I thought this would be an appropriate place to post this little rant of mine regarding the osu!lazer client, since it's related to its development and not off-topic.
I've been keeping track of osu!lazer's development for the past two years or so. I do like the modern look and feel, as well as some of the other interesting additions and adjustments (new opening sequence, animated skins, Daycore, etc). Alas, my biggest issue comes with the most important thing of all: the gameplay. The game is legitimately unplayable for me.
I run a relatively powerful computer, capable of running games like 'Divinity 2: Definitive Edition' and 'Star Wars: Battlefront II' on max quality with over 90 FPS. Consequently, I can also run classic osu! at over 1000 FPS on average. With osu!lazer, not only does the framerate drop under 60 FPS as soon as I move my cursor around, but it will often freeze up in mid-play and have major input lag, rendering it impossible for me to complete more intense maps. The performance of this new client has remained consistently unplayable ever since I started trying it out, even before I got this more powerful computer.
I understand that osu!lazer is still under development, and it has gone through vast improvements and renovations over time. Something needs to be done about these major performance issues, however, at least in my opinion. To support my opinion, I'm an aspiring software developer myself, and understand enough to know how rendering works (I've made and played with renderers in C from the ground up). Was there a reason for osu!lazer not to use the same structure for rendering that classic osu! uses? If anyone has an enlightened perspective on the matter, I'd love to hear about it.
Thank you for reading.
I've been keeping track of osu!lazer's development for the past two years or so. I do like the modern look and feel, as well as some of the other interesting additions and adjustments (new opening sequence, animated skins, Daycore, etc). Alas, my biggest issue comes with the most important thing of all: the gameplay. The game is legitimately unplayable for me.
I run a relatively powerful computer, capable of running games like 'Divinity 2: Definitive Edition' and 'Star Wars: Battlefront II' on max quality with over 90 FPS. Consequently, I can also run classic osu! at over 1000 FPS on average. With osu!lazer, not only does the framerate drop under 60 FPS as soon as I move my cursor around, but it will often freeze up in mid-play and have major input lag, rendering it impossible for me to complete more intense maps. The performance of this new client has remained consistently unplayable ever since I started trying it out, even before I got this more powerful computer.
I understand that osu!lazer is still under development, and it has gone through vast improvements and renovations over time. Something needs to be done about these major performance issues, however, at least in my opinion. To support my opinion, I'm an aspiring software developer myself, and understand enough to know how rendering works (I've made and played with renderers in C from the ground up). Was there a reason for osu!lazer not to use the same structure for rendering that classic osu! uses? If anyone has an enlightened perspective on the matter, I'd love to hear about it.
Thank you for reading.