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Rita - Le baiser de l'ange -Tenshi no Kuchizuke-

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Heatherfield
我是来帮出卡骗kd的,别墅奥尔良

[General]
offset略早 我感觉要加个十几ms 不过这个音乐可能本身弹的就不准

[Hard]
01:21:775 (1) - 感觉减速有点怪怪的
01:30:415 (2) - 有点碰到血条
01:44:815 (1,2,3,4,5) - 间距大的稍微有点突然
01:48:415 (3,4) - 这个地方音乐好像本身没弹准所以感觉有点怪..不过也没太大问题
02:01:855 (1,2) - 所以说这个弹钢琴的到底在干啥!!根本没法对准嘛...
02:49:015 (5) - 可以怒加note
02:49:375 (7) - ^
02:49:615 (1) - 碰到血条

[Easy]
感觉slider速度有点快,因为毕竟有了个比较简单的normal所以感觉easy可以更简单一点,不过还是可以接受的.

other things are pretty nice, good luck!
Topic Starter
jogfi2002

Heatherfield wrote:

我是来帮出卡骗kd的,别墅奥尔良

[General]
offset略早 我感觉要加个十几ms 不过这个音乐可能本身弹的就不准 对这个有人说过,有些地方好像是不太准……之前ycarrot说要减10ms

[Hard]
01:21:775 (1) - 感觉减速有点怪怪的 Fixed.改为两个长一点的不减速slider了。
01:30:415 (2) - 有点碰到血条 Fixed.
01:44:815 (1,2,3,4,5) - 间距大的稍微有点突然 调小了一些
01:48:415 (3,4) - 这个地方音乐好像本身没弹准所以感觉有点怪..不过也没太大问题 233.
02:01:855 (1,2) - 所以说这个弹钢琴的到底在干啥!!根本没法对准嘛... 233.
02:49:015 (5) - 可以怒加note 没明白你的意思……
02:49:375 (7) - ^
02:49:615 (1) - 碰到血条 Fixed.

[Easy]
感觉slider速度有点快,因为毕竟有了个比较简单的normal所以感觉easy可以更简单一点,不过还是可以接受的. 要是REMAP EASY就调慢点吧~.

other things are pretty nice, good luck! 谢谢盒饭!
Rotte
hi~

General

00:24:175 - 到01:06:175 - 用10%的音量吧,音效太吵,并且建议1/3 whistle

Honoka

滑条的修改你可以随意,想看就看,不想看就可以略过

AR+1

01:55:375 (2,3,1,2) - 别光秃秃的来几个垂直的note,摆点好看点的啊ww
01:58:255 (1,2,3,4) - 这个也是啊,摆几个形状


01:01:615 (1,2,1,2,3) - 首尾都包住会好点

code从 00:58:735 - 开始修改
234,116,58735,6,0,B|162:116|130:68,1,120,0|2,0:0|0:0,0:0:0
40,148,59695,2,0,B|72:196|140:208,1,120,0|2,0:0|0:0,0:0:0
260,212,60655,2,0,B|320:188|332:124,1,120,0|2,0:0|0:0,0:0:0
408,32,61615,6,0,B|460:76|447:139,1,120,0|2,0:0|0:0,0:0:0
328,120,62575,2,0,B|260:112|222:165,1,120,0|2,0:0|0:0,0:0:0
316,240,63535,6,0,B|376:264|391:326,1,120,0|2,0:0|0:0,0:0:0
272,352,64495,2,0,B|208:368|156:324,1,120,0|2,0:0|0:0,0:0:0
240,236,65455,2,0,B|224:172|160:152,1,120,0|2,0:0|0:0,0:0:0
40,140,66415,6,0,B|48:68|88:20|176:-4|240:12|248:72|284:116|336:128|400:116|436:88,1,480

01:33:295 (2) - 没包好

304,176,93295,2,0,B|284:240|312:312|384:340|432:332,2,240,0|2|0,0:0|0:0|0:0,0:0:0

02:07:855 (1) - 把2包好

424,260,127855,6,0,B|480:224|484:160,1,120,0|2,0:0|0:0,0:0:0

02:14:095 (3) - 包好

408,80,134095,2,0,B|360:32|296:48,2,120,0|0|2,0:0|0:0|0:0,0:0:0

02:32:815 (1) - 包好

37,157,152815,6,0,B|76:108|144:120,2,120,0|0|2,0:0|0:0|0:0,0:0:0

Shuzuku

01:46:255 (7) - 删了
02:20:815 (3,4) - 这种梗最好别在normal diff出现...
02:24:175 (2) - 和1对称下
02:42:415 (4) - NC
02:45:295 (1) - 去掉NC
02:46:255 (2) - NC
02:58:735 (2) - 滑条丑


Kohaku

00:54:895 - finish
00:57:775 (9) - 去掉finish
00:58:735 - finish
01:01:135 (7) - 去掉finish
01:25:135 (5) - ^
01:25:615 - finish
02:01:855 (1,2) - 换成1/16 折返试试?
02:15:535 (1) - 第三个点392|288 第四个420|232
03:08:335 (6) - 挪到128|272


我说真的....我建议Kohaku难度re一下会比较好....真的... :o
SB做得挺好,赞,一定要有配得上SB的图才是最好的啊....
Accel World
OwO找图的时候刚好又看到了这图,仔细听了一下感觉offset不是很准,新offset:24219

:P 喵哈~
Topic Starter
jogfi2002

-[NYAN]- wrote:

hi~

General

00:24:175 - 到01:06:175 - 用10%的音量吧,音效太吵,并且建议1/3 whistle 改为25%了~

Honoka

滑条的修改你可以随意,想看就看,不想看就可以略过

AR+1 这个保留吧~

01:55:375 (2,3,1,2) - 别光秃秃的来几个垂直的note,摆点好看点的啊ww
01:58:255 (1,2,3,4) - 这个也是啊,摆几个形状 都摆了三角形了ww


01:01:615 (1,2,1,2,3) - 首尾都包住会好点 大感谢> <确实好看多了(下略

code从 00:58:735 - 开始修改
234,116,58735,6,0,B|162:116|130:68,1,120,0|2,0:0|0:0,0:0:0
40,148,59695,2,0,B|72:196|140:208,1,120,0|2,0:0|0:0,0:0:0
260,212,60655,2,0,B|320:188|332:124,1,120,0|2,0:0|0:0,0:0:0
408,32,61615,6,0,B|460:76|447:139,1,120,0|2,0:0|0:0,0:0:0
328,120,62575,2,0,B|260:112|222:165,1,120,0|2,0:0|0:0,0:0:0
316,240,63535,6,0,B|376:264|391:326,1,120,0|2,0:0|0:0,0:0:0
272,352,64495,2,0,B|208:368|156:324,1,120,0|2,0:0|0:0,0:0:0
240,236,65455,2,0,B|224:172|160:152,1,120,0|2,0:0|0:0,0:0:0
40,140,66415,6,0,B|48:68|88:20|176:-4|240:12|248:72|284:116|336:128|400:116|436:88,1,480

01:33:295 (2) - 没包好

304,176,93295,2,0,B|284:240|312:312|384:340|432:332,2,240,0|2|0,0:0|0:0|0:0,0:0:0

02:07:855 (1) - 把2包好

424,260,127855,6,0,B|480:224|484:160,1,120,0|2,0:0|0:0,0:0:0

02:14:095 (3) - 包好

408,80,134095,2,0,B|360:32|296:48,2,120,0|0|2,0:0|0:0|0:0,0:0:0

02:32:815 (1) - 包好

37,157,152815,6,0,B|76:108|144:120,2,120,0|0|2,0:0|0:0|0:0,0:0:0

Shuzuku

01:46:255 (7) - 删了 这个保留吧~
02:20:815 (3,4) - 这种梗最好别在normal diff出现... 改了~
02:24:175 (2) - 和1对称下 fixed.
02:42:415 (4) - NC fixed.
02:45:295 (1) - 去掉NC fixed.
02:46:255 (2) - NC fixed.
02:58:735 (2) - 滑条丑 /w\


Kohaku

00:54:895 - finish fixed.
00:57:775 (9) - 去掉finish fixed.
00:58:735 - finish fixed.
01:01:135 (7) - 去掉finish fixed.
01:25:135 (5) - ^ fixed.
01:25:615 - finish fixed.
02:01:855 (1,2) - 换成1/16 折返试试? 好厉害T T这个终于解决了
02:15:535 (1) - 第三个点392|288 第四个420|232 fixed.
03:08:335 (6) - 挪到128|272 这个没看懂……


我说真的....我建议Kohaku难度re一下会比较好....真的... :o 已经remap了四次了orz现在看着还行,之前找几个MAT看过也说可以RANK啥的,还是先不remap了T T
SB做得挺好,赞,一定要有配得上SB的图才是最好的啊.... 谢谢!> <
Topic Starter
jogfi2002

Accel World wrote:

OwO找图的时候刚好又看到了这图,仔细听了一下感觉offset不是很准,新offset:24219

:P 喵哈~
谢谢~不过按照这个调好像有点迟w
abalee
對著音效我自己改了大部分note,不過沒改全...offset已經根據我自己的感覺調整過了,也是已經對準拍手的節拍。因為主要是修改音效note比較難看就不要太在意...
說回來這是我自己下音效的方法(用normal-nromal和soft-clap死跟鼓點),其他人也許有他們的意見吧。
最後一個spinner加得有點突然,我的想法是一直做到後面,不必一定在最後加spinner.
還有你做了SB,雖然沒有超出5.0x,但是也可以用消去背景的方法減少1.0x的SB load。

http://puu.sh/1Op8l
解壓複製到map的文件夾裡面刷新一下就行了.
Topic Starter
jogfi2002

abalee wrote:

對著音效我自己改了大部分note,不過沒改全...offset已經根據我自己的感覺調整過了,也是已經對準拍手的節拍。因為主要是修改音效note比較難看就不要太在意...
說回來這是我自己下音效的方法(用normal-nromal和soft-clap死跟鼓點),其他人也許有他們的意見吧。
最後一個spinner加得有點突然,我的想法是一直做到後面,不必一定在最後加spinner.
還有你做了SB,雖然沒有超出5.0x,但是也可以用消去背景的方法減少1.0x的SB load。

http://puu.sh/1Op8l
解壓複製到map的文件夾裡面刷新一下就行了.
谢谢阿爸!
Sherry
こんにちは 日本語で失礼します。

[General]
Guidelines
Kiai should start on a white tick (or more commonly, the big white tick called the downbeat) of a measure. Generally, the main part of the chorus will start at this point.

もう少し finishのヒットサウンドを使用してはいかがでしょうか?(softを含む) 特にKiai Timeに

[Honoka]
Inherited Points
70255 -> 70291 or 70255 -> 70261 + add 70291
100975 -> 100981 or 101011
170095 -> 170131 or 170095 -> 170101 add 170131
202735 -> 202771

00:30:931 (6,7) : 同じ形ではありません。 形を同じにするか形を比較されないように別の場所or 方向にすべきです。
00:31:891 (7,2) : こちらも同じ形ではありません。 Ctrl+CでコピーしCtrl+>で回転させて比較し、きれいな形に直してみてください。
00:54:451 (1,2) : ^

01:21:331 (2,1) : きれいにスタックしていません。 move x392 y168
01:23:731 (2) : move x328 y256

[Shuzuku]
全体的に配置を見直したほうがいいかもしれません。

00:24:211 (1,2,3) : 中途半端に対照的です。 続く00:26:611 (4,5,6) が適当になっています。
00:28:051 (1,2,3,4) : 中途半端に対照的です。

00:33:811 (1) : 急に50%の速度に減らすのはよくありません。 75%にしましょう もしくは遅くなることがわかるようにSBを入れるかしましょう(これはお勧めしません)
03:13:171 (1,2) : ^

02:41:491 (2,1,3) : もう少し離すかスタックしてはどうでしょうか

[Kohaku]

00:24:691 (2,3,4,5) : how about this?

01:40:531 (1) : スライダーではなく、01:40:771から開始の連打がいいようなきがします。

01:54:451 (3) : 少しずれています。1/16にして 01:54:421 に移動させたほうがいいでしょう もしくはリズムを変えるか
01:54:331 (2) : ^ 01:54:301

02:00:211 (4,5) : スタックにすると同じコンボ内での一点への滞在時間が長いので、あまりよくないように感じます。 NCするか配置 or リズム(パターン)を変えたほうがいいでしょう

01:09:811 (1,2,3,4,5,6,7,8,9,10) : コンボが長く途中でリズム(パターン)が変わってるように感じます。
01:29:491 (1,2,3,4) : 距離が開いており見た目上あまりよいように思えないので形を変えるなりして工夫してみてはどうでしょうか? 01:31:411 (3) をスライダーに変えて以下のように工夫することもできます。

02:23:731 (2) : whistle
02:26:611 (5) : ^

もう少しスライダーの形を滑らかな曲線ばかりではなく工夫してみるといいかもしれません。 :)
Topic Starter
jogfi2002

Sherry wrote:

こんにちは 日本語で失礼します。

[General]
Guidelines
Kiai should start on a white tick (or more commonly, the big white tick called the downbeat) of a measure. Generally, the main part of the chorus will start at this point. 修正した。

もう少し finishのヒットサウンドを使用してはいかがでしょうか?(softを含む) 特にKiai Timeに わかったw

[Honoka]
Inherited Points 修正した。
70255 -> 70291 or 70255 -> 70261 + add 70291
100975 -> 100981 or 101011
170095 -> 170131 or 170095 -> 170101 add 170131
202735 -> 202771

00:30:931 (6,7) : 同じ形ではありません。 形を同じにするか形を比較されないように別の場所or 方向にすべきです。 修正した。
00:31:891 (7,2) : こちらも同じ形ではありません。 Ctrl+CでコピーしCtrl+>で回転させて比較し、きれいな形に直してみてください。 修正した。
00:54:451 (1,2) : ^ 修正した。

01:21:331 (2,1) : きれいにスタックしていません。 move x392 y168 修正した。
01:23:731 (2) : move x328 y256 修正した。

[Shuzuku]
全体的に配置を見直したほうがいいかもしれません。

00:24:211 (1,2,3) : 中途半端に対照的です。 続く00:26:611 (4,5,6) が適当になっています。 これはよく理解出来ません…
00:28:051 (1,2,3,4) : 中途半端に対照的です。

00:33:811 (1) : 急に50%の速度に減らすのはよくありません。 75%にしましょう もしくは遅くなることがわかるようにSBを入れるかしましょう(これはお勧めしません) 修正した。
03:13:171 (1,2) : ^ 修正した。

02:41:491 (2,1,3) : もう少し離すかスタックしてはどうでしょうか 修正した。

[Kohaku]

00:24:691 (2,3,4,5) : how about this? ここは今の形でいいかもな…

01:40:531 (1) : スライダーではなく、01:40:771から開始の連打がいいようなきがします。 ここも今の形でいいと思う…

01:54:451 (3) : 少しずれています。1/16にして 01:54:421 に移動させたほうがいいでしょう もしくはリズムを変えるか このどころはちょっとしょうがないかな…ピアノの音はずれていますが、次の重拍子は白線にあってな
01:54:331 (2) : ^ 01:54:301 ^

02:00:211 (4,5) : スタックにすると同じコンボ内での一点への滞在時間が長いので、あまりよくないように感じます。 NCするか配置 or リズム(パターン)を変えたほうがいいでしょう 修正した。

01:09:811 (1,2,3,4,5,6,7,8,9,10) : コンボが長く途中でリズム(パターン)が変わってるように感じます。
01:29:491 (1,2,3,4) : 距離が開いており見た目上あまりよいように思えないので形を変えるなりして工夫してみてはどうでしょうか? 外見的にはたしかによくないよね、ここのリズムは少し空いてるから。あとで考えておきます。
01:31:411 (3) をスライダーに変えて以下のように工夫することもできます。 素晴らしいアイディアですね!

02:23:731 (2) : whistle
02:26:611 (5) : ^

もう少しスライダーの形を滑らかな曲線ばかりではなく工夫してみるといいかもしれません。 :) わかりました、そうします!
ほんとうにありがとうございます!
いい参考になりました、もう一度リマップする。
まだ若いmapperですから、だいぶ未熟だな。
これからもよろしくお願いします!
HelloSCV
  • Honoka
    Nothing :/

    • Shuzuku
      00:43:411 (1) - delete whistle on repeat and adding it head and end
      01:28:531 (1) - delete NC 01:29:491 (2) - add NC
      01:33:331 (1) - since this diff looks Normal, these SV isn't good choice imo
      03:13:171 (1) - ^

      • Kohaku
        00:35:731 (1) - whistle on end
        00:37:891 (3) - ^
        01:25:171 (5) - hmm.. delete whistle? much better
        01:52:051 (1) - little bit hard to notice, try 2.0x DS like you do previous
        01:54:451 (3) - suddenly 1.2x DS, is this purposed?
        02:01:771 (4) - i'm recommend you to reduce DS to 1.0x DS , feels better
        02:33:811 (6) - how about making this slider like 02:34:291 (1) - this? -nazi
        03:12:931 (1) - ugly unstack imo, try stacking with 03:12:211 (7) - this

        i think you need some more experience at hitsounding

        anyway, good luck!
Topic Starter
jogfi2002

HelloSCV wrote:

  • Honoka
    Nothing :/

    • Shuzuku
      00:43:411 (1) - delete whistle on repeat and adding it head and end
      01:28:531 (1) - delete NC 01:29:491 (2) - add NC
      01:33:331 (1) - since this diff looks Normal, these SV isn't good choice imo
      03:13:171 (1) - ^

      • Kohaku
        00:35:731 (1) - whistle on end
        00:37:891 (3) - ^
        01:25:171 (5) - hmm.. delete whistle? much better
        01:52:051 (1) - little bit hard to notice, try 2.0x DS like you do previous
        01:54:451 (3) - suddenly 1.2x DS, is this purposed?
        02:01:771 (4) - i'm recommend you to reduce DS to 1.0x DS , feels better
        02:33:811 (6) - how about making this slider like 02:34:291 (1) - this? -nazi
        03:12:931 (1) - ugly unstack imo, try stacking with 03:12:211 (7) - this

        i think you need some more experience at hitsounding

        anyway, good luck!
Thank you!

All fixed, really helpful mods.

And do you have any ideas that I can learn more about hitsounds?
Leorda
Hi there

[General]
* Your diff name makes people confuse about which one is easiest/harder diff. Consider to change into difficulty name (e.g. Hard, Insane). Apply all diff
* sb\screenshotc453.jpg and screenshotc353.jpg are unused for this, remove both


[Storyboard]
* All keyframe isn't snapped to the timing. Move all elements time of 46ms (design -> move all elements in time -> set to 46ms -> done)
* Cut the unecessary transparent space in your lyric SB

00:31:891 (SB\ScreenShotC468.jpg) - This SB elements is appear unexpectingly. Please make a fade out correctly


[Honoka]
02:19:411 (1) - Not symetry slider. Make a slider like this http://osu.ppy.sh/ss/708928


Call me when you done
Topic Starter
jogfi2002

Leorda wrote:

Hi there

[General]
* Your diff name makes people confuse about which one is easiest/harder diff. Consider to change into difficulty name (e.g. Hard, Insane). Apply all diff Done.
* sb\screenshotc453.jpg and screenshotc353.jpg are unused for this, remove both Done.


[Storyboard]
* All keyframe isn't snapped to the timing. Move all elements time of 46ms (design -> move all elements in time -> set to 46ms -> done) Done.
* Cut the unecessary transparent space in your lyric SB Actually I made all the lyric pics in the same size, for a proper aligning. And Blank transparent parts won't take much file size.

00:31:891 (SB\ScreenShotC468.jpg) - This SB elements is appear unexpectingly. Please make a fade out correctly Done.


[Honoka]
02:19:411 (1) - Not symetry slider. Make a slider like this http://osu.ppy.sh/ss/708928 Done.


Call me when you done
Thank you very much!
Leorda
My last modpost isn't great, so I give you a better one

[Easy]
00:37:651 (4) - I was expecting this slider is a curve slider to make better flow, I think
00:51:091 (4) - Flip horizontally and vertically. And then, reverse it to make better flow
00:54:451 (1) - Same suggestion as 00:37:651 (4)
01:16:051 (1) - Remove new combo, it doesn't needed here
01:16:531 (2) - For better flow, add 1 repeating slider?
01:17:971 (1,2,3,4) - Having 4 whistle in the row isn't good, remove one of them
01:23:251 (1) - Stack to 01:21:331 (2)?
01:50:611 (1) - This position makes break the flow for beginners. Consider to move to X:464 and Y:208 (nazi)
01:58:291 (1) - Same suggestion as 01:16:051 (1)
02:09:811 (1) - ^
02:13:171 (1) - Remove new combo because it's not on the long white tick
02:17:011 (1) - Same suggestion as 01:16:051 (1)
02:25:171 (1) - ^
02:43:411 (1) - ^
02:49:651 (1,2,3,4,5,1,2) - This pattern seems random placed. Use polygon pattern like this http://osu.ppy.sh/ss/715630


[Normal]
* This diff has an inconsistency combo. You should add NC every 2 bars (long white tick)

01:54:451 (6,7,8,1) - I think this pattern makes the flows goes worse. Consider to use this pattern
02:07:411 (6,1) - Spacing error here, is this intentional or you forgot?
02:40:531 (5) - I was expecting that this slider is a curve slider for better flow....


[Hard]
01:14:131 (6) - Spacing error here
01:17:971 (1) - ^


Call me again when you done
Topic Starter
jogfi2002

Leorda wrote:

My last modpost isn't great, so I give you a better one

[Easy]
00:37:651 (4) - I was expecting this slider is a curve slider to make better flow, I think I think it is better to be straight, going up to the next note.
00:51:091 (4) - Flip horizontally and vertically. And then, reverse it to make better flow Done.
00:54:451 (1) - Same suggestion as 00:37:651 (4) Done.
01:16:051 (1) - Remove new combo, it doesn't needed here Done.
01:16:531 (2) - For better flow, add 1 repeating slider? Done.
01:17:971 (1,2,3,4) - Having 4 whistle in the row isn't good, remove one of them Done.
01:23:251 (1) - Stack to 01:21:331 (2)? Done.
01:50:611 (1) - This position makes break the flow for beginners. Consider to move to X:464 and Y:208 (nazi) Fixed, placing it at X:374 Y:254.
01:58:291 (1) - Same suggestion as 01:16:051 (1) Done.
02:09:811 (1) - ^ Done.
02:13:171 (1) - Remove new combo because it's not on the long white tick Done.
02:17:011 (1) - Same suggestion as 01:16:051 (1) Done.
02:25:171 (1) - ^ Done.
02:43:411 (1) - ^ Done.
02:49:651 (1,2,3,4,5,1,2) - This pattern seems random placed. Use polygon pattern like this http://osu.ppy.sh/ss/715630 Done.


[Normal]
* This diff has an inconsistency combo. You should add NC every 2 bars (long white tick) I have reDone all the combos, plz recheck.

01:54:451 (6,7,8,1) - I think this pattern makes the flows goes worse. Consider to use this pattern Fixed.
02:07:411 (6,1) - Spacing error here, is this intentional or you forgot? Fixed.
02:40:531 (5) - I was expecting that this slider is a curve slider for better flow.... Fixed.


[Hard]
01:14:131 (6) - Spacing error here Fixed.
01:17:971 (1) - ^ Fixed.


Call me again when you done
Thank you again!
Leorda
It's pleasure to enjoy your life from past to now~

Bubbled
Topic Starter
jogfi2002

Leorda wrote:

It's pleasure to enjoy your life from past to now~

Bubbled
Thank you!
So I got the first bubble in my life~
Lanturn
Even though this is bubbled.. I really feel the title needs to be addressed properly

[General]
Title: Le baiser de l'ange-天使のくちづけ- | This comes DIRECTLY from the official website. *WARNING* MATURE content on this proof link: http://www.h-comb.biz/product/02/special.html
Romanised Title: Le baiser de l'ange-Tenshi no Kuchizuke- | Note that the title is Zuke, not Duke.

Add Tags:
HIR | Composed/Arranged this song.
Alcot Honey Comb | Game developers should be credited

Optional Tags:
Reaper's Kiss is the Taste of Parting | Shinikiss | Alias/Translation of the game name

Hit Sounds: There are some hit sounds throughout all of your difficulties that doesn't make much rhythmical sense. Mostly due to the fact that they feel randomly placed. I'm not entirely great with hitsounds, but I would recommend that you listen directly to each hitsound as you watch auto play the map, and make adjustments there.

[Easy]
As Leodra wrote in the previous mod post. Its better to NC every 2 big white bars. This difficulty needs treatment as well because there is a lot of inconsistent combos everywhere. Some even only get 2 notes and is only half a measure long!

Overmapping (For an easy)
This difficulty really feels overmapped for an easy, Mostly because a bunch of the notes really don't fit and they're all just placed one after the other with no variety. This really makes a map boring and unappealing to play. I realize you are trying to follow the piano and such, but it feels really long and drawn out when there really isn't much of a gap in anything. Maybe try to follow the vocals just a bit more and ignore some of the piano stuff?

00:37:651 (4,5) - Could easily be joined as one slider. as there is no sound whatsoever at the end of the (4) Slider
01:16:531 (6) - Would work better as one long slider mostly because the vocals hit at 01:16:891 (1/4 earlier)
01:23:731 (2) - No need for a reverse. Just make this one long slider as the reverse really doesn't hit anything special.
01:25:171 (3) - Great spot to remove a note because nothing really happens in this part of a song and its just before the start of the next measure.
01:32:851 (1) - Another spot that would probably be good to remove a note.
02:03:571 (6) - Remove this as well
02:17:011 (4,6) - (4) would be better without the reverse. Keep the length though. Delete (6) for overmapping reasons as I stated earlier.

Your map quality seems to be much higher at the start of the 2nd kiai. You should try to map the rest of the map like that if possible.

[Normal]
00:43:411 (1) - 1/2 reverse slider here really doesn't make much sense, as there is nothing in the vocals/music to imply needing this here.
02:40:291 - maybe try to work in having a note here? The vocals stand out so much that it'd be nice to have something to hit here.

Your Easy and Normals really feel like the same map, so if you can, I suggest having a few less notes in your easy.

Also.. This song should be half your current BPM (62.5?), which is why this map gives off the overmapped feeling. Nothing wrong with using double bpm. Its just maps can really turn a bit ugly when using too many 1/4s (which is 1/2s on your map currently because of the double bpm)

Overall though, Good maps, great song. Just go over your Easy (as well as your normal/hard) difficulty a few more times and you should be fine to go.

Sorry to pop your bubble :( (if you do make changes that is ;))
Nyquill
I'm going to have to pop your bubble due to the wrong title, bad offset, and unsnapped inheriting sections.

Lanturn wrote:

[General]
Title: Le baiser de l'ange-天使のくちづけ- | This comes DIRECTLY from the official website.

Romanised Title: Le baiser de l'ange-Tenshi no Kuchizuke- | Note that the title is Zuke, not Duke.
Basically, uncapitalize the l in L'ange

I'm getting offset -20 (24191)

You have unsnapped green lines in normal:
01:01:495-
03:13:015-
03:15:175-
03:16:855-
03:19:015-

In hard:
01:56:215 -
01:58:855 -

Call me back when you've fixed these, and I'll do a more thorough check.
mintong89
天使のくちづけ
天使 = Tenshi
の = no
くちづけ = Kuchiduke

Kuchizuke = くちずけ

@jogfi2002: not sure but i think you better ask some japanese people~
Topic Starter
jogfi2002

Lanturn wrote:

Even though this is bubbled.. I really feel the title needs to be addressed properly

[General]
Title: Le baiser de l'ange-天使のくちづけ- | This comes DIRECTLY from the official website. *WARNING* MATURE content on this proof link: http://www.h-comb.biz/product/02/special.html
Romanised Title: Le baiser de l'ange-Tenshi no Kuchizuke- | Note that the title is Zuke, not Duke.

Actually, the title is called 「くちづけ」, you can't even find 「づ」 if you type "zu" in your JP IME.
It is usually written in "du" for romanised, so we can tell from "zu"「ず」
For detailed and proper expanations, you can read this page: http://oshiete.goo.ne.jp/qa/2052569.html , considering answer NO.4.


Add Tags:
HIR | Composed/Arranged this song.
Alcot Honey Comb | Game developers should be credited Added.

Optional Tags:
Reaper's Kiss is the Taste of Parting | Shinikiss | Alias/Translation of the game name Mm, maybe the romanised title is enough for a Japanese Game.

Hit Sounds: There are some hit sounds throughout all of your difficulties that doesn't make much rhythmical sense. Mostly due to the fact that they feel randomly placed. I'm not entirely great with hitsounds, but I would recommend that you listen directly to each hitsound as you watch auto play the map, and make adjustments there. OK.

[Easy]
As Leodra wrote in the previous mod post. Its better to NC every 2 big white bars. This difficulty needs treatment as well because there is a lot of inconsistent combos everywhere. Some even only get 2 notes and is only half a measure long!

Overmapping (For an easy)
This difficulty really feels overmapped for an easy, Mostly because a bunch of the notes really don't fit and they're all just placed one after the other with no variety. This really makes a map boring and unappealing to play. I realize you are trying to follow the piano and such, but it feels really long and drawn out when there really isn't much of a gap in anything. Maybe try to follow the vocals just a bit more and ignore some of the piano stuff? OK I'll recheck it.

00:37:651 (4,5) - Could easily be joined as one slider. as there is no sound whatsoever at the end of the (4) Slider Fixed.
01:16:531 (6) - Would work better as one long slider mostly because the vocals hit at 01:16:891 (1/4 earlier) One slider is a bit strange because it feels empty when you actually play.
01:23:731 (2) - No need for a reverse. Just make this one long slider as the reverse really doesn't hit anything special. Hm, why I arranged a reverse slider here is that I want to give a more rythmical feel to players. As you can see, there's a short blank part coming and this song is really slow, don't you think long sliders could made players feel bored?
01:25:171 (3) - Great spot to remove a note because nothing really happens in this part of a song and its just before the start of the next measure. Fixed.
01:32:851 (1) - Another spot that would probably be good to remove a note. Fixed.
02:03:571 (6) - Remove this as well Fixed.
02:17:011 (4,6) - (4) would be better without the reverse. Keep the length though. Delete (6) for overmapping reasons as I stated earlier. Fixed.

Your map quality seems to be much higher at the start of the 2nd kiai. You should try to map the rest of the map like that if possible. Thx for your suggestions~

[Normal]
00:43:411 (1) - 1/2 reverse slider here really doesn't make much sense, as there is nothing in the vocals/music to imply needing this here. Fixed.
02:40:291 - maybe try to work in having a note here? The vocals stand out so much that it'd be nice to have something to hit here. I followed your advice here, but still wondered if it is a little difficult for a NM. So let the BAT judge it.

Your Easy and Normals really feel like the same map, so if you can, I suggest having a few less notes in your easy.

Also.. This song should be half your current BPM (62.5?), which is why this map gives off the overmapped feeling. Nothing wrong with using double bpm. Its just maps can really turn a bit ugly when using too many 1/4s (which is 1/2s on your map currently because of the double bpm)

Overall though, Good maps, great song. Just go over your Easy (as well as your normal/hard) difficulty a few more times and you should be fine to go.

Sorry to pop your bubble :( (if you do make changes that is ;))
Thank you! Your careful mods are very helpful, hope to have chance to work a map with you!
Topic Starter
jogfi2002

Nyquill wrote:

I'm going to have to pop your bubble due to the wrong title, bad offset, and unsnapped inheriting sections.

Lanturn wrote:

[General]
Title: Le baiser de l'ange-天使のくちづけ- | This comes DIRECTLY from the official website. *WARNING* MATURE content on this proof link: http://www.h-comb.biz/product/02/special.html
Romanised Title: Le baiser de l'ange-Tenshi no Kuchizuke- | Note that the title is Zuke, not Duke.
As I said in the last post:

jogfi2002 wrote:

Actually, the title is called 「くちづけ」, you can't even find 「づ」 if you type "zu" in your JP IME.
It is usually written in "du" for romanised, so we can tell from "zu"「ず」
For detailed and proper expanations, you can read this page: http://oshiete.goo.ne.jp/qa/2052569.html , considering answer NO.4.

Basically, uncapitalize the l in L'ange Done.

I'm getting offset -20 (24191)

You have unsnapped green lines in normal:
01:01:495-
03:13:015-
03:15:175-
03:16:855-
03:19:015-

In hard:
01:56:215 -
01:58:855 -

All fixed.

Call me back when you've fixed these, and I'll do a more thorough check.
OK, all done and updated now.

mintong89 wrote:

天使のくちづけ
天使 = Tenshi
の = no
くちづけ = Kuchiduke

Kuchizuke = くちずけ

@jogfi2002: not sure but i think you better ask some japanese people~
Thank you 米桶~
Nyquill
Hold up, I'm going to check the timing. It would seem that in some parts the offset is too early and later on the offset is too late (a sign that the bpm is a bit faster than it actually is)
Lanturn
Sorry about the duke zuke confusion there.

anyways, make sure to change the "No" to the lower case "no" as it is never written in capitals for titles of songs :)
Nyquill
Okay, lets get to the meat of the problem.

[Timing]
Offset -4 again (sorry that was my bad).
The bpm should be 62.495 (your current bpm is definately doubled, just use this to make sure you don't have any problems for ranking).

If you REALLY want to use 124.99, then I'll have to ask around a bit more before I can re-bubble.

[Normal]
In the future: Do not change up stack rhythms randomly on a normal, especially not frequently. I would suggest just using 1/2 stacks or no stacks at all, as stacking is something better taught for players playing on the level of hards (too hard for normals).

00:33:311 (1,2,3,4,5) - This variable stack sequence is no way a good idea in a normal, as it confuses the hell out of players when you have a consistent spacing going on. This is mainly because you threw 1/2 on the slider's beginning and threw 1/1 on the end. New players will have a very tough time dealing with changes like this. If you don't change anything else, at least change this.

01:38:591 (4) - Same with this, I would highly suggest unstacking this note.

Okay, call me back after you're done and I'll try to think of the best course of action for the future of this map.
Topic Starter
jogfi2002

Nyquill wrote:

Okay, lets get to the meat of the problem.

[Timing]
Offset -4 again (sorry that was my bad). Fixed.
The bpm should be 62.495 (your current bpm is definately doubled, just use this to make sure you don't have any problems for ranking).

If you REALLY want to use 124.99, then I'll have to ask around a bit more before I can re-bubble. Hmm, I think that for such a slow song, the original BPM is really boring for players, and doubled BPM can still works well. So could I keep it?

[Normal]
In the future: Do not change up stack rhythms randomly on a normal, especially not frequently. I would suggest just using 1/2 stacks or no stacks at all, as stacking is something better taught for players playing on the level of hards (too hard for normals). Thanks for teaching me this, I'll be conscious for this when I map new songs after.


00:33:311 (1,2,3,4,5) - This variable stack sequence is no way a good idea in a normal, as it confuses the hell out of players when you have a consistent spacing going on. This is mainly because you threw 1/2 on the slider's beginning and threw 1/1 on the end. New players will have a very tough time dealing with changes like this. If you don't change anything else, at least change this. Fixed.

01:38:591 (4) - Same with this, I would highly suggest unstacking this note. Fixed.

Okay, call me back after you're done and I'll try to think of the best course of action for the future of this map.
Thx again!
Topic Starter
jogfi2002

Lanturn wrote:

Sorry about the duke zuke confusion there.

anyways, make sure to change the "No" to the lower case "no" as it is never written in capitals for titles of songs :)
It's all right~
Fixed that 'No', haha
Nyquill
After checking the timing (multiple times with different BATs), I think its safe to say we have the accurate timing now.

Rebubbled! ~
Melophobia
I'd say "Kuchizuke" if you ask me. As you're using "shi" as in "Tenshi", I assume you're following the hepburn system:
More importantly, I think there should be an extra space between "Le baiser de l'ange" and "-Tenshi no Kuchiduke-". You can tell just by looking at this picture which is from their official. I am not pretty sure about this one, because it appears differently in the video. But I just thought the current was weird to see. o_o
btw "ショートバージョン" in the pic above simply means "Short version" so there can be (Short Ver.) in the title I guess. Though I think it's still your choice.
Topic Starter
jogfi2002

Melophobia wrote:

I'd say "Kuchizuke" if you ask me. As you're using "shi" as in "Tenshi", I assume you're following the hepburn system:
More importantly, I think there should be an extra space between "Le baiser de l'ange" and "-Tenshi no Kuchiduke-". You can tell just by looking at this picture which is from their official. I am not pretty sure about this one, because it appears differently in the video. But I just thought the current was weird to see. o_o
btw "ショートバージョン" in the pic above simply means "Short version" so there can be (Short Ver.) in the title I guess. Though I think it's still your choice.
こんばんは。

アドバイスありがとうございます!

ではこのマップのタイトルは「Le baiser de l'ange -Tenshi no Kuchiduke-」に変更するのほうがいいでしょうか。
使っている音楽フィルはたしかにフルバージョンではないけど、タイトルに「Short Ver.」を付かないのは問題あるんでしょうか。

下手な日本語で、すみませんでした!
Melophobia
僕の説明に納得したかどうかは不明ですが"Le baiser de l'ange -Tenshi no Kuchizuke-"です。
Short verについてですかルールの表記も非常に曖昧なので、もし付けたくないのであれば付けなくても特に問題ないと思います。
Topic Starter
jogfi2002

Melophobia wrote:

僕の説明に納得したかどうかは不明ですが"Le baiser de l'ange -Tenshi no Kuchizuke-"です。
Short verについてですかルールの表記も非常に曖昧なので、もし付けたくないのであれば付けなくても特に問題ないと思います。
ああ、そうです、書き違えた。

いま「Le baiser de l'ange -Tenshi no Kuchizuke-」に訂正します。

rebubbleお願いします。
Melophobia
~
Makar
You have 2 osb files. Remove the one with the old title and I can rank this (forum and ingame PM me).

EDIT: Congrats on your first rank!
Fun Fact: This is also my first map I am ranking as well ~
Nyquill
Grats!
kanpakyin
死吻大好! 恭喜

edit:
打完了, 來給點小意見把www 麻, 排版上還算可以, 畢竟low bpm這類的歌難排的 整張打完之後發覺hitsound有點單調, 全程 (除了最後那一點點) 都是用whistle來下, 前面沒鼓點的無可厚非是用whitle來下比較合切, 但是後面部分有鼓點的地方就可以試試利用鼓點來下hitsound來讓整個hitsound不分更精彩 希望這個小意見能夠幫助你改善你下一張map~ :)
Andrea
Nice first map :)
Dark_Ai
congrats on your first rank :3
kyuten
哇~恭喜镜子大人ww
_(:3」∠)_说起来只给了一颗星星....好像没有mod来着....
tsuka
膜拜大神汉化玩游戏又来做好图造福人类
Topic Starter
jogfi2002

Nyquill wrote:

Grats!
Thanks!

kanpakyin wrote:

死吻大好! 恭喜
谢谢ww其实死吻也是我带的第一个汉化坑~

Andrea wrote:

Nice first map :)
Thank you!!

Dark_Ai wrote:

congrats on your first rank :3
^^ Thank you~~

kyuten wrote:

哇~恭喜镜子大人ww
_(:3」∠)_说起来只给了一颗星星....好像没有mod来着....
那也是啊!

tsuka wrote:

膜拜大神汉化玩游戏又来做好图造福人类
触卡姐姐!!
Satellite
1st ranked map congratz~!
Lanturn
Congrats on the rank! :)
raririn

tsuka wrote:

膜拜大神汉化玩游戏又来做好图造福人类
Curisu
给大大点个赞
Mei_coN
恭喜啦,终于rank第一张图了
Sumisola
第一作就有SB,期待第二作=~=
Topic Starter
jogfi2002

Satellite wrote:

1st ranked map congratz~!
thx~

Lanturn wrote:

Congrats on the rank! :)
Thanks for your mod!

raririn wrote:

tsuka wrote:

膜拜大神汉化玩游戏又来做好图造福人类
> <

Curisu wrote:

给大大点个赞
谢谢~

Mei_coN wrote:

恭喜啦,终于rank第一张图了
诶嘿嘿

Sumisola wrote:

第一作就有SB,期待第二作=~=
已经在做了!不过应该没有SB~

kanpakyin wrote:

死吻大好! 恭喜

edit:
打完了, 來給點小意見把www 麻, 排版上還算可以, 畢竟low bpm這類的歌難排的 整張打完之後發覺hitsound有點單調, 全程 (除了最後那一點點) 都是用whistle來下, 前面沒鼓點的無可厚非是用whitle來下比較合切, 但是後面部分有鼓點的地方就可以試試利用鼓點來下hitsound來讓整個hitsound不分更精彩 希望這個小意見能夠幫助你改善你下一張map~ :)
谢谢建议!

关于HITSOUND有不少人给我提出过不是很好,但咱实在是不知道怎么修改才能比较好听,于是就只是凭着感觉加了些WHISTLE和FINISH……
如果有这方面的教程,请告诉我!
Oyatsu
Congratz! First map ranked. I hope you will have many rank maps in the future. Nice map!
Pokie
結果還是用了kuchizuke嗎...恭喜恭喜~
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