is Normal, which diff is Hard, etc.
- peppy added a new slider shape algorithm sometimes ago. It should make it much easier to make perfect sliders. If you remove all the point from your sliders except for one, e.g. like this http://puu.sh/1Y6p8 You'll see that the sliders automatically adjust to a perfect curve when you move the slider points. It doesn't do this when you have more than 3 points on your slider or red point (this is done so that people who prefer the older algorithm can still use it if they wish).
- Timing seem off to me. Listen to 00:08:759 (1) - in Frightening for example, atleast 20ms off to me. I'm not great with timing so if you are unsure, try this thread t/13795

[Frightening]

- I recommend circle size 3 if this diff is an Easy. All new ranked map I've ever seen with Easy are mapped in circle size 3. While you do not have to follow this, I don't think you did this on purpose and since you are still a newbie mapper, I recommend following the norm.
- Some tips to make a better looking beatmap. Don't let any notes overlap each other. In this case, with the slider velocity and spacing you use, do not do any 1/2 rhythms like 00:22:549 (3,4,5,1) - Instead, make use of sliders. This is just a general tip, there are exception, but for this song, I believe keeping every 1/1 or longer apart is best here.
- Also make use of long slider to give a bit more flow to your beatmap. Your hit circle follow the song, but there is a large pause between each hit circle / slider. It makes it hard to feel the song. It's really hard to explain this as it come natural to me, but let's just say the beginning. 00:06:340. Try a rhythm like this http://puu.sh/1Y6N5. Notice how I leave a pause at 00:08:275? By doing this, you accent the hit circle on 00:07:791. Notice I don't do the same thing at 00:10:695 since music change here. I represent this by doing a 1/2 repeating slider instead. Also, if you did not put the silent slider-slide yet, you'll see that this sound, sounds quite horrible for these parts. I think this is the reason why you didn't use sliders here? Try to avoid using too many 2/1 (2 white ticks until next note) unless you are mapping a really fast song or song is just really calm at those part. Or for accenting, like the example I gave you. For Easy espcially, try to map with hitsounding in mind, if you can do a good and consistent hitsounding pattern, then it means you did a good rhythm.
- While playing, I notice some spacing error. It's generally not serious, but I do not recommend trying to play with distant snap in Easy/Normal until you are more experienced. It's much easier to just focus on pattern then thinking about spacing for those diffs.

00:01:501 (1,2) - I notice you didn't use the copy and paste function here. I recommend adjusting one of the slider, make it perfect, copy it, then flip it horizontally and use it for the next. Your beatmap will looks much more polished this way. Keep in mind doing this doesn't mean symmetrical mapping, this is simply to give a bit of order to your map. Having a bunch of random shape, or having a bunch of fixed, polished pattern. I believe having a bunch of nice looking polished pattern is better than random stuff.
00:26:179 (4,5) - Just a note, I expected the slider to start where (4) is, not at current spot. If you want to follow the other sound, then it should start on 00:26:904, but this cause unappealing slider ticks.
00:29:082 (1) - This is a case where mapping in 1.0x is beneficial. http://puu.sh/1Y78g. I change circle size 3, but the message here should be clear. Mapping in higher distant snap, especially in easier diff allows for more aesthetically pleasing pattern and allows you to spread the notes around more. This is why I always recommend 1.0x-1.2x distant snap in Easy/Normal.
00:34:888 (1,2,3) - Try to think of a pattern, looking at this, I feel the notes doesn't really form a pattern at all while compare to something like this http://puu.sh/1Y7lJ. Try to think of some simple pattern like a circle http://puu.sh/1Y7nC etc. It may not be unique, but you need a basis then you can work from there.
01:05:372 (2,3) - You could have avoid this overlap with 1.0x

- Also a simple hitsound pattern is like this, 00:05:856, 00:06:340, 00:07:308, whistle on those spot and repeat.

Overall, the first thing you need to work on is rhythm, I try my best to give some examples of what you can do. While working on rhythm, make sure to think about hitsounding. a good tip is to just placing some whistle and see what sound good. Since the same rhythm repeats several time, the hitsound pattern that I gave you should work. Clap and finish doesn't fit this song so not much you can do with them. You can look for a custom clap sound if you wish and add it on the 2nd and 4th white tick, but any sort of finish and clap use is free styling here. After you are happy with rhythm, make sure every single pattern follow some sort of shape or logic. A circle, 3 hit circle up, 3 hit circle down, etc. Then, if you want to do something unique, you can try doing some sort of interesting slider shapes (slider art) with the longer sliders. Some important function to note. copy & paste, flip horizontally, flip vertically, rotate, reverse selection. Make use of them.

[Ghostly]

- Quite high od for a Normal if this is a Normal. I recommend -1 overall difficulty.

01:17:035 (3) - Please do this http://puu.sh/1Y7IS

Better than Easy, but what I mention for Easy applies here. Remember that for this diff, 1/2 is fine. This diff suffer from mainly doing hit circle on place without any real sound. E.g. 00:44:374 (3,4) - Please take a look at them.

[Horror]

00:07:308 (4,5,6) - This is quite a weird way to place a stream.
00:18:920 (5) - Whistle should be at begin, not end.
00:29:082 (1) - Add new combo.
01:03:920 (1) - Stack this with (9).
01:18:558 (4,5,6) - The music here is in 1/6.

Same problem as Normal, like what exactly is the begin of this slider 00:19:162 (6) - following? I don't really feel like I'm playing the song because of this. However, the rhythm here 00:52:308 - 01:03:679 is quite good here and the pattern isn't too bad.

I didn't give too many suggestions because the first thing that need to be rework is the rhythm. Make sure stuff like 00:19:162 (6) - in Horror doesn't happen. Frightening need a major rework on the pattern. The other diffs isn't too bad if you can improve the rhythm. Then lastly, hitsound, follow the melody with whistle. This is what works best for this song.

It's been so long since I modded a newbie mapper's map so I sort of forgot what I normally need to mention, but I hope you can make good use of the general suggestions I gave you. In this state, it'll take a lot of mods to get it to a reasonable quality unfortunately unless some modders is willing to hold your hand and work on everything with you.

Good luck, all I can say is keep working on it, don't wait for mods to mention the issues.
Topic Starter
Nwolf

merchat7 wrote:

SPOILER
M4M, as this is your first beatmap and it does not yet have many mods, mod will probably be more general.

[General]

- You do not need Super Mario 3D Land in tags, they are already searchable as they are in source, please remove it. k
- Unify the audio lead-in for Ghostly & Horror please. Also please use atleast 1500 audio lead-in, I prefer 2000 in both diff. Frightening is fine since the first note is at 00:01:501 plus the 500 audio lead-in equals 2000ms till first note. But those two diffs above, it begins almost immediately which is a little too fast for my taste. Done
- Tags need to be unify, your are missing the galaxy tags in Horror, please add it. Changed tags for all diffs
- While it isn't really unrankable to have multiple mp3 files in a beatmap. Is there any reason why you want to have two song files? I thought it may be because you want to map an Insane, and since the song is a bit calm or so, you can't really do it so you took a different arrange which allows this. However, since the diff with the different mp3 is Hard, I really do not understand why you did this. You don't need to explain this to me, but be sure to have a good reason for the MAT/BAT who'll look at this. I... have reasons :>
- For Frightening & Horror. please use a silent slider-slide. Take this one http://puu.sh/1Y6e3 if you do not know where to find it. Be sure to set the timing points to s:c1. Done
- Since the names of the diff doesn't really say which diff is what diff. I recommend adding in creator word, which diff is Easy, which diff is Normal, which diff is Hard, etc. k
- peppy added a new slider shape algorithm sometimes ago. It should make it much easier to make perfect sliders. If you remove all the point from your sliders except for one, e.g. like this http://puu.sh/1Y6p8 You'll see that the sliders automatically adjust to a perfect curve when you move the slider points. It doesn't do this when you have more than 3 points on your slider or red point (this is done so that people who prefer the older algorithm can still use it if they wish). For some reason I used it in some diffs, will work on other sliders sometime later.
- Timing seem off to me. Listen to 00:08:759 (1) - in Frightening for example, atleast 20ms off to me. I'm not great with timing so if you are unsure, try this thread t/13795 Well, I thought something was wrong here when I heard that Ghostly Galaxy's off-set was a bit wrong.

[Frightening]

- I recommend circle size 3 if this diff is an Easy. All new ranked map I've ever seen with Easy are mapped in circle size 3. While you do not have to follow this, I don't think you did this on purpose and since you are still a newbie mapper, I recommend following the norm. I actually did this on purpose, I don't really count this map as an Easy diff.
- Some tips to make a better looking beatmap. Don't let any notes overlap each other. In this case, with the slider velocity and spacing you use, do not do any 1/2 rhythms like 00:22:549 (3,4,5,1) - Instead, make use of sliders. This is just a general tip, there are exception, but for this song, I believe keeping every 1/1 or longer apart is best here. Time to do something in the next few days
- Also make use of long slider to give a bit more flow to your beatmap. Your hit circle follow the song, but there is a large pause between each hit circle / slider. It makes it hard to feel the song. It's really hard to explain this as it come natural to me, but let's just say the beginning. 00:06:340. Try a rhythm like this http://puu.sh/1Y6N5. Notice how I leave a pause at 00:08:275? By doing this, you accent the hit circle on 00:07:791. Notice I don't do the same thing at 00:10:695 since music change here. I represent this by doing a 1/2 repeating slider instead. Also, if you did not put the silent slider-slide yet, you'll see that this sound, sounds quite horrible for these parts. I think this is the reason why you didn't use sliders here? Try to avoid using too many 2/1 (2 white ticks until next note) unless you are mapping a really fast song or song is just really calm at those part. Or for accenting, like the example I gave you. For Easy espcially, try to map with hitsounding in mind, if you can do a good and consistent hitsounding pattern, then it means you did a good rhythm. And more to do :>
- While playing, I notice some spacing error. It's generally not serious, but I do not recommend trying to play with distant snap in Easy/Normal until you are more experienced. It's much easier to just focus on pattern then thinking about spacing for those diffs. I'll see what I'll do

00:01:501 (1,2) - I notice you didn't use the copy and paste function here. I recommend adjusting one of the slider, make it perfect, copy it, then flip it horizontally and use it for the next. Your beatmap will looks much more polished this way. Keep in mind doing this doesn't mean symmetrical mapping, this is simply to give a bit of order to your map. Having a bunch of random shape, or having a bunch of fixed, polished pattern. I believe having a bunch of nice looking polished pattern is better than random stuff. Done
00:26:179 (4,5) - Just a note, I expected the slider to start where (4) is, not at current spot. If you want to follow the other sound, then it should start on 00:26:904, but this cause unappealing slider ticks. Changed
00:29:082 (1) - This is a case where mapping in 1.0x is beneficial. http://puu.sh/1Y78g. I change circle size 3, but the message here should be clear. Mapping in higher distant snap, especially in easier diff allows for more aesthetically pleasing pattern and allows you to spread the notes around more. This is why I always recommend 1.0x-1.2x distant snap in Easy/Normal. Done
00:34:888 (1,2,3) - Try to think of a pattern, looking at this, I feel the notes doesn't really form a pattern at all while compare to something like this http://puu.sh/1Y7lJ. Try to think of some simple pattern like a circle http://puu.sh/1Y7nC etc. It may not be unique, but you need a basis then you can work from there. It makes a curved triangle and I will keep this one :<
01:05:372 (2,3) - You could have avoid this overlap with 1.0x done

- Also a simple hitsound pattern is like this, 00:05:856, 00:06:340, 00:07:308, whistle on those spot and repeat.

Overall, the first thing you need to work on is rhythm, I try my best to give some examples of what you can do. While working on rhythm, make sure to think about hitsounding. a good tip is to just placing some whistle and see what sound good. Since the same rhythm repeats several time, the hitsound pattern that I gave you should work. Clap and finish doesn't fit this song so not much you can do with them. You can look for a custom clap sound if you wish and add it on the 2nd and 4th white tick, but any sort of finish and clap use is free styling here. After you are happy with rhythm, make sure every single pattern follow some sort of shape or logic. A circle, 3 hit circle up, 3 hit circle down, etc. Then, if you want to do something unique, you can try doing some sort of interesting slider shapes (slider art) with the longer sliders. Some important function to note. copy & paste, flip horizontally, flip vertically, rotate, reverse selection. Make use of them. Will do something here

[Ghostly]

- Quite high od for a Normal if this is a Normal. I recommend -1 overall difficulty. I also don't really count this to Normal, more like Hard Normal :>

01:17:035 (3) - Please do this http://puu.sh/1Y7IS done

Better than Easy, but what I mention for Easy applies here. Remember that for this diff, 1/2 is fine. This diff suffer from mainly doing hit circle on place without any real sound. E.g. 00:44:374 (3,4) - Please take a look at them. sure

[Horror]

00:07:308 (4,5,6) - This is quite a weird way to place a stream. Maybe I'll change something here in the future, but not now
00:18:920 (5) - Whistle should be at begin, not end. Changed this, for now
00:29:082 (1) - Add new combo. Don't really see this point of this but ok
01:03:920 (1) - Stack this with (9). done
01:18:558 (4,5,6) - The music here is in 1/6. Keeping this as it is, sounds more like an echo to me.

Same problem as Normal, like what exactly is the begin of this slider 00:19:162 (6) - following? I don't really feel like I'm playing the song because of this. I'll see what I'll doHowever, the rhythm here 00:52:308 - 01:03:679 is quite good here and the pattern isn't too bad. Yay finally somebody said something GOOD and didn't just point out everything bad (aka 85% of the map) : D

I didn't give too many suggestions because the first thing that need to be rework is the rhythm. Make sure stuff like 00:19:162 (6) - in Horror doesn't happen. Frightening need a major rework on the pattern. The other diffs isn't too bad if you can improve the rhythm. Then lastly, hitsound, follow the melody with whistle. This is what works best for this song.

It's been so long since I modded a newbie mapper's map so I sort of forgot what I normally need to mention, but I hope you can make good use of the general suggestions I gave you. In this state, it'll take a lot of mods to get it to a reasonable quality unfortunately unless some modders is willing to hold your hand and work on everything with you.

Good luck, all I can say is keep working on it, don't wait for mods to mention the issues.

Thanks for this mod, surely it will help me a lot improving and I hope that I don't need too many people modding this after I updated all diffs completely.
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