Thanks for this experienced mod, really gives much help. Sorry about some baka patterns, cuz it was mapped long time ago-Anhedonia- wrote:
I took my time to slowly get over this map since it is actually hard to make a useful mod. sorry.
I hope you understand a lot of english because there's incoming a wall of text wwww
Haereticus' Inner Oni- Ok, before i start i wanted to say something which in my opinion is relevant at the point you can't even argue back. This map is overmapped, ok, but what i do understand for overmapped isnt to use more notes than it should have, only for making it harder. For me, overmapped means to actually use a lot of notes to make it harder but making the map having not sense at all. You can see some of my maps like Reizoko Cj - Hardcore Syndrome or t+pazolite - Of Course You Need and nEed and neEd and neeD and NEED ME? where i overmapped a lot but still every note in those Taikocalypse have something to support them in the song.
What i mean, is that you have to think better how to overmap this, because it is possible and still rankeable -no matter how BATs think it is hard-
Also, i took my time to say this because i wanted to get a Full combo on it so you wouldnt think im a noob complaining at how hard this is. So please, i pray you will accept most of this mod.
-OD 6~7. You literally can't say OD6 is hard, first because this map is intended to be hard and you dont want to "balance" it by lowering the OD. Right now the standard is OD6 in most maps also. Second, i think 90% of the people playing this when this get ranked wont be anyone who cant deal with OD7~8, because this is actually I'm you daddy-tier. These are my reasons as why you must leave this diff at OD6 as a minimum. OD 5->6
- I will take a look at this diff later, if you decide to change patterns to follow the song better, so please call me for a recheck at forum PM. I highly recommend trying to avoid repetitive patterns as you can easily use Abekobe to make them look and sound a lot better.
- Most of the long patterns are really nice in my opinion, you did a really good job on them.
- 01:24:729 (555,556,557,558,559,560,561,562,563,564,565,566,567) - i dont recommend to use odd number of notes, like these 5 kats because its kinda uncomfortable to play, and to be honest making a map harder by making it uncomfortable (as i seen in a lot of maps actually called "hard") is pretty stupid. Changed to a better stream corresponding to the sound
-01:36:081 (665) - i would put a finisher or a k here added finisher
-01:51:324 (827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855) -
at the very end of the stream, starting at 01:53:108 (849) - i would make it ddkdkdk applied
-That's all for now, please recall me when you finish with this so i can give you another pattern mods.
I'll write the mod for the other diffs later since i have to go right now xD but they have pretty much the same errors (i have already played every map) and all the onis seems to be like, parts which shouldnt be like that, like Ping's having unnecessary 1/6, etc. But i will point them later so you specifically will know what i mean and why i do point them, so you know why some people already pointed it :3
For Ping's diff, he may remove some 1/6 but he has his own ideas. Although he's younger than me but he's much more experienced.
PS: What Taiko is or osu!Taiko is, I don't care much. It's the same thing. So how namco maps is always right, since they created this game. Conclusion: Oni may be hard and have 1/6s (must be used in a reasonable way of course)
No offence