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posted

SuperMoutarde wrote:

Hey, from PM request. These are all suggestions, so feel free to disagree with my comments ^^


Easy and Normal look good, imo, I would only add finish on all the spinners, but other than that no comment. The only spinner in easy has a finish on it. Done at Normal


[Hard]

Did you map this diff using 1/2 snap divisor? I feel like this map could/should fit the music much better using 1/4 snap divisor, now it feels kinda wrong imo. ok For instance let's look at the first combo:

00:13:865 (1,2,3,4,5,6,7,8) - This doesn't follow the music. There should be a note at 00:14:186 and one at 00:14:829. I would end slider 1 on 00:14:186 and add a circle at 00:14:829. Then there should be a note 00:15:686 and one on 00:16:543. I think these are notes that are strong in the music, and it's a serious lack. I know that would keep me from playing the map it follows the drums. maybe i willö change it when another modders want to have this fixed

This is hard diff, just putting notes on the measure and 1/2 measures is boring, so follow the music to make map more fun! :)

02:15:579 (5) - I would change this for a slider half shorter with more repeats for more fun (and follow music better) yea

[Insane]

Same comment as for hard for the intro. Then, in the song, you begin to do sometimes as I think you should always do.

Example:
01:53:293 (1,2,3,4,5) - is closer to what the map should look like imo. Except that slider 3 should end 1/4 measure earlier on 01:54:258 and circle 4 should be placed 1/4 measure earlier at 01:54:472 nope

Other example:
02:08:722 (1,2,3) feel right but 02:09:579 (4,5,6,7) not so much fixed

02:27:793 (2) - replace by shorter slider with repeat would destroy the pattern , so no

Overall I like this diff much better than the hard one, still.


Hope it will help, I think hard diff really needs to be fixed but this is only my opinion. Good luck! Thx


Thx for mod
posted
Deni's Normal

00:37:865 (1) - let the slider repeat 2 more times until 00:39:365
00:39:151 (1) - move the spinner so it starts at 00:39:579, end at 00:40:865
02:13:865 (1,1) - ^ same as mentioned above, slider to 02:15:365, spinner 02:15:579 - 02:16:865
02:18:151 (2) - remove the last repeat, put a circle there 02:19:008 (I feel this combination is better than 1 lone slider)
02:25:008 (2) - ^
02:28:436 (2) - ^ (combination of 1st is slider+circle, 2nd one is slider only)
02:31:865 (2) - ^
02:38:722 (2) - ^

Hope you consider this change in rhythm!
posted

neonat wrote:

Deni's Normal

00:37:865 (1) - let the slider repeat 2 more times until 00:39:365
00:39:151 (1) - move the spinner so it starts at 00:39:579, end at 00:40:865
No changes here, I want to end that spinner at 00:40:436 - , and if I let the slider repeat 2 more times, the spinner would end too fast for a Normal.

02:13:865 (1,1) - ^ same as mentioned above, slider to 02:15:365, spinner 02:15:579 - 02:16:865
Same reason here.

02:18:151 (2) - remove the last repeat, put a circle there 02:19:008 (I feel this combination is better than 1 lone slider)

...
Sorry, I think my current rhythm is fine and easier for a Normal
Thanks anyways.
posted
Are there ways to make this map a ranked map, as Pewdiepie is DA BEST, I would like to be of service in trying to get this song to be ranked.

And thanks for making this beatmap in the first place :D

Chairmode Activate.
posted

Jayde wrote:

Are there ways to make this map a ranked map, as Pewdiepie is DA BEST, I would like to be of service in trying to get this song to be ranked.

And thanks for making this beatmap in the first place :D

Chairmode Activate.
There are ways and this will be ranked in some time, but right now I try to get my other Beatmap ranked.
posted
this isn't dubstep, this is brostep, haha. throw in a forum PM, if you want a mod from me
posted

Quiz-chan wrote:

this isn't dubstep, this is brostep, haha. throw in a forum PM, if you want a mod from me
http://puu.sh/2zcni
I know lol
sent pm^^
posted
Hi~ as promised before, a mod. hee hee~

[General]
If you ask me, countdown doesn't fit here at all. I strongly recommend to deactivate it.
Also, didn't quite check what AIMod said, but there were some aspects that sounded serious. Better check that out.

[Easy]
Nice job here. Nothing serious to point out. Nevertheless, there's something that bothers me a little:
02:07:008 (1,2,1) - I don't quite like how the next combo starts on the previous combo's (1), it looks just...... a little monotonous... well, to me.


[Deni's Normal]
00:37:865 (1,1) - It's not very appealing how the slider ends here all of a sudden and a spinner appears. Doesn't fit rhythm-based and can be confusing somehow.
00:56:722 (5) - I think that clap hitsound on the slider end isn't that suitable for the rhythm. You could replace it with a whistle though and if you do, don't forget to erase the whistle on the slider end.
00:58:436 (1) - ^
01:01:865 (1) - ^
01:03:151 (2) - ^
01:07:008 (3) - Here, you could do the same and then, put a clap on 01:07:865 (1) 's start in order to make that pattern sound the best possible. I must admit though, that this is just my opinion. If you don't want to, it's not that grave.
02:13:865 (1,1) - Same about slider and spinner. Besides, a clap doesn't really fit, either.

Nice diff, too, but hitsounding is a bit extraordinary. Not bad, not bad *bow*

[Hard]
00:12:151 (1) - I suggest silencing this spinner because that Normal hitsound doesn't fit, as well as all other samplesets.
00:40:865 (10) - You should also silence this note, because...... yeah, doesn't fit. Just the way you did it with 02:17:079 (2) .
01:43:008 (1) - Strongly, strongly, STROOONGLY recommend a new combo here.

Great diff! Only disliked some imperfect blankets like 00:20:936 (2,3) . But the rest is awesome!

[Insane]
01:32:722 (1) - I prefer perfect arcs, so that means, I don't like this slider shape. Just my opinion, though.
01:34:436 (4) - ^

02:16:865 - I always get this acoustically wrong what Pewds says there xD UHUHUUM *COUGH*

THE AWESOMEST, EPICEST, NICEST, BEAUTIFULEST, FABILOUSTEST..... haha jk, but AWZUM DIFF~

Good luck, y'all!!
posted

Quiz-chan wrote:

Hi~ as promised before, a mod. hee hee~

[General]
If you ask me, countdown doesn't fit here at all. I strongly recommend to deactivate it. indeed
Also, didn't quite check what AIMod said, but there were some aspects that sounded serious. Better check that out.

[Easy]
Nice job here. Nothing serious to point out. Nevertheless, there's something that bothers me a little:
02:07:008 (1,2,1) - I don't quite like how the next combo starts on the previous combo's (1), it looks just...... a little monotonous... well, to me.
fixed

[Hard]
00:12:151 (1) - I suggest silencing this spinner because that Normal hitsound doesn't fit, as well as all other samplesets. fixed in all diffs
00:40:865 (10) - You should also silence this note, because...... yeah, doesn't fit. Just the way you did it with 02:17:079 (2) . ok
01:43:008 (1) - Strongly, strongly, STROOONGLY recommend a new combo here. Ok

Great diff! Only disliked some imperfect blankets like 00:20:936 (2,3) . But the rest is awesome! old map is old and don't need to be perfect

[Insane]
01:32:722 (1) - I prefer perfect arcs, so that means, I don't like this slider shape. Just my opinion, though. fixed, I mapped this before the new slider sysem was released
01:34:436 (4) - ^ fixed

02:16:865 - I always get this acoustically wrong what Pewds says there xD UHUHUUM *COUGH*

THE AWESOMEST, EPICEST, NICEST, BEAUTIFULEST, FABILOUSTEST..... haha jk, but AWZUM DIFF~

Good luck, y'all!!thx


thx for mod!
posted
You must make it ranking. This is so awesome
<a target="_blank" href="http://www.touhou.pl"><img src="http://www.touhou.pl/gfx/own/banerek0004.png" border="0" /></a>
posted
Get some more mods I will see what I can do with it

would be better if it was in pending, ===
posted

Gabe wrote:

Get some more mods I will see what I can do with it I will try

would be better if it was in pending, === done lol
posted

Quiz-chan wrote:

[Deni's Normal]
00:37:865 (1,1) - It's not very appealing how the slider ends here all of a sudden and a spinner appears. Doesn't fit rhythm-based and can be confusing somehow. I don't think it's that bad, and what about a suggestion how to change it...? No change . . .

00:56:722 (5) - I think that clap hitsound on the slider end isn't that suitable for the rhythm. You could replace it with a whistle though and if you do, don't forget to erase the whistle on the slider end.
00:58:436 (1) - ^
01:01:865 (1) - ^
01:03:151 (2) - ^

It fits pretty good as it is now. No need to change here. If an other modder mentions this I might think about it.


01:07:008 (3) - Here, you could do the same and then, put a clap on 01:07:865 (1) 's start in order to make that pattern sound the best possible. I must admit though, that this is just my opinion. If you don't want to, it's not that grave. Same as above.

02:13:865 (1,1) - Same about slider and spinner. Besides, a clap doesn't really fit, either. Oh it doesn't fit? You might turn up your volume to hear that there's even a clap in the song itself.


Well..
posted
hey!
I'm a fan of pewdie^^
I just wanna to say that your beatmap is awesome.
posted
[Hey, From My OEvil's Modding/Timing/M4M Queues ]
Sorry My Mod Sucks

[All Difficulties]
General

Inconsistency in Countdown:
- [Deni's Normal] : 1
- [Easy] : 0
- [Hard] : 0
- [Insane] : 1


[Easy]
My Edits:
00:17:293 (1) - Move to {x:283 y:311}.
00:18:151 (2) - Move to {x:395 y:311}.
00:19:008 (3) - Move to {x:474 y:231}.
00:19:865 (4) - Move node #1 to {x:394 y:151}, move node #2 to {x:358 y:135}, move node #3 to {x:322 y:151}.
00:20:722 (1) - Move to {x:269 y:149}.
00:21:365 (2) - Move node #1 to {x:184 y:149}, move node #2 to {x:144 y:149}.
00:22:222 (3) - Move node #1 to {x:149 y:233}, move node #2 to {x:189 y:233}.
00:23:293 (4) - Move to {x:263 y:312}.
00:23:722 (5) - Move to {x:319 y:312}.
00:24:151 (1) - Move node #1 to {x:358 y:272}, move node #2 to {x:406 y:240}, move node #3 to {x:414 y:188}.
00:25:008 (2) - Move to {x:414 y:159}.
00:30:579 (4) - Move to {x:197 y:269}.
00:52:436 (2) - Move to {x:224 y:148}.
00:52:865 (3) - Move to {x:224 y:91}.
00:53:293 (4) - Move node #1 to {x:168 y:91}, move node #2 to {x:120 y:103}, move node #3 to {x:120 y:103}, move node #4 to {x:120 y:155}, move node #5 to {x:76 y:179}.
00:54:579 (5) - Move to {x:38 y:217}.
00:55:008 (1) - Move to {x:38 y:273}.
00:55:865 (2) - Move to {x:117 y:352}.
00:56:722 (3) - Move node #1 to {x:219 y:306}, move node #2 to {x:259 y:286}, move node #3 to {x:267 y:254}.
00:57:579 (4) - Move node #1 to {x:305 y:217}, move node #2 to {x:332 y:181}, move node #3 to {x:325 y:149}.
00:58:436 (1) - Move to {x:325 y:96}.
00:59:293 (2) - Move to {x:245 y:175}.
01:00:151 (3) - Move to {x:165 y:95}.
01:01:008 (4) - Move node #1 to {x:85 y:174}, move node #2 to {x:77 y:206}, move node #3 to {x:77 y:206}, move node #4 to {x:81 y:242}.
01:01:865 (1) - Move to {x:120 y:282}.
01:02:722 (2) - Move to {x:231 y:282}.
01:03:151 (3) - Move to {x:276 y:316}.
01:03:579 (4) - Move to {x:315 y:276}.
01:04:436 (5) - Move node #1 to {x:426 y:276}, move node #2 to {x:434 y:236}, move node #3 to {x:466 y:220}.
01:05:293 (1) - Move to {x:504 y:181}.
01:06:151 (2) - Move node #1 to {x:424 y:101}, move node #2 to {x:416 y:141}, move node #3 to {x:384 y:157}.
01:07:008 (3) - Move to {x:329 y:156}.
01:07:865 (4) - Move to {x:249 y:76}.
01:08:722 (1) - Move to {x:169 y:155}.

[Deni's Normal]
Nice Diff

[Hard]
Nice Diff

[Insane]
Some Edits:
02:13:865 (1) - Move to {x:187 y:186}.
02:14:079 (2) - Move to {x:336 y:184}.
02:14:293 (3) - Move to {x:217 y:288}.
02:14:508 (4) - Move to {x:256 y:108}.
02:14:722 (5) - Move to {x:308 y:284}.
02:14:936 (6) - Move to {x:264 y:200}.
02:15:151 (7) - Move to {x:320 y:256}.
02:15:365 (8) - Move to {x:212 y:256}.
posted

OEvil wrote:

[Deni's Normal]
Nice Diff
ummm, thanks...
posted
tick rate 2?

anyway, star for Deni's normal o/
posted
@OEvil

fixed some things, sry I don't have enough time to show what exactly/ Thx for mod!
posted
Awesome beatmap ^w^ Awesome Job!

The beats were pretty balanced and the timing was just perfect ^w^

This has to be ranked! :D


*Brofist!
posted
anti-grave post :o
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