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kemu - Ikasama Life Game

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wantuole
:3 来自我队列
[General]
看了4分钟马赛克般的mad这感觉说不出来
[joker]
00:12:996 (8) - 出现的位子和前面的slider不太搭
00:14:046 (3) - 这节奏和音效感觉不像是玩这首歌
00:16:896 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 像加的音效一样 8个为一组连打 中间改ds
00:30:246 (2) - remove?跟凸显点大跳 这个点的ds有点不太好弄
00:42:396 (2) - 做个凹槽给1的结尾
01:12:696 (5) - sv加大如何?
01:16:596 (4) - 这个不太喜欢尾部盖住后面1,盖住前面一个1如何?

01:27:696 (1,2) - 拉开打更能凸显后面的叠加
01:35:496 (3) - 我肯定会用右上弯曲的形状
01:36:846 (1) - :| 偏移不多不少 刚好看起来最怪的ds,依旧被打出300全遮到了,还产生了点偏差,不能接受中
01:50:346 (1,2,3,4,5,6,7) - 这里应该还缺一个对跳梗?我没记错的话是三个?
01:55:296 (1) - sv更加慢点
02:00:846 (6,7,8,9,10,11,1) - x:324 y:320附近 a32酱这里不能忽略了太多堆叠产生的偏移了 看起来是正5角星 玩起来完全不是
02:04:596 (4) - ctrl+g
02:13:896 (2) - 感觉是右上角出现更好
02:28:296 (1) - 这种更希望全盖住或者拉开更远 :?
02:42:396 (2) - 这里因为2的叠加 玩起来1被偏移了 所以换个位子
02:46:296 (9,10,11,12,1) - ^偏移了 玩起来另外的感觉
03:17:496 (5,6,7,8,9,10,11,12,1) - ^
03:50:046 (4) - remove clap start

:P 就这些
你个鬼畜a32
Flask
:3
osu file format v10

[General]
AudioFilename: Megpoid GUMI - Ikasama Life Game.mp3
AudioLeadIn: 0
PreviewTime: 58901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 10901,30101,194796,219696,229296,238896
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Ikasama Life Game
TitleUnicode:Ikasama Life Game
Artist:kemu
ArtistUnicode:kemu
Creator:a3272509123
Version:Flask's Easy
Source:
Tags:Megpoid GUMI vocaloid
BeatmapID:179046
BeatmapSetID:59792

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
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2,78096,86256
2,135896,138456
2,164696,177456
2,179096,182256
2,219896,227856
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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~
Topic Starter
a32

Flask wrote:

:3
osu file format v10

[General]
AudioFilename: Megpoid GUMI - Ikasama Life Game.mp3
AudioLeadIn: 0
PreviewTime: 58901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 10901,30101,194796,219696,229296,238896
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Ikasama Life Game
TitleUnicode:Ikasama Life Game
Artist:kemu
ArtistUnicode:kemu
Creator:a3272509123
Version:Flask's Easy
Source:
Tags:Megpoid GUMI vocaloid
BeatmapID:179046
BeatmapSetID:59792

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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212,176,144696,6,8,B|168:264,1,79.9999999999999
136,292,145296,2,0,B|72:308|72:308|48:328|48:328|-24:348,2,160,8|0|0,0:0|0:0|0:0,0:0:0
260,332,147096,2,8,B|344:360,1,79.9999999999999
400,364,147696,2,0,B|452:360|480:328|484:272|484:272|504:264,2,160,8|0|4,0:0|0:0|0:0,0:0:0
372,304,149196,1,8,0:0:0
348,244,149496,1,8,0:0:0
320,188,149796,1,8,0:0:0
276,144,150096,6,0,B|224:120|188:72|188:72|156:96|100:88|100:88|104:148|64:200,1,320,6|0,0:0|0:0,0:0:0
184,348,152196,1,2,0:0:0
248,348,152496,2,0,B|288:344|312:320|316:292,1,79.9999999999999,0|2,0:0|0:0,0:0:0
316,244,153096,2,0,B|316:164|316:164,1,79.9999999999999,0|2,0:0|0:0,0:0:0
316,100,153696,2,0,B|292:56|260:36,3,79.9999999999999,0|8|0|8,0:0|0:0|0:0|0:0,0:0:0
200,36,154896,6,0,B|140:36|84:80|80:136|96:188|144:216,1,240
284,320,156696,2,0,B|372:328,1,79.9999999999999
428,316,157296,1,4,0:0:0
480,200,157896,1,0,0:0:0
428,84,158496,2,0,B|376:44|376:44|336:56|304:40|288:20,1,160
256,192,159696,12,4,164496,0:0:0
256,188,178896,5,2,0:0:0
256,188,183696,6,0,B|256:264|256:356,1,160,8|0,0:0|0:0,0:0:0
384,348,184896,2,0,B|384:272|384:180,1,160
372,60,186096,2,0,B|308:72|244:60,2,120
436,60,187296,1,0,0:0:0
492,96,187596,1,0,0:0:0
496,160,187896,2,0,B|496:244,1,79.9999999999999
480,300,188496,6,0,B|408:316|356:312,1,120,4|0,0:0|0:0,0:0:0
296,304,189246,1,2,0:0:0
232,304,189546,2,0,B|184:312|136:304,2,79.9999999999999
248,208,190596,1,2,0:0:0
312,196,190896,6,0,B|364:172|380:144|380:144|416:136|452:104,1,160
348,24,192096,2,0,B|308:28|276:68,1,79.9999999999999,0|2,0:0|0:0,0:0:0
268,124,192696,2,0,B|240:158|200:162,1,79.9999999999999,0|2,0:0|0:0,0:0:0
140,184,193296,5,8,0:0:0
124,212,194496,1,8,0:0:0
256,192,195696,12,0,197496,0:0:0
176,128,198096,6,0,B|88:132|56:216|88:272|140:308|188:300,1,280
248,308,199446,2,0,B|296:308|336:336,2,79.9999999999999
164,264,200496,2,0,B|132:332|36:332|-4:256,1,200
4,200,201546,2,0,B|36:132|132:132|172:208,1,200
232,200,202596,6,0,B|320:200,1,79.9999999999999,8|0,0:0|0:0,0:0:0
432,348,203796,2,0,B|344:348,1,79.9999999999999,8|0,0:0|0:0,0:0:0
160,336,204996,1,8,0:0:0
96,336,205296,2,0,B|16:288,1,79.9999999999999,0|8,0:0|0:0,0:0:0
24,232,205896,2,0,B|24:100,1,120
116,88,206796,2,0,B|204:88,2,79.9999999999999,4|0|8,0:0|0:0|0:0,0:0:0
88,144,207696,6,0,B|96:204|148:236|200:224|200:224|256:244,1,200
296,276,208746,2,0,B|372:320,2,79.9999999999999
276,180,209796,1,8,0:0:0
284,116,210096,2,0,B|296:64|364:44|428:76,1,160
448,196,211296,2,0,B|436:248|368:268|304:236,1,160
252,228,212196,6,0,B|192:228|160:228,1,79.9999999999999,8|0,0:0|0:0,0:0:0
36,52,213546,2,0,B|96:52|128:52,1,79.9999999999999
272,92,214596,1,0,0:0:0
320,132,214896,6,0,B|376:184|388:288,1,160,4|4,0:0|0:0,0:0:0
280,348,216096,2,0,B|196:348,2,79.9999999999999,4|0|0,0:0|0:0|0:0,0:0:0
408,344,217296,6,4,B|456:308|464:232|464:232|500:212,2,160,4|0|0,0:0|0:0|0:0,0:0:0
344,344,218796,2,0,B|248:344,1,79.9999999999999,8|0,0:0|0:0,0:0:0
148,292,219696,5,4,0:0:0
256,192,229296,12,2,238896,0:0:0

~


Uploaded~Thanks for supporting :3
Regou
還接diff麼/o\
Topic Starter
a32

Regou wrote:

還接diff麼/o\
:3
raririn
难得一比
Topic Starter
a32

raririn wrote:

难得一比
所以说还是星神的难度最鬼畜ww
Regou
I先偷偷放在這裡好了w
http://puu.sh/1m9Po

N我在試做,可是目前好像太難...4.5星改容易了點
http://puu.sh/1mfPg
Topic Starter
a32

Regou wrote:

I先偷偷放在這裡好了w
http://puu.sh/1m9Po

N我在試做,可是目前好像太難...4.5星改容易了點
http://puu.sh/1mfPg
Thanks a lot~Uploaded and keep working on Normal :3
Ulysses
wa HKx2
Regou
update~~
N: http://puu.sh/1nqf8 http://puu.sh/1nqW2 FINISHED
I: http://puu.sh/1nqff
Topic Starter
a32

nold_1702 wrote:

wa HK鬼畜麻婆x2
Also updated Regou's diffs!
(神效率
Regou
(因為我鬼畜啊 (誤)
Skystar
http://puu.sh/1nMGe
Done. 抱歉晚了 構思音效花了點時間 >< 排列搞不出亮點只好搞音效了~~ 這音效弄得真是爽=A=

EDIT:少了條綠線幫我加一下offset:223296 音量70% NC1其他不變
Topic Starter
a32

AmamiyaYuko wrote:

http://puu.sh/1nMGe
Done. 抱歉晚了 構思音效花了點時間 >< 排列搞不出亮點只好搞音效了~~ 這音效弄得真是爽=A=
All completed and moved pending~
Topic Starter
a32

AmamiyaYuko wrote:

EDIT:少了條綠線幫我加一下offset:223296 音量70% NC1其他不變
Done!Fixed green lines in Regou as well~
wonders
[Skystar]
难度没有加背景视频
00:38:796 这个note放的太遮了,换个地方吧
01:06:396 NC
[Regou]
几个用默认音效的绿线那里有slideslide的音,要不要消掉?尤其是这个 02:28:896
raririn
好 来mod
哭哭哦 这么长 就mod两个难度吧 别的看看就行了/ \

[General]
*各个难度的tag不一样啊 给热狗的难度把tag补完

[Flask's Easy]
00:48:096 (5) - 稍微往右边挪一点呗>_>
(nazi) 把第二个tick也往右点

00:54:096 (1,2) - 这里节奏虽然有点怪但是放在Easy里还是很困扰的吧
考虑一下这样的节奏吧 其实听起来也还可以呢

01:40:296 - 在这里加一个note吧 空太多略奇怪

02:02:366 - 没snap好的绿线

02:10:596 (3) - 我还是觉得这里加折返吧 歌曲节奏并不是很空的地方空出一段我个人感觉还是怪怪的

02:33:096 (4) - (nazi)第二个tick去掉啦

03:22:596 (1,2) - orz...

03:32:196 (1,2) - (nazi)第二个tick

03:49:296 (1) - 这个实在太长了啦

[Joker]
*._.唔 其实呢 最好每个没有征兆的变SV都加上NC 不然会很难读 后面就不挑了

00:35:196 (2) - 叠歪了

00:50:346 (1,2,3,4,5,6,7,8,9) - 其实我觉得这样的梗在高bpm里打起来怪难受的 建议间距9-8>8-7>...>2-1这样?

01:08:196 (5,6,7) - 在串里有点违和 稍微往上一点

01:10:821 (5) - 叠歪

01:16:896 (1,2,3,4,5) - 这里五角星感觉还是不太好 我觉得这样的梗虽然在editor里不如五角星好看但是更好玩点...

01:33:846 - 加note?

01:37:746 (3) - 这个遮挡实在是太难看了 还是把3拿出来吧...

01:56:046 - 01:56:196 - 不加个slider?

02:02:366 - 绿线没snap好

02:09:921 (2) - 叠歪

02:11:721 (4) - ^

02:15:696 (1) - 这个实在没必要NC了吧

02:42:396 (2) - 实在是没人性建议取缔

03:28:821 (5) - 叠歪爱好者

03:38:196 (1) - unsnapped

[Normal]
01:36:846 (1) - unsnapped

02:02:366 - 同绿线问题

[Regou]
01:17:946 (3,4,5) - 稍微调整下这三个的位置

01:27:696 (1,2,3) - 这个要spacing一致嘛

星神难度不堪入墓skip

神图 ☆
yeah
L_P
真的很慢哈哈 終於有點時間

General: vocaloid in source, not in tags
详情未知
但是请看
t/99682/start=45

[Joker]
00:14:646 (1,2,3,4,1,2,3) - 跟着音乐的节奏其实是 00:14:646 (1,2,3) - 一组,00:15:096 (4,1,2,3) - 一组。所以要换花样的时候建议 4,1,2,3是一起的,combo colour 也换下
00:15:696 (4,5,6,7) - 这4个3连听起来还挺别扭的...直接4连如何
00:19:896 (5) - 直接重叠在下个slider上如何
00:58:596 (1) - 这...怎么说呢,在kiai之前应该是要建立>堆积>爆发这样的思路但是这里堆积建立都有了爆发点slider却慢了下来,试了一下发现再加速也不是办法...
前面的slider渐加速感觉其实也还好而已... 弄了一下感觉00:58:596 (1) - 如果用慢速反而让kiai开始时有爆发的感觉(这样前面就要改改了orz_)。 自己衡量看看吧,这里只是提供思路,并不是要把你变成我ww
kiai的铃声个人是觉得有点乱啦 觉得铃声并不需要太多,可以只在特定的某段旋律里加说不定效果更好哦
01:34:296 (1) - 不明意义的加速
01:42:696 (3) - 偷懒?
01:51:096 (4,5,6,7) - 这用得不顺啊 不如全slider 0108跳
01:55:296 (1) - 不如中间的tick也silence掉?
02:13:746 - 空着很难受
02:15:471 (6,7,8,1) - 排回来,与slider重叠
02:20:496 (1) - 这里开始是很简单的节奏,但是没有很明显的排列花样,建议弄些重复pattern
02:33:996 (1) - 放远些,易误判
02:36:096 (1,3) - 换NC
02:47:346 (2) - 重叠在下个slider?
03:12:096 (1,2) - 这里用anti jump 的 note感觉会更能够配合音乐
03:16:596 (2) - 尾巴silence


~
这图不知道是打算走NTR还是纯粹试试看这路线,但是会感觉到好像为了鬼畜放弃了某些map与音乐本身的契合性,变成有种图是图音乐是音乐的感觉嗯
某些精髓细节还需要细细地磨哦
加油
Topic Starter
a32

JauiPlaY wrote:

[Joker]
00:11:946 (5) - 放到00:12:546 (7)开头的位置感觉保留更好ww
00:48:696 - 总觉得应该加圈啊 准备空着
00:51:696 (1,2) - 有既视感 不如Ctrl+G感觉还好吧
02:14:346 (3) - 跳得有点莫名其妙 不如放02:15:096 (5)开头的位置nice~
03:11:346 - 加圈added

wantuole wrote:

:3 来自我队列
[General]
看了4分钟马赛克般的mad这感觉说不出来
[joker]
00:12:996 (8) - 出现的位子和前面的slider不太搭诶 这不是和slider还有后面两个note搭配的吗...
00:14:046 (3) - 这节奏和音效感觉不像是玩这首歌感觉还好...
00:16:896 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 像加的音效一样 8个为一组连打 中间改ds啥..我音效不就是按4个一组加得吗orz
00:30:246 (2) - remove?跟凸显点大跳 这个点的ds有点不太好弄为了vocal 嘛
00:42:396 (2) - 做个凹槽给1的结尾为了后面那个五边形 于是不改了233
01:12:696 (5) - sv加大如何?找不到合适的理由这么做orz...
01:16:596 (4) - 这个不太喜欢尾部盖住后面1,盖住前面一个1如何?做了些更改,不过把1叠到head上了

01:27:696 (1,2) - 拉开打更能凸显后面的叠加刚break完stack一下感觉舒服一点ww
01:35:496 (3) - 我肯定会用右上弯曲的形状nice~
01:36:846 (1) - :| 偏移不多不少 刚好看起来最怪的ds,依旧被打出300全遮到了,还产生了点偏差,不能接受中稍降SV...这个梗好喜欢真不想改
01:50:346 (1,2,3,4,5,6,7) - 这里应该还缺一个对跳梗?我没记错的话是三个?嘛...主要这里BGM是1/3就不太好用原来的梗了...
01:55:296 (1) - sv更加慢点由于现有的ranking rules做不到233
02:00:846 (6,7,8,9,10,11,1) - x:324 y:320附近 a32酱这里不能忽略了太多堆叠产生的偏移了 看起来是正5角星 玩起来完全不是done!
02:04:596 (4) - ctrl+g为了一致...
02:13:896 (2) - 感觉是右上角出现更好对称lol
02:28:296 (1) - 这种更希望全盖住或者拉开更远 :?全盖会被人吐槽至死 拉开又没意思了...
02:42:396 (2) - 这里因为2的叠加 玩起来1被偏移了 所以换个位子done
02:46:296 (9,10,11,12,1) - ^偏移了 玩起来另外的感觉难以解决于是
03:17:496 (5,6,7,8,9,10,11,12,1) - ^ ^
03:50:046 (4) - remove clap start先留着...

raririn wrote:

好 来mod
哭哭哦 这么长 就mod两个难度吧 别的看看就行了/ \

[General]
*各个难度的tag不一样啊 给热狗的难度把tag补完done

[Joker]
*._.唔 其实呢 最好每个没有征兆的变SV都加上NC 不然会很难读 后面就不挑了加上了~

00:35:196 (2) - 叠歪了fixed~

00:50:346 (1,2,3,4,5,6,7,8,9) - 其实我觉得这样的梗在高bpm里打起来怪难受的 建议间距9-8>8-7>...>2-1这样?感觉还好打啊> >

01:08:196 (5,6,7) - 在串里有点违和 稍微往上一点

01:10:821 (5) - 叠歪fixed

01:16:896 (1,2,3,4,5) - 这里五角星感觉还是不太好 我觉得这样的梗虽然在editor里不如五角星好看但是更好玩点...
有点意思...先放置

01:33:846 - 加note?不错ww

01:37:746 (3) - 这个遮挡实在是太难看了 还是把3拿出来吧...改了

01:56:046 - 01:56:196 - 不加个slider?营造气氛lol

02:02:366 - 绿线没snap好貌似没用直接删了

02:09:921 (2) - 叠歪done

02:11:721 (4) - ^fixed

02:15:696 (1) - 这个实在没必要NC了吧大白线NC 233

02:42:396 (2) - 实在是没人性建议取缔拉出来了点

03:28:821 (5) - 叠歪爱好者这都被你发现了233

03:38:196 (1) - unsnappeddone



星神难度不堪入墓skip中!

神图 ☆
yeah多谢Starww


L_P wrote:

真的很慢哈哈 終於有點時間

General: vocaloid in source, not in tags
详情未知
但是请看
t/99682/start=45嘛..这个准备放着 waiting for further 吐槽

[Joker]
00:14:646 (1,2,3,4,1,2,3) - 跟着音乐的节奏其实是 00:14:646 (1,2,3) - 一组,00:15:096 (4,1,2,3) - 一组。所以要换花样的时候建议 4,1,2,3是一起的,combo colour 也换下true~改了
00:15:696 (4,5,6,7) - 这4个3连听起来还挺别扭的...直接4连如何冒着被喷的危险改了..
00:19:896 (5) - 直接重叠在下个slider上如何一开始是这么摆的来着...不过感觉这样更好ww
00:58:596 (1) - 这...怎么说呢,在kiai之前应该是要建立>堆积>爆发这样的思路但是这里堆积建立都有了爆发点slider却慢了下来,试了一下发现再加速也不是办法...
前面的slider渐加速感觉其实也还好而已... 弄了一下感觉00:58:596 (1) - 如果用慢速反而让kiai开始时有爆发的感觉(这样前面就要改改了orz_)。 自己衡量看看吧,这里只是提供思路,并不是要把你变成我ww感觉这样还不错~
kiai的铃声个人是觉得有点乱啦 觉得铃声并不需要太多,可以只在特定的某段旋律里加说不定效果更好哦感觉真心不太好改...
01:34:296 (1) - 不明意义的加速去了
01:42:696 (3) - 偷懒?改了点...
01:51:096 (4,5,6,7) - 这用得不顺啊 不如全slider 0108跳done
01:55:296 (1) - 不如中间的tick也silence掉?done
02:13:746 - 空着很难受added a note
02:15:471 (6,7,8,1) - 排回来,与slider重叠改了
02:20:496 (1) - 这里开始是很简单的节奏,但是没有很明显的排列花样,建议弄些重复pattern这里还是略有变化 不太好做pattern...
02:33:996 (1) - 放远些,易误判done
02:36:096 (1,3) - 换NCfixed
02:47:346 (2) - 重叠在下个slider?ok
03:12:096 (1,2) - 这里用anti jump 的 note感觉会更能够配合音乐nice~
03:16:596 (2) - 尾巴silencedone~


~
这图不知道是打算走NTR还是纯粹试试看这路线,但是会感觉到好像为了鬼畜放弃了某些map与音乐本身的契合性,变成有种图是图音乐是音乐的感觉嗯
某些精髓细节还需要细细地磨哦
加油 本来我就喜欢在music本身基础上多放一些节奏orz 于是就有些四不像了... 很有用的modww
Thanks for modding everyone :3
Rotte
我喜欢这个谱面但是音乐有点不感冒>_>
Topic Starter
a32

Rotte wrote:

我喜欢这个谱面但是音乐有点不感冒>_>
lol 其实好多人都对V家没兴趣
Ulysses
我來不是想吐糟什麼 不喜歡可以不聽

說一下[Hard]

其實這個diff用了不小好梗變速梗就像00:19:896 (1,1) 旗幟鮮明地分出慢part跟快part的一線之差
又像00:57:696 (1,1,1,1) 充分反映出歌中的激昂且重覆的節奏

但一堆問題破壞了全張圖的和諧,令圖變得不aesthetic 不順眼 更甚為不知道你在map什麼


hard一般遮object不會太狠.其實是因為AR的問題 一般hard 都只用AR7~8 不太合宜遮蓋objects.
就像00:14:046 (3) - 我知道你想mirror 之前的slider 但是不是放這個位置啊 像這樣子好點

現在開始這說說這一類的問題所在:
01:04:896 (1,2) - 這2條slider重疊在01:03:696 (1,2) - 上給人感覺很煩惱很悶 為什麼遮又遮得不好看又要疊著 放其他位置好了 還有object跟slider之間完全沒連繫 一個pattern可以叫做一個pattern的原因是因其連貫性 而一張圖一個難度就是由幾十個幾百個pattern組成 slider始note之間要有一定cruve slider跟另一slider之間都要有連繫 最基本的連繫就是mirror跟blanket 疊上來要有原因 不然失去美感還害了圖變成一個悶悶的遊戲

02:00:396 (1,2,3) - 這個pattern 這是30哥經常用的,這次有連繫 但打不出歌的快感 為什麼? 就是因為melody不重複你又要放出重複的pattern.

02:01:296 (1) - 這條sldier絕對不應該放在slider的頭...你懂的

02:04:146 (2,4) - 為什麼slider 折返了要在這裡回頭為什麼一定是這個位置放note明明就不一樣你造他們變成一樣的

其他疊不好的問題你自己找找 我再說下去沒什麼意思



另外是spacing的問題

哥這是hard不是insane不是extra不是bt的難度為什麼spacing會這樣大還有這bpm 這spacing這ar完全違和
就像你kiai time所放的spacing
02:08:796 (2,3,4,5,6) - 你有什麼原因放這麼大的spacing啊 為什麼之前的spacing就這麼小這裡就超大的

spacing 在hard在insane一般比較大的都是slider跟slider/slider跟note之間 note 跟note之間除非有很明顯的變奏 否則都不會變得超大spacing||

03:49:596 (2,3,4) - 這pattern 就是你spacnig用得不好的例子造成的打起來很不爽



第三hitsound問題 其實你這方面做得不太差 但有改善的空間


03:43:296 (1) - 取消這個slider的尾clap 聽起來會好很多



低ar 密集stream 難讀:
02:48:696 (3,4,5,6,7) -
03:17:496 (4,5,6,7,8) -


03:26:571 (2,3,4,5,6,7,8,1) - 這個不是stream的問題 是你疊得不得宜造成的難讀




很多人都很重視insane難度的
但是重視insane難度不代表要淡視容易一點的難度

低難度都需要梗需要用心去排需要有連繫的pattern


用電腦時間夠了mod不到3個I跟N E

加油了
Irie Miyuki
看了一下感觉有槽想吐._. 但是可能无关紧要 纠结了w
Irie Miyuki
这个时间我来发个疯 今天是肯定写不完了 所以先慢慢写着 不要着急 写完了我会提到


全都是建议 不过蓝色字希望你能考虑考虑
感觉大部分牵扯到mapping style 所以不喜请无视


p.s 我爱kemu


[General]
  1. 感觉Combo Color不是很好看.. 我没下video 感觉换几个颜色明亮点的好一些?

[Joker]



看到前面有人提到是仿ntr做的 所以可能这部分大多和ntr有关 请见谅:3

  1. 00:19:896 (5,1) - 这个梗是invisible来的么 有点想吐槽一下SV变化太快, 但想想也不是不能玩._. 啊哈哈
  2. 00:34:071 (8) - 这个note我感觉可以去了
  3. 00:35:946 - 这感觉少个note
  4. 00:50:346 (1,2,3,4,5) - 这个梗是poker face来的吧。 如果我没记错poker face的旋律应该就是像1212这样的音高,所以这个梗比较合适, 但是这一段你听前几个音不是太适合 建议把前几个音换掉, 相对的00:52:746 (1,2,3,4,5,6,7) - 这个就比较顺畅了
  5. 00:55:146 (1,2,3,4,5) - 这一串同上
  6. 00:58:296 (1,1) - 这俩鼓点这么密集。。真的不跟吗lol 虽然六兆年里NTR确实有一串鼓点没跟, 如果不跟鼓点的话还是觉得有些不合适, SV应该从慢到快, 跟着vocal的话每一个音都是要比上一个音高一些, 00:58:596 (1) - 这个就显得有些不合群了
  7. 01:52:746 (3,4,5,6,7,8) - 同第四条
  8. 01:55:296 (1) - 这个我感觉放00:57:696 (1,1,1,1) - 这个梗比较合适
  9. 01:55:496, 01:55:696, 这俩线有什么用么? 不是太懂lol
  10. 02:24:171 - 要是我这个地方就加一个note连成一串了
  11. 02:37:371 (1) - 这个spinner对我来说放得有点没头没脑的 我个人可能会放渐进速的滑条来烘托一下后面的气氛ww
  12. 03:14:496 (1,2) - 这俩跟一下底鼓呗? 感觉合适点 <我说音效
  13. 03:15:846 - 这一段建议放上东西 用Soft音效跟着vocal放几个note 带个whistle 感觉挺不错的
  14. 03:16:596 (2) - 跟着vocal在红线停呗..
  15. 03:38:196 (1) - 同上
  16. 03:54:696 (2) - 可以试试在白线note然后蓝线开始滑条?
嗯 挺不错的图 除了有点鬼畜以外orz 不知道何时大家都开始滑条在蓝线停了lol 蛋蛋的忧桑



[sSkystar]
  1. 咦这次skystar怎么开头大写了 怒改
  2. 00:13:746 (3,4,5) - 这三个没打算叠一下吗 能吐槽么..
  3. 00:40:296 (4) - 第三个锚点移到x288 y208 好看一点
  4. 01:04:296 (4) - 第一个锚点往右1grid
  5. 01:13:896 (4) - 第三个锚点 x132 y240
  6. 01:18:096 - kiai时间和其他diff不一致?
  7. 02:01:296 (1) - 同上 修一下滑条形状
  8. 02:01:896 (4) - 其实这个我看着也是
  9. 02:09:396 (4,1) - 其实我个人会把4换成一个note, 把1移到红线 跟着vocal比较有打击感
  10. 03:14:496 (1,2,1) - 我真的对这个底鼓很怨念
  11. 03:22:896 (1) - 第三个锚点往左1grid
[Regou]
  1. 00:56:646 (1) - 把NC移到00:56:496 (12) - 来
  2. 01:02:796 (1) - 和01:03:096 (1) - NC意味不明
  3. 01:32:946 - 这个音感觉不应该被漏掉, 如果这样的话01:32:046 (2,3,4) - 这个三连就没价值了 <最起码在音效里跟一下 也会舒服点
  4. 01:51:396 (1,2,3,4) - 这个奇怪的间距.. 建议换成两个Slider
  5. 02:31:146 (4) - 往左1grid
  6. 02:48:696 (4,5,6,7,8,9,10,11) - 这一摞奇怪的间距 干脆摞起来好了._.
  7. 02:53:796 - 从这开始的200bpm 36连..有点夸张..虽然又不是不能打 但还是中间拆开加几个slider啥的 然后每两条白线NC一下啥的
  8. 02:58:896 (17) - 奇怪的间距, 同上两条白线nc一下
  9. 03:14:496 (1,2,3,4,5,6,7,8,9,10,11,12) - 好评!
  10. 03:23:346 (3,4,5) - 基本这里的三连你都是重叠起来的 所以这个也叠起来吧
  11. 03:26:796 (4,5) - 这俩没啥存在价值..不如换成一个1/2滑条吧
最顺眼的diff 虽然前后难度差距有点大啥的.. 不过还不错w

[Hard]
  1. 00:38:496 (1) - 有点别扭 换成1/2吧
  2. 00:39:246 (2) - 从00:38:946开始 后边补俩note 听着舒服
  3. 00:43:146 (4,5,1) - 三连没啥意义, 把00:43:221 (5) - 删了吧
  4. 00:45:696 (1,2,3) - 间距一样是不是好点
  5. 00:48:096 (1) - 同第二条 可以不补note
  6. 00:57:696 (1,1,1,1) - 没有滑条变速 NC有啥意义
  7. 01:12:246 (2,3,4) - 好评
  8. 01:33:396 - 这有个note是不是好点
  9. 01:45:696 (1) - 同第二条
  10. 01:55:446 - 同insane 补点东西好一点
  11. 02:27:696 (1) - 这个spinner很破坏连贯性 建议取缔 跟着vocal下几个note多美 要不在02:29:196和02:29:496补两个也成
  12. 02:40:146 (1,2) - 用这样的节奏试试如何
  13. 03:14:496 (1) - 同上破坏连贯性 导致03:16:596 (1,2) - 这俩感到很突兀 建议取缔 也可以试试加两个note
  14. 03:38:496 (4) - 这个不太舒服 试试这样?
  15. 03:48:096 (1) - 同第二条
打了好久的mod被吃了 心里不舒服 耐着性子又打回来了 虽然星神和热狗两个diff还漏了不少没补 但是现在真是没心情伺候皮皮了 等我爽了再补回来

算了就先到这 normal和easy本来就不会mod 如果有啥我再另post 就不用再给kd了

ps2 Sco的格式好高端 233
-kevincela-
Hey!

[Flask's Easy]

  1. 00:10:896 (1,2,3) - Heh,not following the downbeat here isn't a really good choice imho... You are totally skipping over the synth,which you used to follow in your entire pattern,and honestly,that does actually sound/play strange. I would rather follow the downbeat/synth there by using a 1/1 transition with a 3/2 slider... Here's how it should come:

    I made a pattern using this kind of rhythmical pattern too! I tried to fix up that blanket with 00:14:346 (3) - too: see if you like it! :D
    SPOILER

    148,84,10896,2,0,P|160:198|298:175,2,280,0|2|0,0:0|0:0|0:0,0:0:0
    204,48,13296,2,0,P|260:36|316:68,1,120,2|0,0:0|0:0,0:0:0
    376,184,14346,2,0,B|372:232|340:272|296:292|296:292|352:308,1,200,2|0,0:0|0:0,0:0:0
  2. 00:15:696 (4) - This is a really minor thing,just fix if you want: what about adding a New Combo here? It's a little thing,though it will prevent your combo chain from being too long,and it follows well the synth,so why not adding it?
  3. 00:33:696 (4,5) - This is totally confusing,I know what are you following,but that 5/2 transition along with the spacing used there is kinda confusinve and will surely make the player think that's instead a 4/2 transition. You could just add a note at 00:34:146 - to avoid this by tweaking the transition by following the guitar there,or you could use other patterns.
  4. 00:35:196 (1,2) - I understand again your intent here,but this does not really work that well both aestetically-wise and flow-wise. You see, that returning back does not work really well... I have a little pattern which may work pretty good for you,it breaks a bit up the spacing (1.0x instead of 0.8x) but it's sill readable and imho plays really well! See if you like it :P
    SPOILER

    140,24,35196,6,0,B|184:24|224:68|216:116|216:116|236:72|296:52,1,240,8|0,0:0|0:0,0:0:0
    136,104,36696,2,0,P|76:76|60:24,2,120
    164,296,38496,2,0,B|124:320|76:308,2,79.9999999999999,4|0|0,0:0|0:0|0:0,0:0:0
    292,292,39696,6,0,B|336:304|336:304|384:340|448:324,1,160
    412,200,40896,2,0,P|452:140|428:60,1,160
    304,28,42096,2,0,B|264:16|220:36,1,79.9999999999999,0|8,0:0|0:0,0:0:0
    104,76,42996,2,0,B|84:124|112:172|112:172|148:180|164:220,2,160,8|8|8,0:0|0:0|0:0,0:0:0
  5. 00:39:696 (1,2) - I guess that the fact you didn't use any hitsound was intendes as you want to follow the weak beats there,but anyways not using any hitsounds there sounds rather strange. You could just try to use the normal sampleset on the top of both the sliders as it would make sense with the downbeat/weak beat switchment... Just try it by yourself!
  6. 00:44:496 (x)- This is a really little thing,but anyways what about adding a note there? It would vary a bit your 2/1 pattern used there,other than following the cymbals that are being played there really well!
  7. 00:59:946 (1) - Huh,this New Combo hasn't really sense there: what is this supposed to follow? I would rather follow the vocal phrase by moving this New Combo to 00:58:896 (3) - and by adding another New Combo at 01:01:296 (3) - ,that would definitely make sense,following the vocals being played there.
  8. 01:01:296 (3) - Heh,not the best way to follow any instrument. That slider you are using does semplify too much the rhythm where it's unneded imho,and that does actually sound strange out there... I would personally make the rhythm there a bit more complex,following more the vocals being played there. Here's what I have done,see if you like it!
  9. 01:18:096 (x)- That's again a quite little thing,but a note there would make sense,as it finishes the whole kiai time/refrain,and as you have done that on the other refrains too,having a note here wouldn't be that bad honestly
  10. 01:29:496 (3) - This is a veeery little thing,just fix if you want: what about curving this slider a bit out and placing it on the upper side of the slider? It's a really little thing,though it smooths the flow out there.
    SPOILER

    220,156,89496,2,2,B|260:140|300:152,1,79.9999999999999,0|2,0:0|0:0,0:0:0
    404,228,90396,1,2,0:0:0
    496,140,90996,1,2,0:0:0
    388,72,91596,1,2,0:0:0
    324,64,91896,2,0,B|252:56|200:60,1,120
  11. 01:42:096 (1) - I can clearly hear a cymbal being played there,I cannot really see any reason why not following it. What about adding a soft-finish on the top of this slider to follow the cymbal?
  12. 01:46:146 (6) - Huh...Not a big deal,but instead of the drums imho it would be better to follow instead the vocals. They still take the place there,and following them would result in a pretty good to play pattern,with the uses of some 3/2 transitions... If you want to follow the vocals there instead of the drums,just move this slider 1/2 backwards in the timeline.
  13. 01:52:896 (2,3) - Starting these two sliders in red lines is not really a good thing... You see,it would be better if you followed the vocals there starting 1/2 later,and since there isn't really any other instrument which matches this setting,the results is that this pattern does actually sound and play quite strange,not following any of the instruments there... What about structuring this pattern in the white lines instead of the red ones? That would definitely solve the problem!

    Here,I adjusted the whole pattern for you with this setting. See if you like it :)
    SPOILER

    296,72,112896,1,0,0:0:0
    288,136,113196,2,0,B|279:175|235:192|235:192|236:236|190:265,1,160,8|8,0:0|0:0,0:0:0
    136,276,114096,6,0,B|136:356,2,79.9999999999999
  14. 02:04:746 (5) - Little thing here: What about curving this downwards to follow up 02:03:696 (4) - 's oval flow continuing with the arc pattern used later at 02:05:496 (6,7,1) - ?
    SPOILER

    320,96,124746,2,0,B|264:120|192:96,1,120,0|8,0:0|0:0,0:0:0
    144,72,125496,1,0,0:0:0
    84,88,125796,1,8,0:0:0
    36,132,126096,6,0,B|28:192|36:268,1,120,0|0,0:0|0:0,0:0:0
    52,316,126846,1,0,0:0:0
    100,360,127146,2,0,B|140:368|184:356,2,79.9999999999999
  15. 02:32:196 (2,3,4,5) - Oh well... The linear flow usage here just doesen't fit really good there... I would instead use a circular pattern there,as it plays really good instead of that linear/curvy pattern at the end... Here's what I have done:
    SPOILER

    184,348,152196,1,2,0:0:0
    248,360,152496,2,0,P|288:344|312:308,1,79.9999999999999
    320,252,153096,2,0,P|298:223|258:207,1,79.9999999999999
    196,216,153696,2,0,P|167:247|160:283,2,79.9999999999999
    260,208,154596,1,0,0:0:0
    284,320,156696,2,0,B|372:328,1,79.9999999999999
    428,316,157296,1,4,0:0:0
    480,200,157896,1,0,0:0:0
    428,84,158496,2,0,B|376:44|376:44|336:56|304:40|288:20,1,160
  16. 03:08:496 (1,2,3) - I can't really understand your type of flow used there... Even if you used curved sliders there their placements feels quite random and leads to a more linear flow. What about instead making them opposite,making a "wave" pattern? It feels really good to play actually ^^
    SPOILER

    480,300,188496,6,0,B|432:328|356:312,1,120,4|0,0:0|0:0,0:0:0
    300,300,189246,1,2,0:0:0
    236,284,189546,2,0,B|196:272|140:284,2,79.9999999999999
    252,188,190596,1,2,0:0:0
    316,196,190896,6,0,B|368:172|384:144|384:144|420:136|456:104,1,160
  17. 03:19:446 (2) - Using a 1/1 repeated slider there does not make sense at all. What's the end supposed to follow? It just sounds strange and out of place. I understood you are trying to follow the vocals there,so I would suggest you to instead split this slider into a 1/1 one and a 3/2 one: that would make much more sense rhythmically-wise,as it follows the vocals beat-per-beat!

    I made a pattern for you using this setting too,see if you like it :)
    SPOILER

    292,64,198096,6,0,P|296:160|384:200,1,200
    444,204,199146,2,0,P|448:248|420:292,1,79.9999999999999
    376,312,199746,2,0,P|324:280|264:280,1,120
    208,300,200496,2,0,B|176:368|80:368|40:292,1,200
    48,236,201546,2,0,B|80:168|176:168|216:244,1,200
    272,260,202596,6,0,P|292:172,1,79.9999999999999
    472,244,203796,2,0,P|452:332,1,79.9999999999999
    264,376,204996,1,8,0:0:0
    200,356,205296,2,0,B|184:320|136:304,1,79.9999999999999,0|8,0:0|0:0,0:0:0
    76,308,205896,2,0,P|56:252|76:184,1,120
    148,128,206796,2,0,B|236:128,2,79.9999999999999,4|0|8,0:0|0:0|0:0,0:0:0
  18. 03:33:396 (2) - Again,I understand your intent on following the vocals,but the end of this slider does not fit good at all with any of the instruments... You have two options here: If you want to fully follow the vocals you could make this 1/2 shorter,making it a 1/2 slider,or moving it 1/2 backwards in the timeline would anyway work.
Sorry,I have to go,so I have to directly post the unfinished mod there. I hope I helped you in the meanwhile!
BounceBabe
Hi, from the Queue!

General

This has 4 Insanes, one of them is named "Hard" but is classed as Insane and also looks like one. You need to have a full set with Easy, Normal, Hard and Insane to get this rankable, since you have 4 Insanes, its not. Make the Hard difficultie easier.
I cant see the Video on all Difficulties! Fix this

Easy

00:14:346 (3) - This actually isnt good for a easy, it should be simple and mapped with the vocal or beat since its easier for beginners, but this to the white tick at 00:14:196 - and make it longer to 00:15:096 -

00:15:696 (4) - NC
00:34:446 (5) - The same as 00:14:346 , move the slide to the white tick at 00:34:296 - and then make a reapeat on the slider, sound better and doesnt break the flow, also is easier for the player to read
00:38:496 (3) - I would say add a circle at 00:38:196 - and dont repeat this slider 00:38:496 (3) - , it makes the flow break not break, make the slider longer to 00:39:396 - to make the transition better

00:58:896 (3) - NC, remove NC at 00:59:946 (1) -
01:01:296 (3) - Make the slider repeat at the white tick at 01:01:296 (3) - to go with the beat
01:31:896 (7) - Make it end at 01:32:496 - on the white tick, to not confuse players
01:32:796 (1) - Spacing mistake, move it further away
01:40:746 (4,5) - This part breaks the flow and doesnt suit the song much even though its mapped to the vocal, you should try to reserve this slider, and delete this 01:41:796 (5) - cicle, then move the slider to 01:40:596 - , so it plays better and is also easier to read
01:55:296 (2) - I dont suggest to use such a repeat slider on Easy or Normal, it might confuse players and cause a miss, reduce it and add a circle after you did at 01:56:196 -
02:11:796 (4) - Make this slider more visible, its a bit hidden due to the preview slider
02:29:196 (5,7) - I suggest to see them deleted since its an Easy not Normal
02:33:696 (5) - Same like 01:55:296 (2) -
02:58:896 (1) - This circle is useless, delete it or add more elements on this part from 02:58:896 - to 03:03:696 -
03:14:496 (2) - Dont make such an antijump on Easy or Normal, its unexpected for a beginnger, move it further away or stack them two

03:20:496 (3,4) - I suggest to Ctrl + H them and move them closer , to make the slider 03:20:496 (3) - more visible
03:49:296 (1) - I suggest to end this spinner at 03:58:671 - also the spinner is too long imo, put a bit more element at 03:49:296 - to 03:54:096 -

Normal

General
Imo the diff is a bit harder than Normal, i mean its more a Hard, try to make it a bit easier by deleting some elements

00:10:896 (1) - This circle is so nonsense, remove it or put more elements on
00:32:796 - This is unrankable, and a huge error, two elements playing at the same time http://puu.sh/1MIIO
00:34:596 (6) - This also doesnt fit the music at all, the following slider should be deleted and you should put a circle at 00:34:896
00:36:396 (7) - This is also unrankable, it doesnt fit the song or beat at all and is too hard for a Normal
00:57:696 (3) - These are overlapp on timeline again, its not rankable!
01:29:196 (2,3) - These go too far into the HP Bar, move them a bit further away from it
01:30:096 (1,2,3) - Unrankable again
01:32:496 (1,2,3,4) - ^ try to fix them please by making the sliders not so long and placing it further away
01:35:946 (2,3,1) - ^
01:48:996 (4) - Spacing, fix it please
01:51:096 (4) - ^
01:54:002 - ^
01:55:296 (1) - Error again, elements are overlapping in timeline
02:21:696 (1,1,1,1,1,1,1) - Dont overlapp them in a Normal or Easy, its too hard to read and not playable for beginners, it causes misses
02:30:396 (1) - The slider didnt even end at 02:28:896 (3) - , its also overlapping in timeline the slider ends at 02:31:296 -
02:33:696 (2,3,4,1,2,3,4,1,2,3,4,5,1,2) - ^
03:31:896 (4,5,6) - This pattern is hard to read, try making something else
03:41:496 (4,5,6) - ^
03:57:696 (1) - I suggest ending the spinner at 03:58:746 - the echo of the sound end a half beat later i know, but this is actually the normal ending


Regou

01:08:496 (1) - This isnt good to see, move it more up
01:08:796 (2) - Too big jump imo, move it closer to next object
01:13:596 (2) - A bit in the HP Bar, move it a little down
01:15:696 (1,1,1) - You cant read this while playing such a fast map, try to make something else to not make them overlapp
01:15:696 (1,1,1,2,3,4,1,2,1,2,1,1,2,3,4,5) - To many NC reduce them
01:16:821 (4) - Delete this circle please, it doesnt fit so well#
01:50:796 (8,9,10,11,1,2,3,4,1,2,3,4,1) - This is too confusing, and the spacing should be consistant not changing

02:00:396 (1) - Remove NC
02:10:296 (3) - Not readable enough
02:48:096 (1) - This would be classed as doubles, just place one circle please
02:48:696 (4,5,6,7,8,9,10,11,1) - This is so notreadable at all, it also at the bottom and cant be seen good


Skystar


General
Reduce the unnassesary NCs

00:14:946 (3,4,5) - Doesnt play well, also cant be read so good
00:17:496 (1,2,1,2) - Doesnt fit the music at all, try something different
00:38:796 (2) - You cant read this circle really good, move it at the end of the slide not at the start

00:39:696 (1) - Remove NC
00:39:846 (2) - Add NC
00:48:246 (2,3,4) - This plays so odd, try something different please
02:38:946 (6,7,8,9,10) - Isnt playable how it is now, its too far away from each other, you cant read and play it try another pattern
02:41:796 (6,7) - ^
02:43:896 (3,4) - ^
02:44:946 (1,2,3,4,5,6,7,8,9,10) - ^
02:48:096 (1,2,3,4,5,6,7,8) - ^
02:53:796 (5,6) - ^
02:54:546 (3,4,5,6,7,1) - ^
02:55:746 (7,8,9,10) - ^
02:56:496 (1,2,3,4,5,6) - ^
02:57:696 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - What the hell o.o .. make this more visible please, its so not readable
03:31:221 (1,2,6,8) - same as 02:38:946 (6,7,8,9,10) -
03:37:296 (4) - Isnt visible, move it
03:37:446 (1,1,1) - Too huge antijumps reduce them
03:48:696 (7,10) - Both NC
03:52:896 (1,2,4,5,6,7,8,9,10,11,12) - Isnt playable, to huge distance and too sudden, and the streams make it even harder to pass this
03:57:696 (1,2,3,4) - ^


Joker

00:19:146 (2) - Place this cicle on top of (2) here 00:18:546 (2) -
01:36:846 (1) - This is totally sudden and unexpected and not visible, more it a bit away
01:37:746 (3) - Dont place this on top of a slider
01:40:596 (5,6) - Change this to make it be more visible and playable
02:15:096 (5,6,7,8,1) - Put the stream not under the slider, move the stream above it or next to it
02:28:296 (1) - This slide is also sudden and not much visible enough, place it a bit under the preview slider
03:24:921 (4) - Huge spacing mistake, place them closer otherwise its classed as normal white tick circle
03:26:421 (5) - ^


Hard


Should be a Hard not Insane, make it easier like i said above
Avoid too many streams on Hard


00:31:746 (2) - Huge antijump for Hard
00:36:396 (2,2,3,4) - ^
02:00:996 (3) - Avoid this on Hard, dont overlapp
02:48:696 (3,4,5,6,7,1) - I dont think this i a good pattern for Hard
03:27:396 (7,8) - ^


Well, please make the Hard to Hard :s

Good luck
Flask
going to remap my diff, wait 4 me please ;w;\
Regou
The green line in Normal diff is bugged and here's the fixed ver :>
http://puu.sh/1Okc9

And fixed some in my Insane diff
http://puu.sh/1Okcy http://puu.sh/1OkrW

Thanks!
Topic Starter
a32

nold_1702 wrote:

我來不是想吐糟什麼 不喜歡可以不聽

說一下[Hard]

其實這個diff用了不小好梗變速梗就像00:19:896 (1,1) 旗幟鮮明地分出慢part跟快part的一線之差
又像00:57:696 (1,1,1,1) 充分反映出歌中的激昂且重覆的節奏

但一堆問題破壞了全張圖的和諧,令圖變得不aesthetic 不順眼 更甚為不知道你在map什麼


hard一般遮object不會太狠.其實是因為AR的問題 一般hard 都只用AR7~8 不太合宜遮蓋objects.
就像00:14:046 (3) - 我知道你想mirror 之前的slider 但是不是放這個位置啊 像這樣子好點

現在開始這說說這一類的問題所在:
01:04:896 (1,2) - 這2條slider重疊在01:03:696 (1,2) - 上給人感覺很煩惱很悶 為什麼遮又遮得不好看又要疊著 放其他位置好了 還有object跟slider之間完全沒連繫 一個pattern可以叫做一個pattern的原因是因其連貫性 而一張圖一個難度就是由幾十個幾百個pattern組成 slider始note之間要有一定cruve slider跟另一slider之間都要有連繫 最基本的連繫就是mirror跟blanket 疊上來要有原因 不然失去美感還害了圖變成一個悶悶的遊戲

02:00:396 (1,2,3) - 這個pattern 這是30哥經常用的,這次有連繫 但打不出歌的快感 為什麼? 就是因為melody不重複你又要放出重複的pattern.

02:01:296 (1) - 這條sldier絕對不應該放在slider的頭...你懂的

02:04:146 (2,4) - 為什麼slider 折返了要在這裡回頭為什麼一定是這個位置放note明明就不一樣你造他們變成一樣的

其他疊不好的問題你自己找找 我再說下去沒什麼意思



另外是spacing的問題

哥這是hard不是insane不是extra不是bt的難度為什麼spacing會這樣大還有這bpm 這spacing這ar完全違和
就像你kiai time所放的spacing
02:08:796 (2,3,4,5,6) - 你有什麼原因放這麼大的spacing啊 為什麼之前的spacing就這麼小這裡就超大的

spacing 在hard在insane一般比較大的都是slider跟slider/slider跟note之間 note 跟note之間除非有很明顯的變奏 否則都不會變得超大spacing||

03:49:596 (2,3,4) - 這pattern 就是你spacnig用得不好的例子造成的打起來很不爽



第三hitsound問題 其實你這方面做得不太差 但有改善的空間


03:43:296 (1) - 取消這個slider的尾clap 聽起來會好很多



低ar 密集stream 難讀:
02:48:696 (3,4,5,6,7) -
03:17:496 (4,5,6,7,8) -


03:26:571 (2,3,4,5,6,7,8,1) - 這個不是stream的問題 是你疊得不得宜造成的難讀




很多人都很重視insane難度的
但是重視insane難度不代表要淡視容易一點的難度

低難度都需要梗需要用心去排需要有連繫的pattern


用電腦時間夠了mod不到3個I跟N E

加油了

Almost all fixed~~


Irie Miyuki wrote:

这个时间我来发个疯 今天是肯定写不完了 所以先慢慢写着 不要着急 写完了我会提到


全都是建议 不过蓝色字希望你能考虑考虑
感觉大部分牵扯到mapping style 所以不喜请无视


p.s 我爱kemu


[General]
  1. 感觉Combo Color不是很好看.. 我没下video 感觉换几个颜色明亮点的好一些?

[Joker]



看到前面有人提到是仿ntr做的 所以可能这部分大多和ntr有关 请见谅:3

  1. 00:19:896 (5,1) - 这个梗是invisible来的么 有点想吐槽一下SV变化太快, 但想想也不是不能玩._. 啊哈哈233
  2. 00:34:071 (8) - 这个note我感觉可以去了ok
  3. 00:35:946 - 这感觉少个noteadded
  4. 00:50:346 (1,2,3,4,5) - 这个梗是poker face来的吧。 如果我没记错poker face的旋律应该就是像1212这样的音高,所以这个梗比较合适, 但是这一段你听前几个音不是太适合 建议把前几个音换掉, 相对的00:52:746 (1,2,3,4,5,6,7) - 这个就比较顺畅了changed them when talking to NTR lol
  5. 00:55:146 (1,2,3,4,5) - 这一串同上^
  6. 00:58:296 (1,1) - 这俩鼓点这么密集。。真的不跟吗lol 虽然六兆年里NTR确实有一串鼓点没跟, 如果不跟鼓点的话还是觉得有些不合适, SV应该从慢到快, 跟着vocal的话每一个音都是要比上一个音高一些, 00:58:596 (1) - 这个就显得有些不合群了^
  7. 01:52:746 (3,4,5,6,7,8) - 同第四条这个保留lol
  8. 01:55:296 (1) - 这个我感觉放00:57:696 (1,1,1,1) - 这个梗比较合适这里比第一个kiai前安静一些 感觉需要变慢..
  9. 01:55:496, 01:55:696, 这俩线有什么用么? 不是太懂lol去slidertick音..
  10. 02:24:171 - 要是我这个地方就加一个note连成一串了音乐里感觉是分开的ww
  11. 02:37:371 (1) - 这个spinner对我来说放得有点没头没脑的 我个人可能会放渐进速的滑条来烘托一下后面的气氛ww
  12. 03:14:496 (1,2) - 这俩跟一下底鼓呗? 感觉合适点 <我说音效直接跟节奏了ww
  13. 03:15:846 - 这一段建议放上东西 用Soft音效跟着vocal放几个note 带个whistle 感觉挺不错的嘛 个人感觉空着更带感
  14. 03:16:596 (2) - 跟着vocal在红线停呗..暂不改233
  15. 03:38:196 (1) - 同上^
  16. 03:54:696 (2) - 可以试试在白线note然后蓝线开始滑条?
嗯 挺不错的图 除了有点鬼畜以外orz 不知道何时大家都开始滑条在蓝线停了lol 蛋蛋的忧桑


[Hard]
  1. 00:38:496 (1) - 有点别扭 换成1/2吧还好ww
  2. 00:39:246 (2) - 从00:38:946开始 后边补俩note 听着舒服不改..
  3. 00:43:146 (4,5,1) - 三连没啥意义, 把00:43:221 (5) - 删了吧
  4. 00:45:696 (1,2,3) - 间距一样是不是好点done
  5. 00:48:096 (1) - 同第二条 可以不补note233
  6. 00:57:696 (1,1,1,1) - 没有滑条变速 NC有啥意义渲染气氛用..
  7. 01:12:246 (2,3,4) - 好评ww
  8. 01:33:396 - 这有个note是不是好点不放感觉还好...
  9. 01:45:696 (1) - 同第二条
  10. 01:55:446 - 同insane 补点东西好一点保留 理由同
  11. 02:27:696 (1) - 这个spinner很破坏连贯性 建议取缔 跟着vocal下几个note多美 要不在02:29:196和02:29:496补两个也成
  12. 02:40:146 (1,2) - 用这样的节奏试试如何保留
  13. 03:14:496 (1) - 同上破坏连贯性 导致03:16:596 (1,2) - 这俩感到很突兀 建议取缔 也可以试试加两个note这里不太好放orz
  14. 03:38:496 (4) - 这个不太舒服 试试这样?感觉这样更合曲..
  15. 03:48:096 (1) - 同第二条
做了些改动

打了好久的mod被吃了 心里不舒服 耐着性子又打回来了 虽然星神和热狗两个diff还漏了不少没补 但是现在真是没心情伺候皮皮了 等我爽了再补回来

算了就先到这 normal和easy本来就不会mod 如果有啥我再另post 就不用再给kd了

ps2 Sco的格式好高端 233
谢谢~~



BounceBabe wrote:

Hi, from the Queue!

General

This has 4 Insanes, one of them is named "Hard" but is classed as Insane and also looks like one. You need to have a full set with Easy, Normal, Hard and Insane to get this rankable, since you have 4 Insanes, its not. Make the Hard difficultie easier.i can't see problems
I cant see the Video on all Difficulties! Fix thisamamiyayuko is remapping his diff so

Joker

00:19:146 (2) - Place this cicle on top of (2) here 00:18:546 (2) -
01:36:846 (1) - This is totally sudden and unexpected and not visible, more it a bit awaysorry i think it's fine
01:37:746 (3) - Dont place this on top of a sliderdone
01:40:596 (5,6) - Change this to make it be more visible and playableI don't think it's bad..
02:15:096 (5,6,7,8,1) - Put the stream not under the slider, move the stream above it or next to itsorry
02:28:296 (1) - This slide is also sudden and not much visible enough, place it a bit under the preview sliderno
03:24:921 (4) - Huge spacing mistake, place them closer otherwise its classed as normal white tick circleorz
03:26:421 (5) - ^[/color]

Hard


Should be a Hard not Insane, make it easier like i said above
Avoid too many streams on Hard


00:31:746 (2) - Huge antijump for Hard
00:36:396 (2,2,3,4) - ^moved a bit
02:00:996 (3) - Avoid this on Hard, dont overlappchanged a bit
02:48:696 (3,4,5,6,7,1) - I dont think this i a good pattern for Hardchanged
03:27:396 (7,8) - ^[/color]I think it's fine~

Well, please make the Hard to Hard :sWell,I don't think Hard in such a speedy song is unacceptable,lol

Good luck

Regou wrote:

The green line in Normal diff is bugged and here's the fixed ver :>
http://puu.sh/1Okc9

And fixed some in my Insane diff
http://puu.sh/1Okcy http://puu.sh/1OkrW

Thanks!
Uploaded~



Thanks for all of you for modding~
lkx_Shore
[url=lkx_Shore - kemu - Ikasama Life Game [Joker](2013-02-18) Osu]我都傻了.rep[/url]
val0108
can i make 0108?
Skystar
wow 0108's new map
Topic Starter
a32

val0108 wrote:

can i make 0108?
Yes do it <3
Strawberry
[]
 
  1. Notice the Inconsistency in Tags. you missed to tag "Regou" on the "Normal" diff.
    ---
  2. From my test, the offset 10892 is prefer.. otherwise look fine.
 
[].Guest by Flask
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:10:896 (1,2,3,4,5,6) - yep. wired rhythm in a sense.. i found you have tried to avoid notes on red line for decreasing the difficulty, however it makes the map plays awkward even if it's just the Easy. try the rhythm and re-arrange like this, and change the circles (3,4,5,6) to sliders such as the (1,2) ?~
    2. 00:42:096 (4,1) - switch the NC from the last note to the previous for lyric and pattern orderliness.
      ---
    3. 00:46:896 (4) - confused NCs here.. add the NC on 00:46:896 (4) and 00:49:296 (2), after that remove the other one on 00:48:096 (1) which you have put. same reason as above and also consistent with the following pattern..
      ---
    4. 01:02:196 (2) - a bit overlapped with the previous slider. move to x.12 y.292 to avoid that.
      ---
    5. 01:12:096 (2) - checking here carefully and you will find that it is not completely parallel with the following slider (1).. yea just move the anchor on this slider's tail one grid left.. nazi.. orz (same point at 01:15:696 (3), move the red anchor onto x.376 y.152.
      ---
    6. 01:36:096 (1,2) - ummm... try this rhythm because the present is confused.
    7. 02:32:492 (4) - should be add a repeat here and reduce one on the following repeat slider.. try this.~
    8. 02:39:692 (1) - silence the tail of this spinner? i can't hear any downbeat here..
      ---
    9. 03:13:292 (1,2) - looks so forced.. how about this. :3
    10. 03:22:592 (4) - make the adjustment without grid snap for stacking with the start point of previous slider (1).
      ---
    11. 03:39:692 - just so sudden ending. add a circle here with the finish. you will found that is really suitable.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:18:096 (3) - the silence on that tail make me feel a bit wired, maybe you can add one for the raised tone and the uniform density as previous.
      ---
    2. 00:20:196 (1) - the soft-finish is much more suitable than the present on that tail~
      ---
    3. 00:36:396 (4) - that clap on the tail sounds really terrible.. just remove it and the normal hitsound is loud enough imo. :3
      ---
    4. 02:34:892 (2) - yea you'd better remove the clap on that repeat also~
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:03:996 (1) - try to make the blanket perfect~
    2. 01:12:396 (4) - the stacking here broke the flow completely.. maybe you can just try this arrangement.. also notice the uniformity. such as the horizontal ordinate of circle (3,5) etc.
    3. 02:35:796 (2) - not recommend to use repeatedly repeat on Normal diff.. try the pattern like this?~
    4. 02:46:896 (1,2) - for artistic.
    5. 03:57:696 (1) - should be ended at 03:58:896~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:18:096 (1) - yea same as Easy diff. the normal-finish sounds so excessive for this song and the section here is just the intro, just change the finish to defult soft.~
      ---
    2. 00:44:496 (1) - the finish on that head sounds wired and give me different feeling on the other finish you have put on 00:39:696, maybe you can just try to remove it and test the effection.. would be sound more fluency imo..~
      ---
    3. 00:54:096 (1) - i got an idea~ using the finish of custom soft one by the present inherited point and then put another one at 00:54:546 for changing back the hitsound of the following circle (2)~ (yea also the same point at 01:51:696 (1)~
      ---
    4. 01:36:846 (1) - decreasing the volume of whistle a bit? the actual sounds so noisy and i think 50% is totally enough.~
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:15:696 (1,2) - since there has no beat on that red tick 00:16:146, the beat of head of slider (2) sound wired and also on play, so i think you should make a better rhythm for this part and put more attention on the music. try this rhythm and re-arrange this part~ hope you can get something from that. :3
    2. 00:36:396 (2,3) - the rhythm here sound fine however play not such well.. i think you should switch the position on rhythm of circle (1) and slider (2), so that people would click the beats all on white line (downbeats). the example
    3. 00:40:146 (3,4) - the overlapped here looks really wired and also the stacking on circles (2,3).. for a better handling method i'd prefer to make the arrangement like this~
    4. 00:43:146 (6,1) - inconsistent rhythm with previous pattern? you can just merge them into one 1/2 slider for vocal~ and would be much better to play and also on sound~
      ---
    5. 01:07:146 (1) - um.. also here, the unstrung at 01:07:146 sounds really wired.. i recommend bring forward that slider (1) 1/2 tick and also lengthening 1/2 it to make guarantee of the consistent ending point.~ just like this~
    6. 01:13:146 - similar as above~ this time you just need to add a circle here between these two sliders since there has a obvious sound from vocal at that red tick~
      ---
    7. 01:33:096 (3) - awkward.. the needless circle make the pattern sounds wired and plays confused also.. maybe you want to make your own little flourish however it is not suitable for this rhythm.. ;w; removing it plz..
      ---
    8. 01:51:396 (6) - wrong rhythm~ ...
      i'd like to point out that there are just some suggestions mostly on rhythm. since there has so many details problem need to be embellished for now.. i can see the main flow crossing the whole map but you should pay more attention on the regional pattern and how to link the patterns fluency. also about the symmetry, blanket, overlap avoiding.. since the map has been finished a long time, i think you can try to do an overall check by yourself~ it must be much more helpful and efficient for this diff than listing one by one by me.. (e.g. 00:56:046 (8,1) - 01:09:546 (1,2) - 01:12:096 (4,5) - ... lots of places..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:20:196 (1) - same suggestion as other diffs~ prefer to use soft-finish at here~
      ---
    2. 00:49:746 (2) - maybe you should to silence the hitsound on that tail since there has no beat from music and people would feel awkward for these redundant sound.. (have many similar points over all map, then check the parallel rhythm~
      ---
    3. 01:35:046 (2) - really useless whistle on that tail.. noisy to me.. ;w;
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:17:496 - kiai time should be ceased before the breaking time.~ fix these inherited points plz~
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:10:896 - to 00:20:496 - delete this part plz. lol okay just kidding~ however i think these rhythm could be disposed by a better way~ :3
      ---
    2. 00:31:146 (4) - overlapped with the previous slider (3)~ yea, looks not such well x3. maybe you can just try this shape of that slider if you think it is not such forced.. anyway i think it would be a better effection~
    3. 00:33:096 (1,2) - looks should be ctrl+g here for consistency with the previous pattern.. (and you can also do the same thing at 00:33:396 (3,4) if you thought necessary~ just depend on you. :3
      ---
    4. 00:38:796 (2) - just hate circle stacking with the slider's start after the same slider personally.. why not just stacking it with the the other slider's head of 00:38:196 (4)?? also better flow and feel during my test~
      ---
    5. 00:42:846 (2,3) - i just got a idea that ctrl+g them? would be funnier for broke the consistency with the previous four circles on the last combo~ btw i feel you can also switch the circle (4) to 1/4 slider to fill the rhythm since i think the link of thess two patterns (the brown combo and the marine blue one) could be more fluency~(also don't forget to exchange the clap on these circles.~
      ---
    6. 00:48:246 (2) - the break on 00:48:396 sounds unnatural and the stacked notes are easily to be clicked by mistake.. why not just switch that circle to an 1/2 slider and do an adjustment about position~ my example~
    7. 01:04:596 (5) - bad appearance for overlapped.. ._.
      ---
    8. 02:32:496 (1) - really plays awkward.. ;w; try this arragement?~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:55:296 (1,3,5) - decreasing the volume of these claps.. noisy to me. ;w; (also same thing at 02:56:496 (1,2,3) - 02:57:696 (1,3,7,9,13,15) -
-----------------------------------------
略累.. 剩下的再说..
[Mahua]
[General]
神图 无法直视
@星爷 @小峰峰 视频记得加上啊D:
[Easy]
01:55:896 (4,5) - 这两个静音note对新手会不会有读图障碍 可以试试01:55:296 (2,3,4,5) - 音效渐渐小下来(就是一个note一根绿线)
03:39:246 - 从这开始都没note了 为什么还有绿线
别忘记视频
无意义吐槽:我当初就应该找你做easy(run
[Normal]
01:55:896 - 无意义绿线
01:59:496 - 我会蛋疼的在这加上tick音效 我是不是蛋疼(其实建议啦
02:01:596 (2,4) - 用新的滑条改一下吧 会好看很多
02:23:796 (2) - 为什么偏了orz
又一个没加视频的diff
[星爷]
00:20:196 (1) - 蛋疼爆了啊
00:30:096 (1) - 建议

84,108,30096,6,0,B|80:124|80:124|96:128|96:128|80:160|80:192|88:220|116:248,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
252,244,30696,2,0,B|256:228|256:228|240:224|240:224|256:196|260:164|248:132|224:104,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
神图 无误
[Regou]
00:20:196 (2) - 建议

256,92,20196,2,0,B|232:156|320:224|256:272|256:272|224:232|256:204,1,270.000010299683,0|4,0:0|0:0,0:0:0:0:
02:48:696 (4,5,6,7) - 有点乱
[Hard]
01:10:896 (1) - 用点心 这种滑条一定要摆的好看
01:54:696 (2) - 描点问题 滑条可以用上一个的反相啊
[Joker]
00:12:996 (8) - (352,372) 可能有点鬼畜和00:13:146 (9) - (264,152)加起来 (不过本身就挺鬼畜的 不怕这个
00:32:946 (3) - orz这个你摆的也太不用心了吧
00:36:846 (2) - (504,256)就是要鬼畜
00:39:246 (1) - 描点要重新弄 太不认真了吧
01:33:096 (4) - ^
01:55:296 (1) - 和01:56:196 - 前面加上tick音效然后在01:56:196 -加上一个note 可以试试这种方法
03:26:496 (1,2,3) - 重新描点
ok 我就能帮你这些了 祝早日rankXD
[CSGA]Ar3sgice
看到星神的图就情不自禁的召唤了大星星style

~ ☆ Joker ☆ ~

00:20:196 (1) - 建议摆成这样 http://osu.ppy.sh/ss/657429
00:32:496 (1) - 放到00:32:646比较好
00:35:196 (2) - 快滑条这么压一下不带感, 建议放到(1)开头那里
00:35:946 (2) - blanket呢 位置192:32吧
00:58:896 (1) - 1/4真是不堪入目
01:45:696 (1) - http://osu.ppy.sh/ss/657443 速度1.25x
02:00:846 (1,2,1,2,1,2) - 建议这样换下颜色 比较带感! http://osu.ppy.sh/ss/657446
02:13:296 (1) - 后面弯的部分需要缓和一点 3同样
02:14:496 (1,2,3,4) - 建议2-3-1-4 嗯 间距大些比较好
02:36:996 (3,4,5,6,7) - 别叠 乱了
02:52:596 (4) - 放到02:52:746 http://osu.ppy.sh/ss/657440
03:10:746 (4) - 间距o.o
03:36:021 - add
03:41:796 (4,5) - 看着太像1/4了, 不好

~ ☆ Skystar ☆ ~

00:14:796 (1) - 把这个改成红色
00:14:946 (1) - 这个再改回蓝色
00:15:246 (1) - 这个改成红色
00:15:396 (1) - 这个改回蓝色
00:56:421 - add note
00:51:696 (1) - 这里红色
00:54:096 (1) - ^
00:56:496 (1) - ^ 其他的地方按顺序换
00:58:296 (3) - 建议这样放 http://osu.ppy.sh/ss/657463
01:02:646 (2,3) - 顺序换一下比较好玩
00:59:796 (5) - 放到00:59:721符合那个急促的音
01:12:096 (1) - 放二连 简单来说就是 http://osu.ppy.sh/ss/657470
01:17:796 (4) - 建议这里空一拍 然后加5连 http://osu.ppy.sh/ss/657471
01:56:196 (4) - 这里把速度拉到1.0然后 http://osu.ppy.sh/ss/657484
02:00:996 (6) - 重音0,0 http://osu.ppy.sh/ss/657486
02:13:596 (2) - 这个速度0.5 下个不变 这么放 嗯 http://osu.ppy.sh/ss/657489
02:15:396 - 五连 http://osu.ppy.sh/ss/657492
02:32:196 (7,8) - 换一下吧
02:57:696 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 选上 ctrl+shift+s 1.25x OK
03:33:696 (1) - 围住的那里往外放点
03:53:196 (4) - 这样比较好 http://osu.ppy.sh/ss/657497
03:53:796 (10) - ^
03:58:746 (6) - 去掉reverse 在1的地方加个圈

~ ☆ Regou ☆ ~

00:15:546 (1) - remove new combo
01:02:796 (1,1) - ^
01:04:146 (1) - ^
01:15:996 (1,1) - ^
01:17:196 (1,1) - ^
01:30:696 (1,1) - ^
02:00:396 (1) - ^
02:00:996 (1) - ^
02:13:596 (1,1) - ^
03:35:196 (1,1) - ^
03:37:596 (1,1) - ^
03:43:596 (1) - ^
03:44:196 (1) - ^
03:48:996 (1) - ^
03:53:196 (1) - ^
03:53:796 (1) - ^
01:12:096 (2,3) - 对换0,0
02:09:696 (2,3) - ^
00:38:346 (4) - 略突然

~ ☆ Hard ☆ ~

00:57:996 (1,1,1) - 你们这么乱加nc会让人以为是一个变一次速的好吗 建议改成一个变一次速
01:45:546 (1) - 节奏是这样好吗放什么3/4我还以为timing不准 http://osu.ppy.sh/ss/657514

~ ☆ Normal ☆ ~

01:48:996 (4) - 大blanket呢
02:20:496 (1) - 这一段这么重叠柑橘妖怪


最后祝0108身体健康:3
Topic Starter
a32

qq944364487 wrote:

[Joker]
00:12:996 (8) - (352,372) 可能有点鬼畜和00:13:146 (9) - (264,152)加起来 (不过本身就挺鬼畜的 不怕这个Fine
00:36:846 (2) - (504,256)就是要鬼畜移开了点...仅仅保证没遮而已233
01:55:296 (1) - 和01:56:196 - 前面加上tick音效然后在01:56:196 -加上一个note 可以试试这种方法啊 感觉还是原来好..
03:26:496 (1,2,3) - 重新描点not really neccesary ww


[CSGA]Ar3sgice wrote:

~ ☆ Joker ☆ ~

00:20:196 (1) - 建议摆成这样 http://osu.ppy.sh/ss/657429不好
00:58:896 (1) - 1/4真是不堪入目柑橘能打
02:00:846 (1,2,1,2,1,2) - 建议这样换下颜色 比较带感! http://osu.ppy.sh/ss/657446略乱 orz
02:52:596 (4) - 放到02:52:746 http://osu.ppy.sh/ss/657440有点破坏flow...
03:36:021 - addnot necessary ww




~ ☆ Hard ☆ ~

00:57:996 (1,1,1) - 你们这么乱加nc会让人以为是一个变一次速的好吗 建议改成一个变一次速感觉爽



Others all fixed!(include 草莓's
Thanks for modding guys~
Regou

Strawberry wrote:

[]
 
  1. Notice the Inconsistency in Tags. you missed to tag "Regou" on the "Normal" diff.
    Added
    []
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. None!
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 01:03:996 (1) - try to make the blanket perfect~ fixed
      2. 01:12:396 (4) - the stacking here broke the flow completely.. maybe you can just try this arrangement.. also notice the uniformity. such as the horizontal ordinate of circle (3,5) etc. fixed
      3. 02:35:796 (2) - not recommend to use repeatedly repeat on Normal diff.. try the pattern like this?~ mine one's easier :(
      4. 02:46:896 (1,2) - for artistic. Done~
      5. 03:57:696 (1) - should be ended at 03:58:896~
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 00:18:096 (1) - yea same as Easy diff. the normal-finish sounds so excessive for this song and the section here is just the intro, just change the finish to defult soft.~ alright, changed
        ---
      2. 00:44:496 (1) - the finish on that head sounds wired and give me different feeling on the other finish you have put on 00:39:696, maybe you can just try to remove it and test the effection.. would be sound more fluency imo..~ okay---
      3. 00:54:096 (1) - i got an idea~ using the finish of custom soft one by the present inherited point and then put another one at 00:54:546 for changing back the hitsound of the following circle (2)~ (yea also the same point at 01:51:696 (1)~ o.o I would try
        ---
      4. 01:36:846 (1) - decreasing the volume of whistle a bit? the actual sounds so noisy and i think 50% is totally enough.~ nope, I want to stress that beat :P
-----------------------------------------
略累.. 剩下的再说..

qq944364487 wrote:

[General]
神图 无法直视
@星爷 @小峰峰 视频记得加上啊D:
[Normal]
01:55:896 - 无意义绿线 這裡之前有spinner删了忘了順道把這個給改了 fixed
01:59:496 - 我会蛋疼的在这加上tick音效 我是不是蛋疼(其实建议啦 不想加...
02:01:596 (2,4) - 用新的滑条改一下吧 会好看很多
02:23:796 (2) - 为什么偏了orz 這個沒跑偏哦 不這樣放就不是perfect blanket了
又一个没加视频的diff fixed
[Regou]
00:20:196 (2) - 建议

256,92,20196,2,0,B|232:156|320:224|256:272|256:272|224:232|256:204,1,270.000010299683,0|4,0:0|0:0,0:0:0:0:
原諒我拉slider渣渣;w; 儘量改了
02:48:696 (4,5,6,7) - 有点乱故意的
ok 我就能帮你这些了 祝早日rankXD

[CSGA]Ar3sgice wrote:

看到星神的图就情不自禁的召唤了大星星style
~ ☆ Regou ☆ ~

00:15:546 (1) - remove new combo ok
01:02:796 (1,1) - ^ ok
01:04:146 (1) - ^ ok
01:15:996 (1,1) - ^ 這個不這樣弄會看不到的
01:17:196 (1,1) - ^修了前面的 後面要加是因為節奏上有變化...
01:30:696 (1,1) - ^ok
02:00:396 (1) - ^ok
02:00:996 (1) - ^ok
02:13:596 (1,1) - ^ok
03:35:196 (1,1) - ^ok
03:37:596 (1,1) - ^ok
03:43:596 (1) - ^ok
03:44:196 (1) - ^ok
03:48:996 (1) - ^ok
03:53:196 (1) - ^ok
03:53:796 (1) - ^ok
01:12:096 (2,3) - 对换0,0 ok
02:09:696 (2,3) - ^ok
00:38:346 (4) - 略突然 加了NC

最后祝0108身体健康:3
謝mod~
Normal: http://puu.sh/2t6un
Regou: http://puu.sh/2t6uK
Topic Starter
a32

Regou wrote:

謝mod~
Normal: http://puu.sh/2t6un
Regou: http://puu.sh/2t6uK

Updated!Also change the tag "AmamiyaYuko" into "Amamiya Yuko" XD
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